Another Serious Critique of Minecraft

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  • เผยแพร่เมื่อ 17 พ.ค. 2024
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    Minecraft has changed and so have my thoughts. Oh boy. Here we go again. Time for another Serious (fr no cap) Critique of Minecraft.
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ความคิดเห็น • 2.9K

  • @Whitelight
    @Whitelight  14 วันที่ผ่านมา +286

    Claim your free Starter Pack of 15,000 Food + 30,000 Gold + the very RARE Deus Pet Dragon: dragoncity.onelink.me/DDHl/whitelight
    Assassin's Creed Mirage is on the horizon.

    • @JayStryerTheDeadWizard
      @JayStryerTheDeadWizard 14 วันที่ผ่านมา +35

      omg the facebook games days frfr

    • @ctrl_x1770
      @ctrl_x1770 14 วันที่ผ่านมา +28

      nah

    • @cyberninjazero5659
      @cyberninjazero5659 14 วันที่ผ่านมา +7

      I am once again asking for an Arkham Origins video

    • @lumirairazbyte9697
      @lumirairazbyte9697 14 วันที่ผ่านมา +84

      You need a better sponsor man. Criticizing about how degraded has become Minecraft while inviting me into the sore thing that degraded Minecraft is hypocritical.

    • @anotheryoutubeaccount5259
      @anotheryoutubeaccount5259 14 วันที่ผ่านมา

      ​@@lumirairazbyte9697 No?

  • @wallraven55
    @wallraven55 13 วันที่ผ่านมา +2241

    "Do I still have it in me to build a castle?" That hit me hard.

    • @naverilllang
      @naverilllang 4 วันที่ผ่านมา +22

      some time last year I decided to make a big castle out of ice. I gave up after 30 minutes of actual building because it turns out I suck at building things purely for the aesthetic value, and can't concentrate on any task that doesn't provide a countable, definable value.

    • @sadesomdevaingetfilter6415
      @sadesomdevaingetfilter6415 2 วันที่ผ่านมา +14

      @@naverilllang Sounds like a disease of modern gaming to me. Change your attitude and mindset and you'll enjoy the game. You don't need the game to hold a countable value of progression for you. What you're basically saying is that you couldn't complete your ice castle because there wasn't a material count prompt screen in front of your build and an achievement tied to it. Isn't the satisfaction of the build being completed, built by your own hands and standing tall in front of your eyes proof of countable and definable value? What you're saying doesn't make any sense to me whatsoever. Do you have any self awareness at all? Do you just exist?

    • @xd3athclawx554
      @xd3athclawx554 2 วันที่ผ่านมา +4

      ​@@naverilllang Why does it have to look cool for you to bother making it?
      Why doesnt simply making something of that size and with that much effort make you proud like it should?
      Why is it that when making things it needs to have some sort of value at all? Rather than to simply exist as it is because you wanted it to?
      Remove its need for value, do it because you want to do it. Not because you want it to have some made up value. Yeah it may not have aesthetic value, but it doesn't need to.
      If you had never seen what anyone else had built, would you still think the same about it?

    • @MechanicaMenace
      @MechanicaMenace 2 วันที่ผ่านมา +1

      ​@@xd3athclawx554I'm pretty certain you misunderstood them. They weren't saying it had to look good to be worth building. They were saying it just looking good isn't motivation for them to build it. They need more motivation than aesthetics. I get that. I've been playing since InDev with at most a 3 month break and I've always found building (in the Minecraft meaning of the word) dull AF. I have a lot of respect for the skill of builders but also don't understand how just making something pretty is fun. Redstone and technical stuff is what keeps me playing.

    • @xd3athclawx554
      @xd3athclawx554 วันที่ผ่านมา +1

      @@MechanicaMenace oh true actually I can see that now.
      I also do agree that in general when it comes to building it can be very dull. Although for me I think that the motivation to build comes from being able to "show it off" to other people. In my case it is that if I am playing on a server I will be able to build for literal days at a time, pulling all-nighters to build this one thing I have envisioned. Whereas if I am in a single player I cant even bother getting to the end.
      I think for me this motivation of showing it off has to come from people being able to physically inspect it themselves in the world, whereas for the builders online this same sense of "showing it off" comes from them uploading it to TH-cam and then seeing that view count go up. For me its not possible because that view count would stay at a 1-10 but for them its 100k+.
      One way I could see it being motivating on single player is if you have a little checklist with all the block amounts needed so you can see the progress and that would be the motivating factor. Though I can see how in general it would not be all that fun.

  • @Hunter20107
    @Hunter20107 14 วันที่ผ่านมา +5733

    "The game has moved towards realism"
    >Shows a frog that has eaten a firefly
    Beautiful

    • @toolazytobeoriginal4587
      @toolazytobeoriginal4587 14 วันที่ผ่านมา +143

      Didn't somebody supposedly get fireflies removed because of frogs not eating fireflies or is that just a lie spread around?

    • @gorn5264
      @gorn5264 14 วันที่ผ่านมา +658

      @@toolazytobeoriginal4587 Yes, that's the official reason fireflies were removed from the game. What makes it even more absurd, there was a similar case with parrots and chocolate cookies (they are poisonous to parrots) and Mojang just did the sensible thing and made it so you cannot feed cookies to birds. What makes fireflies different? Nobody knows

    • @stormhought
      @stormhought 14 วันที่ผ่านมา +327

      ​@@toolazytobeoriginal4587the official reasoning for the removal of fireflies is because someone fireflies are poisonous to certain species of frogs, and we can't have that in the incredibly realistic game that is Minecraft.

    • @stormhought
      @stormhought 14 วันที่ผ่านมา +98

      ​@@gorn5264fireflies would have required effort to be put in the game, they were probably looking for ways to lighten their workload

    • @gorn5264
      @gorn5264 14 วันที่ผ่านมา +134

      @@stormhought I'm fairly certain nobody was expecting something astonishing from fireflies of all things. They could've reused AI of bats and then it would require zero effort besides drawing a sprite (which is trivial, we are talking about minuscule insect here)

  • @DatBisa
    @DatBisa 12 วันที่ผ่านมา +1218

    The thing about beds that really bugs me is that starting from their introduction in Beta 1.3 they USED to have the exact prerequisites you suggest they should have had to not compromise the design in the danger of the night.
    You USED to have to place a bed in a well-lit area that monsters couldn't access. You USED to have to build a shelter to place a bed in, or you could get woken up by a monster spawning on top of you partway through the night. They just... outright removed that part in 1.0 for some reason.

    • @BlackJar72
      @BlackJar72 11 วันที่ผ่านมา +123

      I started playing in release 1.4.6, but because I didn't know beds were in the game (much less what they did or how to make one), I started out with a need to avoid the night. When I learned about beds I skimmed the wiki, and not being used to games having updates, I took both the "nightmare" mechanic and inability to sleep with monsters near by to coexist in all versions -- as a result, I'd never use a bed without a secure shelter. I thought that for several years before VintageBeef clued me into that being wrong. Once that illusion was broken, once I no longer believed monsters would spawn by insecure beds, so I no longer felt the need to find a safe place for the night, that first day (and night) were never the same.

    • @Solid_Hank
      @Solid_Hank 11 วันที่ผ่านมา +2

      Fancy seeing you here Bisa!

    • @max-rdj9741
      @max-rdj9741 10 วันที่ผ่านมา +29

      Going to bed in Minecraft used to terrify me because of this and I think I still make sure my bed is safe because of the way they used to be

    • @theConcernedWyvern
      @theConcernedWyvern 9 วันที่ผ่านมา +32

      That's one of the things I wish had stayed. I'm not a simp for early Minecraft. I think the game is far better than what it used to be. I think keeping the mechanics for "nightmares" where the player would wake up next to a monster if they slept in the dark encouraged players to build small checkpoints for themselves which would encourage them to fill out their world with little outposts and camps.

    • @eon9241
      @eon9241 8 วันที่ผ่านมา +23

      Beds need serious re-balancing, because they undermine the core mechanic of dark and light in Minecraft. At the moment player can skip the night on the first day, and never have to deal with it, but worst of all beds remove a lot of gameplay without introducing anything that replaces it.
      Instead I think beds could be more valuable, promote building, add and gameplay.
      To do this, I'd move beds to mid-game by adding a progression branch akin to the enchanting system, which would 'softly force' you to build some room around the mechanics of crafting wool, and around players' sleeping quarters. We have looms, cauldrons and sheep, so a wool-spining mechanic could be added.
      In essence the player has to progress before they get a bed. Doesn't have to be difficult, or complicated - it's just delaying the night-skip until most players have conquered the night anyway.
      To make 'wool-spinning' system can be kept useful after the players have conquered the night (crafted their bed) by adding wool sinks: fun hats, themed vanity clothes, consumable sleeping bags, and we have banners and paintings, which can be expanded on.
      Villages have beds which is a big issue that I think can best be solved by:
      1. Reducing number of villages.
      2. Make sleeping in a bed attract mobs.
      1. There are too many villages cluttering the environment. Instead a cartographer, a chest, or an item frame with maps could point to neighbouring villages. You find one village - you discover a network of nearby towns, but the world isn't suddenly flooded by NPC structures - you are given a choice. To make this work best transportation needs addressing. Boats should have some progression (faster boats with fuel cost?); rivers generate better (plus villages generating with river-proximity preference); forest trees should be taller so that horses can traverse the land better; minecarts should be faster, cheaper, easier to build (i.e. automated with a dispenser cart for rail placing?); maps working in the nether, or some ways to reduce the reliance on debug screen to connect point A to point B (especially in the nether).
      2. When you sleep in a bed it will (increase a chance to) trigger an event that spawns more mobs that want to attack/destroy the bed (think PvE bedwars). If you have an undefended bed you, your village, and your beds will be targeted, which is an incentive to actually build defences.
      Not sure to telegraph this mechanic clearly to new players, other then writing in chat 'The night terrors take note of your slumber' or whatever - needs more thought.
      Another issue, is mobs breaking beds is technically against Minecraft's principle of mobs not griefing players' builds, but I'd say it still works because the player has enough control to prevent this by simply building a room / breaking mob pathfinding towards the bed. Light up radius of ~50 blocks radius (for example) and you 'win' the tower-defence.
      ---
      Phantoms need changing. Instead of punishing for not sleeping they become a part of the 'bed defense mini-game'. If the bed is in an illegal enclosure (i.e. open field when you're exploring) then phantoms and hoards of mobs attack (maybe in waves of increasing difficulty each night). You can prevent this, by building a structure, splurging on sleeping bags, maybe some end-game potion or dream-catcher idk. But in case you *do* want to fight the mobs for loot (and fun) you still can by sleeping in an 'unsafe' bed, perhaps with an ominous potion, or some sacrificial shrine to trigger an extra challenging 'nightmare event'.
      ---
      Why do mobs hate the player sleeping lore-wise? Ummm, player is the most powerful creature and when they are asleep they are the weakest, blah-blah-blah, perfect time to stage an attack and attain the victory of darkness over light. There you go - flawless bed update ready to be shipped!
      EDIT: was too long so I tried to cut, but it didn't really help much

  • @ulamss5
    @ulamss5 12 วันที่ผ่านมา +964

    A lot of devs fall into a trap of only add, never trim. Especially those indie-feeling ones with a surprising number of contributors. Nobody wants to be the guy to remove James' work, etc.

    • @Jane-qh2yd
      @Jane-qh2yd 12 วันที่ผ่านมา +35

      But Minecraft isn't an indie project anymore.

    • @bluenightfury4365
      @bluenightfury4365 11 วันที่ผ่านมา +65

      @@Jane-qh2yd And that's why people are slowly growing tired of it, like this video explains.

    • @Jane-qh2yd
      @Jane-qh2yd 11 วันที่ผ่านมา +5

      @@bluenightfury4365 Don't think that's exactly why. So much so that there were a few years during the 1.13-1.16 updates where Minecraft was thriving, and the community was overall very satisfied with Mojang's decisions.

    • @bluenightfury4365
      @bluenightfury4365 11 วันที่ผ่านมา +48

      @@Jane-qh2yd I never was, Phantoms ruined gameplay for me when I for a time played on servers where I couldnt sleep past them. And adding in only one mob per meme rigged mob vote, modders can add in more mobs in one week than they do. Mojang's just lazy.

    • @emperortoho
      @emperortoho 11 วันที่ผ่านมา +43

      @@bluenightfury4365 not even that they’re lazy, they have to go through 30 billion loopholes and layers of management in order to get features added
      microsoft is too afraid of minecraft taking risks to let it improve itself

  • @greekhuman8706
    @greekhuman8706 14 วันที่ผ่านมา +6269

    "Lack of direction" seems about right

    • @brokencat2662
      @brokencat2662 14 วันที่ผ่านมา +101

      Lack of direction? what direction does a sandbox game need. It is what you make it, not every story needs a beginning and an end, especially when there is none.

    • @Flamme-Sanabi
      @Flamme-Sanabi 14 วันที่ผ่านมา +487

      @@brokencat2662 even sandbox games have directions.
      After all, comparing Terraria and Minecraft, or with Roblox or Gary's Mod you can see that they are different.

    • @theimpersonator7086
      @theimpersonator7086 14 วันที่ผ่านมา

      @@brokencat2662 Given MC has several pillars(building, exploration, redstone, combat) they actually can focus down and choose a direction

    • @Cookiq_
      @Cookiq_ 14 วันที่ผ่านมา

      stupid

    • @damianabregba7476
      @damianabregba7476 14 วันที่ผ่านมา +342

      Where sandbox shines is when world reacts to your action, making a feedback loop. In minecraft world is just kinda there

  • @cluckendip
    @cluckendip 14 วันที่ผ่านมา +3591

    You somehow managed to crystal-clearly explain exactly why I like Minecraft, but also why I don't love it as much as I used to.

    • @nimbusws2566
      @nimbusws2566 14 วันที่ผ่านมา +86

      God I've been trying to pinpoint it and this was perfect.

    • @DeathAngel-ft8oz
      @DeathAngel-ft8oz 14 วันที่ผ่านมา +59

      Honestly one of the bigger reasons I kinda stopped playing the regular version is well. The monetization.
      I play some minecraft with friends but then I feel... burned out? I don't know why? But it's like I feel this sudden lack of motivation to do stuff with friends.
      But then on my own I have more desire to do stuff?

    • @puffnisse
      @puffnisse 13 วันที่ผ่านมา +10

      @@DeathAngel-ft8oz What do you mean monitization? You can just buy it once and be be done with it.

    • @casaleiasallet1176
      @casaleiasallet1176 13 วันที่ผ่านมา +33

      @@puffnisse i think they're talking about bedrock edition
      edit: or it's an accidental autocorrect of motivation

    • @Whatismusic123
      @Whatismusic123 13 วันที่ผ่านมา +3

      @@DeathAngel-ft8oz bro just said a buzzword

  • @333bugfartwa
    @333bugfartwa 11 วันที่ผ่านมา +434

    >spawn
    >break one tree
    >grab 10 iron
    immediately conquered every challenge in the game

    • @maskina9611
      @maskina9611 6 วันที่ผ่านมา +7

      exactly bro

    • @dkskcjfjswwwwwws413
      @dkskcjfjswwwwwws413 4 วันที่ผ่านมา +7

      now i need to make my heckin redstone farms because, i just need to ok?!

    • @chadthundercock3440
      @chadthundercock3440 3 วันที่ผ่านมา

      Umm.. sweetie.... redstone is gemmy.​@@dkskcjfjswwwwwws413

    • @K1ngpool
      @K1ngpool วันที่ผ่านมา +2

      That is why i love vanilla skyblock

    • @scrittle
      @scrittle วันที่ผ่านมา

      I disagree. Every time I disagree I'm always called a noob or a moron, but iron armour is a safeguard in 1v1 combat. Once you become overwhelmed (Deep Dark) you'll likely perish, it's not worth the risk. Iron breaks after a single caving run too, and iron isn't as plentiful as it used to be.

  • @ningigamer6473
    @ningigamer6473 12 วันที่ผ่านมา +223

    this made me realize that even transportation in old minecraft was based around building. the best way to move around was railways, which needed to be built. and while youre building it, you might as well give it a nice view, and make the tunnels look nice. now minecarts arent even very useful anymore, compared to using a horse which can be gotten way easier and hardly needs any special roads due to its efficient movement and jumping ability

    • @somerandombub
      @somerandombub 10 วันที่ผ่านมา +14

      The nether being fast travel for overworld kind of ruins this, but I do agree. You're still encouraged to build a nice path even in the nether if you choose to use that

    • @Ghorda9
      @Ghorda9 7 วันที่ผ่านมา +5

      minecarts aren't even fast enough to out pace just sprinting

    • @somerandombub
      @somerandombub 7 วันที่ผ่านมา +17

      @@Ghorda9 Yeah. They didn't consider or update other mechanics when adding sprinting (such as spiders no longer being able to outpace you)

    • @ckorp666
      @ckorp666 5 วันที่ผ่านมา +1

      i do like building boat tunnels, buffing them was one of my fav changes to the game, but even that gets old since every new map generates that exact same uniform pattern of rivers

    • @siduxjxhdgzhdjxhxuuxxyhgg1079
      @siduxjxhdgzhdjxhxuuxxyhgg1079 5 วันที่ผ่านมา +6

      In the time it takes to built a big railway u can beat the game and unlock godmode flight 😊

  • @Supermariosupervideo
    @Supermariosupervideo 14 วันที่ผ่านมา +3601

    It’s hard to feel isolated when you find a village every 5 minutes

    • @beavercontrol1743
      @beavercontrol1743 14 วันที่ผ่านมา +189

      i wish u could control structures for this reason lol. you can either have them on or off. wish i could turn off all but the stronghold and fortress

    • @azuresiren5846
      @azuresiren5846 14 วันที่ผ่านมา +48

      but I like finding villages why do u wanna be isolated

    • @TheShicksinator
      @TheShicksinator 14 วันที่ผ่านมา

      There are certainly mods/data packs for that​@@beavercontrol1743

    • @jamess.7811
      @jamess.7811 14 วันที่ผ่านมา

      because of the feeling. something is lost when there's all these other people in the world, especially when they're so easy to exploit​@@azuresiren5846

    • @tottorookokkoroo5318
      @tottorookokkoroo5318 14 วันที่ผ่านมา +354

      @@azuresiren5846 Because being alone in a strange world and trying to survive used the be what minecraft was about.

  • @Wakiiiz
    @Wakiiiz 14 วันที่ผ่านมา +3159

    15:26 "This year beds turn 13 yrs old, too old for minecraft yters to sleep with ofcourse" LMAOO

    • @vladivascanu108
      @vladivascanu108 14 วันที่ผ่านมา +117

      Yeah that was💀

    • @Aaron067
      @Aaron067 14 วันที่ผ่านมา +66

      It's true though

    • @anotheryoutubeaccount5259
      @anotheryoutubeaccount5259 14 วันที่ผ่านมา +16

      Too old for me, certanly

    • @EternalFinity
      @EternalFinity 14 วันที่ผ่านมา +15

      absolute bar lmao

    • @Jman0163
      @Jman0163 14 วันที่ผ่านมา +34

      ​@anotheryoutubeaccount5259 you got the whole comment section laughing 😐

  • @LazerzZ
    @LazerzZ 13 วันที่ผ่านมา +122

    Minecraft - Part 1: How to Survive the First Night

    • @vividmusic473
      @vividmusic473 10 วันที่ผ่านมา +2

      oh hi james i liked your watch dogs video

    • @LavaCreeperPeople
      @LavaCreeperPeople 4 วันที่ผ่านมา +3

      those days are gone now

  • @DiamondOrPoor78
    @DiamondOrPoor78 13 วันที่ผ่านมา +216

    Loot is something that I believe the game Terraria does perfectly, however I just don't know how I would implement it into Minecraft

    • @brzi6504
      @brzi6504 11 วันที่ผ่านมา +15

      It does it in a decent way for a game that it is, but I dont believe you can compare it or apply it to MC.

    • @user-qd8yy9lc4g
      @user-qd8yy9lc4g 10 วันที่ผ่านมา +32

      IMO old Minecraft perfected pointless rewards. Danger outside and rarity made records, apples, cookies, mossy cobblestone and even at some point bricks and clay (blame a generation bug) a status symbol. A lot of us were kids and all, but the fact that you _got_ something out in the world was itself rewarding. Minecraft needs more unique loot for each structure, and it doesn't have to be a new uber-weapon on par with diamond gear like trident and now mace are, or something that is intended to radically alter the dynamic of the game (whether they do or not is another question) like totems. Records are a good example of how a small curio can be iconic, and while there certainly has been an uptick in unique records, there is a lot ways to take it.

    • @brzi6504
      @brzi6504 10 วันที่ผ่านมา

      @@user-qd8yy9lc4g Pointless rewards, but since theres so little it makes them unique.
      On other hand Terraria loot just wants you to sell it.

    • @swagmund_freud6669
      @swagmund_freud6669 9 วันที่ผ่านมา +34

      Terraria is honestly just everything minecraft could be but is not.

    • @Big-Image
      @Big-Image 9 วันที่ผ่านมา +2

      @@swagmund_freud6669 Agreed

  • @midshipman8654
    @midshipman8654 14 วันที่ผ่านมา +1240

    “night was an extrinsic spark for an intrinsic flame”
    what a great way to get across what makes minecraft’s first few day’s so engaging at its core.

  • @laron1231
    @laron1231 14 วันที่ผ่านมา +1930

    Im starting to hate having that yearly minecrafy phase because im usually responsible for managing the server and the world. Then people just stop playing after a week leaving me alone in the world xD

    • @TheBloopers30
      @TheBloopers30 14 วันที่ผ่านมา +140

      Yeah. People get to the end, snatch an Elytra, maybe builds some more and quit. Which isn't much when getting to the "endgame"/Elytra just takes 2 - 5 hours of casually walking through the game.

    • @NoodleDoodleWasTaken
      @NoodleDoodleWasTaken 14 วันที่ผ่านมา +155

      @@TheBloopers30The thing that helped me a lot is incorporating unique mechanics & limiting progression.
      An example of the latter: Last time we played, we had a 5 week long season, and the nether hasnt been acsessibly till week 2 and The End was closed untill week 4, Which ment people couldnt rush top gear! And on top of that people had incentive to come back when each dimension opened up!
      My server also has a unique mechanic, that being that all the participants are split into 3 teams. It's a pretty simple concept, but it encourages a lot of fun stuff like roleplay, base building and such. Of course everyone wants their team's home to look better than the other two, so there's a good reason to put a lot of effort into base building!
      My 2 main pointstakeaways: Dont let people ruin the game for themselves, and give the players reasons to come back! Limiting progression & having some kinda regular events, or contests or something of the sort can wastly improve server's lifetime!

    • @Newbyte
      @Newbyte 14 วันที่ผ่านมา +86

      @@NoodleDoodleWasTaken I think this comment thread and especially your comment illustrates exactly why Minecraft's modern progression sucks.

    • @RedTigerDragoon
      @RedTigerDragoon 14 วันที่ผ่านมา +99

      I join my friend's servers. Get halfway through building my house while everyone else is already done and going to get diamonds. I'm ready to venture out but everyone else is crafting now. I log on the next day and they've killed the dragon and looted the End. "Here we got you some wings" and they throw it down in front of me and wander off and I know they won't be back on tomorrow and there's no longer any reason for me to log on either. I've found this has been a universal experience across many friend's servers. I just ignore invites now

    • @Mehmet-ro5mh
      @Mehmet-ro5mh 14 วันที่ผ่านมา +7

      Thats why we play expert modpacks. Lasts for months

  • @Rubycore
    @Rubycore 12 วันที่ผ่านมา +41

    One of the biggest issues we old players face is we don't play the game for ourselves anymore, but
    for others. We want to build and be better than others, and to be able to show that off, but we get
    stuck in our own head with impostor syndrome to the point where we forget that WE are playing
    the game. We don't have to make anyone proud, we just have to make our own fun.

    • @block-head
      @block-head 11 วันที่ผ่านมา +3

      Can't agree more. I always feel like I need to the same (or better) as the people I watch on youtube or reddit and if not then I get no satisfaction or even feel a bit disappointed. A lot of the problems I tend to blame on the game are often a me problem that I myself can fix just by removing the expectations I set for myself and avoid comparisons.

  • @SondaroSasuke
    @SondaroSasuke 12 วันที่ผ่านมา +37

    17:00 on beds: it is also worth pointing out that Creepers have now become a way to punish people for being AFK or spending the night working somewhere, as it is very likely creepers will spawn around them, not despawn at dawn, and then blow something up you were just working with. So even old mechanics like Creepers come back as anti night-exploring mechanism, further encouraging sleeping and living from one day to another.
    I wish you could have a way to tone all of this down. Make beds only usable in certain conditions, but of course that would probably be exploitable as well.

    • @ayrtonpavot3096
      @ayrtonpavot3096 2 วันที่ผ่านมา +7

      modern minecraft would NEVER add creepers

  • @synomuumi
    @synomuumi 14 วันที่ผ่านมา +382

    "I echolocate my husband by the sound of your voice" is one of the funniest patreon donator names I've heard in a long long time

    • @josuezepeda1313
      @josuezepeda1313 10 วันที่ผ่านมา +12

      Contender with the "2 Bedroom Appartment in Bobrusk Belarus" tbh

  • @mf_glitch
    @mf_glitch 13 วันที่ผ่านมา +262

    you never quit shitting your self. you just take long breaks.

    • @gamersixtytwo5436
      @gamersixtytwo5436 9 วันที่ผ่านมา +14

      found that out yesterday... SMH

    • @kiwikiwi4887
      @kiwikiwi4887 2 วันที่ผ่านมา +2

      this is beautiful

    • @fishboy3612
      @fishboy3612 วันที่ผ่านมา +2

      It’s the first thing we all do in death. Some may call it the capstone of life.

    • @SynkGD
      @SynkGD 5 ชั่วโมงที่ผ่านมา

      im on a ten second break since reading this comment

  • @TheBreadPirate
    @TheBreadPirate 9 วันที่ผ่านมา +20

    Wow, that ending was powerful. I was reeling from the realization that I feel guilty about playing Minecraft because I don't feel productive.
    HOW CAN I CURE THIS?!

    • @Obscurantisms
      @Obscurantisms วันที่ผ่านมา +2

      Honestly? I've found, as a "young adult", that the key is to actually feel productive in other areas of life. That helped a lot, but didn't solve it. It also helped to walk away and remind myself that it's just a game, and that it'll be there when I come back, so I'd go and get into a different hobby and re-engage when I wanted, maybe months or years later, like how we naturally did as kids. Kids don't think about "oh I used to do this all the time and it means something so important blahblahblah", they just have their fun, and when they'd like to do something else, they go do something else.
      (Under capitalism) it can be very hard to shake that sense of constant pressure, of needing to be somehow proving yourself in some way all the time for money, status, or some self-assurance of value we were installed with as children.

    • @TheBreadPirate
      @TheBreadPirate วันที่ผ่านมา +2

      @@Obscurantisms That's a good point! It's like the concept of "eating the frog at the beginning of the day" (which means you should get the hardest part of the day done first so that you don't think about it later).

  • @Polygonetwo
    @Polygonetwo 12 วันที่ผ่านมา +64

    This is a very good critique. My way around a lot of this is by tweaking how I play the game to revive some of that sense of danger and exploration. For anyone who’d like to try it, it’s the following:
    -Set world spawn to 0,0 with a 10k block radius respawn location
    -Set keepinventory to true
    -Don’t sleep or breed/reassign villagers (what they spawn with naturally is what you get)
    -Lock the world to hard
    -No mending book
    -No using F3 coordinates
    Essentially this leaves you with a world where death results in a fresh start in a new part of the world, with only your clothes on your back and a handful of junk you happened to have on you. It being locked on hard keeps away the temptation to cheese danger by swapping difficulties to save a beloved base from being lost to the ruin of time. Lack of easy access to powerful villagers brings back meaning to your stronger enchants and has you excited for the good trades you do get, as well as incentivizing your protection of the locals, rather than their exploitation. No sleep means the night is a constant threat, made more dangerous over time as you power up through the introduction of phantoms requesting your construction of roofed pathways and pavilions. And without mending, you must pay an increasing cost to use your favorite tools, but do you allow them to break, or perhaps hang them up for display when they become too worn for repair?
    Exploration is once again dangerous without coordinates to guide your way. Bridges, simple landmarks, or perhaps a compass and lodestone shall be your guide back? A mid-game solution to the death problem, compasses allow you to trek thousands of blocks back home, establishing a more permanent residence if you care to. But the path is untamed, dangerous. You may end up dying again along the way. Or, perhaps, you’ve been there before. A stray trail of torches, an old cobblestone bridge across a ravine. Maybe even an old base you’d forgotten, left countless hours ago when you were still struggling. It’s quite something to come across Minecraft’s ruined structures for the first time, but something far different, more meaningful, to find an old base of yours, lost through time and come across by chance.
    The important thing is to keep going. Build bridges, dig roads, explore and make the world more habitable, more friendly to yourself for when you die, if you happen back to where you currently are. Before you know it, you’ve a network of bases, castles, and a perhaps even a miniature civilization on a world expansive and familiar, yet still full of new, untamed wilderness to conquer. I quite enjoy it, perhaps some of you might, too.

    • @Polygonetwo
      @Polygonetwo 12 วันที่ผ่านมา +12

      TH-cam won’t let me edit so I’ll reply instead. In regards to multiplayer, I tend to play solo, but will invite friends to hang out and build around me as we go. To facilitate this, I will teleport them to me, but will never do the reverse. It is my world, I am the hero of the story. If I die, I end up elsewhere. If I wish to be somewhere, I must walk, or build a faster method of travel. If I’ve a compass I can make my way back and meet back up, or perhaps they’ll opt to teleport with me, acting as temporary sentient NPC companions to my adventures to keep me company. Perhaps part of the fun will be putting things away then dying intentionally to start somewhere new, a new game plus. Whatever the adventure, it’s your story, make of it what you will.

    • @ianmorr222
      @ianmorr222 12 วันที่ผ่านมา +6

      I might try this. It seems really fun and sounds like it will bring back the things I love about this game. I might even do it with no natural structure generation.

    • @hamothemagnif8529
      @hamothemagnif8529 11 วันที่ผ่านมา +10

      Disallowing ourselves to use onscreen coordinates alone would be a major change (and more immersive).

    • @hamothemagnif8529
      @hamothemagnif8529 11 วันที่ผ่านมา +3

      I’d like to start a new game at my base, travers the nether for a long long time, portal back to overworld, break the portal, put my gear in an ender chest, and then break the chest.
      This would be even better without coordinates. Who knows if I’d ever find my abandoned bases again.

    • @woahsea
      @woahsea 9 วันที่ผ่านมา +3

      i wish i could bookmark a comment this seems like such an interesting way to play

  • @Zejgar
    @Zejgar 13 วันที่ผ่านมา +760

    I want to highlight the point about beds being a tool to skip nights.
    The original design of beds had a check for the bed being in a safe place. In addition to the requirement to craft a bed, you also had to create a house to put the bed in, because a bed in the wild would just kick you out of the sleeping attempt and even spawn a mob to punish you for trying to cheese the game.

    • @CometAurora
      @CometAurora 13 วันที่ผ่านมา +50

      not really, new beds prevent you from sleeping if theres a mob nearby, old beds spawned a mob on top of you if there was a mob nearby, there was never a check if it was in a house or a safe area, though that would be better than what we got

    • @amyloriley
      @amyloriley 12 วันที่ผ่านมา +166

      @@CometAurora The check was whether there was a path from a monster spawn (i.e. darkness) going towards your bed. If monsters couldn't reach you, you were safe. In practice, that meant you had to use torches to light up the area around your bed, and walls to prevent a monster from reaching you from the darkness at the other side of your wall. Hence, a house.

    • @khatt69420
      @khatt69420 12 วันที่ผ่านมา +2

      is thats a motherflipping terraria reference

    • @umamifan
      @umamifan 12 วันที่ผ่านมา +17

      @@amyloriley Yes, but "had to create a house" isn't necessarily correct, which is what he was talking about. Never needed a house, just light.

    • @robert7100
      @robert7100 12 วันที่ผ่านมา +13

      if you deleted your minecraft data on xbox 360 you would be able to play the first released version of minecraft for the 360 and if you slept in a bed it would spawn a zombie on you regardless if the house was lit up and had a door lol

  • @sirocc4933
    @sirocc4933 14 วันที่ผ่านมา +408

    I think that at some point minecraft fell the victim of the paradox of choice. There are so many things you can do, that you just end up not doing any of them. You just feel overwhelmed whenever you want o play it after a break. And yet none of those things are engaging enough to keep you playing. So you stick to the classic activities such as building and gathering materials, but even here: there are so many block and so many materials that you are just overwhelmed.

    • @CorelUser
      @CorelUser 13 วันที่ผ่านมา +17

      Funny how Whitelight basically said the opposite. So many ways to get shit, not much shit to get.

    • @blarg2429
      @blarg2429 13 วันที่ผ่านมา +59

      @@CorelUser It was phrased in the opposite way, but I think he meant the same thing, just counting materials that are too similar to each other as the same. It's like going to the supermarket and deciding between a dozen different brands of nigh-identical products, most of which are made or packaged alongside one another in the same factories.

    • @channel45853
      @channel45853 11 วันที่ผ่านมา +4

      I think that's why I don't stick with Minecraft long term usually, I get to a part where I don't know what to do next. I like games with clear direction like GTA or Red Dead or Fallout or Baldurs Gate 3
      Full freedom in a sandbox with no story attached doesn't keep me hooked long term

    • @asherfeinstein6942
      @asherfeinstein6942 10 วันที่ผ่านมา +5

      @@blarg2429I think this is a good time to bring up copper. Seriously, who the fuck asked for copper?

    • @NoMustang273
      @NoMustang273 7 วันที่ผ่านมา +1

      @@asherfeinstein6942 A...lot of people? Copper was one of the most demanded ores in the game for a long time. There's a reason so many mods have it.

  • @knuckleheadwestwind3585
    @knuckleheadwestwind3585 12 วันที่ผ่านมา +74

    18:14 It is worth noting that Mojang did incentivize farming by making animals not respawn, if you kill them they die. In old versions they would respawn.

    • @tinysaddledchicken9274
      @tinysaddledchicken9274 12 วันที่ผ่านมา +23

      they will spawn over time though which is equivalent, if slower

    • @titan1umtitan
      @titan1umtitan 8 วันที่ผ่านมา +2

      They also incentivized farming with beds and villagers. I mean, they literally implemented a decade old mechanic as a mining option.

    • @emojiface699
      @emojiface699 8 วันที่ผ่านมา +1

      They also made the only good way to get more animals quickly locked behind a bit of farming

  • @JeffreydeKogel
    @JeffreydeKogel 12 วันที่ผ่านมา +9

    When I started playing Minecraft back in 2011, I was 25 years old and working a fulltime job. One of the things I loved most about the game was the fact that it had no particular goal, no pressure, no need for me to be "productive". I was already being productive at work 40 hours every week, surrounded by people all working towards the same boring corporate goal. A completely open-ended game like Minecraft, in which enjoyment and creativity was my only goal, was exactly what someone like me needed back then. Funnily enough, it was actually a collegue at work that first showed me some videos of Minecraft during our break, before I decided to buy it.
    I'm still playing Minecraft to this day and have played every update since Beta 1.3_01. Yet I've never defeated the Ender Dragon or been to the End at all. I don't want Minecraft to end or have a preset goal that I should work towards. To this day I still play Minecraft as the ultimate sandbox game, same as when I started 14 years ago. No villages, strongholds or any structures not made by me. Survive, mine and build, that's all I need.

  • @andrewdrost6786
    @andrewdrost6786 14 วันที่ผ่านมา +748

    I never thought about the issue with beds but it truly does remove the magic of the first night. When I first started playing Minecraft, it was always with friends or family. Beds were in the game, but having to craft 3 or 4 of them on the first day was not feasible. Sheep were rarer, and they didn't drop mutton so it wasn't ideal to kill them. It wasn't until we could craft shears that sleeping became an option. Now you can just go to a village and find all the beds you need.

    • @Connorisreal
      @Connorisreal 14 วันที่ผ่านมา +47

      I’m with you, I started playing within a few months of beds being added, and I still didn’t bother with them much.
      Day meant do everything you can in the overworld, night meant hide, and either start the next mining journey, or sort out your inventory, your loot, do your crafting, rearrange your house interior, and generally get ready for the next day. A cycle, with ten minutes of frenzied activity, then scurrying back home, and then the breather. Fill up on food, replace the broken tools, get ready to go again.
      Eventually you’d build towards farms fenced in to reduce danger, and light up the area around the house so that less hostile mobs would spawn. You’d be building a solid mental map of that area, slowly reshaping it to suit your needs, cave entrances marked and further lit, steep drops given staircases, creeper holes all patched over to avoid getting caught in a pit with another one.
      I don’t have the motivation to play alone anymore. When I play with family we still build that first shelter, but that’s about where interaction gets limited to telling each other what we’ve seen. Someone will build themself a house, someone might work on a few small projects that never rival how we reshaped the world in older versions, and everyone else will run off into the distance, limited only by inventory size and the arbitrary need to sleep or fight the attack drones. Overworld structures become loot boxes without challenge, other than making sure you’re not checking the same one as someone else did previously. The bed becomes a source of friction in all this, the builder wishing to sleep through the inconvenience of the night, the adventurer not wanting to pause, or change spawn points, or use the inventory slot for a bed. A driving force all once bent around is now just a nuisance to squabble over.

    • @randriu1221
      @randriu1221 14 วันที่ผ่านมา +17

      i remember playing demo verson of mc and just digging my 2x2 place with only my hands in a mountain and staying the entire night in darkness because i didnt know how to make a crafting table.

    • @speedforce8970
      @speedforce8970 13 วันที่ผ่านมา +13

      A very simple thing they could have done that other survival games do now is to just make it so you need shelter of some form to put down a bed, I feel that would fix a lot of it.

    • @LostLuma
      @LostLuma 13 วันที่ผ่านมา +21

      @@speedforce8970 that was a thing in beta, you'd always get woken up by mobs if you weren't in a safe space.

    • @ThePC007
      @ThePC007 13 วันที่ผ่านมา +14

      ​@@LostLuma I remember forgetting to close the door and being woken up for some midnight combat by a zombie. Good old times. Still, I think that didn’t actually solve the issue.
      I actually once made a modpack where I heavily nerfed sleeping. As a result, I’d actually have an incentive to improve my base so that I’d have a nicer place to spend the night in. Even just building a fence around my house so that I wasn’t completely stuck inside felt incredibly rewarding. The night really gave you such a heavy incentive to build a nice place because you’d actually get a chance to live in it.

  • @mrtophatcat6473
    @mrtophatcat6473 13 วันที่ผ่านมา +317

    what mojang needs to do right now, is not add more, but revisit what already minecraft has and balance, fix and make it fit the game more.

    • @CRT_YT
      @CRT_YT 13 วันที่ผ่านมา +39

      not gonna happen because of microsoft tbh
      if the update isnt marketable like the recent updates are, it probably wont be added. this has been a blessing and a curse tbh cause we do get good updates centered around one big thing

    • @SkuLLFuLLy101
      @SkuLLFuLLy101 11 วันที่ผ่านมา +18

      Performance update is one of of updates i want for Minecraft

    • @Bruno-fw6nw
      @Bruno-fw6nw 11 วันที่ผ่านมา +4

      ​@@SkuLLFuLLy101on god, always struggled to get 60fps until I upgraded myself to a monster pc

    • @Daethzonez
      @Daethzonez 11 วันที่ผ่านมา +3

      @@SkuLLFuLLy101 sodium mod comes in clutch for performance

    • @oddtomato1049
      @oddtomato1049 11 วันที่ผ่านมา +7

      I've been saying that for a while. It would probably be less expensive and time consuming than adding new features, but it's just not as eventful. It won't excite the kids as much, and it will upset many veterans. But just like the texture change and the cave update I think Mojang can do it, but only if they are given a direction in which to take it. The texture change felt like Microsoft shooting themselves in the foot, because suddenly all of the Minecraft merch and recognizable images are outdated. But they went through with it anyways because they wanted to create a more consistent game. And I think they can do it again.

  • @emperorbooglitch8540
    @emperorbooglitch8540 11 วันที่ผ่านมา +12

    33:45 Honestly, my little brother and I do not feel this way. I just look at the world around me and ask myself the question, "What can I do here?" by interacting with the world and hoping I can get an answer from my actions. My little brother, on the other hand, does not question anything, he just does things without any rhyme or reason aside from "I'm playing a game, and I want to do the things I find to be most fun to do within my games."

    • @titan1umtitan
      @titan1umtitan 8 วันที่ผ่านมา +4

      For real. For older players, the game is offering us too many choices and people don't like that. Kids, on the other hand, will always exploit that and do anything they want.

  • @sandwurm928
    @sandwurm928 12 วันที่ผ่านมา +22

    alright i got it. in my next playthrough im going to:
    -never use beds
    -destroy every village i find
    -never use shields
    -only mine in caves
    and most importantly:
    -make my home a giant castle

    • @chesspiece4257
      @chesspiece4257 8 วันที่ผ่านมา +4

      my way of dealing with villagers is that they have to have a house. so i can’t just make a row of librarians, if i want librarians i have to build a library for them to live in

    • @zeppie_
      @zeppie_ 7 วันที่ผ่านมา +2

      I'd personally add
      - no using fireworks + elytra

    • @sandwurm928
      @sandwurm928 7 วันที่ผ่านมา

      @@zeppie_ i never do that anyway :D

  • @LockMakesStuff
    @LockMakesStuff 14 วันที่ผ่านมา +520

    Better than adventure developers made the genius decision to require 2 cloth to craft a bed. The only way to obtain cloth is to stay up through the night and hunt zombies. I still use the bed to skip the night but I certainly think forcing you to experience the first one or few was ingenious.

    • @andrejzivojinovic7212
      @andrejzivojinovic7212 13 วันที่ผ่านมา +5

      Rookie here, what's adventure?

    • @mrscreamlad6572
      @mrscreamlad6572 13 วันที่ผ่านมา +42

      @@andrejzivojinovic7212 I think it's called Better Than Adventure, I presume a mod.

    • @ThePC007
      @ThePC007 13 วันที่ผ่านมา +59

      I still think it’s far too easy to obtain and doesn’ fix the issue entirely.
      I’ve once made myself a modpack where I heavily nerfed sleeping (with no way to upgrade it) and the result was amazing. I’d build a base with the express goal of actually living in it, and as a result it felt incredibly rewarding. Building a larger base meant that I had more room to play with during the night, not just that I had something to look at. Sleeping reduces bases to nothing but a backdrop, unfortunately.

    • @LockMakesStuff
      @LockMakesStuff 13 วันที่ผ่านมา +15

      @@ThePC007 Interesting perspective. I guess you're right that the night is still too easy to circumvent but I do think they're on to something by changing the recipe to require you to experience a portion of the first night, Maybe beds need to be harder to use. I think the nightmares were an interesting way to make it a little more of a challenge but adding torches solves that problem too.

    • @MelsiePyre
      @MelsiePyre 13 วันที่ผ่านมา +3

      ​@@ThePC007 How does sleep work in the mod?,

  • @johnsmithworth9296
    @johnsmithworth9296 14 วันที่ผ่านมา +436

    I play Minecraft strictly to build a story.
    For example in one world I started out with a house on a hill, then "immigrated" villagers to my farm. Then built a wall for those villagers and a castle for me. I became an angry king wanting more and more, I built another castle and put an iron farm in the old one it became the church of iron.
    I started a war with the ocean kingdom, enslaved it's guardians and harvested them. Created a 3,000 block long ice rail to their drained monument. Revolution grew in my village along the way. The villagers created hundreds of iron golemns and over threw the king. The era of the iron sun rose, demolishing the old castle and building an even larger one atop it. The old king was dead but some say he has a secret bunker below the old house on the hill.
    Minecraft for me has always been creating stories, like a dream. They are random and lead by world events. The hundreds of iron golemns? Actually happened, not because I made them and they certainly didn't come after me with vegenance of the oppressed but I left my game on over night for some auto farming and didn't properly light up my village and the next day there was easily a hundred golemns and more just kept spawning and I had to start getting g rid of them and that's when they killed me. And I turned that into a narrative beat.
    Yes Minecraft has changed, it has lost some magic but I feel like there are millions out there discovering their own magic in this new Minecraft.

    • @howtoavenge1016
      @howtoavenge1016 14 วันที่ผ่านมา +48

      pretty damn cool mind you have, ngl

    • @craftman_yt
      @craftman_yt 14 วันที่ผ่านมา +32

      I agree. I love making stories about my playthroughs, and that aspect of the game hasn't changed in quite a while.
      The biggest problem with these types of stories is that people just don't care enough to make another castle "Just for the fun of it" or "For the sake of the story". We have become obsessed with Min-Maxing. Maybe we should just... Enjoy the game.

    • @pokepoke1889
      @pokepoke1889 14 วันที่ผ่านมา +2

      Bro that’s awesome! I wanna hear more

    • @lordelon9955
      @lordelon9955 14 วันที่ผ่านมา +13

      You ever thought about being a Dungeon Master for D&D? I think it would be a good fit lol

    • @johnsmithworth9296
      @johnsmithworth9296 14 วันที่ผ่านมา +16

      @@pokepoke1889 well, North of the ruins of the old castle sits five statues of hounds in a field of craters. Each a perfect copy of the last except for the different colored flooring that lay at their feet. A book that reads "to my Withered guardians, Poboy, max, yella, Dave and max 2" sits on a lectern. Many speculate a battle took place there and that was the beginning of the Old Kings decent into rage
      This was my first fight with a wither on this world, it had been a while and I didn't know about the trick in the End to kill it easily. I lost all my dogs.
      Acolytes of the Iron Sun discovered a crimson stair case that leads down into complete darkness. At the top of the stairs sits a black rose next to another lectern with a book, Inside is a warning. "turn back all who enter here, below only darkness awaits". Only one follower was brave enough to enter. He for walked hours, only ever downwards. The only light accompanying him came from the entrance, and it abandoned him little by little with each step. He nearly tripped in the swallowing blackness as he found the bottom. His feet squeaked and cracked the ground beneath him. He can barely see but what he found was a field of flags. Each one depicting an gray face full of wrath, and stained with blood.
      I wanted a trophy room to keep all my pillager flags I had collected, so I built a stair case down to bedrock out of red nether brick, and built a room and lined the floor with glass so monsters wouldn't spawn. I didn't light it fully and thought it looked spooky and since monsters couldn't spawn down there anyways I just left it pitch black.
      I like to add little details to, most of the time when I rebuild something I don't completely destroy the old. I had an old rail system that ran above the river outside my house. When I tore it down I left stone pillars sticking out or collapsed to the bottom of the river. I covered them in moss and vines to age them. Remnants of a collapsed wooden bridge still lay beneath the new stone one. It adds my history to the world and is a reminder of the hundreds of hours of work I put into it over the years. And the thing is I'm the only person who will ever see it to.

  • @ohhadivist
    @ohhadivist 11 วันที่ผ่านมา +9

    I had a moment of "no you don't get beds until you get iron and farming is still very relevant!" until I remembered that years ago I set a vegetarian rule for myself and I have followed it so strictly that I forgot about immediate wool and meat lol

    • @Obscurantisms
      @Obscurantisms วันที่ผ่านมา

      that is brilliant. I'm going veggie

  • @mauroghen9157
    @mauroghen9157 10 วันที่ผ่านมา +8

    I will always preach that the lack of a solid resource sink and the overabundance of them with mending and fortune means you lose on that forever expansive feel, go mine a couple times and you're set for the rest of the playthrough.
    I dont mind infinite tasks, keeps you busy and being not busy is what bores me fast.

  • @LemonJuicerOffical
    @LemonJuicerOffical 14 วันที่ผ่านมา +582

    Ill be 70 and still want to have my yearly Minecraft phase at this rate

  • @Pappalardium
    @Pappalardium 14 วันที่ผ่านมา +511

    It's not a waste of time if you enjoy doing it, never forget that.

    • @StakeFromJateFarm
      @StakeFromJateFarm 14 วันที่ผ่านมา +36

      Unless you're listening to Taylor swift

    • @noodles8920
      @noodles8920 14 วันที่ผ่านมา +16

      Heroine??

    • @latbat58
      @latbat58 14 วันที่ผ่านมา +13

      that is not true lol. thats just a cope

    • @dsvd4727
      @dsvd4727 14 วันที่ผ่านมา +26

      @@latbat58 At least building in minecraft is way more productive than playing online games, that's for sure

    • @Nikolajnen
      @Nikolajnen 14 วันที่ผ่านมา +41

      ​@@latbat58 I mean, "waste of time" is relative. Can you work and earn money instead of doing something you enjoy? Sure.
      But there's no inherent path you *should* follow in life, since it's up to you what you want to do. *You* decide what you want to get out of life.

  • @johndowson1852
    @johndowson1852 13 วันที่ผ่านมา +11

    Theres a reason why my friend group now does yearly Vintage Story rather than Minecraft.

  • @alsund1866
    @alsund1866 13 วันที่ผ่านมา +7

    Vintage Story solved all of these issues for me. Its like modded Minecraft but very well balance. It gives you many reasons to build and gives many reasons not to skip nights and the world generation is beautiful and varied. Mining is terrifying, as is exploring forests, and progressing takes an eternity if you don't know what to do. It definitely addresses all the problems I've had with Minecraft over the years.

    • @Obscurantisms
      @Obscurantisms วันที่ผ่านมา

      I've also mostly switched over, but I do struggle with the tedium of VS a bit. The emphasis on utterly manual manual labor is a bit exhausting honestly, and makes the heights of solo play less creatively satisfying than the heights of MC's solo play. That said, I played on a server for a few weeks and found that to be one of the most incredible gaming experiences I've ever had. Too bad the server closed down.

  • @Twisted_Code
    @Twisted_Code 13 วันที่ผ่านมา +67

    Speaking of educating children, even Minecraft Education Edition fails really bad at it. A month or two ago I watched a video where a geologist goes ham on the material reducer and how little effort they must've put into getting the material compositions right. For instance, most types of stone you find in the overworld are just made of quartz (silicon dioxide). Such was the start of his descent into madness as he started analyzing all the other materials (granting some slack for more fantastical things where some creative liberties are acceptable) and then summarizing them.
    He then tried to post some of his criticism a suggestion on the feedback site, where it was promptly removed (At least the first time he tried submitting it).

    • @spiceforspice3461
      @spiceforspice3461 9 วันที่ผ่านมา +7

      You mean Gneiss Name right? He's great!

  • @mitchdouglas9844
    @mitchdouglas9844 14 วันที่ผ่านมา +359

    I understand why all the kids are playing this game these days -- it's because they like to build brown bricks with Minecraft. I also like to build brown bricks with Minecraft. It's the most fun you can possibly have.

    • @TheBloopers30
      @TheBloopers30 14 วันที่ผ่านมา +12

      Took the words right out of my mouth!

    • @marlon.8051
      @marlon.8051 14 วันที่ผ่านมา +51

      brown bricks in minecrap

    • @sssstick
      @sssstick 14 วันที่ผ่านมา +18

      i've always been a fan of miney crafta

    • @j5ylim396
      @j5ylim396 13 วันที่ผ่านมา +4

      i missed this meme, cheers op

    • @RedTigerDragoon
      @RedTigerDragoon 13 วันที่ผ่านมา

      @@marlon.8051 Thank you for your service, Inspector Gadget

  • @thehayze259
    @thehayze259 11 วันที่ผ่านมา +6

    My suggestion is to try Hardcore mode. It brings back a lot of the fear of night, and inherently makes everything you do quite a bit riskier. If you're looking for stakes, it's the best place to go.

  • @Bit_Crust
    @Bit_Crust 12 วันที่ผ่านมา +7

    Someone mentioned abandoned villages, which I think would be good, scattered abandoned villages that're already hard to find, maybe have some raw materials that require refinement for use, while lively villages are truly uncommon.

    • @skye0_
      @skye0_ วันที่ผ่านมา

      there's already zombie villages though

  • @threalharrydubois
    @threalharrydubois 14 วันที่ผ่านมา +627

    *Cries in Alpha Mojang Account that cant access the game anymore*

    • @UnnTHPS
      @UnnTHPS 14 วันที่ผ่านมา +43

      so real i didnt get to migrate my account and its gone y_y

    • @droycon
      @droycon 14 วันที่ผ่านมา +246

      That should honestly be illegal but when a company has so much money, they can get away with anything I guess.

    • @TheBloopers30
      @TheBloopers30 14 วันที่ผ่านมา +146

      @@droycon And when the company have a lot of meat riders around it that will blame you for this

    • @Slaking_
      @Slaking_ 14 วันที่ผ่านมา +139

      ​@@TheBloopers30exactly, pretty sure TH-cam literally still offers migration from legacy YT accounts to Google accounts even though that changed happened well over a decade ago. But apparently Microsoft can't offed the same, and it's the fault of the player for not availing soon enough

    • @marlon.8051
      @marlon.8051 14 วันที่ผ่านมา +34

      ​@@droyconeven if they get sued for it they willl have to pay like 2% of what the people who lost their account and rebought the game would make them

  • @Cyynapse
    @Cyynapse 14 วันที่ผ่านมา +217

    regarding the night issue, I think the best solution is actually pretty simple. Just bring back sleep interuption by monsters if the player sleeps without shelter. That way, players are encouraged to build a structure again

    • @CharaViolet
      @CharaViolet 13 วันที่ผ่านมา +9

      This was never removed. Your solution is literally part of the game right now.

    • @paths7969
      @paths7969 13 วันที่ผ่านมา +78

      @@CharaViolet ....what? no? in current mc, and indeed since at least what, 1.12, you can sleep in an open field without and consequence. you will sleep the whole night no issues

    • @Ethan_Cubed
      @Ethan_Cubed 13 วันที่ผ่านมา +5

      well you see, that is still in the game. if you dont have walls surrounding you, a monster will come after you and wake you from your sleep.

    • @moosesues8887
      @moosesues8887 13 วันที่ผ่านมา +3

      Y’all giving conflicting responses 😭

    • @JefferyEpstien911
      @JefferyEpstien911 13 วันที่ผ่านมา +48

      @@Ethan_Cubed if you sleep before monsters spawn then you can sleep anywhere. Old mc used to check the structure the actual bed was placed in and determined if it was a valid shelter or not, similar to terraria. If it wasn’t a valid shelter, a monster would be spawned beside you.

  • @enzo-lh2iz
    @enzo-lh2iz 11 วันที่ผ่านมา +14

    “the music still hits, but not quite as hard. because the truth is, it was written for a different game”

  • @S_O_O_C
    @S_O_O_C 12 วันที่ผ่านมา +3

    I first played 10 years ago. Slaying that dragon was my initial goal. But then i found goals, most of them of my own making, friends, and purpose, i even learned english in minecraft.
    I spent thousands of hours, and it feels like i lived a few lifes in there.
    I didnt want it to end.
    I never fought that Dragon.
    Every few years i return, with the same goals i found back then. But they arent there anymore, i made them up when i was a child. Now my life is filled with too many things to invent new ones without a real point now.
    I will never be 14 again.
    I will never get to fight that dragon.

  • @1gengabe
    @1gengabe 13 วันที่ผ่านมา +48

    I made a data pack that flipped phantoms, made them spawn as nightmares if you slept multiple nights in a row, each night spawning 1 more phantom then the last with the first spawning 0, it makes for a really good challenge and feels better over all

  • @shibainu2528
    @shibainu2528 14 วันที่ผ่านมา +138

    All the talk about mining being the best "dungeon" out of every dungeon in Minecraft made me think of how in Terraria, there are these little underground cabins with some decent loot inside, which I wouldn't really call a dungeon due to how tiny and brief the encounter would be. Then I kept thinking about how other parts in Terraria are similar to the Deep Dark with the idea of turning the dungeons into underground biomes instead.
    For example, Terraria's dungeon has windy paths, spikes in the walls, increased spawn rates, locked chests, and many traps scattered around. Terraria's Underworld is something pretty similar with many difficult enemies spawning, lots of lava, hellstone which burns the player when stepped on, and the occasional obsidian building. There's even the Corruption and Crimson, which takes the normal forest / underground biomes and "twists" them into a hostile version.

    • @neokonline_
      @neokonline_ 14 วันที่ผ่านมา +42

      Terraria's development over the last 13 years is fascinating, compared with that of minecraft.
      It had to differentiate itself from minecraft as one of the "clone" games.
      So it did so, with a focus on adventure/bossfights/loot, and it does it well. Its "first night" experience is a giant eye boss coming to kill you, and so every update's mish-mashed adventure or bossfight that you do afterwards works, framed by that context.
      If I look at the newer minecraft updates as shown in the video they might as well have been things from terraria. They'd work for terraria. But I don't think they work so well for the lonely building/mining experience that minecraft started as.

    • @mr.cauliflower3536
      @mr.cauliflower3536 13 วันที่ผ่านมา +3

      @@neokonline_ Actually, the giant eye likely won't come on your first night, since you have to have enough HP and defence for it to appear.

    • @walls171
      @walls171 13 วันที่ผ่านมา +1

      Minecraft does have the monster rooms which are basically that as well, little room with chests, with the extra of the mob spawner, they are even more common in the deeper regions

    • @neokonline_
      @neokonline_ 13 วันที่ผ่านมา +11

      @@mr.cauliflower3536 yeah thats why I put first night in quotes. Its not really the first night, but its the moment when it becomes apparent what Terraria is about!
      Parallel to old minecraft's first night its an iconic moment, something that catches you off guard if you don't know, that you can then build up to and get ready for. It sets the expectation for the game in an excellent way.

    • @reason_pls
      @reason_pls 9 วันที่ผ่านมา +1

      ​@@neokonline_ terraria was kever similar to minecraft a lot of people simply sad the block asthetic and parroted that. Terraria was always a game taht focused on combat and boss progression

  • @nickflig
    @nickflig 13 วันที่ผ่านมา +5

    I found this video really meaningful to me as someone who started playing Minecraft in very early beta, before beds were added. I always did feel like beds being added to the game made Minecraft lose a very meaningful dimension to the game.
    But playing more recent versions from time to time, there were other things I felt it lost when it gained content that I couldn't quite properly express without feeling like I was just a nostalgic dinosaur. Your video really managed to put into words a lot of how I feel about Minecraft, so thank you.

  • @mukulnag1578
    @mukulnag1578 8 วันที่ผ่านมา +3

    Seeing all the old yogscast video clips made me cry for a simpler and better time .... I still watch them but it will never be like before

  • @Silver-Arrow
    @Silver-Arrow 13 วันที่ผ่านมา +62

    I had always wondered why I enjoyed time spent in the Nether more than overworld and considering the points in the video:
    1. You cannot sleep. It actively punishes you too
    2. Healing is much harder, obtaining food for example comes from either farming 2 types of mushroom or hunting something that fights back
    3. Traversal, as you mentioned uses both mining and crafting. I would avoid combat if I can help it.
    4. No pre-generated thing provides anything the player can utilize to prematurely get stronger (aside from loot but if you're in the Nether you're already decently strong)
    5. Strength matters, I've never interacted with the potion system for combat or survival unless it was preparing for a Nether trip.
    it gets old, but certainly not as fast as overworld and practically eternal compared to the end

  • @Koroto
    @Koroto 13 วันที่ผ่านมา +131

    You actually put into words something I never quite could.
    Your entire point about the world losing that feeling of melancholy and almost surreal "emptiness" is exactly why I think I keep losing interest in modern versions myself. I think something like the entire Herobrine story could never happen nowadays because the world simply doesn't have that slightly eerie loneliness to it. Villages, travelling traders, monuments around every corner, it feels like I've been isekaid into another playthrough instead of starting out in my own empty world 😂
    I wish I could go back to beta 1.7.3. days ;-;
    Great video as usual!

    • @squidward8125
      @squidward8125 10 วันที่ผ่านมา +7

      this is a good point, it now feels like you spawn in as the protagonist instead of being lost and alone

    • @amburdo6206
      @amburdo6206 10 วันที่ผ่านมา +2

      Truer facts have not been spoken.

    • @sekritdokumint9326
      @sekritdokumint9326 8 วันที่ผ่านมา +1

      I often find myself with my thoughts going back to that one warm day in may 2010, when my brother told the 9 year old me he wanted to show me something, and that i'd be interested. I often go back to these days thinking that it's only nostalgia, but more and more i feel like it wasn't nostalgia. I feel like there is something missing, and i don't get excited about the game anymore. The last time i played the game for more than a few hours was when i launched alpha 1.2.0 again in 2018-19 and i felt proud and happy for once, i was captivated by the emptiness, the surrealism and the possibilities again. Whenever i tried to play the game either alone or with friends in recent years it wasn't the world feeling empty and lonely, it was me

    • @ckorp666
      @ckorp666 5 วันที่ผ่านมา

      you can, there are quite a few b1.7.3 servers alive, it's the most popular build for nostalgia communities

    • @dusxmt
      @dusxmt 4 วันที่ผ่านมา

      You can go back to the beta 1.7.3 days! Do give Better than Adventure a look, it's basically an "alternative development branch" type of mod that builds up on Beta 1.7.3 and adds a lot of quality-of-life improvements and new building blocks, but keeps the same old isolated-feeling gameplay loop intact!

  • @youforgotthelinkinthedescr6798
    @youforgotthelinkinthedescr6798 18 ชั่วโมงที่ผ่านมา +2

    Man if only the sponsor didn't make me not want to show this to any mojang employee because this is the best articulation of minecrafts problems I've seen

  • @qfurgie
    @qfurgie 2 วันที่ผ่านมา +2

    "the music hits, but not quite as hard, because it was made for a different game" That got me

  • @Lemon-wk9ds
    @Lemon-wk9ds 14 วันที่ผ่านมา +48

    I recently had an impulse to play minecraft after more than a year. A downloaded it, created a new world, got wood, made a crafting table, then uninstalled the game.

  • @jerodwolf5582
    @jerodwolf5582 14 วันที่ผ่านมา +597

    It's funny how the saying "less is more" very much eludes current Mojang.
    I think of something like Herobrine as an example of imagination making more than any tangible feature. It was never in the game, but the ideas built around this mysterious entity made it always feel like he was there and ready to strike. It's ironic that for all the new stuff added, there is such a lack of imagination left to the player

    • @infsm27
      @infsm27 14 วันที่ผ่านมา +35

      I feel like that's because a lot of minecraft fans were children back then, and I don't think mojang can make people come up with hoax characters

    • @quinnmarchese6313
      @quinnmarchese6313 14 วันที่ผ่านมา +95

      herobrine was also the calcification of Minecraft's tone and vibe set at the time--there was something inherently terrifying about exploring a dark mine and how it exploited the near universal human fear of the dark, not to mention the very real fear that a creeper could be around the next corner. And when you were legitimately the only friendly sole in an entire world, that lonliness manifested in a feeling of everything being out to get you, including an urban legend that played on your fear of not actually being alone RIGHT at the time stuff like Ben Drowned was getting huge.
      its this exact set of reasons that a series like Yogscast's Shadow of Israphel worked so well--even though the actual mechanics are easy to see now (a few friends of theirs logged into the server to screw with them and later on developed a narrative for Simon and Lewis to follow), that idea that a malevolent entity could be infesting the world around you without you even knowing is inherently scary

    • @sohlasattelite971
      @sohlasattelite971 14 วันที่ผ่านมา +29

      I'm sure Mojang is aware about "less is more", but they just can't do anything about it. Their (and microsoft's) marketing strategy requires to make people excited for the new version of the game. And who's going to be excited for version 1.25 with changelog like "we're going to remove sniffer, village trading, bees and archeology"? This is why april's fools versions are so much better than the main updates - they can go bonkers with content without having to deal with the fact it would be something that stays in the game - once you go through the progression/content, your'e done.

    • @RAFMnBgaming
      @RAFMnBgaming 14 วันที่ผ่านมา +4

      @@sohlasattelite971 they are kinda making villager trading for books less broadly accessible for 1.25 tho

    • @i-am-linja
      @i-am-linja 13 วันที่ผ่านมา +4

      @@sohlasattelite971 Ah yes, the old capitalist adage "more is the same".

  • @racciacrack7579
    @racciacrack7579 10 วันที่ผ่านมา +10

    I like how beds and night in Beta 1.7.3 work. The night always seems to creep up on you without a clock, and when the light level starts decreasing it’s already too late if you’re not home. There is that drive to reach home in time, or find sheep, or seek refuge in a cave or build a little shelter. And with beds, it wasn’t a 100% guarantee to skip night because if mobs were nearby they may tp inside when trying to sleep.

  • @onam3000
    @onam3000 วันที่ผ่านมา +2

    Old minecraft is a better experience for a 2 week nostalgia session. But if you put yourself into the shoes of a child in 2024 who were to fall in love with minecraft ready for hundreds of hours of gameplay you quickly start to see how modern Minecraft could lead to a preferable experience for them.
    Yes it's true both Minecraft and us have changed, but gaming culture and with it our expectation from games also changed and this alters our playthrough experiences massively.

  • @MeritWD
    @MeritWD 14 วันที่ผ่านมา +95

    the ocean monument is the best "dungeon" they ever made. because it's made out of unique and appealing blocks. mining it for building materials to build your own stuff is part of the incentive. whereas all other dungeons are made out of easily obtainable materials. They don't offer a incentive for building, as the video covers. Hell, part of the appeal of the OG dungeons with spawners was getting the rare mossy cobblestone

    • @EmperorPenguin1217
      @EmperorPenguin1217 14 วันที่ผ่านมา +3

      Agree

    • @lazarpetrovic1671
      @lazarpetrovic1671 13 วันที่ผ่านมา +9

      In my opion, trial chambers despite being made of easily obtained blocks always give me an idea to build a custom room for the structure in creative mode because seeing just how the room design is made to screw you over makes me think "how can i make a cool trial chamber room and what cool ideas can i add to the room design that gives the mobs an advantage and how can i utilise the breezes ability to interact with some redstone components?"

    • @Zizians
      @Zizians 8 วันที่ผ่านมา +1

      You forgot Ancient City, they added sculk, and I believe that, adding the deep dark was a good decision. Like the deep dark did bring a terror factor back into the game.

    • @EmperorPenguin1217
      @EmperorPenguin1217 8 วันที่ผ่านมา

      @@Zizians And then the terror left once people found out how easy it is to exploit the warden

    • @Zizians
      @Zizians 8 วันที่ผ่านมา

      @@EmperorPenguin1217 well it is the player who is deliberately trying to exploit the Warden, so it is a conscious decision made by the player, it could well be said about the first night, like how people would just build a house or dig a hole to not spend the first night. This is why Minecraft is good, because everything is at free will, the game's philosophy is that, that's why it lasted so many years. A game like Minecraft doesn't force the player to do anything, because the player can do anything.

  • @LowResCatExplosion
    @LowResCatExplosion 14 วันที่ผ่านมา +194

    The most fun Minecraft has ever been was when I'd load up super flat, find and fence off a village, spawn a fuckton of villagers just short of unplayable lag, set it to night time and spawn one zombie and try to survive.
    All this other stuff they keep adding and I still haven't been able to reach that same high.
    My last "two week" session was more like 2 minutes and I don't see myself ever going back

    • @moosesues8887
      @moosesues8887 13 วันที่ผ่านมา +1

      Ngl sounds like sumn I would do if I had that game 😂

    • @crafterrium8724
      @crafterrium8724 13 วันที่ผ่านมา +5

      yo imma actually do that rn thanks for the idea dawg

    • @BigMastah79
      @BigMastah79 12 วันที่ผ่านมา +2

      That’s because you were a child.

  • @vladzodchey
    @vladzodchey 12 วันที่ผ่านมา +5

    Dude dropped the hardest motivational speech at the end 💀

  • @Arnavshrestha549
    @Arnavshrestha549 วันที่ผ่านมา +3

    “Thats too old for most minecraft youtubers to sleep with” LOL

  • @MyScorpion42
    @MyScorpion42 14 วันที่ผ่านมา +223

    Forever-dev is also a problem beyond the game-industry. Adobe, TH-cam, pick any social media for that matter... I highly suspect it is because big changes are an easy way to drive investor interest, so there is incentive to constantly fix things that don't need fixing.
    It is nice that the Minecraft Betas are still available. But I wonder how the world would look if the old Minecraft was "Minecraft" and the current version was "Minecraft 2"
    At least it's not like Sims 4, where everything is gated off into 70+ DLC. But there is a neatness to how many new features are relegated to their own little optional worlds in The Sims.

    • @anotheryoutubeaccount5259
      @anotheryoutubeaccount5259 14 วันที่ผ่านมา +2

      No?

    • @killingtimeitself
      @killingtimeitself 14 วันที่ผ่านมา

      if you're curious about what it looks like, it's bedrock minecraft.

    • @georgemosidze1794
      @georgemosidze1794 14 วันที่ผ่านมา +2

      ​@@anotheryoutubeaccount5259yeah that comment feels very stupid to me - like he's completely ignoring why software gets updates on the regular

    • @MyScorpion42
      @MyScorpion42 14 วันที่ผ่านมา +37

      @@georgemosidze1794 I don't feel like you guys are being very charitable in your interpretation of my comment.

    • @cameron6538
      @cameron6538 14 วันที่ผ่านมา

      ​@georgemosidze1794 Regular updates are for security and bug fixes. Or rather, regular updates SHOULD be for those things.
      But if we take an example, discord is a popular one: you have a service that works well as is, then you shove a bunch of unnecessary UI changes and additions that can't be reversed or opted out of in-service, while leaving features buggy, incomplete, and not working on security issues.
      The mobile application is particularly egregious in this, where the ability to add gifs you encounter to a pool of favorites you can later access is not available to a mobile user. Don't misunderstand, you can *use* your favorited gifs, but you can't add any more unless you boot up your computer specifically to do so. This has been the case for like two years and dozens of updates to the app. Features added, abandoned incomplete, while mandatory changes in user interface are forced.
      Good updates increase choices and options for end users, rather than forcing a change of paint for people that largely won't want it...

  • @icarusgaming6269
    @icarusgaming6269 14 วันที่ผ่านมา +138

    From 1.3 to Beta 1.9 Prerelease 5, sleeping in a dark area had a random chance to spawn a new monster, preventing you from circumventing danger by going to bed early. Prerelease 6 added the very frustrating "You cannot sleep" mechanic, the bane of tiny cottage players everywhere and caused the exploit to work again

    • @wedoalittletrolling723
      @wedoalittletrolling723 13 วันที่ผ่านมา +2

      The "random chance to spawn a new monster" was annoying tho especially since no matter if your base was sealed off, it will still spawn, also i don't think artificially spawning a mob near the player was a good idea since the way mobs spawn is that they we're altleast far away and out of sight so you can't see them poof out of existance.

    • @ThePC007
      @ThePC007 13 วันที่ผ่านมา +6

      @@wedoalittletrolling723 I think it kinda makes sense. I like to think that mobs cannot spawn when you could see them spawn, but the second you’re asleep they’re free to do as they please.
      I just hated the fact that there was a bug in the mechanic that allowed them to phase through walls if your bed was right beside one and the area on the other side was insecure.

    • @ghoulsome9483
      @ghoulsome9483 12 วันที่ผ่านมา +7

      if the house had double doors the game would count that as an open space and would spawn mobs even if everything was sealed and lit

  • @hamothemagnif8529
    @hamothemagnif8529 11 วันที่ผ่านมา +2

    Big fix idea: my ideal Minecraft game is a Minecraft RPG: a merger of our current Minecraft and Minecraft Dungeons. I want to build myself up, adventure, fight through regions and monsters, and do side quests in a procedurally generated world.

    • @ravioli-ravioli
      @ravioli-ravioli 9 วันที่ผ่านมา +2

      That's basically what Terraria is, aside from quests and 3D world. :D And that's the reason why i'm prefer to play it and not Minecraft, because Minecraft doesn't have that much RPG in it, which is a shame for such game.

  • @rexspecificallyredrex64rem73
    @rexspecificallyredrex64rem73 9 วันที่ผ่านมา +3

    I don't think this video is as good as the old two, mostly due to the lack of creative suggestion, but I do say it's one of the best videos I've watched, and it made me depressed. Thank you.

  • @RowanMackenzie
    @RowanMackenzie 14 วันที่ผ่านมา +261

    I have a suggestion for you Whitelight - Vintage Story. Its like they took what minecraft should be and remade it from scratch, polished it up, made it more survival focussed (though there's multiple gamemodes), and gave it proper immersion and atmosphere. Seriously, give it a go, its great fun, and a proper challenge

    • @nezzu2656
      @nezzu2656 14 วันที่ผ่านมา +30

      Oh hell yes, I second this. Vintage Story is amazing and has replaced Minecraft for me.

    • @stiw91
      @stiw91 14 วันที่ผ่านมา +23

      I litterly bought Vintage Story two days ago and I've been loving the progression so far despite being in the very early game. I also like how much managing your hunger by farming and hunting matters when it's barely something you need to worry about in Minecraft. I've been one of those people who has been waiting for Hytale and has gotten a bit worried that it's taking so long because of scope creep and a lack of direction, so it's funny that the Minecraft-like game I've been looking for already existed this whole time.

    • @BebRav3InGam3
      @BebRav3InGam3 14 วันที่ผ่านมา +7

      WOOO VS!!!!

    • @redrick7369
      @redrick7369 14 วันที่ผ่านมา +13

      I came here to say exactly this. It's got an actual focus, the stellar survival aspect, and some great, well integrated lore.

    • @TheTingcat
      @TheTingcat 14 วันที่ผ่านมา +10

      I'm so glad that more and more people are learning about VS, it's such a good homesteading game even before being a survival game.

  • @ZombieTeube
    @ZombieTeube 14 วันที่ผ่านมา +75

    14:17 "hiding your diamonds from thieves that would never come" holy sht.. dude you really nailed it with this video
    I remember how I loved before the food bar was introduced, first started playing in late 2010 early 2011, and man, what lovely times they were .. so carefree and happy
    Why did adult life had to be like this
    Death, suffering, loneliness, nothing but a terribly bland pain only sporadically interrupted by short euphoric times of empty "I love you"s
    Where did it all go so wrong
    I hope you guys are doing okay, ik it's hard but there's always hope, things will be better, don't give up skeleton !

    • @Ethan_Cubed
      @Ethan_Cubed 13 วันที่ผ่านมา +2

      i mean i think minecraft would be pretty bad if your diamonds could just be stolen

    • @uhlexseeuh
      @uhlexseeuh 11 วันที่ผ่านมา

      ​@@Ethan_Cubedit incentivizes you to hide them and supe up your base if there was a mod who snuck into your house for loot

    • @Ethan_Cubed
      @Ethan_Cubed 11 วันที่ผ่านมา

      @@uhlexseeuh well, i guess youre right about that. it would mean that players would get the oppurtunity to use thier creativity and skills in order to secure their loot. it would also make secret entrances have a function rather than just be for fun.

    • @natttt7377
      @natttt7377 9 วันที่ผ่านมา

      don't give up, skeleton !

    • @titan1umtitan
      @titan1umtitan 8 วันที่ผ่านมา

      Nothing changed, you can still do this, the only thing stopping you is a better understanding of the consequences of your choices and the diminishing creativity that comes with age. Kids will literally still do this, which illustrates that it's a player problem, not a game problem.

  • @uniguy2126
    @uniguy2126 11 วันที่ผ่านมา +1

    What you said about caves being better dungeons than dungeons themselves really stuck with me. Imagine a frozen cave biome, where powdered snow and ice that breaks when you step on it threaten you more than lava. Maybe there could be “rimes”, cold variants of slimes that build up the freezing effect when they hit you. I really hope they expand upon the philosophy of caves in future updates.

  • @Nathouuuutheone
    @Nathouuuutheone วันที่ผ่านมา +1

    Spot on.
    I used to feel curious and thrilled about the future of Minecraft and all the possibilities. Now mods are exploited for money, starting a server has become much less straight-forward, and the core game is both bloated and directionless. We could've had simplicity and an open blank slate, we could have had options, it could have been made easy and fun. It got turned into a cash machine with a completely different artistic vision and it doesn't feel inviting anymore. It feels like how TikTok feels to a relaxed, traditional Facebook user who used to imagine a future with no enforced algorithm on social media.

  • @MangaMarjan
    @MangaMarjan 14 วันที่ผ่านมา +430

    Minecraft was also having your friend tell you about herobrian or googling how to craft a fence. The game was mysterious and wonderous even outside of it's launcher. Now everything is just one click away. If it hasn't been shoved in your face already.

    • @anotheryoutubeaccount5259
      @anotheryoutubeaccount5259 14 วันที่ผ่านมา +60

      HERO BRIAN

    • @droycon
      @droycon 14 วันที่ผ่านมา +62

      That just naturally happens when you play a game a for years, not really a fault of the game design

    • @TheBloopers30
      @TheBloopers30 14 วันที่ผ่านมา +19

      @@droycon It's the fault of how internet is today and the games age. A lot of games used to have "this" because everyone was clueless back then.

    • @TrinSpin
      @TrinSpin 14 วันที่ผ่านมา +37

      @@TheBloopers30 My dude the problem of information scarcity (or rather, a scarcity of information scarcity) was already around when Minecraft was in alpha; even back then, all you had to do was google minecraft wiki/recipes and you'd have all the answers at your fingertips. No, that kind of problem is just one of age/maturity.

    • @RAFMnBgaming
      @RAFMnBgaming 14 วันที่ผ่านมา +7

      I've been having a major throwback to that with working on datapacks recently. Combine the barely explained, inconsistent and and constantly changing api with the fact that the debugger is massively insufficient and it's good old programmer-self-induced forum trawling all over again.

  • @milliman4
    @milliman4 14 วันที่ผ่านมา +279

    It's a good day when Raycevick uploads

    • @Ajay-hp7gw
      @Ajay-hp7gw 14 วันที่ผ่านมา +14

      Nah, its Kacey

    • @TokuNorth
      @TokuNorth 14 วันที่ผ่านมา +14

      @@Ajay-hp7gw Reykjavik?

    • @Chrisz_489
      @Chrisz_489 14 วันที่ผ่านมา +3

      *Extra Credits

    • @danieladamczyk4024
      @danieladamczyk4024 14 วันที่ผ่านมา +28

      New Jospeh Anderson video is fire.

    • @nuntius1
      @nuntius1 14 วันที่ผ่านมา

      @@danieladamczyk4024 Witcher 3 finally?

  • @flippert_
    @flippert_ วันที่ผ่านมา +1

    The end hit me hard. Its worth mentioning that kids are able to project a sense of wonderment onto almost any new task, but when you get older the veil is lifted and you become less and less able to "buy in" to directionless worlds like minecraft. Honesly i played minecraft last when i was 20 or 21 and now im 27. Its a really sad thought actually, i'll probably never experience that naive type of wonderment for the rest of my life. Hopefully it will come back in some other form. The closest ill get is listening to the soundtrack, but even that changes its connotation the more i listen to it later in life

  • @akioasakura3624
    @akioasakura3624 6 วันที่ผ่านมา +2

    Bro changed the thumbnail and hoped we wouldn’t notice

  • @chipsdubbo4861
    @chipsdubbo4861 13 วันที่ผ่านมา +53

    4:17 As someone who played with my little brothers back on the Xbox 360, speak for yourself. Those thieves would very much come. And thanks to split screen peeking. Not even my chest hidden under my bedroom floorboards kept those shiny blue rocks safe.

  • @a5c0
    @a5c0 14 วันที่ผ่านมา +40

    Thank you for putting into words what I never could. When I showed my nephew Minecraft for the first time I found myself going back to that "surviving the first night" mentality and it was both nostalgic, and not the same. I had forgotten how much that first night united us all in a common struggle. You captured that so well. It's not that it's overly hard; just hard enough that it needed to be addressed. I absolutely love that and I think it's one of the biggest things that hooked me originally. ❤

  • @Shiva-iq2zv
    @Shiva-iq2zv 13 วันที่ผ่านมา +3

    Play Terraria while you are at your Minecraft break, now you have a full cycle of games

  • @etan3021
    @etan3021 12 วันที่ผ่านมา +1

    Thank you for critiquing the game in a fair and balanced manner while avoiding falling into the Minecraft video essay tropes. So many videos like this one fall into the trap of "new Minecraft bad, old Minecraft good," and have very little substance beyond that despite long running times. You actually delve deeper into the game's incentives and design while showing that it still has strengths in the modern day, which is great.

  • @brightenblack207
    @brightenblack207 14 วันที่ผ่านมา +17

    The lack of purpose in Minecraft makes it difficult for me to spend a lot of time playing. Even surviving isn't important when there's no growing threat.

    • @LethalBubbles
      @LethalBubbles 12 วันที่ผ่านมา +1

      its a chatroom with building blocks

  • @grins9882
    @grins9882 13 วันที่ผ่านมา +43

    21:40 Id argue the End isnt at all percieved as "The end" a great majority of players never even interact with the end through their play through. For people who do venture to the end, it isn't even seen as much more than an obstacle in the way of their Elytra

    • @titan1umtitan
      @titan1umtitan 8 วันที่ผ่านมา +3

      Exactly, there's honestly a lot of holes in this vid, but nothing worth complaining about too much. Less than half the playerbase beat the game, and nothing is making you do such a thing. The only reason it's really a complaint is because, in the game that gives you infinite choice, people like to make decisions made for them, and people like to be on rails.

    • @dkskcjfjswwwwwws413
      @dkskcjfjswwwwwws413 4 วันที่ผ่านมา

      most dont interact with the end because they quit before they get the chance

  • @noelle1943
    @noelle1943 12 วันที่ผ่านมา +1

    The early game bed problem could be solved by changing two things
    1. Make it so killing sheep yields little or no wool
    2. Make beds not skip night but simply speed up time(like what beds do in Terraria)
    These would make it so not only can you not get beds until you have sheers, but also you cant straight up skip night, you still go through it, just faster.

  • @viktormarkovic8986
    @viktormarkovic8986 12 วันที่ผ่านมา +1

    My personal remedy to this lack of a survival experience has been trying out the game "Vintage Story." It's essentially a Minecraft clone with a focus on realism and survival/homesteading with a subtle eldritch horror undertone so reminiscent of old Minecraft. It's being made by a handful of former hytale devs and it's already a very playable experience. Everything from sleeping, food, building, and progression has been improved inline with your vision.
    Sleeping is a very simple change, time moves forward as you sleep so you end up growing hungry while not having done much and skipping in game time you could have spent preparing for winter. It's also helped by the fact the game has plenty of activities to do while waiting the night.
    Food actually presents a mild challenge now, as you have to be mindful of animal behavior when hunting. Some will always flee, others will retaliate when attacked, only to flee when low on health. Farming is similarly important to keep in mind as the game features proper seasons, so you have to plan your sowing, protect it from pests with a fence, or even build greenhouses to extend the growing period. You also need to use different methods to keep food from spoiling, such as making cellars, sealing crocks with fat, salting meat, or distilling fruits and grains.
    On that note, food diversity is important too, as your max health is determined by how varied your diet is, giving you incentives to explore all the game has to offer.
    Building is much more difficult from a material perspective, but it feels very rewarding to make even a rather modest build. You can customize how detailed you want your build to be with the chisel tool, meaning even the quaint cottage could be an hours long investment you can be proud of.
    Progression too, has been improved, with each tier of tools bringing new mechanics (stone-knapping, copper-casting, bronze-alloys, iron-forging, steel-multiblock structures) And that's without getting into the fascinating world of the game's power system used for optional automation of repetitive tasks, namely mechanical wind power. It can range from building a simple windmill to power a single machine intermittently to a full on proper gearbox to ensure uninterrupted power for a range of machines.

  • @verence8266
    @verence8266 14 วันที่ผ่านมา +49

    "Farm animals now spawn everywhere and it's easier to go on a rampage" -- what? For me it was the exact opposite. I started playing in beta 1.3 and my memory of animals in early versions is "run 50 blocks away and they'll respawn". They were only made persistent years later which made interacting with them harder. Now you couldn't just go on a rampage punching infinitely respawning sheep, you had to journey in search of them (sometimes across multiple biomes if you got unlucky) and lure them back into your base.

    • @hhff8534
      @hhff8534 14 วันที่ผ่านมา +14

      yeah, in modern minecraft animals don't respawn so just killing them is unsustainable, however modern minecraft also has super easy food sources. stacks of hay should really be removed from villages. auto chicken farms are also very simple

    • @narionario54321
      @narionario54321 14 วันที่ผ่านมา +6

      It's especially tough if you live somewhere where wolves spawn, since wild wolves can easily slaughter all your sheep while your back is turned.

    • @christopherpenn9585
      @christopherpenn9585 13 วันที่ผ่านมา +1

      That's mostly a comment on food though. If you are looking for a specific animal, say chickens, then yea, its going to take some time. Compared to farming though, i don't remember the last time I actually made a farm for food in the mid to early stages of the game. i pretty much always just go on a hunting trip. maybe take a couple maps with me or a written book to record anything of note while I'm away from the base exploring. and then just slaughter every cow, sheep, pig, etc, i come across. After not that long i would have enough food to last me days of playtime. In the same time, i could actually build a farm, but the food would be of a far worse quality, and i would not have found anything out in the world for me to use later. You absolutely can go on said rampage. many times in fact. its just not sustainable if you plan on having a long running world. for many though, going on even a shot hunting trip like that can easily supply you with enough food for the standard 2 week return to minecraft before abandoning another world.

    • @narionario54321
      @narionario54321 13 วันที่ผ่านมา

      ...Come to think of it, though, slapping river fish with your sword fills much of the same role, and is something I commonly do when starting out worlds.

    • @rusi6219
      @rusi6219 13 วันที่ผ่านมา

      Breeding also takes forever now

  • @1mikeloz
    @1mikeloz 13 วันที่ผ่านมา +14

    Damn, showing the old “X’s Adventures in Minecraft” clips brought me back, that series was so good! Great video as always

  • @danolantern6030
    @danolantern6030 วันที่ผ่านมา +1

    Honestly my biggest issue with nighttime is skeletons. Even in vanilla Minecraft, they make my blood boil and my joints lock up every time i hear them.
    And if we play by the rules here, we have a problem:
    How do you deal with them?
    “Just dodge their shots”
    Counterpoint: They snipe you
    “Kill them before they can attack”
    Not possible, they’re too quick and for some _REASON_ a pile of bones is nearly just as durable as a pile of meat protecting said pile of bones
    “Don’t mess with them”
    Counterpoint: THEY. ARE. EVERYWHERE.
    “Don’t leave at night”
    Counterpoint: That’s boring.
    “Just build lol”
    Counterpoint: They just move out the way
    “Use a bow”
    Counterpoint: Which one of you do you think is better at aiming? The human player, or the aimbot?
    And god help you if you find the dreaded skeleton firing squad, effectively your only choice is run around and pray they kill eachother. And if you’re in a cave, go to hell, you can’t do jack! You just gotta tank it! And sometimes that isn’t possible due to the sheer damage they can dish out.

  • @NecromancerBree
    @NecromancerBree 12 วันที่ผ่านมา +2

    To me, Minecraft is all about how you play. RTGame, very recently, played through minecraft fully and it was a blast to watch. He didn't rush, he didn't feel the need to go kill the end dragon and then drop the game. Even when he did eventually kill it, he kept playing. To me, that's how you play minecraft. Have fun. It's a sandbox and, while you made some amazing points and I agree that Mojang is doing some backwards things for the game, it's just for you to enjoy.

    • @human69.
      @human69. 12 วันที่ผ่านมา

      yeah! RTGame just had genuine fun in his own way with what the game has to offer

  • @mobymobymobymoby
    @mobymobymobymoby 14 วันที่ผ่านมา +85

    What you said at the end hit home for me. I had a realm for me and my 2 other friends to play on. It was fun. Then I made the mistake of inviting a 3rd friend on who "liked minecraft". Literally one day in this dude had an enormous amount of recourses, farm for all the basic mobs, 3 giant strip mines, and dozens of weird red stone contraptions ect. At first it impressed the hell out of me, but by day 2 this dude literally made the game pointless with how many exploits he had going on it might as well have been creative mode.

    • @CrazyGaming-ig6qq
      @CrazyGaming-ig6qq 12 วันที่ผ่านมา +10

      Sounds like he had a lot of fun though ;)

    • @IHomie1
      @IHomie1 11 วันที่ผ่านมา +5

      Had something like this happen to me too on a discord server. We had two people who played only to get achievements, one of them we had to tell not to kill the End Dragon on the first day so everyone who never fought it before could have that experience, and the other built a huge villager trading hall to get all the best trades which ended up lagging the game whenever you went nearby

    • @hermishmer
      @hermishmer 11 วันที่ผ่านมา +11

      There really is just a different kind of player, and I've always felt like I was falling behind cause I'm not up to date with the most efficient way to farm this or how villager trading mechanics work or anything, I just don't know any of the current metas so it's always been hard for me to get back into the game with people who currently play cause it can really feel like constantly playing catch up. Most people now just play for world domination as soon as possible, but I've always enjoyed playing it just to do things, anything, just whatever draws my attention.

  • @SparkySharky
    @SparkySharky 14 วันที่ผ่านมา +47

    I think Minecraft lacks cohesion, I’ve always wanted a story, better combat, better exploration, better progression, overall cooler more fantastical mobs and items. This is why I play the game modded only nowadays, I think the last time I touched vanilla was when 1.17 was released.

    • @sandraeastwick2517
      @sandraeastwick2517 10 วันที่ผ่านมา +1

      You might enjoy Vintage Story, worth a look

    • @the_seer_0421
      @the_seer_0421 6 วันที่ผ่านมา

      My man, try terraria. Thank me later.

  • @samhayes-astrion
    @samhayes-astrion 10 วันที่ผ่านมา +3

    Modern Minecraft is a case study of why liminal spaces should only be glimpsed but never permanently occupied. This liminal space isn't being filled with Be-Not-Afraids though.
    This one is being filled with the destination. The hallway becomes the destination, its liminality ceases.

  • @Weatherman4Eva
    @Weatherman4Eva 13 วันที่ผ่านมา +1

    As a 31 year old I've been playing this game for absolute ages, and everything youve said has made sense. I have the unfortunate voice in my head telling me to optimize the fun out of the game so I end up copying auto farms off of youtube, with one of the most gamebreaking one being turning a village into a boring square building with every villager in a trading prison and the golems spawning into a flowing pool on the roof that leads them into a blade of lava to infinitely farm iron. I try to not do this but the moment it becomes mildly inconvenient to find iron, i get the itch to farm golems.
    Other than this, my motivation for playing the game has not changed since the early days, what i enjoy doing is mining, finding caves to explore, and making them safe by fighting the random enemies and adding torches as i strip the useful materials out. If im playing with a friend that enjoys building, my goal becomes going out and finding the meterials they want to create the most aesthetic buuld they can. In all these years ive only beat the dragon once, not because its hard but because its boring after the first time

  • @jamesw3413
    @jamesw3413 13 วันที่ผ่านมา +49

    The worst example of Minecraft becoming less fantastical and more realistic is archaeology. I just can't imagine anyone finds brushing dirt fun. Plus the structures and relics you unearth add basically nothing to the lore

    • @chesspiece4257
      @chesspiece4257 8 วันที่ผ่านมา

      i enjoyed it but i wish there was more XD it was fun unearthing them to see what the buildings looked like (but after the first time, i don’t think i want to ever do it again)

    • @Zizians
      @Zizians 8 วันที่ผ่านมา +2

      The problem with the archaeology was that it didn't add much new or unique items in the game. I like building in Minecraft and those pottery shards are a good addition but someone who doesn't play Minecraft to build stuff will definitely find it lackluster. But, the new Trial Chambers looks promising.

    • @Wheeler07
      @Wheeler07 6 วันที่ผ่านมา +2

      The problem is that 1. Archaeology spots aren't common enough, and 2. There isn't enough good stuff to get out of them. The mod Cobblemon recently got an update which adds new structures that make suspicious gravel/sand more common, and they have new items that you can get from them. It's interesting enough that I make sure to always have a brush on me in case I come across an archeology spot. I wish Mojang knew how to go back to old features and expand them, rather than just adding new lackluster mechanics.

    • @satore
      @satore 4 วันที่ผ่านมา

      I would find it fun if the reward for finding them and going through with making the brush and carefully extracting the object was better. What I get from them I feel I should be able to get by just breaking them with a shovel

  • @SnazzyLobster45
    @SnazzyLobster45 14 วันที่ผ่านมา +296

    I have never clicked on a video quicker

    • @Dinosaur656
      @Dinosaur656 14 วันที่ผ่านมา +2

      Agreed

    • @emadjawarneh
      @emadjawarneh 14 วันที่ผ่านมา +2

      I literally don't know how I found myself here

    • @Marcayling
      @Marcayling 14 วันที่ผ่านมา +2

      And instantly got an ad

    • @Dinosaur656
      @Dinosaur656 14 วันที่ผ่านมา

      @@Marcayling Yep

    • @dontcallmebrian5125
      @dontcallmebrian5125 14 วันที่ผ่านมา

      Real shit

  • @0vercrafted
    @0vercrafted 8 วันที่ผ่านมา +1

    Rarity of villages and abandoned villages should be swapped. Having a hoard of zombie villagers to deal with to have access to a village is more exciting and curing a village is more engaging

  • @petrus4
    @petrus4 2 วันที่ผ่านมา +1

    Intuitively, I recognised that Star Trek: First Contact was the end of Star Trek.
    I recognised that the Wrath of the Lich King expansion was the end of World of Warcraft.
    I recognised that Pocahontas was the end of Disney.
    I recognised that Turtles Forever was the end of the Teenaged Mutant Ninja Turtles.
    I recognised that the last episode of season 2 of The Mandalorian was the end of Star Wars.
    I recognised that 1.7.10 was the end of Minecraft.

  • @nekelaznup4644
    @nekelaznup4644 14 วันที่ผ่านมา +61

    it's huge that a channel your size finally explores the greatness of beta

    • @TheBloopers30
      @TheBloopers30 14 วันที่ผ่านมา +13

      And one that actually "gets" it!

  • @gabrieloviedocasanas4977
    @gabrieloviedocasanas4977 14 วันที่ผ่านมา +33

    Nowadays, I have a hard time staying committed to a single version, much less a single world, and this is mainly a result of a single thing. The game loop. Vanilla offers a simple experience without many surprises along the way other than interesting world generation but at the end of the day, the progression is the very same. Get wood, then iron, then diamond, then Nether, then End, all while visiting the same structures you already saw fifteen times before and that's it.
    All things considered, is a straightforward and easy-to-digest set of objectives, but the monotony of such progression can be suffocating at times, especially when is possible to "cheat" your way around many roadblocks like finding diamonds or getting to the nether within a single in-game day. Not a bad thing, since Minecraft is a sandbox at the end of the day, however, it puts into perspective how borderline meaningless the survival/difficulty/adventure aspect really is. You are not surviving or thriving, just living on a canvas waiting for you to dig your way through its mountains. but if I want that I would just play creative to skip the grind and build what I want to build.
    The game offers so much content that lacks any meaningful purpose or just exists for the sake of existing in the middle of nowhere, completely isolated from the natural progression of the game, which feels artificial. So many lackluster, unpolished, and frustrating mechanics like the whole experience/enchanting/repairing system. The Sniffer only offers flowers which only serve as decorative resources instead of having any interesting functionality similar to archeology as a whole. The trading system while is interesting and entertaining to inhabit a village and help it grow at first also renders multiple aspects of the game meaningless cuz you can just get the best equipment in the game by just throwing sticks and trash to a villager. Most biomes offer little to nothing different from one another other than a different type of wood or an exclusive small structure. Obtaining and growing different types of food is a slow and bland experience that offers no motivation or benefit to farm potatoes forever.
    Today, I only play with mods and datapacks which specifically address these issues. adding real benefits to make more food without being punishing. Real danger when fighting enemies that isn't losing 10 hours worth of equipment but maybe just a part of my loot like ores, experience, and food. The more you progress the less time grinding and are more dedicated to building thanks to the special tools you find or craft along the way. unique and meaningful rewards for each major structure you find, things like netherite templates, tool parts, enchanting books, different types of Hearts of the sea and more. I wish one day Minecraft would focus on these core elements rather than keep introducing new ones
    Minecraft is an amazing sandbox and building game, but a bad survival/adventure game.

    • @maxdelaney3063
      @maxdelaney3063 13 วันที่ผ่านมา +1

      What are some of the major datapacks and mods you use?

    • @gabrieloviedocasanas4977
      @gabrieloviedocasanas4977 13 วันที่ผ่านมา

      @@maxdelaney3063 @maxdelaney3063 True Survival Datapack (Makes multiple adjustments to already existing items, adds a couple of small mechanics, all mainly focused on combat in general, like disabling natural health in favor of crafting bandages, giving benefits to eating different foods each day, and increasing the dangers of facing certain mobs.)
      Survivor's elegy Datapack (small adjustments, QOL changes, and additions to progression, like adding cooper equipment, craftable tridents, more versatile mons, and stealth mechanics.)
      Enchancement Mod (Overhauls the enchanting system as a whole, no random enchantments, nerfs, eliminates, and reworks every enchantment while adding new ones. A bit restricting but if you don't mind losing Mending or Fortune... You can keep them in the config),
      Any biome and structure mod/datapack you want, too many options but William Overhaul is very vanilla-friendly. Both data pack and mod.
      Diet (is a very simple mod that encourages you to have a proper diet, highly configurable and is compatible with many mods, in case you don't want True Surival's food system)
      Farmer's Delight is a solid option if you want a much in deep farming and cooking system.
      Haven't found anything decent for villagers other than full conversions which just turn them into humans, neat, but not what I'm looking for. So I just turn every village into ruins using Hostile Village.
      There are a few mods that spread different ores through all the biomes but those are unfortunately very outdated :(

    • @EvilParagon4
      @EvilParagon4 12 วันที่ผ่านมา +4

      If you like multiple versions, I found a fun way to play that I go back to pretty regularly.
      Start with Alpha 1.2 (the first version with audio), and just work your way through every 1.X update (don't worry about the smaller 1.X.X updates). Give each update a themed objective that prevents you from from moving to the next version until you accomplish it.
      Like cakes are added? Make a cake! Slimes? Obtain slime! Achievements? You know it's On A Rail time, baby.
      On the updates that don't do much, can give simple goals like "Improve house" or something. Sometimes you'll be in an update for 10 minutes, other times you could be there for a whole week. The variation here I feel provides a fun experience and a sense of progression. You don't just get to wait for the future to show up, you have to earn it. The short version times give you those small hits of dopamine that keep you committed to the longer ones.
      The most fantastic thing about this form of playing is world gen. You have knowledge of the "future", so you need to do things like don't go too far out or else you might generate chunks where a Stronghold might later be which could end your run. But, as you play you'll be naturally incentivised to spread further and further out. You'll want emeralds at some point but all of your chunks won't have any, you have to go out loading new ones for that. Each major world gen change leaves behind a bubble around your spawn location. Making these rings of alternate worlds. Sharp Alpha cliffs made by chunk boundaries collapsing into a Beta lake that's frozen over from Modern biome generation. To make it better it also preserves the loneliness feeling a lot of people like because your Alpha space will be empty, but slowly overtime the further you spread out the more inhabited the world becomes, but unless you do something about it, your spawn location will be the same empty area you started with. Isolated by those harsh chunk boundaries separating you from everywhere else.
      It's a real shame Mojang decided chunk boundaries were ugly and added some dumb terrain gen feature to smooth them out as versions update. But they won't interrupt your gameplay at all until the end of the playthrough. But it will lessen the future of this style of play as the years go on.

  • @lapissea1190
    @lapissea1190 12 วันที่ผ่านมา +1

    This video made me realize why I always had the instinct to make a gigantic railway network. It's the role reversal of the first night. You alone in a barren and hostile world. Building railways and places on the way turned it in to a safer more convenient place with a civilization that I imagined in the back of my head.
    And then they added elytra's. Never mind I guess lol. Rails are purely cosmetic now.

  • @litewavegames3967
    @litewavegames3967 2 วันที่ผ่านมา +1

    I am begging on my hands and knees screaming at the top of my lungs for people to check out vintage story

  • @Urilicia
    @Urilicia 14 วันที่ผ่านมา +67

    Many of the additions that have disrupted the limnal loneliness of early Minecraft have unfortunately displaced mods that did similar things in ways that honestly worked better for the game. Even these days, the joy of just mining can be further accentuated by a wide variety of mods. It will always fascinate me that members of the community can understand why we play Minecraft when we do much more intimately than the current crop of devs, meaning these small projects can often fulfill our wants much better than the oozing trickle of official content.

    • @DundG
      @DundG 14 วันที่ผ่านมา +8

      One of the Aether developers joined Mojang, one of the most famous and loved mods out there. It had bosses and a lot of animals plus a ton of items with different abilities.
      I just think people prioritize different things when it comes to things. You never hear about the satisfied as they simply enjoy the game.

    • @raskzak3313
      @raskzak3313 13 วันที่ผ่านมา +4

      @@DundG this, there is probably way more people that finds this game perfect than people that critique it
      and honestly, both sides are right

    • @DundG
      @DundG 12 วันที่ผ่านมา +3

      @@raskzak3313 yeah. I always cringe a little when some people say "Minecraft has problems" when, unlike many other games, Minecraft appeals to so many people that you can't have a direction.
      Some people like me would love a farming update with different crops and dishes. Just to roleplay a little like having a sushi restaurant in a city in multiplayer or being a farmer.
      But others would HATE it as in their eyes it clutters the inventory without getting any "value" out of the items, when with value they mean combat potential...
      While the value for me is the roleplay potential. But they don't see it this way and act as if it is a genereall problem.

    • @titan1umtitan
      @titan1umtitan 8 วันที่ผ่านมา +1

      @@raskzak3313 Exactly. Minecraft honestly isn't a bad game. It has its flaws, yes, but I don't think those flaws are what was in the videos, inventory management, anvils, enchanting etc. are genuine problems with the game, not "Oh, they added a bed now, it ruined the game even though I was waiting 10 minutes in a hole in the ground beforehand" or "Mining is so cool and fun and the nether makes you use F3 grrrr" even though you don't have to use f3 for nether mining, and f3 for overworld mining was and still is more common.

  • @Holsp
    @Holsp 14 วันที่ผ่านมา +101

    I think the main problem is the inventory. Its not easy to clear it and go on another adventure. There are so many blocks, it fills so quickly and you have to constantly think where to store what.

    • @TheDiner50
      @TheDiner50 14 วันที่ผ่านมา +9

      Nope. The game is completely playable even when modded to the extreme. Even without backpacks or whatever else. The problem is that you have no actual goals or interest to do anything but get some no effort loot in adventures. Old minecraft had no such things and where better off for it.
      Sky-block is kinda fun do play even in vanilla. Modded? It was incredible before you started to be gifted items after completing missions. I do not like the book mission things where you earn rewards. Feels wrong and not actual progression.
      What Minecraft lacks is good developers. Even back when Notch was the one making the code? At least the game design was solid and well done. Now nothing is done right.
      You know. I never have used shulker boxes even. Or what they are called. Never Elytra too. What I have done however is make rail systems. And with mods? It is so fun and rewarding making a train system hauling 8 chest or more around! For any build project laying down temp rails and hauling trains around the world. Let alone talking about Quarries and everything else modded minecraft has. Simply building a train system is a goal in itself. With locomotives that is basically like the furnace cart in vanilla. Using a crowbar to hitch minecarts together. Even powered rail systems are kinda fun to do. Cost allot of gold to build. And rail is allot of iron. Even in modded minecraft your not incentivized to build ice boat roads. Since if you got locomotives you can move so much with that...
      Half slabs. Like for real. Modded minecraft is alone worth it simply by having some blocks that is not limited to being 1m wide everywhere. And it works really well modded! No real shading or light issues with half/quarter blocks.
      Some modpacks runs better with Shaders then Vanila garbage versions of the last couple of years... Horrible performance. And far buggier then modded minecraft... The game is made for kids now. Instead of being a actual good game.

    • @iCookCrystalMeth
      @iCookCrystalMeth 14 วันที่ผ่านมา

      I wouldn’t say main problem but it definitely is an issue

    • @EmperorPenguin1217
      @EmperorPenguin1217 14 วันที่ผ่านมา +3

      Shulker boxes and other stuff like llamas and donkeys negate all of that

    • @Ethan_Cubed
      @Ethan_Cubed 13 วันที่ผ่านมา

      chest

    • @MapJumpKill
      @MapJumpKill 12 วันที่ผ่านมา

      @@TheDiner50 mostly agree, but made for kids =/= not good

  • @dojelnotmyrealname4018
    @dojelnotmyrealname4018 12 วันที่ผ่านมา +1

    I feel like this video is overglorifying the early minecraft design a bit. A lot of the early feeling was accidental, not deliberate. It was just as directionless as it is now, because it wasn't a vision, it was a tech demo.