man watching Kes agonize over what to pick for Max C was so heartbreaking. We yugioh players know it's banned in the US of A and totally street legal in the land of the rising sun. It's like watching someone agonize over disarming a soda bottle set to spray all over the new clean kitchen.
@@TheOneJameYT thanks so much for that, I was wondering if Kes would succeed in the max c quiz challenge. He failed and will now have roaches in his home for the next month.
The "C" archetype in Japanese is called "G" (for Gokiburi - Japanese for Cockroach). The archetype is a reference to how in a lot of Japanese media (manga, anime, games, TV shows), they will "censor" or blur out cockroaches because everyone finds them disgusting, and you'll usually get a character exaggeratedly freaking out about it. The things are so gross that they even "censor" the name to just be "G," or in the English case "C".
If anything I think you undersold Maxx "C"'s impact to him. Not only is the roach in 97% of decks (insane just on its face) it necessitates running a package of 5-6 other deck slots dedicated to countering it. In any format where Maxx "C" is legal, a full ONE QUARTER of the average deck is dedicated to enabling and/or countering Maxx "C".
not only that but Crossout Designator, an objectively bad card in paper unless you are playing a mirror, was limited because everyone was playing it at 3 just for the maxx c minigame. They hit it because with the full package of 3 ash, 2 called by, 3 crossout, and 3 maxx c, it was nearly impossible to actually ash a max c if your opponent going turn one drew it with a crossout they had set. Ash isn't even that good of a handtrap in current Master duel, but needs to be played as a counter to one card. these cards wouldn't even be played if it wasn't for the roach. with the pace off the game, one turn of nothing is death, and playing into it is death.
37:17 God, I wish I could show KessWylie last year's YuGiOh Master Duel World Championships. The first duel between team To The Future and team Sindang Pros, the VERY FIRST DUEL of the entire Master Duel competition, was won by motherfucking Kobanwa "Tiaraments strongest" Tasuku by decking out his opponent through the Maxx "C" challenge.
I think the best way to evaluate Maxx C for a Magic Player was is there is an Instant that say "Draw 1 card for each spell your opponent play this turn. Those cards will cost 0". And even that is not similar enough.
Nah, magic players don't play more than 1-2 spells in a turn generally, I think it's more like a spell that says "your opponents lands don't untap on their next untap step" because you have to either skip your turn or win right now.
i think the closest i can think of in terms of magic is "for each land your opponent taps until their next untap step draw 1 card" for a 1~0 mana instant, it's unreal how many decks would not be able to afford to pass without tapping 2+ lands depending on the pressure you're under
Droll and Lock Bird is an extremely interesting card in that it's essentially a canary in a coal mine for the format. The longer that card is good, the worse the format is, in general. If it gets main decked for a long period of time, it's not exactly a good time.
@@shakeweller Droll actually isn't all that powerful right now. Snake-Eye can play through it easily and that, combined with it's variants, are dominating the meta right now.
The head of the judge program said bluffing like with nibiru is fine, you just cant blatantly try to bait them, its more of a case by case basis for that Edit: like, saying "thats 5 summons, right?" Is a legal bluff, thats a question about public information. But going "oooooh watch out, 5 summons, i might have nibiru!!!" Will get a warning probably
@@KeshavKrishnan of course, why didn't I think of that. I just have to open ash blossom every game! Then maxx c is completely fair. Or I could play synchron/solitaire
I think an important and missed part of the evaluation of Evenly Matched is that it is itself on the board when it resolves. They still get to keep something. Also, because of how chains work, you can "float around it".
The best way to describe the difference between Magic and yugioh is: If you remember the 1 human year is 7 dog years. One Yu-Gi-Oh! turn is equal to 5 turns in magic. In that sense a floodgate like ‘Maxx “C”’ would convey the right meaning on why it is so strong.
I think the most telling part is that "turn" doesn't even mean the same thing between games. The player who started the game draws their first card on "turn 3" in Yugioh, while in Magic "turn 3" covers the entire third turn cycle of the game, with qualifiers like "their turn 2" that can be used to more specifically refer to one player's turn within that turn cycle. The difference in speed is definitely more than just 2x between games, when trying to use the same meaning of turn, but "1 Yugioh turn = 2 Magic turn cycles" (or 4:1 counting individual turns for both) is probably close enough. Most Yugioh games ending around "turn 2-3" just due to needing the Battle Phase, while even in Standard lot games of Magic are going to be over by the point either player can cast a 6 drop, while "turn 4 kills" aren't too outside the norm. And Legacy/Vintage is probably the more accurate comparison, given Yugioh doesn't have rotation.
1 human year is 5 dog years. Not 7. A dog living to 20 is an anomaly comparable to a human living to 100. The average human lives to 75-80, while the average dog lives to 15-16. A human is considered middle aged in the 35-64 age range, comparable to how a dog is middle aged in the 7-12 age range. Humans start experiencing significant health problems around 65, just as dogs do around 13.
@@Metallicity 1 turn cycle in Magic is = to 1 round of YGO. A "their turn 2" in Magic would = Turn(s) 3 or 4 in YGO. So, it's still a 1:2 ratio (Magic : YGO). In YGO there are two phrases often used OTK (One Turn Knockout) and FTK (First Turn Knockout). An OTK is a knockout done after the first round. An FTK is a knockout done within the first round or turns 1 or 2. So when he says most YGO games end by turns 3-5 that equal to a "turn 2-3 kill" in Magic. And there are a number of decks that can FTK if not OTK fairly often.
I would moreso compare MtG to a turn-based Rpg, while Yugioh is a fighting game. Turns are clearcut in MtG, while in Yugioh, its really about whoever can pop off first.
40:00 In yugioh it's not just lying that is banned, revealing private information is. Telling your opponent, implied or otherwise that you have no reaponse is revealing that private information. And it doesn't matter whether it is true or not, just that you revealed private information. And there are rules around what is public and private information, and when stuff goes from public to private information. So if my opponent were to ask whether I had a e.g. droll and lock so they can adjust their search accordingly, I would have to tell them that that is private information that I cannot reveal... well in a tournament setting at least, between friends no one cares
Lying about private info is also what would be considered deliberately misrepresenting the game state. So basically making any definitive statement or even implying (outside of via game mechanics) about private information is one of two cheats. Honestly I think that in friendlies trying to trick the opponent is just as scummy since it's engaging in general poor sportsmanship over something that's not really serious.
Ah, Maxx “C” The schism of philosophy between the T and O Full gas combo vs overwhelming control The other example of this extreme I know is Runick: 8 instant fusions with draw power vs slow stun mill
My favorite way to explain yugioh interaction, especially to returning players, is that yugioh is just as or more interactive than it used to be, but that interaction is condensed into 1 or 2 turns instead of 10. So for example instead of having 10 turns with 1 interaction eatch you have 2 turns with 5 interactions eatch.
handtraps,monster with negates or removal and lastly stuff in the graveyard. Each player is building a fortress and doing what they can to not lose it all
It's not exactly the same though because of the nature of once per turn effects and drawing for turn. Things that demand an out are much more powerful bow because you have fewer chances to draw it.
The thing about Droll & lock is that it doesn't block the first tutor. It also doesn't block deck to graveyard, deck to field, graveyard to field, or graveyard to hand. So a deck like zombies that mils itself and uses the graveyard as a second hand is largely unaffected by it. In terms of MtG it would be the equivalent of trying to prevent a dredge deck from drawing.
Its also criminal that sentry released alongside confiscation and while delinquent duo was still legal so the amount of cards you could open that just ripped the opponents hand before they ever got to play was really high. The card was also at its weakest back then and has since gotten more and more powerful as turn 1 increased in power. Resolving TTT's forceful sentry effect is some of the most criminal gameplay one can partake in in modern yugioh, you see all the handtraps to play around and get to remove 1 or you see they have nothing and get to remove their starter while also knowing nothing will interfere for the rest of your turn.
@@tripleaaabattery8480 You can also just play it and not really get punished for it. The fact a worse version of it in Trap Dustshoot is banned says a lot about the power of hand-ripping and spinning back to the Deck.
Vanity's Emptiness wasn't banned because you could just respond with it to turn off the game for the opponent. It was banned because the drawback of destroying itself is actually a positive. It just means you can turn on Emptiness on your opponent's turn and then play something as simple as an upstart goblin on your follow up turn to destroy your own emptiness and make the game ending plays.
I agree, but I would watch it just to see their reactions to a turn in YGO (either like turn 1 or 2), I know some turns in Magic can be insane especially in Commander.
@@rabbidcreature9681Same, I'd watch reactions. I'm not an expert on magic but the craziest turn 1 ive seen in commander is like mana crypt, arcane signet with soul ring.
@@rabbidcreature9681That... that's the point. You completely missed it. We want to show them that pretty much every turn 1 is like this, completely unlike other card games
@@scoutbane1651 “that… that’s the point. You completely missed it.” So which is it? Both statements contradict each other. The first basically means “you got the point.” If not worded for comedic affect, the second statement meaning “but your wrong”. So which is it?
Kes' explanation for mental mistep is extremely similar to how it feels to play with maxx "c"; both players play the maxx "c" mini-game of revealing how many maxx "c", ash blossom, called by, belle, crossout, gamma, triple each player drew for turn before anything starts.
The annoying part about Maxx C is that technically either answer is correct. This card is banned in one of the 3 major formats (sorry duel links/rush duel) and unbanned in 2 of them, even though almost everyone hates it
Master Duel is widely seen as the more accessible version of YuGiOh for your average player, but in terms of really high-level tournament play, Paper YuGiOh is divided into OCG and TCG. (Very important distinction; as the majority of cards on the banlist is largely dictated by the roach being around or not) Extremely so to the point that the mentality of a lot of OCG players have shifted to prefer decks with lower power levels purely because of the roach being present there. TCG players love big fuck-off combo decks because they're not constantly being threatened by a roach hiding in their opponent's hand.
Beats every deck taking up 6-12 slots for Maxx C, Ash, and other Maxx C answers. Even against decks that only need to special summon a couple times it’s still better pot of greed, and the floor is Upstart Goblin against decks where it’s pretty bad. Sacky ass card.
OCG has way higher ceiling combo decks than the TCG. They justify all heinous amounts of combo enablers being legal because of the existence of Maxx C (one of the best decks in the OCG for a time was a near full power SHS pile with Block Dragon legal). When a combo deck of similar strength reaches the TCG it gets banned (SHS) and the formats have always been more midrange heavy. The closest thing to a "fuck-off" combo deck the TCG has had was Mannadium which was not even a top 5 deck in terms of event tops.
To add on to Maxx C, there’s the meta-meta game where decks are warped around that card and counters to it up to the point where it hurts deck variety because everyone’s siding in or main-decking “C” or specific counters to it .
And it's usually a quarter of your Deck (3x Maxx C, 3x Ash Blossom, 3x either or both Called by the Grave/Crossout Designator. Not only that, it turns games into a whoever can successfully resolve their Maxx C first wins.
Really good reading! I think a difference between him and some other MtG guests is that he's very good at actually parsing what the classic Yugioh wall of text is saying. No shade to anyone else, obviously, but most of the guests are struggling to parse where one line of text starts or ends or what it's actually trying to do while Kess is mostly asking clarifying format questions. I think the two key points of misunderstanding Maxx "C" were that at worst it's like a 1 for 1, and that simply not playing into Maxx "C" often means you're just dead. So borderline zero downside instant win the game unless countered. Seems pretty bannable when phrased like that. xD
I started playing master duel and Yu-Gi-Oh in general for the first time this week, I'm in platinum rn playing swordsoul. Like, Maxx C has to be the most infuriating card I've ever Played against in any game, if I don't have an answer, I might as well just scoop at the spot, cuz I'm 99% losing that game.
@@henriquerodrigues7795 The Japanese players swear that it's a necessary evil, that it keeps those dirty combo decks in check and that there'd have to be a bunch of bans of cards Maxx "C" keeps in check, as if most of those aren't meaningfully less annoying than EARTH Insect itself. xd
@@Talguy21That's insane. This logic doesn't work for card games either, when the "dirty combo decks" can just use the card too LOL. Meanwhile if i'm playing a deck that isn't as strong, if I get hit with it, the game is over on the spot.
I actually like the over-analyzation of these cards that I don't put that much thought into anymore. Then it's also nice hearing old MTG cards from my time of playing MTG.
Watching a lot of videos like this, i notice people struggle to explain their cards/games well. I really enjoyed how you explained the cards and could easily seeing this explanation working with someone else with the same background.
I am coming from a yugioh background and have started to play a lot of magic recently and I tried explaining the games to people and I think both have enough similarities for someone to grasp the concept of it. Like enchantments are like continous Spells/Traps; Quick play spells/quick effects are like flash/instants; normal spells are like sorceries; and I think explaining to a magic player that yugiohs deck are 99% tribal/kindred decks helps also
Maxx "C" is literally FORMAT WARPIING. The TCG doens't have it and the OCG does. And the two games are COMPLETELY different because of this 1 damn card.
yugioh have several banlists: TCG, OCG, Master Duel, Duel Links regarding lying in yugioh: you cannot resolve the effect of a card without valid targets or "failed to find" in MTG
Maxx "C" the only card in Yu-Gi-Oh! that allows you to accidentally deck yourself before you've even have had your own turn... man the days when I still played yugioh and you preemptively maxx C, on the opponent's turn 1. And then they proceed to special summon a billion times... decking you...
There's something else about Vanity's Emptiness: it says YOUR graveyard so on your own turn it's trivially easy to get rid of it by playing a spell card. It's a stasis but you pay the cost before untap so you still get an untap phase the turn you get rid of it Something a MtG player may not notice with Evenly Matched: despite being the equivalent of a instant/sorcery, it's on the field when it's resolving so it counts as 1 card you control 26:44 I object! In some games, luke Uno and many others, drawing cards is bad. If my opponent asks me if I have Maxx "C" I'm calling a judge
@@dennisyoung6122 it doesn't stop this! You have to be able to play a normal spell, so it rly only helps the player going 1st. Imagine going thru the combo solitaire after they ripped your only hand trap away from you
Frequency of play a magic player would easily understand: Normal summon is your land drop, you get 1 on your turn by default. Tribute summon is using your land drop on a fetch land, then crack it immediately. Special summon is a storm player who got to pop off.
I saw a video of someone winning the Maxx C challenge with a junk synchro deck, and it was a fun watch. They drew played and recycled so many synchros and happened to have a card destruction in hand. Watching them drop the Card Destruction and seeing the opponent drop more than 25 cards and then evaporate to deck out was funny as hell. Also, I think Master Duel goes off of OCG ban list as opposed to our (U.S.) TCG ban list.
Master Duel goes off of a hybrid banlist, some cards are legal there that aren't in the OCG, while others are legal that aren't in the TCG, while cards can be legal in paper but not MD, despite being released
The Chain in Yugioh works basically the same as the Batch in MTG. I think this every time I hear it explained . If you understand that sentence I hope your back is doing well.
That situation being explained with Mental Misstep DOES happen in Yugioh. I play Maxx C, I use Ash Blossom, I use Called by the Grave, I use Ghost Belle. Granted most people aren't running Ghost Belle but still possible.
And this is why people want it banned in master duel. It's probably not healthy to be forced to dedicate 20-25% of you main deck to increasing the chances that your maxx c resolves and decreasing the chance that your opponent resolves. The first thought for deck building shouldn't be "first things first, let's pay the maxx c tax..."
@@pocketfluffal2134 But formats without Maxx C are inherently less fun, because your opponent gets to just vomit an entire board of special summons while you twiddle your thumbs. If Maxx C was banned, I'd probably stop playing tbh.
@@Gabu_ But in formats without Maxx C you can substitute the cards you require to counter it with more cards that counter your opponents plays, preventing them from vomiting out their board. This is the cycle of Maxx C arguments that makes it so controversial. It warps the format. One without it is totally different than one with it.
@@Gabu_ tbf all tcg exclusive tend to suck on their first wave and later get redeemed from consecutive support waves, unfortunately tistina is unsavable
Specialist or Staple? Not a lot of good words describing cards that are central to specific strategies, unfortunately. And boss monsters tend to be generic enough that it's mostly a question of whether enough decks can easily make it as part of their main deck combos or not, rather than the actual power of the card itself.
9:45 not only can you attack for game. its also trivially easy to get rid of this card on your own turn by just activating any spell for example. so even after activating it you dont have the same problems as your opponent.
Did you ask him about Dandylion? That's a fun card because it's very broken but most people look at it and think "Nah, this is perfectly fine. It's not that good."
Last one is a trick question since in TCG its banned but in OCG it is legal at 3 and both formats are paper. Then there’s Master Duel which it’s also legal at 3.
The other issue with Vanity's Emptiness that wasn't mentioned - it's hard for your opponent to get rid of unless they have removal that doesn't require special summons. But because it gets destroyed whenever a card goes from the field to your GY, you can just play a spell card, which then goes to the GY and gets rid of your floodgate.
The thing that makes Evenly Matched not banned is that it's not a counter trap card and it's activation requires you to be at the end of the battle phase. It can be stopped. Sometimes one card is all the other guy needs to win. Sometimes you don't get to have that luxury and need to set it and just go with however many cards are on your side of the field. And then there's the activation requirement itself. Sometimes you skipped your battle phase and that can cost you the duel. Sometime you didn't survive to activate it in the first place.
It may have been relevant information to evaluating Droll and Lockbird to know that in many situations Droll does counter a search, for instance if a search spell discards a card which has an effect to search a card when discarded. Or something like Snake Eye Ash tutor Poplar. Turn player chooses to activate poplar, you choose to activate droll. Poplar's search happens on a new chain and is prevented.
Would have been too far past the point of understandable for someone not familiar with all of the Yugioh chain and response window mechanics, but he got the correct answer just knowing about the part needing the opponent's search/draw to resolve first. There's also other scenarios where you can use turn player priority and response blocking cards on resolution of the search to block Droll and Lock Bird from being used (e.g. Sky Striker Multirole or Forbidden Droplet)
@@Technizor It's not hard to explain. "In some situations due to how timing plays out, it can counter a search. This can be consistently abused against certain decks."
More of these please! I love seeing players from other card games guess how good/if a card in yugioh is banned. In the future (if you havent already), you could also have them guess the price of the (highest rarity) :)
Lies of Omission are not lies. YuGiOh also has a lot of Honor System rules that MTG doesn't involving facedown cards on board. You have to trust that when your opponent plays shit face-down they aren't cheating. Hence, YGO has rules against lying.
@@xBrokenMirror2010x this was a bit of an issue with infernity. Needed an empty hand, so some unscrupulous players would set a monster in their backrow. Good form to call a judge to check (or just use any backrow removal) and watch the fastest scoop of your life
The biggest thing I see with "Evenly Matched" is that using it to full wipe the board going second means you don't get your first turn battle phase which is basically making it as though you went first but your opponent has no hand or at least fewer card in hand because they presumably used those cards to build a massive board that this one card deleted forever. It reminds me of Karn's restart the game except you keep Karn in play ultimate a little bit.
As a OCG player i would say it is more weird that maxxC is banned the difficulty to play in second is immediately be so high. I do not play TCG (as that is not played in Asia region, so i do not have much chance to do so) but just from the past event on MD which they have the TCG ban list, (with maxxC is banned) I feel like TCG list is a joke. Everyone who go second would just surround when they saw the first card played.
You should have told this man that you start with 5 cards in your hand and you get to play about 30 cards a turn to understand how important searching your deck is in Yu-gi-oh.
An interesting way to take this concept further could be to make them guess if a card is the previously banned version or its errata'd version (for cards that apply, like Makyura the Destructor, Dark Strike Fighter, Brain Control and whatnot).
I really like this "Banned or Broken, but Legal" format over "Broken or Useless"; I feel like the evaluated cards get put into a context where their power levels are similar enough that there's some good insight to be gained. I like how another commentator @antman7673 described a key difference in how fast Magic and Yugioh play in how a single Yugioh turn can have 5+ Magic turns of interaction. To get a better picture of Maxx C, maybe it'd be something like for every land drop you do, your opponent also gets a free land, and every spell you cast, your opponent draws a card, and this goes on until Maxx C expires in 5+ turns. On another note, I think another way to describe hand traps like Ash Blossom, Veiler, Imperm, etc. is that they're Mental Misstep that also works against activated abilities in a game full of 1 drops. From what I understand, counterspells in Magic also send the countered card to the grave, which might be a relevant difference since the hand traps I mentioned don't destroy the card in cases like monsters on field/continuous/field spells.
I can't believe Maxx C is unbanned in some formats. Pot of greed is banned, "Opponent can't special summon" is also banned, but making your opponent choose one of those two effects isn't?
Man, whenever people talk about Maxx C it's probably some of the most heated debate around whether it's more beneficial to have it legal or have it banned It is, one of the best cards ever printed if not the best for sure though, because even in a no banlist format, where even pot of greed wouldn't be good enough to be played, you'd still play 3 copies of Maxx C, that's just how it is.
I think it's a general deckbuilding rule that you don't want any more than 6 normal summons in your deck (often 3 copies of two different cards) there are some decks like vaylantz where their archetype monsters just do not need to normal summon ever, which lets them run specific tech cards that do use it.
@@Pyroniusburn Your Normal Summons are valuable (unless it's Floo which laughs at that notion) so they need to be worth doing. Either to start/extend your combos or be worth the value of said Normal Summon.
watching you talk about Droll and Lock reminded me of the first time i tried using it and thought that it just stopped the initial search and the nekroz guy i was playing against realized i didn't know what i was doing and just searched like a dozen cards after and otkd me
as Magic player describing yugioh: turn 1: player 1 builds a board turn 2: player 2 breaks the board and wins, or turn 3: player 1 wins end of game and having a "last card" as player 2 on turn 1, will guarantee turn 2 win. (either by stopping turn 1 (easy to break), or accelerate into a giant turn 2 hand (overwhelming force to break board))
41:12 I can't see asking if your opponent has a card when their hand is an unknown state and being lied to as a DQ or even a warning for the player lying. Now if you added Maxx C to hand then your opponent activated "Mind Crush" and declared Maxx C and THEN you lied about having it in hand, that would be a DQ, because it's known you have it in hand. You can't get a DQ in Yu-Gi-Oh for being dishonest about unknown things as long as you aren't actively using that to your advantage. So like the counting out loud your opponents summons could get you a warning because that could impact the game state, but if I ask you if you have a card in hand and you lie to me, it wouldn't get the person lying a warning or DQ because that would be silly. Then you'd just sit there and ask your opponent if they have every meta card in the game and they would have to tell you their hand or be DQed.
Always great to see this stuff! Hah, that last card was cruel! I don't know how much time it would take to talk about them, but it just occurred to me that it might be interesting to ask people about old normal monsters that saw some play long ago. Like, were Mechanicalchaser or Summoned Skull ever good? Maybe as a bit of a "warm up" conversation, since I doubt there'd be as much to say about them as about something like Maxx C!
i think that bringing up the concept of lying on tcgs reminded me of a ruling change we had that made mind crush go from being a really good card to a really bad card bc you can't look at your opponent's hand with it too verify they don't have the card you named even if you name something they just searched so you can just lie and say you don't have it and the mind crush player can't do anything about it. i don't know if that ruling got reversed ever but i remember thinking it was really silly when it happened years ago.
I like these videos because I know nothing about yugioh outside these videos. On the other hand when I watch people try to guess if magic cards are good I cringe becuase I know the answers.
I've definitely won games off Maxx "C"'s 500 ATK. It happens VERY rarely, but if both boards blow up, neither players have cards left in hand and I topdeck Maxx "C": Insect Beatdown, let's go! It's a very very small upside, but you can't do that with Ash, where topdeck->face-down defense is a lot better though.
Not only that, you get the rare circumstance where you have no other normal summon in hand and Maxx C gets you to accesscode or something. I've lost a game off of failing to notice I could've done that.
Great video, i like that you can explain to them the card effects in mtg terms so that the guest can understand the card better and not be lost. Overall good experience!
Maxx C is also not banned in OCG as well as Master Duel. So it's only TCG that has it banned. And it can also keep several other decks in check, to an extent.
The "C" archetype, for clarification, is literally just some guy's home that's infested with roaches and is struggling to try and get rid of them, but he just can't, poor guy. Maxx "C" is a plague to this game, literally, even OCG players hate it, noone wants this card to exist. What was the peak usage rate it had in Master Duel? I think it was in 98% of decks, just let that sink in. The game constantly peaks between 30-40k concurrent players everyday and across all ranks, both in casual and ranked, in 98% of all decks, this card is used. It's crazy.
People cope that "it keeps the combo decks in check" when it just absolutely does not. There have been plenty of metas in MD that were flooded with combo. The only thing it does shut down are mid decks that need to special summon 500 times to accomplish anything, like basically every non-meta pend deck.
How to explain.... *Special Summons:* "Normal Summoning is a once-per-turn action where you put a monster from your hand into play without using any card effects. Special Summoning is every other time you put a monster into play, including by card effects as well as from your Extra Deck." *Lying:* It is illegal to ask for *or* provide private information without a card effect telling you to do so.
The thing with searching Maxx C is that you don't need to because for some reason it's ALWAYS in the starting hand. I played a deck that didn't even have Maxx C in it and I still opened with it
About the "lying in MtG" discussion at the end; I think there are some actions in YGO that could be considered kinda like lying, mainly starting to count summons for Nibiru out loud. I think there was a rules discussion at some point if even that was legal or not. (very similar to just stating storm counts after every spell; Nibiru for those that don't know is just a card that allows you to replace your opponents creatures with a big but textless token upon their >5th summon)
One day i'd like to see some pro magic players rate some of the most used Extra Deck monsters. Honestly, just seeing how /if they could parse Barrone, S:P Little Knight, Zeus, etc, would be really funny.
I like taking the Maxx C challenge. I play synchrons, so long as I can Crystal Wing or Shooting Majestic negate the Nibiru, I can deck you out. I actually fell short by one once, but Red Hot Lock still stopped them from winning. Passed turn, deck out.
Here is a nice idea for a video (bet this one would be really hard): No banned or bad cards, the guest needs to evaluate if the card is unlimited, semi limited or limited.
Vanity's Emptiness is super easy to get rid of though. Your opponent just has to remove literally anything from you're field or deck. Hell they can just play remove trap on it after it resolves.
This idea was so good. The gap between banned and broken is so interesting and even more complicated by the fact that regions have different opinions on which card should be banned, like Maxx "C". I know I recoiled the moment I saw the bug though. Any logic says it should be banned. I'd rather see Forceful Sentry in circulation than Maxx "C" Oh my god this is basically the scene from Princess Bride Also I think you definitely do need to reiterate that cards in hand are essentially mana, and ygo simply just starts with 5 mana (with multiple asterisks)
@@luminous3558Cool, that doesn't matter though. Two out of three formats, that are definitely larger together than the TCG btw, have it at 3. It's a trick question and he shouldn't have "not gotten" it. Both answers would be equally correct here OR the card would in fact functionally be unbanned if we listened to the play experience of... most... Yugioh players?
man watching Kes agonize over what to pick for Max C was so heartbreaking. We yugioh players know it's banned in the US of A and totally street legal in the land of the rising sun. It's like watching someone agonize over disarming a soda bottle set to spray all over the new clean kitchen.
Pinning this 🤣
@@TheOneJameYT thanks so much for that, I was wondering if Kes would succeed in the max c quiz challenge.
He failed and will now have roaches in his home for the next month.
@@jamiecollins7915 I will tell him that and he can’t even complain
justice for kess!
@@uS0raoh I will have my revenge
The "C" archetype in Japanese is called "G" (for Gokiburi - Japanese for Cockroach). The archetype is a reference to how in a lot of Japanese media (manga, anime, games, TV shows), they will "censor" or blur out cockroaches because everyone finds them disgusting, and you'll usually get a character exaggeratedly freaking out about it. The things are so gross that they even "censor" the name to just be "G," or in the English case "C".
If anything I think you undersold Maxx "C"'s impact to him. Not only is the roach in 97% of decks (insane just on its face) it necessitates running a package of 5-6 other deck slots dedicated to countering it. In any format where Maxx "C" is legal, a full ONE QUARTER of the average deck is dedicated to enabling and/or countering Maxx "C".
not only that but Crossout Designator, an objectively bad card in paper unless you are playing a mirror, was limited because everyone was playing it at 3 just for the maxx c minigame. They hit it because with the full package of 3 ash, 2 called by, 3 crossout, and 3 maxx c, it was nearly impossible to actually ash a max c if your opponent going turn one drew it with a crossout they had set. Ash isn't even that good of a handtrap in current Master duel, but needs to be played as a counter to one card. these cards wouldn't even be played if it wasn't for the roach. with the pace off the game, one turn of nothing is death, and playing into it is death.
37:17 God, I wish I could show KessWylie last year's YuGiOh Master Duel World Championships. The first duel between team To The Future and team Sindang Pros, the VERY FIRST DUEL of the entire Master Duel competition, was won by motherfucking Kobanwa "Tiaraments strongest" Tasuku by decking out his opponent through the Maxx "C" challenge.
I think the best way to evaluate Maxx C for a Magic Player was is there is an Instant that say "Draw 1 card for each spell your opponent play this turn. Those cards will cost 0". And even that is not similar enough.
Just tell them that every player starts with an uninteractible omniscience
Nah, phyrexian mana Rhystic Studies, without the pay 1 mana option.
Both of those effects are in magic.
Nah, magic players don't play more than 1-2 spells in a turn generally, I think it's more like a spell that says "your opponents lands don't untap on their next untap step" because you have to either skip your turn or win right now.
i think the closest i can think of in terms of magic is "for each land your opponent taps until their next untap step draw 1 card" for a 1~0 mana instant, it's unreal how many decks would not be able to afford to pass without tapping 2+ lands depending on the pressure you're under
Droll and Lock Bird is an extremely interesting card in that it's essentially a canary in a coal mine for the format. The longer that card is good, the worse the format is, in general. If it gets main decked for a long period of time, it's not exactly a good time.
Aka from now on every format unless they "search" like tearlaments or branded by adding back from gy
@@shakeweller Droll actually isn't all that powerful right now. Snake-Eye can play through it easily and that, combined with it's variants, are dominating the meta right now.
@@ano2846it's definitely good against snake eyes, just not as good as it usually is. I'd say it's about as good as ash blossom against snake eyes.
Fun fact about yugioh: If you count out loud on your opponents turn, you can get a warning. Thanks nibiru.
🤣🤣🤣
Lol that funny I got to use that against someone to fuck with them thinking I got that card in hand. Mental warfare
Can i say out loud the type of Monster during my opponent turn? I need it for my Alba Lenatus 😅
The head of the judge program said bluffing like with nibiru is fine, you just cant blatantly try to bait them, its more of a case by case basis for that
Edit: like, saying "thats 5 summons, right?" Is a legal bluff, thats a question about public information. But going "oooooh watch out, 5 summons, i might have nibiru!!!" Will get a warning probably
No I do all the time I never did your locals suck then and I go to events too done it I also use a dies to keep count
"You've beat Soldier of Godrick. Now go fight Margit the Fell Omen"
"not banned because your opponent can always just not play into it"
YEAH
THATS WHAT MAKES IT GOOD
and thats why in OCG its not banned
So basically, its banned because it puts you in a damned if you do damned if you don't situation.
@@dreamcream3738 only if ur playing a bad deck or playing badly. Lots of outs or ways to play around it these days
@@KeshavKrishnan Oh yeah, because the only decks I should play are Snake Eyes, Kashtira and Tearlaments.
God forbid I wanna play Exodia or Amazoness
@@KeshavKrishnan of course, why didn't I think of that. I just have to open ash blossom every game! Then maxx c is completely fair. Or I could play synchron/solitaire
I think an important and missed part of the evaluation of Evenly Matched is that it is itself on the board when it resolves. They still get to keep something. Also, because of how chains work, you can "float around it".
Unless your opponent is very very dumb and MSTs it.
Or you use it with rollback.
Can also SP effect to banish 2.
@@Pyroniusburn AND THANKS FOR THAT IDEA heheh
22:00 "This is for parity, do you think he wins or loses?"
*shows Maxx C, video length is 44 minutes*
Oh boy, things are about to get interesting
🤣🤣🤣
I think his guess for Maxx "C" was more correct than not, considering that it's legal (3x) in OCG and MD
Maxx C honestly prob most tricky when you think about it when 2/3 out of the main YGO formats has the card not only legal but at 3
It was very tricky for sure
Eff the roach
Nothing tricky about it (if you play yugioh at least), the card is busted op in any deck from last few seasons of original series onward.
@@CRuduxypegg "If you play Yu-Gi-Oh at least" the other guy doesn't play yugioh that's the whole point of the video lol
@@chkmte1304 was a reply to the comment not to the entire video
The best way to describe the difference between Magic and yugioh is:
If you remember the 1 human year is 7 dog years.
One Yu-Gi-Oh! turn is equal to 5 turns in magic.
In that sense a floodgate like ‘Maxx “C”’ would convey the right meaning on why it is so strong.
I think the most telling part is that "turn" doesn't even mean the same thing between games. The player who started the game draws their first card on "turn 3" in Yugioh, while in Magic "turn 3" covers the entire third turn cycle of the game, with qualifiers like "their turn 2" that can be used to more specifically refer to one player's turn within that turn cycle.
The difference in speed is definitely more than just 2x between games, when trying to use the same meaning of turn, but "1 Yugioh turn = 2 Magic turn cycles" (or 4:1 counting individual turns for both) is probably close enough. Most Yugioh games ending around "turn 2-3" just due to needing the Battle Phase, while even in Standard lot games of Magic are going to be over by the point either player can cast a 6 drop, while "turn 4 kills" aren't too outside the norm. And Legacy/Vintage is probably the more accurate comparison, given Yugioh doesn't have rotation.
1 human year is 5 dog years. Not 7.
A dog living to 20 is an anomaly comparable to a human living to 100. The average human lives to 75-80, while the average dog lives to 15-16. A human is considered middle aged in the 35-64 age range, comparable to how a dog is middle aged in the 7-12 age range. Humans start experiencing significant health problems around 65, just as dogs do around 13.
I see it as:
Magic is a slow build to an infinite combo to win
YGO is using puzzle pieces to build a fortress to win
@@Metallicity 1 turn cycle in Magic is = to 1 round of YGO. A "their turn 2" in Magic would = Turn(s) 3 or 4 in YGO. So, it's still a 1:2 ratio (Magic : YGO).
In YGO there are two phrases often used OTK (One Turn Knockout) and FTK (First Turn Knockout). An OTK is a knockout done after the first round. An FTK is a knockout done within the first round or turns 1 or 2. So when he says most YGO games end by turns 3-5 that equal to a "turn 2-3 kill" in Magic. And there are a number of decks that can FTK if not OTK fairly often.
I would moreso compare MtG to a turn-based Rpg, while Yugioh is a fighting game. Turns are clearcut in MtG, while in Yugioh, its really about whoever can pop off first.
40:00 In yugioh it's not just lying that is banned, revealing private information is.
Telling your opponent, implied or otherwise that you have no reaponse is revealing that private information. And it doesn't matter whether it is true or not, just that you revealed private information.
And there are rules around what is public and private information, and when stuff goes from public to private information.
So if my opponent were to ask whether I had a e.g. droll and lock so they can adjust their search accordingly, I would have to tell them that that is private information that I cannot reveal... well in a tournament setting at least, between friends no one cares
If someone asked that during a tournament I'd be calling a judge instantly. That's shifty behavior at its peak.
Lying about private info is also what would be considered deliberately misrepresenting the game state. So basically making any definitive statement or even implying (outside of via game mechanics) about private information is one of two cheats.
Honestly I think that in friendlies trying to trick the opponent is just as scummy since it's engaging in general poor sportsmanship over something that's not really serious.
Ah, Maxx “C”
The schism of philosophy between the T and O
Full gas combo vs overwhelming control
The other example of this extreme I know is Runick: 8 instant fusions with draw power vs slow stun mill
Do remember that Maxx "C" is also unbanned in the OCG format which is also paper Yu-Gi-Oh.
When he asked if you could interact with Maxx C, you should've said Droll & Lock Bird can stop it.
🤣
@@TheOneJameYTin formats where Maxx C is legal running droll in combo decks that aren't hurt by it much is a legitimate consideration.
You lock yourself AND go -1? That’s so ass
Or ash blossom.
@@jonathanfaulkner878 True but I said Droll because they had reviewed it couple cards ago.
My favorite way to explain yugioh interaction, especially to returning players, is that yugioh is just as or more interactive than it used to be, but that interaction is condensed into 1 or 2 turns instead of 10. So for example instead of having 10 turns with 1 interaction eatch you have 2 turns with 5 interactions eatch.
handtraps,monster with negates or removal and lastly stuff in the graveyard. Each player is building a fortress and doing what they can to not lose it all
It's not exactly the same though because of the nature of once per turn effects and drawing for turn. Things that demand an out are much more powerful bow because you have fewer chances to draw it.
The thing about Droll & lock is that it doesn't block the first tutor. It also doesn't block deck to graveyard, deck to field, graveyard to field, or graveyard to hand. So a deck like zombies that mils itself and uses the graveyard as a second hand is largely unaffected by it. In terms of MtG it would be the equivalent of trying to prevent a dredge deck from drawing.
The fact that forceful sentry was a 1-for-1 AND you get to see your opponent's whole hand was busted. When this card was legal it was wild.
Yeah it's insane, and that was at a time when hand knowledge was for the most part, taken for granted
Its also criminal that sentry released alongside confiscation and while delinquent duo was still legal so the amount of cards you could open that just ripped the opponents hand before they ever got to play was really high.
The card was also at its weakest back then and has since gotten more and more powerful as turn 1 increased in power.
Resolving TTT's forceful sentry effect is some of the most criminal gameplay one can partake in in modern yugioh, you see all the handtraps to play around and get to remove 1 or you see they have nothing and get to remove their starter while also knowing nothing will interfere for the rest of your turn.
@@tripleaaabattery8480 You can also just play it and not really get punished for it. The fact a worse version of it in Trap Dustshoot is banned says a lot about the power of hand-ripping and spinning back to the Deck.
Vanity's Emptiness wasn't banned because you could just respond with it to turn off the game for the opponent. It was banned because the drawback of destroying itself is actually a positive. It just means you can turn on Emptiness on your opponent's turn and then play something as simple as an upstart goblin on your follow up turn to destroy your own emptiness and make the game ending plays.
Honestly, you should just show MTG players yugioh shorts of common turn one combos so they can understand how relevant drawing and summoning is
I agree, but I would watch it just to see their reactions to a turn in YGO (either like turn 1 or 2), I know some turns in Magic can be insane especially in Commander.
@@rabbidcreature9681Same, I'd watch reactions. I'm not an expert on magic but the craziest turn 1 ive seen in commander is like mana crypt, arcane signet with soul ring.
@@naughter3674 Oh I meant later turns (5-more) in commander often get more insane. turns 1-2 or 3 are pretty slow.
@@rabbidcreature9681That... that's the point. You completely missed it. We want to show them that pretty much every turn 1 is like this, completely unlike other card games
@@scoutbane1651 “that… that’s the point. You completely missed it.” So which is it? Both statements contradict each other. The first basically means “you got the point.” If not worded for comedic affect, the second statement meaning “but your wrong”. So which is it?
He gets a pass to say "just don't play" because he doesn't play Yugioh
Kes' explanation for mental mistep is extremely similar to how it feels to play with maxx "c"; both players play the maxx "c" mini-game of revealing how many maxx "c", ash blossom, called by, belle, crossout, gamma, triple each player drew for turn before anything starts.
Bro is in a crusade to use all the terms that judges don't authorize 😂
Normal summoning is like paying its mana cost. Special summoning is like cheating a creature out.
The annoying part about Maxx C is that technically either answer is correct. This card is banned in one of the 3 major formats (sorry duel links/rush duel) and unbanned in 2 of them, even though almost everyone hates it
Master Duel is widely seen as the more accessible version of YuGiOh for your average player, but in terms of really high-level tournament play, Paper YuGiOh is divided into OCG and TCG. (Very important distinction; as the majority of cards on the banlist is largely dictated by the roach being around or not)
Extremely so to the point that the mentality of a lot of OCG players have shifted to prefer decks with lower power levels purely because of the roach being present there. TCG players love big fuck-off combo decks because they're not constantly being threatened by a roach hiding in their opponent's hand.
Beats every deck taking up 6-12 slots for Maxx C, Ash, and other Maxx C answers. Even against decks that only need to special summon a couple times it’s still better pot of greed, and the floor is Upstart Goblin against decks where it’s pretty bad.
Sacky ass card.
OCG has way higher ceiling combo decks than the TCG. They justify all heinous amounts of combo enablers being legal because of the existence of Maxx C (one of the best decks in the OCG for a time was a near full power SHS pile with Block Dragon legal). When a combo deck of similar strength reaches the TCG it gets banned (SHS) and the formats have always been more midrange heavy. The closest thing to a "fuck-off" combo deck the TCG has had was Mannadium which was not even a top 5 deck in terms of event tops.
To add on to Maxx C, there’s the meta-meta game where decks are warped around that card and counters to it up to the point where it hurts deck variety because everyone’s siding in or main-decking “C” or specific counters to it .
100% agree
And it's usually a quarter of your Deck (3x Maxx C, 3x Ash Blossom, 3x either or both Called by the Grave/Crossout Designator. Not only that, it turns games into a whoever can successfully resolve their Maxx C first wins.
Really good reading! I think a difference between him and some other MtG guests is that he's very good at actually parsing what the classic Yugioh wall of text is saying. No shade to anyone else, obviously, but most of the guests are struggling to parse where one line of text starts or ends or what it's actually trying to do while Kess is mostly asking clarifying format questions.
I think the two key points of misunderstanding Maxx "C" were that at worst it's like a 1 for 1, and that simply not playing into Maxx "C" often means you're just dead. So borderline zero downside instant win the game unless countered. Seems pretty bannable when phrased like that. xD
Yep lmao
I started playing master duel and Yu-Gi-Oh in general for the first time this week, I'm in platinum rn playing swordsoul. Like, Maxx C has to be the most infuriating card I've ever Played against in any game, if I don't have an answer, I might as well just scoop at the spot, cuz I'm 99% losing that game.
@@henriquerodrigues7795 The Japanese players swear that it's a necessary evil, that it keeps those dirty combo decks in check and that there'd have to be a bunch of bans of cards Maxx "C" keeps in check, as if most of those aren't meaningfully less annoying than EARTH Insect itself. xd
@@Talguy21That's insane. This logic doesn't work for card games either, when the "dirty combo decks" can just use the card too LOL. Meanwhile if i'm playing a deck that isn't as strong, if I get hit with it, the game is over on the spot.
@@henriquerodrigues7795 Which is naturally one of many, many counterarguments that the Master Duel team at Konami haven't listened to. c:
I actually like the over-analyzation of these cards that I don't put that much thought into anymore. Then it's also nice hearing old MTG cards from my time of playing MTG.
"-Response? -Thinking" might just be strongest weapon in the YuGiOh arsenal 😂
It really is 🤣
Watching a lot of videos like this, i notice people struggle to explain their cards/games well. I really enjoyed how you explained the cards and could easily seeing this explanation working with someone else with the same background.
Thanks!
I am coming from a yugioh background and have started to play a lot of magic recently and I tried explaining the games to people and I think both have enough similarities for someone to grasp the concept of it. Like enchantments are like continous Spells/Traps; Quick play spells/quick effects are like flash/instants; normal spells are like sorceries; and I think explaining to a magic player that yugiohs deck are 99% tribal/kindred decks helps also
Maxx "C" is literally FORMAT WARPIING. The TCG doens't have it and the OCG does. And the two games are COMPLETELY different because of this 1 damn card.
"There's a lot of back and forth in yugioh" with the earth insect on screen is just another level of irony.
🤣
In that case the back and forth is
"Activate Maxx C"
"I ash"
"I CBTG the Ash"
"I scoop"
@@Pyroniusburn
"i crossout the called by"
"I crossout the crossout"
"I scoop"
Before the crossout to one limit lol.
yugioh have several banlists: TCG, OCG, Master Duel, Duel Links
regarding lying in yugioh: you cannot resolve the effect of a card without valid targets or "failed to find" in MTG
Maxx "C" the only card in Yu-Gi-Oh! that allows you to accidentally deck yourself before you've even have had your own turn... man the days when I still played yugioh and you preemptively maxx C, on the opponent's turn 1. And then they proceed to special summon a billion times... decking you...
Maxx C challenge baybeeee
I have seen a Maxx "C" challenge succeed and it was absolutly hilarious. Good old Syncho spam.
The only win condition that Cardians have.
I think synchro spam and decks like Dark World or Flower Cardians can do it by virtue of how they can just vomit out everything
I used to main Card Destruction for the maxx c challengers lol
There's something else about Vanity's Emptiness: it says YOUR graveyard so on your own turn it's trivially easy to get rid of it by playing a spell card. It's a stasis but you pay the cost before untap so you still get an untap phase the turn you get rid of it
Something a MtG player may not notice with Evenly Matched: despite being the equivalent of a instant/sorcery, it's on the field when it's resolving so it counts as 1 card you control
26:44 I object! In some games, luke Uno and many others, drawing cards is bad.
If my opponent asks me if I have Maxx "C" I'm calling a judge
"Forceful Sentry is not fun?" More fun than sitting there watching your opponent play Solitaire turn 1 before you lose.
@@dennisyoung6122 it doesn't stop this! You have to be able to play a normal spell, so it rly only helps the player going 1st. Imagine going thru the combo solitaire after they ripped your only hand trap away from you
Frequency of play a magic player would easily understand:
Normal summon is your land drop, you get 1 on your turn by default.
Tribute summon is using your land drop on a fetch land, then crack it immediately.
Special summon is a storm player who got to pop off.
I saw a video of someone winning the Maxx C challenge with a junk synchro deck, and it was a fun watch. They drew played and recycled so many synchros and happened to have a card destruction in hand. Watching them drop the Card Destruction and seeing the opponent drop more than 25 cards and then evaporate to deck out was funny as hell. Also, I think Master Duel goes off of OCG ban list as opposed to our (U.S.) TCG ban list.
Master Duel goes off of a hybrid banlist, some cards are legal there that aren't in the OCG, while others are legal that aren't in the TCG, while cards can be legal in paper but not MD, despite being released
@@insertcolorherehawk3761Okay, that makes sense, I guess they would have to have a different ban list due to the difference in available cards.
The Chain in Yugioh works basically the same as the Batch in MTG. I think this every time I hear it explained . If you understand that sentence I hope your back is doing well.
Hey, 1998 was only 26 years ago...
Shout out to my babies Madolche being one of the few decks that can search and buy back Max C somewhat easily.
That situation being explained with Mental Misstep DOES happen in Yugioh. I play Maxx C, I use Ash Blossom, I use Called by the Grave, I use Ghost Belle. Granted most people aren't running Ghost Belle but still possible.
True!
I crossout your ghost belle
And this is why people want it banned in master duel. It's probably not healthy to be forced to dedicate 20-25% of you main deck to increasing the chances that your maxx c resolves and decreasing the chance that your opponent resolves. The first thought for deck building shouldn't be "first things first, let's pay the maxx c tax..."
@@pocketfluffal2134 But formats without Maxx C are inherently less fun, because your opponent gets to just vomit an entire board of special summons while you twiddle your thumbs. If Maxx C was banned, I'd probably stop playing tbh.
@@Gabu_ But in formats without Maxx C you can substitute the cards you require to counter it with more cards that counter your opponents plays, preventing them from vomiting out their board. This is the cycle of Maxx C arguments that makes it so controversial. It warps the format. One without it is totally different than one with it.
kinda not fair because there are plenty of cards that have crossed the line that aren't banned. lol
I had to make it harder on him since he was so good the first time 😅
"That's because konami are genius card creators and have never made unfun formats and learn from their mistakes." ~ Approved Comment by Konami
@@naughter3674Cries in Tistina while Tearlaments is a thing.
Better than "Staple or Stinker" with cards like 'King Calamity' or 'Change of Heart'.
@@Gabu_ tbf all tcg exclusive tend to suck on their first wave and later get redeemed from consecutive support waves, unfortunately tistina is unsavable
One thing I thought was hilarious was how the MTG player immediately thought about angle shooting not lying.
Looking forward to listening to this on the drive back!
💪
a similar idea that could be cool is "playable or broken" where you guess if it sees play in a couple of decks or a lot of decks.
That’s a good one, we just have to think of a catchy name for it
Specialist or Staple? Not a lot of good words describing cards that are central to specific strategies, unfortunately. And boss monsters tend to be generic enough that it's mostly a question of whether enough decks can easily make it as part of their main deck combos or not, rather than the actual power of the card itself.
Niche or Necessity?@@TheOneJameYT
9:45 not only can you attack for game. its also trivially easy to get rid of this card on your own turn by just activating any spell for example.
so even after activating it you dont have the same problems as your opponent.
Did you ask him about Dandylion?
That's a fun card because it's very broken but most people look at it and think "Nah, this is perfectly fine. It's not that good."
Last one is a trick question since in TCG its banned but in OCG it is legal at 3 and both formats are paper. Then there’s Master Duel which it’s also legal at 3.
The other issue with Vanity's Emptiness that wasn't mentioned - it's hard for your opponent to get rid of unless they have removal that doesn't require special summons. But because it gets destroyed whenever a card goes from the field to your GY, you can just play a spell card, which then goes to the GY and gets rid of your floodgate.
Not happening when it gets combined with macro or fissure hahaha
The thing that makes Evenly Matched not banned is that it's not a counter trap card and it's activation requires you to be at the end of the battle phase. It can be stopped. Sometimes one card is all the other guy needs to win. Sometimes you don't get to have that luxury and need to set it and just go with however many cards are on your side of the field. And then there's the activation requirement itself. Sometimes you skipped your battle phase and that can cost you the duel. Sometime you didn't survive to activate it in the first place.
Very dificult to bluff also since any card that stays on field will shutdown evenly
It may have been relevant information to evaluating Droll and Lockbird to know that in many situations Droll does counter a search, for instance if a search spell discards a card which has an effect to search a card when discarded. Or something like Snake Eye Ash tutor Poplar. Turn player chooses to activate poplar, you choose to activate droll. Poplar's search happens on a new chain and is prevented.
Would have been too far past the point of understandable for someone not familiar with all of the Yugioh chain and response window mechanics, but he got the correct answer just knowing about the part needing the opponent's search/draw to resolve first.
There's also other scenarios where you can use turn player priority and response blocking cards on resolution of the search to block Droll and Lock Bird from being used (e.g. Sky Striker Multirole or Forbidden Droplet)
@@Technizor It's not hard to explain. "In some situations due to how timing plays out, it can counter a search. This can be consistently abused against certain decks."
More of these please! I love seeing players from other card games guess how good/if a card in yugioh is banned.
In the future (if you havent already), you could also have them guess the price of the (highest rarity) :)
Loved this format.. Make it more tougher by banned vs limited to 1..
Lies of Omission are not lies. YuGiOh also has a lot of Honor System rules that MTG doesn't involving facedown cards on board. You have to trust that when your opponent plays shit face-down they aren't cheating. Hence, YGO has rules against lying.
@@xBrokenMirror2010x this was a bit of an issue with infernity. Needed an empty hand, so some unscrupulous players would set a monster in their backrow. Good form to call a judge to check (or just use any backrow removal) and watch the fastest scoop of your life
Maxx C was a trick question! It is actually unbanned in both the OCG AND Master Duel! Yu-Gi-Oh isn't just the TCG...
And the OCG is *also* a paper format
The biggest thing I see with "Evenly Matched" is that using it to full wipe the board going second means you don't get your first turn battle phase which is basically making it as though you went first but your opponent has no hand or at least fewer card in hand because they presumably used those cards to build a massive board that this one card deleted forever. It reminds me of Karn's restart the game except you keep Karn in play ultimate a little bit.
As a OCG player i would say it is more weird that maxxC is banned
the difficulty to play in second is immediately be so high.
I do not play TCG (as that is not played in Asia region, so i do not have much chance to do so) but just from the past event on MD which they have the TCG ban list, (with maxxC is banned) I feel like TCG list is a joke.
Everyone who go second would just surround when they saw the first card played.
That is interesting!
You should have told this man that you start with 5 cards in your hand and you get to play about 30 cards a turn to understand how important searching your deck is in Yu-gi-oh.
An interesting way to take this concept further could be to make them guess if a card is the previously banned version or its errata'd version (for cards that apply, like Makyura the Destructor, Dark Strike Fighter, Brain Control and whatnot).
I really like this "Banned or Broken, but Legal" format over "Broken or Useless"; I feel like the evaluated cards get put into a context where their power levels are similar enough that there's some good insight to be gained.
I like how another commentator @antman7673 described a key difference in how fast Magic and Yugioh play in how a single Yugioh turn can have 5+ Magic turns of interaction. To get a better picture of Maxx C, maybe it'd be something like for every land drop you do, your opponent also gets a free land, and every spell you cast, your opponent draws a card, and this goes on until Maxx C expires in 5+ turns.
On another note, I think another way to describe hand traps like Ash Blossom, Veiler, Imperm, etc. is that they're Mental Misstep that also works against activated abilities in a game full of 1 drops. From what I understand, counterspells in Magic also send the countered card to the grave, which might be a relevant difference since the hand traps I mentioned don't destroy the card in cases like monsters on field/continuous/field spells.
I can't believe Maxx C is unbanned in some formats. Pot of greed is banned, "Opponent can't special summon" is also banned, but making your opponent choose one of those two effects isn't?
Another thing about evenly is the fact that sp just exists. You can yeet your board to the banishment until the end phase, then they come back.
Man, whenever people talk about Maxx C it's probably some of the most heated debate around whether it's more beneficial to have it legal or have it banned
It is, one of the best cards ever printed if not the best for sure though, because even in a no banlist format, where even pot of greed wouldn't be good enough to be played, you'd still play 3 copies of Maxx C, that's just how it is.
Question I should have asked
“What percentage of a decks summons is special on average” lol
At least 95% 🤣
I think it's a general deckbuilding rule that you don't want any more than 6 normal summons in your deck (often 3 copies of two different cards)
there are some decks like vaylantz where their archetype monsters just do not need to normal summon ever, which lets them run specific tech cards that do use it.
@@Pyroniusburn Your Normal Summons are valuable (unless it's Floo which laughs at that notion) so they need to be worth doing. Either to start/extend your combos or be worth the value of said Normal Summon.
38:59 Brain malfunction. he had so many thoughts in his mind. It just wouldn't come out lol
watching you talk about Droll and Lock reminded me of the first time i tried using it and thought that it just stopped the initial search and the nekroz guy i was playing against realized i didn't know what i was doing and just searched like a dozen cards after and otkd me
These are not glowing roaches, it's them glaring at you with menacingly
as Magic player describing yugioh:
turn 1: player 1 builds a board
turn 2: player 2 breaks the board and wins, or
turn 3: player 1 wins
end of game
and having a "last card" as player 2 on turn 1, will guarantee turn 2 win.
(either by stopping turn 1 (easy to break), or accelerate into a giant turn 2 hand (overwhelming force to break board))
What he said at around 43:00 was spot on
Thanks!
41:12 I can't see asking if your opponent has a card when their hand is an unknown state and being lied to as a DQ or even a warning for the player lying. Now if you added Maxx C to hand then your opponent activated "Mind Crush" and declared Maxx C and THEN you lied about having it in hand, that would be a DQ, because it's known you have it in hand.
You can't get a DQ in Yu-Gi-Oh for being dishonest about unknown things as long as you aren't actively using that to your advantage. So like the counting out loud your opponents summons could get you a warning because that could impact the game state, but if I ask you if you have a card in hand and you lie to me, it wouldn't get the person lying a warning or DQ because that would be silly. Then you'd just sit there and ask your opponent if they have every meta card in the game and they would have to tell you their hand or be DQed.
Always great to see this stuff! Hah, that last card was cruel!
I don't know how much time it would take to talk about them, but it just occurred to me that it might be interesting to ask people about old normal monsters that saw some play long ago. Like, were Mechanicalchaser or Summoned Skull ever good? Maybe as a bit of a "warm up" conversation, since I doubt there'd be as much to say about them as about something like Maxx C!
Haha that’s a good idea
i think that bringing up the concept of lying on tcgs reminded me of a ruling change we had that made mind crush go from being a really good card to a really bad card bc you can't look at your opponent's hand with it too verify they don't have the card you named even if you name something they just searched so you can just lie and say you don't have it and the mind crush player can't do anything about it. i don't know if that ruling got reversed ever but i remember thinking it was really silly when it happened years ago.
I don't know why I like these videos so much hahah
I’m glad you like them nonetheless!
I like these videos because I know nothing about yugioh outside these videos. On the other hand when I watch people try to guess if magic cards are good I cringe becuase I know the answers.
I've definitely won games off Maxx "C"'s 500 ATK. It happens VERY rarely, but if both boards blow up, neither players have cards left in hand and I topdeck Maxx "C": Insect Beatdown, let's go!
It's a very very small upside, but you can't do that with Ash, where topdeck->face-down defense is a lot better though.
Not only that, you get the rare circumstance where you have no other normal summon in hand and Maxx C gets you to accesscode or something.
I've lost a game off of failing to notice I could've done that.
9:12 also didn;t mention that you can special summon a whole bunch and then activate Vanity's, basically meaning you are unaffected by it.
He mentions this at 8:40
Great video, i like that you can explain to them the card effects in mtg terms so that the guest can understand the card better and not be lost. Overall good experience!
Thanks!!
Maxx C is also not banned in OCG as well as Master Duel. So it's only TCG that has it banned. And it can also keep several other decks in check, to an extent.
The "C" archetype, for clarification, is literally just some guy's home that's infested with roaches and is struggling to try and get rid of them, but he just can't, poor guy.
Maxx "C" is a plague to this game, literally, even OCG players hate it, noone wants this card to exist. What was the peak usage rate it had in Master Duel? I think it was in 98% of decks, just let that sink in. The game constantly peaks between 30-40k concurrent players everyday and across all ranks, both in casual and ranked, in 98% of all decks, this card is used. It's crazy.
People cope that "it keeps the combo decks in check" when it just absolutely does not. There have been plenty of metas in MD that were flooded with combo.
The only thing it does shut down are mid decks that need to special summon 500 times to accomplish anything, like basically every non-meta pend deck.
@@Pyroniusburn Thank you for mentioning that, I feel vindicated as a pendulum enjoyer
I thought maxx c was supposed to be a gimme, was very funny to watch him guess whether it's banned when it's kind of both.
26:58 there are decks that came do that but they are wildly good ... Me looking at ursartic with a draw 5 that is still unplayable
"How do you not lie?"
You just say "fuck around and find out"
How to explain....
*Special Summons:* "Normal Summoning is a once-per-turn action where you put a monster from your hand into play without using any card effects. Special Summoning is every other time you put a monster into play, including by card effects as well as from your Extra Deck."
*Lying:* It is illegal to ask for *or* provide private information without a card effect telling you to do so.
The thing with searching Maxx C is that you don't need to because for some reason it's ALWAYS in the starting hand.
I played a deck that didn't even have Maxx C in it and I still opened with it
About the "lying in MtG" discussion at the end; I think there are some actions in YGO that could be considered kinda like lying, mainly starting to count summons for Nibiru out loud. I think there was a rules discussion at some point if even that was legal or not.
(very similar to just stating storm counts after every spell; Nibiru for those that don't know is just a card that allows you to replace your opponents creatures with a big but textless token upon their >5th summon)
One day i'd like to see some pro magic players rate some of the most used Extra Deck monsters. Honestly, just seeing how /if they could parse Barrone, S:P Little Knight, Zeus, etc, would be really funny.
I like taking the Maxx C challenge. I play synchrons, so long as I can Crystal Wing or Shooting Majestic negate the Nibiru, I can deck you out. I actually fell short by one once, but Red Hot Lock still stopped them from winning. Passed turn, deck out.
yugioh is super interactive - gets calamity locked - wait hold up
Just have the hand trap!! Lol
ocg is more popular than tcg, so in the primary paper format or the online format Maxx c is not banned
Here is a nice idea for a video (bet this one would be really hard): No banned or bad cards, the guest needs to evaluate if the card is unlimited, semi limited or limited.
Vanity's Emptiness is super easy to get rid of though. Your opponent just has to remove literally anything from you're field or deck. Hell they can just play remove trap on it after it resolves.
it's not, they have gazilion negate on board
35:47 its the OCG, not Digital Yugioh, so basically its Legal in Asia
It is digital yugioh, with their own format going own so it's neither ocg or tcg
This idea was so good. The gap between banned and broken is so interesting and even more complicated by the fact that regions have different opinions on which card should be banned, like Maxx "C". I know I recoiled the moment I saw the bug though. Any logic says it should be banned. I'd rather see Forceful Sentry in circulation than Maxx "C"
Oh my god this is basically the scene from Princess Bride
Also I think you definitely do need to reiterate that cards in hand are essentially mana, and ygo simply just starts with 5 mana (with multiple asterisks)
About 100 asterisks 🤣
What a nice guy. He really went full Jesse Kotton with that meta-gaming.
He really did 🤣
kesswylie's analysis is so good
The Roach isn't banned in Master Duel or the OCG, so you could say that he wasn't really wrong.
Fair enough 😅
Its Master Duel and OCG that are in the wrong on that one.
@@luminous3558Cool, that doesn't matter though. Two out of three formats, that are definitely larger together than the TCG btw, have it at 3. It's a trick question and he shouldn't have "not gotten" it. Both answers would be equally correct here OR the card would in fact functionally be unbanned if we listened to the play experience of... most... Yugioh players?
Loving the content your really putting in that work broski
Gotta keep it flowing!