Check Out Realtime Cloth Simulation in Games: Can It Beat ML Deformers? 🤔

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  • เผยแพร่เมื่อ 2 ก.พ. 2024
  • In this video, I'm sharing my first time trying out the Pose Driver Connect plugin in Unreal to simulate pants. I'll be putting together the full outfit and giving it a whirl in Unreal pretty soon.

ความคิดเห็น • 14

  • @ryuteam
    @ryuteam 5 หลายเดือนก่อน +2

    Really interesting approach thank you man!

  • @mariiazatorska
    @mariiazatorska 5 หลายเดือนก่อน

    great solution - love the result, thanks for sharing!

  • @serjgalimulin4516
    @serjgalimulin4516 2 หลายเดือนก่อน

    thanks for sharing! Amazing

  • @MikeSmith3D
    @MikeSmith3D 5 หลายเดือนก่อน

    I'm really looking forward to the tutorial you mention in another comment! I've attempted this before but I didn't know how to isolate the altered pose of the cloth from the wrinkles when making the blend shape. Meaning when I turned on the blendshape, the knee would bend, but obviously I wanted the knee bend to be driven by the joints. So I'm really excited to see how you figured this out.

    • @Metarig
      @Metarig  5 หลายเดือนก่อน +3

      Sure, buddy. you can achieve the delta shape in different ways, but probably the most straightforward one is to skin your simulated cloth to the joint while the skeleton is in the designed pose, and copy the skin weights using UV space from the dialog box (you have to have a clean and non-overlapping UVs). Then, get the skeleton back to its original pose (bind pose), and the resulting shape is your delta shape (wrinkles) that you can use as a driven blend shape.

    • @MikeSmith3D
      @MikeSmith3D 5 หลายเดือนก่อน +1

      @@Metarig Oh that seems so obvious now that you say it haha. Thanks I'll try it! Still very excited for your tutorial.

  • @NildoE
    @NildoE 5 หลายเดือนก่อน +1

    Man this looks so cool.. I tried something like this in Blender in the past.. I used Marvelous designer as a basis to generate my blendshapes.. intially it seemed to work but when the poses would be activated sometimes they would "overlap" and create weird deformations... please make a tutorial for this.. thanks!!

    • @Metarig
      @Metarig  5 หลายเดือนก่อน +1

      sure thing bro

  • @lustblast
    @lustblast 5 หลายเดือนก่อน

    This is very cool and interesting. The main problem with blendshapes however is they don't interact between meshes. So, for example if I have a blendshape (for the main character) to change the waist size it won't affect the waist of the trousers. As a result you will end up with dozens of blendshapes for the clothing (waist, belly, tights, calfs, etc..)
    Do you have any method to simply or to automate this process? (of passing blendshapes from one mesh to another)

    • @Metarig
      @Metarig  5 หลายเดือนก่อน +1

      You can merge various pieces of cloth into one mesh and use a single blend shape on it.

    • @lustblast
      @lustblast 5 หลายเดือนก่อน

      @@MetarigYes, it's probably a good idea in many cases. I am looking for a more flexible method, so I can use it on various modular characters in UE.

  • @DavidLee-jw3sh
    @DavidLee-jw3sh 5 หลายเดือนก่อน +2

    tut please?

    • @Metarig
      @Metarig  5 หลายเดือนก่อน +4

      Sure thing, buddy. Once I'm done, I'll put up a detailed guide.

    • @DavidLee-jw3sh
      @DavidLee-jw3sh 5 หลายเดือนก่อน

      @@Metarig you’re best