So, for my main character, a Magicka Templar tank Paladin du Loire (PS4): *Twice-Born Star (9-Set Crafted, Craglorn)* - This is widely considered the best Templar set, but it's also really newbie friendly - It grants Health, Magicka, and Stamina, but more to the point allows you to use _two_ Standing Stones. As a magicka tank, I recommend taking The Apprentice and The Lady, to enhance Spell Damage and Physical/Spell Resist. One caveat: to get the most out of this set, you'll want to fully upgrade it using tempers, and make sure as many pieces are the "Divines" trait as is reasonable. A reason I like this set, is its protean nature - while there's a massive investment that goes into it, you can easily hit 30000 Physical and Spell Resist (Paladin du Loire currently has just north of 30000 Physical Resist, and 36000 Spell Resist, because Breton Templar.) If you decide you want to do something other than tanking, it's cool - you can just change standing stone bonuses. *Trinimac's Valor (Overland Orsinium, Orsinium DLC)* - This is a set that I don't see people run very often, but with the Defensive Posture ability's morphs in 1H + Shield (I prefer Defensive Stance, because it temporarily takes a caster out of the equation), it's _broken AF._ It gives a lot of Magicka bonuses, but the 5 set bonus is where it's at: when you use a Damage Shield ability, a shard of Trinimac is called from the heavens that, after a couple of seconds, detonates in about a 5m radius. Enemies take Magic Damage, while allies are healed, on a relatively short cooldown. Because my system focuses on mitigation more than just being a Health sponge, this is a way of not only improving my damage shield ability into a personal heal, but also a way of maintaining aggro on monsters. I can literally charge a formation with Explosive Charge to do some immediate AoE magicka damage, I can immediately cast my shield next, to deal a little bit more. In a pitched boss fight, my character's low health regeneration doesn't matter, because I'm constantly keeping my shield up. *Mighty Chudan (Undaunted)* - You don't *have* to have Argonian Dungeon DLCs to get Mighty Chudan, running Undaunted pledges for keys is good enough. I prefer this monster set for tanking, though. This gives a lot of armor, and more importantly, gives you a static Major Resolve, which enhances your Spell and Physical Resist by 5280. Now, some people will say, "Aaah, but you _could_ just use Rune Focus's morphs, since this is a Templar tank!" I say, simply: no. I need the slot on my hotbar for my tool kit, having to use precious magicka just to keep Major Resolve on me isn't productive, and given the fluid nature of ESO's combat, it's often not possible to stay in one place to get the enhanced 50% bonus from standing in the sigil. If we're going that route, Circle of Restoration from Fighter's Guild is a better idea, since it supercharges Stamina regen, gives anyone in it a heal over time, but also grants Minor Protection which reduces damage taken by 8%. I can have stupidly high damage resistance that way, as at my current level of armor, the extra 2640 resistance equates to _way_ less than 8% additional mitigation. Those are the *sets* I use. Of course, as you note, sets alone don't make a build, you have to have potions and food and proper enchantments, useful passives like the Psijic Order 5000 point damage shield, a good CP spread, as well as intelligently chosen abilities (as alluded to above), and above all? _Know your game mechanics!_ With the proper accessories, you'll find tanking gets to be reasonably easy. A test I like to give my tank builds is to take on a variety of world bosses, alone. If I can't solo them all, the build needs adjustments.
I like using Grave Guardian especially when playing with PUGs because it gives them 4.4k resistances on top of their major armor, I find it helps during any big hits or accidental standing in red moments.
I enjoy different combinations. Plague Doctor is nice for classes like templar that have abilities that scale with health. I started playing with Ironblood with Leeching for my Warden tank which so far seems to work really well.
Tank is definitely a role where you need to switch gear depending on the content you are running. Overall, I find the safest bet is just to stack sets that give Ultimate or reduce Ultimate cost. Since you can control when to proc the Ultimate, and what the Ultimate is, it allows you a lot of flexibility - particularly if you are running with a mostly disorganized group, which I tend to do. For example, you could have a damage Ultimate and a healing Ultimate, and you fire off the one that seems the most useful. Note that the Ancient Warhorn Ultimate is largely pointless outside of organized groups because people do not take advantage of it. That goes for many tank sets too: sets that buff other people are less useful when your group is not organized. It's also worth mentioning that as a tank you can wear medium armor sets too, or even light - just make sure you have 5+ heavy pieces. There are some good Ultimate gen medium sets, and some sets with decent group buffs. For lesser content, notably 4 person pug dungeons, I find that the best bonus I can bring is something that helps out the group if it turns out we are one person short (either because someone disconnects or a person is so useless they are adding nothing). In this situation, I find bringing some extra DPS and healing really helps. This is a good place for Ultimates, but I've used DPS sets too. A good example of where this helps is Direfrost Keep, where very often if one of your DPS is useless you cannot kill the final boss. Another example is the netch boss in Darkshade 2. Obviously, the better situation is to have DPS that know what they are doing, but in my experience that is rarely the case and those two bosses result in more incomplete runs than most. Also in the same group: the final boss in City of Ash 2, the final boss in Banished Cells 2, the final boss in Crypt of Hearts 2. Some of these bosses are tank-resistant anyway, meaning they have teleport and attack mechanics that make it impossible to keep them in one place or focused on you. In these situations, having a good all-rounder tank is better than a specialized tank, unless you are running an organized group. Apart from Ulti sets, good sets for an all-rounder are ones that deal damage and provide healing. Leeching Plate is a good example, but there are quite a few sets that do this now, such as Bahara's Curse, Winters Respite. For harder DLC dungeons and trials, stacking health is certainly more important because there are attacks that can kill you even if you block because they do so much damage. How much health depends on how organized the group is. One mistake people make is paying too much attention to TH-camrs who run in ulta-organized trial groups. In those groups the DPS is so strong that the tank can completely focus on DPS-buffing sets because the fights are over quicker and there is less danger where you would need high health. Unfortunately, most groups are not that good, and if you run those sets you might find their effects are wasted and you the tank die a lot because you sacrificed survivability for group buffs. Once again, this is another example of where you have to consider the abilities of your group. If the group is not organized, then take more health or ultimate generation.
I use, Perfected Yoln (backbar and some body), Vet Vateshran Hollows sword and board (it's the best new set ever for clumping mobs) and bloodlord's embrace on Chest (mythic) and then a flex set for the last set (like crimson). It works in all content. Most of the sets like plague doctor are just pointless as it's just health (which you could get better effects than just health). I don't use a monster set most of the time since most of the tank ones suck and bloodlords ( (1 item) Dealing damage with a Bash attack places a persistent, un-cleansable Blood Curse on an enemy. You can only have one Blood Cursed enemy at a time and dealing additional Bash damage moves the Blood Curse. Blocking an attack from a Blood Cursed enemy restores 1535 Magicka to you. This effect can occur every 1 second.)) and Perfected Void Bash ((2 items) Adds 965 Maximum Health, When you deal damage with Power Bash, you apply Call of the Void to yourself for 2 seconds. Enemies within 12 meters are immediately pulled to you. After Call of the Void ends, you apply Major Maim to enemies in the area for 10 seconds, reducing their damage done by 10%. This effect can occur once every 13 seconds) is just way better. Tanking isn't just about surviving it's about buffing/debuffing and placement of mobs for easy burning. So tanking sets I collect: Perfected Yoln, Worms,, Crimson, Bloodlord, Perfected Void Bash, Sympony, Engine Guardian, Leeching, Crimson, Hercine and Ebon if you're like mini tank in cloudrest or something or OT in somewhere where you might want it. To
Great video Bruh! My list: Leeching, Battalion Defender, Galenwe, Yolnahkrinn, Alkosh, Crimson, Ebon, Plague, Brands of Imperium, and Cyrodil Crest. You know your Tanking.
I disagree on ebon being the best set. It's useful on offtanks though when the main already has yoln and another buff set. But honestly unless you're in a raid the extra 1k health doesn't matter even for trifecta runs. I rarely run ebon on 4 man content since you're either alive or one shot most of the time and the one shots are not something where 1k saved you.
Hi Wynn, Just wondering what you could recommend for 4M instead. On CP 450 still running with Ebon, Tourgh's and Lord Warden for monster set. Any suggestions will be appreciated. Btw running DK Nord
Ebon's quite a good option for pugs because there's always someone with zero health buffs. The game is such where 15k health results in far more death than 16k because there are a lot of 12-15k boss attacks. That extra buff from ebon can make a surprisingly big difference. However, part of me does not want to encourage stupid people, and ebon is useless if your pug actually consists of 4 semi-competent people. Those buff sets you mention can also be largely wasted on pugs because they do not take advantage of the buffs. Personally, I get more mileage out of Ultimate boosting sets, although blocking-triggered sets are good if you can maintain block. It's all about context. If you are running organized groups then the tank sets are totally different than pugs, so saying "this set is overrated" or "this set is underrated" is often a result of confusing contexts.
I use on my warden tank beekeeper, eternal vigor and puncturing remedy. Still trying to get maelstrom frost staff. Does no damage but it is easy to control the room and pump out some buffs and healing for the group. Good vid man I appreciate it 👌
Little old video, but What are your thoughts on using Turning Tide on Body, Battalion Defender on Jewelry and Front Bar, with Maelstron Ice Staff on back?
I used Tormentor when I was Luling my tank. It made life so easy. Now my tank is wearing Baharah's curse and leeching plate with thorkuven or earthgore. He's setup to run dungeons solo and pvp i know pretty selfish but I'm not running trials anymore until they fix the game. Joined a trial group last big and immediately got kicked from the server.
Alkosh is not as desirable anymore since the debuffs to everything was changed. Only time it's really useful is stam groups since mixed groups are usually over-debuffed for mag comps. If you are a necro you can give yourself your own synergy and if you're using alkosh on any other class just tell the healer to throw orbs (they should be anyway unless it's a normal dungeon then whatever you don't need alkosh for that). The best tanking sets in general were Yoln/Alkosh prior to Markarth now nobody really runs Alkosh post Markarth.
I know there are several videos talking about alkosh, but for mag comps if you have DPS that aren't blades or necros, you will be losing DPS if you take off alkosh. The threshold for trials is around 2-3 dps. If those 2-3 players aren't cros or blades, alkosh is most definitely needed. I recently ran Torags Yoln and my raid group at most got to 16k pen and fights had 20-30+ seconds added them because of the alkosh loss.
@@luigiemario4191 I've swapped out Hundings/Julianos for New Moon now, so I just need to store 2 sets for any character. Not that it's particularly useful for me anymore, since I don't (plan to) have any more characters to level...
Would you want to do a video explaining how character stats work? For example if a skill or gear adds like 200 stamina recovery, is that good? What's a good number for resistance? There doesnt seem to be anything to refer to and is confusing how much stat changes will effect you. Love your videos!
@@Adam_Lutz op is actually right now that I think about it. You really have to piece your knowledge together over time, there are few resources and it was wayyy late game until i understood how things like recovery worked, lol
I have a shield damage build. My first set is the phoenix set from the imperial city, and whitestrike's retribution (can be crafted, forgot from where). The phoenix set from imperial cirty is light armor only, which sucks, HOWEVER, it includes weapons, shield, and jewelry. I did spend a lot of tel vars on that bastard. So having necklace, 2 rings, belt buckle, sword (and my 2 handed sword as well, I haven't found the shield, but at least both weapons ensure I always have the set finished) should do. Whitestrike's retribution is heavy, and for that I have boots, pants, chest, arms, and helmet... (Future plan, I want to get a phoenix shield so I can use a whitestrake belt so I can use an undaunted set helmet + shoulders, and get 3 active sets, and just use sword + shield on both skill bars) Whitestrake's retribution increases your max health, armor and adds 129 health recovery Phoenix increases your max magicka, magica recovery and spell damage. Whitestrike's retribution grants you a damage shield when you take health below 30% Up to around 10k ish That shield's nice, you can use that to use your vampiric drain to restore your health back up. If for some reason an enemy manages to destroy your shield and hits you again when your health is below 25% you activate your phoenix set shield, which has like 25k damage protection AND burns enemies nearby, it's a massive shield you can use to really recover. And if an enemy manages to hit you to land below 25%, you'll activate both shields at the same time, which pretty much protects you for about your whole health lol. You can combine it with blazing shield for extra protection + shielded assault + defensive stance to do some damage while still protecting yourself, and use psijic's skills to create a damage shield while blocking + CP to create another damage shield while blocking. And if you want the whole cocoon set, use bone shield from undaunted to also deal damage and protect yourself... And don't forget your damage shield ultimate from support, which can also heal you and your companions. Also include Bastian Hallix, who also has a damage shield from his draconic armor skills. This build is for patient people who like seeing their enemies die from punching walls, since reflecting their spells with defensive posture, or the explosion from blazing shield, are your major damage dealers, shielded assault as well, but I mostly use that to get away from areas quickly, or just do basic damage, followed by a heavy to keep my stamina up. It's a slow combat build where you win by enduring, and not by actually doing damage lol. (I have an imperial vampire)
I use spiked shield and ignous shield, just using ignous give stamina back and then use spiked shield, Spiked shield is underated, I see most people use other morph, I mean you are doing 12k damage while protecting yourself.
Jump to 2:18 if you want to get right into the meat. Just wanted to add I like the Twin Sisters set myself as a low-mid range set because of the aoe damage at 5 set pieces.
i saw that crimson twighlight set a couple of days ago. Im still not sold on it. i like to run sets and skills thats buff's dps' damage because it'll be more effective on them than me. the higher their damage, the sooner we can finish the dungeon. especially during the undaunted event, i got other character that needs to run dungeons :)
To be honest, if you're just starting out with Tanking here is my 'starter' build that so far I can tank anywhere up to 2mil Hp Bosses with super ease and I'm only level 23! .... okay, w/CP, but not alot of CP - only 302! Not sure if this would work without CP, but feel free to try. I am Argonian, Dragon Knight, level 23, 302 CP, 7x Death's Wind set w/Training Trait (just to level up) and 5x Plague Doc. All pieces enchanted with Health except weapons are both bars SnB w/Absorb Stamina. Using Lord Mundus. So far only 18 atts into Health and 10 into Stamina, but my stats with Tri-buff food is: 52K Health, 21K Magicka and 22.5k Stamina. Recovery for all three 1,300 / 1,200 / 1,200. All this if you know where to put your 'early' CP points. Look, I am a CP806 on an Xbox One, a CP302 on the new XBox Series S and so far, this little level 23 is the absolute strongest 'tank wise' toon I've made and it's not even close to end-game. And PvPers beat the crap outta me but I just won't die. I cannot really fight back because, well, because I'm a 'tank', but I just stand still and let them throw everything they have at me and barely lose health. They lose resources, wait to boost and in a circle jerk we go until we get bored. Give it try. Really nice noob tank build that actually can take a beating! I forgot to mention resist. Spell is at 18k and Phys is at just over 18k. Again, level 23! I see 810s talking about 20k - 30k resist ... I'm almost there at level 23/302cp.
Yea but that's more mid - end game lvl gear. Personally if it's someone who just reached CP 160 I recommend for DK Tanks specifically this setup Body: Akaveri Dragonguard - This set gives the user a 15% reduction on ultimates, Its a perfect set for DK Tanks because they have two ultimates they can use (Magma Shell & Aggressive Warhorn) And a passive that allowes them to restore all resources after casting ultimates. Perfect sustain, Tankiness and can never go wrong. Plus very easy to farm. Weapon & Jewelry: Cyrodiils Crest - This set grants the user close to 8k heal after block. This set again is great for single targert boss fights Monster: Bloodspawn - This set does two things for the user ^ 1. Gives the user increases resistances by over 3k when proc'd 2. Again helps built ultimate to keep improved overall sustain For beginners this is what I recommend for DK Tanks
I'm having a good time with Tormentor + Alessian Order+Mighty Chudan Monster Set. On my DK I can 2H with Stampede for AOE Taunt with 49k health, maxed resists. Backbar is SnS with 50k+ health and maxed resists. Oh, also my health regen is 2.9k (base) or more depending on buffs from group. This gives me the option to pull large groups of adds if the team is having difficulty managing them.
As someone who just started tanking I'm running leeching, crimson, and stone keeper's. When I get good I will run yolakind, battalion Def. And lord warden. Am I in right track for end game dungeon or no.
For vet dungeons and normal trial runs there are a lot of sets that you can run as tank that will work just fine. The harder end game vet trials, trial hard modes runs, trial score runs, ect., your gear is going to be more dependent on your group composition. Sets like Leeching, Crismson, & Stone Keeper are good sets to keep the tank alive but are considered selfish sets because they don't buff the group, they just help the tank survive. A really good end game tank will run sets that give him just enough survivability to squeak by while buffing the damage/survivability of the rest of his group. There are exeptions to this though, such as Vet Dragonstar Arena's last round where the common strategy involves the tank taking all the adds away from the group and surviving on his own. Those exceptions are where the so called selfish sets come in handy even for experienced end game tanks. In general the better you get at tanking the less survivability you'll need and you'll get away from those selfish sets and start running the ones that buff others in your group but offer you less survivability. To answer your question though, your on the right track lol.
@@jordankibbee3441 I love tanking on ESO! The only drawback is that as a tank you need to have the mechanics down better than everyone else. If you die it's most likely a wipe. At times it makes it difficult to find groups that are willing to teach harder content. Congrats on completing VFV, that can be a rough one.
@@hellstrike5366 it was fun. Tanking kinda what I thought it would be. Some things that I thought would be hard for a tank was very easy like tanking last boss. Also stuff I thought would be easier was actually very difficult I didn't think I would have to dance with a frost atronot that was difficult for me. But yes it's fun tanking and I have a lot to learn.
One year later LoL. Leeching is op for learning as you advance I like puncturing remedy with powerful assault back barred and depending on tank (4 now) I run something else like Drake rush, saxhell, dragon defilement etc. Good video I love tanking.
Great list but I think maybe it should have been 15 sets.. there are a few great ones for more specific uses and offtanking missed. Onr of my favs being Dragon's Defilement especially in pug dungeons or big trash fights.
got a question: I love the leaching set and most players that I talk to seem to like it however just now some of the players in guild that I am in said it is a selfish set and creates bad habits. Now I know it does not heal others but I play it with -- battalion defender and my monster Worden set so do fell it is good. But just wondering what your thoughts are on it would it be good to keep using these sets or is it better to switch to some of the others? thank you
Should definitely test out as many sets as you can. I recommend the tank club for solid tank info. The issue with crimson and leeching is that you come to rely on them.
Nice video, I currently leveling up my tank, while also consulting some more experienced tanks about preferred sets. The only thing that surprised me is the fact, that u didn't mention Ebon Armory. In fact I plan to use Ebon Armory + another set on my Argonian stam DK tank.
I enjoy your content man for ESO...however...there is a small part of me that enjoys the fact that you to suffer sometimes from UI Error also like us mere mortals.
War poet ia actually the BEST starting tank set. WP gives more hp than Plague Doctor and has better 2-4 stats (Armor!). Tbh most the sets he mentions here are trash. Really disappointed in Brah missing WarPoet and Almalexia. =(
@@dreddnawtmettlehead2913 Thank you for the info! I’ve been playing ESO and loving it but I’m trying to get my DK into a tank. Right now I have warrior poet, fortified brass, and the shoulders/helm for Lord Warden Monster Set
Tyvm ill try frost wall of element! Any idea hm or how big is the shield and can u buff this with CP or health/magic stat pool? Thanks brah!!!! ✌️👍🙌🙌🎉🎊
For my money crimson twilight and leeching plate is an utterly ridiculous combo. Wear it with band of brutality and the proc damage alone is crazy... is it selfish? Well when a 3 man wipe happens and I animate dead it doesn't seem selfish. I've also used it on a mag Templar tank and spammed puncturing and can live through boss mechanics. Trust me.. wear these 2 sets, with pale order when your solo... you almost can't die... I also use introspection and watch monsters die trying to kill me while I stay at full health. I'm also a fan of live wire for concussion and heals, baharas curse and thunderbug... but the most potent combo for me has been crimson and leeching.
Would advise against leeching as it leads to bad habits of not healing yourself well due to being nannied by a set. Worm’s raiment and powerful assault ought to be on the list instead of some of the more selfish sets.
Hey. Can you help me with a build. Obviously I’m not playing endgame with this guy but I wanted to build a solo “tank” ie using sword and board that can take the most punishment and either absorb, heal through or mitigate the most damage possible. I wanted to build for hp’s and armor but not sure it would work. What would you recommend for sets, class and race?
My solo build is Plague Doctor, Green Pact, and Mighty Chudan. My character is a dark elf dragon knight. DKs have a lot of good self heals. And to be honest, I've been called a selfish tank for running this. You don't provide any buffs to your party, but if you're solo it doesn't matter. You're not going to die unless you get over ran by mobs or space out. Mighty Chudan: Set bonus (1 item) Adds 1487 Armor (2 items) Adds 1206 Maximum Health, Gain Major Resolve at all times, increasing your Physical Resistance and Spell Resistance by 5948. Plague Doctor: Set bonus (2 items) Adds 1206 Max Health (3 items) Adds 1206 Max Health (4 items) Adds 1206 Max Health (5 items) Adds 2804 Max Health Green Pact: Set bonus (2 items) Adds 1206 Maximum Health (3 items) Adds 129 Health Recovery (4 items) Adds 1206 Maximum Health (5 items) While you have a food buff active, your Maximum Health is increased by 2500 and Health Recovery by 356. The food that I use is the crown fortifying meal, which are free with the daily login. This adds health, magika, and stamina. My dungeon set is Lord Warden, Ebon, and Green Pact (for now). This build is more for buffing the party. Lord Warden: (1 item) Adds 1487 Armor (2 items) When you take damage, you have a 50% chance to summon a shadow orb for 10 seconds that increases the Physical Resistance and Spell Resistance of you and your group members within 8 meters by 3180. This effect can occur once every 10 seconds. Ebon: (2 items) Adds 1206 Max Health (3 items) Adds 1206 Max Health (4 items) Adds 4% Healing Taken (5 items) Increases your Max Health by 1000 for you and up to 11 other group members within 28 meters of you. I also use Igneous Weapons: Charge you and your grouped allies' weapons with volcanic power to gain Major Brutality and Sorcery, increasing your Weapon Damage and Spell Damage by 20% for 45 seconds. I'm looking for another set to replace Green Pact, but I'm not sure what I'm going to go with yet.
Lmao i use green pact with tri stat food and harbenger set on a tank with the wombo combo of harbenger and blazing sheild it is fuckinf amazing I can dps while blocking and have so much health shoot as a starter set on my Nord at level 10 without food buff I had 35k health.
Battalion and crimson I go with your o wr rating several over crimson crimson to me is top notch at times everyone dies and tank can't damage anyone with crimson your healing and doing some real damage
i have 5 tanks, and for my fun, run around daily do PUBG tank on normal or vet my go to is Leeching, winter respite with engine guardian....i stay alive, do some damage with the leeching and any AOE i throw down it helps heal group from winter respite...but for trials and such nope, becuase guilds have set specific set ups....
I love Brands. Only issue is it's kind of random as to whether it will help or not since it's essentially tied to a hard 15 second timer. Although, you are pretty much guaranteed a shield on your first pull, which can save teammates while you're still rounding up ads.
Surprised that Defending Warrior didn't get a mention, but it's all a matter of opinion I realise. As an aside, your accent tells me you aren't from the south so your use of "y'all" sounds a little ridiculous. Like your videos and they have been really helpful to me on a number of points.
But I am curious why I never see werewolf tanks though.. they provide the "Feeding frenzy" synergy which grants empower. They provide an AOE cc which also debuffs everyone with major breach and minor maim. Single target major defile. And minor courage which buffs weapon/spell power by 215. And all that is without a set equipped. With Tormentor set you can AOE taunt which also buffs your damage. My imperial werewolf tank has 38k health 35k/32k resistance and after taunting a room my weapon damage jumps to almost 5k. I also run almalexia mercy which heals everyone around me all the time and to help with cc I use the monster helm set swarm mother.
@@FuzzyBrick1 Yeah it is, but it's really nice when you start out as tank, also great for group members as they get a boost to Health resources as well. Obviously there's a lot better sets for tanks in the game, but it do works though.
@@Eisi0wns my point was, even when ebon was "good" it wasn't. if 1000 life makes a difference in your survivability, then you have other issues i cant help you with. To truly help the group the tank needs to stay alive.
What’s your favorite and best tank sets?
So, for my main character, a Magicka Templar tank Paladin du Loire (PS4):
*Twice-Born Star (9-Set Crafted, Craglorn)* - This is widely considered the best Templar set, but it's also really newbie friendly - It grants Health, Magicka, and Stamina, but more to the point allows you to use _two_ Standing Stones. As a magicka tank, I recommend taking The Apprentice and The Lady, to enhance Spell Damage and Physical/Spell Resist. One caveat: to get the most out of this set, you'll want to fully upgrade it using tempers, and make sure as many pieces are the "Divines" trait as is reasonable.
A reason I like this set, is its protean nature - while there's a massive investment that goes into it, you can easily hit 30000 Physical and Spell Resist (Paladin du Loire currently has just north of 30000 Physical Resist, and 36000 Spell Resist, because Breton Templar.) If you decide you want to do something other than tanking, it's cool - you can just change standing stone bonuses.
*Trinimac's Valor (Overland Orsinium, Orsinium DLC)* - This is a set that I don't see people run very often, but with the Defensive Posture ability's morphs in 1H + Shield (I prefer Defensive Stance, because it temporarily takes a caster out of the equation), it's _broken AF._ It gives a lot of Magicka bonuses, but the 5 set bonus is where it's at: when you use a Damage Shield ability, a shard of Trinimac is called from the heavens that, after a couple of seconds, detonates in about a 5m radius. Enemies take Magic Damage, while allies are healed, on a relatively short cooldown.
Because my system focuses on mitigation more than just being a Health sponge, this is a way of not only improving my damage shield ability into a personal heal, but also a way of maintaining aggro on monsters. I can literally charge a formation with Explosive Charge to do some immediate AoE magicka damage, I can immediately cast my shield next, to deal a little bit more. In a pitched boss fight, my character's low health regeneration doesn't matter, because I'm constantly keeping my shield up.
*Mighty Chudan (Undaunted)* - You don't *have* to have Argonian Dungeon DLCs to get Mighty Chudan, running Undaunted pledges for keys is good enough. I prefer this monster set for tanking, though. This gives a lot of armor, and more importantly, gives you a static Major Resolve, which enhances your Spell and Physical Resist by 5280. Now, some people will say, "Aaah, but you _could_ just use Rune Focus's morphs, since this is a Templar tank!" I say, simply: no. I need the slot on my hotbar for my tool kit, having to use precious magicka just to keep Major Resolve on me isn't productive, and given the fluid nature of ESO's combat, it's often not possible to stay in one place to get the enhanced 50% bonus from standing in the sigil. If we're going that route, Circle of Restoration from Fighter's Guild is a better idea, since it supercharges Stamina regen, gives anyone in it a heal over time, but also grants Minor Protection which reduces damage taken by 8%. I can have stupidly high damage resistance that way, as at my current level of armor, the extra 2640 resistance equates to _way_ less than 8% additional mitigation.
Those are the *sets* I use. Of course, as you note, sets alone don't make a build, you have to have potions and food and proper enchantments, useful passives like the Psijic Order 5000 point damage shield, a good CP spread, as well as intelligently chosen abilities (as alluded to above), and above all? _Know your game mechanics!_ With the proper accessories, you'll find tanking gets to be reasonably easy. A test I like to give my tank builds is to take on a variety of world bosses, alone. If I can't solo them all, the build needs adjustments.
I mainly use bloodspawn visage, ebon armory, and leeching plate
I like using Grave Guardian especially when playing with PUGs because it gives them 4.4k resistances on top of their major armor, I find it helps during any big hits or accidental standing in red moments.
Always imperial tank.
Imperium set + Leeching set with my Imperial race :)
I enjoy different combinations. Plague Doctor is nice for classes like templar that have abilities that scale with health. I started playing with Ironblood with Leeching for my Warden tank which so far seems to work really well.
Tank is definitely a role where you need to switch gear depending on the content you are running. Overall, I find the safest bet is just to stack sets that give Ultimate or reduce Ultimate cost. Since you can control when to proc the Ultimate, and what the Ultimate is, it allows you a lot of flexibility - particularly if you are running with a mostly disorganized group, which I tend to do. For example, you could have a damage Ultimate and a healing Ultimate, and you fire off the one that seems the most useful. Note that the Ancient Warhorn Ultimate is largely pointless outside of organized groups because people do not take advantage of it. That goes for many tank sets too: sets that buff other people are less useful when your group is not organized.
It's also worth mentioning that as a tank you can wear medium armor sets too, or even light - just make sure you have 5+ heavy pieces. There are some good Ultimate gen medium sets, and some sets with decent group buffs.
For lesser content, notably 4 person pug dungeons, I find that the best bonus I can bring is something that helps out the group if it turns out we are one person short (either because someone disconnects or a person is so useless they are adding nothing). In this situation, I find bringing some extra DPS and healing really helps. This is a good place for Ultimates, but I've used DPS sets too. A good example of where this helps is Direfrost Keep, where very often if one of your DPS is useless you cannot kill the final boss. Another example is the netch boss in Darkshade 2. Obviously, the better situation is to have DPS that know what they are doing, but in my experience that is rarely the case and those two bosses result in more incomplete runs than most. Also in the same group: the final boss in City of Ash 2, the final boss in Banished Cells 2, the final boss in Crypt of Hearts 2. Some of these bosses are tank-resistant anyway, meaning they have teleport and attack mechanics that make it impossible to keep them in one place or focused on you. In these situations, having a good all-rounder tank is better than a specialized tank, unless you are running an organized group. Apart from Ulti sets, good sets for an all-rounder are ones that deal damage and provide healing. Leeching Plate is a good example, but there are quite a few sets that do this now, such as Bahara's Curse, Winters Respite.
For harder DLC dungeons and trials, stacking health is certainly more important because there are attacks that can kill you even if you block because they do so much damage. How much health depends on how organized the group is. One mistake people make is paying too much attention to TH-camrs who run in ulta-organized trial groups. In those groups the DPS is so strong that the tank can completely focus on DPS-buffing sets because the fights are over quicker and there is less danger where you would need high health. Unfortunately, most groups are not that good, and if you run those sets you might find their effects are wasted and you the tank die a lot because you sacrificed survivability for group buffs. Once again, this is another example of where you have to consider the abilities of your group. If the group is not organized, then take more health or ultimate generation.
I use, Perfected Yoln (backbar and some body), Vet Vateshran Hollows sword and board (it's the best new set ever for clumping mobs) and bloodlord's embrace on Chest (mythic) and then a flex set for the last set (like crimson). It works in all content. Most of the sets like plague doctor are just pointless as it's just health (which you could get better effects than just health). I don't use a monster set most of the time since most of the tank ones suck and
bloodlords ( (1 item) Dealing damage with a Bash attack places a persistent, un-cleansable Blood Curse on an enemy. You can only have one Blood Cursed enemy at a time and dealing additional Bash damage moves the Blood Curse. Blocking an attack from a Blood Cursed enemy restores 1535 Magicka to you. This effect can occur every 1 second.))
and Perfected Void Bash ((2 items) Adds 965 Maximum Health, When you deal damage with Power Bash, you apply Call of the Void to yourself for 2 seconds. Enemies within 12 meters are immediately pulled to you. After Call of the Void ends, you apply Major Maim to enemies in the area for 10 seconds, reducing their damage done by 10%. This effect can occur once every 13 seconds) is just way better.
Tanking isn't just about surviving it's about buffing/debuffing and placement of mobs for easy burning.
So tanking sets I collect: Perfected Yoln, Worms,, Crimson, Bloodlord, Perfected Void Bash, Sympony, Engine Guardian, Leeching, Crimson, Hercine and Ebon if you're like mini tank in cloudrest or something or OT in somewhere where you might want it.
To
Thanks for the feedback, that’s really why I like tanking, I think people have all sorts of preferences!
powerful assault and yoln is op for daily dungeons. and master sword and shield front bar
Great video Bruh! My list:
Leeching, Battalion Defender, Galenwe, Yolnahkrinn, Alkosh, Crimson, Ebon, Plague, Brands of Imperium, and Cyrodil Crest. You know your Tanking.
I disagree on ebon being the best set. It's useful on offtanks though when the main already has yoln and another buff set. But honestly unless you're in a raid the extra 1k health doesn't matter even for trifecta runs. I rarely run ebon on 4 man content since you're either alive or one shot most of the time and the one shots are not something where 1k saved you.
Hi Wynn,
Just wondering what you could recommend for 4M instead. On CP 450 still running with Ebon, Tourgh's and Lord Warden for monster set. Any suggestions will be appreciated. Btw running DK Nord
@@Gersho. I run Heavy -GRAVE GUARDIAN. and Torug's + lord warden. You mitigate so much damage incoming with that combo.
Ebon's quite a good option for pugs because there's always someone with zero health buffs. The game is such where 15k health results in far more death than 16k because there are a lot of 12-15k boss attacks. That extra buff from ebon can make a surprisingly big difference. However, part of me does not want to encourage stupid people, and ebon is useless if your pug actually consists of 4 semi-competent people. Those buff sets you mention can also be largely wasted on pugs because they do not take advantage of the buffs. Personally, I get more mileage out of Ultimate boosting sets, although blocking-triggered sets are good if you can maintain block.
It's all about context. If you are running organized groups then the tank sets are totally different than pugs, so saying "this set is overrated" or "this set is underrated" is often a result of confusing contexts.
I use on my warden tank beekeeper, eternal vigor and puncturing remedy. Still trying to get maelstrom frost staff. Does no damage but it is easy to control the room and pump out some buffs and healing for the group. Good vid man I appreciate it 👌
Brands of Imperium set is good also as it gives a free shield for everyone every 6 seconds
Every 12 sec for 6 sec
It's phenomenal. I use it with Battalion Defender on my DK
Iv been farming for it recently but holy crap it’s a pain running white gold tower with the current state of crashes haha
I'm running plague doctor and fortified brass. Im going to switch to leeching plate and crimson twilight.
Little old video, but What are your thoughts on using Turning Tide on Body, Battalion Defender on Jewelry and Front Bar, with Maelstron Ice Staff on back?
Brah, that's exactly the video I needed. Awesome, thank you so much! Great content =D
Anytime
Powerful assault is a really good tank backbarset
I used Tormentor when I was Luling my tank. It made life so easy. Now my tank is wearing Baharah's curse and leeching plate with thorkuven or earthgore. He's setup to run dungeons solo and pvp i know pretty selfish but I'm not running trials anymore until they fix the game. Joined a trial group last big and immediately got kicked from the server.
Crest of Cyrodiil set is really good
Alkosh is not as desirable anymore since the debuffs to everything was changed. Only time it's really useful is stam groups since mixed groups are usually over-debuffed for mag comps. If you are a necro you can give yourself your own synergy and if you're using alkosh on any other class just tell the healer to throw orbs (they should be anyway unless it's a normal dungeon then whatever you don't need alkosh for that). The best tanking sets in general were Yoln/Alkosh prior to Markarth now nobody really runs Alkosh post Markarth.
I know there are several videos talking about alkosh, but for mag comps if you have DPS that aren't blades or necros, you will be losing DPS if you take off alkosh. The threshold for trials is around 2-3 dps. If those 2-3 players aren't cros or blades, alkosh is most definitely needed. I recently ran Torags Yoln and my raid group at most got to 16k pen and fights had 20-30+ seconds added them because of the alkosh loss.
What are you, the one-up girl? Good lord.
Ancient Dragonguard is my go-to set for any leveling character. Then paired with Hundings or Julianos for mag or stam characters.
Love your comment because I do the same damn thing. Great minds 😂
@@luigiemario4191 I've swapped out Hundings/Julianos for New Moon now, so I just need to store 2 sets for any character. Not that it's particularly useful for me anymore, since I don't (plan to) have any more characters to level...
@@rickyjanzen6684 that's interesting I can make New moon will give it a try . I just usually save it for my champ toons.
For a leveling character i make training gear in heartland conquerer for the double xp trait
Would you want to do a video explaining how character stats work? For example if a skill or gear adds like 200 stamina recovery, is that good? What's a good number for resistance? There doesnt seem to be anything to refer to and is confusing how much stat changes will effect you. Love your videos!
That’s a good idea
@@Adam_Lutz op is actually right now that I think about it. You really have to piece your knowledge together over time, there are few resources and it was wayyy late game until i understood how things like recovery worked, lol
I have a shield damage build.
My first set is the phoenix set from the imperial city, and whitestrike's retribution (can be crafted, forgot from where).
The phoenix set from imperial cirty is light armor only, which sucks, HOWEVER, it includes weapons, shield, and jewelry. I did spend a lot of tel vars on that bastard.
So having necklace, 2 rings, belt buckle, sword (and my 2 handed sword as well, I haven't found the shield, but at least both weapons ensure I always have the set finished) should do.
Whitestrike's retribution is heavy, and for that I have boots, pants, chest, arms, and helmet... (Future plan, I want to get a phoenix shield so I can use a whitestrake belt so I can use an undaunted set helmet + shoulders, and get 3 active sets, and just use sword + shield on both skill bars)
Whitestrake's retribution increases your max health, armor and adds 129 health recovery
Phoenix increases your max magicka, magica recovery and spell damage.
Whitestrike's retribution grants you a damage shield when you take health below 30% Up to around 10k ish
That shield's nice, you can use that to use your vampiric drain to restore your health back up.
If for some reason an enemy manages to destroy your shield and hits you again when your health is below 25% you activate your phoenix set shield, which has like 25k damage protection AND burns enemies nearby, it's a massive shield you can use to really recover. And if an enemy manages to hit you to land below 25%, you'll activate both shields at the same time, which pretty much protects you for about your whole health lol.
You can combine it with blazing shield for extra protection + shielded assault + defensive stance to do some damage while still protecting yourself, and use psijic's skills to create a damage shield while blocking + CP to create another damage shield while blocking. And if you want the whole cocoon set, use bone shield from undaunted to also deal damage and protect yourself... And don't forget your damage shield ultimate from support, which can also heal you and your companions.
Also include Bastian Hallix, who also has a damage shield from his draconic armor skills.
This build is for patient people who like seeing their enemies die from punching walls, since reflecting their spells with defensive posture, or the explosion from blazing shield, are your major damage dealers, shielded assault as well, but I mostly use that to get away from areas quickly, or just do basic damage, followed by a heavy to keep my stamina up.
It's a slow combat build where you win by enduring, and not by actually doing damage lol.
(I have an imperial vampire)
I use spiked shield and ignous shield, just using ignous give stamina back and then use spiked shield,
Spiked shield is underated, I see most people use other morph, I mean you are doing 12k damage while protecting yourself.
Jump to 2:18 if you want to get right into the meat.
Just wanted to add I like the Twin Sisters set myself as a low-mid range set because of the aoe damage at 5 set pieces.
i saw that crimson twighlight set a couple of days ago. Im still not sold on it. i like to run sets and skills thats buff's dps' damage because it'll be more effective on them than me. the higher their damage, the sooner we can finish the dungeon. especially during the undaunted event, i got other character that needs to run dungeons :)
To be honest, if you're just starting out with Tanking here is my 'starter' build that so far I can tank anywhere up to 2mil Hp Bosses with super ease and I'm only level 23! .... okay, w/CP, but not alot of CP - only 302! Not sure if this would work without CP, but feel free to try. I am Argonian, Dragon Knight, level 23, 302 CP, 7x Death's Wind set w/Training Trait (just to level up) and 5x Plague Doc. All pieces enchanted with Health except weapons are both bars SnB w/Absorb Stamina. Using Lord Mundus. So far only 18 atts into Health and 10 into Stamina, but my stats with Tri-buff food is: 52K Health, 21K Magicka and 22.5k Stamina. Recovery for all three 1,300 / 1,200 / 1,200. All this if you know where to put your 'early' CP points. Look, I am a CP806 on an Xbox One, a CP302 on the new XBox Series S and so far, this little level 23 is the absolute strongest 'tank wise' toon I've made and it's not even close to end-game. And PvPers beat the crap outta me but I just won't die. I cannot really fight back because, well, because I'm a 'tank', but I just stand still and let them throw everything they have at me and barely lose health. They lose resources, wait to boost and in a circle jerk we go until we get bored. Give it try. Really nice noob tank build that actually can take a beating!
I forgot to mention resist. Spell is at 18k and Phys is at just over 18k. Again, level 23! I see 810s talking about 20k - 30k resist ... I'm almost there at level 23/302cp.
what is that addon that tells you when to do something like block or execute? it will come up in red text saying "execute now". thanks
I use tremorscale, powerful assault, and yolnahkriin. I like it
Yea but that's more mid - end game lvl gear.
Personally if it's someone who just reached CP 160 I recommend for DK Tanks specifically this setup
Body: Akaveri Dragonguard - This set gives the user a 15% reduction on ultimates, Its a perfect set for DK Tanks because they have two ultimates they can use (Magma Shell & Aggressive Warhorn) And a passive that allowes them to restore all resources after casting ultimates. Perfect sustain, Tankiness and can never go wrong. Plus very easy to farm.
Weapon & Jewelry: Cyrodiils Crest - This set grants the user close to 8k heal after block. This set again is great for single targert boss fights
Monster: Bloodspawn - This set does two things for the user
^
1. Gives the user increases resistances by over 3k when proc'd
2. Again helps built ultimate to keep improved overall sustain
For beginners this is what I recommend for DK Tanks
I'm having a good time with Tormentor + Alessian Order+Mighty Chudan Monster Set.
On my DK I can 2H with Stampede for AOE Taunt with 49k health, maxed resists.
Backbar is SnS with 50k+ health and maxed resists.
Oh, also my health regen is 2.9k (base) or more depending on buffs from group.
This gives me the option to pull large groups of adds if the team is having difficulty managing them.
Nice that’s pretty cool!
As someone who just started tanking I'm running leeching, crimson, and stone keeper's. When I get good I will run yolakind, battalion Def. And lord warden. Am I in right track for end game dungeon or no.
For vet dungeons and normal trial runs there are a lot of sets that you can run as tank that will work just fine. The harder end game vet trials, trial hard modes runs, trial score runs, ect., your gear is going to be more dependent on your group composition. Sets like Leeching, Crismson, & Stone Keeper are good sets to keep the tank alive but are considered selfish sets because they don't buff the group, they just help the tank survive. A really good end game tank will run sets that give him just enough survivability to squeak by while buffing the damage/survivability of the rest of his group. There are exeptions to this though, such as Vet Dragonstar Arena's last round where the common strategy involves the tank taking all the adds away from the group and surviving on his own. Those exceptions are where the so called selfish sets come in handy even for experienced end game tanks. In general the better you get at tanking the less survivability you'll need and you'll get away from those selfish sets and start running the ones that buff others in your group but offer you less survivability.
To answer your question though, your on the right track lol.
@@hellstrike5366 ok thanks I actually am having fun tanking did frost vault vet last night my first dlc dungeon I learned a lot.
@@jordankibbee3441 I love tanking on ESO! The only drawback is that as a tank you need to have the mechanics down better than everyone else. If you die it's most likely a wipe. At times it makes it difficult to find groups that are willing to teach harder content. Congrats on completing VFV, that can be a rough one.
@@hellstrike5366 it was fun. Tanking kinda what I thought it would be. Some things that I thought would be hard for a tank was very easy like tanking last boss. Also stuff I thought would be easier was actually very difficult I didn't think I would have to dance with a frost atronot that was difficult for me. But yes it's fun tanking and I have a lot to learn.
One year later LoL. Leeching is op for learning as you advance I like puncturing remedy with powerful assault back barred and depending on tank (4 now) I run something else like Drake rush, saxhell, dragon defilement etc. Good video I love tanking.
Thank you Adam, another great video! Very helpful.
Thank you!
My mid tank wears leeching and battalion defender with a Lord Warden monster set. Not certain about Galwe set, probably wouldn't run it.
Love those sets
Gal is an absolute dps fav
I'm old school. I use Ebon and Alkosh on my trial tanks. Send those synergies.
Alkosh heavy or medium?
@@cankurtcan8591 Heavy mostly. My monster set is medium I think.
Same, 2 medium, all heavy
Sword and shield alkosh, both slots ahaha
You always got great advice, keep it up BrahWGT!
I really enjoy running ebon armory with akaviri dragongaurd and blood spawn. Just spamming war horn for days lol
I use plague doctor + livewire and I think it is a good combination.
Seems like a good combo and both are pretty easy to farm.
I've just gotten back into the game and have been experimenting with sets and I really like a mix of juggernaut and undertaker for solo stuff
I clicked this video to make sure you included the best tank set in eso. You may continue.
I Run Crimson, empirem and Lord warden to carry pugs thru vet dungeons daily
What's the set that allows you to do fire and poison damage like the ice furnace set kinda isk its name
I use powerful assault very often. Great for dungeons.
Looking forward to the next stream Brah 🤙🏻
Isnt for a tank you resistance a bit low? 11k spell resistance and 7k physical resistance seem to be a bit low
Leeching and undertaker is a fun combo as well I've falling asleep while farming world bosses just to wake up and watch them killing themselves
Nice!!! I thought i was the first to think of this combo 😝
was gonna grind leeching then i looked at the dungeons lvl requirment 300 cp
makes sence leeching is op af
i love how eso managed there sets between dlc and base game and still the game isnt considered pay to win
I run leeching, yolo, and Stonekeeper on my dk tank and Alessian, Warrior-Poet and Bloodspawn on my Necro.
May i know it is good to combine Leeching Plate with Crimson Twilight? Or which one is better?
Great list but I think maybe it should have been 15 sets.. there are a few great ones for more specific uses and offtanking missed. Onr of my favs being Dragon's Defilement especially in pug dungeons or big trash fights.
Is it a good idea to combine Yolnakhrin armor with Alkosh weapons? 💡
Is leeching combined with engine guardian and armor master a good combo? Or what is that overkill for tanking. On a nord dk.
Sounds pretty spicy to me hahaha
Great video thank you!
very informative, tyvm!
got a question:
I love the leaching set and most players that I talk to seem to like it
however just now some of the players in guild that I am in said it is a selfish set and creates bad habits.
Now I know it does not heal others but I play it with -- battalion defender and my monster Worden set so do fell it is good.
But just wondering what your thoughts are on it would it be good to keep using these sets or is it better to switch to some of the others?
thank you
Should definitely test out as many sets as you can. I recommend the tank club for solid tank info. The issue with crimson and leeching is that you come to rely on them.
I use leeching plate for soloing World bosses.
Hey man what about powerful assault set? :)
Nice video, I currently leveling up my tank, while also consulting some more experienced tanks about preferred sets. The only thing that surprised me is the fact, that u didn't mention Ebon Armory. In fact I plan to use Ebon Armory + another set on my Argonian stam DK tank.
What do we think of nobles conquest?
I enjoy your content man for ESO...however...there is a small part of me that enjoys the fact that you to suffer sometimes from UI Error also like us mere mortals.
this cracked me up!
Oh little mortal, your UI errors continue to amuse me
Is the Warrior-Poet set still a good choice for a current patch DK tank build?
War poet ia actually the BEST starting tank set. WP gives more hp than Plague Doctor and has better 2-4 stats (Armor!). Tbh most the sets he mentions here are trash.
Really disappointed in Brah missing WarPoet and Almalexia. =(
@@dreddnawtmettlehead2913 Thank you for the info! I’ve been playing ESO and loving it but I’m trying to get my DK into a tank. Right now I have warrior poet, fortified brass, and the shoulders/helm for Lord Warden Monster Set
How about warrior-poet + ironblood. If you add warden or earthgore you can't die.
Hey could you do a healer one too at some point?
I do actually have one alresdy
Brahhhhh whats that ice shield going round and round ur toons and groupy? Is it glyph, set or skill? Brahhh thanks
its the ice staff ability when you use wall of elements
Tyvm ill try frost wall of element! Any idea hm or how big is the shield and can u buff this with CP or health/magic stat pool?
Thanks brah!!!! ✌️👍🙌🙌🎉🎊
Brands of the imperium is where it is at
Only really agree with crimson and the battalion set.
For my money crimson twilight and leeching plate is an utterly ridiculous combo. Wear it with band of brutality and the proc damage alone is crazy... is it selfish? Well when a 3 man wipe happens and I animate dead it doesn't seem selfish. I've also used it on a mag Templar tank and spammed puncturing and can live through boss mechanics. Trust me.. wear these 2 sets, with pale order when your solo... you almost can't die... I also use introspection and watch monsters die trying to kill me while I stay at full health. I'm also a fan of live wire for concussion and heals, baharas curse and thunderbug... but the most potent combo for me has been crimson and leeching.
What's your guild name? I have a Champion level 430 sorcerer and what to do a trail sometime.
Would advise against leeching as it leads to bad habits of not healing yourself well due to being nannied by a set. Worm’s raiment and powerful assault ought to be on the list instead of some of the more selfish sets.
Hey. Can you help me with a build.
Obviously I’m not playing endgame with this guy but I wanted to build a solo “tank” ie using sword and board that can take the most punishment and either absorb, heal through or mitigate the most damage possible.
I wanted to build for hp’s and armor but not sure it would work.
What would you recommend for sets, class and race?
My solo build is Plague Doctor, Green Pact, and Mighty Chudan. My character is a dark elf dragon knight. DKs have a lot of good self heals. And to be honest, I've been called a selfish tank for running this. You don't provide any buffs to your party, but if you're solo it doesn't matter. You're not going to die unless you get over ran by mobs or space out.
Mighty Chudan: Set bonus
(1 item) Adds 1487 Armor
(2 items) Adds 1206 Maximum Health, Gain Major Resolve at all times, increasing your Physical Resistance and Spell Resistance by 5948.
Plague Doctor: Set bonus
(2 items) Adds 1206 Max Health
(3 items) Adds 1206 Max Health
(4 items) Adds 1206 Max Health
(5 items) Adds 2804 Max Health
Green Pact: Set bonus
(2 items) Adds 1206 Maximum Health
(3 items) Adds 129 Health Recovery
(4 items) Adds 1206 Maximum Health
(5 items) While you have a food buff active, your Maximum Health is increased by 2500 and Health Recovery by 356.
The food that I use is the crown fortifying meal, which are free with the daily login. This adds health, magika, and stamina.
My dungeon set is Lord Warden, Ebon, and Green Pact (for now). This build is more for buffing the party.
Lord Warden:
(1 item) Adds 1487 Armor
(2 items) When you take damage, you have a 50% chance to summon a shadow orb for 10 seconds that increases the Physical Resistance and Spell Resistance of you and your group members within 8 meters by 3180. This effect can occur once every 10 seconds.
Ebon:
(2 items) Adds 1206 Max Health
(3 items) Adds 1206 Max Health
(4 items) Adds 4% Healing Taken
(5 items) Increases your Max Health by 1000 for you and up to 11 other group members within 28 meters of you.
I also use Igneous Weapons:
Charge you and your grouped allies' weapons with volcanic power to gain Major Brutality and Sorcery, increasing your Weapon Damage and Spell Damage by 20% for 45 seconds.
I'm looking for another set to replace Green Pact, but I'm not sure what I'm going to go with yet.
Lmao i use green pact with tri stat food and harbenger set on a tank with the wombo combo of harbenger and blazing sheild it is fuckinf amazing I can dps while blocking and have so much health shoot as a starter set on my Nord at level 10 without food buff I had 35k health.
How do you get perfected sets?
Veteran mode of the dungeons
@@AS-gz9qi I’ve done vet, is it extremely rare?
Battalion and crimson I go with your o wr rating several over crimson crimson to me is top notch at times everyone dies and tank can't damage anyone with crimson your healing and doing some real damage
Plague doctor at 160? Nah... IMO 160 is the point you go after real gear. Starter gear is what you get before you hit lvl 10
You forgot Defending warrior
Im using leeching on armor
i have 5 tanks, and for my fun, run around daily do PUBG tank on normal or vet my go to is Leeching, winter respite with engine guardian....i stay alive, do some damage with the leeching and any AOE i throw down it helps heal group from winter respite...but for trials and such nope, becuase guilds have set specific set ups....
Good sets but they all seem selfish except ebony, how about brands of imperium
I love Brands. Only issue is it's kind of random as to whether it will help or not since it's essentially tied to a hard 15 second timer. Although, you are pretty much guaranteed a shield on your first pull, which can save teammates while you're still rounding up ads.
@@rickyjanzen6684 every 12 secs
Crimson seems like leaching set to me...
dale
tormentor n yol :3
Nice UI error brah...
Not perfected but ther are name perfected ummm ok
youtuber be like this cool ass gear does this amasing this then procceds to say its a dlc dungeons or trial
Surprised that Defending Warrior didn't get a mention, but it's all a matter of opinion I realise.
As an aside, your accent tells me you aren't from the south so your use of "y'all" sounds a little ridiculous.
Like your videos and they have been really helpful to me on a number of points.
are you the "y'all" police?
Ebon armory..... You lost all credibility with me...
JK 😂.. I do hate ebon though. I feel like it's completely overrated.
But I am curious why I never see werewolf tanks though.. they provide the "Feeding frenzy" synergy which grants empower. They provide an AOE cc which also debuffs everyone with major breach and minor maim. Single target major defile. And minor courage which buffs weapon/spell power by 215. And all that is without a set equipped. With Tormentor set you can AOE taunt which also buffs your damage. My imperial werewolf tank has 38k health 35k/32k resistance and after taunting a room my weapon damage jumps to almost 5k. I also run almalexia mercy which heals everyone around me all the time and to help with cc I use the monster helm set swarm mother.
@@FuzzyBrick1 Yeah it is, but it's really nice when you start out as tank, also great for group members as they get a boost to Health resources as well.
Obviously there's a lot better sets for tanks in the game, but it do works though.
@@Eisi0wns my point was, even when ebon was "good" it wasn't. if 1000 life makes a difference in your survivability, then you have other issues i cant help you with. To truly help the group the tank needs to stay alive.