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Maya Hard Surface Modeling: Radial Symmetry
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- เผยแพร่เมื่อ 16 ส.ค. 2024
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Want to get better and faster at Hard Surface Modeling in Maya? In this Maya Modeling Tutorial, I will show you how to create a Car Rim 3D Model quickly and efficiently.
I will show you how to create a radial symmetry workflow that allows you to work on a small section of the model, while getting visual feedback on how the finished model is looking.
I explain how to set this up for any 3d model that requires radial symmetry.
Precision is key to Hard Surface Modeling in Maya and this video will focus on that.
In this Tutorial, I will cover the following Maya Modeling Techniques:
► Working with Symmetry
► Working with Instances
► Using the Multi Cut Tool
► Editing Pivots.
► Using Vert Snap
This 3d Modeling tutorial is great for Maya Beginners and Advanced users alike.
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thank you very much....
autodesk maya is mother of the all 3d programs....
you ar awesome
Your videos are legit the best, you make it so much easier to understand and give me so much motivation to learn more! Please keep making videos!😍
Thanks Erica, glad I could teach and motivate you at the same time. 2x combo :-)
Damn you are a beast in explaining stuff! Everyday I learn so much from your tutorials. It is amazing! You are awesome! Please keep it up!
Thanks, I appreciate your feedback and glad I could help out.
im migrating from organic modeling and character modeling to more indepth hard surface modeling. I was recommended to this channel. Was not disappointed. I hope to learn quite a bit during my stay. :)
Welcome to the family 😃
sick one bro! thanks for highlighting the importance of thinking ahead with the subdivisions and focusing on working smarter not harder. definitely going into my workflow. thanks man!
Kide my man! Yea putting a little thought ahead of time is usually a good idea with most hard surface modeling projects.
Awesome bro...your teaching methods seems easy for me ...
Thank you brother. Very good tutorials 👌. You are the best.
Awsome tutorial JL! I really enjoyed it.. now on to the next one.
Awesome technique. I can repeat this in blender. And i made it. Thanx.
Another excellent video
Amazing Work
You are amazing as always , just keep making these videos , I got my interest back in maya, thanks...
Dust of that keyboard off and crank Maya Up! That's what I like to hear.
Me liking your video before intro bec i know your video will be useful to me and all of us 3d model beast
Good stuff! Thanks JL!
Beautiful tutorial.
Esta genial justo lo que buscaba!!
Thanks! Nice and useful tutorial!
Excellent approach. Thanks for sharing.
Glad you enjoyed and thanks for stopping by the comments section.
😎🤙 thanks man for positive and useful video!
Thank you for this
Hell yeah brother 💪
I was working in 3Ds max for past 4 years. I'm currently in middle of shifting from max to maya. This channel has helped a lot with it.
Would you be making videos on unwrapping textures? It looks a bit complicated than max.
Thanks for the video.
Glad I could help in your transition. As for videos, I currently have two:
th-cam.com/video/sknXcSoDe-M/w-d-xo.html
th-cam.com/video/k1LygYsI17k/w-d-xo.html
Nice sir I am learning from you
Thank You So very much...
thx man
thank`s Dude!
thx helpful af
Excelente y muy bien explicado. Un crack en todo. Muchas gracias amigo.
Pdta: Perdón que escriba en español.
De nada Jorge!
thanks iam from nepal
I just got a question , why we select in the begining 6 faces and not 12? just to make later 12 and after that to divide special. The cylinder have 60 faces divided by 5 spokes are 12 , each symetry line is in the middle of the spoke.
it help me a lot as a beginner. but i have a question in mind what about triangles which is in the center of ream.
Sir i have several questions to your steps... 1. on 28:34 why after you deleted the detached object, then it's still there showing on 28:47? why do you have 2 bars? (the deleted object)
2. Did you use mirror or duplicate? you didn't explain but on 30:47 you have 2 objects again!! (when did you mirror or duplicate?) please help! thanks
Yes, god yes I was actually going to message you to model a rim :D
There you go! Saved you sending out an email :-)
Hi JL! Hope you can help? I’m having issues with “duplicate special” using the 72deg rotation. It worked fine yesterday but the function does nothing now. I have frozen transformation, deleted history and I patented the object. I edit the pivot and place at the centre point then reset the tool prefs, choose 72 in the correct axis and when I hit duplicate the tool closes but nothing happens. I’m going but trying to figure out what’s causing this. Have you seen this before or have any idea what may be causing the function to fail? Thanks 👍
At 24:40 you beveled that edge. What keys did you press to increase the number of edges?
Use the "Bevel" command from the "Modeling Toolkit". You can change the divisions on the fly by holding SHIFT and scrubbing left to right.
20:49 what do you mean by D, Ctrl, then W?
I'm doing that and it's not doing nearly the same thing. The edit pivot widget comes up, but Ctrl doesn't do anything, and W just returns it to the regular Translate tool. Holding Ctrl+W doesn't do anything, either. What am I doing wrong??
EDIT: He doesn't mention that you have to click on the edge you want the pivot to match.
So it's D, Ctrl+Click on the edge you want the pivot to orient to, then W to return to the Translate tool.
umm so what do i do if i want to do an odd number of symmetry like 5
great video! how you would you use this approach on an 8 spoke rim?
Same principle. Use an initial cylinder that is evenly divisible by 8. Take 360 and divide by 8, so would rotate by 45 degrees.
When I duplicate special it seems to stack all the duplicates over the same space where the first duplicate should go. I've looked at your settings and with the exception of some slightly different numbers for my project everything is the same.
If you are trying to create a radial symmetry setup, make sure your pivot is in that center, also make sure you are rotating on the correct axis, maybe you built your shape from the side instead of the front, so you should use rotation values in X instead of Z. Just a guess here.
@@jlmussi Well that is true. I have been trying to do it on the Y-axis. Which is what I needed. I also have the pivot centered like you mentioned. It's weird. Say I want the rotation on the Y-axis at 30 degrees and need a total of twelve including the original one. The eleven duplicates that are linked to the original all are created on top of each other 30 degrees off of the original. It's not incrementally increasing the rotation like it does in yours. I was thinking that there may be some settings somewhere else that I might not have done correctly. But I'll keep looking. If I take things a little longer I can duplicate special and create one additional at 30 the next one from 60 and on till I get what I need. But I hope to figure this out.
@@jlmussi Also thanks for the fast reply.
So I've been revisiting this issue and accidentally figured it out. For some reason, the scale for the z-axis on the tool was at -1 instead of 1. When I changed this to 1 everything works just fine. I probably ended up accidentally keying it at some point. Glad to figure it out. Beats doing it one at a time.
12:37
4:14 how did u isolate it? after Ctrl+Shift+i? You're not hiding or isolating, the faces becomes a new object?
no redbull before videos man
LOL!
that is not Radial symmetry, in radial S each part doesn't face eachother like a mirror,
dude you dont show anybody how to do any thing you just show off that you know what you doin ... you shouldnt call this a tutorial but a look what i can do video
This is an area maya really falls down on its face, the whole instancing thing is really unstable and needs improvement big time. oh well, maybe in another 10 years we will get some more modeling enhancements.