3D Car Modeling - How to Model Sports Wheels

แชร์
ฝัง
  • เผยแพร่เมื่อ 29 มิ.ย. 2024
  • Datsun 240z 3D model available for download here: www.artstation.com/a/13400100
    After watching this tutorial, you will learn one of my favorite workflows in car modeling, which is how to model sports tires and rims. This is a new series where I will be covering vehicle modeling from beginning to end. This video focuses specifically on the workflow for modeling detailed sports wheels which can be applied to any type of wheel you may want to create.
    The series will include a combination of high level concepts, workflows, and step by step techniques and is targeted for beginner to advanced skill level in 3d modeling.
    To support my channel: www.buymeacoffee.com/OnMars3D
    Professional Website: onmars3d.com/
    Gumroad: gumroad.com/onmars3d
    Artstation: www.artstation.com/onmars3d
    Instagram: / onmars3d
    Software used in Tutorial:
    Maya 2022.1
    Pure Ref
    #3D #autodeskmaya #3dmodeling
    -----------------------------------------------------------------------------------------------------------------------------------------------------
    -----------------------------------------------------------------------------------------------------------------------------------------------------
    Table of Contents
    0:31 Recap and Overview
    1:40 Find your reference
    4:31 Find repeatable tread pattern
    5:31 Model main tire form
    10:19 Multi-Cut tread pattern
    14:10 Duplicate Special tread before extruding
    17:56 Offset tread pattern
    18:53 Clean up geometry after offset
    20:30 Extrude and Offset tread pattern
    22:24 Multi-Cut corners
    26:50 Final tire model review
    28:18 Rim model setup
    33:55 Refine form after Quad Draw
    34:42 Add thickness with Extrude
    36:56 Use a Cylinder to maintain perfect form
    39:22 Refine form with Multi-Cut and Extrude
    45:10 Finalize rim model with Duplicate Special
    47:36 Non-Symmetrical Details
    48:13 Wrap up and conclusion
    -----------------------------------------------------------------------------------------------------------------------------------------------------
    -----------------------------------------------------------------------------------------------------------------------------------------------------

ความคิดเห็น • 31

  • @kirill.shilov
    @kirill.shilov 2 ปีที่แล้ว +1

    Thank you so much for a great tutorial!

  • @lockenessmotorsports818
    @lockenessmotorsports818 2 ปีที่แล้ว +1

    Hell Yeah starting my ae86 soon these videos have helped a ton

  • @Tddgcssg
    @Tddgcssg 2 ปีที่แล้ว +1

    Your tutorials are beginner saver thank you so much :)

    • @OnMars3D
      @OnMars3D  2 ปีที่แล้ว +1

      Glad you like them!

  • @jean-michelprefontaine9941
    @jean-michelprefontaine9941 2 ปีที่แล้ว +5

    Not going to lie, your tutorials are a godsend
    Keep making those, please

    • @OnMars3D
      @OnMars3D  2 ปีที่แล้ว

      Happy to share, more to come!

  • @Amonlith
    @Amonlith 2 ปีที่แล้ว +1

    Thank you, much appreciated.

    • @OnMars3D
      @OnMars3D  2 ปีที่แล้ว

      Glad it helped!

  • @orlelouch6384
    @orlelouch6384 2 ปีที่แล้ว +1

    tnx alot man!

  • @Arthur-nb7ph
    @Arthur-nb7ph 3 หลายเดือนก่อน

    Hey, always nice to see your tutorials, i was just wondering what's your angle to close the mesh and finish the Rim for the tires, u never showed it ?

  • @SuperMacGuy
    @SuperMacGuy 4 หลายเดือนก่อน

    The rim size is incorrect. The "17 inch" refers to the *bead size*. So the actual "lip diameter" - metal to metal edge of the face of the wheel - will be closer to 18.25 inches. FYI for anyone else modelling wheels.

  • @AlexTsekot
    @AlexTsekot 7 หลายเดือนก่อน

    For the tires if I may, model your tire patch flat, then duplicate it as many times as needed, then bend the flat shape into your tire and merge the verts. You can also add another bend to create the bulge on the side of the wheel, and experiment with the other deformers as needed. This way you can always go back to your patch and keep things a bit more non destructive.

  • @JolanXBL
    @JolanXBL 2 ปีที่แล้ว +2

    Nice! I'm taking a Game Development course that uses Maya, so these are very helpful.

    • @OnMars3D
      @OnMars3D  2 ปีที่แล้ว

      Glad they've helped!

  • @FaMzY4Z
    @FaMzY4Z 2 ปีที่แล้ว +2

    Could you do a tutorial on how to do car interiors with the existing exterior. Thank you in advance.

    • @OnMars3D
      @OnMars3D  2 ปีที่แล้ว +2

      Great suggestion, I plan to cover that in future videos!

  • @charancharu960
    @charancharu960 4 หลายเดือนก่อน

    great tutorial ,thank you so much!

    • @OnMars3D
      @OnMars3D  4 หลายเดือนก่อน

      Glad you enjoyed it!

  • @VFXCocktail
    @VFXCocktail 2 ปีที่แล้ว +1

    Could you cover the unwrapping of the tire as well?

    • @OnMars3D
      @OnMars3D  2 ปีที่แล้ว +2

      I can cover unwrapping the the full car in a future tutorial, thanks for the suggestion!

    • @VFXCocktail
      @VFXCocktail 2 ปีที่แล้ว

      @@OnMars3D That would be super helpful! Can't find any good videos about this topic yet.

  • @eternalreturnal
    @eternalreturnal 8 หลายเดือนก่อน

    Fellow 3D artist here. I've been learning a lot on your tuts despite having some years on me in the industry. I'm curious to know why don't you model out the tire pattern as a plane, duplicate and then use a deformer to make it into a cylindrical shape?

    • @OnMars3D
      @OnMars3D  8 หลายเดือนก่อน

      I've used that technique before, just another way to get to the same goal. I just prefer the instanced quad draw workflow so I can see the tread in real time.

  • @valeriysorokin5557
    @valeriysorokin5557 2 ปีที่แล้ว +1

    someday we will see radial symmetry in Maya

    • @OnMars3D
      @OnMars3D  2 ปีที่แล้ว +1

      Here's hoping!

  • @3dcarmodelsblender908
    @3dcarmodelsblender908 2 ปีที่แล้ว

    seru banget vidio kali ini

    • @OnMars3D
      @OnMars3D  2 ปีที่แล้ว

      "this video is really fun" Glad you think so, I had fun making it!

  • @razibulhassan2601
    @razibulhassan2601 ปีที่แล้ว

    What is the name of that software you have used for reference?

  • @salemmelas4515
    @salemmelas4515 2 ปีที่แล้ว

    Hi, im using blender and im stuck on the dublicate special part, can anyone tell me how to use it in blender or is there another way to do it ? please help

    • @OnMars3D
      @OnMars3D  2 ปีที่แล้ว

      Using duplicate linked in blender should work docs.blender.org/manual/en/latest/scene_layout/object/editing/duplicate_linked.html

  • @phreakii
    @phreakii 4 หลายเดือนก่อน

    I thinks it’s fun watching peoples workflow and maybe get some new tricks. But this is bad. This should all skip. When I stopped watching is when you added like 10K polygons cause you needed more to rim. Use sub div, draw a new polygon and merge vertexes.