Speed level design | Unreal Engine 5

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  • เผยแพร่เมื่อ 31 ธ.ค. 2024

ความคิดเห็น • 343

  • @benjames7046
    @benjames7046 3 ปีที่แล้ว +431

    he thought he could trick us. turns out he's not super fast at it, the videos just sped up.

    • @SandroKornely
      @SandroKornely  3 ปีที่แล้ว +63

      hope it is joke XD

    • @Leo-Fernandes
      @Leo-Fernandes 3 ปีที่แล้ว +5

      So is this supposed to be a joke ?

    • @phalhappy8612
      @phalhappy8612 3 ปีที่แล้ว +3

      tf?

    • @kurisutofusan
      @kurisutofusan 3 ปีที่แล้ว +25

      I predict a lot of whoosh.

    • @benjames7046
      @benjames7046 3 ปีที่แล้ว +32

      @@SandroKornely Yeh, just joking around 😉😅

  • @redwing8725
    @redwing8725 3 ปีที่แล้ว +317

    woah, we have come a long long way in computer graphics, I cannot wait for an unreal engine 5 open world game, even if I don't play it :)

    • @SandroKornely
      @SandroKornely  3 ปีที่แล้ว +97

      What artists and engines will do with openworlds - more beautiful than outside the window
      What AAA studios gonna do wit openworld games - dumb kill 9999 mobs

    • @mistahnuke
      @mistahnuke 3 ปีที่แล้ว +10

      But there are some good stuff out there like horizon zero dawn

    • @yasaipicles6295
      @yasaipicles6295 3 ปีที่แล้ว +13

      @@SandroKornely pick up 10 mushrooms and kill 10 of these innocent deer

    • @mow_cat
      @mow_cat 3 ปีที่แล้ว +6

      @@SandroKornely what about actual level design though...?
      i feel like both artists and AAA studios completely neglect making cool structures and interesting places. instead everyone just spends a huge budget on graphics instead these days

    • @SandroKornely
      @SandroKornely  3 ปีที่แล้ว +8

      @@mow_cat for me, that problem, as a lot of problems in modern level design, connected wit huge budget at AAA game - studios target to millions of players and cant risk to create very complex levels or game design. But thx good Arcane studio exist in our world XD

  • @anthonyjimenez7848
    @anthonyjimenez7848 3 ปีที่แล้ว +82

    Ok, the way you created this level and the background music going, it just put me in the mood to start designing levels again! After so many false starts, I feel like I just need to have a better plan and layout to get it done! Great job on this and hope to see more! XD

    • @Dante02d12
      @Dante02d12 3 ปีที่แล้ว +1

      UE5 is really great for level design imo. The Bridge plugin allows you to get Megascans assets seemlessly, it makes looking for assets much less troubling!

    • @MrPianoMan
      @MrPianoMan 3 ปีที่แล้ว

      Same, especially with nanite! It'll make it such a breeze not having to worry about processing limits and focusing on optimization as much.
      Now we can mainly focus on the design elements. Also huge open world stuff will be awesome to make.
      Not to mention this is only in beta!

  • @jonathansaad9256
    @jonathansaad9256 3 ปีที่แล้ว +284

    Imagine what game devs that used unreal for years can do with this

    • @ProtoPropski
      @ProtoPropski 3 ปีที่แล้ว +39

      I mean they likely wouldn't have been able to do much more, I mean game development up until this point was very limited in resources, so many talented long time devs learned more about how to optimize/build down without ruining the artistic representation as apose to how to build up.
      It would be more interesting to see how a concept design artist would approach UE5, and build a scene that would be demanding, and impressive visually.

    • @valdask362
      @valdask362 3 ปีที่แล้ว +8

      And imagine what Elon Musk with his neuralink and game devs can do, like SAO

    • @royhsieh4307
      @royhsieh4307 3 ปีที่แล้ว

      veteran game devs: yes.

    • @limbsmith
      @limbsmith 3 ปีที่แล้ว +11

      @@valdask362 stop. It’s just a chip that reads familiar neural impulses, we were presented with a few very specific cases demonstrated on animals, it will be able to, say, manipulate a prosthetic in a few years, yeah, but we’re not even sure if it’s gonna have lots of false positives due to our brains being pretty chaotic because thinking is a complex process. If a small fracture of stuff like this shitty anime is even gonna appear this century it’s definitely going to be closer to the end

    • @garyphillips5252
      @garyphillips5252 3 ปีที่แล้ว +3

      @@limbsmith humans started playing with sticks and stones, look where we are now. Everything starts somewhere and I think that “chip” is a good place to start

  • @maddix-1234
    @maddix-1234 3 ปีที่แล้ว +131

    "We are sorry, our game needs more time. We will add another map in probably a year or so.... stay tuned"
    And then there is this guy

    • @SandroKornely
      @SandroKornely  3 ปีที่แล้ว +30

      Also a new map will be available only wit 20$ dlc)

    • @MemoriesLP
      @MemoriesLP 3 ปีที่แล้ว +18

      thats not how you make proper maps for video games... I mean... this is just a map, and not a place for a game to work.

    • @SandroKornely
      @SandroKornely  3 ปีที่แล้ว +14

      @@MemoriesLP true 100%) but i think he just joked)

    • @maddix-1234
      @maddix-1234 3 ปีที่แล้ว +6

      @@MemoriesLP I know, I know ;)

    • @wargames43
      @wargames43 3 ปีที่แล้ว +3

      War Thunder in a nutshell. And they are terriblely designed maps as well....It's like they gave a intern for administration the task to make a map like WTF

  • @ember2658
    @ember2658 3 ปีที่แล้ว +28

    the closest guard rails are facing the wrong way tho
    nice to see the workflow and it was a great result!

  • @erico.6162
    @erico.6162 ปีที่แล้ว

    Made me very melancholic watching this. Perfect music choice for the setting btw.
    Was nice watching it.

  • @DevTechSpectrum
    @DevTechSpectrum ปีที่แล้ว +5

    This is not level design. This is environment art.

  • @canoafurada1105
    @canoafurada1105 3 ปีที่แล้ว +119

    Dear god, imagine how indie games will be.
    Edit: Yes, Pixel art :>

    • @Mr_Tokon
      @Mr_Tokon 3 ปีที่แล้ว +51

      Still using pixel art

    • @Pastorjoshua337
      @Pastorjoshua337 3 ปีที่แล้ว +5

      @@Mr_Tokon 😂😂😂😂😂😂

    • @MangaGamified
      @MangaGamified 3 ปีที่แล้ว +2

      They'll be full of pre-order "bonuses" and pre-order early-access 😂

    • @lium54
      @lium54 3 ปีที่แล้ว

      @@MangaGamified ...

    • @Anon1370
      @Anon1370 3 ปีที่แล้ว

      @@Mr_Tokon :D lmao noooooooo

  • @cryptic7even881
    @cryptic7even881 3 ปีที่แล้ว +2

    I think I get the gist of how making realistic landscapes work and how to be more efficient with your time and not forget the other day that you planned to add in a bunch of trees/rocks in a specific location. Good thing I learned something + it was fun to watch it
    I'm a beginner to unreal 5 (and unreal in general with basic knowledge) so I think this has helped me a lot. Thank you for this

    • @SandroKornely
      @SandroKornely  3 ปีที่แล้ว

      Good luck in learning UE to u!)

  • @dreamfractures
    @dreamfractures 3 ปีที่แล้ว +3

    I really enjoyed watching this, super inspiring. Excellent music choice btw. Thank you so much for sharing your work!

  • @linkdev3916
    @linkdev3916 2 ปีที่แล้ว +1

    I mean “level design” In The title is a little misleading seeing as how it’s really only for one perspective, like a render. But never the less it’s pretty sick

  • @NathanRech
    @NathanRech 3 ปีที่แล้ว +2

    Good job, my friend! the final result is great. I like how they keep the same workflow for Unreal Engine 5 but with a higher final product.

  • @ghostnebula6286
    @ghostnebula6286 3 ปีที่แล้ว +9

    This is the perfect game title screen. It really can set a mod with a single look.

  • @Doomer3003
    @Doomer3003 ปีที่แล้ว +2

    Looks great!
    That's more level art than level design tho in my opinion.

  • @bladelazoe
    @bladelazoe 2 ปีที่แล้ว +2

    This is amazing and is inspiring me to wanting to learn UE5 right now.

  • @manshanishad4507
    @manshanishad4507 3 ปีที่แล้ว +10

    I was thinking of creating alien worlds by modifying the quixel assets in mixer and applying different textures to interesting shapes something like alien vegetation.

  • @phunnyfill
    @phunnyfill 3 ปีที่แล้ว +1

    It’s interesting seeing different workflows

  • @thomasdigitalexploration
    @thomasdigitalexploration ปีที่แล้ว +2

    More like Speed concept art but it's still good

  • @Yes-si7in
    @Yes-si7in 3 ปีที่แล้ว +13

    As amazing as Unreal 5 is it's still amazing how people refer to location concept as Level Design.

    • @justinvladtarcau6385
      @justinvladtarcau6385 2 ปีที่แล้ว

      3D location building (Using Unreal Engine etc.) is mostly called Level design in practice, while the term of location concept is usually reserved for visual artists that create the, well, concept of the location alongside the props (Actors) required for the designer to create the world based on those building blocks. Sure, on youtube the same people do both the conceptualization and the building, but in the industry these are usually 2 separate jobs.

  • @nathaos01
    @nathaos01 3 ปีที่แล้ว +5

    This looks unreal!!

  • @zziippee
    @zziippee 3 ปีที่แล้ว +5

    Well done! Excited to start using this. Sad you couldn't see the road in the finished render video

  • @drawmaster77
    @drawmaster77 2 ปีที่แล้ว +2

    "level design" - more like a static scene design xD still looks good

  • @xzifer
    @xzifer 3 ปีที่แล้ว +21

    its not a level its more a render .

  • @Stormz.1337
    @Stormz.1337 3 ปีที่แล้ว +1

    So well done! Kudos. And great music choice too.

  • @frmtheden
    @frmtheden 2 ปีที่แล้ว +1

    PC Specs CPU: AMD Ryzen 7 2700x Eight Core
    GPU: GTX 1080Ti
    32 Gb RAM
    @3:31

  • @AndreyRomanenkov
    @AndreyRomanenkov 3 ปีที่แล้ว +9

    Отличный результат. Дело мастера боится!

  • @grejsu
    @grejsu 3 ปีที่แล้ว +13

    yeah but the road barriers are in wrong position

    • @Eld0r89
      @Eld0r89 3 ปีที่แล้ว

      Yes, that triggered me as well. Not too shabby in 10-15h.

  • @aceofhearts573
    @aceofhearts573 3 ปีที่แล้ว +7

    No Unreal Tournament.....I cry every time

    • @ShadowViewsOnly
      @ShadowViewsOnly 3 ปีที่แล้ว +1

      Yeah, same.... I miss 2004. That was just the best game.

  • @antonk1217
    @antonk1217 3 ปีที่แล้ว +1

    Omg. Again this SPEEEEEEED level design. What exactly makes it SPEEEEEED? Fast mouse clicking, fast keyboard typing or just 4x video speed?

  • @sboooom6982
    @sboooom6982 3 ปีที่แล้ว +1

    Nice bro nice...i love it
    Finally someone starting...

  • @ProtoPropski
    @ProtoPropski 3 ปีที่แล้ว +6

    I would've liked an actual time estimate of how long this took, without the timelapse

    • @rummyrummyrum76
      @rummyrummyrum76 3 ปีที่แล้ว +5

      heard of "description"?

    • @1.Y.6
      @1.Y.6 3 ปีที่แล้ว +2

      @@rummyrummyrum76 hahaha xD

    • @ProtoPropski
      @ProtoPropski 3 ปีที่แล้ว

      @@rummyrummyrum76 funny, although when I made this that wasn't there.

    • @rummyrummyrum76
      @rummyrummyrum76 3 ปีที่แล้ว +1

      @@ProtoPropski so you watched this video in 2007? Or when TH-cam was in beta?

  • @corruptedsmurf260
    @corruptedsmurf260 3 ปีที่แล้ว +2

    Ah, so this is what crunch looks like in real time.

  • @ORTyOW
    @ORTyOW 3 ปีที่แล้ว +1

    16:45 respect for Rust and Euro Truck Simulator 2)))

  • @coleslaw4736
    @coleslaw4736 3 ปีที่แล้ว +5

    Me watching this in 2x: now *this* is speed

  • @diligencehumility6971
    @diligencehumility6971 3 ปีที่แล้ว +11

    Unreal Engine 5 showcase makes me wanna switch from Unity, that I have been using for about 10 years, and have so much experience with. But Unreal just looks so superior

    • @joegrizzly999
      @joegrizzly999 3 ปีที่แล้ว

      already did.

    • @SandroKornely
      @SandroKornely  3 ปีที่แล้ว +3

      welcome to the board!

    • @jackbauer9901
      @jackbauer9901 3 ปีที่แล้ว +10

      It almost looks….
      Unreal

    • @bruhfrl3315
      @bruhfrl3315 2 ปีที่แล้ว

      You will not regret it! Plus youll adopt it much faster that complete begginers.

  • @RM_VFX
    @RM_VFX 3 ปีที่แล้ว +7

    Have you noticed yet that they've turned off the displacement on your ground materials? They expect you to build your terrain out of thousands of scanned patches.

    • @danielelebash3781
      @danielelebash3781 3 ปีที่แล้ว

      Yep, I hope they are going to give us some new landscape tools in the furture or replace the feature or something as far as landscape creation.

  • @xXMICXx2
    @xXMICXx2 3 ปีที่แล้ว +2

    Very nice, but the posts of the guardrails should be on the outer side of the road ;)

  • @bryan-bryan-bryan
    @bryan-bryan-bryan 2 ปีที่แล้ว +3

    Hey Sandro, thanks a million for putting together such a cool video, really inspired me to create! I'm a beginner, so I'm having trouble at the moment generating that rolling ground fog you have. Would you be able to point me in the direction of achieving that effect? I've tried dozens of tutorials, but all of them are about volumetric sky clouds and the few workarounds I found don't seem to work with UE5! Thank you so much man, and congratulations on your skills this is amazing 👏🏻

  • @theforerunner1
    @theforerunner1 3 ปีที่แล้ว +3

    Just a headsup, Landscape geom is not represented in Lumen so it won't contribute to your Global Illumination, it's better to use export it as a mesh when you're done sculpting. Amazing video!! Subscribing :)

    • @SandroKornely
      @SandroKornely  3 ปีที่แล้ว +1

      Yo) just checked - landscapes affect on GI and perfectly working

    • @theforerunner1
      @theforerunner1 3 ปีที่แล้ว +1

      @@SandroKornely hmmm odd. The documentation says it's not supported docs.unrealengine.com/5.0/en-US/RenderingFeatures/Lumen/TechOverview/ "Landscape geometry is not currently represented in the Lumen Scene and therefore does not bounce lighting. This will be supported in a future release of the engine." But glad it works!

    • @SandroKornely
      @SandroKornely  3 ปีที่แล้ว

      @@theforerunner1Checked one more time) It was SSGI,) thx for info

  • @conchabelo
    @conchabelo 3 ปีที่แล้ว +8

    Please please, do this on normal speed and narrate to make it a tutorial. I'd pay for it!

  • @ChillieGaming
    @ChillieGaming ปีที่แล้ว +1

    What i hate about most ue5 videos is that almost everyone uses textures/models/trees from megascan libraries instead of creating their own.

    • @SandroKornely
      @SandroKornely  ปีที่แล้ว

      so watch the work not the level of artists, but environment artists )

  • @iamtropik
    @iamtropik 3 ปีที่แล้ว +2

    That's amazing.

  • @ArthurAsPedras
    @ArthurAsPedras 3 ปีที่แล้ว +4

    This was very inspiring!

  • @Blackeagle312
    @Blackeagle312 3 ปีที่แล้ว

    Well that was freaking awesome!

  • @ue4starxx556
    @ue4starxx556 2 ปีที่แล้ว

    Nice work! Level design sure is time costly. I remember designing a level and I had to put a pile of rocks somewhere. Drag, drop, rotate, scale over and over. It was a nightmare. Luckily many useful plugin like the Naatur Plugin can help save time and sanity. Level designers should check it out. It's a life saver.

  • @Ademola1-r5
    @Ademola1-r5 2 ปีที่แล้ว

    Bro this is sooooo awesome 🤩🤩🤩

  • @keisaboru1155
    @keisaboru1155 3 ปีที่แล้ว +1

    UE 5 is like 3 buttons Big Pp fake at the same time it's super cool .

  • @Broth3rz
    @Broth3rz ปีที่แล้ว +1

    I'm working on a project (non-game), would you be interested in making some nature scenes with as much details as possible with UE5?

  • @plaistocene
    @plaistocene 2 ปีที่แล้ว +1

    A year later but respected the work 🙌

  • @ppappp31
    @ppappp31 3 ปีที่แล้ว +1

    4-8 GB RAMs: My Job Is Done, Now I Can Retire

  • @Leo-Fernandes
    @Leo-Fernandes 3 ปีที่แล้ว

    Damn man , you motivated me i shall learn too if only 1 man can do that much

  • @leonaise7546
    @leonaise7546 3 ปีที่แล้ว +3

    This looks awesome! I love the cloudy look, the design itself just looks awesome. What you gonna do with the level or is it just there?

  • @FaddyVFX
    @FaddyVFX 3 ปีที่แล้ว

    Looks amazing, alot to learn in this software, i think your video is a good resource for us to learn from, keep up the good work

  • @dealloc
    @dealloc 3 ปีที่แล้ว +2

    It all starts with a cube...

  • @whiteghost8244
    @whiteghost8244 3 ปีที่แล้ว +1

    Your ground material is awesome. Please make a tutorial about ground material. It's really important as its took a big portion.

    • @SandroKornely
      @SandroKornely  3 ปีที่แล้ว +1

      this is not my own material, i just made a small tweaks)
      www.unrealengine.com/marketplace/en-US/product/redwood-forest-collection

  • @byteseq
    @byteseq 3 ปีที่แล้ว

    In what universe is it interresting to see a human doing countless hours of work and then sped it up into a 17 min video?

  • @АлексейБлагушин-ч2ш
    @АлексейБлагушин-ч2ш 3 ปีที่แล้ว +6

    я в телевизоре)) ( Ramzie )

  • @jagab1672
    @jagab1672 2 ปีที่แล้ว

    When I read “speed level” I dont know why it made me think your were making a sonic map

  • @DanFrederiksen
    @DanFrederiksen 3 ปีที่แล้ว +1

    Feel good game of the year :)

  • @diggleda2952
    @diggleda2952 3 ปีที่แล้ว

    Beautiful music

  • @Trainwhrek
    @Trainwhrek 3 ปีที่แล้ว

    I wonder how many compositions are effected by the sky box

  • @xitsjinxbtwx
    @xitsjinxbtwx 3 ปีที่แล้ว

    I’m going to school soon to do exactly this later in my life. Would you suggest Game Design or Game art? I quite literally just want to build worlds and whatnot, which Bachelors would focus more on helping me get good at that?

  • @edwardsantiago1412
    @edwardsantiago1412 2 ปีที่แล้ว

    I want to buy a lap top. What’s a best lap top to do all this. Also, can your character run in the world you
    Made?

  • @animegodz6981
    @animegodz6981 3 ปีที่แล้ว

    Bro this is unreal. I dont care I just had to. Couldn't pass up such an opportunity

  • @DerlinOfficial
    @DerlinOfficial 3 ปีที่แล้ว

    OMG!!! THIS IS SO BEATIFUL WORK, BECAUSE IT'S LOOKING SO COOOL! PLS MAKE VIDEO FROM THIS FOR WALLPAPER ENGINE

  • @Un-known-117
    @Un-known-117 2 ปีที่แล้ว +4

    10-15 hours for this by one person.
    Wow this could mean game devs can actually make better games and not waste alot of time on graphics

  • @vanquest5341
    @vanquest5341 2 ปีที่แล้ว

    How do you add things in the distance without moving the camera closer? Seems amazing to me

  • @KutsenkoCG
    @KutsenkoCG 3 ปีที่แล้ว

    Good learning material, thanks :)

  • @RainOfAshes
    @RainOfAshes 3 ปีที่แล้ว

    You can tell it's a speed level design because the footage is sped up 10x.

  • @DjMakurimaru
    @DjMakurimaru 2 ปีที่แล้ว

    Let's say you used Google maps to build a town. Then if you deep search for close ups of rocks and grass in 8k or high def could you load these as texture mapping to make higher quality visuals up close?

    • @DjMakurimaru
      @DjMakurimaru 2 ปีที่แล้ว

      How fast can you do this. Video on this exact subject please? I imagine billions being made soon

  • @ccart2343
    @ccart2343 3 ปีที่แล้ว +12

    well done, how long did it take you to create in RealTime?

    • @PeppoMusic
      @PeppoMusic 3 ปีที่แล้ว +7

      Looks like it's sped up 4-6 times or so. So somewhere in the ballpark of 1 to 2 hours, which is not bad for a nice cinematic scene (which this is, it's hardly a 'level').

    • @SandroKornely
      @SandroKornely  3 ปีที่แล้ว +4

      About 10-15 hours = 2 sleepless nights with UE5)
      A lot of preparatory work behind the scenes XD

    • @SandroKornely
      @SandroKornely  3 ปีที่แล้ว +2

      @@PeppoMusic x10 or i x15 in some parts

    • @PeppoMusic
      @PeppoMusic 3 ปีที่แล้ว

      @@SandroKornely Oof okay.

  • @liquidmasl
    @liquidmasl 3 ปีที่แล้ว +2

    those guardrails are a danger to all drivers :p
    other than that. thats amazing.
    How long did it take you in total?

    • @SandroKornely
      @SandroKornely  3 ปีที่แล้ว +1

      now i see)) lol) about 10-15h

  • @sanjimanga8923
    @sanjimanga8923 ปีที่แล้ว

    Just curious how did you get the puddle effect? I slowed it down to look but I’m still confused

  • @zakeeabdullah6990
    @zakeeabdullah6990 3 ปีที่แล้ว

    How were you able to get the trees I tried using city park content folder but the trees were not texturing when i place them in my scene i used ue5

  • @Aelexu93
    @Aelexu93 ปีที่แล้ว

    I kind of want a linear game with this level of detail. All open world games seems to have shortcomings, a good story, linear game with gamechanging graphics is missed

  • @charlieking7600
    @charlieking7600 ปีที่แล้ว +2

    This is not level design. This is throwing a bunch of stock assets on terrain.
    I don't see any gameplay scripts.

  • @madedeva1841
    @madedeva1841 3 ปีที่แล้ว

    Yayy, finnaly we can make a real life in our computer :D

  • @christiandk09
    @christiandk09 3 ปีที่แล้ว

    This looks *unreal*

  • @mjzcreations8571
    @mjzcreations8571 ปีที่แล้ว

    Really cool, but at the end could have shown the whole scene, i wanted to see more now i'll just let my mind construct eb=verything together 😄

  • @sacredsandswarriors
    @sacredsandswarriors 3 ปีที่แล้ว

    Very nice process!

  • @bankrollkaine
    @bankrollkaine 11 หลายเดือนก่อน

    Just recently downloaded URE5 and still tryna figure things out

  • @Starleech
    @Starleech 3 ปีที่แล้ว

    Выглядит класс, но заметил ошибку. Отбойники вдоль дороги должны располагаться внутрь дороги, а у тебя один внутрь, а другой наружу.

  • @hjvdb6829
    @hjvdb6829 3 ปีที่แล้ว

    When they create an AI that can randomly create and manage games is when we get the games we dream of.

  • @unknownrh155
    @unknownrh155 3 ปีที่แล้ว +1

    What sky asset are you using? I would love to know about it.

  • @SalmanKhan-gf3ix
    @SalmanKhan-gf3ix 3 ปีที่แล้ว

    its nice bro... when i open any file in unreal engine 5 is doing crash. please help.?

  • @SpirusFilms
    @SpirusFilms 2 ปีที่แล้ว

    sun cloud material is genius

  • @templeoflilvani
    @templeoflilvani 3 ปีที่แล้ว

    Witcher’s new game engine ?!? 🤤

  • @simplysid
    @simplysid 3 ปีที่แล้ว +2

    Really amazing job buddy, Im really curious how did you do the ground fog (fog sheets or volumetric?)

    • @SandroKornely
      @SandroKornely  3 ปีที่แล้ว

      It is pretty simple particle with volumetric material ;)

  • @nykur5201
    @nykur5201 3 ปีที่แล้ว

    What's the name of first music in video ?

  • @CompositingAcademy
    @CompositingAcademy 2 ปีที่แล้ว

    Hey Sandro,
    Did you use lumen for this? I'm having trouble with really large scale scenes + Lumen + foliage. The shadows from the trees don't seem to be the best, wasn't sure if people have figured this out yet

    • @dreambadger
      @dreambadger 2 ปีที่แล้ว +1

      Lumen should work better with foliage now.

  • @gabek5760
    @gabek5760 3 ปีที่แล้ว

    Do you have / are planning to make a tutorial on how to do this kind of thing by any chance?

  • @mohamedayman5240
    @mohamedayman5240 3 ปีที่แล้ว

    great job, can you tell me pls how you made this sky sphere like this

    • @SandroKornely
      @SandroKornely  3 ปีที่แล้ว

      hdrihaven.com/ simple material, simple mesh)

  • @rendericeib4513
    @rendericeib4513 3 ปีที่แล้ว

    ue5 fever is ON.

  • @johankrausyt2125
    @johankrausyt2125 3 ปีที่แล้ว

    Does anyone know the name of the first song?

  • @EnricoGolfettoMasella
    @EnricoGolfettoMasella 3 ปีที่แล้ว +2

    at some point of the video I turned off the screen and chill with the music 🎶

    • @SandroKornely
      @SandroKornely  3 ปีที่แล้ว +1

      yep! Scott Buckley doing awsome staff

  • @johnnyc.5979
    @johnnyc.5979 3 ปีที่แล้ว

    Watching this benefits me how?

  • @baan3d
    @baan3d 3 ปีที่แล้ว +1

    so nice! What graphic card of your PC?

    • @eneshalc6739
      @eneshalc6739 3 ปีที่แล้ว +1

      RTX 9999

    • @frmtheden
      @frmtheden 2 ปีที่แล้ว +2

      @3:31 it shows he is using a GTX 1080 Ti

    • @baan3d
      @baan3d 2 ปีที่แล้ว

      @@frmtheden Thank so much

    • @baan3d
      @baan3d 2 ปีที่แล้ว

      @@eneshalc6739 Haha

  • @Dream4Design
    @Dream4Design 3 ปีที่แล้ว

    if I can do this in Lumion in slow speed in 3 or 5 min? the same. to get nice movie or render, not game platform.

    • @SandroKornely
      @SandroKornely  3 ปีที่แล้ว +1

      yes why not) From my view all last few updates from epicgames made for people who doing cinematics not games)

  • @strobesz
    @strobesz 3 ปีที่แล้ว

    Omegalul dreamworld devs need to take notes.