REVIEW: Sifu is Game Of The Year

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  • เผยแพร่เมื่อ 11 เม.ย. 2022
  • #sifu #ps5
    It's hard to imagine liking another game this year as much as I like Sifu.
    My deathless run: • SIFU Deathless (no com...
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ความคิดเห็น • 547

  • @omarsabir1210
    @omarsabir1210 2 ปีที่แล้ว +288

    Under the mayo trying not to mention doom eternal within 30 seconds into the video challenge

  • @GeneralWinkster
    @GeneralWinkster 2 ปีที่แล้ว +106

    Next Mayo video: How God of War ruined Sifu's camera

    • @YEY0806
      @YEY0806 ปีที่แล้ว +4

      How Atreus ruined my tolerance for child...
      WHATEVER

    • @GodOfWarConnoisseur
      @GodOfWarConnoisseur 3 หลายเดือนก่อน

      How Tetris ruined Alan Wake 2's weapon variety.

    • @nikosalexopoulos6542
      @nikosalexopoulos6542 3 หลายเดือนก่อน +1

      How God of War ate my sandwich

  • @arturcorreia6615
    @arturcorreia6615 2 ปีที่แล้ว +45

    The topic about jumping attacks: They used motion capture thing to make all attacks in this game, and the guy who was the actor for the game is a Pak Mei (Southern Kung Fu style) master, this kind os style, southern to be more specific, use a lot of the upper body, and is very "grounded", the style doesn't have acrobatics. So, it's understandable. Even tho they could add more styles I guess.

  • @underthemayo
    @underthemayo  2 ปีที่แล้ว +11

    My deathless run: th-cam.com/video/JZPyGVOSCGI/w-d-xo.html
    Join the Discord and meet more remarkable souls like yourself! discord.gg/29jbfwycDJ
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  • @Ortex313
    @Ortex313 2 ปีที่แล้ว +69

    The music of Sifu is so good that, even when I’m frustrated with my own poor performance (Kuroki beating my ass every time), I’ll still enjoy my experience with the game. The music always manages to convey exactly how the character would be feeling and therefore how the player should be feeling.

    • @sup3414
      @sup3414 10 วันที่ผ่านมา

      Especially the Sanctuary.

  • @felipedias4205
    @felipedias4205 2 ปีที่แล้ว +34

    I fucking loved this game, once you get past the skill barrier and you start noticing that you're getting good it's so fucking satisfying to wipe enemies out

  • @k338914
    @k338914 2 ปีที่แล้ว +86

    On Sifu's parry system and depth: it is also more deep than it seems. There are _two_ parries in combat: "standard" (yellow-ish flash) and "perfect" (red flash with additional effect decals). Perfect parries drain about x1.5 more structure from the enemy than standard ones, and are said to completely negate chip damage from enemy weapons (e.g. Fajar's 2nd phase machete, or Kuroki's 1st phase "dragon staff").
    Also it might just be a placebo, but for me perfect parries seem to have better chances to interrupt certain enemy's attack chains than standard parries. ...Speaking of, it adds more chances of "your turn" in boss fights, especially with Yang, making the fights a bit more dynamic. Ironically I noticed it only on Wude run on occasion, wanting to down bosses' structure faster than their health but suddenly finding more opportunities to counter.

    • @nigerian2704
      @nigerian2704 ปีที่แล้ว +4

      white flash is a deflect that mitigates the attack
      red flash is a parry which indicates your turn
      it depends on what kind of attack you're "parrying", what step of the combo the attack is in
      NVM i figured what u were talking about

    • @nirjhar4803
      @nirjhar4803 7 หลายเดือนก่อน

      Wouldn't standard parry just be block???

    • @aminulhussain2277
      @aminulhussain2277 3 หลายเดือนก่อน

      Any parry negates chip damage.

  • @GrownManPat
    @GrownManPat 2 ปีที่แล้ว +82

    SIFU is definitely one of the greatest games I've played this generation. I must've ran through it over 20 times. The beginning was rough as hell, unforgiving, and asked a lot of me. But I knew that once I got it, it is such a feel good experience. I don't think the bosses are the peaks of the game, but the game would be worse without them.

    • @HunterForHire422
      @HunterForHire422 2 ปีที่แล้ว +2

      If it didn't have the rougelite structure I would play it. I'd probably enjoy it too but I'm not into that type of design.

    • @GrownManPat
      @GrownManPat 2 ปีที่แล้ว +1

      @@HunterForHire422 I dig that 😎

    • @Narko_Marko
      @Narko_Marko 2 ปีที่แล้ว +1

      @@HunterForHire422 i usually hate roguelite games because what you need to do to progress is buy better powerups and weapons, in sifu you can beat it the first time, you are just not good enough.

    • @anonymous_dot_com2326
      @anonymous_dot_com2326 ปีที่แล้ว

      Yeah, i havnt had fun playing a video game since RDR2... This game is a masterpiece. Time to get back and get my ass beat🤣

    • @mohammadjavadmonjezi
      @mohammadjavadmonjezi 2 หลายเดือนก่อน

      peak of the game is its combat system and gameplay, its THE perfect cocktail, perfect execution, overall perfection

  • @scottdixon4366
    @scottdixon4366 2 ปีที่แล้ว +39

    I still do a run through of this game daily. I just so desperately wish there was more content. I find myself not even taking the shortcuts anymore because I literally just want to fight every enemy.

    • @Largentina.
      @Largentina. ปีที่แล้ว +6

      Yup. The best games always leave you wanting more. Most games, let's take Valhalla for example, are just stuffed with content that isn't worth while whatsoever. I'd rather have one minute of quality content than an hour of just fluff and filler. But that's just me.

    • @iiisixstringiii8285
      @iiisixstringiii8285 7 หลายเดือนก่อน +3

      In case you're not aware, Sloclap has added a CRAP TON of new content to Sifu. If u haven't played in a while, it's definitely worth booting it up and messing with all the new content.
      Just FYI. =]

    • @scottdixon4366
      @scottdixon4366 7 หลายเดือนก่อน

      @@iiisixstringiii8285 I've been playing the crap out of the arenas mode. Can't believe it's all been free updates aswell!

  • @kuzidas4213
    @kuzidas4213 2 ปีที่แล้ว +24

    Another thing I think they could have done to let you use Focus on Yang (in addition to reducing his stun time from them) is maybe make it so that if you try to use a focus attack on him that you’ve already done before he counters it.
    Like once you eye strike him, he won’t get hit by it the second time. But you can still do vertical strikes on him. Once.
    This, combined with the reduced stun window from focus attacks would let players use the advantages they have invested in, without letting you full combo the guy with a max focus bar and long beat downs. It would also increase the idea that Yang is a very skilled fighter-you catch him off guard with a move and he very quickly learns to be wary of that attack.

    • @SolidSnake240
      @SolidSnake240 2 ปีที่แล้ว +6

      This sounds amazing tbh. That would def make the Yang fight better and it's already an amazing boss.

    • @hankhohn5017
      @hankhohn5017 ปีที่แล้ว +4

      That reminds me of the Mr. Freeze boss fight from Batman Arkham City: the fight is a stealth encounter, and the Arkham games give you lots of different methods to take down enemies in those stealth encounters. In the Mr. Freeze fight, each time you perform a takedown, Freeze will learn that method and won't fall for it again, forcing you to use all the different takedown methods instead of just one or two.

  • @feralhawg867
    @feralhawg867 2 ปีที่แล้ว +67

    On the topic of Animation Cancelling: I think it’s cool when a game has both. Like in the Mad Max game (I’m sure there are other examples, but I don’t play enough video games to know), you can perform a standard punch and cancel it with a dodge. However, if you go in for a heavy attack, you must be sure that it’s worth it because you won’t be able to parry or dodge any attacks which the War Boys throw at you.

    • @balls7659
      @balls7659 2 ปีที่แล้ว +5

      Mad max is such a great game

    • @Largentina.
      @Largentina. ปีที่แล้ว +2

      I know it's known as "just another Ubisoft open world clone" by some people, and other think it's just a reskin of Arkham's free-flow combat system, but I just adore that game and it's world so much. I have a great PC with 3 monitors and a steering wheel controller and it's an incredible thing to experience in a pitch black room stoned out of your mind.

  • @petwisk2012
    @petwisk2012 2 ปีที่แล้ว +6

    "If sifu had a style metter and a ranking System i would need to redo my style vídeo"
    Says he as the style/combo System appears on the Screen

  • @jamescunningham8092
    @jamescunningham8092 2 ปีที่แล้ว +36

    I enjoyed Sifu, but I don’t know whether I’ll ever finish it. I just don’t think I have the reaction speed necessary to play at a reasonably high level. Correctly dodging sweeps is a skill I just couldn’t grasp, and it makes some fights incredibly difficult to do without taking significant damage.
    Also, the first phase of the museum boss can die in a fire.

    • @mykolageto
      @mykolageto 2 ปีที่แล้ว +7

      It's not about reaction time. It's about memory.

    • @k338914
      @k338914 2 ปีที่แล้ว +13

      @@mykolageto It is at least _partly_ about reaction time, especially when being put against multiple opponents, but still lenient enough to allow for slow-reacting players, as it pushes for quick _decisions_ to react on more than for quick button presses (with exception of a very few moments, cue Yang's Raining strikes spam and Kuroki's vertical helicopter spam).

    • @spankminister
      @spankminister 2 ปีที่แล้ว +2

      @@k338914 Yang's raining strikes is actually a good example of a move where you can block the first few hits, and then start parrying in step with the rhythm midway through. It does require memorizing the rhythm (which is easier than some enemies since it's the same as the player's raining strikes) but at least doesn't require reaction time.

    • @k338914
      @k338914 2 ปีที่แล้ว +1

      @@spankminister It still requires rather quick _button_ _presses_ to parry in sequence.

    • @rizkiagustian7640
      @rizkiagustian7640 2 ปีที่แล้ว +3

      I used to think like you. Thought that the game just wasn't for me at some point. But around 70 hours in, I can even do a no death run. The first phase of Kuroki should just be dodged. It's very easy to just stay away from her attacks. There will be certain attacks that have longer recovery time and that's when you come in and land a heavy attack or two. There's gonna be her rapid vertical spin attack and that can be parried by simply spamming the block button, the timing isn't strict on that one.
      But yeah, I hated Kuroki as well. Despised that first phase. The only boss fight where I searched for a guide to beat her. But after her, all the other bosses you can just figure out how to beat yourself. And that just provides a great sense of satisfaction when these boss fights become trivial fights.

  • @Leo-wx2wv
    @Leo-wx2wv 2 ปีที่แล้ว +18

    I mean... Sifu is amazing, won't lie, but Elden ring is still the goty for me, call me a fanboy if you like, I just love it to bits

    • @Kepesk
      @Kepesk 2 ปีที่แล้ว +5

      I mean, Elden Ring is good. You don't have to be a fanboy to like a game.

    • @RedhoodBeyond
      @RedhoodBeyond 2 ปีที่แล้ว

      Same man. Elden Ring is amazing. Also my goty

    • @waled7rocky
      @waled7rocky 2 ปีที่แล้ว +2

      Elden ring is amazing on it's own, but unfortunately it took everything that went wrong with dark souls2 and took them to their extreme levels ..

    • @Leo-wx2wv
      @Leo-wx2wv 2 ปีที่แล้ว

      @@waled7rocky I hope the DLC fixes it... The main bosses (Godskin duo aside) are amazing, the optional ones though, Jesus Christ...

    • @justyouraveragehumanbeing7411
      @justyouraveragehumanbeing7411 2 ปีที่แล้ว

      @@waled7rocky WDYM? To me it took some good things from DS2 to the extreme, like power stancing

  • @jqwright28
    @jqwright28 2 ปีที่แล้ว +12

    This was a great video review. I don't want to say that every release day review of this game was bad but most of them lack nuance, appreciation and criticism that come from players who take the time to master a game before giving their opinion.
    This was one of the better reviews I've watched of any game recently.

  • @theconsolekiller7113
    @theconsolekiller7113 2 ปีที่แล้ว +5

    Awesome review. This is one of the last games that I didnt pick up yet for the PS5. Just got the console about 2 months ago. I also didnt click with Sekiro's combat despite beating it. The forcus on parrying , delayed button inputs and uninterruptable animations never felt natural for me. For these types of games Im into much faster, responsive types of games with more varied ways of tackling situations. Looks great.
    Ah the camera. I remember when playing NGB at a high level I had to play parts of the game based on sound cues and screen shake, especially when charging UT's which had to be farmed for score in the missions often. You would think 17 years later there would be an easy way for developers to avoid this issue.

  • @Map4ch3
    @Map4ch3 2 ปีที่แล้ว +8

    HOLY COW MAN, first time being this early, and in a Sifu video. Dude I literally downloaded this game after watching a few of your videos and I'm in love with it

  • @tacobottle4217
    @tacobottle4217 2 ปีที่แล้ว +1

    Great video! I totally agree with the whole first hour is fun, next 2-3 is horrendous, and the rest is back to fun. I watched a lot of TH-cam videos on how to get better so that was my way to overcome those 2-3 hours. Also I definitely forgot about the throw at the start, you were right on the money! I remembered there was an option to do it due to the moves I saw people pull in the videos, but did have to find a tutorial to understand how to pull it off.

  • @Robocop_1987
    @Robocop_1987 2 ปีที่แล้ว +8

    I'll definitely play Sifu , I will buy it on sale . The depth and complexity definitely has grabbed my interest , good work on the video Mayo .

  • @adr0961
    @adr0961 2 ปีที่แล้ว +55

    I really think you’d like Nioh man! It’s souls inspired with the combat but with a way higher focus on pressuring your opponent as opposed to the poke and roll rhythm that Souls games usually have. Enemies have regenerating stamina bars that can be worn down to expose them to way more damage than just chipping their health.

    • @badgasaurus4211
      @badgasaurus4211 2 ปีที่แล้ว +12

      Sekiro is more focused on pressure and yet he doesn’t like it in anyway

    • @cheese5081
      @cheese5081 2 ปีที่แล้ว +17

      @@badgasaurus4211 he also said that he prefers melee games that have a heavy focus on combos and nioh 2 has a shit ton of ways you can combo attacks and stances together to do a bunch of damage

    • @RackJacked
      @RackJacked 2 ปีที่แล้ว +19

      I'd be very reluctant to recommend Nioh to Mayo. Nioh 2 is one of my favorite action games of all time and IMO it surpasses ninja gaiden in some places. But it's the kind of game in which a base playthrough will last roughly 70 hours at the VERY least and that's rushing it.
      People that tend to love Nioh love its sheer depth and the modularity of skills, soul cores, set bonuses combined with its immensely high skill ceiling. But I don't think Mayo would have the patience to allow those mechanics to burn in before writing the game off. I can picture him clearing out a room of enemies, opening a chest and overthinking as he scrolls through the new loot. Then gets overwhelmed by the skill trees as he gets points for his weapons.
      Kinda like how I can see him enjoying Monster Hunter but I'd never recommended it due to the tediousness of early game, the multitude of armor sets and the layers and layers of menus.

    • @onceyougozach2607
      @onceyougozach2607 2 ปีที่แล้ว +17

      I think he would like the Nioh 2 combat, but I'm certain he would despise the loot system. I do too. The closest thing to Sifu that he might like is God Hand.

    • @MrJhwan
      @MrJhwan 2 ปีที่แล้ว +3

      The original dark souls for weaboos.

  • @theyautjawarrior6652
    @theyautjawarrior6652 2 ปีที่แล้ว +3

    I would add to all the things you brought up as quality of life improvements that I think there needs to be more move variety, more focus attacks, more combos, more regular attacks, and a good bit more takedown animations. It can get a little monotonous watching the same five or six take down animations in a big fight

  • @clonedvarient4154
    @clonedvarient4154 2 ปีที่แล้ว +4

    I totally agree with your stance on difficulty. As a fan of DMC games I would play on normal to learn combos and mechanics. Then hard for enemy variations, and finally for DMD or Turbo for true exciting fun.
    Let players learn mechanics through repetition so it becomes second nature.
    Like Dead Space. Shooting limbs is a core mechanic, but did you know that objects in the environment can be used as weapons? Blunt objects can knock enemies over, but sharp objects like broken metal and blades can sever limbs. The game doesnt tell you this, but expects you to experiment because most of your environment has objects you can throw around. It says, "here's the mechanic now go", there are even enemies dedicated to throwing explosives at them to handle them simply, but it isnt explained, but you know what the explosive canisters are. You can see the enemy and then you can see the canister put 2+2 together.

    • @bruhder5854
      @bruhder5854 2 ปีที่แล้ว +1

      I did the same with DMC but man you and I are in the minority. Most people just never delved into it's mechanics at all, played it once and moved on.

  • @shinbakihanma2749
    @shinbakihanma2749 2 ปีที่แล้ว +2

    Great video, man. I'll be buying Sifu when I see it on sale, or when I see major improvements via updates.

  • @superdrog1819
    @superdrog1819 2 ปีที่แล้ว +12

    This game has the most fluid, most fun combat I've ever played. I love it. I agree that the tutorial, if you could call it that, is awful. I've even watched reviews on TH-cam where the reviewer clearly isn't using avoid at all, because the game just hasn't been explicit enough in telling them about it even though its an essential core mechanic. It's strange that I don't ever remember being frustrated by the camera, even though I've heard lots of people complain about it. I think I must just instinctively dodge right out of there and swing the camera around without thinking when it gets into a bad position. I hope Sloclap stick with beat em' ups and improve/expand on this because it's so much fun to play.

    • @scottdixon4366
      @scottdixon4366 2 ปีที่แล้ว

      @Veer Shanky It's hard to say really. In my opinion, Sifu is a much more demanding combat experience than those games. I highly recommend it though if you're up for a challenge!

    • @superdrog1819
      @superdrog1819 2 ปีที่แล้ว

      @Veer Shanky I think that if you liked batman you'll like this.

    • @genegideon6705
      @genegideon6705 2 ปีที่แล้ว

      If this is the most fun combat system you’ve ever played, you desperately need to play more action games. The godawful move assist, lack of proper hitboxes, minimal hitstun, and general DDR style of combat isn’t particularly deep or enjoyable. The game also has a shockingly low amount of staying power.

    • @superdrog1819
      @superdrog1819 2 ปีที่แล้ว

      @@genegideon6705 different strokes for different folks.

    • @gardevoirtrainer4526
      @gardevoirtrainer4526 2 ปีที่แล้ว

      @Brian McGrath Bayonetta 2, Dmc 5, the Arkham games, and Spiderman.

  • @DatAsianGuy
    @DatAsianGuy 2 ปีที่แล้ว +40

    you know, I kinda forget that you dislike sekiro, let alone that you played it, but one thing which I like so much about your content, is that even if you don't like a particular game you still will give it the respect where it deserves, if it's a good game. many other reviewers or content creators would simply put the "bad game" label on it if they don't like it, but you rarely ever do that.
    also awesome review. I haven't touched sifu yet, I really want to, hopefully as soon as elden ring lets me off the leashe I will try to play it.

    • @junpei6180
      @junpei6180 2 ปีที่แล้ว

      true,so many reviewers these days only care about the drama and complanning for the sake of it just because they didin´t like it, or making a inofensive review to not piss anyone like a salesman or something, either way both are shallow
      while mayo just simply doesn´t care to the stuff he doesn´t like but without treating his opinion like a bible ,while the stuff he do like he covers it in autistic detail and passion,others would just give the same amount of attention to both for the views

    • @blueversace4447
      @blueversace4447 2 ปีที่แล้ว +1

      Does he? Didn’t he essentially say he wouldn’t touch elden ring with a 10 foot pole lol. I like his videos (him enjoying Sifu is one of the reasons it’s my next game to get) but idk about him giving games credit when they deserve them

    • @DatAsianGuy
      @DatAsianGuy 2 ปีที่แล้ว +6

      @@blueversace4447 and that's okay. He still has his opinion. Only because he doesn't want to play elden ring doesn't mean he thinks it is bad. I am sure he respects the game and the vision it has.

    • @Anto-xh5vn
      @Anto-xh5vn ปีที่แล้ว

      ​@@blueversace4447 bro came to be cool instead he became a fool

  • @BobsRevenge
    @BobsRevenge 2 ปีที่แล้ว +5

    Sounds like the strategy of treating Epic Store exclusives as early release games and waiting for a Steam or GoG release is still the EGS meta

  • @Upsetkiller456
    @Upsetkiller456 2 ปีที่แล้ว +6

    I was interested in getting this but then when I went to look at it on Steam, it wasn't on there. I then found out it was on EGS only. I will sadly not be purchasing this game, at least for the time being. Good review! The one thing that seems kind of off-putting to me about this game is the input for moves, pressing up on the analog twice, I typically don't like it when games do that since it can easily lead to misinputs, having a moveset modifer like the lock-on with the DMC titles was a great solution to this.

  • @SilverSpireZ
    @SilverSpireZ 2 ปีที่แล้ว +2

    Definitely been wanting to give this a shot after seeing you enjoying it so much. I’ll get it once they release it on Steam.

  • @beauthepotato3353
    @beauthepotato3353 2 ปีที่แล้ว

    Thanks for posting - I love the feedback you had for the devs and analysis of the 'mastery' element of the game.

  • @Cicero760
    @Cicero760 2 ปีที่แล้ว

    hey mayo, do you like or have played metal gear rising? guessing you have but I would like to hear your thoughts!

  • @Sy32JM
    @Sy32JM 7 หลายเดือนก่อน

    Absolutely great video. Also very funny at times. About to play the for the first time and I'm pumped. Thanks for all the work.

  • @danedoering
    @danedoering 7 หลายเดือนก่อน

    I'm totally with you on the difficulty of parrying. The window available to do so is so small and if missed, like I do the majority of the time, health is lost, which is the most valuable resource in the game.
    The window for avoiding seems to be much larger. Therefore I always attempt to avoid attacks and parrying just happens coincidentally every now and then due to my timing of the block button before the directional input.

  • @Tuuvas
    @Tuuvas 2 ปีที่แล้ว

    Can you imagine DLC that adds those extra combat mechanics mentioned in 10:28? Like how Sleeping Dogs incorporates references to actors like Bruce Lee, Tony Jaa, Jackie Chan, etc and mimics them with updated move sets?

  • @garsedj
    @garsedj 2 ปีที่แล้ว +3

    "do you really believe there wouldn't be a good number of people who play easy first, then go normal and hard?"
    I'm a devil may cry fan, most people play my games on easy, complain about the lack of story and never come back

    • @bruhder5854
      @bruhder5854 2 ปีที่แล้ว +1

      Witnessed it first hand myself. I've over a 1000 hrs in dmc5 alone and have tried to get some of my friends to experience it but a lot of them dropped it simply because there's a severe lack of incentive to really get into combos, especially when the game offers only easy and normal. Imo hard as the basis where its good risk vs reward and the game intelligently teaches you its mechanics is by far the best approach to these types of games.

    • @Upsetkiller456
      @Upsetkiller456 2 ปีที่แล้ว +4

      DMCV's greatest sin is be obscenely easy even on SoS.

    • @bruhder5854
      @bruhder5854 2 ปีที่แล้ว +2

      @@Upsetkiller456 I'd say it's got more to do with the fundamentals. Like in DMC 4, jump had an active window of about 4-6 frames. In DMC 5, it's around 10-15 (rough guesswork numbers). That combined with the slower and less aggressive enemies just makes it more easy even on DMD.

  • @rikumajumder1558
    @rikumajumder1558 2 ปีที่แล้ว +4

    Elden Ring is Game of the Year

  • @SaberTAK007
    @SaberTAK007 2 ปีที่แล้ว

    Finally I have been waiting for this video!

  • @hexaviershawford963
    @hexaviershawford963 11 หลายเดือนก่อน

    You ARE a great critic bro... I absolutely enjoy your frankness... Keep it up

  • @wastelander1402
    @wastelander1402 2 ปีที่แล้ว +3

    20:11 In Dark souls killing all enemy is not required to reach the boss
    You can died and when you back at the bonfire you can just avoid all enemy in your way and enter the boss fight

    • @underthemayo
      @underthemayo  2 ปีที่แล้ว +2

      YES I KNOW THAT THANK YOU.
      But a new player can't just easily run through 6 combat rooms without taking damage and probably dying several times too.

    • @wastelander1402
      @wastelander1402 2 ปีที่แล้ว

      @@underthemayo fair enough

  • @althoughtherefore7940
    @althoughtherefore7940 2 ปีที่แล้ว +2

    sekiro doesn't have a stamina bar. it has a posture bar which I can understand if you got confused as to what it is. just a friendly correction for future reference

  • @ryanbhadain5867
    @ryanbhadain5867 2 หลายเดือนก่อน

    Does anybodo know the reason behind the choicr for the type of cartoony graphics ?

  • @hypernel1798
    @hypernel1798 2 ปีที่แล้ว +2

    I do believe this game could have a bit more content such like unlockable skins, maybe dlc for example an Yang's story after he killed his sifu and an better Training mode just like dmc5

  • @Grivian
    @Grivian ปีที่แล้ว +1

    The cool thing about Sifu is that I would never use the special attacks like sweep or push unless the game was so brutally hard. I probably wouldn't be good at dodging unless Yang was such a nightmare to beat the first time. I wouldn't understand the structure mechanic unless it was crucially important to understand it to succeed.

    • @underthemayo
      @underthemayo  ปีที่แล้ว

      It's good when games force you to learn their mechanics through consequence. I'll stand by that view til the day I die.

  • @DIY69696
    @DIY69696 ปีที่แล้ว

    Great video I’m about to buy Sifu rn bc of this review! But sekiro will always be my favourite game of all time because of its difficulty and it’s combat and most things about it I adore. Btw u can animation cancel in sekiro u can use mikiri counter and other skills to do it

  • @bretwilliams249
    @bretwilliams249 2 ปีที่แล้ว

    I still haven't gotten around to it, but it's near the top of my list. Great video as always, Mayo.

  • @dantefromdevilmaycry9857
    @dantefromdevilmaycry9857 2 ปีที่แล้ว +10

    I love this Game!
    I wish I was better at it, but daym when you compared it to Sekiro I immediately thought of ONGBAL a Sekiro God who also played Sifu like nothing I'd ever seen before.. seriously watching him makes me wanna do challenge runs for Sifu even though I'm not very good at it.

    • @Rez_U_Rekt
      @Rez_U_Rekt 2 ปีที่แล้ว +1

      The man has also been killing it in Elden Ring. Im happy Elden Ring is giving him the recognition he deserves

    • @dantefromdevilmaycry9857
      @dantefromdevilmaycry9857 2 ปีที่แล้ว +2

      @@Rez_U_Rekt Been following him since DS3, honestly it's astounding how crazy fast he gets good when playing these types of Games... even I had some muscle memory left from Sekiro when I played Elden Ring.

    • @Rez_U_Rekt
      @Rez_U_Rekt 2 ปีที่แล้ว +4

      @@dantefromdevilmaycry9857 true shit. He alone is the reason i bought sekiro. The combat when it clicks, is so satisfying

    • @Upsetkiller456
      @Upsetkiller456 2 ปีที่แล้ว +1

      @@Rez_U_Rekt Sekiro combat is one of the best combat systems in gaming I would argue.

    • @Rez_U_Rekt
      @Rez_U_Rekt 2 ปีที่แล้ว +1

      @@Upsetkiller456 and i would agree with you 100%. That shit looks clean as fuck

  • @Shinn_NB
    @Shinn_NB 2 ปีที่แล้ว +5

    Sekiro was game of the year and parries are amazing and challenging.. sounds like u don’t like ur salty that u couldn’t handle a Fromsoft game

    • @underthemayo
      @underthemayo  2 ปีที่แล้ว +6

      It's astonishing how Fromsoftware fans simply can not listen. I said clearly that I can do them. I got the good ending where you beat the bosses with parries in Sifu. I beat fights in Sekiro using the parry. If I set my mind to it, I can do it. But I get no satisfaction out of it because I find the playstyle boring.

    • @Shinn_NB
      @Shinn_NB 2 ปีที่แล้ว

      @@underthemayo We protect our games… ur Opinion is that Sekiro gameplay is boring my opinion is that you’re salty and you suck at the game

    • @shootnslash4804
      @shootnslash4804 2 ปีที่แล้ว

      Learn to listen for fuck sake.

  • @johnhess9443
    @johnhess9443 2 ปีที่แล้ว +1

    I'm still waiting for my Vengeance Edition to show up so I can play this game. It looks right up my alley

  • @Roisi69
    @Roisi69 ปีที่แล้ว

    Cool review! I love these types of games. I was totally immersed in sekiro and loved that and most of souls like games i enjoy. This game feels like it could have something fresh for me and it seems to be really underated and not talked about by people i think many people missed this game entirely even people who enjoy challenging games and deep learning curve.

  • @giangkhunglong8402
    @giangkhunglong8402 2 ปีที่แล้ว +1

    16:14 it's just like a bruce lee quote " i fear not the man who has practiced 10,000 kicks once, but i fear the man who has praticed one kick 10,000 times."

  • @dre6289
    @dre6289 ปีที่แล้ว

    Moments like at 10:04 remind me how freaking amazing this game is. It’s simple but so so good. Gives me hope for gaming. Gives me old school gaming vibes but still feels fresh.

  • @mykolageto
    @mykolageto 2 ปีที่แล้ว +13

    I agree with most of what you said especially about dark souls. How I wish games could go back to being faster and more focused on combat gameplay.
    But I want to talk about the bosses. Yes I agree that they need a different variety of boss fights. Cuz once you learn them they become easy and predictable. They could've added more enemies to the boss fights or the only way to dodge a move is by jumping over a ledge. Or button prompts to get out of a grab or sticky situation. Etc. What I don't agree with is the final boss which I thought was the best boss fight. The fact you couldn't use focus meter was a game changer. Especially since he was the only one that didn't have a weapon but was considered to be better than all of them. And it was something different from the rest of the bosses.
    Something else I wanted to say is they do need more tips. Especially on the skill tree screen. As for making the game easier or changing how the club is, I don't think they should because the game gets easy once you figure out how to play it. Seriously you can beat the game by just dodging and pressing one button when you figure out how to play. You dont even need to unlock anything. So you think a game like that needs to be easier because gamers are too lazy to understand the combat mechanics?? It's about dying and learning. That's the problem with gamers nowadays they don't like dying and starting over. Or they want things to be handed to them.

    • @k338914
      @k338914 2 ปีที่แล้ว +3

      Inability to use Focus on Yang isn't a "problem" by itself, but it becomes a problem within the overall game flow. In particular, one might drift towards a Focus-oriented playthrough while actively using shortcuts, that will lead to them dumping almost (if not completely) _all_ their shrine upgrades into Focus points and pushing towards Focus attacks, only to find that their playstyle is ruined in the very end and the very climax of the game not by being "bad" or "unusable", but explicitly by the devs putting middle finger in their face.
      I did one such Focus-build run on purpose (after Mayo's video on vertical strikes), fully knowing what to expect beforehand, and still has been mildly frustrated by the said "game changer"; imagine what it could do to a novice player who stumble on said build by themselves.
      In broad perspective, it's the same so-called-mistake as nullifying all XP put into un-permanented moves: it indirectly punishes the player for investing their time into the game and making certain decisions of which they do not know beforehand, without any in-game hints on these "gotchas".

    • @shinbakihanma2749
      @shinbakihanma2749 2 ปีที่แล้ว +5

      I hate how "Dark Souls" game design has been heavily incorporated into other developer's games. It's a shitty formula, that is NOT fun. The sad thing is, a lot of gaming morons think people don't like Dark Souls because of the difficulty, which is far from the truth, because the series isn't particularly difficult. The problem is the game design, and especially gameplay, just isn't fun to people who play games specifically for gameplay. Over the years, I've realized that the people who LOVE Dark Souls, are people who aren't "gameplay" gamers. They're the type of people who play a whole lot of RPGs, and love Knights of the Old Republic, GOD OF WAR PS4 and HELLBLADE. Bottomline, you see the games they usually play, and you'll see a pattern of mediocre gameplay design, but heavy emphasis on a storyline or narrative.

    • @joseantoniovargas6548
      @joseantoniovargas6548 2 ปีที่แล้ว +8

      @@shinbakihanma2749 pft yeah sure, Dark souls has bad game design, just say it's not for you and we can all move on

    • @shinbakihanma2749
      @shinbakihanma2749 2 ปีที่แล้ว +1

      @@joseantoniovargas6548 Yeah, Dark Souls style games DOES have bad game design. I'm glad you agree. Now, that I told the truth that Dark Souls style games suck ass, how about you move on either way.🤔

    • @megashark1013
      @megashark1013 2 ปีที่แล้ว

      @@shinbakihanma2749 Ah yes, Souls games truly do neglect gameplay design for a heavy influence on story and narrative instead. It's not like the games are literally infamous for having an incredibly vague narrative that is not focused on by the game itself.
      I've got to thank you for giving me one of the shittiest takes I've seen in a while. The sheer arrogance with which you push your blatantly subjective views about what is and isn't fun combined with the complete lack of substance or constructive criticism in anything you say really don't make you seem the least bit intelligent.

  • @hadesgaming353
    @hadesgaming353 2 ปีที่แล้ว

    been waiting a long time for this video!

  • @poet8708
    @poet8708 2 ปีที่แล้ว +2

    I enjoy the use of the cry of fear music. Love that game

  • @leevilhomeboi863
    @leevilhomeboi863 2 ปีที่แล้ว +1

    Hey Mayo great video, I to enjoy high speed combat, I haven't played Ninja gaiden but I did play another game team ninja made and it's one of my favorites, Nioh 2, it's almost to much to explain but I will try. Nioh 2 has 12 weapon types with three stances each, low which is fast and low damage, mid has parries and block moves, high stance is slow but high damage best used against opponents out of stamina. Blocking and blockstun can be cancelled with a skill or dodges. Nearly every single animation can be cancelled with a yokai ability to keep momentum, pressure stamina, recover your stam whilst still attacking, or save yourself from a bad situation. I feel that you would enjoy this game in spite of it's various rng elements, Nioh 2 goes on sale fairly often, and it is possible to air juggle.

  • @ChillStreamsLive
    @ChillStreamsLive 2 ปีที่แล้ว

    Was waiting for this!

  • @tottycapsgg
    @tottycapsgg 2 ปีที่แล้ว +1

    Nailed it. Same. Absolver did it, now this did it, still doing it, somehow, thank for the video, hope SIFU gets better, but enjoy what it is too, a lot, frequently, and am very happy with the followup to my most played game of all time, with another favorite of all time. Sloclap understands martial arts, and animation, and a an animator and martial artist, this game feels, and looks, both parts, I am so glad others appreciate it like I do.

  • @michaelharvent7221
    @michaelharvent7221 2 ปีที่แล้ว +3

    Dude, explain to me how the deflect is any difference to a parry. It does work a bit different, but its still basically pressing a button on reflex.

    • @underthemayo
      @underthemayo  2 ปีที่แล้ว +1

      I think deflect just negates structure damage, and parrying when you're more exact in timing and it leads to a punish. I THINK. I don't care enough about parrying to learn it.

    • @michaelharvent7221
      @michaelharvent7221 2 ปีที่แล้ว +3

      @Under The Mayo I mean they are indeed kinda different mechanic-wise, but I dont understand how u dont like sekiro because of the parry system. You do get structure damage in sekiro for parrying but you recover super quick. You can parry all attacks an enemy does without breaking your own structure thus making a deflect obsolete, while the same cannot be said for sifu. Of course it's still your opinion, but I think it's weird to not like sekiro for that reason while the game is so similar to sifu. Did u give sekiro a proper chance?

  • @tommoritz1007
    @tommoritz1007 ปีที่แล้ว

    where is the deathless run link?

    • @underthemayo
      @underthemayo  ปีที่แล้ว

      th-cam.com/video/JZPyGVOSCGI/w-d-xo.html

  • @levicoles7832
    @levicoles7832 2 ปีที่แล้ว +2

    Wow this game looks so good. I always see if Mayo has made a video on a game before I purchase it because I love hearing what he says. He is very honest and tells you everything you need to know. I just don't want to spend the money because I normally just can't get into these games no matter how much I try. Mortal Kombat, SoR4, as well as others that I have tried have failed to keep me for more than 5 hours. Me and Mayo typically have very similar opinions on things other than my love for Souls-likes and my dislike for games like Streets of Rage. He is the other way around, but yet I still want to spend my money on this game haha. If he ends up convincing me in another video or in a reply I'm gonna have to get Sifu, it looks incredible.

    • @Daedera
      @Daedera 2 ปีที่แล้ว

      Even with people who have games Mayo doesn't it's the fact he gives his own opinion and a lot of people can agree with his point of view on the games he plays. Mayo is the best person to watch for reviews even if its your type of game and he doesn't like the type it is.

  • @StyL0s_
    @StyL0s_ 2 ปีที่แล้ว

    With today's update, I feel like the devs looked at your criticism. There's a new training mode, Difficulty settings and even a dark mode for menus

  • @bluestreak3206
    @bluestreak3206 2 ปีที่แล้ว +5

    I disagree with your opinion on Sifu being goty but respect your opinion 100%. I also appreciate your reasoning on why you dislike Sekiro and souls games. It's thought out and gives respect to the games. Most people who dislike souls usually only say it's hard and call it's community masochists.

  • @rizkiagustian7640
    @rizkiagustian7640 2 ปีที่แล้ว +2

    This is exactly how I feel about the game, Lol. The first few hours feel great, then it drops down to outright misery, then you really get good at the game a some point and feel like a god. But damn, those hours of misery made me want a gore mode so bad so I can brutalize these assholes. Even made me have an existential crisis pondering over how worthless my existence is.
    It almost felt like a brief encapsulation of the path to mastery. People who are truly masters of certain crafts must have gone through years and years of suffering to finally achieve that mastery, and Sifu somewhat emulates a tiny taste of that. Fitting with its martial arts theme.
    The game itself has so many issues which keeps it from being one of my favorite games of all time. Everything is as you mentioned here. That goddamn camera, man. I can't believe that there are people that defend it and include it as part of what you need to get good at in the game.
    One other little thing that I don't really like is that taking shortcuts makes you skip a good number of shrines and upgrades. That discouraged me from ever using the shortcuts.

  • @thewanderingartists
    @thewanderingartists 2 ปีที่แล้ว +3

    SIFU and DOOM have 4 letters in it, no wonder why Mayo loves it XD

  • @Flashlegz
    @Flashlegz 2 ปีที่แล้ว +1

    As soon as this is on Steam, I'm buying

  • @augustsbautra
    @augustsbautra 2 ปีที่แล้ว

    Hey, the blue sideways corridor is from Oldboy!

  • @davipenha
    @davipenha 2 ปีที่แล้ว

    I think there's very good solution for multiples difficulties: easy mode give lower multipliers, hard mode give higher multipliers. This incentivizes players to try out high difficulties but also let them play on easy as not optimal just to them learn the basics

  • @mrbean5840
    @mrbean5840 2 ปีที่แล้ว +1

    I'm glad you love sifu, it's right up there after elden ring for my pick for the game of the year

  • @prathamsrivastava7111
    @prathamsrivastava7111 2 ปีที่แล้ว +2

    Elden ring will win GOTY but SIFU is definitely up there.

  • @Smuggers.
    @Smuggers. ปีที่แล้ว

    The last stuff you said in this review about Sifu "because I honestly think this game can be better. I want it to be better. I want to show it to more people but it needs to be better" is exactly how I feel and think about elden ring, though I also have a strong motivation of wanting it to be better for myself.
    I don't really blame you, or others for falling out of elden ring, even though I know it being better wouldn't make it your genre or make it's core systems or philosophies appeal to you, it'd at least give more people more of a chance to enjoy it in general, those who could.
    I really empathize with that feeling, when you like something a lot it's little flaws stick out and you just want it to be just the bit better, a little closer to perfect.

  • @bruceleeds7988
    @bruceleeds7988 2 ปีที่แล้ว +1

    If there were more than 5 levels then you would be definitely right about the club, being there is only five levels, the club is the best designed and paced level

  • @skate2myhouse
    @skate2myhouse ปีที่แล้ว

    Waw man the music bit was so funny it ended so fast 😂

  • @Tteo.
    @Tteo. ปีที่แล้ว

    Yes the moment i figured out i could throw an enemy after a stun was definitely game changing🙌🙌

  • @marcozg77
    @marcozg77 ปีที่แล้ว

    I love Sekiro and have just recently started to play Sifu. So far I love both games a lot!

  • @mackeym10
    @mackeym10 2 ปีที่แล้ว

    yeah this game is something specials. this mechanic just beat the batman mechanic in action adventure game. This was the most involved i ever felt fighting a group of people in a game ever.

  • @noahdavidson1343
    @noahdavidson1343 2 ปีที่แล้ว

    I really agree with the issues you bring up about how the game fails to teach you important mechanics. I gave up on throwing people because every time I tried I just jumped off the ledges myself because I haden't stunned them. I watch so many people play this game and not engage with the avoid mechanic and get owned by Sean just like I did because up to that point I could play it like sekiro and just parry.
    Also the boss fights. It's kind of shocking when a game that does group combat so well chose to not have any groups in the boss fights. We all hate gank bosses in souls games but this game would have been great with some ganks. I want to get mobbed during a boss and steal a weapon from the adds and use that against the boss.
    I also really have issues with how Kuroki is designed. There seems to be no way to tell if some attacks are low or high, and with how many comboes she does it's just so much better to avoid it altogether and run in later. It's weird cause the next boss has very clear tells before her low attacks. I also feel Sean's low is not well telegraphed enough considering it's a one off and not the end of a combo.

  • @dotcomgamingd5564
    @dotcomgamingd5564 2 ปีที่แล้ว

    Im gonna use this review to decide if I should buy this game, thanks

  • @arhlyricafort9658
    @arhlyricafort9658 5 หลายเดือนก่อน

    honestly because of my experience in combat games ig sifu was pretty easy until I get to kuroki chip damage and that chain is pretty confusing but luckily I've got the handle of it now

  • @TheLongWind
    @TheLongWind 2 ปีที่แล้ว

    14:09 I love super street fighter 2 turbo, bought an arcade stick and all that. This game is what I've been waiting for. The sequel to Sifu could be incredible.

  • @blipblap614
    @blipblap614 2 ปีที่แล้ว

    I hope you're keeping notches in your belt when game devs fix stuff you mention in your reviews.

  • @moopaloopa
    @moopaloopa 2 ปีที่แล้ว +3

    I honestly enjoyed level 2 more than anything. It was mildly challenging, and I wish the rest of the game stepped it up in difficulty.

    • @serkona7616
      @serkona7616 2 ปีที่แล้ว

      The Museum level is quite a bit harder than The Club(and probably the hardest level), I think just because it's closer to the end of the game it requires less mastery as you can complete it on a higher age and still get to the final level and boss on a decent age. But I'd love some DLC with some truly fucked levels!

  • @TheJCghost
    @TheJCghost 2 ปีที่แล้ว +7

    Im sorry bro but u dont understand fully the parry mechanics of Sekiro you can attack at any point you can fight back and forward its ment to be a dance

  • @yqafree
    @yqafree 2 ปีที่แล้ว +1

    Ever played Godhand?

  • @chrizrann6412
    @chrizrann6412 2 ปีที่แล้ว +2

    I understand why you were disappointed with the boss fights but i like the change of pace. Goes from a brawler to guitar hero real quick but it added a lot to the game for me.

    • @brya9681
      @brya9681 ปีที่แล้ว

      Mayo: I love this game, but also I hate everything about it. I suck at parrys but also I like timed button press systems.

  • @JOGEZAI
    @JOGEZAI ปีที่แล้ว +2

    You can cancel attack with block in Sekiro though...

    • @underthemayo
      @underthemayo  ปีที่แล้ว

      Only in the start up frames or whatever. A game like sifu allows animation canceling at any moment even right before impact. It's a different kind of flow that leads to different combat pacing that's more to my liking.

  • @willjustice1876
    @willjustice1876 9 หลายเดือนก่อน

    I get your point about the club level and I somewhat agree, but ironically you said something that I think justifies it’s difficulty: “the rest of the game feels comparatively easy compared to level 2”. I remember beating the club level and feeling so confident in my abilities that I was able to easily breeze through the museum level, especially when I realized that all of the enemies were just variations of stuff I’d already fought. I think being forced to fight the mini bosses on the way up to Sean teaches the player that minor enemies are challenges that have to be overcome just like the boss, and it’s better to force them to practice against everything in the game rather than just master the bosses. Plus, conquering mini bosses often teaches you the skills necessary to beat the final bosses. Just my take

  • @darkwarrior6102
    @darkwarrior6102 7 หลายเดือนก่อน

    I beat Sifu on master difficulty in my first playthrough. Also cleared the dragon arenas. The reason I could do this is because I am a parry enthusiast and love Sekiro. So I took to parries easily and cleared the base game on master, not using the avoid and counter mechanic at all! It was only in the dragon arenas that I learned the avoid as well, though parry was still my go-to.

    • @underthemayo
      @underthemayo  7 หลายเดือนก่อน

      Yeah. And I love that parries are great but it's not the only way to play.

  • @Piizzachuu
    @Piizzachuu 2 ปีที่แล้ว

    My body is ready

  • @iPokeStuffwastaken
    @iPokeStuffwastaken ปีที่แล้ว

    So you think the parry window is smaller than the avoid window? To me they feel the same - that's why I don't understand why you are ok with avoiding attacks and not parries.

    • @underthemayo
      @underthemayo  ปีที่แล้ว

      Cause with a parry you're lining up the frames of the guard with the attack. It's more waiting for that specific moment and it's more precise. The input window for avoiding is more forgiving. While in the avoid animation there's a good amount of time to let whatever attack that's coming pass over you. It feels more reactionary to me, whereas parries feel more like waiting for something.

    • @iPokeStuffwastaken
      @iPokeStuffwastaken ปีที่แล้ว

      @@underthemayo Thank you very much for taking time to answer. I will try to look for these differences.

  • @badpiggy4177
    @badpiggy4177 2 ปีที่แล้ว +1

    Watching this review makes me think you'd love FURi. Minus one boss where you really do need to parry lol

  • @jknifgijdfui
    @jknifgijdfui 2 ปีที่แล้ว

    have you heard about midnight fight express tho

  • @Emerald99
    @Emerald99 ปีที่แล้ว

    hey Under the Mayo, if you really like combat games, have you tried Jet Li: Rise to Honor ? its really good and my thats one of my childhood games

  • @HunterForHire422
    @HunterForHire422 2 ปีที่แล้ว +21

    I loved the comparison of sifu and sekiro at the start cause everything you said hit home on why i like sekiro but i wouldn't like sifu. It shows how the comparison people make is very surface level. An amazing video as always!

  • @Kinlui1022
    @Kinlui1022 11 หลายเดือนก่อน

    22:30 From a real martial artist's standpoint, as you have allured to in your assessment, the fact that you have all the skills in your muscle memory and simply reacting with the appropriate technique according to what is happening in front of you is the most important aspect of becoming a good martial artist and arguably the most fun this game can offer. And the best way to achieve it is for us the players to be familiarized with the whole moveset. So I agree 100% that they really could've easily show us 1-2 skills from the moveset during loading time to constantly refresh your memory.

    • @underthemayo
      @underthemayo  11 หลายเดือนก่อน +1

      Thankfully the last update added a robust training mode that integrates sweep, palm strike, and throw.

  • @voidwalker3591
    @voidwalker3591 2 ปีที่แล้ว +3

    The segment about the benefits of adding an easy mode was really great.

  • @n00blord14
    @n00blord14 ปีที่แล้ว

    I just beat Sifu for the first time, and while I definitely haven’t mastered the game, it was certainly satisfying.

  • @wrentalva4478
    @wrentalva4478 2 ปีที่แล้ว

    one thing i didn't like was how too many deaths cut off portions of the skill tree. it's locked me into playing the first level over and over solely to unlock skills before they're gone forever, not because i actually want to do my best.

  • @Piizzachuu
    @Piizzachuu 2 ปีที่แล้ว

    Mayo! New update just came out! Included was a lot of things you mentioned! Including the dark mode and a better camera system! And revamped training mode!!!

  • @freemank8207
    @freemank8207 2 ปีที่แล้ว

    I've been waiting for this one.

  • @cmac37420
    @cmac37420 หลายเดือนก่อน

    I personally like the skill unlock system. It emphasizes learning one move at a time instead of overloading the player with tons of moves they need to learn at once

  • @kokroucz
    @kokroucz 5 หลายเดือนก่อน

    I always advocate for easier difficulties and though I love extreme challenges but I know for a fact that many people are missing out on great gaming experiences. I loved every bit of hyperlight drifter and wanted to play with friends in co-OP. So my friend bought a game and over a week he only managed to attempt 2 bosses and never beat them. He eventually started to hating game and will never know how many magic moment this game has.
    Sifu is very similar in that regard. My friend never managed to beat the club while I was asking for hard mode. New update solved some of the problems