SIFU's Easy Mode is a Disaster

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  • เผยแพร่เมื่อ 29 ม.ค. 2025

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  • @underthemayo
    @underthemayo  2 ปีที่แล้ว +73

    For those seeing this video long after it was made:
    1) They have implemented a proper mechanics tutorial in the training room, finally, so all of my complaints have been addressed.
    2) My issue was never that "easy mode is too easy". It's that Normal mode (when lacking a mechanics practice option) was too frustrating and confusing, which turned off a lot of players. And instead of addressing that, they just made an easy mode for people who were struggling. And that was NOT a good solution. But now, we have the exact thing I was asking for, so easy mode is fine.
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    • @Polar-ic3
      @Polar-ic3 2 ปีที่แล้ว +1

      Finally somebody thinks that the easy mode for Sufu will ruin the point of the game.

    • @anthonywhite101
      @anthonywhite101 2 ปีที่แล้ว

      Yo

    • @literlynoone3930
      @literlynoone3930 10 หลายเดือนก่อน +1

      To be honest the easy mode is still a problem I don't consider myself good and I accualy beat easy mode deathless without breaking a sweat so something needs to change

    • @shanman3
      @shanman3 10 หลายเดือนก่อน

      @@literlynoone3930 yeah that’s absolutely cap😭 unless you’ve been thru the game

  • @akramrabaa943
    @akramrabaa943 2 ปีที่แล้ว +987

    This is actually the best description of a great easy mode I've heard. Not just "I wanna see the story with zero effort" but allowing less skilled players to be eased into enjoying the game

    • @mackinblack
      @mackinblack 2 ปีที่แล้ว +81

      You know no one is forcing you to play on Easy Mode or Story Mode right? You dont have to play them if you dont want to? Story Mode is a fantastic option for people with poor motor function and other disabilities.

    • @akramrabaa943
      @akramrabaa943 2 ปีที่แล้ว +152

      @@mackinblack why did you even say this. Did you read my comment?

    • @narrowstone5363
      @narrowstone5363 2 ปีที่แล้ว +38

      @@mackinblack i suggest reading the guys comment. There's nothing wrong with an easier option for different skill levels, what's wrong is when said easy mode hampers the experience the developer intended. Remember difficulty is less about numbers & more about tactics. Dark souls is difficult not just because of how hard enemies hit, but because of the mechanics of the game. Being slightly over leveled doesn't mean much if you don't know how to pace fights properly.
      I absolutely sucked at Bloodborne, i still love the game but i had the most fun with it when I did the memory leak glitch. I still got my ass handed to me more often then not, but dying less let me learn more & a lot faster too. I still got the soulsborne experience despite effectively using an "easy" mode, although it was unintended, THATS how you do an "easy" mode

    • @MADMONEYMAN5000
      @MADMONEYMAN5000 2 ปีที่แล้ว +18

      @@narrowstone5363 My one and only problem with games like Dark Souls or Bloodborne is that garbage ass stamina system for attacking. If they stopped putting that in the games, then I would be willing to compromise with them on the difficulty setting

    • @ess1405
      @ess1405 2 ปีที่แล้ว +1

      @@narrowstone5363 So in this new version, what difficulty is the equivalent of the original difficulty? I'm thinking of buying the physicial version.

  • @k338914
    @k338914 2 ปีที่แล้ว +198

    Personally, I find any attempt to "rebalance" game difficulty around health pools and/or damage scaling too cheap and ineffective on "easy" end and too frustrating on "hard" end. Mashing through Easy mode has already been mentioned, but even on Master mode making the player a glass cannon leads to (sometimes) dying on bosses even before boss chain ends, leaving the player unable to fully understand their particular mistake and learn from it. Moreso in case of structure being tied to the health pool, also leaving less room to test the enemy strings through blocking.
    One of the things previously / on Regular difficulty was when I made a few mistakes but still managed to pull off a fight with a tiny bit of health left; for me, the basic HP/damage relation was already near-perfect.
    As such, IMO much better solution would be to remove HP and damage scaling from difficulty setting, but instead introduce it as an optional modifier for those who explicitly want it. Like in Doom Eternal's (well, who would've thought) "Ultra-nightmare", DMC's "Dante Must Die", or "Ironman" checkbox from a bunch of other games.

    • @safesafari4806
      @safesafari4806 ปีที่แล้ว

      nah the damage scaling for master is good, its supposed to be more challenging than the base game, not the same challenge for someone who beat normal

  • @scottdixon4366
    @scottdixon4366 2 ปีที่แล้ว +90

    I'm honestly a little disappointed in the master difficulty. I was really expecting them to change up the enemy composition in most of the fights but sadly that's not the case. Aside from the boss fights, it pretty much feels the same as the regular difficulty. Also, for the love of god Sloclap, PLEASE let us skip ALL the cutscenes.

    • @eggin17
      @eggin17 2 ปีที่แล้ว +11

      If they added a shit ton of new moves they'd need to do more mocap work and that's just not gonna happen after the base game came out. They do switch up on ya though a lot more than they would on reg mode

    • @Littleknockoutkidmac
      @Littleknockoutkidmac 2 ปีที่แล้ว +13

      Cutscenes ARE skippable. If you’re talking about those scenes when you’re killing or sparing the boss, it’s really not that much of a big deal. They last about 1 minute, 1 minute and a half tops.

  • @seaica3447
    @seaica3447 2 ปีที่แล้ว +344

    This reminds me of Sekiro perfectly. A perfect example of a game teaching you it's mechanics perfectly, facing bosses that seem impossible at first but always have a "click moment". Playing Sekiro would be impossible without learning the deflect system, along with a lot of other systems, but the game will methodically stop you in your tracks and forces you to learn its combat with a mini-boss before using what you've learnt on a actual boss. A lot of people quit that game, but the people that didn't truly felt accomplished after ever fight. It has it's issues but they never implemented a cheap easy mode for people to come back and learn the game in a easier difficulty, it never needed one because of how well it taught you.

    • @knowledgeanddefense1054
      @knowledgeanddefense1054 2 ปีที่แล้ว +16

      Didn't Mayo complain that it doesn't teach the mechanics well enough for a fire time player?
      EDIT: referring to Sifu, not Sekiro

    • @knowledgeanddefense1054
      @knowledgeanddefense1054 2 ปีที่แล้ว +35

      @@oriandthesleepytime No, Owl is only a hard counter to the mikiri counter, it's the headless that sucks

    • @seaica3447
      @seaica3447 2 ปีที่แล้ว +11

      @@oriandthesleepytime I think the main play with Owl (Father), which I feel you’re referring to, but also Great Shinobi Owl is aggression. My first time playing, I was getting wrecked. After learning his attack patterns, it becomes easier to perfect deflect and dodge while maintaining constant aggression. I feel like the Genichiro fight teaches you this also, it’s just that owl hits extremely hard and if you mess up the rhythm of the fight, you’ll have a hard time getting that rhythm back.

    • @seaica3447
      @seaica3447 2 ปีที่แล้ว +17

      @@knowledgeanddefense1054 I’m not sure. I’m my opinion, the game is probably the most transparent in its mechanics to the players than something like Dark Souls. With FromSoft, it’s subtle. You might not think you’re learning the mechanics, when you’ve actually learnt a lot from a mini-boss that you can now apply to a main boss. I went into Sekiro fresh, and I felt it was perfect how it taught me the combat, made the “click” moments feel even better as I felt I’d really achieved something within the game.

    • @ryebread09216
      @ryebread09216 2 ปีที่แล้ว

      @@oriandthesleepytime the guardian ape's first phase is the only boss that really feels like its not supposed to be fought normally

  • @dougdynamo9398
    @dougdynamo9398 2 ปีที่แล้ว +270

    I need to buy this game. Even with its flaws, this looks like it standouts from a lot of games.

    • @TheJols
      @TheJols 2 ปีที่แล้ว +23

      If it looks like fun I bet it will be for you. The combat is great. It's refreshing that it's challenging and not "soulslike". Kinda like Sekiro in some ways tho. It's also kind of like streets of rage lol.

    • @scaressell6880
      @scaressell6880 2 ปีที่แล้ว +10

      There are like 0 flaws tbh

    • @projectpems8304
      @projectpems8304 2 ปีที่แล้ว +29

      @@scaressell6880 The only real flaw for me is that it’s too short

    • @armored_guy
      @armored_guy 2 ปีที่แล้ว +2

      @@projectpems8304 yeah I’ve heard that before but the length really comes from the difficulty and replaying levels to unlock abilities, collect detective joes secrets, and master mechanics.

    • @KAMUPhobies
      @KAMUPhobies 2 ปีที่แล้ว +4

      @@TheJols i bought the game only because it looked cool, never played a fighting game except for MK (but i just flat out suck at it), of course Sean gave me a hard time, but Fajar was the one that really slapped me, i was blitzing through the squats goons by just mashing, but when it came to Fajar, ive realized that it wasnt going to cut it, completed my first run 3 days in at age 47 and felt like a total badass "what the fuck killed me? ill never be good at this game" was my only thought on my first day playing, on the 4th day, ive done the Wude ending at age 26, 5th day 100%-ed the game, really a beautiful piece this game was for me (done before easy mode was a thing, basically the first month of this game launching) really proud of myself, couldnt recommend more 10/10

  • @RoryStarr
    @RoryStarr 2 ปีที่แล้ว +176

    The best easy mode I ever played was Doom Eternal. It was a game I would never have played, because I don't like first person shooters and I am therefore bad at them. It's a famously difficult game.
    But someone told me that easy mode in Doom Eternal was still a solid game for complete noobs and I trusted them. They were right. I still had to weapon swap. Upgrades were still meaningful. I still found myself needing to jump around the environment, but when I missed ten shoots or got flustered, I wasn't dead before I could understand why that was happening and how to correct it. It was perfect. It was the same game, just with a wider margin of error so I had more time to absorb the lessons of mistakes.
    That's what I'd want from an easy mode: something that let's a dumb dumb like me have a good learning window and not just get blitzed with no understanding why. And I think you have articulated all that very well here. I loved Doom Eternal, but if it wasn't for that easy mode being so lovingly made, I would never have played it through.

    • @Elong_Musket
      @Elong_Musket 2 ปีที่แล้ว +8

      You made me feel better about playing doom on easy mode lol, and I noticed everything you mentioned about it. The core principles of doom still apply to easy mode entirely you're just able to be worse at them until you're comfortable enough to step it up. Was frustrated earlier at my lack of skill playing this one little section and quit to desktop even though I didn't die, but reading your comment encouraged me.

    • @RoryStarr
      @RoryStarr 2 ปีที่แล้ว +6

      @@Elong_Musket yeah it's absolutely fine to play on easy. It's not like "story only mode" or something. It's still got a challenge to it. It's just for those of us who are on console and/or aren't seasoned doom players, really. I never really thought about design in difficulty settings until I played doom eternal.

    • @joao8340
      @joao8340 2 ปีที่แล้ว +1

      Be better

    • @xxx-pliskin-sniper-xxx8538
      @xxx-pliskin-sniper-xxx8538 ปีที่แล้ว

      Im sorry but, DooM Eternal is a famously difficult game? 😂 is it?

    • @xxx-pliskin-sniper-xxx8538
      @xxx-pliskin-sniper-xxx8538 ปีที่แล้ว

      ​@@RoryStarrAlso, easy mode is for people on console? 😂 what? 😂

  • @KJBiblePreaching
    @KJBiblePreaching 2 ปีที่แล้ว +90

    I keep hearing about “snobby gatekeepers” but all I ever saw online was people making legitimate arguments about why an easy mode would actually hurt this game, and mobs responding with name calling. Looks like those gatekeepers were right.

    • @honzzz_
      @honzzz_ 2 ปีที่แล้ว +22

      Gatekeeping is ALWAYS good.

    • @MrRobotdragon
      @MrRobotdragon 2 ปีที่แล้ว +27

      As someone who develops hard games, its not easy to balance the difficulty to give the intended experience and to teach and use the game mechanics well.
      Difficulty options aren't a magical solution that solves core mechanic or communication issues in a game, and I know that from first hand experience.

    • @JJBeamsy
      @JJBeamsy 2 ปีที่แล้ว +14

      @@honzzz_ yeah the community not growing and stagnating instead is AWALYS good, right?

    • @honzzz_
      @honzzz_ 2 ปีที่แล้ว +16

      I'd rather play a game with 1000 dedicated players than a game with 50k players that will not appreciate it for what its worth and will bitch and moan anyways. Look at what happened to Hunt: Showdown. Crytek almost broke their backs when trying to appeal to the "wider audience" and the game became a pile of shit that all veterans left for Tarkov.

    • @sticklyboi
      @sticklyboi 2 ปีที่แล้ว

      always gatekeep your hobbies, anyone wanting to change these things for the worst should immediately be told to fuck off

  • @deltago1415
    @deltago1415 2 ปีที่แล้ว +127

    This is the most frustrated I’ve heard Mayo since his original TAG 2 review, and this easy mode is so much more awful. Why do devs continue to try to dumb down their creations to appease Twitter users?

    • @linuxblacksarena
      @linuxblacksarena 2 ปีที่แล้ว +9

      Or game journalists, or carrd-toting nutjobs who won't even buy their game

    • @Hunterese123
      @Hunterese123 2 ปีที่แล้ว +7

      Cuz everyone isn't a gamer and doesnt read tutorials. Watch a Le'ts play and so many people miss key mechanics until half way through the game, junk gets frustrating lol

    • @Kobalt_Rax_the_one
      @Kobalt_Rax_the_one 2 ปีที่แล้ว +13

      Isn't the easy mode optional ?

    • @richardmartinez3342
      @richardmartinez3342 2 ปีที่แล้ว +11

      @@Kobalt_Rax_the_one Yes, but I think Mayo is upset about a larger issue. It's not just about people like him who are more skilled at the game, its also about the newer players, the people that will play on the easy mode or the players that are already using it. Its sort of frustrating because people who play through the game on this mode will actually be missing out on some of what the game has to offer.

    • @theodorealenas3171
      @theodorealenas3171 2 ปีที่แล้ว +1

      @@Hunterese123 I'm glad you brought it up.
      "Make it an option" who digs options
      "Explain it" who reads explanations
      "The max difficulty is the intended" is it?
      Generally. Not here specifically

  • @b0zoraMa
    @b0zoraMa 2 ปีที่แล้ว +24

    Funny that you bring souls games into the "How to Easy Mode" discussion. They actually sort of did that in Elden Ring introducing a new mechanic called "Spirit Calling" where you can summon spirits (NPCs) to aid you in certain fights (including bosses). Some of those spirits can be really OP if used right. You still have to find them in the game to be able to use and to make them stronger you will have to spend special items and some of your exp/money (also what you use to level up). So you can make the game more accessible for you but you still have to work a bit for it. And what's best: no mode to choose in the beginning of the game, that's a mechanic present since the start and you can just ignore it if you want.

    • @shawn656able
      @shawn656able 2 ปีที่แล้ว +2

      Or just make the game fun and accessible for all so some of us dont feel ripped off. This game was supposed to be fun. It is not.

    • @hazyworld8626
      @hazyworld8626 2 ปีที่แล้ว

      @@shawn656able Ehhh, it is but some people just don't have the time to play and learn or just don't want to learn. I think eternal did it the best. It's just enough that you still have to (somewhat) work a bit while still having a breeze through the game. Regardless, can't wait for Modifiers in summer then Arenas in winter.

    • @ahmadkhairul337
      @ahmadkhairul337 ปีที่แล้ว +5

      ​@@shawn656ableif it's not fun for you, you're not the target audience lol. Like seriously, is FOMO your only reason for playing games? You see someone playing a hard game and you wanted to play as well but you doesn't want to put the effort into learning how to play the game.

    • @aminulhussain2277
      @aminulhussain2277 10 หลายเดือนก่อน

      ​@@shawn656able Or you can just watch a playthrough.

    • @ck3837
      @ck3837 10 หลายเดือนก่อน

      ​@@shawn656ablefrom soft games will never and should never have an easy mode, just stay away from them if you can't play them or watch videos.

  • @xClairej
    @xClairej 2 ปีที่แล้ว +26

    The reason why people like "easy mode" is because they don't want the challenge of a game.
    This is why they hate games that doesn't have an "easy mode" because they cant keep up with other people and thus they feel like they are getting left behind by the bandwagon.
    Your version of an easy mode is very noble but honestly that's not what people think about when they want an "easy mode"

    • @morgannyan2738
      @morgannyan2738 2 ปีที่แล้ว +2

      This

    • @destroy141
      @destroy141 2 ปีที่แล้ว +12

      Thank you! I work 12+ hours a day and I have issues with my hands so I have slow reflexes I'm not playing easy mode to get gud I'm play easy so I can actually play the game and enjoy the story.

    • @Junya01
      @Junya01 2 ปีที่แล้ว +3

      @@destroy141 mayo’s whole point about his ideal easy mode is so peeps like you (physical disabilities and time limitations to game) can actually experience the game and have fun. The whole point of the game is fighting and using the game’s combat systems to have fun, and through that you will naturally get better, it’s part of sifu’s game design.
      However, Sifu’s easy mode allows players to just brute force mash and not actually engage with their combat system. Why is this a problem? Because by not providing any motivation to experiment with the combat system and move away from mashing, players are essentially experiencing a worse game that isn’t as fun. This isn’t on the fault of the player, it’s on the developers for allowing peeps to brute force mash in easy mode and failing to explain the core mechanics of the game.
      Now if you PREFER to brute force mash over engaging with sifu’s gameplay, how is that any different to clicking on cookie clicker? I can bet 1000 bucks that if sifu’s easy mode actually taught its core mechanics to the player and made it so u can’t brute force mash to progress, you would have more fun experimenting with the combat system than simply mashing ur way to beat the game.
      I’ll say this again - you only prefer mashing through the game because sifu fails to teach its core mechanics, and if it did so organically in easy mode while still having consequences for dying, you would have way more fun playing that way. I bet my life on it

    • @ahmadkhairul337
      @ahmadkhairul337 10 หลายเดือนก่อน

      @@destroy141 if you want to enjoy the story, you could just watch a playthrough on TH-cam and save your money lol 😂. Playing the game and failing is part of enjoying the story. Go back to watching movies please

    • @Dante999000
      @Dante999000 7 หลายเดือนก่อน +3

      ​​@@ahmadkhairul337 how old are you?? Do you have hand issues like that person?? If not, then let him enjoy things in his own way; unless you don't want people to enjoy things and be selfish.

  • @djdeathswish883
    @djdeathswish883 2 ปีที่แล้ว +184

    I can't be the only one to see the irony in an easy mode being too easy

    • @BknMoonStudios
      @BknMoonStudios 2 ปีที่แล้ว +26

      At that point just call it a "Cinematic Mode." Other games have done it.
      But I guess Sloclap thought they'd be hurting the players' feelings... As if they weren't doing that already by patronizing them with this mode.

    • @morgannyan2738
      @morgannyan2738 2 ปีที่แล้ว +38

      Noooo easy modes cant be easy!

    • @zjmstrash7181
      @zjmstrash7181 2 ปีที่แล้ว +13

      @@morgannyan2738 that's not the issue though. I think for most games players should get that chance to learn. But it feels kinda shit when all the difficulty does is make everything easy by a button press. Doom and other games have way better easy modes.

    • @theblobconsumes4859
      @theblobconsumes4859 2 ปีที่แล้ว +6

      @@morgannyan2738 Literally not even the problem the video brings up.

    • @natethegreatreviews
      @natethegreatreviews 2 ปีที่แล้ว

      Forced unleashed has a hard easy mode

  • @A.C_B.
    @A.C_B. 2 ปีที่แล้ว +50

    Regarding difficulty settings in Dark Souls: an easy mode should really just be what Mayo described. reduced damage and fewer enemies in specific areas. If you start fiddeling with the actual mechanics of the game (enemy AI, revive mechanics etc.) you are no longer playing an easier version of the standard experience, you are playing a different game entirely. Nobody wants that.

    • @cheese5081
      @cheese5081 2 ปีที่แล้ว +9

      When it comes to Dark Souls or similar games, the argument against an easy mode is that the games provide you with multiple ways already built into the game to make it much easier. There are many weapons, builds, and items that make these games much easier for beginners and on top of that the ability to summon help in areas and bosses

    • @k338914
      @k338914 2 ปีที่แล้ว +8

      @@cheese5081 One of the problems that in order to use builds and items to make a Souls game easier, one has to already play through it (or even beat it at least once) to understand how said builds and items work. Ofc googling and reading wikis on "optimized" builds and strats is also a way, but it cuts off the value of personal learning and exploration.
      Summons, OTOH, is one of the better approaches to "making a game easier to enter".

    • @habadasheryjones
      @habadasheryjones 2 ปีที่แล้ว +3

      @@k338914 Sounds like the solution there with Souls games without adding additional difficulties is to offer a Bayonetta like training room accessible from the character creator where you can try out moves stats and builds on enemies before you get into the game proper. Maybe keep the training room accessible through upgrade stations throughout the game.
      I find myself equally frustrated in the same ways that you are over builds in Souls games. You could blow hours with a bad build without knowing its bad until its too late into the game. I never like looking up info online for games because it does feel cheap.

    • @DeathLore
      @DeathLore 2 ปีที่แล้ว +7

      Soulsborne games should NEVER get an easy mode. It would just make the games less memorable and it wouldn’t be a Souls game anymore. Even making enemies do less damage or fewer enemies in areas would ruin the experience. The game is supposed to be hard so you learn it and make it look easy.

    • @jasonalv7436
      @jasonalv7436 2 ปีที่แล้ว +2

      Completely true. This takes away everythinh that made Sifu a great and unique video game

  • @BknMoonStudios
    @BknMoonStudios 2 ปีที่แล้ว +23

    _Easy Mode_ should be *The Theory.*
    _Normal Mode_ should be *The Practice.*
    _Hard Mode_ should be *The Test.*

    • @rogueraccoon1840
      @rogueraccoon1840 2 ปีที่แล้ว +2

      Elden ring: what is easy?
      But in all seriousness I don't think Sifu needs an easy mode it's basically like Elden ring they teach you the basics and then you're on your own to make it to the finish

  • @trapper7954
    @trapper7954 10 หลายเดือนก่อน +2

    It’s easy to forget once you get decent or good at the game what it is like for a completely new player. Also everyone differs in how much of a gamer they are, for some people this is their first game ever.
    Therefore I think it is really good to have an easy mode that is this easy, it lets even a 50 year old, who has never even touched a controller, play the game and have some fun. While also learning the controller layout, different controls and combo’s, reaction time for defense etc.
    It’s the responsibility for the player to recognize they have learned enough to play on a higher difficulty and so the cycle continues.

    • @underthemayo
      @underthemayo  10 หลายเดือนก่อน

      Pinned comment

  • @ninjarichi
    @ninjarichi 2 ปีที่แล้ว +47

    7/10 people who want an easy mode want what happened here. Most don't care about learning just beating the game pressing just one button. That's why its also referred to as journalist mode.

    • @SolonGaming
      @SolonGaming 2 ปีที่แล้ว +8

      Sad but true. Same goes for the Souls games by the way. The main fandom won't play it on easy anyway so the only reason to have an easy mode, would be to please the game journalists

  • @kelechiihebuzor9055
    @kelechiihebuzor9055 2 ปีที่แล้ว +22

    I seriously don't see how easy mode has actually hurt this game. Let's think about what that actually means for a second: a game being "hurt" or "damaged" would mean that the core experience has irrevocably been ruined by something.
    Sifu's core game experience still exists. That actually hasn't been changed. There now exists two options that can modifier it in an easy or harder direction, but the default experience is still there.
    I'm not saying the easy mode is objectively "good," but I am saying it being subjectively "bad" doesn't really change anything.

    • @noobeternal9718
      @noobeternal9718 2 ปีที่แล้ว +3

      IMO a braindead easy mode is not perse bad, but it is indeed a lost opportunity for helping new players ease into the core mechanics of a game. You shouldn't make it braindead easy, rather make it more forgiving but still rewarding for true engagement.

    • @underthemayo
      @underthemayo  2 ปีที่แล้ว +9

      @@noobeternal9718 You don't make a braindead easy mode for a skill based technical brawler in response to 50% of your audience quitting by level 2. You should reevaluate how your game teaches your mechanics and give people a better opportunity to learn. This feels like they just gave up.

    • @noobeternal9718
      @noobeternal9718 2 ปีที่แล้ว +4

      @@underthemayo Don't get me wrong, I see it as a loss because of opportunity cost. There is a possible "easy" mode that does a far better job at pushing new players into learning the game, but we got what we got which is a lot worse than that. That's not good, but I don't see it doing more harm than good necessarily. Sure a lot of people will play easy mode and beat Sifu without learning jackshit and move on, but others will say "huh this game is cool I want more" and push themselves into actually learning it. And hard mode should improve the longevity. But I get it man, your take on difficulty settings should be more popular and I hope the devs hear it. People default either for "no easy mode in my skill based games" or "give me baby mode" when there is a better spot in between.

    • @Indigo_1001
      @Indigo_1001 2 ปีที่แล้ว +6

      @@underthemayo
      But what about people who physically aren’t able to catch up with the demands of Sifu because they didn’t grow up playing action games. Don’t you think a considerable amount of those 50% were those individuals that did it have the patients for it.
      Not all games are Dark Souls with a reputation of being really hard.

    • @underthemayo
      @underthemayo  2 ปีที่แล้ว +6

      @@Indigo_1001 if you wanna give them a super easy mashy option, fine. I don't care. My issue is that this easy mode is supposes to address normal mode's stupid difficulty spike and lack of mechanics instruction and it simply doesn't. If they had implemented a mechanics tutorial, I'd have much less of a problem with a dumb as hell easy mode

  • @jamesmarshmallow5602
    @jamesmarshmallow5602 2 ปีที่แล้ว +65

    I truly think Doom Eternal’s difficulty system is one of the greatest and should be looked upon as a guide for games wanting to introduce new difficulties. The way it keeps the main mechanics of the game all intact, as well as the design of combat encounters, and instead decreases AI precision, really teaches new players how to play properly.

    • @camtubecamtube
      @camtubecamtube 2 ปีที่แล้ว +7

      Exactly! I typically see it as artificial difficulty when an game increases or decreases a certain variable (like health in doom 2016)

    • @abdurrahim7539
      @abdurrahim7539 2 ปีที่แล้ว +2

      Its not only about new players, i was a hardcore gamer who would play every video game on hardest difficulty. But ever since i became father i had fewer times to enjoy and go through the story so i dropped pdown to normal or even easy if required

  • @bruhder5854
    @bruhder5854 2 ปีที่แล้ว +33

    Best way to implement easy mode would be to just reduce the enemy's damage numbers while retaining their ai behaviour. Aggression, flanking, combing different enemy types and playing to their strengths, etc. All that maintained as is. Only giving players more leeway to take more damage so they have the opportunity to learn.

    • @Kwipper
      @Kwipper 10 หลายเดือนก่อน

      That would work if they had a good tutorial showing how the mechanics worked. It's hard to spot the flaws in your combat if you cannot see what exactly you're doing wrong, especially during combat.

  • @michaelralphs5593
    @michaelralphs5593 2 ปีที่แล้ว +7

    I don't understand people complaining about the "You aren't taught to avoid." the tutorial shows you twice. With the first enemy in the Yang sequence and with Sean in the training montage. Are people just not paying attention?
    Also 'Bad enemy magnetism'? People do know that if you move towards an opponent it'll hit that opponent? I've never played a game like Sifu before and yet all this stuff is common sense you are not only taught, but you learn within 5 minuites of playing the game.

    • @Indigo_1001
      @Indigo_1001 2 ปีที่แล้ว +2

      This guy in the video has no idea what he’s talking about, and somehow he acts like an authority in video game mechanics.

    • @Maxx__________
      @Maxx__________ 2 ปีที่แล้ว +1

      I was thinking the same thing. The game does show you, but I'll admit I neglected to use that mechanic my first few runs.

    • @KR-gf5wt
      @KR-gf5wt 2 ปีที่แล้ว +5

      The problem is that you're taught that these mechanics EXIST but the game does a really poor job of showing you exactly how important or effective these mechanics are. It does the bare minimum for an introduction and throws you into the deep end when you get to areas like the club on normal difficulty.

  • @hypernel1798
    @hypernel1798 2 ปีที่แล้ว +65

    I am glad that even though they add an easy mode, there's still an hard mode that is very very unforgiving which is perfect. I think Sloclap are going to add more updates for the games so maybe the practice mode would be more optimized

    • @LeoZephra
      @LeoZephra 2 ปีที่แล้ว +3

      isn't it just the equivalent of dark souls adding an easy mode? what's the point

    • @spleeneater9481
      @spleeneater9481 2 ปีที่แล้ว +22

      @@LeoZephra sifu is not dark souls

    • @LeoZephra
      @LeoZephra 2 ปีที่แล้ว

      @@spleeneater9481 but it's still got just as steep of a learning curve, it should have an easier method to go at things but a pure mode isn't necessary

    • @spleeneater9481
      @spleeneater9481 2 ปีที่แล้ว +2

      @@LeoZephra Not necessary maybe, but it's still nice for people who want to learn the game or have disabilities which prevent them from playing. Of course, Sifu fails to do the first part, which is the problem Mayo addresses in the video.

    • @LeoZephra
      @LeoZephra 2 ปีที่แล้ว

      @@spleeneater9481 I admit you have a point, when I learned the game it was plenty difficult, even if I prevailed with my horrible skills, so fairs fair

  • @Gebieter1
    @Gebieter1 2 ปีที่แล้ว +58

    I think hard mode also has to be criticized. The structure mechanic is broken with this difficulty. I upgraded the structure fully and yet enemies and bosses easily break your guard or do massive damage while they have too much

    • @aquaticlibrary
      @aquaticlibrary 2 ปีที่แล้ว +16

      It’s Master difficulty for a reason. You have to evade too in order to restore structure lol. I got 100% on master at age 20. So it’s doable

    • @BELIAR.
      @BELIAR. 2 ปีที่แล้ว +1

      Shhh you're not allowed to say these things! Just parry it bro

    • @33GLOCK
      @33GLOCK ปีที่แล้ว

      @@BELIAR. 😭😭😭😂😂😂

    • @TheMaynne1
      @TheMaynne1 ปีที่แล้ว +1

      Wow. Sounds....... Hard.

    • @ДенисБалыков-щ8ф
      @ДенисБалыков-щ8ф ปีที่แล้ว

      Orange attacks destroy your structure. Evade them, others are...bearable, at least

  • @GodOfOrphans
    @GodOfOrphans 2 ปีที่แล้ว +13

    I think the reason Slow Clap "misunderstood" is because for every person who wants a better tutorialization and an easy mode that still teaches one how to play the game, there's 3 very loud very obnoxious dregs who do vehemently agitate for a sleepwalk mode because they hate the idea of a game not catering to the lowest common denominator. Loudest voices tend to win out in these situations and the loudest voices also tend to be the stupidest.

    • @paullucci
      @paullucci 2 ปีที่แล้ว +1

      “Squeaky wheel gets the oil”.

    • @GodOfOrphans
      @GodOfOrphans 2 ปีที่แล้ว

      @@paullucci Basically although in this case the squaky wheel isn't even attached to the cart in the first place but it's so loud that it's still within earshot.

  • @SNOWMAN31415
    @SNOWMAN31415 10 หลายเดือนก่อน +3

    I don't know if it is that i suck at difficult games, but i playes sifu on normal for about five hours and i was ok up until the museum where i was getting my ass kicked. After a couple of hours not even reaching the final boss i tried easy mode from the start. I STILL DIED TWICE before getting to the third where died for 30 minutes. What is he even talking when he says mashing your way through. Reading the comments i wonder if people have played or if im just the worst gamer ever. I now like this game way more and have gotten back to playing on normal and i am wayyyyyy better.

    • @Vetbnkkjnn
      @Vetbnkkjnn 10 หลายเดือนก่อน

      Playstyles for sifu :
      Parry-block heavy (requires timing)
      Pressure -attack heavy( attack Constantly)
      Either way you still have to defend until you know how to guard break every enemy

    • @DoubleClefFm
      @DoubleClefFm 2 ชั่วโมงที่ผ่านมา

      Yeah I don't know what he is talking about. Mashing through is not possible, until you mastered the game after 20 hours. But before that, you have to die over 100 times even on student mode.

  • @protoman111
    @protoman111 2 ปีที่แล้ว +9

    NGL, some people just don't want to "learn" things when they play a game. Seriously. I am not saying the game is bad for it, but rather the game doesn't appeal to the player. I put Doom Eternal down because I don't want to learn anything (but I plan on coming back later) like figuring out weapon combos and such because I don't "feel" like it. If this bad game? Not in the slightest (the game is still amazing based on what i played so far). What I don't understand is people trying to make every genre of game appeal to them. We don't see this in movies books or TV shows so why are games any different?
    What I do agree with, though, is giving a player the tools they need to succeed in the game. This is largely what this video is about, but the other half is the player actually wanting to engage with those tools; this is why I am, sometimes, not a fan of easy mode as some don't even accomplish this (to get you to engage with the tools you can work with).

    • @IlNamelessKinglI
      @IlNamelessKinglI 2 ปีที่แล้ว +1

      For me Doom Eternal is only really challenging in Nightmare mode. When you play Easy on that game its also pretty braindead ngl. You take an astronomical ammount of damage I have an hard time believing someone struggles with playing that. You also got a ton of extra lives everywhere, you cant really die. The mechanics are the same but the AI also moves alot slower...you cant really get cornered because fast demons dont run fast enough, they even nerfed some demons in easy mode with the last update lol.

    • @Lion_Rican
      @Lion_Rican 2 ปีที่แล้ว +1

      Personally I play a lot of games I don’t have the time to practice and git gud on one game I could but like I said I have a backlog of games I wanna play through but neither do I think a game should cater to my desires. If a game is design hard let it be hard we shouldn’t force developers to change their envision of how the game should play but Ig they where already bullied in making a easy mode I’ll play it shout-out to all the people who bully developers on the internet jk you guys suck

  • @stephencoleman1936
    @stephencoleman1936 2 ปีที่แล้ว +13

    I would like them to take follow in the steps of fallen order where you can create your own map design with custom enemies and weapons etc that would honestly make this game last a lot longer

    • @morganrollins2036
      @morganrollins2036 2 ปีที่แล้ว +1

      Really tho. This would make the games longevity go through the roof.

  • @MrRobotdragon
    @MrRobotdragon 2 ปีที่แล้ว +25

    As a game dev, I don't add difficulty options for one simple reason:
    They hide some design flaws in the game.
    For example, in the current game I am making, I added an easy mode for one tester, what happened?
    He brute forced his way through the game, without learning how to properly play, and got bored at 25% of the game because he just keep repeating the same things again and again, and at this point, he just doesn't have the skills required to progress.
    Now I am not even sure, did he not learn the game because of the easy mode, or because the game didn't teach its mechanics well?
    In the other hand, other testers made me realize that some mechanics need to be taught better, because there isn't some less hp mode that hides the underlying design flaws.

    • @madmonty4761
      @madmonty4761 2 ปีที่แล้ว

      Ok but lets say a casual plays your game for the first time first time players dont want to get bum fucked by game difficulty the masses wont play your game

  • @deshawnwinn9454
    @deshawnwinn9454 ปีที่แล้ว +4

    Simple fix. Just don't fucking easy mode if it bothers you THIS much.

    • @underthemayo
      @underthemayo  ปีที่แล้ว

      And that fixes normal mode's problems HOW?

    • @BusterScruggs554
      @BusterScruggs554 ปีที่แล้ว

      Exactly like it’s not a big deal

  • @Pogobro
    @Pogobro 2 ปีที่แล้ว +15

    Sifu's entire timeline to me is just disappointing, the developers really lack observational skills, and the playerbase has no idea what they really want. Any time someone asks for a easy mode, its almost 100% not asking for braindead gameplay, instead they just want an easier way to learn the mechanics, they just dont know how to say this

    • @IlNamelessKinglI
      @IlNamelessKinglI 2 ปีที่แล้ว +10

      People want games to be braindead. When I played multiplayer games the people abusing the most op, braindead shit were always outnumbering the good players who put in work. When I watch other people play Single Player games, Meta abusers are always the ones in greater numbers, and meta in some games one shot enemies, making the harder to use shit a no go. Why should I waste time using a gun that kills less fast and requires skill when I can use an OP gun that one shots enemies? Thats the thought process of many players. When I recentely played Horizon Forbidden West you had the Bow that required you to hit crits and took a ton of shots to kill machines than you had the heavy bow with rpg arrows that one shotted everything, why the fuck should I use the standard bow? Yeah its bad game design, but casuals dont care and they will always take the easier route, no matter how good or bad the balance of the game is. Hell Ive seen casuals get mad at "tryhards/elitists" because those people asked for nerfs/rebalancing.

    • @SolonGaming
      @SolonGaming 2 ปีที่แล้ว +2

      ​@@IlNamelessKinglI Yeap, i can confirm this. There are just so many losers playing video games solely for the feeling of accomplishment, desperately. Losers that fail at everything in their life constantly get an insane serotonin increase every time they get a kill in a mindless call of duty multiplayer game even after dying multiple times while cheating. Video games aren't just a form of escapism. For some, they are a treatment for their severe mental issues.

    • @IlNamelessKinglI
      @IlNamelessKinglI 2 ปีที่แล้ว +4

      @@SolonGaming People want games to be walks in a park now at days, they dont want to even try. They are also entitled by the fact that if they buy a game they must win or finish the game otherwise its a bad game. Games are now mainstream and alot of people dont want to get good to win, they just want to win. Thats why now there are games that are basically interactive movies, you press a button every 5mins and just watch cutscenes lmao

    • @BknMoonStudios
      @BknMoonStudios 2 ปีที่แล้ว

      Soren Johnson, lead designer of _Civilization IV,_ once wrote:
      *"Many players cannot help approaching a game as an optimization puzzle. What gives the most reward for the least risk? What strategy provides the highest chance - or even a guaranteed chance - of success? Given the opportunity, players will optimize the fun out of a game."*

    • @Indigo_1001
      @Indigo_1001 2 ปีที่แล้ว

      @@IlNamelessKinglI
      This is a very stupid comment. Easy games exited for decades my dude, the NES days were in the 80’s. Game having brain dead easy mode or being simpler less difficulty based games existed for decades already. What the fuck is this nonsense of “now a days this now a days that”.

  • @maxwwellhu8098
    @maxwwellhu8098 2 ปีที่แล้ว +14

    Before this video, I thought it was another person complaining about easy mode since they think they're better. Great video, you changed my opinion.

  • @zephyrken4390
    @zephyrken4390 2 ปีที่แล้ว +16

    Bruh imagine going in easy mode for the first time and then going into normal, people would get destroyed in first level trust me and also they will blame the game too for preparing them in worst way possible

    • @Indigo_1001
      @Indigo_1001 2 ปีที่แล้ว +3

      So the best option would be to throw them straight to medium? The fact that a ton of people rage quitting the game based on trophy’s percentages isn’t helping your case

    • @zephyrken4390
      @zephyrken4390 2 ปีที่แล้ว +4

      @@Indigo_1001 not to medium mayo explained everything in the video how easy mode should've been but they fuck it up

  • @mackinblack
    @mackinblack 2 ปีที่แล้ว +28

    Ill never understand why people freak out over "easy modes." You know you dont have to use it if you dont want to, right?

    • @jmugwel
      @jmugwel 2 ปีที่แล้ว +9

      Sometimes it's hard not to use it. Not everyone has enough willpower. I can easily imagine someone struggling to beat Sean and switching to easy mode instead of learning game mechanics.

    • @Maxx__________
      @Maxx__________ 2 ปีที่แล้ว +5

      It's kinda like movie spoilers. You can ignore them and enjoy the movie as it's intended, but curiosity is a bitch and it takes effort to avoid them. Nobody wants to police their own fun or do things the hard way without anything to show for it. You can do this, but it kind of sucks having to.

    • @mackinblack
      @mackinblack 2 ปีที่แล้ว +15

      Lack of willpower sounds like a personal problem.

    • @Joker-dn5xs
      @Joker-dn5xs 2 ปีที่แล้ว +6

      @@mackinblack
      It IS a personal problem.

    • @Underground3
      @Underground3 2 ปีที่แล้ว

      They will never fix the design flaws in the game if they slap a easy mode on it.

  • @Fox-in-the-Storm
    @Fox-in-the-Storm ปีที่แล้ว +2

    Dude, people that want easy mode don't want to get better. They just want to win. Speaking for years of experience, and the frustration of games never being challenging anymore.

    • @underthemayo
      @underthemayo  ปีที่แล้ว +2

      And that's fine, I have no issue with an easy mode for people who just want an easy experience. Thats not the issue.
      The problem is that easy mode was created in RESPONSE to people struggling with normal mode. And they struggled because the game was very poor at communicating the important mechanics necessary for survival. I was pissed about this because the name needed to FIX that, not just crap out an easy mode.
      However now, after the 2023 winter update, the game has seen a great update that revamps practice mode into something that allows you to actually learn what the mechanics are. So now, easy mode is a far more acceptable thing.

    • @Fox-in-the-Storm
      @Fox-in-the-Storm ปีที่แล้ว

      @@underthemayo Good to hear it. Picked it up today, and looking forward to playing.

  • @ethanadamowoch8757
    @ethanadamowoch8757 2 ปีที่แล้ว +19

    I disagree i think they did a good job with easy mode. They are allowing you to get better without that sense of failure cause some people cant take it and ruins the experience. I think it should be left at get better and learn or dont play it cause its not for you. There being nice and giving you a mode were you can learn without having to die over and over. I think its just a large sense of entertainment. Just call you bad and be done.

    • @underthemayo
      @underthemayo  2 ปีที่แล้ว +12

      People don't learn when there are zero consequences to playing without learning.

    • @debashisprasadjena5075
      @debashisprasadjena5075 2 ปีที่แล้ว +2

      @TrophyHunter95 obviously people don't learn till there are consequences how does not it sound honest to you . And if they made a dumb easy mode then why did not they add tutorials.

    • @michaelkitchin9665
      @michaelkitchin9665 2 ปีที่แล้ว +1

      @@underthemayo You're giving players way too little credit. I played through Easy for my first run as a way to ease myself into the mechanics. I understood the importance of using the environment to your advantage, how you can chain attacks, what situation each attack was appropriate for. Do you not think players would use that as a way to acclimatise themselves to the game? The ageing mechanic is greatly diminished but just because rejuvenating years is there doesn't mean players are going to use them.
      Switching between the two has honestly made me realise how little changes in terms of encounter design on Disciple. You've got a lower health bar, they hit harder but they're all in the same starting positions and attacks. Boss patterns do not change. Permanent unlocks carry over so someone coming to Disciple after their Student run are in a much better position to tackle the Sifu experience. Consider that a potential timesaver. My first run of the Squats clocked in at 24 on Normal (coincidentally the same age I beat it on Easy the first time) and Easy mode had a hand in that. Honestly, I don't think this is such a disaster.

    • @morganrollins2036
      @morganrollins2036 2 ปีที่แล้ว

      @@michaelkitchin9665 I agree with you. If you want the full experience just start a new one. I beat it before easy mode was added but it let someone like my girlfriend learn the mechanics. Giving players too little credit that they won't learn mechanics.

    • @garudanathanael5257
      @garudanathanael5257 ปีที่แล้ว +3

      True. I also started my first playthrough in easy mode to introduce myself slowly to the game's mechanic and such. It's fine imho. I learnt the game and enjoyed it with easy mode, finished it, replayed it many times until I mastered the easy mode and then switch to normal mode. And I'm doing fine in normal mode infact it feels like new game with enemies now has more moves in normal than easy mode, so I learnt them again but died not so oftenly because of how I already understand the mechanics in easy mode before. It's just a matter of re-lean and re-adapt which is actually fun.
      So yeah tldr easy mode is fine and actually helped me to get started in this game.

  • @Charnel_Heart
    @Charnel_Heart 2 ปีที่แล้ว +12

    "Easy mode is for people who suck, and you should feel bad for picking it"
    -Souls players since 2009, and Sloclap

  • @IllegallySighted
    @IllegallySighted 2 ปีที่แล้ว +9

    Wow, lots to process here. Great video though. First, I totally agree that the game doesn’t do a great job of introducing and teaching its mechanics. I still need to get better at stunning then throwing enemies for instance. I also agree that I would love to see a difficulty level in between what’s there now for an easy mode, and some thing that actually eases you in and teaches you the game better. I still want a challenge, but may be a little more fair one.
    As a legally blind gamer myself, and someone who advocates for accessibility features in games, I largely agree with you. If I’m going to bother to play a game, I still want to play the core gameplay, and experience some of the core challenge that the title offers, just may be a little more forgiving. I don’t have a problem offering an easy difficulty setting the way Sifu did as an option, because there are literally people who have mobility impairments that may truly prevent them from doing precise button timing presses, or things like that look at Bayonetta that has a one handed or one button combat mode. I’m fine with offering things like that, and maybe being able to adjust each of these types of settings individually could really help tailor the difficulty for what a person actually needs.
    Despite trying quite a bit, I am still having trouble with the second level of the game, but haven’t given up yet. I will likely try the easy mode just to try it, but do want to truly learn to play the game, because it feels awesome when you finally figure it out. Just a few thoughts.

    • @josedorsaith5261
      @josedorsaith5261 2 ปีที่แล้ว +2

      Brilliant points.
      My gf also has vision problems that led her to not trying games, thinking she wouldn't be able to enjoy them. A lot of studios have done fantastic work to increase accessibility, without changing the core mechanics of the game. Now, her and I can play through games together and I'm so happy she finally gets to enjoy them

    • @underthemayo
      @underthemayo  2 ปีที่แล้ว +4

      I'm all for accessibility modes. I'm never gonna say that people with disabilities or kids that can't even step outside a hospital don't deserve to experience videogames. I'd love to see more games have those modes made with them in mind. It's just a shame that the "easy mode" for this game which is supposed to address normal mode's difficulty issues ends up being that. That's an exaggeration but you know what I'm saying.

  • @Boltboy-kh7yw
    @Boltboy-kh7yw 2 ปีที่แล้ว +15

    Honestly this entire disaster makes me realize how far ahead of the game eternal was.
    They had literally everything they needed to make this type of skill based game
    Video propts and tutorials galore
    A proper difficulty system ect
    Yea it had hicups along the way but for the most part, if you didn't like the game and weren't good at it. It was on you not the game
    Why couldn't more games follow in its footsteps?

    • @KaiKrimson56
      @KaiKrimson56 2 ปีที่แล้ว +3

      This is also why Souls games don't do Easy Modes: not every game needs a Difficulty selection screen.

    • @hazyworld8626
      @hazyworld8626 2 ปีที่แล้ว +6

      @@KaiKrimson56 Souls games get criticized for not having a easy mode although it's kinda there, apparently in the form of using magic.

    • @spiceforspice3461
      @spiceforspice3461 2 ปีที่แล้ว +1

      @@hazyworld8626 Summoning, magic, and shields make Souls games literally trivial for anyone who's played a decent amount of video games.

  • @reservoirfrogs2177
    @reservoirfrogs2177 2 ปีที่แล้ว +10

    Jesus, people will bitch and complain about anything these days. If this game is getting this level of criticism then it's clear that not only can you not please the masses but you probably shouldn't even try becaude they don't even know what they want

    • @akoyash9964
      @akoyash9964 2 ปีที่แล้ว

      most of his complaints come down to simple skill issues

  • @varsoonhks3211
    @varsoonhks3211 ปีที่แล้ว +1

    I just played SIFU for the first time today.
    You expressed exactly my experience with the game on normal mode. I blitzed through the first stage no problem, even getting the achievements for clearing rooms quickly and playing well.
    Fajar gave me some difficulty and it felt like I had to just brute force him.
    Then most of stage 2 felt the same way as Fajar--like I was brute forcing it.
    I lost too many years to even start to approach stage 3, so I was left with the idea of "Great, I guess I just have to go replay that stage until I can clear with a lower age".
    So I figured, "Ah, I need to learn how parrying, dodging, and avoidance actually works."
    I watched a few videos on it.
    I went back in and the Fajar fight was now really boring--dodging and baiting into the same punishes over and over.
    Realizing how the game *wants* to be played, I just bounced off of it. Dodging and parrying in SIFU didn't feel good to me.
    So I dropped the game. Even after watching this, I don't want to return to it.

    • @underthemayo
      @underthemayo  ปีที่แล้ว

      Really? Even after experimenting with throws, palm strikes, and reverse kicks? That's too bad. I have a guide too.

    • @varsoonhks3211
      @varsoonhks3211 ปีที่แล้ว

      @@underthemayoThe offensive options felt good enough (even if some enemies absolutely no-sell your hits, god it feels awful to running sweep kick and the enemy just stands there like "okay.") but the defensive options always felt like I was doing something wrong. Especially when the stronger enemies start to smack me around, leaving me feeling like "Did I parry wrong? Should I just have used the R2 to distance that whole string?" Then there's moves like Fajar's ambushing attack that have such absurd tracking that the R2 isn't the solution and gets punished every time. Feels bad. I didn't have this sort of trouble with Sekiro, though that game is much clearer in its signaling of attacks and success in parrying/evasion. I don't know. Part of me wants to play more and see if that helps things click but it feels rough to have spent a night with it and just been frustrated.

  • @Sky_Cloud
    @Sky_Cloud 2 ปีที่แล้ว +6

    Honestly, if I were to imagine what a tutorial for the game should be like, I just think it would be cool for the mc to just flashback to back before his Sifu’s death with him teaching you the techniques and what’s written in those tiny post-it notes in the corner of your in board. Even being able to come back later to learn how to properly use the techniques you unlock after each level and the final boss, since they seemed to be close before the whole murdering our master plot, being there to teach you some of the more underhanded or killing techniques as he has more of a I’ve actually fought on the streets kind of character, unlike the Sifu’s traditional and wude character. You know, a little bit of world building while putting in some training.

  • @pg5650
    @pg5650 2 ปีที่แล้ว +33

    I usually think you are too harsh with these, which is completely respectable as an opinion, but now I agree 120% with you here, with every single word. Slowclap needs to see this and make changes asap, not because we say so, but for them to be more successful with their game

  • @tekkamangrave
    @tekkamangrave 2 ปีที่แล้ว +15

    There's no saying Sifu is for pro players ONLY.
    It's for everyone, including those who just want beat'em up at ease.
    If you don't understand something, it's just because you are not the target audience.

    • @rogueraccoon1840
      @rogueraccoon1840 2 ปีที่แล้ว +3

      Exactly. Same with elden ring, people say it's too hard but it's because they don't understand it. It's meant to be hard on purpose so then you can go and get stronger and better at the game. Same with Sifu it's doing the samething as Elden ring you gotta get stronger and better at the game and learn from your mistakes to make it through

    • @opopopop6286
      @opopopop6286 2 ปีที่แล้ว

      @@rogueraccoon1840 Yeah, the THIS GAME AINT FOR YOU THEN meme is pretty toxic. At first SIFU DID alienate quite a few players due to it's difficulty. Yet now of coarse it is far more inclusive with the easy mode. MORE options are generally a good thing for your prime games you play. You want this until you reach the categories of over-whelming complexity...that is the perfect happy balance.

  • @eddeh0772
    @eddeh0772 3 หลายเดือนก่อน +1

    Why the gatekeeping? Having the easy mode doesn’t change the game you want enjoy, just play regular or hard. But having it does allow people like my brother (who has some issues with motor function) to play the game and also enjoy it in a way that’s accessible to him. He’s loving it! Why take that enjoyment away from someone just because you think the source of your enjoyment is the only true source of enjoyment?! It literally doesn’t affect you

    • @underthemayo
      @underthemayo  3 หลายเดือนก่อน

      This is not gate keeping. This is saying that Easy Mode was not a solution to Normal mode's difficulty issues. The problem was that the game wasn't communicating itself properly and had no real training mode.
      Now, the game DOES have a training mode (added after a year of pressuring them to do so), so the Easy mode is totally fine.

    • @eddeh0772
      @eddeh0772 3 หลายเดือนก่อน

      @@underthemayo ok, that’s fair. I hear you, and appreciate your response. Although I would still say for some people’s cases (where normal mode is still not a viable option), that easy mode IS some form of a solution. Not for everyone, and I don’t believe that developers should be held accountable to provide a solution for everyone, nor do I think you need to make videos that account for all those fringe cases. Your argument is clearly more about communicating how the default difficulty is meant to be approached by MOST people attempting normal mode, and I can respect that. I just get jumpy when I hear things about the ‘right vs wrong’ way to approach a game, and I still see the easy mode being an option as a net win for some people in my life. But I get what you’re saying and I think you have a fair point

    • @godobb
      @godobb หลายเดือนก่อน

      ​@@underthemayothe game communicated itself quite fine, you just have to actually pay attention when being presented information

    • @underthemayo
      @underthemayo  หลายเดือนก่อน

      @@godobb well the numbers don't support that, given how many people didn't understand the game and quit by level two. And by all the people who've needed guides, being incredibly grateful that people have been here to explain it to them.
      It's just not a good idea to dump all of your game's mechanics on the player in the opening 5 minutes, never remind them of them, AND have no training mode if you want to learn.
      And bottom line is, my side won in this. They updated the game with a robust training mode to address the game's failure to teach players well. So you can believe what you believe. Doesn't matter. We got the training mode.

    • @godobb
      @godobb หลายเดือนก่อน

      @@underthemayo its almost like thats how these sort of games work. its like a baby bird getting thrown out of nest, they either fly or plummet. and idk if its a correct idea to correlate all people quitting at the second level to "failure to teach players well". the game provides with you the necessities you need to learn and beat the game. not saying theres anything wrong with a training mode i think its actually a fine thing to implement, but it didnt really "need" one in the first place

  • @Dominaetryx
    @Dominaetryx 2 ปีที่แล้ว +16

    Tired of people bitching about experiences that have nothing to do with them. The Devs decided to add an easy mode. It was their choice. Tons of people who couldnt beat it are happy now. But guess who are the people upset, the fucking annoying Hardcore Players who think they have a right to tell others how to enjoy a fucking game. Just mind your buisness and play how you want to. Easy mode isnt for you, so the fuck what. But dont hop in it and shoot it down to make other players feel bad for enjoying it.

  • @dotcomgamingd5564
    @dotcomgamingd5564 2 ปีที่แล้ว +10

    man and I thought dmc5s void was cool. wish I had that practice mode!

  • @haris7109
    @haris7109 2 ปีที่แล้ว +25

    Altought I disagree with your videos sometimes I do thing they are well made and enjoyable, thanks for making content!

    • @underthemayo
      @underthemayo  2 ปีที่แล้ว +5

      Thanks. I don't expect everyone to agree with me or share my interests. But I hope to at least inform on some things, spark curiosity, and maybe help some people at least understand where I'm coming from even if they don't agree. Oh, and to entertain. I love to entertain.

  • @g000se99
    @g000se99 ปีที่แล้ว +2

    Loves a game - hates devs - wtf??? It’s hard to listen to this drivel

    • @underthemayo
      @underthemayo  ปีที่แล้ว +1

      You don't have to listen, but they did :) Everything I said the game needed was added in the february update.

  • @ultimategamer9744
    @ultimategamer9744 2 ปีที่แล้ว +12

    It's not even that serious there's nothing wrong with the game

  • @arcticsky2991
    @arcticsky2991 ปีที่แล้ว +2

    This just seems like gatekeeping when discussing the easy mode. I got game over hundreds of times in THE SQUATS ON EASY

    • @underthemayo
      @underthemayo  ปีที่แล้ว

      No, it's about the game needing to better explain its mechanics on normal mode instead of just crapping out an easy mode for anyone struggling. And guess what, they actually listened. The February update made the exact changes I advocated for in this video.

    • @Stopcommentingthesamecomments
      @Stopcommentingthesamecomments ปีที่แล้ว +1

      ​@@underthemayoidk dude it seems like ur being a bit of a baby low key u don't have to play on easy if someone buys the game and it's too hard and they quit well now they just wasted their money on it and that's not cool there's nothing wrong with someone just enjoying the story and gameplay

  • @Zephyrbal
    @Zephyrbal 2 ปีที่แล้ว +37

    I know a lot of people are going to give you, and have given you in the past, shit for being a gatekeeping gamer with the hard R, but it seems obvious to me that what you really want is as many people to enjoy the games you enjoy as possible. I even think you'd be in favor of this mode if it existed as a sort of accessibility mode for disabled players, in addition to a proper easy mode to guide players in to higher difficulties as you described. Don't let it get you down, I guess. I'd really enjoy it if you made a mission statement type video at some point, just to lay it all out, and then you can tap the sign whenever another issue like this comes up.

    • @placeadrien5566
      @placeadrien5566 2 ปีที่แล้ว +3

      Isn't it already extremely clear in this video that mayo doesn't mind an easy mode that teaches players to do better ?

    • @Underground3
      @Underground3 2 ปีที่แล้ว +4

      @@placeadrien5566 Saying easy mode teaches player to get better is the equivalent of fighting against story mode AI's to train you for online rank matches.

    • @placeadrien5566
      @placeadrien5566 2 ปีที่แล้ว +3

      @@Underground3 It depends on the easy mode and how it's made. Doom Eternal does this well imo

    • @destroy141
      @destroy141 2 ปีที่แล้ว +1

      Yes but why does an easy mode have to be to make someone better?

    • @spiceforspice3461
      @spiceforspice3461 2 ปีที่แล้ว +3

      @@destroy141 Because you want the game's mechanics to actually be used in the game. Otherwise it isn't a game and it's instead just button mashing.

  • @MatLinnett1
    @MatLinnett1 ปีที่แล้ว +5

    I think a better approach would have been to take some cues from the Batman Arkham games;' difficulty options, and add indicators showing what buttons to press when an enemy attack is incoming.

  • @LuisSanchez-tn3re
    @LuisSanchez-tn3re 2 ปีที่แล้ว +3

    THE MECHANICS BRO !!! I’m telling you throwing the enemy while stun or doing a series of combos on them is a thing I haven’t learned until I saw it on a random sifu video. Hell even all the TH-camrs I watched play this didn’t even know that. I’m telling you sifu, please really articulate and instill the core mechanics for an overall good understanding and boundaries of combat and how to use them in different situations.

  • @WompaStompaCyn
    @WompaStompaCyn 2 ปีที่แล้ว +10

    It's not up to you to dictate what the "real game" is or how it's supposed to be enjoyed. If people out there want to play it like Batman, now they can. If they enjoy it, good for them. Not everyone's looking to no-life a game. Your whole rant is reminiscent of Souls fanboys who get all obnoxious and condescending about how people who play co-op or use magic are "ruining the game for themselves" and "not getting the true experience." No one you're trying to control cares if you think they're doing it wrong. Shut up and play the game your way and let them play it their way.

    • @MADMONEYMAN5000
      @MADMONEYMAN5000 2 ปีที่แล้ว +5

      I agree. And for a guy who calls himself Mayo, he sounded mighty salty about the inclusion of an easy mode. Which he does not have to use by the way

    • @zeyrox729
      @zeyrox729 2 ปีที่แล้ว +1

      The whole point of the game is the combat. The story is shit so by making the combat shit u ruin the game for yourself but u do u I guess

    • @angusdelaney905
      @angusdelaney905 2 ปีที่แล้ว

      @@zeyrox729 this. If the game have a might blowing story mode I doubt Mayo would've gave a fuck about this

  • @jmugwel
    @jmugwel 2 ปีที่แล้ว +4

    I have a good example of why easy modes are sometimes bad. When I was playing Celeste, I struggled to do precise jump at the right time. And here comes a thought - "why don't you just use option to slow down time? Just for one screen". And I used it. And again. And again. After finishing the game I feel like I learned nothing. That was not intended way to play the game, and I totally regret using accesability options just to avoid learning game mechanics. We are not so rational sometimes, to be able to decide, how much difficulty we want in a game.

    • @Maxx__________
      @Maxx__________ 2 ปีที่แล้ว +4

      Policing your own enjoyment sucks. Why make things harder than they have to be? If we knew how to properly entertain ourselves we wouldn't need video games in the first place.

    • @debashisprasadjena5075
      @debashisprasadjena5075 2 ปีที่แล้ว +1

      @@Maxx__________ go read story books then why do you want a game. Are you people blind or what can't you see the other mediums of entertainment out there for the people who don't have much time. Watch a movie or listen to music why do you alienate the other mediums to make them the same as the others.

    • @WarpChaos
      @WarpChaos ปีที่แล้ว

      ​@@debashisprasadjena5075 Let people enjoy things how they want.

    • @ahmadkhairul337
      @ahmadkhairul337 ปีที่แล้ว

      ​@@WarpChaosnah. Stupid argument. Some things cannot be enjoyed by the mass. Nolan or Scorsese doesn't make movies catered to the Marvel crowd and they never got any stick for it. Ironic how a game called Sifu, where you literally will die multiple times to become one has an easy mode because people like you couldn't put the slightest bit of effort into trying it

  • @sizzlehotspicy8945
    @sizzlehotspicy8945 2 ปีที่แล้ว +4

    I honestly love the easy mode bc I spent an entire day off of school to try to play on normal and I honestly could never past the second boss so I tried easy mode and I am having so much more fun but I still try to use the mechanics and not just button smash

    • @sizzlehotspicy8945
      @sizzlehotspicy8945 2 ปีที่แล้ว

      But at the same time they added way to much help on easy but as someone who sucks at video games I’m still gonna play on easy for my first run

  • @sammiller5981
    @sammiller5981 2 ปีที่แล้ว +9

    I think that the perfect gaming experience has no alternate difficulty settings, so you play the game the way it should be played.

    • @jmugwel
      @jmugwel 2 ปีที่แล้ว +1

      Totally agree.

    • @zjmstrash7181
      @zjmstrash7181 2 ปีที่แล้ว +3

      Eh depends on the game imo

  • @buzzsawgr81
    @buzzsawgr81 2 ปีที่แล้ว +5

    I think they should add the option to toggle between the 1 year per death and the standard aging mechanic for easy mode. I also hate that if you can't change difficulty settings without starting a whole new game.

  • @dton6708
    @dton6708 2 ปีที่แล้ว +10

    It you don’t like easy mode, then don’t play on easy mode! It’s that simple!

    • @underthemayo
      @underthemayo  2 ปีที่แล้ว +1

      And the people who struggle with normal mode because the game poorly communicates its important mechanics? When do they get what they need? Or are they just supposed to go to easy mode because the game sets them up for failure on normal?

    • @dkbroman
      @dkbroman 11 หลายเดือนก่อน +2

      Training mode is for that​@@underthemayo

    • @underthemayo
      @underthemayo  11 หลายเดือนก่อน +2

      @@dkbroman training modes tutorials were added a year after this video was made.

  • @ОлексійШвець-ь1ю
    @ОлексійШвець-ь1ю 2 ปีที่แล้ว +25

    I really wanted to see the reconsideration of moves that are bound to a specific age in easy mode, because in first-order it removes the most simple and easy to learn moves, and it sucks because after a few deaths player had to learn combo-bombo epic super-duper moves, at the moment when he still doesn't know how to use ordinary ones. It's kinda ok on normal and hard difficulty but if we talk about the mode that is designed to teach players in a not-so oppressive manner, then it's an issue. New aging removes that problem, because you age toooooooo slow, but this kind of solution sucks

  • @Ethan265Stapley
    @Ethan265Stapley 2 ปีที่แล้ว +16

    The pandering to people who are not interested in fulfilling necessary levels of engagement with systems is a kiss of death for singleplayer experiences that aren't just movies in disguise.
    For some reason casual audiences will join the merciless rat races of multiplayers like in COD but in the very same games they will tolerate or be expected to enjoy singleplayers that are almost the antithesis of the evidently addictive design of the multiplayer.
    My point is developers or whoever directs them seem to be determined to destroy themselves, like it isn't even cynical money grubbing, it's suicidal.

    • @Maxx__________
      @Maxx__________ 2 ปีที่แล้ว

      Well put. I think engagement is a much better term than "difficulty". Some people don't want to play, they just want to interact. They don't necessarily want a game, they want a toy.

  • @R0ZEMARI-GS4L
    @R0ZEMARI-GS4L ปีที่แล้ว +3

    An easy mode being easy?! The horror 😱

    • @underthemayo
      @underthemayo  ปีที่แล้ว

      An easy mode being a poor solution to the problems that exist in normal mode.

    • @CliveRosfieldFF14
      @CliveRosfieldFF14 ปีที่แล้ว +1

      Tragic that he went this far on this video so upset about easy mode, games are for everyone not the elite

    • @ahmadkhairul337
      @ahmadkhairul337 ปีที่แล้ว

      ​@@CliveRosfieldFF14nah. There's different games for different people. Kinda like movies. No one would criticize Scorsese or Nolan for making complex but great movies that not everyone can enjoy. If you want to play easy game, play easy games. Don't force dev to change a hard game

  • @franciscomurillo6966
    @franciscomurillo6966 2 ปีที่แล้ว +15

    Regarding an easy mode for dark souls I agree with you that the second option is better than the first option. But here's the thing at least with the first dark souls that easy mode already exist, it's called magic. And no I'm not talking in a derogatory manner saying if you used x build you didn't finish the game. I mean literally the game is about memorizing attack patterns, reaction, punishing the enemy and resource management. Magic allows you to attack farther away without a big detriment to damage, so by being farther away the enemy has less attack options against you and you have more time to react. Plus once you dodge that attack or combo is easier to punish the enemy with magic due to it's range and the lock on system. The only added difficulty is that you now have to manage spells alongside your estus, but is a really cheap price to pay to be honest. The real problem that I see with magic as an easy mode is that the game doesn't do anything to show you that, so unless you are looking at a guide or someone else tells you, most likely you will go for a knight build like everyone else does.

    • @TheJols
      @TheJols 2 ปีที่แล้ว +5

      Magic does make souls games easier but some of those games have magic resistant bosses. Had to switch out magic for low level weapons in Elden ring for a few bosses but I enjoyed that sort of "punishment" for going all in on magic.

    • @ExeErdna
      @ExeErdna 2 ปีที่แล้ว +1

      Yup, magic be right there yet they pick the big slow weapon a shield they rarely block with and chest armor for JUST enough protection so they can mid roll. Then wonder why they keep dying. The REAL hard mode is people's mentality to not adapt when hitting walls

    • @Indigo_1001
      @Indigo_1001 2 ปีที่แล้ว +1

      And In Elder Ring you can legit give out to a friend or random player some insane amount of resources so they can cheat their way in leveling up way more then they supposed to. You can’t do that in Sifu.

    • @franciscomurillo6966
      @franciscomurillo6966 2 ปีที่แล้ว +1

      @@TheJols uff you just reminded me about the first time a fought kalameet, I was using the moonlight sword. I suffered a lot in that fight.
      But even then the point of the comment is not so much about praising magic, is more about the game already having options, you could also change for a time to a build using bows or piromancy, and in the following dark souls games there's items that allow you to change how you assigned your levels a fixed amount of times.

    • @fastenedcarrot9570
      @fastenedcarrot9570 2 ปีที่แล้ว +1

      Also tank builds in DS1 are pretty OP. You do have to work for them a bit and you'll have to push through a large portion of the game before it becomes remotely reliable.

  • @glenq6233
    @glenq6233 2 ปีที่แล้ว +2

    Fascinating how many people care about how somebody else plays a game by themselves, as if there is a wrong way for people to enjoy themselves with a recreational experience.

    • @Ageleszly
      @Ageleszly 2 ปีที่แล้ว +1

      He critizised the implementation of the easy mode, not its existance.

    • @glenq6233
      @glenq6233 2 ปีที่แล้ว

      @@Ageleszly you’re absolutely right. I should have been more specific that I was reacting to the many responses in the comments that seem to deem there’s a right way to enjoy a game. I fully agree with critiquing how a game implements any of it’s features , optional or not, but not with judging how players choose their own relationships to those features.

  • @skateboardin99amer22
    @skateboardin99amer22 2 ปีที่แล้ว +10

    This is knit picking video

  • @quiggsy8571
    @quiggsy8571 2 ปีที่แล้ว +2

    Strange comparison, but this easy mode discussion reminds me of the Bros. Attacks from Mario & Luigi Superstar Saga. You had three difficulty modes for the inputs:
    -Easiest had time slow down and give you button prompts for the inputs.
    -Medium removed the slowed time
    -Hardest had neither slow time nor button prompts.
    You could swap between them at any time in the battle menu, and you weren't penalized for using the easier options. If you used the move enough on the hardest setting however, you unlocked the advanced version of the move. An alternate button input with different effects.
    It fits the description perfectly, you're given a training option and a reward for mastering the game.

    • @studiodaeera
      @studiodaeera 2 ปีที่แล้ว

      "You weren't penalized for using the easier options" but the easier options cost more Bros. Points (BP).
      Technically it is a type of punishment as there is a literal cost associated with sticking to the easier modes. That's the reason (outside of having just practiced it enough) that you would try the harder modes, you get to use more Bros. Attacks during battles before running out of points.

  • @morgannyan2738
    @morgannyan2738 2 ปีที่แล้ว +12

    Imagine complaining about an easy mode being too easy when its offered for free lol, worst take ever. Also Miyazaki said souls will never have an easy mode. So at least we dont have to worry about that

    • @bruhder5854
      @bruhder5854 2 ปีที่แล้ว +1

      Well elden ring already has one in the name of spirit summons... Mimic especially is baby mode.

    • @ianfudo5040
      @ianfudo5040 2 ปีที่แล้ว +1

      @@bruhder5854 and is a mechanic YOU can choose to use it. Hell, theres fight that even using spirit summon wont let you win so damn easy (Malenia boss fight for example) Darks souls entirely always had an easy mode and people dont like to use it for more "challenge" and thats spells, spells always been OP and always been the easy mode for dark souls games. So yeah, just saying that Spirit summon made the game easy when you can make OP builds since demon souls with just spells is kinda effy to say stuffs like that. But i get where you going at.

    • @theblobconsumes4859
      @theblobconsumes4859 2 ปีที่แล้ว +1

      How is it the worst take ever? Easy difficulty should incentivize people to be able to still experience what a game is intended to feel like. Sifu's easy difficulty doesn't do that, and nor does it really help people grow or understand the game, meaning that it failed at a basic level. If you need this kind of thing to enjoy a game, perhaps play another game? Either that, or don't participate in the discussion as if you know more.

    • @morgannyan2738
      @morgannyan2738 2 ปีที่แล้ว +6

      @@theblobconsumes4859 sorry i triggered you over an easy mode being too easy

    • @Ageleszly
      @Ageleszly 2 ปีที่แล้ว +1

      @@morgannyan2738 go troll somewhere else

  • @Anfield_the_place_to_be
    @Anfield_the_place_to_be 2 ปีที่แล้ว +2

    I don't know. I enjoy all of the from souls games, and feel they don't need a easy mode. But there are alot of people with dissabilities, who can play the game with settings like this. "normal" mode are'nt ruined because there is a easy mode.

    • @underthemayo
      @underthemayo  2 ปีที่แล้ว

      Easy doesn't ruined normal. That's not what I said at all. I said easy doesn't address normal's problems and feels feels a lazy insulting non-solution to the game's difficulty problem.

  • @CliveRosfieldFF14
    @CliveRosfieldFF14 ปีที่แล้ว +3

    I think you need to calm down about easy mode
    Dude some people want to just chill and zone out, challenge is completely optional

    • @underthemayo
      @underthemayo  ปีที่แล้ว

      It's shocking how many people have completely missed the point. I don't care about the existence of easy mode. I don't care that easy mode is easy and people just want to chill. This video is about the fact that normal mode's difficulty and failure to instruct players has not been fixed. Normal mode either needs a level 2 rebalance or a decent training mode that teaches you the necessary tactics to survive. Instead of doing that, they crapped easy mode which doesn't help you learn what you need for normal.

    • @BusterScruggs554
      @BusterScruggs554 ปีที่แล้ว +1

      @@underthemayo if that’s the case, why not title the video accordingly. The title suggest that easy mode is bad.

  • @MADMONEYMAN5000
    @MADMONEYMAN5000 2 ปีที่แล้ว +15

    Never in all my days have I heard such bitching, moaning, whining and complaining over an easy mode. Which still doesn't seem to be all that easy in the first place. And by the way, all of that blocking of attacks is pointless and aggravating. Which is why they need to make a game that penalizes people for blocking so damn much in the first place. If you don't like the easy mode, and that's perfectly fine, just know that you don't have to use it and it's only there as an option too. But, at the same time, don't make such an overexaggeration about how you feel the game is ruined because of said easy mode either. Just play the game you want to play it and move on

    • @opopopop6286
      @opopopop6286 2 ปีที่แล้ว

      Got the SAME crying in GTFO forums for ages, and the THIS GAME AINT FOR YOU THEN meme of pure toxicity to boot being tossed up constantly. Funny thing is THEY ADDED BOTS to make things easier on the player base for various reasons...and just like here with easy mode, all the purists for over the top difficulty went batsh*t about that as well. Meanwhile just like you say, it's user choice whether you ever touch em or whatever, yet still the crying continued. I try and explain to others because I have been gaming for so long WHAT the MOTHER of USER CREATED CONTENT IS...and essentially it equates to this...you can create ANY MOD you wish for a game, and you can do it PURELY IN YOUR OWN MIND! Which is how every PHYSICAL MOD has to be created first anyways obviously. So you CAN use your imagination to play ANY GAME ANY WAY YOU WANT...I think the OP video creator needs to understand some of those basics MORE than they currently do!

  • @yoMoonman
    @yoMoonman ปีที่แล้ว +2

    Training mode lesson 4 literally tells you how to avoid and punish attacks. Also you can adjust the takedown camera in the settings.

  • @VaapadMasterMace
    @VaapadMasterMace 2 ปีที่แล้ว +2

    13:03 .... wrong. This is a game. A product. People pay for it. Very very few people pay for entertainment products
    to improve anything, aside from real sports. They pay and play and to be entertained and not to "improve" "skills" that are literally
    of no worth in real life. That's unless you think gaming and improving gaming skills would improve someone's
    confidence or skills in real life. That's rarely the case. Newsflash: They mostly don't. Look at people who
    play 3 to 4 hours a day to beat silly games with "skills" and ask them about their age, jobs and personal relationships.
    Most people who can even afford to waste several hours daily with games in their time off are students, youtubers, kids and
    unemployed and people who have low effort (part time) jobs.
    When you have real challenges, goals and responsibilities in real life to deal with, you can't blow off steam
    with games that require you to learn, especially when this "learning"is completely useless.
    I get your point, really. But games like this sell far fewer copies than "easy to entertain" ones.
    Game studios are businesses, they produce to sell. The more you sell, the better.
    Rogue-likes, Souls-likes etc. have a growing, but still small community and could sell far better if they included
    even the most skill-less players who don't want to be challenged at all.
    Easy modes are optional and I still don't get why hardcore players are so concernded about how easy players
    handle their games and how they wanna be entertained.
    Imagine a world in which costumers asked the producers to purposely build in the requirement of skills
    into products or services to be able to buy or enjoy those.
    Customer: "I just bought this car from you yesterday and it seems that I can't accelerate it to 30 mph.
    There seems to be a problem with the engine."
    Seller: "Sir, did you drive around with it for 2 weeks and did you at least do 4 U-turns and a 2 hour drive on the highway?"
    Customer: "No, why would I have to do that?"
    Seller: "You need to improve your driving skills in order to fully enjoy the car and to accelerate it to above 30 mph."
    That's not how capitalism works. Or freedom.
    How and why other people play games or use products is simply none of your business. At all.
    Stop worrying about how others may or may not enjoy something you enjoy.
    They don't get to tell you how and why what mode to play -- and vice versa.
    Why do you even bother to talk about a game mode that doesn't even concern the majority of all players at all?
    Nothing better to do?

    • @binho2224
      @binho2224 2 ปีที่แล้ว +1

      That's a great viewpoint! Not only money matters, so they want so sell more, but they also want more people to enjoy their game by giving more OPTIONAL modes. I also get Mayo's point, it could have done better. But better for whom? A lot of people just want to relax and have a 1 or 2 hours fun, because that is all the time they have, like you said. Other people struggle or have disabilities and/or difficulties with certain kind of mechanics/gameplay. So whats wrong with having and optional mode for them?
      I really don't get these people that need the game to force you to play a certain way. It's a freaking single player game, play the hell the way you want. You CAN button mash in easy mode, but you don't HAVE to. I beat the game in easy mode like 6 times, and I was still having fun. I was not button mashing, I was waiting for enemies to attack me, I was not doing optimal things, I was trying different things, doing combos that I feel are fun, making it looking like an action martial arts movie. I was still learning, not because that game was "forcing" me, but because I wanted to. If people want to play the game in a way it's not fun, just to finish it, that's on them, not really the game's fault.
      I see easy mode as a way to give you more freedom to play in different ways without hard punishing you. Not everybody wants to get punished. Its a single player game you bought for YOU, play the way YOU have the most FUN with it.

  • @quicksilver446
    @quicksilver446 2 ปีที่แล้ว +8

    So they've succeeded in making it so that absolutely everyone can now play Sifu, I'm just not sure why anyone would want to in a mode like that.
    Also wtf, as far as I'm concerned, if your game is missing a skip cutscene button then it's an unfinished product. Strange how they didn't take the opportunity to add one in.

    • @josedorsaith5261
      @josedorsaith5261 2 ปีที่แล้ว +3

      I guess it was less work to add the easy mode than it would be to create new tutorial

    • @Frenzyshark
      @Frenzyshark 2 ปีที่แล้ว

      You can skip cutscenes though I forget if you have to beat the game first.

    • @hazyworld8626
      @hazyworld8626 2 ปีที่แล้ว

      You can skip cutscenes, just not every one.

    • @Indigo_1001
      @Indigo_1001 2 ปีที่แล้ว +4

      Yes, more people can play the game now, and some how that’s a problem to some people.
      And you know what, maybe it will get them to play the medium and harder mode.
      Btw, you could always skip cutscenes on Sifu.

    • @MADMONEYMAN5000
      @MADMONEYMAN5000 2 ปีที่แล้ว +4

      @@Indigo_1001 What some of these people don't realize is that if more people buy the game, easy mode or not, that means more money for the developers to either make another game, or add other things to the current game. But God forbid more people play the game because the atrocity of an easy mode was added.

  • @TNorville101
    @TNorville101 ปีที่แล้ว +2

    this is an easy way to get the "Beat the game under 25" trophy, haha

  • @QrowTheGoat
    @QrowTheGoat 2 ปีที่แล้ว +14

    having an easy mode will always be an optional thing for players to do. having an easy mode doesn’t ruin the game

    • @MADMONEYMAN5000
      @MADMONEYMAN5000 2 ปีที่แล้ว +5

      Thank you. And once again, it's an option, nothing wrong with having options

    • @Ageleszly
      @Ageleszly 2 ปีที่แล้ว +2

      @@MADMONEYMAN5000 problem is when said options detract from the overall experience warping the perception of the game, finishing it in 2 hours never looking back. Options SHOULD be critized, since they are still a part of the game.

  • @negikogok
    @negikogok 2 ปีที่แล้ว +2

    Man, I just picked up the game and have been enjoying it a lot lately but just hearing you describe the easy mode hurts my soul... I love how the game works like both an arcade beat'em up (more accurately, the console ports that for some reason have limited continues) and an action game.
    This easy mode feels so much like a "giving up before even trying" move by the devs, I feel your frustrations since we all know they could totally do better. And I'd even hate it more if someone beats the game on easy mode then goes on complaining about how bareboned the game is. It's truly a gem that deserves better.

    • @opopopop6286
      @opopopop6286 2 ปีที่แล้ว +1

      I have 45 years video gaming in (ever since it's been a commercial thing) Sifu is my #1 single player game in all that time. I started on easy mode, and beat the game on my first playthrough...DYING THERE would of put a SUPER SOUR taste in this ultra experienced gaming vet I can guarantee you...maybe you wish to RETHINK some of your harsher criticisms on the DEV team from SIFU for making their decision OP video creator...after all I countered you pretty hard with MY CURRENT CLAIM HERE...so what do you think of that? Also the YELL OF VICTORY when I beat fighter shawn was for real...I was on my last life on REGULAR difficulty when it happened...pretty sure the whole neighborhood could hear me!

  • @Velindian
    @Velindian 2 ปีที่แล้ว +3

    Mr. mod maker man here. regarding your issues with the game. it is disappointing how Sloclap hasn't fixed some of the core issues in the recent update. I'd highly recommend joining the modding community on PC as there are ways to fix some of the remaining or new issues (Like the camera, switching between difficulty modes, adjusting easy mode, etc.). Though certain things like attack magnetism I have yet to figure out, when I do I'll release a mod to adjust it. tutorialization is still a huge issue. I only know about most of the mechanics in the game since i've been obsessively modding since shortly after release, and there is a lot unexplained outside of just the basics. the game never gives you info on knockdown thresholds, stun mechanics, dizzy buildup, evasion frames on certain attacks, etc. To be fair the game doesn't utilize all its mechanics to the fullest extent to begin with. Even in the Hard mode there's still a fairly basic dominant strategy outside of the boss fights with 50/50s, it's just that Hard mode is more punishing.
    It feels like this game's easy mode is ultra easy and hard mode is just a much more punishing normal mode outside of the boss fights. They should've made things like enemy aggression, combo variety, and stat changes 3 different settings. So if someone wanted a hard but less punishing game they could just make themselves die slower, or if someone wanted a punishing but easier game they could just lower enemy aggression or combo variety and everything in between. Obviously the stat part shouldn't remove things like the scaling death count, but setting a cap to the scaling to be around 5 without having the -5 age shrine purchase wouldn't ruin the game's difficulty.
    Through modding I've figured out a lot of things mechanically and can even adjust enemies to be more/less difficult in ways other than adjusting damage. Right now i'm working on a rework that changes a lot. Once it's released I'll be looking more into other aspects of the game to see what other stuff i can adjust to improve the overall experience. Hopefully the devs can improve things we can't adjust currently like tutorialization. Any time i see a new player and explain to them how stuff works the game clicks, but if they aren't told explicitly how things work they die over and over.

  • @1maticsportsandGames
    @1maticsportsandGames ปีที่แล้ว +2

    The option to have difficulty settings is great, if no one likes easy mode, just don't use it 🙄 fantastic game and people just cherry pick, sad

    • @underthemayo
      @underthemayo  ปีที่แล้ว +1

      I agree that having difficulty settings is great! The issue was that easy mode did nothing to resolve normal mode's issues of poor communication of mechanics. But now, after the new update this year, they've added an actual tutorial mode, so easy mode is just fine now.

    • @1maticsportsandGames
      @1maticsportsandGames ปีที่แล้ว

      @@underthemayo YUP I love it 👍

  • @legionxiii6109
    @legionxiii6109 2 ปีที่แล้ว +2

    I played this on easy mode just to get used to the combat system, I don’t see what the big deal is. Like everything doesn’t need to be Sekiro

  • @Piizzachuu
    @Piizzachuu 2 ปีที่แล้ว +11

    I hear you out on the complaints Mayo. But it’s not over yet. They made somethings better and master mode is actually pretty good even without the remixed enemies. And it’s just the 1st major update. They will continue to learn and maybe in the next update and training mode will be even better! Hopefully the camera system will be fixed as well. Easy mode does suck though.

    • @GalladeTheWarrior
      @GalladeTheWarrior 2 ปีที่แล้ว +7

      People said the same things about Absolver

    • @Piizzachuu
      @Piizzachuu 2 ปีที่แล้ว

      @@GalladeTheWarrior never gave it a chance tbh. I added it to my library when it went free for PSplus and that’s about it. Let’s hope they learn from that experience.

    • @mordecaiandthekobokerz
      @mordecaiandthekobokerz 2 ปีที่แล้ว +1

      @@GalladeTheWarrior What went wrong with that game?

    • @GalladeTheWarrior
      @GalladeTheWarrior 2 ปีที่แล้ว +4

      @@mordecaiandthekobokerz a shitload of hype; people kept comparing it to dark souls so when people realized that the single player content was basically just a tutorial for pvp arenas the player base just died.

    • @GalladeTheWarrior
      @GalladeTheWarrior 2 ปีที่แล้ว +1

      @@oriandthesleepytime yeah the game just didn't commit to either the single player or mp experience. It just didn't feel good to play

  • @Ivy64_
    @Ivy64_ 2 ปีที่แล้ว +2

    to further add to your souls comparison. Imagine when dying you didn't lose all your currency. Its the closest thing to sifu's age system, by punishing death.

  • @eradicatedpulse6896
    @eradicatedpulse6896 2 ปีที่แล้ว +19

    Oh no they added an optional mode for people who are bad at the game. *First world problems*

    • @NickTheNewbie
      @NickTheNewbie 2 ปีที่แล้ว +15

      "They added a feature so that someone other than myself is able to enjoy the game, 0/10"

  • @mrrey3481
    @mrrey3481 2 ปีที่แล้ว +3

    Wait, you could THROW THEM INTO WALLS?! And I had to struggle to get through the Club on age 21 without that knowledge?! FFS!

  • @h3ll0w0rld7
    @h3ll0w0rld7 2 ปีที่แล้ว +15

    you know playing with one hand isnt so bad
    its good for a certain genre of "games"
    however, i wonder if they fixed the stutter in the game for certain areas

    • @trice286
      @trice286 2 ปีที่แล้ว +6

      The only games I want to be playing one handed are porn games.

    • @libra_v3
      @libra_v3 2 ปีที่แล้ว +3

      @@trice286 that's what the op was referring to (note the quotations around games)

    • @blarg324
      @blarg324 2 ปีที่แล้ว

      @@trice286 oh shit I thought we were talking about taiko

    • @identityman3247
      @identityman3247 2 ปีที่แล้ว

      Good, one hand for fighting female bosses, the other for masterbation as i watch, i think this is a great easy mode!

  • @sethwarwick1075
    @sethwarwick1075 2 ปีที่แล้ว +13

    They added this easy mode to get more players involved and they were losing players this is one way to get them back when game is losing its player count they try anything to get them back and get even more players

  • @legitplayin6977
    @legitplayin6977 2 ปีที่แล้ว +11

    Idk, for someone that the base game was too hard to finish, I like it. I know, I know, it isn’t the full experience and the story and message of the game gets muddled. And initially I thought “What’s wrong? It doesn’t take away from the base game. It’s still there” But I agree that it shouldn’t be a priority for the devs if there’s already problems of the game.

    • @Indigo_1001
      @Indigo_1001 2 ปีที่แล้ว +4

      But it’s still silly to think that adding easy AND a hard mode is somehow not a priority and just a waste of time. This is shitty gatekeeping mentality.

    • @Lion_Rican
      @Lion_Rican 2 ปีที่แล้ว +3

      @@Indigo_1001 some games meaning and way of art is their difficulty take the souls games for example

    • @ahmadkhairul337
      @ahmadkhairul337 ปีที่แล้ว

      ​@@Indigo_1001
      No it's not. Sone stuff ain't just made for everyone

  • @Rotinaj37
    @Rotinaj37 2 ปีที่แล้ว +2

    I actually like when takedowns don't zoom in. Flows much better

    • @binho2224
      @binho2224 2 ปีที่แล้ว +1

      Me too, I even use the alternate camera mod using the 90 FOV version. It gives you a lot more info about your surroundings all the time, and it completely removes cinematic finishing moves . The zoomed out exploration camera is nice as well, can cause some weird visual glitches, but they last a couple of frames and is just a minor issue.

  • @dominiqprime5057
    @dominiqprime5057 2 ปีที่แล้ว +9

    9:40 I just have to point out how much i love these short cute scenes of you presenting the games' problem by inviting your boys and role-playing. Keep at it Mayo!
    How could we improve the easy mode? *maybe a style meter?*

    • @Kyrious
      @Kyrious 2 ปีที่แล้ว +1

      That made me chuckle haha.

    • @Indigo_1001
      @Indigo_1001 2 ปีที่แล้ว

      Not every game needs a distracting style meter. People will always choose to play more optimally. Just look up all the Sifu TH-cam gameplay

    • @dominiqprime5057
      @dominiqprime5057 2 ปีที่แล้ว

      @@Indigo_1001 bro it was a joke, style meters obviously are a lazy game design.

  • @Guilez18
    @Guilez18 9 หลายเดือนก่อน +1

    started museum at 26... ended at 68, fuck me

  • @krovek
    @krovek 2 ปีที่แล้ว +11

    Mayo has become the Patron Saint of "Games Need to Teach Their Mechanics Better" and I'm all for it.

  • @jonisasaki
    @jonisasaki 2 ปีที่แล้ว +2

    man, imho all that Sifu needs is a grab command, besides a stun throw

  • @Muscul2305_
    @Muscul2305_ 2 ปีที่แล้ว +16

    Love the easy mode thanks, i play to entertain myself not to try to suicide😂

    • @AnjinDaoshi
      @AnjinDaoshi 2 ปีที่แล้ว +4

      Literally my exact thinking right here. Thank you.

    • @AFanOfCinema
      @AFanOfCinema 2 ปีที่แล้ว +8

      This whole video promotes a toxic, elitist, clique mentality that's making gaming less fun for other people

    • @zeyrox729
      @zeyrox729 2 ปีที่แล้ว +2

      @@AFanOfCinema no we just don’t want players to get through game about the combat experience by dumbing down the combat experience to make it so mechanics won’t be used and a baby could play the game

    • @projectpems8304
      @projectpems8304 2 ปีที่แล้ว +5

      @@zeyrox729 I don’t understand why your kind pretend to care about how other people can best enjoy a game. If you actually wanted someone to enjoy a game to its fullest, you wouldn’t say anything and let them do whatever, because enjoyment is subjective.

    • @zeyrox729
      @zeyrox729 2 ปีที่แล้ว +3

      @@projectpems8304 ok. lets say this, If u were to go on a hike up a mountain, the whole point would be to walk up. Now is it the same experience if its given to you for free? would it be the same if you drove up or got carried up or if u were rich flew up? no it wouldn't. Im not saying sifu doesn't need an ez mode, but by dumbing down the combat so much that u can press one button and get through every fight (which is what the point of the game is, the intense skilled fights) wouldn't that ruin the point of the game? It isn't like red dead where there's a rich story to immerse yourself in, its a fighting game. Imagine playing an fps with aimbot on, that ruins the point of the game.

  • @abdurrahim7539
    @abdurrahim7539 2 ปีที่แล้ว +2

    Its sad people are so toxic about how someone enjoys a game.

    • @gettheflickoverhere
      @gettheflickoverhere 9 หลายเดือนก่อน

      Its not toxicity for toxicity sake. It's wanting others to learn perseverance. If society as a whole understood perseverance better than we would all get what we wanted out of life.

  • @SupaFreshCoolFly
    @SupaFreshCoolFly 2 ปีที่แล้ว +3

    You’re also playing easy mode as someone who’s already experienced in the game so obviously it’s going to be even easier for you than the new players lol

    • @underthemayo
      @underthemayo  2 ปีที่แล้ว +2

      No, I said very clearly that I played easy mode by mashing attack and dash randomly. I wasn't paying attention to enemy behaviors. EVEN IF I were playing it through the perspective of an experienced player, and someone new to the game had more trouble, it still doesn't matter because the aging system is so forgiving that they can make it through the whole game without learning anything or ever getting a game over LOLOLOL

  • @JaytovenTracks
    @JaytovenTracks 10 หลายเดือนก่อน +2

    You quite literally don't have to play "easy" mode. The mode is for people who you want to experience the game. Continue playing normal or hard difficulty. This shouldnt effect you

    • @underthemayo
      @underthemayo  10 หลายเดือนก่อน

      Pinned comment.

  • @TeryonTheHuman
    @TeryonTheHuman 2 ปีที่แล้ว +3

    I really don’t understand why easy mode has you in such a frenzy. It’s EASY mode. It’s clearly too easy for you so you have 2 other modes you can play. It’s not that big a deal, some people bought the game just thinking they were getting a game just kinda mess around and button mash in. Now they can, and when and IF they want to learn the game proper they can. Everybody benefits here.
    You are a whole grown ass man, easy mode being easy should not be bothering you when you know it’s not FOR you.

  • @kodorogames
    @kodorogames 6 หลายเดือนก่อน +1

    I just finished and played for the first time Sifu in easy mode. I think it's REALLY fun, and you have to realize that not everyone wants a huge challenge when playing games.
    I wanted to play Sifu to enjoy the art, the music, the level desing, bosses... And I did, so if you don't like easy mode, it's ok, but don't think it will ruin the game for everyone else in the world, because the truth is, not everyone wants the same thing from Sifu that you do.

    • @underthemayo
      @underthemayo  6 หลายเดือนก่อน +1

      @@kodorogames I have nothing again how easy it is. I don't devalue your experience. What I oppose is this "easy mode" being a response to the problems people had with normal mode's difficulty spikes and lack of communication for how to play.

  • @lordofcinder8884
    @lordofcinder8884 2 ปีที่แล้ว +6

    I think the game that perfected easy mode is cuphead , it provides less overwhelming version of the main experience so you can learn the game and some of the boss patterns but you can't finish the game with it , the game literally tells you go back and beat all the bosses in normal so you can unlock the finale which force players to actually play the game the way intended that's of course if they want more from the game and if they don't they just got their easy mode so they shouldn't complain , sifu should have done the same

    • @destroy141
      @destroy141 2 ปีที่แล้ว

      Why is that good? It's just telling a large portion of players that they don't get to play the final themselves. There is a lot of people myself included that have physical limits to what we can do.

    • @lordofcinder8884
      @lordofcinder8884 2 ปีที่แล้ว

      @@destroy141 That's a total bullshit , stop trying to convince yourself that you can't do it , anyone can you just need to be patient , be patient and you will get better no matter how hard it is , I tell you everyone was bad at these game at some point but we were patient

    • @destroy141
      @destroy141 2 ปีที่แล้ว

      @@lordofcinder8884 I'm not convincing myself of anything I have nerve damage that makes it so my hands can't move fast enough no amount of banging my head against the wall is gonna make my hands move faster.

    • @lordofcinder8884
      @lordofcinder8884 2 ปีที่แล้ว

      @@destroy141 there are people who have beaten cuphead blindfolded , and I heared someone beated dark souls with one hand and someone with his feets seriously
      So having disability doesn't always mean it's impossible as long as you are persistent enough

  • @eddyarchive3336
    @eddyarchive3336 ปีที่แล้ว +1

    bro snobbing over the way people play a 1-year old game like its a legacy multiplayer or something. love the sock puppeting throughout, though. real mature and definitely classy.

  • @digitalshinigami8441
    @digitalshinigami8441 2 ปีที่แล้ว +4

    ultimately this video is well put and makes a good case against easy modes faults. the main problem really is the lack of a death counter and de aging. I think if they wanted to limit the death counter that be one thing, maybe cap so it doesn't go higher then 3 or 5. stay in line with giving players more wiggle room while making them still deal with the consequences of dying over and over.
    with that said I still think easy has potential to bring in new players, and bring back old one. I think trying to get that age 20 run will still compel people to learn the game.

    • @Ageleszly
      @Ageleszly 2 ปีที่แล้ว

      The typical run of the mill player will not create extra challenges. It's a one and done thing if they are at this point they could just play normal. There were statistics who have shown that over over 86% players quit a game once they saw the credits and there is nothing else to unlock.
      Maybe they could just cut the game after museum on student, like these old Contra games, just that there would be an extrinsic incentive to run the extra mile, but in our human psychology we are optimum driven and take the path of least resistenance if handed out to us. Most players don't are complicated they don't so much about consequence of an too easy difficulty mode and so they won't reflect about the parts that might be the fault for an too boring experience. This is basically worst type of implemenation of an "easy" mode I have ever seen, especially because the description says that the experience would be "still challenging"

    • @digitalshinigami8441
      @digitalshinigami8441 2 ปีที่แล้ว

      @@Ageleszly wow you sure went off one the last part of my comment.
      like you are literally agreeing with the main portion of my comment, all to disagree with the part where I said it could potentially help some player get into a game.
      I'm aware of the average player, that doesn't mean there aren't player that the easy mode couldn't help get deeper into the game. i am one such player. even if its a small amount of players, if easy (as if) can help someone enjoy sifu enough to wanna keep replaying it (a big part of sifu, thats a good thing and totally possible. theres still the age system, there still a community that they could get into afterwards to learn more about the game, and community that just through its existence will encourage new players to wanna get better, like the souls game. also most games are one and done for people cuz they are much longer and aren't designed to be replayed like sifu, and for those who would only play it once and be done. also the path of least resistance thing isn't true, gamers push themselves all the time, most games have difficulty mode and if you logic was true 86% would only play easy mode, but I can guarantee most people play atleast normal or higher. when given the choice players will choose what is appropriate to their skill level or what they perceive it to be. people want challenge, they just want it relative to their skills. which is tricky, but the main problem with easy they gimped the aging system completely so now you can die and insane amount of time and still beat the game, the enemies themselves are still tough though and you wil still die, which still leaves an incentive to get good. difficulty isn't the only way to people want to learn the game and though easy mode could have done a much better job, sifu has fun enough mechanics that I can still see and easy mode bring less skill players into the fold, to the point that want to challenge themselve

    • @Ageleszly
      @Ageleszly 2 ปีที่แล้ว

      @@digitalshinigami8441 This might be true but it also will shoo away some players just finishing the game without any barriers to overcome, quitting over to the next thing. Cause they consumed it like a netflix show. In such a way it will leave an unmemorable impression and lack any sort of incentive to continue to a more extrinsic crowd. It's a trade off. My problem is just according to your statement this mode is still better than if the the game had no student difficulty at all? That's where I disagree I think it does more harm than good. I would be open for an well made easy difficulty, but I still think no easy difficulty is better than a messed up one. (the same goes for badly implemented hard modes)

    • @digitalshinigami8441
      @digitalshinigami8441 2 ปีที่แล้ว

      @@Ageleszly well don't know what to say to that other then I disagree. don't think it hurts it at all that much, sifu already built a dedicated fan base before easy mode that will vouch for the game, which easy players will be funneled into. I think people stick with games like sifu cuz the mechanics are even with the easy mode neutered aging system is still geared to encourage you to keep replaying and getting better. gamers have egos and often those ego's push players to play on a level that everyone else is playing. if they know the main mode of play is normal, even if they play easy first, they wont feel satisfied until they are around the same level as the average or above average player. also the difficulty of normal shoo'd players away cuz they were sick of losing all their age to one level. a easy mode was kinda needed and though what we got with it isn't ideal, its not gonna push anyone away who wasn't already pushed away by normal, but it does (even in its flawed state) provide a in for them.

    • @Ageleszly
      @Ageleszly 2 ปีที่แล้ว

      @@digitalshinigami8441 I think it pushes entirely new players away not those who struggled first, but these who choose student naturally from the get go. The biggest problem is a lack of sincerity and communication.
      Student Difficulty says "still challenging experience" players who only heard vaguely of the game that it's difficult, will gravitate towards this choice. "oh yeah still challenging, that sounds about right" and now not everyone will be able to realize how extremely neutered the game is.
      As an example google: "Sifu reddit overrated redundant not fun" first entry (can't copy a link because it becomes shadowbanned)
      Yes Sifu is redundant but usually this isn't much of a problem when you're busy staying on your toes, but if your constantly underchallenged of course the game quickly becomes repetetive and dull. It can tremendously hamper with your enjoyment, you might not realize how it is the other way around when you never tasted it first. I think it's a problem that such a scenario in itself is possible because of it.
      The least they could do is calling it "Story Mode" or something along the line with the description saying "allows you to finish the game effortless, skipping all of its challenge only for those who want to see the whole story or getting an easy platinum trophy"

  • @Lion_Rican
    @Lion_Rican 2 ปีที่แล้ว +2

    As someone who has a huge back log of games and just plays games for fun and not to challenge myself easy mode is fine but if it never came out that would also be fine developers shouldn’t be bullied to cater to everyone. I don’t have time to get gid at one game when I’m playing 5 others at the same time so I would just not play that game not bully the developers into changing the game for me and others who don’t want the challenge that’s just ignorant

    • @debashisprasadjena5075
      @debashisprasadjena5075 2 ปีที่แล้ว

      Why do you buy games? You should watch movies or read books instead. They are really great medium of entertainment and they will not ask you to get good too.