This video was meant to be watched after having already seen the video explaining the Any% No Wrong Warp run. This is why a lot of the early stuff is glossed over. th-cam.com/video/4WoMl-fEPtc/w-d-xo.html Explanation by KabAudio: pastebin.com/mPYVMA56 Also, I forgot to mention OrangeExpo in the credits. He helped me figure out all the hammer bro stuff!
Its use is a malapropism, here. Underflow refers to a floating-point phenomenon where a result requires precision greater than the type can represent. Mitigating underflow is why denormals exist.
I think a SMW wrong warp is done similarly if I'm not mistaken? Might have to go back and check on the progress myself since I haven't watched Mario speedrunning for a while.
@@Mainyehc or the fact that heating up a famicom can help you use ace to beat a game faster or using oot ace and cartridge swapping to beat paper mario on the n64 faster
The runner got the game drunk and then gave it a brain-freeze. The resulting escapade somehow got the game to get safely into its bed instead of being murdered.
@@MC_Papphead Here's a thought for you, in a generation, nobody will understand the concept of tripping over a controller wire or accidentally unplugging a controller.
The fact that the whole reason this skip is possible goes beyond the games code itself and all the way to manipulating the NES's CPU is just so goddamn cool I can't stop rewatching this, its so fascinating how old tech works
Yeah if windows (the most popular operating system) would give that power of control over your hardware but even in 2023 it's still in our dreams and imagination...
@@TaylorThomasVideo bismuth is obviously very talented and plenty intelligent. He simplifies some topics so that people that haven't exactly studied programming can grasp what is happening. I can't tell if you're insinuating that the concept of a stack and code execution is incredibly difficult or not, but I do agree that Bismuth deserves recognition for his hard work and thorough explanations.
This is one of the most impressive TH-cam videos I've ever seen. I wasn't expecting such a detailed explanation of the bug. Kudos to you sir, please keep the videos coming!
small brain: I learned to code by taking programming courses in University. Big Brain: I learned to code by watching speedrun explained videos on TH-cam.
@@philiphunt-bull5817 Essentially a payload in a vulnerability, to put it in layman's terms. Your payload may want to connect back to a control machine, or spread its legs, or manipulate a function or memory, whatever you want. Presumably it refers to the process of getting a shell/CLI access on a system but other things can be done with payloads too. Can I suggest www.microcorruption.com :D
Always happy to see another of your videos pop up in the sub feed. It's obvious you put in a lot of effort into these and you deserve a lot of credit for that. Keep it up!
I know you and summoningsalt shouldn’t be used interchangeably, but videos like this make it clear that you have such unique strengths yourself. The knowledge it takes, and then the video editing chops, and then the ability to recreate the scenario in an emulator, and script it all into a video, is just beautiful.
Thank you for teaching me about speedrunning. I never knew how much math and precision went into it. I used to think it was just running from one side of the screen to the next as quickly as possible, but nope, nah, now I know otherwise. I didn't know that you basically needed to be a math wiz as well as an amazing gamer to pull off these world records. I really respect speedrunning now because of your videos and I'll never think of it as running from one side to the other again. You and Karl Jobst and Summoning Salt are some my favorite video makers now.
Super Mario Bros 1: Clipping into blocks and manipulating x-position to skip an animation Super Mario Bros 2: Getting items stuck in heads, layering carpets, jumping in mid-air just to reach an earlier egg framerule Super Mario Bros 3: Rewriting the laws of reality with Koopa shells to warp straight to Peach from a world earlier
This is the best speedrun technical breakdown video ever made. The descriptions are easy to understand but technically accurate without resorting to tortured metaphors, which is an incredible feat. Thank you so much for your work.
I never thought of looking for all the crazy deep hidden secrets in classic games i used to play, but my mind never seizes to get blown away, man im so thankful for speedrunning XD
Quote from GDQ: "How good are you imputing commands on both controllers 1 and 2 at the same time with frame perfect precision" Not saying its impossible, but some things aren't time worth it.
Speedruning experts: "It's humanly impossible to improve, or at least not worth spending literal thousands of hours to do it, and even then you would only gain a few hundreds of a second!" Speedruners: "We did it faster. We still need more speed." Speedruning experts: "What?" Speedruners: "Yeah, two minutes faster. We need more speed." Speedruning experts: "WHAT?"
I watched the entire Retro Game Mechanics video on this glitch a while back, and while it was fascinating, I was completely lost for most of it. Then Bismuth comes along and, as always, manages to put it in terms I suddenly understand. Your videos are always fantastic.
"What if we just... destroyed all of the NES's reality, and let koopas determine the code that it reads?" "Yes, let us derail everything and force it to read the wrong instructions until it has to jump to the end credits."
People find these glitches by trying random shit, stick with the shit that results in crazy bullshit happening, and then try to find out WHAT part of the random shit causes the crazy bullshit, and WHY. For instance, people knew about clipping through walls since SMB1 released. Then, someone tried going down the pipe instead of up, while clipping through the pipe. They found out that crazy bullshit happens (Mario gets warped to Crazy Bullshitland). Old and popular games like this have been dissasembled to hell and back, so, using a debugger (reading memory addresses and stuff), people can find out what exactly causes the crazy bullshit to happen, and how they can exploit it.
The discovery could've also been inspired by a Super Mario World glitch of a similar nature that occurs in one of the first levels of the game and the end result is an End Credits Warp. Both glitches were discovered close to each other.
0:26 “The seemingly impossible feat of beating super mario brothers 3 in 3 minutes and 2 seconds.” Then the tas world record of 0.2 seconds would seem literally impossible.
Even though I've seen this explained so many times before, I love hearing it again and again. If you make a video about stuff like this, no matter who you are or how small your channel is, I will watch the shit out of it.
Thanks Bismuth. I have watched a number of your videos and this one really helped me to understand just what the code does that allows glitches like this to be possible and discovered. Kudos and look forward to another video.
I know you say that you got a lot of ideas from the Retro Game Mechanics video, but to be honest, your explanations are WAY more clear, and after watching this video, I actually now understand that other video. He glossed over some stuff that clearly required prior knowledge, while you assumed no prior knowledge and actually explained what was happening and why. One good example is the stack underflow, which he didn't even refer to by name - he just said that the stack checks a new address without explaining why it looped around, like we're expected to already know that the stack would do that. You actually explained what it was and why it happened, so when I went back to that video, it actually made sense this time. You are free to re-do every damn video on that channel if you're going to have better, clearer explanations!
What a fascinating way to beat a game, great video/explanation too. I have heard credit warps explained before but they never made any sense until now.
Bowser : sets up elaborate plan to get his ass kicked by funny hoohoo man Mario : proceeds to bend reality using a complex actions and phases through time to skip world 8 and place himself in the exact chamber peach is in. Dumb fire turtle : surprised pikachu face
My professor assigned this video for our coding class and I almost lost it. I've been watching your videos for years and have always enjoyed them. I'm glad that my professor feels the same way.
I do feel the explanation could be improved and simplified in some parts, but excellent job nevertheless. Really loved you went all out and TAS'd the human WR. Incredible work by the community, very much amazed by the fact they created a human-doable ACE wrong warp run.
I had no idea that there was that much going on in Super Mario Bros. 3’s code. I couldn’t even imagine how much is going on in recent games such as Super Mario Odyssey and Mariokart 8.
@@wariolandgoldpiramid The human programmer doesn't generally write assembly anymore, but that's still what the compiler turns it into because it's the only thing the processor is able to understand. So you can absolutely still do this kind of thing with modern games, and always will be until someone figures out how to make a CPU directly run high-level code without it being horrendously slow.
at a base level, the compiled code is doing the exact same things, but there are probably far more subroutines among all the different mechanisms in play.
Bruh 🤯 I remember seeing this speed run method and just saw it as some glitch, but to be explained it in such laymen's terms blows me away, I didn't know how this stuff works, thought it was all flukes, I need to call a cleaning crew to wipe my brains off the wall, this is mind blowing man
This youtuber has combined 3 of some of favorite things, speedruning, absolutely destroying old video games, and explaining why they work. You have achieved my respect
And then you find out that the Princess' chamber is actually nothing but the stink of old moist carpet, the madness of mono-yellow, the endless background noise of fluorescent lights at maximum hum-buzz, and approximately six hundred million square miles of randomly segmented empty rooms to be trapped in.
I was wondering if people used the frame RNG to manipulate objects in the game. Seems like it would take such extreme precision, but that's the dedication of speedrunners I suppose.
Wife: What are you doing in the pub again???!? Husband: I wrong warped my sub pixel position to clip into a wall, and force the processor to interpret a beer into my hand. Wife: Bull. Crap!!
I don't know why, I absolutely love the demonstration of how the sound engine gets caught in a loop when the instruction to jump to the end is read. As you explain it, the music suddenly stops, and doesn't play until you finish explaining what happens to it. XD
Jesus christ, the amount of dedication the human brain needs to memorize all of this to the teeniest micro second. It must takes years to get this good.
This video was meant to be watched after having already seen the video explaining the Any% No Wrong Warp run. This is why a lot of the early stuff is glossed over. th-cam.com/video/4WoMl-fEPtc/w-d-xo.html
Explanation by KabAudio: pastebin.com/mPYVMA56
Also, I forgot to mention OrangeExpo in the credits. He helped me figure out all the hammer bro stuff!
E
PASTEBIN????
Now do the .73 second tas explanation
Quality assurance my ass
8:24
An in-depth explanation of what the Stack is and its uses can be found here:
th-cam.com/video/IWQ74f2ot7E/w-d-xo.html
Bismuth in 2023:
"To better understand the run, I decided to get the world record myself to figure out what was going on."
Oh great, so videos will take even longer to get out while he's on that grind
@@thisisasupersayin376 Quality over Quantity
Doesn't Bismuth already have a WR in one game?
@@jotarandom what game?
@@Electro69420 I don't know what he has currently standing, but he once got a WR at GDQ which is crazy. Look up his run of Minecraft at AGDQ 2014.
“So the garbage on the screen is different than the garbage that is actually there”
This line is great, you got me right there
And its not even a joke
Mario breaking through the fabric of reality to rescue princess peach.
Hmmm... Where have I heard that before? 🤔
Simp
Hes gotta travel through parallel universes in 64 so no surprise
- Look at-a the pipe
- Yes Mario?
*_Proceeds to enter it backwards and everything gets garbled_*
- You see, there is-a no pipe
what a simp
speedruns of fairly recent games: play well and learn all the strats
speedruns of really old games: *proceeds to break the fabric of reality*
Except the original SMB which was so not-complicated that ACE doesnt work
@@Tuberex at least for now...
@@Tuberex lmao if ace was possible I would piss my pants laughing
Have you seen an any % run of elden ring?
“We need to talk about parallel universes” yeah old games speedruns were insane
You know it's going to be good when the video is 5x longer than the run
😂😂
I'd hate to see a "good" GTA V speedrun video, then...
The real question is a bad speedrun video longer than a good one or shorter
The fact that this wrong warp is actually doable by a human continues to astound me. Fantastic video!
A CS degree is required for speedrunners nowadays.
No. You just need to know 6502 assembly for the NES and even the SNES
Me: may I do cs masters degree
My mom: for job?
Me: yes
Me: hehe speedrun
Csgo is a bad game
@@Blernster Ah yes, a Counterstrike degree, the most esteemed college degree
Goose r/whoosh
''Yeah I got a PhD in Super Mariology, how could you tell?''
Because of your massive, swollen brain.
It probably is red because you think of Mario too much
Like number 200
I've dealt with a lot of stack overflows, but this is one of the first times I've heard the term "stack underflow".
When you want to fix your code by Googleing it but you accidentally searched up with your deep web browser.
Its use is a malapropism, here. Underflow refers to a floating-point phenomenon where a result requires precision greater than the type can represent. Mitigating underflow is why denormals exist.
Clearly you've never programmed in Forth - "stack hygiene" is a pretty important thing there
You trace back everything to god and ask who's making him do all these god stuff and you got an answer.
you talking about the software forum?
So in order to speed run this game you have to LITERALLY REPROGRAM THE GAME USING RED KOOPA SHELLS?
Well reprogram is a bit much, you still use what is there, but how you get there is nuts. Re-instructing or "brainwashing" hits better I guess?
I think a SMW wrong warp is done similarly if I'm not mistaken?
Might have to go back and check on the progress myself since I haven't watched Mario speedrunning for a while.
@@micktaylor9332 that is why there are categories. they beat the game by by operating in the bounds of its coding, thats Any%.
@@micktaylor9332 th-cam.com/video/wc2UJtzy8Lk/w-d-xo.html
It's like pokemon lol
The fact this doesn’t just hard crash almost immediately is by itself crazy, let alone the fact that it takes you to the end screen
If you think this is crazy, wait until you see what can be achieved with SMB code manipulation xD (if you didn’t already, that is ;) )
@@Mainyehc or the fact that heating up a famicom can help you use ace to beat a game faster or using oot ace and cartridge swapping to beat paper mario on the n64 faster
Game: your princess is in another castle
Mario: I AM the other castle
Game: sounds good to me
*wink wink*
Well you see Luigi, when a man puts his spaghetti noodle in a mama's ravioli, a little bambino covered in prosciutto comes nine months later!
@@azurneon tf
@@fatemeraId Mario explains childbirth
Bowser: NOT YET
Mario: ... it's speedrun, then.
I understood precisely none of that, but still found it fascinating.
RAM go brrrrrrrrrr
Glad I’m not the only one
The runner got the game drunk and then gave it a brain-freeze. The resulting escapade somehow got the game to get safely into its bed instead of being murdered.
Amen!
I guess im a nerd then
Mario's like "ive had enough"
and just *breaks the fucking universe*
The stack: "do a barrel roll"
The Processor: "yeah, ok"
*the NES does a flip and the game crashes*
Not to be confused with the "I tripped over the controller wire" flip! That one looks rather wild xD
unrelated code
not relevant
not the ending
bad code
what is this?
wrong code
The dreaded words:
72 88 68
@@MC_Papphead Here's a thought for you, in a generation, nobody will understand the concept of tripping over a controller wire or accidentally unplugging a controller.
@@cst1229 What is up with those particular bytes? Does it actually damage the hardware if its executed?
The fact that the whole reason this skip is possible goes beyond the games code itself and all the way to manipulating the NES's CPU is just so goddamn cool
I can't stop rewatching this, its so fascinating how old tech works
Yeah if windows (the most popular operating system) would give that power of control over your hardware but even in 2023 it's still in our dreams and imagination...
Sweet, another speedrun PhD completed.
It's honestly a bachelor or even associate degree level. It's pretty basic systems programming course material.
@@noahmichaels4999 AND explain it well through some of the best video editing I've seen clearly. This man is on another level.
@@TaylorThomasVideo bismuth is obviously very talented and plenty intelligent. He simplifies some topics so that people that haven't exactly studied programming can grasp what is happening.
I can't tell if you're insinuating that the concept of a stack and code execution is incredibly difficult or not, but I do agree that Bismuth deserves recognition for his hard work and thorough explanations.
Seems like I recently watched a video that said something about getting a degree in mario kart speedruns
@@noahmichaels4999 i have slightly studied programming and have no idea what he's talking about is that normal
This is one of the most impressive TH-cam videos I've ever seen. I wasn't expecting such a detailed explanation of the bug. Kudos to you sir, please keep the videos coming!
This is a great explanation of what is going on. I especially liked the various visualizations you showed throughout the video!
Now I understand the Terminal Montage animation better haha
Same here. I watched this and all I saw when the red pipe appeared was: is he gonna play the terminal montage clip or no
small brain: I learned to code by taking programming courses in University.
Big Brain: I learned to code by watching speedrun explained videos on TH-cam.
Well I am currently doing the both to get the maximum giga brain.
Universal ultra giga brain: I read the source code of every single program ever made
Me: I learned to code by making a 8 bit computer with redstone in Minecraft.
so i am smbig brain?
We call people like you psycopaths
I love how Mario breaks the laws of physics in his game just to resque Peach!
@Super Mario, lol.
I guess you could say we execute literal shellcode in this run
ground floor for this *excellent* joke
Can I get an explanation of what shell code means outside of this context?
Carlos!
@@philiphunt-bull5817 Essentially a payload in a vulnerability, to put it in layman's terms. Your payload may want to connect back to a control machine, or spread its legs, or manipulate a function or memory, whatever you want.
Presumably it refers to the process of getting a shell/CLI access on a system but other things can be done with payloads too.
Can I suggest www.microcorruption.com :D
Damn that's a good pun! I think it actually hurt me!
The small little "rip" was a nice touch lol.
Very well explained! I love such deep-dive explanations.
Oh wow, you put in so much work into this video. What a masterpiece
Every Bismuth video is a masterpiece
Always happy to see another of your videos pop up in the sub feed. It's obvious you put in a lot of effort into these and you deserve a lot of credit for that. Keep it up!
you never know when your assembly skills are gonna come in handy ;P
especially if you code with koopa shells
Or when dealing with IKEA furniture
I know you and summoningsalt shouldn’t be used interchangeably, but videos like this make it clear that you have such unique strengths yourself. The knowledge it takes, and then the video editing chops, and then the ability to recreate the scenario in an emulator, and script it all into a video, is just beautiful.
Thank you for teaching me about speedrunning. I never knew how much math and precision went into it. I used to think it was just running from one side of the screen to the next as quickly as possible, but nope, nah, now I know otherwise. I didn't know that you basically needed to be a math wiz as well as an amazing gamer to pull off these world records. I really respect speedrunning now because of your videos and I'll never think of it as running from one side to the other again. You and Karl Jobst and Summoning Salt are some my favorite video makers now.
6:59 "On the right edge is the culprit for the whole game crash: an invisible note block."
*Ad pops up!*
Super Mario Bros 1: Clipping into blocks and manipulating x-position to skip an animation
Super Mario Bros 2: Getting items stuck in heads, layering carpets, jumping in mid-air just to reach an earlier egg framerule
Super Mario Bros 3: Rewriting the laws of reality with Koopa shells to warp straight to Peach from a world earlier
I love hearing him explain it makes so much sense
Me too!
This is the best speedrun technical breakdown video ever made. The descriptions are easy to understand but technically accurate without resorting to tortured metaphors, which is an incredible feat. Thank you so much for your work.
13:38 The hardware literally crapped itself. lol
that was funny
I never thought of looking for all the crazy deep hidden secrets in classic games i used to play, but my mind never seizes to get blown away, man im so thankful for speedrunning XD
"Sub 3 minutes seems humanly impossible."
If I've learned anything from watching speedruns explained is that nothing is humanly impossible!
Quote from GDQ:
"How good are you imputing commands on both controllers 1 and 2 at the same time with frame perfect precision"
Not saying its impossible, but some things aren't time worth it.
@@hellcopterts8895 sure, it's not worth for you or for me, but speedrunners have been improving and perfecting strategies for more than 20 years now.
Speedruning experts: "It's humanly impossible to improve, or at least not worth spending literal thousands of hours to do it, and even then you would only gain a few hundreds of a second!"
Speedruners: "We did it faster. We still need more speed."
Speedruning experts: "What?"
Speedruners: "Yeah, two minutes faster. We need more speed."
Speedruning experts: "WHAT?"
@@taiyoqun 2 seconds, not 2 minutes *
I watched the entire Retro Game Mechanics video on this glitch a while back, and while it was fascinating, I was completely lost for most of it. Then Bismuth comes along and, as always, manages to put it in terms I suddenly understand. Your videos are always fantastic.
When you’re so famous they name an element after you
Hats off to you for recreating the entire speedrun pixel-perfectly and frame-perfectly!! I could NEVER do that in a million years!
Just, how was that glitch ever found out ??????
You can read about it following this thread: tasvideos.org/forum/viewtopic.php?p=368735#368735
@@TompaA thanks a lot
"What if we just... destroyed all of the NES's reality, and let koopas determine the code that it reads?"
"Yes, let us derail everything and force it to read the wrong instructions until it has to jump to the end credits."
People find these glitches by trying random shit, stick with the shit that results in crazy bullshit happening, and then try to find out WHAT part of the random shit causes the crazy bullshit, and WHY.
For instance, people knew about clipping through walls since SMB1 released.
Then, someone tried going down the pipe instead of up, while clipping through the pipe. They found out that crazy bullshit happens (Mario gets warped to Crazy Bullshitland).
Old and popular games like this have been dissasembled to hell and back, so, using a debugger (reading memory addresses and stuff), people can find out what exactly causes the crazy bullshit to happen, and how they can exploit it.
The discovery could've also been inspired by a Super Mario World glitch of a similar nature that occurs in one of the first levels of the game and the end result is an End Credits Warp. Both glitches were discovered close to each other.
0:26 “The seemingly impossible feat of beating super mario brothers 3 in 3 minutes and 2 seconds.” Then the tas world record of 0.2 seconds would seem literally impossible.
3:10 The music syncs with mario moving
3:12
Same at 2:45
I used to do this a lot in my childhood! I found it really fun!
Community: “where are you going”
Bismuth: “im takin the back route”
passing function parameters to the stack by killing enemies in a certain order is not a thing I thought I'd see
Even though I've seen this explained so many times before, I love hearing it again and again.
If you make a video about stuff like this, no matter who you are or how small your channel is, I will watch the shit out of it.
The efforts poured into this video of masterpiece just makes me overwhelmed. Well done, sir, and take my upvote
I'm glad you added links to a more detailed description. Throughout this video I was wishing for more details.
4:20
Mario: *_*proceeds to eat rice cake_**
No.
Mario : **proceeds to go into the inter-dimensional toilet**
Thanks Bismuth. I have watched a number of your videos and this one really helped me to understand just what the code does that allows glitches like this to be possible and discovered. Kudos and look forward to another video.
This guy is a genius, seriously, the explanation & research done themselves merit so much respect. Well done sir!
I just wanted to say I really like your videos, dude. You inspired me to start speedrunning and I love learning how these runs work
I just came here to see how accurate TerminalMontage's video was. The interdimensional toilet does exist...
Thanks for the upload man. I'm loving the stuff you and summoning salt put out. Really keeps me interested in the speed running scene.
4:20 “BEHOLD, THE INTERDIMENSIONAL TOILET!”
Funny number go brrrr
Coincidence? I think not
@@ThaAwesome10 Honestly I just noticed that haha funny number.
Bismuth, I love your videos so god damn much, please dont stop, for as long as it takes, I really love the effort you put into!
"Buckle Shoe" and "Do a Barrel Roll"
Aww, yes! My favourite types of things The Stack does
This is an amazingly clear, and beautifully edited video. Thank you!
Watching these make me feel smart even though I have no idea what’s going on
I know you say that you got a lot of ideas from the Retro Game Mechanics video, but to be honest, your explanations are WAY more clear, and after watching this video, I actually now understand that other video. He glossed over some stuff that clearly required prior knowledge, while you assumed no prior knowledge and actually explained what was happening and why. One good example is the stack underflow, which he didn't even refer to by name - he just said that the stack checks a new address without explaining why it looped around, like we're expected to already know that the stack would do that. You actually explained what it was and why it happened, so when I went back to that video, it actually made sense this time.
You are free to re-do every damn video on that channel if you're going to have better, clearer explanations!
*happy bismuth fan noises*
Holy crap, Bismuth, this just blew my mind!! Great breakdown! Love the mathematical explanation and the debugger breakdown. Keep them coming
Wasnt expecting a review on an assembly language today
What a fascinating way to beat a game, great video/explanation too. I have heard credit warps explained before but they never made any sense until now.
Imagine if the Mario 64 file select theme started playing while he was explaining this stuff.
Maybe Hyper Potions' "File Select"?
Yeah, Hyper Potions's doesn't have the Pannen Touch™️
Just wow. The way its performed, figured out and then explained its amazing. This is another level of breaking a game. Love it
Nobody
Mario breaking the space time continuum to get the girl
I saw him go into the toilet
13:30 That is the most on-brand and representative SNES crash ever. That sound and that crash screen. Love it :D
You made it more confusing somehow, in a good way
Thank you for making this video!
It's a really cool explanation, and it's amazing to see how committed some people are!
This is so good I should not be able to watch it for free
Bowser : sets up elaborate plan to get his ass kicked by funny hoohoo man
Mario : proceeds to bend reality using a complex actions and phases through time to skip world 8 and place himself in the exact chamber peach is in.
Dumb fire turtle : surprised pikachu face
I saw terminal montage do an animation on this and i didnt expect the interdimensional toilet to be real
My professor assigned this video for our coding class and I almost lost it. I've been watching your videos for years and have always enjoyed them. I'm glad that my professor feels the same way.
This is one of those "How the actual fuck did someone find this?" momemts.
I do feel the explanation could be improved and simplified in some parts, but excellent job nevertheless. Really loved you went all out and TAS'd the human WR.
Incredible work by the community, very much amazed by the fact they created a human-doable ACE wrong warp run.
Was waiting for your video the whole day.
This video has a huge problem though
It ends.
TH-cam has a loop function:)
parpare to get tons of like,this comment makes my day.
This is how magic works. You learn the rules of the universe and then break them.
I had no idea that there was that much going on in Super Mario Bros. 3’s code. I couldn’t even imagine how much is going on in recent games such as Super Mario Odyssey and Mariokart 8.
Difference is - games aren't programmed in Assembly anymore.
So I can't imagine this sort of stuff happening much.
@@wariolandgoldpiramid The human programmer doesn't generally write assembly anymore, but that's still what the compiler turns it into because it's the only thing the processor is able to understand. So you can absolutely still do this kind of thing with modern games, and always will be until someone figures out how to make a CPU directly run high-level code without it being horrendously slow.
at a base level, the compiled code is doing the exact same things, but there are probably far more subroutines among all the different mechanisms in play.
Dang, this was really interesting! I had no idea that so much went into a wrong warp like that. Thanks for making the video!
Bruh 🤯 I remember seeing this speed run method and just saw it as some glitch, but to be explained it in such laymen's terms blows me away, I didn't know how this stuff works, thought it was all flukes, I need to call a cleaning crew to wipe my brains off the wall, this is mind blowing man
Not only did you manage to make total sense throughout all of this, but... You taught me what a stack is!
Keep in mind the stack does a lot more than what I said in the video. That was probably the most dumbed down part of the entire thing.
@@Bismuth9 Yeah, I know, but now when I hear of a stack overflow error, I kind of know what it means.
Hmm. It's a coincidence, but the green coins make the Super Mario RPG music nicely relevant. :P
This youtuber has combined 3 of some of favorite things, speedruning, absolutely destroying old video games, and explaining why they work. You have achieved my respect
Wow, I follow Zikubi for their EarthBound runs and I had no idea they had the SMB3 Any% record.
And then you find out that the Princess' chamber is actually nothing but the stink of old moist carpet, the madness of mono-yellow, the endless background noise of fluorescent lights at maximum hum-buzz, and approximately six hundred million square miles of randomly segmented empty rooms to be trapped in.
Now I'm in on the TerminalMontage joke
Incredible explanation thanks for taking the time to make this video I can not sleep thinking about what's going on with that glitch 🙏🏻
I was wondering if people used the frame RNG to manipulate objects in the game. Seems like it would take such extreme precision, but that's the dedication of speedrunners I suppose.
I really appreciate the in depth explanation. A brilliant video my friend. Got yourself a sub
13:04 *Plot twist:* That's the SMB 3 underground music.
Wife: What are you doing in the pub again???!?
Husband: I wrong warped my sub pixel position to clip into a wall, and force the processor to interpret a beer into my hand.
Wife: Bull. Crap!!
0:34 who else feels weird not hearing Mario's "yahoo" as he jumps out of the pipe in the beginning of mario 64?
"Beating the game in less than 3 minutes seems impossible"
TAS creators: hold my beer *beats the game in 0.2 seconds*
4:42 so that's where the Frog Coins from Super Mario RPG come from
I don't know why, I absolutely love the demonstration of how the sound engine gets caught in a loop when the instruction to jump to the end is read. As you explain it, the music suddenly stops, and doesn't play until you finish explaining what happens to it. XD
4:19 - BEHOLD! *The Interdimensional TOILET!*
As he enters, even a demon like him had to scream because of agony
Jesus christ, the amount of dedication the human brain needs to memorize all of this to the teeniest micro second. It must takes years to get this good.
Another episode of "I'm glad I paid attention in Computer Architecture class", because the video is more interesting when understood
So what i've learned from retro Mario games is that the best way to finish them quickly is becoming a programmer for them