1:53 Großhammer Meursault 1:57 Kleinhammer Heathcliff 1:59 The Pequod Captain Ishmael [Skill 2] 2:00 W Corp Hong Lu 2:02 Multicrack Office Fixer Faust 2:05 Nails debuff 2:55 W Corp Don Quixote 2:57 W Corp Yi Sang 3:19 R Corp. 4th Pack Reindeer Ishmael 3:52 R Corp. 4th Pack Rhino Meursault 4:08 W Corp Meursault 4:11 R Corp. 4th Pack Rhino Meursault 5:05 W Corp Outis 6:07 The ideal man himself
I have a reversed cursed technique concept if y’all would like to read I’m entirely a mobile player in JJS so I don’t know what keybinds could be used to be able to activate RTC. RCT would only be active in awakening modes for a select few characters that canonically know RCT or some type of regeneration in the anime/manga, or maybe Tze could just add RCT to every ult to keep things a bit balanced between ults. The current characters that will have access to RCT are Gojo(Honored One), Sukuna(Vessel), and Mahito(Perfection). As long as Mahito maintains the shape of his soul he can “negate” damage from attacks, and because he’s a cursed spirit made entirely of cursed energy he could also regenerate from attacks. The mentioned characters regen speed will be 10% slower than a Hakari in jackpot. Once you awaken as Gojo, Sukuna, or Mahito, there will be a red bar (purple for Mahito) half the size of your awakening bar directly above said awakening bar with the number “100%” in the center of it that represents the RCT you have left. You can use RCT by pressing a unique button (or keybind) that has a rhombus/diamond shaped symbol in the center of it. Once you awaken you’ll immediately have RCT on until you decide to deactivate it by pressing the same button/keybind again, and you can also activate RCT in the middle of your or an enemies attack, but if your RCT goes below 50% bar than smoke will come out of your head to signify you’re frying your brain until you’ve rejuvenated the RTC reserves so the smoke stops coming out, and because your brain is being fried all of your abilities will have their cooldowns slowed by 20% and damage reduced, but if you continue to use your RCT until it goes down to 25% without rejuvenating it, then the cooldown slow goes up to and caps at 50% with damage being reduced a little more. For Mahito’s case he just used up too much cursed energy trying to maintain his soul. Pressing the RTC button + special button will stop the regen on your body and instead focus on hastening your cooldowns by 30%, slowing your awakening meter by 20%, but pressing the RTC button + special button again will deactivate this variation. This does drain a little more RTC bar and each time one of your moves goes off cooldown you take a small random amount of damage that ranges from 1-4 pts of damage. You can easily switch between your RTC regen and RTC cooldown hastener with no repercussions and with only a 1 second cooldown in between them. Using this variation when you’re at your limit with base RTC will somewhat hamper the CD slow depending on the slow you’re on because of your CD haste. Again, for Mahito’s case he’s just manipulating his brain with his CT to do all this. Landing a black flash on someone will replenish your RTC by 50% and landing a finisher on someone will replenish your RTC by 25%. For Mahito, if he lands his Idle Transfiguration on someone he replenishes his reserves by 25% and finishing someone with it will replenish 50%. Finishing someone in your domain will grant 35% in RTC reserves. The RTC reserve gains don’t stack alongside each other If you read through this all, again thank you very much🎉.
Todo suggestions I have visuals in blender but I can’t put them on to TH-cam move #1 he kicks the ground and a rock appears and he grabs and throws it (acts like reserve ball:same cooldown damage and range interaction) if it misses the rock drops to the ground and you can still tp move #1+2 you break the rock in your in and throw it sending a wall of tiny rocks that you can teleport too just like the first move but with this version you can tp to any of the tiny rocks (this has lower damage less stun more windup and the rocks dont drop to the ground) move #2 he runs and clothline anybody he runs into then he speedblitz to their ragdoll body and suplex them (ragdol) deals the same damage as rapid punches high windup (same as body repel) amd it does more damage from the back (you can also use your R while using this move to try and hit their back move #3 he uppercuts them grabs their legs and picks them back up (combo extend) (deals the same damage, windup and coodown as curse strikes) move #4 counter if he gets hit by a melee attack they swap and they get stunned a bit if its a projectile they swap and the swapped person gets hit by projectile same cooldown as manji kick) move R he claps and they change spots(if you hold the r you clap but dont tp ult move R your tp have 3 uses instead of 1 with the same cd ult move #1 he starts a posing like in the show and lands a black flash (ragdoll) it acts like sukunas rush but bigger hitbox and slighly more dammage ult move #2 he slides into sombody bringing them up in the air and then kick their back (you can change its trajectory like drill kick and sends the straight up (dammage same as max red) passive any moves he does leaves a trail of curse energy he can tp too im missing his ult move #3 and 4#
My biggest issue with this suggestion is the Awakening feels very unlike what Nobara should be. The reference of the Awakening is the fight with Nobara and Yuji vs Choso’s Brothers, with the idea of managing health to damage others. The only reason she did that though was because of their Technique forcing blood into her, allowing her to use Resonance. She can’t just do that normally. But that’s kinda of a minor nit pick if you don’t care for total canon accuracy. Aside from that, this suggestion isn’t bad at all.
7:18 as an auto lock user the only down side to the nails would be not being able to hit grounded players because stuff that isn’t on the ground uses the “mouse” which is just the middle of the screen meaning we can’t hit ground players unless we get really good at knowing when to turn off lock on
I’m not sure how tze would add nobara, she doesn’t even really do a lot in the manga compared to the rest of the characters. I could definitely see her working as a glass cannon tho, high damage but low health, with majority of her moves focused on keeping the enemies stunned just like how hakari works. Edit: here’s how I think her move set should be. [1]Nail Shot- fires off a nail projectile dealing 3 damage, ragdolling the hit target for 5 seconds.(Range like Mahito gun). 7 second cooldown. [2]Nail Salvo- fires off 3 nails that do 1 damage each in several directions based on where the player is looking, on hit stuns the target for 3 seconds. 7 second cooldown. [3]Dropkick- player does a kick (like Mahito’s drill splitter) on an opponent doing 3 damage, 8 damage if a nail hit the same target. Target is knocked back regardless, ragdolled for 3 seconds. 10 second cooldown. [4]Mallet- close range move that does 2 damage and stuns 2 seconds. Can be used to interrupt an opponent during their attack(yuji’s cursed strikes, m1 combos, etc). 8 second cooldown. Dashing backwards does a backflip Special(R)- allows nobara to do the snap thing, activating the nails she fired so far to explode dealing 15 damage to anyone in or nearby the explosion(can be activated mid air, limited to 6 nails fired, shooting more nails despawns equivalent amount fired). {Awakening} idk name (Press G to switch from ult to base like megumi/mahito). [1]Caltrop- drops a field of nails down on the ground dealing 10 damage if the opponent steps on them or just happens to be in the vicinity. Pressing r while using this move makes the nail explode doing 20 damage. 15 second cooldown. [2]Cursed Swing- close range attack dealing 10 damage, pressing it twice right before the windup does a black flash, dealing 16 damage and stuns for 4 seconds. 10 second cooldown [3]Straw Doll- if the player hits the target with an m1, they can use this move to deal 50 damage, ragdolling them for 5 seconds. 30 second cooldown. [4]Resonance- close range move that once landed on the target, half the target’s health is destroyed and is stunned for 5 seconds. 20 second cooldown.
The jjs discord doesnt let me join so ima post suggestions here Brother (Todo concept 100 hp, i view todo as a someone hard to take down but with low damage) i'm going insane (i mean the bad insane).- “R” lock on.-this special makes you able to mark players to switch with them, or if you mark two players you can switch their places (if you use the lock on when your not pointing at anyone it will make all the marks disappear, the move just marks players for the next ability to work better) Boogie woogie.-The move makes you able to switch places with the person your pointing at with your mouse making an image appear of you clapping on both players screen (like the domain expansion one, and it works like a smoke screen), if you hold the move key you will do the animation but not switch places and it will have a cooldown of 1 second (or the marked person if you press “r”),if used normally it will have the cooldown of a normal move and it has the range of a domain expansion.(Unblockable) Reinforcement.-the move summons an aura of cused energy that has 2 purposes, the first one is the attack one, when you connect the last m1 of a combo you will do more damage and a little animation that depends if its a downslam, uppercut or a normal m1, if you hit a downslam you will kick the enemy and stamp him on the floor with cursed energy, if you do an uppercut you will cover your fist on cursed energy and knock the enemy and stun them at the distance of a dash, and if you do a normal last m1 you will punch them as a divergent fist and knock his away If you block while the aura is active and someone attacks you it will decrease the damage while you hold the block until you stop blocking and will prevent you from ragdollint by just 1 attack (after you stop blocking the cooldown will start refilling again and the last m1 is unblockable) Counter.- it it what it is, a counter, you don't make an animation or signal that you are countering and you can move around while you do it, if you get hit by a melee you will switch places and do a dropkick on him, but if you get hit by a range attack you will switch places and the projectile will damage the enemy (PD:It will not work on hollow purple or flame arrow, too broken but it will work on soul multiplicity, the variant of reserved balls and nue) Rocktrow.-you will throw a piece of the ground into an enemy and hit it making the pebble fall on the ground and stunning the enemy briefly, the pebble you throw will have a little aura of cursed energy and you can switch places with it if you press the move again, but it will disappear after some time(“R”.-ir you press “r” you will switch places with the rock putting yourself aside of the enemy player, blockable) Ultimate.- The exception (you do the we are the exception pose from todo) (“R” is the same) True boogie woogie.-its the same as the normal boogie woogie but with a cooldown of 1 second Simple domain.- it makes a little dome appear around you reducing damage by a lot, if used on sukuna domain you will take less damage, if used before you get inside gojos domain, you will be able to move slowly but not use moves, if used on a hakari domain it will do nothing and if used on a mahito domain it will make the bar go down slower Heavy kick.-you launch yourself forward and make a kick on the enemy that you catch (you can move the camera to correct the direction) “Black flash”.-if you press the key again in the perfect moment you will land a black flash doing more damage (the two are unblockable) Suplex.- you will do a suplex on the enemy and kick them away, but you have to be near the enemy to use the move (unblockable)
Before i thought if Tze does release nobara even though i love her i can see her getting a lot of hate. Mostly of "spamming" but with this suggestion it fixes the whole spamming problem. Although i would say give her more hp. 75-80. Because like noob eternally said she basically cant use her ult moves to much or she will die. I would also say to buff her damage by 5-8. Because she has low dmg combos. That's my opinion on this suggestion.
4:50 Unrelated to the suggestion, but they just got double gold (high probability for jackpot) with the bathroom scene (even higher probability) and still lost
Hey Nood I don't know how to get in to the discord so I hope you get these This is for my favorite character mechamaru or Mechanical mastermind in-game His first attack is arm Cannon so you Shoot one big shot of fire that can be Blocked and it is like gojos red and soul shot Combined in to one Attack two is arm daggers . You rush the Enemy With a arm daggers it is Like curse strikes but faster than it and at the end of the attack you uper cut the Enemy in the air ( it is the Combo starter of the Kit) curse flight is the three Move you kick Forward and if you hit the move your feet Light up With fire as you kick the Enemy Head and when you hit it you jump back ( it is the Combo finisher of the kit) And for the fourth attack is called Final cannon you open your mouth as a Cannon comes out this attack can not be Blocked l. The special is Is super charge. your Damage and speed is Multiplied by 1.2x and he has the longest Cool down time for a special it is 55 Seconds. Your Awakening is called robotic overload you blow up with a blue light and your quote is ( The feeling of life is in me so get ready) Your first alt move is robot summon. you summon a robot that has 30 max hp and it is like megumi's dog attack and it can do m1's when Enemy's get to close and when it is defeat it blows up. Your second attack is called dagger dash. You dash forward like the move takedown and if you hit the move you cut your Enemy's stomach open and does three seconds of blood damage. Your third move is called robotic grab. Two robots grad your Enemy and holds them still and you can click the move again and crush your enemies arms putting your enemies move on 50% cool down time but if you don't use it twice you can just use about every move you have when then are in the robots arms. And it can be Blocked. And for the fourth attack is called max mode . It makes you a huge character like mahoraga it makes you Maga mechamaru. Maga mode move set is.. First attack is called engey blast you lift up your hand and shoot a color full blast that can be Blocked The second move is called hand drill. Your hand because a drill that is a close range move that can can't be Blocked and if you use your special the drill gets sent as long range attack that can be Blocked. Your 3 move is pigeon Cannon or something . It is a lock on move that can not be Blocked and does as much damage as purple and fire arrow. The fourth move is called sonic bite. You move super fast behind your enemies and bites down on them. And your character has a bar that has 18 make and the more move you use it well go down.
Vid 1 of saying hi Also as a console player, all of the shooting move, suck with lock on You’re better off just turning up your sensitivity and aiming it yourself
There’s a very clear skill difference when fighting a -100 kills player, a 1k kills player, and people with 5000+ kills. It’s insane just how good some people get at the game.
0:00 bro studying ALL DAY those books are thicker than my ass
Hey Yb
Stop lying
proof?
i am a visual learner
Proof or you're lying
Buff the damage by a lot
Make it heal on awakening
Tune the self damage down
It's balanced now
1:53 Großhammer Meursault
1:57 Kleinhammer Heathcliff
1:59 The Pequod Captain Ishmael [Skill 2]
2:00 W Corp Hong Lu
2:02 Multicrack Office Fixer Faust
2:05 Nails debuff
2:55 W Corp Don Quixote
2:57 W Corp Yi Sang
3:19 R Corp. 4th Pack Reindeer Ishmael
3:52 R Corp. 4th Pack Rhino Meursault
4:08 W Corp Meursault
4:11 R Corp. 4th Pack Rhino Meursault
5:05 W Corp Outis
6:07 The ideal man himself
I have a reversed cursed technique concept if y’all would like to read
I’m entirely a mobile player in JJS so I don’t know what keybinds could be used to be able to activate RTC. RCT would only be active in awakening modes for a select few characters that canonically know RCT or some type of regeneration in the anime/manga, or maybe Tze could just add RCT to every ult to keep things a bit balanced between ults. The current characters that will have access to RCT are Gojo(Honored One), Sukuna(Vessel), and Mahito(Perfection). As long as Mahito maintains the shape of his soul he can “negate” damage from attacks, and because he’s a cursed spirit made entirely of cursed energy he could also regenerate from attacks. The mentioned characters regen speed will be 10% slower than a Hakari in jackpot.
Once you awaken as Gojo, Sukuna, or Mahito, there will be a red bar (purple for Mahito) half the size of your awakening bar directly above said awakening bar with the number “100%” in the center of it that represents the RCT you have left. You can use RCT by pressing a unique button (or keybind) that has a rhombus/diamond shaped symbol in the center of it. Once you awaken you’ll immediately have RCT on until you decide to deactivate it by pressing the same button/keybind again, and you can also activate RCT in the middle of your or an enemies attack, but if your RCT goes below 50% bar than smoke will come out of your head to signify you’re frying your brain until you’ve rejuvenated the RTC reserves so the smoke stops coming out, and because your brain is being fried all of your abilities will have their cooldowns slowed by 20% and damage reduced, but if you continue to use your RCT until it goes down to 25% without rejuvenating it, then the cooldown slow goes up to and caps at 50% with damage being reduced a little more. For Mahito’s case he just used up too much cursed energy trying to maintain his soul.
Pressing the RTC button + special button will stop the regen on your body and instead focus on hastening your cooldowns by 30%, slowing your awakening meter by 20%, but pressing the RTC button + special button again will deactivate this variation. This does drain a little more RTC bar and each time one of your moves goes off cooldown you take a small random amount of damage that ranges from 1-4 pts of damage. You can easily switch between your RTC regen and RTC cooldown hastener with no repercussions and with only a 1 second cooldown in between them. Using this variation when you’re at your limit with base RTC will somewhat hamper the CD slow depending on the slow you’re on because of your CD haste. Again, for Mahito’s case he’s just manipulating his brain with his CT to do all this.
Landing a black flash on someone will replenish your RTC by 50% and landing a finisher on someone will replenish your RTC by 25%. For Mahito, if he lands his Idle Transfiguration on someone he replenishes his reserves by 25% and finishing someone with it will replenish 50%. Finishing someone in your domain will grant 35% in RTC reserves. The RTC reserve gains don’t stack alongside each other
If you read through this all, again thank you very much🎉.
This is longer than my college essay, really good suggestion in my opinion tho
I remember seeing this somewhere else, did you steal this?
really good idea but like you said at the start with keybinds, i dont think that there is an available button for controller players
Todo suggestions I have visuals in blender but I can’t put them on to TH-cam
move #1 he kicks the ground and a rock appears and he grabs and throws it (acts like reserve ball:same cooldown damage and range interaction) if it misses the rock drops to the ground and you can still tp
move #1+2 you break the rock in your in and throw it sending a wall of tiny rocks that you can teleport too just like the first move but with this version you can tp to any of the tiny rocks (this has lower damage less stun more windup and the rocks dont drop to the ground)
move #2 he runs and clothline anybody he runs into then he speedblitz to their ragdoll body and suplex them (ragdol)
deals the same damage as rapid punches high windup (same as body repel) amd it does more damage from the back (you can also use your R while using this move to try and hit their back
move #3 he uppercuts them grabs their legs and picks them back up (combo extend) (deals the same damage, windup and coodown as curse strikes)
move #4 counter if he gets hit by a melee attack they swap and they get stunned a bit if its a projectile they swap and the swapped person gets hit by projectile same cooldown as manji kick)
move R he claps and they change spots(if you hold the r you clap but dont tp
ult move R your tp have 3 uses instead of 1 with the same cd
ult move #1 he starts a posing like in the show and lands a black flash (ragdoll) it acts like sukunas rush but bigger hitbox and slighly more dammage
ult move #2 he slides into sombody bringing them up in the air and then kick their back (you can change its trajectory like drill kick and sends the straight up (dammage same as max red)
passive any moves he does leaves a trail of curse energy he can tp too
im missing his ult move #3 and 4#
If they did this mahoraga needs buff like insane buff since he cant heal and the megumi ult would be the worst in game
My biggest issue with this suggestion is the Awakening feels very unlike what Nobara should be. The reference of the Awakening is the fight with Nobara and Yuji vs Choso’s Brothers, with the idea of managing health to damage others. The only reason she did that though was because of their Technique forcing blood into her, allowing her to use Resonance. She can’t just do that normally. But that’s kinda of a minor nit pick if you don’t care for total canon accuracy. Aside from that, this suggestion isn’t bad at all.
0:45 did bro just spank Todo?
7:18 as an auto lock user the only down side to the nails would be not being able to hit grounded players because stuff that isn’t on the ground uses the “mouse” which is just the middle of the screen meaning we can’t hit ground players unless we get really good at knowing when to turn off lock on
Yes bro please keep making videos reviewing suggestions my favorite videos of yours are these
frrr
I’m not sure how tze would add nobara, she doesn’t even really do a lot in the manga compared to the rest of the characters. I could definitely see her working as a glass cannon tho, high damage but low health, with majority of her moves focused on keeping the enemies stunned just like how hakari works.
Edit: here’s how I think her move set should be.
[1]Nail Shot- fires off a nail projectile dealing 3 damage, ragdolling the hit target for 5 seconds.(Range like Mahito gun). 7 second cooldown.
[2]Nail Salvo- fires off 3 nails that do 1 damage each in several directions based on where the player is looking, on hit stuns the target for 3 seconds. 7 second cooldown.
[3]Dropkick- player does a kick (like Mahito’s drill splitter) on an opponent doing 3 damage, 8 damage if a nail hit the same target. Target is knocked back regardless, ragdolled for 3 seconds. 10 second cooldown.
[4]Mallet- close range move that does 2 damage and stuns 2 seconds. Can be used to interrupt an opponent during their attack(yuji’s cursed strikes, m1 combos, etc). 8 second cooldown.
Dashing backwards does a backflip
Special(R)- allows nobara to do the snap thing, activating the nails she fired so far to explode dealing 15 damage to anyone in or nearby the explosion(can be activated mid air, limited to 6 nails fired, shooting more nails despawns equivalent amount fired).
{Awakening} idk name
(Press G to switch from ult to base like megumi/mahito).
[1]Caltrop- drops a field of nails down on the ground dealing 10 damage if the opponent steps on them or just happens to be in the vicinity. Pressing r while using this move makes the nail explode doing 20 damage. 15 second cooldown.
[2]Cursed Swing- close range attack dealing 10 damage, pressing it twice right before the windup does a black flash, dealing 16 damage and stuns for 4 seconds. 10 second cooldown
[3]Straw Doll- if the player hits the target with an m1, they can use this move to deal 50 damage, ragdolling them for 5 seconds. 30 second cooldown.
[4]Resonance- close range move that once landed on the target, half the target’s health is destroyed and is stunned for 5 seconds. 20 second cooldown.
so basically just firing nails
Yea lol
I mean Hakari didn't do a lot either. Yet we have a whole moveset for him.
Guy in the top right corner for exactly seven frames at 5:06
Considering the canon, Resonance should do atleast 20 dmg. Also I found this 25 seconds after it released😭
Dokktor turn off my pain inhibitors.
The jjs discord doesnt let me join so ima post suggestions here
Brother (Todo concept 100 hp, i view todo as a someone hard to take down but with low damage) i'm going insane (i mean the bad insane).-
“R” lock on.-this special makes you able to mark players to switch with them, or if you mark two players you can switch their places (if you use the lock on when your not pointing at anyone it will make all the marks disappear, the move just marks players for the next ability to work better)
Boogie woogie.-The move makes you able to switch places with the person your pointing at with your mouse making an image appear of you clapping on both players screen (like the domain expansion one, and it works like a smoke screen), if you hold the move key you will do the animation but not switch places and it will have a cooldown of 1 second (or the marked person if you press “r”),if used normally it will have the cooldown of a normal move and it has the range of a domain expansion.(Unblockable)
Reinforcement.-the move summons an aura of cused energy that has 2 purposes, the first one is the attack one, when you connect the last m1 of a combo you will do more damage and a little animation that depends if its a downslam, uppercut or a normal m1, if you hit a downslam you will kick the enemy and stamp him on the floor with cursed energy, if you do an uppercut you will cover your fist on cursed energy and knock the enemy and stun them at the distance of a dash, and if you do a normal last m1 you will punch them as a divergent fist and knock his away
If you block while the aura is active and someone attacks you it will decrease the damage while you hold the block until you stop blocking and will prevent you from ragdollint by just 1 attack (after you stop blocking the cooldown will start refilling again and the last m1 is unblockable)
Counter.- it it what it is, a counter, you don't make an animation or signal that you are countering and you can move around while you do it, if you get hit by a melee you will switch places and do a dropkick on him, but if you get hit by a range attack you will switch places and the projectile will damage the enemy (PD:It will not work on hollow purple or flame arrow, too broken but it will work on soul multiplicity, the variant of reserved balls and nue)
Rocktrow.-you will throw a piece of the ground into an enemy and hit it making the pebble fall on the ground and stunning the enemy briefly, the pebble you throw will have a little aura of cursed energy and you can switch places with it if you press the move again, but it will disappear after some time(“R”.-ir you press “r” you will switch places with the rock putting yourself aside of the enemy player, blockable)
Ultimate.- The exception (you do the we are the exception pose from todo)
(“R” is the same)
True boogie woogie.-its the same as the normal boogie woogie but with a cooldown of 1 second
Simple domain.- it makes a little dome appear around you reducing damage by a lot, if used on sukuna domain you will take less damage, if used before you get inside gojos domain, you will be able to move slowly but not use moves, if used on a hakari domain it will do nothing and if used on a mahito domain it will make the bar go down slower
Heavy kick.-you launch yourself forward and make a kick on the enemy that you catch (you can move the camera to correct the direction)
“Black flash”.-if you press the key again in the perfect moment you will land a black flash doing more damage (the two are unblockable)
Suplex.- you will do a suplex on the enemy and kick them away, but you have to be near the enemy to use the move (unblockable)
I had a gut feeling you uploaded today so I check and BAM, vid is there.
I mean Nobara doesn’t have much to go off of she only has like 2 moves
Before i thought if Tze does release nobara even though i love her i can see her getting a lot of hate. Mostly of "spamming" but with this suggestion it fixes the whole spamming problem. Although i would say give her more hp. 75-80. Because like noob eternally said she basically cant use her ult moves to much or she will die. I would also say to buff her damage by 5-8. Because she has low dmg combos. That's my opinion on this suggestion.
finally, a Nobara suggestion!
absolute peak vid from my goat
This is a really complicated and bad suggestion in my opinion for the base form
Eh, it’s your opinion
Nice opinion
because it requires more than two braincells? most of the techniques in the actual anime are somewhat complicated aswell. 🙄
4:50 Unrelated to the suggestion, but they just got double gold (high probability for jackpot) with the bathroom scene (even higher probability) and still lost
Man i was way too focused on that Mahito fight
Hey Nood I don't know how to get in to the discord so I hope you get these
This is for my favorite character mechamaru or Mechanical mastermind in-game
His first attack is arm Cannon so you Shoot one big shot of fire that can be Blocked and it is like gojos red and soul shot Combined in to one
Attack two is arm daggers . You rush the Enemy With a arm daggers it is Like curse strikes but faster than it and at the end of the attack you uper cut the Enemy in the air ( it is the Combo starter of the Kit)
curse flight is the three Move you kick Forward and if you hit the move your feet Light up With fire as you kick the Enemy Head and when you hit it you jump back ( it is the Combo finisher of the kit)
And for the fourth attack is called Final cannon you open your mouth as a Cannon comes out this attack can not be Blocked l.
The special is Is super charge. your Damage and speed is Multiplied by 1.2x and he has the longest Cool down time for a special it is 55 Seconds.
Your Awakening is called robotic overload you blow up with a blue light and your quote is ( The feeling of life is in me so get ready)
Your first alt move is robot summon. you summon a robot that has 30 max hp and it is like megumi's dog attack and it can do m1's when Enemy's get to close and when it is defeat it blows up.
Your second attack is called dagger dash. You dash forward like the move takedown and if you hit the move you cut your Enemy's stomach open and does three seconds of blood damage.
Your third move is called robotic grab. Two robots grad your Enemy and holds them still and you can click the move again and crush your enemies arms putting your enemies move on 50% cool down time but if you don't use it twice you can just use about every move you have when then are in the robots arms. And it can be Blocked.
And for the fourth attack is called max mode . It makes you a huge character like mahoraga it makes you Maga mechamaru.
Maga mode move set is..
First attack is called engey blast you lift up your hand and shoot a color full blast that can be Blocked
The second move is called hand drill. Your hand because a drill that is a close range move that can can't be Blocked and if you use your special the drill gets sent as long range attack that can be Blocked.
Your 3 move is pigeon Cannon or something . It is a lock on move that can not be Blocked and does as much damage as purple and fire arrow.
The fourth move is called sonic bite. You move super fast behind your enemies and bites down on them.
And your character has a bar that has 18 make and the more move you use it well go down.
its peak... (mine are next)
Vid 1 of saying hi
Also as a console player, all of the shooting move, suck with lock on
You’re better off just turning up your sensitivity and aiming it yourself
That mahito was really good at the game
There’s a very clear skill difference when fighting a -100 kills player, a 1k kills player, and people with 5000+ kills. It’s insane just how good some people get at the game.
Would you rather have Hisoka as a PS+ character or AM?
They're both goats just like you fr 🗣🔥💯🗣🔥💯
Hisoka as in …anime diddy?
@@Ultation no
@@RandomShenanigians2who then
So cool
Nobara should be 85 hp to
70 😥give her 90
Dude how do I send my suggestion to you I wanna seen it to you it’s good in my Opinion
The suggestion just doesn’t have good dmg and isn’t rewarding enough for your skill. I can’t judge tho since my suggestion got flamed on the server
How much HP mahito has?
7:14 aye man don't hate on console players
Lock on ain't that busted
i had a guy not do anything but use cursed strikes and i couldn't do anything as he jumped around me like a damn jackrabbit
1:58 who dis
Hii
How much hp does Mahito have?
100
My goat Griffith should be added first
ANOTHER NOOB BANGER
L
Why we hating
@@Cryonan you said noob banger 😐
@@natasharobinson3983 Yeah. Want me to say that “NoobEternally has released yet another great video” instead?
Pluh I’m early
EARLYYY
20th comment yessir
I think I'm first?
Well, the video had 0 likes and views when I got here, so I'm probably the first one here.
@@VoidBornHumannah
@@natasharobinson3983he was
@@natasharobinson3983 Yes
I was the first like and comment according to youtube