I love how, after saving the arena, you don't see Regalla again till the very end. She is the main antagonist for the first few hours and then a complete after thought for about 20-50 hours. I forgot she was even in the game until the very end
@UncleKoby unless of you kill her to get her bow as I did. But, after seeing her initially, everything is data points rather than game play interactions.
Criminally underused villain that felt completely non threatening after that first encounter. Outside the first encounter she feels like an irrelevant joke for most of the game.
The Quen worship Ted Faro for his work during the Clawback Era (when he fixed climate change and figured out how to feed the world), not his work on Zero Dawn. The Clawback Era was in the 2040s so before their Focus's obsolescence date. They have no knowledge nor understanding of the Faro Plague or Zero Dawn. It's worth remembering that Elizabet Sobeck worked for Faro during the Clawback Era - why they think Elizabet is a servant - but had made a name for herself due to her incredible work in robotics and AI as a kid. The lore of the first game notes that when Ted and Elizabet parted ways when Faro Industries went into war machines. While the story may be troperific, there is an internal consistency and depth to its lore. BTW: The facility where you met Alva actually has notes from Ted's work during the Clawback Era and fixing food shortages as prior to making that which would end the world, that facility made the technology of how to develop a new type of farming.
The Quen didn't know about Zero Dawn or the Faro Plaque. They still saw Ted Faro as a hero for his previous work. This was kinda a big plot point in the game
The diolague option in games like this are what I like to call "the illusion of choice." They give you multiple option for you to choose from but all the option are the samething. Fallout 4 had the same problem, they removed the unique diolouge from the past game and gave you the choice between 3 ways to say yes and 1 way to say no but just sound differnet. It is to make players who are not thinking believe that they have a say on how the game's story goes.
Yeah it really faked me out at first giving the impression there were going to be romance paths, when it only effects the dialog slightly and never comes up again.
This mechanic feels like it was just in the game because they did it in HZD and just wanted to keep the gimmick going. Out of the 3 choices on the "❤" one is in character for Aloy. The anger one makes her look like an ass hole with no consideration and the think on is...fine...but makes her look like a smart ass alot of the time. I dont know why they keep trying to give people these "choices" considering they have 0 influence on the story and just allow you to have moments of roleplay immersion
@@Henlak- I think they put it in the game to make the players feel like they are actually having a unique experiance. They are hoping that players will keep playing and make different "choices" each time. The thought is if you give a psudo-choice to the player they will keep playing and then buy and play the next game when it comes out.
Thank you! The wierdos of the fandom keep trying to claim Tilda is this horribly tragic character, but she really isn't. Tilda tried to groom Beta and then immediately moved to Aloy when she proved more impressive. Tilda tried to outright kidnap Aloy in the end. That so many people can't see the problems here is straight up disturbing. Tilda is also lame in general. The kind of once human immortal that doesn't change *at all* in over a thousand years is just bland.
Yeah, I enjoyed the game, but Tilda was weak. I would have preferred it that the Far Zeniths saw the humans on Earth being expendable and sticking with their plan to flee Nemesis with Gaia instead of "Ope, one of the people turned to your side because you are the clone of her lover". If they wanted to keep it as "Aloy finds the subfunctions because they're useless without GAIA guiding them and are screwing up the world more than if they left it alone", with a possible DLC to find a copy of APOLLO, I'd be fine with that. Or, if they wanted the Zeniths, make them all see all Earthlings as expendable to their own creation.
@@annadidathingy2832 I mean, if they wanted to have her gradually go insane because she's effectively immortal, that kinda worked. After all, I don't think the human mind is capable of really existing for a thousand years.
@@vinniy32 because we only see "already buck wild insane, but pretends she ain't, so she could have a shot with Elizabeth 3.0" part of this story and only hear bits and pieces of info that indicates she maybe wasn't always like that, the impact is kinda lost. We might extrapolate, that discount Bezos and Prince also weren't as one-dimensionally evil once upon a time, but because on screen their characterization is what it is, which is nothing to write home about, it's irrelevant, if maybe in writers' imagination these poorly developed characters were supposed to convey grand ideas about humans being incapable of living that long and not becoming morally abhorrent.
What I would find funny is if there's an AI in fiction that has a deep and 'menacing' voice like Hades but acts like a library clerk and does mundane tasks like data collection.
The first bit is exceptionally on point for me. So many people going gaga over Aloy when her character is bland, OP, and reeks of Mary Sue as everyone around her basically falls head over heels for her
The Tenakth - as per the game's own lore - should basically be, "Oh, you can fight a bit? Well, so can we all, here. And you're still an outsider, and we aren't especially fond of outsiders." Instead after one or two minor errands, they're like, "The saviour of Meridian! We are honoured to have you among us!" Sadly, it's not even sarcasm. "The saviour of Meridian? I hear she once killed a Watcher! (snickering)" I honestly hate how the everyone in the game must quickly - if not outright immediately - worship the ground she walks upon. Nothing to do with opposition to "strong female" tropes (which are overdone to the extreme, here), but because of how tiring it is for the player to constantly listen to endless praise, after performing routine and trivial tasks. Listen, some of us are adults playing this game. We don't need constant reassurance and praise, and it grates.
@@k9wazereYeah, I would like to see a game where we see things from the enemy's perspective. It's why I liked Red Dead Redemption, the game reminds you that Arthur is a bad guy while not demeaning him to much. It also doesn't make sense for tribal savages to accept a woman leading the fight against the bad guys-especially the Carja. It sounds sexist but it's the truth and it's something the game should discuss instead of shunning.
The Quenn revered Faro exactly because the old focus...remember, before the swarm went rogue, Faro was considered "the man who saved the world" and that's what the Quenn thought
@@Nonlifting_breezy he didnt go in to enough depth witch is why I disagree with this video like for example if the land gods are broken then why didn't the utaru farm themselves how will they farm if there blight everywhere more then any place in the whole map plus the land gods where in a program of there own witch is way they weren't deranged hepheastus only got control of the repair bay where the landgods go to get repairs witch is how hepheastus made grimhorns
I love this game but yea it's easy to tell the writers were more comfortable with the more grounded tone of the first compared to this which is more Sci fi heavy.
I'm glad I wasn't the only one who noticed the horrible writing. Why couldn't Guerrilla Games have just kept the story grounded on earth by using Deep Silver as the future final boss?
I don't think it's about the tone but rather they had a complete package in ZD and it ended on a high, but they decided to try and continue it. FW is a clear addition and not a continuation of ZD and it shows.
You didn't mention how when Aloy was losing consciousness in the river she saw Rost in Varl's place. Forshadowing Varl's death protecting Beta like Rost's death saving Aloy.
i know 🤣 how can the dev’s be so tone def!? i thought it was funny but if you’re actuaLLy pLaying the game that seems so ridicuLous. “she needs to get a dad to be better”.
Think I noticed an error, one sin was about how Sylens interrogated Hades in front of a door that needed to be opened..but Sylens had interrogated Hades long ago and got that information about the door, that's why he dragged Hades to that location so Aloy will follow.
Ya, he did extract the data before and dragged Hades to the place just so she would find it and the door to cut out another scavenger hunt. An ooppsie on the author's part.
@@paulzaborny6741 also in the ending in zero dawn I noticed that the horus that sylens was on a mountain instead of being in the middle of a lake suggesting that he went to a different place first
My reason for why the subordinate function were located in southwest North America was because that's were Gaia Prime was located, and they simply fled to the closest area that related to their abilities
As much as i love this game, i agree with most of these, especially the fake "choices" we're given and aloy's personality. I understand that she was raised as an outcast and isn't used to human interaction, but you'd think by now she'd be less like a robot. Hopefully this changes in the third game
Ive had enough of complex combat-"Is it triangle and R1 for the super smash?Or is it triangle and L1?Damnit i used a health potion instead and got killed!"
I was having problems with 'oh so perfect Aloy' in first game but it almost became insufferable in second game. I hate it when whole game world revolves around 1 person.
Really dig into the undertones in the game especially the differences between the tribes. You're gonna be like "holy sht, Aloy isn't smug and condescending enough to these people." She's the Iron Man in a world full of B-team superhero's. I mean come on they fight machines with wooden spears, and bows and arrows, and worship a freaking door. Aloy goes west partially so that she doesn't have to see the Nora eventually get wiped out for being a primitive backwater matriarchy. They literally would've been wiped out twice if not for Aloy being raised by the only Alpha in the tribe and deliberately breaking their stupid rules and finding the scoute... I mean Focus.
The thing that got me is civilization is gone for a thousand years, yet in this future stereotypes still exist? Who did they learn them from? I get that you have current actors voicing these parts, but why would people from a thousand years from now speak in ways that denote being from certain current areas/cultures without having any continuous connection whatsoever?
Weirdly enough it is sort of explained in the game and in Zero Dawn. Basically when the first post Faro humans were born the original plan was that people descended from certain parts of the world would be “returned” to this areas and instructed by Apollo in their native languages. So basically individual cultures would continue from where they left off before the plague. However because Apollo was deleted much of the data involving where the new humans needed to be raised and what languages they needed to be taught was lost. So when Gaia started the reseeding program they basically said (American-English). That’s the real backstory for why everyone in the new world is American and speaks English. it’s heavily hinted at that there are tribes around the world of Horizon.
I watched Yahtzee’s take on the characters and setting of this game beforehand. I think it’s hilarious that the world is all colorful and whimsical yet none of the characters have bombastic personalities that cheer when they take down giant robot dinosaurs. Aloy just treats the fights as a checklist, “Been there, done that. Let’s move on.” Not to mention the stupidity of exploring the Forbidden West alone most of the time, even swimming underwater for long periods without telling anyone of her whereabouts. If she drowns, it could take decades before they realize she’s dead and they’re all doomed.
It's a video game. Most of those logic points are removed because the game was created in a way where if you die you can continue. I don't get why people continue to form those logical fallacies while playing a genre of games that overwhelmingly has that as a core feature. Jesus Christ I don't get it.
@@DynamicHaze yes it's a game but given the fact that they're the ones that rose the stakes the least they could have done was give Alot a party, like final fantasy or something
@@DynamicHaze For what reason would it make sense for Aloy to be a loner in a sequel where the last game taught her how to trust other human beings? Or the way she now is mature and skilled enough for a leadership role, for which she actually needs people to constantly protect her so the human race isn’t fucked? Honestly, there should’ve been a 24/7 companion system like in God of War. Or an AssCreed recruit system to let others help you do stuff. There are so many missed opportunities here that would’ve flowed perfectly well as an extension of the first game.
I tried to like Aloy, but then she blew up the Bulwark. That would be like Aragorn demanding King Theoden and the Rohirim come out of Helm's Deep and help defend Gondor; when King Theoden tells him that he's not leaving because his people are safe in the fortress, Aragorn then goes and blows it up. Those people in the Bulwark should have been absolutely livid at Aloy for destroying their defenses, but no, one woman says in passing that all of the people wanted to leave to go to the proving grounds the entire time and that it was a good thing the wall was blown up. Seriously guys? You could have marched off to the proving ground in spite of what your local leader was saying if that's how you actually felt. You could have answered the call from the top of your chain of command while your home fortress gets to remain intact to defend your families. This could have been a really good story point for Aloy. She blows up the wall, and then the people get absolutely pissed and try to kill her. It could have taught her that even though she has an important mission to save the world, she can't just go around treating everyone like an inconvenience that she needs to stomp over to accomplish her goal. But nope, she's perfect and knows exactly what to do at all times. I got so annoyed by this game that I can't even finish it.
I agree. the bulwark part got to me as well. That was too extreme. And at the very least there should have been rebel factions coming out of sky clan for that act
I was very pissed at the part too. It just seemed unnecessary. The game should have given you the choice to either destroy it or try a different route. But no. We have to have a big explosion and Aloy has to show those white evil men that hiding is bad. I just can’t believe that no one tried to hunt her down for this afterwards. They specifically build the city at bullwerk because it was such a save place.
Also when Tilda says “I have something better” than the shield Sylens device turned off, it’s not better because the shield was immune to Aloy’s weapons before. Her specter prime shield can be easily worn down with tearblast ammo and destroyed with the pulverizing spike thrower.
That's exactly the explanation that Zero Dawn gave. The cutscene where it is revealed that GAIA had to destroy herself to stop HADES clearly has her saying that the terraforming system will continue operations but degrade over time without a central intelligence to guide it, as it will keep running on the same directions/instructions that it received at the time that GAIA Prime was destroyed. Meaning if any errors occurred, they wouldn't get corrected and build up over time(which I believe is also mentioned in Forbidden West as well). Hence why the world started going haywire after almost two decades, but I find it hard to believe there were absolutely no signs of any of it until nearly twenty years of the system operating without proper guidance(which Hephaestus on its own clearly isn't capable of). Some of the 'sins' in this video strike me as overly nitpicky, but I guess that's kind of the theme of these types of videos anyway. Got some decent entertainment out of it and found a few points that I thought were sensible too. Especially the one about Cauldron Gemini, I thought it was a pretty good mission overall, but the complete throw in the face "You did all that for nothing" ending really put a dampener on the whole experience, after the way it built up to the Slaughterspine fight and everything.
The end of this game is so anticlimactic. Why couldn't it be like Mass Effect 2? The final Mission had stakes. Team members could die if you a. cut some corners or b. select the wrong people do certain tasks... This game has nothing of that. I really liked the game up until the final mission started...
I literally cannot understand Hades without subtitles. I know the devs were thinking "DEEP VOICE SCARY" like the Reapers from Mass Effect but wouldn't it have been more interesting and unique if it spoke differently? What if Hades had a British accent? edit: Shoot, I forgot British accented villains are cliche, too. You guys know what I mean.
Yeah lets subtract genuinely threatening robot-murder voice for bri'ish stereotype! "Oi will eliminate ew, organics. Stop gettin my crumpets wet! Die now or I will throw your tea to the sea!"
Worst part about this game by far is how aloy acts like an narcissistic idiot and faces no consequences for it. She literally commits a terrorist attack just to save some time and the people who live I’m there thanked her for it and she faces no backlash for destroying a cities main defensive tool and nearly killing everybody in the destruction.
thats cuz its written for teens, the main character must act like them an so its a bit psicotic and bypolar... also no parents or police figures of any sort to round up the fantasy
@@alekpo2000No the problem isn't that it's targeting teens. Teen fiction can be incredible. It's that a leftist activist wrote the story instead of someone just trying to write good characters
That first sin count resonated with me SO well, I always felt that aloy's character reactions to people were very bland. Like a guy would be like "Our rice farms are burning I'm sorry you wont be able to eat till we kill the machines." And aloy will act like they inconvenienced her because they were attacked. Or barely react to anything with anything more than mild annoyance. like for example there's a moment she's on a cliffside and gets rushed down by a machine and just stands their aiming at it, she doesn't take a shot or try to move she stands there and some people help her and she goes "I could of handled it" instead of saying thanks. It really made me hate her character.
Because Aloy is really a male character replaced by a female skin. If the main character of this game was a man, there would be very little difference which is always the issue I notice with female lead games and action movies, etc.
@@doubleboe7NYC What? That has nothing to do with it at all. If Aloy were a dude I'd still find them annoying and mary sue or gary stu ish. Also if there were the case Aloy wouldn't be hated, isn't the crux of writing a good female character not to make it about their sex or gender? That's where some of the strongest written female characters come from. Yet the problem is because she's secretly a male character? No Gamingsins said it themselves; It's because she's boring, nobody challenges her, she can come up with a solution for things no other people can ever think of, has a smug sense of superiority, is awful to her friend group. It has nothing to do with whatever hairbrained logic you pulled that from, lol what?
@@sokumotanaka9271 What's wrong with being able to come up with the solution nobody else can? Please, if you would? She has Focus since early childhood, she mastered the use of it and her way of thinking is much more flexible than other people. Ok Quen also have focuses,but Aloy's model is superior...for now. She was trained for 10+ years in Survival skills and combat. Shunned by EVERYONE except 1 person, for 18 years... . Take those things in context when condemning her character. She wasn't raised in let's say Meridian with possibly a lot of friends , having a high school crush perhaps even . Didn't have the opportunity to interact with various different people etc . Once she sort of grew up(remember she is just 19 in Forbidden West),had some tiny chance of being accepted and possibly embraced by others,her Caretaker a closes thing to a father that was with her,her entire life,got murthered, potential friends and allies got murdered and she was almost murdered. That kind of experiences,can leave a mark on people's psychi . Scars. So you shouldn't judge her as you would most people.
As did I but I think we needed way more quests with each of them where this dialogue could've been said while on a mission with them Having to come back to base and routinely talk to each of them throughout the game became a chore for me by the end personally and I wouldve appreciated some more side missions with them where they can tell you this information while you're actually doing something Thank god this game is purely gorgeous on PS5 so watching the dialogue sections was bearable
The nemesis idea was pretty stupid, when we find out about nemesis, before it's revealed what it is, I was hoping it would be an alien race the zeniths tangled with or something like that but nope, instead of aliens in the next game we get a narcissistic billionaire AI...
Well what else would you expect when a group of narcissistic billionaires attempt digital transcendence but didn't destroy their failed experiment? With that in mind, we don't really know enough about Nemesis to know what personality he, she or it may have
Because rich people bad. The Zeniths were so one dimensional and lacking in any nuance. Couldn’t any of them have turned over a new leaf in 1000 years? Conviently, Stanley Chen had died before the Zeniths returned to Earth so Aloy didn’t have to kill him.
@@Lissbirds To be fair, It would be weird to have the already scummy elite who left Earth to die and made themselves immortal for self-indulgence randomly turn over a new leaf or something; them being one-dimensional/ un-nuanced made sense IMO. I don't even really buy that Stanley Chen was alright, from what there is to read about him.
I remember really enjoying Zero Dawn and looking forward to Forbidden West. But now finally playing it, I just got bored with it. And the I remember liking Aloy as a character in the first game. Now in the second game, I find her irritating.
I remember finishing the first game with it's dlc and being like that was almost too big they just barley got it right I really hope they don't make it any bigger in the next one. Then they did -.-
I have to admit it....the longer I step away from playing this game the more it sours in my eyes. The first game was a unique treasure that, while not without some minor flaws, overall felt like it breathed new life into very tired and unoriginal genres both thematically and mechanically. This second game, while it retains most of the original's amazing creativity under the hood, gets absolutely buried in a dumping ground of new and less thought out mechanics, gameplay structures, and narrative choices that are just feel tacked on for the sake of adding more and going bigger when it really didn't need to. For every one good idea this sequel has there were half a dozen others that were either completely unnecessary or weigh everything down and make it all a much more messy and bulky experience. I can't prove it, but this feels like an incredible concept and story that ironically gets ruined by corporate meddling. Most of the flaws in terms of the story and content seem to me as more things Sony wanted rather than the devs. To quote the Hobbit "it feels like butter scraped over too much bread." What sweetness and flavor there is to be found is spread too thin over WAY too much padding and content.
Blame the a-holes who complained about stuff from the previous game. "We want more in depth melee!" Ok, heres some Street Fighter combos! "The skill tree is too small!" Ok, heres a thousand skills you won't use. "Facial animations!" Here's an un-washed potato, who's hair is permanently in a wind storm. "Strong female characters!" Heres a condescending btch, a bunch of lesbians, and an angry black woman stereotype. "I didn't like Helis!" Here's Jeff Bezos, Carly Fiorina, and a caricature of a big game hunter. "Better weapons!" You guys remember Turok?
The Zeniths didn't feel like good enemies. They showed up far too few times and I never liked that ALL of them were kill happy lets destroy our home world evil. In fact, they were being aloof for no reason.
they were self-indulgent, arrogant and uncaring and more to the extreme. so not for "no reason". also destroying and remaking are two different things.
They were mostly corpo-asshole industrial CEOs who had spent thousands of years indulging their fantasies in VR. Them being aloof is on brand for someone who's selfish, greedy and believes themselves untouchable. Also not all of them were evil. Talking with Tilda, who wasn't evil herself, you find out about others who weren't evil. Unfortunately the not-evil people weren't the majority, which correlates with real life business people.
They were too one dimensional for people who had lived for 1000 years. Some of them might have had a change of heart after having a millennia to reflect on their choices. Also, Stanley Chen was conviently dead so Aloy didn’t have to kill one of the good ones. I would have liked it better if Stanley was the one who betrayed the Zenith and helped Aloy instead of Tilda, given that we actually know something about Chen from the Vegas data points. Tilda came out of nowhere except for a dialogue tree from Beta.
that's because the zeniths are a red herring for nemesis. the whole game is essentially a set up for the next game where nemesis is the real villain. like HFW is great and all and it answers a lot of questions when you finish it you realize it's basically just there to set up the third game and answer questions from the first, as opposed to the first game that actually told a story.
And that's without the subquest "teenage girl becomes hermit and builds massive radio station surrounded by vicious robots because her brother told her girls can't weld"
God, I really like how everything looks in this game, but gameplay is really basic, what isn't necessarily a bad thing, sometimes it's fun to just run on autopilot and enjoy the pretty skybox, but it isn't a selling point for me either. The plot is really bad tho, like it telegraphs all the future plot points well in advance and at times requires more suspension of disbelief than I could muster.
I couldn’t make it more then 2 or 3 hours into the first one lol the graphics mean nothing to me when it has barely average combat and gameplay which is a shame w such an interesting sci-fi plot but playing it is mindlessly boring. I thought I was going crazy seeing how much praise these games have gotten meanwhile I’ve tried to get into it 3 or 4 times and just quit 😂
@@revalution1965 I felt the same. It's a pretty game graphically but a boring mediocre game gameplay wise. It has no substance to it. It's just laced with filler stuff to do. But since it's a Sony exclusive everybody hypes it up.
The gameplay is anything but basic honesty, now on story mode nothing you do really matters, but that’s a given turn it up to Hard or Very Hard though and you’ll find that the game has lots of depth that you must exploit to come out in top.
@@monchicruz8278 From watching a very hard stream the depth you mention seems to me is what coil, weapon, tactic, slick move, cool looking outfit and not get one shotted. Other than that the other choices didn't affect the game much.
The only sin I disagree with is the last one: Sylens has a reason to stay on Earth. He's one heck of a showoff and he is shown to enjoy the feeling of superiority his knowledge grants him. He'd just have nobody to show off to, alone in space.
From the perspective of someone who knows the lore of HZD, most sins here could have been forgiven had he known more about the lore of the Horizon world
@@buggytheprophet1017 The problem is Aloy is so bland of a protag combined with the way the game likes to dump information in long cutscenes means that large chunks of the lore are basically hidden. If the devs present information in a shitty way I don't think you should hold it against players when they make mistakes based on that bad information. It's the game's fault for protraying/explaining it so poorly.
@@Zilentification Aloy’s not bland. She’s certainly not interesting in the way that Ellie from the Last of Us is, but she’s not bland. Jesse Faden from Control is bland. I agree thatt Guerrilla still needs to work on their lore dumps.
@@buggytheprophet1017 why is there an easy way to destroy a death star that could have easily be blocked? because lore! True, but still stupid. The lore in horizon is very hand wavy... especially for a game that pretends it's science fiction
10:24 Forgot one sin. One of the things Aloy can say to Erend is that she doesn't have time to worry about others' feelings because she's got more important things to do. All the while showing at that very moment that SHE was more than willing to make time to throw a hissy fit at someone who hurt HER feelings even slightly (in this case, her pride). This moment coupled with Erend's sheepish acceptance of her assholery pretty much put Aloy in the "Don't Care" to "Absolutely Hate" category for me, and shows the cognitive dissonance in the writers.
Finally someone calling out Aloy for going full blown Mary Sue. I enjoyed ZD as she did have actual character development and relied on others to accomplish her goal, but in FW she's like Rey where everyone needs her but she doesn't need them. She knows how to do everything on the first try, always knows what to do, is never defeated or bested by someone in combat, and overall is just very unlikable.
"I see the author and its creation interacting, and even the Mary Sue expresses frustration and annoyance toward herself." (26:33 Beta and Aloy). Well said and a good review. It is still worth playing, but the plot and her character are much less well developed than I expected.
You probably had the better experience skipping it all, than I had exploring every dialog tree fully. It was all nonsense. Hours and hours and hours of nonsense.
@@k9wazere I didn’t end up finishing the game I plan on going back to it at some point. I think I left off at the Vegas part where you have to dive to get the breathing thing. Flying on the machine looks so cool too.
The god machine AHAHAHAHAHAHHAH that was a joke, and then removing a part from the machine fixes it without little explanation. Because if that part was there, it was need, and there's no guarantee that it would not become angry or break because of the missing part. LAZINESS
Have to admit, HZD is a comfort game for me and this one still is for the most part. I just really enjoy the character and robot designs and how pretty everything is, despite the storyline needing some work, it was a fun way to relax and explore after a long day at work 😌
I liked both games. Though with the amount of grinding for weapons and gear upgrades I left right after I finished the story and last few Cauldrons. I'm probably gonna go back after new game plus gets added
The problem is that the story shouldn't need some work. They had a great game with a satisfying conclusion in ZD and decided to continue due to the money made. (No shame in that, game companies are businesses after all.) The problem is that the overall plot for FW didn't come close to the intrigue of ZD and the ending was so disappointing that I know I'll be waiting for thorough reviews of the 3rd game when it releases - because I couldn't trust them to write a compelling narrative with a good premise let alone the dull nonsense we were given at the end of the sequel.
I appreciate Dartigan using different outfits throughout this video. Partly for the variety but mostly because when I played it I used Carja outfits exclusively because 1. They're very pretty with alot of tiny details that you only really see in cutscenes and photo mode and 2. Because it made Aloy's Mary-Sue problems more hilariously worse as she'd not only be an outsider, but an outsider dressed up like the people who raided and slaughtered the Tanakth and Utaru during the Red Raid. Anyone who had never seen Aloy would've likely open fire on sight thinking the Carja had invaded or out of revenge, and gave more credibility to Regalla's cause.
@@banterinthefastlane6647 "I don't have time, I have more important things to do" is what she replies to people who fought with her to save the world, in the meantime solving the shitty problems of random Tenaht , Utaru and Quenn ...
“…or they just haven’t figured out if Aloy is a lesbian or not yet.” I know, right? It’s not like they could make her Bi or just have her options open so the player could determine it for themselves, ya know? I swear, it’s like trying to find a Unicorn…
@@capthavic damned if they do - by the vast majority of paying audience (even those that don't do romance would generally assume she's hetero until otherwise stated) damned if they don't by everyone that wants her to be lesbian. Who are probably not going to be the type that will buy video games. Much like in comics, if they go with the core audience, they're burned alive on social media as bigots. If they don't, they lose numbers and potential cash from said core audience, but they get brownie points. It shouldn't really be a tough call, but it's not an easy decision at the end of the day. No matter which way you look. (She is a clone, so you could argue that her orientation was never her own, and just have Elizabeth's be a corrupted file. If they really want to prank the audience that does tune in) End of the day, they run a business as much as it's a creative outlet. They won't be having new projects without the option to bankroll them. If their investors don't trust they can put something valuable out to market, consistently, they die off as a company for having no way to create the games they want to make. It's not a fast process in all cases, but it can happen. A lot of good companies, and franchises have died off for poor business decisions, or financial hurdles that weren't expected. * Frankly there's theories that say multi generations of cloning couldn't be sustained anyway as material degrades either faster or moreso, with each new variant. So natural breeding will always be best. Which is to say if she doesn't pick one some time soon, either way the game world is going to be done. No matter if she saves it or not. What happens next time all the doors are locked, or if there's something worse. At best I'd go bi, because while it's a cop out to an extent, it allows her to be part of that ongoing community fair enough, and still help the process of natural population in her own time. Before some big robot rips her head off. (Yes, they could ignore the empirical science with the point it's fiction, but that's another reason Bi fits best. It might be middle of the road without picking a side, and sometimes it's still good to play Switzerland)
One thing about the game that struck me personally as annoying is that to me, Forbidden West leans a little too heavy into the new tribes’ respective quirks for them. Each tribe in the games has its own “hat”, so to speak, but at the same time people in the first game had more to say than just the thing that their culture revolves around. Now it’s like they can’t go two sentences without a reference to their “hat” (Zo especially got annoying with it in her side quest), or, in Alva’s case, their ideals and convictions (and her lisp doesn’t help).
19:00 I believe they got the names from the satellite dishes. In trying to get on the tall neck you can listen to a recording that talks about the names of the dishes and how each one makes a certain sound and they were names do, ra, mi, ect,, Now as to how they could have read the old civilizations words and knew how to pronounce them is completely different.
I like to imagine Nemesis as an AI space-Dartigan on it’s way to sin all of Earth! Harrowing, I know. Excellent video, and I also want to see Strangers of Paradise, FF Origins next time!
One of the things I really liked about the first one was it was hard science fiction. You could imagine our society falling apart like this and the desire for profits to result in the invention of something that could destroy the earth. FW felt softer, less believable. From Ted Faro still alive after 1000 years to the magical shields the Zeniths had which they needed to make the plot work. Nemesis is just another step in the "Far fetched" direction. I'm probably going to wait for the bargain bin or PC version before I buy the next one. They "star warsed" the game for me.
@@quademasters249 Well you know, scientists already work on transferring our minds to a machine. I have no idea if it will ever work and will it be leagal beyond obvious military applications, so I don't consider it impossible. Far-fetched? Perhaps. Impossible? Possibly. Possibly not.
Nemesis should be an EMP like virus that disables any and everything electronic. So that we can put this entire mess of a game behind us and return to its roots. As sequels progress, and the antagonists catch on to the protagonists special abilities and technology it always devolves into stupid territory. Wolfenstein is a great example. In New Order the power armor is invulnerable, Caroline is Iron Man-ning shit left and right with it. Wolfenstein 2 comes out and its completely nerfed because *plot* then in New Blood its REQUIRED to even compete, beause everyone has power armor now. Everyone has a focus, and everyone can override machines in FW. Whats the next challenge for Aloy to overcome then? The rebel tribes can control cauldrons now and they can make their own machines? They discover the Zenith's shield technology? Stealth tech? It becomes a game of one up that sinks further and further into the "WTF is this!?" category.
18:18 dartigan, she did create those robots, it’s literally the machines in the game that u destroy, the only reason that they’re not helping now is because haphestus gained a mind of its own after hades received the signal.
@@sirlaysabout6744 I think what GAIA is doing is taking some control over what robots are active, but she can't make the more that are needed with her control. I think that's what's going on.
My biggest problem with this game is that Aloy is alot like a Mary Sue, like Dartigan mentions. To clarify for everyone else, she ends up doing everything herself. Everyone just tags along and does little to nothing, with the exception of Sylens and Zo (when they fight Erik). Any problem she encounters, is more or less immediately solved by her and not to mention that whole thing with Eren asking her about when she ever felt sorry and Aloy deflecting and trying to shame Eren when it was a valid emotion to have. YT deleted my original comment because I posted a link in it but to the dumbass Psibug or whatever your name is, I've got the platinum trophy and your argument about me "not playing the game" is weak
Hot take: The outcast monkier was a superficial way to shoehorn a "victim" status to a capable independent character, but had no real effect on the story or her character.
It wasn't an inherently bad idea to have the player character an outsider who needs things explained, but the execution was ham fisted. The tribe worships the mountain mother yet when a miracle child is found outside the door they all choose to shun her, except of course the one nice chieftess who basically renders it all null anyway by giving her special attention. So along gets to be a victim and preferential treatment too.
@@capthavic well they didn't know for certain that she came from their goddess and believed in a devil of their own. they didn't know if she came from their goddess or their devil.
@@dinok5697 Except they had no reason to assume she was bad, they just jumped to branding her an outcast. If they truly did believe that she was that bad/dangerous then they would/should have killed her right then. Obviously the writers couldn't let that happen since it would ruin the story and pretty dark, but still. These are tribal humans that worship mountains not modern society, they aren't going to be progressive and lienent when it comes to punishments.
i disagree, it helps establish Aloy's inability to make connections. Even after she is accepted into the tribe after the proving, she has this difficulty making connections and you can see in part thats due to the fact that she does not share their faith and religious beliefs, which make up a LOT of their day to day lives. While it could have been done in multiple ways or better ways, her being an outcast just helped lay the groundwork of knowing she doesn't think like them and that causes her to have major issues when it comes to socializing (shes basically inept at times)
My brain revolted when I had a bottomless cache to store items, the gameplay was needlessly challenging during battle, and the machines no longer had sensible parts to shoot off. Immersion in fantasy still requires sensibility. It got worse and worse the more I played. Zelda shield parachute? Tedious jump, climb puzzles, and pointless busy work. The game was a real disappointment, although beautiful. The space wizards... I dont even know what to say.
Snap, could not remember any of the characters that were with you in the previous game, was like, ah this guy was from the previous game yet, we did things together...what things? No idea.
Fact: Sylens as a character is far more interesting than the main character (Aloy) I can't remember anything than how fun it is to destroy machines with bow and arrow. This game is so bland.
So, here's a question. Far Zenith presumably wanted to populate another planet as an alternative to Zero Dawn. Why in the hell did they out so much effort into hoarding Gaia to themselves? How many hours did whatshisface spend coding the mother of all logic bombs, which could have threatened Far Zenith's own voyage? What was the point of this nonsense when Armageddon was staring them in the face?!!
Zero Dawn needed the ectogenic chambers Far Zenith produced, and FZ needed ZD's Apollo program. The plan was for there to be a trade, the chambers for Apollo. If FZ had stolen a copy of Gaia, they would've given ZD nothing. The real question is why FZ didn't just give away the chambers given that there's a data point saying they considered the tech old and useless to them anyway.
I absolutely loved this game; like I just got 100% but I also love the fuck out of this video 😂 can’t love something without acknowledging the funny flaws and plot beats and holes that occur
I’m glad to see someone who is not a zealous fan of something, to many times I will see people blindly and viscously defending things they like. I love Elden Ring, I hate people who defend it’s flaws to the point of shitting on other games.
Late to the conversation but agree. Played FW first then went and played ZD recently. Loved both games and just simply ignored all the flaws and wokism going on. Both games give you a lot of content to dive into. I don't understand the fanboy culture of gaming. PS vs XB vs Switch. Comparing this game with that game and all the vitriol associated with it.
As much as I love FW I have to admit most of these sins are spot on, ha ha. The thing I'm most grateful for in FW is that so many characters are likeable. Most of the NPCs Aloy meets are sweet and endearing. Maybe not realistic but so refreshing after the trend of making everyone hateful (looking at you Last of Us 2)
no sin for the floating of the Zenith? it looks so goofy, also how does it work? i know its scifi, but physics is a thing, what the feck generates the energy for them to float? they could have added some jetpowered boots and ironman gloves to make it look better, this looks like they are using the force. the most logical explanation is invisible jetpacks, or the game is secretly Kingdom Hearts and they kidnapped tinkerbell for her fairy dust, Horizon Forbidden West wouldn't even be the weirdest KH title
@@dinok5697 thats not a good explanation, you can't just introduce a "magic" suit like that into a story and handwave away the effects. not if they want people to take their story seriously my guess is that they didn't really think about it, they wanted them to fly, so they fly, but its weird because seemingly there is nothing on their suits that could make them fly, no jet, no propeller, they just fly because... i have no idea. you shouldn't write sci-fi like that, its so lazy
@@monchicruz8278 i can buy a lot of things, for example i can buy captain marvel flying from the tesseract blowing up in her face, i can accept tony stark or starlord flying with their gizmos, i am not looking for a 100% viable, scientifically possible way, but the floating in the game (without at least a single visible booster or jet) was low effort, looked dumb and deserves a sin
I’m not very far in, but this is what I think about it without watching this video in full. Pros: -Some of the best graphics I’ve seen, probably second to Demon Souls. -Gameplay is super fun. The Higher the difficulty the better. -So far the progression is pretty good, I’m only at blue tier weaponry but I absolutely love that it locks you out of overpowered gear unlike the first one. -Enemy Design is great. Love all the new enemies added. Horizon has some of my favorite enemies in gaming. (Not Antagonist) -Different Approaches/Builds. Love all the different ways to approach situations. Also the Skill Tree mechanic is generic but fun to make a build out of. Currently I’m doing a sort of sneaky/part breaker build and I love how I can maximize builds like that using coils and weaves, skills, valor surges, etc Cons: -Generic/Boring Story. The story is so basic it hurts. So far, nearly everything that happened I predicted, the story takes no impact from side quest or any “choices” you make. The story really feels like it was meant for an 11 year old. -Characters. Oh the characters… they’re so bad. Their either emotionless, boring or uninteresting… or all of those. No character has gotten me interested in doing any of their side quest. No character has made me think this game wasn’t written by a 12 year old. Their all generic background characters that have no development. Most of the characters I’ve encountered made me want to curbstomp my PlayStation with their horrendous dialogue. Also, Aloy. She feels like the only actual character in the entire game. And not in a good way. I don’t really know how to word this but basically she is superior to everyone in this game and it’s so lame. Nothing changes. She’s always the winner. I know those are only two cons but those both make up half the game AT LEAST. Once again this game really feels like it was made for an 11 year old.
Totally agree, although I do enjoy Kotallo as a character, since he has more of a seriousness and depth to his character, that an 11yr old wouldn't really grasp. But, on the other hand, I can't get rid of the feeling that they "underdeveloped" his character, maybe it could have threatened our protagonist. At some point I really fancied playing Kotallo more than I wanted to continue Aloys journey. The first hour of playing HFW was utterly annoying, really had to get used to it.
I just played through the main game and half of the DLC (before I quit out of boredom) and agree 100% with your pros and cons. If I had a penny for every time I groaned deeply over the stupidity of the story, the characters, or the "cultural designs" I'd be rich by now. Only character I found interesting was Sylens and he's massively underutilised in the story.
I couldn't not agree with everything said here. The game's presentation is very well done, aswell as graphics and the score. But it lacks in charm from its main lead and the story is filled with clichés. Not gonna say i didn't enjoy the game though.
I just wanted to say F that last gauntlet run in the desert. You remember as a kid we said games were cheating and found out it was true with their cheating hit boxes. That last race is the definition of it.
You know, I can think of only one way they could leverage Aloy's Mary-Sue-ness as a net positive. In the third game it finishes with a fight against Nemesis but it ends in a stalemate. Nemesis is crippled to the point it must retreat but not killed and Aloy is outright, unambiguously killed. Then immediately roll credits. In the forth (and hopefully final unless the devs want to convince me tribals can fight a multidimensional threat) game, Beta is forced to take up Aloy's role as the world's saviour which would create conflicts that leverage Beta's confidence issues, how she'd have to measure up to Aloy's perfect messiah reputation and desire for revenge against Nemesis for killing Aloy. This would trade our cureent Mary-Sue protag for a protag with actual flaws and room to have an actual arc beyond rediscovering the power of friendship. It would also be a good excuse for why Beta would need new gear and skill points as she's never hunted machines before. I'd also retcon Nemesis' name, which sounds like a fanfic writer thought it up. Simple fix too. It being called Nemesis in the Zenith files could be because that's how the Zeniths saw it: as a nemesis. In reality it could have, or have chosen for itself, a different name and given it's made up of negative emotions of arrogant business people, would probably be a bit insulted the tribals don't know it especially if it subtly plasters its name over the machines/creatures it possesses like how all the machines have Faro's company logo on it. Something you'll see everywhere, but until you put the dots together you wouldn't get its meaning immediately.
Going back to camp and talking to companions gotta be changed somehow because listening to someone talk on and on is getting kinda old. I get why it doesn’t change because spending time on side character stories would be a waste of time but showing instead of telling everything would be nice.
The setting was so fucking great, the in-game history was pretty good too, but the characters are horrible, questing is terrible and character arc of Aloy is non-fucking-existent and all the choices and the actions and reactions of everyone in the game makes literally zero fucking sense.
@@MrDalisclock well yeah, Elden Ring is one level under knife fighting you for the story right now. Hell just a few days ago another ending was found through datamining.
@@theonewayroad3867 i only found out about the death rune IN GAME by following a quest line i didn't realize existed until I checked the internet because the character doesn't tell you to go explore an optional area off the main path or even hint that kicks off his quest line. I get FROM games are opaque at times but yeah
Something that bugs me is that there is no distinction between True Open World Games which allows you to potentially explore the entire map at the Start after the Prologue and Semi-Open World Games where you have to unlock more Traversal Abilities throughout the Game until the Entire Map is Open to you.
The Land-Gods being named after musical notes (or whatever the proper music term is) is explained in a random lore thing you can find on a satellite dish you climb to reach the Plainsong Tallneck. Basically the engineer who programmed the satellite disks named them as such and made them play the musical scale them the dishes realigned for the entertainment of tourists and himself. His superiors didn't like it naturally. After the apocalypse, the Utaru named the Land-Gods after the dishes which also likely inspired the prominence of singing in their culture. I never found out why those specific Plowhorns liked plowing Plainsong exclusively or why they sing as well, however. I still have yet to here a good explanation (aside from "because videogame") for how all the humans can damage the machines with spears and bows. While a bow can puncture metal medieval armour, it can't puncture a tank's armour which is what the machines essentially have. Certainly not just from the tensile strength of a bow string. They could get around that by just attaching magnetic rails to where the arrow is readied and powering the rails with a Sparker creating a crude railgun but don't. Similarly I don't know how using a spear improperly as a staff can whack off tank armour either. If these humans are that strong, I'm surprised the dominant tactic isn't simply jumping on machines and ripping them apart with their bare hands. I hope the sequel has Aloy go to the Quen's homeland as they seem likely to have discovered what a gun is and how to make them or at least figured out there's better options for killing robot dinosaurs than crude bows.
@@christophervalencia5919 Well, she does kill a Horus with a stick so maybe? I'll be honest if she does it with her bare hands it'll be the series' jump-the-shark moment.
Although i never got the sense theyre as thick-armored as a tank when you look at the armor plates you can plink off, and they cant be to thick to have the kind of mobility they have.. And behind between/behind armor is synthetic muscle of sorts. It should still offer alot of protection against arrows though and still make it very difficult for any bow-equipped human to kill without getting squished first. Somewhat mitigated by humans also using explosives and elements appropiated from machines to weaken and remove plates to hit their softer "skin/muscle". Although then you start wondering why Heph doesnt make a combat machine with tank-thick solid blocks of armor but will have to go out of his way and design a machine with a more sturdy form of locomotion, all the machines are moved by limbs and not wheels/tracks that would support such a weight.
There is a massive narrative hole about her focus. She destroyed her focus in research facility before the fight with Zenith to hide herself from Sylens and took a new focus. Then, lately, Gaya scanned this new focus et saw Aloy's live somehow. She couldn't do this, this new focus was empty. 🤷🏻♂️
I would’ve added a sin for the Utaru armor. Almost all of them look like they were made of grass which wouldn’t protect against anything. I’d let it slide if it were leather or metal like oseram, tenath, carja, quen, or Nora for human enemies since leather and metal would be somewhat effective against arrows and melee but not for machines. Some of these things must weigh at least 1,000 pounds and are swiping with claws, not even the games metal armor would stop you from breaking an arm or something from getting hit.
Also I’d remove a sin for the whole Hades doing his job when he could’ve just waited thing. Machines are made to do things they’re programmed for in the most effective way possible, speeding up the process is more efficient than just sitting around waiting so it’s logical that it’d attempt to destroy life early.
Oh and 50 sins for the cauldron thing. Why tf would you need to hunt down machines, break off specific parts and bring them back to gaia to unlock overrides. They say gaia scans the parts to “complete the corrupted override” but almost all of the cauldrons aren’t damaged/taken by Hephaestus so they wouldn’t need to complete at all. Why does that consume the parts? Also doesn’t make sense since overrides are software uploaded to the machine to change its behavior pattern. And it’s a pain gameplay wise.
Another thing is regala’s rebels at the bulwork. These people override machines, it’s not a stretch to say they use focus’s like the eclipse did (at least the commanders), so saying they wouldn’t be able to know blowing up the tank buried into it wouldn’t do anything, because that very well could be the case. Or they could just luck into hitting it. Either way it’s fair to say Aloy didn’t do anything underhanded here
@@Anto-xh5vn I’m a ps boi and I fucking hate the first one and can’t believe the amount of dick riding people did for it I’ve tried to pick it up and see what I’m missing but after a couple hours I always quit
A thousand years is a LONG time. Most people get over there ex-significant others after 10 years. In a thousand years, she never found anyone else to love?
Anther sin is a lack of bodies in some places. For example, you find a place in that tunnel that collapses, and a group of people should have been during the plague robots' attack and nothing but a box.
there are crystals that explode (i.e fertilizer, urine-like products), but I don't think they're in a shade of red. unless the pigmentation comes from something like iron, which might not be the case.
It doesn't make sense, because the only difference could have been done by Poseidon, Aither, Demeter and Hephaestus , the only problem is that in the games we see that each of these functions does its best to perform the task it is responsible for. e.g. people destroy machines for parts so Hephaestus produces hunter killers, Hades wakes up Faro's machines to reset the biosphere, Demeter in response to awakened Faro machines began to distribute metal flowers, and machines responsible for purifying water and atmosphere continue to do their job .
46:13 He sinned the fact that sylens knows how to turn off their shields but doesn’t have an answer. Then the next is that he doesn’t tell Aloy about why they are back. Both of there were explained at the end of the game in the same sentence. He told Aloy he learned about nemesis and how to turn off their shield from Hades. He literally removed half of a sentence of context just to make a sin. That’s insane
The subs want this... Mindless "hating" because it's "funny" or at least it seems like there is a smart person on the other side who they are listening to.
You missed a major sin, 1- Beta and the Zenith knew about Ted Faro deleting Apollo and hiding in a bunker in San Fran, yet he would have done both long after the Odyssey left earth.
"the thousand-year old lesbian was DM'ing the underage clone of her old flame."
...
I should not be laughing.
I love how, after saving the arena, you don't see Regalla again till the very end. She is the main antagonist for the first few hours and then a complete after thought for about 20-50 hours. I forgot she was even in the game until the very end
She's at the base after the arena? Where Beta used to stay?
@UncleKoby unless of you kill her to get her bow as I did.
But, after seeing her initially, everything is data points rather than game play interactions.
@@GodSentSoldier he's talking about the mission with the kurlut.
She was all throughout my game. I did majority of the main story after doing all the side quest.
Criminally underused villain that felt completely non threatening after that first encounter. Outside the first encounter she feels like an irrelevant joke for most of the game.
The Quen worship Ted Faro for his work during the Clawback Era (when he fixed climate change and figured out how to feed the world), not his work on Zero Dawn. The Clawback Era was in the 2040s so before their Focus's obsolescence date. They have no knowledge nor understanding of the Faro Plague or Zero Dawn. It's worth remembering that Elizabet Sobeck worked for Faro during the Clawback Era - why they think Elizabet is a servant - but had made a name for herself due to her incredible work in robotics and AI as a kid. The lore of the first game notes that when Ted and Elizabet parted ways when Faro Industries went into war machines. While the story may be troperific, there is an internal consistency and depth to its lore.
BTW: The facility where you met Alva actually has notes from Ted's work during the Clawback Era and fixing food shortages as prior to making that which would end the world, that facility made the technology of how to develop a new type of farming.
The Quen didn't know about Zero Dawn or the Faro Plaque. They still saw Ted Faro as a hero for his previous work. This was kinda a big plot point in the game
It's because he rushs through the games
They had old (phones) that couldn't read newer file types, so they missed what happened
The diolague option in games like this are what I like to call "the illusion of choice." They give you multiple option for you to choose from but all the option are the samething. Fallout 4 had the same problem, they removed the unique diolouge from the past game and gave you the choice between 3 ways to say yes and 1 way to say no but just sound differnet. It is to make players who are not thinking believe that they have a say on how the game's story goes.
So true
Yeah it really faked me out at first giving the impression there were going to be romance paths, when it only effects the dialog slightly and never comes up again.
fallout 4 had a lot more plot divergence and player agency than the horizon game, which is a low bar
This mechanic feels like it was just in the game because they did it in HZD and just wanted to keep the gimmick going.
Out of the 3 choices on the "❤" one is in character for Aloy. The anger one makes her look like an ass hole with no consideration and the think on is...fine...but makes her look like a smart ass alot of the time.
I dont know why they keep trying to give people these "choices" considering they have 0 influence on the story and just allow you to have moments of roleplay immersion
@@Henlak- I think they put it in the game to make the players feel like they are actually having a unique experiance. They are hoping that players will keep playing and make different "choices" each time.
The thought is if you give a psudo-choice to the player they will keep playing and then buy and play the next game when it comes out.
Thank you! The wierdos of the fandom keep trying to claim Tilda is this horribly tragic character, but she really isn't. Tilda tried to groom Beta and then immediately moved to Aloy when she proved more impressive. Tilda tried to outright kidnap Aloy in the end. That so many people can't see the problems here is straight up disturbing.
Tilda is also lame in general. The kind of once human immortal that doesn't change *at all* in over a thousand years is just bland.
Yeah, I enjoyed the game, but Tilda was weak. I would have preferred it that the Far Zeniths saw the humans on Earth being expendable and sticking with their plan to flee Nemesis with Gaia instead of "Ope, one of the people turned to your side because you are the clone of her lover". If they wanted to keep it as "Aloy finds the subfunctions because they're useless without GAIA guiding them and are screwing up the world more than if they left it alone", with a possible DLC to find a copy of APOLLO, I'd be fine with that. Or, if they wanted the Zeniths, make them all see all Earthlings as expendable to their own creation.
Yeah she gave off a stalker vibe from her first scene. "Grooming" is a good way to put it.
So, it didn't work out for Tilda with the "mom", so she started putting the moves on her "kids"? 50$ says these writers have watched GoT.
@@annadidathingy2832 I mean, if they wanted to have her gradually go insane because she's effectively immortal, that kinda worked. After all, I don't think the human mind is capable of really existing for a thousand years.
@@vinniy32 because we only see "already buck wild insane, but pretends she ain't, so she could have a shot with Elizabeth 3.0" part of this story and only hear bits and pieces of info that indicates she maybe wasn't always like that, the impact is kinda lost. We might extrapolate, that discount Bezos and Prince also weren't as one-dimensionally evil once upon a time, but because on screen their characterization is what it is, which is nothing to write home about, it's irrelevant, if maybe in writers' imagination these poorly developed characters were supposed to convey grand ideas about humans being incapable of living that long and not becoming morally abhorrent.
What I would find funny is if there's an AI in fiction that has a deep and 'menacing' voice like Hades but acts like a library clerk and does mundane tasks like data collection.
YOUR BOOK IS OVERDUE
The first bit is exceptionally on point for me. So many people going gaga over Aloy when her character is bland, OP, and reeks of Mary Sue as everyone around her basically falls head over heels for her
The Tenakth - as per the game's own lore - should basically be, "Oh, you can fight a bit? Well, so can we all, here. And you're still an outsider, and we aren't especially fond of outsiders." Instead after one or two minor errands, they're like, "The saviour of Meridian! We are honoured to have you among us!" Sadly, it's not even sarcasm. "The saviour of Meridian? I hear she once killed a Watcher! (snickering)"
I honestly hate how the everyone in the game must quickly - if not outright immediately - worship the ground she walks upon. Nothing to do with opposition to "strong female" tropes (which are overdone to the extreme, here), but because of how tiring it is for the player to constantly listen to endless praise, after performing routine and trivial tasks. Listen, some of us are adults playing this game. We don't need constant reassurance and praise, and it grates.
@@k9wazereYeah, I would like to see a game where we see things from the enemy's perspective. It's why I liked Red Dead Redemption, the game reminds you that Arthur is a bad guy while not demeaning him to much. It also doesn't make sense for tribal savages to accept a woman leading the fight against the bad guys-especially the Carja. It sounds sexist but it's the truth and it's something the game should discuss instead of shunning.
The Quenn revered Faro exactly because the old focus...remember, before the swarm went rogue, Faro was considered "the man who saved the world" and that's what the Quenn thought
Exactly
@@Nonlifting_breezy he didnt go in to enough depth witch is why I disagree with this video like for example if the land gods are broken then why didn't the utaru farm themselves how will they farm if there blight everywhere more then any place in the whole map plus the land gods where in a program of there own witch is way they weren't deranged hepheastus only got control of the repair bay where the landgods go to get repairs witch is how hepheastus made grimhorns
I love this game but yea it's easy to tell the writers were more comfortable with the more grounded tone of the first compared to this which is more Sci fi heavy.
I'm glad I wasn't the only one who noticed the horrible writing. Why couldn't Guerrilla Games have just kept the story grounded on earth by using Deep Silver as the future final boss?
This isn't sci fi heavy, it's old school lifetime movie mixed with gay agenda heavy
I don't think it's about the tone but rather they had a complete package in ZD and it ended on a high, but they decided to try and continue it. FW is a clear addition and not a continuation of ZD and it shows.
I think we're all sick of games tying everything back to an ancient human like race with names and machines we named our God's after
@@CHRISTisKing197 I'd add in 4th wave feminist agenda too.
You didn't mention how when Aloy was losing consciousness in the river she saw Rost in Varl's place. Forshadowing Varl's death protecting Beta like Rost's death saving Aloy.
Ya, that seemed like a giveaway.
“Walk it off and get a dad” 😂
i know 🤣 how can the dev’s be so tone def!? i thought it was funny but if you’re actuaLLy pLaying the game that seems so ridicuLous. “she needs to get a dad to be better”.
@@Streifen1911 It's not really that she needs a dad but more like she needs a guardian. For Aloy it was Rost. For Beta it was no one
Savage lol
@@sakyajitmitra it was quiet obvious why Beta was created for is to be an subservient sex slave for tilda
I spit out my water after that line 🤣🤣🤣🤣
Think I noticed an error, one sin was about how Sylens interrogated Hades in front of a door that needed to be opened..but Sylens had interrogated Hades long ago and got that information about the door, that's why he dragged Hades to that location so Aloy will follow.
Ya, he did extract the data before and dragged Hades to the place just so she would find it and the door to cut out another scavenger hunt. An ooppsie on the author's part.
@@paulzaborny6741 also in the ending in zero dawn I noticed that the horus that sylens was on a mountain instead of being in the middle of a lake suggesting that he went to a different place first
Every time Aloy and Elizabet are in the same scene, I just see Chloe Price talking to herself
My reason for why the subordinate function were located in southwest North America was because that's were Gaia Prime was located, and they simply fled to the closest area that related to their abilities
As much as i love this game, i agree with most of these, especially the fake "choices" we're given and aloy's personality. I understand that she was raised as an outcast and isn't used to human interaction, but you'd think by now she'd be less like a robot. Hopefully this changes in the third game
Hopefully there's no third game
@@XxMoixX011 why so? They need to end the game somehow
It was annoying that she kept insisting on doing everything herself and then when she inevitably makes a mistake and dies, so does the world lol.
@@rosdos100 yeah 100%. I just hope that her responses are more human-like in the next game
@@ryleighk2407 Yeah, the third time around i think she's been socialized with other people for long enough that she can be more open.
The issue with katallo arm is fixed in a patch you do see his bloody cut arm when I played after after patch 1.09
Ive had enough of complex combat-"Is it triangle and R1 for the super smash?Or is it triangle and L1?Damnit i used a health potion instead and got killed!"
I was having problems with 'oh so perfect Aloy' in first game but it almost became insufferable in second game. I hate it when whole game world revolves around 1 person.
Really dig into the undertones in the game especially the differences between the tribes. You're gonna be like "holy sht, Aloy isn't smug and condescending enough to these people." She's the Iron Man in a world full of B-team superhero's. I mean come on they fight machines with wooden spears, and bows and arrows, and worship a freaking door. Aloy goes west partially so that she doesn't have to see the Nora eventually get wiped out for being a primitive backwater matriarchy. They literally would've been wiped out twice if not for Aloy being raised by the only Alpha in the tribe and deliberately breaking their stupid rules and finding the scoute... I mean Focus.
Pretty much every game revolves around the MC though no?
The thing that got me is civilization is gone for a thousand years, yet in this future stereotypes still exist? Who did they learn them from? I get that you have current actors voicing these parts, but why would people from a thousand years from now speak in ways that denote being from certain current areas/cultures without having any continuous connection whatsoever?
Because it's A GAME.
Weirdly enough it is sort of explained in the game and in Zero Dawn.
Basically when the first post Faro humans were born the original plan was that people descended from certain parts of the world would be “returned” to this areas and instructed by Apollo in their native languages. So basically individual cultures would continue from where they left off before the plague.
However because Apollo was deleted much of the data involving where the new humans needed to be raised and what languages they needed to be taught was lost. So when Gaia started the reseeding program they basically said (American-English).
That’s the real backstory for why everyone in the new world is American and speaks English. it’s heavily hinted at that there are tribes around the world of Horizon.
I watched Yahtzee’s take on the characters and setting of this game beforehand. I think it’s hilarious that the world is all colorful and whimsical yet none of the characters have bombastic personalities that cheer when they take down giant robot dinosaurs. Aloy just treats the fights as a checklist, “Been there, done that. Let’s move on.”
Not to mention the stupidity of exploring the Forbidden West alone most of the time, even swimming underwater for long periods without telling anyone of her whereabouts. If she drowns, it could take decades before they realize she’s dead and they’re all doomed.
Gotta satisfy the mumblecore audience.
It's a video game. Most of those logic points are removed because the game was created in a way where if you die you can continue. I don't get why people continue to form those logical fallacies while playing a genre of games that overwhelmingly has that as a core feature. Jesus Christ I don't get it.
@@DynamicHaze yes it's a game but given the fact that they're the ones that rose the stakes the least they could have done was give Alot a party, like final fantasy or something
@@isuckatgaming1182 why it's not that type of RPG
@@DynamicHaze For what reason would it make sense for Aloy to be a loner in a sequel where the last game taught her how to trust other human beings? Or the way she now is mature and skilled enough for a leadership role, for which she actually needs people to constantly protect her so the human race isn’t fucked? Honestly, there should’ve been a 24/7 companion system like in God of War. Or an AssCreed recruit system to let others help you do stuff. There are so many missed opportunities here that would’ve flowed perfectly well as an extension of the first game.
I tried to like Aloy, but then she blew up the Bulwark.
That would be like Aragorn demanding King Theoden and the Rohirim come out of Helm's Deep and help defend Gondor; when King Theoden tells him that he's not leaving because his people are safe in the fortress, Aragorn then goes and blows it up.
Those people in the Bulwark should have been absolutely livid at Aloy for destroying their defenses, but no, one woman says in passing that all of the people wanted to leave to go to the proving grounds the entire time and that it was a good thing the wall was blown up. Seriously guys? You could have marched off to the proving ground in spite of what your local leader was saying if that's how you actually felt. You could have answered the call from the top of your chain of command while your home fortress gets to remain intact to defend your families.
This could have been a really good story point for Aloy. She blows up the wall, and then the people get absolutely pissed and try to kill her. It could have taught her that even though she has an important mission to save the world, she can't just go around treating everyone like an inconvenience that she needs to stomp over to accomplish her goal. But nope, she's perfect and knows exactly what to do at all times.
I got so annoyed by this game that I can't even finish it.
I agree. the bulwark part got to me as well. That was too extreme. And at the very least there should have been rebel factions coming out of sky clan for that act
Yeah I agree with this
I was very pissed at the part too. It just seemed unnecessary. The game should have given you the choice to either destroy it or try a different route. But no. We have to have a big explosion and Aloy has to show those white evil men that hiding is bad. I just can’t believe that no one tried to hunt her down for this afterwards. They specifically build the city at bullwerk because it was such a save place.
Also, the wall comprises parts of the city’s foundation, so what if she accidentally collapsed the city?!
@@Lissbirds And now you know how climate change radicals sound to normal people.
Also when Tilda says “I have something better” than the shield Sylens device turned off, it’s not better because the shield was immune to Aloy’s weapons before. Her specter prime shield can be easily worn down with tearblast ammo and destroyed with the pulverizing spike thrower.
I mean... my guess for everything spinning out without Gaia is that without her, the other systems have no coordination to keep them from doing that.
That's exactly the explanation that Zero Dawn gave. The cutscene where it is revealed that GAIA had to destroy herself to stop HADES clearly has her saying that the terraforming system will continue operations but degrade over time without a central intelligence to guide it, as it will keep running on the same directions/instructions that it received at the time that GAIA Prime was destroyed. Meaning if any errors occurred, they wouldn't get corrected and build up over time(which I believe is also mentioned in Forbidden West as well).
Hence why the world started going haywire after almost two decades, but I find it hard to believe there were absolutely no signs of any of it until nearly twenty years of the system operating without proper guidance(which Hephaestus on its own clearly isn't capable of).
Some of the 'sins' in this video strike me as overly nitpicky, but I guess that's kind of the theme of these types of videos anyway. Got some decent entertainment out of it and found a few points that I thought were sensible too. Especially the one about Cauldron Gemini, I thought it was a pretty good mission overall, but the complete throw in the face "You did all that for nothing" ending really put a dampener on the whole experience, after the way it built up to the Slaughterspine fight and everything.
@@inquisitorpig5760 I'd agree with a lot of what you said except the nitpicky part. I found all of his points valid
The end of this game is so anticlimactic. Why couldn't it be like Mass Effect 2? The final Mission had stakes. Team members could die if you a. cut some corners or b. select the wrong people do certain tasks... This game has nothing of that. I really liked the game up until the final mission started...
Even to this day Mass Effect 2's final mission is my most favourite moment in all of gaming.
I literally cannot understand Hades without subtitles. I know the devs were thinking "DEEP VOICE SCARY" like the Reapers from Mass Effect but wouldn't it have been more interesting and unique if it spoke differently? What if Hades had a British accent?
edit: Shoot, I forgot British accented villains are cliche, too. You guys know what I mean.
Yeah lets subtract genuinely threatening robot-murder voice for bri'ish stereotype!
"Oi will eliminate ew, organics. Stop gettin my crumpets wet! Die now or I will throw your tea to the sea!"
Yes, the very unique villain with a British accent.
Was with you until the last sentence lol villian with a British accent is a cliché now 🤣
Should have been Haitian. Totally unique and would have a reason for barley understanding him 🤣
Lol
11:30 neither of those attacks killed everyone but Aloy, multiple people survived the proving, and Kolto survived the embassy
Worst part about this game by far is how aloy acts like an narcissistic idiot and faces no consequences for it. She literally commits a terrorist attack just to save some time and the people who live I’m there thanked her for it and she faces no backlash for destroying a cities main defensive tool and nearly killing everybody in the destruction.
thats cuz its written for teens, the main character must act like them an so its a bit psicotic and bypolar... also no parents or police figures of any sort to round up the fantasy
@@alekpo2000 HZD wasn't written this way and Aloy was like 20 there.
@@alekpo2000No the problem isn't that it's targeting teens. Teen fiction can be incredible. It's that a leftist activist wrote the story instead of someone just trying to write good characters
That first sin count resonated with me SO well, I always felt that aloy's character reactions to people were very bland.
Like a guy would be like "Our rice farms are burning I'm sorry you wont be able to eat till we kill the machines." And aloy will act like they inconvenienced her because they were attacked. Or barely react to anything with anything more than mild annoyance.
like for example there's a moment she's on a cliffside and gets rushed down by a machine and just stands their aiming at it, she doesn't take a shot or try to move she stands there and some people help her and she goes "I could of handled it" instead of saying thanks.
It really made me hate her character.
They tried to hard to make her badass like Lara Croft but instead they made an asshole
Because Aloy is really a male character replaced by a female skin. If the main character of this game was a man, there would be very little difference which is always the issue I notice with female lead games and action movies, etc.
@@doubleboe7NYC What? That has nothing to do with it at all.
If Aloy were a dude I'd still find them annoying and mary sue or gary stu ish.
Also if there were the case Aloy wouldn't be hated, isn't the crux of writing a good female
character not to make it about their sex or gender? That's where some of the strongest written female
characters come from.
Yet the problem is because she's secretly a male character? No Gamingsins said it themselves; It's because she's
boring, nobody challenges her, she can come up with a solution for things no other people can ever think of, has a smug sense of superiority,
is awful to her friend group. It has nothing to do with whatever hairbrained logic you pulled that from, lol what?
@@sokumotanaka9271 buddy, chill out. Jesus….
@@sokumotanaka9271
What's wrong with being able to come up with the solution nobody else can?
Please, if you would?
She has Focus since early childhood, she mastered the use of it and her way of thinking is much more flexible than other people.
Ok Quen also have focuses,but Aloy's model is superior...for now.
She was trained for 10+ years in Survival skills and combat.
Shunned by EVERYONE except 1 person, for 18 years... .
Take those things in context when condemning her character.
She wasn't raised in let's say Meridian with possibly a lot of friends , having a high school crush perhaps even .
Didn't have the opportunity to interact with various different people etc .
Once she sort of grew up(remember she is just 19 in Forbidden West),had some tiny chance of being accepted and possibly embraced by others,her Caretaker a closes thing to a father that was with her,her entire life,got murthered, potential friends and allies got murdered and she was almost murdered.
That kind of experiences,can leave a mark on people's psychi .
Scars.
So you shouldn't judge her as you would most people.
I learn to like the side characters more than Aloy in this game. if you talk with them they get more fleshed out.
As did I but I think we needed way more quests with each of them where this dialogue could've been said while on a mission with them
Having to come back to base and routinely talk to each of them throughout the game became a chore for me by the end personally and I wouldve appreciated some more side missions with them where they can tell you this information while you're actually doing something
Thank god this game is purely gorgeous on PS5 so watching the dialogue sections was bearable
@@Henlak- that's gotta be DLC territory honestly I know we gotta get one for our brother Varl.
@@Henlak- Oh heck ya. If you're going to copy Mass Effect format you should have the player select who to go with you more.
@@deamonmindgaming2054 What? clone him? A pre-death DLC? I read a peculation that the DLC title is "The Burning Lands"
@@paulzaborny6741 pre death because he was doing stuff in the background
Speaking of open world games that were buried by Elden Ring, Ghostwire Tokyo is my vote
Ghostwire is awesome! Except for those annoying ass Tengu.. Hope they patch that.
Elden Ring is trash and you should stop pretending it's somehow magically better than everything else.
@@bitsamui5104 lol gr8 b8 m8
@@bitsamui5104
Git gud scrub.
@@bitsamui5104 "I sho shad and angwy that some people like sumfin I don't, me no likey this" 🤡
The nemesis idea was pretty stupid, when we find out about nemesis, before it's revealed what it is, I was hoping it would be an alien race the zeniths tangled with or something like that but nope, instead of aliens in the next game we get a narcissistic billionaire AI...
I know so it's just hades again but stronger dumb.
Well what else would you expect when a group of narcissistic billionaires attempt digital transcendence but didn't destroy their failed experiment? With that in mind, we don't really know enough about Nemesis to know what personality he, she or it may have
Because rich people bad. The Zeniths were so one dimensional and lacking in any nuance. Couldn’t any of them have turned over a new leaf in 1000 years? Conviently, Stanley Chen had died before the Zeniths returned to Earth so Aloy didn’t have to kill him.
@@Lissbirds To be fair, It would be weird to have the already scummy elite who left Earth to die and made themselves immortal for self-indulgence randomly turn over a new leaf or something; them being one-dimensional/ un-nuanced made sense IMO. I don't even really buy that Stanley Chen was alright, from what there is to read about him.
@@dinok5697 It's an it. An it.
I remember really enjoying Zero Dawn and looking forward to Forbidden West. But now finally playing it, I just got bored with it. And the I remember liking Aloy as a character in the first game. Now in the second game, I find her irritating.
I think the same. I played this game to 11% and i'm gonna sell it. It's a irritating gameplay and story is not good for me.
I remember finishing the first game with it's dlc and being like that was almost too big they just barley got it right I really hope they don't make it any bigger in the next one. Then they did -.-
I have to admit it....the longer I step away from playing this game the more it sours in my eyes. The first game was a unique treasure that, while not without some minor flaws, overall felt like it breathed new life into very tired and unoriginal genres both thematically and mechanically. This second game, while it retains most of the original's amazing creativity under the hood, gets absolutely buried in a dumping ground of new and less thought out mechanics, gameplay structures, and narrative choices that are just feel tacked on for the sake of adding more and going bigger when it really didn't need to. For every one good idea this sequel has there were half a dozen others that were either completely unnecessary or weigh everything down and make it all a much more messy and bulky experience. I can't prove it, but this feels like an incredible concept and story that ironically gets ruined by corporate meddling. Most of the flaws in terms of the story and content seem to me as more things Sony wanted rather than the devs. To quote the Hobbit "it feels like butter scraped over too much bread." What sweetness and flavor there is to be found is spread too thin over WAY too much padding and content.
Blame the a-holes who complained about stuff from the previous game. "We want more in depth melee!" Ok, heres some Street Fighter combos! "The skill tree is too small!" Ok, heres a thousand skills you won't use. "Facial animations!" Here's an un-washed potato, who's hair is permanently in a wind storm. "Strong female characters!" Heres a condescending btch, a bunch of lesbians, and an angry black woman stereotype. "I didn't like Helis!" Here's Jeff Bezos, Carly Fiorina, and a caricature of a big game hunter. "Better weapons!" You guys remember Turok?
The Zeniths didn't feel like good enemies. They showed up far too few times and I never liked that ALL of them were kill happy lets destroy our home world evil. In fact, they were being aloof for no reason.
they were self-indulgent, arrogant and uncaring and more to the extreme. so not for "no reason". also destroying and remaking are two different things.
They were mostly corpo-asshole industrial CEOs who had spent thousands of years indulging their fantasies in VR. Them being aloof is on brand for someone who's selfish, greedy and believes themselves untouchable.
Also not all of them were evil. Talking with Tilda, who wasn't evil herself, you find out about others who weren't evil. Unfortunately the not-evil people weren't the majority, which correlates with real life business people.
@@dinok5697 they were terribly written characters. Plain and simple.
They were too one dimensional for people who had lived for 1000 years. Some of them might have had a change of heart after having a millennia to reflect on their choices.
Also, Stanley Chen was conviently dead so Aloy didn’t have to kill one of the good ones.
I would have liked it better if Stanley was the one who betrayed the Zenith and helped Aloy instead of Tilda, given that we actually know something about Chen from the Vegas data points. Tilda came out of nowhere except for a dialogue tree from Beta.
that's because the zeniths are a red herring for nemesis. the whole game is essentially a set up for the next game where nemesis is the real villain. like HFW is great and all and it answers a lot of questions when you finish it you realize it's basically just there to set up the third game and answer questions from the first, as opposed to the first game that actually told a story.
And that's without the subquest "teenage girl becomes hermit and builds massive radio station surrounded by vicious robots because her brother told her girls can't weld"
God, I really like how everything looks in this game, but gameplay is really basic, what isn't necessarily a bad thing, sometimes it's fun to just run on autopilot and enjoy the pretty skybox, but it isn't a selling point for me either. The plot is really bad tho, like it telegraphs all the future plot points well in advance and at times requires more suspension of disbelief than I could muster.
I couldn’t make it more then 2 or 3 hours into the first one lol the graphics mean nothing to me when it has barely average combat and gameplay which is a shame w such an interesting sci-fi plot but playing it is mindlessly boring. I thought I was going crazy seeing how much praise these games have gotten meanwhile I’ve tried to get into it 3 or 4 times and just quit 😂
@@revalution1965 I felt the same. It's a pretty game graphically but a boring mediocre game gameplay wise. It has no substance to it. It's just laced with filler stuff to do. But since it's a Sony exclusive everybody hypes it up.
I'm just glad to see the fans of this channel aren't kissing the @$$ of this bland game just because "muh graphics" like everyone else
The gameplay is anything but basic honesty, now on story mode nothing you do really matters, but that’s a given turn it up to Hard or Very Hard though and you’ll find that the game has lots of depth that you must exploit to come out in top.
@@monchicruz8278 From watching a very hard stream the depth you mention seems to me is what coil, weapon, tactic, slick move, cool looking outfit and not get one shotted. Other than that the other choices didn't affect the game much.
Did you know Tiny Tina from the Borderlands games and Aloy have the same voice actress? That's one hell of a range!
9:20 bro predicted the future🙄
The only sin I disagree with is the last one: Sylens has a reason to stay on Earth. He's one heck of a showoff and he is shown to enjoy the feeling of superiority his knowledge grants him. He'd just have nobody to show off to, alone in space.
Find some poor alien bastards to show off to.
From the perspective of someone who knows the lore of HZD, most sins here could have been forgiven had he known more about the lore of the Horizon world
@@buggytheprophet1017 The problem is Aloy is so bland of a protag combined with the way the game likes to dump information in long cutscenes means that large chunks of the lore are basically hidden.
If the devs present information in a shitty way I don't think you should hold it against players when they make mistakes based on that bad information. It's the game's fault for protraying/explaining it so poorly.
@@Zilentification Aloy’s not bland. She’s certainly not interesting in the way that Ellie from the Last of Us is, but she’s not bland. Jesse Faden from Control is bland.
I agree thatt Guerrilla still needs to work on their lore dumps.
@@buggytheprophet1017 why is there an easy way to destroy a death star that could have easily be blocked?
because lore!
True, but still stupid.
The lore in horizon is very hand wavy... especially for a game that pretends it's science fiction
10:24 Forgot one sin. One of the things Aloy can say to Erend is that she doesn't have time to worry about others' feelings because she's got more important things to do. All the while showing at that very moment that SHE was more than willing to make time to throw a hissy fit at someone who hurt HER feelings even slightly (in this case, her pride). This moment coupled with Erend's sheepish acceptance of her assholery pretty much put Aloy in the "Don't Care" to "Absolutely Hate" category for me, and shows the cognitive dissonance in the writers.
I can see what people are saying about the hair. It moves way too much. It can't be wind, otherwise everyone's hair would be doing it.
Finally someone calling out Aloy for going full blown Mary Sue. I enjoyed ZD as she did have actual character development and relied on others to accomplish her goal, but in FW she's like Rey where everyone needs her but she doesn't need them. She knows how to do everything on the first try, always knows what to do, is never defeated or bested by someone in combat, and overall is just very unlikable.
I guess you forgot the first fight with far zenith 🤷♂️
"I see the author and its creation interacting, and even the Mary Sue expresses frustration and annoyance toward herself." (26:33 Beta and Aloy). Well said and a good review. It is still worth playing, but the plot and her character are much less well developed than I expected.
It's a strong FEMALE main character with a FEMALE supporting cast. What more could you want?!
@@TheStormbringer8751 awfully written
@@LamiNalchor i believe he was being sarcastic. Woke writing is just black / LGBT+ propaganda, paper thin plot.
@@Excalibur2 that is what I said, isn't it?
@@LamiNalchor lol, I guess I misunderstood
Man I wish I had the patience to sit through all the dialog in this game but it just felt endless.
You probably had the better experience skipping it all, than I had exploring every dialog tree fully. It was all nonsense. Hours and hours and hours of nonsense.
@@k9wazere I didn’t end up finishing the game I plan on going back to it at some point. I think I left off at the Vegas part where you have to dive to get the breathing thing. Flying on the machine looks so cool too.
“Walk it off and get a dad”.
Good writing.
The god machine AHAHAHAHAHAHHAH that was a joke, and then removing a part from the machine fixes it without little explanation. Because if that part was there, it was need, and there's no guarantee that it would not become angry or break because of the missing part. LAZINESS
While I love this game, my interest took a severe drop after the zenith showed up and then dropped even further after the Thebes part.
They were comic book villains. Marvel bad guys. Perhaps that's exactly what they were going for, given the commercial success of Marvel's projects.
Have to admit, HZD is a comfort game for me and this one still is for the most part. I just really enjoy the character and robot designs and how pretty everything is, despite the storyline needing some work, it was a fun way to relax and explore after a long day at work 😌
It's good adventure wise. But when you start analyse the details.. yeah. Still adventure is kind of the point here.
I liked both games. Though with the amount of grinding for weapons and gear upgrades I left right after I finished the story and last few Cauldrons. I'm probably gonna go back after new game plus gets added
The problem is that the story shouldn't need some work. They had a great game with a satisfying conclusion in ZD and decided to continue due to the money made. (No shame in that, game companies are businesses after all.) The problem is that the overall plot for FW didn't come close to the intrigue of ZD and the ending was so disappointing that I know I'll be waiting for thorough reviews of the 3rd game when it releases - because I couldn't trust them to write a compelling narrative with a good premise let alone the dull nonsense we were given at the end of the sequel.
@@Maghanashi the story wasn’t over so yeah they needed a second game.
@@weetzcro9661 The first game was much better when it came to grinding
I appreciate Dartigan using different outfits throughout this video. Partly for the variety but mostly because when I played it I used Carja outfits exclusively because 1. They're very pretty with alot of tiny details that you only really see in cutscenes and photo mode and 2. Because it made Aloy's Mary-Sue problems more hilariously worse as she'd not only be an outsider, but an outsider dressed up like the people who raided and slaughtered the Tanakth and Utaru during the Red Raid. Anyone who had never seen Aloy would've likely open fire on sight thinking the Carja had invaded or out of revenge, and gave more credibility to Regalla's cause.
They ruined Aloy's character in the second game. She was ok in the first one, but now is just an unsufferable ass.
Howcome?
@@banterinthefastlane6647cos they turned her into the biggest mary sue since rey palpatine
@@banterinthefastlane6647 "I don't have time, I have more important things to do" is what she replies to people who fought with her to save the world, in the meantime solving the shitty problems of random Tenaht , Utaru and Quenn ...
38:55 Since you didn't say it, I'll say it: Beta has daddy issues
most betas do lol
@@theVictor-isVonDoom Theres no way that was accidental. Like y'all really named her cheap imitation Aloy? BRUH!
Hence why she's called Beta.
“…or they just haven’t figured out if Aloy is a lesbian or not yet.”
I know, right?
It’s not like they could make her Bi or just have her options open so the player could determine it for themselves, ya know?
I swear, it’s like trying to find a Unicorn…
Frankly I'm surprised they didn't declared her lesbian yet based on the clear leaning of the writers.
Cope
@@capthavic damned if they do - by the vast majority of paying audience (even those that don't do romance would generally assume she's hetero until otherwise stated)
damned if they don't by everyone that wants her to be lesbian. Who are probably not going to be the type that will buy video games. Much like in comics, if they go with the core audience, they're burned alive on social media as bigots. If they don't, they lose numbers and potential cash from said core audience, but they get brownie points. It shouldn't really be a tough call, but it's not an easy decision at the end of the day. No matter which way you look. (She is a clone, so you could argue that her orientation was never her own, and just have Elizabeth's be a corrupted file. If they really want to prank the audience that does tune in) End of the day, they run a business as much as it's a creative outlet. They won't be having new projects without the option to bankroll them. If their investors don't trust they can put something valuable out to market, consistently, they die off as a company for having no way to create the games they want to make. It's not a fast process in all cases, but it can happen. A lot of good companies, and franchises have died off for poor business decisions, or financial hurdles that weren't expected.
* Frankly there's theories that say multi generations of cloning couldn't be sustained anyway as material degrades either faster or moreso, with each new variant. So natural breeding will always be best. Which is to say if she doesn't pick one some time soon, either way the game world is going to be done. No matter if she saves it or not. What happens next time all the doors are locked, or if there's something worse. At best I'd go bi, because while it's a cop out to an extent, it allows her to be part of that ongoing community fair enough, and still help the process of natural population in her own time. Before some big robot rips her head off. (Yes, they could ignore the empirical science with the point it's fiction, but that's another reason Bi fits best. It might be middle of the road without picking a side, and sometimes it's still good to play Switzerland)
@@john52933 There's nothing to really cope about lmao. Cringe. 😐
That would be cool, but then again these are typical game writers, what do we expect?
One thing about the game that struck me personally as annoying is that to me, Forbidden West leans a little too heavy into the new tribes’ respective quirks for them. Each tribe in the games has its own “hat”, so to speak, but at the same time people in the first game had more to say than just the thing that their culture revolves around. Now it’s like they can’t go two sentences without a reference to their “hat” (Zo especially got annoying with it in her side quest), or, in Alva’s case, their ideals and convictions (and her lisp doesn’t help).
19:00 I believe they got the names from the satellite dishes. In trying to get on the tall neck you can listen to a recording that talks about the names of the dishes and how each one makes a certain sound and they were names do, ra, mi, ect,,
Now as to how they could have read the old civilizations words and knew how to pronounce them is completely different.
I like to imagine Nemesis as an AI space-Dartigan on it’s way to sin all of Earth! Harrowing, I know. Excellent video, and I also want to see Strangers of Paradise, FF Origins next time!
One of the things I really liked about the first one was it was hard science fiction. You could imagine our society falling apart like this and the desire for profits to result in the invention of something that could destroy the earth. FW felt softer, less believable. From Ted Faro still alive after 1000 years to the magical shields the Zeniths had which they needed to make the plot work. Nemesis is just another step in the "Far fetched" direction. I'm probably going to wait for the bargain bin or PC version before I buy the next one. They "star warsed" the game for me.
@@quademasters249
Well you know, scientists already work on transferring our minds to a machine.
I have no idea if it will ever work and will it be leagal beyond obvious military applications, so I don't consider it impossible.
Far-fetched?
Perhaps.
Impossible?
Possibly.
Possibly not.
Nemesis should be an EMP like virus that disables any and everything electronic. So that we can put this entire mess of a game behind us and return to its roots. As sequels progress, and the antagonists catch on to the protagonists special abilities and technology it always devolves into stupid territory. Wolfenstein is a great example. In New Order the power armor is invulnerable, Caroline is Iron Man-ning shit left and right with it. Wolfenstein 2 comes out and its completely nerfed because *plot* then in New Blood its REQUIRED to even compete, beause everyone has power armor now. Everyone has a focus, and everyone can override machines in FW. Whats the next challenge for Aloy to overcome then? The rebel tribes can control cauldrons now and they can make their own machines? They discover the Zenith's shield technology? Stealth tech? It becomes a game of one up that sinks further and further into the "WTF is this!?" category.
You called it, she shares am on screen kiss with a new character introduced in the dlc
18:18 dartigan, she did create those robots, it’s literally the machines in the game that u destroy, the only reason that they’re not helping now is because haphestus gained a mind of its own after hades received the signal.
He’s not talking about the terraforming robots, he’s talking about machines that can do construction, cooking, etc.
@@sirlaysabout6744 I think what GAIA is doing is taking some control over what robots are active, but she can't make the more that are needed with her control. I think that's what's going on.
44:32 I'm starting to see a trend of "killing the father off". First Rost, now Varl....
My biggest problem with this game is that Aloy is alot like a Mary Sue, like Dartigan mentions.
To clarify for everyone else, she ends up doing everything herself. Everyone just tags along and does little to nothing, with the exception of Sylens and Zo (when they fight Erik). Any problem she encounters, is more or less immediately solved by her and not to mention that whole thing with Eren asking her about when she ever felt sorry and Aloy deflecting and trying to shame Eren when it was a valid emotion to have.
YT deleted my original comment because I posted a link in it but to the dumbass Psibug or whatever your name is, I've got the platinum trophy and your argument about me "not playing the game" is weak
Yeah, I felt like her arrogance got Varl killed. Varl's death hit hard too, never forgave her for that
Hot take: The outcast monkier was a superficial way to shoehorn a "victim" status to a capable independent character, but had no real effect on the story or her character.
It wasn't an inherently bad idea to have the player character an outsider who needs things explained, but the execution was ham fisted. The tribe worships the mountain mother yet when a miracle child is found outside the door they all choose to shun her, except of course the one nice chieftess who basically renders it all null anyway by giving her special attention. So along gets to be a victim and preferential treatment too.
@@capthavic well they didn't know for certain that she came from their goddess and believed in a devil of their own. they didn't know if she came from their goddess or their devil.
@@dinok5697 Except they had no reason to assume she was bad, they just jumped to branding her an outcast. If they truly did believe that she was that bad/dangerous then they would/should have killed her right then. Obviously the writers couldn't let that happen since it would ruin the story and pretty dark, but still. These are tribal humans that worship mountains not modern society, they aren't going to be progressive and lienent when it comes to punishments.
i disagree, it helps establish Aloy's inability to make connections. Even after she is accepted into the tribe after the proving, she has this difficulty making connections and you can see in part thats due to the fact that she does not share their faith and religious beliefs, which make up a LOT of their day to day lives. While it could have been done in multiple ways or better ways, her being an outcast just helped lay the groundwork of knowing she doesn't think like them and that causes her to have major issues when it comes to socializing (shes basically inept at times)
My brain revolted when I had a bottomless cache to store items, the gameplay was needlessly challenging during battle, and the machines no longer had sensible parts to shoot off. Immersion in fantasy still requires sensibility. It got worse and worse the more I played. Zelda shield parachute? Tedious jump, climb puzzles, and pointless busy work. The game was a real disappointment, although beautiful. The space wizards... I dont even know what to say.
Couldn't agree more...
Snap, could not remember any of the characters that were with you in the previous game, was like, ah this guy was from the previous game yet, we did things together...what things? No idea.
Fact: Sylens as a character is far more interesting than the main character (Aloy)
I can't remember anything than how fun it is to destroy machines with bow and arrow. This game is so bland.
So, here's a question.
Far Zenith presumably wanted to populate another planet as an alternative to Zero Dawn. Why in the hell did they out so much effort into hoarding Gaia to themselves? How many hours did whatshisface spend coding the mother of all logic bombs, which could have threatened Far Zenith's own voyage? What was the point of this nonsense when Armageddon was staring them in the face?!!
And Sobek apparently signed off on him wasting all that time to sabotage the only other plan for human survival. Because... she's evil, now?
Oh my god seriously... The first game had robots actively attacking the last hideout of humans.. Meanwhile humans still fighting eachother?
Zero Dawn needed the ectogenic chambers Far Zenith produced, and FZ needed ZD's Apollo program. The plan was for there to be a trade, the chambers for Apollo. If FZ had stolen a copy of Gaia, they would've given ZD nothing.
The real question is why FZ didn't just give away the chambers given that there's a data point saying they considered the tech old and useless to them anyway.
I think Sylens can pilot a space craft. I mean, he did step into a war with the Cabal on Mars...
To say that there is a few destiny references in this game like Tolland and hephaestus
I absolutely loved this game; like I just got 100% but I also love the fuck out of this video 😂 can’t love something without acknowledging the funny flaws and plot beats and holes that occur
True enough, despite the many flaws in Forbidden West, I've quite enjoyed the gameplay and hope maybe a new game+ will be released in the near future.
I’m glad to see someone who is not a zealous fan of something, to many times I will see people blindly and viscously defending things they like. I love Elden Ring, I hate people who defend it’s flaws to the point of shitting on other games.
So is it fair to claim Aloy's characterization is as obnoxious as prevented?
Late to the conversation but agree. Played FW first then went and played ZD recently. Loved both games and just simply ignored all the flaws and wokism going on. Both games give you a lot of content to dive into. I don't understand the fanboy culture of gaming. PS vs XB vs Switch. Comparing this game with that game and all the vitriol associated with it.
As much as I love FW I have to admit most of these sins are spot on, ha ha. The thing I'm most grateful for in FW is that so many characters are likeable. Most of the NPCs Aloy meets are sweet and endearing. Maybe not realistic but so refreshing after the trend of making everyone hateful (looking at you Last of Us 2)
no sin for the floating of the Zenith?
it looks so goofy, also how does it work?
i know its scifi, but physics is a thing, what the feck generates the energy for them to float? they could have added some jetpowered boots and ironman gloves to make it look better, this looks like they are using the force.
the most logical explanation is invisible jetpacks, or the game is secretly Kingdom Hearts and they kidnapped tinkerbell for her fairy dust,
Horizon Forbidden West wouldn't even be the weirdest KH title
or it could be the damn suits they're wearing. thought of that?
@@dinok5697 thats not a good explanation, you can't just introduce a "magic" suit like that into a story and handwave away the effects. not if they want people to take their story seriously
my guess is that they didn't really think about it, they wanted them to fly, so they fly, but its weird because seemingly there is nothing on their suits that could make them fly, no jet, no propeller, they just fly because... i have no idea.
you shouldn't write sci-fi like that, its so lazy
Magnets, how do they work?
You know that when people say that technology can be indistinguishable from magic yea that actually does happen.
@@monchicruz8278 i can buy a lot of things, for example i can buy captain marvel flying from the tesseract blowing up in her face, i can accept tony stark or starlord flying with their gizmos, i am not looking for a 100% viable, scientifically possible way, but the floating in the game (without at least a single visible booster or jet) was low effort, looked dumb and deserves a sin
I’m not very far in, but this is what I think about it without watching this video in full.
Pros:
-Some of the best graphics I’ve seen, probably second to Demon Souls.
-Gameplay is super fun. The Higher the difficulty the better.
-So far the progression is pretty good, I’m only at blue tier weaponry but I absolutely love that it locks you out of overpowered gear unlike the first one.
-Enemy Design is great. Love all the new enemies added. Horizon has some of my favorite enemies in gaming. (Not Antagonist)
-Different Approaches/Builds. Love all the different ways to approach situations. Also the Skill Tree mechanic is generic but fun to make a build out of. Currently I’m doing a sort of sneaky/part breaker build and I love how I can maximize builds like that using coils and weaves, skills, valor surges, etc
Cons:
-Generic/Boring Story. The story is so basic it hurts. So far, nearly everything that happened I predicted, the story takes no impact from side quest or any “choices” you make. The story really feels like it was meant for an 11 year old.
-Characters. Oh the characters… they’re so bad. Their either emotionless, boring or uninteresting… or all of those. No character has gotten me interested in doing any of their side quest. No character has made me think this game wasn’t written by a 12 year old. Their all generic background characters that have no development. Most of the characters I’ve encountered made me want to curbstomp my PlayStation with their horrendous dialogue. Also, Aloy. She feels like the only actual character in the entire game. And not in a good way. I don’t really know how to word this but basically she is superior to everyone in this game and it’s so lame. Nothing changes. She’s always the winner.
I know those are only two cons but those both make up half the game AT LEAST. Once again this game really feels like it was made for an 11 year old.
Totally agree, although I do enjoy Kotallo as a character, since he has more of a seriousness and depth to his character, that an 11yr old wouldn't really grasp. But, on the other hand, I can't get rid of the feeling that they "underdeveloped" his character, maybe it could have threatened our protagonist. At some point I really fancied playing Kotallo more than I wanted to continue Aloys journey. The first hour of playing HFW was utterly annoying, really had to get used to it.
I just played through the main game and half of the DLC (before I quit out of boredom) and agree 100% with your pros and cons. If I had a penny for every time I groaned deeply over the stupidity of the story, the characters, or the "cultural designs" I'd be rich by now. Only character I found interesting was Sylens and he's massively underutilised in the story.
Those Aloy hair physics are wild 😂
I couldn't not agree with everything said here. The game's presentation is very well done, aswell as graphics and the score.
But it lacks in charm from its main lead and the story is filled with clichés.
Not gonna say i didn't enjoy the game though.
name one story that doesn't involve cliches.
@@dinok5697
Senua's Sacrifice.
@@dinok5697 soma?
Loved the video! My vote is,for Strangers of Paradise next!
CHAOS
@@KozyGamer15 We're here to kill chaos.
Forbidden West devs were hella salty about Elden Ring too lol
No they weren't. Nerds lol. No one cares about something so garbage as Eldon ring
I mean did you read their tweets?
@@chillinvillin6330 Millions of people have proven you wrong and you should feel bad for being wrong.
@@chillinvillin6330 aw buddy it’s okay if you don’t like Eldon Ring. Your feelings are valid
@@NinjaGuyDan_ lol. I don't think feelings mean what you think they mean. That was objective truth lol
Wake up honey, new Dartigan vid just dropped.
I just wanted to say F that last gauntlet run in the desert. You remember as a kid we said games were cheating and found out it was true with their cheating hit boxes. That last race is the definition of it.
The gauntlet runs are absolutely broken and cheap. They need to patch them. They are almost unplayable.
Horizon, someone saw ZOIDS and said "I could totally fuck that up"
You know, I can think of only one way they could leverage Aloy's Mary-Sue-ness as a net positive.
In the third game it finishes with a fight against Nemesis but it ends in a stalemate. Nemesis is crippled to the point it must retreat but not killed and Aloy is outright, unambiguously killed. Then immediately roll credits.
In the forth (and hopefully final unless the devs want to convince me tribals can fight a multidimensional threat) game, Beta is forced to take up Aloy's role as the world's saviour which would create conflicts that leverage Beta's confidence issues, how she'd have to measure up to Aloy's perfect messiah reputation and desire for revenge against Nemesis for killing Aloy. This would trade our cureent Mary-Sue protag for a protag with actual flaws and room to have an actual arc beyond rediscovering the power of friendship. It would also be a good excuse for why Beta would need new gear and skill points as she's never hunted machines before.
I'd also retcon Nemesis' name, which sounds like a fanfic writer thought it up. Simple fix too. It being called Nemesis in the Zenith files could be because that's how the Zeniths saw it: as a nemesis. In reality it could have, or have chosen for itself, a different name and given it's made up of negative emotions of arrogant business people, would probably be a bit insulted the tribals don't know it especially if it subtly plasters its name over the machines/creatures it possesses like how all the machines have Faro's company logo on it. Something you'll see everywhere, but until you put the dots together you wouldn't get its meaning immediately.
Going back to camp and talking to companions gotta be changed somehow because listening to someone talk on and on is getting kinda old. I get why it doesn’t change because spending time on side character stories would be a waste of time but showing instead of telling everything would be nice.
This is where the fun begins.
I always imagined the Focus was solar powered; Aloy did find it in a beam of light so makes sense it would still have a charge.
Is it weird that even though I liked this game, I couldn't wait for this video to come out?
The setting was so fucking great, the in-game history was pretty good too, but the characters are horrible, questing is terrible and character arc of Aloy is non-fucking-existent and all the choices and the actions and reactions of everyone in the game makes literally zero fucking sense.
Whenever Lance Reddick gives a serious speech all I hear are Destiny memes.
Can't wait for you to cover Elden Ring, it's going to be glorious 😂
I have no idea how he's gonna cover it but I look forward to seeing him try
very hard since it doesnt have a linear narrative story like most games.
@@Dayz3O6 at least sekiro kinda has a conventional narrative. Elden ring.....I swear the story trailer told me more them I've really seen in game
@@MrDalisclock well yeah, Elden Ring is one level under knife fighting you for the story right now. Hell just a few days ago another ending was found through datamining.
@@theonewayroad3867 i only found out about the death rune IN GAME by following a quest line i didn't realize existed until I checked the internet because the character doesn't tell you to go explore an optional area off the main path or even hint that kicks off his quest line.
I get FROM games are opaque at times but yeah
Something that bugs me is that there is no distinction between True Open World Games which allows you to potentially explore the entire map at the Start after the Prologue and Semi-Open World Games where you have to unlock more Traversal Abilities throughout the Game until the Entire Map is Open to you.
Quick vote- I vote Chaos!!! (AKA FF: stranger of paradise)
I’ve been looking forward to this
You won’t get away this time, Dooku.
@@kratosGOW My powers have doubled since we last met, Count.
Good twice the pride double the fall
@@Ghost_Hawk two times zero is still zero
@@strahinjagov Hardy har.
The Land-Gods being named after musical notes (or whatever the proper music term is) is explained in a random lore thing you can find on a satellite dish you climb to reach the Plainsong Tallneck. Basically the engineer who programmed the satellite disks named them as such and made them play the musical scale them the dishes realigned for the entertainment of tourists and himself. His superiors didn't like it naturally. After the apocalypse, the Utaru named the Land-Gods after the dishes which also likely inspired the prominence of singing in their culture. I never found out why those specific Plowhorns liked plowing Plainsong exclusively or why they sing as well, however.
I still have yet to here a good explanation (aside from "because videogame") for how all the humans can damage the machines with spears and bows. While a bow can puncture metal medieval armour, it can't puncture a tank's armour which is what the machines essentially have. Certainly not just from the tensile strength of a bow string. They could get around that by just attaching magnetic rails to where the arrow is readied and powering the rails with a Sparker creating a crude railgun but don't. Similarly I don't know how using a spear improperly as a staff can whack off tank armour either. If these humans are that strong, I'm surprised the dominant tactic isn't simply jumping on machines and ripping them apart with their bare hands.
I hope the sequel has Aloy go to the Quen's homeland as they seem likely to have discovered what a gun is and how to make them or at least figured out there's better options for killing robot dinosaurs than crude bows.
I wanna see alloy just rip a smaller machine apart with her hands now
@@christophervalencia5919 Well, she does kill a Horus with a stick so maybe?
I'll be honest if she does it with her bare hands it'll be the series' jump-the-shark moment.
Although i never got the sense theyre as thick-armored as a tank when you look at the armor plates you can plink off, and they cant be to thick to have the kind of mobility they have.. And behind between/behind armor is synthetic muscle of sorts. It should still offer alot of protection against arrows though and still make it very difficult for any bow-equipped human to kill without getting squished first. Somewhat mitigated by humans also using explosives and elements appropiated from machines to weaken and remove plates to hit their softer "skin/muscle".
Although then you start wondering why Heph doesnt make a combat machine with tank-thick solid blocks of armor but will have to go out of his way and design a machine with a more sturdy form of locomotion, all the machines are moved by limbs and not wheels/tracks that would support such a weight.
There is a massive narrative hole about her focus. She destroyed her focus in research facility before the fight with Zenith to hide herself from Sylens and took a new focus. Then, lately, Gaya scanned this new focus et saw Aloy's live somehow. She couldn't do this, this new focus was empty. 🤷🏻♂️
I would’ve added a sin for the Utaru armor. Almost all of them look like they were made of grass which wouldn’t protect against anything. I’d let it slide if it were leather or metal like oseram, tenath, carja, quen, or Nora for human enemies since leather and metal would be somewhat effective against arrows and melee but not for machines. Some of these things must weigh at least 1,000 pounds and are swiping with claws, not even the games metal armor would stop you from breaking an arm or something from getting hit.
Also I’d remove a sin for the whole Hades doing his job when he could’ve just waited thing. Machines are made to do things they’re programmed for in the most effective way possible, speeding up the process is more efficient than just sitting around waiting so it’s logical that it’d attempt to destroy life early.
Oh and 50 sins for the cauldron thing. Why tf would you need to hunt down machines, break off specific parts and bring them back to gaia to unlock overrides. They say gaia scans the parts to “complete the corrupted override” but almost all of the cauldrons aren’t damaged/taken by Hephaestus so they wouldn’t need to complete at all. Why does that consume the parts? Also doesn’t make sense since overrides are software uploaded to the machine to change its behavior pattern. And it’s a pain gameplay wise.
Another thing is regala’s rebels at the bulwork. These people override machines, it’s not a stretch to say they use focus’s like the eclipse did (at least the commanders), so saying they wouldn’t be able to know blowing up the tank buried into it wouldn’t do anything, because that very well could be the case. Or they could just luck into hitting it. Either way it’s fair to say Aloy didn’t do anything underhanded here
They were too "National Geographic" for me
Sin 18, you nailed it.
As a guy who doesn’t even play the game series We all saw that coming
PS bois on fire because their game isn't getting loved
love seeing the likes of you
@@Anto-xh5vn I’m a ps boi and I fucking hate the first one and can’t believe the amount of dick riding people did for it I’ve tried to pick it up and see what I’m missing but after a couple hours I always quit
That golden floating woman really reminds me the the ice queen from the Narnia movies.
A thousand years is a LONG time. Most people get over there ex-significant others after 10 years. In a thousand years, she never found anyone else to love?
Aloy is literally the centre of the universe. Even immortal gods can't get her out of their heads.
Anther sin is a lack of bodies in some places. For example, you find a place in that tunnel that collapses, and a group of people should have been during the plague robots' attack and nothing but a box.
there are crystals that explode (i.e fertilizer, urine-like products), but I don't think they're in a shade of red. unless the pigmentation comes from something like iron, which might not be the case.
Its tiberium lol!
I don’t think the biosphere was unstable, I think the rogue sub functions were critically destabilizing it to the point it would cascade collapse.
It doesn't make sense, because the only difference could have been done by Poseidon, Aither, Demeter and Hephaestus , the only problem is that in the games we see that each of these functions does its best to perform the task it is responsible for. e.g. people destroy machines for parts so Hephaestus produces hunter killers, Hades wakes up Faro's machines to reset the biosphere, Demeter in response to awakened Faro machines began to distribute metal flowers, and machines responsible for purifying water and atmosphere continue to do their job .
46:13 He sinned the fact that sylens knows how to turn off their shields but doesn’t have an answer. Then the next is that he doesn’t tell Aloy about why they are back. Both of there were explained at the end of the game in the same sentence. He told Aloy he learned about nemesis and how to turn off their shield from Hades. He literally removed half of a sentence of context just to make a sin. That’s insane
The subs want this... Mindless "hating" because it's "funny" or at least it seems like there is a smart person on the other side who they are listening to.
Cope. It's a dogshit game and I hope the devs go bankrupt
You missed a major sin,
1- Beta and the Zenith knew about Ted Faro deleting Apollo and hiding in a bunker in San Fran, yet he would have done both long after the Odyssey left earth.