Great stuff! It was super easy to understand the general process and I liked the graphics along with it, however I personally liked the technical side and code from previous videos, mainly because I am dipping into music in unity myself so I understand I am probably not a casual viewer or general audience. Thank you tho and Id love to see more from behind the scenes!
Easily one of my favorite channels. Been interested in making an audio adventure game in Unity, and your work is really inspiring. Channel about to blow up for sure.
This is a great video! Loving the animations and the energy! It sort of feels like you might still need a background in music theory or some intuition to make it all come together in a nice-sounding way as it seems like you "just know" which chords and progression to use? Do you have any recommendations for resources? Thanks for blessing us with the amazing video!
Honestly I don't have a background in music at all lol. You can do a lot with just simple chords! I made music for a bit in FL Studio and just played around with that. Music production TH-cam is full of useful people and tutorials
Just discovered your channel and I am surprised to see how undiscovered you currently are. Keep it up! You're going to blow up, I can feel it! Your visual aids were very helpful for me in understanding what you were discussing about the components of synthesized waveforms. You made it as simple as possible, but not to the point of losing the fidelity of what you're trying to convey and that is a testament to your understanding of the subject. I subscribed and I look forward to your future content. Best of luck to your endeavors!
Wow what a raving review! Thanks for the encouragement! 😁 I just finished a huge milestone in my studies so I definitely plan to make more content on my work soon!
Great video, well done, eagerly awaiting more. I have a project in mind that uses game objects to control synth parameters, but I am missing a bunch of skills to do so. Would love to see a continuation of this series.
Very informational and presentation is amazing. Your videos really helped me get started with my procedural music and sound generation. Thank you so much for this guide!
Love the idea of mixing realtime synthesis in Unity or whatever game engine. Lately, I've been messing with RNBO in Unity. It's a little clumsy to get setup but it's promising for me since I don't really understand how to write and work with proper DSP in Unity the way you do! Hopefully I learn sooner or later!
Im wondering could one automate random music generation with these tools? Make some chord progressions for each "instrument", choose them at random, transistion between them etc. So much potential!
Sorry it came off like that. It was meant as a follow up to my previous video where I dive into the code behind creating waveforms and then explain here how waveforms create music.
Hey, great videos :) Can you show how you implemented this theory into the Unity code to create some techno music, I'm making a game with adaptive music, this would be really helpful
Hey thanks! I made a video previously about how to make it using the burst compiler. That was purely technical and just went into how to generate waves. I've moved on to other ways other than the burst compiler, but I will probably make a video about it sometime soon!
Well I have a previous video going over a starter framework for generating sounds. I have a more advanced one I'm working on now so either do some exploring or wait for me to release my new one! 😁
Great stuff! It was super easy to understand the general process and I liked the graphics along with it, however I personally liked the technical side and code from previous videos, mainly because I am dipping into music in unity myself so I understand I am probably not a casual viewer or general audience. Thank you tho and Id love to see more from behind the scenes!
Thanks for the feedback! I plan on returning to more technical content next!
Please come back with more tutorials. I’m ready to sit for an hour and go step by step
Easily one of my favorite channels. Been interested in making an audio adventure game in Unity, and your work is really inspiring. Channel about to blow up for sure.
Well aren't you a certified sweetheart 😍 I really appreciate the support and kind words! It made my day 😁
Holy what a great quality content out of nowhere!
I was using the video that helped with the audio me and I liked how the explanation was, it was 4 hours ago :0 Anyway, very good video!
Lovely two videos! I'd love to see you do something not accomplishable in a DAW next - like tying in proc music into a game somehow.
Great vid, was majorly theory, hopefully you could make a practical vid/series where we(audience) code with you, with all the depth into optimization
This is a great video! Loving the animations and the energy! It sort of feels like you might still need a background in music theory or some intuition to make it all come together in a nice-sounding way as it seems like you "just know" which chords and progression to use? Do you have any recommendations for resources? Thanks for blessing us with the amazing video!
Honestly I don't have a background in music at all lol. You can do a lot with just simple chords! I made music for a bit in FL Studio and just played around with that. Music production TH-cam is full of useful people and tutorials
Just discovered your channel and I am surprised to see how undiscovered you currently are. Keep it up! You're going to blow up, I can feel it! Your visual aids were very helpful for me in understanding what you were discussing about the components of synthesized waveforms. You made it as simple as possible, but not to the point of losing the fidelity of what you're trying to convey and that is a testament to your understanding of the subject. I subscribed and I look forward to your future content. Best of luck to your endeavors!
Wow what a raving review! Thanks for the encouragement! 😁 I just finished a huge milestone in my studies so I definitely plan to make more content on my work soon!
This was so fucking cool!
Hope you make more videos in the future.
Thank you! I'm working on some big stuff right now! 😁
Great video! I wish you the best of luck with the TH-cam algorithm...
Your videos are really well done and this topic is super interesting for me. I hope you do more videos on the subject!
Great video, well done, eagerly awaiting more. I have a project in mind that uses game objects to control synth parameters, but I am missing a bunch of skills to do so. Would love to see a continuation of this series.
I will certainly continue this series! Thanks for the feedback and kind words 😁
Very informational and presentation is amazing. Your videos really helped me get started with my procedural music and sound generation. Thank you so much for this guide!
Thats great to hear! I hope you have an awesome time building 😎
Love the idea of mixing realtime synthesis in Unity or whatever game engine. Lately, I've been messing with RNBO in Unity. It's a little clumsy to get setup but it's promising for me since I don't really understand how to write and work with proper DSP in Unity the way you do! Hopefully I learn sooner or later!
RNBO is still cool though! I hope to release a library for performant audio synthesis sometime, so stay tuned for that!
Very nice ! Amazing quality channel, thank you and well done !!
3:47 I swear that is like the wind
Im wondering could one automate random music generation with these tools? Make some chord progressions for each "instrument", choose them at random, transistion between them etc. So much potential!
That's a good idea! You should definitely try it 😎
I would like to create my procedural music based on your code, I know music theory and a little of coding, but this level is insane
good video but i was expecting something like in the game proteus
Absolutely great video, love to see it!
Thanks! I appreciate it!
Cool video - Not much of a "How To" more of an "I can"
Sorry it came off like that. It was meant as a follow up to my previous video where I dive into the code behind creating waveforms and then explain here how waveforms create music.
Hey, great videos :)
Can you show how you implemented this theory into the Unity code to create some techno music, I'm making a game with adaptive music, this would be really helpful
Hey thanks!
I made a video previously about how to make it using the burst compiler. That was purely technical and just went into how to generate waves. I've moved on to other ways other than the burst compiler, but I will probably make a video about it sometime soon!
It is interesting topic. Thanks for your videos!
Thanks for the kind words!
Are you going to make a DAW or a synthesizer in Unity with this?
That would be really cool, but currently I don't have plans to do so. I've been more interested in more dynamic music based games.
Hey so.... how could I duplicate that beat at 5:38 in the video, like code wise.... no reason >.>
Well I have a previous video going over a starter framework for generating sounds. I have a more advanced one I'm working on now so either do some exploring or wait for me to release my new one! 😁
Hell yes, been waiting for a continuation!
Thanks for coming back! 😃