This is honestly, so underated, just watched this, and went back and watched the previous two, keep up the amazing work, this is just so good n clean, very simple and detailed, can't wait for the next one, gg
personally i rate this an 18/15 (you can achieve 18 signal strength by putting 6 unstackables in a hopper and taking a comparator output) to get 6 unstackables in a hopper, take 2 curse books and grindstone them together to stack them (learned this via Squibble's video on unconventional redstone)
I think that overstacked unstackackables bug was fixed, unfortunately. You can do it on an old version and I think it upgrades fine, or probably there are other ways to do it I donʼt know about.
@@TheOmegaOof Or compact item sorters with overflow protection but a smaller buffer in the hoppers compared to standard ImpulseSV designs, where the dust signal strength capping at 15 is a necessary part of the design
@@posterboymc this is every comment but your videos do deserve so much more attention. I wholeheartedly believe that the algorithm will eventually realize this.
You could try ultimate tic tac toe, that is a board made of 9 smaller boards with 9 slots each. When you place a cross in a slot, say the upper left, then the other player has to play his circle in the board that is in the upper left. When you put 3 in a row in a board, that board becomes your symbol (cross or circle) and the player that wins three boards that are in a row wins. I don’t know if I have explained myself, check it online.
Seems interesting... if I get to making this it won't be until I finish the series (13 more videos). Why don't you give it a try? Join the discord and show me your work.
Fantastic video - you've earned my sub! I really appreciate how you walk us through your design process. (I try to do something similar in my own videos.) I look forward to seeing what you do next!
I think traditionally you start with *three* rows for each player (12 pieces), not two? But that should be pretty easy to fix, and I think the rest looks great.
@ also with a more advanced display this could technically be used with chess as well right just adding the other 4 cardinal directions and we are good
Hi, really like the idea. I want to build this mechanism on the server. Is it possible to build the mechanism in a remote location, and the display for example on the spawn?
The display can be anywhere, however the buttons would need to be relatively close to the game. If you use command blocks then you theoretically make commands that when buttons are pushed then the redstone is activated remotely.
I actually did a test using 4 different methods in the Connect 4 video which showed that all heights updated at the same time on activation and deactivation which is why I chose to use it. I haven't used wallstone in any builds yet but perhaps I should study it more. Thank you for the question.
its definitely impressive as-is, but there is a lot of missing logic - force taking turns - prevent pieces from jumping onto opposing pieces - prevent pieces from moving into allied pieces - automate capturing (and chain capturing) - prevent men from going backwards - also each player starts with 3 rows of men, not 2 and if i may make suggestions: - you can use liquids to make displays less tall - why not have the 2 halves lean the same direction? that is, if the east half slopes up from west to east, have the west half also slope up from west to east
I thought that too with the missing rules but I think itʼs fair to make players do that themselves; they have to with physical checkers. Computer versions of games donʼt *need* rules enforcement even though I also prefer it. The only real issue there is the missing row of checkers men.
Oh wow, if you could build redstone checkers do all that, that would certainly be impressive! Having the two halves not face the same direction because I think the redstone would overlap and show. If not then I did not think of that for some reason and made things harder on myself :) What do you mean by I can "use liquids to make the display less tall"?
Hello there ! First of all, I really want to say that you made a fantastic job on this board game ! (and the two other btw). Now I need to introduce myself, I am an unknow youtunber (this is not my main channel) and I really would like to post this challenge on youtube too ! I think this is a great challenge to grow my redstone skills, but i need your permission.
@ yeah I was just asking if I could post the same videos(and of course crediting you because I would never have crazy ideas like that ) thanks and have a great day !
id give you a 5/15. It was very creative but watching you do it the way you did felt horrid. Ive worked with map displays and made map games plenty when i was younger and i dont think you could've made this in a less efficient way unless you tried. Credit where credit is due, using a 1:1 ratio map when you had the ability to was smart. I probably would of gone with a 1:2 ratio like i usually do. Im gonna come back to this and make my own version. Half because i want to show you some more effective ways of utilizing map displays and half because watching your attempt left a bad taste in my mouth 😭 Jokes aside, keep up the good work. The map display community needs people like you. subscribed
I watched this whole thing and was like "why don't I know this person" then saw the sub count and wow you deserve way more!
Thank you so much!
i thought this would be one of those million views redstone videos.
super underated, hope this blows up soon
Thank you, I'm trying my best!
This is honestly, so underated, just watched this, and went back and watched the previous two, keep up the amazing work, this is just so good n clean, very simple and detailed, can't wait for the next one, gg
Thank you so much! I'm working hard on it.
personally i rate this an 18/15 (you can achieve 18 signal strength by putting 6 unstackables in a hopper and taking a comparator output)
to get 6 unstackables in a hopper, take 2 curse books and grindstone them together to stack them (learned this via Squibble's video on unconventional redstone)
I think that overstacked unstackackables bug was fixed, unfortunately. You can do it on an old version and I think it upgrades fine, or probably there are other ways to do it I donʼt know about.
@@danielrhouck im not surprised, redstone dust is capped at 15 power anyways so the only real use is comparator subtraction
@@TheOmegaOof Or compact item sorters with overflow protection but a smaller buffer in the hoppers compared to standard ImpulseSV designs, where the dust signal strength capping at 15 is a necessary part of the design
Thank you for that! Setting the bar for me to achieve more in my next videos!
this is incredibly impressive and this video is very well made.
Thank you so much, that means a lot to me. The next video will be even better!
@@posterboymc this is every comment but your videos do deserve so much more attention. I wholeheartedly believe that the algorithm will eventually realize this.
I love these videos, I am doing the same thing, but in Desmos, and seeing the process for doing these games in Minecraft is awesome!
Impressive! I can't even make a graph in Desmos 😆
You deserve way more subs great video!
Tomato or Tomato same thing
I appreciate that!
This is crazy! Cool video, you deserve more attention
I appreciate that!
huge project plus interesting explanation, thank you 🥰
Thank you! I have even more magical Minecraft map art machines in the works.
ayo wtf why do you have only 200 subs this video is madness
things are about to get wild...
WOW! so impressive! you definitely deserve more attention.
Thank you! 😊
This is insanity! I love it!
Great vid:) I am excited for this series, and I shared this video
Thanks for sharing!! Every little bit helps.
isnt it just called a map display xd
let them have their fun :3
Shhhh he doesn't need to know
Poster display is a good name too :P
Grrr
yea
Map display*
Your welcome for the correct
cool, now make chess
Sub around and find out.
You could try ultimate tic tac toe, that is a board made of 9 smaller boards with 9 slots each. When you place a cross in a slot, say the upper left, then the other player has to play his circle in the board that is in the upper left. When you put 3 in a row in a board, that board becomes your symbol (cross or circle) and the player that wins three boards that are in a row wins. I don’t know if I have explained myself, check it online.
Seems interesting... if I get to making this it won't be until I finish the series (13 more videos). Why don't you give it a try? Join the discord and show me your work.
@ I struggle a lot with simple redstone, this would be impossible for me.😅
I believe in you. Don't look at it as a daunting impossible task rather ask yourself "what is my first step?"
Pretty cool build, I've never seen it done this way before
But bro really tried naming map displays after himself 💀
Thanks @Purplers for checking it out!
I call it a poster display yet its still a map art machine 😆
Fantastic video - you've earned my sub! I really appreciate how you walk us through your design process. (I try to do something similar in my own videos.) I look forward to seeing what you do next!
It's always a pleasure to hear that my videos are helpful!
Good video 🎉
Thank you! spread the word.
you are gonna blow up
Thanks! You're an OG.
29:32
bruh those 2 pixels rip
I think traditionally you start with *three* rows for each player (12 pieces), not two? But that should be pretty easy to fix, and I think the rest looks great.
You are correct! Thank you so much.
This is a really cool concept of display but imo the wiring could be improved keep at it tho I love to see map art tech
having fun exploring concepts :)
@ I might try to wire this for myseft to use in my own world if that’s alright with you
@ also with a more advanced display this could technically be used with chess as well right just adding the other 4 cardinal directions and we are good
Run with it, that's why I give away world download.
delicious content
Thank you but please refrain from licking your monitor.
@posterboymc Advice discarded. Just kissed your comment, hope you have a nice day.
Hi, really like the idea. I want to build this mechanism on the server. Is it possible to build the mechanism in a remote location, and the display for example on the spawn?
The display can be anywhere, however the buttons would need to be relatively close to the game. If you use command blocks then you theoretically make commands that when buttons are pushed then the redstone is activated remotely.
Is the waterfall circuit slow? Would "wallstone" be faster?
I actually did a test using 4 different methods in the Connect 4 video which showed that all heights updated at the same time on activation and deactivation which is why I chose to use it. I haven't used wallstone in any builds yet but perhaps I should study it more. Thank you for the question.
cool red stone
Thank you!
Nice!
Thank you.
How does the map updates automatically inside the item frame?
explained in the end section of the video, someone holding the original copy of the map needs to be standing near the machine to update it
that's right :)
its definitely impressive as-is, but there is a lot of missing logic
- force taking turns
- prevent pieces from jumping onto opposing pieces
- prevent pieces from moving into allied pieces
- automate capturing (and chain capturing)
- prevent men from going backwards
- also each player starts with 3 rows of men, not 2
and if i may make suggestions:
- you can use liquids to make displays less tall
- why not have the 2 halves lean the same direction? that is, if the east half slopes up from west to east, have the west half also slope up from west to east
In my style of checkers, I don't force taking
I thought that too with the missing rules but I think itʼs fair to make players do that themselves; they have to with physical checkers. Computer versions of games donʼt *need* rules enforcement even though I also prefer it. The only real issue there is the missing row of checkers men.
Oh wow, if you could build redstone checkers do all that, that would certainly be impressive! Having the two halves not face the same direction because I think the redstone would overlap and show. If not then I did not think of that for some reason and made things harder on myself :) What do you mean by I can "use liquids to make the display less tall"?
Hello there ! First of all, I really want to say that you made a fantastic job on this board game ! (and the two other btw). Now I need to introduce myself, I am an unknow youtunber (this is not my main channel) and I really would like to post this challenge on youtube too ! I think this is a great challenge to grow my redstone skills, but i need your permission.
Can you be specific, what challenge are we talking about?
@@posterboymc well, your entire concepet
I don't understand but the world download should be available so just remember to give credit to others when you borrow ideas.
@ yeah I was just asking if I could post the same videos(and of course crediting you because I would never have crazy ideas like that ) thanks and have a great day !
id give you a 5/15. It was very creative but watching you do it the way you did felt horrid. Ive worked with map displays and made map games plenty when i was younger and i dont think you could've made this in a less efficient way unless you tried. Credit where credit is due, using a 1:1 ratio map when you had the ability to was smart. I probably would of gone with a 1:2 ratio like i usually do. Im gonna come back to this and make my own version. Half because i want to show you some more effective ways of utilizing map displays and half because watching your attempt left a bad taste in my mouth 😭
Jokes aside, keep up the good work. The map display community needs people like you. subscribed
Post when you make it, i wanna see
I'll keep an eye out for your version! I'm sure I'll learn some things from it.
Ehh... 8. Checkers has 12 pieces a side.
Please forgive me I was so tired when I was building this and didn't even realize the whole project.
@erenblaze se la fai nella survival sei il top
è possibile ma non ho tempo per iniziare una serie di sopravvivenza
i would rate you 4/15 there is plenty of room for improvement and optimization
What do you think can be improved? I'm always looking for feedback.