This looks awesome. I’m definitely playing this tomorrow. It’s gonna be great. The UI looks a bit flat compared to everything else but otherwise this looks like it’s going to be amazing. It seems like a very chill, streamable game.
Thanks! Hope it's fun. Agreed on the UI; I haven't given it the time/love it needs to be juicy & satisfying. Hope to get to that when I fight the finishing boss! 🛠
JavaScript forever! Yeah I am using Electron for desktop builds. There are a few different solutions to choose from now but this one speaks my language the most.
I like pixel washer, and I've played the demo. Also I really enjoyed Powerwash Simulator. I have some advice if you want. The water particle effects are really distracting, and look more like sparkles. That combined with the end of the water stream sprite obscuring things really take away from it feeling like you're cleaning anything. I would try FAR fewer particles, and maybe a faded sprite for the tip of the stream so you can really SEE what dirt you're stripping away. It could be a hit, good luck my dude.
From what I understand Unity has an offering called DOTS which is sort of like an ECS. I already had a large codebase written using standard Unity GameObjects (for my other game Witchmore), so I wanted something different. Unity's a great tool but to me, sometimes it feels a little bloated. My new ECS is lean & mean! 🛠
Thank you! I'm using the HTML5 Canvas 2D API to detect (and remove) the pixels. There's a 2D context method called getImageData() that does the heavy lifting for me.
This looks awesome. I’m definitely playing this tomorrow. It’s gonna be great. The UI looks a bit flat compared to everything else but otherwise this looks like it’s going to be amazing. It seems like a very chill, streamable game.
Thanks! Hope it's fun. Agreed on the UI; I haven't given it the time/love it needs to be juicy & satisfying. Hope to get to that when I fight the finishing boss! 🛠
Sounds like it’s going to be awesome
Nice to see another gamedev using JavaScript! Are you using a library? For getting your game to steam are you using Electron?
JavaScript forever! Yeah I am using Electron for desktop builds. There are a few different solutions to choose from now but this one speaks my language the most.
I like pixel washer, and I've played the demo. Also I really enjoyed Powerwash Simulator. I have some advice if you want. The water particle effects are really distracting, and look more like sparkles. That combined with the end of the water stream sprite obscuring things really take away from it feeling like you're cleaning anything. I would try FAR fewer particles, and maybe a faded sprite for the tip of the stream so you can really SEE what dirt you're stripping away. It could be a hit, good luck my dude.
Thank you for this. I haven't heard this advice before so this is extra handy. I'll think about how to solve it. Good luck to you too!
Watched this even though I just listened to the podcast haha. Btw, would love to see more technical content if you're interested.
Thanks for listening (and watching!). Cool, I was thinking about making an ECS tutorial. Sounds like that might interest you?
Great game idea. Did you look at unity ecs? Any thoughts on why you didn't use it. (if you looked at it.)
From what I understand Unity has an offering called DOTS which is sort of like an ECS. I already had a large codebase written using standard Unity GameObjects (for my other game Witchmore), so I wanted something different. Unity's a great tool but to me, sometimes it feels a little bloated. My new ECS is lean & mean! 🛠
Looks so cool! How did you manage to deleted the sprite pixel-by-pixel?
Thank you! I'm using the HTML5 Canvas 2D API to detect (and remove) the pixels. There's a 2D context method called getImageData() that does the heavy lifting for me.
@@Valadria oh wowwwww, that makes sense!! Great job!
looks pretty great! lets port it to switch!
Thanks! That's a life goal: get a game on Nintendo hardware. Hopefully someday!!
@@Valadria let me know if you want some insight on that