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As for Raiden saying "Not Again" when sam cut off his arm in the beginning, I remember him loosing the same arm in Metal Gear Solid 4, which is taking place before Metal gear Rising timeline wise
This was made before meme culture blew up entirely. The original purpose of the word meme was from an evolutionary biologist describing how cultures and societies grow through non-genetic means and pass out knowledge or ideas to others as "memes". The speech is basically about ideas and how one can infect others with them through abuse, how certain ideas allow you to see the world differently or even excuse murder. Looking back without that context confuses a lot of modern viewers. As for Raiden he didn't use to be a villain, but, he was raised as a child soldier and forced to kill people.
@@benetnasch2096yes but people didnt go around posting memes, it was more of people sharing images and gifs with eachother mostly on forums. The word meme didn't really blow up untill a couple years after this game and this game blew up on youtube shortly afterwards.
@@zZSleepytimeZz The word meme began trending quickly in 2010-11. People did share memes well before that. Bad Luck Brian, Rage Comics, etc. I remember other kids and I googling "memes" in the computer lab at school back in 09. This game itself didn't even get popular until a couple years after its release also.
@@benetnasch2096 thats fair, i have been terminally online since the early 2000s and i dont remember anyone actually using the word meme since long after this game came out, then again it might not have been as ingrained in culture as it is now and hadnt spread over to the parts of the internet/world i used/live in.
@@kaizammit Yeah, definitely the video and not the game, those sounds definitely exist in the standard game. The recording must have messed something up. I Noticed a similar thing with your FF14 reactions. While they do like the blown out whites in their cinematics, they definitely aren't THAT blown out in the actual game.
In the Japanese version of the game Cyborgs all had white blood. That's why he commented on Sam having little cyborg enhancements (just his arm and the Jetstream Sam dlc covers it). When he is stabbed in the Japanese version, his blood was red unlike every other enemy who was mostly cyborgs with white blood. Also unrelated, the final shot of Raiden standing over Armstrong. He had the sun behind him and Armstongs body was set up to look like Raidens shadow. In the post credits scene it was shown that Raiden actually got influenced by Armstrong and he really was "a worthy successor". To what extent, I dont know.
is that true? in MGS4, Raiden uses white blood even in the US version and in this game, a conversation with Borris/Doktor explains how White Blood was old tech and mostly phased out. I don't see why they'd have that be a line
@@alaniasdruid8616 Rules if Nature fits the theme of a former predator (Metal Gear RAY was designed to fight other Metal Gears) being taken down by a cyborg, the new king of the battlefield. I'm My Own Master Now is all about Bladewolf wanting to be free from the control he's placed under (explored more in his DLC). The Only Thing I Know For Real fits Sam's (and Raiden's) internal struggles at that point, having his beliefs shattered and deciding that the only way to resolve this conflict is with a blade. It's especially evident when you knock the blade from Sam's hand and the lyrics go away until he picks it up. Putting even more emphasis on the sword guiding his actions. It Has To Be This Way is both Raiden and Armstrong realizing their similarities and how they ended up in this situation, but one of them has to fall for the other to live.
@@Jay-ln1co I was just being a sarcastic ass. Genuinely appreciate the thought-out answer. The song does indeed fit, and the gameplay and music kicks ass.
I am so thankful they included the gameplay of the metal gear ray fight. That "RULES OF NATURE!" drop when you parry is one of the most hype moments in the whole game and I was worried it would be skipped in a cutscenes compilation!
@@Kuuribro Could be, though the standard music volume is close to or exactly like in this video. For this, and many other games, I always tune the music down to at least 80% to better hear the sound effects
That's the make or break moment of the game, if you don't find yourself thinking or audibly saying "FUCK YEAH" during that part of the Ray fight the game just might as well not be your thing.
when it comes to hideo kojima, the creator of the metal gear games, people joke that he is a failed film maker because of how much cinematography there is on his games, camera angles, camera uses, the fact that the epilogue of Metal Gear Solid 4 lasts 71 MINUTES, holding the record for longest cutscene on any game
@@kaizammit while it was a bit much, I loved it personally. A lot of emotional moments spread throughout and a great ending to cap it off. Death Stranding gets flak for being a much more experimental game and more cranked in the cutscene depaetment, I found it to be a great vibe throughout. You either click with the story and vibe of mailman simulator, or not. It's without a doubt my favourite work of Kojima's
@@kaizammitidk about death stranding, but metal gear solid 4 was amazing it was a great sendoff to the main series tying it all up and *finally* fully explaining things that have been woven through the series. ( while there is a 5 it's ok in and of itself but it's not as good as the main 1-4)
The reason Raiden/Jack can do the things he does us because from literally the jaw down his entire body is cybernetic robotics. He's literally just a brain in a skull at this point. As for the whole Jack the Ripper persona, it's basically just himself admitting that while he was forced into being a child soldier, he still ended up enjoying the killing subconsciously. Jack the Ripper is basically him using that part of himself for good. Essentially saying "Yes, I do enjoy killing. But I will kill for what I believe in." After you get Ripper mode, I think you can go in and out of it, which is why Raiden seems to be bipolar halfway through the story.
This is exactly it. Jack the ripper is a fully compartmentalized part of jack. Its not something new to him, its always been there since his days as a child soldier. The scene with monsoon is him learning to let it out in controlled bursts instead of totally suppressing it. Thats the reason he drops it so easily later, he just resumed suppressing it like he always had been up to then. He eventually learns to merge the two mentalities, but thats after the events of the game and only eluded to in a post credits.
Ripper mode is this games version of Devil Trigger or Witch Time from other games. In Ripper Mode Raiden cuts through enemies without having to get them down to critical health or using Blade Mode.
Jetstream Sam has, what is called in the hack-n-slash game community, a Vergil effect, named after the Dante-and-Vergil rivalry of the Devil May Cry games (also an excellent series in my opinion). Essentially, in every hack-n-slash game, there is always that one standout boss that you fight multiple times through the game, and they always stand out because they have this connection to the player character. Most of the time, the player will be fighting other bosses with some sort of gimmick, whether it be overwhelming size, magical powers, unique weapons, etc. However, for the "rival character", he's always on par with the protagonist, has a similar moveset, similar scale, similar design, almost as if the player is fighting against themselves, however they have enough difference in design to make them stand out from the character. As you pointed out, Sam has red contrast to Raiden's blue, similar to Dante's red and Vergil's blue, or Bayonetta's black primary/red accents to Jean's red primary/black accent color.
Something that I missed after playing this game a few times is the part where Raiden saves the kid (George), and they don’t reveal he was saved until the cutscene in the car, is that Raiden actually cut through both him and the doctor in that moment. It’s why in the next scene they’re talking about his new cyborg body, and you can even see the angle of the sword slice from where his cyborg body starts. I feel like they could’ve conveyed that much better and even explored how messed up it is that Raiden basically killed a kid. It just felt brushed over.
If they had, the game would be blocked from many countries, they have to leave stuff like that ambigous/off screen as much as possible because you know....violance on kids is a big no no on videogames.
@@kaizammit Sadly a cutscene at the end was missing that gives another shot about George and Sunny. But i agree that a few of the Codec dialogues are crazy long and slow down the entire story progression very heavily.
Im pretty sure raiden only cut georges arm off based on the angle of the swipe plus remember George pulled the docs gun so he definitely turned his body
@davantebarbain3216 of you look at it more, you see it's not just the arm, part of his torso was replaced too, you can see it in the scene he's shirtless right after the fade to black
The walking animation thing is an interesting problem. They first came about as a solution to loading screens - thats why players would be forced to walk slowly while it played, it was hiding the game loading. It was definitely an improvement over making players just sit there for 30 seconds watching a blank screen. SSDs have pretty much killed the need for these in modern games, but you occasionally see it as a throwback.
Your reaction to the original MGS1 would be genuinly interesting given the limitations of the tech and the fact that no one had really done anything like it at the time.
@@kaizammit Oh god yes, you can't imagine what it was like when we first saw MGS1. When you get past the prologue, going up the elevator, Dutch angles galore and then the title drops over a pan. Nobody had ever seen anything like it before. And then FF7 came out and everything changed after that. Yes it's incredibly primitive but today's standards but so was the tech in Star Wars back in 77. Incredible it was.
There is actually so much more optional dialogue over radio. It covers game lore, briefing stuff, combat advice and and reactions to game events, like a reaction to the Jack the Ripper reveal.
Not only does Raiden have lore, the entire Metal Gear franchise is absolute cinema, from the PS1's Metal Gear Solid 1, all the way through to Metal Gear Solid 5: The Phantom Pain. I recommend reacting through the cutscene of each game, because the cinematography & style changes & improves with each game, as technology improved over the past 30 years, along with Hideo Kojima racking up experience with each game's development.
@@kaizammit along with your mgs1 reaction, you could check out the dialogue of the two 2d games that precede the ps1 game, Metal Gear and Metal Gear 2: Solid Snake, while very dated they contain very important context for the other games, specifically MGS1 and 4.
2:00:36 - "There's no Titan status [characters left] unless its something massive..." I had to giggle. Armstrong becomes a titan in this one fight alone and emerged as an everlasting meme (the DNA of the soul, after all) - that only gets more popular with time.
@@Alyrael not the ideals, but definitely themes. Both Trump and Armstrong are businessmen turned politicians preaching about how they will 'make America great again'. That's why I said they predicted trump.
2:05:36 A Colorado Senator just held a speech, justifying his Warmongering to a Cyborg Ninja while standing on top of a Giant Robotic Ant, and the Cigar flick is what pulls you out of it? XD
44:34 If you were confused as to why Raiden was wistful at the name “George”, it’s because of George Sears, one of the villains in Metal Gear lore. Raiden was raised by George Sears to be a killer, and Raiden had no choice but to kill him in battle at the end of Metal Gear Solid 2 (after Sears’ weapon Arsenal Gear wiped out Manhattan). Desperado’s Sears Program to make child brains into cyborg soldiers is basically what happened to Raiden, cranked up to 1000.
Rewatching these makes me realized how messed up Sundowner's weapon is (the scissors blade thing). When the enemy is right in front of you your instincts tells you to create distance but the way the blades curve inwards making you literally cut into yourself more the further back you try to move away from the attacker.
Raiden was never a true villain, but was brainwashed at 6yrs old into becoming an emotionless child soldier and cruel killer, gaining the nicknames 'Jack The Ripper' and 'White Devil' in the process. After a childhood of being manipulated by one of the biggest villains in the series, and having his memories tampered with, his main drive seems to be forging an identity (and family) of his own.
If you are interested in Sam's backstory, there is a DLC where you actually play as Sam , he is actually a good guy that got invited to join Armstrong but lost while trying to kill him, which is bad ass since Sam is actually not using any heavy cyborg tech just his exoskeleton to match speed , durability and strength to other full fledged cyborgs. Little spoiler: that chopper (bike) that Riden took is actually belongs to Sam There is also DLC for Cyber doggy but Sam's is way better
About long dialogue bit. It's important to remember that you are missing a chemistry between gameplay and cutscenes because you are watching it all in a video. You are not playing it. Too much gameplay becomes exhausting. Too much cutscenes becomes exhausting. This is what happened to you. That's why there's a balance. You get these cutscenes only every 5-20 minutes in game. They serve as a nice break from all the action.
I still think the in-game phone calls were really bad. They're just exposition dumps no one really cares about and, sometimes, you won't even understand what they are trying to convey because there's either missing context or there's logical leaps in the dialogues themselves. Like, what the hell is Courtney talking about at 1:59:00? She's throwing around acronyms that were never explained in the game and coming up with information and conclusions I have no clue where she pulled them from. By the sound of it, it should be some kind of big reveal, but it's impossible to follow and you just have to accept it for what it is while she's wasting your time.
@@Xeno_Solarus "People love codec calls in the MGS series, so the ones in MGR must be good as well!1!!" Listen, the game is great, but those calls were terrible. You are allowed to acknowledge that even if you are a fan. If you cannot see that, you are just a fanboy who partakes in console wars
@@RobiePAX yeah he watches a video which mainly shows cutscenes and story moments then complains about there being too much cutscenes and dialogue…sigh also the codec calls aren’t even long and portray important information and character building. He seems to care more about cinematography and action scenes instead of the actual plot and character development
Raiden was the protagonist in the 2nd game, then disappeared in the story until 4 where he returned as the cyborg ninja that we know in rising, revengence. Watching everything from 4 would be another one I'd recommend, we used to joke that it was like playing a movie there were so many cutscenes and some of them were 40 mins long 😅. Fun fact, many people were really annoyed when it was revealed that Raiden was the protagonist of mgs2, considering you play the prologue as snake, who we all loved from mgs1.
2:28:24 my favorite thing about this shot is that the sun is directly behind riden and in turn makes it seem like Armstrong is raidens shadow, really enforces the kindred Spirit line from Armstrong.
As for the missing sound effect for Sam's "Let's dance!", it is actually there. For some reason, whoever recorded the gameplay must've decreased the sound effect volume for that cutscene for some dumb reason. As for Raiden's character continuity, it's a self-realisation and is not as simplistic as 'oh he's evil now'; instead, he accepts his inner demons and channels them to reinvent his character motivation. "Pain, this is why I fight." As for Sam being 'insane', the shit-eating grin we first see of him after slicing someone in half is, I think, him using humour and a laidback attitude as a coping mechanism to distract himself from what he's actually doing. Why that is the case is below. Spoilers for the Jetstream Sam DLC (putting this as you may do the 2 DLC campaigns after this): In fact, Sam's whole character purpose is to have Raiden succeed him. Sam at the start of the DLC is exactly like Raiden was in the prologue, until he realises that he could never defeat Armstrong. After this he is suckered into serving Desperado, and The Only Thing I Know for Real is how he's lost his identity and control of his life, not even knowing why he fights anymore. I believe there's also a lot of symbolism involved; the ying and yang of Raiden and Sam's colour schemes (Sam symbolic of the bad in good [he tried to do good by taking down Desperado, but failed, and is only left to do bad] with a white exoskeleton and black hair, and Raiden symbolic of the good in bad [his ultimate goal is good, and when he meets Monsoon he accepts that he has to do bad actions to achieve that good] with a black exoskeleton and white hair). In addition, when Sam loses his sword in his bossfight, the lyrics stop, suggesting he's only lost because he's forced to fight (which is an internal conflict which would stop if he could put his sword down). So he effectively makes Raiden see the truth about violence before letting go, and him unlocking his blade after his death proves that he always wanted to destroy Desperado, and didn't want to join his captors, and only was forced to. His actions (as well as sacrificing himself to Raiden to sharpen him) always led to Raiden improving. The old Raiden cyborg body at the start of the game (which Sam forces Maverick to replace with something better by destroying it) wouldn't have stood a chance, thus actually saving his life. Why Sam didn't kill Raiden on the train is at some point, I think Sam saw himself in Raiden (which is clear when you notice that they have exactly the same mission in the Sam DLC). Lastly, to demonstrate how much of a mirror image they are supposed to be, there is an in-game track (A Soul Can't be Cut) that plays throughout Raiden's campaign and the Sam DLC, but within the Sam DLC, it is resung by Tyson Yen (who sang The Only Thing I Know for Real, which is Sam's theme). That, overall, is why Blade Wolf couldn't understand Sam, is why his death is with dignity, honour and respect (Raiden doesn't cut him into pieces unlike the others and takes a moment after he dies when he's supposed to be in a hurry), and why he's this strangely deeper character that the audience connects with.
Something else worth mentioning, in the original Japanese version the cyborg blood was white, all throughout the game blood spatters were white. Until you beat Sam, finally you see red blood.
Raiden first appeared in Metal Gear Solid 2 as an alternate protagonist, and went through a lot of psychological trauma during that game. He would then later appear in Metal Gear Solid 4 with his cybernetic body you seen at the start of this game, having needing life saving cybernetic surgery during the time lapse between 2 and 4 in regards to Raiden saving Sunny as a small child. As for Raiden's response to the name "George", the person that trained Raiden as a child soldier was named George. The "Georgie-boy" Sundowner mentioned was referring to him.
One thing the game doesn't go into detail on is that Raiden is a former South African child soldier. All the "Jack The Ripper" stuff is a reference to that. And the "Georgey-Boy" that Sundowner talked about there was President George Sears AKA Solidus Snake, who was the one running the paramilitary group in Liberia that turned Raiden into a soldier He's never been a villain in the series, though. He was the main character in MGS2 and came back as a supporting character in 4 Edit: Also Sunny Gurlukovich, the girl from the Solis Launch Center, was saved from the Patriots as an infant by Raiden right after he got his cyborg enhancements.
personaly the end fight with armstrong is one of the things why I come back to play thru this game one time each year sins it did come out. I love all of it.
I disagree with the idea that “less is more” is the “correct” way to do video game cinematic’s. What you’re missing is Wukong and Space Marine are not narrative heavy games, their stories main purpose is to provide context for the gameplay, while Metal Gear is probably the most narrative heavy game series in existence, one of the most iconic scenes in the series, as well as gaming as a whole, is a 13 minute phone call. If/when you do the rest of the Metal gear games put yourself in the correct mindset to engage with the story and the questions it raises (Do your genes dictate your existence? what are the ideas we pass onto our descendants? What does it mean to be loyal to an idea? Etc….) make no mistake, Kojima is a storyteller first and a game designer second.
1:42:08 raiden and jack the ripper, after the fight with monsoon its best to just think if them as one and the same, raidens main character development through the game is him processing his prior violent tendencies and how he changes to assimilate his two halves into one new whole, each boss relates to a part of raiden which leaves a lasting impact on him, especially armstrong who challenges his very way of thinking
The conversations you called long are super brief compared to the other games with the longest conversation with very little visual stimulation being OVER 7 MINUTES long from MGS2
I agree there's some weird sound stuff going on throughout this supercut, although at least with regard to sound mix in combat the music side of things is deliberate - the better the player does(or during 'wow' moments), the more pronounced the music becomes, including lyrics tending to kick in at the peak. Edit: (Also, Ripper, as in Jack the Ripper. Not Reaper. If I remember right, in-game it's basically used as the standard 'enrage' or overpower/berserk state. It becomes something he can activate mostly on demand, rather than a permanent personality shift. )
The strange sound issue is occurring because, in this particular playthrough, the music volume is set higher, and the dialogue volume is set slightly lower.
The more you mentioned anime I stated to wonder if anyone has told you about "Asura's Wrath". It's a game that's essentially an interactive anime with an INCREDIBLE story. I'm sure you'll appreciate it's episodic nature and the soundtrack that accompanies it. It's classical which is impactful during the more emotional moments, maybe give it a look and see if it's worth your time. Also new subscriber lol, I have a deep appreciation for MGRR and seeing a filmmaker's perspective definitely helped me understand why
That's awesome and strangely enough, one of the Grand Master tiers on Patreon has requested that game! So you'll be seeing it on the channel sooner rather than later. Thank you for being apart of the community.
44:35 Here when Raiden thinks about George's name he's thinking of a previous antagonist in the Metal Gear series, the ex president of the United States of America George Sears, which is a big character in the series plot wise, but the jist of it is that George Sears was the one who adopted and trained Jack along with other child soldiers in Liberia's civil war back in the 80's. Raiden was probably thinking about how he doesn't want this George to turn out a murderer like his previous adoptive father, and maybe the reflection on the previous George is why the camera angles with Georgy boy were like presenting a villain, perhaps.
Keep in mind that this is a compilation, in-game the lengthy dialogues are spaced out in between long exploration/fight sequences, and I'm guessing they are also used to mask loading screens and save space on the disc. And yeah, some of the sound effects (or lack there of) were messed up in this video. The whole Armstrong sequence is legendary though. lol
I absolutely love this game because it's not only a battle for there life it's a battle of philosophy and a battle to reshape there world it's so well written and shot
1:55:26 sonny is a child snake and otocon took in back in mgs2. Her mother was a russian double-agent that recently had sonny as an infant but she got killed by the main antagonist of mgs2. We get to see sonny as a toddler in mgs4 cooking eggs for snake since otocon was taking care of her at the time, so its safe to assume she found a passion in tech like otocon and ended up being a genius about it.
OK I know this is an old video, but it’s worth mentioning that a lot of the villains characterizations come from the music playing during their boss fights I don’t know if you’d ever be willing to go back and watch this video again but if you do, I encourage you to watch the scenes with the bosses just before their fight and then listen to the music and explain their backstory their emotions there no thoughts that are going through their head right now because there’s a video game they can’t switch perspectives
heya! So, "Closure" is present here. For some reason, the compilation you watched excluded a post-credits scene, which resolves Raiden's development based on the events of the game and closed out some of the narrative's open ends. :)
I really enjoyed this react. A couple things to note. One, the vid you were watching had audio issues at times for some reason (missing sound effects and the like). Two, the removal of all the action oriented gameplay (for the most part) made it seem like there was entirely too much dialogue. It works infinitely better in context. Also, the Armstrong scene could go on all day and I'd be a happy man.
Welcome to Kojima games. You can expect more of a great story-driven movie than a regular action video game. And the guy wanted to be a movie director before a video game creator. So you will see more movie style cutscenes than other regular video games due to his style. Well, he got his recognition as the Metal Gear creator. A series full of convoluted storylines, plotlines, and crazy hamster weapons. Yes, the real thing in the series. But he always does a plotline and philosophy around war and politics. Heck, most people say Kojima understands American politics and culture more than actual Americans. And they aren't wrong about that. So yeah...expect to see so much details int he mix. Like in the background, the designs of the characters, the worlds and locations, and even the music. Everything in Kojima games has a purpose. Nothing is wasted space in Metal Gear games.
Okay so lore time: The reason why Raiden froze up when George (the boy he saved) said he name, is because Raiden's adoptive father was Georges Sears, the EX PRESIDENT OF THE UNITED STATES, and Solidus* Snake (MGS2). He had a program in Liberia called the "Small Boy Unit", which was a unit made up of child soldiers, and Raiden was in it AND the most dangerous one, which is why he was named Jack The Ripper. Edit: My bad, it's Solid*us*, not Solid Snake
I don't know if anyone else already brought this up. But from your confusion with how the bosses can talk after you kill them... The nanotech based comms that is used in the MGS games, is effectively FTL communication. It is instant, which is why the world pauses when you do the calls in other games. So for all the bosses, in those infinitesimally small moments their brains are still working, they make those calls, and due to the speed of the communications themselves, can have the whole conversation in that time.
I find it funny that you think the Armstrong cutscenes are long where as for MGS fans this game barely even had any cutscenes. :D I love the long MGS cutscenes personally though I can see why others might find them boring. MGS 2 and 4 are my favorite games in the series because of the heavy focus on the story.
1:04:35 he mainly cares about saving the children from becoming tools of war as he was a child soldier, in fact he was the most ruthless and brutal which is why he was nicknamed jack the ripper
"The dialogues are too long and too boring for the player"? Dude. Just... dude. The dialogues, as well as the characters themselves, the antagonists - this is what this whole damn game is based on, without all this it simply would not work as it should!
Can't agree. The "phone calls" are too long and boring, but they had to be this way. Those were specifically designed so that the player isn't stuck on a loading screen and is still traversing the world. It's a product of the times when most people were still using HDDs and load times were much higher than nowadays.
It's indulgent. The dialogue should serve the consumer, not the other way around. If you write dialogue and the consumer gets bored, and you say you have to sit through it to get the point, you've not created a compelling scene.
@@Garbowhat honestly, fuck the consumer. When you focus too much on pleasing the consumer, you end up with slop like mcu. When making art, the first priority should be the artists vision, then serving consumer and lastly focusing on profit.
Haven’t seen anyone mentioning it for the most part, but you’ve mentioned seeing Kojima’s direction here, but his involvement was quite minimal once handed over to platinum
Raiden wasn’t a “villain” per se, but he was raised as a child soldier. Whenever we see him in the games, he’s a good guy. But he does have a lot of history.
Idk how I missed this one, but thank you for reacting to these and breaking them down, I've seen a lot of channels trying to do similar things but you're one of the few creators that is doing it right 🙏😇🙏
Ok lmao, so an explanation for 1:06:22 (the spinning) is that for the rest of the game there is a cap to how fast you can make raiden turn before he starts turning the other way as the fastest way to turn to the desired point, except that one elevator where they forgot to cap the speed so you can spin around as fast as you can make the inputs.
Highly recommend all the cutscenes from all the games, the sheer length of them can get ridiculous when you hit Metal Gear Solid 4: Sons of the Patriots which has 8 hours total of cutscenes, one of which is 71 continuous minutes long. It's simultaneously a very goofy series, but also very much deals with the trauma of war, nuclear proliferation, the economics of war, the privatization of militaries, and conspiracies
Quinton Flynn as Raiden Philip Anthony-Rodriquez as Jetstream Sam Michael Beattie as Blade Wolf Crispin Freeman as Sundowner John Kassir as Monsoon Salli Saffioti as Mistral JB Blanc as Boris Phil LaMarr as Kevin Kari Wahlgren as Courtney Jim Ward as Doktor Cristina Pucelli as Sunny Dorian Harewood as N'Mani Travis Willingham as Dolzayev Sean Krishnan as George Alastair Duncan as Armstrong
One thing I find fascinating about the antagonists is that they each reflect a part of Raiden that he wishes to shut out or leave in the past. For example: Mistral is the idea the killing provides *purpose*. Raiden and Mistral both grew up as orphaned children in a war, so for Mistral, war was where she found purpose and meaning. Monsoon is the idea that killing is natural. Raiden gets in touch with 'Jack the Ripper' and notes that killing is simply in his nature. Sundowner is the idea that killing is enjoyable (and also natural). Through our scenes with Jack the Ripper, he seems to also be enjoying himself during the slaughter. Sam is the idea that he doesn't know why he fights (see his music) in the same way that Raiden was merely born into his role as a child soldier, and followed that path since he knows nothing else. Armstrong is a foil to Raiden in the sense that they both believe war/ violence can cause good, but Raiden believes it is the strong protecting the weak, while Armstrong believes it is the strong purging the weak for a better society.
@@fefega It's worse... USB A like they used, that's consumer grade stuff. They are well past that. SFP, thunderbolt, etc. There's plenty of faster / better options, even at the time this game was made, and even today, we don't live in a world with freaking cyborgs and giant mechs. They could be using something else entirely.
I just want to say something: Sometimes Telling is more powerfull than showing, and fair enough, most of the times is just better to show, but you couldnt even dream of getting all tha info in by just showing right you need the tell too. This metal gear is... not really a metal gear, but keeping enough metal gear on it to be a metal gear, its weird but you can expect something completely different and completely alike from the rest of the games, just not THAT over the top, but all metal gears have that much tell, because a core part of this games is just phone calls of characters exchanging instructions and info, and its great if you like it, but its not for everyone. Great video, I loved it, have a good day everyone!
What I love about the ending: they pulled a classic "you and I are not so different", but AFTER the boss has been defeated and even bring up a good point that proves that statement.
I have to say, I'd love to see Kai's reaction to Crysis 2 intro cinematic... Showcases the powers of the suit with Hans Zimmer music in the background. Old but gold.
1:18:24 The part that preceded this was a 'cutscene' that was done 'in game', so unlike all the normal cutscenes, it's in first person from Raiden's perspective, and the player is the one with control of the 'camera', that's why it moved around basically randomly during that bit. And the cat being pet off to the side is just a little easter egg for players being more curious to look around instead of focusing on Monsoon.
17:21 "This character's got some lore to him inn'e?." Oh yes. This is Raiden's third appearance in the series, with his prior appearances being in Metal Gear Solid's 2 & 4. This story doesn't spend any time reintroducing plot details/backstory for newcomers - not outside making optional calls to the support team in-game. The biggest offender for this is Sunny, who shows up right out of nowhere at 1:55:09 - she's the only other character in this whose also from a previous game. There's two extra DLC chapters for this if you're interested in getting a little more story out that focuses on Sam & Wolf. 1:31:14 And this is the most concise Metal Gear game going... you would tear MGS4 to pieces for this. If you were to cover a mainline game that Hideo Kojima directed (Rising wasn't one of his), your best bet would probably be Metal Gear Solid 3: Snake Eater. That walks a beautiful line between the lengthy cutscenes he's known for with better pacing that MGS2 - and it's also the first game chronologically, so you could sit down and watch that with no need for prior knowledge from previous titles. 1:49:48 Odd, because there are supposed to be sound effects on their faceguards, and it's the only SFX missing from that cutscene.
out of all metal gear solid games the most cinematic has to be number 4 if you ever get a chance to sit through that remarkable cinematography you wont be let down'
btw, Sam and the doggo are playable characters in dlc, they show us how they got into the enemy´s side, I mean the dog did´t had a say in it but still, we see sam had similars encounters against some villains in the game
When Raiden cuts the scientist, you also see where he cut George. There's a smaller bloodstain on the part of the blade closer to the handle, which is why the pan across the blade is so important.
Fun fact: Armstrong did not have his own boss music - "Rules of Nature", the song playing, is the same that played for example during the Metal Gear Ray fight.
This is another of Kojimas masterpieces, he's insanely good at directing games that will leave you thinking. You should watch the final fantasy 16 all cutscenes, they are amazing and the fights are insane. Really great stuff.
30:39 now that you mention the micro-jitters, I kinda wonder why they have a full body replacement cyborg but no image stabilization. Fortunately it's really good for the shot lol
I love cutscenes in games but i never thought about filmmaking techniques while watching them but it's obviously a huge part of how they're made, this is so cool. If anyone asks me what my favourite theatre play is i'll say the Armstrong fight in MG Rising, it's exactly like a theatre play with the ridiculous dialogue back and forth.
1:24:50 as someone who only started playing the game a year ago, I think gameplay wise it holds up well, the visuals are still pretty great, performance wise it makes my computer breathe but thats more of a me problem than anything. would recommend
I know I'm very late, but there's a good reason for the scenes where Raiden walks slowly and talks on the "phone": it conceals a loading screen between areas.
Love the Metal Gear games, they're so ridiculous and fun, with tons of great music and some genuinely intriguing concepts/lines. I'd love to see you cover Quantum Break, btw. One of the original combinations of film and gaming (aside from old games that used to release alongside their film counterparts) with an absolutely amazing cast. Lance Reddick, Courtney Hope, Dominic Monagham, Aiden Gillen, Patrick Heusinger and more. It's an incredible experience even if you can't make it work for the page, and modern gaming equipment can easily handle what was once a VERY demanding title. Espionage, time travel, mystery and action all wrapped up in one insane package of both live TV and video game.
This game is both utterly ridiculous and dumb, but also quite smart and thought-provoking. The fact that it has only become MORE relevant since its release is proof of that. Also, for a bit of visual irony you might've missed, the Winds all die symbolically. Mistral? Cold winds. She gets frozen. Monsoon? Stormy rains known for tearing apart properties, gets cut to pieces. Bonus points, he says that the weak return to the Earth: he got slammed to the World Marshall logo, which is a GLOBE. Sundowner; hot winds around California He gets caught in a fiery explosion. Bonus points: the warmonger dies due to a helicopter; a machine of war.
You should definitely check out the Jetstream Sam and Bladewolf DLCs, as they explain quite a lot about the relevant characters. Oh, and the reason cyborgs/AI can talk even while they are cut into a million pieces is that their intelligence is to, some extent, distributed across their entire body (as their entire body is filled with computers). There were also some noted production difficulties for this game, with things getting cut or rushed (hence the two DLCs, which used concepts originally planned in the base campaign). You can especially tell as the level design in the final portion often has reused segments from earlier (for example, the mission after he falls from the helicopter is very literally just a reversed version, map wise, of the preceding one).
Kai my lad i legit just founf you out from this video and i already love your reaction. I loved how much you liked sam's presentation at the start right off the bat. He is a fan favorite 4 sure. Im looking forward to the rest of the video and more reactions. Glad to have found you man :) Edit: long story short this is the odd one out of all metal gear games, and also yes raiden was a child soldier and has a lot of messed up past to uncover if you look into the lore of metal gear. Raiden himself was and maybe still is a broken man, and at the same time a very complex character. Also i very much recommend the other metal gear entries, despite their rather hard to understand lore since the timeline is a bit tangled up. The lore is very much worth finding out about if you like the type of game that is all about stealth and sbeaking round your enemies. In all seriousness the metal gear games are a work of art in both their sillyness and their serious topics. I very much dig the lore of metal gear simply because of its absurdity combined with this scary similarities that it has with our current world and problems. Hope you love the series if you ever dig it :) And yes metal gear rising IS the most over the top of them all in terms of what the hell you will be doing throughout the entirety of the game and its plot that unironically matches our present time Also as crazy as the dialogue is in these games, its really good if you do follow the plot and try to understand it. Not to mention metal gear rising and its characters and their ideologies is the most complex ive ever seen in all my years of gaming. As surprising as it is seein this from a mere slasher game that loves to use over the top action as its presentation, the characters, their themes and their backstories are all really really good. Oh yea and since you seemed so intrigued by sam since the beginning, not only his fight is the best in terms of technicality but also its theme song, not to mention as a minor Spoiler sam was 100% human (minus his right arm that u will learn about if u play or see the dlc footage). So yes this brazilian prideful bastard really was able to nearly take down a super enhanced cyborg that can lift, suplex and throw giant machines the size of evangelions/robots. Pretty impressive ay? You would be surprised how similar Raiden and Sam are, once you figure that out you really start wondering what would have happened if they met prior to the main game (i really recommend checking out the Sam dlc) also fun fact this is the second time Raiden has killed a politician. Also the long cutscenes is a konami/kojima touch, it cant be helped
This is such a good example of how Games just can do certain things movie´s can´t. Sundowner boasts himself, committing warcrimes and more as a soldier. He has this big presence, in gameplay he is actually the only boss who calls foot-soldiers to die for him, and kills them in cross-fire. The only one to have Helicopter´s bombard Raiden mid-fight. Additionally his cowardly shield-mechanic, and hiding the lowest HP of other fight´s. And the Lyrics for each song are also a beauty, they embody the feeling and mindset of the Enemies. Sundowner´s just telling tales about the cruelty of nature, and it´s inherent beauty in his eyes. with Sam´s being the best, i recommend giving the lyrics a clsoe look.
Maybe you don't know, but the sword slashes are done not by pressing a button, but by using the right analog stick. It made controlling the camera a pain, but it made the slashes dynamic with no fixed angles.
there is a DLC story where you play as SAM, which comes with a few neat tidbits: - Armstrong was the one who took his now-cyborg arm off when recruiting him - he does actually have a gun-sheath for his sword, and it's the focal point of his gameplay, allowing you to selectively charge attacks mid-combo - the bike Raiden uses to get out of Denver was his
1:24:59 This game has aged wonderfully. It’s just a short solid experience that’s easily replayable and always makes you feel like a cyborg ninja superhero when you play it. It’s easily one of my favorite action games. I’m so glad that so many new people have been rediscovering this gem over the past few years.
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You missed post credits scene m8 :c
You should get a raiden figure for your background also nice vid its my fav game (as a player the dialogue is better because how long it was)
Armstrongs original 100% were his shirt.
As for Raiden saying "Not Again" when sam cut off his arm in the beginning, I remember him loosing the same arm in Metal Gear Solid 4, which is taking place before Metal gear Rising timeline wise
Was he a villain in that game or just a side character?
@@kaizammit He was a not the main protagonist but one of the good guys (For Metal Gear) but more of a major side character
I'm pretty sure he lost both his arms in mgs4
@@blopersan2114correct. By the end he was fighting with sword-in-mouth xD
@@kaizammit Main playable protagonist in MGS2, then deuteragonist in MGS4, then main playable protagonist in MGR
This was made before meme culture blew up entirely. The original purpose of the word meme was from an evolutionary biologist describing how cultures and societies grow through non-genetic means and pass out knowledge or ideas to others as "memes". The speech is basically about ideas and how one can infect others with them through abuse, how certain ideas allow you to see the world differently or even excuse murder.
Looking back without that context confuses a lot of modern viewers.
As for Raiden he didn't use to be a villain, but, he was raised as a child soldier and forced to kill people.
Maybe that's what I'm sensing off him. It was pretty awesome!
This game came out in 2013. Meme culture dates back far earlier than that.
@@benetnasch2096yes but people didnt go around posting memes, it was more of people sharing images and gifs with eachother mostly on forums.
The word meme didn't really blow up untill a couple years after this game and this game blew up on youtube shortly afterwards.
@@zZSleepytimeZz The word meme began trending quickly in 2010-11. People did share memes well before that. Bad Luck Brian, Rage Comics, etc. I remember other kids and I googling "memes" in the computer lab at school back in 09.
This game itself didn't even get popular until a couple years after its release also.
@@benetnasch2096 thats fair, i have been terminally online since the early 2000s and i dont remember anyone actually using the word meme since long after this game came out, then again it might not have been as ingrained in culture as it is now and hadnt spread over to the parts of the internet/world i used/live in.
1:49:57 It's because of the editor of the video you watched, because the sound of the masks closing is definitely in the actual game.
Makes sense, thank you!
@@kaizammit Yeah, definitely the video and not the game, those sounds definitely exist in the standard game. The recording must have messed something up. I Noticed a similar thing with your FF14 reactions. While they do like the blown out whites in their cinematics, they definitely aren't THAT blown out in the actual game.
yeah, i found it strange when that sounds weren't heard
In the Japanese version of the game Cyborgs all had white blood. That's why he commented on Sam having little cyborg enhancements (just his arm and the Jetstream Sam dlc covers it). When he is stabbed in the Japanese version, his blood was red unlike every other enemy who was mostly cyborgs with white blood.
Also unrelated, the final shot of Raiden standing over Armstrong. He had the sun behind him and Armstongs body was set up to look like Raidens shadow. In the post credits scene it was shown that Raiden actually got influenced by Armstrong and he really was "a worthy successor". To what extent, I dont know.
is that true? in MGS4, Raiden uses white blood even in the US version and in this game, a conversation with Borris/Doktor explains how White Blood was old tech and mostly phased out. I don't see why they'd have that be a line
Also Sam (and Armstrong) are the only ones without an agonizing call showing that while enhanced they're still mostly human
The best thing about the music is each boss theme is telling their story
I totally dig the soundtrack on this!
are you implying the boss themselves made the track? Lmfao that would be badass.
@@alaniasdruid8616
Rules if Nature fits the theme of a former predator (Metal Gear RAY was designed to fight other Metal Gears) being taken down by a cyborg, the new king of the battlefield.
I'm My Own Master Now is all about Bladewolf wanting to be free from the control he's placed under (explored more in his DLC).
The Only Thing I Know For Real fits Sam's (and Raiden's) internal struggles at that point, having his beliefs shattered and deciding that the only way to resolve this conflict is with a blade. It's especially evident when you knock the blade from Sam's hand and the lyrics go away until he picks it up. Putting even more emphasis on the sword guiding his actions.
It Has To Be This Way is both Raiden and Armstrong realizing their similarities and how they ended up in this situation, but one of them has to fall for the other to live.
@@Jay-ln1co I was just being a sarcastic ass. Genuinely appreciate the thought-out answer. The song does indeed fit, and the gameplay and music kicks ass.
I mean that's how every boss theme should be
I am so thankful they included the gameplay of the metal gear ray fight.
That "RULES OF NATURE!" drop when you parry is one of the most hype moments in the whole game and I was worried it would be skipped in a cutscenes compilation!
I really enjoyed the cut they put together except the music in the boss fights were raised a little too much.
Yeah, I hear that. The voices are better balanced in game. Maybe the editor used footage from multiple playthroughs with different sound settings.
@@Kuuribro Could be, though the standard music volume is close to or exactly like in this video. For this, and many other games, I always tune the music down to at least 80% to better hear the sound effects
That's the make or break moment of the game, if you don't find yourself thinking or audibly saying "FUCK YEAH" during that part of the Ray fight the game just might as well not be your thing.
2:19:14 the health bar is actually his Shirts HP that’s why it shows 100 then he rips it off and shows he has 200 HP
when it comes to hideo kojima, the creator of the metal gear games, people joke that he is a failed film maker because of how much cinematography there is on his games, camera angles, camera uses, the fact that the epilogue of Metal Gear Solid 4 lasts 71 MINUTES, holding the record for longest cutscene on any game
71 minutes epilogue! What!?
Then he created Death Stranding and it has a 2 hour long ending exposition dump cutscene.
2 hours! That's insane. The question is though, was it good, did you enjoy it?
@@kaizammit while it was a bit much, I loved it personally. A lot of emotional moments spread throughout and a great ending to cap it off. Death Stranding gets flak for being a much more experimental game and more cranked in the cutscene depaetment, I found it to be a great vibe throughout.
You either click with the story and vibe of mailman simulator, or not. It's without a doubt my favourite work of Kojima's
@@kaizammitidk about death stranding, but metal gear solid 4 was amazing it was a great sendoff to the main series tying it all up and *finally* fully explaining things that have been woven through the series. ( while there is a 5 it's ok in and of itself but it's not as good as the main 1-4)
The reason Raiden/Jack can do the things he does us because from literally the jaw down his entire body is cybernetic robotics. He's literally just a brain in a skull at this point.
As for the whole Jack the Ripper persona, it's basically just himself admitting that while he was forced into being a child soldier, he still ended up enjoying the killing subconsciously. Jack the Ripper is basically him using that part of himself for good. Essentially saying "Yes, I do enjoy killing. But I will kill for what I believe in."
After you get Ripper mode, I think you can go in and out of it, which is why Raiden seems to be bipolar halfway through the story.
This is exactly it. Jack the ripper is a fully compartmentalized part of jack. Its not something new to him, its always been there since his days as a child soldier. The scene with monsoon is him learning to let it out in controlled bursts instead of totally suppressing it. Thats the reason he drops it so easily later, he just resumed suppressing it like he always had been up to then. He eventually learns to merge the two mentalities, but thats after the events of the game and only eluded to in a post credits.
Ripper mode is this games version of Devil Trigger or Witch Time from other games. In Ripper Mode Raiden cuts through enemies without having to get them down to critical health or using Blade Mode.
There's a post credit scene which you would love to check out because it literally does the exact thing you were expecting to happen
Jetstream Sam has, what is called in the hack-n-slash game community, a Vergil effect, named after the Dante-and-Vergil rivalry of the Devil May Cry games (also an excellent series in my opinion). Essentially, in every hack-n-slash game, there is always that one standout boss that you fight multiple times through the game, and they always stand out because they have this connection to the player character. Most of the time, the player will be fighting other bosses with some sort of gimmick, whether it be overwhelming size, magical powers, unique weapons, etc. However, for the "rival character", he's always on par with the protagonist, has a similar moveset, similar scale, similar design, almost as if the player is fighting against themselves, however they have enough difference in design to make them stand out from the character. As you pointed out, Sam has red contrast to Raiden's blue, similar to Dante's red and Vergil's blue, or Bayonetta's black primary/red accents to Jean's red primary/black accent color.
Something that I missed after playing this game a few times is the part where Raiden saves the kid (George), and they don’t reveal he was saved until the cutscene in the car, is that Raiden actually cut through both him and the doctor in that moment. It’s why in the next scene they’re talking about his new cyborg body, and you can even see the angle of the sword slice from where his cyborg body starts.
I feel like they could’ve conveyed that much better and even explored how messed up it is that Raiden basically killed a kid. It just felt brushed over.
I didn't even realise that so yeah, needed to cover that in more depth.
If they had, the game would be blocked from many countries, they have to leave stuff like that ambigous/off screen as much as possible because you know....violance on kids is a big no no on videogames.
@@kaizammit Sadly a cutscene at the end was missing that gives another shot about George and Sunny. But i agree that a few of the Codec dialogues are crazy long and slow down the entire story progression very heavily.
Im pretty sure raiden only cut georges arm off based on the angle of the swipe plus remember George pulled the docs gun so he definitely turned his body
@davantebarbain3216 of you look at it more, you see it's not just the arm, part of his torso was replaced too, you can see it in the scene he's shirtless right after the fade to black
The walking animation thing is an interesting problem.
They first came about as a solution to loading screens - thats why players would be forced to walk slowly while it played, it was hiding the game loading. It was definitely an improvement over making players just sit there for 30 seconds watching a blank screen.
SSDs have pretty much killed the need for these in modern games, but you occasionally see it as a throwback.
Your reaction to the original MGS1 would be genuinly interesting given the limitations of the tech and the fact that no one had really done anything like it at the time.
Sounds like a plan! Thank you for the recommendation.
I agree! Doing the other Metal Gear games in order would be a lot of fun.
@kaizammit please do mate
@@kaizammit
Oh god yes, you can't imagine what it was like when we first saw MGS1.
When you get past the prologue, going up the elevator, Dutch angles galore and then the title drops over a pan.
Nobody had ever seen anything like it before. And then FF7 came out and everything changed after that.
Yes it's incredibly primitive but today's standards but so was the tech in Star Wars back in 77.
Incredible it was.
I'll give it a go!
There is actually so much more optional dialogue over radio. It covers game lore, briefing stuff, combat advice and and reactions to game events, like a reaction to the Jack the Ripper reveal.
Not only does Raiden have lore, the entire Metal Gear franchise is absolute cinema, from the PS1's Metal Gear Solid 1, all the way through to Metal Gear Solid 5: The Phantom Pain.
I recommend reacting through the cutscene of each game, because the cinematography & style changes & improves with each game, as technology improved over the past 30 years, along with Hideo Kojima racking up experience with each game's development.
Nice you've sold me on that idea.
@@kaizammit along with your mgs1 reaction, you could check out the dialogue of the two 2d games that precede the ps1 game, Metal Gear and Metal Gear 2: Solid Snake, while very dated they contain very important context for the other games, specifically MGS1 and 4.
@@kaizammit I Mean Hideo Kojima is heavily respected by other filmmaker as they work with him regularly.
2:00:36 - "There's no Titan status [characters left] unless its something massive..."
I had to giggle. Armstrong becomes a titan in this one fight alone and emerged as an everlasting meme (the DNA of the soul, after all) - that only gets more popular with time.
AND more relevant. The game literally predicted MAGA, after all.
To be fair, MAGA is a rip-off of the Reagan and Nixon era.@@sebastianbronowicki7073
@@sebastianbronowicki7073 To be fair, Make America Great Again is a Ronald Raegan classic. It's hardly a new one.
@@sebastianbronowicki7073
If you think MAGA follows Armstrongs ideals all that closely, you aren't paying attention.
@@Alyrael not the ideals, but definitely themes. Both Trump and Armstrong are businessmen turned politicians preaching about how they will 'make America great again'. That's why I said they predicted trump.
2:05:36 A Colorado Senator just held a speech, justifying his Warmongering to a Cyborg Ninja while standing on top of a Giant Robotic Ant, and the Cigar flick is what pulls you out of it? XD
44:34 If you were confused as to why Raiden was wistful at the name “George”, it’s because of George Sears, one of the villains in Metal Gear lore. Raiden was raised by George Sears to be a killer, and Raiden had no choice but to kill him in battle at the end of Metal Gear Solid 2 (after Sears’ weapon Arsenal Gear wiped out Manhattan).
Desperado’s Sears Program to make child brains into cyborg soldiers is basically what happened to Raiden, cranked up to 1000.
Rewatching these makes me realized how messed up Sundowner's weapon is (the scissors blade thing). When the enemy is right in front of you your instincts tells you to create distance but the way the blades curve inwards making you literally cut into yourself more the further back you try to move away from the attacker.
Damn, I didn't notice that, great subtle design there
Raiden was never a true villain, but was brainwashed at 6yrs old into becoming an emotionless child soldier and cruel killer, gaining the nicknames 'Jack The Ripper' and 'White Devil' in the process.
After a childhood of being manipulated by one of the biggest villains in the series, and having his memories tampered with, his main drive seems to be forging an identity (and family) of his own.
If you are interested in Sam's backstory, there is a DLC where you actually play as Sam , he is actually a good guy that got invited to join Armstrong but lost while trying to kill him, which is bad ass since Sam is actually not using any heavy cyborg tech just his exoskeleton to match speed , durability and strength to other full fledged cyborgs.
Little spoiler: that chopper (bike) that Riden took is actually belongs to Sam
There is also DLC for Cyber doggy but Sam's is way better
About long dialogue bit. It's important to remember that you are missing a chemistry between gameplay and cutscenes because you are watching it all in a video. You are not playing it.
Too much gameplay becomes exhausting.
Too much cutscenes becomes exhausting. This is what happened to you.
That's why there's a balance. You get these cutscenes only every 5-20 minutes in game. They serve as a nice break from all the action.
That is what i was thinking. The dialogs only seem long when you only see them and not the gameplay between them.
I still think the in-game phone calls were really bad. They're just exposition dumps no one really cares about and, sometimes, you won't even understand what they are trying to convey because there's either missing context or there's logical leaps in the dialogues themselves.
Like, what the hell is Courtney talking about at 1:59:00? She's throwing around acronyms that were never explained in the game and coming up with information and conclusions I have no clue where she pulled them from. By the sound of it, it should be some kind of big reveal, but it's impossible to follow and you just have to accept it for what it is while she's wasting your time.
@@florinalinmarginean1135 BIG disagree. If you know anything about MGS, you know people live the Codec calls.
@@Xeno_Solarus "People love codec calls in the MGS series, so the ones in MGR must be good as well!1!!"
Listen, the game is great, but those calls were terrible. You are allowed to acknowledge that even if you are a fan.
If you cannot see that, you are just a fanboy who partakes in console wars
@@RobiePAX yeah he watches a video which mainly shows cutscenes and story moments then complains about there being too much cutscenes and dialogue…sigh also the codec calls aren’t even long and portray important information and character building. He seems to care more about cinematography and action scenes instead of the actual plot and character development
Raiden was the protagonist in the 2nd game, then disappeared in the story until 4 where he returned as the cyborg ninja that we know in rising, revengence. Watching everything from 4 would be another one I'd recommend, we used to joke that it was like playing a movie there were so many cutscenes and some of them were 40 mins long 😅. Fun fact, many people were really annoyed when it was revealed that Raiden was the protagonist of mgs2, considering you play the prologue as snake, who we all loved from mgs1.
That's super interesting and thank you for the lore!
2:28:24 my favorite thing about this shot is that the sun is directly behind riden and in turn makes it seem like Armstrong is raidens shadow, really enforces the kindred Spirit line from Armstrong.
As for the missing sound effect for Sam's "Let's dance!", it is actually there. For some reason, whoever recorded the gameplay must've decreased the sound effect volume for that cutscene for some dumb reason.
As for Raiden's character continuity, it's a self-realisation and is not as simplistic as 'oh he's evil now'; instead, he accepts his inner demons and channels them to reinvent his character motivation. "Pain, this is why I fight."
As for Sam being 'insane', the shit-eating grin we first see of him after slicing someone in half is, I think, him using humour and a laidback attitude as a coping mechanism to distract himself from what he's actually doing. Why that is the case is below.
Spoilers for the Jetstream Sam DLC (putting this as you may do the 2 DLC campaigns after this):
In fact, Sam's whole character purpose is to have Raiden succeed him. Sam at the start of the DLC is exactly like Raiden was in the prologue, until he realises that he could never defeat Armstrong. After this he is suckered into serving Desperado, and The Only Thing I Know for Real is how he's lost his identity and control of his life, not even knowing why he fights anymore. I believe there's also a lot of symbolism involved; the ying and yang of Raiden and Sam's colour schemes (Sam symbolic of the bad in good [he tried to do good by taking down Desperado, but failed, and is only left to do bad] with a white exoskeleton and black hair, and Raiden symbolic of the good in bad [his ultimate goal is good, and when he meets Monsoon he accepts that he has to do bad actions to achieve that good] with a black exoskeleton and white hair). In addition, when Sam loses his sword in his bossfight, the lyrics stop, suggesting he's only lost because he's forced to fight (which is an internal conflict which would stop if he could put his sword down).
So he effectively makes Raiden see the truth about violence before letting go, and him unlocking his blade after his death proves that he always wanted to destroy Desperado, and didn't want to join his captors, and only was forced to. His actions (as well as sacrificing himself to Raiden to sharpen him) always led to Raiden improving. The old Raiden cyborg body at the start of the game (which Sam forces Maverick to replace with something better by destroying it) wouldn't have stood a chance, thus actually saving his life. Why Sam didn't kill Raiden on the train is at some point, I think Sam saw himself in Raiden (which is clear when you notice that they have exactly the same mission in the Sam DLC).
Lastly, to demonstrate how much of a mirror image they are supposed to be, there is an in-game track (A Soul Can't be Cut) that plays throughout Raiden's campaign and the Sam DLC, but within the Sam DLC, it is resung by Tyson Yen (who sang The Only Thing I Know for Real, which is Sam's theme). That, overall, is why Blade Wolf couldn't understand Sam, is why his death is with dignity, honour and respect (Raiden doesn't cut him into pieces unlike the others and takes a moment after he dies when he's supposed to be in a hurry), and why he's this strangely deeper character that the audience connects with.
Something else worth mentioning, in the original Japanese version the cyborg blood was white, all throughout the game blood spatters were white. Until you beat Sam, finally you see red blood.
@kerbe3 True. It's because Sam only has an exoskeleton (except his right arm). He's the only combatant to have a human face, asides from Armstrong.
Raiden first appeared in Metal Gear Solid 2 as an alternate protagonist, and went through a lot of psychological trauma during that game.
He would then later appear in Metal Gear Solid 4 with his cybernetic body you seen at the start of this game, having needing life saving cybernetic surgery during the time lapse between 2 and 4 in regards to Raiden saving Sunny as a small child.
As for Raiden's response to the name "George", the person that trained Raiden as a child soldier was named George. The "Georgie-boy" Sundowner mentioned was referring to him.
One thing the game doesn't go into detail on is that Raiden is a former South African child soldier. All the "Jack The Ripper" stuff is a reference to that. And the "Georgey-Boy" that Sundowner talked about there was President George Sears AKA Solidus Snake, who was the one running the paramilitary group in Liberia that turned Raiden into a soldier
He's never been a villain in the series, though. He was the main character in MGS2 and came back as a supporting character in 4
Edit: Also Sunny Gurlukovich, the girl from the Solis Launch Center, was saved from the Patriots as an infant by Raiden right after he got his cyborg enhancements.
personaly the end fight with armstrong is one of the things why I come back to play thru this game one time each year sins it did come out. I love all of it.
1:17:29 "MEMES! THE DNA OF THE SOUL" still one of the best lines in this game
I disagree with the idea that “less is more” is the “correct” way to do video game cinematic’s. What you’re missing is Wukong and Space Marine are not narrative heavy games, their stories main purpose is to provide context for the gameplay, while Metal Gear is probably the most narrative heavy game series in existence, one of the most iconic scenes in the series, as well as gaming as a whole, is a 13 minute phone call. If/when you do the rest of the Metal gear games put yourself in the correct mindset to engage with the story and the questions it raises (Do your genes dictate your existence? what are the ideas we pass onto our descendants? What does it mean to be loyal to an idea? Etc….) make no mistake, Kojima is a storyteller first and a game designer second.
1:06:30 basically they forget to limit your turn speed soo... You spin me right round baby right round.
They didnt forget, it would feel awful to play if they did limit it. Completely intentional decision
1:42:08 raiden and jack the ripper, after the fight with monsoon its best to just think if them as one and the same, raidens main character development through the game is him processing his prior violent tendencies and how he changes to assimilate his two halves into one new whole, each boss relates to a part of raiden which leaves a lasting impact on him, especially armstrong who challenges his very way of thinking
The conversations you called long are super brief compared to the other games with the longest conversation with very little visual stimulation being OVER 7 MINUTES long from MGS2
I forgot how much time is spent on the in-game telephone calls haha. they are less obnoxious when punctuated with intense cyborg slashing I promise
I love how concerned he looked after the signature face from Sam at the start 😂
I agree there's some weird sound stuff going on throughout this supercut, although at least with regard to sound mix in combat the music side of things is deliberate - the better the player does(or during 'wow' moments), the more pronounced the music becomes, including lyrics tending to kick in at the peak.
Edit: (Also, Ripper, as in Jack the Ripper. Not Reaper. If I remember right, in-game it's basically used as the standard 'enrage' or overpower/berserk state. It becomes something he can activate mostly on demand, rather than a permanent personality shift. )
Oh that's cool! A bit like Hellsinger, nice.
The strange sound issue is occurring because, in this particular playthrough, the music volume is set higher, and the dialogue volume is set slightly lower.
The more you mentioned anime I stated to wonder if anyone has told you about "Asura's Wrath". It's a game that's essentially an interactive anime with an INCREDIBLE story. I'm sure you'll appreciate it's episodic nature and the soundtrack that accompanies it. It's classical which is impactful during the more emotional moments, maybe give it a look and see if it's worth your time.
Also new subscriber lol, I have a deep appreciation for MGRR and seeing a filmmaker's perspective definitely helped me understand why
That's awesome and strangely enough, one of the Grand Master tiers on Patreon has requested that game! So you'll be seeing it on the channel sooner rather than later. Thank you for being apart of the community.
44:35 Here when Raiden thinks about George's name he's thinking of a previous antagonist in the Metal Gear series, the ex president of the United States of America George Sears, which is a big character in the series plot wise, but the jist of it is that George Sears was the one who adopted and trained Jack along with other child soldiers in Liberia's civil war back in the 80's.
Raiden was probably thinking about how he doesn't want this George to turn out a murderer like his previous adoptive father, and maybe the reflection on the previous George is why the camera angles with Georgy boy were like presenting a villain, perhaps.
Raiden almost went Ripper mode when the dog didn't shake his hand.
2:05:50 Dam... The entire scene where Armstrong controls the MG Excelsus is underrated. I love how they showed the true scale of it
Keep in mind that this is a compilation, in-game the lengthy dialogues are spaced out in between long exploration/fight sequences, and I'm guessing they are also used to mask loading screens and save space on the disc. And yeah, some of the sound effects (or lack there of) were messed up in this video.
The whole Armstrong sequence is legendary though. lol
I absolutely love this game because it's not only a battle for there life it's a battle of philosophy and a battle to reshape there world it's so well written and shot
1:55:26 sonny is a child snake and otocon took in back in mgs2. Her mother was a russian double-agent that recently had sonny as an infant but she got killed by the main antagonist of mgs2. We get to see sonny as a toddler in mgs4 cooking eggs for snake since otocon was taking care of her at the time, so its safe to assume she found a passion in tech like otocon and ended up being a genius about it.
OK I know this is an old video, but it’s worth mentioning that a lot of the villains characterizations come from the music playing during their boss fights
I don’t know if you’d ever be willing to go back and watch this video again but if you do, I encourage you to watch the scenes with the bosses just before their fight and then listen to the music and explain their backstory their emotions there no thoughts that are going through their head right now because there’s a video game they can’t switch perspectives
heya! So, "Closure" is present here. For some reason, the compilation you watched excluded a post-credits scene, which resolves Raiden's development based on the events of the game and closed out some of the narrative's open ends. :)
Yeah it really annoyed me that he missed the post credit due to the video.
I really enjoyed this react. A couple things to note. One, the vid you were watching had audio issues at times for some reason (missing sound effects and the like). Two, the removal of all the action oriented gameplay (for the most part) made it seem like there was entirely too much dialogue. It works infinitely better in context.
Also, the Armstrong scene could go on all day and I'd be a happy man.
It was a fantastic boss fight/scene but I couldn't believe the length of it. Was wicked though and I'm glad you enjoy it that much.
Welcome to Kojima games. You can expect more of a great story-driven movie than a regular action video game. And the guy wanted to be a movie director before a video game creator. So you will see more movie style cutscenes than other regular video games due to his style. Well, he got his recognition as the Metal Gear creator. A series full of convoluted storylines, plotlines, and crazy hamster weapons. Yes, the real thing in the series. But he always does a plotline and philosophy around war and politics. Heck, most people say Kojima understands American politics and culture more than actual Americans. And they aren't wrong about that. So yeah...expect to see so much details int he mix. Like in the background, the designs of the characters, the worlds and locations, and even the music. Everything in Kojima games has a purpose. Nothing is wasted space in Metal Gear games.
I respect that!
Okay so lore time:
The reason why Raiden froze up when George (the boy he saved) said he name, is because Raiden's adoptive father was Georges Sears, the EX PRESIDENT OF THE UNITED STATES, and Solidus* Snake (MGS2). He had a program in Liberia called the "Small Boy Unit", which was a unit made up of child soldiers, and Raiden was in it AND the most dangerous one, which is why he was named Jack The Ripper.
Edit: My bad, it's Solid*us*, not Solid Snake
Wow, that was a cool lore comment... Thank you!
I don't know if anyone else already brought this up. But from your confusion with how the bosses can talk after you kill them...
The nanotech based comms that is used in the MGS games, is effectively FTL communication. It is instant, which is why the world pauses when you do the calls in other games.
So for all the bosses, in those infinitesimally small moments their brains are still working, they make those calls, and due to the speed of the communications themselves, can have the whole conversation in that time.
Thank you for telling me. I thought it might be something like that but it's good to hear it from someone. Awesome!
2:11:18 thats what i love about these kinds of games, humour mixed with serious topics and such is a nice blend
I find it funny that you think the Armstrong cutscenes are long where as for MGS fans this game barely even had any cutscenes. :D
I love the long MGS cutscenes personally though I can see why others might find them boring. MGS 2 and 4 are my favorite games in the series because of the heavy focus on the story.
1:04:35 he mainly cares about saving the children from becoming tools of war as he was a child soldier, in fact he was the most ruthless and brutal which is why he was nicknamed jack the ripper
"The dialogues are too long and too boring for the player"? Dude. Just... dude.
The dialogues, as well as the characters themselves, the antagonists - this is what this whole damn game is based on, without all this it simply would not work as it should!
Yeah, but they could have made them more concise and interesting. Don't try to act like codec calls are the best way to do dialogue and worldbuilding
Can't agree. The "phone calls" are too long and boring, but they had to be this way. Those were specifically designed so that the player isn't stuck on a loading screen and is still traversing the world. It's a product of the times when most people were still using HDDs and load times were much higher than nowadays.
It's indulgent. The dialogue should serve the consumer, not the other way around. If you write dialogue and the consumer gets bored, and you say you have to sit through it to get the point, you've not created a compelling scene.
@@Garbowhat honestly, fuck the consumer. When you focus too much on pleasing the consumer, you end up with slop like mcu. When making art, the first priority should be the artists vision, then serving consumer and lastly focusing on profit.
@@Kaspiderv2 fuck the consumer is a very profitable attitude, do you work for sbi?
Haven’t seen anyone mentioning it for the most part, but you’ve mentioned seeing Kojima’s direction here, but his involvement was quite minimal once handed over to platinum
In certain areas I can see it but that's call he gave creative control to platinum.
Raiden wasn’t a “villain” per se, but he was raised as a child soldier. Whenever we see him in the games, he’s a good guy. But he does have a lot of history.
Idk how I missed this one, but thank you for reacting to these and breaking them down, I've seen a lot of channels trying to do similar things but you're one of the few creators that is doing it right 🙏😇🙏
Thank you so much for such an awesome comment, you've made my day
Ok lmao, so an explanation for 1:06:22 (the spinning) is that for the rest of the game there is a cap to how fast you can make raiden turn before he starts turning the other way as the fastest way to turn to the desired point, except that one elevator where they forgot to cap the speed so you can spin around as fast as you can make the inputs.
Highly recommend all the cutscenes from all the games, the sheer length of them can get ridiculous when you hit Metal Gear Solid 4: Sons of the Patriots which has 8 hours total of cutscenes, one of which is 71 continuous minutes long.
It's simultaneously a very goofy series, but also very much deals with the trauma of war, nuclear proliferation, the economics of war, the privatization of militaries, and conspiracies
The fact that the Bossfight´s are tied in is great.
The music in those, and the QTE´s are just peak and SHOULD NEVER be missed.
Quinton Flynn as Raiden
Philip Anthony-Rodriquez as Jetstream Sam
Michael Beattie as Blade Wolf
Crispin Freeman as Sundowner
John Kassir as Monsoon
Salli Saffioti as Mistral
JB Blanc as Boris
Phil LaMarr as Kevin
Kari Wahlgren as Courtney
Jim Ward as Doktor
Cristina Pucelli as Sunny
Dorian Harewood as N'Mani
Travis Willingham as Dolzayev
Sean Krishnan as George
Alastair Duncan as Armstrong
1:49:52 The person who made that cutscene montage seems to have screwed up sound settings. There _is_ supposed to be a sound effect there
great video, and im glad that you know who yoshimitsu is as well, a true man of culture.
Haha thanks fella. Most people would just say, must be an old person thing. 🤣
One thing I find fascinating about the antagonists is that they each reflect a part of Raiden that he wishes to shut out or leave in the past. For example:
Mistral is the idea the killing provides *purpose*. Raiden and Mistral both grew up as orphaned children in a war, so for Mistral, war was where she found purpose and meaning.
Monsoon is the idea that killing is natural. Raiden gets in touch with 'Jack the Ripper' and notes that killing is simply in his nature.
Sundowner is the idea that killing is enjoyable (and also natural). Through our scenes with Jack the Ripper, he seems to also be enjoying himself during the slaughter.
Sam is the idea that he doesn't know why he fights (see his music) in the same way that Raiden was merely born into his role as a child soldier, and followed that path since he knows nothing else.
Armstrong is a foil to Raiden in the sense that they both believe war/ violence can cause good, but Raiden believes it is the strong protecting the weak, while Armstrong believes it is the strong purging the weak for a better society.
50:34 Gotta love the fact that they still use USB's in the MG universe.
You living in the future?
@@uboa8060 yeah, in my time we use USB-C
@@fefega It's worse... USB A like they used, that's consumer grade stuff. They are well past that. SFP, thunderbolt, etc. There's plenty of faster / better options, even at the time this game was made, and even today, we don't live in a world with freaking cyborgs and giant mechs. They could be using something else entirely.
I just want to say something: Sometimes Telling is more powerfull than showing, and fair enough, most of the times is just better to show, but you couldnt even dream of getting all tha info in by just showing right you need the tell too.
This metal gear is... not really a metal gear, but keeping enough metal gear on it to be a metal gear, its weird but you can expect something completely different and completely alike from the rest of the games, just not THAT over the top, but all metal gears have that much tell, because a core part of this games is just phone calls of characters exchanging instructions and info, and its great if you like it, but its not for everyone.
Great video, I loved it, have a good day everyone!
watching all cut scenes is basically half of the game...tho its not cinematic heavy as the other metal gears...but i love them all
That's a great video. The boss fights are a part of the movie, and I like that you acknowledge that.
What I love about the ending: they pulled a classic "you and I are not so different", but AFTER the boss has been defeated and even bring up a good point that proves that statement.
I have to say, I'd love to see Kai's reaction to Crysis 2 intro cinematic... Showcases the powers of the suit with Hans Zimmer music in the background. Old but gold.
I've heard of Crysis! Hans Zimmer did the score?
@@kaizammit he's done only the intro/main theme song which is in the trailer, everything else was done by someone else I think
Gotcha! Thanks for intel .
you should definitely react to the cutscenes in the other metal gear games. Kojima was a huge movie nerd and it translated into his games
Bro,, you need to make this a movie. We Metal Gear fans want this.
If you watch more of the metal gear series, #4 will be 90% cinematic and filmmaking gold
Sounds like perfection
1:18:24 The part that preceded this was a 'cutscene' that was done 'in game', so unlike all the normal cutscenes, it's in first person from Raiden's perspective, and the player is the one with control of the 'camera', that's why it moved around basically randomly during that bit.
And the cat being pet off to the side is just a little easter egg for players being more curious to look around instead of focusing on Monsoon.
i feel like big brain for understanding movie technicisms i learned at uni a week ago
What else did you learn?
if you can cut 10 meter tall mech in half you can wear any heals you want
17:21 "This character's got some lore to him inn'e?."
Oh yes. This is Raiden's third appearance in the series, with his prior appearances being in Metal Gear Solid's 2 & 4. This story doesn't spend any time reintroducing plot details/backstory for newcomers - not outside making optional calls to the support team in-game. The biggest offender for this is Sunny, who shows up right out of nowhere at 1:55:09 - she's the only other character in this whose also from a previous game. There's two extra DLC chapters for this if you're interested in getting a little more story out that focuses on Sam & Wolf.
1:31:14 And this is the most concise Metal Gear game going... you would tear MGS4 to pieces for this. If you were to cover a mainline game that Hideo Kojima directed (Rising wasn't one of his), your best bet would probably be Metal Gear Solid 3: Snake Eater. That walks a beautiful line between the lengthy cutscenes he's known for with better pacing that MGS2 - and it's also the first game chronologically, so you could sit down and watch that with no need for prior knowledge from previous titles.
1:49:48 Odd, because there are supposed to be sound effects on their faceguards, and it's the only SFX missing from that cutscene.
There is so much lore when it comes to the Metal Gear franchise. I hope you cover all the Metal Gear Solid games lol
out of all metal gear solid games the most cinematic has to be number 4 if you ever get a chance to sit through that remarkable cinematography you wont be let down'
btw, Sam and the doggo are playable characters in dlc, they show us how they got into the enemy´s side, I mean the dog did´t had a say in it but still, we see sam had similars encounters against some villains in the game
When Raiden cuts the scientist, you also see where he cut George. There's a smaller bloodstain on the part of the blade closer to the handle, which is why the pan across the blade is so important.
Fun fact: Armstrong did not have his own boss music - "Rules of Nature", the song playing, is the same that played for example during the Metal Gear Ray fight.
This is another of Kojimas masterpieces, he's insanely good at directing games that will leave you thinking.
You should watch the final fantasy 16 all cutscenes, they are amazing and the fights are insane. Really great stuff.
30:39 now that you mention the micro-jitters, I kinda wonder why they have a full body replacement cyborg but no image stabilization. Fortunately it's really good for the shot lol
1:46:32 the chopper raiden is driving previously belonged to jetstream sam
I love cutscenes in games but i never thought about filmmaking techniques while watching them but it's obviously a huge part of how they're made, this is so cool.
If anyone asks me what my favourite theatre play is i'll say the Armstrong fight in MG Rising, it's exactly like a theatre play with the ridiculous dialogue back and forth.
1:24:50 as someone who only started playing the game a year ago, I think gameplay wise it holds up well, the visuals are still pretty great, performance wise it makes my computer breathe but thats more of a me problem than anything. would recommend
I know I'm very late, but there's a good reason for the scenes where Raiden walks slowly and talks on the "phone": it conceals a loading screen between areas.
Love the Metal Gear games, they're so ridiculous and fun, with tons of great music and some genuinely intriguing concepts/lines.
I'd love to see you cover Quantum Break, btw. One of the original combinations of film and gaming (aside from old games that used to release alongside their film counterparts) with an absolutely amazing cast. Lance Reddick, Courtney Hope, Dominic Monagham, Aiden Gillen, Patrick Heusinger and more. It's an incredible experience even if you can't make it work for the page, and modern gaming equipment can easily handle what was once a VERY demanding title. Espionage, time travel, mystery and action all wrapped up in one insane package of both live TV and video game.
Love the mixture of humor and seriousness in this game... 😂
This game is both utterly ridiculous and dumb, but also quite smart and thought-provoking.
The fact that it has only become MORE relevant since its release is proof of that.
Also, for a bit of visual irony you might've missed, the Winds all die symbolically.
Mistral? Cold winds. She gets frozen.
Monsoon? Stormy rains known for tearing apart properties, gets cut to pieces.
Bonus points, he says that the weak return to the Earth: he got slammed to the World Marshall logo, which is a GLOBE.
Sundowner; hot winds around California
He gets caught in a fiery explosion.
Bonus points: the warmonger dies due to a helicopter; a machine of war.
You should definitely check out the Jetstream Sam and Bladewolf DLCs, as they explain quite a lot about the relevant characters.
Oh, and the reason cyborgs/AI can talk even while they are cut into a million pieces is that their intelligence is to, some extent, distributed across their entire body (as their entire body is filled with computers).
There were also some noted production difficulties for this game, with things getting cut or rushed (hence the two DLCs, which used concepts originally planned in the base campaign). You can especially tell as the level design in the final portion often has reused segments from earlier (for example, the mission after he falls from the helicopter is very literally just a reversed version, map wise, of the preceding one).
Kai my lad i legit just founf you out from this video and i already love your reaction. I loved how much you liked sam's presentation at the start right off the bat. He is a fan favorite 4 sure. Im looking forward to the rest of the video and more reactions. Glad to have found you man :)
Edit: long story short this is the odd one out of all metal gear games, and also yes raiden was a child soldier and has a lot of messed up past to uncover if you look into the lore of metal gear. Raiden himself was and maybe still is a broken man, and at the same time a very complex character. Also i very much recommend the other metal gear entries, despite their rather hard to understand lore since the timeline is a bit tangled up. The lore is very much worth finding out about if you like the type of game that is all about stealth and sbeaking round your enemies. In all seriousness the metal gear games are a work of art in both their sillyness and their serious topics. I very much dig the lore of metal gear simply because of its absurdity combined with this scary similarities that it has with our current world and problems. Hope you love the series if you ever dig it :)
And yes metal gear rising IS the most over the top of them all in terms of what the hell you will be doing throughout the entirety of the game and its plot that unironically matches our present time
Also as crazy as the dialogue is in these games, its really good if you do follow the plot and try to understand it. Not to mention metal gear rising and its characters and their ideologies is the most complex ive ever seen in all my years of gaming. As surprising as it is seein this from a mere slasher game that loves to use over the top action as its presentation, the characters, their themes and their backstories are all really really good.
Oh yea and since you seemed so intrigued by sam since the beginning, not only his fight is the best in terms of technicality but also its theme song, not to mention as a minor Spoiler sam was 100% human (minus his right arm that u will learn about if u play or see the dlc footage). So yes this brazilian prideful bastard really was able to nearly take down a super enhanced cyborg that can lift, suplex and throw giant machines the size of evangelions/robots. Pretty impressive ay? You would be surprised how similar Raiden and Sam are, once you figure that out you really start wondering what would have happened if they met prior to the main game (i really recommend checking out the Sam dlc) also fun fact this is the second time Raiden has killed a politician. Also the long cutscenes is a konami/kojima touch, it cant be helped
Thank you for the lore lesson, I appreciate it. Also, welcome to the community!
This is such a good example of how Games just can do certain things movie´s can´t.
Sundowner boasts himself, committing warcrimes and more as a soldier.
He has this big presence, in gameplay he is actually the only boss who calls foot-soldiers to die for him, and kills them in cross-fire. The only one to have Helicopter´s bombard Raiden mid-fight.
Additionally his cowardly shield-mechanic, and hiding the lowest HP of other fight´s.
And the Lyrics for each song are also a beauty, they embody the feeling and mindset of the Enemies. Sundowner´s just telling tales about the cruelty of nature, and it´s inherent beauty in his eyes.
with Sam´s being the best, i recommend giving the lyrics a clsoe look.
Maybe you don't know, but the sword slashes are done not by pressing a button, but by using the right analog stick. It made controlling the camera a pain, but it made the slashes dynamic with no fixed angles.
there is a DLC story where you play as SAM, which comes with a few neat tidbits:
- Armstrong was the one who took his now-cyborg arm off when recruiting him
- he does actually have a gun-sheath for his sword, and it's the focal point of his gameplay, allowing you to selectively charge attacks mid-combo
- the bike Raiden uses to get out of Denver was his
This game slaps even today. The boss fights and music go so hard.
1:24:59 This game has aged wonderfully. It’s just a short solid experience that’s easily replayable and always makes you feel like a cyborg ninja superhero when you play it. It’s easily one of my favorite action games. I’m so glad that so many new people have been rediscovering this gem over the past few years.
The dialog scenes being extremely long is one of metal gear's trademarks. It' part of the series' identity and you can't take that away :)
2:10:45 “NANOMACHINES SON”