Creating Shattered Crystals in Blender

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  • เผยแพร่เมื่อ 3 ม.ค. 2025

ความคิดเห็น • 66

  • @pronav_1
    @pronav_1 3 หลายเดือนก่อน +6

    In the new blender 4.2, you can get Cell fracture under preferences > get extension> cell fracture> install -> done ✅

  • @UGGecko
    @UGGecko ปีที่แล้ว +79

    If you dont have the cell Fracture option, go into Edit/Preferences/Add-ons, then type in Cell Fracture o/

    • @Oscar-vf9tg
      @Oscar-vf9tg ปีที่แล้ว +1

      thanks! was so confused why I didnt see it as an alternative

    • @debfines247
      @debfines247 ปีที่แล้ว +1

      Carefull he's a hero

    • @Bruh-zz2qi
      @Bruh-zz2qi ปีที่แล้ว +1

      bro just saved MY LIFE thank you

    • @tvaxoalotl3738
      @tvaxoalotl3738 10 หลายเดือนก่อน +1

      Bro thank you so much your a legend

    • @dalemetv5221
      @dalemetv5221 6 หลายเดือนก่อน

      you are the best

  • @fadepanther6224
    @fadepanther6224 ปีที่แล้ว +7

    This was one of the first tutorial/info I followed without practicing the things discussed in it but I learned so much from it. Cell fractures, parenting those fractures to an empty, location-only transformation, a light overview of the options in the fractures options, and how to make a glowing crystal that doesn't need sub-surf scatter.
    For under 20 minutes you covered so much in a way that I fully enjoyed learning from. I wish you the best in the future dude. ^_^

  • @brittmelo2524
    @brittmelo2524 ปีที่แล้ว +6

    So many good tips in here, gonna have fun trying this out.
    Can’t thank you enough for your tutorials.

  • @maak.g
    @maak.g ปีที่แล้ว

    your tutorials are invaluable dude, they've been helping a lot with an upcoming project of mine

  • @Gianlucacardoni
    @Gianlucacardoni 11 หลายเดือนก่อน

    This is an absolute gem of a tutorial!

  • @zombiesandpelicans6969
    @zombiesandpelicans6969 ปีที่แล้ว

    Ok how have I not seen your channel till now amazing work bro!

  • @MindzArchive
    @MindzArchive 10 หลายเดือนก่อน

    You've inspired me to do more, thank you!

  • @TheAllin1der
    @TheAllin1der ปีที่แล้ว

    I had knowledge on cell fracture, but the texturing portion here was great info! Thanks!

  • @Catastrio
    @Catastrio ปีที่แล้ว +40

    I imagine this is super easy but I'd like a tutorial on those square tiles. I dunno why but mine always look super unnatural. I don't know if it's the texturing, the modeling or the lighting but something gets me hung up 👀

    • @j33t78
      @j33t78 ปีที่แล้ว

      Same with me 😅

    • @ethanael_yovan
      @ethanael_yovan ปีที่แล้ว

      can try a different texture, or try unwrapping that texture, maybe even adding a color ramp between the texture and emission or emission strength. those are the main things making the crystals look cool. ya can move around the uv map in the uv editor to find better locations, more complex and crowded image textures make it look better as far as i can see

    • @nerhf
      @nerhf ปีที่แล้ว

      I think it's because you're displaying with eevee by default, try to switch to cycles (+gpu compute)

  • @markhunter5594
    @markhunter5594 ปีที่แล้ว

    you are a true artist and a master of Blender love your work ❤

  • @midsa7789
    @midsa7789 ปีที่แล้ว

    it's so awesome addon and tutorial
    i'll try it. Thanks!

  • @shokomann
    @shokomann ปีที่แล้ว

    Amazing Max, Thank you!

  • @garciarobert3468
    @garciarobert3468 ปีที่แล้ว +1

    This is an amazing and wonderful lecture. I am so lucky to have found this channel. Thank you.

  • @GaryParris
    @GaryParris ปีที่แล้ว

    yes it's a good way to make some interesting components for a scene :O) it was good to see your exploration of this :O)

  • @AtrusDesign
    @AtrusDesign ปีที่แล้ว

    Very inspiring and cool as always.

  • @SuperIceteapeach
    @SuperIceteapeach ปีที่แล้ว

    I see Max Hay, i press Like.

  • @ranqz6285
    @ranqz6285 ปีที่แล้ว

    Hey Max, your videos have helped tremendously on my blender progress. Do you think you could make a video about your cycle render settings? Keep up the great work, grateful for people like you!

  • @goldstick3D
    @goldstick3D ปีที่แล้ว

    Perfect! Thank you!

  • @shamusmoore
    @shamusmoore ปีที่แล้ว +3

    ok, I love how you do all this, but can you pleeease make a tutorial on how to add models to saved assets and how to make it where you can drag them into any save?

    • @ExoticCrickett
      @ExoticCrickett ปีที่แล้ว +3

      Theres lot of tutorials for that

    • @alexgonzalez8753
      @alexgonzalez8753 ปีที่แล้ว

      theres an addon, i believe its kitbash and hes made a video on this

    • @SpaghettioH
      @SpaghettioH ปีที่แล้ว +2

      if you're talking about using the asset browser, there is a tonne of video tutorials out there on how to set it up and add your own models to it

    • @shamusmoore
      @shamusmoore ปีที่แล้ว

      @@alexgonzalez8753 o ty

    • @jakeshepperd483
      @jakeshepperd483 ปีที่แล้ว +1

      He has a video on this already: th-cam.com/video/fd8mXdtVAaA/w-d-xo.html

  • @user-BananaMan980
    @user-BananaMan980 ปีที่แล้ว +1

    Just wondering when I clicked the image texture in the shader editor everytime, why my UV editor won't show the image?
    And also when I switched the image like 17:05 , UV editor won't change, either ....

  • @dersun6205
    @dersun6205 10 หลายเดือนก่อน

    what hotkey did you use to pull up the display as menu at 16:06? Was it the addon or is it a built in hotkey?

  • @s9TeeN
    @s9TeeN 11 หลายเดือนก่อน +1

    Mine is not doing the same thing. Even with Cell Fracture on default, mine is creating the spiked divisions but separating the exterior face. Also I still have a solid sphere in the center. From what I can see, the only difference is that I'm using 4.0...

  • @Kris_misra
    @Kris_misra ปีที่แล้ว

    Maybe I would try here mix shader where I add a transperant bsdf with the principle bsdf where I add alpha blend in transperant bsdf. Then I would add the noise texture with color ramp for randomness ig. That would give the same result as u have shown

  • @marinamaximchuk4859
    @marinamaximchuk4859 ปีที่แล้ว

    thank you! interesting and beautiful!

  • @asimov2144
    @asimov2144 ปีที่แล้ว

    One more to watch and watch again in slow motion to fully understand all the tips ! Thank You :)

  • @arashtehrani7726
    @arashtehrani7726 ปีที่แล้ว

    hey maX, tnks for share this. great video. GL

  •  ปีที่แล้ว

    Very cool !

  • @justkizzit
    @justkizzit ปีที่แล้ว +2

    Im curious what are your settings? cause in my viewport the objects look rough but roughness is off

  • @Blenderrenderer183
    @Blenderrenderer183 ปีที่แล้ว +1

    thanks

  • @DesignerNetanel
    @DesignerNetanel ปีที่แล้ว

    If u click F9 u will get the menu back unless u change some perimeters

  • @rullyandrean4450
    @rullyandrean4450 ปีที่แล้ว +1

    Hey max, how do you make red beam to moon on ur cosmic dread artwork? Is it post pro or u did it in blender?

  • @TheMcBobbles
    @TheMcBobbles ปีที่แล้ว

    Do you have a video on how you setup your layout?

  • @sir3337
    @sir3337 ปีที่แล้ว

    Lol I was just trying to do this yesterday.

  • @ih4269
    @ih4269 ปีที่แล้ว

    I'm have a tough time getting transform by location to work. Scale works fine until I click location, when its clicks nothing moves.

  • @Itzshivaniiirao
    @Itzshivaniiirao 6 หลายเดือนก่อน

    Plzzzz Can someone tell me how he"s getting that rendered screen where we can see our final output???

  • @dougieladd
    @dougieladd ปีที่แล้ว

    Very interesting

  • @LIEVWithIt
    @LIEVWithIt ปีที่แล้ว

    hi max, i'm thinking about to animate this. what nodes that i can automate on my timeline?

  • @litboy256
    @litboy256 ปีที่แล้ว

    lighting tutorial please

  • @folksnote
    @folksnote ปีที่แล้ว

    it can't be work on eevee right?

  • @SHAVIM
    @SHAVIM ปีที่แล้ว

    how do you get the people models :o

  • @jjc1mowery
    @jjc1mowery ปีที่แล้ว

    Can you animate scaling the locations?

  • @gigxr
    @gigxr ปีที่แล้ว

    thanks bro

  • @beristainbear3924
    @beristainbear3924 ปีที่แล้ว

    RTX 2080 super here, is 40 minutes of render time normal?

  • @Grimstore
    @Grimstore ปีที่แล้ว

    Hello, does anyone know where he gets his human models ? thank you

  • @mightytoothpick
    @mightytoothpick ปีที่แล้ว

    i just followed the tutorial but my volume scatter looks like a bunch of little dots instead of mist, any solution for this issue? blender 3.4.1

  • @ReachSkyline
    @ReachSkyline ปีที่แล้ว

    ur great

  • @kornelstrebl6782
    @kornelstrebl6782 ปีที่แล้ว

    quick question because I'm a complete noob when it comes to computer hardware. How do you have 24gb of VRAM? I have 8GB only. I have a 12th Gen Intel Core i7 -12700 and a GeForce RTX 3070. Like what can I do to increase my numbers? Cuz when I'm making scenes I have to restart blender alot and it crashes sometimes cuz that 8GB cap is hit.

    • @metallmen
      @metallmen ปีที่แล้ว

      He has RTX4090 (or 3090) or something from a professional line up, you can not increase your video memory, only way is buying new card. I used to have RTX2080 with 8Gb and it was kinda ok, maybe you should watch some videos about optimization your workflow or Blender settings

    • @kornelstrebl6782
      @kornelstrebl6782 ปีที่แล้ว

      @@metallmen what if I bought another let’s say 3070. Would that double what I have? So go up to 16 if I use them simultaneously?

    • @maxhayart
      @maxhayart  ปีที่แล้ว +1

      No, there may be a complicated way to make that work but I’m pretty sure getting another 3070 won’t increase VRAM. Best thing to do in my opinion would be sell the 3070 and get a 3090 if possible, and assuming your computer can handle it (check nvidias website for requirements). I made the same switch and it’s awesome

  • @phalhappy8612
    @phalhappy8612 ปีที่แล้ว

    damn 24 GB Vram xD your setup is quit mad

  • @Cup0chai
    @Cup0chai ปีที่แล้ว +1

    First