They can still take your power armour without the fusion core in it. One of the settlers at a settlement took mine when i was trying to repair it and i had took my fusion core out of the power armour.
I just learned that you can order your companion to enter the power armor, and they don't use up cores. The armor can still be damaged while they're in it, so watch their backs.
It can go the other way also. I've played hundreds of hours in skyrim and I've never done the main quest. I forgot that there's even dragons in the game it's been so long since I've seen one. I've only just started playing fallout 4 though and I've not touched the main quest.
The weird thing I always see critics say is the game doesn’t encourage you to do side quests. That’s way off. When traveling from one place to another early in the main quest the game is constantly throwing side quests at you. So if a person choose to ignore the side quests & only focus on the main that’s a choice. Always be curious & do the extra side quests.
I never finish the game until just recently after buying it a few years ago. I always got side tracked until I stopped playing the game. When I got back into F4, I create a new character and play hours of side quests sometimes before getting to kellog
Yes, we all love Dog Meat, until we each discover that his main task in the game is to stand in any doorway that we wish to go through. Time to go home boy.
Or stands right in a bullet path or swing path in melee when you're killing an enemy, then growls at you for getting hit. Hey Dogmeat it's not my fault!
ATTENTION VIEWERS: He is definitely WRONG about staying out of the water. Although, yes, water is radioactive in this game, there’s all kinds of hidden stuff just waiting for you to find underwater. Swimming safely in this game is SUPER easy. Just pop some Radex and jump in, then Radaway after you’re out. It’s that simple. Both of these meds are so plentiful, you’ll never run out, so don’t worry. Go for it and explore underwater in Fallout 4.
Just get the Aqua perk swimming saves so much time getting to places or use the power armour but you can only walk along the river bed but you don't get radiated 👍
Best early game success tip. You're gonna take damage. It's gonna hurt, you're gonna almost die.. fix that little issue with some hound chops and grilled rad roach. Mutant hound chops help with rads too. Death claw steak works as advertised. And radstag meat helps you carry more for 1 hour. Save your Stimpacks for emergencies and use your cooked food as much as possible and you should be swimming in Stimpacks within a few hours of play and doing fine
@@SavageMonkey782 That's one of the most useless perks in the game... cook meat (you'll find plenty), craft Stimpacks and you should be good for any scenario. Keep those perk points for something really useful.
- If you're a power armor user and/or gatling laser user, don't deplete the fusion cores. Almost empty ones sell as much as full ones. - Always take out your fusion core out of your power armor when in a settlement with settlers, or they'll steal your power armor. - To get more fusion cores, get the scrounger perk! It'll help you finds loads of fusion cores and other ammo. - Use ammo you don't need as cash. For example if you buy something expensive, sell the ammo you don't need to outweigh the price. - Invest in INT to get more EXP out of killing enemies and doing quests. - Aim at the legs of feral ghouls. If they're crippled, they cannot do anything anymore so you can finish them off. - If you're not using a companion, invest in the Lone Wanderer perk. It'll make you stronger if you're traveling alone. You can still take dogmeat with you! - When fighting deathclaws, aim at their belly. Their weak spot! - Use water purifiers to have a lot of purified water that sells for a lot of caps! - Invest in the scrapper perk! If scrapping weapons and armor, it'll give you a lot of resources back. It'll also highlight the things you need. - If giving weapons to settlers, give them weapons with higher hip fire power like pistols and/or shotguns. They cannot aim so a sniper rifle is unnessesary. - Invest in hacker and lockpick perks.
If you're not using a companion, go use a companion. After questing with them (and doing their special quest), you'll get a ever lasting perk. Start with Piper. Maccready also have a really good perk. If you can stand listening to all his Bravo Sierra.
@@somebloke3869I play to enjoy my time. I have no interest in dragging him around.😂 ADA is sick, maccredy can fight, and danse is a badass but most suck. Codsworth is actually super brutal and totally slept on.
@@jak-s2k Sometimes you do. If you do select the Aqua Boy/Girl perk you no longer have to worry about running out of air underwater and drinking water, even by accident, no longer irradiates you. Also the second level of the perk makes you undetectable under water, nice trick for hiding sometimes.
When you are in your settlement store your misc stuff, notes you already read, finished, not releveant. Worst things is to pick up a note then scroll through 80+ looking for it guessing which one was it.
My *_TOP TIPS_* (especially _Survival Mode_ )---> --> _Codsworth_ is available as a companion without first needing to free *Preston.* Simply enter _Concord_ far enough that Preston and the Raiders start fighting, return to Sanctuary, and he can be hired. Taking him along to free *Preston* can give some _affinity boosts._ _Codsworth_ will give you a Purified Water on a continual basis just by talking with him, making him a solid companion for _Survival Players._ --> *_Need Caps?_* Stop at nearby *Abernathy Farm,* under the Power Pylon. Grab the 9 Melons, then speak with the daughter _Lucy._ Keep picking the top dialogue choice about caps as currency. This will trigger an Easy speech check, and she will offer to buy Melons for 5 caps instead of 3. She can buy every Melon you have, _on an ongoing basis,_ which can be lucrative if you turn Sanctuary into a Melon farm. However, if you make the Farm a settlement, she *stops* buying them. --> *_Survival Players,_* besides planting *Tato,* *Mutfruit* and *Corn* for _Adhesive,_ plant *Razorgrain.* Cook *1 Razorgrain /1 Dirty Water* to make rad-free _Noodle Cups._ They lower thirst one level, hunger half a level, _yet weighs the same as Water!_ Check wandering vendor _Trashcan Carla_ and _Trudy at Drumlin Diner,_ South of Concord. Or find randomly as loot. --> *_Weapon and Armor modifications_* can be _stripped and swapped_ onto your better gear. You can _remove armor mods_ for free, but you will have to _build a new gun mod_ from components. Even without Gun Nut, you can build the base level gun mod, which will put the previously attached modification into your inventory, and put onto your new hotness. --> _Survival Players_ should build *15 more water supply than they have settlers,* minimum. This will _accumulate_ extra water from the Workshop *every day,* so take it out store it separately in another container. New Purified Water will be added every day *_if_* there’s little to no water already in the workshop. If you build a large enough water purification operation, a huge amount can get added daily. Use this for your travels, or stockpile, and sell the surplus. --> _Survival Mode_ features *Diseases,* acquired numerous ways. You can take *Antibiotics,* visit a *Doctor,* or *Wait* until they go away eventually. Each disease has _different durations,_ lasting from *2-7 days.* The most debilitating are _Weakness_ (receive +20% damage), and _Infection_ (take damage over time, though it won’t kill you, will leave you with a sliver of health). These two diseases take *2.5 days* to go away. Find something safe to do, like decorating Sanctuary, or sleep it off. Sleeping causes a _disease check,_ so you might get sick again, but anything is better than Weakness or Infection. *Early game,* when resources are tight, you might be better off saving Antibiotics just in case for the debilitating diseases, and living with the others until they go away. -->Want to play _Survival Mode,_ but aren’t sure what starting SPECIAL to use? I’ve found it’s worth going for strong combat skills first, and then flesh out your build. *Melee Builds,* get _Rooted_ (STR9) and _Blitz_ (AGI9) immediately. *9,1,4,3,1,9,1* _(Book END)._ *VATS Guns,* get _Penetrator_ (PER9) and _Concentrated Fire_ (PER10). *1,9,3,3,3,7,2* _(Book AGI)._ You’ll get the *Perception Bobblehead* when you free Preston, so have a point saved, and put into Concentrated Fire mid-rescue. --> _Survival Mode_ players should seriously consider _not_ using Power Armor. _Swimming_ is Survival’s Fast Travel. You’ll get around much faster and safer. *_Aquaboy/girl perk_* will save you a ton of time! Without spoiling, the game gives you a quick means of crossing the map as you do the main story, if you dabble with the *Brotherhood of Steel.* --> _New Players:_ *Idiot Savant* isn’t a good choice for first timers. Enemies scale with you. You need to have good gear to survive, and easy and fast XP can leave you without enough time to explore and find good gear before the bad guys start hitting even harder. *You’ll get plenty of levels, faster than you think, even at 1 INT.* Growing powerful isn’t only a matter of levels. *You’ll be stronger if you have great gear when you pop your next level.* Take it easy, don’t rush, go slow, and you’ll be better for it. --> _Pass every speech check_ with *11 CHR,* 100%! Low CHR builds, don’t fret: assemble a 3-piece _CHR set of clothes._ *Hat/glasses/suit,* for _+4._ Most *Alcohol* adds _+1._ Find *Daytripper* _+3._ Better yet, craft *Grape Mentats* at a Chemistry Station _+5._ There’s other ways, but with these, that’s a +13 buff already. *Bonus!* Your companion will come to your side and stay there if you crouch. And if *Dogmeat* only carries _25_ units, put a *bandana,* *welding goggles* or *dog armor,* and it’ll bump it up to _150!_
@@adaptabledisease *_No, I did not copy paste,_* but if you suspect that, then either the tips I gave are especially good, or you’re projecting your own proclivity to *_plagiarize._* 😎
@@ErosXCaos cmon bro, i saw you the same name and the same tips different video, i even responded and upvoted your post you really gunna do me like that?
@@adaptabledisease Oh, that. Yeah, I spent a good amount of time writing that, getting the italics and bold just right. I thought you meant I plagiarized it from someone else. There’s a lot of samey Fallout 4 guides being released around the update. And this information I wrote is rarely included. And some of these tips are bangers even veterans don’t know. So I have a note that I copy paste from.
"Pass every speech check with 11 CHR" Off topic, but it reminded me you can be an INT 11 character right off the vault. Start with 10 INT, than on the table near one of northern building of sanctuary (the one with a skeleton inside) there's a beer giving -1 intelligence, bringing it at 9 momentarely. Read SPECIAL book to bump INT back to 10. When beer buff ends, you'll have 11 INT. Ushanka hat is common find in sanctuary, so you can start building stuff with 12 INT and roll on exp.
You say that but if somebody doesnt plan well and dies to the first Assassultron they come across it can kinda kill the game for them. Its not a hard game but a couple things early on can catch you off-guard and its good to plan ahead
@@anotheryoutubechannel5393 Why are you so bitter? I didnt say crap insulting you I jsut added to your point with things a lot of lthe lo IQ low effort crowd that always that exact same advices never thinks about
I think this are meant not to teach you the "right way" to play, but to help you avoid mistakes you would do as a first timer because you don't know better. But this guy seems a newb too, since he recommends to take awarness perk as if it's usefull, and advices to buy fusion cores...
When walking around occasional tap the vats button. It will auto lock onto enemies you may not be seeing. Also reload when you can. Also companions have interesting quests and open up areas you other wise couldn't access. If you find like a locked build for example, its probably a companion quest. Also cook your food. Never eat the canned food. Sell that. Sell meds. You get tons of cash for them. Don't bother building walls around settlements. It does you no good. Oxhorn has a good video on this. You don't have to kill everything on a mission, you can just run past them. The quarry early missions are like that.
"In a gunfight, if you're not shooting, you should be moving. If you're not moving, you should be reloading. If you aren't shooting, moving or reloading, you're dead."
The thing about walls is only partially true. You need to know where the spawns points are. Walls work very well for Sanctuary for example and other settlements. A few have spawns in close so yeah walls aren’t great.
An early game boost after rescuing Preston and co. from the museum is a miscellaneous quest from Preston to help Sturgis get Sanctuary fixed up. Scrapping Sanctuary not only gets you early game resources, but also some decent xp while building beds, water pumps, planting crops, etc., not to mention the xp when completing Sturgis' tasks.
True but I can’t seem to get past the defence part. I need circuitry to build a turret but even though I found some, the game seems to have glitched on me and removed it from the workshop inventory.
@@AutomaticDuck300 As a ps: If you aren't traveling with Codsworth, you can assign him to harvesting crops. That leaves Marcy, Jun or Sturgis to assign to a guard post. Can't remember if Preston is assignable to a guard post, but it wouldn't hurt to try.
@@csb78nm he is, but after a few quests Before that hes unassignable to everything I think he needs to be recruitable or recruited All my robots are useless and just stop working when i leave Only after the gen 3 upgrade one of them actually works
The one point I disagree on is the fusion core one, in my experience I stumbled across plenty of fusion cores doing side quests. By the time I was 50 hours in I probably had collected 50+
Your discussion on Fusion Cores missed one vital detail: NEVER let them go to 0%! When they do, they disappear from the game. Instead, pull them out of your power armor when they are at one or two or three or five percent. Sell them to any vendor. Even Trashcan Carla and the vendor at Drumlin Diner have an inexplicable capability to recharge those cores, and after a few in-game days you'll see them fully charged in their sales inventory. How not to run out of Fusion Cores, especially early in the game when they are so rare!
For a more lore friendly way try this mod off Nexus: "Incremental Fusion Core Charging Stations - Recharger" Unlike many of the Recharge FC mods this one requires serious resource investment to start and perk investment to fully capitalize on.
I have been playing Fallout 4 for the ps5 for approximately 78 hours now and have only completed 3 main story line quests. All other has been exploring and finding other side quests along the way lol.
Im 108 hours in. I have only completed one main quest. I think it might have been unavoidable too. I have spent so much time in building settlements and only going around to explore for materials and decorate my settlements. Occasionally leading to side quests etc. i have settlements all over the map with supply lines between them all. I didn’t expect to enjoy that so much, but most of what i have done is to evolve building settlements. Considering ive only put s great deal of time into Sanctuary and Red Rocket for building. I fear for how long it takes me to be happy with every settlement. Vault 88 i think could take forever. Such a huge underground space with different pieces to use.
Buy fusion cores? That's terrible advice. Caps early on are hard to come by. As long as someone doesn't need there powers armor aka training wheels just to check the mail and explore you'll find plenty.
@@mxlegend99 *Flex* 10,000+ hours lost to Fallout 4 *Flex* Completed EVERY mission and side mission I could find. Replayed several times with many, many Mod quests and DLC. Dr Who, Sim Settlements (1 & 2), Fusion City, etc... Simply waiting for Fallout: London now.
1:34 Early in the development, it was actually considered to have dogmeat classified as "pet" instead of a companion, but devs didn't implement it because of fear of "System breaking during gameplay." If you feel like it, there's mod for both pc and console called "Everyone's best friend" that makes Dogmeat a +1 companion like in Fallout 3 or ED-E and Rex in New Vegas. It technically doesn't count as cheating because just restores features that were planned but not implemented. When looting, it's good to follow rule of thumb which "1 to 5 ratio". Meaning, you should only take item with you if its selling value is roughly around 5 times of its weight. Otherwise you end up with lots and lots low value items that really aren't worth carrying around, when you could use the same time and effort to lug and sell something really valuable. I know the loot gobling-syndrome is hard to overcome, but trust me, it is going to save you a lot of trouble. Note that this rule obviously doesn't apply to junk items you're going use as resources, since their value doesn't come from how much you could sell them for.
something to looting: If you have a companion with you except dogmeat: Drop that stuff and tell em to pick it up after they reached their limit It works on xbox with current patch vanilla and after i modded too Cait was having over 1k weight in x-01 parts, guns, junk, etc throughout the glowing sea...
Stay out of water* until you have the aquaboy/aquagirl perk which let's you breath underwater without any Rads accrual...and level 2 of the perk actually allows you to use it to hide from enemies.
@@dbmikeyg255 Are you telling me that you're able to breath underwater with a hazmat suit? after 20+ playthroughs and 1400+ hours put into F4 I never realized that
If you know where power armor is one mistake is going to the loading zone where it appears to early if the player is trying to find a higher level set like T-51 or X0-1. THE-51 Appears at lvl 15 and X0-1 at level 25
It's actually lvl 28 for the X-01. There are specific locations that only spawn a particular set of Power Armour, but most locations will be level specific.
In settlement building mode careful with scrapping! Many things you can't build, reproduce. Also yellow outline: scrap or keep only; green outline scrap/keep/move, so an upside down green table can be turned back or even stored for later.
Remember you can pick up some items that wont fit in your backpack and scrap them as well. Such as shopping trolleys, some barrels, tyres etc. Just use E to pick them up and walk back to your settlement. A trashcan is worth 5 steel, tyres 4 rubber etc. Also don't forget to use E to pull out wooden boxes off shelves as well as some of them hold items you can't see when the box is on the shelf. Avoid using cars for cover. they like blowing up.
Another thing or two to remember about scraping things in settlements. If you see something like a stack of tires or anything with multiple items on top of each other, don't just scrap the bottom item. If you do that, you miss out on everything on top. Start with the top and work your way down. In somewhat the same way, don't just scrap a refrigerator whole. If the game lets you, scrap the door first before the main body.
For power armor players. Save all your used fusion cores in the same storage container as the full fusion cores. Sometimes the game will glitch and refill all the empty FCs. It doesn't work if they are in your inventory.
Best way to defeat the first deathclaw is to go into the building and snipe at it, it can't get at you. The minigun is almost useless, I never use it, use a shotgun and the laser musket.
Exactly I've never done like he did. I jump down exit PA in the store, kill the raiders out of the suit, and then dogmeat is bait pick away at the deathclaw😅
Pro tip would be to lay any mines you've picked up by the vehicles before the Deathclaw spawns in and then snipe the mines in Vats to explode the cars for even more damage.
Bring Dogmeat to Vault to collect the Cryolator. Use the Cryolator on the first Deathclaw. Not only it fall quickly, you will also get a good laugh watching the Deathclaw fall frozen, struggling to stand up, and then to fall frozen again over and over again.
many don't worth it. I usually set 10 cap per pound minimu for myself, if not reaching it leave it. if it worth 120 vut 24 pound pick up smaller more valuable things
Once I get "Strong back" perk I pickup all guns and then fast travel back to whichever settlement I'm currently building and drop them, go into building mode and scrap them. This gives materials to build with and lowers the settlement size limit at the same time.
When clearing dungeons (buildings/factories/warehouses/whatever), when you reach the end, have a look for a magazine or bobblehead (maybe both) for permanent stat increases and perks. There's at least one in most places. Early locations include the Museum of Freedom where Garvey et al are holed up, Corvega Assembly Plant, and the Super Duper Mart in Lexington.
If you want to be able to travel around and bypass some hazards in survival mode, use one rank of Aqualad/Aquagirl. With that, the waterways can become bypass lanes if you need to get somewhere quickly. On top of not having to worry about breathing underwater, it also keeps you from taking rad damage in water as well. Best of all, it makes getting those underwater goodies a lot easier.
Unlike what was shown, don't kill Wolfgang. If you resolve the situation with him and Trudy peacefully, then you have him and Trudy as merchants in the same early game location, the Drumlin Dinner, plus hostiles never approach there, so it's basically a safe harbor too.
This is a great tip. So annoying to be attacked by raiders every time you fast travel to the diner, and so crucial to have an extra merchant available.
My mistake was starting too many colonies so early in the game because it's so tedious to continue to return to them every time they're attacked. So I'll just be happy for just a few Colonies this time.
theres like a 55%chance they win the fight without damage And even if they lose - if theyre producing more than they need and have wood etc theyll rebuild it all They wont die unless kidnapped
My guess is that, like in Fallout: New Vegas, the player character was originally supposed to be able to have both a humanoid and non-humanoid companion at the same time, i.e. Dogmeat and someone else, and possibly (but probably not, since she can get crazy OP) Ada with another companion. Even if that's not the case, 'post-Apoc survivor with dog' is so iconic that even the OG Fallout was referencing Mad Max with it, so intentionally throwing the build a bone with the Lone Wanderer perk makes sense.
If you told your companion to wait and forgot where you must find him.... only other way is to tell another companion to go with you, then it will ask where to send your current (lost) companon.
@@deutscher1a Strange, usually they teleport if you walk far unless you tell them to wait. Choosing another companion you can always send your lost one back to Sanctuary.
@@MolnarG007 ive read online that a lot of people lost one there Its diff factors at that place: It counts as outside, but its not directly connected to the ground lvl - lifts arent transitions with a load between - enemy spawn location - change of companion If your companion misses a lift, it will be stuck if you recruit until you pick it back in your team
2:50 you can beat the deathclaw in a vault suit. Just stay inside the corner hardware store and shoot it through the doorway and windows. Tell dogmeat to stay inside.
I am a new fallout player and I didn't even know that you can fast travel in fallout 4😮 you totally were not kidding about finding constant side quests just by walking around because I have consistently been getting taken off of the main quest path due to the content.
The "fast travel" isn't actually fast, the game calculates how long it would take you to walk at the slowest speed between the 2 locations, and that amount of time will be progressed by the game. It is actually much faster, in game time, to run between the locations, and once the BoS show up with the Prydwin, much, much faster to use a Vertibird. It would be more accurate to describe "fast travel" as easy travel, as it is convenient but not fast.
If you must drink water in the waist, fill an empty nuka or beer bottle at a water source to create a dirty water. You can also do this a clean drinking fountains to create purified water. Don't forget that some recipes require dirty water.
Farms/settlements you run into can and should be "robbed blind", and with that i mean that you need to gather the food resources (corn, mutfruit, razor grain, melons etc) that are available on these farms. That way you ensure yourself from having the much needed food resources to plant in any new settlement you build. And taking said food items from the plants, does not have any influence on the amount of food available to the settlement, so take any and all whenever you visit a settlement (owned or not).
Not all that much to get wrong in the end. Too much strength for what will knowingly be a ranged character might be kinda glaring I suppose. For those who go out exploring and fighting though, the levels come quick enough. Knowing where to obtain specific items makes a huge difference in how you allocate your initial points. Take charisma for instance. I know already I'm going to go and get Reginald's Suit pretty early in the game. And I know to make sure I always have a couple doses of Grape Mentats on hand. That's a +8 for charisma with two items. Add another 2 points for a very easy to obtain hat and pair of glasses. Since I tend to not go past Lone Wanderer in charisma until much later in the game if at all, I never have more than 4 points in charisma. But these items will let me pass every important check in the game and boost my ability to barter to a high degree.
@@crazyworld54321I’m on my first run playing survival and took 6 Charisma for the settlement stuff as well as just not having to traverse the map so much. I may build in to vats later but for now the build is rifles, agility, crafting perks and chemist. Been fun so far although I have died quite a few times.
The Awareness perk is considered a terrible perk by most people that have ranked all the perks against each other. The 2nd rank gives you 5% damage but so does each rank of Bloody Mess which isn't considered a good perk.
Most players won’t have a variety of equally strong weapons of varying damage types from which to choose. They’ll have their good gun, which they’ll use against everyone.
awareness gives more precision 5% for vats with 2nd rank , it has nothing to see with damage , plus you can see the damage shield and weakness of every enemy , so is very useful if you do not like acting as doomslayer but in a more tactic way
It is weird how the game is so different when you don't use power armour. I literally only used the power armour once at the start. So fusion cores for me are useless and just something to sell. A think my power armour is still stood outside the museum in concord. 😂
I just use ballistic weave and combat/assault armour. All power armour just gets fixed, painted and slapped in my armoury for the rest of the time. Just move too slow with it and the resistance really isn't needed once you have weave.
There is only one location where Power Armour is necessary, the Glowing Sea, and a couple of minor locations where it is useful, because of the Rad protection. Even then, if you have lots of Rad-X and Radaway, you can get by without one.
If you have the Vault Tec Workshop DLC (included in most game of the year versions of Fallout 4) there are items you can build at your base that help raise settler happiness by a bit but will also boost one of your SPECIAL stats by one point when you use them yourself. The Pommel Horse (raises Agility), Bench Press (raises Strength) and Barber Chair (raises Charisma) can all be built at the start of a playthrough and other items become available as you complete the quest line for the DLC.
I store my pre war cash seperately but will often take some when I'm clearing a new settlement. They have no carry weight and I always seem to need cloth to make a bed.
One of my goals this playthrough is to save up $5000 in pre-war cash to spend at the Galleria Bowling Alley. Completely useless but I want to do it lol
The quick save one is definitely necessary. I have quicksaved in a fight and when reloading after death, enemies can move and attack before you're fully loaded in, and there's nothing you can do to defend yourself. Then you're forced to load an earlier save.
@@Jaybearno It's immensely satisfying achieving something in survival but it is a completely different mindset to playing on non-survival. You really need to plan your perks and SPECIAL choices too.
@@Jaybearno if you have automatron i have one good tip. Trade Jet. Its one plastic and fertilizer and sells for a good price. Get yourself a fatman and clean up the castle. Best companion for clean up is danse. Then buy the last minute. Also save up your FC's till you have 12. Then you should be safe to wear power armor around. Also.. mines are your saviour.
Fusion cores: endless supply. 1. Get Cait as a companion (from the Combat Zone in downtown Boston) 2. Send her to enter the power armor 3. Pick-pocket the power armor's fusion cell while Cait is IN the power armor. Cait isn't disappointed if you're caught pickpocketing. This will grant you one fresh fusion core while Cait retains the one in her inventory which you can trade back from her for free. Repeat ad infinitum et nauseam.
Regarding the water, I always try to get the Lead Belly perk as soon as possible, which means I can consume anything without radiation damage. I also work on the Party Girl/Boy perk, as well, so I can always drink some booze when I inevitably pick up too much stuff.
1. Do not waste perks on scavenging or caps. Ammo is readily available. Just kill everything yoi come across and loot the ammo and the gun for its ammo 2. Ammo is also currency. So instead of wasting mini gun ammo, sell it. Abernathy farm has a good quest to go kill an easy mark who also has a mini gun. Go kill Ack Ack then do the starter mission for 2k rounds of 5mm. 3. Play through once on normal then try survial. Survival turns a 3/5 game to a 5/5
Playing the game in Survival mode is a must in my opinion. Game just gets so emersive that way. And I've been a looong time player since its release, I'm still discovering new things in the wasteland
There's also loads to discover in the Glowing Sea. I used to go in with max radiation protection power armour but lately I just go in with a pile of rad x and radaway. Even with a mod to make radiation stronger.
I agree on some points. A couple of comments- 1) Taking Lone Wanderer and not a companion is a player choice. Not doing that can hardly be called a mistake. It's a gaming choice. 2) Awareness perk is generally considered to be one of the worst perks. Of course, if you like it, take it, but not doing so can't be called a mistake. Again, a player choice.
I advocate for awarness being a bonified mistake. Ask yourself this: have you ever met someone that changes theyr favourite weapon with another because it's more effective against that specific enemy? Yeh, exactly. You will be more effective anyway with your weapon of choice, so better spend that point on other more usefull buffs to damage.
@@kregorovillupo3625 it's definitely worth it for new players before you can memorize resistances. It's makes a huge difference to select the right weapon for the job. If you can't switch from a .308 to a plasma rifle, what kind of survivor are you??
- Invest in the Aquaboy/Aquagirl and Lead Belly perks, especially if playing in Survival. -Travel with companions as little as possible. The battle advantage they offer with sheer numbers does not offset the annoyance of them running into you when you stop, getting in your line of fire, wandering into your field of vision when trying to interact with something, or ranging ahead when you're trying to stealth. - Loot everything. Even if it slows you down to walking speed, shops will buy anything, and if they don't have the money to buy from you, you can still scrap it for parts. - When arming settlers, only give them a handful of ammo for their weapon. As long as they have one bullet, they don't consume ammo. - Lock any weapons/armor/powered armor away from the reach of settlers. If you can, lock them in safes, put them on floors of a building only accesible by elevators, etc. - Always remove cores from Powered Armor, or settlers will steal the armor. - If you plan to be around radiation a lot, try to fill out the rank 9 Endurance perk, "Ghoulish". Regenerating health with radiation is broken AF. - If your system struggles with the game, avoid the final rank of the rank 1 luck perk, "Fortune Finder". - Avoid getting the second rank of the rank 6 perception perk, "Night Person". Having night vision turn on when sneaking in the day time will blind you.
First few playthroughs, I did a few settlements (Abernathy, Ten Pines, etc.). Siding with the Institute was interesting, siding with the Brotherhood, bloodthirsty and the Railroad and Minutemen were my favorite. Now, I'm trying to find every last settlement and making the most out of them with all the additional content.
Mistake number 1, going on quests before spamming posts to get a few levels first 😂I just think it's better to do that for the first 10 levels since after that post spamming gets really long to level up
Fast travel is going from one place marked on ur map to any other location on the map you have already visited just click on location and you’ll be there after a loading screen
Not only junks give materials. If You drop some useless worthless xheap raider armors, clothes, etc. you can scrap them in Your settlement, giving leather, cloth, steel, etc.
The biggest mistake, imo, is trying to min/max. Like most Bethesda games, Fallout 4 isnt super challenging and so min-maxing made the game very boring for me. I recommend roleplaying playthroughs. My last one was a female survivor who was a beautiful and smart house wife. I started with high charisma and intelligence and a bit of luck. Restricted myself from using any heavy weapons or full auto weapons (as she had no strength) and played on survival mode. Beelined the main quest because she was a mommy that desperately wanted to find her kid. It was challenging and a i got eaten by a few Death Claws, but it was much more compelling and exciting than just grabbing all the best equipment and stats and rolling everything. Id highly recommend this to anyone. Make a character concept and restrictions that make sense and then roll out in survival mode and try to make it. I think my next one will be a substance abusing war veteran. Losing his one stabilizing influence (family) drives him over the edge into chem abuse, despair and possibly some random violence. Will he be able to find his son or will he become another scav/raider?
Dogmeat obviously does not count because he is a literal dog. Also actually there is a feature to have both Dogmeat and a companion with you at the same time but for some inexplicable reason Bethesda deactivated it. (There is a mod that restores it though.) So you could have Dogmeat alway with you no matter if as a Lone Wanderer or as someone with friends, doggie is always loyal to you...
Not building a decontamination archway as soon as possible is one of the big mistakes people make. Build one at your primary settlement, so when you go back to rest and store all your loot you instantly remove all your rads. Carla sells everything you need to build one, and then you no longer need radiation medicine which will result in a lot of extra caps
Fast travel might be problem but I like to use it when my companion robot is fully loaded and I'm overwhelmed by stuff including perk which is letting me do fast travel. Somebody also forgot about perk which let you swim underwater and same perk is going to stop radiation from water. I don't understand logic of using fat man against deathclaws. Best way to stop this monsters is just to crippling his legs and finish off by blowing head off. Thank you and greetings.
Make sure you arm your settlers to the teeth with all the weapons and armor you collect. Build up your settlement up slowly as you’re able to build defenses… pointing inside and out…
- Go in the building across from the blue car when fighting the Deathclaw, He can't get inside...no damage. - Call to Arms with the Brotherhood, in the bottom of the ARC jet building, you can collect a lot of fusion cells, by not pressing the button to start the rocket. Paladin Danse will fight the endless synths, just sit back and wait for the ammo. Once you feel you have enough, press the button to stop the waves of synths. Don't forget to pick up the rifles and pistols for the extra ammo. I just did this and got 3000 fusion cells.
A huge mistake for those who use power armor is to use the fusion core until it is completely empty. If you can, change manually your fusion core when is about 5% or lower and save it, because you can sell it and the selling price is the same as a full one.
@wolfen210959 that's pretty cool, I didn't know you could do that. But still, if you have some fusion cores to spare, it's a good idea to change it before it runs out and then sell it for a full price.
If you're in power armor and find another suit, have your companion put it on then fast travel and store it at a settlement. They don't need it, they can't die and only use up your fusion cores. But, make sure and give him/her a few fusion cores. If they run out of power, they just abandon the armor. This happened at the racetrack, I didn't give her extra cores, Piper came running up and I never found the power armor suit.
One thing I keep doing on a replay is to tag all trade points, that really makes the game run smooth getting all trade points linked up you don't have to carry resources to build up a settlement
Mainly because it isn't actually fast, it's convenient because you just select where you want to go on the map, and the game takes you there, but it can take a full day of in game time just to do a short journey, because the travel time is calculated by using slow walking speed, instead of normal walking speed, or run speed. Certain events are time sensitive, such as settler kidnappings, and if you take too long to get there, because you're doing lots of "fast travel", then the quest can run out of time, and the settler dies.
I spend in any open world game exploring everywhere and don't worry to much about the story progression till later fallout makes this possible because you can just go anywhere your not tied to having to go there or here in order like some games.
Note of you have Lone wanderer anda companion other than Dogmeat if finished clearing a location dismiss the companion to go home and grab more loot +1: rumor has it Dogmeat carries moreif you give him collar.
Materials are always an issue. Oil, Steel woods etc. there are certain locations which are continuosly re-occupied and reset the containers. So if you have scrounger then you have a consistent mat farm in one of them. Like the Concord Factory or Corvega plant.
Honestly there's two things I always do when I play. #1) Set up my Vegetable Starch farm ASAP, Adhesive is stupid rare early on and having a consistent source of it works. #2) A lot of folks don't do this, scrap and sell your unneeded weapons, bring maybe 1-2 weapons with you and invest in that ammo type. #3) Melons and Purified Water is stupid good early caps, like once you have Drumlin Dinner/Trashcan Carla you can pretty much just use that to fund your ammo/item purchases till Diamond City.
Weapons, armour, and ammo give far more caps, faster, than any purified water farm, besides which you have to keep returning to stock up on water, and extra water increases the chance that the settlement will get attacked.
@wolfen210959 Issue with that is gear is level dependent, and you only have access to one or two vendors early on till Diamond City/Goodneighbour, Purified Water is a flat rate sale of 40 caps per unit, if you leave 2 to 3 Purifiers a settlement, you're netting 200-300 Purified Water a day easily.
Playing F4, you can choose to play as Berserker who wear Power Armor and charge in with Gatling Laser. Or being a Stealth Fighter who sneak sniping enemy's heads with 1-shot-kill. Choosing either of these will change the way you play and build your character. If you are a Stealth Fighter, you do not want to bring a companion because they will always give away your position and get both of you killed.
I'm playing the game the first time through, I'm doing all the side missions I can learning the map and looting things to buy ammo and stimpacks. As soon as I got power armor I learned how to repair it and then just loot parts along the way as I find them. Fusion cores are all over the place and by the time I got into the BOS section I had 50 of them and enough caps to buy new armor and parts as needed. Loving the game so far, I guess I should watch some more tutorials so I can learn to do a lot more.
No need to buy stimpacks, there are plenty of them around, instead make cooked food from the meat that animals drop. Cooked food also heals you, and can give bonuses depending on the type.
5:18 that's one reason I loved the movement of PS3/360 era Fallout games, no sprinting, so you were constantly sight seeing, something always catching your eye. That's one reason I love survival mode, along with the pacing of the game at that difficulty. I feel like in many ways, survival mode let's you get the total experience of Fallout 4.
If you've played through the game once or a couple of times and want it be a bit more fun download mods like the cheat room max out your XP get every perk then start a new game you'll find you come across legendary gear and weapons far more often there are bottle caps everywhere and if you really want you can use the cheat room to get 10s of thousands of resources so you can upgrade anything and everything I find it makes the game far easier but also fun
the thing with power armour, with the vault tec paint, you get a charisma boost, and science level 2, you get the helmet data computer giving a exp boost. it's well worth the power cores. (and you can farm them easy once you meet Aida)
Building turrets: even the same easiest turret you can build (machinegun) will be build stronger if you are higher level. Before putting it down see markings (or after). First it will say MK 1 all the time, but later it will be better. Later it will build them randomly (offer MK1 than MK5 then MK3, total random), so look what it offers before you put them down, if weak change build menu to sg else then return to it. Settlement location on world map also affects their level, Sanctuary in the safest zone will have MK 1 offered for a long time despite you are higher level. Missile turrets can kill friendly (settlers hurt sitting down avoiding aggro still can be hit), i don't recommend them. If you put chicken wire mesh fence in front of your machinegun turrets they will fire through it without an issue, but grenades, molotovs, missiles etc will be stopped. So if the fence is not directly beside the turret it will protect it.
@@donkeysunited True but can't shot straight down. Alternative is ground level, and wire fence a little further away, it protects it from grenades, molotovs, missiles. I like both versions
Best way of dealing with the Deathclaw is to head north-east from Sanctuary. At the Robotics Disposal Ground, you can destroy the Sentry Bot with the holotape in the terminal there. That gives you 2 fusion cores and just outside of the grounds save your game. Jump on the mini-nuke and if it disappears reload try again. In the south-west of the scrapyard there is a fatman. Make sure you use vats before the Deathclaw appears so you can crit it with the fatman. Not much health left after that, so easy mop up.
Too complicated, takes too long, easier just to hide in one of the buildings on the main street and shoot from safety, Preston can easily kill the Deathclaw himself too. Just keep popping out of the building, to draw the Deathclaw back out of hiding, as it will hide if it can't attack you. Or use the minigun to explode any of the cars when the Deathclaw gets near them.
Tip for anybody who tinkers with their weapons and armor. In your settlement, grow tatos, corn, and mutfruit, and setup a water purifier. Use those 4 ingredients to make vegetable starch (5 items of ADHESIVE). Comes in handy Edit: Also, these 4 ingredients will build up naturally in your settlement workshop while your out on missions
1) Survival is definitely the way to play the game 2) Various perks that make life way better: Local Leader, Lone Wanderer, Scrounger, Medic, Aqua Boy/Girl, Strong Back and of course: Idiot Savant
Most weapons and armor pieces in the vanilla game drop with various upgrades and mods throughout the game, and these upgrades and mods can be shifted other items of the same type. Therefore, you might consider skipping perks such as Armorer, Gun Nut and Science! This will not only free up 12 skill points, but it will also allow you to create your build more freely. If you plan to use dlc-items and/or power armor, it is however necessary to put points in them.
We all love dog meat? Speak for your self. Nothing gets me killed faster then seeing doggo charge in getting shot at, kimda breaks me mentally. Ringo the flamingo mod is essential for me tell I reach diamand city.
Personally think they are all like that. Which is frustrating. I like dogmeat because he holds the enemy and I just shoot him in the head. (The enemy that is) 😅
1. Play the game once just for fun in the normal dif. level. You will be prepared to survival as soon as you are bored. 2. Survival is as easy as hard. Just dodge some bullets (or get some cover). 3. Pick no ranks in sneak and use it as your radar in Survival. It literally shows how close an enemy is for free (no perk points spent). 4. Use VATS in survival just to avoid killing merchants and set "Q" for sprint and sprint back or into cover before even firing. Then shot back. 5. In a challenge run dont buy ballistic fiber (just military bag or duct tape). And do install a mod you dont need the Railroad to use it.
Complete the nuka world quests before going to the museum of freedom to save Preston and crew. You have the perks from Nuka DLC, and still get to be a minute man.
if you do NOT want to play a inteligent character get the idiot sevant perk. it give a 3x xp bonus if it procs and you can infact safescum it for it to proc for quests to and Yes it can indeed proc on quest. the second tier of the perk that you get at level 11! gives you 5x the xp. this can proc while crafting items in settlement mode, exploring the wasteland, killing enemys, cooking food, making items like jet, mods for you weapon and armour and like mentioned earlier completting quest. and yes even the big xp quest. speaking of main story. i think i have like 4-500 hours of gameplay on fallout4 and i have yet to finish the main story. i have even more on skyrim and only finished the main story a couple of times there. the exploring, the side quests and all those things is just so fun compared to rushing for the main quest and you get to run into powerfull creatures to. on one of my games i dident do kellog or enter the gloving sea untill i was above 50 and run into one of the strongest rad scorpions out there. my crippeling shotgun that was modded to the max (240 damage pr shot) saved the day but took like 10-15 shots to get the ting down haha. its just so mutch fun playing when just exploring (that character is a 0 armour character that dont even have the balistic weave, and totaly not because i dident realise it existed untill a week ago xd)
If you're going to use companions, get one of the companion utility mods. I mean they're still going to get you killed but you'll at least have a tighter leash on them heh.
That’s nonsense they don’t ignore them. You need to know where the spawn points are. Walls work fine at Sanctuary, Red Rocket, Tenpines, Abernathy, Sunshine, Starlight, etc. Just build walls inside the spawn points and don’t leave any holes. Overland has a spawn point right in the middle, so they don’t work, but a few well placed guns will make easy work of enemies. Spawn points are Not random, learn where they are and build accordingly.
if for same thing you mean scavenging\clearing places , there is a mod ( no trophies in this case ) that made the enemies respawn more and more fast , like every day instead of 3 ; you will never get bored and can collect loot multiple times from the same place , so if you like to obtain \farming certain things or perks , is good
If you want to sell too much and vendor out of money buy ammo. If you want zo huy a pricey legendary thing and got things to sell do the hzy and sell during the same trade, then finalise it. So if it costs 3000 don't try to sell 3000 first then buy it, but choose the expensive item then without finalising the buy sell from your inventory too. Also you can sell extra ammo for caps.
Never leave your power armor with the fusion core in it, that's like leaving your keys in your car.
Great point, they weigh zero as they are considered ammo.
Trash can Carla stole my power armor when I did that lol
@@kennethbrown4269not in survival they are HEAVY in survival 4lbs each to be exact
They can still take your power armour without the fusion core in it. One of the settlers at a settlement took mine when i was trying to repair it and i had took my fusion core out of the power armour.
I just learned that you can order your companion to enter the power armor, and they don't use up cores. The armor can still be damaged while they're in it, so watch their backs.
One of the biggest mistakes in fallout is progressing the main storyline too quickly and not exploring and doing side missions first
It can go the other way also. I've played hundreds of hours in skyrim and I've never done the main quest. I forgot that there's even dragons in the game it's been so long since I've seen one.
I've only just started playing fallout 4 though and I've not touched the main quest.
@@54356776 other than the first three maybe 4 main storyline quests avoid the rest explore and do other quests first
Definitely nice to keep the side missions caught up and slowly work on the main quest but easy to forget the main quest.
The weird thing I always see critics say is the game doesn’t encourage you to do side quests. That’s way off. When traveling from one place to another early in the main quest the game is constantly throwing side quests at you. So if a person choose to ignore the side quests & only focus on the main that’s a choice. Always be curious & do the extra side quests.
I never finish the game until just recently after buying it a few years ago. I always got side tracked until I stopped playing the game. When I got back into F4, I create a new character and play hours of side quests sometimes before getting to kellog
Yes, we all love Dog Meat, until we each discover that his main task in the game is to stand in any doorway that we wish to go through. Time to go home boy.
Vasco does the SAME thing in Starfield.
That's why I love mods. Start with "Companion Stealth Distance Fix (No Free Hugs)" off of Nexus.
Or stands right in a bullet path or swing path in melee when you're killing an enemy, then growls at you for getting hit. Hey Dogmeat it's not my fault!
Same with codsworth
@@cygna1237 , and Codsworth. Line up a shot with a sniper rifle and Codsworth wanders into the line of fire. Grrr.
ATTENTION VIEWERS: He is definitely WRONG about staying out of the water. Although, yes, water is radioactive in this game, there’s all kinds of hidden stuff just waiting for you to find underwater. Swimming safely in this game is SUPER easy. Just pop some Radex and jump in, then Radaway after you’re out. It’s that simple. Both of these meds are so plentiful, you’ll never run out, so don’t worry. Go for it and explore underwater in Fallout 4.
I can think of 2 power armours and a couple of chests. Swimming is also super useful for taking shortcuts.
There is also the perk that removes the rads from water & at rank 2 lets you breathe under water. No reason to avoid water.
@@lisanull900 THIS!
Yeah but even with aqua boy, swimming seems to increase your chance of illness and parasites
Just get the Aqua perk swimming saves so much time getting to places or use the power armour but you can only walk along the river bed but you don't get radiated 👍
Cooking your killed meat gets riid of their rads. Way better than the food you find
Best early game success tip.
You're gonna take damage. It's gonna hurt, you're gonna almost die.. fix that little issue with some hound chops and grilled rad roach. Mutant hound chops help with rads too. Death claw steak works as advertised. And radstag meat helps you carry more for 1 hour.
Save your Stimpacks for emergencies and use your cooked food as much as possible and you should be swimming in Stimpacks within a few hours of play and doing fine
Yeah they are only useful when you got the lead belly perk max out..hunted food is still better
@@SavageMonkey782 That's one of the most useless perks in the game... cook meat (you'll find plenty), craft Stimpacks and you should be good for any scenario. Keep those perk points for something really useful.
Nice. Just started and love it.
@@411smiths Bonus: it crafting gives free XP
- If you're a power armor user and/or gatling laser user, don't deplete the fusion cores. Almost empty ones sell as much as full ones.
- Always take out your fusion core out of your power armor when in a settlement with settlers, or they'll steal your power armor.
- To get more fusion cores, get the scrounger perk! It'll help you finds loads of fusion cores and other ammo.
- Use ammo you don't need as cash. For example if you buy something expensive, sell the ammo you don't need to outweigh the price.
- Invest in INT to get more EXP out of killing enemies and doing quests.
- Aim at the legs of feral ghouls. If they're crippled, they cannot do anything anymore so you can finish them off.
- If you're not using a companion, invest in the Lone Wanderer perk. It'll make you stronger if you're traveling alone. You can still take dogmeat with you!
- When fighting deathclaws, aim at their belly. Their weak spot!
- Use water purifiers to have a lot of purified water that sells for a lot of caps!
- Invest in the scrapper perk! If scrapping weapons and armor, it'll give you a lot of resources back. It'll also highlight the things you need.
- If giving weapons to settlers, give them weapons with higher hip fire power like pistols and/or shotguns. They cannot aim so a sniper rifle is unnessesary.
- Invest in hacker and lockpick perks.
They will steal your armor, your bed, your house and all you own. THIEVES they are.
Assign a guard to your bed. They don't sleep and other settlers won't use that bed.
If you're not using a companion, go use a companion. After questing with them (and doing their special quest), you'll get a ever lasting perk. Start with Piper. Maccready also have a really good perk. If you can stand listening to all his Bravo Sierra.
@@zipzapdk Preston's perk is my 'must have it asap'. Sure, it only kicks in when you are outnumbered, but that's most of the time.
@@somebloke3869I play to enjoy my time. I have no interest in dragging him around.😂 ADA is sick, maccredy can fight, and danse is a badass but most suck. Codsworth is actually super brutal and totally slept on.
First rank of Aqua Boy/Aqua Girl will prevent radiation damage for swimming, and there are a lot of underwater chests to loot.
I always pick up Aqua Boy/Girl as soon as it’s available. I always put that perk to use.
Yep. Turns rivers into a (Usually) safe way to travel.
😳 didn't know you could swim. But do I want to? 😅
@@jak-s2k Sometimes you do. If you do select the Aqua Boy/Girl perk you no longer have to worry about running out of air underwater and drinking water, even by accident, no longer irradiates you. Also the second level of the perk makes you undetectable under water, nice trick for hiding sometimes.
Still not super conceived. Rad away solves radiation pretty easily and u can find it everywhere.
When you are in your settlement store your misc stuff, notes you already read, finished, not releveant.
Worst things is to pick up a note then scroll through 80+ looking for it guessing which one was it.
Great shout, I remember when I first played the game back in 2015 I didn't do that and it was a real pain 😂
If only your inventory had a tab called "new" where only recent items you picked up are shown......Oh wait.
@@Maibuwolf on pc there isn't new tab. Other platforms i don't know.
@@MolnarG007I've never seen it on Xbox either
Remember the keyring.
Man I miss that keyring
Before your power core is fully depleted remove it and sell it. Almost empty cores sell for as much as full ones.
Along with that use your power armor so many players save up piles of power cores and never even use them till the very end of the game.
My *_TOP TIPS_* (especially _Survival Mode_ )--->
--> _Codsworth_ is available as a companion without first needing to free *Preston.* Simply enter _Concord_ far enough that Preston and the Raiders start fighting, return to Sanctuary, and he can be hired. Taking him along to free *Preston* can give some _affinity boosts._ _Codsworth_ will give you a Purified Water on a continual basis just by talking with him, making him a solid companion for _Survival Players._
--> *_Need Caps?_* Stop at nearby *Abernathy Farm,* under the Power Pylon. Grab the 9 Melons, then speak with the daughter _Lucy._ Keep picking the top dialogue choice about caps as currency. This will trigger an Easy speech check, and she will offer to buy Melons for 5 caps instead of 3. She can buy every Melon you have, _on an ongoing basis,_ which can be lucrative if you turn Sanctuary into a Melon farm. However, if you make the Farm a settlement, she *stops* buying them.
--> *_Survival Players,_* besides planting *Tato,* *Mutfruit* and *Corn* for _Adhesive,_ plant *Razorgrain.* Cook *1 Razorgrain /1 Dirty Water* to make rad-free _Noodle Cups._ They lower thirst one level, hunger half a level, _yet weighs the same as Water!_ Check wandering vendor _Trashcan Carla_ and _Trudy at Drumlin Diner,_ South of Concord. Or find randomly as loot.
--> *_Weapon and Armor modifications_* can be _stripped and swapped_ onto your better gear. You can _remove armor mods_ for free, but you will have to _build a new gun mod_ from components. Even without Gun Nut, you can build the base level gun mod, which will put the previously attached modification into your inventory, and put onto your new hotness.
--> _Survival Players_ should build *15 more water supply than they have settlers,* minimum. This will _accumulate_ extra water from the Workshop *every day,* so take it out store it separately in another container. New Purified Water will be added every day *_if_* there’s little to no water already in the workshop. If you build a large enough water purification operation, a huge amount can get added daily. Use this for your travels, or stockpile, and sell the surplus.
--> _Survival Mode_ features *Diseases,* acquired numerous ways. You can take *Antibiotics,* visit a *Doctor,* or *Wait* until they go away eventually. Each disease has _different durations,_ lasting from *2-7 days.* The most debilitating are _Weakness_ (receive +20% damage), and _Infection_ (take damage over time, though it won’t kill you, will leave you with a sliver of health). These two diseases take *2.5 days* to go away. Find something safe to do, like decorating Sanctuary, or sleep it off. Sleeping causes a _disease check,_ so you might get sick again, but anything is better than Weakness or Infection. *Early game,* when resources are tight, you might be better off saving Antibiotics just in case for the debilitating diseases, and living with the others until they go away.
-->Want to play _Survival Mode,_ but aren’t sure what starting SPECIAL to use? I’ve found it’s worth going for strong combat skills first, and then flesh out your build.
*Melee Builds,* get _Rooted_ (STR9) and _Blitz_ (AGI9) immediately. *9,1,4,3,1,9,1* _(Book END)._
*VATS Guns,* get _Penetrator_ (PER9) and _Concentrated Fire_ (PER10). *1,9,3,3,3,7,2* _(Book AGI)._ You’ll get the *Perception Bobblehead* when you free Preston, so have a point saved, and put into Concentrated Fire mid-rescue.
--> _Survival Mode_ players should seriously consider _not_ using Power Armor. _Swimming_ is Survival’s Fast Travel. You’ll get around much faster and safer. *_Aquaboy/girl perk_* will save you a ton of time! Without spoiling, the game gives you a quick means of crossing the map as you do the main story, if you dabble with the *Brotherhood of Steel.*
--> _New Players:_ *Idiot Savant* isn’t a good choice for first timers. Enemies scale with you. You need to have good gear to survive, and easy and fast XP can leave you without enough time to explore and find good gear before the bad guys start hitting even harder. *You’ll get plenty of levels, faster than you think, even at 1 INT.* Growing powerful isn’t only a matter of levels. *You’ll be stronger if you have great gear when you pop your next level.* Take it easy, don’t rush, go slow, and you’ll be better for it.
--> _Pass every speech check_ with *11 CHR,* 100%! Low CHR builds, don’t fret: assemble a 3-piece _CHR set of clothes._ *Hat/glasses/suit,* for _+4._ Most *Alcohol* adds _+1._ Find *Daytripper* _+3._ Better yet, craft *Grape Mentats* at a Chemistry Station _+5._ There’s other ways, but with these, that’s a +13 buff already.
*Bonus!* Your companion will come to your side and stay there if you crouch. And if *Dogmeat* only carries _25_ units, put a *bandana,* *welding goggles* or *dog armor,* and it’ll bump it up to _150!_
Did you copy paste this from another video? XD
@@adaptabledisease *_No, I did not copy paste,_* but if you suspect that, then either the tips I gave are especially good, or you’re projecting your own proclivity to *_plagiarize._* 😎
@@ErosXCaos cmon bro, i saw you the same name and the same tips different video, i even responded and upvoted your post you really gunna do me like that?
@@adaptabledisease Oh, that. Yeah, I spent a good amount of time writing that, getting the italics and bold just right. I thought you meant I plagiarized it from someone else.
There’s a lot of samey Fallout 4 guides being released around the update. And this information I wrote is rarely included. And some of these tips are bangers even veterans don’t know. So I have a note that I copy paste from.
"Pass every speech check with 11 CHR"
Off topic, but it reminded me you can be an INT 11 character right off the vault. Start with 10 INT, than on the table near one of northern building of sanctuary (the one with a skeleton inside) there's a beer giving -1 intelligence, bringing it at 9 momentarely. Read SPECIAL book to bump INT back to 10. When beer buff ends, you'll have 11 INT. Ushanka hat is common find in sanctuary, so you can start building stuff with 12 INT and roll on exp.
Biggest mistake not having fun play anyway you like there is no wrong way no matter what anyone tells you
I agree, good point.
You say that but if somebody doesnt plan well and dies to the first Assassultron they come across it can kinda kill the game for them. Its not a hard game but a couple things early on can catch you off-guard and its good to plan ahead
@@TrollCapAmerica congratulations you are a troll good day sir
@@anotheryoutubechannel5393 Why are you so bitter? I didnt say crap insulting you I jsut added to your point with things a lot of lthe lo IQ low effort crowd that always that exact same advices never thinks about
I think this are meant not to teach you the "right way" to play, but to help you avoid mistakes you would do as a first timer because you don't know better. But this guy seems a newb too, since he recommends to take awarness perk as if it's usefull, and advices to buy fusion cores...
When walking around occasional tap the vats button. It will auto lock onto enemies you may not be seeing.
Also reload when you can.
Also companions have interesting quests and open up areas you other wise couldn't access. If you find like a locked build for example, its probably a companion quest.
Also cook your food. Never eat the canned food. Sell that.
Sell meds. You get tons of cash for them.
Don't bother building walls around settlements. It does you no good. Oxhorn has a good video on this.
You don't have to kill everything on a mission, you can just run past them. The quarry early missions are like that.
"In a gunfight, if you're not shooting, you should be moving. If you're not moving, you should be reloading. If you aren't shooting, moving or reloading, you're dead."
The thing about walls is only partially true. You need to know where the spawns points are. Walls work very well for Sanctuary for example and other settlements. A few have spawns in close so yeah walls aren’t great.
@@aldunlop4622 Oxhorn did a good video on this. Walls only work if you're there during the raid
@@cb-gz1vl Yes, so you fast travel there to fight.
An early game boost after rescuing Preston and co. from the museum is a miscellaneous quest from Preston to help Sturgis get Sanctuary fixed up. Scrapping Sanctuary not only gets you early game resources, but also some decent xp while building beds, water pumps, planting crops, etc., not to mention the xp when completing Sturgis' tasks.
True but I can’t seem to get past the defence part. I need circuitry to build a turret but even though I found some, the game seems to have glitched on me and removed it from the workshop inventory.
Agreed. Simply doing the introduction quests to get up to setting Sanctuary up as a settlement is a great way to get XP and learn the game mechanics.
@@AutomaticDuck300 Build a defense outpost and assign one of the setlers to it, Marcy, for instance.
@@AutomaticDuck300 As a ps: If you aren't traveling with Codsworth, you can assign him to harvesting crops. That leaves Marcy, Jun or Sturgis to assign to a guard post. Can't remember if Preston is assignable to a guard post, but it wouldn't hurt to try.
@@csb78nm he is, but after a few quests
Before that hes unassignable to everything
I think he needs to be recruitable or recruited
All my robots are useless and just stop working when i leave
Only after the gen 3 upgrade one of them actually works
The one point I disagree on is the fusion core one, in my experience I stumbled across plenty of fusion cores doing side quests. By the time I was 50 hours in I probably had collected 50+
It happens when you get scrounger perk, cores counts as ammo. He advices to buy them in the video, but scrounger is the way to go.
One point? I count at least 3.
Your discussion on Fusion Cores missed one vital detail: NEVER let them go to 0%! When they do, they disappear from the game.
Instead, pull them out of your power armor when they are at one or two or three or five percent. Sell them to any vendor. Even Trashcan Carla and the vendor at Drumlin Diner have an inexplicable capability to recharge those cores, and after a few in-game days you'll see them fully charged in their sales inventory.
How not to run out of Fusion Cores, especially early in the game when they are so rare!
Yeah great point! Thanks for adding it ☺️
For a more lore friendly way try this mod off Nexus:
"Incremental Fusion Core Charging Stations - Recharger"
Unlike many of the Recharge FC mods this one requires serious resource investment to start and perk investment to fully capitalize on.
I have been playing Fallout 4 for the ps5 for approximately 78 hours now and have only completed 3 main story line quests. All other has been exploring and finding other side quests along the way lol.
Best way to do it!
Im 108 hours in. I have only completed one main quest. I think it might have been unavoidable too.
I have spent so much time in building settlements and only going around to explore for materials and decorate my settlements. Occasionally leading to side quests etc. i have settlements all over the map with supply lines between them all. I didn’t expect to enjoy that so much, but most of what i have done is to evolve building settlements.
Considering ive only put s great deal of time into Sanctuary and Red Rocket for building. I fear for how long it takes me to be happy with every settlement. Vault 88 i think could take forever. Such a huge underground space with different pieces to use.
Buy fusion cores? That's terrible advice. Caps early on are hard to come by. As long as someone doesn't need there powers armor aka training wheels just to check the mail and explore you'll find plenty.
@@mxlegend99 *Flex* 10,000+ hours lost to Fallout 4 *Flex*
Completed EVERY mission and side mission I could find.
Replayed several times with many, many Mod quests and DLC. Dr Who, Sim Settlements (1 & 2), Fusion City, etc... Simply waiting for Fallout: London now.
Same, I’m on survival difficulty have made it to level 54 and I just can’t seem to get down to diamond city 😂😂😂😂
1:34 Early in the development, it was actually considered to have dogmeat classified as "pet" instead of a companion, but devs didn't implement it because of fear of "System breaking during gameplay." If you feel like it, there's mod for both pc and console called "Everyone's best friend" that makes Dogmeat a +1 companion like in Fallout 3 or ED-E and Rex in New Vegas. It technically doesn't count as cheating because just restores features that were planned but not implemented.
When looting, it's good to follow rule of thumb which "1 to 5 ratio". Meaning, you should only take item with you if its selling value is roughly around 5 times of its weight. Otherwise you end up with lots and lots low value items that really aren't worth carrying around, when you could use the same time and effort to lug and sell something really valuable. I know the loot gobling-syndrome is hard to overcome, but trust me, it is going to save you a lot of trouble.
Note that this rule obviously doesn't apply to junk items you're going use as resources, since their value doesn't come from how much you could sell them for.
something to looting:
If you have a companion with you except dogmeat: Drop that stuff and tell em to pick it up after they reached their limit
It works on xbox with current patch vanilla and after i modded too
Cait was having over 1k weight in x-01 parts, guns, junk, etc throughout the glowing sea...
Stay out of water* until you have the aquaboy/aquagirl perk which let's you breath underwater without any Rads accrual...and level 2 of the perk actually allows you to use it to hide from enemies.
Too bad we never got a "Fish Eyes" perk that let you see perfectly underwater
Or just get a hazmat suit problem solved without wasting your perks
@@dbmikeyg255 Are you telling me that you're able to breath underwater with a hazmat suit? after 20+ playthroughs and 1400+ hours put into F4 I never realized that
Food allows water breathng too
@@SubjectDelta20 mirelurk eggs arent rare, razorgrain can be farmed
30 min of underwater breathing with just 1 cake...
If you know where power armor is one mistake is going to the loading zone where it appears to early if the player is trying to find a higher level set like T-51 or X0-1. THE-51 Appears at lvl 15 and X0-1 at level 25
It's actually lvl 28 for the X-01. There are specific locations that only spawn a particular set of Power Armour, but most locations will be level specific.
In settlement building mode careful with scrapping! Many things you can't build, reproduce.
Also yellow outline: scrap or keep only; green outline scrap/keep/move, so an upside down green table can be turned back or even stored for later.
Remember you can pick up some items that wont fit in your backpack and scrap them as well. Such as shopping trolleys, some barrels, tyres etc. Just use E to pick them up and walk back to your settlement. A trashcan is worth 5 steel, tyres 4 rubber etc. Also don't forget to use E to pull out wooden boxes off shelves as well as some of them hold items you can't see when the box is on the shelf. Avoid using cars for cover. they like blowing up.
Another thing or two to remember about scraping things in settlements. If you see something like a stack of tires or anything with multiple items on top of each other, don't just scrap the bottom item. If you do that, you miss out on everything on top. Start with the top and work your way down.
In somewhat the same way, don't just scrap a refrigerator whole. If the game lets you, scrap the door first before the main body.
For power armor players. Save all your used fusion cores in the same storage container as the full fusion cores. Sometimes the game will glitch and refill all the empty FCs. It doesn't work if they are in your inventory.
I had a glitch where I looked at my power cores and I had like 2 or 3 times more than I should of had, started with 4 and I had at least 10.
Best way to defeat the first deathclaw is to go into the building and snipe at it, it can't get at you.
The minigun is almost useless, I never use it, use a shotgun and the laser musket.
Exactly I've never done like he did. I jump down exit PA in the store, kill the raiders out of the suit, and then dogmeat is bait pick away at the deathclaw😅
Pro tip would be to lay any mines you've picked up by the vehicles before the Deathclaw spawns in and then snipe the mines in Vats to explode the cars for even more damage.
@@tomdavis6897 That pesky deathclaw loves to run around behind the buildings out of reach.
Bring Dogmeat to Vault to collect the Cryolator. Use the Cryolator on the first Deathclaw. Not only it fall quickly, you will also get a good laugh watching the Deathclaw fall frozen, struggling to stand up, and then to fall frozen again over and over again.
@@gradclvz3501 The Cryolator can no longer be stolen by Dogmeat, that was a bug that was patched out a long time ago.
Id say always pick up enemies guns when u kill them you hey the ammo that was left in them then you can drop the gun if you dont want it .
Yeah very good point!
Pick up as many as you can and sell them to gain caps
many don't worth it. I usually set 10 cap per pound minimu for myself, if not reaching it leave it. if it worth 120 vut 24 pound pick up smaller more valuable things
Once I get "Strong back" perk I pickup all guns and then fast travel back to whichever settlement I'm currently building and drop them, go into building mode and scrap them. This gives materials to build with and lowers the settlement size limit at the same time.
Don't forget....having a linked network of settlements and the benefits you mention in the video requires 6 points in charisma.
When clearing dungeons (buildings/factories/warehouses/whatever), when you reach the end, have a look for a magazine or bobblehead (maybe both) for permanent stat increases and perks. There's at least one in most places. Early locations include the Museum of Freedom where Garvey et al are holed up, Corvega Assembly Plant, and the Super Duper Mart in Lexington.
A TIP GUYS: The Concord deathclaw can't come inside. So just go in the hardware store and shoot it in safety.
Not strictly true, there are instances where the deathclaw can climb inside through the window, if you stand too close.
@@wolfen210959 That's one reason I go to the house at the end of the street. It has a balcony you can stand on and it can't reach you.
If you want to be able to travel around and bypass some hazards in survival mode, use one rank of Aqualad/Aquagirl. With that, the waterways can become bypass lanes if you need to get somewhere quickly. On top of not having to worry about breathing underwater, it also keeps you from taking rad damage in water as well. Best of all, it makes getting those underwater goodies a lot easier.
Aqua perk is also just to not have to worry about every puddle docking you permanant HP that requires a lot of effort to fix again
Unlike what was shown, don't kill Wolfgang. If you resolve the situation with him and Trudy peacefully, then you have him and Trudy as merchants in the same early game location, the Drumlin Dinner, plus hostiles never approach there, so it's basically a safe harbor too.
This is a great tip. So annoying to be attacked by raiders every time you fast travel to the diner, and so crucial to have an extra merchant available.
My mistake was starting too many colonies so early in the game because it's so tedious to continue to return to them every time they're attacked. So I'll just be happy for just a few Colonies this time.
theres like a 55%chance they win the fight without damage
And even if they lose - if theyre producing more than they need and have wood etc theyll rebuild it all
They wont die unless kidnapped
I always get kick out of how the feral ghouls try to slap and body slam you to death.
My guess is that, like in Fallout: New Vegas, the player character was originally supposed to be able to have both a humanoid and non-humanoid companion at the same time, i.e. Dogmeat and someone else, and possibly (but probably not, since she can get crazy OP) Ada with another companion. Even if that's not the case, 'post-Apoc survivor with dog' is so iconic that even the OG Fallout was referencing Mad Max with it, so intentionally throwing the build a bone with the Lone Wanderer perk makes sense.
If you told your companion to wait and forgot where you must find him.... only other way is to tell another companion to go with you, then it will ask where to send your current (lost) companon.
dont go in trinity towers with a companion, i searched for cait after recruiting there - she was stuck on one of the floors for weeks ingame
@@deutscher1a Strange, usually they teleport if you walk far unless you tell them to wait. Choosing another companion you can always send your lost one back to Sanctuary.
@@MolnarG007 ive read online that a lot of people lost one there
Its diff factors at that place: It counts as outside, but its not directly connected to the ground lvl - lifts arent transitions with a load between - enemy spawn location - change of companion
If your companion misses a lift, it will be stuck if you recruit until you pick it back in your team
2:50 you can beat the deathclaw in a vault suit. Just stay inside the corner hardware store and shoot it through the doorway and windows. Tell dogmeat to stay inside.
I am a new fallout player and I didn't even know that you can fast travel in fallout 4😮 you totally were not kidding about finding constant side quests just by walking around because I have consistently been getting taken off of the main quest path due to the content.
The "fast travel" isn't actually fast, the game calculates how long it would take you to walk at the slowest speed between the 2 locations, and that amount of time will be progressed by the game. It is actually much faster, in game time, to run between the locations, and once the BoS show up with the Prydwin, much, much faster to use a Vertibird. It would be more accurate to describe "fast travel" as easy travel, as it is convenient but not fast.
Add this tip: don't let you fusion cores run down to 0%. It will disappear. a used fusion core sells for the same price as a new one
If you must drink water in the waist, fill an empty nuka or beer bottle at a water source to create a dirty water. You can also do this a clean drinking fountains to create purified water. Don't forget that some recipes require dirty water.
Farms/settlements you run into can and should be "robbed blind", and with that i mean that you need to gather the food resources (corn, mutfruit, razor grain, melons etc) that are available on these farms.
That way you ensure yourself from having the much needed food resources to plant in any new settlement you build.
And taking said food items from the plants, does not have any influence on the amount of food available to the settlement, so take any and all whenever you visit a settlement (owned or not).
I saw in another video that it lowers their happiness.
@@RobRice-so5nv just build a few statues or give them a bar or 2 and they will be happy again ;)
Allocating your SPECIAL points wrong at the beginning can take hours of gameplay to correct through level-ups. Don’t underestimate the Luck category.
Not all that much to get wrong in the end. Too much strength for what will knowingly be a ranged character might be kinda glaring I suppose. For those who go out exploring and fighting though, the levels come quick enough.
Knowing where to obtain specific items makes a huge difference in how you allocate your initial points. Take charisma for instance. I know already I'm going to go and get Reginald's Suit pretty early in the game. And I know to make sure I always have a couple doses of Grape Mentats on hand. That's a +8 for charisma with two items. Add another 2 points for a very easy to obtain hat and pair of glasses. Since I tend to not go past Lone Wanderer in charisma until much later in the game if at all, I never have more than 4 points in charisma. But these items will let me pass every important check in the game and boost my ability to barter to a high degree.
@@crazyworld54321I’m on my first run playing survival and took 6 Charisma for the settlement stuff as well as just not having to traverse the map so much. I may build in to vats later but for now the build is rifles, agility, crafting perks and chemist. Been fun so far although I have died quite a few times.
Maxed out Better Criticals, Critical Banker, Grim Reapers Sprint and Four Leaf Clover is top tier in my opinion.
@@stephenwalker1984 Amen brother. :)
The Awareness perk is considered a terrible perk by most people that have ranked all the perks against each other. The 2nd rank gives you 5% damage but so does each rank of Bloody Mess which isn't considered a good perk.
Most players won’t have a variety of equally strong weapons of varying damage types from which to choose. They’ll have their good gun, which they’ll use against everyone.
awareness gives more precision 5% for vats with 2nd rank , it has nothing to see with damage , plus you can see the damage shield and weakness of every enemy , so is very useful if you do not like acting as doomslayer but in a more tactic way
It is weird how the game is so different when you don't use power armour. I literally only used the power armour once at the start. So fusion cores for me are useless and just something to sell. A think my power armour is still stood outside the museum in concord. 😂
I just use ballistic weave and combat/assault armour.
All power armour just gets fixed, painted and slapped in my armoury for the rest of the time.
Just move too slow with it and the resistance really isn't needed once you have weave.
I’m the opposite. I’ve only just started doing a power armor build.
There is only one location where Power Armour is necessary, the Glowing Sea, and a couple of minor locations where it is useful, because of the Rad protection. Even then, if you have lots of Rad-X and Radaway, you can get by without one.
If you have the Vault Tec Workshop DLC (included in most game of the year versions of Fallout 4) there are items you can build at your base that help raise settler happiness by a bit but will also boost one of your SPECIAL stats by one point when you use them yourself. The Pommel Horse (raises Agility), Bench Press (raises Strength) and Barber Chair (raises Charisma) can all be built at the start of a playthrough and other items become available as you complete the quest line for the DLC.
Riding the exercise bike boosts endurance
If you're going for the 100% happiness trophy/achievement, Cat Cages are your golden ticket, so start saving up softshell mirelurk meat!
Don’t keep Pre-war money or cigarettes in your workshop. They are worthless as a resource but a great way to earn caps.
Not entirely true. They break down into cloth, which is used for beds, and the prettier, cloth covered roofing.
Also, since they are junk, the workbench will break them down automatically when you need cloth
Which is a waste of caps... don't keep them in your workshop is wise.
I store my pre war cash seperately but will often take some when I'm clearing a new settlement. They have no carry weight and I always seem to need cloth to make a bed.
One of my goals this playthrough is to save up $5000 in pre-war cash to spend at the Galleria Bowling Alley. Completely useless but I want to do it lol
The quick save one is definitely necessary. I have quicksaved in a fight and when reloading after death, enemies can move and attack before you're fully loaded in, and there's nothing you can do to defend yourself. Then you're forced to load an earlier save.
I play survival. I have no idea what fast travel is.
Never been to the Institute?
Returning to FO4 after years and convinced myself I needed to do Survival. It's absolutely brutal.
@@Jaybearno It's immensely satisfying achieving something in survival but it is a completely different mindset to playing on non-survival. You really need to plan your perks and SPECIAL choices too.
@@Jaybearno if you have automatron i have one good tip. Trade Jet. Its one plastic and fertilizer and sells for a good price. Get yourself a fatman and clean up the castle. Best companion for clean up is danse. Then buy the last minute. Also save up your FC's till you have 12. Then you should be safe to wear power armor around. Also.. mines are your saviour.
@@SteveGodrich you can only tp to them and when you tp outside you to to the ITW building so not really far in my opinion.
Fusion cores: endless supply.
1. Get Cait as a companion (from the Combat Zone in downtown Boston)
2. Send her to enter the power armor
3. Pick-pocket the power armor's fusion cell while Cait is IN the power armor. Cait isn't disappointed if you're caught pickpocketing. This will grant you one fresh fusion core while Cait retains the one in her inventory which you can trade back from her for free.
Repeat ad infinitum et nauseam.
Honestly, I always take aquaboy/girl at level 2 to negate water rads the whole game. Easy excuse to do thicket excavations nearby too
Regarding the water, I always try to get the Lead Belly perk as soon as possible, which means I can consume anything without radiation damage. I also work on the Party Girl/Boy perk, as well, so I can always drink some booze when I inevitably pick up too much stuff.
1. Do not waste perks on scavenging or caps. Ammo is readily available. Just kill everything yoi come across and loot the ammo and the gun for its ammo
2. Ammo is also currency. So instead of wasting mini gun ammo, sell it. Abernathy farm has a good quest to go kill an easy mark who also has a mini gun. Go kill Ack Ack then do the starter mission for 2k rounds of 5mm.
3. Play through once on normal then try survial. Survival turns a 3/5 game to a 5/5
not all junk should be used as material. Gold bar, prewar money, cigarettes, etc worth selling.
Playing the game in Survival mode is a must in my opinion. Game just gets so emersive that way. And I've been a looong time player since its release, I'm still discovering new things in the wasteland
There's also loads to discover in the Glowing Sea. I used to go in with max radiation protection power armour but lately I just go in with a pile of rad x and radaway. Even with a mod to make radiation stronger.
I agree on some points. A couple of comments- 1) Taking Lone Wanderer and not a companion is a player choice. Not doing that can hardly be called a mistake. It's a gaming choice. 2) Awareness perk is generally considered to be one of the worst perks. Of course, if you like it, take it, but not doing so can't be called a mistake. Again, a player choice.
I advocate for awarness being a bonified mistake. Ask yourself this: have you ever met someone that changes theyr favourite weapon with another because it's more effective against that specific enemy? Yeh, exactly. You will be more effective anyway with your weapon of choice, so better spend that point on other more usefull buffs to damage.
@@kregorovillupo3625 it's definitely worth it for new players before you can memorize resistances. It's makes a huge difference to select the right weapon for the job. If you can't switch from a .308 to a plasma rifle, what kind of survivor are you??
I start using power armour almost immediately and have never run out of fusion cores.
Last time I checked, I had over 160 fusion cores
- Invest in the Aquaboy/Aquagirl and Lead Belly perks, especially if playing in Survival.
-Travel with companions as little as possible. The battle advantage they offer with sheer numbers does not offset the annoyance of them running into you when you stop, getting in your line of fire, wandering into your field of vision when trying to interact with something, or ranging ahead when you're trying to stealth.
- Loot everything. Even if it slows you down to walking speed, shops will buy anything, and if they don't have the money to buy from you, you can still scrap it for parts.
- When arming settlers, only give them a handful of ammo for their weapon. As long as they have one bullet, they don't consume ammo.
- Lock any weapons/armor/powered armor away from the reach of settlers. If you can, lock them in safes, put them on floors of a building only accesible by elevators, etc.
- Always remove cores from Powered Armor, or settlers will steal the armor.
- If you plan to be around radiation a lot, try to fill out the rank 9 Endurance perk, "Ghoulish". Regenerating health with radiation is broken AF.
- If your system struggles with the game, avoid the final rank of the rank 1 luck perk, "Fortune Finder".
- Avoid getting the second rank of the rank 6 perception perk, "Night Person". Having night vision turn on when sneaking in the day time will blind you.
First few playthroughs, I did a few settlements (Abernathy, Ten Pines, etc.). Siding with the Institute was interesting, siding with the Brotherhood, bloodthirsty and the Railroad and Minutemen were my favorite. Now, I'm trying to find every last settlement and making the most out of them with all the additional content.
Mistake number 1, going on quests before spamming posts to get a few levels first 😂I just think it's better to do that for the first 10 levels since after that post spamming gets really long to level up
Fast travel is going from one place marked on ur map to any other location on the map you have already visited just click on location and you’ll be there after a loading screen
Items you put in settlement chest are not in all chests that share a trade route. Ex; armor, weapons, misc. Only farmable items are transported.
Not only junks give materials. If You drop some useless worthless xheap raider armors, clothes, etc. you can scrap them in Your settlement, giving leather, cloth, steel, etc.
The biggest mistake, imo, is trying to min/max. Like most Bethesda games, Fallout 4 isnt super challenging and so min-maxing made the game very boring for me.
I recommend roleplaying playthroughs. My last one was a female survivor who was a beautiful and smart house wife. I started with high charisma and intelligence and a bit of luck. Restricted myself from using any heavy weapons or full auto weapons (as she had no strength) and played on survival mode. Beelined the main quest because she was a mommy that desperately wanted to find her kid. It was challenging and a i got eaten by a few Death Claws, but it was much more compelling and exciting than just grabbing all the best equipment and stats and rolling everything.
Id highly recommend this to anyone. Make a character concept and restrictions that make sense and then roll out in survival mode and try to make it. I think my next one will be a substance abusing war veteran. Losing his one stabilizing influence (family) drives him over the edge into chem abuse, despair and possibly some random violence. Will he be able to find his son or will he become another scav/raider?
Dogmeat obviously does not count because he is a literal dog. Also actually there is a feature to have both Dogmeat and a companion with you at the same time but for some inexplicable reason Bethesda deactivated it. (There is a mod that restores it though.) So you could have Dogmeat alway with you no matter if as a Lone Wanderer or as someone with friends, doggie is always loyal to you...
Early start better to have companion to assist with loot & extra looted items. Sucks to find decent stuff and your too full to move quick
Not building a decontamination archway as soon as possible is one of the big mistakes people make. Build one at your primary settlement, so when you go back to rest and store all your loot you instantly remove all your rads. Carla sells everything you need to build one, and then you no longer need radiation medicine which will result in a lot of extra caps
Fast travel might be problem but I like to use it when my companion robot is fully loaded and I'm overwhelmed by stuff including perk which is letting me do fast travel. Somebody also forgot about perk which let you swim underwater and same perk is going to stop radiation from water. I don't understand logic of using fat man against deathclaws. Best way to stop this monsters is just to crippling his legs and finish off by blowing head off. Thank you and greetings.
Make sure you arm your settlers to the teeth with all the weapons and armor you collect.
Build up your settlement up slowly as you’re able to build defenses… pointing inside and out…
- Go in the building across from the blue car when fighting the Deathclaw, He can't get inside...no damage.
- Call to Arms with the Brotherhood, in the bottom of the ARC jet building, you can collect a lot of fusion cells, by not pressing the button to start the rocket. Paladin Danse will fight the endless synths, just sit back and wait for the ammo. Once you feel you have enough, press the button to stop the waves of synths. Don't forget to pick up the rifles and pistols for the extra ammo. I just did this and got 3000 fusion cells.
A huge mistake for those who use power armor is to use the fusion core until it is completely empty. If you can, change manually your fusion core when is about 5% or lower and save it, because you can sell it and the selling price is the same as a full one.
Trudy has the ability to refill almost empty fusion cores, simply wait a few in game days, then voila - fully charged fusion core.
@wolfen210959 that's pretty cool, I didn't know you could do that. But still, if you have some fusion cores to spare, it's a good idea to change it before it runs out and then sell it for a full price.
If you're in power armor and find another suit, have your companion put it on then fast travel and store it at a settlement. They don't need it, they can't die and only use up your fusion cores.
But, make sure and give him/her a few fusion cores. If they run out of power, they just abandon the armor. This happened at the racetrack, I didn't give her extra cores, Piper came running up and I never found the power armor suit.
One thing I keep doing on a replay is to tag all trade points, that really makes the game run smooth getting all trade points linked up you don't have to carry resources to build up a settlement
Fast travel is there for a reason. You will have plenty of opportunities to explore. Not sure why you would discourage the use of fast travel.
Mainly because it isn't actually fast, it's convenient because you just select where you want to go on the map, and the game takes you there, but it can take a full day of in game time just to do a short journey, because the travel time is calculated by using slow walking speed, instead of normal walking speed, or run speed.
Certain events are time sensitive, such as settler kidnappings, and if you take too long to get there, because you're doing lots of "fast travel", then the quest can run out of time, and the settler dies.
@wolfen210959 uh... Yeah sure. We're not talking about in game time. We're talking about real time.
I spend in any open world game exploring everywhere and don't worry to much about the story progression till later fallout makes this possible because you can just go anywhere your not tied to having to go there or here in order like some games.
Note of you have Lone wanderer anda companion other than Dogmeat if finished clearing a location dismiss the companion to go home and grab more loot
+1: rumor has it Dogmeat carries moreif you give him collar.
Materials are always an issue. Oil, Steel woods etc. there are certain locations which are continuosly re-occupied and reset the containers. So if you have scrounger then you have a consistent mat farm in one of them. Like the Concord Factory or Corvega plant.
Honestly there's two things I always do when I play.
#1) Set up my Vegetable Starch farm ASAP, Adhesive is stupid rare early on and having a consistent source of it works.
#2) A lot of folks don't do this, scrap and sell your unneeded weapons, bring maybe 1-2 weapons with you and invest in that ammo type.
#3) Melons and Purified Water is stupid good early caps, like once you have Drumlin Dinner/Trashcan Carla you can pretty much just use that to fund your ammo/item purchases till Diamond City.
Weapons, armour, and ammo give far more caps, faster, than any purified water farm, besides which you have to keep returning to stock up on water, and extra water increases the chance that the settlement will get attacked.
@wolfen210959 Issue with that is gear is level dependent, and you only have access to one or two vendors early on till Diamond City/Goodneighbour, Purified Water is a flat rate sale of 40 caps per unit, if you leave 2 to 3 Purifiers a settlement, you're netting 200-300 Purified Water a day easily.
Playing F4, you can choose to play as Berserker who wear Power Armor and charge in with Gatling Laser. Or being a Stealth Fighter who sneak sniping enemy's heads with 1-shot-kill. Choosing either of these will change the way you play and build your character. If you are a Stealth Fighter, you do not want to bring a companion because they will always give away your position and get both of you killed.
One mistake some people make is getting in over your head while you're unprepared, while you also don't have the equipment to take on such a task...🤔
Always bring a hazmat suit with you so if you explore a high rad area just equip the hazmat
A hazmat suit is too heavy, a handful of Rad-X weighs almost nothing.
I 100% always have Dogmeat with me. Didn't know he affected the Lone Wanderer perk. I'm gonna put points into that now
I'm playing the game the first time through, I'm doing all the side missions I can learning the map and looting things to buy ammo and stimpacks. As soon as I got power armor I learned how to repair it and then just loot parts along the way as I find them. Fusion cores are all over the place and by the time I got into the BOS section I had 50 of them and enough caps to buy new armor and parts as needed. Loving the game so far, I guess I should watch some more tutorials so I can learn to do a lot more.
No need to buy stimpacks, there are plenty of them around, instead make cooked food from the meat that animals drop. Cooked food also heals you, and can give bonuses depending on the type.
@@wolfen210959 as I said, I'm just playing the game for the first time through, I'm just learning the game, I had to learn to do all that
Note about fast travel especially if your playing Fallout 4 on Survival mode NO FAST TRAVEL AT ALL
And here I am playing this game like Call of Duty when I could play like red dead … Appreciate the vid 👌🏾
5:18 that's one reason I loved the movement of PS3/360 era Fallout games, no sprinting, so you were constantly sight seeing, something always catching your eye. That's one reason I love survival mode, along with the pacing of the game at that difficulty.
I feel like in many ways, survival mode let's you get the total experience of Fallout 4.
If you've played through the game once or a couple of times and want it be a bit more fun download mods like the cheat room max out your XP get every perk then start a new game you'll find you come across legendary gear and weapons far more often there are bottle caps everywhere and if you really want you can use the cheat room to get 10s of thousands of resources so you can upgrade anything and everything I find it makes the game far easier but also fun
the thing with power armour, with the vault tec paint, you get a charisma boost, and science level 2, you get the helmet data computer giving a exp boost.
it's well worth the power cores. (and you can farm them easy once you meet Aida)
Building turrets: even the same easiest turret you can build (machinegun) will be build stronger if you are higher level. Before putting it down see markings (or after). First it will say MK 1 all the time, but later it will be better. Later it will build them randomly (offer MK1 than MK5 then MK3, total random), so look what it offers before you put them down, if weak change build menu to sg else then return to it. Settlement location on world map also affects their level, Sanctuary in the safest zone will have MK 1 offered for a long time despite you are higher level.
Missile turrets can kill friendly (settlers hurt sitting down avoiding aggro still can be hit), i don't recommend them.
If you put chicken wire mesh fence in front of your machinegun turrets they will fire through it without an issue, but grenades, molotovs, missiles etc will be stopped. So if the fence is not directly beside the turret it will protect it.
Also, put the turret up high so that melee enemies cannot destroy it and it has a longer attack distance.
@@donkeysunited True but can't shot straight down. Alternative is ground level, and wire fence a little further away, it protects it from grenades, molotovs, missiles. I like both versions
Best way of dealing with the Deathclaw is to head north-east from Sanctuary. At the Robotics Disposal Ground, you can destroy the Sentry Bot with the holotape in the terminal there. That gives you 2 fusion cores and just outside of the grounds save your game. Jump on the mini-nuke and if it disappears reload try again. In the south-west of the scrapyard there is a fatman. Make sure you use vats before the Deathclaw appears so you can crit it with the fatman. Not much health left after that, so easy mop up.
Too complicated, takes too long, easier just to hide in one of the buildings on the main street and shoot from safety, Preston can easily kill the Deathclaw himself too. Just keep popping out of the building, to draw the Deathclaw back out of hiding, as it will hide if it can't attack you. Or use the minigun to explode any of the cars when the Deathclaw gets near them.
Tip for anybody who tinkers with their weapons and armor. In your settlement, grow tatos, corn, and mutfruit, and setup a water purifier. Use those 4 ingredients to make vegetable starch (5 items of ADHESIVE). Comes in handy
Edit: Also, these 4 ingredients will build up naturally in your settlement workshop while your out on missions
1) Survival is definitely the way to play the game 2) Various perks that make life way better: Local Leader, Lone Wanderer, Scrounger, Medic, Aqua Boy/Girl, Strong Back and of course: Idiot Savant
Most weapons and armor pieces in the vanilla game drop with various upgrades and mods throughout the game, and these upgrades and mods can be shifted other items of the same type. Therefore, you might consider skipping perks such as Armorer, Gun Nut and Science! This will not only free up 12 skill points, but it will also allow you to create your build more freely.
If you plan to use dlc-items and/or power armor, it is however necessary to put points in them.
You can assign settlers. If handling crop they can work on 6 food worth total. If assigned to guard post 6 defense, but you can assign bed, etc
We all love dog meat? Speak for your self. Nothing gets me killed faster then seeing doggo charge in getting shot at, kimda breaks me mentally. Ringo the flamingo mod is essential for me tell I reach diamand city.
Personally think they are all like that. Which is frustrating. I like dogmeat because he holds the enemy and I just shoot him in the head. (The enemy that is) 😅
Fave way to play the game is to travel the world as a nomad, stealth killing all the NPCs you encounter, only taking what you can carry
1. Play the game once just for fun in the normal dif. level. You will be prepared to survival as soon as you are bored.
2. Survival is as easy as hard. Just dodge some bullets (or get some cover).
3. Pick no ranks in sneak and use it as your radar in Survival. It literally shows how close an enemy is for free (no perk points spent).
4. Use VATS in survival just to avoid killing merchants and set "Q" for sprint and sprint back or into cover before even firing. Then shot back.
5. In a challenge run dont buy ballistic fiber (just military bag or duct tape). And do install a mod you dont need the Railroad to use it.
I'm doing a play through and I haven't even gotten to Preston and crew. Thinking about doing a complete play through and then rescuing them.
Complete the nuka world quests before going to the museum of freedom to save Preston and crew. You have the perks from Nuka DLC, and still get to be a minute man.
if you do NOT want to play a inteligent character get the idiot sevant perk. it give a 3x xp bonus if it procs and you can infact safescum it for it to proc for quests to and Yes it can indeed proc on quest. the second tier of the perk that you get at level 11! gives you 5x the xp. this can proc while crafting items in settlement mode, exploring the wasteland, killing enemys, cooking food, making items like jet, mods for you weapon and armour and like mentioned earlier completting quest. and yes even the big xp quest.
speaking of main story. i think i have like 4-500 hours of gameplay on fallout4 and i have yet to finish the main story. i have even more on skyrim and only finished the main story a couple of times there. the exploring, the side quests and all those things is just so fun compared to rushing for the main quest and you get to run into powerfull creatures to. on one of my games i dident do kellog or enter the gloving sea untill i was above 50 and run into one of the strongest rad scorpions out there. my crippeling shotgun that was modded to the max (240 damage pr shot) saved the day but took like 10-15 shots to get the ting down haha. its just so mutch fun playing when just exploring (that character is a 0 armour character that dont even have the balistic weave, and totaly not because i dident realise it existed untill a week ago xd)
If you're going to use companions, get one of the companion utility mods. I mean they're still going to get you killed but you'll at least have a tighter leash on them heh.
Don't waste your time building walls in your settlements. The attackers will ignore them, just invest in turrets.
That’s nonsense they don’t ignore them. You need to know where the spawn points are. Walls work fine at Sanctuary, Red Rocket, Tenpines, Abernathy, Sunshine, Starlight, etc. Just build walls inside the spawn points and don’t leave any holes. Overland has a spawn point right in the middle, so they don’t work, but a few well placed guns will make easy work of enemies. Spawn points are Not random, learn where they are and build accordingly.
Is it possible to keep getting xp over and over by doing the same thing? Like sleeping? Or does the game limit it?
if for same thing you mean scavenging\clearing places , there is a mod ( no trophies in this case ) that made the enemies respawn more and more fast , like every day instead of 3 ;
you will never get bored and can collect loot multiple times from the same place , so if you like to obtain \farming certain things or perks , is good
Thank you for the reply. Loving this game can’t put it down
If you want to sell too much and vendor out of money buy ammo. If you want zo huy a pricey legendary thing and got things to sell do the hzy and sell during the same trade, then finalise it. So if it costs 3000 don't try to sell 3000 first then buy it, but choose the expensive item then without finalising the buy sell from your inventory too.
Also you can sell extra ammo for caps.
I haven't watched the vid yet, BUT... Doing Preston Garvey's quest line better be in here.