How to model a Mountain Bike tire tread in Maya 2019

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  • เผยแพร่เมื่อ 17 ธ.ค. 2019
  • #3DModeling #3DAnimation
    In this modeling tutorials in Maya 2019 I will show you how to model a mountain bike tire tread.
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ความคิดเห็น • 35

  • @blessprince4072
    @blessprince4072 หลายเดือนก่อน

    Thank you sir you're awesome 😊

  • @ChzBrgrsArchives
    @ChzBrgrsArchives 4 ปีที่แล้ว +1

    This is awesome. I always think these types of things are gonna be super hard to model but end up being so easy. Thanks for sharing another awesome tutorial Mike!!

    • @MHTutorials3D
      @MHTutorials3D  4 ปีที่แล้ว

      You are very welcome Mr Wilson

  • @Joel-lp8eu
    @Joel-lp8eu 3 หลายเดือนก่อน

    Thank you sir

  • @heatherroderick1808
    @heatherroderick1808 4 ปีที่แล้ว

    Awesome as always mike 😊

  • @thederelict
    @thederelict ปีที่แล้ว

    very easy to follow. thanks!

  • @shanejojoy1925
    @shanejojoy1925 4 ปีที่แล้ว

    Excellent. Thanks

  • @mickyubi3971
    @mickyubi3971 3 ปีที่แล้ว

    ty for teaching me that. it really helped me for my school projet

  • @nestorrios9703
    @nestorrios9703 4 ปีที่แล้ว +1

    Like always excelent tutorial👌

  • @och70
    @och70 4 ปีที่แล้ว

    This is great. All you need to do is find the tread reference you need for a particular project and - boom - you're in business.

  • @tarunsudheer5914
    @tarunsudheer5914 4 ปีที่แล้ว

    Awesome!!

  • @superpacmaniac
    @superpacmaniac 4 ปีที่แล้ว

    To align vertexes in one line just scale them in one axis holding J

  • @heatherroderick1808
    @heatherroderick1808 4 ปีที่แล้ว

    Beautiful

  • @punithkumar6682
    @punithkumar6682 4 ปีที่แล้ว

    Very nice

  • @kasrahosseini572
    @kasrahosseini572 4 ปีที่แล้ว

    hi Mike. thank you for excellent tutorial. how can i get that pattern, you using in your video ????

  • @mattferris3767
    @mattferris3767 4 ปีที่แล้ว

    The treads moving out from the center will start to increase in size as the shape is bent in a circle. The treads towards the center of the object will hold their shape, causing an uneven distance. is there a work around for this?

  • @dhruvpanchal3725
    @dhruvpanchal3725 4 ปีที่แล้ว

    Hey mike can you do a face and head modelling session of any character

  • @markon1g
    @markon1g 4 ปีที่แล้ว

    Would this have been easier with duplicate with special?

  • @pranavrastogi4862
    @pranavrastogi4862 4 ปีที่แล้ว

    sir i am using maya 2016 and i am facing scaling issues and when i going to select object in front view and going to select vertices and so on and i am not able to scale them by selecting . please help me out mike.

  • @pramodsahu5524
    @pramodsahu5524 4 ปีที่แล้ว

    can you make substance painter to maya arnold 6 workflow

  • @krishnapatel6507
    @krishnapatel6507 4 ปีที่แล้ว

    If you will smooth and apply bline material...sure you will see the problem near bottom of threads....

    • @MHTutorials3D
      @MHTutorials3D  4 ปีที่แล้ว

      That is why you should never just smooth a model but do it in a controlled manner

  • @beachforestmountain4269
    @beachforestmountain4269 4 ปีที่แล้ว

    Hi Mike, I think you mean "tread" not "thread" in the title.

    • @MHTutorials3D
      @MHTutorials3D  4 ปีที่แล้ว

      You are right, I apologize :-)

  • @devjitpaul1191
    @devjitpaul1191 4 ปีที่แล้ว

    literally everyone is moving to blender, do you plan to move as well?
    i love maya and have been working with it since 2 years but the tutors of maya on youtube are moving to blender
    why are you still with maya?

    • @MHTutorials3D
      @MHTutorials3D  4 ปีที่แล้ว

      I can assure you not everyone is moving to Blender :-) I am not

    • @devjitpaul1191
      @devjitpaul1191 4 ปีที่แล้ว

      @@MHTutorials3D thats a relief, and in game companies, is maya provided or you have to pay?

    • @MHTutorials3D
      @MHTutorials3D  4 ปีที่แล้ว +1

      @@devjitpaul1191 When working for a game company ? They pay