Blender RBDLab tutorials || Part 2 - Fracture a building (free asset)

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  • เผยแพร่เมื่อ 30 ส.ค. 2023
  • Destruction Simulations in Blender: In this tutorial we take an example of a glass building and fracture using RBDLab addon.
    Building destruction Tutorial series:
    Part 1 (Asset prep): • Blender RBDLab tutoria...
    Part 2 (Fracture): • Blender RBDLab tutoria...
    Part 3 (RBD, Constraints, Activators): • Blender RBDLab tutoria...
    Part 4 (Bake, Particles, Collision & Smoke): • Blender RBDLab tutoria...
    BlenderKit addon link:
    www.blenderkit.com/addons/
    RBDLab addon destruction simulation workflow:
    1. Prepare the model for destruction (make sure meshes are manifold)
    2. Separate the meshes into meaningful collections
    3. RBDLab N-panel linear workflow
    4. Scene preparation and Rendering
    This project is aimed at developing fairly advanced destruction workflow using Blender, RBDLab addon and Davinci Resolve.
    Stay tuned for more RBDLab simulations and tutorials.
    RBDLab studio youtube channel:
    / @b3fxstudios
    -----------------------------------------------------------------------
    Blender version: 3.6 LTS
    Render Engine: Cycles (Optix)
    Lighting: Nishita Sky Texture & HDRIs
    Samples: 1024 samples with Optix Denoise (0.1) @ 1080p resolution.
    -----------------------------------------------------------------------
    Laptop: Acer Predator Helios 300
    CPU: Intel® Core™ i7-12700H Processor
    GPU: Nvidia GeForce RTX3070 Laptop GPU
    RAM: 64 GB DDR5
    Digital Pad: Ipad pro 2020 & Duet Display app
    Cloud: AWS EC2 (Amazon Web Services)
    Audio and Video recording: Dolby IO app on iPhone 12 Pro max and iPad Pro 2020
    Editing: Davinci Resolve 18.5
    #blender #b3d #blenderanimation #render #cinematic
    Music: Epidemic Sound
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ความคิดเห็น • 11

  • @K0RZINKA
    @K0RZINKA 11 หลายเดือนก่อน +1

    Hello, I'm Russian and I don't understand English. But we have Yandex, which translates the video in real time, so I understand everything))) Thank you very much, your channel has become a real find! It's hard to find really useful videos on TH-cam. All the best to you😊

    • @blendercinematic
      @blendercinematic  11 หลายเดือนก่อน +1

      Thank you so much for your kind words. I'm really glad my videos are helpful. Stay tuned for more animations and tutorials.

  • @AZmaybe9
    @AZmaybe9 10 หลายเดือนก่อน

    Thank you SO much for this tutorial series! There were so many issues I was having that were invisible!
    Issues:
    . Deleting Collections with RBD Labs caused ghost rigid bodies to make my stuff insta-explode. (Something I found out a bit later)
    . Separating disconnected static meshes IS SO IMPORTANT to make sure knocking on 1 part of the building doesn't destroy the whole thing. (For example some heavy objects falling through a fire escape wouldn't destroy the whole thing in 1 hit before it reaches the bottom)
    . NONMANIFOLDS (I didn't even know this was a thing and kept correcting awful fracturing as best as I could. NOW I understand it's literally because of this. Thank you again for showing multiple workflows on how to fix them with the 3d Printer tool)
    . Following this tutorial and doing things correctly led to massive performance gains using RBD Labs!
    I was stuck for a long time, ever since I got RBD Labs, on these things killing my progress and I couldn't find out why.

    • @blendercinematic
      @blendercinematic  10 หลายเดือนก่อน +1

      You're welcome! I'm glad you found it very useful in your RBDLab progress. Thank you and stay tuned.

  • @BerhTv
    @BerhTv 11 หลายเดือนก่อน

    Thanks alot! Looks great awsome tutorial!

    • @blendercinematic
      @blendercinematic  11 หลายเดือนก่อน

      You're welcome. Glad it was helpful. Stay tuned for more.

  • @bigsky7617
    @bigsky7617 หลายเดือนก่อน

    This is a fantastic tutorial, especially the building prep. Something weird in my project though, in 4.1. What happens on your screen when you press Auto Smooth is the opposite of what happens on mine; de-selected makes the chunks flat while Auto Smooth makes them stick out. No biggie, doesn't seem to affect anything if I leave it off...just curious if anyone knew why that is.

    • @blendercinematic
      @blendercinematic  หลายเดือนก่อน

      Please ensure you are using RBDLab v1.5.5 for Blender 4.1

    • @bigsky7617
      @bigsky7617 หลายเดือนก่อน

      @@blendercinematic I just noticed I have 1.5.4

  • @seniortomato2828
    @seniortomato2828 7 หลายเดือนก่อน

    Hello, I have an issue with fixing bad chunks. my original model has a UV with a texture and there is no problem when I just fracture it, but fixing bad chunks just completely ruins the UV and the texture looks awful

    • @blendercinematic
      @blendercinematic  7 หลายเดือนก่อน

      Hi, you can join RBDLab studio discord server where we routinely discuss such issues and more. Alternatively, you can also contact me through email or discord and I can look into this a bit more.