Quick Guide to Creating Delta Shapes for Realistic Wrinkles

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  • เผยแพร่เมื่อ 15 ต.ค. 2024
  • This video picks up where the last one left off, so check out the previous video to catch up. A bunch of you asked in the comments how to get those wrinkle shapes for your models. In this video, I'll show you how to do that. Also, keep an eye out for a future video where I'll go deep into making and running a full cloth simulation in Unreal Engine.

ความคิดเห็น • 12

  • @original9vp
    @original9vp 7 หลายเดือนก่อน +1

    I cant wait for the full walkthrough. Great work as usual!

  • @MikeSmith3D
    @MikeSmith3D 8 หลายเดือนก่อน

    Exactly what I was looking for. Thank you!

  • @Iamazingperson
    @Iamazingperson 8 หลายเดือนก่อน

    Thank you maya expert❤

  • @FX_AnimationStudios
    @FX_AnimationStudios 8 หลายเดือนก่อน

    thanks so much for this.. I hope I can port this workflow onto blender somehow! :)

  • @christiandebney1989
    @christiandebney1989 8 หลายเดือนก่อน

    this is very interesting. have recently started a short using unreal with metahumans and lots of Marvelous Designer garments. my current idea is that i have to export all the mocap (metahuman head, shoes, body) for each shot into MD sim cloth then export out etc etc etc... i have been wondering about using blend shapes in unreal that are set up to just run with the animation...

    • @Metarig
      @Metarig  8 หลายเดือนก่อน

      Actually, using blendshapes can give you better quality because if you try to export too big of a file with Alembic, Unreal Engine tends to crash. Plus, you won't have issues with things overlapping or going through each other if you go with blendshapes.

    • @christiandebney1989
      @christiandebney1989 8 หลายเดือนก่อน

      @@Metarig yeah sounds good! I guess I just need to work out how to do blendshapes and set them up in unreal!

  •  หลายเดือนก่อน

    Does that script do anything that MAYA's Pose Editor doesn't?

    • @Metarig
      @Metarig  หลายเดือนก่อน +1

      no, it doesn't. if you want to use your character inside Maya, stick to the Pose Editor

    •  หลายเดือนก่อน

      @@Metarig great, I was wondering why you used a script to do something MAYA already do.
      Thanks 👍

  • @yashroy1704
    @yashroy1704 8 หลายเดือนก่อน

    Can u make a learning curve video for meta human sir, like where to start and what to learn

    • @Metarig
      @Metarig  8 หลายเดือนก่อน +1

      I think the first thing to do is figure out how to create them using Unreal Engine and then learn how to animate them in there.