Minecraft Features That Need Some Love

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  • เผยแพร่เมื่อ 7 มิ.ย. 2024
  • 1.22 will be the silly kitties update trust me bro i saw a really real leak the ocelot will be getting really silly
    #gaming #minecraft #justicfortheocelot
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ความคิดเห็น • 99

  • @Chucklenutz67
    @Chucklenutz67 หลายเดือนก่อน +95

    Suggestion for llamas: make villagers able to ride them since it would make villager transportation way less annoying

    • @rexyjp1237
      @rexyjp1237 หลายเดือนก่อน

      I think camels should do that

    • @lasercraft32
      @lasercraft32 หลายเดือนก่อน +11

      Or camels, (Or heck, why not BOTH?) I feel like the Camel's ability to carry two players is so pointless in singleplayer, and it would make sense to be able to transport Villagers with them.

    • @diegodankquixote-wry3242
      @diegodankquixote-wry3242 หลายเดือนก่อน +1

      What about having creepers ride llama instead?

    • @enkhtor
      @enkhtor หลายเดือนก่อน

      @@diegodankquixote-wry3242😐

    • @thesensur6214
      @thesensur6214 หลายเดือนก่อน +2

      This is a really great idea

  • @pufferman5263
    @pufferman5263 หลายเดือนก่อน +57

    I think that sniffers should be able to dig up like ancient saplings which could grow into an ancient tree and you could get a new wood type from it

    • @moonlight_is_a_weirdo
      @moonlight_is_a_weirdo หลายเดือนก่อน +3

      OMG I LOVE THAT IDEA

    • @EmperorPenguin1217
      @EmperorPenguin1217 หลายเดือนก่อน +2

      In fact they should bring back Mob C and have the sniffer work in tandem with that, giving the Mob C the sniffer flowers could cause it to burp out new ancient terrain blocks and a sapling that paves the way for a completely man made biome

    • @Daralexen
      @Daralexen หลายเดือนก่อน +6

      my idea is that it could find the ACTUAL ancient flowers of Minecraft, the Rose and Cyan Flower alongside two new flowers that craft the dye to make the removed wool colours from Classic Minecraft.

    • @lasercraft32
      @lasercraft32 หลายเดือนก่อน +4

      An ACTUAL yellow wood type, because bamboo doesn't match the other plant textures (and if its a more golden yellow, its different enough to justify existing).

    • @user-tzzglsstle585e38
      @user-tzzglsstle585e38 หลายเดือนก่อน +2

      @@lasercraft32 Instead of another warm color Wood type (and another yellow one at that), Sniffers actually dig up Wood with more vibrant color, like Blue or Light Blue, not the dirty cyan Warped Planks.
      This is like the perfect opportunity for these colors since Blue and Light Blue wouldn't really fit in either End or Nether.

  • @ichimiustin8390
    @ichimiustin8390 หลายเดือนก่อน +20

    I've said that since the camel was added. Make it so that villagers can ride on the second seat, so that you can transport them on land.

  • @Salix_babylonica
    @Salix_babylonica หลายเดือนก่อน +30

    Thet should make mooshroom stew stackable, why would I put the effort of getting the mooshrooms, crafting a bowl, and crafting the stew if they are going to fill all my inventory.

    • @isaacpfeiffer4347
      @isaacpfeiffer4347 หลายเดือนก่อน

      I feel like mooshroom stew is already overpowered. It's literally infinite food.

  • @cat8506
    @cat8506 หลายเดือนก่อน +20

    i want bats to do something 😭

    • @El_Presidente_5337
      @El_Presidente_5337 หลายเดือนก่อน +5

      Ambiance :)

    • @mechanical_squid4047
      @mechanical_squid4047 หลายเดือนก่อน +7

      Remember that mob in the mob vote that would tell you where are darker spots in your world?
      The bat should do that!
      This would add a non-F3 way of doing it.

    • @EmperorPenguin1217
      @EmperorPenguin1217 หลายเดือนก่อน +2

      @@El_Presidente_5337 Ambience is not a use

    • @diegodankquixote-wry3242
      @diegodankquixote-wry3242 หลายเดือนก่อน +1

      Blazes should be able to natural spawn in the overworld riding on bats.

    • @You_Yh14
      @You_Yh14 หลายเดือนก่อน +3

      ​@diegodankquixote-wry3242 no what kind of idea is that 💀

  • @ponfi0275
    @ponfi0275 หลายเดือนก่อน +15

    They should change tipped arrows to use something else instead of potions. I feel like it'd be kind of neat to use that as a method of getting potion stuffs before going to the Nether. Additionally, why the hECK (hell) is it LINGERING potions. I feel like the cauldron method is working towards being something good, but I've barely ever crafted tipped arrows. The only point is for PVP.

    • @Evnen1
      @Evnen1  หลายเดือนก่อน +4

      locking them behind specifically lingering potions is so weird lol, they are not an endgame item

    • @ponfi0275
      @ponfi0275 หลายเดือนก่อน

      @@Evnen1 Maybe the harming arrows should be hard to get, though. They certainly are an endgame item (If you don't know, they can two shot people, regardless of armour)

  • @66something_77
    @66something_77 หลายเดือนก่อน +7

    I don't mind animals being useless they add ambience to biomes that are bland otherwise
    Infact i'd love for each biome to have at least one animal that is unique to it

  • @Maggie_Sugiyama
    @Maggie_Sugiyama หลายเดือนก่อน +4

    Pretty sure Llamas purpose is for that one afk friend to be riding on one so that way you can carry them around on adventures if you think about it.
    But then again nobody does that.

  • @Kit23870
    @Kit23870 หลายเดือนก่อน +6

    Shields actually originally blocked 66% of damage (I think) until it was changed to 100% in 1.11

  • @Daralexen
    @Daralexen หลายเดือนก่อน +2

    I heavily agree with the Llama revisions. It makes no sense as to why the Wandering Traders Llamas will attack Undead, Illagers, or anything that poses a threat to their owner on sight, but the player's Llamas do not care. Ocelots should be like Foxes in my opinion, in that they are not tamable, but they can be trusted. Since Wolves can spawn in Jungles now, there is no need for them to be the Jungle version of Wolves. Would you also come up with ideas for the unused/forgotten mobs, the Giant, Zombie Horse, and Illusionist?

    • @horse14t
      @horse14t หลายเดือนก่อน +1

      I saw someone suggest that zombie horses should spawn in abandoned villages and I absolutely love that idea!

  • @BrainChili
    @BrainChili หลายเดือนก่อน +1

    parrots in bedrock only get off if you fall 1.6 blocks

  • @abitofananimator5716
    @abitofananimator5716 หลายเดือนก่อน

    I’d personally make it so Llamas (and Camels too) can have mobs ride them too. This would make mob transport a lot simpler and give them a better, unique use compared to other rideable mobs

  • @skidwardshlongington8025
    @skidwardshlongington8025 หลายเดือนก่อน +2

    parrot one was too true

  • @AzuRemilia
    @AzuRemilia หลายเดือนก่อน

    Idea for Ocelots: since creepers are afraid of felines, maybe the ocelot could be one of the few pets to actively attack the creeper without priming its explosion? I think that'd give them a unique edge over a lot of other pets

  • @squiddler7731
    @squiddler7731 หลายเดือนก่อน

    Fun fact: furnace minecarts just straight up don't exist in bedrock edition, and I'm pretty sure the plan is to eventually remove them from java as well.
    Also minecarts are the exact same speed as they were when they were first added in the beta days, back when the player couldn't even sprint. So even before Elytra they were pretty awful for getting around

  • @Rainbowww_
    @Rainbowww_ หลายเดือนก่อน +2

    imo itd be cool if instead of just axes, every attack would disable a shield for a short while, so if you know you're gonna get hit you can get a single 100% damage reduction, then you have to wait another 10 or so seconds

  • @sloath283
    @sloath283 หลายเดือนก่อน +3

    this channel is underrated this is amazing!! i believe if you keep this up you will get a big channel!

  • @pohretra8485
    @pohretra8485 หลายเดือนก่อน

    I've had some ideas about Minecarts
    Change the recipe for powered rails to use copper instead of gold.
    Make it so we can link multiple minecarts together with chains (max of 5, I guess?).
    Have minecarts retain some of their momentum when falling off a ledge from a rail.

  • @You_Yh14
    @You_Yh14 หลายเดือนก่อน

    Sniffer suggestion: make them ridable and if you give them a illager banner they will walk to the nearest pillager outpost or woodland mansion and etc.

  • @Lancerious
    @Lancerious หลายเดือนก่อน

    On top of everything else, I'm surprised you never mentioned bats. Bats only serve as an annoyance flying around everywhere & making annoying sounds--they're like the mosquitos of the Minecraft world.
    I really think bats deserve some kind of use & I have two ideas, one is an item & the other is a function of the mob itself. The item could be a piece of bat wings! You could get a drop of 0-2 bat wing pieces every time you kill a bat, and you need 6 total to craft the wings, along with maybe a stick or two. Bat wings when fully crafted could be the early game version of the elytra, where you can glide around. However, the bat wings would have a small durability & can't be boosted with rockets. It's simply a gliding tool & would give some added reward for killing bats.
    My other idea has to do with a function the bat could have. Bats naturally live in caves & it would be nice if bats could lead you to particular landmarks, like an obscured abandoned mineshaft, amethyst geodes...basically any useful place/structure that is relatively surface-level, as the function shouldn't be too OP & strongholds for example already have a way to be discovered. Maybe you could give a bat an apple or leaves in order to achieve this function, y'know something reasonable & common in Minecraft that fits Mojang's current trajectory of imitating real life to a degree.
    Either of these options--or both--would give the bats some use, especially in early to even mid-game. It's not a perfect solution but I would rather have the bat be useful at any stage than be a constant irritation I can't kill because IT MOVES SO FAST
    The vid is great though! I totally agree with everything mentioned, especially the fletching table. I would LOVE to see archery as a whole be more fleshed-out, especially since we're getting new melee weapons now with the mace. Who says ranged weapons can't also be expanded on? Mojang please just let the fletching table do SOMETHING I beg of you T-T

  • @roseintheobservatory
    @roseintheobservatory หลายเดือนก่อน

    My two additions, not only should players be able to control llamas, llamas should also follow players riding camels, to add to the caravan vibes, and for shields, maybe make it so it scales with difficulty, so easy has 100%, normal 50%, and hard 25%

  • @Jacy2244
    @Jacy2244 หลายเดือนก่อน +1

    Great suggestions!

  • @lorenzospitaleri
    @lorenzospitaleri หลายเดือนก่อน

    Ocelots are useful for an automatic chicken farm

  • @ORLY911
    @ORLY911 หลายเดือนก่อน

    I'd also give the Allay immunity to fire

  • @MontyKaiba
    @MontyKaiba หลายเดือนก่อน +1

    dawg you deserve more love you're funny asf 💀💀

  • @pepearown4968
    @pepearown4968 หลายเดือนก่อน

    Technically, shields have some drawbacks. They can only be used to temporarily stun ravagers, and axes will cause them to be disabled for about 5 seconds or so, making them less effective on vindicators and piglin brutes. They also lose durability rather quickly without unbreaking.
    I think making ocelots another cat skin that’s exclusive to the jungle (instead of finding them in villages), and scrapping your combat idea with them would be enough to make them be useful again.
    For villagers, I feel like having them follow you with emeralds could have antisemitic implications of them being overly money obsessed (hence why we can’t leash them, because it’s too reminiscent of slavery), so maybe something like cake, which is already a little useless, could be used to lure them, since all villagers would like sweets, or something.

  • @TheEmeraldClan
    @TheEmeraldClan หลายเดือนก่อน

    Imagine the fletching table just allows you to fuse tnt to make explosive arrows.

  • @turbogem
    @turbogem หลายเดือนก่อน

    You can already sorta do your villager idea. You place the job station down and the villager will walk to it, then you break it and place it another 30 blocks away or something. I don't know what the distance limit is, but I'm pretty sure it's over 50 even with hills in the way. I've never had to use rails or boats for villagers using this method.

  • @Pyrotrainthing
    @Pyrotrainthing หลายเดือนก่อน

    Minecarts do not have switch or crossover rails, no can they be coupled together. If Minecarts were a modern feature they would have such things out the fate I imagine.
    Also stews should be stackable, the only reason is because it’s in a bowl, which feels lame to justify.
    Edit: My idea for the furnace minecart is to redesign it, make it so you can ride with the furnace minecart, and give it an interface to allow you to change directions (maybe directional keys can be change its direction outside the UI too).

  • @poom323
    @poom323 หลายเดือนก่อน

    Furnance minecart just need the consistence of minecart linking mechanic, link always break when it turn.

  • @freebobux4750
    @freebobux4750 หลายเดือนก่อน

    In bedrock crafting tipped arrows is already really easy

  • @timb_dealer
    @timb_dealer หลายเดือนก่อน

    Make it so the sniffer sniffs different stuff in different dimensions

  • @_nxth
    @_nxth หลายเดือนก่อน

    Maybe if you upgrade villagers enough by trading with them, you could be given the option to make them follow you for 1 emerald or something

  • @LynxTheUnrelated
    @LynxTheUnrelated หลายเดือนก่อน +5

    I totally agree with you on the shield changes, but I would personally also like for them to add shields for the other metals.
    Then something like a 75% or 80% blocking netherite or diamond shield with near complete knockback resistance would be far more reasonable when you can start with like a 20% wooden shield with a smaller resistance.
    Though I would also nerf all axes except diamond and netherite once to not deal 9 damage, but instead like one damage more than the sword of their tier.
    Cause while i like the modern combat system, the axe is just a bit too powerful. (I love it's shield disabling properties however, so let's keep that)
    *Edit: Apparently most of these changes have already been a part of some combat related special spanshots, so they may actually come to the game at some point.(possibly)
    Yay!

    • @user-tzzglsstle585e38
      @user-tzzglsstle585e38 หลายเดือนก่อน +1

      I guess it makes sense why people wouldn't know because all of these are already being addressed in the combat tests.

    • @LynxTheUnrelated
      @LynxTheUnrelated หลายเดือนก่อน

      ​@@user-tzzglsstle585e38
      I'm aware of the similar nerf to axes from the combat changes, but I don't remember seeing anything about how i described the shield changes in them.
      Especially with the shield variants i proposed.
      Has a new combat update test patch slipped past me?

    • @user-tzzglsstle585e38
      @user-tzzglsstle585e38 หลายเดือนก่อน

      ​@@LynxTheUnrelated The latest iteration have shields only negate a certain amount of damage instead of reducing it by % but still completely blocks projectiles.
      So you would be immune to Skeletons and Zombies along with other low-damage mobs and weapons but you would now take some damage against mobs like Endermen or Netherite Swords.
      Shields also only block 50% of the Knockback.
      And just for testing potential shield variants; they made it so Shields with Banners have more damage absorption and more knockback resistance compared to normal Shields.
      Edit: This is from nearly 4 years ago already btw

    • @LynxTheUnrelated
      @LynxTheUnrelated หลายเดือนก่อน

      @@user-tzzglsstle585e38
      Oh, that's the same as what I remembered then.(well i described the damage blocking completely differently, cause i would only want diamond and above to block lower damage.)
      I wouldn't say the banner shield thing is comparable to the shields contructed from different materials, since it still would be way too easy to max the shield resistance.
      Though I guess I could see how one would see the ideas being similar at a first glance.

    • @user-tzzglsstle585e38
      @user-tzzglsstle585e38 หลายเดือนก่อน

      @@LynxTheUnrelated The Banner Shield being stronger is actually a direct way of Jeb testing out different variants/levels, they didn't actually want Banner Shields to be stronger but only did it because it's the fastest way of testing it.

  • @lay003
    @lay003 หลายเดือนก่อน

    11:10 cool idea actually 🔥

  • @tapgames3465
    @tapgames3465 หลายเดือนก่อน

    12:00 What do you mean Mojang isnt good at expanding old features? They clearly are.
    Examples are:
    Giving a use to cauldrons via renewable lava.
    Armour trims giving every ore some use.
    Allays on Pillager Outposts and Mansions
    The existance of the Armoured Paws Drop.
    The new Bamboo wood type
    Giving Shears a "Trim" Or making plants to stop growing
    Adding trims to most structures
    New Mangrove Swamp Biome
    Expanding Bad Omen effects
    More features in Desert Temples and Ocean Ruins and Desert Wells having a use
    World Generation Rework
    New Paintings
    New Discs
    And its not like they stopped expanding at new features like look at
    New Blocks for Copper and Tuff
    New use for the brush
    New Structure using Pots
    New Sherds
    New Trims

    • @pepearown4968
      @pepearown4968 หลายเดือนก่อน

      Cauldrons already are pretty useful outside of lava renewal. They can be used to remove dye from banners and shulker boxes, and are the only way to renew powdered snow.

  • @user-tzzglsstle585e38
    @user-tzzglsstle585e38 หลายเดือนก่อน +3

    Instead of making Ocelots functionally the same as Cats, Ocelots should stay as a semi-tameable mob but instead they will run and follow you when you are holding a fish, but doesn't follow otherwise.
    Right now; Ocelots are actually much better at being pet cats than Cats since they actually roam around, instead of just sitting in one place (which is what mainly happens to them anyways), the only thing missing from them is a temporary following behavior and scaring away Phantoms.
    Also, nah they should absolutely not change the Netherite Armor texture, Diamond Armor and the rest have such a boring and plain texture in comparison, the only thing it needs is a very minor clean up to some pixels that are too dark

  • @bluzerse7367
    @bluzerse7367 หลายเดือนก่อน

    6:30 me too I don't like the look of netherite gear

  • @MapleZer0
    @MapleZer0 หลายเดือนก่อน

    milk
    eggs
    cheese
    paper towels
    bread

  • @VladdyDaddy45
    @VladdyDaddy45 หลายเดือนก่อน +1

    suggestion for sniffers:
    custom flowers.
    I think the way sniffers should work is you should be able to make procedural flowers. the block the sniffer digs effects the actual flower part, maybe the biome determines the stems, and we should be able to make bouquets of flowers

  • @Neebooneeboo
    @Neebooneeboo หลายเดือนก่อน

    Here to say I watched this guy before his channel blew up :)

  • @peskybird7627
    @peskybird7627 หลายเดือนก่อน

    Yes.

  • @daniel_cl4rke
    @daniel_cl4rke หลายเดือนก่อน +4

    If I ever learn javascript it's over for mojang I swear

    • @ps-frag
      @ps-frag หลายเดือนก่อน +3

      Javascript is not Java, they are very different

    • @daniel_cl4rke
      @daniel_cl4rke หลายเดือนก่อน +1

      @@ps-frag this is precisely what I mean I need to learn

    • @user-tzzglsstle585e38
      @user-tzzglsstle585e38 หลายเดือนก่อน +1

      @@daniel_cl4rke Looks like you would find it the hard way why some things are the way they are

  • @catWithFunkyFace
    @catWithFunkyFace หลายเดือนก่อน

    terraria font used

  • @bacalhau_seco
    @bacalhau_seco หลายเดือนก่อน

    your shield problem isnt really real no one uses a shield like that and you can disable them with an axe

  • @aftermath20
    @aftermath20 หลายเดือนก่อน +2

    Disappointed you didn't mention Phantom

    • @user-tzzglsstle585e38
      @user-tzzglsstle585e38 หลายเดือนก่อน

      Phantoms need some tweaks, it doesn't need some love lol

    • @pepearown4968
      @pepearown4968 หลายเดือนก่อน

      Membranes are very useful. The way you get them is just a bit controversial.

  • @jeanstaubley6572
    @jeanstaubley6572 หลายเดือนก่อน +5

    ocelots are tameable with tropical fish but just turn into ordinary cats. your idea is much cooler!

    • @aamirrt
      @aamirrt หลายเดือนก่อน +3

      No they do not, this feature was removed ages ago in 1.14 lol

    • @lasercraft32
      @lasercraft32 หลายเดือนก่อน +2

      Where did you hear that? Ocelots aren't tameable, and heck, your WAYYY off, because not even regular cats can be tamed with Tropical Fish! They only eat raw cod or raw salmon.
      Did you confuse Ocelots with Axolotls or something???

    • @jeanstaubley6572
      @jeanstaubley6572 23 วันที่ผ่านมา

      @@lasercraft32 look at the other person who replied, it was an old feature so I would've been right back in 1.13 lol

    • @jeanstaubley6572
      @jeanstaubley6572 23 วันที่ผ่านมา

      @@aamirrt damn that sucks! in my defense i never tried to tame an ocelot again when cats became so popular in villages lol

  • @Cl0udPvP
    @Cl0udPvP หลายเดือนก่อน +1

    We don’t need to improve stuff that isn’t fixed. Mojang should be working on updating bugs and not adding bloat features for revenue. An example of this is seen in the caves and cliffs update. Not only did they update something that wasn’t broken, caves, but also they added useless bloat features then and ever since.

    • @liamk3451
      @liamk3451 หลายเดือนก่อน +4

      i agree that there’s definitely bloat that they add that should be changed or flat out removed, but it’s an insane person take that CAVES getting updated was bloat. it was literally one of the most requested updates. caves were just kind of boring. adding new and interesting content isn’t bloat provided it adds to the experience in some way, which caves and cliffs definitely does. and about your point on them only adding bloat AFTER caves and cliffs, i really need whatever you’re smoking because 1.15 took 9 months to come out and they added bees and honey and that’s it. absolutely embarrassing bloated update. hell, they added polar bears in like 1.10 and they DO NOTHING. in my opinion, you’re directing your anger to the wrong place. the caves and cliffs update is good, you have tons of other examples that fit your point and you chose the worst one

    • @EmperorPenguin1217
      @EmperorPenguin1217 หลายเดือนก่อน +2

      @@liamk3451 1.15 at least came right in between two massive updates and was rightfully advertised as a small update, not to mention almost everything in 1.15 is useful

    • @user-tzzglsstle585e38
      @user-tzzglsstle585e38 หลายเดือนก่อน

      "We don’t need to improve stuff that isn’t fixed"
      Then how are the aforementioned bloat features gonna be more than just bloat features if they aren't improved? Fixing bugs is already a given and something they do not only every update, but every week.
      You seem to forget that Cave Update was a massively requested update, like the most requested kind of update ever for this game, Caves weren't "broken" but it sure as hell boring as hell prior to 1.18 especially for a game called MINEcraft

    • @pepearown4968
      @pepearown4968 หลายเดือนก่อน

      The last update finally gave cacti, which haven’t had a new use since beta with green dye, a new use with breeding camels. And, trims give every dungeon a unique loot item.
      I don’t see why people think Mojang aren’t updating older features.