Sign up for my upcoming 3D Modeling course today: www.onmars3d.com/ And my Patreon: www.patreon.com/OnMars3D for all my project files, 3d models, bonus videos, Discord and more or just to support this channel 🙂 Discord: discord.gg/vybvJnEeya
For the tires if I may, model your tire patch flat, then duplicate it as many times as needed, then bend the flat shape into your tire and merge the verts. You can also add another bend to create the bulge on the side of the wheel, and experiment with the other deformers as needed. This way you can always go back to your patch and keep things a bit more non destructive.
Fellow 3D artist here. I've been learning a lot on your tuts despite having some years on me in the industry. I'm curious to know why don't you model out the tire pattern as a plane, duplicate and then use a deformer to make it into a cylindrical shape?
I've used that technique before, just another way to get to the same goal. I just prefer the instanced quad draw workflow so I can see the tread in real time.
The rim size is incorrect. The "17 inch" refers to the *bead size*. So the actual "lip diameter" - metal to metal edge of the face of the wheel - will be closer to 18.25 inches. FYI for anyone else modelling wheels.
Hi, im using blender and im stuck on the dublicate special part, can anyone tell me how to use it in blender or is there another way to do it ? please help
I thinks it’s fun watching peoples workflow and maybe get some new tricks. But this is bad. This should all skip. When I stopped watching is when you added like 10K polygons cause you needed more to rim. Use sub div, draw a new polygon and merge vertexes.
Sign up for my upcoming 3D Modeling course today: www.onmars3d.com/
And my Patreon: www.patreon.com/OnMars3D for all my project files, 3d models, bonus videos, Discord and more or just to support this channel 🙂
Discord: discord.gg/vybvJnEeya
Not going to lie, your tutorials are a godsend
Keep making those, please
Happy to share, more to come!
Hell Yeah starting my ae86 soon these videos have helped a ton
Your tutorials are beginner saver thank you so much :)
Glad you like them!
Thank you, much appreciated.
Glad it helped!
Thank you so much for a great tutorial!
Nice! I'm taking a Game Development course that uses Maya, so these are very helpful.
Glad they've helped!
tnx alot man!
Hey, always nice to see your tutorials, i was just wondering what's your angle to close the mesh and finish the Rim for the tires, u never showed it ?
For the tires if I may, model your tire patch flat, then duplicate it as many times as needed, then bend the flat shape into your tire and merge the verts. You can also add another bend to create the bulge on the side of the wheel, and experiment with the other deformers as needed. This way you can always go back to your patch and keep things a bit more non destructive.
Could you do a tutorial on how to do car interiors with the existing exterior. Thank you in advance.
Great suggestion, I plan to cover that in future videos!
Fellow 3D artist here. I've been learning a lot on your tuts despite having some years on me in the industry. I'm curious to know why don't you model out the tire pattern as a plane, duplicate and then use a deformer to make it into a cylindrical shape?
I've used that technique before, just another way to get to the same goal. I just prefer the instanced quad draw workflow so I can see the tread in real time.
The rim size is incorrect. The "17 inch" refers to the *bead size*. So the actual "lip diameter" - metal to metal edge of the face of the wheel - will be closer to 18.25 inches. FYI for anyone else modelling wheels.
Could you cover the unwrapping of the tire as well?
I can cover unwrapping the the full car in a future tutorial, thanks for the suggestion!
@@OnMars3D That would be super helpful! Can't find any good videos about this topic yet.
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"this video is really fun" Glad you think so, I had fun making it!
great tutorial ,thank you so much!
Glad you enjoyed it!
someday we will see radial symmetry in Maya
Here's hoping!
What is the name of that software you have used for reference?
Hi, im using blender and im stuck on the dublicate special part, can anyone tell me how to use it in blender or is there another way to do it ? please help
Using duplicate linked in blender should work docs.blender.org/manual/en/latest/scene_layout/object/editing/duplicate_linked.html
I thinks it’s fun watching peoples workflow and maybe get some new tricks. But this is bad. This should all skip. When I stopped watching is when you added like 10K polygons cause you needed more to rim. Use sub div, draw a new polygon and merge vertexes.