I never comment on videos... but man this video was amazing. Your explanation for every step was clear and understandable and it was cool to see how you approached this problem with the visual representation. The overall effort put into this video made it worth watching. You should continue to teach and share your work because I would love to watch more of your videos.
This is honestly, so underated, just watched this, and went back and watched the previous two, keep up the amazing work, this is just so good n clean, very simple and detailed, can't wait for the next one, gg
personally i rate this an 18/15 (you can achieve 18 signal strength by putting 6 unstackables in a hopper and taking a comparator output) to get 6 unstackables in a hopper, take 2 curse books and grindstone them together to stack them (learned this via Squibble's video on unconventional redstone)
I think that overstacked unstackackables bug was fixed, unfortunately. You can do it on an old version and I think it upgrades fine, or probably there are other ways to do it I donʼt know about.
@@TheOmegaOof Or compact item sorters with overflow protection but a smaller buffer in the hoppers compared to standard ImpulseSV designs, where the dust signal strength capping at 15 is a necessary part of the design
Fantastic video - you've earned my sub! I really appreciate how you walk us through your design process. (I try to do something similar in my own videos.) I look forward to seeing what you do next!
@@posterboymc this is every comment but your videos do deserve so much more attention. I wholeheartedly believe that the algorithm will eventually realize this.
You could try ultimate tic tac toe, that is a board made of 9 smaller boards with 9 slots each. When you place a cross in a slot, say the upper left, then the other player has to play his circle in the board that is in the upper left. When you put 3 in a row in a board, that board becomes your symbol (cross or circle) and the player that wins three boards that are in a row wins. I don’t know if I have explained myself, check it online.
Seems interesting... if I get to making this it won't be until I finish the series (13 more videos). Why don't you give it a try? Join the discord and show me your work.
Redstone is magic and you're definitely a magician! Maybe it's my sleepy brain but I sure get humbled like some 12th century peasant trying to understand electrical circuits for the first time 😅
Hi, really like the idea. I want to build this mechanism on the server. Is it possible to build the mechanism in a remote location, and the display for example on the spawn?
The display can be anywhere, however the buttons would need to be relatively close to the game. If you use command blocks then you theoretically make commands that when buttons are pushed then the redstone is activated remotely.
its definitely impressive as-is, but there is a lot of missing logic - force taking turns - prevent pieces from jumping onto opposing pieces - prevent pieces from moving into allied pieces - automate capturing (and chain capturing) - prevent men from going backwards - also each player starts with 3 rows of men, not 2 and if i may make suggestions: - you can use liquids to make displays less tall - why not have the 2 halves lean the same direction? that is, if the east half slopes up from west to east, have the west half also slope up from west to east
I thought that too with the missing rules but I think itʼs fair to make players do that themselves; they have to with physical checkers. Computer versions of games donʼt *need* rules enforcement even though I also prefer it. The only real issue there is the missing row of checkers men.
Oh wow, if you could build redstone checkers do all that, that would certainly be impressive! Having the two halves not face the same direction because I think the redstone would overlap and show. If not then I did not think of that for some reason and made things harder on myself :) What do you mean by I can "use liquids to make the display less tall"?
I think traditionally you start with *three* rows for each player (12 pieces), not two? But that should be pretty easy to fix, and I think the rest looks great.
I actually did a test using 4 different methods in the Connect 4 video which showed that all heights updated at the same time on activation and deactivation which is why I chose to use it. I haven't used wallstone in any builds yet but perhaps I should study it more. Thank you for the question.
We gather here today to honor the memory of those 2 pixels-small in size but mighty in spirit. They were more than just a few dots of light on a screen; they were dreamers, doers, and, above all, fighters. They stood tall in a world of HD resolution, trying their best despite the odds stacked against them. Their lives were tragically cut short, sacrificed in the line of duty to render a flawless frame of a Minecraft masterpiece. Though their light has gone out, their legacy lives on-immortalized in the comments section, where viewers will forever wonder: What happened to those two brave souls? Rest in pixels, dear friends. May you shine on in the great resolution beyond.
@ also with a more advanced display this could technically be used with chess as well right just adding the other 4 cardinal directions and we are good
Hello there ! First of all, I really want to say that you made a fantastic job on this board game ! (and the two other btw). Now I need to introduce myself, I am an unknow youtunber (this is not my main channel) and I really would like to post this challenge on youtube too ! I think this is a great challenge to grow my redstone skills, but i need your permission.
@ yeah I was just asking if I could post the same videos(and of course crediting you because I would never have crazy ideas like that ) thanks and have a great day !
id give you a 5/15. It was very creative but watching you do it the way you did felt horrid. Ive worked with map displays and made map games plenty when i was younger and i dont think you could've made this in a less efficient way unless you tried. Credit where credit is due, using a 1:1 ratio map when you had the ability to was smart. I probably would of gone with a 1:2 ratio like i usually do. Im gonna come back to this and make my own version. Half because i want to show you some more effective ways of utilizing map displays and half because watching your attempt left a bad taste in my mouth 😭 Jokes aside, keep up the good work. The map display community needs people like you. subscribed
I watched this whole thing and was like "why don't I know this person" then saw the sub count and wow you deserve way more!
Thank you so much!
Pretty cool build, I've never seen it done this way before
But bro really tried naming map displays after himself 💀
Thanks @Purplers for checking it out!
I call it a poster display yet its still a map art machine 😆
Honestly one of the best, most comprehensive redstone videos I have ever seen. 15/15 Great job!
Thank you for the kind words! 😊
I never comment on videos... but man this video was amazing. Your explanation for every step was clear and understandable and it was cool to see how you approached this problem with the visual representation. The overall effort put into this video made it worth watching. You should continue to teach and share your work because I would love to watch more of your videos.
Thank you! I have some videos in the works with more ideas on the board.
This is honestly, so underated, just watched this, and went back and watched the previous two, keep up the amazing work, this is just so good n clean, very simple and detailed, can't wait for the next one, gg
Thank you so much! I'm working hard on it.
I love these videos, I am doing the same thing, but in Desmos, and seeing the process for doing these games in Minecraft is awesome!
Impressive! I can't even make a graph in Desmos 😆
I'm addicted to this series, waiting for part 4. I'm hoping this video gets the recognition it deserves.
Part 4 is coming soon!
personally i rate this an 18/15 (you can achieve 18 signal strength by putting 6 unstackables in a hopper and taking a comparator output)
to get 6 unstackables in a hopper, take 2 curse books and grindstone them together to stack them (learned this via Squibble's video on unconventional redstone)
I think that overstacked unstackackables bug was fixed, unfortunately. You can do it on an old version and I think it upgrades fine, or probably there are other ways to do it I donʼt know about.
@@danielrhouck im not surprised, redstone dust is capped at 15 power anyways so the only real use is comparator subtraction
@@TheOmegaOof Or compact item sorters with overflow protection but a smaller buffer in the hoppers compared to standard ImpulseSV designs, where the dust signal strength capping at 15 is a necessary part of the design
Thank you for that! Setting the bar for me to achieve more in my next videos!
i thought this would be one of those million views redstone videos.
super underated, hope this blows up soon
Thank you, I'm trying my best!
ayo wtf why do you have only 200 subs this video is madness
things are about to get wild...
This is crazy! Cool video, you deserve more attention
I appreciate that!
WOW! so impressive! you definitely deserve more attention.
Thank you! 😊
isnt it just called a map display xd
let them have their fun :3
Shhhh he doesn't need to know
Poster display is a good name too :P
Grrr
yea
You deserve way more subs great video!
Tomato or Tomato same thing
I appreciate that!
Fantastic video - you've earned my sub! I really appreciate how you walk us through your design process. (I try to do something similar in my own videos.) I look forward to seeing what you do next!
It's always a pleasure to hear that my videos are helpful!
Great vid:) I am excited for this series, and I shared this video
Thanks for sharing!! Every little bit helps.
How do you only have 389 subs, you’re awesome dude!
Working on it, Thank you!
huge project plus interesting explanation, thank you 🥰
Thank you! I have even more magical Minecraft map art machines in the works.
this is incredibly impressive and this video is very well made.
Thank you so much, that means a lot to me. The next video will be even better!
@@posterboymc this is every comment but your videos do deserve so much more attention. I wholeheartedly believe that the algorithm will eventually realize this.
This is insanity! I love it!
You could try ultimate tic tac toe, that is a board made of 9 smaller boards with 9 slots each. When you place a cross in a slot, say the upper left, then the other player has to play his circle in the board that is in the upper left. When you put 3 in a row in a board, that board becomes your symbol (cross or circle) and the player that wins three boards that are in a row wins. I don’t know if I have explained myself, check it online.
Seems interesting... if I get to making this it won't be until I finish the series (13 more videos). Why don't you give it a try? Join the discord and show me your work.
@ I struggle a lot with simple redstone, this would be impossible for me.😅
I believe in you. Don't look at it as a daunting impossible task rather ask yourself "what is my first step?"
Ehh... 8. Checkers has 12 pieces a side.
Please forgive me I was so tired when I was building this and didn't even realize the whole project.
Redstone is magic and you're definitely a magician!
Maybe it's my sleepy brain but I sure get humbled like some 12th century peasant trying to understand electrical circuits for the first time 😅
Nice word play!
Good video 🎉
Thank you! spread the word.
Hi, really like the idea. I want to build this mechanism on the server. Is it possible to build the mechanism in a remote location, and the display for example on the spawn?
The display can be anywhere, however the buttons would need to be relatively close to the game. If you use command blocks then you theoretically make commands that when buttons are pushed then the redstone is activated remotely.
its definitely impressive as-is, but there is a lot of missing logic
- force taking turns
- prevent pieces from jumping onto opposing pieces
- prevent pieces from moving into allied pieces
- automate capturing (and chain capturing)
- prevent men from going backwards
- also each player starts with 3 rows of men, not 2
and if i may make suggestions:
- you can use liquids to make displays less tall
- why not have the 2 halves lean the same direction? that is, if the east half slopes up from west to east, have the west half also slope up from west to east
In my style of checkers, I don't force taking
I thought that too with the missing rules but I think itʼs fair to make players do that themselves; they have to with physical checkers. Computer versions of games donʼt *need* rules enforcement even though I also prefer it. The only real issue there is the missing row of checkers men.
Oh wow, if you could build redstone checkers do all that, that would certainly be impressive! Having the two halves not face the same direction because I think the redstone would overlap and show. If not then I did not think of that for some reason and made things harder on myself :) What do you mean by I can "use liquids to make the display less tall"?
How does the map updates automatically inside the item frame?
explained in the end section of the video, someone holding the original copy of the map needs to be standing near the machine to update it
that's right :)
I think traditionally you start with *three* rows for each player (12 pieces), not two? But that should be pretty easy to fix, and I think the rest looks great.
You are correct! Thank you so much.
Is the waterfall circuit slow? Would "wallstone" be faster?
I actually did a test using 4 different methods in the Connect 4 video which showed that all heights updated at the same time on activation and deactivation which is why I chose to use it. I haven't used wallstone in any builds yet but perhaps I should study it more. Thank you for the question.
you are gonna blow up
Thanks! You're an OG.
cool, now make chess
Sub around and find out.
29:32
bruh those 2 pixels rip
We gather here today to honor the memory of those 2 pixels-small in size but mighty in spirit. They were more than just a few dots of light on a screen; they were dreamers, doers, and, above all, fighters. They stood tall in a world of HD resolution, trying their best despite the odds stacked against them.
Their lives were tragically cut short, sacrificed in the line of duty to render a flawless frame of a Minecraft masterpiece. Though their light has gone out, their legacy lives on-immortalized in the comments section, where viewers will forever wonder: What happened to those two brave souls?
Rest in pixels, dear friends. May you shine on in the great resolution beyond.
delicious content
Thank you but please refrain from licking your monitor.
@posterboymc Advice discarded. Just kissed your comment, hope you have a nice day.
This is a really cool concept of display but imo the wiring could be improved keep at it tho I love to see map art tech
having fun exploring concepts :)
@ I might try to wire this for myseft to use in my own world if that’s alright with you
@ also with a more advanced display this could technically be used with chess as well right just adding the other 4 cardinal directions and we are good
Run with it, that's why I give away world download.
Nice!
Thank you.
Map display*
Your welcome for the correct
Posterboy makes map art therefore map display = Poster Display
Your welcome for the explanation
@ and? Your literally the only person in the Minecraft community who makes this and calls it that
Not for long...
cool red stone
Thank you!
Hello there ! First of all, I really want to say that you made a fantastic job on this board game ! (and the two other btw). Now I need to introduce myself, I am an unknow youtunber (this is not my main channel) and I really would like to post this challenge on youtube too ! I think this is a great challenge to grow my redstone skills, but i need your permission.
Can you be specific, what challenge are we talking about?
@@posterboymc well, your entire concepet
I don't understand but the world download should be available so just remember to give credit to others when you borrow ideas.
@ yeah I was just asking if I could post the same videos(and of course crediting you because I would never have crazy ideas like that ) thanks and have a great day !
@erenblaze se la fai nella survival sei il top
è possibile ma non ho tempo per iniziare una serie di sopravvivenza
id give you a 5/15. It was very creative but watching you do it the way you did felt horrid. Ive worked with map displays and made map games plenty when i was younger and i dont think you could've made this in a less efficient way unless you tried. Credit where credit is due, using a 1:1 ratio map when you had the ability to was smart. I probably would of gone with a 1:2 ratio like i usually do. Im gonna come back to this and make my own version. Half because i want to show you some more effective ways of utilizing map displays and half because watching your attempt left a bad taste in my mouth 😭
Jokes aside, keep up the good work. The map display community needs people like you. subscribed
Post when you make it, i wanna see
I'll keep an eye out for your version! I'm sure I'll learn some things from it.
great now do Chess
Kind of a big leap to go from checkers straight to chess, will you stick around if I do a few other machines first?
i would rate you 4/15 there is plenty of room for improvement and optimization
What do you think can be improved? I'm always looking for feedback.