***Domain Clashing*** **A domain clash starts when 2-4 people pop domain at the same time or when people pop their domain after someone else expanded theirs.** **The domain space is split up depending on the # of ppl and the signature effect of each domain is presented in their section of the space. For Example: • Gojo will have his black hole behind him • Sukuna will have his Malevolent Shrine • Hakari will have the box things • Megumi will have the spine thing behind him** *You get the idea* **People will be put inside of a domain and not stand outside while the domain clash is happening (including the random people who were in the way)** **From the outside, it just looks like 1 domain shell for simplicity BUT the space inside could be a bit bigger. (could have some effect to signify they're clashing but that's minor)** **Attacking the shell from the outside equally damages everyone's domain durability and could even end up braking the clash including both domains (however this domain shell can have increased HP since its not only 1 domain but its 2 domains 3 or 4)** **The maximum clash amount is 4 domains.The people who get stuck inside can move and even fight each other while the other people are clashing and they can also join the clash if there is space for them (if a person tries to join a domain clash as the domain clash is about to end his domain will be cancelled)** **At the end the domain clash winner will be the only one standing with an active domain (including all the effects it comes with ofc)** *Please upvote this and let’s get it in the game. :)*
@@Storm-Cloud Partly, however the reason the domains failed to clash is because there were 3, the difference of internal and external conditions of the domain clash and finally because the cockroach jumped in. I'd reason that a triple domain clash wouldn't be possible irrespective of the cockroaches involvement.
The domain thing could work. Mainly for gojos and sukunas. When you do a domain next to each other, it does the mixed domain. Where the sukuna player is stunned by gojos domain, and gojo is taking damage from sukunas shrine. Making both of them useless. (Still a pretty fat advantage for the gojo user tbf. Unless they're already low hp.) As for hakari, idk. That's where the domain mix idea stops for me honestly. You could make it so that when a sukuna and a hakari one mix, they get jackpot on the first try. Then it's just the malevolent shrine. But then teamers would use that to their advantage.
You know, the twin towers. Two towers that look identical to each other that are placed side by side. Not related to any horrible tragedy or anything like that.
I would love more of these "Suggestion Review" videos! Would like to see your thoughts on some of the more popular ones in The Featured-Suggestions chat!
If they add Kenjaku here’s a little special move that they might add so whenever you kill a player and you use your special on them you get to turn them into a blue ball and absorb them is basically seen in the anime too when he ate mahito another special would be whenever you kill a player there’s a chance you could switch bodies with them so once they die, you can cut open their head and put your brain inside their head and stitch it up and then you control the player you will control their body until you die but the player can still play and that’s all my suggestions please the maker of the game add this
I feel like the domain clash could be done like someone else has said before, but I have my own take on how it could be better. First, the effects. The colors of each characters kind of mix around creating a type of half and half. Sukuna’s shrine also pops up if that’s one of the domains used. If three domains are used at the same time they all just don’t work or the person with the most health left lands their domain. Next, the function. How the clash would work is that instead of whoever gets the most by the end, it will instead be on who hits the other more(like say the amount of damage you need to deal is 37. The person that deals 37 damage first wins the clash). If neither person does enough, both domains cancel each other out. If Tze ever decides to make sukuna’s domain an open barrier(I think it would be really cool especially with the arena destruction) the amount of damage needed to win is a little less than the others.
Okay. This is my Inumaki suggestion. Okay, so I made a few tweaks, and a few moves of my own. Base moveset: Spinning words (A spinning roundhouse into an uppercut, then a small step back and he pulls the scarf down, shouting 'BLAST AWAY!' as the target's sent flying back a bit.) Stop (A counter, timing it right results in the opponent freezing, leaving you to do M1's.) Sleep (The same command he gave to Miwa, makes every opponent in front of you ragdoll for the same amount of time as a downslam, good for team fights.) Knee strike (The player's model imbues with grey cursed energy, before dashing forward a bit, not much, but if hit, the attack is a knee strike, an elbow, and the player shouting "GET CRUSHED!" Which results in the target being ragdolled into the ground and taking a good amount of damage. His R would be to drink cough medicine, as each attack besides M1's does a bit of damage, knee strike being the strongest, so it does the most to the player. Awakening animation would be chugging a bottle of cough medicine, effectively stopping any damage from being done to the player before pulling the scarf down, like Gojo's awakening, to reveal the Cursed Speech symbols. Move 1: Explode (Makes the opponent's head explode, a lot like Mahito's ultimate move, and it's an instant kill.) Twisting blow (The player shouts 'TWIST!', the opponent being frozen and their model twisting in half, before the move makes the player dash forward, hitting the opponent with a left punch that knocks them to the ground) Don't move (The player pulls out a megaphone, speaking into it and shouting 'Don't move!', which has a wider radius than Stop, and lasts longer.) Plummeting throw (The player dashes forward, grabbing the target and kneeing them before shoving them back, shouting "PLUMMET!" as the target takes heavy damage and ragdolls a good amount of time.) R in the awakening would be limited, but it would be the player shouting 'SLOW DOWN!' and forcing everyone in front of them to slow down a good amount, which gives the player the speed advantage. It can only be used twice in the awakening state, but it lasts a good while.
@@atomoasis The problem here is not much damage but instead time, if a Higuruma player gets you in any M1 combo the problem won't be how much damage he deals with those M1s, bu instead that he can simply follow up with his moveset, while you can't interrupt him by M1ing back since he can keep a larger distance
I'm just gonna say it, that Higuruma moveset looks FIRE. I would for sure want that to be added to the game, just because I love chance things in fighting games.
Ik right I just had to say when he read the suggestion for the higuruma moveset and said nobody can get 5 kills in one life that’s a complete lie 😂 just use the domain for Sukuna or gojo or use hollow purple Nuke you are getting kills bro 😂
***Hakari 2nd Parry Move*** *Hakaris 2nd Parry Move Called: Container* *Can Be Used By Using Fever Breaker And G, it Summons A Container And if A Player Attacks You, You Jump in the air And throw it at them it does 5%of your health* *Can Parry Every moves Except Hollow Nuke And World Cutting slash* ***Mahito's parry Move*** *Mahito's parry move called: Wall Of The Transfigured Souls* *If The Player Hits Them And you use It, They Get Crushed By a Wall Pinning them Down* *It Does 5% Damage* *Cant Be Parry: Hollow Nuke, Hollow Purple, World Cutting Slash, Rush* *Can Parry Everymove Except Those*
you should do some more of these, some of the suggestions i see are pretty interesting (when they aren’t unfunny memes or complaints). the yuta concept by CultLordRopoKid is nice although lengthy
*Cool black flash* If or when nobara gets added the following scenario would be pretty cool: - 2v2 with nobara and yuji teaming up - Nobara and yuji both activate black flash at the same time - If it succeeds, the camera angle changes and remember starts playing - The black flashes hit when it gets to the part where it says "it's not right or wrong"
Something I feel like they should add is something slightly inspired by SJW's special from Realm Rampage. If you pop ult as Mahito, when you press R, it will create a polymorphic soul isomer that will have a ai and attack the player your looking at when summoned, or the player closest to you, at the cost of 15 hp. If they are lower then 15, it will just set them to 1. After too long, the souls will reject eachother and the Polymorph will explode, causing minor area damage.
The higuruma move set is dope ngl i like it i was actually thinking for the M1s lower range and slightly lower speed in exchange for better actual moves
2:36 having this be an actual feature instead of a glitch would be cool, but I can see times where it wouldn't be worth it or just pointless entirely. I think the only time it'd really work as it should would be when it's a sukuna vs gojo clash also, slightly irrelevant but still relevant, I saw a suggestion that had multiple things, one of them being that standard domain clash like the one from sorcerer battlegrounds or cursed arena. I don't like that idea at all, needing to press specific keys to win a domain clash just seems annoying, plus it doesn't fit the kind of game JJS is
If I wanted something in JJS i would want infinity. I would like it to replace his 4th move because it’s boring. Infinity would slow down opponents or projectiles that are in m1 range. The move last 3s and has a cooldown of 35s. The special version of this move could be it being used while blocking but in exchange you get 60s cooldown. World slash and domains would bypass inf.
@@darkheart._ yeah. But i think it still is ok. because of its extremely long cooldown and limited range as a counter. But if its really too long what about 1
For higuruma’s domain I think it would work like megumi’s makora with it only targeting one player and instead of how much kills you got it instead compared your hp to the person you targeted. For example if your absolutely demolishing someone and there low hp while your high hp the domain declares the target as innocent and nothing happens. While if your at low hp and your target is at high hp the domain gives you the executioner sword and if it hits that target they instantly die. And if your both at relatively the same hp it would declare the target guilty and confiscates there skills for 4.5 seconds.
Idk so im gona put my suggestion here, and mabye in the discord, hakari's domain NEEDS more hp, its too easy to break, or give hakari more domain casts or more frequently as if your in public and you cast domain "oh you casted domain, im gona gast world slash" and there goes mode gone, then the person/sukuna you were fighting just kills you, and in jackpot give him someway to catch people...i got a domain 1st roll jackpot, and a megumi just ran and lived through my jackpot by running, it was a private server but still in 1v1 on the main map, running from hakari is too easy so mabye just give him a speed buff in jackpot, like every cast of jackpot r increases his running speed aswell ontop of what it currently does, also domain in general are way to easy to break, but i get why considering they are insta-win buttons, what are you're guys take on my proposal
The entire Higaruma segment seemed quite critical to be fair, especially when talking about his ultimate and the amount of damage it'd do, this is in the same game as things like Malevolent shrine, Hollow purple, and, the entirety of Hakaris ultimate, while I agree 2 combo extenders (practically 3) with a damage buff makes it a little excessive, the whole thing seems counterable by most characters, I'll give some examples for each. Yuji: As the 15% works like divine dogs, his manji kick could take that out very easily, and his combo is one of the longer ones so he'd have no trouble handling this ult either by stalling for time or just beating him down. Gojo: All of Gojos attacks cause some form of ragdoll, once again countering the 15%, but ignoring that, Gojo excells at creating space, Red, Blue, Rapid Punches, most of his attacks put distance between him and his opponent. Hakari: Hakari is damn near perfect for handling Higaruma here, holding him back with Shutter Doors, creating space with Reverse Balls knockback, creating space with Fever Breaker or Rough energy. Megumi: Being a zoner, against this close range awakening, I don't think I have to explain. Mahito: Mahito has a multitude of ways to keep awakening back, his body repel and soul fire for instance, his blades to stun or quickly get away, his boulders to knock back, once again he seems quite self explanitory. (Btw I've framed this from a runners point of view, the same way noob eternally talks about others when talking about a characters ultimate, so I'm mostly playing into his standards here.)
i doubt you will see this but i have had this idea for higurumas ultimate/domain for a while hope people see this and it could be fun to to i guess make a character domain: the domain is a luck kind of gimmick. for this domain it can only have 1 target so for this when he activates his domain he chooses his target then the domain fully activates and if no one is chosen then it picks a random target. the domain presents the target or defendant with 2. choices the first being plea plea: the defendant pleads guilty to all charges and takes 70% of their hp away, they are stunned but can block for 4 seconds and they lose half of their moves and their r for 15 seconds which is pretty much guaranteed death. for the second option we have the rng aspect which ill call defend defend presents the defendant with cards. the amount of cards varies depending on how much damage they have and or kills but the base is 5 cards. each kill raises the card amount by 5 and for every 40 damage it raises by 3 now this will carry over for 2 lives so in main game you are decently and for ranked you are still fucked with however many cards you have you have to match as many as you can in 10 seconds if you match 3 or more you lose half of your hp. 2 cards matched and you lose half your hp, and half your screen is black and you lose your r, ragdoll cancel and your r for matching 1 pair you lose half your moves and same effect as 2 now for no cards matched you get put in a cutscene where the prosecutor gets the executionor blade and and you fall back in fear as the prosecutor walks up to you kinda like what happened to mahito. as you accept your fate the prosecutor stabs you causing your character to fade away and the domain to shatter this domain would likely be on ult activation like hakari’s or it could refresh your ultimate timer so its something you do at the end of your ultimate
for the art emote, you could make a setting that allows custom art with the warnings and stuff, and if it is off (by default ofc) the art is just gonna be a kitty cat or a boat
for the domain clash suggestion, i think that instead of who does more damage, the first person to reach a damage threshold would have a superior domain. this would encourage actual fights and discourage a single small tag then running away
Domain clash could work like how Rasengan/Chidori clash works in the chakra battlegrounds demo, where the domains meet halfway and whoever is able to press the buttons displayed faster and with more accuracy will win and their domain will land.
Twin tower bully combo Hakari gets awakening: Person: runs up the wall to escape Hakakari players will then use overwhelming luck, kick the person up the tower, catches them while they are falling and proceeds to continue hiting them. The launch then chains into lucky rushdown where Hakari once more grabs them midair and then drags their face against the tower, throws them up, and hits them with energy surge, sends them into the other tower, and kicks them down several levels. Hakari follows them, hits a downslam and follows up with a lucky volley, sending them outside of the tower, Hakari follows and hits another downslam and any other moves that have reset. Yeah wall running is kinda strong with Hakari.
When you press 1+3 and then 2 and then the R special as Gojo awakening you will perform 200% purple (similar to Sukuna's world cutting slash), some chat bubbles appear above your head, they say: "Nine ropes." "Phase." "Twilight." "Eyes of wisdom."(like sukunas "Scale of the dragon." "Recoil." "Twin Meteors." but its longer and does much more damage than the regular purple) You do the regular 200% purple pose, combine blue and red together, the purple can be strong enough to kill a single mahoraga, however, if more players stand in the way, it will do less damage (depends on the owner ig)
I think it's kind of op i would say it would be like Hollow purple but with some nice effects and when they hit the target it makes an explosion like Hollow nuke but the size of a DE
I made a naoya and nanami concept and i just got a thing to say , naoya cant be added , his attacks arent too good , dont have a ult . But nanami is a good character to do , a hood thing that i added in my concept is in the ult where you jump and use ratio techinic , it spawn a attack thing like in undertale and if you hit in the center it is a black flash that takes 50% of opponent health
Naoya can, he has enough moves from his fight with maki and his 2v1 with Choso and Yuji, and you can just use his cursed spirit form for his Ult, his domain would be fire
@@Satoru_VR if you read the manga, his cursed technique is the same, but he uses it in multiple different ways, he also uses physical attacks. His cursed spirit form has a domain expansion, he’d be a great addition.
The issue with Shenanigans is right now all the characters are weaponless. The part with Higuruma makes sense, but other than Todo, Angel, Yuki, Inumaki, Geto(Who does use Playful Cloud but not all the time) and the Disaster curses, all the other fan favorites use weapons. The only character that did both use weapons and not is Megumi as he has a weapon but doesn't rely on it. Look at Maki, Yuta, Nanami, Nobara, Toji and Kashimo, they all use weapons for there main stuff. Nobara and Higuruma would be the most balanced because their weapons have the least natural range with Nanami being close behind in that. Eventually, characters with weapons will have to be added or they will be cutting out a LOT of popular characters and run out of characters for their roster. I think people will need to accept weapon based fighters joining JJK soon. I just listed more non-weapon fighters than weapon fighters, but other than Todo, they are all far less popular.
I have an idea: Counter Clashing. Basically Rasengan/Chidori clashing in Chi Battlegrounds. Basically 2 people use the same move at the same time and have to press a bunch of buttons in the right order. Whoever does it right wins the clash and does their counter move.
The likely largest problem that could come with domain clashing is how imbalanced it would be. Vessel and Honored both need to be in ult in order to be able to domain at all, meaning they would have massive advantages over characters like Gambler. Since all the domains work so differently as well, it would lead to some really imbalanced fights. Plus, if you catch even more people than the original 2 - 3 domain users, they would just become fodder for the ulted domain users, giving them more kills, and even more damage in. The only way to make sure this wouldn't happen would be to make the domain users vulnerable once the clash starting, forcing them into their normal moveset while the clash is happening. However, this could lead to another large imbalance, as it would just essentially be a waste of an ult, and could lead to every domain just being intercepted and blocked. While the suggestion is interesting, it wouldn't work with the way the characters are made and scaled, especially with the Gambler moveset, and how it's domain works.
with the Higuruma counter, I would make the counter be some kind of evidence or file and if the counter is broken through any means whoever broke it would lose a random ability for 20 seconds for tampering with evidence and well as pushing both parties away a bit to return a fight to a somewhat neutral state (counter would have a cooldown of 25-35 seconds cause losing an ability can be mad annoying for a character)
I thought of a better idea for a move for higaruma, lawyer’s wrath: this makes the user throw papers at an enemy and if it hit it leads into a ranged combo with it ending on smashing them with a hammer, the finisher hits them to the side instead of smashing them to the ground (and makes them fall apart)
MAKI: CLOSE RANGE FIGHTER R: ALLOWS FOR SKY WALK 3 SECS DURATION AWAKENING PULL OUT SOUL SWORD: CANT BE BLOCKED AT ALL AND DOES ADDITIONAL DAMAGE. WHEN IN DOMAIN CLASH CAN CHOOSE TO NOT BE EFFECTED OR BE EFFECTED. IF NOT EFFECTED SHE CAN'T ATTACK THE USER WHILE DOMAIN IS UP
The domain clash could be really simple. 1. Play a quick ddr battle 2. Make an UNBREAKABLE mixed domain where whoever did the clash has to fight. Who wins could be tricky. Ngl idk anything. Also a character based on rng would be fire. Hakari domain is basically rng to
The advantage of the current system for domains is that characters that don't have domains yet, or will never have one, can still interupt them and have a fighting chance. Compared to sorcerers battlegrounds, where if I am Yuta and my opponent uses a domain, I have zero counter play aside from trying to run away, which only works if they activated their domain from a distance away, which leads to the domains feeling very unfair
Yo, I'm the one who made the Higaruma moveset. I made it like a month ago back when I wasn't good and making balanced movesets. I've created a revised version if you want to check it out
Yuji spec Hold crushing blow to do variant You pull out the slaughter demon and do a quick dash that is blockablw If landed you do 2 slashes then dash sliding under the opponent ragdolling them R spec rework Claws of Calamity When blocking if hit deals damage to your opponent and deals1 extra damage to you last m1 always making the last one unblockable And making every divergent fist a black flash With a 50 second cooldown and stunning you for 3 seconds when it over Gojo 200% nuke r spec When going in the air lutting a blue finisher a bove you shooting a red whipe pressing r will put a red and a lapse blue to gether and you will be able to start saying the chant meanwhile your mid airyou are able to be interupted while saying the chant when your are doing the chant Gojo will clasps his hands and you will have to mash space bar about 25 times each time will bring red and blue closer The effect will show colours of each range the explosion doing double the range of a normal nuke Each range wwill do seprate damage form 75 to 25% You will die from the explosion and be un able to gain ult for 2 minutes
so i have a female sukuna avatar ingame, and i completely agree with the art take, the community in this game is absolutely crazy. some dude fought off like 15 people to do the roblox back n forth thing lo.l
I feel like that first suggestion coulda do some good against people who run away when YOU ult Like multiple times have I ulted as a yuji and the guy(s) im fighting start climbing the tower you cant really do much other than chase them up while lagging behind and wasting your ult But, if you could instead run UP the tower in comparison to climbing, it'd be nice, not only is it balanced because it takes out the one way you can easily escape, but it can also do good by making it fair for both players when they instead chase after one another by climbing houses and whatnot, then it'd be fair to the ult'd player and the runner because you'd have a chance
I want them to add yuji itself for awakening, but non awakening stays the same For his awakening 1.rock cleave 2.piercing blood 3.black flash 4.the boxing ring
4:45 it'd be funny to use this emote as hakari with your ultimate ready, walk up to someone whos just chilling, activate the emote and write 'gamblin time >:)' before then activating your ultimate.
For the domain clashing thing, i get your sights on hitting the opponent once and running, only problem is. Literally where would anyone run to in a small domain while gojo or sukunas ult is active
0:10 “jojo shenanigans” 0:27 “shininigans” 1:04 WAIT WHA- 3:17 *in the background* “beat a man while hes down 4:38 “racist shenanigans” 6:43 tze:HAKARI 8:24 OBJECTION!
N idea to bring back chimera shadow garden make it so when you pop the domain it drags you and the victims in the domain the victims get slowed in the domain what do you think?
Perhaps in order for walking on wall fight, we could have where the person can get sent into the wall, and then the other person can press r and make in so both of them are stuck on the wall until the awaking runs out
NoobEternally! I think there should be a domain clash as like 2 domains are like 1 infinite void and 1 malevolent shrine battling away and there is a 50% chance of that domain losing or winning but the next time u lose ur win rate is 100% (to make it fair) and then if u win the opponent will get 100% domain win rate
I think Mahito having a counter that allows you to hit the opponent with one move (rather than fully combo extend since Mahito would become broken) would be interesting and sort of be a parralel from Yuji's counter.
Guys there’s a secret we’re if you go on the ladders of one of the towers while on the ladder use the garbage emote and then wait a minute then a galaxy screen will show up.
there would be no problem with domain clashing it would just be a cook mechanic its not like interrupting somone's domain would become obsolete because of domain clashing. matter a fact domain clashing itself would just be worse than cancling somone's domain because all it take is 1 m1 or dash meanwhile domain clashing has to be 2 people in their awakenings having domain available at the same time.
I think a better idea for higurmu ult I'd to open domain then if the player has a kill you will gain the execution sword which is a one shot, one use unblockable sword, if not they will not be able to use ult or any moves for 1 minute
a Higuruma character would be awesome but i feel like they would have to adjust his moveset and balance his damage if Tze actually wants to release him as a character
What if the domain clashes works like whoever has the higher ult bar wins but 25% of their ult bar is taken away. Maybe hakari just wins any domain clashes cause it could take away the fun from playing hakari if his ult just gets canceled.
***Domain Clashing***
**A domain clash starts when
2-4 people pop domain at the same time or when people pop their domain after someone else expanded theirs.**
**The domain space is split up depending on the # of ppl and the signature effect of each domain is presented in their section of the space.
For Example:
• Gojo will have his black hole behind him
• Sukuna will have his Malevolent Shrine
• Hakari will have the box things
• Megumi will have the spine thing behind him**
*You get the idea*
**People will be put inside of a domain and not stand outside while the domain clash is happening (including the random people who were in the way)**
**From the outside, it just looks like 1 domain shell for simplicity BUT the space inside could be a bit bigger. (could have some effect to signify they're clashing but that's minor)**
**Attacking the shell from the outside equally damages everyone's domain durability and could even end up braking the clash including both domains (however this domain shell can have increased HP since its not only 1 domain but its 2 domains 3 or 4)**
**The maximum clash amount is 4 domains.The people who get stuck inside can move and even fight each other while the other people are clashing and they can also join the clash if there is space for them (if a person tries to join a domain clash as the domain clash is about to end his domain will be cancelled)**
**At the end the domain clash winner will be the only one standing with an active domain (including all the effects it comes with ofc)**
*Please upvote this and let’s get it in the game. :)*
yk you coul dmaybe post this in the discord rather than a comment section
Can't be more than 2 people, we saw that all domains get destroyed if more than 2 clash, otherwise a good idea.
its nice but it doesn't follow the jjk verse rules, a 3 domain clash makes all 3 domains crumble no matter the strength of the domain
@@bovious9145That only happened because of cockroach guy. Yuta, Uro and Ryu could've done a triple domain clash if Cockroach dude didn't jump in
@@Storm-Cloud Partly, however the reason the domains failed to clash is because there were 3, the difference of internal and external conditions of the domain clash and finally because the cockroach jumped in. I'd reason that a triple domain clash wouldn't be possible irrespective of the cockroaches involvement.
"Shinigigins" is something else
0:27
Shinigins is fire wdym 🔥
@@muckyesyesindisguise3854 moreso... On fire. If a few Ks jump in.
jujutsu shi WHAT?
@@Bunfrjujusutu shananingens
@@Bunfrni-
The domain thing could work. Mainly for gojos and sukunas. When you do a domain next to each other, it does the mixed domain. Where the sukuna player is stunned by gojos domain, and gojo is taking damage from sukunas shrine. Making both of them useless. (Still a pretty fat advantage for the gojo user tbf. Unless they're already low hp.) As for hakari, idk. That's where the domain mix idea stops for me honestly. You could make it so that when a sukuna and a hakari one mix, they get jackpot on the first try. Then it's just the malevolent shrine. But then teamers would use that to their advantage.
Maybe it end halfway through the domain so the sukuna has taken significant damage and now the hakari has to play passive
But shouldn't the sure hit effect from those 2 domains cancel out each other?
@@user-lw5ph4dq5gsukunas isn’t really sure this more like none stop slashes every where in the domain
@@SuperGamerll that is malevolent shrine's sure hit effect, when gojo and sukuna clashed the slashes stopped targetting gojo as well
@@quasogod ok
the what towers 💀
You know, the twin towers. Two towers that look identical to each other that are placed side by side. Not related to any horrible tragedy or anything like that.
Seggs towers
The twin towers
The world trade center
@@Thatspecial_someone well done we get that part already
I always call them that
I would love more of these "Suggestion Review" videos! Would like to see your thoughts on some of the more popular ones in The Featured-Suggestions chat!
Of course Tze updated while bro was away 😭
XD
3:17 bro you did NOT need to do that 😭
he was already dead and you crushed his pride like that bro wtf 💀
No kids?
bro took his kids away thats crazy 😭
WE MEET AGAIN.
If they add Kenjaku here’s a little special move that they might add so whenever you kill a player and you use your special on them you get to turn them into a blue ball and absorb them is basically seen in the anime too when he ate mahito another special would be whenever you kill a player there’s a chance you could switch bodies with them so once they die, you can cut open their head and put your brain inside their head and stitch it up and then you control the player you will control their body until you die but the player can still play and that’s all my suggestions please the maker of the game add this
I feel like the domain clash could be done like someone else has said before, but I have my own take on how it could be better. First, the effects.
The colors of each characters kind of mix around creating a type of half and half. Sukuna’s shrine also pops up if that’s one of the domains used. If three domains are used at the same time they all just don’t work or the person with the most health left lands their domain. Next, the function.
How the clash would work is that instead of whoever gets the most by the end, it will instead be on who hits the other more(like say the amount of damage you need to deal is 37. The person that deals 37 damage first wins the clash). If neither person does enough, both domains cancel each other out. If Tze ever decides to make sukuna’s domain an open barrier(I think it would be really cool especially with the arena destruction) the amount of damage needed to win is a little less than the others.
Trash washed idea
Okay. This is my Inumaki suggestion. Okay, so I made a few tweaks, and a few moves of my own. Base moveset: Spinning words (A spinning roundhouse into an uppercut, then a small step back and he pulls the scarf down, shouting 'BLAST AWAY!' as the target's sent flying back a bit.) Stop (A counter, timing it right results in the opponent freezing, leaving you to do M1's.) Sleep (The same command he gave to Miwa, makes every opponent in front of you ragdoll for the same amount of time as a downslam, good for team fights.) Knee strike (The player's model imbues with grey cursed energy, before dashing forward a bit, not much, but if hit, the attack is a knee strike, an elbow, and the player shouting "GET CRUSHED!" Which results in the target being ragdolled into the ground and taking a good amount of damage. His R would be to drink cough medicine, as each attack besides M1's does a bit of damage, knee strike being the strongest, so it does the most to the player. Awakening animation would be chugging a bottle of cough medicine, effectively stopping any damage from being done to the player before pulling the scarf down, like Gojo's awakening, to reveal the Cursed Speech symbols. Move 1: Explode (Makes the opponent's head explode, a lot like Mahito's ultimate move, and it's an instant kill.) Twisting blow (The player shouts 'TWIST!', the opponent being frozen and their model twisting in half, before the move makes the player dash forward, hitting the opponent with a left punch that knocks them to the ground) Don't move (The player pulls out a megaphone, speaking into it and shouting 'Don't move!', which has a wider radius than Stop, and lasts longer.) Plummeting throw (The player dashes forward, grabbing the target and kneeing them before shoving them back, shouting "PLUMMET!" as the target takes heavy damage and ragdolls a good amount of time.) R in the awakening would be limited, but it would be the player shouting 'SLOW DOWN!' and forcing everyone in front of them to slow down a good amount, which gives the player the speed advantage. It can only be used twice in the awakening state, but it lasts a good while.
"imagine if someone pops ult and walks up the twin towers" 💀💀💀💀💀💀
13 minute NoobEternally video? YESSIR!!!!! 🔥🧨
4:38 bro is tweaking
Bro literally started giving everyone ideas
"draw.... balls"
It sounds like he's the type of person to do that or sounds like he did do those things
These new thumbnails dope asf dude
For the Higuruma passive is kind of easy to deal with. Is like metal bat with the slow M1's, The people can adapt to it and learn how to play with it
He's acting as if sukuna doesnt have extended M1s anyway
@@atomoasis facts
@@atomoasis Except Sukuna is an awakening character, Higuruma would get the extended M1s in base form
@@Einsym with lowered damage…
@@atomoasis The problem here is not much damage but instead time, if a Higuruma player gets you in any M1 combo the problem won't be how much damage he deals with those M1s, bu instead that he can simply follow up with his moveset, while you can't interrupt him by M1ing back since he can keep a larger distance
I'm just gonna say it, that Higuruma moveset looks FIRE. I would for sure want that to be added to the game, just because I love chance things in fighting games.
faust:ALONE, INFECTION. VOID. SHIT ATTACKING FROM THE OTHER SIDE.
Ik right I just had to say when he read the suggestion for the higuruma moveset and said nobody can get 5 kills in one life that’s a complete lie 😂 just use the domain for Sukuna or gojo or use hollow purple Nuke you are getting kills bro 😂
@@HYDRA-y4yit’s more a problem for ranked since you can’t get more than 2 kills without ending the match
@@HYDRA-y4yhe said that for ranked not publics, even so it’s pretty hard to know who has 5 kills or not if there’s no indicator
Idk why but this man always makes the most hardest of thumbnails
***Hakari 2nd Parry Move***
*Hakaris 2nd Parry Move Called: Container*
*Can Be Used By Using Fever Breaker And G, it Summons A Container And if A Player Attacks You, You Jump in the air And throw it at them it does 5%of your health*
*Can Parry Every moves Except Hollow Nuke And World Cutting slash*
***Mahito's parry Move***
*Mahito's parry move called: Wall Of The Transfigured Souls*
*If The Player Hits Them And you use It, They Get Crushed By a Wall Pinning them Down*
*It Does 5% Damage*
*Cant Be Parry: Hollow Nuke, Hollow Purple, World Cutting Slash, Rush*
*Can Parry Everymove Except Those*
nah thats trash, F parry and R counter is already enough + mahito is already cancer
you should do some more of these, some of the suggestions i see are pretty interesting (when they aren’t unfunny memes or complaints). the yuta concept by CultLordRopoKid is nice although lengthy
1:00 dont worry, some planes will deal with it
*Cool black flash*
If or when nobara gets added the following scenario would be pretty cool:
- 2v2 with nobara and yuji teaming up
- Nobara and yuji both activate black flash at the same time
- If it succeeds, the camera angle changes and remember starts playing
- The black flashes hit when it gets to the part where it says "it's not right or wrong"
Something I feel like they should add is something slightly inspired by SJW's special from Realm Rampage. If you pop ult as Mahito, when you press R, it will create a polymorphic soul isomer that will have a ai and attack the player your looking at when summoned, or the player closest to you, at the cost of 15 hp. If they are lower then 15, it will just set them to 1. After too long, the souls will reject eachother and the Polymorph will explode, causing minor area damage.
0:10 bro its not jojo shenanigans💀
The higuruma move set is dope ngl i like it i was actually thinking for the M1s lower range and slightly lower speed in exchange for better actual moves
The Higaruma stuff was awesome, should definitely be added
this guy posts videos faster than i can pronounce hippopotomonstrousaquippedadaliaphobia 🙏💀
(i can genuinely do it first try)
2:36
having this be an actual feature instead of a glitch would be cool, but I can see times where it wouldn't be worth it or just pointless entirely. I think the only time it'd really work as it should would be when it's a sukuna vs gojo clash
also, slightly irrelevant but still relevant, I saw a suggestion that had multiple things, one of them being that standard domain clash like the one from sorcerer battlegrounds or cursed arena. I don't like that idea at all, needing to press specific keys to win a domain clash just seems annoying, plus it doesn't fit the kind of game JJS is
Ok
Like a quick time event other then spamming keys would be bettet
Quick tiem events are better
Nah, make it just be a cutscene where the domains cancel eachother out.
@@Godoudama thats not how domain clashing works though
If I wanted something in JJS i would want infinity. I would like it to replace his 4th move because it’s boring.
Infinity would slow down opponents or projectiles that are in m1 range. The move last 3s and has a cooldown of 35s. The special version of this move could be it being used while blocking but in exchange you get 60s cooldown.
World slash and domains would bypass inf.
do you have any idea how much 3 seconds is
@@darkheart._ yeah. But i think it still is ok. because of its extremely long cooldown and limited range as a counter. But if its really too long what about 1
People would just run from it @@dragergrap
we already have a counter that traverses infinite dimensions layered and stacked on top of each other to legsweep someone and it's called manji kick.
@@timelessbrawlereditz gojo has manji kick. Never knew
0:28 sounds like the hard r ngl
For higuruma’s domain I think it would work like megumi’s makora with it only targeting one player and instead of how much kills you got it instead compared your hp to the person you targeted.
For example if your absolutely demolishing someone and there low hp while your high hp the domain declares the target as innocent and nothing happens.
While if your at low hp and your target is at high hp the domain gives you the executioner sword and if it hits that target they instantly die.
And if your both at relatively the same hp it would declare the target guilty and confiscates there skills for 4.5 seconds.
Idk so im gona put my suggestion here, and mabye in the discord, hakari's domain NEEDS more hp, its too easy to break, or give hakari more domain casts or more frequently as if your in public and you cast domain "oh you casted domain, im gona gast world slash" and there goes mode gone, then the person/sukuna you were fighting just kills you, and in jackpot give him someway to catch people...i got a domain 1st roll jackpot, and a megumi just ran and lived through my jackpot by running, it was a private server but still in 1v1 on the main map, running from hakari is too easy so mabye just give him a speed buff in jackpot, like every cast of jackpot r increases his running speed aswell ontop of what it currently does, also domain in general are way to easy to break, but i get why considering they are insta-win buttons, what are you're guys take on my proposal
The entire Higaruma segment seemed quite critical to be fair, especially when talking about his ultimate and the amount of damage it'd do, this is in the same game as things like Malevolent shrine, Hollow purple, and, the entirety of Hakaris ultimate, while I agree 2 combo extenders (practically 3) with a damage buff makes it a little excessive, the whole thing seems counterable by most characters, I'll give some examples for each.
Yuji: As the 15% works like divine dogs, his manji kick could take that out very easily, and his combo is one of the longer ones so he'd have no trouble handling this ult either by stalling for time or just beating him down.
Gojo: All of Gojos attacks cause some form of ragdoll, once again countering the 15%, but ignoring that, Gojo excells at creating space, Red, Blue, Rapid Punches, most of his attacks put distance between him and his opponent.
Hakari: Hakari is damn near perfect for handling Higaruma here, holding him back with Shutter Doors, creating space with Reverse Balls knockback, creating space with Fever Breaker or Rough energy.
Megumi: Being a zoner, against this close range awakening, I don't think I have to explain.
Mahito: Mahito has a multitude of ways to keep awakening back, his body repel and soul fire for instance, his blades to stun or quickly get away, his boulders to knock back, once again he seems quite self explanitory.
(Btw I've framed this from a runners point of view, the same way noob eternally talks about others when talking about a characters ultimate, so I'm mostly playing into his standards here.)
I really like bro's thumbnails
higuruma suggestion is so peak and should be added immediately exactly the way it is
4:44 realest shit i’ve heard bro say all day
You feel like the ESGOO of Jujutsu Shenanigans, if you know who ESGOO is. I mean this nicely.
He's had yi sang appear in his toad nue vid before im sure he knows
i doubt you will see this but i have had this idea for higurumas ultimate/domain for a while hope people see this and it could be fun to to i guess make a character
domain: the domain is a luck kind of gimmick. for this domain it can only have 1 target so for this when he activates his domain he chooses his target then the domain fully activates and if no one is chosen then it picks a random target.
the domain presents the target or defendant with 2. choices the first being plea
plea: the defendant pleads guilty to all charges and takes 70% of their hp away, they are stunned but can block for 4 seconds and they lose half of their moves and their r for 15 seconds which is pretty much guaranteed death.
for the second option we have the rng aspect which ill call defend
defend presents the defendant with cards. the amount of cards varies depending on how much damage they have and or kills but the base is 5 cards. each kill raises the card amount by 5 and for every 40 damage it raises by 3 now this will carry over for 2 lives so in main game you are decently and for ranked you are still fucked
with however many cards you have you have to match as many as you can in 10 seconds if you match 3 or more you lose half of your hp.
2 cards matched and you lose half your hp, and half your screen is black and you lose your r, ragdoll cancel and your r
for matching 1 pair you lose half your moves and same effect as 2
now for no cards matched you get put in a cutscene where the prosecutor gets the executionor blade and and you fall back in fear as the prosecutor walks up to you kinda like what happened to mahito. as you accept your fate the prosecutor stabs you causing your character to fade away and the domain to shatter
this domain would likely be on ult activation like hakari’s or it could refresh your ultimate timer so its something you do at the end of your ultimate
That kind of domain clashing is already in jujutsu beatdown and it’s pretty fun
for the art emote, you could make a setting that allows custom art with the warnings and stuff, and if it is off (by default ofc) the art is just gonna be a kitty cat or a boat
for the domain clash suggestion, i think that instead of who does more damage, the first person to reach a damage threshold would have a superior domain. this would encourage actual fights and discourage a single small tag then running away
Domain clash could work like how Rasengan/Chidori clash works in the chakra battlegrounds demo, where the domains meet halfway and whoever is able to press the buttons displayed faster and with more accuracy will win and their domain will land.
Twin tower bully combo
Hakari gets awakening:
Person: runs up the wall to escape
Hakakari players will then use overwhelming luck, kick the person up the tower, catches them while they are falling and proceeds to continue hiting them. The launch then chains into lucky rushdown where Hakari once more grabs them midair and then drags their face against the tower, throws them up, and hits them with energy surge, sends them into the other tower, and kicks them down several levels. Hakari follows them, hits a downslam and follows up with a lucky volley, sending them outside of the tower, Hakari follows and hits another downslam and any other moves that have reset. Yeah wall running is kinda strong with Hakari.
THE TWIN TOWERS🗣️🗣️🗣️🔥🔥🔥💯💯💯
This guy HATES fun
Fr
most of the jjs fandom hates fun.
This fellow has an intense HATRED of enjoyable activities🎩
This place isnt tsb.. the community here is much worse for multiple reasons, the game itself is quite fun though
When you press 1+3 and then 2 and then the R special as Gojo awakening you will perform 200% purple (similar to Sukuna's world cutting slash), some chat bubbles appear above your head, they say: "Nine ropes." "Phase." "Twilight." "Eyes of wisdom."(like sukunas "Scale of the dragon." "Recoil." "Twin Meteors." but its longer and does much more damage than the regular purple)
You do the regular 200% purple pose, combine blue and red together, the purple can be strong enough to kill a single mahoraga, however, if more players stand in the way, it will do less damage (depends on the owner ig)
I think it's kind of op
i would say it would be like Hollow purple but with some nice effects and when they hit the target it makes an explosion like Hollow nuke but the size of a DE
I made a naoya and nanami concept and i just got a thing to say , naoya cant be added , his attacks arent too good , dont have a ult . But nanami is a good character to do , a hood thing that i added in my concept is in the ult where you jump and use ratio techinic , it spawn a attack thing like in undertale and if you hit in the center it is a black flash that takes 50% of opponent health
Naoya can, he has enough moves from his fight with maki and his 2v1 with Choso and Yuji, and you can just use his cursed spirit form for his Ult, his domain would be fire
I personally think naoya would be fire
@@greg30 thx bro , i think is because the video i watch to see the moves just says about have the same technic as naobito
@@Satoru_VR if you read the manga, his cursed technique is the same, but he uses it in multiple different ways, he also uses physical attacks. His cursed spirit form has a domain expansion, he’d be a great addition.
@@greg30 thx bro , i ill start read the manga and not see a yt about the character
The issue with Shenanigans is right now all the characters are weaponless. The part with Higuruma makes sense, but other than Todo, Angel, Yuki, Inumaki, Geto(Who does use Playful Cloud but not all the time) and the Disaster curses, all the other fan favorites use weapons. The only character that did both use weapons and not is Megumi as he has a weapon but doesn't rely on it. Look at Maki, Yuta, Nanami, Nobara, Toji and Kashimo, they all use weapons for there main stuff. Nobara and Higuruma would be the most balanced because their weapons have the least natural range with Nanami being close behind in that. Eventually, characters with weapons will have to be added or they will be cutting out a LOT of popular characters and run out of characters for their roster. I think people will need to accept weapon based fighters joining JJK soon. I just listed more non-weapon fighters than weapon fighters, but other than Todo, they are all far less popular.
imagine the law dude in jjk gets added to jjs and his domain in a rock paper scissors match where you choose one player and you could win or die
I have an idea: Counter Clashing.
Basically Rasengan/Chidori clashing in Chi Battlegrounds. Basically 2 people use the same move at the same time and have to press a bunch of buttons in the right order. Whoever does it right wins the clash and does their counter move.
The likely largest problem that could come with domain clashing is how imbalanced it would be. Vessel and Honored both need to be in ult in order to be able to domain at all, meaning they would have massive advantages over characters like Gambler. Since all the domains work so differently as well, it would lead to some really imbalanced fights. Plus, if you catch even more people than the original 2 - 3 domain users, they would just become fodder for the ulted domain users, giving them more kills, and even more damage in. The only way to make sure this wouldn't happen would be to make the domain users vulnerable once the clash starting, forcing them into their normal moveset while the clash is happening. However, this could lead to another large imbalance, as it would just essentially be a waste of an ult, and could lead to every domain just being intercepted and blocked. While the suggestion is interesting, it wouldn't work with the way the characters are made and scaled, especially with the Gambler moveset, and how it's domain works.
Don't you dare think my ass does not recognise that background music.
The multitude tightens its hold.
with the Higuruma counter, I would make the counter be some kind of evidence or file and if the counter is broken through any means whoever broke it would lose a random ability for 20 seconds for tampering with evidence and well as pushing both parties away a bit to return a fight to a somewhat neutral state (counter would have a cooldown of 25-35 seconds cause losing an ability can be mad annoying for a character)
and now domain clash is in the works
I thought of a better idea for a move for higaruma, lawyer’s wrath: this makes the user throw papers at an enemy and if it hit it leads into a ranged combo with it ending on smashing them with a hammer, the finisher hits them to the side instead of smashing them to the ground (and makes them fall apart)
I know it won't happen because of the complexity, but I would really love to see a Todo added to jjs
8:25 “objection💁🏽♂️” 😭
OBJECTION!
@@EMan-xj5cz hell nah it was “OBJECTION 💅”
MAKI:
CLOSE RANGE FIGHTER
R: ALLOWS FOR SKY WALK 3 SECS DURATION
AWAKENING PULL OUT SOUL SWORD: CANT BE BLOCKED AT ALL AND DOES ADDITIONAL DAMAGE.
WHEN IN DOMAIN CLASH CAN CHOOSE TO NOT BE EFFECTED OR BE EFFECTED. IF NOT EFFECTED SHE CAN'T ATTACK THE USER WHILE DOMAIN IS UP
The domain clash could be really simple.
1. Play a quick ddr battle
2. Make an UNBREAKABLE mixed domain where whoever did the clash has to fight. Who wins could be tricky. Ngl idk anything.
Also a character based on rng would be fire. Hakari domain is basically rng to
damn wish he adds loland the white noise from library of limbus corporation
1:42 maybe you can only be on the wall for 10 seconds and every time you land an attack you stay that way until ur awakening is up
The advantage of the current system for domains is that characters that don't have domains yet, or will never have one, can still interupt them and have a fighting chance. Compared to sorcerers battlegrounds, where if I am Yuta and my opponent uses a domain, I have zero counter play aside from trying to run away, which only works if they activated their domain from a distance away, which leads to the domains feeling very unfair
bro sounds, speaks, and makes almost the same type of content as Nile red
Everyone ration out your noobeternally videos while hes away.
💀
Yo, I'm the one who made the Higaruma moveset. I made it like a month ago back when I wasn't good and making balanced movesets. I've created a revised version if you want to check it out
If you were not good at balancing a month ago then you aren't good at balancing now 💀
add a report feature to the drawing thing now its good
Yuji spec
Hold crushing blow to do variant
You pull out the slaughter demon and do a quick dash that is blockablw
If landed you do 2 slashes then dash sliding under the opponent ragdolling them
R spec rework
Claws of Calamity
When blocking if hit deals damage to your opponent and deals1 extra damage to you last m1 always making the last one unblockable
And making every divergent fist a black flash
With a 50 second cooldown and stunning you for 3 seconds when it over
Gojo 200% nuke r spec
When going in the air lutting a blue finisher a bove you shooting a red whipe pressing r will put a red and a lapse blue to gether and you will be able to start saying the chant meanwhile your mid airyou are able to be interupted while saying the chant when your are doing the chant
Gojo will clasps his hands and you will have to mash space bar about 25 times each time will bring red and blue closer
The effect will show colours of each range the explosion doing double the range of a normal nuke
Each range wwill do seprate damage form 75 to 25%
You will die from the explosion and be un able to gain ult for 2 minutes
so i have a female sukuna avatar ingame, and i completely agree with the art take, the community in this game is absolutely crazy. some dude fought off like 15 people to do the roblox back n forth thing lo.l
I've actually seen this happen some dudes were legit being kinda weird about it
really impressed at you fighting that guy with 300 ping, i would quit if i got anything above 200
Bro ran out of news and is feeding us slop now😭
hes not making the vids, its a prerecorded vid that he posted cuz hes gonna be gone for a week
1:15 *cough cough* megumi
6:43 who gonna tell him about hakari
I feel like that first suggestion coulda do some good against people who run away when YOU ult
Like multiple times have I ulted as a yuji and the guy(s) im fighting start climbing the tower
you cant really do much other than chase them up while lagging behind and wasting your ult
But, if you could instead run UP the tower in comparison to climbing, it'd be nice, not only is it balanced because it takes out the one way you can easily escape,
but it can also do good by making it fair for both players when they instead chase after one another by climbing houses and whatnot, then it'd be fair to the ult'd player and the runner because you'd have a chance
A Geto moveset will be crazy
Bro said he was going on break and is still consistent 💀
I want them to add yuji itself for awakening, but non awakening stays the same
For his awakening
1.rock cleave
2.piercing blood
3.black flash
4.the boxing ring
Bro said "running up the twin towers"
My friends would surely draw the towers from the game, and a fire arrow about to hit one
higaruma suggestion is pretty good i think bro is js yapping
4:45 it'd be funny to use this emote as hakari with your ultimate ready, walk up to someone whos just chilling, activate the emote and write 'gamblin time >:)' before then activating your ultimate.
Running up the WHAT
"People shouldn’t be running away with their awakening" Hakari:Well They should be
Mahoraga
@@BrianLovell-f8q can be demoslished
For the domain clashing thing, i get your sights on hitting the opponent once and running, only problem is. Literally where would anyone run to in a small domain while gojo or sukunas ult is active
I would say instead of walking on walls you can dash a short distance and wall ride but still slowly fall down
The thumbnail on this video goes so hard
0:10 “jojo shenanigans” 0:27 “shininigans” 1:04 WAIT WHA- 3:17 *in the background* “beat a man while hes down 4:38 “racist shenanigans” 6:43 tze:HAKARI 8:24 OBJECTION!
N idea to bring back chimera shadow garden make it so when you pop the domain it drags you and the victims in the domain the victims get slowed in the domain what do you think?
Perhaps in order for walking on wall fight, we could have where the person can get sent into the wall, and then the other person can press r and make in so both of them are stuck on the wall until the awaking runs out
NoobEternally! I think there should be a domain clash as like 2 domains are like 1 infinite void and 1 malevolent shrine battling away and there is a 50% chance of that domain losing or winning but the next time u lose ur win rate is 100% (to make it fair) and then if u win the opponent will get 100% domain win rate
I think Mahito having a counter that allows you to hit the opponent with one move (rather than fully combo extend since Mahito would become broken) would be interesting and sort of be a parralel from Yuji's counter.
If I watch an unkillable Hakari run up a wall at me I'll start tweaking out
Guys there’s a secret we’re if you go on the ladders of one of the towers while on the ladder use the garbage emote and then wait a minute then a galaxy screen will show up.
there would be no problem with domain clashing it would just be a cook mechanic its not like interrupting somone's domain would become obsolete because of domain clashing. matter a fact domain clashing itself would just be worse than cancling somone's domain because all it take is 1 m1 or dash meanwhile domain clashing has to be 2 people in their awakenings having domain available at the same time.
I think a better idea for higurmu ult I'd to open domain then if the player has a kill you will gain the execution sword which is a one shot, one use unblockable sword, if not they will not be able to use ult or any moves for 1 minute
Bro I swear is always auto corrects to I'd
a Higuruma character would be awesome but i feel like they would have to adjust his moveset and balance his damage if Tze actually wants to release him as a character
domain clashing would be so nice to have because if somebody activated their doman just one zepto secodn before you youre already fucked
The domain variants would be cool
What if the domain clashes works like whoever has the higher ult bar wins but 25% of their ult bar is taken away. Maybe hakari just wins any domain clashes cause it could take away the fun from playing hakari if his ult just gets canceled.
0:27 “shininigans” 1:04 THE WHAT TOWERS?
They should add junpei
Base moveset can be the jellyfish shikagami
Awakening can be transfigured junpei
can we get a way to get to people who run up the ladders and escape the awakening mode skills, like nothing can catch someone who is climbing a ladder