Important announcement here. There actually is an ingame tutorial that I missed for new players. If your account has never played JJS before, you'll get a brief pop-up asking you if you want to do the tutorial. This gives you a bunch of instructions for controls, like how to M1, use skills, and really just all the basic controls. This then transitions into the advanced tutorial. The alt account I joined on seems to have played JJS once in the past, so I didn't get the pop-up and missed that. My apologies for the mistake!
Did he patch the dash tech by Ehren. It’s very recent and when I originally saw it i was worried because people could pair it up with the side das tech for 2 combo extends. I was genuinely going to drop the game before I heard the update.
Here is something funny that came with the update: If you go to a private server and use no cooldown & infinite awakening with Hakari on his ult mode, you can spam the special key (R) and stack the speed of his attacks, if you go for a while it breaks the character completely!
They changed it so the r ability even effects how fast the special is itself, so u can do it alot faster, also the more u use the special now the farther distance you travel@@mysonisthedrink
Its honestly crazy how this game had no outright BAD updates, each non minor update made the game significantly better, and its still just tze alone doing most of the stuff
yeahhhh, No. Tze doesn't do these updates mostly himself, he just makes models and some sound changes which he sucks at. Do you even know the other devs??
@@spider219Mahitos regular ult needs to do dmg, ragdoll and knock back, to make it balanced its ult fills slower, drill needs to drag enemy along, all r specials of Mahito needs a slight buff, 2nd Ult needs more m1 dmg and 2 block break m1s instead of 1
@@mysonisthedrink Tbh, before this update, his domain was ass, his IT damaged the person using IT, drill splitter was ass (still is), and overall it didnt have anything to compensate for it
I personally believe that they should re-add a form of head splitter as his R where you split into 5 (nugget) clones that have ai where they just run away from the closest player. It would work as an evasive without using your evasive and if you press R again you automatically reform. The mini explosion would also do like 5-10 percent a ragdoll anyone in range.
fun fact: you can enter domains using mahito's true form 2nd move, you use it on a person then jump onto the domain you want to enter, it can be used for trolling or some situations (probably)
Possible Mahito One Shot Combo btw, but the moment I saw the announcement this update came out I had been checking and waiting for this upload so happy it's here now 🙏🙏🙏. Also something I wanted to share I thought you might think was cool was that you can combo in mahitos 2nd awakened form and get a guaranteed one shot, where if you do the M1s then slash attack and then when they get flung / ragdolled ( like in timestamp 6:41 or 7:11 ) you can then grab them while they’re in that state unable to dodge and then use his dash forward slice attack and finish them off with M1s as theres no end stun after his forward dash (you can also forgo the forward dash and kill them with just the M1s after but its harder to land the M1s without the forward dash) The tricky part is landing the slam attack after the slash attack as the rubble sometimes stops your “teleport” halfway but if you manage to land the grab slam attack and the forward dash attach this combo is possible which is cool and maybe something you could check out.
EDIT: I tested it out, you can also do the one shot combo by starting with the forward dash, 4 M1s then doing the slice attack then grab slam attack and then forward dash slice and they die after that without needing M1s at the end.
Hey NoobEternally, I just wanted to say that I love your videos and I love watching them during passing times during school as it helps me pass the time. Thanks for your content.
i have a maki suggestion Maki zen"in R:u can chance movesets. You drop ur soul spliting katana(ill get into that later) First move: soulless slash ( 14 sec cd 7% dmg ) U quickly dash up to the opponent and slash them away(ik basic as hell and think abt this move as ichigo 4 move in realm rampage) Second move: soulless jump ( 12 sec cd 8% dmg ) Its a combo extender for the first move as u jump into the air slam down and slash the opponent away (u can dash into it) if they hold block its just slams down Third move:counter strike ( 18 sec cd 10% dmg ) U tp behind them then and impale them in the chest Finisher: as u tp behind them u slash their head off Forth move:airless slash ( 7 sec cd 6% dmg ) Its a mid range move which u do a colourless slash tilted to right variant:u get the playful and u strike them twice with it then u smash it into the ground (u can go into a downslamand keep the combo going) Second moveset:hands and fist(im making this on the spot) First move:restless barrage ( 13 sec cd 7% dmg ) Kinda like luffy gum gum gatling u throw multiple fist at them. Then u throw ur oppoent away after u throw multiple fist Second move:fist throw ( 20 sec cd 14% dmg ) As u grab ur oppoent by the head u send them flying kinda like mahito/yuji black flash(i want maki to have a black flash but it just wouldn't make sense) Third move: uppercut ( 7 sec cd 8% dmg ) U grab ur oppoent from the jaw and hit them up into the air then u in the air u punch them in the face and send them back down Finisher:as u hit them into the air u slash their neck Forth move:rages fate (26 sec cd 16% dmg ) As stomp ur oppoent into the ground u do a elbow back hit(some wwe thing yk) Finisher:as u stomp them into the ground u impale them with the soul spilit kanata Like after 3 minutes u go back to ur soul katana If u want ur katana back u can hug someone someone from ur friend list(idk how to say it but when mai sacrificed herself for maki) and it takes like 5 sec to go back so it ain't unfair AWAKENING the awaking last for 2: 48 min As u do iconic toji post the manga pannel says this is for you sister(smth like that) R: from what ive read from the manga it says that maki or toji can enter domains correct me if im wrong. So yh basic u can just walk into domains just you alone its not like megumi's also a little buff u do x2 dmg to mahito uses cuz ur using the soul katana and yh but that's only in awakening First move: soulless barrage ( 12 sec cd 15% dmg ) a mid range move where u throw out sword barrages variant:how toji used the soul kantana vs geto against the white dragon Second move: counter of the soul ( 18 sec cd 27% dmg ) As the opponent trys and hit you u. Someone from ur friends list jumps over u and has yutas sword and slash them away Third move:Hells core ( 15 sec cd 22% dmg ) Like mahito drill move u flash step u stab them in the chest u drag ur sword out as u use ur legs to jump off them. As Ur in the air u slam down then kinda how toji breaks domains u do multiple slashes and u break the ground (ill change this move later i dont have time) Forth move:Sword fist combo ( 13 sec cd 29% dmg ) As u do 3 slashs u punch them with ur fist then u to behind them and slash there back u kick them away 2ND AWAKENING how i think this 2nd awakenging to work is that u will need a megumi ult user think abt it kinda how the hakari can get jackpot out of the domain thing. Anyways how this work is that if the megumi wanted they can use 3+r but u do it on the ground (ik ppl want megumi domain type of 3+r but i dont think tze will add it) the megumi 3+r thing think abt like how he will summon big raga ppl can stop him from summoning big raga so the maki will have 10 secs (if someone doesnt stop the summoning) when the maki gets into the megumi skill (3+r ground) the will be kinda of a like how they summon big raga (with i-frames ofc) they playful cloud will come from hole and it will will go into the hands of the maki user(u need to be in ult to get the playful cloud) that one sceen from season 1 cant rememeber what ep. i guess this is to kinda rival the mahito 2nd awkening set. i made the first ult kinda trash mb i was making that up in my head so im adding a 2nd one the awakening will last abt 2: 30 mins R:its a combo extender u strike the playful cloud up and then u slam them down into the ground where to can dash and combo First move: falseless strike ( 12 sec cd 17% dmg ) u do kinda of a cross slash/hit on the opponent then u strike then in stomach (combo finisher) Second move: playful strike ( 7 sec cd 18% dmg ) u strike multiple times left to right (combo starter it reset ur m1's) Third move: combined power of the soul ( 9 sec cd 20% dmg ) u get ur soul katana and u slash them diagonally then u strike them twice with the playful cloud (combo extender) Varient: u use ur soul katana to sharpen the playful cloud ( kinda how toji did it in the anime vs dagon) it does 10% more dmg last for 17 secs Forth move: severe rage ( 30 sec cd 37% dmg it will strike every 6 secs with 37 dmg it will strike 2 times ) u hold the playful cloud and u its a full ao move u spin in circles u can move as well (the ao is as big as the 4 trees in the centre of the map) If ur reading this tell me what to change and make better i hope u see this NoobEternally and maki has no moves in the manga and anime so its kinda hard to make or find moves for maki cuz she only uses a sword and fist
Bro what? You could easily beat sukuna before update IT alone disables a move and by default also wcs headslpitter is free damage and drill splitter is a free combo if you hit them on wakeup
This is the 11th? video I commented I lost track on I hope you see it. I edited some thing) Here’s my suggestion for a character this is my first one and i hope you like it (don’t mind bad grammar) Kento Nanami Character select name:Mr 9 to 5 Stats: he does the least damage in the game in base m1s but he’s cooldowns are slightly shorter than most.M1s are a mix of hits with blade and sword. R special: infuses cursed energy with he’s move for a couple seconds and has a long cool-down this does longer the cool-down of the move and can be cancelled by being hit. First move(simple slash): a slash that is has the same range as Reverse balls (knocks back and ragdolls at close range and just delivers the the damage and slightly stuns and a far) and is wide enough to be side dashed out of and is block-able (not when r special is in play tho) Second move:(fatal knee) dashes towards the opponent and knees then to be followed up with a combo,the finisher is the player slicing the opponent’s head off.(blockable). With R special it is still blockable but when it lands it follows up the player vanishing to the back and hit him twice more, the last slash hits the enemy far enough to not be hit by a dash(finisher has him throw his blade at him when they get launched). Third move(Blade rush): This move is a hit twice one with the base move having a start up time and dashing forward to slice them up into air higher than a normal uppercut and makes then fall to the ground (while in air can be side dashed out of). The move if tapped again during the start up will have them stay in place and have the enemy be cut along the 7:3 ratio and sent to the left (this move does not differ with the R special).Finisher to base on has them land on the blade and be impaled, and for the 7:3 finisher your right arm gets chopped off. Fourth move (too slow): this move only counters melee moves the payoff for this is that it counters every melee move (except for takedown and hakari’s third move and sukuna R move) deflects throwables, the move works by holding out the blade and when you get hit an animation plays that the opponent hits the outstretched blade and then gets hit my the handle allowing for a combo to take place as it does not hit them away. with R special it increases the window that you need to get hit in for the counter to work (has no finisher). Ult:Overtime. Unwraps the blade and ties the cloth around his fist, this increases his damage by 20%. R Special: teleports to the enemy and hits them to the side, has the range of Sukuna’s world slash. First move(Twin Air Slashes) The player will slice the air twice in a diagonal pattern the first one is unblockable but the second one is. If you do it in the air the player will do a Tall vertical line(keep in mind it’s not very wide). Second move(“I simply chose the job I hated the least.”) Runs forward and when it hits the enemy gets cut along the 7:3(but knocking the enemy back). If you tap again before it hits the player will dash forward and slash the opponent (but not stopping when it reaches them so they end up behind the player and this variant is blockable). Third move(the zone) The move would make the player rush at the opponent and hit a mixture of regular hits and 4 black flashes launching the enemy into the air and away.if your camera or your mouse is on the opponent and you press 3 the player will jump up and hit them to the ground as a reward for their skill. Fourth move(Stoic pummel): this move is a close range one and makes the player throw the enemy up into the air and when they fall down they get pummelled into the ground(finisher is that the pummel is extended and ended with a black flash). So that’s the move set hope you like it
I’m sure this is obvious but you can smash other players when dealing damage with force grab which kinda counters teamers if they are not to close to you
Imagine if tze decided to release mahito when they finish working on him, then put early access on sale until the next character is made for early access.
Their should a move for mahito (in his true form) called "will for more" in that move when u use it it will give u back all of your ult bar back but giving your full ultimate bar back has a disadvantage the more you use the move the more quickly your ult bar drains but when used with the R SPECIAL it will increase the damage of your moves (does not work with the first move) pls pick my suggestion idc if its bad or not I just want to be in a video
Fun little fact about the black flash chain: Although really annoying for the first since it forces you to stop if you don’t instantly hit a black flash,but after that point no other stun occurs, meaaaaning that you can just start walking and somewhat juking their cam to keep hitting black flashes until the another combo can be made
Forgot to mention that mahito awk 3 move (the hand) has a bug right now, If your awk bar ends before the victim escapes they cannot escape anymore, even if you spam Space bar. Only if the mahito get hit or he presses R (If i messed up, english is my second lenguage so im really sorry)
Love the update. I like the chain black flashes but imo yuji is becoming too gimmicky of a character while other characters are getting meaningful buffs. There needs to be a better way to integrate his move set into the game
You forgot to talk about the m1s on the super awakening being some kind of aimbot, dragging you to the player so you can't miss. I was very curios to see what you'd think about this.
@@snyderxi573 Activate mahito’s awakening, then use idle transfiguration’s black flash variant (press the button again the second you’re about to hit the opponent). Do this twice till the white bar underneath the awakening bar is full. Then press G. And finally, you have activated True Form Mahito.
What I can suggest about widespread strikes is that he should have a move to hold the enemy long enough. My idea is that his 3rd move on true awakening is summoning a polymorph dude to run at the enemy and do a slow but heavy M1 combo on them and then while that's happening you'll use your widespread strikes to secure the hit
i have a way to land force grab: use it from far away, and hover your hand over the teamers, then if you slam, you also damage them, but this only works on stoopid teamers
The fever update for Hakari feels so much better to play. The dash distance makes hitting the pick-up kick for 3 possible without any buildings or structures. Also, I can't stop.
I actually found a visual glitch where if you use mahito's second awakening move on someone who's already dead, the trail with stay on you and it makes something really pretty with the first move
It would be pretty good if focus strike's black flash also counted to the super awakening bar, but it would have a longer cooldown and also share cooldowns with idle transfiguration's black flash(you could still use regular idle transfiguration, but you wouldn't be able to use the black flash variant as long focus strike's on cooldown)
the idle transfiguration rework was needed,a few weeks ago i had a guy land the first hit on me but died because of the recoil, cant blame him for ragequitting right after
4:01 if your opponent does nothing force grab WILL kill you which makes this move even more insane and tbh it’s needed since mahito ult doesn’t do the most damage although it does everything megumi ult does but better (except mahoraga) you can even switch between base moveset which inside domain is really powerful
It is NOT too soon to call Mahito's new gimmick broken. Mahito's base form is widely considered better because of better space control, more movement, and more damage. Now that he gets those moves with ult active, there's nothing you can do to combat his domain anymore in large part due to Body Repel. It's an insane buff.
I have an Yuji super ult idea now Super ult name: “True King” (Heian Era Sukuna) Ult animation: The user’s body explode, changing the user’s avatar to have four arms and two more eyes. 1 move: “King’s dominance” The user’s eye glow red slightly before charging at the victim. The user grabs the victims face and lift them up before laughing (Sukuna’s laugh) and user uses Cleave to slash the victims face and throw them away. Doing heavy damage and knock back with an 15 second cool down. 2 move: “Burning Curse” Basically Fuga but way much more destruction and a nuke-like move. 3 move: “Black Flash” (Use Twice” The user imbues all four of them arms and punch the victim. If failed, it does medium damage and knocks back. But, if Black Flash is applied the victim gets massive damage and gets flung away. 4 move: “In complete domain” The user raises one of their arms and cast domain expansion. Instead, it’s the fleshy mess that Sukuna used in the manga. Higher damage but lower duration. R: “Web Dismantle” The user slams their palms down and uses dismantle. Making a cobweb shape that flings enemies to the air and do an AOE damage.
They should add head splitter back as a 2+1 variant for mahito’s ult, decent emergency getaway at the cost of drill splitter cooldown and u can’t use 1 or 3, but I think it’d be really funny if u could still open domain in mini form
mahito' first move in second awk can easily be fixed by just making it slower and possibly make it hover above the ground slightly. the only reason its so hard to hit is because it goes so fast and when you try to predict where the enemy is going with that speed you end up getting stuck on something
You can still front dash after using a consecutive black flash and because of how they fixed the extension tech you can side dash and downslam and extend off of that.
For me grab move is amazing for teamers. I was forced to do 1v3 lately and beside that the players were simply trash the grab worked great since I could throw one far far away and give myself a time with the other one.
Force grab is broken af. I was playing as mahito and was fighting a gojo awakening. He was low and tried to use unlimited void as a last resort. I pressed force grab a millisecond too late, so UV landed. However, since I landed force grab I could still use it (nice bug), so I ended up killing a gojo in UV.
I would say remove force grab and just replace it with a body double move, it would summon an NPC that targets the nearest person, has like a quarter of the health that a normal Mahito would have, and just runs at them only uses one of Mahito’s 6 moves, except if it uses idle transfiguration it doesn’t actually count but could definitely be a fake out to use your own idle transfiguration. It could just use that one move and then disappear or it could stay for like 30 seconds using a random Mahito move every like 2-5 seconds making it a pretty useful fighting buddy but more unbalanced. I’d say if that were the case then i’d make it a one time use move in his ult, but if it’s just gonna use one move then it could be used three times in his ult.
Day 17 of trying to get my moveset in to a NoobEternally video. “White-haired senpai” aka Inumaki.(no, I'm not simping, they call him senpai in the anime) Cosmetic: inumaki’s high collar with a zipper, and in awakening shows the snake and fangs seal on mouth area. M1s: three normal punches, then a right foot kick to do the last blow, the m1 trail would be grey-ish white. R / star speciel: when a Megumi is killed by an Inumaki, the demon dog will stay if it was still being used when they died. He will pat the shikigami on the head, and make them return into a shadow below. Gives the Inumaki user 5% ult, (just for fun, doesn't work on another character, just added it for fun. Move 1 “blast away” : is a similar combo to cursed strikes once hit with the first punch, the rest of the move plays out.the user does two punches,and does a shouting affect with a distortion affect, doing 15 damage, and dealing knock back, should be used to end a combo (jump variant: just makes the user do a jump animation in the air, and in a certain distance facing the ground makes the person hit by the move get hit by knock back, still does 15 damage.) [finisher: flings them farther then normal, and causing a impact affect on whatever they hit. not showing anything extra than the first move tho] Move 2 “stop” doesn't stop people, but projectile moves such as (Megumi’s toad, Hakari’s reserve ball, and even Mahoraga’s ground pitch, not the pick up variant, but the regular throw variant. But if not timed right, the player will be hit, and it will go on cooldown.) Move 3 “explode” shows a signal like megumi’s toad, only being blackable and cannot be dashed out of, causes knock back with an explosion effect. 10 damage [finisher: makes them burst, leaving limbs and an ash spot on the ground.] Move 4 “get crushed” shows a shockwave, If hit by it, has the effect similar to a down slam, lasting a 2-second stun. 10 damage [Finisher:shows the person getting compressed at their sides, then completely exploding, like that one curse with the gold beams in Jjk 0.] Awakening, “limit breaking will” shows the animation of the character spitting out blood, falling down to their knees, but standing back up, the side speech boxes only show “….”, do to not being able to speak. The reference being the Hanami vs Megumi and Inumaki when inumaki continues fight even after his voice is almost destroyed. Move 1 “don't move!” is an AOE move, causing everyone in a short distance to freeze for 4 seconds, or until they are hit by someone, does no damage. And stops working if either the user or the person under affect is hit. Move 3 “pummel” also an AOE move, making everyone fall to the ground, in simple terms, a stronger version of of crush, but making they take 20 damage [finsiner: the person attacked completely Bursts, no special animation.] Move 3 “Twist” causes the person in front of them to lose a Limb. 20 damage no matter the limb [50% arm, 50% leg, of they lose a leg, they run slower by 5% but if an arm is lost, they do 10% less damage] Move 5 “Die” in replacing a domain, it is way more “high risk high reward.” it has a 3-second start-up, if someone is in front of the user, they will automatically die, but the user will lose 30 health, and some awakening bar, can only be used once, but the penalty of being canceled by an m1 is ‘dry voice ’ which causes another cut scene animation, the box on his right saying “tuna mayo…..” *And the dialogue on the outside saying *’caugh caugh’* and the only move you have left is “voice medication.” When clicked, the user does an animation of grabbing a ‘dry throat medical spray from CVS’ out of their pocket, and spraying their mouth, you lose your ult no matter what, and is just a punisher/ funni mechanic I added. And just to troll Inumaki users. (Note: all moves will use voice lines from the anime, and all the base moves with the high collar shows the user pull it down off his face, before putting it back quickly. voice medication punished part only works when cancelled with m1s specifically. This is also the updated version from a couple days ago.) To NoobEternally
Important announcement here. There actually is an ingame tutorial that I missed for new players. If your account has never played JJS before, you'll get a brief pop-up asking you if you want to do the tutorial. This gives you a bunch of instructions for controls, like how to M1, use skills, and really just all the basic controls. This then transitions into the advanced tutorial. The alt account I joined on seems to have played JJS once in the past, so I didn't get the pop-up and missed that. My apologies for the mistake!
Here's the tutorial for those curious: th-cam.com/video/oYyyGgIyafo/w-d-xo.html
@@NoobEternallywhy i'm not sleeping RN?
Nice vid
Did he patch the dash tech by Ehren. It’s very recent and when I originally saw it i was worried because people could pair it up with the side das tech for 2 combo extends. I was genuinely going to drop the game before I heard the update.
And by recent I mean Tuesday
Here is something funny that came with the update: If you go to a private server and use no cooldown & infinite awakening with Hakari on his ult mode, you can spam the special key (R) and stack the speed of his attacks, if you go for a while it breaks the character completely!
Tip: Enable no cd -> Use R 20-30 times -> lock on your friend with your gamepad -> spam 3
I CAN'T STOP, I CAN'T STOP
Thats not new
Found that our by complete accident and was messing with my friend (he thought I was hacking) 😂
They changed it so the r ability even effects how fast the special is itself, so u can do it alot faster, also the more u use the special now the farther distance you travel@@mysonisthedrink
DASH TECH REMOVED, GOD BLESS TZE🙏
fr 😭🙏
ok
YESSSSS
GLORY TO JUJUTSU SHENANIGGAS
@@Jeranonymousnga youre prob white as hell
Its honestly crazy how this game had no outright BAD updates, each non minor update made the game significantly better, and its still just tze alone doing most of the stuff
Affirmative
yeahhhh, No. Tze doesn't do these updates mostly himself, he just makes models and some sound changes which he sucks at. Do you even know the other devs??
@@killerfunniTze is literally the scripter, without him the game wouldn’t exist at all 😭🙏
@@killerfunniLmao, he does everything, even the models, the only thing he sometimes doesn't do are the animations surely for lazyness 💀
@@killerfunni
Nice argument senator, how about you back it up with a source?
mahito now does not have to rely on his opponent being stupid to use his awakening!!! 🎉 🥳
yipee!
@@spider219Mahitos regular ult needs to do dmg, ragdoll and knock back, to make it balanced its ult fills slower, drill needs to drag enemy along, all r specials of Mahito needs a slight buff, 2nd Ult needs more m1 dmg and 2 block break m1s instead of 1
@@That-One-Ant-2011thats gonna make him op im ngl
@@That-One-Ant-2011 Mahito is already really strong as he is right now
@@That-One-Ant-2011that will kill the game wdym?
I had a feeling you was gonna upload absolutely clutch literally about to go to bed saved my night ong
Omg same
ong same ( its 4am
You can FEEL he's about to upload.
Tze be trolling bro with a fodder mahito awakening only to release one of the best awakenings ever 😭
even game devs be rage baiting now 😭😭🙏🙏
It wasn’t even fodder it was obviously the best if you could actually use it and nit try your 10 hour long combos with just IT 😭
@@mysonisthedrink Tbh, before this update, his domain was ass, his IT damaged the person using IT, drill splitter was ass (still is), and overall it didnt have anything to compensate for it
@@justarandomperson7999drill spliter is meant as a combo starter
@@Goldenfrfr Eh? If so, it is a bit wonky to land
Force grab is literally a free domain expansion cancel, love it very much.
It is also a free kill in your domain. You either grab them long enough that they die or they escape and die because escaping puts them close to you
also a very free domain expansion, if you throw them into a wall
Bro finally dropped and it’s one of the most fire updates.
I really really really was waiting for you to talk about the update, you're the best JJS youtuber.
Noob, I just want you to know that part of the reason I like ur vids so much is the thumbnails, keep up the art!
I agree. His thumbnails are amazing
Mahito was my favorite character in jjsjust because he can do a lot and he’s finally usable
You mean his ult his base is busted
Mahito's awk literally went from actual shit to being good in one update, good work tze.
I personally believe that they should re-add a form of head splitter as his R where you split into 5 (nugget) clones that have ai where they just run away from the closest player. It would work as an evasive without using your evasive and if you press R again you automatically reform. The mini explosion would also do like 5-10 percent a ragdoll anyone in range.
You are my favorite jjs youtuber
Gay
@@avalouszzz.1282 Ew
@@avalouszzz.1282 bro what
@@avalouszzz.1282 how???
@@avalouszzz.1282 What did I do???
fun fact: you can enter domains using mahito's true form 2nd move, you use it on a person then jump onto the domain you want to enter, it can be used for trolling or some situations (probably)
Or just use bow3.
Possible Mahito One Shot Combo btw, but the moment I saw the announcement this update came out I had been checking and waiting for this upload so happy it's here now 🙏🙏🙏. Also something I wanted to share I thought you might think was cool was that you can combo in mahitos 2nd awakened form and get a guaranteed one shot, where if you do the M1s then slash attack and then when they get flung / ragdolled ( like in timestamp 6:41 or 7:11 ) you can then grab them while they’re in that state unable to dodge and then use his dash forward slice attack and finish them off with M1s as theres no end stun after his forward dash (you can also forgo the forward dash and kill them with just the M1s after but its harder to land the M1s without the forward dash) The tricky part is landing the slam attack after the slash attack as the rubble sometimes stops your “teleport” halfway but if you manage to land the grab slam attack and the forward dash attach this combo is possible which is cool and maybe something you could check out.
EDIT: I tested it out, you can also do the one shot combo by starting with the forward dash, 4 M1s then doing the slice attack then grab slam attack and then forward dash slice and they die after that without needing M1s at the end.
Finally, you uploaded
Hey NoobEternally, I just wanted to say that I love your videos and I love watching them during passing times during school as it helps me pass the time. Thanks for your content.
2:58 ngl "go on, survive" goes so hard. good update and video overall 👍
Bro thinks he's actually mahito
fr
Was that library of ruina ost at the part with update summary?!?!? And also at the intro!?!!?
PROJECT MOON MENTIONED
0:40 ring pointilist yi sang gets murdered by the warp express
Best update jjs has ever had let’s be real. Tze is getting his game on.
i have a maki suggestion
Maki zen"in
R:u can chance movesets. You drop ur soul spliting katana(ill get into that later)
First move: soulless slash ( 14 sec cd 7% dmg )
U quickly dash up to the opponent and slash them away(ik basic as hell and think abt this move as ichigo 4 move in realm rampage)
Second move: soulless jump ( 12 sec cd 8% dmg )
Its a combo extender for the first move as u jump into the air slam down and slash the opponent away (u can dash into it) if they hold block its just slams down
Third move:counter strike ( 18 sec cd 10% dmg )
U tp behind them then and impale them in the chest
Finisher: as u tp behind them u slash their head off
Forth move:airless slash ( 7 sec cd 6% dmg )
Its a mid range move which u do a colourless slash tilted to right
variant:u get the playful and u strike them twice with it then u smash it into the ground (u can go into a downslamand keep the combo going)
Second moveset:hands and fist(im making this on the spot)
First move:restless barrage ( 13 sec cd 7% dmg )
Kinda like luffy gum gum gatling u throw multiple fist at them. Then u throw ur oppoent away after u throw multiple fist
Second move:fist throw ( 20 sec cd 14% dmg )
As u grab ur oppoent by the head u send them flying kinda like mahito/yuji black flash(i want maki to have a black flash but it just wouldn't make sense)
Third move: uppercut ( 7 sec cd 8% dmg )
U grab ur oppoent from the jaw and hit them up into the air then u in the air u punch them in the face and send them back down
Finisher:as u hit them into the air u slash their neck
Forth move:rages fate (26 sec cd 16% dmg )
As stomp ur oppoent into the ground u do a elbow back hit(some wwe thing yk)
Finisher:as u stomp them into the ground u impale them with the soul spilit kanata
Like after 3 minutes u go back to ur soul katana
If u want ur katana back u can hug someone someone from ur friend list(idk how to say it but when mai sacrificed herself for maki) and it takes like 5 sec to go back so it ain't unfair
AWAKENING
the awaking last for 2: 48 min
As u do iconic toji post the manga pannel says this is for you sister(smth like that)
R: from what ive read from the manga it says that maki or toji can enter domains correct me if im wrong. So yh basic u can just walk into domains just you alone its not like megumi's also a little buff u do x2 dmg to mahito uses cuz ur using the soul katana and yh but that's only in awakening
First move: soulless barrage ( 12 sec cd 15% dmg ) a mid range move where u throw out sword barrages
variant:how toji used the soul kantana vs geto against the white dragon
Second move: counter of the soul ( 18 sec cd 27% dmg )
As the opponent trys and hit you u. Someone from ur friends list jumps over u and has yutas sword and slash them away
Third move:Hells core ( 15 sec cd 22% dmg )
Like mahito drill move u flash step u stab them in the chest u drag ur sword out as u use ur legs to jump off them. As Ur in the air u slam down then kinda how toji breaks domains u do multiple slashes and u break the ground (ill change this move later i dont have time)
Forth move:Sword fist combo ( 13 sec cd 29% dmg )
As u do 3 slashs u punch them with ur fist then u to behind them and slash there back u kick them away
2ND AWAKENING
how i think this 2nd awakenging to work is that u will need a megumi ult user think abt it kinda how the hakari can get jackpot out of the domain thing. Anyways how this work is that if the megumi wanted they can use 3+r but u do it on the ground (ik ppl want megumi domain type of 3+r but i dont think tze will add it) the megumi 3+r thing think abt like how he will summon big raga ppl can stop him from summoning big raga so the maki will have 10 secs (if someone doesnt stop the summoning) when the maki gets into the megumi skill (3+r ground) the will be kinda of a like how they summon big raga (with i-frames ofc) they playful cloud will come from hole and it will will go into the hands of the maki user(u need to be in ult to get the playful cloud) that one sceen from season 1 cant rememeber what ep. i guess this is to kinda rival the mahito 2nd awkening set. i made the first ult kinda trash mb i was making that up in my head so im adding a 2nd one
the awakening will last abt 2: 30 mins
R:its a combo extender u strike the playful cloud up and then u slam them down into the ground where to can dash and combo
First move: falseless strike ( 12 sec cd 17% dmg )
u do kinda of a cross slash/hit on the opponent then u strike then in stomach (combo finisher)
Second move: playful strike ( 7 sec cd 18% dmg )
u strike multiple times left to right (combo starter it reset ur m1's)
Third move: combined power of the soul ( 9 sec cd 20% dmg )
u get ur soul katana and u slash them diagonally then u strike them twice with the playful cloud (combo extender)
Varient: u use ur soul katana to sharpen the playful cloud ( kinda how toji did it in the anime vs dagon) it does 10% more dmg last for 17 secs
Forth move: severe rage ( 30 sec cd 37% dmg it will strike every 6 secs with 37 dmg it will strike 2 times )
u hold the playful cloud and u its a full ao move u spin in circles u can move as well (the ao is as big as the 4 trees in the centre of the map)
If ur reading this tell me what to change and make better i hope u see this NoobEternally and maki has no moves in the manga and anime so its kinda hard to make or find moves for maki cuz she only uses a sword and fist
Guys Mahito’s ult is good now I beat a Sukuna with ult using my ult and I ACTUALLY WON
Sukuna user must be bad
Bro what? You could easily beat sukuna before update IT alone disables a move and by default also wcs headslpitter is free damage and drill splitter is a free combo if you hit them on wakeup
I beat ult sukuna with mahito ult when it was only domain expansion and old idle tranfiguration
you can beat an ult in base anyways.
This is the 11th? video I commented I lost track on I hope you see it. I edited some thing)
Here’s my suggestion for a character this is my first one and i hope you like it (don’t mind bad grammar)
Kento Nanami
Character select name:Mr 9 to 5
Stats: he does the least damage in the game in base m1s but he’s cooldowns are slightly shorter than most.M1s are a mix of hits with blade and sword.
R special: infuses cursed energy with he’s move for a couple seconds and has a long cool-down this does longer the cool-down of the move and can be cancelled by being hit.
First move(simple slash): a slash that is has the same range as Reverse balls (knocks back and ragdolls at close range and just delivers the the damage and slightly stuns and a far) and is wide enough to be side dashed out of and is block-able (not when r special is in play tho)
Second move:(fatal knee) dashes towards the opponent and knees then to be followed up with a combo,the finisher is the player slicing the opponent’s head off.(blockable). With R special it is still blockable but when it lands it follows up the player vanishing to the back and hit him twice more, the last slash hits the enemy far enough to not be hit by a dash(finisher has him throw his blade at him when they get launched).
Third move(Blade rush): This move is a hit twice one with the base move having a start up time and dashing forward to slice them up into air higher than a normal uppercut and makes then fall to the ground (while in air can be side dashed out of). The move if tapped again during the start up will have them stay in place and have the enemy be cut along the 7:3 ratio and sent to the left (this move does not differ with the R special).Finisher to base on has them land on the blade and be impaled, and for the 7:3 finisher your right arm gets chopped off.
Fourth move (too slow): this move only counters melee moves the payoff for this is that it counters every melee move (except for takedown and hakari’s third move and sukuna R move) deflects throwables, the move works by holding out the blade and when you get hit an animation plays that the opponent hits the outstretched blade and then gets hit my the handle allowing for a combo to take place as it does not hit them away. with R special it increases the window that you need to get hit in for the counter to work (has no finisher).
Ult:Overtime.
Unwraps the blade and ties the cloth around his fist, this increases his damage by 20%.
R Special: teleports to the enemy and hits them to the side, has the range of Sukuna’s world slash.
First move(Twin Air Slashes) The player will slice the air twice in a diagonal pattern the first one is unblockable but the second one is. If you do it in the air the player will do a Tall vertical line(keep in mind it’s not very wide).
Second move(“I simply chose the job I hated the least.”) Runs forward and when it hits the enemy gets cut along the 7:3(but knocking the enemy back). If you tap again before it hits the player will dash forward and slash the opponent (but not stopping when it reaches them so they end up behind the player and this variant is blockable).
Third move(the zone) The move would make the player rush at the opponent and hit a mixture of regular hits and 4 black flashes launching the enemy into the air and away.if your camera or your mouse is on the opponent and you press 3 the player will jump up and hit them to the ground as a reward for their skill.
Fourth move(Stoic pummel): this move is a close range one and makes the player throw the enemy up into the air and when they fall down they get pummelled into the ground(finisher is that the pummel is extended and ended with a black flash).
So that’s the move set hope you like it
COME ON
MAKE A VID PLS
MAKE A VID PLS
Thumbnail is dongrang reference. P.E.A.K🔥🔥
Its a instant win if your opponent accidentally fails to cancel your domain since you can just use force grab and press them against a wall and throw
Every domain is an instant win
my jjs goat finally talked about the update
I WAS (sorta) RIGHT ABOUT THE BLACK FLASH!
I’m sure this is obvious but you can smash other players when dealing damage with force grab which kinda counters teamers if they are not to close to you
Imagine if tze decided to release mahito when they finish working on him, then put early access on sale until the next character is made for early access.
Their should a move for mahito (in his true form) called "will for more" in that move when u use it it will give u back all of your ult bar back but giving your full ultimate bar back has a disadvantage the more you use the move the more quickly your ult bar drains but when used with the R SPECIAL it will increase the damage of your moves (does not work with the first move) pls pick my suggestion idc if its bad or not I just want to be in a video
can't he just spam the move to get infinite ult?
This update was honestly just so damn good
The second move for Mahitos true form is so fun
5:06 "he was bassically dsimidad to m1's"
Mahitos block is the best part because well
Standing here I realize you are just like me trying to make history
WHOS TO JUDGE THE RIGHT FROM WRONG 🔥🔥🔥🔥
@@spider219 when our guard is down, I think we’ll both agree 🔥🔥🔥
Nooo I can't aim cursed strikes anymore to literally go behind an opponent
Note: idle transfiguration black flash does not need timing you can just spam 1 and it will blackflash
i like that hakari basically got nothing but the voice change
Imagine if they release other characters second awk 💀 like imagine what Sukunas would be
hien era form
Gojo - Shibuya/200%
Sukuna - Heian Era
Hakari - IDK
Megumi - Megkuna
Mahito - true form
(Mahoraga is its own character, not a second ultimate)
@@Cream_VanillaIce damn
@@Cream_VanillaIce Hakari can just go in fever mode and extend his ultimate... I guess?
mahito true form is a baby mahiraga right now but without dying
Earliest I’m gonna be and I already know the servers gonna be crazy when mahitos free
Yo I'm in the video(I'm the one getting absolutely blitzed at the start).
thank you.
Honestly, what I find pretty cool is TZE's wish to keep the community happy. Not saying other games don't, but TZE focuses more on it
Quick question how do you make your thumbnails?
YESS I WAS WAITING FOR THIS!!!! (no glazing tho)
my favorite part of the update is the train stuff, very fun and cool
i love how i look at the thumbnail and alr know who made the video:
the goat
I AM ON MY HANDS AND KNEES THANK YOU TZE FOR REMOVING THAT AWFUL DASH TECH 😭🙏🙏🙏
Bro I literal just check if you upload and you hadent so I was watching another one of your vids 😂
Fun little fact about the black flash chain:
Although really annoying for the first since it forces you to stop if you don’t instantly hit a black flash,but after that point no other stun occurs, meaaaaning that you can just start walking and somewhat juking their cam to keep hitting black flashes until the another combo can be made
i love ur thumbnails
God bless tze he’s finally made mahito good again
Forgot to mention that mahito awk 3 move (the hand) has a bug right now, If your awk bar ends before the victim escapes they cannot escape anymore, even if you spam Space bar. Only if the mahito get hit or he presses R
(If i messed up, english is my second lenguage so im really sorry)
Your videos make me Appreciate this game more and more
Thank you 😊
On sigma
No phantom tax
Best update in my opinion
Love the update. I like the chain black flashes but imo yuji is becoming too gimmicky of a character while other characters are getting meaningful buffs. There needs to be a better way to integrate his move set into the game
Yuji is a combo demon so if used correctly con black flashes are rather OP
You forgot to talk about the m1s on the super awakening being some kind of aimbot, dragging you to the player so you can't miss. I was very curios to see what you'd think about this.
True Form Mahito’s 2nd move is definitely gonna be used for some sort of basketball map or something
how do i activate it
@@snyderxi573 Activate mahito’s awakening, then use idle transfiguration’s black flash variant (press the button again the second you’re about to hit the opponent). Do this twice till the white bar underneath the awakening bar is full. Then press G. And finally, you have activated True Form Mahito.
If you catch a mahito offgard you can blackflaah them 50 times now
Edit: Thxs for the likes
Lore accurate
Bro I can look at you not with my back
you can do that if your opponent does not have a mouse
@@nobu6833 thats littely me 💀 i dont have mouse
@@monkeygeneral7872 just side dash
Mahito also got an op tech with his domain and force grab
I like the idea of super awakening
Not to mention the force grab can also stall awakenings
What I can suggest about widespread strikes is that he should have a move to hold the enemy long enough.
My idea is that his 3rd move on true awakening is summoning a polymorph dude to run at the enemy and do a slow but heavy M1 combo on them and then while that's happening you'll use your widespread strikes to secure the hit
1:33 ring Yi sang i cant believe this
RING SANG MENTIONED
That yuji black flash thing
People finna do the sukuna vs yuji black flash spam now
i have a way to land force grab: use it from far away, and hover your hand over the teamers, then if you slam, you also damage them, but this only works on stoopid teamers
The fever update for Hakari feels so much better to play. The dash distance makes hitting the pick-up kick for 3 possible without any buildings or structures. Also, I can't stop.
RAHH Library of Ruina music 🔥🔥🔥
Boutta hit a wingbeat cosplay with this one🔥🔥🔥🔥
I actually found a visual glitch where if you use mahito's second awakening move on someone who's already dead, the trail with stay on you and it makes something really pretty with the first move
Bro your thumbnails are peak
It would be pretty good if focus strike's black flash also counted to the super awakening bar, but it would have a longer cooldown and also share cooldowns with idle transfiguration's black flash(you could still use regular idle transfiguration, but you wouldn't be able to use the black flash variant as long focus strike's on cooldown)
the idle transfiguration rework was needed,a few weeks ago i had a guy land the first hit on me but died because of the recoil, cant blame him for ragequitting right after
dude im so happy my main is perfection and he's eating so good
4:01 if your opponent does nothing force grab WILL kill you which makes this move even more insane and tbh it’s needed since mahito ult doesn’t do the most damage although it does everything megumi ult does but better (except mahoraga) you can even switch between base moveset which inside domain is really powerful
nothing in this world will ever be as good as my glorious, wonderful, outstanding king hakari, my glorious goat, my magenta eyed king. ❤️👑
Face blitz is just you dunking from downtown. I'd love to see a custom map for dunking people with face blitz.
It is NOT too soon to call Mahito's new gimmick broken. Mahito's base form is widely considered better because of better space control, more movement, and more damage. Now that he gets those moves with ult active, there's nothing you can do to combat his domain anymore in large part due to Body Repel. It's an insane buff.
This thumbnail so fucking gas 🔥
Mahito got the slam dunk move lol
I have an Yuji super ult idea now
Super ult name: “True King” (Heian Era Sukuna)
Ult animation: The user’s body explode, changing the user’s avatar to have four arms and two more eyes.
1 move: “King’s dominance”
The user’s eye glow red slightly before charging at the victim. The user grabs the victims face and lift them up before laughing (Sukuna’s laugh) and user uses Cleave to slash the victims face and throw them away. Doing heavy damage and knock back with an 15 second cool down.
2 move: “Burning Curse”
Basically Fuga but way much more destruction and a nuke-like move.
3 move: “Black Flash” (Use Twice”
The user imbues all four of them arms and punch the victim. If failed, it does medium damage and knocks back. But, if Black Flash is applied the victim gets massive damage and gets flung away.
4 move: “In complete domain”
The user raises one of their arms and cast domain expansion. Instead, it’s the fleshy mess that Sukuna used in the manga. Higher damage but lower duration.
R: “Web Dismantle”
The user slams their palms down and uses dismantle. Making a cobweb shape that flings enemies to the air and do an AOE damage.
how u gonna get it though?
@@cobyharvey8873get your ult and land 3 black flashes
@@cobyharvey8873maybe hit WCS and use your Domain
Prolly doing loads of dmg with fuga inside ur domain
@@cobyharvey8873 spam m1s
you forgot to mention the m1s in the mahito true mode are diffrent then normal m1s they move you foward quite a bit and have some homing on them
They should add head splitter back as a 2+1 variant for mahito’s ult, decent emergency getaway at the cost of drill splitter cooldown and u can’t use 1 or 3, but I think it’d be really funny if u could still open domain in mini form
mahito' first move in second awk can easily be fixed by just making it slower and possibly make it hover above the ground slightly. the only reason its so hard to hit is because it goes so fast and when you try to predict where the enemy is going with that speed you end up getting stuck on something
You can still front dash after using a consecutive black flash and because of how they fixed the extension tech you can side dash and downslam and extend off of that.
8:52 man it's a real shame there's not a game breaking bug of that allows you to have infinite ultimate by just spamming the ultimate button
For me grab move is amazing for teamers. I was forced to do 1v3 lately and beside that the players were simply trash the grab worked great since I could throw one far far away and give myself a time with the other one.
Force grab is broken af. I was playing as mahito and was fighting a gojo awakening. He was low and tried to use unlimited void as a last resort. I pressed force grab a millisecond too late, so UV landed. However, since I landed force grab I could still use it (nice bug), so I ended up killing a gojo in UV.
I would say remove force grab and just replace it with a body double move, it would summon an NPC that targets the nearest person, has like a quarter of the health that a normal Mahito would have, and just runs at them only uses one of Mahito’s 6 moves, except if it uses idle transfiguration it doesn’t actually count but could definitely be a fake out to use your own idle transfiguration. It could just use that one move and then disappear or it could stay for like 30 seconds using a random Mahito move every like 2-5 seconds making it a pretty useful fighting buddy but more unbalanced. I’d say if that were the case then i’d make it a one time use move in his ult, but if it’s just gonna use one move then it could be used three times in his ult.
I thinkfor the first move problem is it to erase ground block when he does that,it would remove the problem without making it op.
23 MINUTES AGO LETS GOOOOOO I LOVE YOUR VIDEOS!!!!!!!!
I hope they add the last move of mahito's second ult as a weird looking red stone
2:54 a completely new move WHAT??????
YIPPEEE
Day 17 of trying to get my moveset in to a NoobEternally video. “White-haired senpai” aka Inumaki.(no, I'm not simping, they call him senpai in the anime)
Cosmetic: inumaki’s high collar with a zipper, and in awakening shows the snake and fangs seal on mouth area.
M1s: three normal punches, then a right foot kick to do the last blow, the m1 trail would be grey-ish white.
R / star speciel: when a Megumi is killed by an Inumaki, the demon dog will stay if it was still being used when they died. He will pat the shikigami on the head, and make them return into a shadow below. Gives the Inumaki user 5% ult, (just for fun, doesn't work on another character, just added it for fun.
Move 1 “blast away” : is a similar combo to cursed strikes once hit with the first punch, the rest of the move plays out.the user does two punches,and does a shouting affect with a distortion affect, doing 15 damage, and dealing knock back, should be used to end a combo (jump variant: just makes the user do a jump animation in the air, and in a certain distance facing the ground makes the person hit by the move get hit by knock back, still does 15 damage.) [finisher: flings them farther then normal, and causing a impact affect on whatever they hit. not showing anything extra than the first move tho]
Move 2 “stop” doesn't stop people, but projectile moves such as (Megumi’s toad, Hakari’s reserve ball, and even Mahoraga’s ground pitch, not the pick up variant, but the regular throw variant. But if not timed right, the player will be hit, and it will go on cooldown.)
Move 3 “explode” shows a signal like megumi’s toad, only being blackable and cannot be dashed out of, causes knock back with an explosion effect. 10 damage [finisher: makes them burst, leaving limbs and an ash spot on the ground.]
Move 4 “get crushed” shows a shockwave, If hit by it, has the effect similar to a down slam, lasting a 2-second stun. 10 damage [Finisher:shows the person getting compressed at their sides, then completely exploding, like that one curse with the gold beams in Jjk 0.]
Awakening, “limit breaking will” shows the animation of the character spitting out blood, falling down to their knees, but standing back up, the side speech boxes only show “….”, do to not being able to speak. The reference being the Hanami vs Megumi and Inumaki when inumaki continues fight even after his voice is almost destroyed.
Move 1 “don't move!” is an AOE move, causing everyone in a short distance to freeze for 4 seconds, or until they are hit by someone, does no damage. And stops working if either the user or the person under affect is hit.
Move 3 “pummel” also an AOE move, making everyone fall to the ground, in simple terms, a stronger version of of crush, but making they take 20 damage
[finsiner: the person attacked completely Bursts, no special animation.]
Move 3 “Twist” causes the person in front of them to lose a Limb. 20 damage no matter the limb [50% arm, 50% leg, of they lose a leg, they run slower by 5% but if an arm is lost, they do 10% less damage]
Move 5 “Die” in replacing a domain, it is way more “high risk high reward.” it has a 3-second start-up, if someone is in front of the user, they will automatically die, but the user will lose 30 health, and some awakening bar, can only be used once, but the penalty of being canceled by an m1 is ‘dry voice ’ which causes another cut scene animation, the box on his right saying “tuna mayo…..” *And the dialogue on the outside saying *’caugh caugh’* and the only move you have left is “voice medication.” When clicked, the user does an animation of grabbing a ‘dry throat medical spray from CVS’ out of their pocket, and spraying their mouth, you lose your ult no matter what, and is just a punisher/ funni mechanic I added. And just to troll Inumaki users.
(Note: all moves will use voice lines from the anime, and all the base moves with the high collar shows the user pull it down off his face, before putting it back quickly. voice medication punished part only works when cancelled with m1s specifically. This is also the updated version from a couple days ago.)
To NoobEternally
If you have no cds with hakaris ult, you can spam r exponentially faster until you're using it so fast it doesn't even limit movement
it would be kinda sick if every character had 2 forms and it would make 1v1s last long as a whole jjk episode
Cant wait for mahito to come out