For anyone wondering about the screenshot in the thumbnail, it's taken from my new dream: Arena of Disco! Play it if you want to experience some first person shooter goodness!
Haha, I already wondered at what point throughout the video a Halo fan would notice what I was building! I'm currently working on a new fps character, and I set the gameplay of Halo CE as the quality bar I try to strive for. Thought I'd do a little homage by trying to recreate that awesome map! I'll probably not actually make a Halo related game though. Copyright and all that...
@@intrattackout Very much looking forward to this project. I'd assume a Dream of the quality level of Halo CE would be fun and outstanding on it's own - no matter wether or not you're using Halo assets. Esp when looking at possible multiplayer in the near future!
quick tip everyone in the history of ever likes reverb. it's a great tool for adding a sense of scale to your sounds and music. it is also the center of the first mistake EVERYONE has ever made when making digital music. reverb sliders are almost always a slider that adjusts the ratio between dry sound (before reverb is added) and wet sound (after the reverb is added) DO NOT push the slider beyond 50%!!! the thing about reverb is that it makes things sound further away as you use more. this makes your music feel distant and makes it difficult to hear the nuances of your audio. generally, you're not gonna want to use much reverb, and you should wait quite some time before adding reverb to your music. give yourself time to understand how it changes your audio and learn how you can use it to your advantage.
You’re clearly one of the more skilled creators in the Dreams community. Thanks for these great videos, it’s refreshing to see someone talking from a top tier, experienced perspective.
Very good video. You make great points that I agree with and have often thought about when playing peoples games. Dreams has been a incredible experience for me. When I first got it, I dived right into the deep end and went straight to work on a open world game, which I learnt a lot with.
Great tips they are bang on! Almost release time for some of my first gameplay levels and whilst they are flawed as I learn and develop my skills, I can't wait to hear your feedback.
I can't wait to play this on PS5. I think that all the optimization problems might be solved with more advanced hardware. But I don't know, I'm not a computer engineer.
What Eric above me said. Usually 7 or 8 puppets in total is the point where the framerate starts taking a hit. I controlled the amount of enemies in my game by placing tags on enemies and using a trigger zone to stop the emitting of new enemies if the total amount was 5 or higher.
@@intrattackout Thanks guys, this sucks because my idea for the next game was four different heroes that you could swap and control, attacking different enemies.
@@LewtonPL Yeah, that might give some problems. Keep in mind though, that this whole thing only counts for puppets. Or at least, that's what I think. I'd imagine that when enemies are just made from a couple sculpts, and animated by the creator, it would probably be possible to have way more of them on the screen. Don't forget that one puppet consists of 19 sculpts (41 if they have hands) with connectors between them! To calculate those physics for 10 puppets at the same time is too much for the PS4 I guess. Still a shame though.
Thank u so much for this I have a proplem i hope i get help with I created a rolling ball and it first it was fine but later when i opened again ,the camera isn’t fixed on the ball , it’s fixed in the center of the screen and won’t move What did i do wrong ?
He mate after Owl Resque and Pixel Road our new game is online now in Dreams called ☁️Wingsuit World☁️ we of Twin Brothers Production hope you will check it out. Greetz GODSMACK-NL and The LOSToneNL i hope you will give it a try
For anyone wondering about the screenshot in the thumbnail, it's taken from my new dream: Arena of Disco! Play it if you want to experience some first person shooter goodness!
I love Dreams, but my favourite projects are always the ones that make me forget i'm playing dreams.
You should definitely consider using the mirror to create symmetrical things. Good tipps
Me, 10 seconds into the video, screetching at my smartphone: "BLOODGULCH! He's making Bloodgulch!"
Haha, I already wondered at what point throughout the video a Halo fan would notice what I was building! I'm currently working on a new fps character, and I set the gameplay of Halo CE as the quality bar I try to strive for. Thought I'd do a little homage by trying to recreate that awesome map! I'll probably not actually make a Halo related game though. Copyright and all that...
@@intrattackout Very much looking forward to this project. I'd assume a Dream of the quality level of Halo CE would be fun and outstanding on it's own - no matter wether or not you're using Halo assets. Esp when looking at possible multiplayer in the near future!
@@prinzlaser Exactly, if I do my job correctly, the gameplay should be able to stand on its own!
Also, I totally agree with the walking speed tip. It enrages me so much when I can't walk quickly or run.
quick tip
everyone in the history of ever likes reverb. it's a great tool for adding a sense of scale to your sounds and music. it is also the center of the first mistake EVERYONE has ever made when making digital music. reverb sliders are almost always a slider that adjusts the ratio between dry sound (before reverb is added) and wet sound (after the reverb is added)
DO NOT push the slider beyond 50%!!!
the thing about reverb is that it makes things sound further away as you use more. this makes your music feel distant and makes it difficult to hear the nuances of your audio. generally, you're not gonna want to use much reverb, and you should wait quite some time before adding reverb to your music. give yourself time to understand how it changes your audio and learn how you can use it to your advantage.
watching you try to make a structure without using grid or precise move is hard for me to watch XD good video though!
Haha don't worry, I've changed my ways. I've used more grid and precise move more in the last month than the entire year combined!
You’re clearly one of the more skilled creators in the Dreams community. Thanks for these great videos, it’s refreshing to see someone talking from a top tier, experienced perspective.
I don't play dreams but i can apply some of these to normal game development
Very good video. You make great points that I agree with and have often thought about when playing peoples games. Dreams has been a incredible experience for me. When I first got it, I dived right into the deep end and went straight to work on a open world game, which I learnt a lot with.
Great tips they are bang on!
Almost release time for some of my first gameplay levels and whilst they are flawed as I learn and develop my skills, I can't wait to hear your feedback.
I've noticed some really nice dreams use the default text box and my god it sticks out like a sore thumb. Good call on that one. Great video.
I can't wait to play this on PS5. I think that all the optimization problems might be solved with more advanced hardware. But I don't know, I'm not a computer engineer.
Great tips. Can't wait to see that map finished also!
Thank you so much for making that video!
also I thought I went crazy because your creation looked like bloodgulch, but holy shit yes
One misake i made early on was not changing the flecks on objects to something more fitting and so everything didn't look right..
The lack of grid use in this video makes me uncomfortable.
SAY THE WALKING SPEED PART LOUDER FOR THE KIDS IN THE BACK. Better to have a game that is quick but memorable, rather than long and tedious.
Thanks for the info. I wasn't sure what was slowing my game, but now I think it is my enemies. If i emit them slowly it will improve performance?
It depends on the number of enemies loaded in the scene , you need to make so that they won't be too many at the same time .
What Eric above me said. Usually 7 or 8 puppets in total is the point where the framerate starts taking a hit. I controlled the amount of enemies in my game by placing tags on enemies and using a trigger zone to stop the emitting of new enemies if the total amount was 5 or higher.
@@intrattackout Thanks guys, this sucks because my idea for the next game was four different heroes that you could swap and control, attacking different enemies.
@@LewtonPL Yeah, that might give some problems. Keep in mind though, that this whole thing only counts for puppets. Or at least, that's what I think. I'd imagine that when enemies are just made from a couple sculpts, and animated by the creator, it would probably be possible to have way more of them on the screen. Don't forget that one puppet consists of 19 sculpts (41 if they have hands) with connectors between them! To calculate those physics for 10 puppets at the same time is too much for the PS4 I guess. Still a shame though.
How did you the the ps buttons on screen, instead of having the actual word for circle or triangle
Thank u so much for this
I have a proplem i hope i get help with
I created a rolling ball and it first it was fine
but later when i opened again ,the camera isn’t fixed on the ball , it’s fixed in the center of the screen and won’t move
What did i do wrong ?
I liked that halo build
Great vid, I've subscribed. I made Dream Escape and Mystic Realms on Dreams. Keep up the good work 👍
How do you switch the ui placement to float with your imp? My options are either top or bottom of screen
All very valid points I think.
Excellent tips so far.. thank you!
0:11 Clearly youve never played Fallout 76
how do you control the motion sensors so well
Practice! Believe me, I sucked at this at first, but after a while it becomes second nature.
Thanks! This helped a lot!
I recognized this blood gulch bunker immediately
Keep it up you LL get big
0:02 lol i buy games then never play them for a long time, i have way too many games to play, i have a problem, please help, lol
Same
Your doing it in very
You need to slow down a bit my friend, I can't keep up
Imagine sculpting with VR.
Come the PS5 you should be able.to.have those 60 enemies.
Are you Dutch?
Not sure twice as many mistakes even in lbp its the new player stuff blind no rules lol
It's hard to pay attention in this video. I'm far too distracted by whatever the hell he's trying to create. Lmao
He mate after Owl Resque and Pixel Road our new game is online now in Dreams called ☁️Wingsuit World☁️ we of Twin Brothers Production hope you will check it out. Greetz GODSMACK-NL and The LOSToneNL i hope you will give it a try
Checked it out. Great work! It's definitely a polished experience.
Attention all creators: PLEASE ADD INVERSE Y AXIS TO YOUR GAMES!!
C N why?
Dreams is so fucking hard to use