This Jogo Suggestion Looks FUN! - Jujutsu Shenanigans

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  • เผยแพร่เมื่อ 28 มิ.ย. 2024
  • The guy I reviewed last time made 4 suggestions total, and his second suggestion was about Jogo. His Jogo suggestion turned out to be pretty cool, and in this video, I’ll be reviewing it, since it is a big step up from last time.
    Timestamps
    0:00 Introduction
    1:08 Base R Special
    2:10 Base Move 1
    2:42 Base Move 2
    3:17 Base Move 3
    3:52 Base Move 4
    4:41 Awakening R Special
    5:14 Awakening Move 1
    5:40 Awakening Move 2
    6:23 Awakening Move 3
    6:54 Awakening Move 4
    8:19 Jogo Passive
    8:54 Closing Thoughts
    ------------------------------------------------------------
    NoobEternally Discord Link: / discord
    Game Link: www.roblox.com/games/93914689...
    #roblox #gameplay #review #jjk #jujutsukaisen #robloxfighting #fightinggames #tutorial #guide #jujutsushenanigans
  • เกม

ความคิดเห็น • 523

  • @cryamistellimek9184
    @cryamistellimek9184 3 วันที่ผ่านมา +161

    I think Jogo’s base kit should be the most environmentally destructive. Let Jogo play off the fact the world is destructible for fun.

    • @Microwaveables11
      @Microwaveables11 3 วันที่ผ่านมา +26

      COMPLETELY AGREE!! that's why he's so big on the "get away from me or else I'll nuke you" idea

    • @Victor-um9ce
      @Victor-um9ce 3 วันที่ผ่านมา +14

      Wish that Sukuna had the barrierless domain so we could really have some destruction fun.

    • @Permafrost221
      @Permafrost221 3 วันที่ผ่านมา

      FAX MY BROTHER
      DO SPIT YOUR SHIT INDEED!

    • @Ehanormalguy
      @Ehanormalguy 3 วันที่ผ่านมา +1

      ​@@Victor-um9ceyea, though, they were reworking it

    • @czCollins912
      @czCollins912 3 วันที่ผ่านมา +1

      @@Ehanormalguy WHAT! ok so i was thinking abt barrierless, and the only issue i see with it is lag, maybe it should delete what it slashes and not make it fall apart, so like if it slashes the tower, it should erase the area it slashes instead of knocking blocks out

  • @HayvenMercer
    @HayvenMercer 3 วันที่ผ่านมา +191

    Im back and I will be giving you the concept for my hanami moveset in 30 minutes. See you too then.

    • @Ezzzyleerock09
      @Ezzzyleerock09 3 วันที่ผ่านมา +7

      Oh naw bro is already back

    • @tariqbolt8729
      @tariqbolt8729 3 วันที่ผ่านมา +11

      It's been 30 minutes chop chop

    • @retardedaxel
      @retardedaxel 3 วันที่ผ่านมา +1

      Hey do nanami too

    • @lemon_add162
      @lemon_add162 3 วันที่ผ่านมา +6

      FR get to it

    • @kikor4954
      @kikor4954 3 วันที่ผ่านมา +3

      Times up

  • @Microwaveables11
    @Microwaveables11 3 วันที่ผ่านมา +47

    well my jobs been done, i will continue to create movesets tho because discord keeps deleting my suggestions in tzes server

    • @bendover9645
      @bendover9645 3 วันที่ผ่านมา

      hey i think it was a really cool suggestion but what if you gave jogo a 5th move to make him more unique and it would be the flame flower thing he did against sukuna

    • @therealtalam
      @therealtalam 3 วันที่ผ่านมา

      W

    • @Benbre08
      @Benbre08 3 วันที่ผ่านมา

      The legend himself

    • @Xyddian
      @Xyddian 3 วันที่ผ่านมา +2

      Maximum Meteor should be like sukuna's world slash instead of taking an entire ability slot ngl

    • @Microwaveables11
      @Microwaveables11 3 วันที่ผ่านมา +2

      @@Xyddian max meteor felt more of an ult move like open or hollow purple

  • @HayvenMercer
    @HayvenMercer 3 วันที่ผ่านมา +81

    Jujitsu shenanigans concept 2
    Hanami - name mother nature
    The changes to the player will it be a giant white cloth around the players left arm.
    (movement or combo extender) R move - tree bark ride/ vine grab: if the player uses the special, it will cause the player to ride on a big spike like piece of tree bark, but if the player hits the opponent with a m1 they will be marked whenever the opponent is 5-8 blocks away they will be able to be pulled to the player using a vine.
    (Combo starter or extender) First move - rose whip: the move will cause the player to make a whip out of rose bush. Spikes in the player will be able to do 4 medium range m1 on an opponent it will finish with a fifth m1 of a rose blooming and stunning anyone with a perfume type a Roma.
    (Muti hit move)
    Second Move - natures sense:
    It will make the player pitch their hands in the ground, stunning the player, but we're doing this cannot be hit as they will be able to dodge any attack for 5 seconds and if pressed again will send roots through the ground attacking up to 4 players in a in it, pulling the opponents, to the ground but the but the player can now be hit.
    (a sort of counter type move)
    Third move - spore infection
    This move whenever the player uses, it will make the player get into a fighting stance whenever hit the opponent will be sent back and spores will grow on the player making them take damage overtime for 8 seconds.
    (Combo ender)
    Fourth move - the true fly trap
    This move or summon a giant Venus fly trap that will grab the opponent and launch them in the air before opening its mouth and closing on the player, pulling them back to the ground.
    Awakening - name photosynthesis:
    The move will have the player take off the giant cloth, revealing a rose type of bulb on their arm. Their arm will be black and text Will pop-up saying, it would seem that I will have to take you some what seriously.
    First awakened move - the true ancient roots: this move will summon a giant wood tree type structure behind the player and will send out 4 giant roots that will grab anybody and slammed him to the ground. It will last for. 10 seconds.
    Second awakened move - piranha bulb: this will make a giant flower, appear behind the player and summon a army of Pirates type plants that will charge at anybody with in a eight block radius.
    Third awakened move - splintering fever: this move will turn the players hands into a type of projectile gone. Sure that can be used up to 5 times if a player is hit the only way to get rid of the splinter is by another player punching it as if they pulling it out if not, the splinter will cause the player team lose up to 25% of the HP.
    Forth awakened move - maximum overgrowth: is a domain expansion type of move which will make a eye appear on the players rose after that a field of grass will appear around a 10 block radius around the player and anyone that isn't stuck inside the domain for 20 seconds, will be pulled into the grass. The only way to escape is by attacking the player them self where every move of the players is a guaranteed hit and will be stronger and bigger.
    Sorry for the way I was just trying to think of everything. Thank you guys for waiting, I hope you guys can help me get noob to review these. If you can’t it’s fine just thank you guys for the support.

    • @Breh_Why
      @Breh_Why 3 วันที่ผ่านมา

      Bro really made it

    • @HayvenMercer
      @HayvenMercer 3 วันที่ผ่านมา +1

      Yah i told yah

    • @HayvenMercer
      @HayvenMercer 3 วันที่ผ่านมา +1

      I will make a move set for whatever can you do you guys want just it Hass to be a character that a lot of people haven’t talked about

    • @landyn-uz3qq
      @landyn-uz3qq 3 วันที่ผ่านมา

      I LOVE THIS concept it is amazing I wish this was in the game

    • @miko_12347
      @miko_12347 3 วันที่ผ่านมา +1

      this moveset to be honest -depending on how much damage it does- in my opinion will either be broken af or trash it seems to have a lot of stuns and can prob easily combo anyone but depending on its damage itll either just be like pre nerf mahito where u just got combod to hell or like pre buff megumi where it does like no damage
      its a fun moveset but it probably wouldnt work in a 1v1
      yup i checked so in my meh opinion this moveset has too much neutral and like no aggro whatsoever? im not that good but idk how ur supposed to do damage when the moves interact that way having both a counter and counter like attack is insane the only real combo i can think of is r pull (which considering how specific its range is will be hard to do) into m1s into that move that did 4 hits rose thing (depending on how this works u could probably m1 during it so ill assume u cant) so u wait for rose and then m1 (maybe twice idk how long stun is) do u keep m1ing until stun ends and at that point u do fly trap..? the moveset is goodish it just has the natures senses thing AND a counter thingy anddd it seems very gimmicky like theres only ONE move that does actual damage (i assume vine whip thing doesnt do lots of damage cuz then it would be VERY broken) ur phrasing makes it hard to understand sorry if im misunderstanding but depending on how much damage overtime counter gives and how long rose stuns this character is either the most broken unfair character ever or a character tze gave up on balancing so tze just made them suck to get it over with
      overall: kit wayyy too gimmicky it has like one damaging move and this is DEFINITELY a balancing nightmare usually all u balance is how much damage a move does and if its parriable those r the changes moves usually get damage speed and parry this character just needs WAYYY too much of that like how long natures senses dodges what it can or cant dodge how long rose stuns and how much damage overtime
      🚨🚨TLDR:🚨🚨 character way too gimmicky i can see them being one of two things:
      either u dodge everything and just stun and m1 people to hell doing 838292 damage or u do allat and bc only one move does proper damage ur enemy is like 70% health lmao
      lil extra snippets i didnt wanna include cuz comment is too long:
      natures senses is an absolutely diabolical move and it probably cooked this kit anyways
      its just trash if it just does little damage then leaves u weak for 5 whole seconds but then u could counter by only attacking at the end which is a free combo starter AND counter type thing so this becomes a broken neutral move u dodge then u combo
      which is a shame cuz ur other counter is very decent imo so having two defense counter moves is insane another thing that matters a ton is if vine rose thing works like divine dogs if it does well then u could land 2-3 m1 combos easily which is where the balancing comes in: depending on damage amplification and stun this could be very different lets sayyy counter into natures senses and u only attack with it at the end then u m1 and u extend with vine whip thing then u m1 more then u fly trap
      if the damage amplification was decent ur enemy would be cooked
      little ending: ur moveset is good but has too many gimmick moves and too little attacking moves like u get all those stuns and counters and buffs for u to only have a combo ender
      moveset is a nightmare to balance overall rating 3/10 cuz it lowkey sounds fun
      (sorry if comment was long/clunky and disorganized im vry messy and sorryy if i also repeated things if u made it this far well thanks :3 )

  • @slightlydapperdwarf49
    @slightlydapperdwarf49 3 วันที่ผ่านมา +51

    So basically, Jogo is just supposed to zone, and say "nuh uh" a bunch. "You wanna hit me? nuh uh, lava pillar."

    • @Microwaveables11
      @Microwaveables11 3 วันที่ผ่านมา +19

      YES!! Jogo is canonically on the weaker side durability wise in the disaster curses, Hanami being more durable, and Mahito being basically immortal if you can't hit his soul so Jogo should NOT want to be hit!!

    • @justsmallyt985
      @justsmallyt985 3 วันที่ผ่านมา +2

      Jogo moveset stays canon 🗣🗣🔥🔥🔥🔥

    • @Ehanormalguy
      @Ehanormalguy 3 วันที่ผ่านมา

      xdd

    • @seanbrown7083
      @seanbrown7083 3 วันที่ผ่านมา

      That’s how jogo fights in the anime fighting you at a distance and occasionally using his great speed to his advantage

    • @slightlydapperdwarf49
      @slightlydapperdwarf49 3 วันที่ผ่านมา

      @@seanbrown7083 I know, that’s why it’s so good.

  • @TheManDude
    @TheManDude 3 วันที่ผ่านมา +24

    For the domain, maybe it could constantly summon volcanos underneath you which could endlessly juggle you unless if you have a ragdoll cancel. This could easily be countered by just running away, but if you’re stunned/ragdolled, you’re done for.

    • @Gaminginvrrr
      @Gaminginvrrr 3 วันที่ผ่านมา

      and maybe every m1 could summon rock pillars toward your enemies like in the anime

    • @Microwaveables11
      @Microwaveables11 3 วันที่ผ่านมา +2

      Good enough, you're tze now

    • @froggo9369
      @froggo9369 3 วันที่ผ่านมา +4

      hear me out, the domain is bigger than normal, and instead of an invisable barrier while you are in the domain, the sides have instakill lava pits, you fall in the lava, you die. and everyone takes constant damage that DOES NOT stagger. its meant to be undodgeable unless the player gets hit before the domain starts, and it is meant to play off of heat and the lava everywhere that was shown in the anime.

    • @TheManDude
      @TheManDude 3 วันที่ผ่านมา

      @@Microwaveables11 Thank Miyazaki: This was mainly inspired by that Twin Moon attack Rellana has, the one which bounces you in the air.

    • @Microwaveables11
      @Microwaveables11 3 วันที่ผ่านมา +1

      @@froggo9369 WAIT THIS IS DEFINITELY A COMPETITOT

  • @moyairock8743
    @moyairock8743 3 วันที่ผ่านมา +3

    Nice to see the comeback.

  • @Joemal782
    @Joemal782 3 วันที่ผ่านมา +9

    Kashimo-Thunder god
    Special- A parry similar to yuji or hakari your character coats themself with lightning to counter attack doing damage on contact and damage overtime
    Move one- static beat down: your character does short windup before rushing at your opponent with thundering punches which can chain thunder to others (screw teamers)similar to cursed
    strikes it can pickup off the ground if timed properly
    Move two- staff toss: throw your nyoi staff at your opponent to stun them doing decent damage with a 10% chance to paralyze but can be blocked(like a better version of reserve balls) but if you miss the staff will be stuck in the ground if used twice it can be used to relay thunder back to your opponent but if you miss you get shocked (kinda like red black flash)
    Move 3- Thunder’s roar: a dash move (similar to rush or hakari’s rushes) dash towards with a unblockable kick (good for combo ending)
    Move 4- taunt: mock your opponent by wiping blood from your nose (have to take damage) buffing your character with decently reduced cooldown times can only be used once until you die and cooldown reduction turns off after all of your moves come back
    Ultimate-Mythic beast amber: Tell your opponent to turn up the volume as this is a funeral for the living your thunderous energy surges send out a aoe attack to push back your opponent instead of a ult bar timer your health slowly goes down until you eventually die
    Special- be able to see your opponents moves and ultimate bar to see if they are on cooldown to be the ultimate menace 7 sec cooldown
    Move 1- mystic eraser: use electric magnetic to send back projectiles open and red for examples
    Move 2- surging armor: use your electricity to make armor when you block stop those too aggressive opponents from hitting your disappears after a time gauge similar to mahito domains
    Move 3- Lightning ashes: charge up a thunder dash similar to thunderclap flash the tell tale sign being your character gets low to the ground on all fours before dashing with incredible speed before backhanding the opponent
    Move 4- demonic form: surrender yourself to your lighting increases your health decay rate but increases the damage you do by two times
    Really only did this because kashimo is my favorite character in the manga and gege did him dirty hope he’s the next character in jjs

    • @greg30
      @greg30 3 วันที่ผ่านมา +1

      It’s cool but Kashimo would have two evasives/defensive type moves in his base. I personally thought a cool in character special for kashimo would be a punch dealing 0 stun and 0 damage, but would bypass block and make the opponent unable to block for 1 second, similar to the electric punches kashimo has

    • @Joemal782
      @Joemal782 3 วันที่ผ่านมา +2

      @@greg30 but that’s a little to much like divergent fist imo but I like the way you think
      Plus I wanted to show how fast kashimo really is

    • @greg30
      @greg30 3 วันที่ผ่านมา +1

      @@Joemal782 the special isn’t really a speed thing, also it would be a special not a move, it wouldn’t be that similar to divergent fist.

    • @phycoeclipse2125
      @phycoeclipse2125 3 วันที่ผ่านมา +1

      ​@@Joemal782 I don't like move 4 and ult move 4 tnt for ult move 4 it should be some like world slash where u have to do keybinds

    • @Joemal782
      @Joemal782 3 วันที่ผ่านมา

      @@phycoeclipse2125 or maybe a long windup?

  • @user-de3mp7pm2l
    @user-de3mp7pm2l 2 วันที่ผ่านมา +1

    Megumi - Domain Invasion : Megumi when invade someone domain, depends on which sure hit effect the domain provides to the user, it’ll get minimize while the megumi’s user domain is still active.(like from the fight with Da-gone)
    Gojo’s : The people inside (include the megumi user) will be able to move, gets decrease speed, increase start-up time for moves, etc,etc,… bassically giving mobility option to escape.
    Sukuna’s : The people inside will get reduced damage from the slash.
    Hakari’s : The Hakari user now have to do 3 visual moves instead of 2, both of the scenarios will be come one star less valued.If the megumi user did not get interrupt throughout the whole time that the Hakari’s domain are active, the Hakari will always have 50s of ult, instead of 1m40s regardless of which roll it is.
    Mahito’s: The purple bar will now drains 1,5x as slow per usual.
    ❗️YOU NEED TO RAGDOLL THE MEGUMI TO CANCEL THEIR DOMAIN❗️

  • @randomguy4157
    @randomguy4157 3 วันที่ผ่านมา +1

    1 Moveset a Day, (1, Naoya Zenin), please offer some criticism if you come across this comment:
    Naoya: Accelerated Animator
    R (Deliberate Dash): Dash forward in whatever direction your camera is in.
    1 (24-Step Strike): Quickly dash at the person whom your cursor is over, making 24 steps. Upon reaching your target, you unleash a quick punch.
    2 (24-Strike Storm): A flurry of 24 punches. Last punch has high knockback.
    Hits ragdolled
    3 (Projected Momentum): You quickly dash towards your cursor in 24 planned steps, gaining I-frames for the duration. People you run past are struck with an open palm hit, stunning them for a second in a Freeze-Frame. Hitting a person in a Freeze-Frame causes the frame to shatter, dealing increased damage (1.25x).
    4 (Predetermined Blitz): Enter a counter state. When attacked during this state, counter with a dash (like Manji Kick) followed by an open palm hit that applies Freeze-Frame.
    Block breaks
    Awakening: Cursed Acceleration
    Accursed Animation (Passive): When you land an M1, there’s a 10% chance to apply a Freeze-Frame on your target for 1 second. 20% with Down Slams/Uppercuts. Freeze-Frame’s extra damage is now 1.5x.
    R (Cursed Momentum): Accelerate movement speed, attack speed, and cooldown reduction for reduced awakening time. Stacks up to 5 times. (+20% movement speed, +5% attack speed, +2.5% cooldown reduction, -5 seconds of Awakening duration per stack)
    R Variant (Mach 3): [Upon having 5 stacks of Cursed Momentum.] Dash incredibly fast in whatever direction your camera is in. 3 uses before cooldown.
    1 (Freeze-Frame): Speed towards the person whom your cursor is over, unleashing an open palm strike that inflicts Freeze-Frame for a second.
    1 Variant (Black Flash): Speed towards the person whom your cursor is over, unleashing an open palm Black Flash that sends the target flying. Upon the target landing, they're stuck in a Freeze-Frame for a second.
    Block breaks
    Ragdolls
    2 (Speedblitz): Enter a counter state. When attacked during this state, counter by unleashing a powerful roundhouse kick that sends the target flying. You then dash behind your target, following with a punch to their back.
    Block breaks
    Ragdolls
    3 (Accelerated Assault): Dash forward, unleashing a relentless barrage of punches and kicks (similar to Vessel's Cursed Strikes), the last of the attacks being a Freeze-Frame inducing open palm strike.
    3 Aerial (Air Propulsion): Quickly move forward in the direction of your camera for 5 seconds (similar to Ten Shadow’s Great Serpent). People in the way are damaged.
    Ragdolls
    4 (Time Cell Moon Palace): Open up your Domain Expansion. Caught targets take damage every accumulated second they’re moving/in an attack animation during the domain. Additionally, it doubles the chance of Freeze-Frames. Finally, your movement speed, attack speed, and cooldown reduction are all doubled, if you have 5 stacks of Cursed Momentum.

  • @mcopium9443
    @mcopium9443 3 วันที่ผ่านมา +4

    For Jogo's Domain, i suggest that i instead of debris hitting enemies, it should act like Harbor's ult in valorant, where every 2-3 seconds an circle indicator appears below the enemy, then lava erupts after a short period of time, with dashing/side dashing or using any mobility moves it would be undodgable, ragdolling the enemy upwards for each hit. This gives it the "guaranteed hit effect" that every other domain has but also being a bit survivable.

  • @mimugaming5496
    @mimugaming5496 3 วันที่ผ่านมา +1

    Day 1 of making suggestions for NoobEternally to see:
    |-| The Shenanigan-less concept |-|
    Base Passive:
    Your M1s are slices from the SSK (Split Soul Katana). They do 1 damage *extra* each.
    Base Moveset:
    Special:
    Go into a counter-like state, if hit, teleport behind the opponent and stab them using SSK.
    CD: 12s
    DMG: 10
    TYPE: Counter, ragdoll, takes 7% of ult, uncancellable
    B1- Unforgettable Scar:
    Slash the victim upwards using SSK, while they’re still in the air, you jump up and slash their chest twice, causing an X scar, before kicking their face.
    CD: 11s
    DMG: 14
    TYPE: Grab, hits ragdolled, ragdolls, unblockable, cancellable
    B2- Playful Strikes:
    Summon PC (Playful Cloud), before using it to strike the opponent down, to their left, before ending the combo with an uppercut
    CD: 13s
    DMG: 9
    TYPE: Grab, hits ragdolled, ragdoll, blockable, cancellable
    B3- Playful Bash:
    Wrap PC around the opponents’ head and jump up, before bashing both your feet into the victim’s face.
    CD: 16s
    DMG: 13
    TYPE: Blockable, makes them roll back, enough stun for you to dash forward, cancellable
    B4- Heavy Slash:
    Charge up the SSK, before slashing upwards, making the opponent go up, after which, you appear above the victim and slash them down.
    CD: 12s
    DMG: 14
    TYPE: Unblockable, cancellable, ragdolls hits ragdolled
    Ultimate, The Inverted Spear Of Heaven:
    You stuff your hand inside of the Inventory Curses’ mouth, revealing the ISH (Inverted Spear of Heaven), a powerful Cursed Tool, capable of depleting ultimate bars. (ITS DIFFERENT IN THE SHENANIGANVERSE)
    Ultimate Passive:
    Your M1s are now from the ISH, which takes 1% of the victim’s awakening bar every M1. The M1s are also no longer counterable.
    Ultimate Moveset:
    Special:
    Go into a counter-like state, if hit, you disappear, before the victim looks back, and you re-appear in the same spot, after which, you stab them a series of times using ISH, each slice going below the last.
    CD: 15s
    DMG: 20
    TYPE: Counter, ragdoll, uncancellable
    U1- Combo:
    Uppercut the opponent, sending them flying in to the air, before bringing out SSK and slashing them from their pelvis to their cranium.
    CD: 17s
    DMG: 32
    TYPE: Grab, ragdolls, hits ragdolled, cancellable, unblockable
    U2- Domain Breaker:
    Slash the opponent, if the opponent is hit, slash them a series of times using the ISOH. If used inside of a DE, it will break it, as well as playing a special cutscene.
    CD: 20s
    DMG: 31
    TYPE: Multi-hit, uncancellable, stun, hits ragdolled, blockable
    U3- Flash Step:
    Dash forward instantly, if someone was in front of you, grab them in the air with your left hand, before barraging them only using your right hand, with incredible speed.
    CD: 15s
    DMG: 39
    TYPE: Mobility, grab, ragdolls, hits ragdolled, uncancellable, blockable
    U4- Playful Beatdown:
    Dive underground, into a black substance, before it re-appears in the air, after which, you come out of it, holding the Playful Cloud. With the Cursed Tool, you run forward, if someone gets hit, knock them down and initiate a cutscene, the Playful Cloud will appear to be sharpened on the edges, you will stab them in their chest, making them stumble back, before they look up and see that you have disappeared, before you slash them upwards while crouching, after which, you stab them hundreds of times, and finally, you slash them downwards, ending the beatdown.
    CD: Once every Ultimate.
    DMG: 57
    TYPE: Grab, mobility, cancellable, ragdolls, hits ragdolled, unblockable
    Special Key Combination:
    1 + 3 + R + 2 =
    The Chain Of A Thousand Miles:
    Grab the ISOH and bring the CTM (Chain of a Thousand Miles) out of the Inventory Curses’ mouth, before you tie it around the hilt of the ISH and swing it around, before dashing forward and repeatedly slashing everyone around you using the 2 Cursed Tools. Successfully doing this attack makes all of your moves go on cool-down, besides your 4th.
    CD: Once every Ultimate
    DMG: 85
    TYPE: Mobility, multi-hit, ragdolls, hits ragdolled, unblockable, cancellable

  • @Zyskr..
    @Zyskr.. 3 วันที่ผ่านมา +4

    a good change to the domain could be
    does slow burning until the enemy is at 25%
    if they go above 25% it starts again
    also randomly throws debris at the enemy

  • @cosmicRonin...
    @cosmicRonin... 3 วันที่ผ่านมา +3

    Uraume suggestion: by me
    I really hope you see this im quite the fan!!! This is my first suggestion, i tried to make it fun, I really hope you all like it (EDIT, MADE IT BETTER)
    Uraume: Frost witch
    R- Frost breath: Blows a short range snow breath at the target, freezing them for 1.5 seconds (pretty cool combo starter, blockable), anyone frozen can be broken out if you hit them with any attack.
    1- Sheer cold: Puts hand out, freezing anything within a small fan shaped area (including the floor and buildings), if someone steps on said ice they slip/ragdoll or slowly them down (blockable). If combined with R, you fire a fan shaped spiky wall of ice that freezes anyone caught for 1.5 sec (shortened range and longer charge time), if you miss it stays as a wall for 5 sec, can be broken. (Variant is unblockable)
    2- Icicles: Fires short ranged icicles at the target, giving them frostbite for 1.5 seconds (slows their movement and dmagaes them, through damage tics). Is blockable and does (mediocre damage similar to reserve balls)
    3- Hollow frost: Summons a blue block of ice that you throw at your opponent, if it hits it breaks into snow particles (wich will be used later). If you miss the block stays on the ground as a throwable, (can freeze people except the uraume user) or platform (can be broken into snow). (Unblockable but has a long startup time). Variant; if you downslam an opponet you slam the ice block down at them, uppercut them then you blast them with the block of ice launching them pretty far. (LoL)
    4- Avalanche: Using the snow from your third move, you either push or pull your target closer depending on if they stand in front or behind the blob of snow left from your block of ice. (Unblockable)
    AWAKENING: SORROWFUL WINTER;
    Summons a strong breeze that creates a blanket of snow over the map, (covers the entire map in some snow and ice, both the ice and snow can be thrown, the snow has two variants, being the small snowball that deals nothing and the big snowball made with five snowballs that you can compact that deals 10% damage, and snow constantly falls during the duration of the ult, has I frames). (very fun :D)
    1- Frosty wind: Summons a strong breeze of cold wind that slows down the enemy and gives them frostbite and slightly freezes them for .3 seconds, (slightly freeze means they're only slowed but have a slightly blue hue around their character). (Blockable)
    2- Ice Berg: Drops a huge iceberg down onto your opponent, (similar to that of tatsumaki's meteor). Stays on the ground for 3.5 seconds, can be used as a platform and can be broken into more snow. Any target hit is inflicted with frostbite and is slowed for 1.5 seconds.
    3- Frost Barrage: Dashes towards your opponent, (similar to rush) grabbing them and punching them 5 times before slamming them onto the ground and hitting them with 10 ice shards. (Does 65% damage)
    4- Eternal Frostbite: Freezes the closest target and turns them into a throwable ice satute that can be broken into more snow (the statue will stay indefinitely even if the player respawns, unless it's broken). (One hit move. Has a really long wind up time like mahoraga and is unlockable)
    PASSIVE- Cold Heart: Increases damage by .5×, (can stack up 3 times) if hit by your own attack, you also cannot be frozen.
    I HOPE YOU ALL LIKE THIS STUPID SUGGESTION!!

    • @uberrex8073
      @uberrex8073 2 วันที่ผ่านมา +1

      The constant snow on the map due to multiple people using Uraume 💀

    • @cosmicRonin...
      @cosmicRonin... 2 วันที่ผ่านมา +1

      ​@@uberrex8073 LOL like fr, It could be annoying but fun at the same time

  • @user-zj8wm5og8f
    @user-zj8wm5og8f 3 วันที่ผ่านมา +1

    Since my first concept generally wasn’t good this time I’ll go for making a whole character
    Yuki tsukimo - astral sorcerer
    1 - star: a base groundslam attack
    2 - planet: a barrage attack
    3 - asteroid: a aerial attack, starts by jumping up then come crashing down with a powerful strike
    4 - imaginary mass: improves your M1 damage and front dash damage in exchange for some ult bar
    Ult - star rage
    Ult quote - what’s your type?
    Ult appearance - same as normal but with a snake thing (forgot its name) and a constellation aura around you
    Ult 1 - constellation: a dash into a strike that sends the opponent flying
    Ult 2 - starborn: throws the snake thing restricting someone’s movements then hitting them with a powerful strike
    Ult 3 - planet breaker: a powerful ground slam
    Ult 4 - asteroid belt: a barrage of powerful blows dealing intense dmg to a target
    Special - black hole, hitting 1 + r follow up with 2 + r follow up with 3 + r followed by 4 + r in quick succession then you sacrifice yourself but turn into a black hole killing anyone nearby
    Charecter R move: summons Garunda (I think that’s its name), this will slightly increase the range of some attacks and will increase your M1 dmg
    Charecter passive: after a kill you get more M1 dmg for 30 seconds

  • @pizzaboy2303
    @pizzaboy2303 3 วันที่ผ่านมา +6

    ill repost my own jogo suggestion:
    what im trying to do with jogo here is a glass cannon because canonically thats what he is in the show the main gimmick for this character is that he exchanges survivability for large damage and mobility
    Jogo / Volcanic Spirit
    Health: 70 (youll see why later)
    R - be able to change or charge the move to increase its usefulness or change the move (press a move then hold R during their startup to charge it) but makes you more vurneable because of the high startup
    1. Fireball - chuck a fireball in an arc that does AOE and large damage (uncharged version barely has any range)
    charging it increases the AOE and range
    using it in the air just uses the fully charged version and throw it below you (must be from a high height)
    2. Eruption - punch your opponent while your hand is on fire, thats it also its a combo ender
    charging it will make you slam the ground instead and turn the terrain into lava in a line (area denial)
    3. Ember Insects - summon ember insects that do hitscan damage (downslams at long range but knocks backs at close range)
    4. Burner - blast yourself forward in the air while the initial blast does small damage (can be used to use the air variant of 1)
    charging it while make you surf on lava similar to plume on akainu from aba
    Awakening - NOT YET!
    1. Great Flames - just a reskinned fire arrow thats faster and does less damage (its supposed to be the thing that jogo used when sukuna used fire arrow)
    2. Volley - jump up in the air and rapidly fire ember insects
    charging it increases the duration and amount of ember insects you shoot
    3. Greater Eruption - summon lava hands from the ground and squish anyone in it
    charging it increases the size of the hands and damage
    4. Coffin of the Iron Mountain - this domain will rapidly throw lava meteors that is indicated by the shadow on the ground (they can dodge it but you have to have fast reflexes) and it you get hit by it you will take a BIG chunk of your health
    if you attack jogo during this domain you will risk getting hit by the lava meteors and if you hold block to avoid the jogo trying to stun you you will risk getting hit also
    Special- Maximum technique: press 2 to get in the air then press 1 and hold R for 8 seconds to summon a giant meteor, this will put all of your moves on cooldown (excluding 4)

    • @Goldenorderoferdtree
      @Goldenorderoferdtree 3 วันที่ผ่านมา

      The 8 seconds is a bit long ngl maybe 4-5 seconds

    • @Fiddlestickswastaken
      @Fiddlestickswastaken 3 วันที่ผ่านมา +1

      Quick question, if someone is stunned without evasive, then there’s no point to not charging up all of your moves on them. Like let there Atleast be a reason to not charge like how mahitos non black flash move is an extender and the black flash is an ender.

    • @pizzaboy2303
      @pizzaboy2303 3 วันที่ผ่านมา +1

      @@Fiddlestickswastaken 2 and 3 have unique use cases instead of a straight upgrade
      also if you think a character is bad just because it has no true extender then gojo must be the worse character

    • @Fiddlestickswastaken
      @Fiddlestickswastaken 3 วันที่ผ่านมา +1

      @@pizzaboy2303 I never said that, it’s just that a move shouldn’t have a direct upgrade to it, there should be a point in not using thr better verison

    • @pizzaboy2303
      @pizzaboy2303 3 วันที่ผ่านมา +1

      @@Fiddlestickswastaken 2 and 4 arent upgrades

  • @ItsAcidPlays
    @ItsAcidPlays 3 วันที่ผ่านมา +12

    In my opinion they should add Maki instead of Toji since all the other jjk games add Toji and it would be more original and unique

    • @justarandomguy983
      @justarandomguy983 3 วันที่ผ่านมา +4

      Plus, you would only need to model the Soul Split Katana

    • @Jayden-ft2is
      @Jayden-ft2is 3 วันที่ผ่านมา

      No bro

    • @ItsAcidPlays
      @ItsAcidPlays 3 วันที่ผ่านมา +4

      @@Jayden-ft2is ?? At least give an explanation

    • @Microwaveables11
      @Microwaveables11 3 วันที่ผ่านมา +4

      ​@@ItsAcidPlays Toji overall is a much more fleshed out fighter in comparison to Maki, plus due to his arsenal, he has much more potential for moves than Maki, she isn't bad but Toji is literally funner to make, regardless if she's stronger or not

    • @ItsAcidPlays
      @ItsAcidPlays 3 วันที่ผ่านมา

      @@Microwaveables11 valid opinion

  • @HayvenMercer
    @HayvenMercer 3 วันที่ผ่านมา +1

    Jujitsu shenanigans concept 3
    Kashimo - name lightning god
    The changes to the players m1s to a staff.
    Passives electrified punch/ lightning quick Dash: when ever in opponent is blocking, whenever the player punches them, it will cause the opponent to be stunned for 2 seconds unless they are in their ultimate, which will be unaffected, the second passive will make the players dashes quicker and turn them into a bolt of lightning, which will go instead of 1 space to 2.
    (movement or combo extender) R move - thunder strike: it will cause the player to be able strike the opponent with a thunderbolt if they are on the ground stunning the opponent for three seconds and doing 5% of the health.
    (by the way, the players m1s are now a staff)
    (combo starter/extender)
    First move - electric combo: the player will kick the opponent in the head before hitting them with a left, hook a punch to the stomach, followed by multiple punches to the stomach, an upper cut, and then ended with a slapping the players hands against the opponents head before hitting them with her knee doing 10% of their health.
    (long range move)
    Second Move - thunderbolt shot:
    The player will clap their hands, causing the ice to glow before sending a shot of lightning towards the opponent Stunning them for two seconds and doing 3% of their health.
    (A rush move)
    Third move - thunder clap dash:
    The player run and be able to pick up at least three people. Wow the player is winning. They will be able to punch the opponents if the player punches the opponents since the start of the move they will do 15% HP, and if they punch at the end of the move, they were only do 5.
    (Combo ender)(custom idea)
    Fourth move - false black flash:
    This move will automatically no matter what make a black flash, but it wouldn't be a normal black flash instead of a black and red. It would be a purple and blue as it would a false one it will do 6% of the opponents health.
    Awakening - name
    turn up the volume:
    The move will have the player pitch their arms in between their legs well to speech 2 bubbles will appear saying this is a funeral of the living, turn up the volume!!, which will have lightning explode out of the player while in the ultimate mode lightning will strike down a wound with the player is standing randomly and in different locations but if the player land, a upper cut or a down slam, it will hit the opponent, no matter what,
    First awakened move -
    Dropkick pummel: this move will make me player run and drop kick an opponent. This can be controlled after the opponent will be sent back. The player will do a back handspring one at the opponent before hitting them with a barrage of punches before blasting them back with the last one.
    Second awakened move -
    Lightning quick disarming: this move will make the player shoot a bolt of lightning at in anyone this boat we will move an arm from the player which will make the M1's do less damage and win dashing will not be able to punch Acient as their normal punching him would be gone and would do 10% of the opponent HP.
    Third awakened move -
    True lightning strike smash: the player, Will Dash seven times in a lightning bolt and anyone that is hit at the end will be sent in the air. In the air smashed into the ground can hit grounded, if the player uses the r move white before the opponent is hit to the ground A lightning bolt will hit the players hands doing 5% more damage the attack does 10% damage and 15 well using the special.
    Forth awakened move -
    funeral of the living: the player will switch from their staff to their bare hands, which would change the other three ultimate moves but can only be used once in the ultimate, and anyone around the player win the move is activated will be hit with knock back three seconds of stun in 15% of the HP will be gone.
    (after using funeral of the living, aoe)
    New awakened move - electrified floor - sticks their hands in the ground in makes every block in a five block radius around the player turn electric and sterling anyone caught in it for three seconds and doing 10% of there health.
    (after using funeral of the living,
    Thunderbolt slam)
    New awakened move - the player makes two lightning boats go around the opponent and uses them to slam them into the ground three times before throwing them to blocks back stunning them for 1 second and doing 8% of their HP.
    (after using funeral of the living, combo ender)
    New awakened move - shockwave canon: makes a mask around the players face you charge up for 2 to 3 seconds and release a massive shockwave of purple energy trapping anyone that is hit by it and doing 15% of their HP.
    (after using funeral of the living,aoe)
    New awakened move - thunderbolt nuke:
    after using shockwave Cannon sea player will unlock a new force move, titled thunderbolt and nuke the playable charge up a big bowl of purple energy before pointing at the ground releasing a massive beam before explode before the beam explodes causing eight blocks of explosive AOE damage and doing 25% HP to anyone hit by it can only be used once.

  • @nico21989
    @nico21989 3 วันที่ผ่านมา

    You should add music and examples/references when reviewing move sets like these!

  • @Sammy603
    @Sammy603 วันที่ผ่านมา +1

    Hey man I just started watching your vids and I love them, so if you can, pls review my jjk Hana Kurusu (Angel) moveset,
    Btw when equipping this moveset, your avatar will have a glowing yellow halo above your head and small angel wings
    Btw sorry if this underwhelming, cus we don't see much of angel's cursed technique in the manga, but I still hope that you enjoy reading this
    R move- you can fly for 3 seconds as fast as running normally and break through any building you fly into
    1) Divine grab- This is a 'press twice move' where if you just press once, you will grab your opponent and slam them into the ground, if you press twice, you will grab your opponent and float a little bit into the air, and send your opponent flying into the ground with a glowing yellow aura released from your wings (kind of like tsb tatsumaki first move variant)
    2) Blessed beam- this is a ranged attack where you clasp your hands together (like piercing blood) and shoot out a glowing yellow beam (a very mini Jacob's ladder)
    3) Seraphic aura- Creates a small glowing yellow sphere around you (transparent) that lasts 2 seconds, this heals you and gives you a speed buff anyone that enters the area a speed debuff
    4) Paradisical touch- this will make you fly for 1.5 seconds and whoever you fly into receives a reasonable amount of damage while getting knocked back
    Awakening- Celestial Evolution which makes you float into the air and makes you perform the t pose that Sukuna did while fighting jogo along with some manga panels with quotes from angel in the manga
    1) Sacred Authority- lets out a glowing yellow aura that expands a like an explosion and whoever gets caught in that aura will stop what they are doing and bow to you on one leg while they take damage every second, this last for five seconds
    2) Planetary plummel- You fly into the air and sends a giant glowing yellow fist that makes all buildings that came in contact with the fist crumble to the floor, and any person that came in contact with it will be sent flying into the nearest building
    3) Jacob's Ladder (I'm sure you already know what this is)- Summons the infamous star symbol that we all know and love and sends a giant beam from that symbol, this does the most damage to curses which means if someone who has Sukuna or Mahito equipped gets hit by this it will take away half of their health, then it takes away a quarter of their health if they are a human like hakari gojo or megumi
    4) (This isn't canon but I thought it would be cool if I made this up) Domain expansion, Empyreal Era- Inside of the domain is a floating cloud, there is a staircase that leads to a pair of pearly gates, who ever is in this domain has 20 seconds to make it to the gates, people may sabotage each other while trying to make it to the gates, you may sabotage others as well, if you manage to make it in time you will automatically exit the domain, and who ever doesn't make it to the gates in time, gets one shot by a guaranteed hit Jacob's Ladder
    Awakening passive- You get healed the same amount of damage that you deal, for example, if you deal half health to someone, you get healed half of your health, and if you deal a quarter of someone's health, you get healed a quarter of your health and so on
    And that's it for my Angel moveset, I did this because I thought that she was a really unique character in jjk
    Like this comment so that he can see this

  • @PhoePhoeLovesAke
    @PhoePhoeLovesAke 3 วันที่ผ่านมา +1

    Silly choso concept because #suggestions cant stand reading something that is over 2 lines:
    Elder brother
    Archetype: Zoner/stance
    Description: A strong fighter that prefers to keep his distance, with swift close attacks and explosive damage from afar.
    MoveList:
    Fast blows (m1/base attack) - Choso punches two times followed by two kicks. Nothing special
    Convergence: piercing blood (R/stance switch) - By pressing R you switch to you start a long wind up animation were you grab a convergence and get on the piercing blood pose. This can only be interruptable by close range attacks. If he completes the animation, choso changes into his second stance (more will be explained foward)
    Dash (Q/dash) - By pressing Q you dash normally just like every character, and by using it foward you dash followed by a simple punch
    Launching variations (1/launcher) - By pressing 1 you do a close range palm attack infront of you that if it hits, it makes the enemy fly away with a high knock back. By using it after an uppercut it sends on a 45 degree angle, and by doing it after a downslam it sends the enemy down through buildings or the floor. Deals low damage. (bypasses block, bypasses ragdoll, ragdolls)
    Blood edge (2/grab) - By pressing 2 you will punch the enemy in the throat, if it hits you will follow up with 2 cuts to their legs and kick them away, giving them a stack of mark and low damage. (Does not bypass block, does not bypass ragdoll, ragdolls enemy)
    Slicing exorcism (3/projectile) - By pressing 3 you will launch a highly destructive blood saw foward. Gives a stack of mark and medium damage. (Ragdolls up close, does not ragdoll from afar, does not bypass ragdoll, ragdolls enemy)
    Convergence: supernova (4/counter) - By pressing 4 you go into a counter state, and dodges any incoming close range attack before exploding 3 supernovas on the enemy's back. Does low damage. (Combo starter, does not ragdoll)
    Flowing red scale: stack (G/awakening) - By pressing G you look down at your arm before coating it with hardened blood. You will pose with some steam coming out of your character to indicate heat. Resolve from the jjk 2 ost plays during awk. (I will not go on details about the awk because i find doing the awk moves really boring. But basically, choso would stop being stance relied and focus more on hand to hand)
    Second stance MoveList:
    Passive: you can't walk or use moves in this state
    Piercing blood (m1/projectile) - You shoot a piercing blood out of your arms in the direction of the cursor. Can be used 4 times before going back to normal mode and putting the R move in cooldown. The projectile is instant but is slightly telegraphed with a red line before being shot. If the enemy is marked, you will explode a supernova on them, dealing stun before shooting the piercing blood. Deals medium-high damage. (Bypasses block, bypasses counter, bypasses ragdoll)
    Cancel (R/stance) - By pressing R on this stance you go back to your melee stance with no animation at all. You also go back to melee stance if you get hit by close range moves.
    Blood slide (Q/dodge) - By pressing Q you will do a smaller dash by moving the blood under your feet. The dodge is smaller but has s in majority of it's duration. This dodge doesnt punch when used foward
    Misc information:
    His R stance has an extremely high cooldown that goes down faster if you fight in close range, making it so the enemy has a chance to fight back up close.
    Marked enemies will stay marked for 10 seconds and can block the marking's supernova if they look at it while blocking
    The mark will appear as a red ball (convergence) decal on the enemy
    Choso may use 50% of his meter to cancel any endlag into an instant stance change

  • @mickelsonsaint-preux6651
    @mickelsonsaint-preux6651 3 วันที่ผ่านมา +1

    Suggestion of kashmio- god of thunder
    R-eletric armour that stun any oppent that come in contact plus ur m1 would go through block and buff but it last for 5 sec
    1.shocking punch- u dash at the oppent and strike their stomach but it would be extend
    2.lighting fury- u barrage thm with ur staff knocking thm away
    3.lighting strike - this move require to use 2x to actually work which the first time u would mark thm which this mark can last for 10 sec and once u press it agian u would shoot a undodgeble lighting attack which would ragdoll thm
    4.electric surge- u explode with eletric which be mid aoe and stun
    Awaken u would create a purple aura around ur self
    R-eletric flash which js a longer more instant dash plus u can use 3x
    1.thunderblow- u blitz the opponent and with overwhelming blow
    2.sonic scream - u scream at the enmy mid range aoe which stun this move is blockable
    3.elercto wave u would shoot a wave of energy
    4.thunder storm- u summon a storm which stun thm
    Passive- more m1 or hitting the first move would buff thunder storm

  • @justsmallyt985
    @justsmallyt985 3 วันที่ผ่านมา

    commenting on every one of ur videos just to make movesets sounds fun
    Kusakabe = Peak Swordsman
    M1 and Dashes will be modified according to the weapon.
    Passive - Faster speed, attack speed, and startup. Stackable.
    R - Simple Domain
    Does basically what u expect. Buff's Damage if you are inside the Simple Domain and modifies some of the functions of your moves but if used in a Domain Expansion, the modifiers get cancelled out. If you press R again, you will perform a 360 degree spinning slash similar to Miwa's "Special Attack". The Simple Domain lasts 5 seconds
    1 = Blitz Cut - Your character prepares for a quick attack that dashes forward with blinding speed and slashes anyone who gets in the way. Kind of like Mahito's Blade Dash but with longer range. The real downside is it has very punishable end-lag. Deals 20% damage. (Stun move/Destroys)
    Finisher - Your character dashes back again with another slash which turns the enemy into a 6 piece.
    Behavior - Once the hitbox appears, that's when your hitbox disappears, allowing for some rare opportunities to cancel moves like Rush midway to their attack/travel.
    Special Interactions - Cancels grab moves, splits Pitch Throw's debris/Flame Arrows projectile, and can hit ragdoll state
    2 = Ping Pong - Does a quick slash upwards to launch the enemy in the sky. Pressing it again makes you leap in the air towards the enemy to slash them back down. Deals 10% for the first hit and another 10% for the second hit. (Ragdoll move)
    Finisher - To get it, you must perform the move twice. Instead of doing one slash, your character performs a 720 degree vertical before sending rapid cuts to turn them into another 6 piece.
    Behavior - You can deflect some projectiles with this move. The second hit follows the enemy rather than having a set position and it works like the second hit in Vanishing Kick, allowing for some rather humorous interactions.
    Special Interactions - When the first hit hitbox appears and the player is hit by Maximum red, you will deflect it back to the other player. Soul Fire and Reserve Balls gets the same treatment too. Pitch Throw however, just splits the debris apart accompanied with a cool vfx and sfx. It can hit players who are on the ground.
    3 = Triple Dash Slash - With a tiny startup that's noticeable enough, your character runs forward doing 3 consecutive slashes with anyone who gets in the way take a considerable amount of damage. This is a reference to that one scene where Kusakabe put 2 gaping rifts each for 2 bandits inside the Shibuya Arc (a.k.a. the "English or Spanish" scene). It also has punishable end-lag. Deals 7.5% damage for each hit. (Stun move)
    Finisher - Their head just comes off. Can come from any hit.
    Behavior - Can deflect some projectiles. Can hit players in a ragdoll state but the humanoid must be infront (eye level ig).
    4 = Inner Focus - Your character takes a stance and when someone hits you, they get slash on their waist and kicks them away. It's a counter and it will have punishable end-lag. Deals 15% damage(Ragdoll move)
    Finisher - Go/Jo 💀 before kicking their upper body away.
    Special Interactions - If buffed by the Simple Domain, you can use this move to counter almost every one of Sukuna's attacks but it must be timed precisely. Landing your counter (with simple domain) against a projectile/hitscan will deflect that attack and refreshes your moves cd, making another possible counter/deflect (has 5 charges. If all of them are used, it will put your counter at regular cd). Dismantle will be continuously deflected automatically but puts your counter in a regular cd no matter how many charges you have left, same goes for Flame Arrow and Maximum Red.
    Ultimate = Impatiency
    1 = Rapid Slashing - Slows you down to snail speed and launches a flurry of slashes for anyone who gets too close. Has punishable end-lag and deals 30% damage. (Stun move/Destroys)
    Finisher - When the enemy reaches 0 HP, each slash will dismember a limb, starting from the head till down(works like the dismantle in Curse Battlegrounds).
    Special Interactions - Deflects any projectile, cancels grab moves, the slashes upgrades to 360 degree angle instead of having to aim it infront of you with Simple Domain, and the hitbox is big enough to cancel moves even for Rush.
    2 = Charge - Your character prepares a stance like Solar Cleave before dashing forward with blinding speed and if an enemy is caught, they get a bunch of cuts and slashes across their body before getting a mean kick to knock them back. Has punishable end-lag and deals 25% damage. (Ragdoll move/Grab)
    Finisher - The final hit is replaced by a beheading slash before throwing a mean kick.
    Special Interactions - Gets beat by Rush in a grab battle, you can use this move to invade domains (probably not advised), and if more than one enemy gets caught, it will prioritize the first enemy that got caught and knocks the other(s) away with the dash.
    3 = Crowd Control - Your character prepares a stance before running around and continuously slashing anything with your blade, any enemy that gets caught in the way will get quite the spook. Lasts for 3 seconds, gets a punishable end-lag that can be avoided by stunning the nearest player, and deals 9% damage for each slash. (Stun move/Destroys)
    Finisher - The finisher varies from one limb being cut off or two or three if the enemy reaches 0 HP.
    Special Interactions - Deflects any projectiles, cancels grab moves, and using Simple Domain while the move is still going on will do a big all-around 13% damage slash which ragdolls (has 3 charges).
    4 = Aerodynamic Slash - Performs 3 consecutive ranged air slashes and if the third slash lands successfully, your character tracks the enemy hit by the slash and stabs them, fling them in the air, before you leap into the air and cut them furiously, and slam them down to the whatever is there. Has punishable end-lag if you miss the third slash. Each air slash does 4% damage and for the entire beatdown deals 50% damage.
    Finisher - They turn into a 6 piece midair
    Special Interactions - The air slashes cuts up any projectiles, pierces through anything, and attack works while midair. If there are more than one enemy hit by the air slashes, the move will prioritize the enemy with the most health to get the *big ouchy*
    Note: Hollow Purple can't be deflected or split/cut btw (we must stay canon).
    Yeah anyways that's it. Is it a cool concept? Idek, but ima just do this because it's fun and it's good for NoobEternally cuz this comment means more chance to appear in the recommendations (a.k.a. blessed by the algorithm). You'll probably see me later in another video and also the other after that, and the other after that, and the other after that, and the other after that, and the other after that, and so on until I stop or run out of jjk characters.

  • @princeofglitch2676
    @princeofglitch2676 3 วันที่ผ่านมา

    My goat uploade (todo clap face)

  • @dragergrap
    @dragergrap 2 วันที่ผ่านมา +1

    I have a suggestion to buff and need the JJS characters
    Gojo
    1. He loses his 4 for a new 4 that is infinity
    2.INF will slow down close attacks by 50% and ranged moves 100% and will last 5s after being used
    3. Inf has a 45s-50s cooldown
    Hollow nuke, world slash, and all domains, hakari’s 3 because idk, and big raga after hitting it once bypass inf.
    Hollow nuke has a better damage away from the purple ball
    Red can canceled at a point in its travel.
    3 gets slightly weaker
    Blue if used on someones back bypasses block
    Blue moves 5% faster
    Gojo’s domain gets weaker on the outside
    Yuji
    -his counter should get a 1.1x multiplier on projectiles and kick them back at 2x the speed they were sent.
    -close up moves get (move used x 0.8= counter damage)
    Hakari
    Counter gets a 1.3x multiplier on close up attacks
    0x on projectiles
    3 comes out faster
    1 does more damage
    Domain overrides any other domain
    Meg
    -rabbits 30% less damage and 4s longer cooldown.
    -Rabbits can only be blocked if you do it before getting hit
    -nue gets 5% faster attack
    -Toad gets 10% faster attack
    -domain stops sure hits
    Mahito
    -the heavy attacks do 50% though block and the last hit goes though block no matter what.
    Domain gets weaker on the outside

  • @nothingbutahooman8136
    @nothingbutahooman8136 2 วันที่ผ่านมา

    One thing I’d fix about this is instead of the hands it’s the attack that he used on sukuna, it’d be similar to open, and if they both were to be fired at eachother open would win but if they aren’t that close, both attacks will explode catching anyone in it (the damage would stack if caught in both explosions)

  • @gabrielpinguet4389
    @gabrielpinguet4389 3 วันที่ผ่านมา +1

    I have a rework idea for ult + 1 molten grab, instead of summoning hands you will smash together any building you’re looking at for 3 seconds, holding only two buildings together for the duration of the move will increase the damage on anyone caught in it(20 damage per second, move lasts 3 seconds). smashing together more than 2 buildings will make it easier to catch players but will reduce the damage by 5 hp for every +1 building over the limit of 2, (3 buildings = 20 - 5 damage per second = 15 x 3, 3 buildings will do 45 damage instead of 60 and 4 buildings will do 30, so you can do max 6 buildings at once. To add a building to the attack you just have to look at another building and press the move again, it will smash quickly the new buildings onto the already in use ones.

    • @Microwaveables11
      @Microwaveables11 3 วันที่ผ่านมา

      HIHI CREATOR OF JOGO MOVESET HERE!!
      I originally thought about the buildings thing, but I decided against it since the attack would have too many environmental factors to it and would make Jogo a bit too much of a conditional fighter, definitely considering his 1 would effectively be useless if it was only buildings if he fought in the subway.

  • @lorenzoscrima3698
    @lorenzoscrima3698 วันที่ผ่านมา +1

    I have a Jogo concept to!
    1 special.
    Send out a flame going forwards with the range of a reversal red max and tapping it again will create one on all sides
    1 burning grab
    Makes you grab your enemy an then splat lava on them with your head then slamming your opponent down finisher for this move makes you not slam but punch again then softy putting your hand on there head causing your opponent to turn its head into a blast of lava like he did to Gojo
    2 embrace
    Normal punch from tsb
    3 repel
    Causes you to do a punch barrage of flames then striking your opponent backwards
    4 body of reserve
    It turns you into your pose of your domain making a 0.2 second of your domain causing everyone in a radius in a single domain to take 2% damage for 10 secs while having a slight burning effect and the closer you are to your opponents it can go from 2%-5% damage the closer you get (there is a awake bar but ima make the awakening in a bit lol here it is)
    BURNING FURY yo I’m back! Let’s make this ult!
    1-special any person near you will take 10% damage for 3 seconds
    1- maximum meteor
    If you tap it it will send a weak version with lower cooldown if you tap it 2 times it will send a giant meteor one shoting ppl
    2-stone coffin
    Makes a smaller version of your domain although your not inside it tracks an opponent then opens up then puts them in your domain for 20 seconds
    3-ember bombs
    Sends a random amount from 1-5 ember insects tracking any opponent with infinite range doing 50% dmg
    4-iron mountain
    Basically sukunas domain in order to end your awakening you need to enter a Gojo domain when your awakening ends it gives u no move set until u enter a Gojo domain the owner of the domain will teleport behind you and rip your head off (btw the title is named “ fire creator”)

    • @lorenzoscrima3698
      @lorenzoscrima3698 วันที่ผ่านมา

      BONUSES! 1+R makes a lava pool that does 10% dmg
      4+4 makes a complete domain that does 4% for 6 seconds
      Ima add more finishers later lol bye for now

  • @solarsirius
    @solarsirius 3 วันที่ผ่านมา

    Here’s an idea for the Coffin of the Iron Mountain move.
    After the domain is activated, the user of the domain and those caught in the domain are placed far apart, separated by an obby that has to be completed. The floor of the obby is lava.
    If the obby is failed or not completed in time (15 seconds), the domain’s victims are burned and insta-killed.
    If the obby is completed, the domain is broken. The domain can be broken from the outside, though it’s more resistant to damage than Sukuna or Gojo’s domains.

  • @HaveoStuch-ij2ml
    @HaveoStuch-ij2ml 3 วันที่ผ่านมา +5

    I have a really good idea for hakari buff
    Basically I have noticed if you use your counter on a ranged move instead of blocking the counter won’t actually counter(because it’s a ranger move) but instead works more like a parry
    Example if your being hit by a fire arrow and you counter it because you can’t block it the fire arrow goes past you
    My idea is to make it so that when a person uses a ranger move at a certain range not too far to be balanced but basically within dash range if you “parry@ it with the counter they will be stunned allowing you to dash at them to combo extend or to run
    Another example a gojo uses lapse blue at maximum range and you counter it it won’t stun them however at a more mid range about front dash distance it stuns them allowing the hakari to front dash at them combo extending.
    As a bonus idea a variant for the 4 move(4+r) hakari will roll on the ground then use his hands to propel him into the air for a drop kick( this is based of the drop kick hakari landed against kashimo)

  • @thebreaddealer4942
    @thebreaddealer4942 3 วันที่ผ่านมา +15

    **Ten shadows suggestion:** **Chimera shadow garden**
    MAKE A VIDEO ABOUT MY SUGGESTION PLS
    **Activation:** Use R before the 3 Mahoraga summon dings.
    **Voiceline: ** ***"Imagine a future version of myself who's freely surpassed my limits!" ***
    **Domain properties:** It has a further range in comparison to other domain expansions, but no sure hit, but relies on awakening the user's potential while active
    making your shikigami stronger.
    you can lure them into a building or subway to be able to make a natural barrier
    Dealing m1 or damage with your fists will expand the domain range making it grow, once the domain has grown to a certain size the opponent cannot run without their speed being halved and cannot dash through the thick
    **New R:** You can now make a clone after you go inside your domain's shadow blending in and making fakeouts to setup a divine dog
    **Base**
    You can now freely switch between base without a bar penalty.
    **Rabbits** - You can now send a large flood of rabbits it doesn't auto lock and the flood of rabbits goes where your mouse moves, doing moderate damage and rag-dolling.
    **Nue** - You can now use the domain shadows to make 2 copies of Nue they will fly around and screech bashing and locking onto the opponent doing pretty good damage similar to how rabbit escape locks onto them.
    **Toads** - Use the domain to construct shadow toads that hold down the opponent's legs in place preventing movement, has 3 charges the last charge ragolling them and causing them to slip on the domain.
    **Totality** - Divine dog appears behind the opponent using their claws the punch a hole cleanly through the target doing the most damage in the awakened ten shadow user move set.
    **Awakening switch:**
    If you use great serpent it will swim the domain then appear below the target going through the ground and grabbing them in their mouth. Thrashing them violently, leaving them open for nue to bash them. (inspired by sukuna vs megumi)
    Has 16 upvotes
    discord.com/channels/866699859813859349/1227102596486135869/1255374681700044851

    • @emerilmacayaon5186
      @emerilmacayaon5186 3 วันที่ผ่านมา

      nuh uh

    • @thebreaddealer4942
      @thebreaddealer4942 3 วันที่ผ่านมา

      @@emerilmacayaon5186 Why T.T

    • @breadg1818
      @breadg1818 3 วันที่ผ่านมา

      I think its good on paper but it would be hard to make

    • @thebreaddealer4942
      @thebreaddealer4942 3 วันที่ผ่านมา

      ​@@breadg1818thanks for feedback

    • @clownintraining5944
      @clownintraining5944 3 วันที่ผ่านมา

      i actually really like this as a domain concept, especially how it starts
      when megumi activated chimera shadow garden, he was originally gonna summon mahoraga instead, so having it be an R variant of that (whether intentional or not) is a really neat nod to it

  • @brettfisher8136
    @brettfisher8136 3 วันที่ผ่านมา

    I don’t have a full concept for a toji thing but a cool idea for an ult for him would be the Dagon scene where toji comes in, and then the move set would be from that fight, the R special would be sharpening playful cloud to deal extra damage. and maybe for special activation to get ult you could have to take over someone through hitting them with the ult (like mahito) in which you would have your head and accessories but there clothes and body, but this doesn’t have to be the case.

    • @Microwaveables11
      @Microwaveables11 3 วันที่ผ่านมา

      I actually planned on making the "steal the enemies accessories" stuff with a (culling Games/shinjuku) Sukuna concept! He was supposed to grab a person and feed a finger to them, forcing Sukuna into their body!!

  • @Yo.goro0
    @Yo.goro0 วันที่ผ่านมา +1

    My kashimo concept. Like this so he can see
    Name-lightning god
    M1: longer m1s using your staff
    R moves lightning bolt
    A high damage attack based special that shoots a bolt of electricity. Instead of having a set cooldown, it has a bar that can be filled by landing h your skills. Once the bar is full, you can use your R special.
    1st skill: snap
    A blockable close range attack that is a punch to the gut that zaps your opponent with electricity, stunning them.
    2nd move: crackle
    A Blockable rush move that hits your opponents 3 times with your staff and sends them flying back. If you press this and r at the right time, the third hit becomes a bolt of lightning.
    3rd move pop
    This is a low startup, use twice move. The first time you use it you, place your staff into the ground (getting rid of your Long range). the second time vou use it, a bolt of electricity is shot between Your hand and the staff, dealing high damage to whoever is caught in between the bolt. This is also unblockable
    4th move: sizzling elbow
    An electrified elbow that ragdolls your opponent and does a low amount of tick damage.
    Awakening: exhilarating burial
    Passive: Exchanges long range m1s for m1s that do tick damage.
    R: hollow wicker basket.
    Creates a field around you that makes you immune to the sure hits of domain-expansions. You can move but you can tuse skills.
    1st move: leap
    A high startup unblockable move which has the user leap into the air and rain down beams of lightning that causes a large aoe explosion on the ground, dealing high damage.
    2nd move: electric reflux
    Shoots a strong beam of unblockable energy out of your mouth with high knockback
    3rd move: shocking discharge
    Lets out a surge of energy that shocks and stuns everyone in radius. Holding this move down will increase the radius and the damage.
    4th move: burst
    Pretty much the base kits R move, but without the bar and exchanges the high damage for mediocre damage and high stun. This also has a chain effect, that chains lightning through anybody near by.
    Once the awakening is finished, the user dies

  • @TheQuoteBoat
    @TheQuoteBoat 3 วันที่ผ่านมา

    I wish we could just have a viewer suggestions series

  • @aquaiguess5914
    @aquaiguess5914 3 วันที่ผ่านมา

    Are you gon review all 4? If so this is gon be a fire series

  • @grecil
    @grecil 3 วันที่ผ่านมา +1

    Posting my concept here again from the last video 🎉
    MIWA CONCEPT
    M1:
    Miwa wields a katana, allowing her to have good M1 trading due to her slashing.
    R - New Shadow Style: Simple Domain
    Miwa generates a circular space around her of bluish hues. Any enemy that moves into the space or happens to be in it when the move activates will be susceptible to certain attacks. Moving when in this stance will cancel the Special. This Special needs to be held to prolong.
    R + M1 - Simple Counterattack
    When an enemy is within the Special’s domain, performing an M1 will cause her to spontaneously attack the enemy with a powerful slash, leading into an M1 combo extender. This slash is unblockable, and if the enemy dashes out after the M1 has already triggered, then they will be caught in the animation nonetheless. The enemy can still attack her in this state, so the player must react quick.
    This cannot be used twice in a combo, therefore Miwa will hesitate and miss her slash on the second attempt.
    1 - Milky Seafood Cup Ramen
    Momo flies past Miwa far up in the sky and drops her a piping styrofoam container of cup ramen. This animation has a similar start-up length to Hakari’s Rough Energy. In this attack, Miwa attempts to grab the cup from the sky and spills it when catching it; causing the hot liquid to fly forward and deal DOT (damage over time) damage to the enemy. The initial spill is blockable, but the DOT isn’t. Unlike Rough Energy, the liquid spillage range extends further decently, so it’s decent in neutral. Attacking Miwa will be effective before she catches the cup, but after she does, Miwa gains invincible frames.
    Indoors, Miwa just sneezes and makes the enemy sick; dealing DOT damage. The initial sneeze is blockable but the DOT isn’t. But this attack also has a similar start-up time to the cup ramen attack, and she gains invincibility frames once her sneeze winds up. The sneeze has a shotgun spread of small particles.
    This attack can be used after an uppercut, mid-combo, or a downslam when the enemy has no ragdoll.
    2 - Simple Rushdown
    Miwa performs multiple slashes, flailing her mighty weapon. Eventually, she loses balance and trips. This makes her accidentally thrust her katana into the enemy’s gut to block her fall. She falls down with the enemy, pinning them into the ground when she lands; landing atop of her enemy in confusion. This move has the same properties as Gojo’s barrage attack, but after its executed, the enemy is left ragdolled and stunned on the ground.
    This can combo into her 1 move or R + M1 when used in time
    READ AFTER ULT: (Instead of the katana pinning the enemy down, the baseball bat does)
    R + 2 - Simple Spin-Top
    Miwa enters the domain stance, but instead of performing a slash, she spins around and slashes in 360 degrees. This can be an effective anti-teaming mechanic, allowing her to push away multiple foes and ragdoll them. This can also be used on one person for the same effect.
    3 - All I Can Do Is Parry or Dodge!
    Miwa enters a counter stance, similar in functionality to her Special. Instead, she has her katana outwards. This move can be used three times before sent into a lengthy cooldown. All 3 uses can occur at any time (resets after death), but each use will not have a cooldown of its own.
    (Variant 1) - Parry!
    In this stance Miwa can parry any physical attack, leaving the enemy stunned in place afterwards. When the enemy is stunned, Miwa cannot combo extend, but she can deliver a knocking blow that’ll push the enemy away.
    (Variant 2) - They Threw It!?
    Any attacks that are projectiles will be deflected/parried with her katana. However, there is a 20% chance that her katana will break when she does this. When this happens, her Ultimate bar is filled up nearly to full (regardless of how much ult bar she has), and when it’s full, it will reduce her ult bar to the designated amount. When this happens, all her moves are locked (excluding Special and 4). When performing the Special, Miwa will attempt to slash the enemy, but will fail due to her limited range. However, doing that will fill up the rest of her Ultimate bar. In any other case, Miwa needs to perform 4 M1 upon an opponent to fill up her Ultimate bar. If she dies with her broken sword, she’ll respawn will the nearly filled bar, and the sword will be fixed.
    (Will not work on certain attacks like Gojo’s Max Blue)
    READ AFTER ULT: (Her baseball bat will not break)
    (Variant 3) - Dodge!
    This stance allows Miwa to dodge any attack that’s not an apparent projectile or a physical attack. This can include both of Gojo’s Blues, Sukuna’s Dismantle, Hakari’s Shuttering Doors, etc. Due to how specific the move needs to be for this to activate, it will grant her increased running and attacking speed temporarily to either flee or cover in the distance after the attack.
    4 - Useless Miwa Here…
    Miwa will just ragdoll herself in utter defeat. When she’s ragdolled, Miwa is invincible to any attacks (excluding Domains). In this state, Miwa will have increased cooldown recovery, HP recovery and instantly regain her ragdoll cancel. However, this move lasts for 5 seconds. The cooldown duration lasts for 1 minute.
    When her katana is broken, Miwa will just die when this move is clicked. Her HP resets to 0 and she dies.
    R + 4 (when Katana is broken) - My Katana Was Taken Away From Me…
    Like in the show, Miwa will sing that her katana was taken away from her (broken in this case). She’s invincible in this animation and it provides no after-effects.
    ULTIMATE:
    R - New Shadow Style: Simple Domain
    Not very different from her base Special, but in her ult she can automatically counter any move with no manual inputs.
    1 - Home Run!
    Miwa pulls out a baseball bat as a Mechamaru pitching machine appears. Mechamaru shoots a baseball in Miwa’s direction and Miwa swings it towards the enemy’s direction. If it lands, Miwa will gain invincible frames and consecutively hit multiple baseballs towards the enemy, shredding their HP and ragdolling them. This move is unblockable.
    Variant:
    One of the baseballs will appear enveloped in blue cursed energy. When Miwa strikes this ball, the player must immediately click R to perform a variant. Todo will use his Boogie Woogie to switch places with the baseball enveloped in cursed energy and land a Black Flash kick when he reaches the enemy. This leaves the enemy stunned and ragdolled.
    2 - Momo Express
    Momo appears on her broom besides Miwa. Quickly, Miwa hops on the broom with Momo and they chase the enemy on the broom. If the broom connects with the enemy, Momo’s broom will ram into the enemy’s back, knocking them on to the ground face-first. Swiftly, Momo turns her broom around violently in the air, knocking Miwa off clumsily. Momo shoots down a Wind Scythe upon the grounded enemy. Miwa struggles to get up from the ground and trips in the process, stabbing her katana into the grounded enemy. This move is unblockable.
    3 - Batto Sword Drawing
    There are two variants to this.
    Variant 1:
    The normal version is that it’s a basic horizontal slash that is blockable. The slash, if it connects, will deal heavy damage. It can hit multiple enemies and the slash’s range reaches further out. It will emit a blue glint momentarily before striking instantly.
    Variant 2: Even If I Can No Longer Wield a Katana, I Won’t Regret It!
    To initiate this variant, Miwa must be in her R stance. When in range, the automatic attack will release. As it connects, the player must press Dash immediately after the strike to appear behind the enemy. All of this is interruptible until the animation of her appearing behind the enemy plays. Then, the player must press 3. This will initiate an animation where Miwa swears she will never swing a katana again before her domain swirls around vigorously. High amounts of cursed energy is imbued into her katana due to the binding vow and then she strikes in the blink of an eye. Her enemy is left barely alive and Miwa depletes her Ultimate bar entirely.
    When returning to base, instead of swinging a katana, she swings a baseball bat to make up for her binding bow.
    4 - Simple Domain
    Miwa creates a Simple Domain around her that automatically negates all Domain Expansion effects (can be pressed in Gojo’s Unlimited Void).

    • @HayvenMercer
      @HayvenMercer 3 วันที่ผ่านมา +1

      Oh my God this is amazing. Great job.

    • @grecil
      @grecil 3 วันที่ผ่านมา

      @@HayvenMercer Thank you!

  • @JKMX76
    @JKMX76 3 วันที่ผ่านมา

    I have a suggestion for the last 3 moves of Mahito’s Ultimate
    Move 1 - Deadly Cascade
    Mahito’s arms turns into a maces and he spins around hitting his enemy 5 times before ragdolling. (Similar to one of his R moves but it doesn’t move you as far)
    Deadly Cascade - R Variant
    Mahito’s head pops off his body and he’s able to run around for a few seconds while his body continues to attack for 4 seconds until it returns to him. (Damaging the Body damages Mahito as well)
    Move 2 - Clone Assault
    Mahito Summons a Clone of himself to rush towards his Enemy and hit them with a barrage of Attacks. (Similar to Shadow Swarm)
    Clone Assault - R Variant
    Summons a Polymorphic Soul Isomer at the cost of some Ultimate Charge. It’ll stay on the battlefield for a few seconds and will only attempt to rush down the enemy and hit them with M1s. It has very low health and can be killed with almost any move.
    Clone Assault - Finisher
    Nobara treatment
    Move 3 - Barbed Wire
    Mahito morphs his torso into Barbed Wire, if any melee attack hits Mahito while his torso is morph they’ll become stuck inside the barbed wire before being launched backwards.

  • @Ineedmoreideas
    @Ineedmoreideas 3 วันที่ผ่านมา

    How do you make your thumbnails? I’d love to know 🔥 I hope you see this luv your cotent❤️

  • @pumasic1987
    @pumasic1987 3 วันที่ผ่านมา +1

    Jujutusu Shenanigans Jogo Concept (my idea cus i didnt really agree with this one no hate tho)
    Name - True Human
    Cosmetic - When choosing jogo you get a Mt. fuji placed on your head
    R - place down lava geyser traps on walls(if looking at a wall while touching wall) or on the floor(if looking on the floor or at air) that automatically explode lava when a player is in range, ragdolling them, and giving them a burning effect (Unblockable). Can only place 2 at a time, pressing R when 2 are already placed just replaces the first one you placed down. Each time 1 hits the geyser disappears and is on cooldown.
    1st move: That's one - Do a dash same distance as yujis rushdown and grab an opponent with their palm blasting them into flames (what jogo did to nanami) this move blast them away and is unblockable. (finisher will not blast them away and instead Jogo will say, "first one down" via text like the world cutting slash, then set them on fire like nanami and they ragdoll on the ground)
    2nd move: Ember Insects (use twice) - Two ember insects summon and follow jogo, when pressing the move again the insects will slam into the opponent and release a small explosion. This move is blockable and you can press it even when being comboed. It attacks ragdolled opponents. However, if the jogo is ragdolled before he can use it, or if projectiles hit the insects- they are destroyed.
    3rd move: Lava plume (hold) - Jogo holds his hands up and shoots lava out of his hands, tapping it will shoot it farther but the blast will be linear (similar to mahitos projectiles), if you hold it the distance is reduced (similar to sukunas m1 projectile) but you can now leave lava on the ground creating a radius of lava around you. When in lava you are slowed and burning.
    4th move: Hot headed - Jogo does a dash (very similar to mahito in both charge up, speed, and distance) and when it hits an opponent, it doesnt ragdoll similar to mahitos base 4, the players head is on fire for 3 seconds letting the jogo player continue its combo. This move attacks ragdolled players and sets them up right (similar to mahitos base 4)
    Awakened Ability - True Human - Pressing the awakening ability will do the 3 way blast he does against gojo, getting caught in it will blast the player away. The jogo player can rotate while this move is active so he effectively becomes a laser minigame for the opponent, the lava blast coming out of his head is abt the same range as Mahitos projectiles and leave lava on the ground. The length of this move is the same length as his reaction to Gojo calling him weak. (abt 3-5 seconds)
    1st Move - Lava beam - Jogo aims his head and lets out a lava beam attack that has the projectile range of Sukunas open move, but the startup and speed of Gojos max output red. When done in the air you stay in the air similar to Gojos moves during awakened.
    2nd move - Earth Calamity - Jogo summons giant lava hands that track the opponent he first faced when using it and crushes the opponent. When not looking at anybody it does nothing, but if jogo is staring at two buildings it will grab the two buildings and crush it together. The size of the hands increases depending on the building. (with the exception of the towers)
    3rd move - maxium output: meteor - Slowly take blocks from around the map and form a meteor as you fly into the air, once the move is finished building up - it slams down into the ground creating a giant explosion. This move 1 shots. However, if another player is already doing this move than you can't as well. This move will instantly use up your awakening meter.
    4th move: Coffin of the Iron Mountain - When using this move it summons a domain and instantly uses up your awakening meter bringing you to your base moveset. In the domain all of jogos base movesets are now guaranteed to hit including his R. The domain is also burning the players overtime.
    New move effect in domain:
    R - Geysers summon right underneath the opponent Jogos facing
    1st move: No effect
    2nd move: 4 ember insects spawn directly on the opponent Jogo is facing and attack the opponent.
    3rd move: Holding 4 will raise a lava pool a bit higher in the entire domain, slowing players down.
    4th move: no effect
    Secret Jogo things -
    - Pressing Jogos 2nd move followed by R will cause Jogo to jump into the air and start pouring a bunch of lava out of his hand similar to the lava pool sukuna was in during their fight.
    - Doing an emote while ember insects is active will cause the insects to dance around Jogo
    - Combining 3+R in Jogos base moveset will place 1 super charged Geyser, this geyser takes up 2 geyslots so you can only place one, has a longer cooldown than a regular geyser and in return, the blast goes way farther, does increased damage, and uses purple flames instead of regular orange.
    Whats everyones thoughts?

  • @maximilianmiernik1167
    @maximilianmiernik1167 3 วันที่ผ่านมา

    For Domain Clashing: Maybe have the shrine/Mahito Hands/Gojo Blackhole Inside the domain have hp that can be killed by the other player using normal moves (maybe make this into domains in the first place so you can break the domains from the inside (The domain Cores Will have 65 hp or so)) its cannon and makes it easier to survive a domain (Except gojo because of the y'know? Stun) (maybe also make the effects of domain during domain clashes 50% off, for examble infinite void makes the opponent walk automatically instead of running, shrine does 2x less damadge, mahito's meter goes up 2.5x slower)

  • @LefaRameetse
    @LefaRameetse 2 วันที่ผ่านมา

    I thick lava pool will be the size of grass beneath the trees

  • @axeleklind7492
    @axeleklind7492 3 วันที่ผ่านมา

    One thing I have to say is that you should have a secret move like wcs that makes you into jogoat to make him goofy and super buff everything, with a comedic long startup without s

  • @weaponized_autismm
    @weaponized_autismm 3 วันที่ผ่านมา +1

    2:50 i think he means like it will aim for you but it wont come back from going forward just to hit them

  • @DynoZen1
    @DynoZen1 3 วันที่ผ่านมา

    Please do more of these

  • @CYPHERTSUNAMI
    @CYPHERTSUNAMI 3 วันที่ผ่านมา

    Here I’m gonna give a suggestion for Dagons domain expansion
    Like in the anime I think it should be a escape type of domain,like you can hangout in there for as long as possible and the creator of the domain’s ultimate doesn’t go down the same as his domain as long as he doesn’t use his ult moves or specials,this domain can be destroyed from the outside world,so in short it’s like a vacation domain as long as the creator doesn’t use moves

  • @chumm_lean
    @chumm_lean 3 วันที่ผ่านมา

    they should add a area around gojo as to if he gets to close to you in his domain you get the ability to walk for a few seconds so you have a small chance because constantly touching gojo like sukuna did in roblox would be difficult game mechanic to make and difficult in general to acomplish

  • @Leafilio
    @Leafilio 3 วันที่ผ่านมา

    I like the domain, but it should be similar to mahitos with a "heat bar" this bar goes up only if you step into the lava pools of the domain, or get hit with fire moves. When the bar is full, it does huge damage similar to open. Keep in mind the lava pools are very hard not to be in

  • @atunalamarinera
    @atunalamarinera 3 วันที่ผ่านมา

    Actually i like a lot the domain, may it seem weaker but that can be fixed by just making it a stronger and longer domain like the hakari one, or heal Jogo while he is in the domain (making him effectively inmortal)

  • @JaysonJones-iz8dr
    @JaysonJones-iz8dr 3 วันที่ผ่านมา

    4th move is the big dragon having the concept of great serpent but lasting way more longer ( 40 seconds) and you have them in its mount its ( 60 seconds) but when they r in its mouth you have the option to press again and he will spit him out and slash the enemy ( two people can ride it like a friend and if you press 4 and r at the same time you wont ride it but you can guide it

  • @-niyi
    @-niyi 3 วันที่ผ่านมา

    Domain clashing should just create a merged domain and cancel out both sure hit effects, then restore the move cooldown and heal everyone involved in the domain clash to maximum health, after 9 seconds the person with the most health should win the clash and get an amplified sure hit effect.
    For example:
    - Hakari gets an insta jackpot with longer durations
    - Gojo gets bluefist which amplifies any physical attacks, has a larger range and remains until he dies
    - Sukuna receives an automatic chainsaw defense (similar to gojos infinity) as seen in chapter 249 which damages an attacker using any contact moves (m1s, cursed strikes etc)
    - Mahito keeps his domains sure hit effect outside of his domain except it ticks on the opponents health bar and does less damage in exchange for lasting until he dies

  • @Djthego4ted
    @Djthego4ted 3 วันที่ผ่านมา

    Mahito Ult Suggestion
    1 Choo-Choo
    User spawns a transfigured train and hops ontop of it, basically the same as serpent but stays on ground. Breaks terrain, hits multiple people.
    1+R
    User and whoever's hit first go inside the train for 10 seconds, Basically like a domain without giving the user an advantage, player will get kicked out of the train if other dies, if user killed other in the train, user hops back ontop train using the move for the rest of the time left. If user presses r again both get kicked out and user hops back on train for the rest of the time left
    2 Polymorphic Soul Isomer
    User spawns 3 fused transfigured humans, like megumis shadow dogs the user can press move multiple times, they each can be sent out twice. They two of them do 3 m1's, there is one that does 4 m1's and is not blockable but the others are. after each of them get sent out one the enemy player can take them out with 3 m1s or 1 move.
    3 domain (stays the same)
    4 Happy Birthday
    this is a last resort of a move kinda like mahoraga, User regens all hp and gets truly awakens to perfection, gaining a new move set 25% more hp and now m1s do 15% less damage to you like mahoraga user can gain back ult bar by hitting people, after taking a certain amount of damage or 35 seconds have passed, user gets sent out of this state losing all buffs and gaining the debuffs which are, shortage user losses all transfigured humans instock for 25 seconds preventing the user of moves like stock pile and the ranged bullets, second debuff is fatigue which slows the player by 25% and increases cooldowns by 15% and decreases healing by 20% for 25 seconds, and unless player had lower health when they were in that state their hp goes down to 60, and if they had lower health in that state, user gets their ho set back to how much they originally had, if user can land a finisher then they get rid of all the debuffs but keep current hp.

  • @fruitspammers494
    @fruitspammers494 วันที่ผ่านมา

    DOMAIN CLASHING:
    When 2 or more people activate their domain at the same time, have it so the first person to land a full m1 combo wins the clash and takes over the losers domain.
    Each m1 will take over 20% of the other persons domain till you land the full combo and once you do a finisher will happen where they will get super punched into the winners domain kinda like a finisher and that’s when you can fight normally again.
    Both domains with be cut in half if 2 people activated their domains or cut into thirds if 3 people activated theirs and so on that will be overlapping each other but none of the damaging passive abilities (like malevolent shrines slashes) will be able to activate till you take over the loser’s domain.
    If 3 or more people are in a domain clash and you lose the domain clash you get put in a timeout animation on the ground till there is only one person left and their domain takes over all.
    You can’t use actual abilities or block during this time until someone lands the full combo and if you get hit while hitting your opponent it won’t count towards the domain clash as you have to get 5 m1s back to back uninterrupted on the opponent.

  • @user-mr5dh7nj8q
    @user-mr5dh7nj8q 3 วันที่ผ่านมา

    HERE IN 1 HOUR FOR THE FIRST TIME!!!!!

  • @Zeesdaseal
    @Zeesdaseal 3 วันที่ผ่านมา

    i think in his domain volcanos will just appear from the walls of the domain or under exploding lava onto the players automatically of course if the player is moving it will miss but with jogo in the domain attacking you they hit you doing a lot of burn damage so it basically guarantees his kill especially when most his moves are aoe already you cant escape them in his domain. I think it also stops the people in the domain from fighting back much because if they dash to m1 you or use moves the volcanos in the domain will hit them so its essentially like sukuna's domain where you block always but in this you have to keep moving to survive and evade the jogo. idk how to put this on jjs suggestions so PLS READ THIS NOOB ETERNALLY i came up with this idea on the spot :D (also pro tip if ur in Gojo ult and a sukuna uses his domain u have enough time to hollow purple him and then he's basically one shot with your max blue or red)

  • @jaidenisbadatgames
    @jaidenisbadatgames 3 วันที่ผ่านมา

    Got bored and decided to make a character for the sake of it. Hope that your able to review it. (This was made at like 1am so please excuse any bad aspects of it 😭)
    Kashimo Hajime- Name: God of Lightning
    R: Discharge - The Player will switch between Positive and Negative electric charges. Being able to stack positive charges on the opponent. When switching to a negative charge the player can do one of two things. In public servers you'll just need to hit a building with your enemy in your line of sight and a rend if lighting rushes directly at your opponent (at least 8 charges of positive energy are needed before you can perform this with a 15-30 second cool down.) This attack cannot be blocked, dodged, or countered. When face to face with a building the lighting bolt will destroy whatever is in its way to reach a target. another way to use discharge (for 1v1s more likely) is to switch to a negative charge and go through a full M1 combo with your opponent in line of sight.
    Extra: If an enemy is killed by discharge a part of their lower torso will be removed (similar to how Hakari was injured)
    M1's - The player has a staff as a weapon giving them a slightly extended reach.
    First Move: (Combo Extender/Starter, Blockable, Close range) Triple Combo - The player will perform a high kick with fairly short range. If the kick lands it will be met with a right jab and knee to the face for the opponent, leaving an opening for a combo. If the player misses/gets blocked there will be harsh end lag
    Second Move: (Combo Ender, Multi hit, Unblockable, Close range.) Living Funeral - The player will wind up for a second before suddenly their entire body has an eruption of cursed energy around the player, knocking anyone nearby you back a far distance. Consider it like the burst you get when teamed on but actually lethal
    Third Move: (Combo Extender, Blockable) Overhead Slam - The player raises their staff overhead and slams down, destroying the ground and slamming anyone in the way down for a combo.
    Fourth Move: (Movement, Combo Ender, Blockable) Gut Jab - The player blitzes forward, leaving behind electric sparks going a far distance until they either don't hit an enemy or do hit one. When they hit an enemy they hit will be stunned briefly and put into an attack that shows the player jabbing their enemy with their pole. If it misses/is blocked there is endlag. The enemy will be knocked back a medium distance.
    Extra: If a player is killed by this move the staff will impale then like Panda.
    Awakening: Technique Release
    Passives: 50% Base Speed increase, -50% Regeneration base.
    180 Health
    The players body morphs into the form of Genjū Kohaku (including the face, eyes, claws, and horns
    Duration: There are two ways you can go about this. You can have the ultimate last a very long time but kill the user at the end OR have the ult last a short time (30-45 seconds) but have it work like Mahoraga where you need to constantly attack to keep ult. I will personally be sticking with the second choice as I believe that is the most fun for the user
    M1's: Staff is replaced with electric claws these attacks deal DOT(Damage over time)
    Q: The regular dash is replace with one similar to Mahitos blade slash where you instantly teleport, you go much further than a normal dash with the drawback being a longer windup, and longer cool down on your dashes.
    R: Utterly Immaculate - The discharge is replaced essentially an ESP, being able to see things such as players through walls, move cooldowns, and ultimate bars. (This could be replaced with the normal R however. I feel the original is more fun but wanted to complete the third eye somehow.)
    First Awakened Move: (Unblockable, Ranged, Multi hit) Electric Sound Wave - The player charges back for a moment winding up the attack. Out of the users mouth emits an attack that is cone shaped reaching far distances, destroying anything in its path. This cannot be countered.
    Second Awakened Move: (Close Range, Multi hit, Combo Ender, Unblockable, DOT) Piercing Electricity - The player swings forward cutting anything in their path up dealing massive knock back, and bleeding.
    Third Awakened Move: (Medium Range, Combo Starter/Extender, Blockable) Electric Beatdown - The player dashes forward with a claw extended out. If an enemy is reached they're grabbed and begin experiencing a flurry of punches. Both the player and enemy move forward a far distance if it lands with the player dragging the enemy along for a beatdown. If the attack doesn't hit anyone the player only moves forward about the range of 2 dashes
    Fourth Awakening Move: (Combo Ender.) Near-Certain Death - Similar to Kashimos entrance to the Shinjuku showdown. The player will grab an enemy and jump a VERY high distance (half the height of the two towers in public map) and slam the enemy right back down to the ground.
    Extra: If the player is killed in awakening with world cutting slash then an animation similar to Kashimos death plays.
    With the use of G the player can sacrifice a quarter of their current ult to swap to their base moveset similar to megumi

  • @twiton_
    @twiton_ 3 วันที่ผ่านมา

    your gameplay is why i understand why theholygrail plays on his alt

  • @TheForgidbearbackers
    @TheForgidbearbackers 3 วันที่ผ่านมา +1

    -Nanami-
    R- Scan
    Points out certain body parts or areas to target, increases destruction on normal moves if scanning objects through mouse.
    Removes limbs if the right skill is used to target the body part.
    Buffs m1 damage if an arm is removed but it lowers it's attack speed and it also lowers speed if a leg is removed but their dashes go alot further due to them putting all their power in that single leg, although they are ragdolled upon using their dash due to losing their balance.
    1. Shoulder buster/ 1+R Arm Slicer.
    Hits both opponents shoulders breaking them and knocking down to their knees.
    (variant 1 + R.) A dash that targets an opponents arm and applying the amputated status.
    2. Knee breaker/ 2+R Leg slicer.
    Cripple your opps by busting their knee caps and stunning them for a duration.
    (variant 2+R) A strong slash that departs the opponents legs from their pelvis.
    3. Where are they?
    Grab your opponent and launch them through the map with a cursed energy fist, works on ragdolled opponents and can be used as a black flash if properly timed.
    4. Blunt Blade Combo.
    You throw your blade into your opponents face launching them forward, then dash towards them grabbing the sword mid fall and ending it off with a slash.
    -Overtime-
    Basic awakening animation is with quotes and I frames.
    1. World record
    Dash grab the opponent and time each and every slash to land multiple black flashes in a row. Fail once and your move ends prematurely. Has a chance of removing a random limb from the opponent.
    2. Precision Slash.
    A strong slash that manifests the cursed techniques visuals and launches the opponent.
    (2+R) Humiliate.
    Grab the opponent toss them into the air and land a critical hit that removes both limbs from the target.
    3. Collapse.
    Jump upwards and dive downwards destroying terrain and form Levitating debris that will collapse the opponent, Dealing heavy damage.
    4. Jumping Blade barrage.
    Summon the help of a friend and dash towards the enemy, grabbing them and begin wailing on them ending it off with a drop kick.

    • @HayvenMercer
      @HayvenMercer 3 วันที่ผ่านมา

      I am happy that you made this but kind of mad. I wasn’t able to make it myself, but it’s fine, especially because we need more people in the world creativity like this

    • @TheForgidbearbackers
      @TheForgidbearbackers 3 วันที่ผ่านมา

      @@HayvenMercer I appreciate it.

  • @kol_electro
    @kol_electro 3 วันที่ผ่านมา

    Here is my take on a Jogo moveset
    Jogo - Disaster
    R - Temper
    Upon pressing R, Jogo's head will light up, giving you a medium damage boost as long as you attack enemies (similar to ritual but goes down quicker)
    1 - Eruption
    After a short windup, lava erupts out of the ground before you, shooting the enemy into the air and ragdolling them (you can move during the windup)
    ,can hit when opponent is knocked
    ,not blockable
    1+2 - Eruption Variant
    Same thing as regular eruption, except it appears where you cursor is, not in front of you (the range has a limit). You can even use it on walls or ceilings.
    Using this variant only puts eruption on cooldown, and you can use it even if burst is on cooldown
    ,can hit when opponent is knocked
    ,not blockable
    2 - Burst
    A purple flash appears on Jogo's fist before unleashing a small burst of flames in a shotgun pattern that knocks away and ragdolls the enemy, also giving them a "burning" debuff (burning debuff is like megmui's poison debuff but stronger)
    ,cannot hit when opponent is knocked
    ,is blockable
    2 (aerial) - Leap
    Jogo leaps forward (similar to Yuji crushing blow variant) and slams the ground, ragdolling and knocking away every opponent in a certain range (AoE). Using this variant makes burst go on cooldown
    ,can hit when opponent is knocked
    ,is blockable
    3 - Panic
    Jogo starts running rapidly, reaching his arms forward. If he comes in contact with an enemy, he will grab them and keep running. In this short period of time, if you use this move again, you can throw the enemy forward, if you don't, they will escape your grasp. If the thrown player collide with another one, they will also be dealt damage and ragdolled (you can basically throw them at other people)
    ,cannot hit when opponent is knocked
    ,is blockable
    3+R - Panic Variant
    Same as regular panic, but in the time period where you have to throw the opponent, if you press R instead of 3, you will throw them backwards instead of forward
    ,cannot hit when opponent is knocked
    ,is blockable
    4 - Amber Bombers
    Jogo summons a bunch of little amber bugs that fly towards the closest enemy (at a medium pace) that you most recently attacked, or got attacked by. These bugs will latch on to the enemy, exploding after some time
    (this can also be used as a combo extender since the small explosions don't ragdoll)
    ,can hit when opponent is knocked
    ,the bugs themselves are blockable, but they have already latched on you, the explosion aren't
    G - Rage
    Lava and flames erupt from Jogo's head as he goes into ult
    1. Firepower
    Jogo creates a small fire ball in his hands, that he shoots after a long windup. Upon collision, it will create a nuclear explosion-shaped blast that deals huge damage, ragdolls and inflicts "burning" debuff. If this fireball collides with a fire arrow from Sukuna, the combined explosion will be gigantic, damaging everyone in it's range (even you and the Sukuna user)
    ,can hit when opponent is knocked
    ,not blockable
    2. Palms of Disaster
    Jogo creates two enormous hands of magma that grab pieces from the environment and smash them together to create a giant shockwave, dealing massive damage and ragdolling players
    ,can hit when opponent is knocked
    ,not blockable
    3. Maximum Meteor
    Jogo creates a small ball of fire (familiar isn't it) that you can drag around freely. If you drag this ball of fire on the ground or buildings, it will absorb pieces and grow bigger and bigger, you can absorb players if it reaches a certain size. After some time, the ball will float up in the air and you will launch it down like a meter, creating an explosion proportionate to it's size, huge damage, ragdoll, and "burning" debuff (the players absorbed by the meteor will be released after it lands)
    ,can hit when opponent is knocked
    ,not blockable
    4. Coffin of the Iron Mountain
    After a windup, you unleash your domain that resembles the interior of a volcano.
    Mechanic: The floor of the domain is made from a grey stone, if parts of it are destroyed, it will reveal a second layer of magma below it, that constantly damages anyone who steps on it (except for you). The more the ground is destroyed, the more magma will be unveiled (floor is lava domain basically)
    (the damage from standing on magma cannot be blocked)

  • @diavolo65
    @diavolo65 3 วันที่ผ่านมา

    Great video and all but is it okay if you could review my Meguna (Megumi as Sukuna's vessel) concept.
    *This concept does contain JJK manga spoilers for all those who watch the anime only*
    *The strongest in History*
    *Appearance* = The user gains Sukuna's face marks
    *Special:* Adaptation
    Upon pressing R, Maharaga's wheel appears above the user's head, (basically you can use Maharaga's ability)
    1: Lacerate
    Swipe your hand horizontally, at a 180 degree angle. This releases a fast flying slash that cuts through enemies and leaves slash marks on buildings. This move cannot be countered nor blocked.
    2: Piercing Water
    Quickly clap your hands together and fire off an extremely fast stream of water (this can be held and moved around slowly)
    2 + R: Piercing Ox
    Summon a large, robust ox that rams itself into its target head first. If it doesn't hit anyone, it'll just run in a straight line then disappear after a few seconds.
    Move 3: Thundering Nue.
    Summon a monstrously large version of Nue that flies into the air for like 2 seconds. Then bolts of lightning scatter everywhere, shocking enemies, stunning them and also destroying buildings too.
    1+2+3: Open.
    Create a small flowing flame arrow within your hands then launch it at your foes. The arrow travels at a short-medium distance and burns the enemy upon impact, setting them on fire and dealing unreasonably high tick damage.
    4: Dual Black flash
    Slam your fists together, releasing shards of black lightning outward. After this, charge forward and punch the enemy with a Black Flash, sending them flying. As they are being rolled backward, jump upward and slam down onto their head, replicating another black flash
    Ultimate: *Heian Era.*
    *"This reality, brought the king of curses to ecstacy!"*
    *Appearance:* Still keeping your normal avatar but with no shirt, Gaining Sukuna's Markings, an extra mouth on your stomach and two extra arms.
    Special: Binding Vows
    Upon pressing R, three cards will appear on your screen (you can only choose one). Each card has its own benefits but with a cost.
    Card 1: Heal 20% but no regeneration from now till the end of the ultimate
    Card 2: Deal 2x more damage but ult energy will decrease twice as fast as it normally does.
    Card 3: +3 wall jumps and The Slash that cuts the world (more on that later) start-up is 1.5x faster but you take 2x more damage.
    1: Gift from the Heavens
    The skies will drop down Sukuna's ancient cursed tool, Kamutoke. After picking it up, launch a high voltage lightning bolt towards your cursor from one of its ends.
    2: Spider Web Severing
    Duck downwards the slam your hands onto the ground, creating a large pattern of slashes spreading outward that resembles a spider's web. 3 seconds after that, an upward cut will slash across its 'silk', damaging enemies and also entire upturning buildings.
    3: Divine Furnace.
    Basically the same as the one from the Vessel's ultimate but stronger.
    4: domain expansion: Malevolent Shrine.
    Cast your domain which takes the appearance of a large, demonic shrine (basically a way better version of the current model) but without its barrier, leaving the shrine In the open. Its range is increased, slicing buildings into nothingness and constantly damaging enemies. When Divine Furnace is used inside the domain, the flames will envelope the entire map before burning it to a crisp (canceling the domain in the process).
    1+2+R+4: *The Slash that cuts the world.*
    After taking on a fighting stance and chanting the words *"Recoil",* *"Scales of the Dragon",* *"Twin Meteors",* the user swipes their hand forward, only to release a humongous slash (almost as big as the entire map) that breaks domain expansions, slices buildings in half and severely damages anyone caught in it.
    Yep, that's basically it. It's overpowered, I know.

  • @haiko9043
    @haiko9043 3 วันที่ผ่านมา

    If there is a jogo one, my goat gotta be also in this
    Dagon lil suggestion:
    R special
    Drink up! :When you activate your R special, you open your mouth and release a powerful stream of water,
    ragdolling your opponent.
    First move
    Water Ball: When you activate your first move, you pull your hand up and create a swirling ball of water. Once formed,you lower your hand and launch the water ball toward your enemies.
    The move's effect briefly stuns enemies, giving you an opportunity to continue your combo
    R + 1 : throw the water ball at the ground,upon impact with the ground, the Water ball bursts open,
    making enemies get pushed back significantly
    (Cannot be cancelled)
    (Basically a get off me)
    Second move
    Hydroguard: You summon a swirling shield of water around yourself,When attacked the shield absorbs the impact and channels the force into a powerful punch towards the opponent, ragrolling them
    This move also provides temporary invulnerability against projectiles and while the shield is active(fuga and hollow purple bypass this)
    Third move
    Shark Ambush
    Place your hand in the ground and create a puddle of water. If your enemy steps into it, a massive shikigami shark suddenly bursts from below, grabbing them with its jaws and thrashing them violently. After tossing them into the air, the shark disappears
    (trap last a temporary amount of time)
    (Should the trap only be visible to the user or nah?)
    Fourth move
    Serpent assault
    you summon a shikigami eel that emerges from your stomach, swiftly darting towards your opponent.ignoring their block
    And dragging them a small distance
    Ultimate
    "My name is not cursed spirit... My name is Dagon. Hanami, Jogo and Mahito. WE ALL BEAR NAMES!"
    (The disaster curse name's can be replaced with friend nicknames)
    First move
    Sharknado Barrage
    Summon multiple massive shikigami fish that swarm and attack your opponent relentlessly
    After a few seconds they will disappear
    (Works like nue + rabbit)
    (Can be blocked)
    1+R
    Unleash a devastating punch with incredible force, sending your opponent flying backward with tremendous impact.
    (Ignores block)
    Second move
    Aquatic Disaster:
    Dagon creates a large puddle of water on the ground. If an opponent steps into it, they are trapped in a water prison, restricting their movement.After a brief delay, the water prison erupts in a violent explosion, dealing damage to the trapped opponent
    (You can escape this by jumping before the move activates)
    Third move
    DE:Horizon of the Captivating Skandha
    Your first move becomes sure hit and has lower cooldown during the domain
    While in the water opponent's will move 22% slower
    Your other move will slightly auto track(so you don't need to put your mouse in them every time you use a move)
    Fourth move
    Leviathan's Snare
    Dagon conjures a massive shikigami eel that swiftly wrapping around the enemy,Simultaneously, a swarm of aggressive piranhas is summoned to attack the trapped opponent relentlessly, inflicting continuous damage.
    (Eel ignores block)
    4+R
    You lunge forward with immense strength,if you hit a opponent they are lifted into the air, after it you generate a swirling tornado of water around them, causing continuous damage.

    • @haiko9043
      @haiko9043 3 วันที่ผ่านมา

      Making choso next vid because he has actual screentime

  • @rohajinkislonker3023
    @rohajinkislonker3023 วันที่ผ่านมา

    i think jogo's R move should be him placing down a volcano trap on the ground or walls, and pressing the key again activates it, making it spew lava in an area of effect. they will allow the user to sorta trick people into getting close to them and getting shredded by molten rock, i think to prevent stalling and jogo instantly countering yuji (or any other melee character) it should have the same restriction as divine dog totality, where ragdolls unsummon them.

  • @user-zj8wm5og8f
    @user-zj8wm5og8f 3 วันที่ผ่านมา +1

    Ima try making a concept too
    This is a test so don’t expect anything mind blowingly original
    Gojo mastery - the strongest sorcerer
    Passive - same as the base but takes slightly less ult and has a slightly smaller cooldown
    1 - reality blows: probably something similar to cursed strikes as a combo extender but does more damage and lasts longer, but it has a longer cooldown than cursed strikes
    2 - blue: uses cursed energy to invoke a singularity infront of him pulling anyone in that’s with 30 studs of it, deals small damage but no knockback
    3 - red: uses negative cursed energy to invoke a negative singularity creating a blast infront of you (kinda similar to normal punch from tsb)
    4 - duality combo: uses blue to pull the enemy close then throws them into the air, then hits a reversal red onto them
    Base finishers
    1 - ends the attack with a black flash
    2 - just has the blue stay there
    3 - blows them so far away there probably in another dimension by the time I’ve finished this
    4 - summons purple directly onto them before desummoning it
    Special ability: mini hollow nuke, just a much smaller and weaker hollow nuke
    Ultimate - the empty throne (named it this because gojo was alone on the top as if he was on a empty throne)
    Ultimate quote “nah I’d win”

    • @user-zj8wm5og8f
      @user-zj8wm5og8f 3 วันที่ผ่านมา +1

      Accidentally sent it unfinished but I’ll finish it
      Appearance for ult: a purple energy surrounds the player
      Ult 1 - singularity: aims with you fingers then does a shoot like thing before a max blue appears infront of them sucking in everything nearby causing a debris tornado of sorts
      Ult 2 - maroon flare: the user summons red creating a massive explosion around them
      Ult 3 - black flash: self explanatory but it’s a powerful black flash
      Ult 4 - infinite void: same as normal but lasts longer
      Specials
      Use 1 + 2 in quick succession to summon hollow purple launching it at enemies
      While 1 is ongoing use 2 + R to summon a hollow nuke, ending your awakening but it does widespread dmg all over the place

    • @user-zj8wm5og8f
      @user-zj8wm5og8f 3 วันที่ผ่านมา +1

      Also these abilities don’t reference anything I pulled them out of the floor of chimera shadow garden

    • @acharple
      @acharple 3 วันที่ผ่านมา +1

      We do NOT need mastery

    • @user-zj8wm5og8f
      @user-zj8wm5og8f 3 วันที่ผ่านมา +1

      Yeah I know, more of a test

  • @Vision.Studio_
    @Vision.Studio_ 2 วันที่ผ่านมา +1

    I just made a moveset!
    Its my first time making one since i just fixed yuta moveset
    -Kokichi Muta (Mechamaru)
    Notes!
    Its kinda wierd since im using anime and not my brain
    Passive
    -the player starts as mechamaru, not the players avatar
    R-Boost On
    The player activates boosters on its arms that grant the player mobility to escape domains and enhance its attacks
    1-Sword Option
    -The players hands gets spikes and claws. After a short delay, the player will perform a barrage of hight speed and high damage attacks.
    If the player uses boost on, it will deal more damage and apply burn damage on the enemy.
    2-Ultra Spin
    -The player rotates its arms to create a drill, the player will stab the enemy and deal burst damage. If Boost On is activated, the player will rush towards the enemy to catch and drill them.
    3-Ultra Cannon
    -The players hand will transform into a cannon. After a short delay, the player will shoot a beam anywhere the player wants. If the player uses Boost On, the player will charge towards an enemy then fire a small radius blast to them, causing burn damage.
    4-Albatross Cannon
    -the player will release a high output beam made from cursed energy to anyone, albatross will last for 2 seconds.
    Ultimate- Betreyal
    -Once this is triggered, it will create a domain-like barrier where a cutscene will be shown. After the cutscene, the players body will be back to normal as itself.
    Ult 1- Mechanical Assult
    -The player will create 5 mechanical puppets that will rush towards an enemy(just like megumi), it will disappear after 3 seconds.
    Ult 2-Automata
    -The player summons 3-6 mechanical puppets that are equiped with the weapons and abilities like sword option.
    The puppets can be killed but explode once they die. (25 hp per dummy)
    Ult 3-Mini Mechamaru (not an offense skill)
    -The player uses a tracker to see where everyone is.
    Ult 4-Ultimate Mechamaru: Absolute
    -The player will disappear but after a short delay, the ground under where the player was standing will break and a giant mech or "absolute" will appear.
    Absolute 1- "Die!"
    -The player will kick an enemy, dealing high damage and knockback. Once the skill is casted again. The player will jump where the enemy is, then stomp on the ground dealing high damage and aoe.
    Absolute 2-Ultra Cannon
    -The player will release a blast of cursed energy from its palm, dealing burst damage.
    Absolute 3- Miracle Cannon
    -The player will blast 2 years worth of cursed energy from both its palms.
    Absolute 4- Pigeon Viola
    -The player will release 5 orbs made out of cursed energy that follow the enemy until they hit something.
    Absolute R- Self Destruct
    -The player has the option to destroy itself and deal very high amouts of damage, aoe, and knockback. This skill can only be casted once since the absolute mech will be destroyed.
    -The Absolute Mechs size is about 1.5x the size of Mahoraga

    • @Vision.Studio_
      @Vision.Studio_ 2 วันที่ผ่านมา

      I might make uraume next

  • @JaysonJones-iz8dr
    @JaysonJones-iz8dr 3 วันที่ผ่านมา

    For his ultimate his first move will be shooting squid and that will last for 30 seasons and if you press it two times fast you will have armor of squid around you and when someone punches you your health goes down slower but the armor stays fo 15 seconds

  • @polinanosova8976
    @polinanosova8976 3 วันที่ผ่านมา

    Heres a todo suggestion. Hope i cooked
    Todo - boogie woogie
    R: boogie woogie
    Switches places with most recently hit oponent. Switches with a throwable after using one. In that case makes you do a kick that deals decent knockback and ragdolls
    1 - Rapid beating
    Does a small leap forward. if you hit someone with it you start a punching session that ends eith you jumping up and doing a cursed energy kick (if R is used when you are about to jump. It performs a black flash)
    2 - Guard breaker
    Acts kinda like rough energy. Has a long windup and deal high damage and launches the enemy up the air.
    3 - Delusion barrage
    Makes you do a combo consisting of a kick. 3 punches. An uppercut. And a kick from a takada chan model that will appear
    4 - Sparks of black
    Grabs the enemy launching them up in the air. Proceeding to hit them with a black flash dealing really high damage and knockback. If missed can be heavily punished
    Ultimate: BESTO FRIENDO!
    No r but there is a passive after throwing a throwablw you will automatically switch with it doing a kixk
    1 - Dual kick
    Jump up in the air and jump onto the opponent. Then throw him up and clap and do that again
    2 - Besto friendo's aid
    Claps. Then summons a mosel of a random player from your friend list. Then you do a barrage. Throw the enemy up and the friend will proceed with a kick
    3 - Utter confusion
    Switch with the opponent. Then dash up to him and do a cursed energy punch (can be black flashed)
    4 - Switch (drains half ult bar upon use)
    Claps. Then teleports every player in a certain range infront of you. After which you jum up and do a really strong black flash
    Hope this doesent suck. Gimme feedback
    .

  • @Bigbubba-vo6rw
    @Bigbubba-vo6rw 3 วันที่ผ่านมา

    I never see anyone think of choso (heres my idea if he was added)
    Name: blood brother
    Health:75
    1: bloody beatdown (terrible name ik)
    A medium ranged grab that shoots a blood hook, if a player is hit by the hook, they get pulled in and stabbed by the hook 3 times, very weak combo extender, minor damage covers enemy in blood
    2: cursed infusion
    Creates a sort of cover on the hands of the player boosting m1 damge by 10 percent, can be held to summon blood orbs, which can be shot and stored over time, max capacity:4 , 4th shot covers enemies in blood
    3: slice and dice
    Rush forward while you create a sword of blood which slices enemies in a short area, ragdolls, corvers players in blood
    4: ranged manipulation
    If someone gets covered in blood, it uses the blood to trap the player with chains of blood, if no one has blood on them, shoots a 2 burst shot of blood straight forward, both versions blockable
    R: use blood orbs to propell yourself with blood, takes same amount of bar as gojo teleport
    Ult: Brothers love
    1: peircing blood
    Shoots a high damage beam which has small hitbox, can be swayed back and forth but when swayed, does less damage
    2: bloody explosion
    Using this move causes the player to stick their hands in the ground, if enemies are in range, they get lifted up with a chunk of the map, using once traps them in the chunk, using twice explodes the chunk
    3: My brother
    Ground version summons ketchizu( sorry if misspelled) who grabs an enemy and bits them, covering them in blood, ariel summins itadori who does a divekick black flash
    4: blood sacrifice
    Takes a 15 health while also buffing damage and speed by 10 percent
    R: you can use this before moves that cover enemies in blodd, if you do that you curse the blood, making enemies take damage over time
    Passive for ult: when you kill someone, you create a blood puddle that can cover enemies in blood( cannot be cursed)
    Passive for base: killing someone summons a blood orb, go back to base move 2 if it doesn't make sense

  • @froggo9369
    @froggo9369 2 วันที่ผ่านมา

    hear me out, the domain is bigger than normal, and instead of an invisable barrier while you are in the domain, the sides have instakill lava pits, you fall in the lava, you die. and everyone takes constant damage that DOES NOT stagger. its meant to be undodgeable unless the player gets hit before the domain starts, and it is meant to play off of heat and the lava everywhere that was shown in the anime.

  • @kadalramen6451
    @kadalramen6451 3 วันที่ผ่านมา

    i'll do anything for jogoat to be added 🙏

  • @jasonpasanen7029
    @jasonpasanen7029 3 วันที่ผ่านมา +1

    hear me out on this concept. (please review it, its already got 90+ upvotes in the jjs discord)
    Maki: Afterlife Limited / Tool User (bootleg heavenly restricted)
    R: Observations
    Her R allows you to put on glasses for 4 seconds to see your opponent’s attacks and cooldowns as well as their ultimate bar. This may be useless in the end, but it’s a unique R special for a character like this.
    Move 1: Spiraling Stab
    Maki would do a midair spiral in whatever direction the player is looking at, If an enemy is hit they're stunned for 0.3 seconds (because they get stabbed by her Naginata.) 13 dmg, 15s CD. Blockable. dawg this isnt counterable if shes midair.
    Move 2: No-Curse Kick
    Maki would throw a huge round-house style kick and it would launch the enemy forward (alot) and it can break walls. 17 dmg, 24s cd. Not Blockable. Counterable.
    Move 3: Playful Combo
    Maki lunges forward at the enemy, and drags out Playful Cloud, and then uses it to beat the living shit out of the enemy with a series of barrages as if she was Darth Maul with his double-sided blade. Knocks the player back. Blockable. 15 dmg, 19s cd. Blockable. Uncounterable.
    Move 4: No-Curse Beatdown
    Maki punches an enemy before launching them in the air, and then sending a powerful blow to their chest, knocking them forward by a lot. 18 dmg. 26 cd. Not Blockable. Counterable.
    AWK: Zenin Showdown
    Maki is suddenly engulfed in flames, her glasses from the original base moveset shatter permanently, falling on the ground. then both the fire and the shattered glasses disappear resulting in Maki having a different weapon, and her look Post-Shibuya. The weapon she holds now is named Dragon-Bone. Her new R special is to throw her sword, temporarily making her M1s normal. However, after 5 seconds it goes back into her hands.
    Move 1: Blitz-Cutting
    Maki grabs her new sword, and stabs the opponent before pinning them down, and cutting off their arms and kicking them forward. This leaves the enemy unable to attack for a small amount of time. 23 dmg, debuffs enemy for 13s, cd of 27s. Now does this look like it can be blocked? No. so, no. yes, you can for once manji kick this move.
    Move 2: Rapid Dragon
    Maki lunges forward, putting the enemy in a chokehold before throwing them in the air, and doing tons of slashes practically making the enemy hover until she’s done, when the enemy eventually falls, Maki punches their gut downwards. 19 dmg, cd of 23s. Unblockable, uncounterable.
    Move 3: Wall-Crusher
    Maki throws her sword forward. If it successfully hits the target (you have to aim it) They’ll be sent back with the sword in their chest all the way to a wall behind them. Maki then lunges towards the enemy lodged into the wall before taking the sword out, putting it on her waist and rapidly punching the enemy back onto the wall, before she then dropkicks the opponent into the wall again, she then gets up, and lands a haymaker to their head, hitting them sideways off the wall. 26 dmg, 35s cd. chat this is not manji kickable.
    Move 4: Rapid-Fire Kicks
    Maki barrages the opponent in a series of fast-paced kicks, landing a few of them at the opponent’s head too. She then kicks the opponent up, then kicking them down before stomping on their head. 21 dmg, 24s cd. Blockable, but the kicks up and down and the stomps do affect the enemy.
    post shibuya maki my beloved

    • @HayvenMercer
      @HayvenMercer 3 วันที่ผ่านมา

      Great job, my boy

    • @fatcheeseman69
      @fatcheeseman69 3 วันที่ผ่านมา

      maki sucks assss!! toji W

  • @FraudHawk-pk9cb
    @FraudHawk-pk9cb 3 วันที่ผ่านมา

    For the hand move for jogo it should do something special if the player runs into a build like the hands will grab the building then crush the player inside doing some extra damage

  • @jeremiah6463
    @jeremiah6463 3 วันที่ผ่านมา

    Just a concept for toji
    Name: heavenly ghost
    Passive: toji will not be slowed down by throwables when picking them up
    (projectile) R move: stomps on the ground, causing rocks and anyone next to toji to fly up m1ing any rock will send them flying towards your cursor.
    (Unblockable)soul split: slashes the opponent in an X shape with the soul splitting katana then kicks them, (knockdown, Unblockable)if toji dashes before hand he instead dashes forwards and cuts whoever was in his way.
    (Combo extender) inverted spear: stabs the opponent thrice. (projectile, can hit grounded) if toji is in the air he throws the inverted spear of heaven, if it hits something it will stay in whatever it hit, and the next time 2 is press toji pulls out a chain and pulls the spear and whatever may be on it towards him. If there is a player on the spear toji will slam them with the chain, if there is a item on it ,toji will grab it.
    (Projectile) glock: pulls out a gun and fires 3 bullets, if knocked down you can use this instead of dashing.
    (Counter, combo starter) playful dropkick: wraps the playful cloud around the opponent dropkicking them.
    Awakening: the one who left it all behind
    Awakening only starts when you die. When you do die, you'll play as ogami, and her grandson, your goal is to protect ogami while she fills up the ult bar.
    R move: carries ogami moving faster than before, but slows down the summoning
    cursed blow: punches the opponent, knocking them away
    ( Unblockable, projectile) knife toss: throw a knife in front of yourself
    (Combo extender) headbutt: Headbutt
    (Counter) toss: on activation throws the opponent away.
    When the meter is full ( it should take 30 seconds or a minute) toji will take over the grandson's body and splatter ogami then dissappear, reappearing with his worm.
    Passive: toji's sideways dashes can be done twice before a cooldown and his forward dash uses the playful cloud to continuously attack until he naturally stops.
    (Combo starter)R move: teleports to something on your cursor punching it
    (Unblockable, can hit grounded) ravage: dashes and grabs an opponent, punches them rapidly then drops them.
    (Combo extender) playful rampage: dashes forward and stabs the opponent multiple times. (Can hit grounded, Unblockable) in the air slams the playful cloud on the opponent thrice then kicks them away.
    (Projectile, Unblockable) soul shatter: throws a truck fowards then slices anyone hit by it with the soul splitting katana.
    (Counter) shutdown: enters a stance, if anyhing hits toji he will cut it with the inverted spear and teleport behind them, works on domains.

  • @JadeFanuga
    @JadeFanuga 3 วันที่ผ่านมา

    also unrelated to the video, do you use this type of flat-type background for efficiency or because of the aesthetic?
    although it does give your videos a unique type of personality

  • @JaysonJones-iz8dr
    @JaysonJones-iz8dr 3 วันที่ผ่านมา

    1st move use once and basically u have a the same concept as moharaga when you span him except if you move in 20 seconds it will take 20 percent of you health down (this is the shikigami with the cuter and ask if you think she’s pretty)

  • @anivatananda5211
    @anivatananda5211 3 วันที่ผ่านมา +1

    6:13 OH THEY JUMPIN ME

  • @sillig0re
    @sillig0re 2 วันที่ผ่านมา +1

    Jogo’s R move - Sends a fire blast in a short radius dealing small burn damage

    • @Etti_piti
      @Etti_piti วันที่ผ่านมา +1

      I dont think jjs characters has passives

    • @sillig0re
      @sillig0re วันที่ผ่านมา +1

      @@Etti_piti o, sorry i meant R move

  • @RandomPowerscaler
    @RandomPowerscaler 3 วันที่ผ่านมา

    CONCEPT FOR TOJI MOVESET PLEASE REVIEW
    Character Name: Strongest Monkey
    Special R: the worm on your shoulder can be used every minute once, if the player uses it again before the timer is up they drop their weapon. The player pulls out one of two weapons, a hand gun that gives the user 6 m1's with 4x range(after 6 uses even if they miss their shots, the gun becomes a throwable like the trashcans and stuff, the gun m1s go through block but the throw doesn't) or if you dont get the gun, you can get the playful cloud, which does 3x m1 damage and hits everything in a 360 degree area around you, but slows the m1 speed to 50%.
    1: Trained Killer(12% Damage); The user punches the opponent in the gut, and jumps over them as they keel over, then stabbing them once in the back, allowing to chain m1s off of this, the air variant allows the user to attach their dagger to a chain(the dagger ain't the inverted spear by the way, it's just a dagger) and slam it into the ground in front of them, launching block-able debris forward in a wave(if blocked the debris does chip dmg but doesn't stun) The air variant doesn't have a finisher but the melee variant does.
    For the finisher the user does the normal melee version, but as they stab them in the back, they drag the dagger through them, and stab their leg, leaving them lying on the ground.
    2: The Original Gambler(20% Damage); The user slashes the opponent and drop kicks them away, and pressing it a second time within 2 seconds of it ending, sends a small group of the bug fly things that Toji uses towards the opponent, breaking their guard and stunning them but doing no damage.
    The finisher of this is the user slashes the opponent, and slams their head into the ground then stomps on their head instead of kicking them.
    3: Malicious Beatdown(45% Damage); The user slams their foot into the opponent's side, and does a combo of many different punches to the chest, face, and sides, then kicks the opponent up into the air, grabs their legs, and throws them(the thrown opponent acts like a projectile, damaging walls and knocking over other players that it hits).
    The finisher for this would be the user does the normal combo with a few extra and more brutal hits mixed in, but instead of throwing them once their legs are grabbed, the user slams them into the ground, then crouches down next to the person on the ground, lifting their head slightly, and slamming it into the ground.
    4: Confusing Tactics(15% Damage); This is a counter, the user shifts their shoulders upwards and leans backwards a little(this is the tell for when the counter is used) and this lasts for 2 seconds, if the user is hit by anything besides a hollow purple/nuke or a domain expansion(those things dont trigger the counter), within those 2 seconds, the user vanishes in a flash, and a swarm of the bug fly things toji uses, surround and stun the opponent, then the user appears behind the opponent, kicking their shin, and as the opponent kneels in pain the user kicks the side of their head sending them flying a decent distance.
    The finisher for this move would be the user teleporting to the opponent after kicking their head sending them flying, and throwing the user into the air, then firing their gun at them, juggling them in the air for a second or two... The user does NOT equip the gun after this move.
    ULTIMATE FORM: Warmed Up
    The manga text from when Toji was walking away from Gojo's seemingly dead body appears and says to the right of the users head "I think I'm finally starting to..." and to the left of the users torso says "Remember how to do this!" and the user rolls his shoulders as if stretching, then goes back to normal gameplay. With ultimate now activated...
    Special R Ultimate Mode: this works roughly the same way, but instead of a gun/playful cloud, they can either pull out, split soul katana, dealing percent damage instead of basic numbers(this means it would take the same number of hits to kill Mahoraga with this katana as it would to kill a normal player) OR they could pull out the inverted spear of heaven, which goes through all blocks, and all super armor, but half the m1 range of normal, and only 70% of the m1 speed of normal hits too.
    Ultimate 1: Special Grade Dicing(25% Damage); The user begins to get shallow cuts on them(this is the tell that the counter is used but this also does 5% damage to the user) and if hit by anything besides hollow purple, the user releases a large AOE attack of rapid unblockable stunning cuts, this breaks through Hyper armor, and if used inside a domain it reduces the domain time by half(for hakari's domain it just damages hakari an extra 15%) If the attack that triggered the counter came from outside the AOE range, the user teleports behind the attacker and cuts them many times then stuns them, allowing to m1 chain.
    The finisher simply cuts the opponent(s) into pieces.
    Ultimate 2: Just Beginning(25% Damage); The user rushes forward, and stabs the opponent in the stomach, then does a 360 spin slash to their face, jumps up, grabs their head between the users feet, and does a few flips midair with them, throwing them towards the ground before landing on them with a large impact.
    The finisher would be the user slashes the opponent with the 360 spin slash then stabs their face, slamming them into the ground well the dagger is still stabbed into their face.
    Ultimate 3: Malicious Grinder(15% Damage); The user grabs the opponent by the collar, slams them into the ground, and drags them along the ground as they charge forward together, then, they throw them up into the air slightly, jump up, grab their head, and slam it hard into the ground.
    The finisher would be the basic move, but when the user jumps up, instead of grabbing them by the head and slamming them down, the user grabs the opponents head in one hand, and legs in another, moves above the opponent, then slams their feet into the opponents torso, sending them flying with a massive impact into the ground below.
    Ultimate 4: Distant Feeling Overcome(0% Damage)The normal little bar thing that pops up on the screen that pops up when someone uses a domain near you, is replaced for this ability(this ability isnt a domain i just thought id make use of the domain feature for this), instead of the regular domain announcement thing, a black bar with the manga text saying "Something is off..." pops on screen, the user then gains a 20% health boost, 20% movement speed boost, 20% m1 speed + damage boost, and automatically gains the inverted spear of heaven attached to the chain, getting all the buffs of the inverted spear of heaven Special R Ultimate, but also getting 3x m1 range instead of reducing the range to 70%, this ability expends your entire ult bar and gives you your base moves, and once it ends you are reduced to half health and all moves go on cooldown, you also dont keep the inverted spear or chain after the ability ends(the ability lasts for a minute and a half). During the time this ability is active, the user has an aura of blurry movements.

  • @JaysonJones-iz8dr
    @JaysonJones-iz8dr 3 วันที่ผ่านมา

    Second move is like elephant and divine dog so basically it will slam on the bround pushing back anyone who’s around him and on top of that you can press the button 3 more times he will punch this is the giant cyclops

  • @niebieskiscout8996
    @niebieskiscout8996 3 วันที่ผ่านมา

    i really wish that when he comes out in jjs he would have lava surf as one of his abilities.

  • @normaldude800
    @normaldude800 วันที่ผ่านมา

    Day one of adding jujutsu shenanigans suggestions. :Mahito’s domain interaction with Yuji. I think that Yuji should have a passive while in Mahitos domain the reason why is because in the show Sukuna got mad when Mahito entered his innate domain inside of Yuji’s body and he damaged him when he entered. He passively damages the Mahito user until the user reaches yellow heath the time it takes to get him to yellow health depends on how many Yuji users are in his domain the more Yujis in the domain the quicker the Mahito user gets to yellow health the Mahito user must try and find the yujis and kill them before they get him to yellow I have another version that is more op where the Mahito user must find the Yuji users and kill them before he gets to yellow health or he’ll completely die the more Yuji users in his domain the quicker he dies.

  • @RaveTv_
    @RaveTv_ 3 วันที่ผ่านมา

    Tbh jogo either way acts more like area like for example the maximum meteor does about as much as flame arrow but has a aoe big enough where if you hit the middle of both of the towers it completely destroys them and leaves a meteor thats destructable

  • @leonoraarocho658
    @leonoraarocho658 วันที่ผ่านมา

    Kento Nanami - Stoic Sorcerer
    R - Utilizes Ratio Technique in a melee attack, a spinning line forming before being spun right into a vertical angle. This creates a small knockback effect whenever hit. Additionally, this makes the targeted enemy recieve 20% more damage for the next 10 seconds. This does not stack, and this is not a combo extender. 20 second cooldown.
    1 - Division (USE TWICE)
    Creates a quick diagonal line infront of the user. Whenever this hits, this intiially does 7 damage and launches the enemy high into the air, slightly higher than the restaurant for comparison. The enemy is stunned mid-air. If this move is not followed up with another attack within the next 2 seconds it will do a second hit right before the enemy touches the ground with high knockback comparable to Lapse Blue but without any ascending movement. This second hit is blockable. 17 second cooldown.
    2 - Multitude
    The user briefly leaps back before leaping forward just a bit farther, then the user launches an assortment of slashes one by one from multiple directions, before launching the enemy out of forward dash range. This does 12 damage. If done before the second hit of Division, this delays the second hit until Division is used twice. If Division is not used twice before the cooldown the second hit will not activate. 20 second cooldown.
    3 - Exorcise (USE TWICE)
    Summons a horizontal line with a red dot moving through the number line. When not used twice, this does 10 damage. This hits ragdolls and launches the enemy into the air. If the user taps at the exact frame this dot comes to the very center of the line, it will perform a Black Flash doing 15 damage.
    16 second cooldown. However, whenever a Black Flash is done this cooldown is reduced drastically to 4 seconds. A maximum of 4 Black Flashes can be done within a period of 60 seconds, in which the dot will disappear once this limit is reached.
    4 - Oversight
    Whenever this is used, the user will immediately put their blade up, dashing away a small distance. If an enemy hits the user during this brief phase,. they will perform a slash for 6 damage, following with 3 more slashes doing 3 damage before one last slash overhead slash doing 6 damage. This goes on a 20 second cooldown and causes the enemy to bounce whilist in ragdoll.
    EX - Oversight + R
    If R is pressed right before the first hit of Oversight, the user will perform the same effect as the special, but will only do the first and last hit of the attack.
    EX - Multitude + R
    Grabs the enemy off of the ground only if they are in a ragdolled state. The user will pull the enemy by their hair, before tossing them away. This does 10 damage with an added 0.5 for each cube destroyed.
    Ultimate - 120% Potential
    The user engages in a stance with their shoulder facing forwards, their body creating an expulsion of blue cursed energy. This heals the user by 50 health, also giving them an aura of this cursed energy.
    R - Lineup
    The user holds their blade forward lining it up with their eye as a massive number line forms, constantly tracking the enemy your mouse hovers over. You can be hit during this special, and the startup lasts about 2 seconds. This does not cancel the attack, however. If you are not hit during Lineup, this also inflicts Ratio Technique for the entire duration of your ultimate.
    1 - Reconsider
    The user raises their blade and immediately leaps backwards, dragging their blade through the ground. If this hits, this does 20 damage and launches the enemy into the air. This inflicts Ratio Technique only if the initial hit damages an enemy. 12 second cooldown.
    2 - Laceration
    A number line spins before the user as they cleave through it, launching the enemy far away. The user then instantaneously teleports and launches the enemy into the sky, before hitting them through any destructible objects high into the air with a Black Flash. This can hit someone out of the air, but not ragdolled enemies on the ground. This does 37 damage. 15 second cooldown.
    3 - Black Lightning
    The user briefly sees through walls, highlighting each player in a white outline as the screen fades to black. If the user looks at an enemy who is affected by their Ratio Technique, not anyone elses, theirs, a number line will form on the ground, a dot attempting to line up with these players affected by it. The line will stop tracking about half a second before the impact, doing a 10 damage AOE.
    If this hits directly, the user will summon a spinning line that comes across diagonally, performing a Black Flash. This is followed by 2 more Black Flashes, as the user dashes through any destructible objects, doing 10% with each indirect hit. They will then finalize with one last Black Flash, dashing directly through the enemy as a massive explosion of black lightning forms, doing a total of 120 damage to the main target. One time use, even when missed.
    4 - Destroy
    The user briefly winds up, a pop-up card quickly appearing with the word "Collapse" written if players are close enough to get hit. The user then immediately dashes forwards, ignoring any counters unlike the rest of the ultimate moveset. Whenever the user hits this dash, an expulsion of rocks are held in the air with cursed energy. The user then spins the blade in their hand, and walks away, doing 50 damage in a medium AOE.

  • @RaiginAnimator
    @RaiginAnimator 3 วันที่ผ่านมา +1

    I think it would be good if John’s (Jogo) domain was like a mini obby
    There is magma and volcanoes everywhere that spew lava and you have to parkour around them
    The Jogo can activate the different volcanoes with moves

    • @billyjoesmth4442
      @billyjoesmth4442 3 วันที่ผ่านมา +1

      aw man jonh he's such a good character.

    • @RaiginAnimator
      @RaiginAnimator 3 วันที่ผ่านมา

      Jogo! I meant JOGO!

  • @VaclavRytina
    @VaclavRytina 3 วันที่ผ่านมา

    Naoya Zenin: Vengeful Misogynist
    Passive: Projection Sorcerery
    Every 3 seconds a frame of yourself appears in the general direction you are facing. By passing through it, you gain stack of speed. The more stacks you have, the faster you are, up to 2× speed. However, if you stop passing through the frames, you start exponentially losing the speed.
    R: Frame Freeze
    You lunge forward and touch the enemy. A frame of the enemy appears somewhere nearby, and if the enemy doesn't touch it within 2 seconds, he'll be frozen for 2 seconds inside a frame. While frozen he also recieves extra damage. Cancellable, blockbypass, stun
    1: Frame Shattering
    You perform quick barrage of punches while dashing forward, turning air in front of you into frames and shattering it. This slightly reduces you frames, but the more you have, the more damage it will deal.
    Blockable, cancellable, stun
    2: Maximum Speed
    You run forward with your fist prepared. Upon coming to contact with a player you punch them upwards, before teleporting above them and smashing them against the ground with full force. This takes all your frame stacks, but heavily increases the damage the more of them you have.
    Blockbypass, ragdoll, knockback
    2 + R: Presumption
    Instead of preparing your fist, you put your hands behind you. Upon coming to contact with a player you instead slap them, before running past them, dealing no damage but bypassing and cancelling any sort of defence such as block or a counter, and giving you stacks. Blockbypass, cancellable, stun
    3: Checkmate
    You quickly slide on the ground with your knees, slashing enemies above you with a hidden knife. If you use this while hovering your cursor over a player you instantly dash behind them, stabbing them in the back. However, this will make the move blockable
    Note: during the sliding you have s and can pass through other players, and by hitting a player with it you gain few frame stacks.
    Blockbypass, ragdoll
    4: Step Ahead
    You spin with your arms stretched, freezing any projectiles, objects, debris or shikigami in small area around you, turning them into frames. This neutralises them, and makes them fall to the ground after a second. However, if you m1 them during this period, they shoot forward as projectiles, damaging enemies and being destroyed in the process.
    Cancellable
    G: Time Cell Moon Palace
    You activate your domain, while inside the, enemies mustn't move (or be knockbacked), or film reels will rapidly slash their body due to not moving at 24 fps. However, you are still free to move and attack without being slashed. Blockbypass, cancellable
    While inside the domain, enemies mustn't move (or be knockbacked), or film reels will rapidly slash their body due to not moving at 24 fps. However, you are still free to move and attack without being slashed. Blockbypass, cancellable
    Other Side
    Upon dying with your ult bar full, you turn into cursed womb, before bursting out of it with worm like appearance and all your health back, with shakily written "SIKE, AS IF I CARE" panel appearing next to you.
    Passive 1: (Un)dying Hate
    Due to becoming a curse, your health regenerates way faster, but when your ult bar runs out, you die. Your dash now makes you quickly wiggle forward instead of dashing, due to not having legs.
    Passive 2: Momentum
    Instead of needing to pass through frames to accelerate, you now just need to keep moving without stopping, quickly accelerating your speed up to 3×. However, if you stop moving your speed reverts back to normal.
    R: Frame Erasure
    Remains the same, but now the enemies are frozen instantly
    1: Tendril Bind
    You temporarily evolve into your full form, binding a pulling nearby enemies to you with your Tendrils and slowing their movement speed. Blockable, cancellable, stun
    2: Read the Room
    You charge forward through anything in your way, protruding huge Monstrous head out of your "mask" and devouring the enemy whole, before spitting him out. Blockbypass, ragdoll
    3: Perfect Aerodynamics
    You evolve into your complete form, and start flying in direction of camera. flying without making sharp turns quickly fills up your momentum bar, increasing your flight speed. While flying you can't attack, but by ramming into players at high speed you deal great damage, and destroy any structures in your path. You also freeze the debris you shatter, making it explode after slight delay, dealing additional damage to nearby enemies. You can fly only for 7 seconds max, but by ramming into players you increase the move's duration, allowing you to ram into players at max momentum for up to 3 times.
    Blockbypass, ragdoll
    4: Mach Speed
    You create line of frames in front of you. Passing through them makes you break the momentum speed limit, gaining 6× speed for 1 second.
    4 + R: Predetermined Path
    You dash to the frames and instantly pass through them, creating small explosions and severely injuring enemies in your way. This move has high endlag. Blockbypass, ragdoll.
    G: Time Cell Moon Palace
    You morph your body into human form in order to activate your domain, temporarily giving you your appearance and base moveset back. The domain's effect remain the same.

  • @Eli-jj1pt
    @Eli-jj1pt 3 วันที่ผ่านมา

    (Character Suggestion)
    Hajime Kashimo- Electric Conductor
    Nyoi staff R- (Name is self explanatory) You can decide to drop the staff, or fight with it, pressing R again makes electric charge come back to you (people who can be hit by it are outlined, and staff is outlined)
    Staff G- Electrocution- You hit them with the staff and pour electricity into it, damaging opponents.
    1- Electric Gut Punch- (Can be extended) Self explanatory, decent damage move.
    2- Speed Dash- Solution for runners, will barrage them if landed, dealing decently good damage.
    3- Lightning Throw- (Medium Range) Throw a lighting bolt, will stun for about 2 seconds, if blocked it will only stun. (Deals little damage)
    4- Knuckle Barrage- A combo extender, deals decent damage.
    Awakening-
    R- “TURN UP THE MUSIC!”- stuns people that are too close, stuns for .5 seconds, resembling jackpot R
    1- Electric Pummel- Hit a cargo crate, stunning opponents. (Hakari’s can also barrage it too, if this occurs then it will juggle between your barrages)
    2- Nyoi Discharge- Summon the Nyoi staff and throw it, press again to discharge its energy onto the ground/wall, this can be delayed if you choose so. (Long range)
    3- Overcharge- Do a small dash and grab your opponents arm, to then input massive amounts of electricity into it resulting an explosion.
    4- Maximized Charge- Hit your opponents with a stronger lighting bolt, basically just stronger base lighting throw.
    Awakening 2- Mythical Beast Amber- To get this, use R+4+3 (Small windup, take damage over time using this)
    Passive- (X-Ray Vision) You can see the ultimate bar, move cooldowns of your opponents, and if used in 1v1’s it will allow you to have a slightly shorter down time, and stun time
    R- Grab your opponent by the head, and release some electricity into them to fling them away.
    1- Arc Flash- Explode the ground from discharge of electric energy. Which will have an outline of where it will happen, having medium range.
    2- Kinetic Wave- Shoot a fast beam of energy. (medium-long range)
    -Air Variant - Backflip, propelling a beam of energy. (Harder to aim but stronger)
    3- Speed Blitz- Jump infront of enemies, and pummel them. (Combo extender)
    -Melee Variant
    Drag opponents, toss them up, and send them crashing into the ground.
    4- “Ah”- Use energy waves to damage your opponent, medium range, and will move in a straight line.
    - Melee Variant
    Barrage opponents, then knock them back then use “Ah” (Combo extender)

    • @Beavah
      @Beavah 3 วันที่ผ่านมา +1

      fym electric conductor 😭🙏

    • @Eli-jj1pt
      @Eli-jj1pt 2 วันที่ผ่านมา

      @@Beavahtechnically he conducts electricity, metals do that too and are called, conductors so

  • @justaguyontheinternet3893
    @justaguyontheinternet3893 3 วันที่ผ่านมา

    I’d like if Noobeternally checked this suggestion out:
    Name: God of Lightning (Kashimo) joke name: Rice Farmer
    1st move: Nyoi Staff, dash forward a bit jabbing with your staff, shocking your opponent with lightning (combo starter with moderate damage and moderate start up comparable to Cursed Strikes) can be pressed twice to combo end by knocking enemies away with electricity instead of combo extending.
    2nd move: Raging Blows, do 2 blows then grab the opponents head,hitting them with your knee in their face knocking them away (good damage, much like black flash)
    3rd move: Electric Thrust, dash forward and do a heavy punch (good damage, works a lot like Mahitos black flash but it can’t hit people close up, is very fast, fast enough to catch people off guard)
    4th move: Lightning Stroke (yes, that’s the canon name in the manga), works in tandem with the R move, when the bar from the R move fills up on a player, you can hit them with a very, very strong lightning strike that auto tracks as long as you’re look at your target, puts every move on cooldown, if you have a full bar on multiple people it hits all of them, does massive knockback which is hilarious)
    R: Accumulation, press R to get a lightning aura that gets bigger the more you hit players, when you hit players a bar forms on them, hitting them more will fill up the bar. Aura doesn’t last very long to prevent running. Aura gets bigger the more you fill the bar on your enemies.
    Passive: Electrified CE, when in your R mode you do passive electricity damage from your m1s, damage starts out almost unnoticeable but becomes meh at full bar. Not really a crazy damage buff, more like something to war down enemies and kill low runners.
    Ultimate: Phantom Beast: Amber
    Text: “He launches onto the battlefield. Kashimo Hajime. The God Of Lightning.”
    1st move: Magnetic Blasts, has 3 alts, one where you do an explosion using your mouth, and the others with your hands, the 3 alts don’t have any differences in damage or anything, they just look cool and make the character feel alive. This move has a low cooldown.
    2nd move: Electrified Hook, jump into the air and release a projectile beam, does high damage, but has a moderate start up.
    3rd move: X-Ray, form a mask on your face with 3 eyes, this allows you to see everyone’s health, ult bar & cooldowns, the people you’ve hit in the last 5 minutes appear in blue, the person you’ve hit last appears in green, and everyone else appears in yellow (the x Ray vision itself is red) allows you to see people through walls (very good for catching runners & hiders)
    4th move: Evolved Lightning Stroke, same as base, just does more damage and doesn’t put your other moves on cooldown.
    R: Disintegrating Charge, same as the base except you do much more damage with your passive and there’s a disintegrating effect instead of a electric one. Makes up for a lack of straight up damaging moves. All moves now fill up your enemies bar, instead of just m1s.
    Passive: Disintegrating Blows, does high passive dmg on m1s. Replaces your regular m1s with large claw slashes, moderately extended range.
    The ult covers your arms and head in lightning and when it runs out you die (perfect for pure life binding vow in casual)
    While in ult, you have increased run speed & jump height.

  • @dragergrap
    @dragergrap วันที่ผ่านมา

    I have a suggestion to buffs, nerfs, and new moves for the JJS characters
    Gojo
    1. He loses his 4 for a new 4 that is infinity
    2.INF will slow down close attacks by 50% and ranged moves 100% and will last 5s after being used
    3. Inf has a 30-35s cooldown
    4. 0.5s start up
    5. Hollow nuke, world slash, and all domains, hakari’s 3 because idk, and big raga after hitting it once bypass inf.
    5. Hollow nuke has a better damage away from the purple ball
    6. Red can canceled at a point in its travel.
    7. 3 gets slightly weaker
    8. Blue if used on someones back bypasses block
    9. Blue moves 5% faster and bypasses block
    10. Gojo’s domain gets weaker on the outside
    Yuji
    1-his counter should get a 1.1x multiplier on projectiles and kick them back at 2x the speed they were sent.
    2-close up moves get (move used x 0.8= counter damage)
    Hakari
    1-Counter gets a 1.3x multiplier on close up attacks
    2-0x on projectiles
    3-3 comes out faster
    4-1 does more damage
    5-Domain overrides any other domain
    Meg
    1-rabbits 30% less damage and 4s longer cooldown.
    2-Rabbits can only be blocked if you do it before getting hit
    3-nue gets 5% faster attack
    4-Toad gets 10% faster attack
    5-domain/shadow swarm stops sure hits when shadow portal is up
    Mahito
    1-the heavy attacks do 50% though block and the last hit goes though block no matter what.
    2-Domain gets weaker on the outside
    All characters
    -you can build up CE into your attacks for more power
    -attacks while come out faster the more CE you have
    -their are 4 levels
    1-5% speed buff 3% damage buff
    2-7% speed buff 5% damage buff
    3-10% speed buff 6% damage buff
    4-14% speed buff 10% damage buff
    -if you click the button to built up CE and attack within in 0.1s you will have a chance to perform a black flash
    -m1 black flash does
    5 damage
    2s stun on opponent
    Every move get a 1.2x multiplier in damage
    All cooldowns lose 1 second
    These buffs last 20s
    If you land another, the black flash time for the buffs time resets and you get 5 more max time in the seconds.
    Ever black flash stacks the buffs
    Character chance
    Gojo= 25%
    Gojo ult=30%
    Yuji=50%
    Hakari=0% never landed black flash
    Sukuna=25%
    Megumi=0% never has landed black flash
    Big raga=0% never landed black flash
    Mahito=10%
    Mahito ult=20%
    Black Flash moves don’t give the buffs unless its a finisher

  • @sogs497
    @sogs497 3 วันที่ผ่านมา

    Hey noob! I know your comment section is probably flooded with suggestions right now, but I'm just going to drop my naoya concept in here yet again, just in case you see it
    Character Idea: Naoya (In game character name; Vengeful Spirit)
    General playstyle
    -Least HP of any character
    -Sprints slightly faster than other characters at base level
    -Moves don't cancel sprint
    Passive 1 - Speed is Weight and Strength
    The more speed stacks you acheive, the more damage your M1's deal, up to 150% (1.5x) of the damage of a normal M1 at 5 stacks.
    Passive 2 - Constant Speed
    Using M1's while at 3+ speed stacks changes them from a stunning m1 chain starter to a passing blow that does the damage equivalent to 75% of a single m1.
    Special - Stacking Speed
    Each use of this special adds a stack of speed, with a cooldown of 7 seconds. You loose all speed stacks if you stop sprinting. The higher your speed stacks, the faster you go (20% increase per stack), up to a 200% (2.0x) increase to sprint speed at 5 stacks. However, you lose a stack every time you go 5 seconds without damaging an opponent. If you try to run away from a fight while utilizing speed stacks, you fail to move at 24FPS, turning into a glass panel, in turn causing you to loose all speed stacks and be stunned for 3 seconds.
    Attack #1 - Freeze Frame
    You slap your opponent as you pass by them, turning them into a glass pane and stunning them for 1 second. If they are hit while they are a glass pane, they take 1.25x damage from the attack and get ragdolled.
    Blockable.
    Attack #2 - Phantom Steps
    This attack would target an opponent (Like Frogs and Blue). It would then trigger an animation where you circle your opponent rapidly for 3 seconds. In this animation, at random intervals, your character would dip in near the targeted opponent, giving you the chance to press the key again and hit them. If you press the key again while not dipping in near the opponent, the attack ends and you lose 2 speed stacks.
    Initial targeting is blockable, hits once the animation starts block bypass.
    Attack #3 - Panic Dash
    A counter that lets you dodge one attack, teleporting you a few feet behind the opponent (Facing the opposite direction) and maintaining your speed stacks.
    Attack #4 - Inputted trajectory
    This attack would target someone (Like Frogs and Blue). The opponent you target and you would then enter a short slow motion state. The user has 2 seconds to choose one of 2 pre-determined paths to attack the opponent from. This path cannot be changed after being selected. At the same time, the opponent must predict the pre-determined path of attack the user will take. If the target guesses wrong, they get hit by a high damaging attack and the user maintains their speed stacks. If the target guesses right, they interrupt the user's attempted strike with a hit of their own, causing the user to take 50% of the damage they would have done and lose all of their speed stacks.
    Unblockable
    Awakening - Prideful Bloodlust
    Attack #1 - Head on collision
    The user sprints forward, similar to lucky rushdown. If the user has more than 3 speed stacks, they are unable to change their trajectory after pressing the attack, closer to rush. The user then slams into the opponent, dealing high damage but losing 2 speed stacks.
    Unblockable but would have a large noticable windup
    Attack #2 - Limb Freeze
    The user grabs the target, freezing their leg into a frame before shattering it. This deals low damage but causes the target to have reduced movement speed for 30 seconds and take increased incoming damage
    Blockable and with a large windup
    Attack #3 - You're not him!
    The user grabs the target before flinging them into the ground, leaving a player shaped indent. The target then bounces off the ground and is frozen into a panel before getting hit by a dropkick from the user.
    Unblockable, similar to rush.
    Attack #4 - Domain Expansion: Time Cell Moon Paradise
    The user pulls all targets into their domain, inserting panels of animation into the targets. In said domain, the targets have a bar next to them, similar to in Mahito's domain. Whenever the targets move around or use an attack that isn't an M1, they take damage and fill up the bar (About 7 seconds of total movement fills the bar up completely). Once the bar fills up fully, the target's leg gets blown off, applying the same status condition as Limb Freeze.

  • @pixeding194
    @pixeding194 3 วันที่ผ่านมา

    Idea for Jogos domain expansion
    Domain does damage over time but not as much as Sukuna’s
    Everyone spawns in on an island surrounded by lava and if they get knocked into it they take big damage

  • @Ehanormalguy
    @Ehanormalguy 3 วันที่ผ่านมา

    Very epic choso base moveset.
    Choso/Blood/blood manipulator/red/idk, whatever you call it.
    R - Special
    Does an animation on your hand, like, a little blood glow effect, and it will do that ur moves do dmg to ur opponent if u use one of ur moves. last for like, 3-5 seconds
    1 - Piercing blood
    you know how already this works. mid-long range, a bit low dmg bc balance, low-mid cooldown. flings the opponent
    2 - Charge/release
    U will throw blood onto ur opponent, making they with blood, and u need to press it again to make them fling/explode. low range, 10 dmg, and long cooldown
    3 - Raging blood
    a bloody punch, that stuns the opponent, combo extender and mid-long cooldown, with mid dmg. low-mid range
    4 - Bath
    u throw again, blood onto the opponent and making they slower and lost hp. (this skill got the same passive, so ir isn't necessary to use the R - special on this one.)
    long cooldown, low range. lasts for like, 2-3 seconds.

  • @D0mz_Nocturnal
    @D0mz_Nocturnal 3 วันที่ผ่านมา

    Jujitsu shenanigans concept
    Yuta- Devils child
    R would be able to spawn a rika where if you use it 3 times it will grab the opponent and slam them
    Sword move - Horror Slice - A counter by holding a sword next to your head.
    Second move - Speaker. - Cursed speak - 3 diffrent verzions dependent on luck first is stun then damage then heal
    Third move Monster grab Rika will go behinde you and slam you onto the floor
    Fourth move a stab to your chest with the sword stunning you
    Ultimate
    First move - A blast would come out of her mouth a bit smaller then hallow purple (Rika)
    Second move - Rika would shoot a massive beam out of her mouth being very large and half the size of the map in length which would basically 1 tap everything
    Third move- Domain expansion a swords all over the domain which if you press R then you can make a sword float and stab the opponent
    Fourth move and final - Rika would grab the opponent as you take you sword and stab them into the chest as rika would then grab them and slam them into the floor with a flurry of punches

  • @Bros_thatlol
    @Bros_thatlol 3 วันที่ผ่านมา

    Sukuna taking control Concept: you press 134 at the same time then r while in sukuna ult by w player to switch to their body. To fully take control of them, you have to kill 2 people in a time limit of 1 minute (kinda like breaking their will). This gives you the sukuna m1s while getting the character you’ve token over’s r special, and they’re 1st and 2nd move. Your 3rd and 4th move stay the same (for domain). Your avatar gets their clothes but and hair but your face stays same with the tattoos also. Each character has a special boost for when you take them over.
    Gojo - r special has a 3 second cooldown
    Yuji - you get a speed boost and your moves have a less cooldown
    Hakari - your healing is faster
    Megumi - every move in your inventory gets a 16% boost in damage.
    Mahito - your resistance to moves that are cursed techniques is higher (lapse blue, reversal red, entire ten shadows base moveset, etc)
    If you take control of a Megumi player, you get a wheel above your head that lets you have the same adaption system as the actual mahoraga in game.
    W or L concept?
    Also, the person you take control with can press r while ur in they’re body (during the timer to kill ppl) can do a rock paper scissors type mini game to be able to take back control.

    • @mmmmfood4472
      @mmmmfood4472 3 วันที่ผ่านมา

      Never cook again.

    • @mmmmfood4472
      @mmmmfood4472 3 วันที่ผ่านมา

      cause this is too delicious

  • @fabianrojas1652
    @fabianrojas1652 22 ชั่วโมงที่ผ่านมา

    Kashimo Hajime
    Name - Thunder god
    Special move: charges up your lightning for half a second, speeding up that same time 2 moves cooldowns (1,3 or 2,4 it´s random)
    1: Shocking Blow: (combo ender, medium windup) Charge up your nyoi staff and perform a strong blow to your opponent
    2: Spinning hits: (combo starter, quick windup) Spin your staff with both hands quickly, not knocking back, just dealing some damage and stunning
    3:Lightning Strike: (Combo extender, instant use) when hitting the opponent with any other move, shoot a lightning with close range, stunning when the lightning hits (Can hit a single enemy)
    4:Electric Combo: (Combo Starter/Ender, quick windup) Strikes the opponent with a staff attack, going with a flurry of punches, when ending, can hit R to make a last strong blow, if not, it stuns the enemy for a second
    Ultimate: Mythical Beast Amber: Considered the strongest ultimate mode in the whole game, but at the end of it the user dies
    Special move: Produces electromagnetic waves, capable of stunning whoever gets very close
    1: Spatial Burst: Stab the floor with your staff and using it as a support, Shoot an explosion of lightning alike what he did at end of hakari´s battle in the water, that doesnt stun, but does a TON of damage
    2: Roaring destruction: Charging air, shoots a wave of lightning, with a range and damage similar to MAX Red
    3: Electro-Shoot: Charges a ball of lightning, grabbing the opponent and then shooting them out with that same ball with a strong explosion
    4: Final Show: (this move is a one shot for both user and opponent) Charges lightning as a windup, making a teleport behind the nearest enemy, grabbing them and burst into the nearest wall, slamming repeatedly and performing a lightning strike at maximum power, then the Mythical beast amber ends and the user dies afterwards

  • @stephenking3472
    @stephenking3472 3 วันที่ผ่านมา

    Jogos domain could make it so the more you move the more damage you take and not moving makes you not take damage i guess due to what happens in cold water if you stop moving but inversed (i just got finished swimming and i was cold)

  • @spockerspocker
    @spockerspocker 2 วันที่ผ่านมา +1

    0:36 isn't that a library of ruina ost...?
    It was! Theme 01 to be specific

  • @Resonance6
    @Resonance6 3 วันที่ผ่านมา +1

    Day 1 of commenting a choso moveset.
    Cursed Brother
    Base Moveset
    R- Venomous Saliva
    - Spit out blood from your mouth, if someone is hit by it, they’ll slowly take damage.
    First Attack: Slicing Exorcism
    - Create 3 disks of blood and throw them all at once at your opponent.
    Second Attack: Sanguine Barrage
    - Wrap blood around your hands and barrage your opponent with punches. If opponent is killed by it, you will keep the blood around your hands for 10 seconds, making your M1’s deal more damage.
    Third Attack: Piercing Convergence
    - Blast a small beam of blood. You can charge the beam before blasting it for more range.
    Fourth Attack: Clot Counter
    - Counter an opponents hit by going behind them and hitting them with a blood clot.
    G- Bloody Insanity
    R- Outburst
    - Burst blood all around you knocking away anyone who’s close.
    First Attack: Crimson Rain
    - Create thousands of blood spikes in the sky before dropping them like rain for 5 seconds straight.
    Second Attack: Bursting Eruption
    - Slam your hands on the ground to make a large pillar of blood erupt from the ground into the sky.
    Third Attack: Ichor Slashdown
    - Create a blood dagger before barraging the opponent with slashes and stabs. Then impale the blade into their neck and kick off of them, ripping the blade out.
    Fourth Attack: Sanguine Shot
    - Dash full speed at someone, if they are caught, Yuji will appear and spit blood in their face blinding them. You will then dropkick them in their gut as Yuji runs behind them. Yuji will then kick the poor soul back to you as before you choke slam them into the floor. You’ll walk away as the opponent tries to stand up and run at you trying to punch/slice you. The blood on their face will then explode before they can reach you. This attack does as much damage as hollow purple.

    • @HayvenMercer
      @HayvenMercer 3 วันที่ผ่านมา

      Great job there was so many amazing concepts

  • @divine1ne564
    @divine1ne564 3 วันที่ผ่านมา +1

    Now that we got Mahito, a concept for Jogo and Hanami. All we need now is Dagon and we got the Disaster Curses squad

    • @Repost-Chris
      @Repost-Chris 3 วันที่ผ่านมา

      Too bad we never got to see Hanami’s domain

    • @divine1ne564
      @divine1ne564 3 วันที่ผ่านมา

      @@Repost-Chris Yeah, all because of Gojo. But we can at least try to piece together or try to figure out what her domain expansion would have been if Gojo never intervened

    • @andrejnikolic5612
      @andrejnikolic5612 3 วันที่ผ่านมา

      @@divine1ne564 Probably a garden, or a greenhouse

  • @jasonpasanen7029
    @jasonpasanen7029 3 วันที่ผ่านมา

    me again, this time i got a concept to add MEGUNA.
    hes not a seperate character, so no need for a false name.
    The Basics: Meguna
    This will cover the customizable things, like M1s, what happens after the cutscene, and a few other things. FYI, only a limit of 1-2 Megunas alive at one time. If you try to be a 3rd and so on, it won’t work. To even get Meguna, you need to press R near a dead Megumi with you in ult, it will play an animation of you force-feeding them a finger, before they stand up and Sukuna shows up in their body. The player’s previous body will ragdoll dead, on the floor. (Counts as death like mahoraga) Can be cancellable, and cannot be used if R is on cooldown.
    #1.
    Meguna’s M1s will be the defaulted Sukuna M1s in the normal ultimate.
    #2.
    The cutscene for Meguna goes as follows: Sukuna gets on one knee, and force-feeds a finger into the dead Megumi. Then, the player’s previous body falls down, and it counts as a kill, however the Megumi now rises up, before bursting with Sukuna’s energy as the marks appear. He then rips off any “sleeves” he has to reveal the marks on his body. His ult bar is refilled as well. The pose he does when he gets up is the pose in the picture given, before the cutscene finally ends. Now then, Meguna has been awakened.
    Moving on.
    Move 1: Piercing Ox
    Meguna summons a massive Ox in front of him, which will ram into anything. It is summoned for 4 seconds, unblockable and deals the same amount of knockback as Jackpot Hakari’s 3. Pressing R with this allows you to ride it to steer it in directions. Any buildings coming in contact with it will be destroyed as if Mahoraga punched a hole big enough to fit the Ox through it. If it lands on any debris, it will crush it, deleting the debris and immediately fixing where the debris came from to prevent lag issues. When coming incontact with a domain, it deals as much damage as a Gojo’s ultimate’s Maximum Output Blue does to a domain. This move has a cd of 23s, and deals 21dmg every time a player is hit.
    Move 2: Round Deer
    Meguna summons Round Deer, a massive variation of a deer that will passively heal the user in the background. It will deal no damage, and the enemy can destroy it by dealing at least 20% of a normal player’s HP. While Meguna is fighting, when this Deer is active it regenerates around 5 HP and 5% of ULT bar every 3 seconds. Practically, if nobody destroys this shikigami, Meguna can live infinitely. However, to prevent them from putting it in a corner then wandering around, it only works in a 50 - 100 stud radius. Anywhere outside of that and it will not work until you go back into its radius. Remember, this move deals NO damage, however still is a necessity like how hitting people is a necessity with mahoraga to keep him alive. CD of 28s. Could be raised depending on the opinions i get.
    Move 3: Evolved Nue
    Meguna summons a much more powerful version of Nue that is twice its size, and does things other than crashing into an opponent. Evolved Nue flies out from Meguna before circling an opponent the user is currently fighting. After 2 seconds, Nue starts flying up and directly down straight into the enemy. This paralyzes them for 2.5s and deals 25dmg. It’s cooldown is 26s long. It’s effects are the same for normal Nue upon impact, except the lightning is increased. Cancellable. When using it midair, it will be a secret aerial version that makes Nue perch on any tall building, and shoot down lightning in a huge radius of any players Meguna has hit in the last 20s or was hit by in the last 20s. Does the same effect to the hit players as if it was the default variant, just that it can hit multiple people at once.
    Move 4: Alternate Malevolent Shrine
    This version of Malevolent Shrine, aka Sukuna’s Domain Expansion, would work a little bit different. However, it is mainly selfexplanatory
    Practically, Sukuna uses the version of his domain from the Manga. However, It would be an open barrier domain, allowing anyone to leave and enter. However, the domain size will be increased by 2.5x. This is to prevent someone from easily walking out, and FYI, there will be a translucent barrier to show it’s a domain.
    R: Web Cleave (yap sesh incoming)
    This R is alot to talk about. Anyways, Web Cleave when pressed would toggle an animation similar to Crushing blow, except it’s an AOE attack that summons tons of slashes in the AOE aswell as debris from the broken floor. Default CD for R, and 19dmg. However, there is alot to discuss with merging R with other moves. By pressing 3, 1, 2, + R you can combine all 3 shikigami to make Agito. Agito would be weaker, but be able to deal more damage overall. The Agito would be controlled by AI, and would chase the enemy Meguna hit before activating the move. Agito could throw the enemy forward dragging it across the floor as one of it’s moves. Then, by pressing 2 + 4 + 3 + R, you can summon Mahoraga instead. Mahoraga would adapt to any moves thrown at him if he is hit by the same move 3 times. He cannot adapt to M1s. Mahoraga would be able to do a weaker version of Divine Pummel. However, by pressing 1 at the end of the combination, you can put the Mahoraga wheel on your head instead. This grants you the ability to parry like mahoraga, however be unable to do any other functions of the wheel. Both shikigami despawn after 10s if they are attacking someone. You can have both shikigami active at the same time however when you activate both at the same time you lose some amount of HP to weaken you, therefore not making you TOO powerful. Using R on Evolved Nue allows you to ride it the same way Normal Nue lets you ride it, except you ride Evolved Nue all the way, including when it strikes an opponent. Piercing Ox was already explained with R. Using R with Round Deer does the basic Web Cleave, nothing special.

  • @therockcena6262
    @therockcena6262 3 วันที่ผ่านมา

    Toji ult suggestion(I have decided on precise shot for his second move name and playful cloud for his 3rd)
    R:same
    1(heavenly rage): attach inverted spear to the chain and ravage everything around you dealing major damage andslinging debri that damages slightly
    2(extended mag):shoots 7 bullets, If you use this while r jumping spin and shoot ten much weaker bullets
    3(accepting name suggestions again): dash around franticly while slinging playful cloud around eventually slamming it down and causing a massive aoe, twice use move
    4(full arsenal): this is a long one, dash to an opponent stab them go behind and shoot them in the back of the head pull out the spear stab them in the back hit them in the air with playful cloud jump attach the chain while there back slam them down and swing the chain slicing everything in half from... say the spawn to the two towers in length(one use one shot)
    Thank you to everyone for your name suggestions and support, I tried to make this more of a 1v1 moveset but not make it impossible to fight more than one person hence the r move

  • @averagedoortodoorpriest9889
    @averagedoortodoorpriest9889 3 วันที่ผ่านมา

    character development in jujutsu suggestions is crazy

    • @Microwaveables11
      @Microwaveables11 3 วันที่ผ่านมา

      make a new anime on me frfr

  • @Nyted
    @Nyted 3 วันที่ผ่านมา

    Ngl it woupd be rlly funny to have a huge rock crash into the map destroying everything