How about recreating the Flo Mo on the roof scene in the Matrix? I tried tracking the original green screen footage but couldn't get it to work properly. It would be interesting to see what could be done using blender instead of setting up an expensive camera rig like they did originally.
The shot of the spine passing into view in front of the boat is SUPER NICE. The model had me skeptical that it would look good, but it looks much better/cooler/scarier in the dark lighting, with atmosphere. Especially poking out of the water. My favorite scene however, is actually when the monster is standing up out of the ocean. The way he's almost 100% silhouette, contrasting with the sparkles made by the water reflecting light off of him here and there is so epic. It's the sparkles for me, man.
Thank you. Cinematography and composition has been a big focus for me over the last year. My general workflow is to build the shot around a single key frame, ignoring the animation entirely at first. So I'll basically design the composition like it's a still render. I try to make the shot as "readable" as possible just from one still image. Once you've got that working, I tend to find it's fairly simple to turn that into an effective animation. In this case, the water and dark sky made it fairly hard to tell what was going on. So I added a ridiculously powerful light just behind where the monster emerges, just to give him a really strong silhouette.
I really like this! Things that caught my eye: The lights on the boat look strange, maybe they're just too big or too bright. On the radar, remove the detail in the outline of Godzilla so they can't tell what it is. It's more suspenseful/ominous that way because it was sort of comical to see his little arms show up on the radar. When he steps on the van, some parts should fall off so it doesn't look like a toy. I think you nailed the rest - nice job :)
@@DECODEDVFX The other thing i wanted to see (other than the rest of your full movie, haha) was in the final roar an actual atomic breath blowing away the helicopter!🦖
Yeah, I actually tried using the flip fluid addon at first, and surprisingly Blender's own system did a better job for once (but it was definitely slower to calculate).
This looks amazing for a week's worth of work! You should also do another video on how you could improve/remaster your previous work with better textures and lighting. Would really be interesting how you could go about that!
Congrats on the result and sticking with your time limit. Making shorts like these as personal projects seem to be an exercise in descision making on methods , detail and where to spend your time budget . Thanks for sharing.
Awesome job on this, dude! This is a great Blender breakdown, but I'd just like to call out how great the sound design is on this short. Sound design is the most important aspect when creating a mood for your scene, and you crushed it. Can't wait for the next one! Maybe Back to the Future???
Thanks! I normally use a music score for the music but I decided to try something more atmospheric here. The radar ping was supposed to set the tempo of the animation and sorta foreshadow the stomping of his footsteps. Getting good sound clips can be a struggle though.
great for the timeframe.....you master it... congratulations.. fire & fodsteps...are a little bit odd and some aditionsoundsscapes habour and City.... .and the animation could be a little longer in some scenes..
Dude that shot of Godzilla rising up from the water at 15:40 was terrifying, straight up gave me the heebie jeebies when i saw it the first time. this is AWESOME!
The animation was really great! Some things you should add if you want to in the future are: Everything shaking when Godzilla steps, Make the steps louder, and maybe make Godzilla's dorsal plates glow pulsating.
This is awesome, being a Godzilla fan and an absolute idiot at Blender ( i cant even get to delete the default cube) it is amazing to see how you pulled this off! Blender can be such a great tool if you know how to use it
Really cool! Really impressive! Just one little criticism: I think you could improve on the sound design of the final video. Sound is really important when it comes to selling the visuals, I think and in this case the sound design was kinda bad. Really looking forward to your upcoming projects 😎
Very inspiring! Awesome work. How about making a challenge for the community to improve on the audio and post processing? Better audio would make this so much better.
Amazing work, the Godzilla fans will love this and now the latest movie trailer for Godzilla Minus One has just been released, your tutorial should attract more views.
Really amazing. Maybe a camera shake and a little bit of ground pound noise. When he steps on that van would've made it more believable in that part. You had the shaking and the ground sound in the previous walking shot. So that would have made that van stamp way more realistic I think. But With the time you spent it turned out pretty amazing.
Awesome animation. I only have an issue with the sound design. Try adding more sound effects and ambience along with an appropriate score for the movie and itll be more realistic.
Great job overall! While there were many small things that could be improved throughout it, the biggest things that pulled me out of it were the walking scene in the city featuring his feet and the final roar. With the feet, it would have taken a lot longer to make it look right, but shattering the concrete and having it sink in a bit would have gone a long way to helping make his weight believable. For the final roar, it was a little too quick so, again, made him feel smaller, which felt weird with the helicopter which provided scale, but highlighted this issue even more unfortunately. I love that you make these short scenes! I hope to make my own very soon! My hardware isn’t quite as good as yours so I may have to do more work on the compositing end to make it all come together 🙂
I love every bit of detail you did here! However my only issue with this is that you used (what I assume to be) a Showa era Godzilla roar despite using the American Legendary/Titanus Godzilla model.
Been binging these videos now, amazing work. One thing that I'd recommend in the final video tho: Add ambient sounds. Godzilla trampling the city and there are no sirens or car alarms, no traffic, no background hum of a city? It would add so much in between the silence of the main sounds. Both in the apartment and in the street those would really elevate the already stunning renders.
Thank you. The sound effects were done in about ten minutes. A lot of them were added as placeholders while I worked. Unfortunately I didn't have much time to improve them. I experimented with adding some dogs barking, car alarms etc. It didn't sound right and I ran out of time to make it work.
What is so impressive, this is REALLY GOOD for just ONE GUY working on this project! Well done! I've seen some comments where ppl are nitpicking stuff, but come on.. its ONE GUY STUDIO doing this lol!
You did absolutely fantastic, outstanding work! I like it a lot! Ya really need a shutout from TH-cam or something cause this is just amazing! If I had a complain it would be the kaiju's movement is a lil faster then useal, lacks the lumbering aspect when it walks, otherwise everything else is spot on! Keep up the amazing work Hope ya get more attention!
If you had lengthened the time to a month, it would've been interesting to see your own original take on Godzilla's model for the movie, considering how Godzilla movies pretty much all have a different version for Godzilla
Honestly there's only 3 things that I have a problem with, one is that at the beginning when we see his dorsal plates going behind the boat it looks like the boat is nearly the same size as him, the second thing is that he is a bit too quiet and you don't even really hear his footsteps, the last thing is that I feel like the bottom of his neck is too big and it just makes him look a bit weird
That was great! Especially when you put it in the context that you did this by yourself and within 80hrs. Compared to say an actual Godzilla movie that would have taken hundreds of animators and a couple years of time.
Inside the flat shot (which is my fav) if you animated the lamp shade and the 2 framed pictures falling over or showing movement from the stomping, it would of given more life to the scene. All other shots were too dark, i'm guessing the hide as much as possible xD. Great stuff none the less! Keep Cool!
You'd be surprised. I have a 2700x laying around here somewhere and it could probably handle most of these shots. I imagine it would really chug over the water scene and the last shot, because those have millions of polygons. But most of the other shots are not very taxing on the CPU. GPU however, is a different story. Very glad I had the 4090 to render this out.
Yeah, it came out a bit glitchy. I think the problem is caused by the the foam particles being smaller than one pixel. Re-rendering at a much higher resolution would have probably helped to fix the issue, but I didn't have time.
Great work, fun to folow your workflow. Could have done with a tiny bit of camera shake at strategic times and vibration of the road and light sources to give weight to the monsters steps and affect on city infrastructure. As well as light flicker as he would be affecting electric flow when he goes through a city with power lines and ground based substations . Just my 2 cents of work that doesnt cut back on too much productivity that can be implemented in a few minutes for more realism and sense of immersion. Something that takes a little more time but not necessary to add would be some sparks and flying garbage dabree like magazines and concrete dust .
I actually planned to add a bit of camera shake to the van stomp shot in post, and I completely forgot. I also originally planned an entire shot of Godzilla pulling out electric cables and causing loads of havoc, but that shot had to be scrapped because it was another 15 hours of work.
Excellent job! Great work for one person. I do, however, have some minor constructive criticism for any future similar stuff you might do in the future. The van scene in execution is a bit flacid feeling. This is because the speed of the impact of the foot results in no actual movement from the van. The van deforms incredibly and correctly lift partway away from the ground, but there's no impact. The van almost looks like its made of clay and a big foot slowly dropped down to squish the clay, but the footage gets played too fast. Part of the van would lift up from the impact and drop back down. No part of the van would be stationary until it slowly settles back into its new place. The van would shudder as ripples of force run through it. Similarly, the other cars in the shot, (and if you wanna be a little fancy, maybe the camera) should also jump slightly. The lift off of the van is also a bit too clean. The foot acceleration is too fast with very little lead in to the lift. The other foot had barely made an impact before Goji was already moving foot for the next stride, and it goes straight up with no lifting upwards motion. (The van also could have stuck a bit to his foot as crushed objects rarely disconnect from a heavy object, especially if that object caused plastic deformation, but thats more of a 'for flare' thing and isn't that necessary to the shot.) This ones a minor nitpick, but the 'goji passing the window' animation is missing some side to side motion. Theres a bit of neck movement, which is a very nice lumbering touch, but goji really should be alternating between leaning toward and away from the window with each successive step, and not merely up and down. If you image a dot on the hips tracing a line as someone walks, it creates an infinity shape. Other than that, really good stuff. Looking forward to future projects.
Wow! Amazing! Subscribed, this helped me out so much! Could you please upload your Godzilla model somewhere so that we can use it? (Not the one from sketchfab, your improved one) I would really appreciate it!
I like this and for the time it took this is a masterpiece! To make it better I would only completely remake the boat interior scene and call the entire thing "quietzilla" because it amused me a lot that he was almost like not trying to wake people up.
15:15 youtube is NOT being friendly with the dark pixels. Wish they had an option to key the compression to light or dark over the corse of the video..
Ctrl+B creates a render border. Ctrl+alt+B clears it. You can also get a similar effect by selecting the camera, going to camera properties and increasing the Passepartout value to 100%. But I prefer the render border method because it's faster to add and remove.
Really impressive especially for the deadline! Honestly the only really noticeable thing that could be improved upon is the sound design, usually the last thing on a vfx artists mind but it's pretty much as important as the cgi in building a believable scene. Amazing work though!
Yeah, it's not one of my strong points, and unfortunately on a shot like this it has to be left to the last minute. It's also pretty hard to find appropriate sound effects for a lot of stuff online. For example, the sound of people screaming as they run away is actually a recording from a theme park. You make the best of what you've got. ¯\_(ツ)_/¯
@DECODED Totally understandable, it's a totally different artform! Maybe music could help but in the same breath it's probably very hard to find good royalty free music as well
Fantastic final short and brilliant and clear process video, even for a noob like me! I'm inspired to start my Blender journey and will keep checking out your videos for inspiration, so thanks! Oh and how about a Jaws /Deep Blue Sea inspired video for the future?
Incredible! If you want constructive criticism then what caught my eye as "off" was the rotors of the helicopter. Basically you shouldn't see them rotate, LOL.
Thanks. Propellers can cause lots of different optical effects depending on the speed or the rotor vs the frame rate of the camera. Sometimes they look like they aren't moving at all, other times they appear to move, just slowly. Here's a good video about it. th-cam.com/video/AYQAKwCxScc/w-d-xo.html (So far, nobody has noticed that the helicopter doesn't even have a tail stabilizer. The rotation got messed up just before render time so I deleted it entirely).
@@DECODEDVFX Yeah there are even some shutter speed sync ones where the rotor blades look frozen as the helicopter flies. In the render though there's something off (to my eye) about the rotation that makes it look very toy like, but that might not be bad at all given the nature of the way the original films were made! Anyhow it wasn't really a criticism just a tiny little detail that caught my eye. I LOVED the vid and thanks very much for doing all that work. So cool.
how did i just google this and find a video uploaded yesterday for this. been struggling trying to get some nice realism, and this has given me a couple ideas...
Got an idea for a video you'd like to see? Let me know here!
Black Adam ressurection scene fight
Please do a Harry Potter one
How about something with pirates or a lost pirate ship in the fog or something
Back to the future - clock tower scene
How about recreating the Flo Mo on the roof scene in the Matrix? I tried tracking the original green screen footage but couldn't get it to work properly. It would be interesting to see what could be done using blender instead of setting up an expensive camera rig like they did originally.
The shot of the spine passing into view in front of the boat is SUPER NICE. The model had me skeptical that it would look good, but it looks much better/cooler/scarier in the dark lighting, with atmosphere. Especially poking out of the water. My favorite scene however, is actually when the monster is standing up out of the ocean. The way he's almost 100% silhouette, contrasting with the sparkles made by the water reflecting light off of him here and there is so epic. It's the sparkles for me, man.
Thank you. Cinematography and composition has been a big focus for me over the last year. My general workflow is to build the shot around a single key frame, ignoring the animation entirely at first. So I'll basically design the composition like it's a still render. I try to make the shot as "readable" as possible just from one still image. Once you've got that working, I tend to find it's fairly simple to turn that into an effective animation.
In this case, the water and dark sky made it fairly hard to tell what was going on. So I added a ridiculously powerful light just behind where the monster emerges, just to give him a really strong silhouette.
When in doubt, hide as much as you can.
"The monster". You mean Godzilla?
I really like this! Things that caught my eye: The lights on the boat look strange, maybe they're just too big or too bright. On the radar, remove the detail in the outline of Godzilla so they can't tell what it is. It's more suspenseful/ominous that way because it was sort of comical to see his little arms show up on the radar. When he steps on the van, some parts should fall off so it doesn't look like a toy. I think you nailed the rest - nice job :)
Thank you. The stuff you mention (and several other things) are in my revision notes but I ran out of time to fix and render them all.
@@DECODEDVFX The other thing i wanted to see (other than the rest of your full movie, haha) was in the final roar an actual atomic breath blowing away the helicopter!🦖
@@hakulus3037 I really liked that shot, the animation turned out well.
@@hakulus3037 That's just ridiculous.
Bruh godzilla doesnt have small arms
that roar on legendary Godzilla is so cursed but cool
Rude
@@rochellechaney6811🤓
@@rochellechaney6811 He is just saying that the roar is a bit cursed for him, Whats wrong with that?
80 hours well spent ! Really good work mate
Glad you enjoyed it
Water in Blender… I applaud this effort for that alone! That takes some special tolerance for Hell haha!
Yeah, I actually tried using the flip fluid addon at first, and surprisingly Blender's own system did a better job for once (but it was definitely slower to calculate).
@@DECODEDVFX Interesting. I’m spoiled by Houdini lol.
Brilliant! Opening shot, my favourite! Comping these with real life footages would have taken it to next level. Well Done!
Godzilla's most chill stroll through the city.
Wow… this shows godzilla more than the godzilla 2014 movie
This looks amazing for a week's worth of work! You should also do another video on how you could improve/remaster your previous work with better textures and lighting. Would really be interesting how you could go about that!
Great work! Don't be afraid to add reverb to your foot stomps and growling to make audio transitions a bit much smoother. Keep it up!
Congrats on the result and sticking with your time limit. Making shorts like these as personal projects seem to be an exercise in descision making on methods , detail and where to spend your time budget . Thanks for sharing.
Yes, Laura! Exactly. My usual workflow is to make shots "good enough" then come back and fix them if I have time.
btw, I think your reel was recommended in my youtube feed yesterday. Nce work!
Awesome job on this, dude! This is a great Blender breakdown, but I'd just like to call out how great the sound design is on this short. Sound design is the most important aspect when creating a mood for your scene, and you crushed it. Can't wait for the next one! Maybe Back to the Future???
Thanks! I normally use a music score for the music but I decided to try something more atmospheric here. The radar ping was supposed to set the tempo of the animation and sorta foreshadow the stomping of his footsteps.
Getting good sound clips can be a struggle though.
@@DECODEDVFX Used soundly! its free and amazing
great for the timeframe.....you master it...
congratulations..
fire & fodsteps...are a little bit odd and some aditionsoundsscapes habour and City....
.and the animation could be a little longer in some scenes..
the beginning.water & end green glowing scenes are my favorite...and they are really good...
cool you share your flow....thx
Impressive :) you really managed to set a mood with those shots.
Dude that shot of Godzilla rising up from the water at 15:40 was terrifying, straight up gave me the heebie jeebies when i saw it the first time. this is AWESOME!
Loved the first half! The second half felt more like a well done previs shot
In the first half you could feel Godzilla’s massive scale. In the second half he felt extremely light.
This turned out amazing, Rob!
Thanks buddy!
16:21 the showa roar made all the tension gone 💀
The animation was really great! Some things you should add if you want to in the future are: Everything shaking when Godzilla steps, Make the steps louder, and maybe make Godzilla's dorsal plates glow pulsating.
This is awesome, being a Godzilla fan and an absolute idiot at Blender ( i cant even get to delete the default cube) it is amazing to see how you pulled this off! Blender can be such a great tool if you know how to use it
Really cool! Really impressive!
Just one little criticism: I think you could improve on the sound design of the final video. Sound is really important when it comes to selling the visuals, I think and in this case the sound design was kinda bad.
Really looking forward to your upcoming projects 😎
This is pure cinema great job on the animation
That would be a very passable game cutscene from 2000's. Amazing you can create that by yourself in 1 week. Good job!
Very inspiring! Awesome work. How about making a challenge for the community to improve on the audio and post processing? Better audio would make this so much better.
I would like to see a animation if godzilla breaching like a humpback whale.
Just godzilla acting like an animal doing animal things.
Please do more of these vids, like a series called CGI scene in a week.
a pleasure to watch, its interesting this format that explains everything and then shows the results just at the very end
really well made, but the sound effects could be better like for example when Godzilla broke down the car there should've been some windows breaking.
For the rugs instead of adding loop cuts and trimming, you can double tap G and slide the edge and it does the same thing.
Amazing work, the Godzilla fans will love this and now the latest movie trailer for Godzilla Minus One has just been released, your tutorial should attract more views.
Very Good Work Respect👍
It would be NOTHING without the hula girl. Brilliant!
just Wowwwwww..that was so realistic render bro...well done! Sony should hire you
The work you did is amazing, and will improve you a lot for the next project you undertake.
Good sound effects, too. 🐉👍
Really amazing. Maybe a camera shake and a little bit of ground pound noise. When he steps on that van would've made it more believable in that part. You had the shaking and the ground sound in the previous walking shot. So that would have made that van stamp way more realistic I think. But With the time you spent it turned out pretty amazing.
the new Godzilla x Kong movie is looking promising.
Yeah! It is the best Monsterverse movie for me!
And it was trash.
@@darysweat sadly :(
Awesome animation. I only have an issue with the sound design. Try adding more sound effects and ambience along with an appropriate score for the movie and itll be more realistic.
damn! hot for 1 week
Thanks man
Amazing job with this one!
Thanks a lot!
Great job overall! While there were many small things that could be improved throughout it, the biggest things that pulled me out of it were the walking scene in the city featuring his feet and the final roar. With the feet, it would have taken a lot longer to make it look right, but shattering the concrete and having it sink in a bit would have gone a long way to helping make his weight believable. For the final roar, it was a little too quick so, again, made him feel smaller, which felt weird with the helicopter which provided scale, but highlighted this issue even more unfortunately. I love that you make these short scenes! I hope to make my own very soon! My hardware isn’t quite as good as yours so I may have to do more work on the compositing end to make it all come together 🙂
Also his breath was green for some reason it should be blue
I love every bit of detail you did here! However my only issue with this is that you used (what I assume to be) a Showa era Godzilla roar despite using the American Legendary/Titanus Godzilla model.
Been binging these videos now, amazing work.
One thing that I'd recommend in the final video tho: Add ambient sounds. Godzilla trampling the city and there are no sirens or car alarms, no traffic, no background hum of a city? It would add so much in between the silence of the main sounds. Both in the apartment and in the street those would really elevate the already stunning renders.
Thank you. The sound effects were done in about ten minutes. A lot of them were added as placeholders while I worked. Unfortunately I didn't have much time to improve them.
I experimented with adding some dogs barking, car alarms etc. It didn't sound right and I ran out of time to make it work.
Awesome job! Thanks for the breakdown.
this is brillinat.. no words.. amazing work man
Thank you. It means a lot.
Cool movie man😊
What is so impressive, this is REALLY GOOD for just ONE GUY working on this project! Well done! I've seen some comments where ppl are nitpicking stuff, but come on.. its ONE GUY STUDIO doing this lol!
Thanks
Wow! Amazing... I mean, there are lot of work there to achieve more realism, but 80 hours? Come on! That's insane... Awesome work!
Thanks Olivier. Appropriate it.
Fantastic, amazing job!
Thanks!
You did absolutely fantastic, outstanding work! I like it a lot! Ya really need a shutout from TH-cam or something cause this is just amazing!
If I had a complain it would be the kaiju's movement is a lil faster then useal, lacks the lumbering aspect when it walks, otherwise everything else is spot on!
Keep up the amazing work Hope ya get more attention!
so impressive. well done dude.
Thanks a lot!
That is very good for a weeks worth of work! :D Well done!
If you had lengthened the time to a month, it would've been interesting to see your own original take on Godzilla's model for the movie, considering how Godzilla movies pretty much all have a different version for Godzilla
Nice. Already way better than 90% of what I see on scify channel!!! ;-)
Honestly there's only 3 things that I have a problem with, one is that at the beginning when we see his dorsal plates going behind the boat it looks like the boat is nearly the same size as him, the second thing is that he is a bit too quiet and you don't even really hear his footsteps, the last thing is that I feel like the bottom of his neck is too big and it just makes him look a bit weird
WOW! Awesome work! :)
That was great! Especially when you put it in the context that you did this by yourself and within 80hrs. Compared to say an actual Godzilla movie that would have taken hundreds of animators and a couple years of time.
Great work especially for 80 hours of work, bravo
Inspiring as usual
Wonderful work and really informative and enjoyable process.
Inside the flat shot (which is my fav) if you animated the lamp shade and the 2 framed pictures falling over or showing movement from the stomping, it would of given more life to the scene. All other shots were too dark, i'm guessing the hide as much as possible xD.
Great stuff none the less!
Keep Cool!
You forgot the camera shake when Godzilla steps on the car!!! Really great animation though
This is totally next level , Keep it up .....
👋
Hey This is super cool! Love the overall concept!
I think your Godzilla looked a little chonky but still very good animation
Impressive work, my poor Ryzen 2700x is crying just from looking at this.
You'd be surprised. I have a 2700x laying around here somewhere and it could probably handle most of these shots. I imagine it would really chug over the water scene and the last shot, because those have millions of polygons. But most of the other shots are not very taxing on the CPU.
GPU however, is a different story. Very glad I had the 4090 to render this out.
🤡🎈😆😂
@@sebbosebbo9794 tf?
Dude this is a very
nice animation!
Thanks!
If you want to make like a giant monster better at moving use a motion capture suit that will really help a lot
Wow! Awesome work man! 👍👍
Your work flow is just sooo interesting to watch
Thanks!
The water sim also turned out decent the render looks ab bit wierd because of all the artifacts.
Yeah, it came out a bit glitchy. I think the problem is caused by the the foam particles being smaller than one pixel. Re-rendering at a much higher resolution would have probably helped to fix the issue, but I didn't have time.
The ship really looks real and overall this looks like a real movie
another epic video!!
Cheers!
Great work, fun to folow your workflow.
Could have done with a tiny bit of camera shake at strategic times and vibration of the road and light sources to give weight to the monsters steps and affect on city infrastructure. As well as light flicker as he would be affecting electric flow when he goes through a city with power lines and ground based substations . Just my 2 cents of work that doesnt cut back on too much productivity that can be implemented in a few minutes for more realism and sense of immersion.
Something that takes a little more time but not necessary to add would be some sparks and flying garbage dabree like magazines and concrete dust .
I actually planned to add a bit of camera shake to the van stomp shot in post, and I completely forgot. I also originally planned an entire shot of Godzilla pulling out electric cables and causing loads of havoc, but that shot had to be scrapped because it was another 15 hours of work.
Excellent job! Great work for one person. I do, however, have some minor constructive criticism for any future similar stuff you might do in the future.
The van scene in execution is a bit flacid feeling. This is because the speed of the impact of the foot results in no actual movement from the van. The van deforms incredibly and correctly lift partway away from the ground, but there's no impact. The van almost looks like its made of clay and a big foot slowly dropped down to squish the clay, but the footage gets played too fast. Part of the van would lift up from the impact and drop back down. No part of the van would be stationary until it slowly settles back into its new place. The van would shudder as ripples of force run through it. Similarly, the other cars in the shot, (and if you wanna be a little fancy, maybe the camera) should also jump slightly. The lift off of the van is also a bit too clean. The foot acceleration is too fast with very little lead in to the lift. The other foot had barely made an impact before Goji was already moving foot for the next stride, and it goes straight up with no lifting upwards motion. (The van also could have stuck a bit to his foot as crushed objects rarely disconnect from a heavy object, especially if that object caused plastic deformation, but thats more of a 'for flare' thing and isn't that necessary to the shot.)
This ones a minor nitpick, but the 'goji passing the window' animation is missing some side to side motion. Theres a bit of neck movement, which is a very nice lumbering touch, but goji really should be alternating between leaning toward and away from the window with each successive step, and not merely up and down. If you image a dot on the hips tracing a line as someone walks, it creates an infinity shape.
Other than that, really good stuff. Looking forward to future projects.
Wow! Amazing! Subscribed, this helped me out so much! Could you please upload your Godzilla model somewhere so that we can use it? (Not the one from sketchfab, your improved one) I would really appreciate it!
this video should be common practise for all vfx artists : making stuff under a ridiculously tight timeframe
You are so inspiring!
Thank you so much!
looks soo good
WOW amazing modelling
I like this and for the time it took this is a masterpiece! To make it better I would only completely remake the boat interior scene and call the entire thing "quietzilla" because it amused me a lot that he was almost like not trying to wake people up.
how about you make a movie from scratch?
Womp womp
@@Satorugojo1123 what?
@@griffysfnafchannel “kid cuddle, child cuddler?”
@@Satorugojo1123 ??
@@Satorugojo1123what.
Incredible design!!😨 it’s so great to have these tools outsourced to everyone! I’m very proud of your Godzilla scenes🏆🏆🏆
Thank you!
15:15 youtube is NOT being friendly with the dark pixels. Wish they had an option to key the compression to light or dark over the corse of the video..
This Godzilla is massive as hell
At 13:40 how did u get ur camera view to show rendered form and then outside camera view have it not be?
Ctrl+B creates a render border. Ctrl+alt+B clears it. You can also get a similar effect by selecting the camera, going to camera properties and increasing the Passepartout value to 100%. But I prefer the render border method because it's faster to add and remove.
Very nice! ❤
Amazing job!
Thank you!
thankyou for your sharing
!
this is so amazing for such a short time
Great work
Woah this is amazing
This is sick! You did a great job dude!
Thanks a ton!
i liked darkness near the ocean but add more lights in city
Really impressive especially for the deadline! Honestly the only really noticeable thing that could be improved upon is the sound design, usually the last thing on a vfx artists mind but it's pretty much as important as the cgi in building a believable scene. Amazing work though!
Yeah, it's not one of my strong points, and unfortunately on a shot like this it has to be left to the last minute. It's also pretty hard to find appropriate sound effects for a lot of stuff online. For example, the sound of people screaming as they run away is actually a recording from a theme park.
You make the best of what you've got. ¯\_(ツ)_/¯
@DECODED Totally understandable, it's a totally different artform! Maybe music could help but in the same breath it's probably very hard to find good royalty free music as well
I use epidemic sound for music, which has a pretty great library. Most of my animations use music, but I wanted to go without a score for this one.
This is crazzzyyyyy
Fantastic final short and brilliant and clear process video, even for a noob like me! I'm inspired to start my Blender journey and will keep checking out your videos for inspiration, so thanks! Oh and how about a Jaws /Deep Blue Sea inspired video for the future?
Great to hear!
Great work! It looks like a really cool Godzilla game could be...
For a weeks work, incredible stuff!
Incredible! If you want constructive criticism then what caught my eye as "off" was the rotors of the helicopter. Basically you shouldn't see them rotate, LOL.
Thanks. Propellers can cause lots of different optical effects depending on the speed or the rotor vs the frame rate of the camera. Sometimes they look like they aren't moving at all, other times they appear to move, just slowly. Here's a good video about it.
th-cam.com/video/AYQAKwCxScc/w-d-xo.html
(So far, nobody has noticed that the helicopter doesn't even have a tail stabilizer. The rotation got messed up just before render time so I deleted it entirely).
@@DECODEDVFX Yeah there are even some shutter speed sync ones where the rotor blades look frozen as the helicopter flies. In the render though there's something off (to my eye) about the rotation that makes it look very toy like, but that might not be bad at all given the nature of the way the original films were made! Anyhow it wasn't really a criticism just a tiny little detail that caught my eye. I LOVED the vid and thanks very much for doing all that work. So cool.
how did i just google this and find a video uploaded yesterday for this. been struggling trying to get some nice realism, and this has given me a couple ideas...