[Gundam Evolution] Mid S3 Patch Notes 03/08/23

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  • เผยแพร่เมื่อ 3 มี.ค. 2023
  • Here are my honest thoughts on and analyses of the new mid-season 3 patch notes regarding balance changes and character adjustments for Gundam Evolution, including Unicorn's new passive ability!
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ความคิดเห็น • 13

  • @antiquechodeshow2443
    @antiquechodeshow2443 ปีที่แล้ว

    At least NU Gundam is getting some help . Def needs the HP as it's so large a Target it can't help by try and win a damage race in a fight.
    Zaku II can mag dump and confirm a kill reliably now when flanking.
    The magazine Nerf for Hyperion was needed, as long as you controlled the recoil ( which only went up and to the left slightly ) you could melt any suit just aiming at chest to neck area with the headshot multiplier. It was far too much potential damage with two shields . 32 is plenty .
    The nerf to Aashimar was a long time coming , that suit was getting buffed nearly every patch, it's still all around a great suit in any situation or map.

  • @fydofight2583
    @fydofight2583 ปีที่แล้ว +1

    You said Marasai's nerf was undeserved for the last update. It may be different in higher ranked play, but Marasai dominated in casual play. But I do think they needed to buff him after that because after the previous change, he was nowhere to be seen lol.
    Great video as always, I always look forward to watching you go over the new shit 👍

  • @Vaeltis
    @Vaeltis ปีที่แล้ว

    The big thing about the GM shield bash is that it now wins out against Barbatos charged smash, paired with the damage reduction, which is HUGE. Before and currently, the window was really tight on if you could land your shield bash before getting hit by charged Smash. Also the Unicorn bonus HP while at max HP is really big, because it still has the active armor buff, so you can go into a fight with essentially +400 HP/armor, making someone like GM have 1200 HP at the peak of the armor buff. And I'd have to disagree with Asshimar's punch not being that great, and am okay with the longer charge time, the Punch can be considered a TOD for most if not all units cause if you're struck, thats guarantee 3 headshots on you which is enough to kill you off after punch damage.

  • @zeroshinkai957
    @zeroshinkai957 ปีที่แล้ว

    How about fixing the crash glitches that have been in since season 1? All of them...

  • @mahwiiiife408
    @mahwiiiife408 ปีที่แล้ว

    Exia is a menace BECAUSE there aren't enough Marasai users to counter.

  • @mahwiiiife408
    @mahwiiiife408 ปีที่แล้ว

    So Barbatos TOD is fine but not Marasai???? Saddd

    • @Honest_Mids_Masher
      @Honest_Mids_Masher ปีที่แล้ว

      One requires you to get in close to the opponent who has a ranged weapon the other doesn't

    • @mahwiiiife408
      @mahwiiiife408 ปีที่แล้ว

      @@Honest_Mids_Masher Or just wait around a corner like 90% of barbatos players. Do you even know how hard it is to lead the hook's aim then time the melee ability just right? Then if they live you have a very angry mobile suit dumping every ability into you while you try to aim the derpy tickle beam rifle.

  • @majormaxor7592
    @majormaxor7592 ปีที่แล้ว

    No buff to Nu's barrier duration or his tracking. Unicorn's buff is weird! Methuss' nerf is undeserved because the only effective healing is GM's heal grenade.
    The rock/paper/scissors Analogie is good, but I see it more as an advantage rather than a definite win. Barbatos is more likely to kill GM but it shouldn't be impossible for a good GM to win instead.

  • @Honest_Mids_Masher
    @Honest_Mids_Masher ปีที่แล้ว +1

    Still no zaku melee buffs honestly ridiculous considering he's the worst in character in the game

  • @captainseasick01
    @captainseasick01 ปีที่แล้ว

    As a Pale Rider Main I hope this buff stays like this