Why Are Redstoners Mad?

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  • เผยแพร่เมื่อ 21 ธ.ค. 2024

ความคิดเห็น • 5K

  • @CraftyMasterman
    @CraftyMasterman  4 หลายเดือนก่อน +2917

    Please subscribe! We're almost at 200k 🙏🙏🙏

    • @wntiv
      @wntiv 4 หลายเดือนก่อน +214

      you forgot "but think about the PERFORMANCE" those extra few block updates will kill ur cpu fr

    • @desmondluginbuhl
      @desmondluginbuhl 4 หลายเดือนก่อน +20

      not the goat simulator music playing... 💀💀

    • @dirichlettt
      @dirichlettt 4 หลายเดือนก่อน +155

      @@wntiv I mean redstone dust *is* super laggy, it's just that this is the most destructive way of fixing the issue. Mods already exist that reduce the lag but don't change functionality.

    • @09beckerboy
      @09beckerboy 4 หลายเดือนก่อน +56

      I mainly do redstone on Bedrock, so it's kind of funny seeing people get mad about these changes to features we have never had, but I understand that it is very important for pretty much all Java redstone.

    • @Konomi_io
      @Konomi_io 4 หลายเดือนก่อน +71

      why are you acting like this is something set in set in stone that mojang did wrong? normally i side against mojang when they make poor choices in development of the game, but this is literally an "experiement". they explicity state this is just a test to gather community feedback, and will change in the future. what is the point of bringing negativity into it?
      edit: just to make it clear because some others misunderstand me, i agree that criticism is good and people need to show disagreement, but this video is trying to set mojang up like a villain despite them saying they want to accept it

  • @jimez86
    @jimez86 4 หลายเดือนก่อน +15473

    If you want Mojang to listen, we need mumbo to post about his doors. He should do a 100 broken doors video.

    • @tristanshaltz2769
      @tristanshaltz2769 4 หลายเดือนก่อน +632

      Also wish he did something like that for the copper bulb, would have really driven more attention to the problems. (Yes, I see you there, trying to say but "but mumbo doesn't want to spread hate towards Mojang" mumbo is very good at constructive criticism, very unlikely for him to spread unnecessary hate. Not directed at you specifically @jimez86, but thought I'd address the most common response.)

    • @superbt2027
      @superbt2027 4 หลายเดือนก่อน +37

      @@tristanshaltz2769 whats wrong with copper bulbs?

    • @tristanshaltz2769
      @tristanshaltz2769 4 หลายเดือนก่อน +217

      @@superbt2027 they use to have a 1 tick input delay, but they changed it to 2, and this made precise timings more difficult. Crafty has another video on that if you want to go into more depth.

    • @honeydewholt2768
      @honeydewholt2768 4 หลายเดือนก่อน +54

      @@tristanshaltz2769 they didn't make it 2 they made it 0

    • @leonardotrujillo8661
      @leonardotrujillo8661 4 หลายเดือนก่อน +30

      ​@@tristanshaltz2769it had to happen because bedrock doesn't support 1 tick, unfortunately

  • @ameliajales5307
    @ameliajales5307 4 หลายเดือนก่อน +1595

    Holy- the fact Minecarts can actually
    Jump now means that we can make artillery with TNT minecarts.

    • @olliveraira6122
      @olliveraira6122 4 หลายเดือนก่อน +48

      Yeah I think that part was kinda cool

    • @Willified
      @Willified 3 หลายเดือนก่อน +67

      Sadly they got rid of stacking minecarts for seemingly no reason

    • @masterpingu5942
      @masterpingu5942 3 หลายเดือนก่อน +53

      @@Willifiedthey readded it, you just need to use dispensers

    • @gamingborger
      @gamingborger 3 หลายเดือนก่อน +7

      don't go tellin the TNT lovers that XD

    • @justanavocado3721
      @justanavocado3721 3 หลายเดือนก่อน

      but you can't stack them now

  • @Kelanich
    @Kelanich 4 หลายเดือนก่อน +5377

    "Mojang knows better"
    MY BROTHER IN CHRIST the whole reason why snapshots exist at all in the first place is to get community feedback!

    • @thomasgabler3476
      @thomasgabler3476 4 หลายเดือนก่อน +578

      Especially since the redstone changes are EXPERIMENTAL. They are not part of the regular snapshot, you need to explicitly enable them in the snapshot, just like the villager trade rebalance.

    • @SunDry_Marchy
      @SunDry_Marchy 4 หลายเดือนก่อน +148

      And they sure never failed us with how things went past snapshots

    • @dotdankory
      @dotdankory 4 หลายเดือนก่อน +285

      @@SunDry_Marchy dude if enough people complain they WILL change it. remember the god awful wet piston noise?

    • @WILD_DRS_OFFICIAL
      @WILD_DRS_OFFICIAL 4 หลายเดือนก่อน +71

      yes like copper bulb it was in snapshot right? what is the point of it if they gonna ignore it anyway?

    • @DarkHawking
      @DarkHawking 4 หลายเดือนก่อน

      @@WILD_DRS_OFFICIAL this ia an experimental change, like trade rebalance. They are testing tuff for feedback, thta's literally why those experiments exist

  • @legojoker7552
    @legojoker7552 4 หลายเดือนก่อน +494

    I think Mumbojumbo had the best discussion regarding QC. If they added an immovable transparent block, no one would care about this singular QC change, and hopefully it would help decrease lag since now every dust wouldn’t necessarily lead to several extra block update checks.

    • @the_meerkat1386
      @the_meerkat1386 3 หลายเดือนก่อน +35

      Yes i agree people seem to misunderstand what the actual issue here is. I watched his video first and realized other than the buggy nature of the changes most of them arent actually a big issues.

    • @entityredstoneonyt
      @entityredstoneonyt 3 หลายเดือนก่อน +11

      there are other problems, though. transparent blocks powering isn't the only reason redstone bud updates are needed. one of the most famous circuits, the small crafting-table block swapper, is broken too

    • @shadeblackwolf1508
      @shadeblackwolf1508 หลายเดือนก่อน

      ​@@entityredstoneonytmumbo realised. So he made it smaller

    • @awesomeswifter1138
      @awesomeswifter1138 หลายเดือนก่อน +1

      ​@@entityredstoneonytthis allowed that to become smaller

    • @motherlove8366
      @motherlove8366 หลายเดือนก่อน

      @@awesomeswifter1138no it didn’t, observers did

  • @colediepasta604
    @colediepasta604 4 หลายเดือนก่อน +2247

    Fun fact in Mojangs offical redstone book they show how to do a slab tower so they are now lying

    • @jan_harald
      @jan_harald 4 หลายเดือนก่อน +203

      they better re-release the book, Redstone Book Two, Parity Boogaloo

    • @questwalkerko
      @questwalkerko 4 หลายเดือนก่อน +110

      they also proudly feature the jeb door, so they would have to remove that too

    • @DavidJohnsonFromSeattle
      @DavidJohnsonFromSeattle 4 หลายเดือนก่อน +21

      You can still do a redstone tower to send signal upwards. You just can't use it to quasi power adjacent blocks.

    • @Yellowc0ld
      @Yellowc0ld 4 หลายเดือนก่อน +11

      You guys need a job if this is what you’re complaining about

    • @unboxing_legend7708
      @unboxing_legend7708 4 หลายเดือนก่อน +16

      its not lying its what was being used at the time and u cant compare stuff from back then to now, its a completely different situation. not all the same people in mojangs team, many changes overall and a far different perspective on the game now to back then.
      i have some minecraft books still myself which use outdated redstone builds which easily wouldnt work in modern day minecrafts redstone let alone the changes in the experimental version. theyve been saying for years that they wanted to basically find ways to overhual redstone and also stop exploitive farms and this is what they are seemingly now doing. people just got too comfy with exploitive redstone builds and contraptions and now dont like the change cause it affects how easy it was for them.

  • @hailsse
    @hailsse 4 หลายเดือนก่อน +7254

    they broke all 0-tick piston doors by this update

    • @400tratvila4
      @400tratvila4 4 หลายเดือนก่อน +381

      rip cool minecraft redstone i built in my word then

    • @chamoysans
      @chamoysans 4 หลายเดือนก่อน +49

      @@400tratvila4 what was the redstone? im genually curious

    • @400tratvila4
      @400tratvila4 4 หลายเดือนก่อน +294

      @@chamoysans a fast 3x3 door, its no where near 0 tick but its probably still broke if i update my world

    • @fondbeebboop9705
      @fondbeebboop9705 4 หลายเดือนก่อน +20

      @avogaado does 0-tick a ton of his stuff would just be broke

    • @bubbacat9940
      @bubbacat9940 4 หลายเดือนก่อน +164

      This isn't an update, it's an experimental feature in a snapshot

  • @Mr.Brothybear
    @Mr.Brothybear 4 หลายเดือนก่อน +2754

    Wait, The fact that Minecarts Fly now means that Yellow's Stunt Jump at the End of the rollercoaster would've actually worked

    • @FirethornYT
      @FirethornYT 4 หลายเดือนก่อน +138

      Hah, great reference! I also thought that when I saw the update for the first time

    • @meatloafer2762
      @meatloafer2762 4 หลายเดือนก่อน +25

      Lol that was great

    • @blueguns15000
      @blueguns15000 4 หลายเดือนก่อน +89

      i like how everybody just knows what this means
      let’s confuse the non-alanbecker fans

    • @vii-ka
      @vii-ka 4 หลายเดือนก่อน +52

      non-alanbecker fans: *looks up alan becker* "Hooray we are no longer confused"

    • @Seven_Red_Suns.
      @Seven_Red_Suns. 4 หลายเดือนก่อน +13

      what about the loop?

  • @harrylane4
    @harrylane4 4 หลายเดือนก่อน +81

    Players: “we want more blocks, mobs, biomes, and ways to play the game!”
    Mojang: what if none of your automatic doors worked properly anymore

    • @michealjaymurphy
      @michealjaymurphy 3 หลายเดือนก่อน +2

      Minecraft’s get popular for its simplicity
      Yet people just want to stuff it with so much stuff

    • @harrylane4
      @harrylane4 3 หลายเดือนก่อน +19

      @@michealjaymurphy Minecraft is popular because of the ability to be creative. By breaking one of the major systems of the game, it is now that much harder to be creative.
      Instead of building new mechanics only to throw them out because it didn’t get enough fake internet votes, they should be introducing new ways to be creative.

    • @michealjaymurphy
      @michealjaymurphy 3 หลายเดือนก่อน

      @@harrylane4 what % of minecraft players do you think use red stone
      i would guess its less than 20%
      probably less than 1% actually do builds that any of this stuff matters
      also i wouldn’t say tweaking red stone tweaks matter to the bloat of meh content in the game
      i do agree with the creativity angle but mojang and most people only see that as adding new colours, the game is getting less and less about creativity tho

    • @Ku_Ji
      @Ku_Ji 3 หลายเดือนก่อน +10

      @@michealjaymurphy then why change redstone behaviour if it is about 1%? Better add another new decorative blocks than change things that works

    • @michealjaymurphy
      @michealjaymurphy 3 หลายเดือนก่อน

      ​@@Ku_Ji I think from my perspective the normie perspective it just sounds more intuitive now idk what implications this has moving foreword

  • @small.clover
    @small.clover 4 หลายเดือนก่อน +2381

    QC stands for quasi-connectivity, btw. Since this guy has been so immersed in redstone for so long that the need to explain it never even occurred to him

    • @randomguy3708
      @randomguy3708 4 หลายเดือนก่อน +216

      Thanks, the only thing I could think of was Quality Control and spent the entire video confused

    • @ericofire
      @ericofire 4 หลายเดือนก่อน +70

      ive been playing since beta and i always heard it called bud-powering lol thanks for clarifying

    • @cyruskhalvati
      @cyruskhalvati 4 หลายเดือนก่อน +139

      Yeah he unfortunately he doesnt realize the target audience for redstone is not redstoners, but the minecraft community as a whole.
      Redstone videos maybe popular but almost no one goes through and actually builds this stuff themselves. 99.9% of people dont even understand how qc works in the game.
      When i was a kid i thought that qc was a bug, and im sure many others thought the same. Its really no wonder why mojang wants to change things to be more intuitive.

    • @mihaimiha1727
      @mihaimiha1727 4 หลายเดือนก่อน +12

      @@cyruskhalvati you could have just edited the first comment instead of making a new one, also if this isn't your first redstone video you should know what quasi connectivity is by now, its use in almost every redstone video so for someone to not know what that is would be damn near impossible, either you bough the game a week ago or your a kid and if you are you wouldn't understand anything in this video, so with the exception of those to condition everybody should know what quasi connectivity is, also no most redstone videos are for redstoners, or better said beginner redstoners, also this video is 100% made for redstoners who hasn't got to test out the snapshot or those who simply do not test out snapshots, so out of all the videos to complain about redstoners not explaining shit this is one of the worst videos you could have choose

    • @cyruskhalvati
      @cyruskhalvati 4 หลายเดือนก่อน +40

      @@mihaimiha1727 i did lol. Its a youtube glitch.
      I deleted the extra reply to prevent spam, thank you for bringing this to my attention.
      Also, just because I know what something is does not mean the new generation of 6 and 7 year olds entering the game, along with all most all casual players would know.
      This video is meant for redstoners. The snapshot is not. I was not speaking on who the video was meant for. I was speaking on who minecraft is meant for. Personally speaking i am not a redstoner, though i do watch quite a few redstone videos. The criticisms i fully understand. It certainly takes away from the depth of redstones abilities. This is his video and he has every right to be upset over this.
      That being said, I find it comical how he doesn’t even consider the average players, or heck even an average viewers perspective.
      For example youtube pushed this video to me through recomendations, I saw the title and thumbnail and got curious as I do every once in a while with redstone videos, and clicked. Plenty of people in my shoes need a lot more context, and would be utterly confused by the video.

  • @JohnWarosa999
    @JohnWarosa999 4 หลายเดือนก่อน +2307

    I'm still pissed at Mojang for robbing us the universally beloved copper bulbs.

    • @ppleberrynd
      @ppleberrynd 4 หลายเดือนก่อน +245

      bEdRoCk aNd JaVa PaRiTy
      Still annoyed as well.

    • @Ezekiel_Allium
      @Ezekiel_Allium 4 หลายเดือนก่อน +308

      @@ppleberrynd it's such a funny reason when at this point they're actively refusing to bring about version parity on much simpler stuff like sounds lmao.

    • @refractivity3388
      @refractivity3388 4 หลายเดือนก่อน +93

      @@Sucralose2Redstone doesn’t lag the game all that much, “exploits” are often REQUIRED to do certain things, and yeah, beginners give up because it can be super complicated for little return outside of knowing your creation works.

    • @MakusinMeringue
      @MakusinMeringue 4 หลายเดือนก่อน +39

      @@Sucralose2Use composters on top of your hoppers. Problem solved. If you seriously have redstone lag issues, git gud. Optimize your redstone.

    • @Ezekiel_Allium
      @Ezekiel_Allium 4 หลายเดือนก่อน +27

      @@Sucralose2 random question to sate my own personal curiosity; do you equate legality and morality? Like, for example, would you say piracy is bad _because_ it's illegal?

  • @iris_drawssandwiches
    @iris_drawssandwiches 4 หลายเดือนก่อน +1648

    12:22 Mojang knows that they don't know better. Like that's why they have no planed time to do this update because they need feedback

    • @Doxthefox
      @Doxthefox 4 หลายเดือนก่อน +33

      They use both their ideas and the communities, neither is definitively better

    • @TWIlktitbliktvim-ty7td
      @TWIlktitbliktvim-ty7td 4 หลายเดือนก่อน +135

      yeah it's an "experimental feature" for a reason

    • @rattttooooo
      @rattttooooo 4 หลายเดือนก่อน +12

      I immediately read your second sentance in shaggy's voice lmao

    • @mrowlsss
      @mrowlsss 4 หลายเดือนก่อน

      ​@@rattttooooohuh

    • @lordlantern599
      @lordlantern599 4 หลายเดือนก่อน +16

      I'm just going to repeat their line of "Concept art isn't a commitment" along with the entire PDB file situation when people say that they *actually* want feedback, if the feedback doesn't fit their agenda, then they wont care at all.

  • @PHyN1151
    @PHyN1151 4 หลายเดือนก่อน +764

    Some Player: "Minecraft redstone are soo weird."
    Mojang: "wait, you're right. Let US introduce RANDOMNESS."

    • @blueback999
      @blueback999 4 หลายเดือนก่อน +79

      right, because randomness that makes sense is sooooo much worse than location and orientation bias that doesn’t.

    • @thebattle7000
      @thebattle7000 4 หลายเดือนก่อน +77

      It's so weird to replace weird, but consistent patterns (location and orientation priorities) with RNG
      imagine if in the real world your electrician said "oh yeah this light switch will have an equal chance to turn on the light in your bedroom or in the corridor"

    • @DundG
      @DundG 4 หลายเดือนก่อน +33

      ​@@thebattle7000Except he designed it this way since the rules WHEN it becomes random are VERY clear!

    • @blueback999
      @blueback999 4 หลายเดือนก่อน +42

      @@thebattle7000 i kinda get it, but location/orientation bias is factually weirder (if you define weird as uncommon in the real world) than randomness. What if the computer salesman said:
      “Oh yeah, make sure this fan in your computer faces east. If it faces north, your computer goes to absolute zero, if it faces west, your computer becomes hotter than the sun, and if it faces south, horses begin to eat babies. Oh, and you are physically unable to place your computer diagonally.”

    • @Inquisitor-Doi
      @Inquisitor-Doi 4 หลายเดือนก่อน +5

      Nope, it goes in order now, breaking the out of order system is good, you just gotta take distance into consideration now.

  • @frogeth2627
    @frogeth2627 4 หลายเดือนก่อน +1513

    Why did they put a condom on the redstone torch

    • @skipelen
      @skipelen 4 หลายเดือนก่อน +615

      To prevent accidental updates

    • @plastican
      @plastican 4 หลายเดือนก่อน +93

      @@skipelen damn that was good

    • @dominikrni
      @dominikrni 4 หลายเดือนก่อน +30

      @@skipelen its so joever

    • @freshlymemed5680
      @freshlymemed5680 4 หลายเดือนก่อน +12

      Ngl I like the look.

    • @sonicszuetomyt5448
      @sonicszuetomyt5448 4 หลายเดือนก่อน +13

      ​@@dominikrni no, we're so barrack

  • @epsilon752
    @epsilon752 4 หลายเดือนก่อน +768

    seems like they just wanted to get rid of inconsistencies and "bugs", although it had the consequence of breaking any contraptions that relied on those bugs

    • @agingerredhead9380
      @agingerredhead9380 4 หลายเดือนก่อน +126

      quasi connectivity is on the fine line between a bug and a feature, sure it’s not intended but it never really has a negative impact on players who don’t know about it and it allows the players who do much more freedom

    • @epsilon752
      @epsilon752 4 หลายเดือนก่อน +85

      @@agingerredhead9380 I agree, it's also REALLY late to be fixing bugs like this.

    • @LolsTheGreatAndPowerful
      @LolsTheGreatAndPowerful 4 หลายเดือนก่อน +25

      ​@@agingerredhead9380it has caused issues for me loads of times lol

    • @tuluppampam
      @tuluppampam 4 หลายเดือนก่อน +22

      ​@@LolsTheGreatAndPowerfulI'm sorry but the fix is literally just using transparent blocks most of the time. And in the cases that it's not an option, there are many workarounds. It is generally a lot more useful than harmful.

    • @ThiagoBR_Gamer
      @ThiagoBR_Gamer 4 หลายเดือนก่อน +1

      no qc means Minecraft bedrock will have better redstone? yay

  • @blaz2892
    @blaz2892 4 หลายเดือนก่อน +1592

    General principle taken from computer science that some of these redstone changes violate: backwards-compatibility. If you are gonna break it, you better have a really good reason and no acceptable alternatives, or you’re going to piss off your users. Redstoners are the Minecraft community’s version of computer programmers, so a lot of the principles of CS development apply to it.
    A related principle Mojang devs should keep in mind when making changes to red stone: in the words of Linus Torvolds “a bug that people rely on isn’t a bug, it’s a feature”. Quasi-connectivity is a perfect example of that principle.

    • @Oyakinya-Izuki
      @Oyakinya-Izuki 4 หลายเดือนก่อน +162

      Say that to Microsoft, who removed PDB files used for debugging and modding in Minecraft bedrock

    • @Syntex366
      @Syntex366 4 หลายเดือนก่อน +174

      @@Oyakinya-Izukithey’re doing that because it allows them to fully monetize modding through the marketplace on console.

    • @darkcaste
      @darkcaste 4 หลายเดือนก่อน +109

      This isn't the Linux kernel, so don't invoke Linus as if he speaks for you. As a professional computer programmer, and a redstoner, I can see both sides to this.
      What you don't see is how it limits what Mojang can do with the code, by being forced to keep bugs. But what they need to do is offer an alternative. Maybe a stand-in replacement for the existing dust, so you can opt-in to having the existing functionality, but as a component. Redstone lumps or something.

    • @Different_Name_
      @Different_Name_ 4 หลายเดือนก่อน +21

      ​@@darkcaste 😂

    • @gyroninjamodder
      @gyroninjamodder 4 หลายเดือนก่อน +94

      On the other hand if you are relying on a ton of undefined behavior, you shouldn't be surprised when it breaks on you.

  • @darkener3210
    @darkener3210 4 หลายเดือนก่อน +90

    The "knows better" argument has got to be my most despised take in every game ever
    Thats not how game dev works, at all
    The devs know how to use their tools the intended way the best
    They are aware that people use them in unintended ways, but they are not testing their code with the several thousand unintended us cases of all their tools
    They test their code how the tools are meant to be used on paper
    99% of the time, the people who have poured thousands of hours into your game, are going to know it better, then the person that has spent years putting it together
    And thats just an unintuitive fact of game dev as a whole
    The players spend thousands of hours working with and perfecting the usage of all of your tools, while you spend 100 times that puting the tools together
    Since it takes so much more time to put the tools together, you dont get the chance to use them all to their 100% fullest, or even discover what they are really capable of, despite having made them
    So in the end, the players end up knowing your game better then you do
    I can not stress this enough
    Mojang does not know whats best
    The community and the people who play the game
    Know whats best

  • @GwnTim1
    @GwnTim1 4 หลายเดือนก่อน +1822

    "Just fix your stuff"
    I just broke all your pencils, now draw the mona Lisa
    "But it makes rs easier, more people will do it now!"
    It makes understanding redstone easier, it makes redstone itself harder because there's less ways to power stuff
    "Mojang knows better"
    Yup, that's why they litterally asked for feedback this snapshot

    • @novemtrigintillionaire7684
      @novemtrigintillionaire7684 4 หลายเดือนก่อน +177

      saying that it makes rs easier is the equivalent of removing functions from programming as it makes it easier

    • @shringe9769
      @shringe9769 4 หลายเดือนก่อน +26

      @@novemtrigintillionaire7684 I think programming functions are more equivalent to redstone components than logic

    • @novemtrigintillionaire7684
      @novemtrigintillionaire7684 4 หลายเดือนก่อน +67

      @@shringe9769 when I say function, I mean a group of actions that you can call. I'm not talking about removing the print() function or something like that.
      whoops

    • @RunicRazili
      @RunicRazili 4 หลายเดือนก่อน +65

      ⁠@@shringe9769semantics. we both understood what the comparison was trying to convey, no need to be pedantic.

    • @Huppihuppi12
      @Huppihuppi12 4 หลายเดือนก่อน +1

      Hahhahaa 🤣😂 truee

  • @scrapbotcommander
    @scrapbotcommander 4 หลายเดือนก่อน +1373

    The comment of "Now try making a new one and see that it's much easier and logical now" would be like if the Mojang devs came in to work one day to find a sticky note that says:
    "From now on Minecraft: Java Edition runs on Python code. We also broke your old java code in the transfer process, but don't worry, re-writing it in python will be easier and so much more logical!"

    • @theshamanite
      @theshamanite 4 หลายเดือนก่อน +185

      It's literally a case of going against "if it ain't broke, don't fix it" and are now breaking timeless redstone creations

    • @rolan638
      @rolan638 4 หลายเดือนก่อน +35

      Honestly don't know if i agree with that logic. I have no knowledge about redstone, but it's not like they're breaking any of the contraptions already made, unless you willingly update your game. If this is genuinely a better foundation for making new redstone contraptions, i think it's a worthwhile sacrifice that old designs won't be as easy to build in newer versions.

    • @akiranara6404
      @akiranara6404 4 หลายเดือนก่อน +152

      ​@@rolan638It's not just "harder" to build these things. It's straight-up _impossible_ to make a lot of these constructions work now, especially if you want them to work consistently.

    • @dimoniysh5075
      @dimoniysh5075 4 หลายเดือนก่อน +81

      @@rolan638 it's not a better foundation just based on changes to redstone dust - it's cuts out a ton of possibilites of using redstone, kills lots of old tutorials on building contraptions and most importantly, for learning redstone specifically, introduces an exception - that being that redstone dust doesn't trigger block updates when powered unlike a ton of "conductive" components. It's an additional thing that you have to remember every time you do something. in programming terms, it would be changing behavior of a function to be inconsistent between all of simular functions in it's library. Hard to remember first time, even harder when actually coding

    • @pogunguskingofthemilk9529
      @pogunguskingofthemilk9529 4 หลายเดือนก่อน +57

      Plus how is making things random more logical? Its less logical because you cant predict whats gonna happen.

  • @Perfect10nYT
    @Perfect10nYT 4 หลายเดือนก่อน +1037

    5:44 this is honestly the best thing mojang has ever done
    EDIT: TYSM FOR 1K LIKES!!!

    • @mintonpizza
      @mintonpizza 4 หลายเดือนก่อน +143

      honestly they should make this a gamerule for the funny, or bring it back every april fools snapshot.

    • @contranym675
      @contranym675 4 หลายเดือนก่อน +76

      @@mintonpizza”powdered cannon”?

    • @revanmardagh
      @revanmardagh 4 หลายเดือนก่อน +15

      Snow cannon

    • @Toadfish10
      @Toadfish10 4 หลายเดือนก่อน +40

      @@mintonpizza However unrelated, powdered snow breaks minecarts once every year. Perfect.

    • @Sovi59
      @Sovi59 4 หลายเดือนก่อน +33

      @@mintonpizza yeah just like the "removed herobrine" easter egg.
      "herobrine decided to screw with the minecarts this update"

  • @epickrimson72
    @epickrimson72 3 หลายเดือนก่อน +63

    Mojang: *knows best, apparently*
    Also Mojang: "Pick between these two things that we already made, and the coolest one won't be added in the next update"

    • @assdde-t8j
      @assdde-t8j 3 หลายเดือนก่อน

      I never got why they didn't just add them anyway, like why have a mob vote at all? Just slate the release for different snapshots, gauge reception, throw out the bad and keep the good, same with features.

    • @montgomeryfortenberry
      @montgomeryfortenberry 2 หลายเดือนก่อน +1

      😂😂😂

  • @joaovb5824
    @joaovb5824 4 หลายเดือนก่อน +511

    There goes our TNT minecart nuke 😭

    • @annroousivakumar2819
      @annroousivakumar2819 4 หลายเดือนก่อน +46

      Im more sad at this than the block update supressors. Because there can be other ways for block updating but not for minecart stacking

    • @blademasterzero
      @blademasterzero 4 หลายเดือนก่อน +24

      @@annroousivakumar2819you can still stack them by having them all drop down onto the same rail

    • @Vileplume87
      @Vileplume87 4 หลายเดือนก่อน +12

      Some of those epic kills from 3rd life can't happen now =(

    • @Creeper_Minecart
      @Creeper_Minecart 4 หลายเดือนก่อน +12

      Yes but now you can launch them with rails...

    • @ondururagittandeska2004
      @ondururagittandeska2004 4 หลายเดือนก่อน +3

      @@Vileplume87 Or XB's EXODIA on Hermitcraft season 10

  • @Loolguay27
    @Loolguay27 4 หลายเดือนก่อน +1721

    remember this is an experimental feature not the actual snapshot
    Edit: this comment purpose IS for the community to not be alarmed because experiments either take a long time to get in the Game or get discarted

    • @noxmore
      @noxmore 4 หลายเดือนก่อน +222

      purplers barely mentioned this as well, it really feels like they're just trying to get people riled up. I hope that's not the case

    • @edemaiscomtheovieira2718
      @edemaiscomtheovieira2718 4 หลายเดือนก่อน +170

      Yes, but he and other youtubers are giving feedback by telling Mojang to not expand these features in future snapshots.

    • @nubsynub
      @nubsynub 4 หลายเดือนก่อน +30

      exactly its experimental its not supposed to work with 0 bugs mojang will most likely fix most things people are complaining about

    • @sumgesucksatgame._.7173
      @sumgesucksatgame._.7173 4 หลายเดือนก่อน +61

      That's what they said when copper bulbs were 0 ticked.

    • @patrickcarpenter6258
      @patrickcarpenter6258 4 หลายเดือนก่อน +35

      They need to becasue if not they are going to full send the bad changes because no one said anything

  • @rudrodeepchatterjee
    @rudrodeepchatterjee 4 หลายเดือนก่อน +116

    4:28 I just had an idea: this could make for Minecraft's version of the Discus Throw event. Estimate how long you need to let the minecart charge up before releasing it so it falls in a marked distance range.

    • @Quazex
      @Quazex 4 หลายเดือนก่อน +9

      oh that's a really cool idea actually

    • @coconuts7960
      @coconuts7960 4 หลายเดือนก่อน +6

      no really discus but more like cornhole

  • @syrez156
    @syrez156 4 หลายเดือนก่อน +39

    If they ever make this an official update I'm gonna bet someone will make a mod that lets Redstone work as it is like in older versions.

    • @darth3911
      @darth3911 4 หลายเดือนก่อน +1

      Indeed their will be that said these changes are aimed at making redstone lag less in multiplayer.
      Honestly the change sucks if you do loads of complex redstone builds but is good for the rest of the community.

    • @GodOfChaos_HeXa
      @GodOfChaos_HeXa 2 หลายเดือนก่อน +3

      ​@@darth3911the fact that mojang is doing a worse job of making things more lag friendly then mod devs is just amusing to me.
      Carpetmod and Lithium are boath great for servers and they don't break shit like that.

  • @hudsoncooper8913
    @hudsoncooper8913 4 หลายเดือนก่อน +331

    good thing the changes are just experimental, lets hope they listen to the redstoners and only implement the good stuff from the experimental features

    • @Syntex366
      @Syntex366 4 หลายเดือนก่อน +50

      Like they listened with the copper bulb….

    • @MrPbhuh
      @MrPbhuh 4 หลายเดือนก่อน +16

      ​@@Syntex366Copper bulbs didn't need that functionality stop it already

    • @Syntex366
      @Syntex366 4 หลายเดือนก่อน

      @@MrPbhuh you dickriders have majors in writing the stupidest, emptiest arguments on earth. You can say that about literally any mechanic in Minecraft to justify its removal. “We don’t need netherite” “we don’t need cows” “we don’t need more than one tree type” “we don’t need to fight a dragon” That doesn’t make removing the thing okay or positive for the game you thumb. Fact is, the 1 tick function provided entertainment and caused zero issues. Going out of the way to remove it was a negative change that upset players. “It didn’t need that functionality” I could write a more meaningful argument by sending you a picture of the toilet paper wad I just wiped with.

    • @rudrodeepchatterjee
      @rudrodeepchatterjee 4 หลายเดือนก่อน +63

      ​​@@MrPbhuh copper bulbs themselves weren't something that were "needed" Before they were introduced. It's not about need, it's about what it becomes useful in. And the 1 tick update feature, that's about as useful in compacting redstone as QC itself is. QC allowed 5-6 block setups to be done in 3, and odd tick updates allowed 4-5 blocks of scaffold setup to be done in 1.
      So if odd tick updates weren't a "needed" Thing, neither is QC or minecart stacking. But of course they are very much needed.

    • @zacherykienle8628
      @zacherykienle8628 4 หลายเดือนก่อน +36

      @@MrPbhuhthe 1 tick delay would of been a game changer. So many builds would be faster and more precise.

  • @kylemsguy_
    @kylemsguy_ 4 หลายเดือนก่อน +124

    This situation reminds me of one time Linus Torvalds chewed out a dev for trying to "fix" something in the Linux kernel. There is a golden rule in Linux kernel development: Never break userspace (i.e. the applications that run on Linux). If there's something that doesn't work as designed, but fixing it would break applications, too bad, your bug is now a feature and you are not allowed to "fix" it.

    • @meerkat5818
      @meerkat5818 3 หลายเดือนก่อน +2

      Bugs add character

    • @michaeltesterman8295
      @michaeltesterman8295 3 หลายเดือนก่อน +14

      Linus sounds insufferable to work with. If you have to exploit a bug to do certain things, then make it a feature in some other way.
      Breaking backwards compatibility is something that must inevitably be done, or adding new features, fixing performance issues, and fixing bugs becomes more of a hassle.

    • @1thevm1
      @1thevm1 3 หลายเดือนก่อน

      That's right, he IS an insufferable shtlib lol, have you seen his daughter? The whole CoC thing was her idea too

    • @MazeFrame
      @MazeFrame 3 หลายเดือนก่อน +9

      @@michaeltesterman8295 That is where the Art joins the programming, some things have been a certain way for so long that "fixing" it would have unimaginable ripple effects.

    • @nordoceltic7225
      @nordoceltic7225 3 หลายเดือนก่อน

      @@michaeltesterman8295 And then the internet goes down inflames because everybody Linux webservers and routers go down and the global economy loses $5 trillion dollars updating everything.
      I'm sure its not this drastic in reality, but when things are out there in the world, making the world work, making major changes comes at a cost. Sometimes that cost makes an improvement in the Kernel not worth it.

  • @pokelordomega1701
    @pokelordomega1701 4 หลายเดือนก่อน +111

    honestly redstone seems like such a complicated and delicate process/mechanic that any major change that isn't specifically adding new types of functionality/blocks would just absolutely destroy any and all current builds more complicated than putting a pressure plate next to a door

    • @h.1699
      @h.1699 4 หลายเดือนก่อน +19

      it's basically programming (thus complexity depends on how compact you [have to] make it), thus depending on how major the change to existing mechanics it could even be possible to break the pressure plate next to a door mechanic or it could not impact anything.
      the problematic part is you don't know for sure it didn't break anything you did until you tested everything again, depending on a contraption's complexity such a test could take up to days or even weeks of fulltime work (because every possible input has to be tested at least once better multiple times, the contraption has to process it and spit out the expected output every time, which even tickwarped could take several minutes per testrun depending the player's hardware), especially with randomness becoming a possible issue, you'd have to make sure every wiring has been used several times without deviation (and even then you could just have been lucky).
      if instead of random they'd make that part directional, it would still break many contraptions but the work testing and trouble shooting it would be reduced massively as the behaviour is reliably consistent instead of random.
      it's similar to how programs written for Windows won't necessarily run at all on Windows for ARM, heck or like programs for Windows might break due to a Windows update. with the difference being you usually paid to use those programs while only a very small number of redstoners get paid enough for the content they create to do that fulltime.

    • @fucku2b
      @fucku2b 4 หลายเดือนก่อน +7

      yeah but this change is dumb
      why would you remove a deterministic mechanism

    • @quorryraphael9980
      @quorryraphael9980 4 หลายเดือนก่อน +8

      A. It's deterministic in a really obfuscated way that the average player would hate running into. You move your device one block to the left and it stops working? It would drive people insane
      B. Easy access to rng is actually useful for many contraptions

    • @iheartblock3792
      @iheartblock3792 4 หลายเดือนก่อน +1

      @@quorryraphael9980except that it fundamentally breaks SO many things, it would be like removing the mending enchantment. Is it technically probably better for the game? Sure, I guess, but it’s such a massive hindrance to the existing playerbase NOBODY would be happy with it

  • @ohokaye817
    @ohokaye817 4 หลายเดือนก่อน +5

    What a game. They add 2 features once every couple of years, and they destroy hundreds of builds with 1 update.

    • @LoremIpsum1919
      @LoremIpsum1919 3 หลายเดือนก่อน +1

      It's a snapshot. It's not like it's in the game proper yet.

  • @guilhermerafaelzimermann4196
    @guilhermerafaelzimermann4196 4 หลายเดือนก่อน +170

    I feel like out of all the problems with copper bulbs, the worst is that it would also gatekeep reliable redstone ladders behind either finding and stripping the copper bulbs from dozens of trial chambers, or behind going to the nether

    • @neoqwerty
      @neoqwerty 4 หลายเดือนก่อน +49

      ....Isn't most of the redstone stuff worth using ALREADY nether-gated by needing quartz?

    • @malachiluna9777
      @malachiluna9777 4 หลายเดือนก่อน +8

      ​@neoqwerty and this makes it worse.

    • @guilhermerafaelzimermann4196
      @guilhermerafaelzimermann4196 4 หลายเดือนก่อน +26

      @@neoqwerty Yeah you're right, but at least quartz is just lying around and doesn't fight you

    • @HonestAuntyElle
      @HonestAuntyElle 4 หลายเดือนก่อน

      That and lighting updates

    • @RequiemForAMeme_GameDev
      @RequiemForAMeme_GameDev 4 หลายเดือนก่อน +19

      @@guilhermerafaelzimermann4196 I agree this is a bad change, but... "going to the nether" is a gatekeeper? I feel like if you're at a stage in the game where you need redstone ladders, you can deal with a couple fiery bois

  • @Creeper_Minecart
    @Creeper_Minecart 4 หลายเดือนก่อน +195

    4:20 Ready for TNT Minecarts????

    • @Exstintetial
      @Exstintetial 4 หลายเดือนก่อน +40

      We boutta get tnt minecarts tactical missile launcher before gta6

    • @Creeper_Minecart
      @Creeper_Minecart 4 หลายเดือนก่อน +11

      @@Exstintetial We have the time

    • @Starvaze
      @Starvaze 4 หลายเดือนก่อน +18

      TNT cannon battles bouta be a whole new experience

    • @CrazedKen
      @CrazedKen 4 หลายเดือนก่อน +8

      @@Exstintetialcubicmetre made an orbital strike 4.0 soooo

    • @d1nodray
      @d1nodray 4 หลายเดือนก่อน +7

      TNT minecart particle accelerator

  • @108Pi
    @108Pi 4 หลายเดือนก่อน +187

    5:47 yep definitely working as intended

    • @elishuster5943
      @elishuster5943 4 หลายเดือนก่อน +10

      I don't understand what could possibly be wrong with that

    • @contranym675
      @contranym675 4 หลายเดือนก่อน +4

      Finallyyyy! I’ve been waiting for mojang to add cannons for forEVER

    • @danielvieira5831
      @danielvieira5831 4 หลายเดือนก่อน

      ​@@contranym675 but they're ISNOW cannons!

  • @CleopatraKing
    @CleopatraKing หลายเดือนก่อน +4

    Imagine ur a electrician in 1800s
    U just made ur first parallel circuit u go to sleep satisfied.
    U wake up to ur circuit not working bc god released a patch that effected electrical physics

  • @dylanjonesSD
    @dylanjonesSD 4 หลายเดือนก่อน +190

    I really like the redstone update order with the randomness better than locationality. I think running a circuit 3-4 times is a better sanity check than recreating the same machine in 4 different rotations and then reflecting it as well.
    The changes to block updates need to be rolled back nearly entirely. Dust needs to be able to update pistons it runs next to, or it makes redstone much more difficult to deal with

    • @U.Inferno
      @U.Inferno 4 หลายเดือนก่อน +45

      I also think the introduction of Signal Strength Priority is very useful and intuitive in a way that adds functionality rather than takes it away. They just need to figure out how to implement powering outside of redstone dust (all of Crafty's examples of defiance of the change are because the power isn't from shared dust).

    • @brodymiller9299
      @brodymiller9299 4 หลายเดือนก่อน +13

      @@U.Inferno There is the example with shared dust that is powered directionally with the levers. I think directionality is fine (there needs to be directionality in the game, that's just how it works), but I think working to remove locationality is good, since there isn't a need for it.

    • @DissyFanart
      @DissyFanart 4 หลายเดือนก่อน +16

      @@brodymiller9299 nah even directionality needs fixed, rotating my world 90 degrees should not break anything, that's bad design

    • @brodymiller9299
      @brodymiller9299 4 หลายเดือนก่อน +8

      @@DissyFanart You either need directionality or randomness, and randomness just takes away players ability to choose directionality over having to re-design their circuit. You probably have not spent significant time in storage tech, where testing devices for hundreds of millions of items is normal. Every case of randomness doubles the testing required, and it already takes days of tick sprinting.

    • @haph2087
      @haph2087 4 หลายเดือนก่อน +3

      I strongly disagree. A simple directional solution would be better. We have plenty of tools for rotating and copying a build, and it's easy to just try each rotation and be certain something works than to repeatedly test a single rotation an infinite number of times till you are certain it wasn't chance.

  • @TBNAfrangsYT
    @TBNAfrangsYT 4 หลายเดือนก่อน +51

    5:58 NO WAY WE GOT BAD PIGGIES MUSIC IN HERE!!!

    • @jiroy1234_
      @jiroy1234_ 4 หลายเดือนก่อน +4

      *spring glitch intensifies*

    • @callumpears1523
      @callumpears1523 4 หลายเดือนก่อน

      Bloons TD too

  • @blablabla7796
    @blablabla7796 4 หลายเดือนก่อน +223

    To be fair, the reason Sculk sensors didn’t become ubiquitous with wireless redstone is because it’s connected to content that frankly still scares a lot of people to even get close to. The only thing that would really get more people to use redstone is either a pretty big overhaul to redstone (like what redpower used to be or a cog system like Create) or make redstone play a more central role in Minecraft progression (just like how tech modded Minecraft has everyone do some sort of ore processing).
    As someone who’s been in and out of playing Minecraft for almost its entire history, it is a bit weird how redstone progression works. Minecraft has you running around making all sorts of weird farms and doing odd tasks. From an outsider’s POV, why does wiring require you to raise bees, mine in a hell dimension and breed humanoid creatures? It’s just all too weird and contrived for the average player. Which is why I think the vast majority of players just play Minecraft like it’s adventure mode+. Mine some ore, fight some mobs and build an ugly house.

    • @MakusinMeringue
      @MakusinMeringue 4 หลายเดือนก่อน +15

      also the sculk sensors are less renewable, forgot if they made them renewable at any point

    • @insertcreativenamehere492
      @insertcreativenamehere492 4 หลายเดือนก่อน +24

      or use creative mode. Most redstoners just use creative mode because the progression in survival makes certain mechanics difficult/impossible to exploit. For example, netherite blocks are the only blast-resistant piston-movable blocks in the game. Mumbo Jumbo has a video where he makes a fortress where the walls are pure netherite blocks to exploit this unique property. This would literally take years to obtain in survival, so people just don't.

    • @MakusinMeringue
      @MakusinMeringue 4 หลายเดือนก่อน +8

      @@insertcreativenamehere492its more akin to how sculk just isn't as useful as a redstone line

    • @SnivyTries
      @SnivyTries 4 หลายเดือนก่อน +15

      Honestly, they should just let us make Copper wires. Two copper and a redstone, bam, stack of three copper wires, place them on a wall, the floor, the ceiling, WHEREVER. Maybe let us use three iron in a line to make cable stands that let copper wire go vertically without full block supports. Redstone dust could be the cheaper, safer thing, whereas copper wires could hurt the player like cactus if touched.

    • @ZaCloud-Animations___she-her
      @ZaCloud-Animations___she-her 4 หลายเดือนก่อน +4

      @@SnivyTries Yeah, that's a neat alternative! We can have simple, contained, more precise redstone by using copper wires instead, but leave regular redstone alone.
      Maybe one could even use beeswax to coat the wires so they won't shock players too.
      (Or introduce rubber trees to the game & allow jacketing the wires with rubber. Wouldn't be the first time they've added mod stuff to vanilla.)
      EDIT: Or maybe we can use slime instead, since it's bouncy like rubber.

  • @superbun277
    @superbun277 4 หลายเดือนก่อน +5

    Ah, the age-old problem of software development that once you release a tool and it gets popular enough people will start to build upon the bugs and weird implementation quirks, and it becomes impossible to fix or update anything without breaking somebody’s workflow.

  • @geeshta
    @geeshta 4 หลายเดือนก่อน +256

    9:49 They're not trying to get rid of QC, they're trying to make dust less laggy. So I don't think the other components are going to be affected as well. Plus this is an EXPERIMENT it's not even in the snapshot by default.

    • @HappyGick
      @HappyGick 4 หลายเดือนก่อน +60

      Linus Torvalds: "a bug that people rely on isn't a bug, it's a feature".

    • @gorillaslayer52
      @gorillaslayer52 4 หลายเดือนก่อน +16

      fr people getting mad over a unrelease feature, its experimental for a reason

    • @miimiiandco
      @miimiiandco 4 หลายเดือนก่อน +7

      I bet they just bugged out QC in the process. I'm sure it'll be back in the next snapshot.

    • @witha1
      @witha1 4 หลายเดือนก่อน +21

      ​@@HappyGickye qc is confirmed to be a feature, we had a whole thing where they "fixed" the bug, but then added it back bc everyone complained about it

    • @neoqwerty
      @neoqwerty 4 หลายเดือนก่อน +11

      @@HappyGick Fabric 0.15 finally patching a bug they hadn't noticed, breaking several mods that used to rely on an obscure undocumented feature of a bug: "Lol, no, now go clean your code and make it behave or mark it incompatible with Fabric 0.15+, this was a bug that broke intended features."

  • @NeunEinser
    @NeunEinser 4 หลายเดือนก่อน +56

    2:26 Only the order of dust updates is changed (for now), so the lever causes block updates in the same order as previously.

    • @Brelee2222
      @Brelee2222 4 หลายเดือนก่อน +1

      I haven't touched the update yet, but can't levers be placed in directions when placed vertically? The pistons could fire differently if so?

    • @gumbitoicic9977
      @gumbitoicic9977 4 หลายเดือนก่อน

      @@Brelee2222he said the way the lever faces does nothing

  • @sampfrost
    @sampfrost 4 หลายเดือนก่อน +39

    12:30 mojang knows better than people making bloody pokémon in redstone how redstone works? people are legitimately saying mojang knows better than the people making bloody computers in the game with redstone how redstone works? what a load of tripe

    • @mkevz
      @mkevz 3 หลายเดือนก่อน +2

      lol brit

    • @AveryOxO
      @AveryOxO 3 หลายเดือนก่อน +1

      ​@@mkevz they seem to be either Scottish or Irish, my grandparents say stuff like that sometimes.

  • @daundredemars5028
    @daundredemars5028 4 หลายเดือนก่อน +47

    They should absolutely simplify restone by getting rid of the strange loopholes and just make new redstone tools to replace them, it’s crazy they haven’t made some time of “insulated redstone” that can be placed vertically and only powers things that it directly points into

    • @GigaBrainGaming.Sm4rt
      @GigaBrainGaming.Sm4rt หลายเดือนก่อน +2

      They should introduce seperate piston variants on both Java and Bedrock that have Quasi-Connectivity, then get rid of it from normal pistons on Java.

    • @FullCircleStories
      @FullCircleStories หลายเดือนก่อน +2

      Thats too logical, what next, vertical slabs?

    • @bonD6002
      @bonD6002 หลายเดือนก่อน +2

      They could make "copper wires" to do that and give copper a better use

    • @johnblackrose
      @johnblackrose หลายเดือนก่อน

      ​@@bonD6002this.
      But I have a better idea. Actually make redstone useful in the normal game along with copper. Cause rn there is no reason to mine redstone. If they added electric fences to keep mobs out of a large area you fence off regardless of light level that would be pretty cool.

    • @tobiasleybold9023
      @tobiasleybold9023 13 วันที่ผ่านมา

      If you want technical play with qc, you can play on java. If you want bedrock redstone, play bedrock

  • @givowo
    @givowo 4 หลายเดือนก่อน +220

    EDIT: i hadn't built it in so long I forgot a step when testing it. so yes, it does work, i just have a bad memory. oopsie
    the block update change breaks the jeb door in the original minecraft redstone handbook

    • @wafflestoyou
      @wafflestoyou 4 หลายเดือนก่อน +21

      Insane

    • @ProjectionProjects2.7182
      @ProjectionProjects2.7182 4 หลายเดือนก่อน +6

      Really?

    • @grimgamer5056
      @grimgamer5056 4 หลายเดือนก่อน +2

      Well there goes the only 3 by 3 door I've ever successfully made

    • @magmamusic2348
      @magmamusic2348 4 หลายเดือนก่อน +4

      ​@@ProjectionProjects2.7182 look at the edit

    • @ProjectionProjects2.7182
      @ProjectionProjects2.7182 4 หลายเดือนก่อน

      @@magmamusic2348 I saw this comment before the edit.

  • @da0guy798
    @da0guy798 4 หลายเดือนก่อน +84

    It's pretty clear that Mojang is trying to make redstone more intuitive, but some of these changes are immensely gamechanging for redstoners!

    • @Jmandude5
      @Jmandude5 4 หลายเดือนก่อน +12

      gamebreaking

    • @Isaacthemaniac
      @Isaacthemaniac 4 หลายเดือนก่อน +7

      @@Jmandude5 then the redstoners can just play on the version they like.

    • @DundG
      @DundG 4 หลายเดือนก่อน +5

      ​@@Jmandude5boo hoo, as if people can't develop new contraption for the new rules.

    • @ravivandersalm4586
      @ravivandersalm4586 3 หลายเดือนก่อน +1

      @@DundG Yeeah this exactly. It could even be very fun rediscovering how to build things. Problem solving is what makes redstone fun in the first place

    • @rustyhowe3907
      @rustyhowe3907 3 หลายเดือนก่อน +2

      For a non-redstoner myself having to battle endlessly the nonsensical item orientation placement sounds like a migraine when mixed with random results.

  • @Zero-4793
    @Zero-4793 4 หลายเดือนก่อน +60

    2:45 did you consider the orientation of the lever themselves?

    • @NOTgEORG
      @NOTgEORG 4 หลายเดือนก่อน +11

      Exactly what i thought

    • @agingerredhead9380
      @agingerredhead9380 4 หลายเดือนก่อน +3

      read pinned comment

    • @bodilston9336
      @bodilston9336 4 หลายเดือนก่อน +2

      ​@@agingerredhead9380 explain

  • @kenjigamesnet
    @kenjigamesnet 2 หลายเดือนก่อน +4

    Lol the bad piggies building theme 6:14

  • @gunk7014
    @gunk7014 4 หลายเดือนก่อน +284

    rantsona jumpscare at 10:37

    • @dysonterry666
      @dysonterry666 4 หลายเดือนก่อน +39

      all its missing is the crossed arms pose

    • @makeGamesWithGDEVELOP
      @makeGamesWithGDEVELOP 4 หลายเดือนก่อน +3

      Just the exact time I paused it

  • @Eckster
    @Eckster 4 หลายเดือนก่อน +103

    Not sure how redstoners did randomization before, but this new update seems to have made it very easy to create random outcomes intentionally.

    • @uGuardian4
      @uGuardian4 4 หลายเดือนก่อน +19

      Same core ways any computer does psuedo-random values since fundamentally redstone is just electronics.
      Which is to say, math wizardry and complexity.
      Also I think occasionally it was by like… using growing cactus and such to get semi-random timings.

    • @chipperchap8386
      @chipperchap8386 4 หลายเดือนก่อน +24

      Dropper randomisers mostly.
      When powered they spit out one of the items in its inventory. The most simple design is 50/50 by using a non stackable item (like a sword) and a stackable item (Dirt) which give different outputs when read by a comparator.

    • @Eckster
      @Eckster 4 หลายเดือนก่อน +5

      @@chipperchap8386 So yeah, that makes this setup sound far easier to do, and much less convoluted

    • @Pontuslian
      @Pontuslian 4 หลายเดือนก่อน +12

      ​@@Eckster It also makes consistency impossible in some cases. Consistency is imoportant in complex machines.

    • @AaraBeloved
      @AaraBeloved 4 หลายเดือนก่อน +1

      like rng in coding before but yea, only problem is we cant control it lol

  • @DaxSudo
    @DaxSudo 4 หลายเดือนก่อน +33

    As he gets to the red zone, I’m like they better not have touched quasi-connectivity. No my worst fears have been realized.

  • @mathdantastav2496
    @mathdantastav2496 4 หลายเดือนก่อน +41

    As a casual redstoner, that really loves to do redstone when I play minecraft, but I play minecraft once or twice a year,
    Locational redstone stuff: I like it, I think it makes it more understandable for the avarage player, even if it might confuse the top most redstoners in the world.
    I just dont like how lever position affects stuff, I think it should be solely based on redstone power and not on lever positioning. When debbugging, I would never think of lever positioning and I dont think most people would, but you could redo the whole system using solely redstone power, and if redstone power is the same, its random, I'd like that.
    I would never ever think of positionality so if something I made randomly came across that, I would just be stuck.
    Minecart stuff: Most stuff are cool, I really don't get why mojan would remove minecart stacking, no one saw that as a problem, for a casual player, theyll almost never try that, and for the tryhard redstoners its useful, so I dont get why you would remove that.
    QC stuff: As a casual redstoners, I don't ever really use QC (as most redstoners don't, only the big brain redstone youtubers really use that and everyone else copies their stuff), QC is more of an annoying thing that seems to randomly turn on stuff when I dont want them, so Im not affected by this change, but QC is so ingrained in minecraft redstone that I definitly agree that its a problem to basicly kinda remove it like this, specially considering how much stuff that are probably already built in people's worlds will just break now.
    For the arguments you said at the end:
    Just fix your stuff: I agree with you and I'd reiterate how that would break stuff that is already built in people's world, giving a lot of people a lot of trouble rebuilding stuff.
    But it makes it easier: While what you said about youtubers bringing people to redstone is true, the easier redstone is also true, I had never even attempted wireless redstone before the skulk sensor, now its something I do pretty regularly, easier redstone not only atracts more people to redstone, but it also fixes one of technical minecraft's biggest problems, that is that people just copy stuff, copying stuf is boring, and its no surprise that most people see building farms as a chore, copying is boring, making ur own farm is fun, simpler mechanics help with that. Ever since 1.14, Ive always made my own iron farms, cause now they are so simple to make that I can make it myself and get a lot of iron, before I had to copy.
    Mojang knows better: Agree with you lol

    • @ZaCloud-Animations___she-her
      @ZaCloud-Animations___she-her 4 หลายเดือนก่อน +7

      VERY good point. With simpler redstone, it'd be easier for a newbie like me to actually figure it out for myself, instead of having to copy builds all the time, which I only find tedious & frustrating. Getting to actively experiment with redstone behaving in a more direct, predictable manner would get me to actually come up with devices myself, or logically be able to figure out how to build what I want without having to look things up! :D

    • @tristanc3873
      @tristanc3873 3 หลายเดือนก่อน +2

      ​@@ZaCloud-Animations___she-her
      You aren't any more likely to make something original now, than before.
      QC/BUD powering only is a concept for experts that already know what they're doing and are making novel designs.
      People that don't know anything, nor develop unique mechanisms,. aren't going to start doing that now that a complex interaction they have no concept of, no longer exists.
      They're still going to just copy whatever is the most popular vid on YT.

    • @ZaCloud-Animations___she-her
      @ZaCloud-Animations___she-her 3 หลายเดือนก่อน +4

      @@tristanc3873 Speak for yourself. My actual main obstacle has been that I keep accidentally making BUDs & it keeps my attempts at tinkering from working. No cap.

    • @mathdantastav2496
      @mathdantastav2496 3 หลายเดือนก่อน +4

      @@tristanc3873 u end up doing QC by mistake.
      This has happened to me many times, where a piston that logically shouldnt turn on simply does.
      Unless u r an expert, u will not really understand much about QC, so itll be hard for you to figure out why that piston is turning on randomly.

    • @SalamanderBSC
      @SalamanderBSC 3 หลายเดือนก่อน +3

      I agree with QC being unwanted/annoying - I don't make redstone videos, but I *do* make redstone contraptions of my own, and the only time QC gets used is when I didn't want it to occur at all and have to redesign something to avoid it.
      Normally redstone works by blocks being powered, but as far as I can understand it QC is effectively "powered air" and spits in the face of "I *don't* want this thing powered" logic.

  • @7DQuillion
    @7DQuillion 4 หลายเดือนก่อน +63

    "we will never add baby dolphins" BABY DOLPHINS ADDED

    • @biggreen1456
      @biggreen1456 4 หลายเดือนก่อน

      Yet they refuse to add anything that loses the votes lmao

  • @wilkinonliam442
    @wilkinonliam442 4 หลายเดือนก่อน +282

    Just like what purplers said, there are all ready mods out there (forgot the name of them) that fix the problems that mojang are trying to fix without breaking anything. And I wish mojang would take ideas from mods again like they did with pistons and horses. Prof that the players know the game better than the developers.

    • @CraftyMasterman
      @CraftyMasterman  4 หลายเดือนก่อน +146

      alternate current and fast redstone dust. i was gonna mention them but forgot during recording lol. the creator of alternate current, spacewalker, actually wrote a response that you can find in the description

    • @RipVanFish09
      @RipVanFish09 4 หลายเดือนก่อน +38

      Why don’t they just use gnembon’s better dust features from carpet mod. He literally works at mojang. The work has already been done for ages.

    • @ezydezzy9963
      @ezydezzy9963 4 หลายเดือนก่อน +7

      ​@@RipVanFish09yes, ask yourself, why can't gnembon who works in mojang add functionality of his mod in vanilla Minecraft?

    • @FlushDesert22
      @FlushDesert22 4 หลายเดือนก่อน +36

      "Prof that the players know the game better than the developers." No they don't. The players think the game is a linear RPG where progression is the point of the game. Shut up.

    • @Juliemc
      @Juliemc 4 หลายเดือนก่อน +2

      Alternative current change redstone mechanics slightly

  • @Schöenebuddy
    @Schöenebuddy 4 หลายเดือนก่อน +244

    0:05 G- GOAT SIMULATOR?!

    • @Rar5440-d3z
      @Rar5440-d3z 4 หลายเดือนก่อน +4

      Yes

    • @djurran48
      @djurran48 4 หลายเดือนก่อน +2

      Fuck yeah

    • @niktokof935
      @niktokof935 4 หลายเดือนก่อน +2

      FUCKING HELL YEAAAAAH

    • @oliverbertrand
      @oliverbertrand 4 หลายเดือนก่อน +4

      I LOVE GOAT SIMULATOR RAHHHHHGHHHHHH

    • @randomahhavian1888
      @randomahhavian1888 4 หลายเดือนก่อน

      ​@@niktokof935 It is pronounced;
      HELL FUCKING YEAH

  • @snowstorm9310
    @snowstorm9310 หลายเดือนก่อน +1

    Honestly this just feels like Mojang making stab in the dark changes without understanding how the community views the things their changing or their uses.
    I think this speaks to a larger problem of Mojang/Microsoft having no actual idea what to do with Minecraft.

  • @mohammadadam3615
    @mohammadadam3615 4 หลายเดือนก่อน +46

    we wanted java redstone in bugrock, but they did the complete opposite braah

  • @qu4rc
    @qu4rc 4 หลายเดือนก่อน +123

    2:05, I heard the BTD5 music and straight up died.

    • @thetaloncraft
      @thetaloncraft 4 หลายเดือนก่อน +2

      SAME

    • @leonardotrujillo8661
      @leonardotrujillo8661 4 หลายเดือนก่อน +21

      We dying on 63 with this one🗣🔥🔥🔥

    • @gummy2bear358
      @gummy2bear358 4 หลายเดือนก่อน

      @@leonardotrujillo8661 We buying boomerang monkeys with this one

    • @Mr.Brothybear
      @Mr.Brothybear 4 หลายเดือนก่อน +1

      Round 63 BTD5
      Or
      Round 63 BTD6?

    • @leonardotrujillo8661
      @leonardotrujillo8661 4 หลายเดือนก่อน +3

      @@Mr.Brothybear they're the same

  • @captainnomekop5056
    @captainnomekop5056 4 หลายเดือนก่อน +97

    I’m all for making Redstone more intuitive and friendly, it’s a very powerful feature that more players should have access to outside of trying to follow tutorials step by step, but Mojang really needs to be careful with almost any change they make, Restoners are insane and any feature is made use of in some way, so any changes can completely destroy previous methods and contraptions, so it has to be either detrimental to an overall good gameplay experience, and/or you have to fill the gap with something new. And that’s always going to cause backlash.
    Mojang would probably love if we just did their job for them, so make sure you give feedback and offer practical solutions and potential changes. Complaining doesn’t fix whatever problem Mojang was trying to fix.

    • @jeppy4021
      @jeppy4021 4 หลายเดือนก่อน +10

      I mean people also complained that mojang removed afk fishing and zero tick farms on java... it broke a lot of farms, but that doesn't mean that its bad... people just adapt to it....

    • @la1m1e
      @la1m1e 4 หลายเดือนก่อน

      Breaking a bit of farms and breaking every single redstone contraption is a bit different​@@jeppy4021

    • @Wekerebe
      @Wekerebe 4 หลายเดือนก่อน

      Background music gives nostalgia to me

    • @entcraft44
      @entcraft44 4 หลายเดือนก่อน +4

      Filling the gap with something new is the best thing they can do for the players that love tinkering, and care about that more than just the result. While players are proud of their creations, the point of the game is the act of creating and not the finished product.
      It can of course still be annoying if your creations don't work anymore, or if you are in the middle of a large project and have to abandon it because it gets fundamentally broken...

    • @fullfungo
      @fullfungo 4 หลายเดือนก่อน

      Just play the older version. It still has the old behaviour.

  • @Drip-Soup
    @Drip-Soup 4 หลายเดือนก่อน +1

    I honestly like the randomness idea. It would allow for some very cool builds that can take advantage of the same redstone lines

  • @adrianphoenix5604
    @adrianphoenix5604 4 หลายเดือนก่อน +93

    2:27 direction of lever now matters!

    • @Milkguy33
      @Milkguy33 4 หลายเดือนก่อน

      gives of "size doesnt matter!" vibes

    • @sychro_1122
      @sychro_1122 4 หลายเดือนก่อน +9

      it would make sense for it to but it doesn't go test it yourself if you want

    • @dan_loeb
      @dan_loeb 4 หลายเดือนก่อน

      ​​@@sychro_1122in the example shown during the video, only the piston the lever is facing triggers. the next segment at 2:50 also shows this. as all levers are facing north and south, only north and south pistons trigger.

    • @DartzinhoV
      @DartzinhoV 4 หลายเดือนก่อน +4

      @@dan_loeblmao read pinned comment

    • @dan_loeb
      @dan_loeb 4 หลายเดือนก่อน

      @@DartzinhoV so it's just coincidence then that every time levers were pointed at the pistons they triggered? alright. but you understand why we assumed the correlation.

  • @SemiHypercube
    @SemiHypercube 4 หลายเดือนก่อน +124

    8:40 the copper bulb strikes again with another use that Mojang didn't completely intend, hopefully they won't get rid of that use case like they did with the original tick delay
    Anyways the real reason these redstone changes are bad is because it doesn't even bring movable tile entities, surprised that wasn't something they put in this experiment, especially since they've shown in the past that pushing a chest with a piston won't cause the universe to implode (Bedrock edition, the April Fools 2023 snapshot...)

    • @soofeesh
      @soofeesh 4 หลายเดือนก่อน +12

      we never see copper bulb and batman in the same room

    • @HackerDragon9999
      @HackerDragon9999 4 หลายเดือนก่อน +6

      "Pushing a chest with a piston won't cause the universe to implode"
      -SemiHypercube, 2024

    • @1th_to_comment.
      @1th_to_comment. 4 หลายเดือนก่อน +1

      ​@@HackerDragon9999 who even uses chests in redstone contraptions? What purpose would they serve?

    • @HackerDragon9999
      @HackerDragon9999 4 หลายเดือนก่อน +1

      @@1th_to_comment. POV: you take a joke seriously

    • @halidserifovic
      @halidserifovic 4 หลายเดือนก่อน +11

      ​@@1th_to_comment. it would be a first non entity moveable storage(like minecart with chest/ hopper), so it wont need a supporting block below it. It would be a reliable desired signal strenght generator, unlike shulker boxes which are pretty much only 1 specific signal strenght, no signal strenght at all or randomness. You could also make like a chest swapper which is useful for compact storage systems, small houses or places where there is a lot of the same stuff so the chest can be changed with a new one( this storage thing can also be done with the shulker boxes but thats late game and you would have to have a more complex machine). There is also a lot more stuff that dont pop at the top of my head right now. The redstone community would find many great ways to use it. The reason no one curently uses it is because a lot of people that actually build restone are on java and most youtubers play java so they never show of this feauture in bedrock and the community doesnt know about it.

  • @user-bc1dk5uz7z
    @user-bc1dk5uz7z 4 หลายเดือนก่อน +14

    2:22 could depend on which way the lever is facing.

  • @kconzei
    @kconzei หลายเดือนก่อน +1

    8:10 i just screamed into my hands realizing this is why my slab towers havent been working FUCK my life

  • @alt2137pl
    @alt2137pl 4 หลายเดือนก่อน +13

    2:05 BRO GOT THAT BLOONS TD 5 MUSIC 🗣🔥🔥

  • @AngelFrag
    @AngelFrag 4 หลายเดือนก่อน +56

    my guess is that the Quasi connections breaking was unintentional, our goal should be to shed light to it so they understand how important Quasi connectivity is so they fix it.
    Other than the Quasi issue though, the redstone dust changes are good, they may break some old machines sure, but it'll allow for more reliable redstone, and fix some old issues we've had for ages

    • @nullvoid3545
      @nullvoid3545 4 หลายเดือนก่อน +6

      Am I mistaken in my understanding that the change to redstone dust updates is what broke Quasiconnectivity?
      I dont know how we would keep the change where redstone updates less of its adjacent blocks while fixing the issues with being unable to update an airgaped piston with direct powering of the adjacent air block.

    • @AngelFrag
      @AngelFrag 4 หลายเดือนก่อน +5

      @@nullvoid3545 there's basically 2 changes to redstone. The change in "randomness" which removed positional and orientational wires, making the shortest wire take "priority".
      And the block update change, which as far as I know, is what broke Quasi connectivity. I'm not sure if they can fix Quasi without completely reverting the 2nd change, it would be nice if they found some way to do it, because having pistons that don't update or Quasi themselves unintentionally in "simple" door designs is annoying. But we had to choose, keeping Quasi is the right choice.
      Wouldn't want to split the redstone community into different versions again.

    • @noizepusher7594
      @noizepusher7594 4 หลายเดือนก่อน +12

      Yeah, it sounds like it was really just a lag reduction measure, perhaps redstone causing a bunch of updates at once was bad for server lag or something, who knows. And they didn’t check it to see if it still works with quasi stuff cause it isn’t an explicit feature that they have data for. If redstone builders are vocal enough about this (which they seem to be) then I’d expect this to be fixed in a snapshot or two. After all they did say multiple times in the announcement snapshot that they want to work with the community on this

    • @AngelFrag
      @AngelFrag 4 หลายเดือนก่อน +3

      @@noizepusher7594 yeap! been going around liking videos like this to make sure Mojang sees one of them. I just hope they actually try to find something that will satisfy everyone and not just revert to the old mechanics

    • @brodymiller9299
      @brodymiller9299 4 หลายเดือนก่อน +6

      @@noizepusher7594 Redstone dust does cause a lot of lag (around 44 block updates per dust), but there a mods such as alternate current which adds a more predictible update order, and improves performance ~5x, and fast redstone dust, which preserves vanilla behavior entirely, and gets around a 3x improvement in speed. This, along with good building practices makes redstone dust not too laggy.

  • @jeromeh.348
    @jeromeh.348 4 หลายเดือนก่อน +19

    I honestly like the changes to redstone (if they fix the bugs) cus it's pretty cool how I don't have to go around copy-pasting every. single. goddamn build to see if it's locational or not.

    • @agingerredhead9380
      @agingerredhead9380 4 หลายเดือนก่อน +1

      gotta specify what changes you mean, the locationality changes are a step bit the right direction imo, the QC(quasi connectivity) changes are like a voyager 1 probes distance in the wrong direction.

    • @jeromeh.348
      @jeromeh.348 4 หลายเดือนก่อน +1

      @@agingerredhead9380 yes the first one. I don't REALLY mind the second one cus like just use another block for updates but except for that, idk

  • @polarbear9772
    @polarbear9772 4 หลายเดือนก่อน +9

    so the redstone dust update thing makes the 2x2 flush redstone door in the minecraft redstone book not work anymore lol

  • @hircenedaelen
    @hircenedaelen 4 หลายเดือนก่อน +8

    'Mojang knows better' is very silly given they're very much asking for feedback on this snapshot. I expect the changes to dust will be undone definitely, possibly all the changes since people have been so vocal about their dislike of them

  • @M2rsh
    @M2rsh 4 หลายเดือนก่อน +44

    It's an experiment after all and I'm pretty sure that they will fix and adjust the changes according to the community feedback overall if you assume they're going to fix these issues it's a very good update

    • @bangtannugget784
      @bangtannugget784 4 หลายเดือนก่อน +5

      People are giving freedback so mojang knows to change it

    • @robblly8112
      @robblly8112 4 หลายเดือนก่อน +23

      @@bangtannugget784 half of the supposed feedback is in videos where people are acting like we need a call-to-action and scream as loudly as possible at mojang or else they're going to release this in the next update. it's annoying. they're listening to us, so why are we pretending that they're not?

    • @h.1699
      @h.1699 4 หลายเดือนก่อน

      there are still bugs in the game from the first versions, the earliest ones still open affecting version 1.4 upwards were reported when they launched the official bugtracker in 2012...
      obviously you can't assume anything will get fixed for sure and especially not without years of delay.
      one of them (MC-201) is adressed in this snapshot and the way they said, how they plan to fix it, is genuinely a good compromise, making it a toggleable clientside setting.
      of course that's not even the earliest reported bug that's still open.

    • @maxnoname7712
      @maxnoname7712 4 หลายเดือนก่อน +7

      @@robblly8112 do they really listen though? Can you remind me what happened with all the feedback about copper bulbs? Oh right, it got completely ignored.
      Of course people will stop huffing hopium that "surely this is the time where they're listening" and try to get some noise going. What is even annoying about the redstone community trying to spread the message? Crafty even included a minecraft dev's YT comment ignoring the complaints for people like you 💀

    • @Loaderdani
      @Loaderdani 4 หลายเดือนก่อน

      @@robblly8112Copper Bulb

  • @clashplaya8638
    @clashplaya8638 4 หลายเดือนก่อน +17

    I think it would be cool if max minecart speed was more like 30-50, but normal powered rails stayed at 8-10.
    Things like wind charges, downward inclines, vertical drops, collisions, or maybe explosions propelled the speed further. It’d be really cool to launch minecarts at default game rules with a bit of engineering

  • @champagnesupernova1839
    @champagnesupernova1839 3 หลายเดือนก่อน +2

    "mojang knows better" mojang doesn't even know what it wants minecraft to be.

  • @droumerda
    @droumerda 4 หลายเดือนก่อน +8

    I personally think that the “redstone dust block update”-thing (everything in red in your video) is just an oversight from Mojang. An unintentional consequence of the redstone dust performance updates. An edge case they forgot to test for.
    I also think they knew there would be edge cases they had missed, and that is why is it an experimental feature, and not part of the next update.

    • @agingerredhead9380
      @agingerredhead9380 4 หลายเดือนก่อน +2

      yeah but it’s still important for as many people as possible to vocalize that it needs to be fixed it before it weasels it’s way into the main game

  • @pietjan6164
    @pietjan6164 4 หลายเดือนก่อน +15

    Honestly, quasi-connectivity in its current form sucks. A new player would never figure out this mechanic unless they are doing excessive tinkering. This change does streamline the learning process of redstone, but that does not mean it is good.
    A new block or something you could add to a block to get the same mechanic while making more sense for a newer player to logically deduce by themselves, instead of being forced to go off platform to learn how redstone works will always be a better approach. In my opinion, Redstone needs what crafting has gotten a long time ago. You no longer need to go off platform to learn and know how to craft certain items, so why does redstone still suffer from this issue?
    I LOVE how they are trying to make the redstone bode well for new players by introducing/reworking mechanics that seem more like a bug than a feature, but without giving players the ability to do similar or a more responsive version of what was previously possible it is completely astonishing how they take away instead of reflavouring it.

    • @LogOffAlready
      @LogOffAlready 4 หลายเดือนก่อน +5

      I don't think Redstone will ever be as accessible as crafting. Learning Redstone is a lot like learning a mini programming language; unless you're really into it, you'll outsource for big projects and use pre-made designs for little ones.
      But I agree with you that there should be a dedicated QC block, and preferably, it should be a slab to break as few things as possible. The QC change was to reduce lag, but if they had a block that acted the same but used less obtuse/multi-layered processes, it could probably still work

  • @stokhosursus
    @stokhosursus 4 หลายเดือนก่อน +16

    3:48 I pose an additional question: Which is more intuitive: device works consistently regardless of position and orientation in world or device breaks if you copy and move it to another place? My vote is the first. The next question is: should the length of redstone have any impact on the triggering of redstone components? This is what is consistent across other uses of redstone. Should redstone traveling from north to south act differently than redstone traveling east to west? This seems like strange behavior and an expectation from redstone. Finally, what should the behavior be for a corner case when a single lever triggers a line of redstone that splits and goes to two different pistons with the same length of redstone dust? I see two possible options: randomly choose or both fire simultaneously and break the pistons. I think both would be reasonable outcomes, although the second would likely piss off a lot more people by physically breaking their existing builds instead of just logically breaking most builds.
    There is clearly some confusion or an issue (bug) with respect to the impact of lever direction in the more complex cases, but without further and more extensive testing, it’s hard to determine which it is. Likely it’s a bug that should be fixed and got overlooked when updating the redstone dust itself. Only bug reports will indicate which.

    • @spyseefan975
      @spyseefan975 4 หลายเดือนก่อน

      its better to have something be possible only with quirks than to not have it be possible at all

    • @stokhosursus
      @stokhosursus 4 หลายเดือนก่อน +1

      @@spyseefan975I concur when possible. There’s clearly a drive towards parity and having an easily maintainable code base for the health and longevity of the game and to simplify the amount of work that is required of current and future developers. There’s nothing worse than having a bug you cannot fix because the code is too difficult to figure out or because the code is too fragile. That being said, I have no doubts that the developers of Minecraft love this game as much as anyone else and it’s difficult to make everyone happy. Choices will have to be made. Thankfully, these are merely experiments right now where they can try out new things, get feedback from players, and figure out how to accomplish what they wish to accomplish and keep as much of the community as happy as they can.

  • @PsycheBreeze
    @PsycheBreeze 3 หลายเดือนก่อน +2

    I never knew some contraptions could only be locational, now im imagining how many doors i failed just because of that

  • @heroicproductions
    @heroicproductions 4 หลายเดือนก่อน +9

    Bro really felt like he had to add some of the most nostalgic songs in the background.

    • @tristanwerd
      @tristanwerd 3 หลายเดือนก่อน

      What is it from?

  • @Monkeymario.
    @Monkeymario. 4 หลายเดือนก่อน +19

    6:10 YOOO BAD PIGGY MUSIC

  • @FoxSlyme
    @FoxSlyme 4 หลายเดือนก่อน +21

    6:25
    but are they pistON?
    _badum-tss_

    • @superocker06
      @superocker06 4 หลายเดือนก่อน

      nastuyyy

    • @CrabOnABeach
      @CrabOnABeach 4 หลายเดือนก่อน

      well they *arent* on which is the problem 😂

  • @I0NE007
    @I0NE007 4 หลายเดือนก่อน +1

    This is really a showing of the addage: if the program has a bug, but the user base incorporates that functionality (or lack thereof), then it is no longer a bug but a feature.

  • @Misstborn
    @Misstborn 4 หลายเดือนก่อน +20

    Wow- even as someone who has done a ton of redstone I hadn't put thought into the weight of the redstone block update change
    definitely glad this is experimental, because that's usually when Mojang is looking for feedback the most

  • @Karairoo
    @Karairoo 4 หลายเดือนก่อน +7

    2:10 btd music mentioned AAAAAAAAAA

  • @rententee
    @rententee 4 หลายเดือนก่อน +6

    I'm no redstoner, but I have been following this saga closely. A lot of the feedback has been along the lines of "change it back" and "directional > random." People get scared that Mojang won't listen.
    Which... fair, but I think there's an opportunity here to explore unique solutions that could offer the best of all worlds.
    The way I look at this experiment and I hope Mojang does too, is as a sandbox of "what if?" to see what could and couldn't work.
    Could there maybe be new components that address some of the issues introduced?
    I've seen suggestions like using bluestone as a sacrificial lamb of sorts to receive these changes instead. Or perhaps a randomizer block, since "Mojang wants to inject randomness so badly," or even a gamerule! However, I think these ideas are unlikely to be implemented as they somewhat miss the point of the changes.
    A cool suggestion I saw from Technical Aspect for eliminating randomness without resorting to directionality was to have updates happen clockwise. Though, even then, mirroring builds would still cause problems.
    It made me think, what if, since the order already somewhat depends on the direction of the power source, it could rely on power sources even more? Alternate power sources could influence how the redstone line behaves! For example, a copper lever (or waxed, or whatever) that changes updates to happen anti-clockwise (for Technical Aspects suggestion), or a charged redstone block that causes the line to emit block updates more aggressively like before.
    These are obviously half-baked ideas, and I have no idea if they're possible or how acceptable they would be as a compromise to redstoners, but I would love to see people flesh out more suggestions along these lines, even if there's no way they'd be practical, then just as a thought experiment on why not

    • @sychro_1122
      @sychro_1122 4 หลายเดือนก่อน +3

      the problem is clockwise based on what, the build(not really feasible and definitely very laggy from all the checks that would be needed) or based on the world which would reintroduce locationality because of your quadrant(e.g. +/- would behave differently from -/+)

    • @miimiiandco
      @miimiiandco 4 หลายเดือนก่อน

      I think it would be super confusing if there was a new version of Redstone Dust, that's new feature was the very unintuitive "they don't update the block beneath them, not allowing Quasi Connectivity".

  • @AnArmyOfFish
    @AnArmyOfFish หลายเดือนก่อน +1

    Mojang needs to not f**k with redstone. Period.
    I can see why redstoners would be mad given the circumstances
    Pistons were like one of the earlier redstone components and should remain consistent with how they have always worked imo
    Like, you can't just break like 9 straight years of consistency with redstone only to tell the community "ahhh figure it out yourselves"
    Quasi-connectivity is both lit and dope and also fire - and needs to remain in the game in an unchanged state
    The minecart change is kinda cool - frankly I also think they didn't NEED to be changed and Mojang is playing a dangerous game messing with them
    but I like the fact you can catch some sick air on the carts now - they used to fall from the sky like a brick when they had nothing under them so that is kinda cool
    however, I imagine it will also break some folks' redstone contraptions which may have relied on the minecart falling straight down - so once again:
    DON'T F**K WITH REDSTONE

  • @gamingoverlord8854
    @gamingoverlord8854 4 หลายเดือนก่อน +18

    "Mojang knows better". "Trust the government". Same energy

  • @hinglemingleberry253
    @hinglemingleberry253 4 หลายเดือนก่อน +11

    0:13 goat simulator music 🐐🔥

  • @Mot0Mot0
    @Mot0Mot0 4 หลายเดือนก่อน +4

    2:00 I love to hear btd battles music

  • @Aby_Darsis
    @Aby_Darsis 4 หลายเดือนก่อน +1

    4:47 MOJANG YOU GET ME LAUGHING THEN YOU BREAK MY HEART HOW PEOPLE ARE SUPPOSED TO DO A PRANK WITH ONLY ONE MINECART ON A BLOCK???? (I mean explosion concentrated on one point and instantly is better GRRRRRRRRRRR)

  • @LessThanPro
    @LessThanPro 4 หลายเดือนก่อน +68

    Personally, I think that everything except the Minecart snapping issues and block update thing is overall positive. But those two are such a blunder it’s not even funny.

    • @Pihsrosnec
      @Pihsrosnec 4 หลายเดือนก่อน +30

      I think the minecart stacking thing is also bad imo, it breaks tnt minecart stacking and entity cramming traps. tnt minecarts are already pretty niche because of the setup required, removing stacking makes them even less useful. entity cramming traps are pretty much just a convenience but it's still gonna be annoying to lose that option when the alternatives tend to be less consistent and less compact

    • @xadielplasencia3674
      @xadielplasencia3674 4 หลายเดือนก่อน +8

      I also dislike the randomness very much, it takes possibilities away and gives nothing in return

    • @Muchsperner
      @Muchsperner 4 หลายเดือนก่อน +2

      @@xadielplasencia3674Two words: Coin flipper

    • @4deemi
      @4deemi 4 หลายเดือนก่อน +1

      ​@@xadielplasencia3674they did say that they want to remove the randomness in a future snapshot

    • @xadielplasencia3674
      @xadielplasencia3674 4 หลายเดือนก่อน +14

      @@Muchsperner Two words: already possible

  • @Sonic_K
    @Sonic_K 4 หลายเดือนก่อน +6

    Well I always hated 1 thing about QC. You can't make a sticky piston with a redstone block face upwards, because once you power it, it WON'T retract.
    But none of these changes fix that.
    And I'm not really a redstoner but I'm still kinda pissed off that you can't stack minecarts anymore.

    • @sillyking1991
      @sillyking1991 4 หลายเดือนก่อน +1

      you can still stack them manually (see mumbo's video) but yah, its a bit harder now.

    • @deringjosuegarcia1531
      @deringjosuegarcia1531 4 หลายเดือนก่อน

      I still don't get what's so bad about minecarts not being able to stack anymore

    • @sillyking1991
      @sillyking1991 4 หลายเดือนก่อน +1

      @@deringjosuegarcia1531 mostly its a problwm for technical players. There are some fairly involved machines that largely only work because of stacked minecarts.
      But there is the more relevant fact that this affects tnt minecarts, which has a niche affect on multiplayer

    • @commscan314
      @commscan314 4 หลายเดือนก่อน

      Well, use a full cauldron with a comparator.

  • @OzMediaOfficial
    @OzMediaOfficial 3 หลายเดือนก่อน +1

    I feel like redstone has really gotten away from me. Last time I was "good" at redstone was probably 2016, and its become.. so different. I remember when they added hoppers and comparators and I was hesitant to use them because I felt they were "cheating".. (It was also because I was working between TU14 on console and java edition, so I ignored features that weren't added to console.)

  • @Styrofoam-ee
    @Styrofoam-ee 4 หลายเดือนก่อน +11

    At 0:20, good texture change; it also doesn't mean you can't revert it back if you want to or change it however you like with the added textures.
    At 2:22, I think the fix for that would be to simply activate the piston that the lever is facing towards. So, at 2:22, the non-activating piston should've been the priority; if the lever was facing towards the piston that was activating, that one would take priority. Overall, I think fixing the random weirdness of redstone sometimes not working is good, as long as it doesn't negatively affect the speed and reliability of redstone builds.
    At 4:51, MoJang should not have removed this feature, as many people, myself included, have used it for killing chambers, storage systems, super smelters, etc. My guess is they changed this either due to the bug of having Minecarts move by themselves without rails or causing lag, but the simple solution is to either have a limit on the amount of minecarts (preferably until entity cramming 25) or make it so the minecarts exist but only one of them is visible unless an entity is present.
    At 5:30, directional minecarts are massively important for a lot of redstone builds. The animation should still exist, but having it align directly in the middle of rails instead of aligning on the hitboxes of the rail is not good; "unnatural" is a good word, even without redstone in mind.
    At 5:45, MoJang's space program.
    At 7:30, Mojang messing with quasi-connectivity and redstone dust acting as block updates is never good news. So many redstone builds rely on redstone giving block updates; I don't really see why this was changed, other than lag reasons maybe, but that's when you apply the logic of making redstone dust block updates optimized, not removing it. Copper bulbs may be a solution, but it will also still cause tons of lag from light/block changes. Redstone, in general, should have the mindset of "If it ain't broke, don't fix it, optimize what is" (by optimize, I mean purely to remain functional but fix the lag issues they potentially cause).
    At 10:55, all of Mojang's excuses or people defending the changes are from those to whom none of these redstone changes apply. Instead of asking the opinion of people who don't use "complicated" redstone, ask the people who use these features daily! It's more important for people who use redstone consistently than for the player base that avoids it. Even if they want to dip their toes into redstone builds, content creators can give block-by-block tutorials explaining how to do what you want it to do. Changes like this are problematic because literal years of redstone builds that worked flawlessly have been undone and need to be fixed. Tutorials from 5-6 years ago possibly even longer that were reliable and easy to build now need new designs and explanations for new players and current redstone builders.
    Overall, I think fixing redstone in terms of lag reduction or making it more approachable is good, but only if the underlying functionality remains unchanged. In my opinion, what's so great about redstone is how it has barely changed since it was added. If you were willing to learn it, your redstone builds from years ago would still work; Etho Plays Minecraft is a good example of this in his survival world. I feel like Mojang tested how the community would respond by changing redstone dust to the dot/cross and realized people didn't mind it, but they didn't mind it because it didn't break everything. At most, it was a minor inconvenience with simple fixes. Mojang should never go headfirst with "We need to completely revamp and make everything NEW and FRESH." Some things in Minecraft don't need complete overhauls; they just need to be optimized and reliable.
    Anyways, I appreciate it if you read this far. Or TL;DR: Fun fact-I don't even play Minecraft much anymore but still took an hour out of my time to defend a small portion of Minecraft's community because I care about the direction they're taking and how important "If it ain't broke, don't fix it" is when it comes to one of my favorite games. Also yes I used ChatGPT for punctuation because I ain't got time for that.

  • @redpug5042
    @redpug5042 4 หลายเดือนก่อน +21

    Just to be clear here: I have watched the whole video and I'm aware of all the utility of QC and the like.
    I like being able to use some of the funky behavior like QC, but it can also be really annoying when it happens on accident. For people who don't know about it, they will be completely confused as to why their circuit isn't working as expected which can be frustrating.
    I think that more consistent behavior (especially directionality and locationality) will make it much easier for people to build and share their designs with others.
    Unintuitive behavior only causes confusion for the vast majority of people who don't know about all the quirks of redstone.
    With the new updates, I hope that Mojang will make redstone more user-friendly, intuitive, and reduce the learning curve.
    Making designs that utilize QC allows advanced players to make more complex contraptions and can ultimately be better for many people. I just don't think we should have inconsistent and unexpected behavior in something that's supposed to be logical.

    • @Dzekin
      @Dzekin 4 หลายเดือนก่อน +1

      Yeah I see your point. Then maybe it's better to just add a separate set of pistons, idk, could be deepslate/blackstone one, maybe called heavy pistons or smth, that would have Bedrock's functionalities like lack of QC (cause idk, let's say "logically" speaking, the QC is too weak to affect the heavier pistons)?
      Ofc then all pistons on Bedrock would have to be converted into heavy ones, and the base, stone version would have to be given the Java's functionality? Ofc could also be done the other way around.
      The problem also lies in the fact that new redstone stuff does not attract many ppl to try out redstone (if anything, it could make them less interested, because "oh there's so many components to learn") and that most ppl get into redstone by watching, recreating the designs of others, tweaking a few things here and there, and thus slowly seeping into changing the circuitry, learning how individual components work. That means that by making redstone more annoying for Redstoners on either platform usually just means that less cool contraptions can be made for newer versions, thus actually staggering or lowering the amount of ppl doing redstone.
      A good example is how you have designs that worked for, like, 10 years, and now suddenly do not work and ppl who just got into minecraft are just spamming the 10yo videos with "does not work", "pls I use you other designs, fix this" - many will go the "easy" way out by asking the author (who might not even play MC anymore) to adjust the design to new version rather than trying to thinker it themselves. (btw, the side-effect of such comments might be that the video will start getting dislikes (or even insulting comments) for not working now, even thou it did work for so long, and thus also possibly lowering the chance that people playing the older versions will try that specific tutorial, cause "comments said it did not work and I don't have the time to try and check if it works for myself")

    • @SioxerNikita
      @SioxerNikita 4 หลายเดือนก่อน +4

      ​@@DzekinYou should NOT base your updates on TH-camrs gettkng annoying commenrs... Redstoners will invent crazy contraptions with and without quasi connectivity... It is a problem to keep backwards compatibility for ever... Redstone code is already a massively buggy and inefficient mess, and making it better while keeping the buggy behaviour will be hard...

    • @Dzekin
      @Dzekin 4 หลายเดือนก่อน +3

      @@SioxerNikita Well I agree that updates should not be based on TH-camrs getting annoying comments, I'm just that in terms of redstone it's probably a better approach to talk with Redstoners on what and how to possibly tackle, rather than doing it without/against their input (the insulting comments on YTbers' videos point is just pointing out that that's one of the side effects of some redstone changes). And that's why this is a snapshot, why the devs are asking for feedback. Which is a good thing!
      In terms of the redstone being buggy - yeah, it is true, from certain points of view - but what many Redstoners are pointing out ( - aside from the fact that some bugs were so helpful that they became officially or nonofficially a feature that should not be just removed - ), is that the lagginess of redstone was tackled and greatly minimized by some mods without breaking stuff that's actually useful to many.
      btw, while some stuff is without using QC is possible but just bulkier and more expensive (and rarely also the other way around!), it's just an example that adding something from one version to the other in a form of a separate feature might be a better approach then just forcing a that something from one version to the other, and vice versa.

    • @SioxerNikita
      @SioxerNikita 4 หลายเดือนก่อน +4

      @@Dzekin The problem with the "better approach is to talk to the redstoners", is that it ignores the casual players... and the casual players that watch their videos are also not a good source of asking, because those casual players will most likely just parrot what ever the redstoners say.
      Like all those crazy redstone contraptions is kinda cool to look at, but it is a minority of the minority of the minority of the player base who will agree to it.
      Being able to stack minecarts, frankly is also an unintuitive and frankly annoying mechanic for most normal players, but even this TH-camr dislikes it, because some of his contraptions rely on it.
      It is not thinking about Redstone as a whole.
      "is that the lagginess of redstone was tackled and greatly minimized by some mods without breaking stuff that's actually useful to many."
      That's kind of irrelevant. I've had more casual contraptions ruined by Quasi Connectivity, than it has ever been useful to me. I just want to make some piston gates, and similar, and that is the use case for the vast majority of players. The Quasi Connectivity in these cases are, well... VERY unintuitive. If there is one thing a system like Redstone shouldn't be, it is unintuitive for the player base. So even if you fix the lagginess without breaking Quasi Connectivity, then it doesn't actually fix the issue of something being unintuitive.
      "Btw, while some stuff is without using QC is possible but just bulkier and more expensive (and rarely also the other way around!), it's just an example that adding something from one version to the other in a form of a separate feature might be a better approach then just forcing a that something from one version to the other, and vice versa."
      I'd rather look into WHY QC is so useful to the Redstoners, and get it removed, while adding a feature that can do something similar to QC, because as it exists, it is frankly, terrible. You put redstone dust to point at a Piston, you expect the Piston to be powered, cool... wait, it powers the Piston beneath it? Oh, Okay, so Pistons being activated powers nearby Pistons? Oh wait, only if the Piston is beneath the activated Piston.
      Suddenly you HAVE!!! to use QC to separate the two Pistons... Essentially you HAVE to use QC to fix the issue that QC added... It's not intuitive behavior, it should not be continually encouraged, and Redstoners should not get a monopoly on deciding what should and should not be added.
      It's like the Copper Bulb... the issues people had with them removing the 1 tick is crazy... It shows that the redstoners say "I could make better stuff with this", while the block's function is not that... The function of the block is a 1 block toggle and/or light... Having unintuitive features in the blocks just because some redstoners would like it is really bad. Could be cool if they added 1 block clocks for example, but the current redstoning community is frankly not good to talk to for feedback... They are very aggressive when stuff doesn't work like THEY!! want it to work.
      Again, see this video, the guy sees the Quasi Connectivity as absolutely the worst change that could happen.
      You could even argue that Directionality at least, was important, because it was something that was utilized by some redstoners to create their contraptions... and because of that, that should've been in the red category...
      There was plenty of nuance, and talk about Directionality and Locality, but that nuance kind of stopped the moment he went further. "Oh, can't stack Minecarts! That's just bad!"... despite it being unintuitive and frustrating to deal with multiple minecarts for ordinary players...
      The game has to update at some point, and frankly, it would be better if they did a "Redstone Update", a major update that completely overhauls the backend code of Redstone, make it more efficient, and change up the unintuitive and buggy behavior for new equivalent behaviors.
      A replacement for Quasi Connectivity could be a "Redstone Stack"... If a tower of "Redstone Stacks" are powered anywhere, the entire stack is powered, and each block in the Stack can directionally give out a signal in a specific direction. Now you have something like Quasi Connectivity, better controlled, and a way to transfer signals up and down in a far more controlled manner.

    • @Dzekin
      @Dzekin 4 หลายเดือนก่อน +1

      ​@@SioxerNikita Well let me start with the last paragraph... honestly? That DOES at sound like a good idea as a replacement to QC at first (thou idk, maybe it would have some drawbacks).
      With the update to redstone I will have to kinda disagree - I wouldn't mind such an update personally, but as someone who used the fact that redstone sends block update to the blocks touching it (coordinate-wise), or the stacking of hopper/chest minecarts for easier time with automatic sorting of storages, or just fast travel of large amounts items, or QC, I have the bias of personally being against changing the backend code of redstone, unless Mojang would be able to provide alternatives (like the redstone stack idea that you said) to replace the then "now-missing" bugs that were regarded as features by many Redstoners.
      In terms of directionality and locationality I definitely agree with you, the way they did the update order in the experimental toggle is definitely on the right track, thou it does need some tinkering (like that case in the video of two pistons powered by the same distance that were still directional - idk, maybe in such cases make the rotation of the leaver/button be taken into consideration etc.). I personally like how closer redstone reacts faster than the more distant one while in case of the distance being the same it is semi-random. Ppl say that it should be deterministic even thou that the directionality/locationality is honestly not the better solution; in computer science technically everything is deterministic, but then Imma point out the case of powering the R and S of an RS flip flop - you get garbage that is the "random" off/on state on the exit of the flip flop - personally that's how I see the current case of having pistons powered by the same power, the same distance as similar and like it.
      I personally preferred the initial copper bulb, as it did not break anything, it only posed a chance to improve upon some designs. I personally saw it as an additional quirk of the block, idk maybe cause copper is conductive irl, so thus in mc it creates less delay than repeaters and comparators (stone based components) - a treat for redstoners and technical players that does not impede on the rest of the community, at least from my pov.
      But I do agree that redstone community was pretty vocal and aggresive about it. I can't fully blame them, as I think that it might be related the fact that one of the devs originally said that said behaviour was intended, but then the copper bulb got changed, for parity me thinks? (cause in Bedrock redstone is locked to 2gt intervals, the "even" game ticks, so they could not have it over there the way it was on Java without rewriting redstone ticks to not be locked to the even gt) - I might be wrong but back in a day, when Mojang eployees were using the reddit, the community simply had more direct contact with the devs, any problems, questions, suggestions could be discussed over there; now they do not respond there and some of the community, especially the technical and redstone part feel like their voices are not heard, thus getting more aggresive and vocal each time a change that is "negative" in their pov. Now MOjang released an _Experimental_Toggle_ and literally asked for feedback - probably because it is something to heavily impact those community parts, and maybe to not have repeat of the copper bulb situation - I totally support the way that Minecraft went about this one - they are showing that this is an important matter and that they *WANT* to do it properly. Many Redstoner that went a bit, or a lot, over the board, past the constructive criticism into a destructive one even, behave like a cornered/hurt animal - I can see where they're coming from (some of their cries got seemingly ignored in the past and they are quite protective of their redstone machinations), but I do not agree with such manner of acting. I have to also acknowledge that there are some bad actors, some parts of the redstone and technical communities that are overly competetive and aggresive, thus putting too much fuel to the disagreements.
      Also as someone who did use QC many times and personally sees it as a positive, I can still see your point as it definitely does in fact sometimes cause problems - QC is imo just a double edged sword atm.
      To mention the minecart thing - while I like that they now conserve momentum and are visualised better, personally I'm not a fan of how they snap to rails when falling, and I personally am against the nonstacking of them, but that my opinion. What I want to ask (and this is genuinly a question out of curiosity) is who is against the minecart stacking behaviour and how is it that unintuitive and annoying? As someone who never really had bigger problems with their stacking, taking it as the same behaviour that you can get with most entities in a game that is unlogical in many places, I also never really saw ppl being against that.
      Btw, about the contraptions etc - I would personally use "minority" once, not thrice, since I don't think the amount of those ppl is that small (personally I think the amount is probably at least 2-6% of the community). Idk thou ¯\_(ツ)_/¯, we do not have a hard data on how many ppl use redstone to such extents.

  • @enderkatze6129
    @enderkatze6129 4 หลายเดือนก่อน +6

    3:00 i get the Impression this is based on the direction of the lever itself.

    • @CraftyMasterman
      @CraftyMasterman  4 หลายเดือนก่อน +5

      No

    • @enderkatze6129
      @enderkatze6129 4 หลายเดือนก่อน +1

      @@CraftyMasterman it's Not?
      Damn, real oversight then

    • @BillabongJim
      @BillabongJim 3 หลายเดือนก่อน

      ​@@CraftyMastermanyes

  • @aidenroy2569
    @aidenroy2569 4 หลายเดือนก่อน +2

    I’m gonna be so honest, as an average player, but also a computer scientist who just never learned red stone… the first two problems seem like actual positives long term. Yes it breaks stuff but it makes sense. For the qc problems I see both sides, I think most of what you showed should obvi still work. However some things like the crazy observer powering from a block away don’t make any sense. Sure advanced redstoners are able to take advantage of it and they are the ones teaching the community, but I don’t believe that’s a good reason to keep such strange interactions, that can and does cause issues in redstone to people that don’t understand it. However the new system they are using clearly has its issues two, I hope they come to find an in between, that keeps the logical ones like redstone powering through the clear blocks under them, but can get rid of some of the more extreme cases.

    • @CraftyMasterman
      @CraftyMasterman  4 หลายเดือนก่อน +1

      I think you underestimate just how common those setups are. They are EVERYWHERE. And it may be the top 1% of redstoners that actually understand the impacts of all the changes but a good 90% of the playerbase depend on that 1% for tutorials and discoveries in farms, doors, and other survival builds

    • @aidenroy2569
      @aidenroy2569 4 หลายเดือนก่อน

      @@CraftyMasterman very fair, like I said some of them are very clearly breaking core mechanics that the changes can’t stay the way they are. But I also just can’t agree that the current system is great either, having to worry about directionality and locality isnt something I would ever want to keep in if I was trying to put a simple yet logically robust power system in a game. I understand that it’s pretty engrained in the redstone at this point but also, I don’t think it should have ever been that way to begin with. I hope they can find a way to improve powering order like in the yellow area, without breaking some of the obviously necessary qc abilities

  • @saltytoxicninja7176
    @saltytoxicninja7176 4 หลายเดือนก่อน +8

    They are essentially slowly turning Java into bedrock by removing QC. And as a mainly bedrock player I am disappointed that they are doing this to Java rather then changing bedrock.

    • @Isaacthemaniac
      @Isaacthemaniac 4 หลายเดือนก่อน

      its cause bedrock is less broken in some aspects

  • @LeodSMW
    @LeodSMW 4 หลายเดือนก่อน +7

    I'm going to be real, I always hated these glitches being consistent. It put a lot of random ass functionality into the game that no one could ever organically figure out and a lot of it bypassed intentional redstone limitations. If they were at all intuitive then I'd be all for them, but this was all way too opaque.

    • @Isaacthemaniac
      @Isaacthemaniac 4 หลายเดือนก่อน +1

      byeah, and imho if you can do logic gates still then there should be no problem, as thats all you need to do really really really cool stuff

  • @FurieMan
    @FurieMan 3 หลายเดือนก่อน +4

    I feel like the randomness should be a 95% posetive thing. You can still control it by building correctly. But now you have the added option to add randomness to a build. Something that can be very usefull and was hard to achieve before.

  • @Goldboy243
    @Goldboy243 2 หลายเดือนก่อน

    Goated vid for using music from Goat Simulator. Haven't heard that weird Kazoo noise in a while...

  • @RetroRenegade8706
    @RetroRenegade8706 4 หลายเดือนก่อน +5

    Wait... THEY CAN FLY NOW!? 3:53

    • @franceschik1
      @franceschik1 3 หลายเดือนก่อน +1

      THEY FLYYYYYY!!!!!

    • @ClockGodYT
      @ClockGodYT 2 หลายเดือนก่อน +1

      Yeah I know I don’t care that much

  • @PolandDoge
    @PolandDoge 4 หลายเดือนก่อน +6

    If i had a nickle for every time microsoft changed a small thing about redstone that pissed off the entire redstone community, id have two nickles

  • @george1717
    @george1717 4 หลายเดือนก่อน +49

    2:26 I think its bc of the way the lever is pointed lol

    • @CraftyMasterman
      @CraftyMasterman  4 หลายเดือนก่อน +37

      pretty sure its not

    • @The-Caged-King
      @The-Caged-King 4 หลายเดือนก่อน +8

      I’m actually a mojang dev and you’re wrong

    • @electriicmars27
      @electriicmars27 4 หลายเดือนก่อน +1

      @@CraftyMasterman Maybe it's do to with directionality

    • @george1717
      @george1717 4 หลายเดือนก่อน +3

      yeah mb i just assumed it would work like that from the purplers video, but I just checked out the snapshot and the way it detects if its inline is wierd af

    • @george1717
      @george1717 4 หลายเดือนก่อน +14

      @@electriicmars27 i checked in each rotation and it was always the north/south piston that fired

  • @muriloamorim2731
    @muriloamorim2731 4 หลายเดือนก่อน +1

    12:15 now i have "Mother knows best" from Tangled playing in my head, but instead o "mother" is "mojang"... and now you do too.
    emphasis on the lyrics "Mojang knows best. One way or another, something will go wrong, I swear"...
    i hate it.