Hello Internet Historian could you please cover the purple republic raids on club penguin, the cyberpunk controversy, or perhaps the pop eyes sandwich situation and /b’s role in that divine anarcho comedy.
Look at Half-Life 2 (which was made in 2004 on Source) then look at Skyrim (which was made in 2011 on the Creation Engine), Half-Life works and looks so much better than Skyrim even though it came out 7 years before Skyrim.
I dont even feel like they could use the excuse of game engines are expensive to make and all that cause sure they probably are but hell a sprit new engine for 76 and future projects May have improved the game enough that they could have easily made any money spend on that back just from one game :/
22:08 they couldnt apologize because it'd be an admission of guilt, and they were being sued at the time. if they apologized, its very likely their court case would go downhill and they'd be forced by the court to pay damages im not defending them, just highlighting the scuminess
Back in the Beta, the only honest to God fun I had was roleplaying as a Bounty Hunter chasing after griefers dressed as a cowboy with a rifle and everything. At actual launch nothing changed except there were fewer and fewer griefers. The population was also quickly dropping over 2 months. 1 bug broke me completely for the game. There was 1 guy with a bounty of over 250 caps, meaning this guy has been really naughty. So I prepped and did a full on Lock n Load montage with the best grenades I had, grenade launcher, rocket launcher, armor piercing .44 Magnum, psycho and med x. The guy had the immortality glitch. I technically killed him 2 times over before he could even turn to face me in his power armor but whenever he would have been killed, it rolled over to max health. No bounty given. The 1 bit I enjoyed, couldn't enjoy it for awhile and when I finally could, damn bugs took that away xP
7:59 "What do you have against Austin" ...I am fairly certain that's what Asmongold also said in that exact moment of the video when he saw it, it's not verbatim, but it's the same general response
It would be same if it was California based. Like "it wasn't the A-team in Los Angeles. It's a less experienced B-team in San Francisco." People in San Fran could take that personally even though that's just where the other team happens to be.
There was nothing more saddening to hear IH would no longer be doing longer videos like this after the Cost of Concordia video. One on hand I can understand considering it's one guy and the level of quality and it's probably draining as fuck. On the other hand...no more long videos like this :(.
I remember seeing this trainwreck coming from a mile away. I promptly forgot about Fallout 76 because I already knew I wasn't going to get it. It was when I knew my love for Fallout was over.
@@anttitikkanen5985 I picked up Wasteland 2. Never got around to playing it though, because life got to nuts. I need to reinstall it and get in some time.
The No Man's Sky debacle is comparable only in the sense of the prerelease hype - Sean Murray overpromised and got caught up in the media frenzy surrounding the game, but given his relative inexperience and the fact that he's dedicated a bunch of time to making NMS better, there is a sense that he came by his mistakes honestly and reevaluation of the game over time reflects that. Bethesda had no such excuse, and it's telling that people are revisiting Fallout 4 rather than 76 in light of the show's success.
@@radicaladz my recommendation of the video was not a direct comparison between the two cases. (matter of fact IH differentiates between the two). I am also familiar with the facts regarding the story.
@honooryu5374 - fair, wasn't accusing anyone - just putting it out there as a general reminder to most people reading that the two are only superficially comparable, and that if anything, major publishers like CDPR and Bethesda failed to learn the lessons of NMS.
@@radicaladzhonestly I started playing fallout 76 again because of the show. I hadn’t played since the second week after release and it’s actually been very fun and there’s a new update coming out soon that looks pretty cool.
See I don’t mind replaying choices and stories of a game I like if the story is good (Witcher 3 and New Vegas come to mind), but I’ve heard the plot wasn’t fantastic and most of the endings were disappointing. I personally wouldn’t know, as I’m waiting to play it when all the bugs are fixed and it’s on sale for like 20 bucks. …you ever get the feeling the game industry is unintentionally programming us to wait for a release? I mean most games these days are broken on arrival and the new $70 price tag is ridiculous, so just wait a few months or a year right?
@@stingerjohnny9951 yeah. I have played through new Vegas over five times myself, and have created dozens of characters. (Still never played Witcher though.) every year I hate Bethesda more, and gaming in general. It really sucks. I’m a Star Wars fan too, and LOTR. Beloved things will be destroyed if you let them. Starting to think gatekeeping is good. The games journalists (and sometimes devs) are completely divorced from what the players want. Like gamergate I have never paid 70$ for a game. I’ve just started stealing them or playing Indies. It’s time for consumers to insist upon true quality and destroy the current companies if necessary.
@@stingerjohnny9951 realistically if we want a finished game they should charge what that costs to recover loss or make profit if genuinely necessary. Some indie games have such a level of quality that I've bought them on every platform I can just to support and gifted to friends for the same reason, but they cost so little I can do that to the point sometimes it adds to more than a AAA game (because I want them to have the money for the hard work). But you'd never catch me buying most AAA games on release anymore let alone on multiple platforms because even $60 isn't worth it. Basically I think if an studio needs $40-$80 to truly bring their vision to life then go for it so long as the quality is there. But a shit game should never be inflated and cut apart and sold back for more. People need to stop paying upfront for it to then complain after hyping themselves up for months or years on end and overly obsessing over a title for so long that they go so far as to take a day or multiple days off work/call in sick for a game. Only preorder if you know that you're gonna like what you're buying or wait for reviews from people you trust.
The romance in the games was super weak and for me that's what really gets me into an Rpg like the best one was with that musician and even that one was just bad
Personally, I have to admit that I am a bit too overreactive. But it pisses me off when I hear that after the bugs have been fixed, this game is now playable. And with friends it's great fun. Every fucking game is fun with friends. Even a pebble lifting simulator. The problem with the F76 is that it is a multi game. And no, buying FF, creating a server, and playing solo changes nothing. It's still multi. The game has events that are built to force you to play in a group. The game has a lot of systems based on interaction with people. The game has a multi-based economy. Debilitated weapon destruction system (abandoned in 4). And forced survival (needs, weight limit). All this to make the game balanced for multi. HA, even character development based on randomness and some stupid cards. This game cannot be repaired because its biggest disadvantage is its TARGET. Its very basics are bad. To fix it, bethesda would have to rewrite the whole thing from scratch. In practice, creating a new game.
So what you said is that Bethesda Games Studio had to abandoned Fallout 76 completely and start working on Fallout 5 to give an Fallout of Redemption? I dunno man... At this any rate, people who gives a shit about Fallout of was just older Fallout game from 1-3 and New Vegas. The rest people who I know had completely abandoned Fallout and only know about them are this Fallout 76 Shenanigans Era. But, hey. At least Starfield is looking promising as it's Todd new IP after two decades of The Elder Scrolls and Fallout. He seems passionate about it too but, again. I wouldn't put my faith or trust to Todd Howard and Bethesda yet after all of the Lies and Scams of the company did.
It doesnt really matter how old the engine is. The problem is that it was horrible even when it came out. For example GTA 5 engine was made for table tennis in 2006 and later modified. The creation engine is just as bad now as it was when it came out.
Funny note, I was buying an xbox around the time FO76 came out, And it was cheaper to buy WITH a copy of FO76 than just buying the console on it's own, I effectively got a discount buying a console by taking one of their "physical" copies of FO76 off of their hands, Which I then gave to my brother since I didn't want it.
Im definitely sure TES 6 uses a new engine if not a more upgraded one yep its an upgrade which TES6 and starfield will use, they are probably spending more time upgrading than on the games as they take forever to release
30:00 yes, ptt was added in a later patch, when the game launched there was voice chat, but it was open mic, most people didn't even know others could hear them
Summary: 76 was a shameless cash grab with rehashed Fallout 4 assets. Forget the excuses, Bethesda has kept the carcass of the gamebryo game engine on life support for so long despite the fact that it was severely limiting them already in previous games. You don't keep the same engine for this long unless you are simply milking the player base with minimal viable product INTENTIONALLY. Something that Bethesda's management absolutely did shamelessly.
Oh man there was so much more stuff that happened after this video as well. Like the season pass and other similar money milking stuff. lol I think we can confidently say it didn't get a comeback.
Oh yes,the ONE HUNDRED DOLLAR / year season pass. And also lets not forget the toxic mold in those helmets. As far as I am aware, this is a car crash that just wont stop.
The engine discussion is funny because Bethesda always tries to argue a "ship of theseus" situation, where the creation engine has had so many parts reworked and replaced that really it isn't the same engine anymore. Sure Todd.
To answer your question. A company cannot admit to being in the wrong. To admit fault; to admit guilt is to open themselves to lawsuits. Even if they are cornered and they are obviously at fault they still can't admit it. They can try to fight it if they don't admit it.
29:54 OH YEAH. Imagine leaving the vault, ready to start your new adventure in the West Virginia wasteland... just to hear 11 screaming children because there is no push to talk function, you either had to mute everyone manually or turn off voice chat
the situation of Fallout 76 kinda reminds me of Paladins when it was on Open Beta, each update they were changing things here and there, basicaly, developing the game, adding new characters, adding more bugs than fixing them, but the biggest offense was the infamous OB64, which changed how the card system worked to function as loot box gated upgrades, before the card system worked like this, you had 5 card slots and 12 points to spend, each card had an effect that benefits the character, like buffing a certain skill DMG or reducing the cool down of it, and you could use your points to increase the card effect, some cards were very much meta of how good they were, but to balance things, you could only spend 12 points in total, so you couldn't pick all the broken cards and put them all at max level, you had to choose where was worthy of spending the points, but OB64 changed it to the card upgrade system to be behing loot boxes, so you had to get the cards upgrades on these chests, the cards were randon of course, so if you wanted to max the effect of an specifc card you would have to spent a ton of money, of couse, the backlash was imense, and some patches later they backtracked on this system and returned the card system, but a little tweeked, now the cards could be increased another level, and the points where increased to 15, what i think is kinda funny of all of this situation, is they acctually listened to players feedback, of couse, not all the time, but they back tracked this stupid system, and launched a program called the hunt, basically PTS focused on finding and fixing bugs, they even had an community event for badly drawn sprays created on MS paint, and one of them is Androxus (kinda like a headhunter, reaper edgy character) saying "RIP OB64", they added it to this community spray pack, even the developers joked abbout OB64 during this time, the game wasn't and still isn't perfect, none game is, but dude, i had great times with my friends on Paladins back in the day, even when the P2W thing happened... great times...
I will say in the defense of Cyberpunk 2077, CDPR were originally supposed to release it for PS3/XBOX 360, but they had to upscale the game to other consoles (PS4/5 and the three Xbox consoles that came out in the time) and then when they were getting close to a fully playable game, that's when pressure from higher ups forced them to release the game that we ultimately got. At least, that's going off of what information, I believe was revealed about the whole mess with Cyberpunk 2077, I could still be wrong
imagine having wasted your time enough to get to the max level + endgame loot just for that effort be wasted by having your account reemplaced or downright erased, thats equal to wasted time² wich is equal to pain²
You mentioned the engine and it’s really weird and interesting, so think of it more like this, theres two people who use the engine, bethesda and their third party companies they own. For most of the games were in the oblivion engine from fallout 3 to dishonored and skyrim i think maybe the same engine too, idk why but they never updated the bones of the engine after the console cycle and you have weird series from their third party devs that use their engines way better, like dishonored feels super upscaled oblivion, but then for dishonored 2 arkane was able to get a new engine from another 3rd party dev ID software, who made doom, which is why dishonored 2 looks SIGNIFICANTLY better, cause it’s on doom engine
I had friends bring me into 76 over the last couple of years, and I felt disappointed both times they dragged me back into it. I have told them "Never again!". So instead they got me a copy of Monster Hunter World which is a vastly better game by far, so some good came out of that torment
You know i decided to buy it after free trial and when it does not crashes i am having fun, now i do not know why, but Monster Hunter was big turn off for me.
Theirs pros and cons for creating a new engine. Pros: better starting point, less upgrades needed, just overall better output and can give you more options for expansion than a previous engine. Cons: fairly expensive, need to gain experience on it and comes with new bugs they'll need to fix. A game engine usually lasts 5-8 years on average, depending on what games you plan on making. If it's games like Undertale then shit it could last 15+ years but if it's games like FPS or the like it could last less than 5 years. Just depends on how much money you put into the quality and how well it's able to adapt to things like supporting multiplayer or online. 20 years ago game engines weren't really required to handle stuff like that since online was still new and multiplayer was limited to select areas or types.
speaking about the duffel bags has there been a update on that. because its been 2 years since they said they would do it. cause the you know what happened last year which probably slowed down production. and i have not heard any new news since they said they would actually make them as intended. edit: nevermind they released it back in june of 2019 and its still looks like shite.
My knowledge of the Titanfall 2 and Apex Legends DDOS is that firstly a group of arseholes DDOSsed respawn, then tried to sell the fix to respawn to get hired to gain access to the games codes
Oh, you think the emote thing was outrageous? What makes it worse is that it wasn't even Christmas themed emotes you got. The "emotes" you bought were actually just Christmas themed GIF skins for the GIF pictures that pop up above you when you use the emotes. Same animations and everything
I guess I'm the only buddy who played the first PC beta only to get my first account banned two years later soon after wastelanders released for my legitimately dubious repeated use of speed hacking. Kinda funny how that is considering the general incompetence of Godd Howards ban hammer.
Paraphrasing from Angriest Pat. Devs have been asking for a new engine for around 6+years, but higher ups tell them to shut up these games keep selling super well they don't need a new engine.
Regarding the engine, while I've not really done research on it, I do know that developing a game engine is absurdly expensive, which is partly why everyone is just paying epic/valve to use the unreal/source engines. So the easy answer would just be to save cash, just keep reusing the same old thing to avoid costs.
There was more after this video came out, a few big ones for example was that they released a 1 year membership called Fallout 1'st which would allow private realms and such but it was just as buggy as everything else. The other big one was that when the game was released you were SUPPOSE to get a Mr. Handy robot that would clean your base and such included in the game. However it wasnt there and later the developers admitted that they FORGOT to put it in and that they would be putting it into the game now....however now you have to pay extra for it. Also they asked people for things they think would make the game better and more fun and some people sent recommendations and they said they would be putting the suggestions into the game but you would have to buy the stuff. One guy made a map of where to find everything in the game which took him tons of work, He and a few friends also would try to find bugs and glitches to let Bethesda know. When they found out of a glitch they would do it over and over to figure out exactly how it was being done and how to fix it. He notified Bethesda about this one glitch and gave them tons of info on it, in response to all his hard work Bethesda decided to reward him with a PERMANENT BAN for doing the glitch multiple times while the guy that was actually using it to do bad things was only given a few days ban.
fun fact: almost all the people cheering at the E3 demonstration where they talked about F76 were Bethesda Employees...... just let Your mind chew on that one for a second
The thing where they hired hackers I hear happened before. A long time ago NASA set up a challenge so that when hackers beat it they would either have to go to jail or work for them. Heard it from watchdogs 2 so not sure if it’s true or not.
I got fired from my job right as fallout 4 came out so I spent over 1000 hours in fallout 4. It was a lot of fun but in hindsight I should’ve done something more productive lol
When you asked why Bethesda is not improving his graphics it's because they don't even trying to do something better, they just playing with his costumers to gain more money. But now Bethesda is seeing that his costumers isn't stupid and they don't like his bad practices.
The game is completely better now surprisingly. He made this video in 2019 when the game was still in a doodoo state. But it’s still hilarious how horrendous this game was.
Keep in mind people lived through this, some of them were victims of the scam, and are now have already bought starfield in droves and are attacking anyone who say it's anything worse than perfect (it's mid at best, good job bethesda, at least it's not a rerelease). Everyone seemingly forgot the *same* executives who advertised 76 and knowingly and maliciously scammed us advertised and sold starfield, and are now attacking anyone who does remember. I have no faith in gaming, the AAA scene needs to crash. The games aren't getting more expensive to make, the corporations are getting more expensive to sate.
The fact that the game Devs kept shooting themselves in the foot with one bad PR decision after another is baffling. When the hate train starts gaining steam, you gotta derail that SOB with some player-centered freebies. Keep the players happy! It’s not super difficult.
At every Bethesda reveal, there needs to be one person who asks really serious, probing questions and who takes no roundabout sales talk bs. Cuz that's all Bethesda has done for at minimum, a decade, talk out their ass, and over promise. It's why after Fallout 4, I never bought another one of their games.
It's possible the engine being over used because Zenimax the parent company to bethesda is a bad firm. So to be honest we won't know how things will go with Microsoft in charge, they seem to be much more willing to let companies specialize and make quality over quantity. With Rare working on Sea of Thieves that was basically doa but let them work on it and even got a disney crossover event Bethesda could do better with less hands on the steering wheel so to speak.
This is a blueprint for how to destroy you reputation as a gaming company. The only way it could have been worse is if the game caused serious injury or death. Oh wait they sent out helmets that were contaminated with toxic mold. Nevermind.
Even if a games mechanics are not the best, if it has great writing, people will love it! Fallout New Vegas is proof of this. That game is endlessly entertaining and playable. But it is not mechanically perfect. Its actually quite janky in how it plays.
I don't care if by 2022 if the game has gotten good or not. After knowing all this one is still spending any money on Fallout 76 then one is rewarding Bethesda and their bad practices and makes one part of the problem. Might as well do stuff like sell one's child to EA for fresh organs. But if one enjoy the game..... that's fine.... enjoy....
when it comes to cyberpunk 2077 i only encountered one bug like three or four times. it was the one where you fall out of the world if you death from above takedown someone.
Problem is these companies get a few really good wins, then try to expand and make new projects with new teams with the same company name, and it just ends up a steaming pile of donkey poo.
Saying sorry is basically an admission of guilt. If they stick with their guns they can retain the loyalty of their staunchest defenders and their fan-boys. If they acknowledge that they were wrong then the fan-boys have no way of defending them.
@@DinkLover69 Yeah im with you on that one, I guess the difference is we knew what we walked into. But yeah the lag is what ultimately made me uninstall multiple times.
the fact that game company have audacity to put paywall inside a fking pay game is disgusting. what i buy a fking game for 60usd and i have to spend 100 usd more in game to get access to good stuff? . why don't i spend that money on other game instead?
I pre-ordered to get into the beta, because I thought they'd have the beta a month or two before release to give time to fix issues found. Nope. Beta was started about a week before release and was only available during a certain few hour time slots, the first one I couldn't get into because the game was still downloading, the other times was during work hours. Then the game goes live and not only has the bugs mentioned here but had bugs that had long since been fixed in fallout 4. I stopped playing around Christmas of that year and have only gone back a hour or two per year. It's so grindy that it's gotten to a point where I use more ammo clearing a location than that location gives me in loot. Edit: I think what a lot of people (myself included) wanted for a multiplayer fallout was drop-in co-op like saints row or mercenaries had, not this cashgrab MMO wannabe bullshit.
Its still pretty bad and the worst “feature” in my opinion is if youre not wearing power armor your character can randomly trip and stop running for no reason its amazing
It actually depends on your playstyle. If you are not after the best of best weapons and solo world bosses world records. A full set of 1 star unyielding armor is good enough to protect you. A 2 star bloodied fixer or a quad 1 star rail rifle is good enough for people to handle 97% of the situation.
I'm a huge fan of The Elder Scrolls and Fallout but I'm glad I didn't buy this game. Bethesda has their reputation ruined, it'll take more than fixing Fallout 76 to regain my trust.
Rough start, but still enjoying the game... so I guess... hate all you like. Granted I was smart enough to WAIT. Because pretty much every game release in the last twenty years has sucked at launch. Also, over 90% of those issues mentioned...are gone. But again, please stay away... I do not want the toxicity I am seeing in this comment section there.
Thank you for watching and appreciate the shout-out! Glad you enjoyed!!
Thank You sir for the great content.
The crossover of the century
Someone googles themselves frequently. BUSTED
Love the videos you are making!
Hello Internet Historian could you please cover the purple republic raids on club penguin, the cyberpunk controversy, or perhaps the pop eyes sandwich situation and /b’s role in that divine anarcho comedy.
"Why are they still using that old thing?"
*looks at the Source Engine and Golden Source, while chuckling uncomfortably*
the thing is that the source engine isn't the nightmare that gamebryo/creation engine is
Look at Half-Life 2 (which was made in 2004 on Source) then look at Skyrim (which was made in 2011 on the Creation Engine), Half-Life works and looks so much better than Skyrim even though it came out 7 years before Skyrim.
I dont even feel like they could use the excuse of game engines are expensive to make and all that cause sure they probably are but hell a sprit new engine for 76 and future projects May have improved the game enough that they could have easily made any money spend on that back just from one game :/
All hail the source duct tape tower!
There’s nothing wrong with the creation engine, hell, it’s one of the best engines for mods, that’s why their games are so modded
"Chief, you mind telling me what you're doing at Bethesda?"
"Sir, ending this company."
Chief: "Actually, they're doing just fine destroying themselves. Imma find something else to do..."
22:08 they couldnt apologize because it'd be an admission of guilt, and they were being sued at the time. if they apologized, its very likely their court case would go downhill and they'd be forced by the court to pay damages
im not defending them, just highlighting the scuminess
Back in the Beta, the only honest to God fun I had was roleplaying as a Bounty Hunter chasing after griefers dressed as a cowboy with a rifle and everything.
At actual launch nothing changed except there were fewer and fewer griefers. The population was also quickly dropping over 2 months.
1 bug broke me completely for the game. There was 1 guy with a bounty of over 250 caps, meaning this guy has been really naughty. So I prepped and did a full on Lock n Load montage with the best grenades I had, grenade launcher, rocket launcher, armor piercing .44 Magnum, psycho and med x.
The guy had the immortality glitch. I technically killed him 2 times over before he could even turn to face me in his power armor but whenever he would have been killed, it rolled over to max health. No bounty given.
The 1 bit I enjoyed, couldn't enjoy it for awhile and when I finally could, damn bugs took that away xP
7:59 "What do you have against Austin"
...I am fairly certain that's what Asmongold also said in that exact moment of the video when he saw it, it's not verbatim, but it's the same general response
which is weird because he's not knocking on austin, he's saying it's a b-team located in ausitin
Eh its just a response like " oh shit I live there" I don't think either of them took any seriousness in it :P
It would be same if it was California based. Like "it wasn't the A-team in Los Angeles. It's a less experienced B-team in San Francisco." People in San Fran could take that personally even though that's just where the other team happens to be.
Apparently it got even worse, one portion of the Power Armor Masks started *Growing Mold In The Breathing Section!*
There was nothing more saddening to hear IH would no longer be doing longer videos like this after the Cost of Concordia video. One on hand I can understand considering it's one guy and the level of quality and it's probably draining as fuck. On the other hand...no more long videos like this :(.
Actually he's explained that he actually has a team helping him make the videos. In the beginning it was just himself
And you were trolled.
Know it’s 2 years past now, but thought I’d let you know that wasn’t true
It’s pretty much his standard now
I remember seeing this trainwreck coming from a mile away. I promptly forgot about Fallout 76 because I already knew I wasn't going to get it.
It was when I knew my love for Fallout was over.
Maybe Bethesda goes bankrupt and a more reasonable company picks up the IP. Fallout could at some point make a comeback, just not with these people.
Wasteland -series of Games was the inspiration for Fallout, AND it is still ongoing.
Same here. I lost any interest in the game when I found out it was an online game. Creation Engine and Multiplayer could only be catastrophical.
@@DeHerg I feel like that's the hope for pretty much every franchise by this point.
@@anttitikkanen5985 I picked up Wasteland 2. Never got around to playing it though, because life got to nuts. I need to reinstall it and get in some time.
"Bigget than the map of Fallout 4"
Daggerfall: WTF?
I recommend "the engoodening of No Man's Sky"
*Yes Woman Eart
The No Man's Sky debacle is comparable only in the sense of the prerelease hype - Sean Murray overpromised and got caught up in the media frenzy surrounding the game, but given his relative inexperience and the fact that he's dedicated a bunch of time to making NMS better, there is a sense that he came by his mistakes honestly and reevaluation of the game over time reflects that. Bethesda had no such excuse, and it's telling that people are revisiting Fallout 4 rather than 76 in light of the show's success.
@@radicaladz my recommendation of the video was not a direct comparison between the two cases. (matter of fact IH differentiates between the two).
I am also familiar with the facts regarding the story.
@honooryu5374 - fair, wasn't accusing anyone - just putting it out there as a general reminder to most people reading that the two are only superficially comparable, and that if anything, major publishers like CDPR and Bethesda failed to learn the lessons of NMS.
@@radicaladzhonestly I started playing fallout 76 again because of the show. I hadn’t played since the second week after release and it’s actually been very fun and there’s a new update coming out soon that looks pretty cool.
I like Cyberpunk. But I have no reason to replay it. None of the choices matter and I’ve seen all the few branches of story.
See I don’t mind replaying choices and stories of a game I like if the story is good (Witcher 3 and New Vegas come to mind), but I’ve heard the plot wasn’t fantastic and most of the endings were disappointing.
I personally wouldn’t know, as I’m waiting to play it when all the bugs are fixed and it’s on sale for like 20 bucks.
…you ever get the feeling the game industry is unintentionally programming us to wait for a release? I mean most games these days are broken on arrival and the new $70 price tag is ridiculous, so just wait a few months or a year right?
@@stingerjohnny9951 yeah. I have played through new Vegas over five times myself, and have created dozens of characters. (Still never played Witcher though.) every year I hate Bethesda more, and gaming in general.
It really sucks. I’m a Star Wars fan too, and LOTR. Beloved things will be destroyed if you let them. Starting to think gatekeeping is good. The games journalists (and sometimes devs) are completely divorced from what the players want. Like gamergate
I have never paid 70$ for a game. I’ve just started stealing them or playing Indies. It’s time for consumers to insist upon true quality and destroy the current companies if necessary.
@@stingerjohnny9951 realistically if we want a finished game they should charge what that costs to recover loss or make profit if genuinely necessary. Some indie games have such a level of quality that I've bought them on every platform I can just to support and gifted to friends for the same reason, but they cost so little I can do that to the point sometimes it adds to more than a AAA game (because I want them to have the money for the hard work). But you'd never catch me buying most AAA games on release anymore let alone on multiple platforms because even $60 isn't worth it.
Basically I think if an studio needs $40-$80 to truly bring their vision to life then go for it so long as the quality is there. But a shit game should never be inflated and cut apart and sold back for more. People need to stop paying upfront for it to then complain after hyping themselves up for months or years on end and overly obsessing over a title for so long that they go so far as to take a day or multiple days off work/call in sick for a game. Only preorder if you know that you're gonna like what you're buying or wait for reviews from people you trust.
The romance in the games was super weak and for me that's what really gets me into an Rpg like the best one was with that musician and even that one was just bad
Personally, I have to admit that I am a bit too overreactive. But it pisses me off when I hear that after the bugs have been fixed, this game is now playable. And with friends it's great fun. Every fucking game is fun with friends. Even a pebble lifting simulator.
The problem with the F76 is that it is a multi game. And no, buying FF, creating a server, and playing solo changes nothing. It's still multi.
The game has events that are built to force you to play in a group. The game has a lot of systems based on interaction with people. The game has a multi-based economy. Debilitated weapon destruction system (abandoned in 4). And forced survival (needs, weight limit). All this to make the game balanced for multi. HA, even character development based on randomness and some stupid cards.
This game cannot be repaired because its biggest disadvantage is its TARGET. Its very basics are bad. To fix it, bethesda would have to rewrite the whole thing from scratch. In practice, creating a new game.
So what you said is that Bethesda Games Studio had to abandoned Fallout 76 completely and start working on Fallout 5 to give an Fallout of Redemption?
I dunno man... At this any rate, people who gives a shit about Fallout of was just older Fallout game from 1-3 and New Vegas. The rest people who I know had completely abandoned Fallout and only know about them are this Fallout 76 Shenanigans Era.
But, hey. At least Starfield is looking promising as it's Todd new IP after two decades of The Elder Scrolls and Fallout. He seems passionate about it too but, again. I wouldn't put my faith or trust to Todd Howard and Bethesda yet after all of the Lies and Scams of the company did.
@@ReiSyre62 Tell me lies, tell me sweet little lies
One more thing not mentioned in the video, the helmet has fucking mold in it.
It doesnt really matter how old the engine is. The problem is that it was horrible even when it came out. For example GTA 5 engine was made for table tennis in 2006 and later modified. The creation engine is just as bad now as it was when it came out.
Funny note, I was buying an xbox around the time FO76 came out, And it was cheaper to buy WITH a copy of FO76 than just buying the console on it's own, I effectively got a discount buying a console by taking one of their "physical" copies of FO76 off of their hands, Which I then gave to my brother since I didn't want it.
“I’m also wondering why they haven’t changed the engine.”
I’ve heard a lot of Madden players have a similar question.
but even then the madden engine is probably way more stable was actually designed with multiplayer in mind
Im definitely sure TES 6 uses a new engine if not a more upgraded one
yep its an upgrade which TES6 and starfield will use, they are probably spending more time upgrading than on the games as they take forever to release
@@Skiltra sure it will
@@NonsensicalSpudz IGN has an article on it
@@Skiltra a very credible platform
My goodness! that accent, man!
I love it! it's like Unknown P doing commentary instead of rapping.
30:00 yes, ptt was added in a later patch, when the game launched there was voice chat, but it was open mic, most people didn't even know others could hear them
Summary: 76 was a shameless cash grab with rehashed Fallout 4 assets. Forget the excuses, Bethesda has kept the carcass of the gamebryo game engine on life support for so long despite the fact that it was severely limiting them already in previous games. You don't keep the same engine for this long unless you are simply milking the player base with minimal viable product INTENTIONALLY. Something that Bethesda's management absolutely did shamelessly.
Oh man there was so much more stuff that happened after this video as well. Like the season pass and other similar money milking stuff. lol
I think we can confidently say it didn't get a comeback.
Oh yes,the ONE HUNDRED DOLLAR / year season pass. And also lets not forget the toxic mold in those helmets. As far as I am aware, this is a car crash that just wont stop.
If you liked this one, you should check out "the engoodening of no mans sky" next. I think thats internet historians best work.
Same, and I would rank his Coast of Concordia video up there with that and this very video.
you either make a plastic bottle or a glass one you can't just fucking go in between and be like "yeah seems fine to me, no possible problems here."
The engine discussion is funny because Bethesda always tries to argue a "ship of theseus" situation, where the creation engine has had so many parts reworked and replaced that really it isn't the same engine anymore. Sure Todd.
around @8:25 the problem isnt where the studio is,its that the austin studio isnt the main bethesda studio
To answer your question. A company cannot admit to being in the wrong. To admit fault; to admit guilt is to open themselves to lawsuits. Even if they are cornered and they are obviously at fault they still can't admit it. They can try to fight it if they don't admit it.
Cyberpunk's day 1 patch was barely 20GB.
29:54 OH YEAH. Imagine leaving the vault, ready to start your new adventure in the West Virginia wasteland... just to hear 11 screaming children because there is no push to talk function, you either had to mute everyone manually or turn off voice chat
You know not many people caught how dumb it is not to have push to talk n at launch. Glad you caught that.
the situation of Fallout 76 kinda reminds me of Paladins when it was on Open Beta, each update they were changing things here and there, basicaly, developing the game, adding new characters, adding more bugs than fixing them, but the biggest offense was the infamous OB64, which changed how the card system worked to function as loot box gated upgrades, before the card system worked like this, you had 5 card slots and 12 points to spend, each card had an effect that benefits the character, like buffing a certain skill DMG or reducing the cool down of it, and you could use your points to increase the card effect, some cards were very much meta of how good they were, but to balance things, you could only spend 12 points in total, so you couldn't pick all the broken cards and put them all at max level, you had to choose where was worthy of spending the points, but OB64 changed it to the card upgrade system to be behing loot boxes, so you had to get the cards upgrades on these chests, the cards were randon of course, so if you wanted to max the effect of an specifc card you would have to spent a ton of money, of couse, the backlash was imense, and some patches later they backtracked on this system and returned the card system, but a little tweeked, now the cards could be increased another level, and the points where increased to 15, what i think is kinda funny of all of this situation, is they acctually listened to players feedback, of couse, not all the time, but they back tracked this stupid system, and launched a program called the hunt, basically PTS focused on finding and fixing bugs, they even had an community event for badly drawn sprays created on MS paint, and one of them is Androxus (kinda like a headhunter, reaper edgy character) saying "RIP OB64", they added it to this community spray pack, even the developers joked abbout OB64 during this time, the game wasn't and still isn't perfect, none game is, but dude, i had great times with my friends on Paladins back in the day, even when the P2W thing happened... great times...
I will say in the defense of Cyberpunk 2077, CDPR were originally supposed to release it for PS3/XBOX 360, but they had to upscale the game to other consoles (PS4/5 and the three Xbox consoles that came out in the time) and then when they were getting close to a fully playable game, that's when pressure from higher ups forced them to release the game that we ultimately got. At least, that's going off of what information, I believe was revealed about the whole mess with Cyberpunk 2077, I could still be wrong
imagine having wasted your time enough to get to the max level + endgame loot just for that effort be wasted by having your account reemplaced or downright erased, thats equal to wasted time² wich is equal to pain²
You mentioned the engine and it’s really weird and interesting, so think of it more like this, theres two people who use the engine, bethesda and their third party companies they own. For most of the games were in the oblivion engine from fallout 3 to dishonored and skyrim i think maybe the same engine too, idk why but they never updated the bones of the engine after the console cycle and you have weird series from their third party devs that use their engines way better, like dishonored feels super upscaled oblivion, but then for dishonored 2 arkane was able to get a new engine from another 3rd party dev ID software, who made doom, which is why dishonored 2 looks SIGNIFICANTLY better, cause it’s on doom engine
I had friends bring me into 76 over the last couple of years, and I felt disappointed both times they dragged me back into it. I have told them "Never again!". So instead they got me a copy of Monster Hunter World which is a vastly better game by far, so some good came out of that torment
You know i decided to buy it after free trial and when it does not crashes i am having fun, now i do not know why, but Monster Hunter was big turn off for me.
@@davidhytha9828 maybe all the text and slow begining it has?
@@blackhat958 Duno....it was in game pass and people generally liked it, so i wanted to try it out. But it just was not game for me.
@@davidhytha9828
People like you are the type of people who have fun by just looking at a blank wall all day.
Theirs pros and cons for creating a new engine.
Pros: better starting point, less upgrades needed, just overall better output and can give you more options for expansion than a previous engine.
Cons: fairly expensive, need to gain experience on it and comes with new bugs they'll need to fix.
A game engine usually lasts 5-8 years on average, depending on what games you plan on making. If it's games like Undertale then shit it could last 15+ years but if it's games like FPS or the like it could last less than 5 years. Just depends on how much money you put into the quality and how well it's able to adapt to things like supporting multiplayer or online. 20 years ago game engines weren't really required to handle stuff like that since online was still new and multiplayer was limited to select areas or types.
You should really check out "The Engoodening of No Man's Sky" by Internet Historian.. absolute masterpiece.
29:50 yes, your mic was either always on or turned off, there was no toggle
speaking about the duffel bags has there been a update on that. because its been 2 years since they said they would do it. cause the you know what happened last year which probably slowed down production. and i have not heard any new news since they said they would actually make them as intended.
edit: nevermind they released it back in june of 2019 and its still looks like shite.
My knowledge of the Titanfall 2 and Apex Legends DDOS is that firstly a group of arseholes DDOSsed respawn, then tried to sell the fix to respawn to get hired to gain access to the games codes
Yeah before push to talk was added all mikes were live 24/7. It was a nightmare
14:29
Ow my ears
Oh, you think the emote thing was outrageous? What makes it worse is that it wasn't even Christmas themed emotes you got. The "emotes" you bought were actually just Christmas themed GIF skins for the GIF pictures that pop up above you when you use the emotes. Same animations and everything
Oh boy I didn't know about bags,beer bottle and clothes scam project. How did they get away with this?
Can you mix your volume a bit higher? It's a touch soft. Keep up the great work man! 👍
A lot of times companies do hire hackers to do security for their software, it's actually pretty common even used in the government.
14:40 - Woah. I did not expect that crash mid-recording haha.
All of this can be put into "Lies of the Jedi" category
I guess I'm the only buddy who played the first PC beta only to get my first account banned two years later soon after wastelanders released for my legitimately dubious repeated use of speed hacking. Kinda funny how that is considering the general incompetence of Godd Howards ban hammer.
My response to the announcement was "Ha, ha, ha - no." I knew it would be bad. I just didn't know how bad it was going to be.
Paraphrasing from Angriest Pat. Devs have been asking for a new engine for around 6+years, but higher ups tell them to shut up these games keep selling super well they don't need a new engine.
Regarding the engine, while I've not really done research on it, I do know that developing a game engine is absurdly expensive, which is partly why everyone is just paying epic/valve to use the unreal/source engines.
So the easy answer would just be to save cash, just keep reusing the same old thing to avoid costs.
There was more after this video came out, a few big ones for example was that they released a 1 year membership called Fallout 1'st which would allow private realms and such but it was just as buggy as everything else.
The other big one was that when the game was released you were SUPPOSE to get a Mr. Handy robot that would clean your base and such included in the game. However it wasnt there and later the developers admitted that they FORGOT to put it in and that they would be putting it into the game now....however now you have to pay extra for it.
Also they asked people for things they think would make the game better and more fun and some people sent recommendations and they said they would be putting the suggestions into the game but you would have to buy the stuff.
One guy made a map of where to find everything in the game which took him tons of work, He and a few friends also would try to find bugs and glitches to let Bethesda know. When they found out of a glitch they would do it over and over to figure out exactly how it was being done and how to fix it. He notified Bethesda about this one glitch and gave them tons of info on it, in response to all his hard work Bethesda decided to reward him with a PERMANENT BAN for doing the glitch multiple times while the guy that was actually using it to do bad things was only given a few days ban.
fun fact: almost all the people cheering at the E3 demonstration where they talked about F76 were Bethesda Employees......
just let Your mind chew on that one for a second
Bruhh
The thing where they hired hackers I hear happened before. A long time ago NASA set up a challenge so that when hackers beat it they would either have to go to jail or work for them. Heard it from watchdogs 2 so not sure if it’s true or not.
I hope you watch No Mans Sky soon, have a great day!
I got fired from my job right as fallout 4 came out so I spent over 1000 hours in fallout 4. It was a lot of fun but in hindsight I should’ve done something more productive lol
When saying that Bethesda using old ass engine in Fallout 76, just remember Call Of Duty.
I was considering getting this game at some point. I changed my mind.
You Should definitely watch his video on no man‘s sky
When you asked why Bethesda is not improving his graphics it's because they don't even trying to do something better, they just playing with his costumers to gain more money. But now Bethesda is seeing that his costumers isn't stupid and they don't like his bad practices.
Well that whole thing about them not changing engine aged very well because they're finally making another one
I never spent any of my own money to aquire Atoms.
EFT didn't have any kind of ingame VOIP until last year
The game is completely better now surprisingly. He made this video in 2019 when the game was still in a doodoo state. But it’s still hilarious how horrendous this game was.
I would like to let you know, the Bethesda ruins is an actual location in fallout 3.
Actually i believe that's called a Mountain Pose.Still hilarious
30:08
Me... I only stopped playing when they added The Pitt.
Keep in mind people lived through this, some of them were victims of the scam, and are now have already bought starfield in droves and are attacking anyone who say it's anything worse than perfect (it's mid at best, good job bethesda, at least it's not a rerelease). Everyone seemingly forgot the *same* executives who advertised 76 and knowingly and maliciously scammed us advertised and sold starfield, and are now attacking anyone who does remember. I have no faith in gaming, the AAA scene needs to crash. The games aren't getting more expensive to make, the corporations are getting more expensive to sate.
And a year later Cyberpunk 2077 made an epic cumback
The fact that the game Devs kept shooting themselves in the foot with one bad PR decision after another is baffling. When the hate train starts gaining steam, you gotta derail that SOB with some player-centered freebies. Keep the players happy! It’s not super difficult.
hey man, love your vids, but that beep around the 14:50 mark is loud af in comparison to the rest of the vid
I really wonder when IH will make The Fall Of 77 heh
I’m just glad Starfield didn’t end up like fallout 76.
Let's just say, Microsoft didn't buy Bethesda for their forward thinking executives.
At every Bethesda reveal, there needs to be one person who asks really serious, probing questions and who takes no roundabout sales talk bs.
Cuz that's all Bethesda has done for at minimum, a decade, talk out their ass, and over promise.
It's why after Fallout 4, I never bought another one of their games.
It's possible the engine being over used because Zenimax the parent company to bethesda is a bad firm. So to be honest we won't know how things will go with Microsoft in charge, they seem to be much more willing to let companies specialize and make quality over quantity. With Rare working on Sea of Thieves that was basically doa but let them work on it and even got a disney crossover event Bethesda could do better with less hands on the steering wheel so to speak.
This is a blueprint for how to destroy you reputation as a gaming company. The only way it could have been worse is if the game caused serious injury or death. Oh wait they sent out helmets that were contaminated with toxic mold. Nevermind.
I like what 76 offered bugs aside, but I hate the fact that it's an online game.
I still don’t understand why they made a mmo when we only wanted co-op.
Should react to Tex talks battletech
Even if a games mechanics are not the best, if it has great writing, people will love it! Fallout New Vegas is proof of this. That game is endlessly entertaining and playable. But it is not mechanically perfect. Its actually quite janky in how it plays.
React to the new pentakill album! they made an acoustic version of Lightbringer
I actually enjoyed fallout 76 .... but yeah it was/is flawed to put it out mildly ...
I don't care if by 2022 if the game has gotten good or not. After knowing all this one is still spending any money on Fallout 76 then one is rewarding Bethesda and their bad practices and makes one part of the problem. Might as well do stuff like sell one's child to EA for fresh organs. But if one enjoy the game..... that's fine.... enjoy....
Fallout 76 is a DLC receptacle first, and a game second.
when it comes to cyberpunk 2077 i only encountered one bug like three or four times. it was the one where you fall out of the world if you death from above takedown someone.
Why fix what never worked in the first place.
-Bethesda's engines.
I knew fallout 76 was gonna suck because they made it online but this is just sad, I have xbox pass so I can play it but I don't think I will
Problem is these companies get a few really good wins, then try to expand and make new projects with new teams with the same company name, and it just ends up a steaming pile of donkey poo.
Saying sorry is basically an admission of guilt.
If they stick with their guns they can retain the loyalty of their staunchest defenders and their fan-boys. If they acknowledge that they were wrong then the fan-boys have no way of defending them.
Dude, sympathy for headset users, that peeping wasn't necessary.
8:42 literally just money. They probably save enough to not care (at the top, I'm sure regular employees want better software).
22:26 Probably to do with investors. Outside money won't be happy if you admit to being wrong and don't deflect the negativity.
I bought the game for 5 dollars during the whole debacle, I'm happily enjoying my 5 dollar game LOL.
Same. It's way better than I thought it'd be... expected way more glitches. My only real complaint is how laggy the servers get. :/
@@DinkLover69 Yeah im with you on that one, I guess the difference is we knew what we walked into. But yeah the lag is what ultimately made me uninstall multiple times.
14:29 jesus christ my fucking ears
the fact that game company have audacity to put paywall inside a fking pay game is disgusting. what i buy a fking game for 60usd and i have to spend 100 usd more in game to get access to good stuff? . why don't i spend that money on other game instead?
I pre-ordered to get into the beta, because I thought they'd have the beta a month or two before release to give time to fix issues found.
Nope. Beta was started about a week before release and was only available during a certain few hour time slots, the first one I couldn't get into because the game was still downloading, the other times was during work hours. Then the game goes live and not only has the bugs mentioned here but had bugs that had long since been fixed in fallout 4.
I stopped playing around Christmas of that year and have only gone back a hour or two per year. It's so grindy that it's gotten to a point where I use more ammo clearing a location than that location gives me in loot.
Edit: I think what a lot of people (myself included) wanted for a multiplayer fallout was drop-in co-op like saints row or mercenaries had, not this cashgrab MMO wannabe bullshit.
Its still pretty bad and the worst “feature” in my opinion is if youre not wearing power armor your character can randomly trip and stop running for no reason its amazing
Has not improved that much, it’s playable but it’s becoming grindy to the extreme.
It actually depends on your playstyle. If you are not after the best of best weapons and solo world bosses world records. A full set of 1 star unyielding armor is good enough to protect you. A 2 star bloodied fixer or a quad 1 star rail rifle is good enough for people to handle 97% of the situation.
I'm a huge fan of The Elder Scrolls and Fallout but I'm glad I didn't buy this game. Bethesda has their reputation ruined, it'll take more than fixing Fallout 76 to regain my trust.
Rough start, but still enjoying the game... so I guess... hate all you like.
Granted I was smart enough to WAIT. Because pretty much every game release in the last twenty years has sucked at launch. Also, over 90% of those issues mentioned...are gone.
But again, please stay away... I do not want the toxicity I am seeing in this comment section there.