The GBA version seems to have a faster processor. I also like the unique sprites (and jumping abilities) for the different characters, as well as the voices. But the SNES version has more vibrant colors and better audio.
GBA version have some interesting content, like voices, custom sprite for Luigi etc. But I really never liked the bad audio in gba version and also the choice of washed colors by Nintendo (due to the fact gba didn't had "retro light screen")
The thing most interesting to me here are how many *extremely subtle* changes to the level designs I spot that you'd never even notice if you weren't looking side by side. There are plenty of spots like the width of the boss rooms where the changes are obvious if slight concessions to the GBA's smaller screen resolution, but then I also saw all sorts of other tiny changes where there didn't even seem to be too much of a gameplay difference that you wonder why Nintendo bothered to tweak it 10+ years later, but you don't question the Nintendo, they know what they're doing
Super Mario 3 did something similar. Japanese Mario 3 had more difficult platforming and enemy placements, something they tweaked for the worldwide release. GBA version of Mario 3 made even MORE changes to make the game slightly easier. Most of these boil down to removing an enemy or two or making platforms slightly larger. Stuff so small it makes you wonder why they would bother.
Luigi in the original SNES was just a green mario "unless you have All Stars with Mario World," and then you have the Luigi Sprite from All Stars with Mario World". Insane is it?
I honestly prefer the gba version (with colour restoration patch) . I like the enhancements it brought , like how you don't need to go to star world everytime to obtain different coloured yoshi's ,You don't lose any powerups of lives if you restart the game , luigi .
@@MrChildYeeter the game also credits both bros when you rescued the princess. As opposed to just one bro in SNES. And there's prologue scene before the game begins.
Really makes you wish Nintendo had just included a front light you could turn off and on as needed. That way, you still have the reflective properties for when you're conserving battery life, or you have strong light, but you don't have an entire library of blown out colors.
They made a judgement call to keep down cost and preserve battery life. Not the most ideal solution, but they did correct it once they were able to make backlighting cost effective and less of a battery drain a few years later.
The GBA does not have its own sound chip, the only sound chip it has is that of the original Game Boy/GBC. However, the sound is generated from the CPU
The character sprites relative to the screen size of the GBA is honestly very impressive. There's virtually no sacrifice to movement and fov that's still hard to do in some games.
I grew up on the Super Nintendo version, but also experienced the Game Boy Advance re-release when I was in high school. It sucks how that in the Super Nintendo version, you had to go to 1 of the proper Star World levels if you wanted a blue, red or yellow Yoshi & I'm glad that was fixed in the Game Boy Advance re-release so that after you unlocked those 3 different colored Yoshis, you could get them (at random) in any level if you wanted/needed a Yoshi + I liked how the rescued Yoshi eggs were different colors rather than them being all the same color (despite different colored Yoshis inside) in the Super Nintendo version. I also like the cut-scenes that are exclusive to the Game Boy Advance version, such as the intro, the world changing scene (after finding all exits) & the coin changing scene (after collecting all the Yoshi coins) & I did say I wish they'd been in the Super Nintendo version. I played the Game Boy Advance version as Luigi, but I wasn't a fan of how he had the flutter (Super Mario Bros 2/USA) jump & I felt it was just out of place & it made some situations a bit tougher, but I think I understand why it was done... To give Luigi his own unique characteristics this time around rather than him just being a palette swap of Mario (as done in all the older games). I don't know, I guess I'm just more used to the standard jump (& spin jump) in that game. While the Game Boy Advance version is superior in the features department, I still prefer the Super Nintendo version. The Super Nintendo version is the original version & was a launch title for the Super Nintendo + it bas better sound. The washed out colors in the Game Boy Advance version isn't really a bad thing, but I still prefer the colors in the Super Nintendo version. Also, here's a little fun fact for you guys... I didn't know the Soda Lake level (under Cheese Bridge) existed till I was in high school when I read about it in an issue of GamePro when I stumbled across a mini strategy guide in a 2001 or 2002 issue & I went on to unlock it in the Super Nintendo version.
I didn't know about that level either for a long time. When I beat the game as a kid, I saw the enemies in the end credits and never saw them until I found out. I was blown away. A child mystery finally solved almost 30 years later
the GBA graphics is a bit brighter due to the fact that the original GBA doesn't have a back-lit screen when it came out and you need to play it under a light source
Woah... 6:48 During the boss fight with Iggy Koopa in the GBA version, when you defeat him he gives off an high pitched screech. You done did killed him Luigi! Don't worry the the Koopalings are lava proof I think.
@@neddyf00 sadly even if they used higher quality music/ sounds the GBA hardware will drop the quality at playback, as it is limited to 8bit sample playback, or lower depending how busy the cpu is.
At that time, the SFC was 16-bit, the GBA was 32-bit, but in reality, the portable couldn't keep up with the home console But the Supermario USA and F-Zero I bought with GBA at the time were a shock
Eh? The GBA ran circles around the SNES. The GBA could run the actually Doom engine and could even do textured polygonal graphics, all without any kind of cartridge-based co-processors.
gba was technically more powerful than the snes, but the snes required an actual tv wich is why gba had poorer sound quality, resolution and the washed out colors.
i prefer SMAS Luigi sprite and animations myself but i like the characteristic flutter high jump of Luigi in GBA, i always play as him because of that and also because i love him :3 💚 .
Chip sonoro do snes tem sabor de infancia - Embora no game do Sonic a Sega tenha feito um excelente trabalho tb , mas as variações de temas e rítimo das trilhas do snes chegam a botar até os consoles de CD pra mamar
outro game ai que mostra sprites em pixel perfect do snes no gba e não o 4:3 esticado. 22:20 peach cabeçuda no snes e no gba perfeito. a versão de gba tem as cores comprometidas pra compensa a falta de luz do portátil, mas em emuladores hoje da pra melhorar isso. além de ter hacks de fãs que restauram a paleta do snes o deixando em igualdade nesse ponto fora as melhorias q fizeram nessa versão como a sprite do luigi.
This is the version I played first growing up. So probably an unpopular opinion but I like that the gba version changed it to be that you don’t always revert back to little Mario. This is how modern Mario is and even super Mario 3 back then I think was this way. Yeah I know people who want everything to be hard probably didn’t like that change but I think it makes the game more fair. Imo the challenge of Mario should come from the level design.
I grew up with the GBA version, so for me that's the more superior port of Super Mario World. I always enjoyed playing it on my GBA back then when I was little along with the other Super Mario Advance games
You are right !🤣. May be it was a mistake or and unfortunate case of screenshoting that key frame, or perhaps it was the developers intention?!.....🙄😆.
I can't see Luigi the same in the SNES version after seeing the GBA one. Now the SNES Luigi to me just seems like a cheap Mario rip off disguised as Luigi.
GBA had better presentation and fixed the Luigi not having his own character design problem, but apart from that, it loses to the SNES version in about every other way imaginable. Colour palette and sound really suffered on the GBA.
Ele falando no Game Boy é legal mas depois de um tempo jogando com o recurso do pulo de ficar mais tempo no ar achei meio roubado nele, por isso prefiro a versão original com a dificuldade de sempre 😉👊
Não sei porque mas sempre achei o GBA um Genesis portátil🤣,a paleta de cores e som no GBA lembra muito o Genesis ao lado do Super Nintendo,era fantástico ter um GBA na época mas eu não gostei dos jogos portados do Super Nintendo para o GBA,mesmo com adições de conteúdo era inferior ao Super Nintendo,agora os jogos exclusivos do GBA aí sim esses ficaram fantásticos.
Os jogos do mega drive para o gba também ficaram horríveis. Veja a comparação entre o Comix zone do mega e do gba. A música do gba tá horrível e os gráficos perdem muito.
a paleta de cores do gba era superior à do super nintendo, essas cores claras era devido o primeiro gba nao ter luz embutida, dai as cores tinham que ser mais claras mesmo pra ficar visiveis em ambientes de pouca luz, tem patch pra rom do mario world de gba pra ficar com a mesma paleta do super mario world original. ja o som do gba sim, era bem inferior ao do super nintendo, até pq o chip de audio da nintendo foi desenvolvido pela SONY, covardia né...
@@evilspecter666 Sim verdade As paletas de cores do GBA tinha que ser mais clara por causa da primeira versão do GBA não ter iluminação própria É claro a versão original do Snes, é melhor.
@@adrianomaozinha1088 sério na versão do Mario ALL star + super Mario world o Luigi tem o sprite do gba já. Da uma olhada no TH-cam, aqui mesmo nesse canal tem vídeo comparando os dois Luigi.
@@Evolution_BR811 sim, eu vi em um site que existe um patch para converterem as cores do gba para as do SNES. Tem o patch também para Castlevania Aria of Sorrow com as cores do Symphony of the Night.
Snes version wins,better colors,and better instruments, Because those used drums for yoshi in the gba version sounds very thin,and hte graphics are zoomed in as well,not good.
each have their charms. snes smw for nostalgia and sound...gba smw for minor tweaks and luigi sprite and special jump. its weird they just used a palette mario swap in the snes smw. hated that shit. giga leaked show an entirely different sprite for luigi as well. also one with the infamous middle finger luigi. lolz. beta sprites looked better imo. odd nintendo just ditched it tho in snes smw. anyways this and smb3 fav mario games forever!!
@@josemarques131 oh hell yes all star mario games forgot about those!! was amazing. that luigi sprite in that was epic. he had unique fireball and victory animations too. all star smw is my preferred version for the snes... i really cant go back to playing the og smw anymore. respect to mama luigi!! :D
@@josemarques131 i loved the SMAS Luigi sprite, is soo cute, have unique animations and suit better the SMW art style, his animation of throwing fireballs is very funny, he throws them through his mouth like a dragon xD GBA sprite is just SMB2 sprite but still better than the original green Mario, i also like his high flutter jump in GBA :) .
La versión de súper Nintendo es mucho mejor aunque la versión gba esta bien tenga efectos que snes no tenia pero solo crecí con la versión snes la de gba nunca lo jugué lo siento
both games have the same difficulty , maybe give to the players a save the game everytime they want sistem and Luigi high flutter jump is what made GBA eaiser .
I like that they used the revised Luigi in the Game Boy Advance version. Super Mario Brothers 2 aka Super Mario Brothers USA established Luigi as more than a palette swap, but rather a unique character. But like most ideas done for Western audiences, it was slow to take hold in Japan. Because they are a bit xenophobic at the end of the day. The character would eventually be corrected for the Super Mario All Stars version of the game, which I assume the GBA port is based on.
A Nintendo como sempre muito preguiçosa. Poderiam ter feito um remake nos 32 bits do gba que ficaria lindo nas capacidades 2d do portátil. Mas se deram o trabalho de copiar e colar de forma piorada cada imagem do original. Quando a Microsoft ou sony fazem um remaster de jogo antigo com imagem melhorada, fps melhorado e loadings mais rápido o povo desce o pau, agora na Nintendo conseguem piorar o original e tem jumento achando bom ou pelo menos aceitando sem reclamar.
The SNES version overall, the sound was weak and tinny in the GBA version. I liked the intro, but yeah, the overall experience was better on SNES.
The annoying voice samples are complete buzzkill.
The GBA version seems to have a faster processor. I also like the unique sprites (and jumping abilities) for the different characters, as well as the voices. But the SNES version has more vibrant colors and better audio.
Luigi’s different sprite is present in the all-stars + super mario world collection
GBA version have some interesting content, like voices, custom sprite for Luigi etc.
But I really never liked the bad audio in gba version and also the choice of washed colors by Nintendo (due to the fact gba didn't had "retro light screen")
that sprite was used in the snes version of super mario all stars + smw.
@@afiroso Yes, I mean it was not in the vanilla SMW ^^
A Sprite do Luigi foi tirada do Mario all stars+super mario world
That's a completely different sprite than the Allstars Luigi, AS Luigi has a longer nose and head in contrast to the GBA version.
Mario's voice is so annoying that I'd rather not hear it...
The thing most interesting to me here are how many *extremely subtle* changes to the level designs I spot that you'd never even notice if you weren't looking side by side.
There are plenty of spots like the width of the boss rooms where the changes are obvious if slight concessions to the GBA's smaller screen resolution, but then I also saw all sorts of other tiny changes where there didn't even seem to be too much of a gameplay difference that you wonder why Nintendo bothered to tweak it 10+ years later, but you don't question the Nintendo, they know what they're doing
Super Mario 3 did something similar. Japanese Mario 3 had more difficult platforming and enemy placements, something they tweaked for the worldwide release. GBA version of Mario 3 made even MORE changes to make the game slightly easier.
Most of these boil down to removing an enemy or two or making platforms slightly larger. Stuff so small it makes you wonder why they would bother.
Adoro seu canal, você é demais!!!
I love the GBA version because it lets you take more hits and the unique abilities. It is also easier to fly in the GBA version.
Well said brother.
Luigi in the original SNES was just a green mario "unless you have All Stars with Mario World," and then you have the Luigi Sprite from All Stars with Mario World". Insane is it?
I honestly prefer the gba version (with colour restoration patch) . I like the enhancements it brought , like how you don't need to go to star world everytime to obtain different coloured yoshi's ,You don't lose any powerups of lives if you restart the game , luigi .
Also Mario and Luigi share powerup+Yoshi.
No need 2P to play as Luigi and he has unique style/not just green Mario.
As well as if you get hit as flower Mario/cape Mario, you'll revert into big (mushroom) Mario instead of directly into small Mario.
@@wedasantika6079exactly
@@MrChildYeeter the game also credits both bros when you rescued the princess. As opposed to just one bro in SNES.
And there's prologue scene before the game begins.
@@wedasantika6079 yup I liked the story elements they added
Really makes you wish Nintendo had just included a front light you could turn off and on as needed.
That way, you still have the reflective properties for when you're conserving battery life, or you have strong light, but you don't have an entire library of blown out colors.
They made a judgement call to keep down cost and preserve battery life. Not the most ideal solution, but they did correct it once they were able to make backlighting cost effective and less of a battery drain a few years later.
while I never minded the GBA's more washed out colors.. the sound chip was grating
The GBA does not have its own sound chip, the only sound chip it has is that of the original Game Boy/GBC. However, the sound is generated from the CPU
26:03 for a good musical time
Esta música aparece en un video del TH-camr DrossRotzank 😂😂
"Las 7 peores consolas de la historia"
The character sprites relative to the screen size of the GBA is honestly very impressive.
There's virtually no sacrifice to movement and fov that's still hard to do in some games.
I grew up on the Super Nintendo version, but also experienced the Game Boy Advance re-release when I was in high school.
It sucks how that in the Super Nintendo version, you had to go to 1 of the proper Star World levels if you wanted a blue, red or yellow Yoshi & I'm glad that was fixed in the Game Boy Advance re-release so that after you unlocked those 3 different colored Yoshis, you could get them (at random) in any level if you wanted/needed a Yoshi + I liked how the rescued Yoshi eggs were different colors rather than them being all the same color (despite different colored Yoshis inside) in the Super Nintendo version.
I also like the cut-scenes that are exclusive to the Game Boy Advance version, such as the intro, the world changing scene (after finding all exits) & the coin changing scene (after collecting all the Yoshi coins) & I did say I wish they'd been in the Super Nintendo version.
I played the Game Boy Advance version as Luigi, but I wasn't a fan of how he had the flutter (Super Mario Bros 2/USA) jump & I felt it was just out of place & it made some situations a bit tougher, but I think I understand why it was done...
To give Luigi his own unique characteristics this time around rather than him just being a palette swap of Mario (as done in all the older games).
I don't know, I guess I'm just more used to the standard jump (& spin jump) in that game.
While the Game Boy Advance version is superior in the features department, I still prefer the Super Nintendo version.
The Super Nintendo version is the original version & was a launch title for the Super Nintendo + it bas better sound.
The washed out colors in the Game Boy Advance version isn't really a bad thing, but I still prefer the colors in the Super Nintendo version.
Also, here's a little fun fact for you guys...
I didn't know the Soda Lake level (under Cheese Bridge) existed till I was in high school when I read about it in an issue of GamePro when I stumbled across a mini strategy guide in a 2001 or 2002 issue & I went on to unlock it in the Super Nintendo version.
I didn't know about that level either for a long time. When I beat the game as a kid, I saw the enemies in the end credits and never saw them until I found out. I was blown away. A child mystery finally solved almost 30 years later
Yoshi you'll get in the secret area is not random. I think depends of your current powerup.
Fire Mario = Red Yoshi
Cape Mario = Blue Yoshi
The secret place also has fire flower and feather. As long as you're not small Mario when hitting the block.
the GBA graphics is a bit brighter due to the fact that the original GBA doesn't have a back-lit screen when it came out and you need to play it under a light source
Woah... 6:48 During the boss fight with Iggy Koopa in the GBA version, when you defeat him he gives off an high pitched screech.
You done did killed him Luigi! Don't worry the the Koopalings are lava proof I think.
SNES has more vibrant colors and it is a little bit more crisp, otherwise it is pretty similar. 🔥
I agree! 😃
always the classic. SNES
There's a hack to put the same color pallet of the SNES version on the GBA version
말하는건 에뮬레이터 실기에서는 불가능 그리고 GBA는 런칭되자마자 에뮬레이터가 나왔죠 그래서 더 못판기기지만 그래도 8000만대 이상 팔았어요
Awesome! Exactly what I need! I wish they could swap the music too with higher quality sounds.
@@neddyf00 sadly even if they used higher quality music/ sounds the GBA hardware will drop the quality at playback, as it is limited to 8bit sample playback, or lower depending how busy the cpu is.
Awesome comparison!
At that time, the SFC was 16-bit, the GBA was 32-bit, but in reality, the portable couldn't keep up with the home console But the Supermario USA and F-Zero I bought with GBA at the time were a shock
Eh? The GBA ran circles around the SNES. The GBA could run the actually Doom engine and could even do textured polygonal graphics, all without any kind of cartridge-based co-processors.
By technicallity, the GBA is way stronger than the SNES in every way. The GBA just falls short on resolution.
gba was technically more powerful than the snes, but the snes required an actual tv wich is why gba had poorer sound quality, resolution and the washed out colors.
i liked some of the GBA tweaks, especially adopting Luigi's mario 2 slipperiness/higher jump. But overall SNES version >
i prefer SMAS Luigi sprite and animations myself but i like the characteristic flutter high jump of Luigi in GBA, i always play as him because of that and also because i love him :3 💚 .
Also in that screenshot on GBA, Princess Peach is not holding Luigi's hands.....i wonder what is she holding? 😅🤣
Chip sonoro do snes tem sabor de infancia - Embora no game do Sonic a Sega tenha feito um excelente trabalho tb , mas as variações de temas e rítimo das trilhas do snes chegam a botar até os consoles de CD pra mamar
Dá uma listen no track stage 7 de Rendering Ranger. Aquilo é faixa a nível trilha sonora de PlayStation.
Now Snes sounds make CD quality audio suck? LOL, come on guys, stop it with the fanboyism
1:08
o tema combinou quando aparece a mensagem que a princesa peach foi pega novamente pelo bowser
I don't remember the Luigi sprite looking exactly like the Mario one on the SNES. Looks like the GBA version got that right.
May be you have only played the Mario All Stars + Super Mario World on the snes, as it also has Lugi's custom sprites unlike the original release.
outro game ai que mostra sprites em pixel perfect do snes no gba e não o 4:3 esticado. 22:20 peach cabeçuda no snes e no gba perfeito. a versão de gba tem as cores comprometidas pra compensa a falta de luz do portátil, mas em emuladores hoje da pra melhorar isso. além de ter hacks de fãs que restauram a paleta do snes o deixando em igualdade nesse ponto fora as melhorias q fizeram nessa versão como a sprite do luigi.
Creio que é só a arte do jogo levemente diferente mesmo. Os sprites Luigi e Peach podem ser mais baseados no Mario Allstars e Super Mario Bros 2 (US)
@@josemarques131 Luigi é sprite nova, da peach não. Além do Mario Tb ser a mesma sprite apesar dele n aparece no vídeo já q jogou com Luigi.
advance in washing color laundry haha like hdr on normal tv
Why use the Gamecube logo for the GBA?! 🤔
gamecube dock gba player
@@유이-c1p Thanks 👍
This is the version I played first growing up. So probably an unpopular opinion but I like that the gba version changed it to be that you don’t always revert back to little Mario. This is how modern Mario is and even super Mario 3 back then I think was this way. Yeah I know people who want everything to be hard probably didn’t like that change but I think it makes the game more fair. Imo the challenge of Mario should come from the level design.
I'd say the super Nintendo version is superior in just about every way, but gba isn't far off and it was portable so, it's kinda even.
DO Tekken 5 Dark Resurrection vs. Soulcalibur 2 HD online next.
SNES Wins!
The GBA version was my childhood... 😉
Este Video Contiene Una Partida Completa Dual Audiovisual Con Luigi Corta (Para Que Sea Cortó El Video)
WARP ZONES
I grew up with the GBA version, so for me that's the more superior port of Super Mario World. I always enjoyed playing it on my GBA back then when I was little along with the other Super Mario Advance games
In the GBA version, why does Peach look like she's grabbing Luigi's...bullet bill?
You are right !🤣. May be it was a mistake or and unfortunate case of screenshoting that key frame, or perhaps it was the developers intention?!.....🙄😆.
Daisy would be mad at her .
@@KamyAnai03 She wouldn't be mad but FURIOUS!
21:52 a Peach mandou um "Ó o carro do leite" no GBA? 😳
Super Mario World: Normal
Super Mario Advance 2: Cheese
20:41 that GBA game jumpscared me.
Majority of any remakes on gba are all good. But the colors are bit off since they all got brightened because original gba doesn't have a backlit lcd.
Is this comparison made to show that GBA has the wrong aspect ratio?
I can't see Luigi the same in the SNES version after seeing the GBA one. Now the SNES Luigi to me just seems like a cheap Mario rip off disguised as Luigi.
Snes got the new changes on smw 30y anniversary gba edition. But I got gba recolor snes patch.
Snes the best.
if gba had started with light and therefore better colors and a stereo sound at least with headphones it would have been a beast!!
Gba peach giving luigi more than a kiss 😐 they deadass did that on purpose
GBA had better presentation and fixed the Luigi not having his own character design problem, but apart from that, it loses to the SNES version in about every other way imaginable.
Colour palette and sound really suffered on the GBA.
...the GBA version uses the wrong aspect ratio. That Bullet Bill looks squashed! 🤣
Ele falando no Game Boy é legal mas depois de um tempo jogando com o recurso do pulo de ficar mais tempo no ar achei meio roubado nele, por isso prefiro a versão original com a dificuldade de sempre 😉👊
O Luigi praticamente virou a versão Easy. O New Super Mario colocaram personagens assim como a Toadette e aquele Larápio azul.
@@flaviopaganini pior que é mesmo Flavio kkkkkkkk
Não sei porque mas sempre achei o GBA um Genesis portátil🤣,a paleta de cores e som no GBA lembra muito o Genesis ao lado do Super Nintendo,era fantástico ter um GBA na época mas eu não gostei dos jogos portados do Super Nintendo para o GBA,mesmo com adições de conteúdo era inferior ao Super Nintendo,agora os jogos exclusivos do GBA aí sim esses ficaram fantásticos.
Os jogos do mega drive para o gba também ficaram horríveis. Veja a comparação entre o Comix zone do mega e do gba. A música do gba tá horrível e os gráficos perdem muito.
a paleta de cores do gba era superior à do super nintendo, essas cores claras era devido o primeiro gba nao ter luz embutida, dai as cores tinham que ser mais claras mesmo pra ficar visiveis em ambientes de pouca luz, tem patch pra rom do mario world de gba pra ficar com a mesma paleta do super mario world original. ja o som do gba sim, era bem inferior ao do super nintendo, até pq o chip de audio da nintendo foi desenvolvido pela SONY, covardia né...
@@evilspecter666 Sim verdade
As paletas de cores do GBA tinha que ser mais clara por causa da primeira versão do GBA não ter iluminação própria
É claro a versão original do Snes, é melhor.
Igual Genesis era completamente capaz de correr estos juegos, solo debe ser porteado de manera oficial y no los que crean juegos piratas.
@@evilspecter666O GBA nem tem chip sonoro, todo o áudio é gerado pela CPU
Poderia ter comparado com versão que saiu no Mário ALL star a mais atualizada de snes com o Luigi magro.
Mas tá massa.
Sério?
Nunca reparei que o Luigi na versão do Mario All Star, ele é mais magro
@@adrianomaozinha1088 sério na versão do Mario ALL star + super Mario world o Luigi tem o sprite do gba já. Da uma olhada no TH-cam, aqui mesmo nesse canal tem vídeo comparando os dois Luigi.
@@richarddean8882 dei uma olhada aqui é realmente o Luigi e diferente do Mario no All Star
Nem me lembrada disso
As cores do Super Mario Advance 2 poderia ser igual a versão do SNES.
Se eu não me engano existe uma hack que dx as cores igual no SNES
@@Evolution_BR811 sim, eu vi em um site que existe um patch para converterem as cores do gba para as do SNES.
Tem o patch também para Castlevania Aria of Sorrow com as cores do Symphony of the Night.
Gba ✅️ 2001 32bit
Gamecube ❌️ 2002 64bit 480p
GBA perfeito
❤❤❤
Snes version wins,better colors,and better instruments,
Because those used drums for yoshi in the gba version sounds very thin,and hte graphics are zoomed in as well,not good.
Sega Out Run Please compare
each have their charms. snes smw for nostalgia and sound...gba smw for minor tweaks and luigi sprite and special jump.
its weird they just used a palette mario swap in the snes smw. hated that shit. giga leaked show an entirely different sprite for
luigi as well. also one with the infamous middle finger luigi. lolz. beta sprites looked better imo. odd nintendo just ditched it tho
in snes smw. anyways this and smb3 fav mario games forever!!
On Super Mario World from Super Mario Allstar + SMW they used the new Luigi Sprite too :)
@@josemarques131 oh hell yes all star mario games forgot about those!! was amazing. that luigi sprite in that
was epic. he had unique fireball and victory animations too. all star smw is my preferred version for the snes...
i really cant go back to playing the og smw anymore. respect to mama luigi!! :D
Snes version also have better and colorful colors .
@@josemarques131 i loved the SMAS Luigi sprite, is soo cute, have unique animations and suit better the SMW art style, his animation of throwing fireballs is very funny, he throws them through his mouth like a dragon xD GBA sprite is just SMB2 sprite but still better than the original green Mario, i also like his high flutter jump in GBA :) .
@@krishrama yeah if i have the SMAS SMW i would choice that version because i can play as Luigi with his cute and funny sprite :) .
GBA 진짜 좋아하지만 사운드가 너무 최악이야 당시에 즐길때는 휴대용으로 이게 어디야 하고 즐겼지만 지금 다시 해보면 음질이 쓰레기였어
SNES for the win
1,50 SNES goood gob
La versión de súper Nintendo es mucho mejor aunque la versión gba esta bien tenga efectos que snes no tenia pero solo crecí con la versión snes la de gba nunca lo jugué lo siento
The super nes version looks hard...
it's not
both games have the same difficulty , maybe give to the players a save the game everytime they want sistem and Luigi high flutter jump is what made GBA eaiser .
Help
O Luigi e a Peach do snes estão gordos na tumb do vídeo 🤣🤣🤣🤣😱😎
I like that they used the revised Luigi in the Game Boy Advance version. Super Mario Brothers 2 aka Super Mario Brothers USA established Luigi as more than a palette swap, but rather a unique character. But like most ideas done for Western audiences, it was slow to take hold in Japan. Because they are a bit xenophobic at the end of the day. The character would eventually be corrected for the Super Mario All Stars version of the game, which I assume the GBA port is based on.
Yo elige el snes tiene el sonido original
GameBoy Player
GBA som igual Mega Drive! Sempre achei parecido. Rouco, chiado etc.. mas ninguem fala do som do GBA. Pq será???
Mesma tecnologia que o 32x (pwm)
Gba better cuz mario can talk
A Nintendo como sempre muito preguiçosa. Poderiam ter feito um remake nos 32 bits do gba que ficaria lindo nas capacidades 2d do portátil. Mas se deram o trabalho de copiar e colar de forma piorada cada imagem do original. Quando a Microsoft ou sony fazem um remaster de jogo antigo com imagem melhorada, fps melhorado e loadings mais rápido o povo desce o pau, agora na Nintendo conseguem piorar o original e tem jumento achando bom ou pelo menos aceitando sem reclamar.
SFC Win
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GBA tem HDR. kkkkkk.
GBA es mejor que snes
Q
Overall the GBA version is way better than the SNES version!
how?
@@9ALiTY its sharper & has better frame rate
@@bradleyhifi8155 emulation can fix all that for the OG version
That’s the GameCube logo.
Mario is too fat on SNES.
Colours are too bright and pastille on GBA.
Game Boy Player for the GameCube.
@Mario Bernardes lol ok
Jogos do snes e do mega no gba ficaram ruins.
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