3D Car Modeling - How to Model Sports Wheels
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- เผยแพร่เมื่อ 29 มิ.ย. 2024
- Datsun 240z 3D model available for download here: www.artstation.com/a/13400100
After watching this tutorial, you will learn one of my favorite workflows in car modeling, which is how to model sports tires and rims. This is a new series where I will be covering vehicle modeling from beginning to end. This video focuses specifically on the workflow for modeling detailed sports wheels which can be applied to any type of wheel you may want to create.
The series will include a combination of high level concepts, workflows, and step by step techniques and is targeted for beginner to advanced skill level in 3d modeling.
To support my channel: www.buymeacoffee.com/OnMars3D
Professional Website: onmars3d.com/
Gumroad: gumroad.com/onmars3d
Artstation: www.artstation.com/onmars3d
Instagram: / onmars3d
Software used in Tutorial:
Maya 2022.1
Pure Ref
#3D #autodeskmaya #3dmodeling
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Table of Contents
0:31 Recap and Overview
1:40 Find your reference
4:31 Find repeatable tread pattern
5:31 Model main tire form
10:19 Multi-Cut tread pattern
14:10 Duplicate Special tread before extruding
17:56 Offset tread pattern
18:53 Clean up geometry after offset
20:30 Extrude and Offset tread pattern
22:24 Multi-Cut corners
26:50 Final tire model review
28:18 Rim model setup
33:55 Refine form after Quad Draw
34:42 Add thickness with Extrude
36:56 Use a Cylinder to maintain perfect form
39:22 Refine form with Multi-Cut and Extrude
45:10 Finalize rim model with Duplicate Special
47:36 Non-Symmetrical Details
48:13 Wrap up and conclusion
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Thank you so much for a great tutorial!
Hell Yeah starting my ae86 soon these videos have helped a ton
Your tutorials are beginner saver thank you so much :)
Glad you like them!
Not going to lie, your tutorials are a godsend
Keep making those, please
Happy to share, more to come!
Thank you, much appreciated.
Glad it helped!
tnx alot man!
Hey, always nice to see your tutorials, i was just wondering what's your angle to close the mesh and finish the Rim for the tires, u never showed it ?
The rim size is incorrect. The "17 inch" refers to the *bead size*. So the actual "lip diameter" - metal to metal edge of the face of the wheel - will be closer to 18.25 inches. FYI for anyone else modelling wheels.
For the tires if I may, model your tire patch flat, then duplicate it as many times as needed, then bend the flat shape into your tire and merge the verts. You can also add another bend to create the bulge on the side of the wheel, and experiment with the other deformers as needed. This way you can always go back to your patch and keep things a bit more non destructive.
Nice! I'm taking a Game Development course that uses Maya, so these are very helpful.
Glad they've helped!
Could you do a tutorial on how to do car interiors with the existing exterior. Thank you in advance.
Great suggestion, I plan to cover that in future videos!
great tutorial ,thank you so much!
Glad you enjoyed it!
Could you cover the unwrapping of the tire as well?
I can cover unwrapping the the full car in a future tutorial, thanks for the suggestion!
@@OnMars3D That would be super helpful! Can't find any good videos about this topic yet.
Fellow 3D artist here. I've been learning a lot on your tuts despite having some years on me in the industry. I'm curious to know why don't you model out the tire pattern as a plane, duplicate and then use a deformer to make it into a cylindrical shape?
I've used that technique before, just another way to get to the same goal. I just prefer the instanced quad draw workflow so I can see the tread in real time.
someday we will see radial symmetry in Maya
Here's hoping!
seru banget vidio kali ini
"this video is really fun" Glad you think so, I had fun making it!
What is the name of that software you have used for reference?
Hi, im using blender and im stuck on the dublicate special part, can anyone tell me how to use it in blender or is there another way to do it ? please help
Using duplicate linked in blender should work docs.blender.org/manual/en/latest/scene_layout/object/editing/duplicate_linked.html
I thinks it’s fun watching peoples workflow and maybe get some new tricks. But this is bad. This should all skip. When I stopped watching is when you added like 10K polygons cause you needed more to rim. Use sub div, draw a new polygon and merge vertexes.