Pixel Washer devlog: introduction

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  • เผยแพร่เมื่อ 21 ก.ย. 2024

ความคิดเห็น • 17

  • @borbzaby
    @borbzaby 11 หลายเดือนก่อน +3

    This looks awesome. I’m definitely playing this tomorrow. It’s gonna be great. The UI looks a bit flat compared to everything else but otherwise this looks like it’s going to be amazing. It seems like a very chill, streamable game.

    • @Valadria
      @Valadria  9 หลายเดือนก่อน

      Thanks! Hope it's fun. Agreed on the UI; I haven't given it the time/love it needs to be juicy & satisfying. Hope to get to that when I fight the finishing boss! 🛠

    • @borbzaby
      @borbzaby 9 หลายเดือนก่อน

      Sounds like it’s going to be awesome

  • @JSLegendDev
    @JSLegendDev 10 หลายเดือนก่อน +1

    Nice to see another gamedev using JavaScript! Are you using a library? For getting your game to steam are you using Electron?

    • @Valadria
      @Valadria  9 หลายเดือนก่อน +1

      JavaScript forever! Yeah I am using Electron for desktop builds. There are a few different solutions to choose from now but this one speaks my language the most.

  • @lordofthe6string
    @lordofthe6string 11 หลายเดือนก่อน +1

    I like pixel washer, and I've played the demo. Also I really enjoyed Powerwash Simulator. I have some advice if you want. The water particle effects are really distracting, and look more like sparkles. That combined with the end of the water stream sprite obscuring things really take away from it feeling like you're cleaning anything. I would try FAR fewer particles, and maybe a faded sprite for the tip of the stream so you can really SEE what dirt you're stripping away. It could be a hit, good luck my dude.

    • @Valadria
      @Valadria  9 หลายเดือนก่อน

      Thank you for this. I haven't heard this advice before so this is extra handy. I'll think about how to solve it. Good luck to you too!

  • @BinaryElysium
    @BinaryElysium 11 หลายเดือนก่อน +1

    Watched this even though I just listened to the podcast haha. Btw, would love to see more technical content if you're interested.

    • @Valadria
      @Valadria  9 หลายเดือนก่อน

      Thanks for listening (and watching!). Cool, I was thinking about making an ECS tutorial. Sounds like that might interest you?

  • @golongself
    @golongself 11 หลายเดือนก่อน +2

    Great game idea. Did you look at unity ecs? Any thoughts on why you didn't use it. (if you looked at it.)

    • @Valadria
      @Valadria  9 หลายเดือนก่อน +1

      From what I understand Unity has an offering called DOTS which is sort of like an ECS. I already had a large codebase written using standard Unity GameObjects (for my other game Witchmore), so I wanted something different. Unity's a great tool but to me, sometimes it feels a little bloated. My new ECS is lean & mean! 🛠

  • @AlbertHistory
    @AlbertHistory 11 หลายเดือนก่อน +1

    Looks so cool! How did you manage to deleted the sprite pixel-by-pixel?

    • @Valadria
      @Valadria  9 หลายเดือนก่อน +1

      Thank you! I'm using the HTML5 Canvas 2D API to detect (and remove) the pixels. There's a 2D context method called getImageData() that does the heavy lifting for me.

    • @AlbertHistory
      @AlbertHistory 9 หลายเดือนก่อน

      @@Valadria oh wowwwww, that makes sense!! Great job!

  • @lordkuragari
    @lordkuragari 11 หลายเดือนก่อน +1

    looks pretty great! lets port it to switch!

    • @Valadria
      @Valadria  9 หลายเดือนก่อน

      Thanks! That's a life goal: get a game on Nintendo hardware. Hopefully someday!!

    • @lordkuragari
      @lordkuragari 9 หลายเดือนก่อน

      @@Valadria let me know if you want some insight on that