I’m on a trip rn, so I’m unable to make any videos discussing the update changes. When I’m back (most likely Tuesday) I’ll make some videos about it, with force grab in particular being pretty interesting. For now though, it’s suggestion reviews till I’m back.
Did you know that the ocean is like a giant bathtub? It's full of water and it's always moving! And there are all kinds of creatures living in it, like fish and whales and sharks! And sometimes the waves get really big and crash against the shore! It's like, "Whoa, that's a big wave!" And then you're like, "I wonder what's at the bottom of the ocean?" And then you're like, "Maybe there's a giant sea monster!" And then you're like, "But that's probably just a myth." And then you're like, "But it's still fun to think about!" And then you're like, "I wish I could swim in the ocean!" And then you're like, "But I'm not a very good swimmer." And then you're like, "Maybe I'll just stay on the beach and watch the waves."
This comment made me expect that Eternally was going to be very positive about the suggestion, not going full roasting mode... I was absolutely flabbergasted when I heard him say "This is terribly designed." immediately into the criticism 😭
@@SirBitesALot101 Did you know that clouds are like cotton candy? They're fluffy and white and they just float around in the sky! And sometimes they get all dark and stormy, but then they just disappear! It's like, "Where did they go?" And then you're like, "Oh, they just went to another part of the sky, like a secret cloud party!" And then you're like, "I wish I could go to a cloud party!" And then you're like, "But I can't fly, so I guess I'll just stay on the ground and watch the clouds." But then you're like, "Wait, maybe I can make my own cloud party!" And then you're like, "I'll just get a bunch of cotton candy and throw it up in the air!" And then you're like, "That's not going to work, but it's a fun idea!" And then you're like, "Maybe I'll just eat the cotton candy instead." And then you're like, "That's a better idea!"
Comparing Megumi's ult to everyone else's, he's severely lacking. Hakari's Ult has regen and solid rushdown moves. Gojo's ult moves all deal between about 40-70% damage, and has a domain with no counter play. Sukuna's moves have a large variety between combo extenders, ranged bomb, high damage block breaks, and a domain with almost no counter play. Mahito has domain expansion, Idle Transfig, Super Awakening, and the funni grab. Megumi's Max Elephant deals about 40% damage. Great Serpent deals about 20%, and the venom only slows regen. Shadow Swarm's damage is 10-15%. His two high damage moves have cooldowns comparable to Hollow Purple, and Mahoraga literally causes you to lose if you can't keep landing hits. Mahoraga is cool and all, but...everybody jumps Mahoraga, and he's dead if you get him in a long combo, paired with running away. Having a counterplay to domains would make Megumi's Ult worth actually playing and using.
@@demolimanthat would be a cool buff, let him use his base and ult moves in tandem without the switch costing some of your awakening meter, but have Mahito’s do that. It might be completely unbalanced, but I thought it was cool
This. I'm not sure why he complains about Megumi "avoiding certain death". There is almost no way for megumi to stop a domain unless he predicts it and dashes for the m1 in his ult, since he does have any quickfire moves. Having a move that just invalidates domains or even negates some of the effects would be really nice. Furthermore, I'm 90% sure that Megumi in his current state is the worst character in the game. He does minimal damage, has very little consistency in his combos, his special is extremely niche, and he has 85 hp. His ult is easily the worst in the game. Mahoraga gets jumped in publics, and can be beaten automatically by Mahito, other Megumis and Gojo. It's more difficult for Yujis and Hakaris, but still very achievable. His current CSG is also completely useless, as there exists a glitch where you can use the Bow3 emote to get into any domain, but even if that was patched, you would only ever want to go inside one domain - Hakari's. If I had to fix his base kit, make escape rabbits be a grab that does all the rabbit damage, and combos off of m1s, acting as an extender. Then, his special could instead switch rabbits back into their projectile form (1+r, not r+1). Increase his hp to 90 or 95.
@@alt_meta3077 Megumi already has a better way too enter domains too, (SINCE IT DOESNT BRING YOU TO HALF HEALTH) Nue + R glitch which I'm pretty sure they deliberately kept in, but idk Also rabbit escape being a grab is the most easy way to fix the complaints with it, glad im not the only one
I had an idea for a more balanced version of Collapsing Hounds (7:30). The user summons a black trail similar to Megumi's R special, but it's smaller and launched out from under the user, it can also be controlled by turning the camera as it travels. Upon hitting a player, it will spawn two black hounds from the shadow which will bite down on their legs, dealing 15 damage and stunning them for a couple of seconds. The move is unblockable, but can be juked.
I wish they will add a few variations for Max Elephant. One is when you click it the second time, it will shoot water canon towards wherever direction it was facing. Another one is when you press 1 + R, you can shoot water from your palms that resembles blood piercing attack just like when Sukuna used it in the manga.
Okay 😅 so he probably won’t see this but I got a few move set ideas First move set Dagon/water demon First move-water ball the user summon a ball of water but it doesn’t attack until the user dose a knock back M1 and will disappear after getting knocked back Second move-water combo the user punches the opponent in the air and use a water stick to impale them in the gut drags the in the ground and shoots them up with water that comes up from the ground Third move-grab the user grabs the person and trows them back Fourth move-wet punch the user punches the opponent with a water ball (air variant the user sends a water ball at them) R special-water change the user can change their water based move from a water ball to a water spike or a water bullet ULTIMATE transformation the user has to fight in a domain where the user is on land as the opponents are in the water if the domain is broken the user will have as much ult bar as before the domain broke First ULTIMATE move- fish barrage the user will send different fish around the map or press the special to use a big fish like the one use on Toji they can use 8 fish without cooldown but the R variant puts it on cooldown almost instantly Second ULTIMATE move water fist water in the shape of arms and hand will hit a area on the water the opponents stand Third ULTIMATE move-water ball max a ball of water goes over the user head unlike the the one from the base moves this one is much bigger acting as a moon over the user head that strikes anyone with a water bullet the ball get smaller and small with each attack and getting weaker and weaker with each attack even to a point where it does 0.8 damage Fourth ULTIMATE move-water teleport the user goes to player side of the map and can teleport back even when rag-dolled The penalty for losing your ultimate by getting your domain destroyed is that your ULT attacks have a 5% decrease in damage and moves have plus 3% longer cooldowns The domain has 800hp toots more then Hakari because if you don’t have the domain you can’t use ULT moves Just yuji/brat move set tomorrow
Maybe. I don’t make moveset suggestions because they’ll never get added, and while I do have other suggestions, they’re nothing big enough for me to make a whole video out of. If it’s just for fun though, I’ll absolutely make a moveset suggestion. Any characters you want to see me make?
It would be very insane if he did the same as Mahito and had a second awakening where he could use his domain expansion and he could summon the shadows that are in greater numbers and he could also use another Shadows
@@roomiersquire27 For me, mahogara is transformation (even though it's actually summoning, but it's kind of like we control mahogara) and mahito, the second awakening, is a transformation, it would be much cooler if Megumi In the second awakening, it was already a domain expansion like Hakari, then within the domain expansion he gains more abilities and other shadows to summon, it would be very insane, don't you think?
Day 14of asking noob eternally to review my character concept Nanami- relentless worker Spawn with a neck tie and bandaged cleaver (no extended m1 range) R/delayed numbers- slam down on the ground making the small area around around you blue, if you press R again it will detonate if standing directly on it it does high damage if close slight damage, guard breaker, rag doll, first time is cancel able, and can damage self (after a minute of no detonation it will auto detonate) [high dmg] 1- frenzy Kind of like cursed strikes but the end you kick them behind you (no rag doll, high punish, mid damage) R+1- ratio frenzy Same as frenzy but you hit them with the ratio technique sending them forward (rag doll, high punish, mid plus a bit extra damage) 2- errand runner You run if colliding with someone you stab them and keep running then slamming them into the ground after 2 secs (high punish,rag doll, block able, pickup, mid damage) 2+R- office rage You run but instead of slamming them down you grab them and Stun them 3- ratio slash You lunge forward and slash a player if hit then the 7:3 ratio appears on the enemy and it pops them upward.( not block able, rag-doll, high punish, high damage ) 4- enraged throw Throw the cleaver at the enemy if it hits it will do the ratio technique then comeback ( can move after throw, block able, low punish, rag doll, low damage). If timing right you’ll run and drop kick them doing a black flash keeping them in place but you go medium distance (block able, high damage) G/ awaking- overtime The player will wrap the tie around the wrist and in two speech boxes will say “Unfortunately thanks to you I’ll” “have to go into overtime” R- same but you can now hit people with it 1- statistics It’s a counter if someone hits you will punch them medium distance the will start to crawl away while you walk to them you grab them by the top of their head throw them up and hit them away, finisher is black flash on first punch, reference to the blond dude in S2 (High damage, rag doll) 2- ratio 7:3 You stomp on the ground making a huge area around you sending people caught in it up the you spin yourself in circles with your cleaver out hitting the people with the ratio technique killing them (Cancel able, insta kill) 3- workaholic You dash forward grabbing enemy then making a series of attacks then doing a domain (mid damage) Domain- vacation This is kinda sorta not a domain it has a barrier and buffs the moves of the user by 60%, the person who got this triggered on and the user see a beach and cannot leave the user is clothed in nice beach clothing and flippy floppies, people outside see none of this (Non cancel able) 4- mid life crisis You run like hakaris 3rd awakening move but if colliding you do 8 fast slashes then you slam on the ground and detonate it doing high damage
smaller shadow variants probably means the smaller versions of toad and nue megumi used against the fingerbearer during his domain at the end of season 1
dude i know you made a great critique of collapsing hounds but i cant ignore that crazy gameplay of hakari fighting sukuna in his awakening 😭😭 unironically a peak fight
Suggestion idea: Geto passive - Steals the M1 color of the person you killed, if it had gojo then your m1s would become blue, and if you killed him with a finisher with a certain move, you would get the cooldown of the other player with the last move he used, it can be a low cd or a slow cd Hope you see this :)
I have an idea for Toji, I posted it in Discord first so I just decided to copy and paste it into here with a few minor deletions: "I go by Fushiguro now." --== FUSHIGURO ==-- (or something else like hidden arsenal, sorcerer killer, etc.) definitely very important acronyms: TISOH = The Inverted Spear of Heaven SSK = Split Soul Katana CTM = Chain of a Thousand Miles Cosmetic: inventory curse Gimmick - “Hidden Arsenal” After Toji uses a move, it will immediately be replaced with a different random move, immediately going on cooldown. To be able to awaken, the user has to land 9 of Toji’s moves. ***MOVESET*** R - “Reshuffle” The user shoves their hand into the inventory curse’s mouth, throwing out like 4 items. 1. “Assassination” - The user pulls out a handgun, shooting forwards, dealing 10 damage and being able to combo extend. Medium range, at shorter ranges it ragdolls, ending combos. Blockable. If used as a finisher, the target’s head is blown off. 15 second cooldown. 2. “Unseen” - The user dashes forward after a short wind-up, if there is anyone in their way, the user appears behind them and stabs them in the chest with a katana, before kicking them away, dealing 15 (10 + 5) damage and ragdolling. As a finisher the user beheads the opponent after kicking them. 25 second cooldown. 3. “Overwhelming Speed” - When used, the user gains a cone in-front of them (think of those 2D top-to-down mobile assassin games), when the user clicks on something inside the cone they spawn a red dot there, and then when they click again they very quickly dash over to the first dot, then dashing over to the 2nd. 35 second cooldown. 4. “Bypass” - The user pulls out TISOH and a small knife, stabbing forward with TISOH and then slashing downwards, before doing 5 stabs with the small knife, dealing 1 damage each, doing 15 damage in total (5 + 5 + 1 + 1 + 1 + 1 + 1) and bypassing blocks. 30 second cooldown. 5. “Soul Split” - The user pulls out the SSK, horizontally slashing, dealing 10 damage and breaking blocks. If it hits the target(s)’s HP regen is temporarily halted for uhhh, 10 or so seconds. 20 second cooldown. 6. “Raw Strength” - The user pulls out the Playful Cloud, jumping up and spinning before slamming the ground with one end, causing a shockwave dealing 10 damage, with the Playful Cloud dealing 20 damage, and being a guard break (if the playful cloud’s end hits). 20 second cooldown. 7. “Masked Presence” - The user lets several fly heads out of the inventory curse, surrounding the player he hit last within the last 20 seconds, this causes the user to turn invisible when inside of the fly head swarm, being revealed with the occasional afterimages. Their next move only does 50% of their original damage. 40 second cooldown. 8. "Spiral Cloud Passage" - The user does a dancing series of slashes with the SSK, which is actually just Spiral Cloud Passage from Sekiro - Shadows Die Twice. 1 damage per hit, 10 hits in total. 25 second cooldown. Last hit ragdolls. 9. "Scatterbrained" - The user wraps the playful cloud around the opponent's head, before jumping up and dropkicking their head into the playful cloud, ragdolling. 15 damage. Block bypass. 35 second cooldown. 10. "Missed Timing" - Only usable during a move, delays a move by 0.2-1.5 seconds, depending on how long its held. 15 second cooldown. Usable to mess counters up. (also it has hyper-armor, breaks when hit by a guardbreak move) 11. “Wreckage” - The user stomps down, causing several rock pieces to fly up as the user now pushes all of them away, sending them off at very high speeds, each dealing 5 damage and are blockable. 20 second cooldown. Nearby, it does 10 damage and ragdolls. 12. “Chain and Spear” - The user connects the ISOH to the CTM, the user then spins the CTM around before swinging it forwards, dealing 5 damage if the chain connects and 15 damage if the end connects, bypassing block. 35 second cooldown. Counts as ranged. 13. "Enviromental Adaptation" - Depends on what position you're in. If standing out in the open, kick the floor, sending out a huge ball of rubble dealing 15 damage. If near a throwable, kick it forwards, going further than if you just normally threw it. If near a wall, dash to it-- if near a player too, pierce through their chest with the SSK and then dash towards the wall, slamming them into the wall and ragdolling them, dealing 15 damage. If near a player, teleport behind them after a short wind-up. If in the air and near a wall, hold onto it to slow your fall. If near an elevated platform (like the counters) and a player, grab them and swing the playful cloud to their head, slamming their head into the platform, dealing 15 damage. If held and near a throwable, grab it and use it as a weapon, replacing your R (R throws it). If near a ragdolled player, equip a knife and stab into their chest, dealing 15 damage and lengthening their ragdoll duration. If near a player in the air, equip the CTM and throw it forwards, wrapping the end around the opponent before slamming them down to the ground, dealing 15 damage and ragdolling. Chairs do m1+2 damage, but are slower and break in 4 m1s. Fire extinguishers leave fog when hitting, making the user flicker in and out of being visible, and break in 8 m1s. Trash cans do m1+6 damage and guard break on each hit, but break in 2 m1s. 45 second cooldown. Attack variations bypass block, projectile variations don't. ULTIMATE: "Getting My Edge Back" It's just the base moves but done in the order they were hit, also changes the dash wind-up into a second. For example, if the handgun was hit first, the handgun is used first. 7 / Masked Presence / Fly Heads just makes the victim turn around and then the user does one ISOH stabby to deal 20 damage. After all 9 moves are used, the user sweeps the opponent’s legs, causing them to fall down as the user stabs them in the forehead with a knife, ending the ultimate. All in all it will do 35 damage, but the lower the opponent’s HP is, the more damage it does (at 60 HP, the ultimate oneshots, against a Mahoraga the damage is doubled, so 70 base damage, and when Mahoraga is at 60% HP, it's a kill some notes: there cannot be duplicates of a move in the current kit moves cannot be replaced by itself the moveset has a certain archetype / pattern to it where the moves are added: only 6, 11(stomp only), 13, and ult can hit ragdolled opponents he will have no melee trail ***RANDOM INTERACTIONS I THOUGHT ABOUT:*** When being killed by a Hollow Purple, instead of becoming Go, the user becomes the apple logo Move 12 can pull grabbable objects to the user If 7 is used on another Toji player while they're also using 7, they are only visible to eachother for the entire duration of the last Toji's 7. Using your awakening during a domain only drains 40% of your awakening meter and breaks the domain (for Hakari's domain, it halves the HP) Frontdashing into a domain makes you invade it ***Playstyle*** You are supposed to improvise your combos, not repeat the same braindead combo over and over again until your opponent dies; you have to make the most of your moves because you're not always gonna have the same strong move combo all of the time. One of your flaws is also one of your strengths, as your opponent probably won't always know what moves, so there's a small element of surprise in it.
Name: Sorcerer killer Hp:100 R special: Switching weapons from your worm. Switch from a soul splitting katana, inverted spear of heaven, and your fist. Changing these will change your 1st ability. The cooldowns stay the same even if you switch R specials. 1 (fist): Circle kick. User spins around and kicks the opponent in the face. Ragdolls them. 19 damage. Canning hit grounded. 15 second cooldown. 1.(SSK): user hits four slashes in a X motion. Doesn’t ragdoll. 12 damage. 20 second cooldown 1.(ISH): Domain breaker. Slashes everywhere around the users body. (Like what toji used when fighting geto) and ends with a final slash forward (like flash strike). 14 damage. 10 second cooldown. Ragdolls. Can hit grounded. The finisher is how toji killed Gojo. If used in a domain, the person and the user will have to beat each other in a minigame. 2. Fire away: the user shoots a bullet, rolls forward and shoots 3 more that all ragdoll. 18 second cooldown. 3 damage each shot. 3. Teleport stab: teleports side to side and stabs the opponent in the chest while running them around. 16 damage. Uppercuts. 4. Chain of miles: throws chain around forward . Easily cancelable. Hits grounded. 18 damage. 20 second cooldown Ultimate. The user jumps up into a shadow portal. (That’s in mid air) then a shadow portal on the floor opens and the user comes out saying (with his overwhelming intensity). R special: sharpen. Buffs the damage of all playful cloud moves. 1. Playful barrage: the user grabs the opponent with playful cloud and dropkicks them in the face. Then stabs them in the face with playful cloud constantly. 70 damage. 20 second cooldown. 2. Disappointed: the user puts this had up on his left side. If hit the user blocks all the attacks and back punches them. Far knock back. 30 damage. 15 seconds cooldown 3. Forceful stab. Basically flash strike, but with huge range. And 50 damage. 20 second cooldown 4. Rush: spins playful cloud around your body and runs forward around the map and carry’s opponents with you. 30% 10 second cooldown.
I strongly believe that 10 shadows needs a rework, with everything other than Gojo and Hakari being much more effective due to their changes, he could use a few new tricks
Part 31 of posting my movesets until he reviews them Hey man I've been watching your vids your vids for a long time now and I love them, so if you can, pls review my JJK Hana Kurusu (Angel) and my Uro moveset Visual changes: Your avatar will have a glowing yellow halo above your head and small angel wings Btw sorry if this underwhelming, cus we don't see much of angel's cursed technique in the manga, but I still hope that you enjoy reading this Ingame name: The Ascended One R move- you can fly for 3 seconds as fast as running normally and break through any building you fly into (drains a little bit of your ult bar kind of like Gojo) 1) Divine grab (Blockable)- This is a 'press twice move' where if you just press once, you will grab your opponent and slam them into the ground, if you press twice, you will grab your opponent and float a little bit into the air, and send your opponent flying into the ground with a glowing yellow aura released from your wings (kind of like tsb Tatsumaki first move variant) 2) Blessed beam (Unblockable)- this is a ranged attack where you clasp your hands together (like piercing blood) and shoot out a glowing yellow beam (a very mini Jacob's ladder) 2+R- Once you hit someone with the beam you will automatically fly towards your opponent and while striking them in the head with a cursed energy infused fist, however you will have to aim where your character flies and if you miss, then the person that you hit with the beam will be on his knees for 2 seconds, stunned and unable to get up, once the two seconds are up, your opponent will get up unless you hit that person before the two seconds are up 3) Seraphic aura (Unblockable)- Creates a small glowing yellow sphere around you (transparent) that lasts 2 seconds, this heals you and gives you a speed buff anyone that enters the area a speed debuff 4) Paradisical touch (Unblockable but reduces damage if blocked)- this will make you fly for 1.5 seconds and whoever you fly into receives a reasonable amount of damage while getting knocked back None of the awakening moves are blockable Awakening- Celestial Evolution- which makes you float into the air and makes you perform the t pose that Sukuna did while fighting Jogo along with some manga panels with quotes from angel in the manga 1) Sacred Authority- lets out a glowing yellow aura that expands a like an explosion and whoever gets caught in that aura will stop what they are doing and kneel towards you on one leg while they take damage every second, this last for five seconds, the range is half as far as hollow Nuke 2) Planetary Plummel- You fly into the air and sends a giant glowing yellow fist that makes all buildings that came in contact with the fist crumble to the floor, and any person that came in contact with it will be sent flying into the nearest building 3) Jacob's Ladder (I'm sure you already know what this is)- Summons the infamous star symbol in the sky and sends a giant glowing yellow beam from that symbol, this does the most damage to curses which means if someone who has Sukuna or Mahito equipped gets hit by this it will take away half of their health, then it takes away a quarter of their health if they are a human like Hakari Gojo or Megumi, this also erases any object/part of a building that it touches. Also, anyone that comes in contact with Jacob's Ladder, will not be able to use there moves for 3 seconds 4) (This isn't canon but I thought it would be cool if I made this up) Domain expansion, Empyreal Era- Inside of the domain is a floating cloud, there is a staircase that leads to a pair of pearly gates, who ever is in this domain has 20 seconds to make it to the gates, people may sabotage each other while trying to make it to the gates, you may sabotage others as well, if you manage to make it in time you will automatically exit the domain, and who ever doesn't make it to the gates in time, gets one shot by a guaranteed hit Jacob's Ladder Awakening passive- You get healed the same amount of damage that you deal, for example, if you deal half health to someone, you get healed half of your health, and if you deal a quarter of someone's health, you get healed a quarter of your health and so on, the only drawback is that you won't heal naturally, which means that you have to do damage to someone in order to heal And that's it for my Angel moveset, I did this because I thought that she was a really unique character in jjk Like this comment so that he can see this Uro Ingame name: (I really have no idea what Uro's ingame name could be) R move- You can fly as fast as running normally for 3 seconds but unlike my Angel moveset, instead of breaking through buildings, you can bounce off buildings and each time you bounce, you get a quick boost before going back to normal speeds (kind of like the F move for the spring fruit in Blox Fruits) 1) Malleable Force- You grab the sky and spin it in a small tornado like form that knocks back anyone that comes in contact (kind of like Mahito's dash with the chunky hands except it goes much faster, much further and it does much more damage) 1+R) Instead of spinning, you make the sky that you grabbed collide together which releases a force of wind that knocks back anyone near you 2)Unexpected Beatdown- You grab the sky to pull your opponent towards you and proceed to hit you opponent three times and the last hit being a small 'Thin Ice Breaker' (for those of you who don't know what thin ice breaker is just search it up) 3) Coated Sabotage (press twice move)- If you don't press twice, you fly up into the air as you grab the sky and coat yourself in it as you fly back down creating a medium ranged AOE explosion 3) If you manage to press twice, instead of grabbing the air around you and flying up, you just fly up and instead of immediately flying back down, you stay up there for one second giving you the time to aim where you want to release a wave of cursed energy using sky manipulation 4) Clear Warning (counter move)- The pose for this is when Uro was covering certain parts of her body with the sky, when someone gets countered by this, they get quickly whipped with the sky used to cover your body Awakening R move (Can only use once during awakening)- You grab the sky and covers you completely, if timed correctly, it can block anything 1) Unfixable Breakage- You pull down the sky and crushes anyone infront of you with the AOE of Max Elephant, (you can also choose where it lands like Max Elephant) 2) Inescapable Chaos- Your opponent infront of you gets ravelled into a ball made up of the sky, and the size of this sphere decreases until it explodes 3) Thin Ice Breaker (There are two variants: close range and far range) Close range does more damage than far range 3) Far range- You charge up your fist with cursed energy as you break the sky infront of you, cracks appear like thin ice, this knocks back anyone infront of you and has the range of Hollow Purple (50% health) 3) Close range- You grab your opponent by the head and drag them across the floor until you use their head to break the sky infront of you (75% health for the person that you used to break the sky, and 65% health for anyone that was caught in the AOE of the move) 4) Domain Expansion, Destiny's Roar (we didn't get to see what her domain was in the manga but I still think that it would be cool to make one for her)- The barrier as well as the inside of this domain is made up of the sky, each step that someone takes in this domain creates a little crack where that person took a step (apart from you), the more steps the bigger the crack, when the domain shatters, the amount of cracks that were made in the domain, is the amount of Thin Ice Breakers that will be shot out of random places of the domains barrier (but only when the domain shatters) and same goes for the inside, each crack made in the domain will be one 50% output Thin Ice Breaker being fired at the people in the domain (I say 50% output because it would be too overpowered if it were a normal Thin Ice Breaker, but the ones on the outside are normal Thin Ice Breakers), but keep in mind that only steps can create cracks so if your opponent just doesn't move at all, the domain won't do anything. Please review both of my movesets in separate videos Thank you for your timeb
i have my own suggestion for smth : REVERSE CURSE TECHNIQUE - i dont care if its certain users only or not, but they way it works is pressing v heals you, at the cost of a tiny bit of ult bar. but if you press it then press a move on cooldown it will remove the cooldown at the cost of 1/4 of your ult and 10 damage taken.
Kenjaku movset i made while i was bored R-takes over a nearby corpse lets u use that persons movset but not r u also take their avatar and obviously have the stich on the forehead 1st move-rainbow dragon summons getos rainbow dragon that is like mahitos fourth move but can go up and down and u can ride if click r during startuput does less damage that mahitos fourth move 2nd move-that one curse that asks toji if she is pretty idk who she is she would appear for a second and if u dont block before that second is up get cut if u block it u can punish the user 3rd move-those centipedes they go out in a little wave when somone is hit it stuns them it does no damage but can be a combo extender 4th move-spear throw (the one geto threw at panda does 20 damage unblockable can’t hit grounded enemies and cant do 3m1 combo into due to long start up so u have to catch them in it ULTIMATE MOVSET 1st move-prison realm throws the prison realm on the ground after 1 second if being on the ground it expands and after five seconds it seals the a close player when they are in the prison realm they canot reset and cant see whats happening outside u can pick up the prison realm and if u wanna realese them use the move again if u want to kill them throw the prison realm in the void if they seal a gojo user after being sealed they will crash to the ground and can only be picked up after 10 seconds in ranked u can throw the prison realm through the invisible wall 2nd move-smallpox deity when used summons smallpox diety and it puts them into a coffin the only way they can get out is by using three moves ult or no ult if they dont use three moves coffin crushes them and deals 50 damage 3rd move-maximum uzumaki charges up a big ball that crashes down and sends debris flying does 80 damage can be easily interrupted 4th move domain expansion (idk what getos domain does ngl i dont wanna read the manga) The r special is the same but gives u their ult movset instead of base also when used u can grind up ult as them. Note: some moves might have high damage so correct then if needed
Nanami concept I made I don’t have images bc it’s yt and ik you usually read them off discord but can you please review this R special: Black Flash - User does a dash similar to mahitos blade dash. If you don’t hit a black flash it just serves as a low damage combo extender but if you do it flings them and does around 20 damage. Move 1: Ratio Smash - User jumps forward and slams their cleaver into the ground, ragdolling enemies. Similar to yujis aerial crushing blow. Hits grounded and can combo extend into a down slam or something. Does 22 damage. Finisher is also almost copy and pasted from aerial crushing blow. Move 2: Collapse - User slashes an enemy with their cleaver, stunning them before doing a more impactful slash with the ratio line thing, knocking the enemy to their knees. Combo extends but doesn’t hit grounded players. Does 19 damage. Finisher makes the second hit be a black flash. Move 3: Cursed Punch(name wip)- User infuses their fist with cursed energy and punches their enemy, making them roll back. If hit normally, enemy rolls back too far to extend with a front dash, but if hit while enemy is blocking or ragdolled, they roll a shorter distance, allowing you to front dash on them. Hits grounded players. Does 17 damage. Finisher makes the user run forward and slice them in half with their cleaver. Move 4: Ratio Counter - User holds their cleaver in front of them for 1.5 seconds and if hit, they do 3 slashes before slamming the opponent to the ground. Does 18 damage. Mode: Overtime - User unwraps their cleaver and uses the wraps to tie it to their hand. They then begin to glow with cursed energy and a speech bubble appears saying “I guess I’m going into overtime…” Mode R Special - Stays the same but is a guaranteed black flash and has a 40% chance to crit, dealing 1.5x damage. Mode Move 1: Interrogate - User grabs their opponent by the head and punches them twice in the stomach with cursed energy before pulling back their fist and hitting them in the stomach with a black flash, flinging them. Does 23 damage. Mode Move 2: Fight Back - A player from the users friend list spawns next to them before rushing at an opponent. If they hit someone the user and their friend start to barrage the enemy with hits from both sides then black flash them, leaving them stunned for 0.75 seconds. Doesn’t hit grounded. Can be cancelled during startup. Mode Move 3: Ratio Technique; Collapse - Player stomps the ground, flipping up a stone plate before punching it with cursed energy, making a giant explosion and dealing 28 damage. If hit on a grounded opponent, the rock flips up with them on it and the player does a black flash on them, causing a slightly smaller explosion but doing 35 damage instead of 28. Can be cancelled during startup. Mode Move 4: Crush - User grabs the enemy and slams them on the ground, then slams their cleaver down on them 3 times. Does 30 damage and picks up off the ground.
Imo if they replace shadow swarm with piercing Ox I would make it where if used normally summons a Ox that goes straight forward dealing 35 damage and stunning the opponent if used on a domain it creates a hole in the domain that people can walk through, if used then while summoning pressed R they ride on the back of the Ox simular to the birb. I would make csg simular to the world cutting slash where you do a combo to use it and end up putting mahoraga on a large cooldown csg also makes a small simple domain.
i have a maki suggestion Maki zen"in R:u can chance movesets. You drop ur soul spliting katana(ill get into that later) First move: soulless slash ( 14 sec cd 7% dmg both normal and varient stun for 1 sec ) U quickly dash up to the opponent and slash them away(ik basic as hell and think abt this move as ichigo 4 move in realm rampage) Varient: u use ur sword and strike them up and then u slash them downand u can dash (ik this is like a rip off a the playful cloud moveset maki has nothing so i gotta reuse what ive done yk) Second move: soulless jump ( 12 sec cd 8% dmg does stun for 2 secs both normal and varient ) Its a combo extender for the first move as u jump into the air slam down and slash the opponent away (u can dash into it) if they hold block its just slams down Varient: so think abt how this range is kinda like sjw (sung jin woo) range is from realm rampage. u strike them twice with soulles katana and then u send ur sword like boomerang it impale them in the chest and u bring them back to and they have a 1 sec stun Third move:counter strike ( 18 sec cd 10% dmg doesnt stun ) U tp behind them then and impale them in the chest Finisher: as u tp behind them u slash their head off Varient:u slash their legs and it leave them stun for like 1 sec Forth move:airless slash ( 7 sec cd 6% dmg ) this move is for like getting runners stun for 2 secs ( players can also jump in the air and do the move) Its a mid range move which u do a colourless slash tilted to right variant:u get the playful and u strike them twice with it then u smash it into the ground (u can go into a downslamand keep the combo going) Second moveset:hands and fist(im making this on the spot) First move:restless barrage ( 13 sec cd 7% dmg doesnt stun ) Kinda like luffy gum gum gatling u throw multiple fist at them. Then u throw ur oppoent away after u throw multiple fist Second move:fist throw ( 20 sec cd 14% dmg doesnt stun ) As u grab ur oppoent by the head u send them flying kinda like mahito/yuji black flash(i want maki to have a black flash but it just wouldn't make sense) Third move: uppercut ( 7 sec cd 8% dmg stun for half a sec ) U grab ur oppoent from the jaw and hit them up into the air then u in the air u punch them in the face and send them back down Finisher:as u hit them into the air u slash their neck Forth move:rages fate (26 sec cd 16% dmg half a sec stun ) As stomp ur oppoent into the ground u do a elbow back hit(some wwe thing yk) Finisher:as u stomp them into the ground u impale them with the soul spilit kanata Like after 3 minutes u go back to ur soul katana If u want ur katana back u can hug someone someone from ur friend list(idk how to say it but when mai sacrificed herself for maki) and it takes like 5 sec to go back so it ain't unfair AWAKENING the awaking last for 2: 48 min All moves stun for 1 sec or more As u do iconic toji post the manga pannel says this is for you sister(smth like that) R: from what ive read from the manga it says that maki or toji can enter domains correct me if im wrong. So yh basic u can just walk into domains just you alone its not like megumi's also a little buff u do x2 dmg to mahito uses cuz ur using the soul katana and yh but that's only in awakening First move: soulless strike ( 12 sec cd 15% dmg ) u do a cross slash and u kick them away so u can combo extend they will have like a 2 and a half sec stun (like in toji vs geto ) variant:how toji used the soul kantana vs geto against the white dragon Second move: counter of the soul ( 18 sec cd 27% dmg ) As the opponent trys and hit you u. Someone from ur friends list jumps over u and has yutas sword and slash them away Third move:Hells core ( 15 sec cd 22% dmg ) Like mahito drill move u flash step u stab them in the chest u drag ur sword out as u use ur legs to jump off them. As Ur in the air u slam down then kinda how toji breaks domains u do multiple slashes and u break the ground (ill change this move later i dont have time) Forth move:Sword fist combo ( 13 sec cd 29% dmg ) As u do 3 slashs u punch them with ur fist then u to behind them and slash there back u kick them away 2ND AWAKENING how i think this 2nd awakenging to work is that u will need a megumi ult user think abt it kinda how the hakari can get jackpot out of the domain thing. Anyways how this work is that if the megumi wanted they can use 3+r but u do it on the ground (ik ppl want megumi domain type of 3+r but i dont think tze will add it) the megumi 3+r thing think abt like how he will summon big raga ppl can stop him from summoning big raga so the maki will have 10 secs (if someone doesnt stop the summoning) when the maki gets into the megumi skill (3+r ground) the will be kinda of a like how they summon big raga (with i-frames ofc) they playful cloud will come from hole and it will will go into the hands of the maki user(u need to be in ult to get the playful cloud) that one sceen from season 1 cant rememeber what ep. i guess this is to kinda rival the mahito 2nd awkening set. i made the first ult kinda trash mb i was making that up in my head so im adding a 2nd one the awakening will last abt 2: 30 mins All ult moves stun for 1 sec or more R:its a combo extender u strike the playful cloud up and then u slam them down into the ground where to can dash and combo First move: falseless strike ( 12 sec cd 17% dmg ) u do kinda of a cross slash/hit on the opponent then u strike then in stomach (combo finisher) Second move: playful strike ( 7 sec cd 18% dmg ) u strike multiple times left to right (combo starter it reset ur m1's) Third move: combined power of the soul ( 9 sec cd 20% dmg ) u get ur soul katana and u slash them diagonally then u strike them twice with the playful cloud (combo extender) Varient: u use ur soul katana to sharpen the playful cloud ( kinda how toji did it in the anime vs dagon) it does 10% more dmg last for 17 secs Forth move: severe rage ( 30 sec cd 37% dmg it will strike every 6 secs with 37 dmg it will strike 2 times ) u hold the playful cloud and u its a full ao move u spin in circles u can move as well (the ao is as big as the 4 trees in the centre of the map) If ur reading this tell me what to change and make better i hope u see this NoobEternally and maki has no moves in the manga and anime so its kinda hard to make or find moves for maki cuz she only uses a sword and fist
Of course I can see and understand why these moves are- respectfully- somewhat basic so I’m not gonna be too harsh in my overall opinion. The R special is cool and unique so that’s all I have to say about it. The first move is somewhat confusing to understand but it seems to do its job in being a follow up starter which I don’t personally like because I prefer when games have at least two different varying realistic combos to do\use. I will say it’s very cool to think of in actual use (I mean as in the animation) I can also say the same for the second move but in practice the move seems useless without the first move so possibly it should have a variant. But although I say this the ability- if it makes you in dashing distance/stun I could see it’s neutral game being nice. But this ability leaves a lot to be imagined so that’s my main gripe. The counter is needed in a maki move set. I don’t know if this was intentional but this seems to combine both sorcerer battleground toji’s shadow stab and whatever his counter name was. I could be wrong but if this is the case- the animation should be made a lot different because it’ll just look like toji. If this is intentional then I apologize. I honestly hate soulless slash. I’m sorry for the bluntness but it just doesn’t strike me well as an ability and feels awkward. I know you’d need a good combo ender but this just seems like another ability rather than a Maki-special kind of ability. Sorry if this is nitpicking though because I’m biased to these kinds of attacks. The fist move set. Although it definitely works- seems cool- has nice finishers- it’s very bland and I don’t see it being much fun. The reason I’m summarizing them all in this one paragraph is because they just seem to not work well together. If I’m not mistaken- I don’t see any realistic combo extenders so the user either has to use a wall or pray that you mean some of these abilities have wake-up stun that allows the combo to be finished. I still like the abilities because they would look cool animated though! The katana return hug thing seems a little gimmicky so I somewhat dislike it. The time it would take for this animation- and for it to even be good seems like you should choose if you wanna use your fists before the battle. I’m thinking of just a sheathe because that would just be easier in my eyes. At this time I want to continue reviewing but I have to do something else and my phone is lagging so I’ll start here and continue sometime else.
@@Wacadoodleman ill change up a things that u said cuz i do also believe what ive done with the moveset is kinda mid it was just smth in my head so i just put out in the comments and just been reposting ever since so i never got to change anything and the counter thing is to be like sorcerer bg moves and since maki isnt all flashy it just that the animation that will have to carry it ill add some moves where it says it stuns. Also can u tell me what u do better for the playful cloud 2nd awakening?
So I decided to change it to a Simple domain The simple domain will be used like this When the user is inside of a domain Will press R and domain expansion and a light blue circle will be on the ground under them the user will get 2 buffs First buff-(the user will have 5% more defense) Second buff-(the user will get 8% more attack damage) The user only has one penalty that I made to balance it out the penalty is that if the user fails to get a simple domain or if it breaks the user will be weak and some attacks from the domain user will more damage
I had an idea for chimera shadow garden Instead of that boring idea. Instead, you could stick with tzes original plan to make it a useable ability only inside a building or anything in a closed place. Inside the domain, all players except the user will start to sink, there's no way to stop it from happening but theres two things the players could do, you can try to launch mobile attacks like reversal red, hollow purple, Ariel dismantle, max elephant, body repel and etc, this will make the user sink too, just like in the manga where reggy star spawned a house into chimera shadow garden and megumi started to sink into his own domain. Next you could m1 the user to rise back up. To help the user from being m1 spammed from others, using the R special in the domain, instead of moving, it melts the user into the domain and teleports him to his choosing, with a time limit of 3 seconds to decide, this avoids people that will just camp. Finally, the user could use shadow swarm + R to make the shadow toads cancel out moves for all players, stop them from moving and drags them in. If they down jump enough like mahitos forced grab, they die from drowning within the domain. The user can still use all of his moves but using mahoraga cancels the whole domain until he is summoned. (PLEASE NOOB, NOTICE ME!!!)
3:30 He could do that: Whe he get's a certain hp (like 25% or less) or even die, he will turn into shadows and close the domain, like he did when he got shot by the finger bearer
🎉Got a Todo idea Todo: Boogie Brother R: Boogie Woogie: Clap your hands and swap locations with the closest person to you G+R: Swap the 2 closest people to you's location 1: Head-on counter: Parry 2 of your enemie's hits and bear hug them, throw them over your shoulder and grounding them Melee Counter 2: Hanger Throw Throw a clothes hanger and, by pressing 2 again, swap places with it and slam your fist into the ground, hitting and grounding enemies Breaks block and can damage grounded, also if the hanger hits the enemy, it simply causes a true ground punch similar to what he did in Shibuya 3: Big brother Kick: Send a kick that does knockback and similar dmg to divergent fist, timing additional input causes a black flash, causing more knockback, and extra damage 4: Playful Cloud Grab a piece of ground, fill it with cursed energy, and swap it with Playful Cloud, and with Playful Cloud, do an unblockable swing that does good damage G: 500,000 IQ Mental CPU I have no clue for an ult moveset other than 1 being a cutscene combo that Todo did with his waifu on Mahito in Shibuya
Name meguna- disgrace shadow Appearance change: you get sukuna mark M1: replace with fist range dismantle Base moves 1) divine dogs: summons two divine dogs they bite the enemy stunning them 2) piercing blood: shoot out a piercing blood similar to red max but weaker and faster recharge 3) piercing bull; summons a bull that charge in a straight line it last for 5 seconds if there's no target and will hit harder the longer 4) round deer: similar to totality but heals you when pressing twice and can give you a small resistant 3 uses Ult: showdown you do the iconic post and remove the clothe that megumi is wearing 1) piercing elephant: spawn's a max elephant instead of dropping instead it will shot a burst of piercing blood also auto locking 2) agito: summons agito shocks enemy for 15 second and heals you when using it it will disappear when you get damage 3) mahoraga: pressing it twice doing a quick combo but if you use r it will instead the ground pitch them 4) malevolent shrine: pretty much the same but some few visual changes Hope you enjoy my first moveset i created i appreciate it :D
Imagine if instead of taking up only some of the space it instead just full-on covers the entirety of the domain's floor The main gimmick of it would be being able to spawn his shikigamis anywhere inside the domain Like, for example: Toad now instead of being blockable drag move, it's now blockable stun move Like, you can aim your cursor anywhere on the domain's floor and if you use toad, then alot of little shadow toads will start appearing in that place, and if enemy gets caught on it unblocked he gets stunned for 1 second (somewhat risky combo extender, since it has a windup and deals low damage and knockback to ragdolled players instead of stun) Nue would instead just make medium-sized (not this big ahh model) Nue fly out of the floor and then explode in an electric explosion, dealing moderate damage and ragdolling enemies And idk about other ones
I’d say completely remove the mahoraga move and replace it chimera shadow garden then by using special while activating the domain you summon big raga, and in compensation you can use it outside of domains, which buffs all moved by let’s say 20% and removed the movement range, and inside the domain, it makes slashes from malevolent shrine deal 60% less damage, infinite void lets you move but only at 70% speed, and mahito’s domain increases your bar by 50% and gives you a very small speed buff (5-10%)
Okay hear me out on this, so for geto, his special would be only on his awakening last chance thing, so nearing 10% ultimate or you get low ultimate, you pop you skull open near a body and transfer your body to it. You’d have 50% of hp once you get in, and you do 35% to 45% less damage and your avatar would be the one you took, and to say that you can do this infinitely, you get their moveset whoever body you stole, and while trying to take a body, someone can cancel it, so it’s fair. Just my idea
They should actually add Rounding Deer, just press R + Mahoraga. To make it balanced just make it heal 10-15 hp every 3 seconds lasting for 18 seconds seconds and it can only be summoned when Ten Shadows is under 35 or 40 hp.
kinda unrelated, but anyone else feel like gojo and sukuna ults feel like theyre being left behind in terms of uniqueness and mechanics? i mean, theyre still strong and all, but seeing how fun and unique jackpot, mahoraga, and ISBDK are, i just feel like gojo and sukuna could get some more love
Here's a small idea that you can hopefully check out! Chimera shadow garden (Domain) This domain does NOT have an wall, but if used inside building it forms the walls in the shape of the building. (Domain can be hollow purpled, but unless its small it wont fully breaks it. [although doing this would open the domain from where it got hit, allowing anybody to enter freely] ) The concept is that when inside the domain, you get slowed down while taking 1 damage per second. Although if you get ragdolled you will sink into the domain, if sunken 5 times your head will get submerged (causing you to die) Effect: You get a bit weak after the domain, so when summoning mahoraga its incomplete. Mahoraga would lose the ability to heal when hitting people, making summoning him almost a death wish.
Wouldn’t it actually be better if when summoning mahoraga, while you are in the animation if you press R you instead do the domain, like megumi vs finger curse
1st. Replace Shadow Swarm with a counter, like what he did against the finger bearer where he used a shadow clone to fake it out. The counter wouldn't deal damage but it would give the Megumi IFrames and put them into the Shadow Crawl mode along with a sizable damage multiplier to the shikigami that goes away when hit or after a hit with your shikigami. 2nd. Give him a domain expansion, but make it a combo like World slash that you start with mahoraga (also does this in the finger bearer fight) Yap: as for the domain? I dont really care, honestly. I'm just said we didn't get one because when it comes to domains Megumi probably has the best Domain because we see him like, proper EARN that shit and he said fuck it and just did the best he could and won. (wish that stayed)
Please take a look at my Jogo suggestion. He is my king and I want my king in the game: Jogo jjs Name:scorching cyclops M1: orange yellow trail Magma is a special kind of brick that will break other blocks it touches and damages players. Move 1: fire fists Jogo lights his hands on fire and unleashed a barrage of fire punches to a person right in front of him(range of rapid punches) and finishes with Jogo smacking the head of the other player like what Jogo did to Gojo. This move will send the player flying ragdolled. Move 2: flame burst Purple flames shoot out from Jogos hands for the range that Gojos red travels. It will hit enemies on the floor but it won’t Ragdoll, only stun. Move 3:fire flies Shoots 3 shikigami at the cursor that explode on impact. They are fairly fast. Move 4: scorching crush Jogo jumps about a dash of distance. When he lands he causes about a room sized explosion and ragdolls players in the radius,spewing magma everywhere. Special: lava burst When aimed at a player, stick both hands out for about half a second. A burst of lava will shoot out from the nearest surface to the players head if possible(this makes it so that there is a chance a wall will burst instead of just the floor unless they are mid air). The range for how far the player can be from you is as long as megumi’s frog(to help against the runners). Ultimate:Rage Jogo takes a step to the right and right as his foot lands, fire shoots out from his ears and top of head. His quote is “it doesn’t have to be me specifically who is smiling in the end. As long as curses emerge as the true humans” R: upgrades to be larger and a continuous spray instead of lava. It also breaks block Move 1: maximum meteor Jogo flies into the air. To he looks down and to the right of him a meteor the size of a tree comes hurling down. It will gravitate materials from the ground like max blue. When it lands it does massive damage if it hits directly or a little bit if it’s the explosion. The explosion covers the area of a building. Regardless, if you are hit it will make you ragdoll. Move 2: machine gun Jogo puts his hands out like he does with the special. An orange orb charges up for a second and then Jogo shoots 12 orange projectiles that explode on impact. If Jogo jumps he floats up in the air like Gojo. Move 3: magma flood Jogo puts his hands to the floor and he rises himself with a pillar of lava. The pillar and player go through destructible bricks and breaks them, turning them into magma.Then, bright orange bricks(magma)will begin flowing out from the pillar that destroy other bricks in their path. Move 4: domain expansion iron mountain coffin The domain is black on the outside. On the inside, it looks like the inside of a volcano with scattered rocks that appear on the floor. If you touch the lava you take damage. The domains effect is a constant regular special move so it’s still block able.
@@Roy.R. I cant really test this rn because of my current device but it takes more then one wcs to open the domain of hakari, if you are to test this, try breaking open a mahito/gojo domain. it will break ~5 seconds faster then usual, as the cracks will form instead of it just breaking without cracking, like hakaris domain. I'm guessing the player was using wcs to open the domain, as that is horribly inefficient compared to open and rush, as we see the domain open up after jackpot, and the sukuna player was charging wcs, which i guarantee he cannot have estimated the time till jackpot. Tl:Dr he was using multiple wcs to open the domain which was a bad idea, so he had no moves to counter jackpot
While I do like this concept, it isn’t like JJS. I say this because of Malevolent Shrine. Everyone knows MS is an open barrier, but it’s made into a closed one in the game. And I don’t believe it’s a coding issue, we’ve seen other games (jujutsu beat down) make an open barrier MS that works just fine. So, I believe CSG should work the same. I feel like it should have the attacks insanely buffed, maybe like 1.5 or 2 times damage, with addition cooldown reset (excluding the domain and mahoraga, obviously). And the shikigami would appear black as well. Toad would be reworked into slowing them down, and sort of similar to Mahitos Force Grab, where they have to use their moves to get the frogs off of them before it drags them into the shadows.
The chimera shadow garden one makes no sense, it should just simply be when you use mahoraga twice it creeps up the domain at a moderate speed (not too slow or you’ll never land it, not too fast so it’s fair), as it creeps up the domain, the domains effects weaken and then everything fades to black transporting everyone to megumis domain, his domain has a bunch of Roblox characters jumping traveling along the floor, slowing and damaging anyone, but mainly buffing megumi heavily. Another way to start it would just be a small open domain where the user put it.
This is the 12th? video I commented I lost track on I hope you see it. I edited some thing) Here’s my suggestion for a character this is my first one and i hope you like it (don’t mind bad grammar) Kento Nanami Character select name:Mr 9 to 5 Stats: he does the least damage in the game in base m1s but he’s cooldowns are slightly shorter than most.M1s are a mix of hits with blade and sword. R special: infuses cursed energy with he’s move for a couple seconds and has a long cool-down this does longer the cool-down of the move and can be cancelled by being hit. First move(simple slash): a slash that is has the same range as Reverse balls (knocks back and ragdolls at close range and just delivers the the damage and slightly stuns and a far) and is wide enough to be side dashed out of and is block-able (not when r special is in play tho) Second move:(fatal knee) dashes towards the opponent and knees then to be followed up with a combo,the finisher is the player slicing the opponent’s head off.(blockable). With R special it is still blockable but when it lands it follows up the player vanishing to the back and hit him twice more, the last slash hits the enemy far enough to not be hit by a dash(finisher has him throw his blade at him when they get launched). Third move(Blade rush): This move is a hit twice one with the base move having a start up time and dashing forward to slice them up into air higher than a normal uppercut and makes then fall to the ground (while in air can be side dashed out of). The move if tapped again during the start up will have them stay in place and have the enemy be cut along the 7:3 ratio and sent to the left (this move does not differ with the R special).Finisher to base on has them land on the blade and be impaled, and for the 7:3 finisher your right arm gets chopped off. Fourth move (too slow): this move only counters melee moves the payoff for this is that it counters every melee move (except for takedown and hakari’s third move and sukuna R move) deflects throwables, the move works by holding out the blade and when you get hit an animation plays that the opponent hits the outstretched blade and then gets hit my the handle allowing for a combo to take place as it does not hit them away. with R special it increases the window that you need to get hit in for the counter to work (has no finisher). Ult:Overtime. Unwraps the blade and ties the cloth around his fist, this increases his damage by 20%. R Special: teleports to the enemy and hits them to the side, has the range of Sukuna’s world slash. First move(Twin Air Slashes) The player will slice the air twice in a diagonal pattern the first one is unblockable but the second one is. If you do it in the air the player will do a Tall vertical line(keep in mind it’s not very wide). Second move(“I simply chose the job I hated the least.”) Runs forward and when it hits the enemy gets cut along the 7:3(but knocking the enemy back). If you tap again before it hits the player will dash forward and slash the opponent (but not stopping when it reaches them so they end up behind the player and this variant is blockable). Third move(the zone) The move would make the player rush at the opponent and hit a mixture of regular hits and 4 black flashes launching the enemy into the air and away.if your camera or your mouse is on the opponent and you press 3 the player will jump up and hit them to the ground as a reward for their skill. Fourth move(Stoic pummel): this move is a close range one and makes the player throw the enemy up into the air and when they fall down they get pummelled into the ground(finisher is that the pummel is extended and ended with a black flash). So that’s the move set hope you like it
Honestly I think he should keep the buffs but get rid od the dumb barrier, just keep his buffs, DONT give him a new moveset, just his default with slightly more damage, and it works like a normal ult move. Hed have to pick either domain or mago, no inbetween. I think thats fairer to keep people who trap megumi players on theit toes
Ult vs ult megumi atanda no chance his best attack the snake can get cancels by evrryone but hakari and moharaga can literally be slow comboed to death off spawn giving him an actual domain would helo him hang with the other characters but i will agree that the megumi player can only use either the domain or raga
My idea for Megumi’s Domain is that it would be just like the size of any domain and anyone in it that gets hit by one of megumi’s moves gets ragdolled for 2 seconds. The domain lasts for 15 seconds and also stalls the awakening bar from going down as long as megumi stays inside the domain. Finally, this move also decreases the cooldown to all of megumi’s base moves by 3 seconds(if this idea too op, make it to where the domain cant compete with other people’s domains, instantly failing even if the megumi user popped domain first). Edit: make the area of the domain bigger(maybe 2x the size of a normal domain) if this suggestion seems a little weak.
they most sell megumi Speical is just bad ngl and reaplce it with toad protect the player player get stronger and when someone attacking the player player dosnt get damage and toad dying intell all dies and shield gone cooldown of 5minits bc every megumi users can’t beat anyone without my idea they would be easy to combo players and if players needed a domain expansion is most like gambling need to aim toads to player and stuns player if you missed you can’t use it again to use it use mahorga two times and domain would like you spams space if you at pc and at domain there button you will see and you had click it to damage the player with toad and nue and player Need get out domain to be safe at domain you need break megumi 5 clones and domains well break and megumi user will get -20 health for people kill 5 clones is will hurt megumi user and when megumi user at domain like Gojo or SUKUNA megumi user get shield from toad for 50 secondes do you like my idea?
I’m on a trip rn, so I’m unable to make any videos discussing the update changes. When I’m back (most likely Tuesday) I’ll make some videos about it, with force grab in particular being pretty interesting. For now though, it’s suggestion reviews till I’m back.
I thought for a sec you were saying you’re high
im gonna turn u into a book when u get back home pookie
@@joseph2.096literally how?
@@Carinoxzs he said im on a trip rn, i immediately assumed he meant edibles or smthn
Huh didn’t you already make an update video
bro entered in anime villian mode when he found the collapsing hounds suggestion
rightfully so, 10 second stun is INSANE
that’s like infinite void levels of stun time bro
even 3 seconds is too long for a move that isn't supposed to be the killer move
People tend to not realize how long a single second are
the hound criticism felt so beautifully out of character i need more of this please eternally
Did you know that the ocean is like a giant bathtub? It's full of water and it's always moving! And there are all kinds of creatures living in it, like fish and whales and sharks! And sometimes the waves get really big and crash against the shore! It's like, "Whoa, that's a big wave!" And then you're like, "I wonder what's at the bottom of the ocean?" And then you're like, "Maybe there's a giant sea monster!" And then you're like, "But that's probably just a myth." And then you're like, "But it's still fun to think about!" And then you're like, "I wish I could swim in the ocean!" And then you're like, "But I'm not a very good swimmer." And then you're like, "Maybe I'll just stay on the beach and watch the waves."
@@f334hywow
This comment made me expect that Eternally was going to be very positive about the suggestion, not going full roasting mode...
I was absolutely flabbergasted when I heard him say "This is terribly designed." immediately into the criticism 😭
@@SirBitesALot101 Did you know that clouds are like cotton candy? They're fluffy and white and they just float around in the sky! And sometimes they get all dark and stormy, but then they just disappear! It's like, "Where did they go?" And then you're like, "Oh, they just went to another part of the sky, like a secret cloud party!" And then you're like, "I wish I could go to a cloud party!" And then you're like, "But I can't fly, so I guess I'll just stay on the ground and watch the clouds." But then you're like, "Wait, maybe I can make my own cloud party!" And then you're like, "I'll just get a bunch of cotton candy and throw it up in the air!" And then you're like, "That's not going to work, but it's a fun idea!" And then you're like, "Maybe I'll just eat the cotton candy instead." And then you're like, "That's a better idea!"
@@f334hyare you mentally well😊
Comparing Megumi's ult to everyone else's, he's severely lacking.
Hakari's Ult has regen and solid rushdown moves.
Gojo's ult moves all deal between about 40-70% damage, and has a domain with no counter play.
Sukuna's moves have a large variety between combo extenders, ranged bomb, high damage block breaks, and a domain with almost no counter play.
Mahito has domain expansion, Idle Transfig, Super Awakening, and the funni grab.
Megumi's Max Elephant deals about 40% damage. Great Serpent deals about 20%, and the venom only slows regen. Shadow Swarm's damage is 10-15%. His two high damage moves have cooldowns comparable to Hollow Purple, and Mahoraga literally causes you to lose if you can't keep landing hits.
Mahoraga is cool and all, but...everybody jumps Mahoraga, and he's dead if you get him in a long combo, paired with running away.
Having a counterplay to domains would make Megumi's Ult worth actually playing and using.
I wish switching ults didnt remove your bar then megumi would be good. Its even worse that mahito can do the same
@@demolimanthat would be a cool buff, let him use his base and ult moves in tandem without the switch costing some of your awakening meter, but have Mahito’s do that. It might be completely unbalanced, but I thought it was cool
@@blitzboy2934It will DEFINITELY makes his ult stronger.
This. I'm not sure why he complains about Megumi "avoiding certain death".
There is almost no way for megumi to stop a domain unless he predicts it and dashes for the m1 in his ult, since he does have any quickfire moves.
Having a move that just invalidates domains or even negates some of the effects would be really nice.
Furthermore, I'm 90% sure that Megumi in his current state is the worst character in the game. He does minimal damage, has very little consistency in his combos, his special is extremely niche, and he has 85 hp. His ult is easily the worst in the game. Mahoraga gets jumped in publics, and can be beaten automatically by Mahito, other Megumis and Gojo. It's more difficult for Yujis and Hakaris, but still very achievable.
His current CSG is also completely useless, as there exists a glitch where you can use the Bow3 emote to get into any domain, but even if that was patched, you would only ever want to go inside one domain - Hakari's.
If I had to fix his base kit, make escape rabbits be a grab that does all the rabbit damage, and combos off of m1s, acting as an extender. Then, his special could instead switch rabbits back into their projectile form (1+r, not r+1). Increase his hp to 90 or 95.
@@alt_meta3077 Megumi already has a better way too enter domains too, (SINCE IT DOESNT BRING YOU TO HALF HEALTH) Nue + R glitch which I'm pretty sure they deliberately kept in, but idk
Also rabbit escape being a grab is the most easy way to fix the complaints with it, glad im not the only one
I had an idea for a more balanced version of Collapsing Hounds (7:30). The user summons a black trail similar to Megumi's R special, but it's smaller and launched out from under the user, it can also be controlled by turning the camera as it travels. Upon hitting a player, it will spawn two black hounds from the shadow which will bite down on their legs, dealing 15 damage and stunning them for a couple of seconds. The move is unblockable, but can be juked.
is it counterable?
i still hope this domain will make it in the game
Im pretty sure it was planned but it was too hard to implement im not fully sure, thats just what i heard
@@ethanl5465 tze said he wouldnt implement csg bc it was too situational and boring, so he made mahoraga
@@GreyIsTheBestColourThe previously featured CSG suggestion would be cool
Noob, I'd love to see a video going over YOUR thoughts/ideas on what a character's moveset should/could look like.
Any characters you’d like to see me make?
@@NoobEternallyKashimo
Naoya/nobara?
Higurma
@@NoobEternally todo or kashimo
The chat with Mario when he said "how do you get big views?" Then "Consistency" got me laughing
I hope the first idea get's added!! This would make Megumi's mode actually worth using instead of just snake then summon big raga.
thank you for this my glorious king eternally..
I wish they will add a few variations for Max Elephant. One is when you click it the second time, it will shoot water canon towards wherever direction it was facing. Another one is when you press 1 + R, you can shoot water from your palms that resembles blood piercing attack just like when Sukuna used it in the manga.
Okay 😅 so he probably won’t see this but I got a few move set ideas
First move set Dagon/water demon
First move-water ball the user summon a ball of water but it doesn’t attack until the user dose a knock back M1 and will disappear after getting knocked back
Second move-water combo the user punches the opponent in the air and use a water stick to impale them in the gut drags the in the ground and shoots them up with water that comes up from the ground
Third move-grab the user grabs the person and trows them back
Fourth move-wet punch the user punches the opponent with a water ball (air variant the user sends a water ball at them)
R special-water change the user can change their water based move from a water ball to a water spike or a water bullet
ULTIMATE transformation the user has to fight in a domain where the user is on land as the opponents are in the water if the domain is broken the user will have as much ult bar as before the domain broke
First ULTIMATE move- fish barrage the user will send different fish around the map or press the special to use a big fish like the one use on Toji they can use 8 fish without cooldown but the R variant puts it on cooldown almost instantly
Second ULTIMATE move water fist water in the shape of arms and hand will hit a area on the water the opponents stand
Third ULTIMATE move-water ball max a ball of water goes over the user head unlike the the one from the base moves this one is much bigger acting as a moon over the user head that strikes anyone with a water bullet the ball get smaller and small with each attack and getting weaker and weaker with each attack even to a point where it does 0.8 damage
Fourth ULTIMATE move-water teleport the user goes to player side of the map and can teleport back even when rag-dolled
The penalty for losing your ultimate by getting your domain destroyed is that your ULT attacks have a 5% decrease in damage and moves have plus 3% longer cooldowns
The domain has 800hp toots more then Hakari because if you don’t have the domain you can’t use ULT moves
Just yuji/brat move set tomorrow
Let me know if this needs some changes
THE GOAT OF BACKGROUND NOISE🔥
Yay another vid bro W❤
can we PLEASE get YOU to give us suggestions??
Maybe. I don’t make moveset suggestions because they’ll never get added, and while I do have other suggestions, they’re nothing big enough for me to make a whole video out of. If it’s just for fun though, I’ll absolutely make a moveset suggestion. Any characters you want to see me make?
@@NoobEternally chosos always been my fav but higaruma and kashimo would be cool too
im not rlly picky :D
kashimo or higuruma would be cool
@@NoobEternally choso would be great honestly
@@NoobEternallyshould make a suggestion based around mechamaru or yuta, I think they both have a lot of potential in jjs
It would be very insane if he did the same as Mahito and had a second awakening where he could use his domain expansion and he could summon the shadows that are in greater numbers and he could also use another Shadows
mahoraga IS his second ult bruh
@@roomiersquire27 For me, mahogara is transformation (even though it's actually summoning, but it's kind of like we control mahogara) and mahito, the second awakening, is a transformation, it would be much cooler if Megumi In the second awakening, it was already a domain expansion like Hakari, then within the domain expansion he gains more abilities and other shadows to summon, it would be very insane, don't you think?
Insanely bad
@@HamBurger-qh7lb Dude, this is jujutsu shenanigans, everything that is good is to see chaos and madness in this game, after all, "let him cook"
@@felipemonteiro9277 3 ults 💀
Day 14of asking noob eternally to review my character concept
Nanami- relentless worker
Spawn with a neck tie and bandaged cleaver (no extended m1 range)
R/delayed numbers- slam down on the ground making the small area around around you blue, if you press R again it will detonate if standing directly on it it does high damage if close slight damage, guard breaker, rag doll, first time is cancel able, and can damage self (after a minute of no detonation it will auto detonate) [high dmg]
1- frenzy
Kind of like cursed strikes but the end you kick them behind you (no rag doll, high punish, mid damage)
R+1- ratio frenzy
Same as frenzy but you hit them with the ratio technique sending them forward (rag doll, high punish, mid plus a bit extra damage)
2- errand runner
You run if colliding with someone you stab them and keep running then slamming them into the ground after 2 secs (high punish,rag doll, block able, pickup, mid damage)
2+R- office rage
You run but instead of slamming them down you grab them and Stun them
3- ratio slash
You lunge forward and slash a player if hit then the 7:3 ratio appears on the enemy and it pops them upward.( not block able, rag-doll, high punish, high damage )
4- enraged throw
Throw the cleaver at the enemy if it hits it will do the ratio technique then comeback ( can move after throw, block able, low punish, rag doll, low damage). If timing right you’ll run and drop kick them doing a black flash keeping them in place but you go medium distance (block able, high damage)
G/ awaking- overtime
The player will wrap the tie around the wrist and in two speech boxes will say “Unfortunately thanks to you I’ll” “have to go into overtime”
R- same but you can now hit people with it
1- statistics
It’s a counter if someone hits you will punch them medium distance the will start to crawl away while you walk to them you grab them by the top of their head throw them up and hit them away, finisher is black flash on first punch, reference to the blond dude in S2
(High damage, rag doll)
2- ratio 7:3
You stomp on the ground making a huge area around you sending people caught in it up the you spin yourself in circles with your cleaver out hitting the people with the ratio technique killing them
(Cancel able, insta kill)
3- workaholic
You dash forward grabbing enemy then making a series of attacks then doing a domain (mid damage)
Domain- vacation
This is kinda sorta not a domain it has a barrier and buffs the moves of the user by 60%, the person who got this triggered on and the user see a beach and cannot leave the user is clothed in nice beach clothing and flippy floppies, people outside see none of this
(Non cancel able)
4- mid life crisis
You run like hakaris 3rd awakening move but if colliding you do 8 fast slashes then you slam on the ground and detonate it doing high damage
actualy it was revealed in a secret leaked tze post that pressing mahoraga twice summons 2 mahoragas
smaller shadow variants probably means the smaller versions of toad and nue megumi used against the fingerbearer during his domain at the end of season 1
This is what I meant 😢
The csg suggestions (the first one) is actually shenanigans enough to be added
dude i know you made a great critique of collapsing hounds but i cant ignore that crazy gameplay of hakari fighting sukuna in his awakening 😭😭 unironically a peak fight
Suggestion idea:
Geto passive - Steals the M1 color of the person you killed, if it had gojo then your m1s would become blue, and if you killed him with a finisher with a certain move, you would get the cooldown of the other player with the last move he used, it can be a low cd or a slow cd
Hope you see this :)
I would love to see a new special for mahito in his true form
every day i pray that you show the entire library map
NoobEternally:
throughout the reviews and the shenanigans, I alone am the yapping one.
I have an idea for Toji, I posted it in Discord first so I just decided to copy and paste it into here with a few minor deletions:
"I go by Fushiguro now."
--== FUSHIGURO ==--
(or something else like hidden arsenal, sorcerer killer, etc.)
definitely very important acronyms:
TISOH = The Inverted Spear of Heaven
SSK = Split Soul Katana
CTM = Chain of a Thousand Miles
Cosmetic: inventory curse
Gimmick - “Hidden Arsenal”
After Toji uses a move, it will immediately be replaced with a different random move, immediately going on cooldown. To be able to awaken, the user has to land 9 of Toji’s moves.
***MOVESET***
R - “Reshuffle”
The user shoves their hand into the inventory curse’s mouth, throwing out like 4 items.
1. “Assassination” -
The user pulls out a handgun, shooting forwards, dealing 10 damage and being able to combo extend. Medium range, at shorter ranges it ragdolls, ending combos. Blockable.
If used as a finisher, the target’s head is blown off. 15 second cooldown.
2. “Unseen” -
The user dashes forward after a short wind-up, if there is anyone in their way, the user appears behind them and stabs them in the chest with a katana, before kicking them away, dealing 15 (10 + 5) damage and ragdolling. As a finisher the user beheads the opponent after kicking them. 25 second cooldown.
3. “Overwhelming Speed” -
When used, the user gains a cone in-front of them (think of those 2D top-to-down mobile assassin games), when the user clicks on something inside the cone they spawn a red dot there, and then when they click again they very quickly dash over to the first dot, then dashing over to the 2nd. 35 second cooldown.
4. “Bypass” -
The user pulls out TISOH and a small knife, stabbing forward with TISOH and then slashing downwards, before doing 5 stabs with the small knife, dealing 1 damage each, doing 15 damage in total (5 + 5 + 1 + 1 + 1 + 1 + 1) and bypassing blocks. 30 second cooldown.
5. “Soul Split” -
The user pulls out the SSK, horizontally slashing, dealing 10 damage and breaking blocks. If it hits the target(s)’s HP regen is temporarily halted for uhhh, 10 or so seconds. 20 second cooldown.
6. “Raw Strength” -
The user pulls out the Playful Cloud, jumping up and spinning before slamming the ground with one end, causing a shockwave dealing 10 damage, with the Playful Cloud dealing 20 damage, and being a guard break (if the playful cloud’s end hits). 20 second cooldown.
7. “Masked Presence” -
The user lets several fly heads out of the inventory curse, surrounding the player he hit last within the last 20 seconds, this causes the user to turn invisible when inside of the fly head swarm, being revealed with the occasional afterimages. Their next move only does 50% of their original damage.
40 second cooldown.
8. "Spiral Cloud Passage" -
The user does a dancing series of slashes with the SSK, which is actually just Spiral Cloud Passage from Sekiro - Shadows Die Twice. 1 damage per hit, 10 hits in total. 25 second cooldown. Last hit ragdolls.
9. "Scatterbrained" -
The user wraps the playful cloud around the opponent's head, before jumping up and dropkicking their head into the playful cloud, ragdolling. 15 damage. Block bypass. 35 second cooldown.
10. "Missed Timing" -
Only usable during a move, delays a move by 0.2-1.5 seconds, depending on how long its held. 15 second cooldown. Usable to mess counters up.
(also it has hyper-armor, breaks when hit by a guardbreak move)
11. “Wreckage” -
The user stomps down, causing several rock pieces to fly up as the user now pushes all of them away, sending them off at very high speeds, each dealing 5 damage and are blockable. 20 second cooldown. Nearby, it does 10 damage and ragdolls.
12. “Chain and Spear” -
The user connects the ISOH to the CTM, the user then spins the CTM around before swinging it forwards, dealing 5 damage if the chain connects and 15 damage if the end connects, bypassing block. 35 second cooldown. Counts as ranged.
13. "Enviromental Adaptation" -
Depends on what position you're in.
If standing out in the open, kick the floor, sending out a huge ball of rubble dealing 15 damage.
If near a throwable, kick it forwards, going further than if you just normally threw it.
If near a wall, dash to it-- if near a player too, pierce through their chest with the SSK and then dash towards the wall, slamming them into the wall and ragdolling them, dealing 15 damage.
If near a player, teleport behind them after a short wind-up.
If in the air and near a wall, hold onto it to slow your fall.
If near an elevated platform (like the counters) and a player, grab them and swing the playful cloud to their head, slamming their head into the platform, dealing 15 damage.
If held and near a throwable, grab it and use it as a weapon, replacing your R (R throws it).
If near a ragdolled player, equip a knife and stab into their chest, dealing 15 damage and lengthening their ragdoll duration.
If near a player in the air, equip the CTM and throw it forwards, wrapping the end around the opponent before slamming them down to the ground, dealing 15 damage and ragdolling.
Chairs do m1+2 damage, but are slower and break in 4 m1s.
Fire extinguishers leave fog when hitting, making the user flicker in and out of being visible, and break in 8 m1s.
Trash cans do m1+6 damage and guard break on each hit, but break in 2 m1s.
45 second cooldown. Attack variations bypass block, projectile variations don't.
ULTIMATE:
"Getting My Edge Back"
It's just the base moves but done in the order they were hit, also changes the dash wind-up into a second.
For example, if the handgun was hit first, the handgun is used first.
7 / Masked Presence / Fly Heads just makes the victim turn around and then the user does one ISOH stabby to deal 20 damage.
After all 9 moves are used, the user sweeps the opponent’s legs, causing them to fall down as the user stabs them in the forehead with a knife, ending the ultimate.
All in all it will do 35 damage, but the lower the opponent’s HP is, the more damage it does (at 60 HP, the ultimate oneshots, against a Mahoraga the damage is doubled, so 70 base damage, and when Mahoraga is at 60% HP, it's a kill
some notes:
there cannot be duplicates of a move in the current kit
moves cannot be replaced by itself
the moveset has a certain archetype / pattern to it where the moves are added:
only 6, 11(stomp only), 13, and ult can hit ragdolled opponents
he will have no melee trail
***RANDOM INTERACTIONS I THOUGHT ABOUT:***
When being killed by a Hollow Purple, instead of becoming Go, the user becomes the apple logo
Move 12 can pull grabbable objects to the user
If 7 is used on another Toji player while they're also using 7, they are only visible to eachother for the entire duration of the last Toji's 7.
Using your awakening during a domain only drains 40% of your awakening meter and breaks the domain (for Hakari's domain, it halves the HP)
Frontdashing into a domain makes you invade it
***Playstyle***
You are supposed to improvise your combos, not repeat the same braindead combo over and over again until your opponent dies; you have to make the most of your moves because you're not always gonna have the same strong move combo all of the time.
One of your flaws is also one of your strengths, as your opponent probably won't always know what moves, so there's a small element of surprise in it.
this guy really wants this domain to be added and I do too. Really wish there was a way tze would add it
this + the hunter-esc megumi domain suggestion would be a sick addition
Low key that would be so sick
Yeah I didn’t really think about it much when writing collapsing hound I kinda just wanted to go for a rabbit escape mixed with totality type thing
TheHolyGrail: rages in lowercase
FadeUnchanged: rages in hellfire
NoobEternally: rages in insanity
Name: Sorcerer killer
Hp:100
R special: Switching weapons from your worm. Switch from a soul splitting katana, inverted spear of heaven, and your fist. Changing these will change your 1st ability. The cooldowns stay the same even if you switch R specials.
1 (fist): Circle kick. User spins around and kicks the opponent in the face. Ragdolls them. 19 damage. Canning hit grounded. 15 second cooldown.
1.(SSK): user hits four slashes in a X motion. Doesn’t ragdoll. 12 damage. 20 second cooldown
1.(ISH): Domain breaker. Slashes everywhere around the users body. (Like what toji used when fighting geto) and ends with a final slash forward (like flash strike). 14 damage. 10 second cooldown. Ragdolls. Can hit grounded. The finisher is how toji killed Gojo. If used in a domain, the person and the user will have to beat each other in a minigame.
2. Fire away: the user shoots a bullet, rolls forward and shoots 3 more that all ragdoll. 18 second cooldown. 3 damage each shot.
3. Teleport stab: teleports side to side and stabs the opponent in the chest while running them around. 16 damage. Uppercuts.
4. Chain of miles: throws chain around forward . Easily cancelable. Hits grounded. 18 damage. 20 second cooldown
Ultimate. The user jumps up into a shadow portal. (That’s in mid air) then a shadow portal on the floor opens and the user comes out saying (with his overwhelming intensity).
R special: sharpen. Buffs the damage of all playful cloud moves.
1. Playful barrage: the user grabs the opponent with playful cloud and dropkicks them in the face. Then stabs them in the face with playful cloud constantly. 70 damage. 20 second cooldown.
2. Disappointed: the user puts this had up on his left side. If hit the user blocks all the attacks and back punches them. Far knock back. 30 damage. 15 seconds cooldown
3. Forceful stab. Basically flash strike, but with huge range. And 50 damage. 20 second cooldown
4. Rush: spins playful cloud around your body and runs forward around the map and carry’s opponents with you. 30% 10 second cooldown.
I strongly believe that 10 shadows needs a rework, with everything other than Gojo and Hakari being much more effective due to their changes, he could use a few new tricks
Part 31 of posting my movesets until he reviews them
Hey man I've been watching your vids your vids for a long time now and I love them, so if you can, pls review my JJK Hana Kurusu (Angel) and my Uro moveset
Visual changes: Your avatar will have a glowing yellow halo above your head and small angel wings
Btw sorry if this underwhelming, cus we don't see much of angel's cursed technique in the manga, but I still hope that you enjoy reading this
Ingame name: The Ascended One
R move- you can fly for 3 seconds as fast as running normally and break through any building you fly into (drains a little bit of your ult bar kind of like Gojo)
1) Divine grab (Blockable)- This is a 'press twice move' where if you just press once, you will grab your opponent and slam them into the ground, if you press twice, you will grab your opponent and float a little bit into the air, and send your opponent flying into the ground with a glowing yellow aura released from your wings (kind of like tsb Tatsumaki first move variant)
2) Blessed beam (Unblockable)- this is a ranged attack where you clasp your hands together (like piercing blood) and shoot out a glowing yellow beam (a very mini Jacob's ladder)
2+R- Once you hit someone with the beam you will automatically fly towards your opponent and while striking them in the head with a cursed energy infused fist, however you will have to aim where your character flies and if you miss, then the person that you hit with the beam will be on his knees for 2 seconds, stunned and unable to get up, once the two seconds are up, your opponent will get up unless you hit that person before the two seconds are up
3) Seraphic aura (Unblockable)- Creates a small glowing yellow sphere around you (transparent) that lasts 2 seconds, this heals you and gives you a speed buff anyone that enters the area a speed debuff
4) Paradisical touch (Unblockable but reduces damage if blocked)- this will make you fly for 1.5 seconds and whoever you fly into receives a reasonable amount of damage while getting knocked back
None of the awakening moves are blockable
Awakening- Celestial Evolution- which makes you float into the air and makes you perform the t pose that Sukuna did while fighting Jogo along with some manga panels with quotes from angel in the manga
1) Sacred Authority- lets out a glowing yellow aura that expands a like an explosion and whoever gets caught in that aura will stop what they are doing and kneel towards you on one leg while they take damage every second, this last for five seconds, the range is half as far as hollow Nuke
2) Planetary Plummel- You fly into the air and sends a giant glowing yellow fist that makes all buildings that came in contact with the fist crumble to the floor, and any person that came in contact with it will be sent flying into the nearest building
3) Jacob's Ladder (I'm sure you already know what this is)- Summons the infamous star symbol in the sky and sends a giant glowing yellow beam from that symbol, this does the most damage to curses which means if someone who has Sukuna or Mahito equipped gets hit by this it will take away half of their health, then it takes away a quarter of their health if they are a human like Hakari Gojo or Megumi, this also erases any object/part of a building that it touches. Also, anyone that comes in contact with Jacob's Ladder, will not be able to use there moves for 3 seconds
4) (This isn't canon but I thought it would be cool if I made this up) Domain expansion, Empyreal Era- Inside of the domain is a floating cloud, there is a staircase that leads to a pair of pearly gates, who ever is in this domain has 20 seconds to make it to the gates, people may sabotage each other while trying to make it to the gates, you may sabotage others as well, if you manage to make it in time you will automatically exit the domain, and who ever doesn't make it to the gates in time, gets one shot by a guaranteed hit Jacob's Ladder
Awakening passive- You get healed the same amount of damage that you deal, for example, if you deal half health to someone, you get healed half of your health, and if you deal a quarter of someone's health, you get healed a quarter of your health and so on, the only drawback is that you won't heal naturally, which means that you have to do damage to someone in order to heal
And that's it for my Angel moveset, I did this because I thought that she was a really unique character in jjk
Like this comment so that he can see this
Uro
Ingame name: (I really have no idea what Uro's ingame name could be)
R move- You can fly as fast as running normally for 3 seconds but unlike my Angel moveset, instead of breaking through buildings, you can bounce off buildings and each time you bounce, you get a quick boost before going back to normal speeds (kind of like the F move for the spring fruit in Blox Fruits)
1) Malleable Force- You grab the sky and spin it in a small tornado like form that knocks back anyone that comes in contact (kind of like Mahito's dash with the chunky hands except it goes much faster, much further and it does much more damage)
1+R) Instead of spinning, you make the sky that you grabbed collide together which releases a force of wind that knocks back anyone near you
2)Unexpected Beatdown- You grab the sky to pull your opponent towards you and proceed to hit you opponent three times and the last hit being a small 'Thin Ice Breaker' (for those of you who don't know what thin ice breaker is just search it up)
3) Coated Sabotage (press twice move)- If you don't press twice, you fly up into the air as you grab the sky and coat yourself in it as you fly back down creating a medium ranged AOE explosion
3) If you manage to press twice, instead of grabbing the air around you and flying up, you just fly up and instead of immediately flying back down, you stay up there for one second giving you the time to aim where you want to release a wave of cursed energy using sky manipulation
4) Clear Warning (counter move)- The pose for this is when Uro was covering certain parts of her body with the sky, when someone gets countered by this, they get quickly whipped with the sky used to cover your body
Awakening
R move (Can only use once during awakening)- You grab the sky and covers you completely, if timed correctly, it can block anything
1) Unfixable Breakage- You pull down the sky and crushes anyone infront of you with the AOE of Max Elephant, (you can also choose where it lands like Max Elephant)
2) Inescapable Chaos- Your opponent infront of you gets ravelled into a ball made up of the sky, and the size of this sphere decreases until it explodes
3) Thin Ice Breaker (There are two variants: close range and far range) Close range does more damage than far range
3) Far range- You charge up your fist with cursed energy as you break the sky infront of you, cracks appear like thin ice, this knocks back anyone infront of you and has the range of Hollow Purple (50% health)
3) Close range- You grab your opponent by the head and drag them across the floor until you use their head to break the sky infront of you (75% health for the person that you used to break the sky, and 65% health for anyone that was caught in the AOE of the move)
4) Domain Expansion, Destiny's Roar (we didn't get to see what her domain was in the manga but I still think that it would be cool to make one for her)- The barrier as well as the inside of this domain is made up of the sky, each step that someone takes in this domain creates a little crack where that person took a step (apart from you), the more steps the bigger the crack, when the domain shatters, the amount of cracks that were made in the domain, is the amount of Thin Ice Breakers that will be shot out of random places of the domains barrier (but only when the domain shatters) and same goes for the inside, each crack made in the domain will be one 50% output Thin Ice Breaker being fired at the people in the domain (I say 50% output because it would be too overpowered if it were a normal Thin Ice Breaker, but the ones on the outside are normal Thin Ice Breakers), but keep in mind that only steps can create cracks so if your opponent just doesn't move at all, the domain won't do anything.
Please review both of my movesets in separate videos
Thank you for your timeb
Let’s go another video
I will continue to wait until uraume out
I made a chimera suggestion in ur previous nightmare fuel chimera shadow garden vid
i have my own suggestion for smth : REVERSE CURSE TECHNIQUE - i dont care if its certain users only or not, but they way it works is pressing v heals you, at the cost of a tiny bit of ult bar. but if you press it then press a move on cooldown it will remove the cooldown at the cost of 1/4 of your ult and 10 damage taken.
DAY 2 of asking(vierent for rough energy, jump + 3 = a move similar to the cursed strikes vierent)
for a second i thought this was a repost
make CSG a 4th move and convert mahoraga to the new super awakening system ‼‼‼
Kenjaku movset i made while i was bored
R-takes over a nearby corpse lets u use that persons movset but not r u also take their avatar and obviously have the stich on the forehead
1st move-rainbow dragon summons getos rainbow dragon that is like mahitos fourth move but can go up and down and u can ride if click r during startuput does less damage that mahitos fourth move
2nd move-that one curse that asks toji if she is pretty idk who she is she would appear for a second and if u dont block before that second is up get cut if u block it u can punish the user
3rd move-those centipedes they go out in a little wave when somone is hit it stuns them it does no damage but can be a combo extender
4th move-spear throw (the one geto threw at panda does 20 damage unblockable can’t hit grounded enemies and cant do 3m1 combo into due to long start up so u have to catch them in it
ULTIMATE MOVSET
1st move-prison realm throws the prison realm on the ground after 1 second if being on the ground it expands and after five seconds it seals the a close player when they are in the prison realm they canot reset and cant see whats happening outside u can pick up the prison realm and if u wanna realese them use the move again if u want to kill them throw the prison realm in the void if they seal a gojo user after being sealed they will crash to the ground and can only be picked up after 10 seconds in ranked u can throw the prison realm through the invisible wall
2nd move-smallpox deity when used summons smallpox diety and it puts them into a coffin the only way they can get out is by using three moves ult or no ult if they dont use three moves coffin crushes them and deals 50 damage
3rd move-maximum uzumaki charges up a big ball that crashes down and sends debris flying does 80 damage can be easily interrupted
4th move domain expansion (idk what getos domain does ngl i dont wanna read the manga)
The r special is the same but gives u their ult movset instead of base also when used u can grind up ult as them.
Note: some moves might have high damage so correct then if needed
Nanami concept I made I don’t have images bc it’s yt and ik you usually read them off discord but can you please review this
R special: Black Flash - User does a dash similar to mahitos blade dash. If you don’t hit a black flash it just serves as a low damage combo extender but if you do it flings them and does around 20 damage.
Move 1: Ratio Smash - User jumps forward and slams their cleaver into the ground, ragdolling enemies. Similar to yujis aerial crushing blow. Hits grounded and can combo extend into a down slam or something. Does 22 damage. Finisher is also almost copy and pasted from aerial crushing blow.
Move 2: Collapse - User slashes an enemy with their cleaver, stunning them before doing a more impactful slash with the ratio line thing, knocking the enemy to their knees. Combo extends but doesn’t hit grounded players. Does 19 damage. Finisher makes the second hit be a black flash.
Move 3: Cursed Punch(name wip)- User infuses their fist with cursed energy and punches their enemy, making them roll back. If hit normally, enemy rolls back too far to extend with a front dash, but if hit while enemy is blocking or ragdolled, they roll a shorter distance, allowing you to front dash on them. Hits grounded players. Does 17 damage. Finisher makes the user run forward and slice them in half with their cleaver.
Move 4: Ratio Counter - User holds their cleaver in front of them for 1.5 seconds and if hit, they do 3 slashes before slamming the opponent to the ground. Does 18 damage.
Mode: Overtime - User unwraps their cleaver and uses the wraps to tie it to their hand. They then begin to glow with cursed energy and a speech bubble appears saying “I guess I’m going into overtime…”
Mode R Special - Stays the same but is a guaranteed black flash and has a 40% chance to crit, dealing 1.5x damage.
Mode Move 1: Interrogate - User grabs their opponent by the head and punches them twice in the stomach with cursed energy before pulling back their fist and hitting them in the stomach with a black flash, flinging them. Does 23 damage.
Mode Move 2: Fight Back - A player from the users friend list spawns next to them before rushing at an opponent. If they hit someone the user and their friend start to barrage the enemy with hits from both sides then black flash them, leaving them stunned for 0.75 seconds. Doesn’t hit grounded. Can be cancelled during startup.
Mode Move 3: Ratio Technique; Collapse - Player stomps the ground, flipping up a stone plate before punching it with cursed energy, making a giant explosion and dealing 28 damage. If hit on a grounded opponent, the rock flips up with them on it and the player does a black flash on them, causing a slightly smaller explosion but doing 35 damage instead of 28. Can be cancelled during startup.
Mode Move 4: Crush - User grabs the enemy and slams them on the ground, then slams their cleaver down on them 3 times. Does 30 damage and picks up off the ground.
While I don’t agree with everything the first guy suggested, I still think the domain showcase they made looks awesome.
thanks bro
Imo if they replace shadow swarm with piercing Ox I would make it where if used normally summons a Ox that goes straight forward dealing 35 damage and stunning the opponent if used on a domain it creates a hole in the domain that people can walk through, if used then while summoning pressed R they ride on the back of the Ox simular to the birb. I would make csg simular to the world cutting slash where you do a combo to use it and end up putting mahoraga on a large cooldown csg also makes a small simple domain.
i have a maki suggestion
Maki zen"in
R:u can chance movesets. You drop ur soul spliting katana(ill get into that later)
First move: soulless slash ( 14 sec cd 7% dmg both normal and varient stun for 1 sec )
U quickly dash up to the opponent and slash them away(ik basic as hell and think abt this move as ichigo 4 move in realm rampage)
Varient: u use ur sword and strike them up and then u slash them downand u can dash (ik this is like a rip off a the playful cloud moveset maki has nothing so i gotta reuse what ive done yk)
Second move: soulless jump ( 12 sec cd 8% dmg does stun for 2 secs both normal and varient )
Its a combo extender for the first move as u jump into the air slam down and slash the opponent away (u can dash into it) if they hold block its just slams down
Varient: so think abt how this range is kinda like sjw (sung jin woo) range is from realm rampage. u strike them twice with soulles katana and then u send ur sword like boomerang it impale them in the chest and u bring them back to and they have a 1 sec stun
Third move:counter strike ( 18 sec cd 10% dmg doesnt stun )
U tp behind them then and impale them in the chest
Finisher: as u tp behind them u slash their head off
Varient:u slash their legs and it leave them stun for like 1 sec
Forth move:airless slash ( 7 sec cd 6% dmg ) this move is for like getting runners stun for 2 secs ( players can also jump in the air and do the move)
Its a mid range move which u do a colourless slash tilted to right
variant:u get the playful and u strike them twice with it then u smash it into the ground (u can go into a downslamand keep the combo going)
Second moveset:hands and fist(im making this on the spot)
First move:restless barrage ( 13 sec cd 7% dmg doesnt stun )
Kinda like luffy gum gum gatling u throw multiple fist at them. Then u throw ur oppoent away after u throw multiple fist
Second move:fist throw ( 20 sec cd 14% dmg doesnt stun )
As u grab ur oppoent by the head u send them flying kinda like mahito/yuji black flash(i want maki to have a black flash but it just wouldn't make sense)
Third move: uppercut ( 7 sec cd 8% dmg stun for half a sec )
U grab ur oppoent from the jaw and hit them up into the air then u in the air u punch them in the face and send them back down
Finisher:as u hit them into the air u slash their neck
Forth move:rages fate (26 sec cd 16% dmg half a sec stun )
As stomp ur oppoent into the ground u do a elbow back hit(some wwe thing yk)
Finisher:as u stomp them into the ground u impale them with the soul spilit kanata
Like after 3 minutes u go back to ur soul katana
If u want ur katana back u can hug someone someone from ur friend list(idk how to say it but when mai sacrificed herself for maki) and it takes like 5 sec to go back so it ain't unfair
AWAKENING
the awaking last for 2: 48 min All moves stun for 1 sec or more
As u do iconic toji post the manga pannel says this is for you sister(smth like that)
R: from what ive read from the manga it says that maki or toji can enter domains correct me if im wrong. So yh basic u can just walk into domains just you alone its not like megumi's also a little buff u do x2 dmg to mahito uses cuz ur using the soul katana and yh but that's only in awakening
First move: soulless strike ( 12 sec cd 15% dmg ) u do a cross slash and u kick them away so u can combo extend they will have like a 2 and a half sec stun (like in toji vs geto )
variant:how toji used the soul kantana vs geto against the white dragon
Second move: counter of the soul ( 18 sec cd 27% dmg )
As the opponent trys and hit you u. Someone from ur friends list jumps over u and has yutas sword and slash them away
Third move:Hells core ( 15 sec cd 22% dmg )
Like mahito drill move u flash step u stab them in the chest u drag ur sword out as u use ur legs to jump off them. As Ur in the air u slam down then kinda how toji breaks domains u do multiple slashes and u break the ground (ill change this move later i dont have time)
Forth move:Sword fist combo ( 13 sec cd 29% dmg )
As u do 3 slashs u punch them with ur fist then u to behind them and slash there back u kick them away
2ND AWAKENING
how i think this 2nd awakenging to work is that u will need a megumi ult user think abt it kinda how the hakari can get jackpot out of the domain thing. Anyways how this work is that if the megumi wanted they can use 3+r but u do it on the ground (ik ppl want megumi domain type of 3+r but i dont think tze will add it) the megumi 3+r thing think abt like how he will summon big raga ppl can stop him from summoning big raga so the maki will have 10 secs (if someone doesnt stop the summoning) when the maki gets into the megumi skill (3+r ground) the will be kinda of a like how they summon big raga (with i-frames ofc) they playful cloud will come from hole and it will will go into the hands of the maki user(u need to be in ult to get the playful cloud) that one sceen from season 1 cant rememeber what ep. i guess this is to kinda rival the mahito 2nd awkening set. i made the first ult kinda trash mb i was making that up in my head so im adding a 2nd one
the awakening will last abt 2: 30 mins All ult moves stun for 1 sec or more
R:its a combo extender u strike the playful cloud up and then u slam them down into the ground where to can dash and combo
First move: falseless strike ( 12 sec cd 17% dmg )
u do kinda of a cross slash/hit on the opponent then u strike then in stomach (combo finisher)
Second move: playful strike ( 7 sec cd 18% dmg )
u strike multiple times left to right (combo starter it reset ur m1's)
Third move: combined power of the soul ( 9 sec cd 20% dmg )
u get ur soul katana and u slash them diagonally then u strike them twice with the playful cloud (combo extender)
Varient: u use ur soul katana to sharpen the playful cloud ( kinda how toji did it in the anime vs dagon) it does 10% more dmg last for 17 secs
Forth move: severe rage ( 30 sec cd 37% dmg it will strike every 6 secs with 37 dmg it will strike 2 times )
u hold the playful cloud and u its a full ao move u spin in circles u can move as well (the ao is as big as the 4 trees in the centre of the map)
If ur reading this tell me what to change and make better i hope u see this NoobEternally and maki has no moves in the manga and anime so its kinda hard to make or find moves for maki cuz she only uses a sword and fist
Reminds me of that one bm2 character
Of course I can see and understand why these moves are- respectfully- somewhat basic so I’m not gonna be too harsh in my overall opinion.
The R special is cool and unique so that’s all I have to say about it.
The first move is somewhat confusing to understand but it seems to do its job in being a follow up starter which I don’t personally like because I prefer when games have at least two different varying realistic combos to do\use. I will say it’s very cool to think of in actual use (I mean as in the animation)
I can also say the same for the second move but in practice the move seems useless without the first move so possibly it should have a variant. But although I say this the ability- if it makes you in dashing distance/stun I could see it’s neutral game being nice. But this ability leaves a lot to be imagined so that’s my main gripe.
The counter is needed in a maki move set. I don’t know if this was intentional but this seems to combine both sorcerer battleground toji’s shadow stab and whatever his counter name was. I could be wrong but if this is the case- the animation should be made a lot different because it’ll just look like toji. If this is intentional then I apologize.
I honestly hate soulless slash. I’m sorry for the bluntness but it just doesn’t strike me well as an ability and feels awkward. I know you’d need a good combo ender but this just seems like another ability rather than a Maki-special kind of ability. Sorry if this is nitpicking though because I’m biased to these kinds of attacks.
The fist move set. Although it definitely works- seems cool- has nice finishers- it’s very bland and I don’t see it being much fun. The reason I’m summarizing them all in this one paragraph is because they just seem to not work well together. If I’m not mistaken- I don’t see any realistic combo extenders so the user either has to use a wall or pray that you mean some of these abilities have wake-up stun that allows the combo to be finished. I still like the abilities because they would look cool animated though!
The katana return hug thing seems a little gimmicky so I somewhat dislike it. The time it would take for this animation- and for it to even be good seems like you should choose if you wanna use your fists before the battle. I’m thinking of just a sheathe because that would just be easier in my eyes. At this time I want to continue reviewing but I have to do something else and my phone is lagging so I’ll start here and continue sometime else.
@@Wacadoodleman ill change up a things that u said cuz i do also believe what ive done with the moveset is kinda mid it was just smth in my head so i just put out in the comments and just been reposting ever since so i never got to change anything and the counter thing is to be like sorcerer bg moves and since maki isnt all flashy it just that the animation that will have to carry it ill add some moves where it says it stuns. Also can u tell me what u do better for the playful cloud 2nd awakening?
So I decided to change it to a Simple domain
The simple domain will be used like this
When the user is inside of a domain
Will press R and domain expansion and a light blue circle will be on the ground under them the user will get 2 buffs
First buff-(the user will have 5% more defense)
Second buff-(the user will get 8% more attack damage)
The user only has one penalty that I made to balance it out the penalty is that if the user fails to get a simple domain or if it breaks the user will be weak and some attacks from the domain user will more damage
I had an idea for chimera shadow garden Instead of that boring idea. Instead, you could stick with tzes original plan to make it a useable ability only inside a building or anything in a closed place. Inside the domain, all players except the user will start to sink, there's no way to stop it from happening but theres two things the players could do, you can try to launch mobile attacks like reversal red, hollow purple, Ariel dismantle, max elephant, body repel and etc, this will make the user sink too, just like in the manga where reggy star spawned a house into chimera shadow garden and megumi started to sink into his own domain. Next you could m1 the user to rise back up. To help the user from being m1 spammed from others, using the R special in the domain, instead of moving, it melts the user into the domain and teleports him to his choosing, with a time limit of 3 seconds to decide, this avoids people that will just camp. Finally, the user could use shadow swarm + R to make the shadow toads cancel out moves for all players, stop them from moving and drags them in. If they down jump enough like mahitos forced grab, they die from drowning within the domain. The user can still use all of his moves but using mahoraga cancels the whole domain until he is summoned. (PLEASE NOOB, NOTICE ME!!!)
Hey bro my idea wasn’t boring :(
@Sarraft oh shit. I didn't expect you to see it
@@RealDivineD1 I'm watching
Last one could be good ur saying there wouldn’t be no counter play but what about infinite void u can’t do nothing
3:30 He could do that: Whe he get's a certain hp (like 25% or less) or even die, he will turn into shadows and close the domain, like he did when he got shot by the finger bearer
🎉Got a Todo idea
Todo: Boogie Brother
R: Boogie Woogie: Clap your hands and swap locations with the closest person to you
G+R: Swap the 2 closest people to you's location
1: Head-on counter:
Parry 2 of your enemie's hits and bear hug them, throw them over your shoulder and grounding them
Melee Counter
2: Hanger Throw
Throw a clothes hanger and, by pressing 2 again, swap places with it and slam your fist into the ground, hitting and grounding enemies
Breaks block and can damage grounded, also if the hanger hits the enemy, it simply causes a true ground punch similar to what he did in Shibuya
3: Big brother Kick:
Send a kick that does knockback and similar dmg to divergent fist, timing additional input causes a black flash, causing more knockback, and extra damage
4: Playful Cloud
Grab a piece of ground, fill it with cursed energy, and swap it with Playful Cloud, and with Playful Cloud, do an unblockable swing that does good damage
G: 500,000 IQ Mental CPU
I have no clue for an ult moveset other than 1 being a cutscene combo that Todo did with his waifu on Mahito in Shibuya
Side note: Playful Cloud isn't true
Final note: the startup to Playful Cloud has superarmor
Name meguna- disgrace shadow
Appearance change: you get sukuna mark
M1: replace with fist range dismantle
Base moves
1) divine dogs: summons two divine dogs they bite the enemy stunning them
2) piercing blood: shoot out a piercing blood similar to red max but weaker and faster recharge
3) piercing bull; summons a bull that charge in a straight line it last for 5 seconds if there's no target and will hit harder the longer
4) round deer: similar to totality but heals you when pressing twice and can give you a small resistant 3 uses
Ult: showdown you do the iconic post and remove the clothe that megumi is wearing
1) piercing elephant: spawn's a max elephant instead of dropping instead it will shot a burst of piercing blood also auto locking
2) agito: summons agito shocks enemy for 15 second and heals you when using it it will disappear when you get damage
3) mahoraga: pressing it twice doing a quick combo but if you use r it will instead the ground pitch them
4) malevolent shrine: pretty much the same but some few visual changes
Hope you enjoy my first moveset i created i appreciate it :D
Imagine if instead of taking up only some of the space it instead just full-on covers the entirety of the domain's floor
The main gimmick of it would be being able to spawn his shikigamis anywhere inside the domain
Like, for example:
Toad now instead of being blockable drag move, it's now blockable stun move
Like, you can aim your cursor anywhere on the domain's floor and if you use toad, then alot of little shadow toads will start appearing in that place, and if enemy gets caught on it unblocked he gets stunned for 1 second (somewhat risky combo extender, since it has a windup and deals low damage and knockback to ragdolled players instead of stun)
Nue would instead just make medium-sized (not this big ahh model) Nue fly out of the floor and then explode in an electric explosion, dealing moderate damage and ragdolling enemies
And idk about other ones
I’d say completely remove the mahoraga move and replace it chimera shadow garden then by using special while activating the domain you summon big raga, and in compensation you can use it outside of domains, which buffs all moved by let’s say 20% and removed the movement range, and inside the domain, it makes slashes from malevolent shrine deal 60% less damage, infinite void lets you move but only at 70% speed, and mahito’s domain increases your bar by 50% and gives you a very small speed buff (5-10%)
Okay hear me out on this, so for geto, his special would be only on his awakening last chance thing, so nearing 10% ultimate or you get low ultimate, you pop you skull open near a body and transfer your body to it. You’d have 50% of hp once you get in, and you do 35% to 45% less damage and your avatar would be the one you took, and to say that you can do this infinitely, you get their moveset whoever body you stole, and while trying to take a body, someone can cancel it, so it’s fair. Just my idea
They should actually add Rounding Deer, just press R + Mahoraga. To make it balanced just make it heal 10-15 hp every 3 seconds lasting for 18 seconds seconds and it can only be summoned when Ten Shadows is under 35 or 40 hp.
3:25 he can hide in the shadows of the CSG and if any player is inside the CSG the effect will also not apply to them😊
kinda unrelated, but anyone else feel like gojo and sukuna ults feel like theyre being left behind in terms of uniqueness and mechanics? i mean, theyre still strong and all, but seeing how fun and unique jackpot, mahoraga, and ISBDK are, i just feel like gojo and sukuna could get some more love
2nd suggestion really forgot megumi didnt ever tame ox 😭
Bro is that JJS map in the intro from the Giver istg I recognize it from there
What if they added chimera shadow garden as the last move and made mahoraga as a super ultimate but you cant interrupt the user summoning
player: *uses shadow garden to take less damage from sukuna domain.* my worldslash:
You may not see this but PLEASE, how do you do these thumbnails they look fire!
Here's a small idea that you can hopefully check out!
Chimera shadow garden (Domain)
This domain does NOT have an wall, but if used inside building it forms the walls in the shape of the building.
(Domain can be hollow purpled, but unless its small it wont fully breaks it. [although doing this would open the domain from where it got hit, allowing anybody to enter freely] )
The concept is that when inside the domain, you get slowed down while taking 1 damage per second. Although if you get ragdolled you will sink into the domain, if sunken 5 times your head will get submerged (causing you to die)
Effect: You get a bit weak after the domain, so when summoning mahoraga its incomplete. Mahoraga would lose the ability to heal when hitting people, making summoning him almost a death wish.
Wouldn’t it actually be better if when summoning mahoraga, while you are in the animation if you press R you instead do the domain, like megumi vs finger curse
Shadowswarm is one of the best move if you know how to use it in a combo
That first one is js a simple domain.
I think that they should add shadow swarm as an R move in ult, maybe nerf the dmg a little bit so you make a space for another move
1st. Replace Shadow Swarm with a counter, like what he did against the finger bearer where he used a shadow clone to fake it out. The counter wouldn't deal damage but it would give the Megumi IFrames and put them into the Shadow Crawl mode along with a sizable damage multiplier to the shikigami that goes away when hit or after a hit with your shikigami.
2nd. Give him a domain expansion, but make it a combo like World slash that you start with mahoraga (also does this in the finger bearer fight)
Yap:
as for the domain? I dont really care, honestly. I'm just said we didn't get one because when it comes to domains Megumi probably has the best Domain because we see him like, proper EARN that shit and he said fuck it and just did the best he could and won. (wish that stayed)
Please take a look at my Jogo suggestion. He is my king and I want my king in the game:
Jogo jjs
Name:scorching cyclops
M1: orange yellow trail
Magma is a special kind of brick that will break other blocks it touches and damages players.
Move 1: fire fists
Jogo lights his hands on fire and unleashed a barrage of fire punches to a person right in front of him(range of rapid punches) and finishes with Jogo smacking the head of the other player like what Jogo did to Gojo. This move will send the player flying ragdolled.
Move 2: flame burst
Purple flames shoot out from Jogos hands for the range that Gojos red travels. It will hit enemies on the floor but it won’t Ragdoll, only stun.
Move 3:fire flies
Shoots 3 shikigami at the cursor that explode on impact. They are fairly fast.
Move 4: scorching crush
Jogo jumps about a dash of distance. When he lands he causes about a room sized explosion and ragdolls players in the radius,spewing magma everywhere.
Special: lava burst
When aimed at a player, stick both hands out for about half a second. A burst of lava will shoot out from the nearest surface to the players head if possible(this makes it so that there is a chance a wall will burst instead of just the floor unless they are mid air). The range for how far the player can be from you is as long as megumi’s frog(to help against the runners).
Ultimate:Rage
Jogo takes a step to the right and right as his foot lands, fire shoots out from his ears and top of head. His quote is “it doesn’t have to be me specifically who is smiling in the end. As long as curses emerge as the true humans”
R: upgrades to be larger and a continuous spray instead of lava. It also breaks block
Move 1: maximum meteor
Jogo flies into the air. To he looks down and to the right of him a meteor the size of a tree comes hurling down. It will gravitate materials from the ground like max blue. When it lands it does massive damage if it hits directly or a little bit if it’s the explosion. The explosion covers the area of a building. Regardless, if you are hit it will make you ragdoll.
Move 2: machine gun
Jogo puts his hands out like he does with the special. An orange orb charges up for a second and then Jogo shoots 12 orange projectiles that explode on impact. If Jogo jumps he floats up in the air like Gojo.
Move 3: magma flood
Jogo puts his hands to the floor and he rises himself with a pillar of lava. The pillar and player go through destructible bricks and breaks them, turning them into magma.Then, bright orange bricks(magma)will begin flowing out from the pillar that destroy other bricks in their path.
Move 4: domain expansion iron mountain coffin
The domain is black on the outside. On the inside, it looks like the inside of a volcano with scattered rocks that appear on the floor. If you touch the lava you take damage. The domains effect is a constant regular special move so it’s still block able.
7:30 the fact he didn't js WCS to break it makes me wonder what is thought process was
He either thought if he got jackpot first try he would have no moves to counter him, or just was m1ing the domain
@@stephenking3472 that's the thing, if he got jackpot on the first try, he would be screwed, wcs would have broken to domain and prevented his ult
@@Roy.R. doesnt hakari domain have ~3x the hp of any other domain to prevent one ult trumping another?
@@stephenking3472 from what I know, it doesn't, it just seems like it does because it lasts longer, which isn't equivalent to hp of said domain
@@Roy.R. I cant really test this rn because of my current device but it takes more then one wcs to open the domain of hakari, if you are to test this, try breaking open a mahito/gojo domain. it will break ~5 seconds faster then usual, as the cracks will form instead of it just breaking without cracking, like hakaris domain. I'm guessing the player was using wcs to open the domain, as that is horribly inefficient compared to open and rush, as we see the domain open up after jackpot, and the sukuna player was charging wcs, which i guarantee he cannot have estimated the time till jackpot. Tl:Dr he was using multiple wcs to open the domain which was a bad idea, so he had no moves to counter jackpot
man, mario was poppin off
While I do like this concept, it isn’t like JJS. I say this because of Malevolent Shrine. Everyone knows MS is an open barrier, but it’s made into a closed one in the game. And I don’t believe it’s a coding issue, we’ve seen other games (jujutsu beat down) make an open barrier MS that works just fine.
So, I believe CSG should work the same. I feel like it should have the attacks insanely buffed, maybe like 1.5 or 2 times damage, with addition cooldown reset (excluding the domain and mahoraga, obviously). And the shikigami would appear black as well. Toad would be reworked into slowing them down, and sort of similar to Mahitos Force Grab, where they have to use their moves to get the frogs off of them before it drags them into the shadows.
The chimera shadow garden one makes no sense, it should just simply be when you use mahoraga twice it creeps up the domain at a moderate speed (not too slow or you’ll never land it, not too fast so it’s fair), as it creeps up the domain, the domains effects weaken and then everything fades to black transporting everyone to megumis domain, his domain has a bunch of Roblox characters jumping traveling along the floor, slowing and damaging anyone, but mainly buffing megumi heavily. Another way to start it would just be a small open domain where the user put it.
this one makes LESS sense
jjs devs should add geto and yuta and do you know what next thing will be?
Yo is that map in the beginning the library from LOR?
Yes.
you should peek at my dagon suggestion vro 🗣
Tze never gonna add this :v
This is the 12th? video I commented I lost track on I hope you see it. I edited some thing)
Here’s my suggestion for a character this is my first one and i hope you like it (don’t mind bad grammar)
Kento Nanami
Character select name:Mr 9 to 5
Stats: he does the least damage in the game in base m1s but he’s cooldowns are slightly shorter than most.M1s are a mix of hits with blade and sword.
R special: infuses cursed energy with he’s move for a couple seconds and has a long cool-down this does longer the cool-down of the move and can be cancelled by being hit.
First move(simple slash): a slash that is has the same range as Reverse balls (knocks back and ragdolls at close range and just delivers the the damage and slightly stuns and a far) and is wide enough to be side dashed out of and is block-able (not when r special is in play tho)
Second move:(fatal knee) dashes towards the opponent and knees then to be followed up with a combo,the finisher is the player slicing the opponent’s head off.(blockable). With R special it is still blockable but when it lands it follows up the player vanishing to the back and hit him twice more, the last slash hits the enemy far enough to not be hit by a dash(finisher has him throw his blade at him when they get launched).
Third move(Blade rush): This move is a hit twice one with the base move having a start up time and dashing forward to slice them up into air higher than a normal uppercut and makes then fall to the ground (while in air can be side dashed out of). The move if tapped again during the start up will have them stay in place and have the enemy be cut along the 7:3 ratio and sent to the left (this move does not differ with the R special).Finisher to base on has them land on the blade and be impaled, and for the 7:3 finisher your right arm gets chopped off.
Fourth move (too slow): this move only counters melee moves the payoff for this is that it counters every melee move (except for takedown and hakari’s third move and sukuna R move) deflects throwables, the move works by holding out the blade and when you get hit an animation plays that the opponent hits the outstretched blade and then gets hit my the handle allowing for a combo to take place as it does not hit them away. with R special it increases the window that you need to get hit in for the counter to work (has no finisher).
Ult:Overtime.
Unwraps the blade and ties the cloth around his fist, this increases his damage by 20%.
R Special: teleports to the enemy and hits them to the side, has the range of Sukuna’s world slash.
First move(Twin Air Slashes) The player will slice the air twice in a diagonal pattern the first one is unblockable but the second one is. If you do it in the air the player will do a Tall vertical line(keep in mind it’s not very wide).
Second move(“I simply chose the job I hated the least.”) Runs forward and when it hits the enemy gets cut along the 7:3(but knocking the enemy back). If you tap again before it hits the player will dash forward and slash the opponent (but not stopping when it reaches them so they end up behind the player and this variant is blockable).
Third move(the zone) The move would make the player rush at the opponent and hit a mixture of regular hits and 4 black flashes launching the enemy into the air and away.if your camera or your mouse is on the opponent and you press 3 the player will jump up and hit them to the ground as a reward for their skill.
Fourth move(Stoic pummel): this move is a close range one and makes the player throw the enemy up into the air and when they fall down they get pummelled into the ground(finisher is that the pummel is extended and ended with a black flash).
So that’s the move set hope you like it
Hey idk how you find the move sets u put in your vids should I do or email or something it feels weird asking this if you see this pls answer
People either DM me suggestions, or they put them in the game-ideas channel inside my Discord server. Either way works with me.
@@NoobEternally also I’ve never used discord so it might take a while
@@NoobEternally I don’t know how to dm you I’ve been trying for a while now so can you please tell me how to get into the game ideas channel?
@@NoobEternallythx so much for the help I just posted it in game ideas
0:40 just call this guy to the developer team
Aw thanks man
@@Sarraftnp bro gimme a hug come hero
@@Sarraftjust saying the truth
What’s the map at the beginning
The Library from Library of Ruina.
no domain expansion for megumi
Fr bro tze did megumi dirty in his ultimate
Bro has that Minecraft PVP voice or ARG voice
Megumi buff when
Honestly I think he should keep the buffs but get rid od the dumb barrier, just keep his buffs, DONT give him a new moveset, just his default with slightly more damage, and it works like a normal ult move. Hed have to pick either domain or mago, no inbetween. I think thats fairer to keep people who trap megumi players on theit toes
Megumi is still a bum 🤗🤗
Go into ur robot and GET OUT 🗣🗣🔥🔥
IS HE REALY TZE?
Collapsing Hounds: Take 50 damage or take all of it💀
Ult vs ult megumi atanda no chance his best attack the snake can get cancels by evrryone but hakari and moharaga can literally be slow comboed to death off spawn giving him an actual domain would helo him hang with the other characters but i will agree that the megumi player can only use either the domain or raga
Oil up I’ll be there in 17.
Pressing g twice while having csg open should let you exit the other persons domain
Hi pls look for my comment for a todo suggestion in the true form Mahito vid I’m to lazy to type it again
people forget its megumi not sukuna, ivr never seen megumi use any of this skil other then chimera shadow garden
My idea for Megumi’s Domain is that it would be just like the size of any domain and anyone in it that gets hit by one of megumi’s moves gets ragdolled for 2 seconds. The domain lasts for 15 seconds and also stalls the awakening bar from going down as long as megumi stays inside the domain. Finally, this move also decreases the cooldown to all of megumi’s base moves by 3 seconds(if this idea too op, make it to where the domain cant compete with other people’s domains, instantly failing even if the megumi user popped domain first).
Edit: make the area of the domain bigger(maybe 2x the size of a normal domain) if this suggestion seems a little weak.
they most sell megumi Speical is just bad ngl and reaplce it with toad protect the player player get stronger and when someone attacking the player player dosnt get damage and toad dying intell all dies and shield gone cooldown of 5minits bc every megumi users can’t beat anyone without my idea they would be easy to combo players and if players needed a domain expansion is most like gambling need to aim toads to player and stuns player if you missed you can’t use it again to use it use mahorga two times and domain would like you spams space if you at pc and at domain there button you will see and you had click it to damage the player with toad and nue and player Need get out domain to be safe at domain you need break megumi 5 clones and domains well break and megumi user will get -20 health for people kill 5 clones is will hurt megumi user and when megumi user at domain like Gojo or SUKUNA megumi user get shield from toad for 50 secondes do you like my idea?
👶
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4 hour gang!
if Tze dont put that on the game i will be convinced he doesn't listen to suggestion
"ahem" gojo