Corrections and Clarifications: 1. People have pointed out that I pronounced "Groudon" incorrectly. It's Growd-on ("Growd" rhymes with "Crowd" and sounds like the beginning of "Ground"), not "Groodon" like I said. This is because I'm Canadian. It's an "about"/"aboot" situation, eh? Just kidding. I misspoke, because "Groodon" is how I originally thought it was said when I first saw the word, but I do actually know how it's pronounced, as evidenced by its correct pronunciation in this video from 7 months ago: th-cam.com/video/R4eBHayZifc/w-d-xo.html 2. Many people have commented that it's more common to say "Nundo" for a 0-IVs Pokemon and that they've never heard "Zundo" before. You're probably correct that "Nundo" is the more common term, and I actually have it written in the video at 03:48. In my defense if you google "Zundo Pokemon Go" there are a bunch of people who say this so I didn't just make it up. 3. People have pointed out that I called a Pokemon missing 3 IVs a "94%", when it's actually closer to a 93% because 42/45 = 0.933... That's true, but lots of people including me use the shorthand of 2% per IV despite the math because it's easier to remember. e.g. missing 6 IVs = 88%, even though this isn't mathematically accurate. It's all trash so who cares anyway, right? 4. People are saying that IVs do matter in things like mirror matchups in PVP. This is true. I did somewhat acknowledge this in the video at the end - if you're micro-optimizing for trainer battles then you want specific IVs.
The 2% calculation is kind-of wrong but not really. It's not 1/45. It's 1/48. IV goes from [0, 15] including both 0 and 15. So it's technically 16 possible values.
4. You did make it sound like it only makes a difference in "elite level battling" when its very common in even rank 20 master league that Pokemon get stuck in mirror matchups and a 14 attack will lose quite drastically to a 15
A very good breakdown. But the number 1 reason to power up that 15/15/14 groudon (that has identical stats to the hundo at level 40 or 50), is so you can get a shundo next rotation just after finally maxing it out.
@@RetroExhibitCollective the functional hundo is fact. The guaranteed shundo after I get this current groudon to level 49.5? Technically not fact but something I expect to happen
@RetroExhibitCollective it's more of a joke. After looking for a shundo/hundreds, you settle for maxing a 96-98% IV. And a few days later you get a hundred. Happened to me with like 6 pokemon just in 2024.
Excellent video! I like that came right out with the premise that IVs aren't critical in most situations... and THEN show the math. This is also the first video I've seen that does a deep dive into *what* the attack and defense stats actually do. Having a pinned comment for corrections and clarifications is also great.
There's like two seconds in the video when I define the term where I include "nundo" on the screen to acknowledge the other terms. You very well may be right that it's more common!
He missed a huge part at the end. He stated they only change about 6% different, but it's about 6% for every actions. So, less health, less dps, and more damaged taken, at 6% for each iv that's low it 100% compounds into it clearly being our performed by higher level iv Pokémon of the same species, in every breakpoint your 100 will out perform even a 10 10 10. There will be small differences in some match ups, and large differences in others. They matter. (Just not enough for you to hate yourself if you get a 12 15 14, it's really good enough in most cases, you just level it to 40 and save xl for when you get a 100)
Great video, I'll be sure to link it to anyone trying to convince me that 94%s are practically useless and that IVs are more than just an indicator of conventional rarity/value (in the vast majority of areas of the game at least). To be less neutral, I think the commonly accepted notion of IVs being much more important than they are has a negative impact on a lot of players' experience with the game, especially new or more casual ones, think about how many of them are being told that their shiny legendary, that they must've been ecstatic to get, is actually trash because it's not a 3 star. I think making more people aware of this would be beneficial to the player base as a whole
This is a great video with a lot of good information! I knew that 100% didn't really matter in the greater scheme of things, but didn't realize that the percentage difference was so low.
Perfect video. This is why i prefer a lucky groundon over my 98 groudon. I have more value in a cheap power up. Luckys are a better use of stardust and candy for a person who raids. I dislike pvp.
Thank you so much. This is one complaint (of many) about the game: the bonuses the game offers aren't given with context. Same applies with catch bonuses with the badges. Platinum badge gives +4 catch bonus. Of what out of 10?, 100?, 1000?. Context matters.
It's amazing what a difference the visuals make! I remember TrainerTips doing a video about CP early on, but this really added perspective. I always thought the IV's were multiplicative instead of additive to the base stats! Thanks for making this so clear and approachable!
While the answer is yes, does it matter? Those lower base stats reduce its playability, at which point your hunting for specific PvP iv spreads? Or powering up as a trophy.
my inner monk goes crazy when it's not a 100 iV pokemon... DAMN i know you are right and others too, but somehow it just feels so better and "useful" to have a 100 iV mon.... xD
Its a good video showing the statistical breakdown of IVs as they relate to raids and gym battles but i think you can summarize the discussion with IVs matter very little for PVE. For PVP however, they can be very significant which is basically glossed over. If you dont have a hundo or functional hundo or close in master league you are at an inherent disadvantage, especially in mirror matchups. Different IV spreads are helpful for certain matchups in GL and UL as well, even more than just low attack, high def, high stamina. Which is why we see things like the mirror medicham slayer that used "less than perfect" pvp ivs but had utility in winning a common matchup.
Hi! This is an absolutely superb video and the best I’ve seen breaking down this subject. Huge props to you and wishing you all the very best for growing your channel. 😃
Having Pokemon with high IVs in Pvp is extremely important. Having a small lead in dps in a fight between the same Pokemon is a win decider sometimes, and if 2 mons have the same "speed", and use their charged attacks at the same time, the one with higher attack ends up attacking first
you are such a great writer! i wish someone would talk about the distribution/frequency of stats. as in, i believe 80-84% IV pokémon are the most common IV combinations, a 98% IV is three times as common as a hundo, a 93% is nine times as common as a hundo (i think??)
This is exactly the kind of stuff that is keeping me up at night and I don't have the bandwidth to figure out. Thank you for providing this value to me 🙏. It is very useful to know that there is a ~6% difference. Because I am a fairly casual player, What this ends up meaning for me is that I should only spend stardust on Lucky Pokemon, great league pokemon, and Shadow Pokemon.
One large reason. Is breakpoints. There can be a large difference in fast attack damage depending on your ivs. I'm not going to fully explain. Look it up if your curious. (It's something to do with the calculations being something similar to Gameboy games) Think extreme - a fast attack that normally does 3 damage could be rounded up to 4 damage - resulting in a 33% difference. And in pvp - especially master league. You having only 14 attack or 14 defense could make that large difference. Raids - max attack ivs have always been the most important, (If you didn't have a 100%), to power up a potential raid attacker.
" always important for raids" I don't think so man, unless you're talking about trying to do solo raids or with very small groups. You can join most raids on a level 20 account with no good pokémon and dodge the whole time and still win these days lol.
In the battle league, you win just around 50% of the games. A massive amount of those are really close. In that context, a % better here or there can be the deciding factor between a win and a loss.
This, and in GO they are rarer than shinies which makes them very unique to your account. Shiny Haxorus is cool for sure, but if I got one as a Hundo, it would be my own jewel instead.
This is what confused me so much as a player coming from the main series game to taking Pokemon Go so seriously. I was really confused why everyone was so concerned over essentially 31 IVs maxed out in all stats, which in the main series, is completely overrated. I'm happy that this confirms my suspicions and will now proceed to max out my shiny gengar with the hat at 93%.
My community told me that as long as it has 13 iv, it is the same as 15 iv. So, if I got shadow with all of the stats 13 iv, it is better than hundo without shadow.
No, shadow is better because it has 20% more attack downside takes 20% more damage attack most important for shadow because of that so 15 attack makes a bigger difference
No, I can never say I'd ignore IVs after some of the battles I've been in. I bet even the reason they award both sides losses for double-KOs is so nobody ignore their precious IVs. Also don't forget CMP ties, where the first person to throw their charge move in a tie is who has the higher attack. Again, this is for mirror matches. Base attack on all Pokémon are different but if you lead off Gatr vs Gatr, that exact IV is going to decide the charge move priority.
I'll be referring all my viewers to this video when it comes to IV info. I've been trying to convince people for a while to not even look at them until they've built competent raid teams with minimal stardust used. IVs are a detriment to newer players and result in so much wasted stardust early on.
The reasoning for powering up good IV pokemón for me is because is literally the optimal investment, if I play master league, I would Lose cmp ties if I have less attack, if there are some solo Raid challenges, they do the calculations with optimal counters, so being an optimal complete all around trainer requires you to be optimal, I personally don't focus on only having 100% but since im a long time player, I already have the hundos or 98% that I need covered type wise so there is another reason for me not to invest in lower Iv pokémon, it really hurt this gigamax release when I had to power up lower iv dinamax and then lower iv gigamax in order to defeat them, but the damage was so noticable that I had to do it in order to support my community and myself.
I think the point of the video was that is much more iportant which species of pokemon you bring, than the IVs. Given the choice of a 6/6/6 shadow Groudon, a 12/13/14 Groudon, a 15/14/14 Excadril, or a 15/15/15 Dugtrio for a Mteagross raid; which do you bring? If they are powered up to the same level, the heaviest hitter would be the one with the worst (of those 4) IVs. I don't think he tried to make the point that IVs don't matter. My take away was that IVs don't matter *much* in most scenarios.
@revblade just making sure to mention that Im referring to my personal opinion, Im talking about my collection and believe me I don't need shadow groudon since I have a hundo lvl 50 best buddy primal groudon, for me shadow groudon and shadows in general usually have horrible IVs giving me even less of an incentive for me to power them up, for my case there wouldn't be a reason to power up something sub par when I don't really need it, im sharing my perspective as a long time 2016 player, but yeah newer players or players that constantly grind and like to power up stuff alot can definitely benefit from the info on this video, its very educational and is always nice to refresh our knowledge in this area, to share with the community.
@@revblade Excadrill would be the heaviest hitter though, especially with the IV advantage. Groudon would be better instead for the massive defense advantage, meaning it can get out far more damage in its lifespan.
I have a topic I haven’t seen you address, might have missed it. It seems to me like the the sweet spot of the excellent circle is not actually the very center. Seems more like left of center. Thanks for your consideration.
@@TheExcellentPokedex good question, I mean the triggered excellent throw seems to be left of center to me. A sweet spot should be the very center to me. When I hit what seems like a bullseye, it’s not excellent! If the pokeball hits just inside the left side, it does trigger excellent.
Phenomenal breakdown! Could you do a video on the justification of investment from level 30 to 50 Pokémon? How much of a difference is there in stats and output given the format (raid, dynamax, GBL) and investment of XL Candy? Is my level 30 good enough or with diminished returns maybe the key level is really level 40 or 45? Do I need to grind for 6 months to get that last 100 xl candy for my hundo legendary or does it not matter besides bragging you reached level 50?
I mean, despite this video my actual strategy is to level things up to level 40 and stop. I'll only power things up to level 50 if it's a hundo or maybe a shiny 98. The Candy XL rate is slow enough that for most pokemon I'll only ever be able to max one out.
Excellent video as always! Is it all right to use your video in a reference to one I'd like to make? I want to further expand on some of the wonderful research you have here!
I don't care about getting 100 ivs. They are nice bonus gravy, but in my experience there doesn't seem to be much of a difference. so if I need to use a pokemon for a raid or dmax raid I will power up a not good one if that is all I have. For example I did a bunch of dmax raids and swapped them to get luckys of each dmax pokemon and even though some didn't have the best ivs I still powered up those luckys to use as my base team till I can get good ones.
It doesnt matter if its a big difference or not. I dont want to spend a bunch of bonbons and stardust on a 15/13/13 only to find a hundo later and be frustrated I "wasted" all those ressources.
You should make a video about CP breakdown. It's absurd for Garchomp to be near 4500CP and for Baxcalibur to be 4013 at level 50 or Dragonite to be 4287. It doesn't make sense.
In reality if you arent Max level and you dont care about pvp, Pokemons level is much more important than their IV. You can have a hundo lvl 3 that could take 400k stardust to get near the power of a lvl 39 pokemon. IV is a pure gimmick to try make them deel more 'unique'. The same way they are now focusing on weight and height to try water down the game more.
I thought they would make a bigger difference, maybe somewhere around 10% between a hundo and nundo, before watching this video. Well, thanks for clarifying. I think obsessing over getting perfect/near-perfect stats can really limit the enjoyment people get out of this game, seeing how hard you have to work and how much money you have to spend if you're dead set on them
3:31 why don't people just call those three examples a 44, a 43, and a 42 - respectively? Converting to a percentage seems so unnecessary because it's always out of 45, not 100 or even some other unreasonably large number (like the main series' IV total of 186) where using a percentage would make sense. Just say how many IVs the Pokémon has - there's no need for an extra step calculating the percentage just to artificially inflate the number :/ Edit: this bugs me so much because the whole point of a percent is to convert hard to visualize scales to something more understandable/coherent - an even hundred. But 45 is plenty understandable, so it's a waste of everyone's time :/
I guess if you’re into Master league, then Hundos are an absolute necessity. If there’s a mirror battle between a hundo Dragonite & and 98% (15/15/14 or 15/14/15 or 14/15/15) Dragonite then the hundo will always win CMP against the 98%er. As far as Shadow Pokemon go: I do like to be conservative with my stardust so my rule is “anything that is 96% & above get maxed to 40, hundos are an immediate level 50 however
I never heard Zundo or Nundo in the Spanish community, only heard about Hundo and Shundo(Hundo shiny i think), do you also use that name? pd: i did not watch all the video xd
It really isn't about the performance for me. The minimal amount in damage means nothing. I treat my Pokemon collection like Pokemon cards. I want them to be the very best they can be (CP wise) and I want them to be in mint condition. A hundo is mint condition. Anything less is a slight flaw. 99.9% of time your Pokemon is sitting in your possession. It's not a ton on battling. My maxed out level 50 hundo Miltank? Never used it. My maxed out level 50 Passimian? Never used it. Don't really care if a shadow variant does more damage.
I already knew this, but the validation is very nice, I always felt comfortable powering up meta relevant Pokémon that were above 90 iv, it really does not matter.
this sort of thing is i think going to be most relevant in mirror matches and even then it is going to really vary depending on the breakpoints of the attacks and charge moves. I think the strategy of winning the shield game/RPS element of Go league can overcome any differences in IVs. Put simply, I think being good at the game will beat having perfect pokemon in most scenarios, so until you get to the highest ranks its not going to matter that much.
Meh. You catch so many Pokemon in Go, I only keep and power Hundos and Shinies for storage reasons. But at least I don't feel as bad powering up my bad IV shinies.
Honestly? Why doesn’t pkmn go show the levels clearly? I haven’t thought about it. Like we all know it exists, it’s a clear mechanic in the game, why can’t I see the levels? I know there are 0.5 increments in the levels but idk it’s not that deep to show a decimal at this point
Corrections and Clarifications:
1. People have pointed out that I pronounced "Groudon" incorrectly. It's Growd-on ("Growd" rhymes with "Crowd" and sounds like the beginning of "Ground"), not "Groodon" like I said. This is because I'm Canadian. It's an "about"/"aboot" situation, eh? Just kidding. I misspoke, because "Groodon" is how I originally thought it was said when I first saw the word, but I do actually know how it's pronounced, as evidenced by its correct pronunciation in this video from 7 months ago: th-cam.com/video/R4eBHayZifc/w-d-xo.html
2. Many people have commented that it's more common to say "Nundo" for a 0-IVs Pokemon and that they've never heard "Zundo" before. You're probably correct that "Nundo" is the more common term, and I actually have it written in the video at 03:48. In my defense if you google "Zundo Pokemon Go" there are a bunch of people who say this so I didn't just make it up.
3. People have pointed out that I called a Pokemon missing 3 IVs a "94%", when it's actually closer to a 93% because 42/45 = 0.933... That's true, but lots of people including me use the shorthand of 2% per IV despite the math because it's easier to remember. e.g. missing 6 IVs = 88%, even though this isn't mathematically accurate. It's all trash so who cares anyway, right?
4. People are saying that IVs do matter in things like mirror matchups in PVP. This is true. I did somewhat acknowledge this in the video at the end - if you're micro-optimizing for trainer battles then you want specific IVs.
Do this video for PvP not raids
The 2% calculation is kind-of wrong but not really. It's not 1/45. It's 1/48. IV goes from [0, 15] including both 0 and 15. So it's technically 16 possible values.
4. You did make it sound like it only makes a difference in "elite level battling" when its very common in even rank 20 master league that Pokemon get stuck in mirror matchups and a 14 attack will lose quite drastically to a 15
@@toringmort4231 Bro, you could at least they please ;-)
@@Sakookaa Yes, especially with CMP when launching charged attacks at the same time...
I also never called it a Zundo. I always called them a Nundo.
Also never pronounced it Groodon ☺
People call them Zundos??
You arent entire pokemon go community :P world bigger then you
@@mahamuud99the entire Pokémon go community says nundo
Same. Always been Nundo to me.
Short answer: Yes.
Long answer: Yes.
This video really exists because I wanted to show you a bunch of graphs, let's be honest.
@@TheExcellentPokedexAs a TH-camr myself, we DO often do these things for ourselves. 😂
@@TheExcellentPokedexEveryone who actually plays knows exactly what the video will be upon reading the title. For PvP no, but for coolness, sure.
@@TheExcellentPokedex Okay I give you that :D
@@libradawg9 Except Master League where mirrors happen oftern and IVs matter more.
Maybe ivs are overrated, but the thought that my 11/10/11 Zygarde will never be the best, even after collecting all the cells, is a major bummer
@@gerardoledezma4126 I mean, even if you got a 98%, it wouldn't be the best
Use it for the Ultra League and prep cells for another potentially better one for Master League
In master league, the difference from hundon to 10/10/10 is only you lose mirror match. Zygarde IV matter the least as you could imagine.
you lose zero matchups with floor zygard and a hundo
plus it’s trash in pve
hi, im a new player. just got 2 stars zygarde. can we mirror trade zygarde? thanks in advance
A very good breakdown. But the number 1 reason to power up that 15/15/14 groudon (that has identical stats to the hundo at level 40 or 50), is so you can get a shundo next rotation just after finally maxing it out.
This is the truth. Nothing GUARANTEES you will get a Shundo or Hundo like maxing out your 92-98% mon and having zero candies of it left.
Is that actually true or just a theory??
@@RetroExhibitCollective the functional hundo is fact. The guaranteed shundo after I get this current groudon to level 49.5? Technically not fact but something I expect to happen
@RetroExhibitCollective it's more of a joke. After looking for a shundo/hundreds, you settle for maxing a 96-98% IV. And a few days later you get a hundred. Happened to me with like 6 pokemon just in 2024.
@@Fyre0 thank you
Excellent video! I like that came right out with the premise that IVs aren't critical in most situations... and THEN show the math. This is also the first video I've seen that does a deep dive into *what* the attack and defense stats actually do. Having a pinned comment for corrections and clarifications is also great.
I've never heard of "Zundo" before. "Nundo" is the more common term, no? Well done video though, thanks
There's like two seconds in the video when I define the term where I include "nundo" on the screen to acknowledge the other terms. You very well may be right that it's more common!
Z - zero - zundo
N - null - nundo
@@biondu8699also nun sounds like none
Zundo is linguistically accurate from an English standpoint. Shame it didn't catch on.
Three points missing is also always referred to as a 93--not 94--percent.
This comprehensive breakdown is VEEEEERY interesting! Thank you.
He missed a huge part at the end. He stated they only change about 6% different, but it's about 6% for every actions. So, less health, less dps, and more damaged taken, at 6% for each iv that's low it 100% compounds into it clearly being our performed by higher level iv Pokémon of the same species, in every breakpoint your 100 will out perform even a 10 10 10. There will be small differences in some match ups, and large differences in others. They matter. (Just not enough for you to hate yourself if you get a 12 15 14, it's really good enough in most cases, you just level it to 40 and save xl for when you get a 100)
Great video, I'll be sure to link it to anyone trying to convince me that 94%s are practically useless and that IVs are more than just an indicator of conventional rarity/value (in the vast majority of areas of the game at least).
To be less neutral, I think the commonly accepted notion of IVs being much more important than they are has a negative impact on a lot of players' experience with the game, especially new or more casual ones, think about how many of them are being told that their shiny legendary, that they must've been ecstatic to get, is actually trash because it's not a 3 star. I think making more people aware of this would be beneficial to the player base as a whole
On top of this raid floor is 10-10-10 and that is even less of a difference than the ~5% difference from 0-15
This video changed the way I play the game, thanks for all the pertinent information. Keep up with the good work!
How did it change
This is a great video with a lot of good information! I knew that 100% didn't really matter in the greater scheme of things, but didn't realize that the percentage difference was so low.
Maaan! You did a hell of a job here! What a flawless explanation, congratulations on that huge effort!!
Perfect video. This is why i prefer a lucky groundon over my 98 groudon. I have more value in a cheap power up. Luckys are a better use of stardust and candy for a person who raids. I dislike pvp.
Thank you so much. This is one complaint (of many) about the game: the bonuses the game offers aren't given with context. Same applies with catch bonuses with the badges. Platinum badge gives +4 catch bonus. Of what out of 10?, 100?, 1000?. Context matters.
You'll pry my hundos from my cold, dead hands!
It's amazing what a difference the visuals make! I remember TrainerTips doing a video about CP early on, but this really added perspective. I always thought the IV's were multiplicative instead of additive to the base stats! Thanks for making this so clear and approachable!
Does this mean that Pokemon with really low or poor base stats, IVs matter a lot more since it is a larger % change?
Yes! Good observation. I considered getting into this a little bit but the video was too long already.
While the answer is yes, does it matter?
Those lower base stats reduce its playability, at which point your hunting for specific PvP iv spreads?
Or powering up as a trophy.
my inner monk goes crazy when it's not a 100 iV pokemon... DAMN i know you are right and others too, but somehow it just feels so better and "useful" to have a 100 iV mon.... xD
Very helpful! I had no idea the impact was that small, time to stop caring so much about 3* IVs!
Its a good video showing the statistical breakdown of IVs as they relate to raids and gym battles but i think you can summarize the discussion with IVs matter very little for PVE. For PVP however, they can be very significant which is basically glossed over. If you dont have a hundo or functional hundo or close in master league you are at an inherent disadvantage, especially in mirror matchups. Different IV spreads are helpful for certain matchups in GL and UL as well, even more than just low attack, high def, high stamina. Which is why we see things like the mirror medicham slayer that used "less than perfect" pvp ivs but had utility in winning a common matchup.
that is a whole nother video also! i think he summarized it well by saying “only valuable in high rank performance in competitive play” or something.
Damn thanks for the deep dive!!!
Me watching this after powering up my terrible IV shiny shadow collection makes me feel better lmao
Was the zundo thing just for engagement? I've watched hundreds and hundreds of videos. This is the one and only reference to zundo.
Right if you google nundo it brings up pokemon go 0 ivs zundo shows me noodles😂I had a good chuckle
I get the logic of Zundo, but I've never once seen it written, or heard it said, anywhere before this video. Is this actually a term other people use?
I love that this has become the most controversial thing about this video 😂
I’ve always called them “nonedos”
It doesn't even make sense literally
Zeroundo? What?
Hundo comes from it being one hundred percent, hundred to hundo.
So what even is a Zeroundo?
Nundo is what I usually see
No. Only ever seen nundo.
Hi! This is an absolutely superb video and the best I’ve seen breaking down this subject. Huge props to you and wishing you all the very best for growing your channel. 😃
Anything over 90% I consider okay myself xD great video!
3:51 never heard "zundos" used in my life xD
Having Pokemon with high IVs in Pvp is extremely important. Having a small lead in dps in a fight between the same Pokemon is a win decider sometimes, and if 2 mons have the same "speed", and use their charged attacks at the same time, the one with higher attack ends up attacking first
you are such a great writer! i wish someone would talk about the distribution/frequency of stats. as in, i believe 80-84% IV pokémon are the most common IV combinations, a 98% IV is three times as common as a hundo, a 93% is nine times as common as a hundo (i think??)
This is exactly the kind of stuff that is keeping me up at night and I don't have the bandwidth to figure out. Thank you for providing this value to me 🙏. It is very useful to know that there is a ~6% difference. Because I am a fairly casual player, What this ends up meaning for me is that I should only spend stardust on Lucky Pokemon, great league pokemon, and Shadow Pokemon.
Cool stuff! Super clear and enlightening video.
Great explanation 😊
Excellent video, thank you
Such a great breakdown, thanks!
One large reason. Is breakpoints. There can be a large difference in fast attack damage depending on your ivs.
I'm not going to fully explain. Look it up if your curious. (It's something to do with the calculations being something similar to Gameboy games)
Think extreme - a fast attack that normally does 3 damage could be rounded up to 4 damage - resulting in a 33% difference.
And in pvp - especially master league. You having only 14 attack or 14 defense could make that large difference.
Raids - max attack ivs have always been the most important, (If you didn't have a 100%), to power up a potential raid attacker.
" always important for raids" I don't think so man, unless you're talking about trying to do solo raids or with very small groups. You can join most raids on a level 20 account with no good pokémon and dodge the whole time and still win these days lol.
thank you so much for this video!!
Having not enough candy is also one of driving factors for withholding level up.
Well timed with the hysteria of Gmax right now. I call them "Ignorable Values."
That was a very intresting video
In the battle league, you win just around 50% of the games. A massive amount of those are really close. In that context, a % better here or there can be the deciding factor between a win and a loss.
They don’t really make a difference, but in a collecting game, hundos are the cherry on top for a collector.
This, and in GO they are rarer than shinies which makes them very unique to your account.
Shiny Haxorus is cool for sure, but if I got one as a Hundo, it would be my own jewel instead.
Quality content❤
This is what confused me so much as a player coming from the main series game to taking Pokemon Go so seriously. I was really confused why everyone was so concerned over essentially 31 IVs maxed out in all stats, which in the main series, is completely overrated. I'm happy that this confirms my suspicions and will now proceed to max out my shiny gengar with the hat at 93%.
My community told me that as long as it has 13 iv, it is the same as 15 iv. So, if I got shadow with all of the stats 13 iv, it is better than hundo without shadow.
Well that's just not accurate but a 0% shadow will be stronger then a hundo non shadow
No, shadow is better because it has 20% more attack downside takes 20% more damage attack most important for shadow because of that so 15 attack makes a bigger difference
the graphics in this video are really nice
No, I can never say I'd ignore IVs after some of the battles I've been in. I bet even the reason they award both sides losses for double-KOs is so nobody ignore their precious IVs. Also don't forget CMP ties, where the first person to throw their charge move in a tie is who has the higher attack. Again, this is for mirror matches. Base attack on all Pokémon are different but if you lead off Gatr vs Gatr, that exact IV is going to decide the charge move priority.
I'll be referring all my viewers to this video when it comes to IV info. I've been trying to convince people for a while to not even look at them until they've built competent raid teams with minimal stardust used. IVs are a detriment to newer players and result in so much wasted stardust early on.
Stupid question - but doesn’t the difference on all three IVs have a greater effect than what is being indicated per IV?
This just makes the shiny shadow bagon i didnt catch a couple years ago hurt even more😭 It wouldve just been cool to have regardless of IVs
The reasoning for powering up good IV pokemón for me is because is literally the optimal investment, if I play master league, I would Lose cmp ties if I have less attack, if there are some solo Raid challenges, they do the calculations with optimal counters, so being an optimal complete all around trainer requires you to be optimal, I personally don't focus on only having 100% but since im a long time player, I already have the hundos or 98% that I need covered type wise so there is another reason for me not to invest in lower Iv pokémon, it really hurt this gigamax release when I had to power up lower iv dinamax and then lower iv gigamax in order to defeat them, but the damage was so noticable that I had to do it in order to support my community and myself.
I think the point of the video was that is much more iportant which species of pokemon you bring, than the IVs. Given the choice of a 6/6/6 shadow Groudon, a 12/13/14 Groudon, a 15/14/14 Excadril, or a 15/15/15 Dugtrio for a Mteagross raid; which do you bring? If they are powered up to the same level, the heaviest hitter would be the one with the worst (of those 4) IVs. I don't think he tried to make the point that IVs don't matter. My take away was that IVs don't matter *much* in most scenarios.
@revblade just making sure to mention that Im referring to my personal opinion, Im talking about my collection and believe me I don't need shadow groudon since I have a hundo lvl 50 best buddy primal groudon, for me shadow groudon and shadows in general usually have horrible IVs giving me even less of an incentive for me to power them up, for my case there wouldn't be a reason to power up something sub par when I don't really need it, im sharing my perspective as a long time 2016 player, but yeah newer players or players that constantly grind and like to power up stuff alot can definitely benefit from the info on this video, its very educational and is always nice to refresh our knowledge in this area, to share with the community.
@@revblade
Excadrill would be the heaviest hitter though, especially with the IV advantage.
Groudon would be better instead for the massive defense advantage, meaning it can get out far more damage in its lifespan.
For me it's more about that I wont have to worry about coming across anything better and feel bummed because of the resources invested
I care more about iv’s when limiting it down from specific mons, where I don’t keep anything for raids below a 90% lol
I have a topic I haven’t seen you address, might have missed it. It seems to me like the the sweet spot of the excellent circle is not actually the very center. Seems more like left of center. Thanks for your consideration.
What do you mean by "sweet spot"?
@@TheExcellentPokedex good question, I mean the triggered excellent throw seems to be left of center to me. A sweet spot should be the very center to me. When I hit what seems like a bullseye, it’s not excellent! If the pokeball hits just inside the left side, it does trigger excellent.
Each IV point is worth 2.2222..% resulting in 3 points missing being a 93.3333..% which means it's a 93% not a 94% pokemon since it's rounded down.
Question 🙋. All of this being accounted for in theory how far down a ranking list can you go before a relatively bad IV Pokémon at the top is better?
Phenomenal breakdown! Could you do a video on the justification of investment from level 30 to 50 Pokémon? How much of a difference is there in stats and output given the format (raid, dynamax, GBL) and investment of XL Candy? Is my level 30 good enough or with diminished returns maybe the key level is really level 40 or 45? Do I need to grind for 6 months to get that last 100 xl candy for my hundo legendary or does it not matter besides bragging you reached level 50?
I mean, despite this video my actual strategy is to level things up to level 40 and stop. I'll only power things up to level 50 if it's a hundo or maybe a shiny 98. The Candy XL rate is slow enough that for most pokemon I'll only ever be able to max one out.
@@TheExcellentPokedex my strategy is to max things that bring me joy. People can judge all they want, but I love my level 50 hundo parasect 😂
I would still transfer my old pokemon if new have 2% better IV ;D
Insert baby yoda "haha yes, die trash" meme.
Excellent video as always! Is it all right to use your video in a reference to one I'd like to make? I want to further expand on some of the wonderful research you have here!
Absolutely. Beware it uses copyright background music from Epidemic Sound.
@@TheExcellentPokedex thanks I'll be sure to mute the video and used closed captions then!
IV's are fun and everything, but as Linking Park once said in the end, it doesn't even matter
My whole living pokedex are just 3 stars & up 😢 i might’ve transferred the best but i just only want 3 star pokemon for some reason
I don't care about getting 100 ivs. They are nice bonus gravy, but in my experience there doesn't seem to be much of a difference. so if I need to use a pokemon for a raid or dmax raid I will power up a not good one if that is all I have. For example I did a bunch of dmax raids and swapped them to get luckys of each dmax pokemon and even though some didn't have the best ivs I still powered up those luckys to use as my base team till I can get good ones.
Short answer: Yes
Long answer: Yes because they are the best of the best
It doesnt matter if its a big difference or not. I dont want to spend a bunch of bonbons and stardust on a 15/13/13 only to find a hundo later and be frustrated I "wasted" all those ressources.
Nice video my guy but its nundo not zundo
So is it worth powring up my 2* shadow Heatran?
Yes!
I couldn't get how the 20% bonus on shadow is calculated:
1) (base attack + IV)*1,2 or 2) Base attack*1,2 + IV ?
Shadow increases the base power of a move by 20% 💪
You should make a video about CP breakdown. It's absurd for Garchomp to be near 4500CP and for Baxcalibur to be 4013 at level 50 or Dragonite to be 4287. It doesn't make sense.
In reality if you arent Max level and you dont care about pvp, Pokemons level is much more important than their IV. You can have a hundo lvl 3 that could take 400k stardust to get near the power of a lvl 39 pokemon. IV is a pure gimmick to try make them deel more 'unique'. The same way they are now focusing on weight and height to try water down the game more.
This is a very useful video! I have recently come to realize that it's more important to keep lucky, purified and shadows.
I thought they would make a bigger difference, maybe somewhere around 10% between a hundo and nundo, before watching this video. Well, thanks for clarifying. I think obsessing over getting perfect/near-perfect stats can really limit the enjoyment people get out of this game, seeing how hard you have to work and how much money you have to spend if you're dead set on them
It does, but only for Pokémon with lower stats.
What then is the value of pwering up a Pokemon??
ty, Very nice video, gonna spam everytime soneone says that 100% pokemon are a lot better than 90%
I love data! Is there a educational version of this type of stuff for animal crossing?
3:50 Most people call them Nundos. Nobody’s ever heard of a Zundo, although some Liberal voters in Canada have been known to call them “Zedundos”.
3:31 why don't people just call those three examples a 44, a 43, and a 42 - respectively? Converting to a percentage seems so unnecessary because it's always out of 45, not 100 or even some other unreasonably large number (like the main series' IV total of 186) where using a percentage would make sense. Just say how many IVs the Pokémon has - there's no need for an extra step calculating the percentage just to artificially inflate the number :/
Edit: this bugs me so much because the whole point of a percent is to convert hard to visualize scales to something more understandable/coherent - an even hundred. But 45 is plenty understandable, so it's a waste of everyone's time :/
So I can now rename every Pokémon with 14 A 13 Df and 15 Hp to Hundo because of weird maths? 😂
I guess if you’re into Master league, then Hundos are an absolute necessity. If there’s a mirror battle between a hundo Dragonite & and 98% (15/15/14 or 15/14/15 or 14/15/15) Dragonite then the hundo will always win CMP against the 98%er.
As far as Shadow Pokemon go: I do like to be conservative with my stardust so my rule is “anything that is 96% & above get maxed to 40, hundos are an immediate level 50 however
i collect the hundos because they make mr happy :)
Dude trying to change the nundo to zundos 😊😅
I never heard Zundo or Nundo in the Spanish community, only heard about Hundo and Shundo(Hundo shiny i think), do you also use that name?
pd: i did not watch all the video xd
Yes, shiny hundo = shundo. I've also heard "shiny lucky hundo" as "shlundo", but this is the first time I've heard "zundo" instead of "nundo".
Ive never heard ANYONE say zundo lmao
It really isn't about the performance for me. The minimal amount in damage means nothing. I treat my Pokemon collection like Pokemon cards. I want them to be the very best they can be (CP wise) and I want them to be in mint condition. A hundo is mint condition. Anything less is a slight flaw. 99.9% of time your Pokemon is sitting in your possession. It's not a ton on battling. My maxed out level 50 hundo Miltank? Never used it. My maxed out level 50 Passimian? Never used it. Don't really care if a shadow variant does more damage.
Very gud explaination vid btw huhuhu its groudOn not grUdon huhuhuh
A 3 star rating goes by 82,84,87,89, 91, 93, 96, 98… then 100 perfect if a 4*/perfect Pokemon, not 94%…
That's just cause rounding difference. Even though you're more correct, we all know it's technically not exactly 93 either
@@andrew3404 it's 93.3%. When rounded it's 93%. So 93 is correct where as 94 is wrong.
"As was once famously sung: 'I want to be the very best'" I laughed out loud
Are IV's even that random? I feel I see the same recurring IV patterns all the time.
Im seeing "zundo" im def calling it that from now on
on my life you made up the term zundo for comments because no one has said that ever.
I already knew this, but the validation is very nice, I always felt comfortable powering up meta relevant Pokémon that were above 90 iv, it really does not matter.
how about pvp? how much worse is a 15/15/15 then a 0/15/15 in great league
this sort of thing is i think going to be most relevant in mirror matches and even then it is going to really vary depending on the breakpoints of the attacks and charge moves. I think the strategy of winning the shield game/RPS element of Go league can overcome any differences in IVs.
Put simply, I think being good at the game will beat having perfect pokemon in most scenarios, so until you get to the highest ranks its not going to matter that much.
Never heard a person say "zundo" until now. lol
I have never heard of anyone calling them Zundo. Everyone I know calls them Nundos.
If it ain’t shinin I ain’t buying
Meh. You catch so many Pokemon in Go, I only keep and power Hundos and Shinies for storage reasons. But at least I don't feel as bad powering up my bad IV shinies.
Level 40 mons > Level 50 mons
Good video about a topic don't talk about.
👍
Honestly? Why doesn’t pkmn go show the levels clearly?
I haven’t thought about it. Like we all know it exists, it’s a clear mechanic in the game, why can’t I see the levels? I know there are 0.5 increments in the levels but idk it’s not that deep to show a decimal at this point
I really love you channel, but have you ever considered using a non-AI generated avatar?
zoo york shirt!