Amazing video. Images as textures are a really nice tip. One question, can you show which keys you are using? Just activate in the menu please. That would make it easier to understand some steps
I am very much a beginner into blender and the 3D world, been working with it seriously for less than a couple months now. You're tutorials are always a challenge for someone like me, but I enjoy a challenge and push forward. I am always learning so much from you. Thank you.
You might of actually increased my skills in blender by 10 fold, your vid with the geo nodes tower actually helped me so much. Modeling, extruding and geo nodes. Cheers homeboy! Love all ur vids. (Even tho I actually found u two days ago)
ikr his tuts arent complete beginner stuff but as long as u have the basics, you would get so much info that can be use so many different ways its incredible
Dunno how useful this'll be, but in Blender 4.0 and up the alpha of the image texture doesn't render properly when you follow up to around 2:17 The way I fixed it is by going to the material tab, scrolling down to settings, and then changing the blend mode from whatever it was to alpha clip
Bro i like your tutorials and love you renders too. But i can't able to recreate you renders just because of cycles it's take more time than i can afford. BTW Love from India 🇮🇳
A few tips from my brief experience in Blender so far: *1.* Depending on what you're trying to render, it may take a while, but the key is to lower your render and viewport settings before you begin. You can lower viewport settings to as low as 20, for example, just to speed up the process. You don't need to render at 4096 resolution all the time, either. That makes every image 4K, and there are programs you can use to upscale a lower res image if you decide to lower it just to get it out of Blender then use other software for that. *2.* You can also help workflow by balancing the amount of vertices in each object with what your hardware can actually handle. If you don't have an RTX, you will have to lower the internal geometry some OR learn to render animations in batches then stitch it together in another video editing program. If you have a high-density object or vertices scene, it will be slower. If you are animating something that has 500+ frames, etc., consider baking all your transforms and physics to better view it in real-time if lowering the internal geometry or smoothness for your scene is not a feasible option. What helps me is by choosing my SubSurface numbers but NOT applying them, and using Smooth instead to balance external/visual smoothness with internal geometry to not overload my system. *3.* If you go into your Blender Preferences Settings from the Edit tab, you can also change the amount of memory allocated for rendering by increasing it by a factor of 1024 MB (the size of 1GB's worth of data) X the amount of memory you have on your computer to work with so it can speed up the process somewhat. So if you have a crap ton of memory to give to Blender's processes, then crank it up, within reason, to something it can handle. For example, 8GB = [1024MB X 8]. 16GB would be [1024 X 16], etc. You may not wanna allocate ALL of your memory, because then your computer may crash, so be careful, but give it enough to work with more than the default amount listed in settings.
*4.* Do NOT denoise your viewport. It slows down the creation process if you don't have the hardware to handle that since it calculates the denoising data in real-time. This means every time you shift the camera or cursor slightly, it recalculates the whole entire scene. It's not workable on lower-end hardware so I would advise against it. If you want to see faster viewport motion, just go to the mode with the fully colored in circle (basic 3D view mode) instead. If you want a denoised image for final results, just add a denoising node in Compositing, and make sure in the Render settings that the Denoise box is checked. You can really use one or the other, but I've never seen anything happen from using them both at the same time (checked box and the node) so have at it. *5.* If you run Windows, it's known for bulky bloatware running in the background, eating up system resources. You can go in your OS settings to limit, delete, or uninstall unneeded software if you need to. Task Manager is your best friend in this case! Any telemetry service apps, any other metrics or user helper services can be stopped and disabled completely in MOST cases. Chances are, with the way Microsoft is on most computers, it will come back anyway after it discovers you've deleted it. This can be a tedious process before opening Blender and even during renders to speed things up each time, but it does help. Your memory usage will decrease to allow for Blender to use it more. I think this is all the tips for now haha
I have seen you use kitbash3d, can you tell how I can use without over usage of GPU, currently 4 buildings from a kitbash uses 11gb GPU memory and sometimes it shows me out of GPU memory
Oh great blender sensei, please show us the ways of animating these beautiful texture emission planes and creating animated glitches like you do with your flyover animations. 🙏🥹
Amazing video. Images as textures are a really nice tip.
One question, can you show which keys you are using? Just activate in the menu please. That would make it easier to understand some steps
I am very much a beginner into blender and the 3D world, been working with it seriously for less than a couple months now. You're tutorials are always a challenge for someone like me, but I enjoy a challenge and push forward. I am always learning so much from you. Thank you.
Killin' it with this channel.... skills are so interesting and off the scale. Thanks.
You might of actually increased my skills in blender by 10 fold, your vid with the geo nodes tower actually helped me so much. Modeling, extruding and geo nodes. Cheers homeboy! Love all ur vids. (Even tho I actually found u two days ago)
ikr his tuts arent complete beginner stuff but as long as u have the basics, you would get so much info that can be use so many different ways its incredible
Loving this video. Would love to see some of the process of the illenium album!
Super cool - if anyone is struggling to find 'Mix RGB' it is now called 'Mix node'
dude you go crazy, thank you for sharing
i wanna show you some of my 3d work it's good bcuz of u bro thanks so much and keep going
Your channel is so good it feels illegal
Super dope tutorial my guy always coming in clutch 🙌🏻💪🏼
Any day you upload is a good day
Dunno how useful this'll be, but in Blender 4.0 and up the alpha of the image texture doesn't render properly when you follow up to around 2:17
The way I fixed it is by going to the material tab, scrolling down to settings, and then changing the blend mode from whatever it was to alpha clip
Saw the artwork you made for illenium's Next album, crazy work brother
Man, that is pretty cool! It gives me some ideas!
Thank you Max/sensei, you're awesome!
Thank you for sharing these cool tricks
incredible tutorial~!!
Can you do a video explaining how to make Objects look giant, like how you did your sci fi cities.
Really informative, loving it.
loved it!
Broooo, what the fuck, your tuts are so freaking good. i delevop so hard just because of you..
Dayum bro the g card you need to get those graphics
Thanks !
Awesome!
Nice
Bro i like your tutorials and love you renders too.
But i can't able to recreate you renders just because of cycles it's take more time than i can afford.
BTW Love from India 🇮🇳
A few tips from my brief experience in Blender so far:
*1.* Depending on what you're trying to render, it may take a while, but the key is to lower your render and viewport settings before you begin. You can lower viewport settings to as low as 20, for example, just to speed up the process. You don't need to render at 4096 resolution all the time, either. That makes every image 4K, and there are programs you can use to upscale a lower res image if you decide to lower it just to get it out of Blender then use other software for that.
*2.* You can also help workflow by balancing the amount of vertices in each object with what your hardware can actually handle. If you don't have an RTX, you will have to lower the internal geometry some OR learn to render animations in batches then stitch it together in another video editing program. If you have a high-density object or vertices scene, it will be slower. If you are animating something that has 500+ frames, etc., consider baking all your transforms and physics to better view it in real-time if lowering the internal geometry or smoothness for your scene is not a feasible option. What helps me is by choosing my SubSurface numbers but NOT applying them, and using Smooth instead to balance external/visual smoothness with internal geometry to not overload my system.
*3.* If you go into your Blender Preferences Settings from the Edit tab, you can also change the amount of memory allocated for rendering by increasing it by a factor of 1024 MB (the size of 1GB's worth of data) X the amount of memory you have on your computer to work with so it can speed up the process somewhat. So if you have a crap ton of memory to give to Blender's processes, then crank it up, within reason, to something it can handle. For example, 8GB = [1024MB X 8]. 16GB would be [1024 X 16], etc. You may not wanna allocate ALL of your memory, because then your computer may crash, so be careful, but give it enough to work with more than the default amount listed in settings.
*4.* Do NOT denoise your viewport. It slows down the creation process if you don't have the hardware to handle that since it calculates the denoising data in real-time. This means every time you shift the camera or cursor slightly, it recalculates the whole entire scene. It's not workable on lower-end hardware so I would advise against it. If you want to see faster viewport motion, just go to the mode with the fully colored in circle (basic 3D view mode) instead. If you want a denoised image for final results, just add a denoising node in Compositing, and make sure in the Render settings that the Denoise box is checked. You can really use one or the other, but I've never seen anything happen from using them both at the same time (checked box and the node) so have at it.
*5.* If you run Windows, it's known for bulky bloatware running in the background, eating up system resources. You can go in your OS settings to limit, delete, or uninstall unneeded software if you need to. Task Manager is your best friend in this case! Any telemetry service apps, any other metrics or user helper services can be stopped and disabled completely in MOST cases. Chances are, with the way Microsoft is on most computers, it will come back anyway after it discovers you've deleted it. This can be a tedious process before opening Blender and even during renders to speed things up each time, but it does help. Your memory usage will decrease to allow for Blender to use it more.
I think this is all the tips for now haha
@@axeslinger94 Thanks bro it really helpd me, BTW i will be shifting to a better pc this month so not to worry>
brov where do you get your architecture kitbash sets from?
This has been driving me crazy, could you please explain how you were able to get the bottom right camera / rendered preview?
he actually did a video on this. but its just a new window with all the overlays removed, placed in the bottom right corner and set to rendered view.
@@imSovi ❤️❤️ thank you friend!
@@Jakeaholic yup!
Please make a video for beginners.
lots of videos out there explaining how to use blender so you can follow these tutorials easier.
🐐🔥
I have seen you use kitbash3d, can you tell how I can use without over usage of GPU, currently 4 buildings from a kitbash uses 11gb GPU memory and sometimes it shows me out of GPU memory
dont use extremelly high poly kits, or try to use simpilfy
What is the rendering engine you use?
he uses both
Cycles
@@maxhayart thanks😅
So u are telling me i could do that and was wasting my time experimenting with textures 😭😭🤣
1:34
Dope tutorials as always Max, sent you an IG message.
Oh great blender sensei, please show us the ways of animating these beautiful texture emission planes and creating animated glitches like you do with your flyover animations. 🙏🥹
Thanks!