Style3D Simulator: The Ultimate Cloth Sim Tool for Unreal Engine Cinematics

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  • เผยแพร่เมื่อ 15 พ.ค. 2024
  • In this video, I explore why many studios continue to use Maya and Houdini for cloth simulation, even though tools like Marvelous Designer are more efficient. I'll discuss the reasons behind their preference for traditional software and the benefits these tools offer. Moreover, I'll explain why Style3D Simulator is the best choice for creating cinematic content with cloth simulation in Unreal Engine. Join me to discover the optimal tools and techniques for achieving impressive cloth simulations in your projects!
    #unrealengine #metahumanman #clothsimulation #cinematic #style3d #marvelousdesigner #clo3d

ความคิดเห็น • 19

  • @alexpurkhalo711
    @alexpurkhalo711 18 วันที่ผ่านมา

    wow, it looks so inspiring, cruious to try it with my cloth

  • @cg6017
    @cg6017 2 หลายเดือนก่อน

    You are such an inspiration to those of us who want to become better 3D artists. I'm rooting for you!❤

  • @style3dcg
    @style3dcg 2 หลายเดือนก่อน

    Thank you so much for sharing with us. This tutorial is very high quality! You did better than us. :)

  • @JonCG
    @JonCG 2 หลายเดือนก่อน

    This Awesome Bro.

  • @romainfusilier8806
    @romainfusilier8806 2 หลายเดือนก่อน +2

    I have to admit, the render of the simulation with multiple garments is pretty amazing..!
    However, can you please, make a tutorial, on a to set up the weight painting in Maya, and then export it to Unreal, and finaly set up the style3D simulator plugin to get the result you obtained here?
    It would be just game changer for a lot of Unreal Artists like me!
    Thank you master.
    Have a great day

    • @Metarig
      @Metarig  2 หลายเดือนก่อน +6

      Thank you for the compliment! Sure, I'll put together a tutorial on setting up weight painting in Maya, exporting to Unreal, and using the Style3D Simulator plugin. I hope it'll be helpful for Unreal artists like you. Stay tuned!

    • @romainfusilier8806
      @romainfusilier8806 2 หลายเดือนก่อน

      @@Metarig Very honored by your quick responding !
      I just can't wait to see your full tuto on this new amazing workflow !
      Be blessed 🙏

    • @Metarig
      @Metarig  2 หลายเดือนก่อน +2

      @@romainfusilier8806 God bless you too!

  • @ralph2142-
    @ralph2142- หลายเดือนก่อน

    Thx for this great video, i cannot figure how to ad this cache to the sequencer like your at 4:00 min, because i dont find "Garment Cache" while i searched for this and finaly found your great youtube channel. I m only able to replay this recorded cache in simulation or game mode :/

  • @fanyang2876
    @fanyang2876 หลายเดือนก่อน

    谢谢你的教程,这改变了我对布料解算流程的想法,对我有很大的启发!我尝试了maya中使用pose wrangler,可是一直无法正确的驱动BS,我注意到我使用的版本是2.0,我再想办法寻找更高的版本。如果你愿意的话,希望能看到你对这个插件的讲解。再次感谢,祝你生活愉快,上帝保佑您。

  • @elvismorellidigitalvisuala6211
    @elvismorellidigitalvisuala6211 17 วันที่ผ่านมา

    Cool, I?m following it, but I can't uderstand how can I create Meta Data Asset from the clothing.

  • @mizudai0422
    @mizudai0422 8 วันที่ผ่านมา

    Hi, I notice the cache, is it possible to export UE cache to alembic, or alembic simulation behavior in Atelier is better?

  • @iumaryaqoob
    @iumaryaqoob 2 หลายเดือนก่อน

    Amazing video. Did you use Unreal Engine 5.4 or 5.3?

    • @Metarig
      @Metarig  2 หลายเดือนก่อน

      thanks, it's 5.3

    • @iumaryaqoob
      @iumaryaqoob 2 หลายเดือนก่อน

      @@MetarigGreat... waiting for the detailed workflow tutorial...

  • @nicolaiv.9757
    @nicolaiv.9757 หลายเดือนก่อน

    Is there anyway we can do the weight painting in UE?

    • @Metarig
      @Metarig  หลายเดือนก่อน

      You can also do weight painting in Unreal Engine, but I preferred using Maya for this project.

    • @nicolaiv.9757
      @nicolaiv.9757 หลายเดือนก่อน

      @@Metarig does his approach work when your metahuman uses physics like spring factors?

    • @Metarig
      @Metarig  หลายเดือนก่อน

      @@nicolaiv.9757 It interacts with the skeletal mesh, but I don’t think it affects the outcomes of Unreal Engine’s physics.