It’s sad, they hit the ground running, but jumped the gun and ruined their own game. They went away from the key concept, it looks like a normal house, with a normal guy, and you find out it’s not as normal as it seems. but when you first see the house you can clearly see that it’s not a normal house, and the guy inside may be a bit crazy- it ruins the surprise. They could’ve expanded downward, so it looks normal from the outside, and when you get to the basement you find that it’s just the beginning- though something tells me they’d mess this up aswell...
couldve made it a plain 2 story house with a bunch of rediculous basements stacked on top of eachother to form a tower in a huge cavern under the house and it would have made more sense and been cooler
Honestly, I like the current house design just because it represents that the neighbor is bat shit crazy, especially cause I already knew he wasn't sane sense I followed the same from Alpha, but this would of been _way_ better. Especially for new players, general lore I feel, and would of given such a different atmosphere.. Knowing you're trapped unless you to back up is TERRIFYING to think about, at least for me. You can't just jump out a window with an umbrella to safety, you need to go back the way you came.
dude i honestly forgot about hello neighbor, remember when youtubers were playing this left and right, nostalgia, also remember that dagames song, GET OUT
@@A_Stranger2256 OR WAS IT? C'mon its Fromsoft, no one can be sure. Beginning of game can be already a dream. Not a single ending in this game can be waking from this dream. That's Froms for you
In Alpha 3 it started getting hard,really hard, hard to the point where you had to look up a tutorial or video,solving a mystery by yourself gives yourself a sense of accomplishment, following a tutorial dosent
I will post my comment here since this is the top comment hype exploded then died down happened to league of legends then hello neighbor and is now happening to fortnite
That was true until a couple months ago when tiny build actually bought dynamic pixels, and made them a sub company under there roof called eerie guest studios
@@WeirdLuigi when did I talk about these game becoming dead I am talking about popularity decrease not the game dieing hype dieing down means instead of everyone and their grandma playing it only people that actually like and enjoy the game will play it
I remember when they kept tweeting at matpat to say a thing in the game would make for a good video and then matpat responded by basically calling hello neighbor a shit game in his video.
I remember back in school there were a few classmates of mine that were obsessed with Hello neighbor. Like they would talk every single day about it and all the puzzles and lore and stuff but when the trend just started dying down, they just dropped it and moved on. What i think is that although Hello neighbor is really good and fun to play, i just wished there was a new concept or a different twist to the games. The bugs were the ones that pissed me off the most cuz i had to spend hours just trying to get past a puzzle and when i loaded it again after a break, it was gone. Really cool vid as always Sheep man!
I remember pre alpha that was my favorite because its a late night its dark you dont expect whats coming its creepy its scary you have to sneak and stuff so i liked that more then the cartoony versions
"What Happened To Hello Neighbor?" it went from a game where you break into someone's giant house with a bunch a of wacky weird shit just to get into there basement. to a boring video game with a story no one knows or cares about it had so much potential and promise and it all turned out to be nothing
@@tdSlump believe me when I say no one cares about the story what made the game great was the fact that they kept adding more different sizes of the house different traps different everything and the idea for the plot was short and simple break into the basement not this whole idea of a terrible character with a back story that you would have to watch 3 or 4 game theory videos to understand
The original alphas LOOKED fine... That's when they made it into a cartoon. The original alphas Didn't make the player fly across the sky unnaturally. Overall they shat it all up at A3 They also LOVE to reset the timeline, with the TV SERIES OBVIOUSLY not taking place in either, the books or the game timeline.
Hello Neighbor died for many reasons but the main one is how un-scary they made the game. It had so much potential in the Alphas (1 Specifically) and that's why people liked it. Then they changed the storyline and made it rather boring.
the problem i have with this game is there are too many sequels/spin-offs coming soon. like bruh, no one wanted Hello Engineer. I think they should have just stopped at Hello Neighbor: Hide and Seek. I am still excited for the sequel though.
I honestly wanted it to stop at Secret Neighbor since I wished for a Hello Neighbor multiplayer long ago. But idk if Hello Engineer would be better than Secret Neighbor.
I just realized, Every single game that gets this treatment is made by a company that gets purchased, Leaving the original company as only a publisher.
Hello Neighbor 2 looks promising in my opinion, hopefully the new "neural linked AI" actually works as advertised, unlike how the first game's supposed evolving AI
@@w1llrg yeah I've seen, the fact we haven't had a new Alpha since Halloween is promising though, shows they're actually spending time on these Alphas unlike the first game when they were pushing them out every couple months
they had to severely limit how adaptive the AI was because the neighbor would eventually start cheating ranging from leaving traps at your front door to eventually waiting outside your front door to "catch" you trespassing on his property the moment you leave the house
To put it simply: The trend faded as another one began and the cycle repeats. HN fell to Baldi, Baldi fell to Granny, Granny fell to Fortnite, Fortnite fell to Fall Guys, Fall Guys fell to Among Us, Among Us fell to Friday Night Funkin’ and pretty much all of them fell to Minecraft. Edit: yes I know the timeline is incorrect, this is just how I personally saw it go down. Also I know Tattletail and Bendy were a thing. I just pretend they don’t exist outside of a small corner in my brain.
The saddest thing I've ever seen was the Hello Neighbor twitter constantly notifying Matpat to do a Game Theory on the Hello Neighbor animated series. Edit: Turns out it was the animated series, not the sequel. I completely forgot there was even a cartoon of Hello Neighbor.
@@joshgroban5291 Well yeah, but it doesn't change the fact on how pathetic it was. Like they were constantly going something along the lines of "Hey we would love to see what you can Game Theory up! :)" and rinse and repeat for several more tweets to follow.
@@saltystick_99 god that made me cringe so hard when they did that. I've never felt bad seeing a studio beg to matpat of all people before but the internet shows me new things everyday, they absolutely just wanted him to push their game up to trending
I liked the big house, but it didn’t feel like a horror game anymore. It just felt like ‘oh, this is something I would design as a kid, I wanna explore this’, and the neighbor felt more like a nuisance than a threat
I'm mostly just disappointed with how they took a very interesting premise of this AI that adapts to block you so you can't keep doing things the same way every time, and then completely threw it away.
@@raf4320 it sounds like it would've been better to just fix that though, like maybe adding some restrictions to the AI so it can't just put beartraps in front of your house. no clue why they just threw it away
@@nikjuttun5677 could also have the ai forget paths you took previously, once you spend enough time trying different routes, to further prevent players (especially new players) from getting stuck due to the ai blocking off all their options.
Hello Neighbor Alpha 3 was probably my favorite. the house was very interesting but the puzzles were very hard to accomplish. but when i watched youtubers do it, it was entertaining when they finished the puzzle and headed off to another puzzle, especially when youtubers find out about the rollercoaster in/outside of the house
From an art student perspective, this seems like a perfect example of overworking a project to the point of ruin. I wonder if the game hadn’t blown up like it did, the final product might have been closer to the dev’s original ideas. Very unfortunate to see a cool concept lost like that. Great video though
You completely forgot how after one of the alphas they changed the language to Russian so you couldn't decode any of the words unless you spoke Russian or had a translator.
The biggest problem is that the developers are incompetent and greedy... and after seeing five nights at freddy's makes lots of money with merchandise and become popular with a complex lore they became super focused on replicating this but not knowing how and giving up on the game early on to make merch instead in hopes of getting rich too
i dont think fnaf could ever be repeated and done as well/terribly as fnaf was. the thing is, with hello neighbor, you know its a cash grab. everyone does, and like you said, it is. in fnaf its just one dude doing whatever the hell he wants with a popular game and thats entertaining lol.
@@cabbagecart-u3x also FNAF was clearly finished and had a deep narrative throughout. Hello Neighbor it’s clear they were just throwing stuff at the wall and as quickly as possible
@@JohnWilliams-wl9px that and FNAF required actual effort to make and keep interesting bc scott cawthon, after making a bunch of bad to mediocre christian games, had no clue that this one horror game about basically chuck e cheese animatronics would get so popular. with hello neighbour though once the devs started seeing the hype for it, they knew they could release absolute shit and still make money
@@bethanywhite247 nah, in every snapshot of the game its glichy as hell, and if they didnt want there to be books/tons of games they wouldnt have agreed to it.
what happens to anything that gets big before it's finished/released: the devs realized they bit more than they could chew and the end result disappointed everyone. seen this happen hundreds of times with kickstarters that pass over the set price.
then: a fun puzzle horror game enjoyed by many youtubers and gamers now: *hello neighbour granny scary teacher freddy fazbear piggy monster school bottle flip challenge*
Remember when we were all theorizing about the lore of the game, just to have the developers say that was all a bunch of coincidences? Yea, that made me lose trust in the team
honestly, the new versions feel less.... scary? the old one with everything being dark and unpredictable was more fun to me. i also tried Hello Neighbor 2 and its just too confusing.
I feel like they nailed the horror in the pre alpha. That feeling of creeping around a guy's house you know nothing about, where the mystery and sound design just hits right. Being spotted used to be scary and felt weirdly threatening given the art style. In addition to the point about house size, the bigger they got the less impact the neighbor had. With just a single floor available, avoiding him used to be a challenge and required a bit of planning, not to mention that escaping had few options. With alpha 3 onwards, being spotted was an after thought and escaping was all too easy. Also, for me at least, the pre alpha and alpha 1 had the best art style.
If you really want the experience of breaking into a genuinely disturbing and confusing home full of bizarre traps and puzzles, just play The Sword level of Thief.
this honestly surprised me so much as me and my cousin recently played through the game and really enjoyed it for the gameplay and hard puzzles! We are also counting down to hello neighbor 2 and played the alpha extensively
After Alpha 3, I just kind of assumed that Alpha 4 was taking a while to get done when nobody was playing it, and then I just forgot it existed entirely. Legitimately shocked that it’s finished and there’s a sequel upcoming.
I think one of the problems that the game faced was that it had a beautiful story but for some reason was spoken largely in metaphors which for most people would just go over their head
I think the story would have been better if it had less of a story. From the trailers, people were expecting a different kind of game, and THAT was the game they wanted to play. They wanted a game with a smart AI that was simple and tense, not a game with "deep lore" that seemed to want to copy what FNAF has.
@@lpatryk2004 hm maybe, but there are some channels talking about it..not gameplay wise, but more of lorewise eg game theory or smth. But doing one on bendy and the ink machine is a good idea
I remember Hello Neighbour being such a huge let down for me, I absolutely loved the concept of it, and watching MatPat play it and rage at it was hilarious and sad at the same time, because we slowly watched the game get updates but somehow seem even worse with each update. Such a let down
I remember buying the game on release. I was so hyped despite all of the criticism. I loaded it up and in the first 5 seconds I got launched into the abyss by a trash can and out of bounds without even trying. This bug permanently broke the game with the neighbour T-posing constantly and cutscenes just not playing.
I don't think people stopped caring is what ruined it, but the developer caring more that it got popular before release, destroying what they had going for it, and desperately making sequels, books, merch just to get that cash flow while it's there and relevant without a care what it was they were selling. It's sad seeing what desperation and greed did to a fun, creative idea.
Well, the fact that the game isn't that popular in youtube doesn't necessarily mean the game is dead. I was expecting an actual analysis, where you answer the question " is the Y game dead?"
The game IS in fact dead. theres barely anyone who gives a crap about the game and all the good community members left the game is over with I have little to no hope for HN2
@@TruceDoesStuff I can tell you that your wrong in every way look at hello neighbor 2 it looks amazing also the hello neighbor conumity is growing way faster then ever your probably a five nights at freddy's fan who is mad that a single game took out your 4 or 5 or 6 or 7 games
It got too big, and a bit of a chore to play. They also seemed to resonate that they could make the bad neighbor some sort of bigger marketable character. All that is fine but they didn't get out of the box of a single house,it went from this creepy house next door to this insane funhouse that broke the sinister mood of the demos.
My youngest brother usually watched playthroughs of it; and we ended up watching with him after a while. We still make Hello Neighbor jokes and such, since we still play it often. The mechanics have some bugs here and there, but nothing really serious. I still think the lore's still interesting. I didn't really notice that the game fell out of popularity until I stumbled across this video. Watching your video really gave me a sense of nostalgia, and you described a bunch of things really well. Great job mate, looking forward to more amazing content!
I remember losing interest in watching youtubers play hello neighbor when I was a kid once I started to notice the AI got dumber. That was a big part of the appeal to me, that you had to change up strategies a lot and it was simple in a way. But like you said, the neighbor got dumbed down and that really killed it for me back then
Great video! I love the dig at Raid, and the discussion of content creators playing games as a for of advertising. Really cool!! Can't wait to binge your content!
Honestly hello neighbor had a good idea but was too early in development and all over the place, i remember loving the game but every update changed so many things around that it felt like a constantly changing buggy mess and it got old really quick
9:55 I remember Markiplier saying something along the lines of "the puzzle were fine in the beginning, not overly complicated, but they added too much to the game for you to be able to understand all the steps to complete the game" and probably because he became very frustrated at not knowing where to go or how to beat certain things, while losing lots of progress when he died
I remember watching that trailer and then seeing the real game and just being extremely dissapointed especially when i saw the house in pre alpha and seeing how small it is
Some people still play the game,those champs.I’m proud of you if you still upload hello neighbor,the Community is keeping it alive with mods which is cool.
the reason fnaf is still going is because of the mystery and horror in the game. It was consistent and very fun while also scary and challenging for the over achievers. It has a bunch of lore and the community is huge to this day. the creator takes his time and really thinks about what the people want and doesn't disappoint, He said it in an interview. tiny build and the people that worked on this game did the exact opposite. The story fell apart with no satisfying ending, the game wasn't constant and was falling apart every next alpha, and It wasn't consistent. The games wasn't scary at all anymore and it felt like more of a series of puzzles you had to solve that were almost impossible to figure out. The neighbor wasn't scary, he more of an annoying part of the game that was a slight obstacle compared to the platforming and puzzles. Thank you for coming to my Ted Talk.
The problem with Hello Neighbor in it's final release was that the buildup wasn't worth it in the end. The alphas progressed in beautiful ways, but once we got closer to completion, it seemed to regress. I personally lost interest after the introduction of superpowers and the mini games to obtain them. It took out some of the more fun puzzle solving aspects and challenge and then that ending. The BS "it was all a dream" was so lame. It was better when the game seemed to imply there was a hidden world like in alpha 1 or a mother and her child like in alpha 2, but nope, just a dream based on loose childhood trauma.
THE FIRST VERSION WAS SERIOUSLY A BOP..I also watched other parts but it was not the same vibe, lots og bugs and glitches and parkour was insanely hard because of the platform building action
From what I read on the Hello Neighbor Wiki act 2 kinda is the actual ending, act 3 is to show that Nicky never overcame his fear of the neighbor. So he went to his old house to fight his fear in his head. Technically act 2 is the ending act 3 is Nicky overcoming his childhood fear.
A main factor i think was also the graphics, like with every alpha they got worse, and worse and more like a cartoon design and the bosses that you had to face and the story that didn't make any sense at this point just completely killed any interest left in the game
3:45 I actually liked that ending, because it was just a pretty clever move. I just find it pretty clever to have the player actually lose the battle in the end and become one of the victims, because selfmade heroes usually win in fiction on some level.
I remember playing the first game, being so positively shocked by it, then reading all those negative reviews not understanding why reviewers don't like it. It's a spooky videogame more oriented to kids and young people. More of a witty hide and seek connected with "you're it". I liked the wittyness and hidden goodies, which were so fantastic. Finding a random seed, planting it into the ground and then finding out it's actually a mechanic of the game, as the seed then grows into a tree and gives a golden apple, or the Globe you find, where you are meant to put it into the fridge, wait for it to freeze over and run quickly before it unfreezes in your hands to it's stand in order for the watery sections of the house to freeze. Sure, there was no tutorial to that, but there might be so much more the game hides.
You could try to do Euro Truck Simulator 2 (and his brother, American Truck Simulator) as they are leading in the simulation genre, would be really interesting to see their evolution and how they are doing right now.
I feel like part of why it died was a combination of them showing too much of the game before asking people to pay full price for something that had been free/cheap for a long time, and how anti-climactic the ending was. I remember watching GTLive playing and watching MatPat getting frustrated (as you mentioned, because of building and platforming making up at least 60-70% of the gameplay) and hoping to get SOMETHING out of the event. I even remember him playing that last little bit before the game officially released where you have to fight the Baba Yaga house and how weird and almost unfinished it seemed. Then when the game released... That was it. That "big fight" was basically it. Sure, maybe a couple of other things were added before and after the big boss fight, but the fact that the final demo was only a few minutes shorter than the game and that was purely due to cutscenes is... Disappointing to say the least. Sure. Maybe it's all supposed to be MC trying to understand and relate to the Neighbor, but do we really care? We pieced most of this together before the game launched because at least 80% of the story was already explicitly shown in the demos. In the end, it basically went from a free to play to a pay to win with the prize just being the cliche "it was all a dream" ending everyone hated. It was an unwanted and unimpressive limp across a finish line. And then they made a franchise from it? Like they deserved one after how blandly meh the final product of the first game was? I mean, maybe the world has potential, but did anyone really see any world building in the first game? It was all just a dream, so does that mean everything from here on out is either a dream or a child misremembering events from their perspective? (Thinking in terms of the Hide-and-Seek game involving neighbor's kids and then the game of tag/among us that was a Halloween game.) Plus they made books that you have to read in order to understand that carnival game which--why? That game also was technically pointless from what I saw and forcing people to buy a book just so they can have basic story set-up for your games is cheap and lazy. They basically saw what FNAF did and tried copying their homework without putting in half the effort and all while missing why people liked FNAF/the earlier builds of the original Hello Neighbor. Sure, we can tease Scott for having 2 book series plus and activity book, but at least they were tie-ins and nods to the games' universe and not just some way of gatekeeping crucial information to make people care about your now VERY heavily lore based "horror" game that is now just a "try not to be screeched at while you puzzle platform" game.
I loved the glitches of this game, I would laugh for hours whenever I saw youtubers playing it and they would get stuck on some glue or the AI would run inside the player's house LMAO
One of the best things a horror game is create a sense of urgency. One of the scariest horror games I've played is the forest, where you know you need to go forth into the unknown to beat the game and the longer you wait the more difficult it's going to get. Hello neighbor did this fairly well in alpha 1 and 2 where the neighbor will spend time preparing for you. Alpha 3 took that away a majority of that away. His setting up was minimal and if he got stuck you had no constraints to work with.
Hello neighbor was a game you could beat. TH-camrs recorded the alpha and didnt touch the real game or played the real game and that was also while it was very popular. DanTDM's video are so entertaining to me I go back and watch his whole series once in a while. I think the game didn't really die. It did what it needed to do and made a second game not as popular. That is pretty good if u ask me
I remember when the final game came out after all the videos about it had been out for a year, it was just all gone, the memories of anything was just kind of forgotten. Plus the actual game released and it was just kind of meh and the story was meh.
Speaking of tinybuild, I just want to say... I HATE THEM. Cause of a game that they published, also known as pandemic express. Pandemic express was one of their most popular games they published, but it did TOO well. As tinybuild did not want it to surpass their own games, they prevented the devs, TALLBOYS, from updating the game. They also cut their income. The devs passionately want to update the game. But tinybuild wont LET them. It caused the game to die off. To anyone here, I am making the statement. With luck, we can revive the game.
I had people in my school that thought the neighbour was called 'hello neighbour' So it'd be these like 5 year olds constantly saying "hello neighbour! Come chase me!"
I revisited the hello neighbour game in 2020 and beat it for myself because I thought I would feel better about how bad the game turned out, but, It just ruined my perception of the full game, even more, I only really liked the pre-alpha and alpha 1 because they were the only hello neighbour alphas where the neighbour seemed smart, unpredictable, and scary. In the alphas and beta and full game after that, it was like the neighbour was just like: "I want to catch you but I won't because you are on the other side of the street!" In alpha 1 when he would glitch and jump through the player's window into his house and just stand there was terrifying, I hope in the future they make more hello neighbour games just like that type of scary stuff.
The thing that happend was the final game did not represent the older builds very well. It became to... Dreamy. I understamd that was the point, to have everything be weird. But it was weird to the point where it kinda list its weirdness.
It was at least somewhat child friendly. Just being a horror game aimed a younger audience doesn't make it automatically bad. The only thing they removed to be child friendly is swearing
@@DJays4 then they made a story book for Schoolastic which is literally aimed for kids 8 and below. It started off so good but they basically baby-proofed it so it would just appeal to the audience of 9 year olds
I remember being interested in the concept when I first heard about it. I like stealth horror, so the idea of one where the A.I. would get smarter sounded great, but after a while I just did not care. I also mostly was following John Wolfe at the time, and I think his final (as far as I know) video on any of those games kinda sums up my sentiments on it.
Unfortunately a lot of details were wrong in this video, or just made no sense but I do respect your opinion on how the game works, great editing as usual.
All I remember from this game was the confusing lore and screaming TH-camrs being pissed off about the obnoxious puzzles. I did quite like the lore but it was so half-assed and the ending was such a disappointment.
Why the fuck would anyone make the end of any story “it was a dream all along”. That’s just one step away from the writer telling you they just got bored.
I never really put my finger on why it seemed to lose what made it special since the devs were implementing more stuff. Thinking about it now, alpha 3 was a pretty massive mistake since the threat of the neighbor doesn’t work when the house is massive and his ground coverage isn’t. He isn’t even that present in the builds after 2, maybe early game when you’re trying to get up a little bit but past that Hello Neighbor loses half its namesake and all of the horror/challenge that made it fun in the first place
OG video: th-cam.com/video/j_xGLPVtB2w/w-d-xo.html
Theodore
hi
Ok
a tip : you can watch series on flixzone. I've been using them for watching lots of of movies lately.
@Emmett Bo yea, have been using flixzone for months myself :D
It’s sad, they hit the ground running, but jumped the gun and ruined their own game. They went away from the key concept, it looks like a normal house, with a normal guy, and you find out it’s not as normal as it seems. but when you first see the house you can clearly see that it’s not a normal house, and the guy inside may be a bit crazy- it ruins the surprise. They could’ve expanded downward, so it looks normal from the outside, and when you get to the basement you find that it’s just the beginning- though something tells me they’d mess this up aswell...
couldve made it a plain 2 story house with a bunch of rediculous basements stacked on top of eachother to form a tower in a huge cavern under the house and it would have made more sense and been cooler
Honestly, I like the current house design just because it represents that the neighbor is bat shit crazy, especially cause I already knew he wasn't sane sense I followed the same from Alpha, but this would of been _way_ better. Especially for new players, general lore I feel, and would of given such a different atmosphere..
Knowing you're trapped unless you to back up is TERRIFYING to think about, at least for me. You can't just jump out a window with an umbrella to safety, you need to go back the way you came.
I think the following alphas were fine. It was a big wacky house with a slightly unsettling atmosphere, and it looked great.
My thoughts exactly
@@mow_cat that was I was thinking!
dude i honestly forgot about hello neighbor, remember when youtubers were playing this left and right, nostalgia, also remember that dagames song, GET OUT
Man I didn't know there's another way to when!
I stil vibe to this song to this very day
same
WHERE ARE YOU NOW
LETS PLAY HIDE N SEEK
NOW GET OUTTTTTTTTTTTTTTT
HELLO IM YOUR NEIGHBOR
GOODBYE I'LL SEE YOU LATER
I love get out and most DAgames songs
The "it was all a dream" ending is the worst ending a game can have bc it just invalidates everything that happened
Bloodborne has "it was just a dream" ending and its good.
And it's repetitive and overexploded...
@@emartin29 That is what HN (Hello Neighbor) did, but still it was dissapointing...
@@A_Stranger2256 OR WAS IT? C'mon its Fromsoft, no one can be sure. Beginning of game can be already a dream. Not a single ending in this game can be waking from this dream. That's Froms for you
Everybody says the ending is a "it was all a dream ending", but only the final and 4th arcs were dreams. Arc 1-3 were real.
In Alpha 3 it started getting hard,really hard, hard to the point where you had to look up a tutorial or video,solving a mystery by yourself gives yourself a sense of accomplishment, following a tutorial dosent
@Gavin King by spending hours and hours of time. Even dantdm needed help and he is one of the youtubers that popularised it lol
@Gavin King bruh do you really think everyone has that much free time, and it gets frustrating with bug after bug,lost item after lost item
@Gavin King which is why the game died
@Gavin King the most most popular video on hello neighbour has more than 140million views and its discord only has 100,000?
@Gavin King but the ratio between the numbers is outstanding.
There's a mistake in this video.
tinyBuild are not the developers. They are the publishing studio.
@Game arcade yeah
I will post my comment here since this is the top comment hype exploded then died down happened to league of legends then hello neighbor and is now happening to fortnite
@@yashobantadash6462 league of legends never died, it just has a smaller actual player base. Same with Hello Neighbor
That was true until a couple months ago when tiny build actually bought dynamic pixels, and made them a sub company under there roof called eerie guest studios
@@WeirdLuigi when did I talk about these game becoming dead I am talking about popularity decrease not the game dieing hype dieing down means instead of everyone and their grandma playing it only people that actually like and enjoy the game will play it
I remember when they kept tweeting at matpat to say a thing in the game would make for a good video and then matpat responded by basically calling hello neighbor a shit game in his video.
Do you remember in which video he said that?
@@marcobisi7768 just checked it out turns out he just called it shit game not a dead game. And its the portal 2 video posted august 22nd 2020
@@frogcrow4170 ok
@@frogcrow4170 pleease can you send the link and timestamp
Same energy as that time Matpat almost broke Susan during his interview with her lol
I remember back in school there were a few classmates of mine that were obsessed with Hello neighbor. Like they would talk every single day about it and all the puzzles and lore and stuff but when the trend just started dying down, they just dropped it and moved on. What i think is that although Hello neighbor is really good and fun to play, i just wished there was a new concept or a different twist to the games. The bugs were the ones that pissed me off the most cuz i had to spend hours just trying to get past a puzzle and when i loaded it again after a break, it was gone. Really cool vid as always Sheep man!
Same, my friends and I literally had our own made-up real-life version that we would play at recess 4 years ago, now it's like it never existed
yeah same I was literally obsessed with this game, spending hours and hours playing and trying to solve the mysteries n other stuff, good times
Did you go to the same school as me? Like dayum I remember me and my friends would talk about absolutely nothing other than Hello Neighbour.
I would cherish every moment of helo neighbor and see yts like dantdm playing it and yes hn 2 is comin out
I remember pre alpha that was my favorite because its a late night its dark you dont expect whats coming its creepy its scary you have to sneak and stuff so i liked that more then the cartoony versions
I like how Hello Neighbor pulled a Super Mario Bros 2 and just said it was all a dream
Only in one of the alphas not the actual game
@@DJays4 What? No, the full game ends up just being a dream. Atleast the part where you're an adult.
@@bals1632 Not all of it ia though
@@DJays4 Who knows. How else would the dream segments in act 1 and 2 show you as adult Nicky. The whole game could be a dream. You can't be sure.
@@Intelligent-Guy Because that would make the entire story meaningless
"What Happened To Hello Neighbor?"
it went from a game where you break into someone's giant house with a bunch a of wacky weird shit just to get into there basement. to a boring video game with a story no one knows or cares about it had so much potential and promise and it all turned out to be nothing
i would not exactly say no one knows or cares about the story,you just had to play the game and another to understand the lore
@@tdSlump believe me when I say no one cares about the story what made the game great was the fact that they kept adding more different sizes of the house different traps different everything and the idea for the plot was short and simple break into the basement not this whole idea of a terrible character with a back story that you would have to watch 3 or 4 game theory videos to understand
@@absolutemystery372 Idk, I cared
@@crypt5129 why care about something you don't know?
@@absolutemystery372 I enjoyed the game, and I still do. It’s definitely not the best game out there, but it’s not that bad
The original alphas LOOKED fine... That's when they made it into a cartoon.
The original alphas Didn't make the player fly across the sky unnaturally.
Overall they shat it all up at A3
They also LOVE to reset the timeline, with the TV SERIES OBVIOUSLY not taking place in either, the books or the game timeline.
They mentionned that the pilot episode is less likely to be the actual series
@@sgandrf I Can Only Hope That They Make It More Accurate-
Tv series?
theres a tv series and book?
@@neighbourino2376
There currently isn't a TV series, but there is a show in production. There are books which go further into the lore.
I remember when the Hello Neighbor Twitter account was desperately trying to get mattpat to talk about the hello neighbour animated series lmao
Link
@@smfh_myhead www.reddit.com/r/sadcringe/comments/g0mj5g/the_hello_neighbor_development_team_begging/
That was just depressing, lmao
@@Brapgod Thanks for link
Good thing the guy running the Twitter account was fired
Hello Neighbor died for many reasons but the main one is how un-scary they made the game. It had so much potential in the Alphas (1 Specifically) and that's why people liked it. Then they changed the storyline and made it rather boring.
@@megapotato3895 Lol me too. I felt like he was gonna pounce at any moment
the problem i have with this game is there are too many sequels/spin-offs coming soon. like bruh, no one wanted Hello Engineer. I think they should have just stopped at Hello Neighbor: Hide and Seek. I am still excited for the sequel though.
I honestly wanted it to stop at Secret Neighbor since I wished for a Hello Neighbor multiplayer long ago. But idk if Hello Engineer would be better than Secret Neighbor.
Hello Engineer GAMING
wait whats hello engineer?
@@moon.2674 a shitty spin-off
The concept was really great, but it seem developers themselves didn’t understood why.
This is why developers should do research of their projects before doing something.
I just realized, Every single game that gets this treatment is made by a company that gets purchased, Leaving the original company as only a publisher.
Thanks, capitalism.
Maybe not minecraft bcuz it’s still good for me
@@tofferooni4972 Agreed, Minecraft was just to good to be ruined, So Microsoft actually cared about it.
R.I.P
Plants vs zombies
ruined by EA
@@poopyjoe7435 PVZ became P2W
Hello Neighbor 2 looks promising in my opinion, hopefully the new "neural linked AI" actually works as advertised, unlike how the first game's supposed evolving AI
As of Alpha 1.5, it sucks hard
@@w1llrg yeah I've seen, the fact we haven't had a new Alpha since Halloween is promising though, shows they're actually spending time on these Alphas unlike the first game when they were pushing them out every couple months
It seems much more difficult but not in a good way. The items are scattered everywhere and it’s almost impossible to find out what to do
@@m1n3c7afty Or they're just giving up on it. Kind of like Yandere Simulator.
they had to severely limit how adaptive the AI was because the neighbor would eventually start cheating ranging from leaving traps at your front door to eventually waiting outside your front door to "catch" you trespassing on his property the moment you leave the house
To put it simply:
The trend faded as another one began and the cycle repeats.
HN fell to Baldi, Baldi fell to Granny, Granny fell to Fortnite, Fortnite fell to Fall Guys, Fall Guys fell to Among Us, Among Us fell to Friday Night Funkin’ and pretty much all of them fell to Minecraft.
Edit: yes I know the timeline is incorrect, this is just how I personally saw it go down.
Also I know Tattletail and Bendy were a thing. I just pretend they don’t exist outside of a small corner in my brain.
And Among Us fell to FNF
Friday Night Funkin is that next
Among Us is going to be here for a while.
@@Lechgang sadly
Im gonna be 100% honest with you. Ihave NEVER heard of fall guys
The saddest thing I've ever seen was the Hello Neighbor twitter constantly notifying Matpat to do a Game Theory on the Hello Neighbor animated series.
Edit: Turns out it was the animated series, not the sequel. I completely forgot there was even a cartoon of Hello Neighbor.
That's a really sad attempt to become relevant again
Matpat is pretty much a cash cow
@@joshgroban5291 Well yeah, but it doesn't change the fact on how pathetic it was.
Like they were constantly going something along the lines of
"Hey we would love to see what you can Game Theory up! :)" and rinse and repeat for several more tweets to follow.
@@saltystick_99 god that made me cringe so hard when they did that. I've never felt bad seeing a studio beg to matpat of all people before but the internet shows me new things everyday, they absolutely just wanted him to push their game up to trending
@@joshgroban5291 I mean. Matmat imo isint that bad. It's just a random dud who makes gaming theories got a living.
I liked the big house, but it didn’t feel like a horror game anymore. It just felt like ‘oh, this is something I would design as a kid, I wanna explore this’, and the neighbor felt more like a nuisance than a threat
I'm mostly just disappointed with how they took a very interesting premise of this AI that adapts to block you so you can't keep doing things the same way every time, and then completely threw it away.
Alien isolation >>>>
ive heard it was because of the ai eventually making it impossible to leave your house? but eeh
@@raf4320 it sounds like it would've been better to just fix that though, like maybe adding some restrictions to the AI so it can't just put beartraps in front of your house. no clue why they just threw it away
@@nikjuttun5677 could also have the ai forget paths you took previously, once you spend enough time trying different routes, to further prevent players (especially new players) from getting stuck due to the ai blocking off all their options.
@@blueraspberry9285 yea but im guessing that would take more effort than just releasing the half finished mess we got for $30
It was all a dream is just code for
"We couldn't figure out another ending"
"It been 4 years since Hello Neighbor released"
Woah, I am old
still crazy and how baldis basics was realized in 2018
@@Liffey_Brown *released
@@Liffey_Brown bro it feels like it was in 2019
nice pfp
@@stormstudios1 grammar nazi 12:00
Hello Neighbor turned from a jumpscare game into a rage game
Yo it felt like this game came out a 1 year ago even tho it was 4 YEARS
No way it’s been 4 years that can’t be possible wow
@@hyp0cr1ticalits been 6 years😢
I have a feeling ill be typing in the comments saying I've been here since 20k subs when this guy's doing his 1 mil sub special
Me Here Before 1K Subs
-__-
i remember buying this game when it released, playing it for a day and then never touching it again
I bought it last year, played it for like 4 hours and gave up.
@@aspiringdad5040 yeah it was very confusing and at some times impossible to get through without a walkthrough
@@Mo-zd4qg reminds me of the fnaf games. You just give up after dying so many times after a few hours
@@501thtrooper4 yeah I remember I stopped playing Fnaf 4 because of the difficulty
@@Mo-zd4qg *atleast fnaf isn't hello neighbor AM I RIG-*
Hello Neighbor Alpha 3 was probably my favorite. the house was very interesting but the puzzles were very hard to accomplish. but when i watched youtubers do it, it was entertaining when they finished the puzzle and headed off to another puzzle, especially when youtubers find out about the rollercoaster in/outside of the house
From an art student perspective, this seems like a perfect example of overworking a project to the point of ruin. I wonder if the game hadn’t blown up like it did, the final product might have been closer to the dev’s original ideas. Very unfortunate to see a cool concept lost like that. Great video though
You completely forgot how after one of the alphas they changed the language to Russian so you couldn't decode any of the words unless you spoke Russian or had a translator.
no, it was in English. if you pressed the "X" key i think, then the game suddenly changes to Russian.
The biggest problem is that the developers are incompetent and greedy... and after seeing five nights at freddy's makes lots of money with merchandise and become popular with a complex lore they became super focused on replicating this but not knowing how and giving up on the game early on to make merch instead in hopes of getting rich too
i dont think fnaf could ever be repeated and done as well/terribly as fnaf was. the thing is, with hello neighbor, you know its a cash grab. everyone does, and like you said, it is. in fnaf its just one dude doing whatever the hell he wants with a popular game and thats entertaining lol.
@@cabbagecart-u3x also FNAF was clearly finished and had a deep narrative throughout.
Hello Neighbor it’s clear they were just throwing stuff at the wall and as quickly as possible
@@JohnWilliams-wl9px that and FNAF required actual effort to make and keep interesting bc scott cawthon, after making a bunch of bad to mediocre christian games, had no clue that this one horror game about basically chuck e cheese animatronics would get so popular. with hello neighbour though once the devs started seeing the hype for it, they knew they could release absolute shit and still make money
Not the developers the publishers are greedy. The developers were a few people making this
@@bethanywhite247 nah, in every snapshot of the game its glichy as hell, and if they didnt want there to be books/tons of games they wouldnt have agreed to it.
what happens to anything that gets big before it's finished/released: the devs realized they bit more than they could chew and the end result disappointed everyone. seen this happen hundreds of times with kickstarters that pass over the set price.
then: a fun puzzle horror game enjoyed by many youtubers and gamers
now: *hello neighbour granny scary teacher freddy fazbear piggy monster school bottle flip challenge*
The sad part was. the crazy house from Alpha 3 could've worked... If that was what the basement was.
I've honestly never seen a game get worse as it progressed in development as much as hello neighbor
Remember when we were all theorizing about the lore of the game, just to have the developers say that was all a bunch of coincidences? Yea, that made me lose trust in the team
i miss waking up in the summer and watching youtubers play this
Same
I remember when this and bendy and the ink machine were all over TH-cam.
@bobguy same
@@stanthetincan3667 same
So much nostalgia, why can't these times come back..??
This video was great I can tell you probably had a lot of fun making this vid
Yes one of my favorites to edit!
I think this game got popular because of it's concept rather than anything else
I remember spending hours of sleepless nights watching thousands of videos on the golden apple and lore
honestly, the new versions feel less.... scary?
the old one with everything being dark and unpredictable was more fun to me.
i also tried Hello Neighbor 2 and its just too confusing.
I feel like they nailed the horror in the pre alpha. That feeling of creeping around a guy's house you know nothing about, where the mystery and sound design just hits right. Being spotted used to be scary and felt weirdly threatening given the art style. In addition to the point about house size, the bigger they got the less impact the neighbor had. With just a single floor available, avoiding him used to be a challenge and required a bit of planning, not to mention that escaping had few options. With alpha 3 onwards, being spotted was an after thought and escaping was all too easy. Also, for me at least, the pre alpha and alpha 1 had the best art style.
If you really want the experience of breaking into a genuinely disturbing and confusing home full of bizarre traps and puzzles, just play The Sword level of Thief.
this honestly surprised me so much as me and my cousin recently played through the game and really enjoyed it for the gameplay and hard puzzles! We are also counting down to hello neighbor 2 and played the alpha extensively
I really REALLY think it wouldve been 2000X better if it was like its first trailer
yes
After Alpha 3, I just kind of assumed that Alpha 4 was taking a while to get done when nobody was playing it, and then I just forgot it existed entirely. Legitimately shocked that it’s finished and there’s a sequel upcoming.
I think one of the problems that the game faced was that it had a beautiful story but for some reason was spoken largely in metaphors which for most people would just go over their head
Not even “go over their head”. The metaphors were poorly conveyed to the point where pretty much no one thought they were metaphors.
@@videogamemusic2962 I think that’s very subjective
I think the story would have been better if it had less of a story. From the trailers, people were expecting a different kind of game, and THAT was the game they wanted to play. They wanted a game with a smart AI that was simple and tense, not a game with "deep lore" that seemed to want to copy what FNAF has.
@@hithere5039 I’ve been a fan since Alpha 1 and I think you’re exactly right
Can’t believe your LAST hn video is literally a RiSe aND fALl video
Exactly
You should do a video on Baldi's Basics. That game's barely talked about anymore.
True
whatever
yea exactly, it had such a huge audience!
And bendy and the ink machine!!!!
@@lpatryk2004 hm maybe, but there are some channels talking about it..not gameplay wise, but more of lorewise eg game theory or smth. But doing one on bendy and the ink machine is a good idea
I remember Hello Neighbour being such a huge let down for me, I absolutely loved the concept of it, and watching MatPat play it and rage at it was hilarious and sad at the same time, because we slowly watched the game get updates but somehow seem even worse with each update. Such a let down
I remember buying the game on release. I was so hyped despite all of the criticism. I loaded it up and in the first 5 seconds I got launched into the abyss by a trash can and out of bounds without even trying. This bug permanently broke the game with the neighbour T-posing constantly and cutscenes just not playing.
lol
the mystery of "whats in the basement" didnt help since the creators didnt know yet either
Hello neighbor’s lore is actually pretty disturbing
I miss pre alpha days like hell, that was heaven
I don't think people stopped caring is what ruined it, but the developer caring more that it got popular before release, destroying what they had going for it, and desperately making sequels, books, merch just to get that cash flow while it's there and relevant without a care what it was they were selling. It's sad seeing what desperation and greed did to a fun, creative idea.
1:17 That Got Me
Well, the fact that the game isn't that popular in youtube doesn't necessarily mean the game is dead.
I was expecting an actual analysis, where you answer the question " is the Y game dead?"
The game IS in fact dead. theres barely anyone who gives a crap about the game and all the good community members left the game is over with I have little to no hope for HN2
Bruh
@@TruceDoesStuff I can tell you that your wrong in every way look at hello neighbor 2 it looks amazing also the hello neighbor conumity is growing way faster then ever your probably a five nights at freddy's fan who is mad that a single game took out your 4 or 5 or 6 or 7 games
@@strangerthingsfan5601 did you really have to put so many “or”?
@@justinportillo3996 yes because it makes people mad
Finnally someone who doesn't hate hello neighbor! And also your very underrated.
It got too big, and a bit of a chore to play. They also seemed to resonate that they could make the bad neighbor some sort of bigger marketable character.
All that is fine but they didn't get out of the box of a single house,it went from this creepy house next door to this insane funhouse that broke the sinister mood of the demos.
My youngest brother usually watched playthroughs of it; and we ended up watching with him after a while. We still make Hello Neighbor jokes and such, since we still play it often. The mechanics have some bugs here and there, but nothing really serious. I still think the lore's still interesting. I didn't really notice that the game fell out of popularity until I stumbled across this video. Watching your video really gave me a sense of nostalgia, and you described a bunch of things really well. Great job mate, looking forward to more amazing content!
I remember losing interest in watching youtubers play hello neighbor when I was a kid once I started to notice the AI got dumber.
That was a big part of the appeal to me, that you had to change up strategies a lot and it was simple in a way. But like you said, the neighbor got dumbed down and that really killed it for me back then
Great video! I love the dig at Raid, and the discussion of content creators playing games as a for of advertising. Really cool!! Can't wait to binge your content!
Honestly hello neighbor had a good idea but was too early in development and all over the place, i remember loving the game but every update changed so many things around that it felt like a constantly changing buggy mess and it got old really quick
9:55
I remember Markiplier saying something along the lines of "the puzzle were fine in the beginning, not overly complicated, but they added too much to the game for you to be able to understand all the steps to complete the game" and probably because he became very frustrated at not knowing where to go or how to beat certain things, while losing lots of progress when he died
I remember watching that trailer and then seeing the real game and just being extremely dissapointed
especially when i saw the house in pre alpha and seeing how small it is
I really miss watching people like 8-bit ryan and markiplier playing this game, so much nostalgia hit for me this video
Some people still play the game,those champs.I’m proud of you if you still upload hello neighbor,the Community is keeping it alive with mods which is cool.
the reason fnaf is still going is because of the mystery and horror in the game. It was consistent and very fun while also scary and challenging for the over achievers. It has a bunch of lore and the community is huge to this day. the creator takes his time and really thinks about what the people want and doesn't disappoint, He said it in an interview. tiny build and the people that worked on this game did the exact opposite. The story fell apart with no satisfying ending, the game wasn't constant and was falling apart every next alpha, and It wasn't consistent. The games wasn't scary at all anymore and it felt like more of a series of puzzles you had to solve that were almost impossible to figure out. The neighbor wasn't scary, he more of an annoying part of the game that was a slight obstacle compared to the platforming and puzzles. Thank you for coming to my Ted Talk.
Scott retired so fnaf is dead. Ig i was wrong my bad
The problem with Hello Neighbor in it's final release was that the buildup wasn't worth it in the end. The alphas progressed in beautiful ways, but once we got closer to completion, it seemed to regress. I personally lost interest after the introduction of superpowers and the mini games to obtain them. It took out some of the more fun puzzle solving aspects and challenge and then that ending. The BS "it was all a dream" was so lame. It was better when the game seemed to imply there was a hidden world like in alpha 1 or a mother and her child like in alpha 2, but nope, just a dream based on loose childhood trauma.
imagine if the sequel was actually really good and everyone likes it. that would be an epic comeback for tinybuild and dynamic pixels
It will probably be the case
I think what happened was the “final” update was still a broken game so a lot of youtubers were unhappy and so were the viewers
THE FIRST VERSION WAS SERIOUSLY A BOP..I also watched other parts but it was not the same vibe, lots og bugs and glitches and parkour was insanely hard because of the platform building action
Ahhh Hell Neighbor at the beginning is such a good memory.
From what I read on the Hello Neighbor Wiki act 2 kinda is the actual ending, act 3 is to show that Nicky never overcame his fear of the neighbor. So he went to his old house to fight his fear in his head. Technically act 2 is the ending act 3 is Nicky overcoming his childhood fear.
You are correct.
Congrats for 40k subs I hope I say to you congrats one day when you are 1M subs
How did this happen 😳 I have just got a heart from sheeprampage
I'm so happy thanks
A main factor i think was also the graphics, like with every alpha they got worse, and worse and more like a cartoon design and the bosses that you had to face and the story that didn't make any sense at this point just completely killed any interest left in the game
3:45 I actually liked that ending, because it was just a pretty clever move. I just find it pretty clever to have the player actually lose the battle in the end and become one of the victims, because selfmade heroes usually win in fiction on some level.
i remember how OBSESSED i was with this game in middle school. now im graduating. time flew so quickly and game perished out of nowhere(as it came)
Hey the HN ai vid shows that they are actually making the neighbor have a human brain and not only foscusing on the story
I remember playing the first game, being so positively shocked by it, then reading all those negative reviews not understanding why reviewers don't like it. It's a spooky videogame more oriented to kids and young people. More of a witty hide and seek connected with "you're it". I liked the wittyness and hidden goodies, which were so fantastic. Finding a random seed, planting it into the ground and then finding out it's actually a mechanic of the game, as the seed then grows into a tree and gives a golden apple, or the Globe you find, where you are meant to put it into the fridge, wait for it to freeze over and run quickly before it unfreezes in your hands to it's stand in order for the watery sections of the house to freeze. Sure, there was no tutorial to that, but there might be so much more the game hides.
You could try to do Euro Truck Simulator 2 (and his brother, American Truck Simulator) as they are leading in the simulation genre, would be really interesting to see their evolution and how they are doing right now.
I feel like part of why it died was a combination of them showing too much of the game before asking people to pay full price for something that had been free/cheap for a long time, and how anti-climactic the ending was. I remember watching GTLive playing and watching MatPat getting frustrated (as you mentioned, because of building and platforming making up at least 60-70% of the gameplay) and hoping to get SOMETHING out of the event. I even remember him playing that last little bit before the game officially released where you have to fight the Baba Yaga house and how weird and almost unfinished it seemed. Then when the game released... That was it. That "big fight" was basically it. Sure, maybe a couple of other things were added before and after the big boss fight, but the fact that the final demo was only a few minutes shorter than the game and that was purely due to cutscenes is... Disappointing to say the least. Sure. Maybe it's all supposed to be MC trying to understand and relate to the Neighbor, but do we really care? We pieced most of this together before the game launched because at least 80% of the story was already explicitly shown in the demos. In the end, it basically went from a free to play to a pay to win with the prize just being the cliche "it was all a dream" ending everyone hated. It was an unwanted and unimpressive limp across a finish line.
And then they made a franchise from it? Like they deserved one after how blandly meh the final product of the first game was? I mean, maybe the world has potential, but did anyone really see any world building in the first game? It was all just a dream, so does that mean everything from here on out is either a dream or a child misremembering events from their perspective? (Thinking in terms of the Hide-and-Seek game involving neighbor's kids and then the game of tag/among us that was a Halloween game.) Plus they made books that you have to read in order to understand that carnival game which--why? That game also was technically pointless from what I saw and forcing people to buy a book just so they can have basic story set-up for your games is cheap and lazy. They basically saw what FNAF did and tried copying their homework without putting in half the effort and all while missing why people liked FNAF/the earlier builds of the original Hello Neighbor. Sure, we can tease Scott for having 2 book series plus and activity book, but at least they were tie-ins and nods to the games' universe and not just some way of gatekeeping crucial information to make people care about your now VERY heavily lore based "horror" game that is now just a "try not to be screeched at while you puzzle platform" game.
I loved the glitches of this game, I would laugh for hours whenever I saw youtubers playing it and they would get stuck on some glue or the AI would run inside the player's house LMAO
One of the best things a horror game is create a sense of urgency. One of the scariest horror games I've played is the forest, where you know you need to go forth into the unknown to beat the game and the longer you wait the more difficult it's going to get. Hello neighbor did this fairly well in alpha 1 and 2 where the neighbor will spend time preparing for you. Alpha 3 took that away a majority of that away. His setting up was minimal and if he got stuck you had no constraints to work with.
Hello neighbor was a game you could beat. TH-camrs recorded the alpha and didnt touch the real game or played the real game and that was also while it was very popular. DanTDM's video are so entertaining to me I go back and watch his whole series once in a while. I think the game didn't really die. It did what it needed to do and made a second game not as popular. That is pretty good if u ask me
I remember when the final game came out after all the videos about it had been out for a year, it was just all gone, the memories of anything was just kind of forgotten. Plus the actual game released and it was just kind of meh and the story was meh.
Extremely high quality video, keep it up!
jus replayed this game and had a BLAST!
Speaking of tinybuild, I just want to say... I HATE THEM. Cause of a game that they published, also known as pandemic express. Pandemic express was one of their most popular games they published, but it did TOO well. As tinybuild did not want it to surpass their own games, they prevented the devs, TALLBOYS, from updating the game. They also cut their income. The devs passionately want to update the game. But tinybuild wont LET them. It caused the game to die off. To anyone here, I am making the statement. With luck, we can revive the game.
I had people in my school that thought the neighbour was called 'hello neighbour'
So it'd be these like 5 year olds constantly saying "hello neighbour! Come chase me!"
I revisited the hello neighbour game in 2020 and beat it for myself because I thought I would feel better about how bad the game turned out, but, It just ruined my perception of the full game, even more, I only really liked the pre-alpha and alpha 1 because they were the only hello neighbour alphas where the neighbour seemed smart, unpredictable, and scary. In the alphas and beta and full game after that, it was like the neighbour was just like: "I want to catch you but I won't because you are on the other side of the street!" In alpha 1 when he would glitch and jump through the player's window into his house and just stand there was terrifying, I hope in the future they make more hello neighbour games just like that type of scary stuff.
Just in time and congrats on 40k subs :D
The thing that happend was the final game did not represent the older builds very well. It became to... Dreamy. I understamd that was the point, to have everything be weird. But it was weird to the point where it kinda list its weirdness.
Summary: they made it as child friendly as they could and ruined it
It was at least somewhat child friendly. Just being a horror game aimed a younger audience doesn't make it automatically bad. The only thing they removed to be child friendly is swearing
@@DJays4 and the basement about the Neighbor worshipping something if you have seen the basement where they are candles in Alpha 2
@@DJays4 then they made a story book for Schoolastic which is literally aimed for kids 8 and below. It started off so good but they basically baby-proofed it so it would just appeal to the audience of 9 year olds
@@oskar3897 Ah so that's what you mean. Well isn't the book non-canon?
There are a surprising amount of o neighbor books at scholastic book fairs
I remember being interested in the concept when I first heard about it. I like stealth horror, so the idea of one where the A.I. would get smarter sounded great, but after a while I just did not care. I also mostly was following John Wolfe at the time, and I think his final (as far as I know) video on any of those games kinda sums up my sentiments on it.
Unfortunately a lot of details were wrong in this video, or just made no sense but I do respect your opinion on how the game works, great editing as usual.
hello devilbinja
your mom! trolled!
@@Gavintheking2 Yep!
All I remember from this game was the confusing lore and screaming TH-camrs being pissed off about the obnoxious puzzles. I did quite like the lore but it was so half-assed and the ending was such a disappointment.
Why the fuck would anyone make the end of any story “it was a dream all along”. That’s just one step away from the writer telling you they just got bored.
I never really put my finger on why it seemed to lose what made it special since the devs were implementing more stuff. Thinking about it now, alpha 3 was a pretty massive mistake since the threat of the neighbor doesn’t work when the house is massive and his ground coverage isn’t. He isn’t even that present in the builds after 2, maybe early game when you’re trying to get up a little bit but past that Hello Neighbor loses half its namesake and all of the horror/challenge that made it fun in the first place