Records: First game to make it into a level: SMB1 First game to beat a level: SMB3 First game to get past a world (With or without a warp): SMB1 First game to get to the last world (3 is disqualified): SMB1 First game to be beaten: SMB1 Other notes: SMB2J had a crippling disadvantage due to the startup screen
2:28 Look at how he corner camps in SMB3, pulls off a glitch in SMB1, finds a secret door without getting hit once in SMB2 and does a Lakitu level in the Lost Levels at the same time with one input. Bravo.
Okay everything about this is impressive, but the part that I'm just insanely blown away by is the fact that the bottom-left version of Super Mario Bros 2 was included in this. That was by far the hardest Mario game I've ever played, and I don't think I ever beat it. It's honestly one of the few games I've never beaten, and the ONLY Mario game I've never beaten. Just playing that game on its own drives me insane.
@Mrmtjones It's real in the way that all games are using the same exact input. But it states in the movie description that this is a Tool Assisted Speedrun. That means it was recorded with an emulator in slow motion, save states and rerecording.
It's hard to tell, because of the shortcuts, but it seems Mario 2J and Mario 2 US have the same length, but then again, Mario 3 is probably the longest, the shortcuts just make it seem shorter.
Cacophony - Noun: A harsh, discordant mixture of sounds: "a cacophony of deafening alarm bells"; "a cacophony of architectural styles". This was a cacophony of AWESOME!
It is fully synced and only one input for each game. It may not look like it always, but I can assure you it is. If there any specific parts that you are confused with, please point out and I can explain why the same thing doesn't happen in all 4 screens.
@yoshipro101 It's recorded with the use of four FCEUX emulators that are all played at the same time. During the process you use slow motion (Frame advance), save states and rerecording in order to achieve your goal. Each run is using the same exact input to complete the game.
@kof98se It's also how you can see people enter doors or pipes without the other screen being "affected" because the other screen is already preoccupied in an action that doesn't matter if you repeat it or input something later. Like after I jump it doesn't matter if I press down or jump again, but doing that action again will let the other screen jump or do whatever at the right time.
@kof98se Several factors can affect this. When Mario is in the air, obviously he can't jump (even if it looks like he is on the ground he could still be falling from the previous jump), parts of some games prevent you from jumping (completing a level, for example, enters a walking animation for a moment that you can't control), and other possible reasons. I looked at several instances where this was an issue and all of them were easily explainable.
@rockinfaceplant0000 This was recorded with four emulators at the same time, with the same input being used for all four games. Tools such as save states, rerecording and frame advance were used in the making.
@Griffin519x Each quadrant of the screen is the video output from an emulator. There are four games running at the same time, and they are controlled with the same input file (i.e. when the movie author presses left, it registers on all four games). Other than that, it's a standard TAS.
@TheMusketITuckedIt He played four games at the same time using one input (one "controller"). TAS means Tool Assisted Speedrun, which means they may have slowed the game right down, or used save states. It is still a great feat.
@Hailth America's Super Mario Bros. 2 was originally in Japan called Doki Doki Panic, as I'm sure you well know; later, the Mario-edited version was released there as Super Mario USA. To everyone calling fake: A regular speedrun is designed to push humans to their limits. A tool-assisted speedrun is designed to push the game itself to its limits. Or in this case, four games.
@kof98se Everything is in one imput only. The author can decide to desynch all marios on purpose so that on a certain frame he can control one mario's jumps and on the next frame he can decide to make the other one jump. All videos are synched.
@crazyawsomedude And the reason why it looks like it's sped up is because the in game timers are running faster than regular seconds. Just turn on the game yourself and check.
@thespeedobandito One thing to know is that the frames on mario were not all the same in each game. A quick left on the d-pad in one game (while going a certain speed) can slow mario down, while in another one it can make him turn to the left (also, depending on his speed).
@Syrionn Probably not, see when he's holding the shell trying to get behind the black part around 1:07, he has to stop the rest of his games for that one screen until he finishes what he was doing, then continue to jump/move
Wow. This is an absolute masterpiece! And seeing how SMB3 only lost fractions of seconds here and there (mainly due to needing to press left during SMB2-US bosses), while still finishing right near the end of the entire run, I can tell this run is very optimized and was planned out extremely well. The biggest time loss I saw was SMB3 entering the door at 7:47, but it was still quite clever.
For all who dont understand: He is playing 4 games at the same time with the SAME CONTROLLER. So when he jumps, hes jumping on all screens, when hes walking, everybody is walking. Thumbs up, so people stop asking!
@xenderFTW It is a Tool Assisted Run, which it said both in the title, in the movie and in the movie description. If it was said to be a real time run done on console, but it was a TAS, it would have been fake. But when it states that it is a TAS, there's nothing fake with this in any way. All the time when he's going through plants it is because of bad hitboxes in the game.
@kof98se Quite simple. Say he jumps on one screen, in a spot where another screen cannot jump. If he needs to jump on the next screen, he can input jump again to do so. If I'm already in the air, there's no difference between whether I press jump again or not right? So I can be in the air on one screen while running on the ground on the next screen, and then press jump again to rise and have it not affect the first screen in question.
@sciences8 He is not jumping at the same time, like many people actually say. Like at 02:48, compare left top/bottom or at 03:39 top right/left...there are just so many different sequences where he doesn't make simultanious jumps
@Iunnnoo Tool-assisted means it was played by a human player using emulation software. Essentially someone takes far, far longer than the eleven minutes in length that this video is to play through all four games at the same time in slow motion (sometimes frame-by-frame), making corrections using save/load state functionality. Someone correct me if I'm wrong here. ;)
You open up four FCEUX emulators and sync them together so if you make an input it will effect them all. So if you press A in SMB, that will also be the result in SMB3 and so on. That way the four games are completed using the same input presses.
@bfullstar They use save states every frame. I'm working on TASes daily, so I know exactly what they are and how they are made. TASing is its own category or speed running, the same way that cycling is a different sport compared to running. With a TAS you are supposed to use the tools that the emulator has to offer, with a cycle race you use a bike as the "tool" to make your way forward. I'm not trying to start drama. I'm trying to explain something to someone who doesn't understand.
@crazyawsomedude No game is sped up. They are all running at 60Hz/second. And yes, he can die. Sometimes it looks like he's supposed to die when hitting enemies. But because of bad hitboxes in the game, you aren't dying.
@hellder7 That is a glitch. There are no hidden walls in these games. So everytime he's going through a wall, at 09:55 in SMB3 for example, it is due to a glitch. If you visit the website TASvideos, click on "Game Resources" and any of the SMB titles, you can read how the glitches work.
@kof98se He's not playing them back at the same time they were synced. He did them all individually with the same input throughout the 4 games. It's kind of like copy and pasting. Still pretty amazing for a tool assisted run.
@thewaluigi42 The last of the fire balls (Or first...) in the line has a very bad hitbox detection. That's why you can walk through most of it without dying.
@JaCkMiChEaLs0n When you make a TAS (Tool Assisted Speedrun) you play the game frame by frame using an emulator with save states and rerecording. That way, he can make the jumps as precise as he wants to. You can even go to the website TASvideos and download the input file for the video. There you can also find the author's comments on how this was done and how the games work.
@0igres There's no point to record yourself TASing a game. But you can go to TASvideos' website and download the input that was used when making these runs. That's the only thing you need and it is impossible to cheat that way.
@zeldahater1 Why is it that on a jump input (the same across the 4 games I assume being an A button input) some running or standing Marios jump when others do not? I would expect that they'd all jump simultaneously but there are a few occasions in the few minutes of video I watched where some do not at all, despite appearing as though they would be able to. Being very familiar with the games in question my guess would be that is would be down to differences in A button input time.
@TheAbominableDr What are you talking about? He uses one toot whistle to get to the world select screen, then a second toot whistle while on that screen which takes him to world 8. Two whistles, not one.
You set up four emulators and connect them so that they sync together with the inputs you make. Additional information is to be found on the website TASvideos.
@LastDaySyndrom It sure is, yeah. There are similar runs like this at TASvideos. For example: Final Fantasy IV and V with the same input, Mega Man 3-6, Mega Man X1-X3 100% etc. It's very nice to see!
yeah, at 1:09 : Top left is moving left and right (quite a bit to the left), bottom left is ducking, two on right aren't moving at all. Basically, this is a Vegas job.
The ducking and the two on the right are easy to explain: it's impossible to duck in mario 1 and 2 and therefore, pushing down doesn't do anything in the games. I'm not sure how to explain the moving left and right other than that mario bros 3 is perhaps more sensitive to very quick direction turns. I don't know enough about the game mechanics to comment further.
@bfullstar The first word in the title is "TAS" and it says in the description that it is a "Tool-assisted-movie". If people don't know what it is, they can simply look it up. If people who don't care to find out what it means, they are just dumb. So as said, it is what it says it is.
@kevinmfafard I thought you had to use three whistles (those two plus the one you find in world 2) to get to the 8th world. Maybe I've just playing it wrong this entire time?
@shawnyyb0yy One block gaps are meant to be able to run over bro. As for the jumping, the TAS allows him to have like, inhuman timing, so he jump when there's only 1 pixel contact.
@bladex2056 technically its not impossible to do anything a TAS does, all the glitches used to get a faster time could be done in real time. TAS just helps you perform them over and over because honestly if you tried to glitch through a block in real time it would take you for ever. but it could be done. I appreciate the discussion! Rare to find on the interwebs.
@bfullstar Indeed, it's not legit gameplay, but it isn't fake. As those two are different things =). I enjoy both speedrun categories for different reasons, I also make them both. Some people may not like one or another, which is understandable. I just want people to respect it for what it is. That will satisfy me :). Peace out!
I think we have our new definition of "hardcore retro gamer."
BobTheTacocat h
BobTheTacocat
This is not hardcore its...
ALMOST IMPOSSIBLE
My ears can't handle the sheer epicness that is this multi soundtrack
its funny how the SMB2 music overshadows everything else XD
Hello 9 years into the future
Hello 10 years into the future
Hello 11 years into the future
Hello 12 years into the future
ONE INPUT is ridiculous enough, but SPEEDRUN?!
I cant believe my eyes.
I guess with pause you can do it on real machine, but timing would be near sum of 4 game
10:19-10:21
The greatest thing I have ever seen, taking on two Bowsers and Wart at the same time.
Records:
First game to make it into a level: SMB1
First game to beat a level: SMB3
First game to get past a world (With or without a warp): SMB1
First game to get to the last world (3 is disqualified): SMB1
First game to be beaten: SMB1
Other notes: SMB2J had a crippling disadvantage due to the startup screen
Remember this comment? I do.
"Thank you Mario!
But our princess is in another castle!"
Oh god.
"Don't worry , i'll take it."
2:28 Look at how he corner camps in SMB3, pulls off a glitch in SMB1, finds a secret door without getting hit once in SMB2 and does a Lakitu level in the Lost Levels at the same time with one input. Bravo.
Places
1° Super Mario Bros 1 (6:23)
2° Super Mario Bros 3 (10:47)
3° Super Mario Bros The lost levels (10:51)
4° Super Mario Bros 2 (11:20)
Remember the infancy days of TAS when Mario 3 alone took a whopping 11 minutes to complete? See how it has evolved.
This is an immense accomplishment. Incredible. Playing four games at the same time, with one controller.
ok so... what happened here precisely?
Basically, they used the same controller inputs for all four runs. Pretty cool.
poor guy had to wait 10 years for his answer
now we know what happens when a tas bot maker gets too bored for their own good.
Okay everything about this is impressive, but the part that I'm just insanely blown away by is the fact that the bottom-left version of Super Mario Bros 2 was included in this. That was by far the hardest Mario game I've ever played, and I don't think I ever beat it. It's honestly one of the few games I've never beaten, and the ONLY Mario game I've never beaten.
Just playing that game on its own drives me insane.
Mario is so badass, he can complete four adventures... at the exact same time.
@Mrmtjones It's real in the way that all games are using the same exact input. But it states in the movie description that this is a Tool Assisted Speedrun. That means it was recorded with an emulator in slow motion, save states and rerecording.
It's hard to tell, because of the shortcuts, but it seems Mario 2J and Mario 2 US have the same length, but then again, Mario 3 is probably the longest, the shortcuts just make it seem shorter.
Cacophony - Noun: A harsh, discordant mixture of sounds: "a cacophony of deafening alarm bells"; "a cacophony of architectural styles".
This was a cacophony of AWESOME!
And this is a SPEEDRUN? Good God!
This is a Tool Assisted Speedrun
It is fully synced and only one input for each game. It may not look like it always, but I can assure you it is.
If there any specific parts that you are confused with, please point out and I can explain why the same thing doesn't happen in all 4 screens.
That's insane. XD Especially that 3 of the 4 ended at the exact same time. XD
@yoshipro101 It's recorded with the use of four FCEUX emulators that are all played at the same time. During the process you use slow motion (Frame advance), save states and rerecording in order to achieve your goal. Each run is using the same exact input to complete the game.
A new meaning for the phrase "Do the Mario".
@kof98se It's also how you can see people enter doors or pipes without the other screen being "affected" because the other screen is already preoccupied in an action that doesn't matter if you repeat it or input something later. Like after I jump it doesn't matter if I press down or jump again, but doing that action again will let the other screen jump or do whatever at the right time.
@kof98se Several factors can affect this. When Mario is in the air, obviously he can't jump (even if it looks like he is on the ground he could still be falling from the previous jump), parts of some games prevent you from jumping (completing a level, for example, enters a walking animation for a moment that you can't control), and other possible reasons. I looked at several instances where this was an issue and all of them were easily explainable.
This is just madness. You are awesome.
Regular TAS are impressive but this is just four times the awesomeness.
This became 1000x more amazing once I realized that it was all one input...
@rockinfaceplant0000 This was recorded with four emulators at the same time, with the same input being used for all four games. Tools such as save states, rerecording and frame advance were used in the making.
One time my mom said all the mario games are the same.
This is the most amazing thing I've seen on TH-cam.
@Griffin519x Each quadrant of the screen is the video output from an emulator. There are four games running at the same time, and they are controlled with the same input file (i.e. when the movie author presses left, it registers on all four games). Other than that, it's a standard TAS.
@TheMusketITuckedIt He played four games at the same time using one input (one "controller"). TAS means Tool Assisted Speedrun, which means they may have slowed the game right down, or used save states. It is still a great feat.
I can only imagine how much planning and painstaking work this must have took
@Hailth America's Super Mario Bros. 2 was originally in Japan called Doki Doki Panic, as I'm sure you well know; later, the Mario-edited version was released there as Super Mario USA.
To everyone calling fake: A regular speedrun is designed to push humans to their limits. A tool-assisted speedrun is designed to push the game itself to its limits. Or in this case, four games.
i don't know how better to express this, but watching this makes me feel right.
It's amazing that you managed to complete 3 of the 4 games virtually simultaneously.
@kof98se Everything is in one imput only. The author can decide to desynch all marios on purpose so that on a certain frame he can control one mario's jumps and on the next frame he can decide to make the other one jump. All videos are synched.
@crazyawsomedude And the reason why it looks like it's sped up is because the in game timers are running faster than regular seconds. Just turn on the game yourself and check.
@AngelOfAnEnd It says in the descriptions that it was a TAS, and those are using slow motion and save states while recording.
@thespeedobandito
One thing to know is that the frames on mario were not all the same in each game. A quick left on the d-pad in one game (while going a certain speed) can slow mario down, while in another one it can make him turn to the left (also, depending on his speed).
@Syrionn Probably not, see when he's holding the shell trying to get behind the black part around 1:07, he has to stop the rest of his games for that one screen until he finishes what he was doing, then continue to jump/move
Wow. This is an absolute masterpiece! And seeing how SMB3 only lost fractions of seconds here and there (mainly due to needing to press left during SMB2-US bosses), while still finishing right near the end of the entire run, I can tell this run is very optimized and was planned out extremely well.
The biggest time loss I saw was SMB3 entering the door at 7:47, but it was still quite clever.
@axelrod777 With the same controller, too. One set of controls is wired up to four games.
I can now die a happy man. This is just amazing.
The word amazing is WAY overused now a days but this is truly AMAZING!!!
It's nice to see 6-3 other (normal) route, the one usually skipped in speedruns and TASes.
For all who dont understand:
He is playing 4 games at the same time with the SAME CONTROLLER. So when he jumps, hes jumping on all screens, when hes walking, everybody is walking.
Thumbs up, so people stop asking!
@xenderFTW It is a Tool Assisted Run, which it said both in the title, in the movie and in the movie description.
If it was said to be a real time run done on console, but it was a TAS, it would have been fake. But when it states that it is a TAS, there's nothing fake with this in any way.
All the time when he's going through plants it is because of bad hitboxes in the game.
@kof98se Quite simple.
Say he jumps on one screen, in a spot where another screen cannot jump. If he needs to jump on the next screen, he can input jump again to do so. If I'm already in the air, there's no difference between whether I press jump again or not right? So I can be in the air on one screen while running on the ground on the next screen, and then press jump again to rise and have it not affect the first screen in question.
@sciences8 He is not jumping at the same time, like many people actually say. Like at 02:48, compare left top/bottom or at 03:39 top right/left...there are just so many different sequences where he doesn't make simultanious jumps
@Iunnnoo Tool-assisted means it was played by a human player using emulation software. Essentially someone takes far, far longer than the eleven minutes in length that this video is to play through all four games at the same time in slow motion (sometimes frame-by-frame), making corrections using save/load state functionality. Someone correct me if I'm wrong here. ;)
Excellent work.
Ah, but you know this job is incomplete until you have all four ending simultaneously. It can be done!
You open up four FCEUX emulators and sync them together so if you make an input it will effect them all. So if you press A in SMB, that will also be the result in SMB3 and so on.
That way the four games are completed using the same input presses.
@bfullstar They use save states every frame. I'm working on TASes daily, so I know exactly what they are and how they are made.
TASing is its own category or speed running, the same way that cycling is a different sport compared to running. With a TAS you are supposed to use the tools that the emulator has to offer, with a cycle race you use a bike as the "tool" to make your way forward.
I'm not trying to start drama. I'm trying to explain something to someone who doesn't understand.
I don't think even Shigeru Miyamoto could have expected this player to play so crazy.
The music killed me. It was awesome that the three of them ended at basically the same time.
@crazyawsomedude No game is sped up. They are all running at 60Hz/second.
And yes, he can die. Sometimes it looks like he's supposed to die when hitting enemies. But because of bad hitboxes in the game, you aren't dying.
@hellder7 That is a glitch. There are no hidden walls in these games. So everytime he's going through a wall, at 09:55 in SMB3 for example, it is due to a glitch.
If you visit the website TASvideos, click on "Game Resources" and any of the SMB titles, you can read how the glitches work.
@kof98se He's not playing them back at the same time they were synced. He did them all individually with the same input throughout the 4 games. It's kind of like copy and pasting. Still pretty amazing for a tool assisted run.
@thewaluigi42 The last of the fire balls (Or first...) in the line has a very bad hitbox detection. That's why you can walk through most of it without dying.
@JaCkMiChEaLs0n When you make a TAS (Tool Assisted Speedrun) you play the game frame by frame using an emulator with save states and rerecording. That way, he can make the jumps as precise as he wants to.
You can even go to the website TASvideos and download the input file for the video. There you can also find the author's comments on how this was done and how the games work.
He is playing all 4 at the same time with 1 controller, this is beautiful.
The fact that Mario 3 is still faster than the RTA world record just blows my mind
@mauroramos10 That's why it's TAS. He gets an infinite number of tries to perfect it, and narrowly not get something to touch the hitbox.
4:04 Why both right marios does not move to the right?
@decadakon Not counting the warps that each game did, nothing was skipped.
@0igres There's no point to record yourself TASing a game. But you can go to TASvideos' website and download the input that was used when making these runs. That's the only thing you need and it is impossible to cheat that way.
@zeldahater1 Why is it that on a jump input (the same across the 4 games I assume being an A button input) some running or standing Marios jump when others do not? I would expect that they'd all jump simultaneously but there are a few occasions in the few minutes of video I watched where some do not at all, despite appearing as though they would be able to.
Being very familiar with the games in question my guess would be that is would be down to differences in A button input time.
This is like a slap in the face to the guy who had the old record.
NOT ONLY WILL I BEAT YOUR TIME
BUT I WILL SPEED RUN 3 OTHER GAMES
AT THE SAME TIME
@RazzWasThere That's a bug in SMB1. The top bit of a piranah plant doesn't kill you if it touches your feet.
@TheAbominableDr What are you talking about? He uses one toot whistle to get to the world select screen, then a second toot whistle while on that screen which takes him to world 8. Two whistles, not one.
Would this be possible with Sonic 1, Sonic 2, Sonic 3, and Sonic and Knuckles?
You set up four emulators and connect them so that they sync together with the inputs you make.
Additional information is to be found on the website TASvideos.
The emulator used is called SNES9X. You can find it on the website I just mentioned.
MultiTASking, that's what I cal skills!
1:29 - how did he control mario on smb 3 without controling mario on smb 1?
@LastDaySyndrom It sure is, yeah. There are similar runs like this at TASvideos.
For example: Final Fantasy IV and V with the same input, Mega Man 3-6, Mega Man X1-X3 100% etc. It's very nice to see!
I've seen several parts where one guy is standing idle while others are jumping???
Clearly Batman is playing.
He's the only one that can plan such strategic jumping maneuvers so they don't kill Mario in the other 3.
@ulumulu9 Because the upper right had already finished the game and it was the demo playing...
yeah, at 1:09 : Top left is moving left and right (quite a bit to the left), bottom left is ducking, two on right aren't moving at all. Basically, this is a Vegas job.
The ducking and the two on the right are easy to explain: it's impossible to duck in mario 1 and 2 and therefore, pushing down doesn't do anything in the games. I'm not sure how to explain the moving left and right other than that mario bros 3 is perhaps more sensitive to very quick direction turns. I don't know enough about the game mechanics to comment further.
Daramue I gave an explanation to it already afterall :).
Tompa A And your explanation was faulty and flawed. This is obviously a faked playthrough, thanks.
CatreinaTV And you're saying coordinating four playthroughs to seperately sync up as close as possible would be somehow less impressive?
Everyone faced a wall while ducking, but mario 3 could not duck cuz he had a shell in his hand
If you seriously did this all at the same time you are a genius and know mario like the back of your hand.
@TheMightyShell because super mario bros 3 takes the longest of the four games to complete it is prioritized at the expense of others
@bfullstar The first word in the title is "TAS" and it says in the description that it is a "Tool-assisted-movie". If people don't know what it is, they can simply look it up. If people who don't care to find out what it means, they are just dumb.
So as said, it is what it says it is.
In SMB 1, at 0:09, what's the point of going up to the pipe stopping before jumping?
How'd you get mario in Mario 2Jap to sit still while you were moving some of the other marios?
@kevinmfafard I thought you had to use three whistles (those two plus the one you find in world 2) to get to the 8th world. Maybe I've just playing it wrong this entire time?
I have no clue about the awesomeness I have just witnessed.
SMB1
1-1 > 1-2 > warp > 4-1 > 4-2 > warp > 8-1 > 8-2 > 8-3 > 8-4 > win
SMB2
1-1 > 1-2 > 1-3 > warp > 4-1 > 4-2 > warp > 6-1 > 6-2 > 6-3 > 7-1 > 7-2 > win
SMB3
1-1 > 1-2 > 1-3 > get flute > 1-fortress > get flute > use flute twice & warp > 8-big tanks > 8-battleships > 8-airships > 8-1 > 8-2 > 8-fortress > 8-super tanks > 8-bowser's castle > win
SMB:TLL
1-1 > 1-2 > warp > 4-1 > 4-2 > 4-3 > 4-4 > 5-1 > 5-2 > warp > 8-1 > 8-2 > 8-3 > 8-4 > win
Final Results:
1st: Super Mario Bros.
2nd: The Lost Levels
3rd: Super Mario Bros. 3
4th: Super Mario Bros. 2
congratulations on finishing!
oh man, this video blew up in views in such a short time.
@shawnyyb0yy One block gaps are meant to be able to run over bro. As for the jumping, the TAS allows him to have like, inhuman timing, so he jump when there's only 1 pixel contact.
I see small delays between Marios jumping or incidents where one or more Mario jumps when another does not. Why is this?
@bladex2056 technically its not impossible to do anything a TAS does, all the glitches used to get a faster time could be done in real time. TAS just helps you perform them over and over because honestly if you tried to glitch through a block in real time it would take you for ever. but it could be done.
I appreciate the discussion! Rare to find on the interwebs.
@bfullstar Indeed, it's not legit gameplay, but it isn't fake. As those two are different things =). I enjoy both speedrun categories for different reasons, I also make them both. Some people may not like one or another, which is understandable. I just want people to respect it for what it is. That will satisfy me :).
Peace out!
Wow this is the most amazing. Speedrun I have ever seen great job.
Extreme!
Maybe you are the best jump 'n run gamer of the world now. xD
100% runs or your honor is ordinary.
WoW I was totally blown away! Until I realized it was programmed, then i was impressed.
The sound Reminds me an arcade place
@MultiKoopa Calm down... This is possible to do. You can even download the emulator movie file this run used, to view the input made.
I wonder if SMB1's second quest could have been squeezed in.