Showing 2 of the most successful control archetypes in recent Yugioh history and a combo deck as the bad deck was an interesting decision. It challenges the assumption that all Yugioh is turbo fast combos all the time.
The payoff for Labrynth is the entire card pool of normal traps ever released in the history of the game being enabled by the engine making them searchable and circumventing their natural drawbacks of being slow trap cards! That's a key detail that will affect your evaluation of the archetype if you don't know it but they did a really great job analyzing the individual cards and the engine itself. Definitely one of my favorite episodes yet.
Honestly the biggest payoff for Lab is Lovely Labrynth, I probably would have shown that over Lady but I guess Lovely is so obviously cracked that it might be too easy lol
@@drakofox1362if it makes it completely unaffected sure but lab has engine outs to jinzo in big welcome grave effect or some extra deck outs they can get to easily
@@greenhillmario that's fare but if keeping to the theme Konami would also make a card or version of Jinzo that stops ALL traps even in the grave from activating
If your knowledge about normal traps is limited you can't get a good enough picture of what's possible, could you imagine cards like dimensional barrier or eev without playing yugioh?
To be fair, he probably lacks the knowledge to know those traps, idp, daruma, punishment, compulse, and obviously eev. also the fact that labrynth goal is very different from most decks, most either swarm the field with disruptions lile negates or removal, or punch you really hard, labrynth aim to starve yours resources preventing you from summoning disruptions while gaining recycling it's traps in a grind game.
i love how Thoralf quickly realizes how the pieces go together and starts to go on a train of thought of what the deck's intention is with just a couple of cards
Ikr? for a non-yugioh guy, his assessment of the posible synergy between the cards just by reading a couple of them is impressive, better than some active yugioh players.
19:21 This is basically the philosophy behind Rush Duel's Trap design. There are no "free activation" Traps, and it's uncommon for Traps to have a "benign support effect". Most Traps in Rush tend to be along the lines of "Haha, you Summoned a Level 7+ monster, now I get to revive a monster and it cannot be destroyed by battle this turn!" or "You declared a direct attack, so I can mill 3 to destroy the attacking monster and gain LP equal to its Level x 200 instead!"
20:30 It actually kinda makes sense that Konami printed effects like these on monsters instead of spells simply due to how the rules are formatted. If they wanted a Quick-Play Spell/Trap usable on the opponent's turn, due to lacking keywords, writing "if 'x condition', you can activate this card from your hand" would just end up taking up unnecessary space on the text box. While in constrast, slapping "(Quick Effect)" on a monster achieves the same thing with less words
They do, and expurrely noir is proof that a towers that actually moves is one of the scariest things in ygo, some decks, legitimately can't even pass ultimate falcon, and wise strix is basically a custom card, the problem fo rr is that, if you're prepared for it, it isn't so hard to stop you going into your good monsters, or deal with them with kaijus and goddess, I suppose that's why it hasn't been doing much in the tcg and ocg.
Hitting them with two control decks and then Ultimate Falcon at the end was a filthy move, very well set-up! Totally flip-flops what non-Yugioh players expect to see. I think it'd have been better to include one more trap card instead of Cooclock but I understand not wanting to show both Welcomes and also not wanting to include a non-archetype card. Also explaining Dogmatika Punishment might detract too much.
@@TheOneJameYT should probably start coming up with set themes when it comes to these archetype videos like for example - swordsoul, yang zing and fire fist all designed based off of chinese culture; legendary chinese swords, 9 sons of the dragon king in chinese mythology and chinese novel respectively - laval, icejade and hunders all being all being embodiment of a common trinity of elements (fire, ice and thunder) - melodious, solfachord and orcust all music theme - abyss actor, despia and trickstars are all "entertainers" ; performing artists, theater and idols - inzektor, super quantals and masked hero all tokusatsu of the transforming hero variety - vendread, SPYRAL and kosmoz based off of real IP (spawn, james bond and wizard of oz + star wars) - hieratics, nordic and bujin based off of groups of gods - infernoids, darklord and burning abyss is based off of demons/devils of various myths and legends
@@megaspacewaffles One of the main dudes on the channel (Adam) left, and they have been looking for someone to take over since. Haven't heard anything from them since
@@henriquerodrigues7795 Actually, a few months ago their official Reddit account said they expect the channel to be running again in late Spring. They may have had someone lined up for a while and just be having a hard time getting them set up to run the channel. After all, they did suggest that they could help someone relocate internationally back when they announced that the position would be opening.
@@markjacobs3232Striker player, and the decks, but the engine is still pretty good. Again, as a pure strategy is is too slow and dies to a single Bystial, but as and engine to splash in other decks, well Engage is at 3, and there's some really good spells it can search.
Well with their new support the deck improves a lot but the skills sealing for this deck is really high. Good Sky Striker players can do some insane stuff but it's hard to play this deck really well.
@@randomgenretalk8151 It really isn't good right now, other competitive decks nowadays you get 2 or 3 effects for each card, and it's hard to keep up for Sky Striker where most effects are 2 at best and only IF the there are 3 spells in GY. Doesn't help that Flame King just dodges Widow while comboing without any penalties. The best you could hope for is drawing powerful cards like Kaiser Colosseum or Different Dimension Ground to offset this landslide of a difference. Most matchups against current meta decks are uphill battles since 1109 hit.
25:39 In principle he's on the right track here, the default in Yugioh is soft opts/per instance of the card like it is in Magic iirc, just that that lead to so many problematic situations that most cards have a once per card name nowadays
If something looks like a pun in Yugioh, it's probably a pun. Usually a 2-3 level one too. Labrynth itself is a pun, between labyrinth (the Lady's castle is a labyrinth full of traps) and labrys, the two-headded axe she's holding. The labrys was an important religious symbol for the ancient Minoan civilization and the servant monsters of the archetype are named after Ariadne, an important character in the myth of Theseus and the minotaur (who was trapped in a labyrinth and modern audiences may be familiar with from Supergiant Games's Hades). Also the labrys has been used in modern settings as a lesbian and feminist symbol and Lady seems to have the hots for the Knight.
Didn't catch his name, but the guy with glasses had fantastic insight and intuition on how the cards worked together. Wildly impressive to hear him realize that Lab needed something like big welcome before he saw it. Curious to see him try the game.
A great bait archetype(never been tier 1), for this series would be my favorite archetype, evil eye. Each card individually sound so insanely powerful, (unleashed being a circular, eye of Selene giving crazy protection and tons of damage, link 3 giving trident pop, one of the level 3’s being able to link summon on your opponents turn) I am convinced the next guest would call it currently tier 1.
Not showing them Labrynth Labryinth or Lovely Lady was just mean... Also how did neither of them cotton on to the possibility of cramming every 'good' normal trap into a Labrynth deck?
I mean tbf they were always told that traps are the worst of the 3 types, and they dont know what a "good" trap is. So in their eyes setting a Mirror Force wouldnt be good enough (especially since they know battle traps are bad)
The "right" 5 cards to show were probably Clock, Chandelier, Lady, Big Welcome, and then a busted trap like Karma Cannon or Eradicator Epidemic Virus. It all combos in a single line, and it gets you super Farewell or Thoughtseize.
So cardmarket is gonna have their resident yugioh judge from the magic team try to judge a game on the yugioh channel and the players tell him if the call was right or not soon, yeah?
Labyrinth breaks trap cards. Tutor any card of an cardtype without any costs. Use trap cards directly after they're set and recycle the traps in engine. It is really strong if it get's going
I was waiting for you to explain how labrynth gets to use any generic normal traps in the game, but especially how sky strikers were meta dominant for like a 4 year period.
This is great. I feel the Idea of including whole archetypes instead of only single cards really freshens everything up. A lot of cards in Yugioh are so specific that you have no chance evaluating them in a vacum so really only a few generic cards lend themself for such a video. But with a whole archetype (or at least like a vertical slice esque part of it) it works way better. Also, I can imagine with this context it is a bit easier to recognize some of the flow of the game. Would love some more videos like that. (Just before sending this I realized that this may not be your first video with that idea specifically, just the first I was shown by the algorithm ... and I was correct. Well I think I would like more of these regardless :P )
The top guy's analysis of Strikers was so good. He immediately identified the wind condition simplifying the game state/lockdown, while continuously gaining card advantage.
i hoped he would say something like he said in sky striker. that there might be a lot of engine missing and that there are obviously generic traps in the game that might be broken.
Also that it's a deck more focused on depriving your opponent of resources while recycling yours, it's not like most combo or beat down deck so if you don't think about alternative ways to win the game, it's difficult to graps if a deck focused on grinding until your opponent has nothing left so you can just punch them freely is good enough on the current day and age.
One of the issues with Raidraptors at the time was that Kaijus were effectively a hard counter to Towers-like effects and were rolling out at the same time as these Towers-like boss monsters. Like yeah sure, you can go through all that effort to make an Ultimate Falcon, which was effectively their end goal back then and they could do it fairly consistently, but 9 times out of 10 it just gets sacked by a random Kaiju monster and then that gets ran over by something else.
I still remember when Lab was new and thinking how much potential it had to be broken and seeing a fair few people thinking it was bad or at least not good enough to be a meta contender and being baffled how they couldn't see the potential since unlike Traptrix, which I heard it get compared to a fair bit, it isn't locked to just 1 subtype of traps like Hole traps for Traptrix.
I think explaining why some of the decks were good might've been good too. Sky Strikers was meta for like several years, probably up there in top 5 of one of the longest meta deck and only came off meta due to a myriad of bans, including Engage to 1 copy, Widow Anchor to 1 etc. Labrynth doesn't specify Labrynth trap cards, but the furnitures do, so the furnitures get you to step 1, and everything else that comes after is a culmination of the strongest normal trap cards in the game, some of which are flat out unfair. Lady and Lovely (same person but different attire) are insane boss monsters that give a bunch of bonuses to already unfair cards, which win them gammes. Raidraptors now have fangs and have some result. Not tier 1 status, but it's currently probably the strongest cheap deck, like dirt cheap. Most of the Raidraptors haven't aged well or never saw play in their lives, but Ultimate Falcon is still a bad but hilarious card that is basically the first card that somebody will think of when there's some card that potentially cheats it out. He's very hard to get rid of, but he's actually not immune to destruction via battle Also Lady's 3000/2900 statline is insane. It actually matters like... a lot. You have to actively deal with her with anything but a battle, which is what stats do in YGO. Aside from that, if they controlled the field once, they just need 2000-2100 damage or another Lady/Lovely to finish the game. A deck like Sky Strikers strive to play 5+ turns, but Labrynth is a similar type of control deck that can finish the game instantly without drawing good.
To be fair to them, I feel like Labyrnth is a very unassuming looking archtype in a vacuum. It's power comes from having access to every Normal Trap ever, whenever. Additionally the deck is very hard for many decks to interact with because of it's use of traps, which most other decks barely ever use outside of Imperm exactly. It also will almost always win the grind game, because almost every card recycles itself or something else.
38:44 I assume this isn't for this card specifically, but for every other card with a similar effect, like cards with effects that give you extra normal summons tend to have the same wording, like Aromage Jasmine and Circle of the Fairies for example, if you use the extra normal from Jasmine you can't go on to use Circle's.
I didn't see the disclaimer on the raidraptor part lmao. I was about to say Raidraptor is pretty good right now. Honestly I would put these 3 decks around the same power level, with a very slight edge towards Labrynth. Its also cool that the three decks shown kinda form a bit of a rock-paper-scissors triangle matchup-wise. Lab>RR>SS>Lab
I think swordsoul would be a great archetype to evaluate like this. Its pretty straight forward in its gameplan and pure swordsoul cards are easier to comprehend without needing too much background of yugioh gameplay and rules. Like you can show Mo Ye, Longyuan, Blackout (or Emergence or Taiya), Chixiao and Chengying
My first reaction when I saw the raid raptors and I was like what do you mean? This shit is gas right now. I know I didn't just imagine myself 2-0ing fire king left and right. 😂 Then I read this wad before support and it made a lot more sense.
Spell card monster reborn has the potential of being a versatile quick play, you can play on your opponents turn to steal their monster (with negated effects).
The similar style made me realize you should totally do Super Quants for one of these. Much like Raidraptor they build to a big towers that just gets easily outed. Kinda hard to do them in only 5 though. You'd need like a main deck monster, its respective mech, the field spell, and magnus at a bare minimum. That doesn't really show off what little synergy they have.
I think it’d be cool if after you explain the cards, you explain how the deck actually works, like how Sky Striker is a control deck focused around Link 1 Monsters and keeping your Main Monster zones clear, but as a reward they give you a recursive engine of interruptions and board breaking tools that can only be used under the condition of having no monsters in your Main Monster Zone It would help them out a little bit…and it would explain just how vast the amount of deck types there are gameplay wise, because that is my favourite part about the game
Honestly, Raidraptor with the support it just got this past February is very good right now, but the deck is *so* complex that it's not worth putting all the time and effort into learning it when you can play something so much easier and just as powerful or better, so it's not really seeing play.
Ultimate Falcon is actually pretty easy to summon, the problem is that Lighting Utopia exists. Lighting Utopia is the reason why decks that depend heavily on big mega "hard to get rid off" boss monster decks weren't good, cuz he is such an easily accessible and splashable "on-demand" boss killer. Kaijus did not exist at the time, irc, and they are NOWHERE near as "on demand" as Lighting Utopia anyways. If not for Lighting Utopia, Raidraptor could have tier 1 cuz Ultimate Falcon would have been extremely difficult for most decks to deal with at the time. Boss monsters that can interrupt your opponent are still good, cuz they can stop Lighting Utopia from being summoned or used. Yugioh nowadays revolves mostly on interrupting your opponent.
I think Kaijus as well Edit: I think because if there are too many easily summable towers like monsters, I think the game will devolve to floodgates, and no one wants to play floodgates or unrespondable actions based cards, like Kaijus, And I think this is the reason why there is less unaffected by others card effects and more instead unaffected by other activated card effects, like Raidraptor - Rising Rebellion Falcon VS Expurrley Noir
you should explain, why labyrinth is so good. that it can set stuff like the viruses and activate it to rip the hand. or d barrier. so they understand that it can turn skip. and for raid raptors not everyone uses fuzzy, you can show cards like kaliuga that also turn skips.
I'd describe "once pre turn" effects more as a result of the lack of tapping in YGO and the future proofing/sheer spamminess that necessitates such restrictions. Could be read as "MEGA-tap: " for MtG players.
Magic's once per turn system is tied to tapping cards indeed (with real "soft once per turn" effects being printed more recently when they're tied to triggered abilities) and it usually is fine because of summoning sickness and the mana system make it impossible to blink infinitely (with exceptions like kiki-jiki or the recent Stella Lee commander)
Also, would be really interesting to see people try to evaluate some of these if they haven't: ~Monarchs - Okay I guess this is technically a series and not an archetype, they have been meta & decent rogue at different points in Yugioh's history, but are currently not meta or really rogue anymore (rip bricknarchs) ~Lightsworn - As with the Monarch example, Lightsworn has been meta at various points, but is currently not meta, with Tearlament basically acting as their successor (and look how that turned out). ~Gusto - Has never been good for a number of reasons, but I feel it could be a good demonstration of how "missing the timing" can destroy an entire archetype's play style. Also, Daigusto Sphreez just has a very funny effect with its recruiter loop that can lead to a very funny and inconsistent battle OTK. ~Evilswarm - Was hyped to be an anti-meta option during Spellbook/Ruler format and ended up not really delivering on it, which is really funny, especially with how Evilswarm Ophion & Infestation Pandemic read as individual cards. ~D/D - I feel like you could put any combination of Dark Contracts, D/D or D/D/D monsters into a group to try and showcase the archetype and it would be extremely confusing to look at without knowing how the deck works, no matter how you group them.
And to think that Engage is at 3 now, what a time to be alive. Also crazy that we got new supports for both Sky Strikes and Raidraptors now I think Labyrinth would've been easily evaluated at the top if they ever hear of things like TCBOO or Summon Limit
This was a neat episode as a magic player. My guesses were labrynth was the best, striker is the best, and raidraptor wasn't the best. Close! Labrynth and striker looked very similar, but I thought striker had more utility/flexibility. Raidraptor just felt less flexible and lacked a good engine or instant win combo
It's pretty close and yeah, they are similar, both some of the best control decks the game has ever had. Sky Striker wants to 2 for 1 you to death while Lab has on demand tutoring for the best reactive cards in the format and their removal suite, not shown here, is filthy. Unfortunately it's really hard to convey how good Lab is without seeing the trap pool. Since Yugioh is essentially Legacy there are some situationally insane blowouts.
I love this archetype comparison game but sometimes it seems contestants don't quite understand what the cards do. Maybe if you'd briefly explain each card's effects it'd take away the weight of having to parse through so much text while barely knowing the rules of the game or PSCT. As you said, cards can be long but once you've seen them at work you'll roughly know what they do, so it might be good to try and translate some of that to them.
It’s funny, I’ve watched a lot of Card Market videos and I am very familiar with these guests but this episode taught me a lot about them and their strengths and weaknesses in analysis and comprehension and theory crafting. It was really interesting!
Don’t know if you have done this yet, but the Unchained archetype would be a fun one to include in a video like this. It’s confusing and reads like a -1 on almost every card.
I mean the issue with the raidraptor cards you showed and that version of the deck was that ultimate falcon just isn't that good. Most decks can easily beat it in combat even if its unaffected otherwise and raidraptors dont put up much disruption besides it to prevent said big monster from getting to the battle phase. The Kaliyuga variant was probably the better one but was either inconsistent or ran too many garnets to fit in a workable amount of hand traps to still have a decent going 2nd match up. Still raidraptor is kinda an insane deck to show someone who doesnt play yugioh. They got to wrap their head around xyz and then also rank up magics.
I dont know whether it is fair to use Labyrinth archetype with people not familiar with the game. The problem is, once these guys learn how traps work..... it isn't necessarily true for Labyrinth, because in some circumstances you are allowed to activate a trap on your turn without having to wait, which you would only know if you asked. Still interesting though.
Next Idea: Taking them to participate in local tournaments & Letting them build a deck. (MTG player builds Yugioh deck, and Yugioh player build MTG deck)
I don't really like using Raidraptors(or other Towers Turbo adjacent decks really) in this kind of game show. They require a lot of meta history knowledge, especially for Raidraptors in particular. These days Ultimate Falcon isn't enough to stop you from making a bigger monster and just... Beating over it. Raidraptors in general don't have much in-engine interactions, and on top of that are very handtrap susceptible. The second bit didn't used to be as much of a problem. But beyond this, Towers Turbo type decks _used_ to be good, they just got killed because of the release of Kaijus. Raidraptors got their full engine and Ultimate Falcon some time _after_ Kaijus dropped into the TCG iirc. So Raidraptors in particular has about four or six layers of meta and meta history knowledge a player would be required to be aware of: · Does the meta currently have monsters big enough to beat over it? · Do they know whether or not Kaijus or Kaiju adjacent cards like Lava Golem or Sphere Mode are currently being played? Are they even aware of their existence? · Do they understand the impact Kaijus had on Yugioh's history? · Are they aware of the meta environment in which Raidraptors saw their full engine release? · How aware are the players of handtraps and their effects on the game throughout history? · Are they aware of how other Towers Turbo type decks function, and whether Raidraptors can do what they do better or not?(Purrely is form of a Towers Turbo type deck, but they can drop two by your turn and have no one n their bounce effect for example)
I think it would benefit the guests a lot more if you explained why they are ranked the way they are and give context around the formats the decks were played in. It would give them a much better understanding of how decks rise to meta threats or explain what is needed to be a meta threat in the case of Raidraptor
In Hinduism, "Chandra" is the name of the moon/associated deva. Not sure if there's a connection this card makes, the name seems to be a reference but nothing else about it
To be honest to untrain eyes Lab is pretty meh, when you add ol' reliables like DBarrier, Daruma Cannon, Dogmatika Punishment and Compulsory into the mix the question of "is Lab good?" flips and suddenly the demon hikikomori and her golems turns pretty nasty.
In fact, aside from backjack builds, most labrynth builds only play 2-3 non labrynth traps in the main deck. 3 imperm, 1 Daruma cannon, and escape of the unchained if it's the unchained build. Occasionally they'll run ice dragons prison in their main deck as well.
@@Xenonfuji I know, I love Rumpel, Unchained stuff and Rollback as much as any other Lab player but I love the old decklist the most. For me Compulse still very iconic theme-wise in Lab. My locals are more chill unless its Friday night. Hell, I run Lab Archfiend and Quaking Mirror Force alongside Metalmorph most of the time for a more silly deck. That wont stop me from doing Elemental Burst + Rollback as a gotcha moment to my friends.
I feel like YGO's tendency to pigeaonhole card synergy into monster type archetypes, while clearly an attempt to combat powercreep and unintended bombs, and thus the need for bannings, because it limits complex interaction between archetypes, it also massively limits potential for home brewing decks.
It's kinda not fair to use Labrynth for this since what makes it good is that it has instant access to all the really strong generic traps. If youre just looking at the archetypal cards, it's going to look underwhelming for someone with no knowledge of the cardpool.
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You should just tell them extra decks are like 15 card commanders, it makes more sense than companions
"This is just pot of greed with a tutor attached" this guy gets it
100% lol
It's crazy that he got that, he's right, and the deck is still mid haha
If something is mid because half it's list is limited/banned it's not mid.
Ancestral Recall is our Pot of Greed.
@@janehrahan5116 pardon? Engage is at 3, the only limited sky striker card is hornet drones
missed the opportunity to welcome them to labirynth with big welcome labyrinth
Yeah, he really dropped the ball there.
Or a fair welcome
They're also missing the context of all the insane traps lab can just set from the deck.
Its insane how much context is missed here
Showing 2 of the most successful control archetypes in recent Yugioh history and a combo deck as the bad deck was an interesting decision. It challenges the assumption that all Yugioh is turbo fast combos all the time.
The payoff for Labrynth is the entire card pool of normal traps ever released in the history of the game being enabled by the engine making them searchable and circumventing their natural drawbacks of being slow trap cards! That's a key detail that will affect your evaluation of the archetype if you don't know it but they did a really great job analyzing the individual cards and the engine itself. Definitely one of my favorite episodes yet.
Honestly the biggest payoff for Lab is Lovely Labrynth, I probably would have shown that over Lady but I guess Lovely is so obviously cracked that it might be too easy lol
To bad they lose to Jinzo getting summoned and being immune thanks to equip spells (imagine a spell that makes Jinzo a freak fast monarch like
@@drakofox1362if it makes it completely unaffected sure but lab has engine outs to jinzo in big welcome grave effect or some extra deck outs they can get to easily
@@greenhillmario that's fare but if keeping to the theme Konami would also make a card or version of Jinzo that stops ALL traps even in the grave from activating
@@drakofox1362 Luckily Jinzo fucking sucks.
"One card doesn't make or break an archetype I guess"
Double Helix: About that....
🤣🤣🤣
Yeah its actually crazy how much a single monster can indeed make or break an archetype especially if its an Extra deck monster.
Hey, Spyral topped a couple times before that. They just need the incredibly expensive Utopia Kaiser to do it
“ one card doesn’t make or break the archetype”
-circular joins the chat
@@eroj6952Tbf, Circular does not break Mathmech the archtype, he breaks the whole Cyberse type.
Chandraglier is indeed a dragon, you can see his little head roaring with a tiny wisp of fire coming out and his little wings
But it is a fiend, so demonic creature taking the form of a chandelier with a dragon head on top.
there are lots of dragons that are not dragon type. One does not exclude the other
@@silastopolelike charizard
35:38
'That's a lot of resources you get for just one card.'
YEAH THAT SURE IS SKY STRIKER!
IT SURE IS
The crazy thing is even with that the deck now mid becuase +1s are on effectivly everything and +2 is not uncommon
“This video was recorded before the new Raidraptor support” saved your ass there, I was about to get mad but we cool
I knew it would save my ass :D
I was about to comment the same thing lmao
Still doesn't change the standing at the end, though.
@@Golladan Raidraptor > lab, easily
@@chlobot69420 Yet RR is not meta while Lab is. So it still doesn't change the standings.
I think Jamin missed that labrynth lets you grab just about any trap card to ever exist, it doesn't need to be in archetype to be used.
If your knowledge about normal traps is limited you can't get a good enough picture of what's possible, could you imagine cards like dimensional barrier or eev without playing yugioh?
at the end of the evaluation you should show a turn with the deck so they can see how it works or how good/broken the deck is
This is a great idea, please do this
omg yes I love Raye, I would die for sky striker ace Raye, this support card is gonna change my life and it's gonna be the best card ever
I LOVE RAYE
Precious innocent guys saying that Labrynth doesn't seem to have a payoff while this deck is using the probably biggest tool box in the entire game.
To be fair, he probably lacks the knowledge to know those traps, idp, daruma, punishment, compulse, and obviously eev. also the fact that labrynth goal is very different from most decks, most either swarm the field with disruptions lile negates or removal, or punch you really hard, labrynth aim to starve yours resources preventing you from summoning disruptions while gaining recycling it's traps in a grind game.
I just read "lvl8 fiend monster" and just thought how well it would combine with Unchained
i love how Thoralf quickly realizes how the pieces go together and starts to go on a train of thought of what the deck's intention is with just a couple of cards
Ikr? for a non-yugioh guy, his assessment of the posible synergy between the cards just by reading a couple of them is impressive, better than some active yugioh players.
I like how they keep thinking in everything in how it does a big combo then you show them 2 control decks
Yep lol
19:21
This is basically the philosophy behind Rush Duel's Trap design. There are no "free activation" Traps, and it's uncommon for Traps to have a "benign support effect". Most Traps in Rush tend to be along the lines of "Haha, you Summoned a Level 7+ monster, now I get to revive a monster and it cannot be destroyed by battle this turn!" or "You declared a direct attack, so I can mill 3 to destroy the attacking monster and gain LP equal to its Level x 200 instead!"
20:30
It actually kinda makes sense that Konami printed effects like these on monsters instead of spells simply due to how the rules are formatted.
If they wanted a Quick-Play Spell/Trap usable on the opponent's turn, due to lacking keywords, writing "if 'x condition', you can activate this card from your hand" would just end up taking up unnecessary space on the text box.
While in constrast, slapping "(Quick Effect)" on a monster achieves the same thing with less words
Raidraptor is honestly a goated choice for this some of their cards just look so insane in a vacuum
They do, and expurrely noir is proof that a towers that actually moves is one of the scariest things in ygo, some decks, legitimately can't even pass ultimate falcon, and wise strix is basically a custom card, the problem fo rr is that, if you're prepared for it, it isn't so hard to stop you going into your good monsters, or deal with them with kaijus and goddess, I suppose that's why it hasn't been doing much in the tcg and ocg.
Trap cards to a Magic player: is like foretell, not all foretell cards have a activation condition like counter spells do
Hitting them with two control decks and then Ultimate Falcon at the end was a filthy move, very well set-up! Totally flip-flops what non-Yugioh players expect to see.
I think it'd have been better to include one more trap card instead of Cooclock but I understand not wanting to show both Welcomes and also not wanting to include a non-archetype card. Also explaining Dogmatika Punishment might detract too much.
I don’t know if it was intentional, but I love how you picked archetypes that each kinda focus on a single card type (Trap, Spell, and Monster).
I should do this in upcoming videos too, seems like a good premise
@@TheOneJameYT should probably start coming up with set themes when it comes to these archetype videos
like for example
- swordsoul, yang zing and fire fist all designed based off of chinese culture; legendary chinese swords, 9 sons of the dragon king in chinese mythology and chinese novel respectively
- laval, icejade and hunders all being all being embodiment of a common trinity of elements (fire, ice and thunder)
- melodious, solfachord and orcust all music theme
- abyss actor, despia and trickstars are all "entertainers" ; performing artists, theater and idols
- inzektor, super quantals and masked hero all tokusatsu of the transforming hero variety
- vendread, SPYRAL and kosmoz based off of real IP (spawn, james bond and wizard of oz + star wars)
- hieratics, nordic and bujin based off of groups of gods
- infernoids, darklord and burning abyss is based off of demons/devils of various myths and legends
And they were ranked in the inverse usual order (monsters>spells>traps but labyrinth>sky striker>raid raptor)
This makes me miss the CardMarket Yugioh channel 😢
What even happened to it :(
@@megaspacewaffles I think the ppl that made the videos left, they tried putting out recruiting for ppl but i think it just didn't go anwywhere
@@megaspacewaffles One of the main dudes on the channel (Adam) left, and they have been looking for someone to take over since.
Haven't heard anything from them since
@@henriquerodrigues7795
Actually, a few months ago their official Reddit account said they expect the channel to be running again in late Spring.
They may have had someone lined up for a while and just be having a hard time getting them set up to run the channel. After all, they did suggest that they could help someone relocate internationally back when they announced that the position would be opening.
@@brave1_007 Adam was awesome it will be hard to replace him for sure
I was about to throw hands until i saw "this was recorded before the raidraptor support released"
🤣🤣🤣
Reading engage and not thinking striker is good is insane😭
It kinda isn’t right now.
@@markjacobs3232Striker player, and the decks, but the engine is still pretty good. Again, as a pure strategy is is too slow and dies to a single Bystial, but as and engine to splash in other decks, well Engage is at 3, and there's some really good spells it can search.
Well with their new support the deck improves a lot but the skills sealing for this deck is really high. Good Sky Striker players can do some insane stuff but it's hard to play this deck really well.
I'll cast snapcaster mage. ETB, target Ancestral recall.
@@randomgenretalk8151 It really isn't good right now, other competitive decks nowadays you get 2 or 3 effects for each card, and it's hard to keep up for Sky Striker where most effects are 2 at best and only IF the there are 3 spells in GY. Doesn't help that Flame King just dodges Widow while comboing without any penalties. The best you could hope for is drawing powerful cards like Kaiser Colosseum or Different Dimension Ground to offset this landslide of a difference. Most matchups against current meta decks are uphill battles since 1109 hit.
25:39 In principle he's on the right track here, the default in Yugioh is soft opts/per instance of the card like it is in Magic iirc, just that that lead to so many problematic situations that most cards have a once per card name nowadays
If something looks like a pun in Yugioh, it's probably a pun. Usually a 2-3 level one too.
Labrynth itself is a pun, between labyrinth (the Lady's castle is a labyrinth full of traps) and labrys, the two-headded axe she's holding. The labrys was an important religious symbol for the ancient Minoan civilization and the servant monsters of the archetype are named after Ariadne, an important character in the myth of Theseus and the minotaur (who was trapped in a labyrinth and modern audiences may be familiar with from Supergiant Games's Hades). Also the labrys has been used in modern settings as a lesbian and feminist symbol and Lady seems to have the hots for the Knight.
This is super interesting, thanks!
Arianna the Labrynth Servant is a trap??? I thought she was a monster?? 😳😳😳
There are a lot of monsters that are traps. That's modern Yu - Gi - Oh! for you.
Didn't catch his name, but the guy with glasses had fantastic insight and intuition on how the cards worked together. Wildly impressive to hear him realize that Lab needed something like big welcome before he saw it. Curious to see him try the game.
His name is Jamin!
A great bait archetype(never been tier 1), for this series would be my favorite archetype, evil eye. Each card individually sound so insanely powerful, (unleashed being a circular, eye of Selene giving crazy protection and tons of damage, link 3 giving trident pop, one of the level 3’s being able to link summon on your opponents turn) I am convinced the next guest would call it currently tier 1.
Noted!
Hail Serziel My Brotha
I bought this deck because it was mostly secret rares for cheap. Fun for casual duels.
@@Pav298 I’ve won a few locals over snake eyes as well as other tier 1 decks with it 😀
@@VenatorXVenator that's cracked
I saw Sky Strikers in the thumbnail.
I'm already bracing myself for the copypasta
Batten down the hatches!
omg i love roze...
Oh 📭my 🍗god, 🙏yes, 👍I ⭐👏love 💖Raye. I 👹would 🌳die 💀for 😘Sky ☁Striker Ace Raye. This support 👍card 💳is going 👉to change 🔄my ⭐🔋life 😛and it's going 🥥to be 👏the best 🥇card 💳💳ever. 😠
I LOVE RAYE
I LOVE RAYE
What copypasta?
Did Raye get the Vaporeon treatment or something?
Not showing them Labrynth Labryinth or Lovely Lady was just mean...
Also how did neither of them cotton on to the possibility of cramming every 'good' normal trap into a Labrynth deck?
I know right!
I mean tbf they were always told that traps are the worst of the 3 types, and they dont know what a "good" trap is. So in their eyes setting a Mirror Force wouldnt be good enough (especially since they know battle traps are bad)
The "right" 5 cards to show were probably Clock, Chandelier, Lady, Big Welcome, and then a busted trap like Karma Cannon or Eradicator Epidemic Virus. It all combos in a single line, and it gets you super Farewell or Thoughtseize.
So cardmarket is gonna have their resident yugioh judge from the magic team try to judge a game on the yugioh channel and the players tell him if the call was right or not soon, yeah?
I love how the new guy instantly caught on to why there was a bullet point.
This archetypes can be translated as: Takeshi's Castle with special guest: your opponent, Thalia control but it's IronMan and Big Bird LOL
Labyrinth breaks trap cards. Tutor any card of an cardtype without any costs.
Use trap cards directly after they're set and recycle the traps in engine. It is really strong if it get's going
it's so cool to see cardmarket on again. one day we'll get the cardmarket magic players into yugioh. one day.
I was waiting for you to explain how labrynth gets to use any generic normal traps in the game, but especially how sky strikers were meta dominant for like a 4 year period.
This is great. I feel the Idea of including whole archetypes instead of only single cards really freshens everything up. A lot of cards in Yugioh are so specific that you have no chance evaluating them in a vacum so really only a few generic cards lend themself for such a video. But with a whole archetype (or at least like a vertical slice esque part of it) it works way better. Also, I can imagine with this context it is a bit easier to recognize some of the flow of the game.
Would love some more videos like that.
(Just before sending this I realized that this may not be your first video with that idea specifically, just the first I was shown by the algorithm ... and I was correct. Well I think I would like more of these regardless :P )
There are many more of these archetype ones! Glad you liked it
The top guy's analysis of Strikers was so good. He immediately identified the wind condition simplifying the game state/lockdown, while continuously gaining card advantage.
@20:24 labrynth cooclock is like when you have to turn the key a second time to start the car
LOL
Purposefully not showing them lady lab 💀
i hoped he would say something like he said in sky striker.
that there might be a lot of engine missing and that there are obviously generic traps in the game that might be broken.
lab is actually really hard to guess if you have no idea about the traps outside of the archetype.
Also that it's a deck more focused on depriving your opponent of resources while recycling yours, it's not like most combo or beat down deck so if you don't think about alternative ways to win the game, it's difficult to graps if a deck focused on grinding until your opponent has nothing left so you can just punch them freely is good enough on the current day and age.
There is a dragon head at the top of Chandraglier. So yes, it is a reference to dragons.
One of the issues with Raidraptors at the time was that Kaijus were effectively a hard counter to Towers-like effects and were rolling out at the same time as these Towers-like boss monsters. Like yeah sure, you can go through all that effort to make an Ultimate Falcon, which was effectively their end goal back then and they could do it fairly consistently, but 9 times out of 10 it just gets sacked by a random Kaiju monster and then that gets ran over by something else.
I really like "guess the archtype" style
"One card doesn't make or break an archetype"
*Double helix walks through the door*
I still remember when Lab was new and thinking how much potential it had to be broken and seeing a fair few people thinking it was bad or at least not good enough to be a meta contender and being baffled how they couldn't see the potential since unlike Traptrix, which I heard it get compared to a fair bit, it isn't locked to just 1 subtype of traps like Hole traps for Traptrix.
I think explaining why some of the decks were good might've been good too. Sky Strikers was meta for like several years, probably up there in top 5 of one of the longest meta deck and only came off meta due to a myriad of bans, including Engage to 1 copy, Widow Anchor to 1 etc. Labrynth doesn't specify Labrynth trap cards, but the furnitures do, so the furnitures get you to step 1, and everything else that comes after is a culmination of the strongest normal trap cards in the game, some of which are flat out unfair. Lady and Lovely (same person but different attire) are insane boss monsters that give a bunch of bonuses to already unfair cards, which win them gammes.
Raidraptors now have fangs and have some result. Not tier 1 status, but it's currently probably the strongest cheap deck, like dirt cheap. Most of the Raidraptors haven't aged well or never saw play in their lives, but Ultimate Falcon is still a bad but hilarious card that is basically the first card that somebody will think of when there's some card that potentially cheats it out. He's very hard to get rid of, but he's actually not immune to destruction via battle
Also Lady's 3000/2900 statline is insane. It actually matters like... a lot. You have to actively deal with her with anything but a battle, which is what stats do in YGO. Aside from that, if they controlled the field once, they just need 2000-2100 damage or another Lady/Lovely to finish the game. A deck like Sky Strikers strive to play 5+ turns, but Labrynth is a similar type of control deck that can finish the game instantly without drawing good.
To be fair to them, I feel like Labyrnth is a very unassuming looking archtype in a vacuum. It's power comes from having access to every Normal Trap ever, whenever. Additionally the deck is very hard for many decks to interact with because of it's use of traps, which most other decks barely ever use outside of Imperm exactly. It also will almost always win the grind game, because almost every card recycles itself or something else.
38:44 I assume this isn't for this card specifically, but for every other card with a similar effect, like cards with effects that give you extra normal summons tend to have the same wording, like Aromage Jasmine and Circle of the Fairies for example, if you use the extra normal from Jasmine you can't go on to use Circle's.
Really enjoyed it. Hopefully cardmarket can return again soon. They're both hilarious.
I hope so!
Konami should be paying you for making these, I always get the urge to play the archetypes you show haha
Maybe one day!
Not showing lovely labrynth was downright criminal
I didn't see the disclaimer on the raidraptor part lmao. I was about to say Raidraptor is pretty good right now. Honestly I would put these 3 decks around the same power level, with a very slight edge towards Labrynth.
Its also cool that the three decks shown kinda form a bit of a rock-paper-scissors triangle matchup-wise. Lab>RR>SS>Lab
I think swordsoul would be a great archetype to evaluate like this. Its pretty straight forward in its gameplan and pure swordsoul cards are easier to comprehend without needing too much background of yugioh gameplay and rules.
Like you can show Mo Ye, Longyuan, Blackout (or Emergence or Taiya), Chixiao and Chengying
Personally I think it's pretty hard to evaluate labyrinth without lovely. Cause that's the lynch pin.
My first reaction when I saw the raid raptors and I was like what do you mean? This shit is gas right now. I know I didn't just imagine myself 2-0ing fire king left and right. 😂
Then I read this wad before support and it made a lot more sense.
Spell card monster reborn has the potential of being a versatile quick play, you can play on your opponents turn to steal their monster (with negated effects).
The similar style made me realize you should totally do Super Quants for one of these. Much like Raidraptor they build to a big towers that just gets easily outed.
Kinda hard to do them in only 5 though.
You'd need like a main deck monster, its respective mech, the field spell, and magnus at a bare minimum. That doesn't really show off what little synergy they have.
Holy shit, love cardmarket! Great to see you guys collaborating haha
This show format makes a lot more sense than the single-card assessments I've seen before
That’s the general consensus on this channel!
I think it’d be cool if after you explain the cards, you explain how the deck actually works, like how Sky Striker is a control deck focused around Link 1 Monsters and keeping your Main Monster zones clear, but as a reward they give you a recursive engine of interruptions and board breaking tools that can only be used under the condition of having no monsters in your Main Monster Zone
It would help them out a little bit…and it would explain just how vast the amount of deck types there are gameplay wise, because that is my favourite part about the game
You shoulda shown them a clip at the end of the guy getting hand ripped for 5 at the YCS finals.
They'd be traumatized then!
Honestly, Raidraptor with the support it just got this past February is very good right now, but the deck is *so* complex that it's not worth putting all the time and effort into learning it when you can play something so much easier and just as powerful or better, so it's not really seeing play.
Ultimate Falcon is actually pretty easy to summon, the problem is that Lighting Utopia exists. Lighting Utopia is the reason why decks that depend heavily on big mega "hard to get rid off" boss monster decks weren't good, cuz he is such an easily accessible and splashable "on-demand" boss killer. Kaijus did not exist at the time, irc, and they are NOWHERE near as "on demand" as Lighting Utopia anyways.
If not for Lighting Utopia, Raidraptor could have tier 1 cuz Ultimate Falcon would have been extremely difficult for most decks to deal with at the time.
Boss monsters that can interrupt your opponent are still good, cuz they can stop Lighting Utopia from being summoned or used. Yugioh nowadays revolves mostly on interrupting your opponent.
I think Kaijus as well
Edit: I think because if there are too many easily summable towers like monsters, I think the game will devolve to floodgates, and no one wants to play floodgates or unrespondable actions based cards, like Kaijus, And I think this is the reason why there is less unaffected by others card effects and more instead unaffected by other activated card effects, like Raidraptor - Rising Rebellion Falcon VS Expurrley Noir
What a great collab
It's like watching the cartoon collabs of the old times
Thanks!!
also these guys were extremely cool, would like to see more of them again someday
There's one more with them on the channel! You can find them by clicking the "Popular" box in the Videos tab
you should explain, why labyrinth is so good. that it can set stuff like the viruses and activate it to rip the hand. or d barrier. so they understand that it can turn skip. and for raid raptors not everyone uses fuzzy, you can show cards like kaliuga that also turn skips.
I'd describe "once pre turn" effects more as a result of the lack of tapping in YGO and the future proofing/sheer spamminess that necessitates such restrictions. Could be read as "MEGA-tap: " for MtG players.
Magic's once per turn system is tied to tapping cards indeed (with real "soft once per turn" effects being printed more recently when they're tied to triggered abilities) and it usually is fine because of summoning sickness and the mana system make it impossible to blink infinitely (with exceptions like kiki-jiki or the recent Stella Lee commander)
Also, would be really interesting to see people try to evaluate some of these if they haven't:
~Monarchs - Okay I guess this is technically a series and not an archetype, they have been meta & decent rogue at different points in Yugioh's history, but are currently not meta or really rogue anymore (rip bricknarchs)
~Lightsworn - As with the Monarch example, Lightsworn has been meta at various points, but is currently not meta, with Tearlament basically acting as their successor (and look how that turned out).
~Gusto - Has never been good for a number of reasons, but I feel it could be a good demonstration of how "missing the timing" can destroy an entire archetype's play style. Also, Daigusto Sphreez just has a very funny effect with its recruiter loop that can lead to a very funny and inconsistent battle OTK.
~Evilswarm - Was hyped to be an anti-meta option during Spellbook/Ruler format and ended up not really delivering on it, which is really funny, especially with how Evilswarm Ophion & Infestation Pandemic read as individual cards.
~D/D - I feel like you could put any combination of Dark Contracts, D/D or D/D/D monsters into a group to try and showcase the archetype and it would be extremely confusing to look at without knowing how the deck works, no matter how you group them.
These are good ideas!
And to think that Engage is at 3 now, what a time to be alive.
Also crazy that we got new supports for both Sky Strikes and Raidraptors now
I think Labyrinth would've been easily evaluated at the top if they ever hear of things like TCBOO or Summon Limit
“Man there is so much text on this”
any yugioh player looking at card: Arianna? Oh we haven’t even scratched the long card texts yet.
🤣
Showing JUST the engine of Labrynth without any of the cards that makes it good is a tough one 😂
This was a neat episode as a magic player. My guesses were labrynth was the best, striker is the best, and raidraptor wasn't the best. Close! Labrynth and striker looked very similar, but I thought striker had more utility/flexibility. Raidraptor just felt less flexible and lacked a good engine or instant win combo
I've been trying different things that might be interesting for Magic players during Yugioh episodes. Glad you liked this one!
It's pretty close and yeah, they are similar, both some of the best control decks the game has ever had. Sky Striker wants to 2 for 1 you to death while Lab has on demand tutoring for the best reactive cards in the format and their removal suite, not shown here, is filthy. Unfortunately it's really hard to convey how good Lab is without seeing the trap pool. Since Yugioh is essentially Legacy there are some situationally insane blowouts.
Honestley you should have shown them dbarrier and DKC at the end to help explain why lab is so good
I love this archetype comparison game but sometimes it seems contestants don't quite understand what the cards do.
Maybe if you'd briefly explain each card's effects it'd take away the weight of having to parse through so much text while barely knowing the rules of the game or PSCT.
As you said, cards can be long but once you've seen them at work you'll roughly know what they do, so it might be good to try and translate some of that to them.
Had a good chuckle when he said that sky striker would be more lockdown than labyrinth
It’s funny, I’ve watched a lot of Card Market videos and I am very familiar with these guests but this episode taught me a lot about them and their strengths and weaknesses in analysis and comprehension and theory crafting. It was really interesting!
Same!
Happy you enjoyed it!
Don’t know if you have done this yet, but the Unchained archetype would be a fun one to include in a video like this. It’s confusing and reads like a -1 on almost every card.
I mean the issue with the raidraptor cards you showed and that version of the deck was that ultimate falcon just isn't that good. Most decks can easily beat it in combat even if its unaffected otherwise and raidraptors dont put up much disruption besides it to prevent said big monster from getting to the battle phase.
The Kaliyuga variant was probably the better one but was either inconsistent or ran too many garnets to fit in a workable amount of hand traps to still have a decent going 2nd match up.
Still raidraptor is kinda an insane deck to show someone who doesnt play yugioh. They got to wrap their head around xyz and then also rank up magics.
With almost no knowledge of Yugioh I still thought it was pretty obvious which archtype would be which based on the cards shown.
Chandraglier is literally a dragon chandelier.
Episode idea: 1 fusion archetype, 1 synchro archetype, 1 xyz archetype, and/or 1 link archetype. Pendulum isn't much of an extra deck mechanic
I was thinking of doing entire episodes with different extra deck mechanics. Like which of these 3 fusion decks are/were the best.
I dont know whether it is fair to use Labyrinth archetype with people not familiar with the game. The problem is, once these guys learn how traps work..... it isn't necessarily true for Labyrinth, because in some circumstances you are allowed to activate a trap on your turn without having to wait, which you would only know if you asked. Still interesting though.
Next Idea: Taking them to participate in local tournaments & Letting them build a deck. (MTG player builds Yugioh deck, and Yugioh player build MTG deck)
I don't really like using Raidraptors(or other Towers Turbo adjacent decks really) in this kind of game show. They require a lot of meta history knowledge, especially for Raidraptors in particular.
These days Ultimate Falcon isn't enough to stop you from making a bigger monster and just... Beating over it. Raidraptors in general don't have much in-engine interactions, and on top of that are very handtrap susceptible. The second bit didn't used to be as much of a problem.
But beyond this, Towers Turbo type decks _used_ to be good, they just got killed because of the release of Kaijus. Raidraptors got their full engine and Ultimate Falcon some time _after_ Kaijus dropped into the TCG iirc.
So Raidraptors in particular has about four or six layers of meta and meta history knowledge a player would be required to be aware of:
· Does the meta currently have monsters big enough to beat over it?
· Do they know whether or not Kaijus or Kaiju adjacent cards like Lava Golem or Sphere Mode are currently being played? Are they even aware of their existence?
· Do they understand the impact Kaijus had on Yugioh's history?
· Are they aware of the meta environment in which Raidraptors saw their full engine release?
· How aware are the players of handtraps and their effects on the game throughout history?
· Are they aware of how other Towers Turbo type decks function, and whether Raidraptors can do what they do better or not?(Purrely is form of a Towers Turbo type deck, but they can drop two by your turn and have no one n their bounce effect for example)
Its crazy that mtg players are actually good at assessing cardboard
"why are we still playing birds?"
I think it would benefit the guests a lot more if you explained why they are ranked the way they are and give context around the formats the decks were played in. It would give them a much better understanding of how decks rise to meta threats or explain what is needed to be a meta threat in the case of Raidraptor
They caught on to skystriker n raidraptors really fast
Yep!
20:30 this guy is spitting facts about yugioh card design
In Hinduism, "Chandra" is the name of the moon/associated deva. Not sure if there's a connection this card makes, the name seems to be a reference but nothing else about it
Lovely would be the payoff that Jamin was looking for
To be honest to untrain eyes Lab is pretty meh, when you add ol' reliables like DBarrier, Daruma Cannon, Dogmatika Punishment and Compulsory into the mix the question of "is Lab good?" flips and suddenly the demon hikikomori and her golems turns pretty nasty.
Compulse and punishment aren't really played anymore and dbarrier is a side deck card. Labrynth is good due to the engine lmao
In fact, aside from backjack builds, most labrynth builds only play 2-3 non labrynth traps in the main deck. 3 imperm, 1 Daruma cannon, and escape of the unchained if it's the unchained build. Occasionally they'll run ice dragons prison in their main deck as well.
@@Xenonfuji I know, I love Rumpel, Unchained stuff and Rollback as much as any other Lab player but I love the old decklist the most. For me Compulse still very iconic theme-wise in Lab.
My locals are more chill unless its Friday night. Hell, I run Lab Archfiend and Quaking Mirror Force alongside Metalmorph most of the time for a more silly deck.
That wont stop me from doing Elemental Burst + Rollback as a gotcha moment to my friends.
"The way you talk about these decks, it's like you know them. And I know you, you play good decks" HEY, NO META GAMING!! :p
🤣
I feel like YGO's tendency to pigeaonhole card synergy into monster type archetypes, while clearly an attempt to combat powercreep and unintended bombs, and thus the need for bannings, because it limits complex interaction between archetypes, it also massively limits potential for home brewing decks.
It's kinda not fair to use Labrynth for this since what makes it good is that it has instant access to all the really strong generic traps. If youre just looking at the archetypal cards, it's going to look underwhelming for someone with no knowledge of the cardpool.
"One card doesn't make or break an archetype I guess"
no one tell them about Mathmech Circular
Or SPYRAL Double Helix
not showing them lovely for labrynth is crazy spichally if you expect them to answer the correct answer
Holy shit, i know people joked about yu-gi-oh cards being novels.... But holy shit
🤣
Don't look up Endymion, the Mighty Master of Magic
@@epicfail7874 we even have a whole episode about cards with long text 🤣