Dogmeat is a great big pain in the ass always walking away when I want to trade with him or just being in the way and yelping, using up all my stimpacks, he can stay home.
1:40 That detail could be in Honor of River: She was the dog who inspired Dogmeat, and belonged to one of the creators team members. Apart from being an amazing dog, they say her expressions were just perfect and easy to computerize 👌 She sadly past away in 2022, or nearabouts 💔
Swimming in water in fallout 4 is no problem if you take the aqua boy or girl perk early on as it allows your character to take zero radiation when swimming and it's also useful at the few underwater treasure spots in the game
They can still take your power armour without the fusion core in it. One of the settlers at a settlement took mine when i was trying to repair it and i had took my fusion core out of the power armour.
I just learned that you can order your companion to enter the power armor, and they don't use up cores. The armor can still be damaged while they're in it, so watch their backs.
If you've played through the game once or a couple of times and want it be a bit more fun download mods like the cheat room max out your XP get every perk then start a new game you'll find you come across legendary gear and weapons far more often there are bottle caps everywhere and if you really want you can use the cheat room to get 10s of thousands of resources so you can upgrade anything and everything I find it makes the game far easier but also fun
Having high luck at the start will definitely make it easy getting ammo/caps if you're a curious type. I did my first run, high str, end and luck. Fun up close and personal but I need a new gpu since close combat have too much graphics.
The most common mistake many new players make is overlooking melee weapons. With Blitz and acouple other perks melee becomes the most OP option the game has. Without the need to use ammo. Even without all the perks melee still will be the best option early game in many combat encounters, but not all.
Melee is great for 1v1 or 1v2 situations, but you'll keep dying if there are more than 2 enemies, even in Power Armour. You can complete the game with a melee only build, but it is a very tedious way to play, expecially on higher difficulties. A hybrid build gives more flexibility, and more options, depending on the enemies you're going up against.
I'm playing the game the first time through, I'm doing all the side missions I can learning the map and looting things to buy ammo and stimpacks. As soon as I got power armor I learned how to repair it and then just loot parts along the way as I find them. Fusion cores are all over the place and by the time I got into the BOS section I had 50 of them and enough caps to buy new armor and parts as needed. Loving the game so far, I guess I should watch some more tutorials so I can learn to do a lot more.
No need to buy stimpacks, there are plenty of them around, instead make cooked food from the meat that animals drop. Cooked food also heals you, and can give bonuses depending on the type.
Everyone who ignored the settlement system: "Man, I hate Preston Garvey. Always annoying me with settlements under attack." Me, who builds settlements and actually sets up defences: "I don't see the problem. Dude never bothers me."
Dog Meat is not considered a companion because before the game was released, he would be with you the entire game and you could chose a companion on top of that. The developers changed it for unknown reasons.
Oh man. Swimming is one of the essentials of playing survival mode and should definitely be viable for casual players as well. replace the rather useless awareness with Aqua boy/ girl, or get yourself Hazmat suite and find which foodstuff allows you to breath under water and enjoy your swim Lots of cool places and side quests to explore, bypassing dangerous land paths and most importantly: due to some weird design decision NOTHING can attack you with melee while your swimming, not even water creatures. Swim, swim , swim!
Early game melee is easy and you dont waste ammo. I run str 3 most often, you can find a combat knife behind the houses on the ridge near where you rescue Preston.
My best tip though for someone playing fallout for the first time? Only fast travel back home. If you have loot you need to unload, or you need to gear back up, etc. fast travel to your home base location. Other than that, WALK! Because you’ll find so many things you wouldn’t find if you always just fast travel to the nearest location from your destination. You’ll miss so much. And don’t be afraid to get distracted, it’s often rewarding.
Right on. I leave off the power armour until I have 8 cores. One thing; water is your friend. Take Aqualad and you can explore further without unwanted encounters without fast travel. Every Bethesda game (especially New Vegas) crashes so save a lot. You need hacking and lockpicking one to get some of the power armour and fusion cores. Also thay earn experience. Do NOT take Idiot savant. Level up too fast and you'll have to put too many levels in combat perks to survive. Do not put 10 in any Ability. Bobbleheads will get you to 10 if you have a 9.11 in any stat gives you such a small boost it's not worth it. Survival has easier combat then Very Hard and it has a higher Legendary drop rate. Creatiion Club has sales, never buy any CC at full price as if you wait you can get CC for free or almost free. Arm your settlers with the best weapons you can. They will often take off armour but they will keep weapons you give them. Do not give settlers shotguns or pistols as they will run up right nest to baddies and get killed. Long range weapons only. Walls do nothing for a settlement if you are not there. Build spotlights turrets and guard posts. Grow Corn, Mutfruit and tatos in every settlement to make vegetable starch or you will run out of adhesive a lot.
My suggestion is make main settlement early, this including get all merchant available you can get. (Total 8 merchant, actually 9 but for last one you need level 50 first). I said this because they bugged and really easy missed after you at late game.
Regarding the water, I always try to get the Lead Belly perk as soon as possible, which means I can consume anything without radiation damage. I also work on the Party Girl/Boy perk, as well, so I can always drink some booze when I inevitably pick up too much stuff.
Most weapons and armor pieces in the vanilla game drop with various upgrades and mods throughout the game, and these upgrades and mods can be shifted other items of the same type. Therefore, you might consider skipping perks such as Armorer, Gun Nut and Science! This will not only free up 12 skill points, but it will also allow you to create your build more freely. If you plan to use dlc-items and/or power armor, it is however necessary to put points in them.
One thing I keep doing on a replay is to tag all trade points, that really makes the game run smooth getting all trade points linked up you don't have to carry resources to build up a settlement
On the topic of xp and quests I like to pop a daddy-o, berry mentats, 4 or 3 sharp limbs, X-cell, squirrel stew, ushanka hat or the rad hat you get from far harbor and Acadian protector I think to get serious intelligence at 12 intelligence (10 from base, drink booze and get the im s.p.e.c.i.a.l book and then the intelligence bobble head) just before finishing the nuclear option to get like 3k xp not much at higher levels but most xp I can get but bc I don't have the g.o.t.y edition since moving from Xbox 1 to ps5 I'm stuck with the non dlc gear
@@jak-s2k Sometimes you do. If you do select the Aqua Boy/Girl perk you no longer have to worry about running out of air underwater and drinking water, even by accident, no longer irradiates you. Also the second level of the perk makes you undetectable under water, nice trick for hiding sometimes.
Some of this info does not apply to Survival mode, in my opinion. Power armor is damn near a must as is the Strong Back perk which keeps your legs from being crippled when over-encumbered. Survival mode also takes care of the fast travel issue the OP was talking about.
I’ve played Fallout 4, New Vegas, and now about 23 hrs into fallout 3 and I’ve used VATS probably less than 5 times. Definitely less than 10. Idk what it is I always forget about it and guess I’d rather just do my own killing lol. It’s nice because I can just ignore every perk that has to do with VATS and spend the points on other things
Best early game success tip. You're gonna take damage. It's gonna hurt, you're gonna almost die.. fix that little issue with some hound chops and grilled rad roach. Mutant hound chops help with rads too. Death claw steak works as advertised. And radstag meat helps you carry more for 1 hour. Save your Stimpacks for emergencies and use your cooked food as much as possible and you should be swimming in Stimpacks within a few hours of play and doing fine
@@SavageMonkey782 That's one of the most useless perks in the game... cook meat (you'll find plenty), craft Stimpacks and you should be good for any scenario. Keep those perk points for something really useful.
Dogmeat is terrible to have with you if you're trying to stealth, awareness is pretty useless if you don't use VATS all the time, it's not hard to find enough fusion cores to stay in power armor pretty much all the time, there's a perk to let you take no rads from water and hold your breath forever and even without that it's not enough rads to not be easily handled and there's some nice things in some bits of water, rather than not rushing the main quest it's probably better to just skip it entirely
ATTENTION VIEWERS: He is definitely WRONG about staying out of the water. Although, yes, water is radioactive in this game, there’s all kinds of hidden stuff just waiting for you to find underwater. Swimming safely in this game is SUPER easy. Just pop some Radex and jump in, then Radaway after you’re out. It’s that simple. Both of these meds are so plentiful, you’ll never run out, so don’t worry. Go for it and explore underwater in Fallout 4.
Just get the Aqua perk swimming saves so much time getting to places or use the power armour but you can only walk along the river bed but you don't get radiated 👍
It can go the other way also. I've played hundreds of hours in skyrim and I've never done the main quest. I forgot that there's even dragons in the game it's been so long since I've seen one. I've only just started playing fallout 4 though and I've not touched the main quest.
The weird thing I always see critics say is the game doesn’t encourage you to do side quests. That’s way off. When traveling from one place to another early in the main quest the game is constantly throwing side quests at you. So if a person choose to ignore the side quests & only focus on the main that’s a choice. Always be curious & do the extra side quests.
I never finish the game until just recently after buying it a few years ago. I always got side tracked until I stopped playing the game. When I got back into F4, I create a new character and play hours of side quests sometimes before getting to kellog
I am a new fallout player and I didn't even know that you can fast travel in fallout 4😮 you totally were not kidding about finding constant side quests just by walking around because I have consistently been getting taken off of the main quest path due to the content.
The "fast travel" isn't actually fast, the game calculates how long it would take you to walk at the slowest speed between the 2 locations, and that amount of time will be progressed by the game. It is actually much faster, in game time, to run between the locations, and once the BoS show up with the Prydwin, much, much faster to use a Vertibird. It would be more accurate to describe "fast travel" as easy travel, as it is convenient but not fast.
I have to push back just a little on the “fast traveling is a mistake” bit. You had to explore to get to the area in order to unlock fast travel back to that area … so fast traveling just lets you skip over where you’ve already been. And you’ll have to explore the rest to unlock all the other areas ( and there are tons)
There are lots of locations where random encounters can occur, everything from Deathclaws fighting each other, to level 4 traders, and fast travel will prevent you from getting these encounters. Fast Travel isn't actually fast, the game uses the slowest walking speed to calculate how much time passes, so time sensitive quests and events can be missed/failed by too much fast travel.
Yes, we all love Dog Meat, until we each discover that his main task in the game is to stand in any doorway that we wish to go through. Time to go home boy.
Or stands right in a bullet path or swing path in melee when you're killing an enemy, then growls at you for getting hit. Hey Dogmeat it's not my fault!
Definitely shoot enemies that are shooting at you. This is essential if you want to progress through the game. I spent the first 60-70 hours attempting to establish relationships with other characters in the game, till I finally realized a substantial percentage of the people/cteatures you encounter are actively trying to kill you. If you can find a weapon, ideally one that inflicts damage to other characters, it will improve your chances of beating the game exponentially.
Preston's a really nice guy if you install the "Lowered Minutemen Expectations" and "Enough About the Settlements Already Preston" mods. Both are available at Nexus mods. I very rarely get the radiant mishs from him with these two mods. Very rarely, indeed. Fallout 3 taught me that the PC versions of Bethesda software are the only really playable versions because you need the console commands to get through the bugs.
Fusion cores: endless supply. 1. Get Cait as a companion (from the Combat Zone in downtown Boston) 2. Send her to enter the power armor 3. Pick-pocket the power armor's fusion cell while Cait is IN the power armor. Cait isn't disappointed if you're caught pickpocketing. This will grant you one fresh fusion core while Cait retains the one in her inventory which you can trade back from her for free. Repeat ad infinitum et nauseam.
I'm getting easily distracted from the main story, so no problem for me doing side quests😆 Although also a bit annoying, sometimes I just don't know what to do. It can be overwhelming like to said..
Yeah, Fallout 4 is so strange, like you are told that you mist not waste time and find your son immediately, also fallout: you better explore the game and play slowly. Like . What you want bro
5:18 that's one reason I loved the movement of PS3/360 era Fallout games, no sprinting, so you were constantly sight seeing, something always catching your eye. That's one reason I love survival mode, along with the pacing of the game at that difficulty. I feel like in many ways, survival mode let's you get the total experience of Fallout 4.
When you are in your settlement store your misc stuff, notes you already read, finished, not releveant. Worst things is to pick up a note then scroll through 80+ looking for it guessing which one was it.
You do not know why Dogmeat is not considered a proper companion? Probably because it is a dog. If you were to actually wander around with a dog you would be described as a "lone person", albeit with a dog.
For the early game, it's better to go solo until you level up, and can take rank 2 of Inspirational (Charisma 8). This will let your companions ignore friendly fire, meaning there'll be no negative risks of firing into a melee. You can even throw a grenade at their feet, and they will not care. Compare that to not having Inspirational, and you wing your companion with a full-auto burst. Suddenly, they're your enemy too. On top of that, traveling solo will encourage greater care with exploration, and in order to avoid certain enemies, you might find alternate routes to explore, and as a result, find some interesting places, items, encounters... that you wouldn't have otherwise. On a first playthrough, Awareness can be good for learning the deeper mechanics of the game, but on subsequent playthroughs, it becomes a waste, unless you're building into VATS, which many people just don't like, and thus do not use. Still, I would agree on its usefulness for that first playthrough. Fusion Core advice is spot on. No complaints from me. I would argue that you really don't want to waste mini nukes on Deathclaws or the like. They're much more efficient for clearing bunched up chaff enemies who might become a major problem if they get close. A single mini nuke can put in the work of 200 rounds of .32 caliber bullets. If you have the chance and the distance, use the mini nuke on groups of enemies. Preston Garvey www.nexusmods.com/fallout4/mods/10339 Explore. Yes. Regarding the water, it's even mentioned in a load screen tip; drinking water is a tactical choice. It restores a decent amount of HP, so if you're low and out of Stimpacks- a real possibility in the early game- but are mostly free of Rads, it could be a good thing to drink dirty water. Besides, Lead Belly (Endurance 2) and Aquaboy / Aquagirl (Endurance 5) both help with this exact thing. Lead Belly rank 3 lets you take 0 radiation damage from eating or drinking anything, and Aquaboy / Aquagirl rank 1 lets you ignore all radiation damage from swimming. You can have both at those levels by level 17. Considering most people don't even face Kellogg until about level 20, level 17 is easy to get to. Sleeping EXP is great. Yes. Explore = Good. Yes. Anyone who's played video games for more than a few years should know to drop manual saves, and in more than one slot. I guess this is good advice, but only for people who are just getting into games.
@@wolfen210959 So that's a lie. Off the top of my head... if you side with the Institute, that opens up Piper and Deacon to turn hostile and lose their Essential flag, provided you provoke them further when they confront you; possibly Nick too. If you do too many things that Strong dislikes, he'll call you weak and turn hostile, losing his Essential flag. Antagonizing MacCready enough will turn him hostile, losing his Essential flag. Cait can be antagonized in dialogue, and annoyed by the things you do, turning her hostile, losing her Essential flag. Paladin Danse can be killed immediately following the Ghoul attack outside of the police station, turning him hostile, losing his Essential flag. Codsworth can become disgusted by your actions, causing him to abandon you forever, removing his Essential flag. X6-88 will become hostile if you betray the Institute, removing his Essential flag. That's just off the top of my head.
Mainly because it isn't actually fast, it's convenient because you just select where you want to go on the map, and the game takes you there, but it can take a full day of in game time just to do a short journey, because the travel time is calculated by using slow walking speed, instead of normal walking speed, or run speed. Certain events are time sensitive, such as settler kidnappings, and if you take too long to get there, because you're doing lots of "fast travel", then the quest can run out of time, and the settler dies.
You actually don’t want a companion in vault 88 if you want to escape getting the mole rat virus cuz them getting bit makes you sick… activating the protectrons too… I still need someone to explain that but eh
A tip I discovered during my first ever playthrough. When it comes to fusion cores, if you’re using power armor heavily you may have a hard time affording fusion cores from shops. Well…. I found out that fusion cores sell for the same price no matter what charge is left. Whether it’s a brand new one or only has 1/100 left. So what I did was I would try and keep an eye on how much was left in my current fusion core, and right before it died and disappeared, I would hop out of my power armor and take it out and manually replace it. And then sell the bad one at shops. I think they sold for like 400 each. Which is decent especially early on.
Fast travel might be problem but I like to use it when my companion robot is fully loaded and I'm overwhelmed by stuff including perk which is letting me do fast travel. Somebody also forgot about perk which let you swim underwater and same perk is going to stop radiation from water. I don't understand logic of using fat man against deathclaws. Best way to stop this monsters is just to crippling his legs and finish off by blowing head off. Thank you and greetings.
OMG!! You DO NOT need the power armor for the deathclaw! Patience is key. I just park on the rooftop and use my sniper rifle or long range weapon when it comes into view. Yes, it takes a bit of time, but you don't use up precious fusion cores right away.
Don’t use the main settlement character as the supply line guy. If you need to see them they could be anywhere on the map running supplies and if you fast travel to see them by the time you’ve got there they’ve moved to another location. Use a new settlement recruit to be the supply runner
Settlements are very problematic. They get attacked all the time. You loose your loot to raiders and settlers. Trashcan Carla always dies in a fight at sanctuary. So, if you are going to do settlements o.k. but use Diamond City as your base of operations. Not the house there but simply the city. It has all of the stations you need and loot stored in the workbenches does not disappear or get stolen. And you don't arrive "home" with your drugs wearing off and overburdened and thrust into the middle of a fight. The only disadvantage is that you cannot share the junk and loot between stations so you'll have to pull your food to go to the cooking station or your drugs to go to the chemistry one but that is not much of a burden. And FT back to Diamond City to dump your loot is convenient because you can wait till you have a good supply of Grape Mentats and then do a marathon selling session where you sell to all of the vendors including the 3 bars, meat vendor, drug dealer and doc on a single Grape Mentat and Beer before they wear off. Then just sit at the bar, wait 24 hours for their banks to resupply and rinse and repeat.
That’s absolutely absurd, just build walls at Sanctuary to block the spawn points, near the bridge, the trail leading to 101, and where the cellar is. Build some walls with gates there and enemies can’t get in.
Trashcan Carla can only be killed by you, so if she dies, you killed her. Settlements only have a 2% chance of being attacked each day, unless their defense is too low, so make sure that settlement defense is above 100, so the chance of attack is only 2%.
A huge mistake for those who use power armor is to use the fusion core until it is completely empty. If you can, change manually your fusion core when is about 5% or lower and save it, because you can sell it and the selling price is the same as a full one.
@wolfen210959 that's pretty cool, I didn't know you could do that. But still, if you have some fusion cores to spare, it's a good idea to change it before it runs out and then sell it for a full price.
Companions are nice in the regular game. They're a liability in survival, including Dogmeat. They'll agro enemies you don't want to fight at the time and require stimpacks to heal/recover.
Haha, I usually play with 2 or 3 companions in Survival. But I do have mods to make them get out of the way and to teleport to me when I draw my weapon. The extra banter is nice.
The biggest mistake is not making use of mods. Like other Bethesda games, they didn't take the time and trouble to finish the game, but luckily a very large and active modding community is doing it for them free of charge. The second biggest mistake, is going to Nexus to obtain mods.
If the quests didn't glitch I wouldn't of made any mistakes on my first playthrough. The brotherhood of steel questline glitches and I couldn't finish the game with them I had to end up siding with the institute
Remember you can pick up some items that wont fit in your backpack and scrap them as well. Such as shopping trolleys, some barrels, tyres etc. Just use E to pick them up and walk back to your settlement. A trashcan is worth 5 steel, tyres 4 rubber etc. Also don't forget to use E to pull out wooden boxes off shelves as well as some of them hold items you can't see when the box is on the shelf. Avoid using cars for cover. they like blowing up.
1:05 Companions have been responsible for more of my deaths in FO4 than anything else thanks to the absolutely braindead Vanilla AI. The "Companion Stealth Distance Fix (No Free Hugs)" off of Nexus is a good start and has suggestions for other compatible mods in the description. 2:23 Get the "Nuclear Physicist - No Fusion Core Ejection" mod off Nexus if you want a PA playthrough. It patches out that obnoxious mechanic from NP rank 3. And never leave a Fusion Core in your PA-- that's just asking for it to get stolen by a settler and lost. Also install this mod and place the included markers down for any part of a settlement you wish to have as personal space: "Private Area Markers (keep settlers out of your house)" That way your private stash of weapons/armor/ammo etc. remains that way. 4:02 "Preston Garvey No Radiant Settlement Quests" mod. Once you have Minuteman Radio up you no longer get rando quests from Garvey.
If you play on hard or any difficulty higher (and you should, really), don't try to be a jack of all trades. Pick a build and stick to it. The game is balanced in a way that you will need the damage bonuses of the perk from your chosen damage path. If you are new to the game, you are best off with rifleman, mostly because it has the most weapons available that use that perk bonus, and can be played with or without VATS, (unlike say, stealth blitz melee, which is the most powerful build but requires VATS.)
Don’t bother upgrading non legendary weapons. You are guaranteed to find the same weapon with a helpful legendary effect that makes that non legendary weapon worthless.
Actually you should upgrade them. Cuz once you find a legendary version of it, you can switch the good attachments with basic attachments from your non legendary gun and put the good ones on your legendary gun. 😂
Playing the game in Survival mode is a must in my opinion. Game just gets so emersive that way. And I've been a looong time player since its release, I'm still discovering new things in the wasteland
There's also loads to discover in the Glowing Sea. I used to go in with max radiation protection power armour but lately I just go in with a pile of rad x and radaway. Even with a mod to make radiation stronger.
i've never used VATS. i have no idea why not. but, on my second playthrough i got the enclave armour and spray and pray almost right away, so that kinda makes me invulnerable, i haven't used a stimpak or more than 3 radaways in the level 100 game so far. i _occasionaly_ use a missile, sometimes i use a "normal" submachinegun so as to avoid killing my own settlers or provisioners (i have had to restart a game numerous times cos the exploding bullets kill my guys too and i get gunned down by my own settlers).
Explosive weapons aren't worth using in my opinion, for exactly the reasons you've discovered. Spray and Pray isn't even all that powerful, it's base damage is weak, and it's only the explosion that does any real damage, assuming you've put the points into the explosives perk. Vats is extremely useful, as you only take 10% damage while in vats, and is a very good way to conserve ammo.
Materials are always an issue. Oil, Steel woods etc. there are certain locations which are continuosly re-occupied and reset the containers. So if you have scrounger then you have a consistent mat farm in one of them. Like the Concord Factory or Corvega plant.
Get overseer's guardian and fully upgrade it as a semi-automatic. You'll have to be conservative with the .308 ammo once you change the receiver, but it's very powerful and accurate.
My tip is don't use power armor early, instead grind and scrap in combat armor. Squirrel away all your loot in places that you will remember, like mail boxes, cigarette machines or trunks in dungeons. Fast travel back to your main base pick your power armor and some strength buffs, and go collect all your loot
Dogmeat isn't classed as a normal companion because originally there was going to be a perk where dogmeat and human follower could both go with you at the same time. I think it was part of the attack dog perks but was called loyal companion instead. Made me a little sad when I found out but there's a mod for it. 💚
Playing F4, you can choose to play as Berserker who wear Power Armor and charge in with Gatling Laser. Or being a Stealth Fighter who sneak sniping enemy's heads with 1-shot-kill. Choosing either of these will change the way you play and build your character. If you are a Stealth Fighter, you do not want to bring a companion because they will always give away your position and get both of you killed.
An early game boost after rescuing Preston and co. from the museum is a miscellaneous quest from Preston to help Sturgis get Sanctuary fixed up. Scrapping Sanctuary not only gets you early game resources, but also some decent xp while building beds, water pumps, planting crops, etc., not to mention the xp when completing Sturgis' tasks.
True but I can’t seem to get past the defence part. I need circuitry to build a turret but even though I found some, the game seems to have glitched on me and removed it from the workshop inventory.
@@AutomaticDuck300 As a ps: If you aren't traveling with Codsworth, you can assign him to harvesting crops. That leaves Marcy, Jun or Sturgis to assign to a guard post. Can't remember if Preston is assignable to a guard post, but it wouldn't hurt to try.
@@csb78nm he is, but after a few quests Before that hes unassignable to everything I think he needs to be recruitable or recruited All my robots are useless and just stop working when i leave Only after the gen 3 upgrade one of them actually works
- If you're a power armor user and/or gatling laser user, don't deplete the fusion cores. Almost empty ones sell as much as full ones. - Always take out your fusion core out of your power armor when in a settlement with settlers, or they'll steal your power armor. - To get more fusion cores, get the scrounger perk! It'll help you finds loads of fusion cores and other ammo. - Use ammo you don't need as cash. For example if you buy something expensive, sell the ammo you don't need to outweigh the price. - Invest in INT to get more EXP out of killing enemies and doing quests. - Aim at the legs of feral ghouls. If they're crippled, they cannot do anything anymore so you can finish them off. - If you're not using a companion, invest in the Lone Wanderer perk. It'll make you stronger if you're traveling alone. You can still take dogmeat with you! - When fighting deathclaws, aim at their belly. Their weak spot! - Use water purifiers to have a lot of purified water that sells for a lot of caps! - Invest in the scrapper perk! If scrapping weapons and armor, it'll give you a lot of resources back. It'll also highlight the things you need. - If giving weapons to settlers, give them weapons with higher hip fire power like pistols and/or shotguns. They cannot aim so a sniper rifle is unnessesary. - Invest in hacker and lockpick perks.
If you're not using a companion, go use a companion. After questing with them (and doing their special quest), you'll get a ever lasting perk. Start with Piper. Maccready also have a really good perk. If you can stand listening to all his Bravo Sierra.
@@somebloke3869I play to enjoy my time. I have no interest in dragging him around.😂 ADA is sick, maccredy can fight, and danse is a badass but most suck. Codsworth is actually super brutal and totally slept on.
Dogmeat is a great big pain in the ass always walking away when I want to trade with him or just being in the way and yelping, using up all my stimpacks, he can stay home.
Add this tip: don't let you fusion cores run down to 0%. It will disappear. a used fusion core sells for the same price as a new one
BTW, give your Chaingun to Sturgis and he will mow down invaders with it.
The Everyones best Friend mod allows to take Dogmeat and another Companion with you.
The mysterious stranger can 1 shot anything.
Only if he hits, and yes, he can miss.
I haven't watched the vid yet, BUT... Doing Preston Garvey's quest line better be in here.
1:40 That detail could be in Honor of River: She was the dog who inspired Dogmeat, and belonged to one of the creators team members. Apart from being an amazing dog, they say her expressions were just perfect and easy to computerize 👌
She sadly past away in 2022, or nearabouts 💔
It's a fucking game, there are NO mistakes
Dogmeat is not considered a "companion" because the original plan was to permit dogmeat to accompany you and another companion.
Swimming in water in fallout 4 is no problem if you take the aqua boy or girl perk early on as it allows your character to take zero radiation when swimming and it's also useful at the few underwater treasure spots in the game
Never leave your power armor with the fusion core in it, that's like leaving your keys in your car.
Great point, they weigh zero as they are considered ammo.
Trash can Carla stole my power armor when I did that lol
@@kennethbrown4269not in survival they are HEAVY in survival 4lbs each to be exact
They can still take your power armour without the fusion core in it. One of the settlers at a settlement took mine when i was trying to repair it and i had took my fusion core out of the power armour.
I just learned that you can order your companion to enter the power armor, and they don't use up cores. The armor can still be damaged while they're in it, so watch their backs.
If you've played through the game once or a couple of times and want it be a bit more fun download mods like the cheat room max out your XP get every perk then start a new game you'll find you come across legendary gear and weapons far more often there are bottle caps everywhere and if you really want you can use the cheat room to get 10s of thousands of resources so you can upgrade anything and everything I find it makes the game far easier but also fun
Having high luck at the start will definitely make it easy getting ammo/caps if you're a curious type. I did my first run, high str, end and luck. Fun up close and personal but I need a new gpu since close combat have too much graphics.
And remember to see mamma Murphy before going after the course. She will give you the reset code
always collect hubflowers because with whisky and something else, you'll save tons of money early game
The most common mistake many new players make is overlooking melee weapons. With Blitz and acouple other perks melee becomes the most OP option the game has. Without the need to use ammo. Even without all the perks melee still will be the best option early game in many combat encounters, but not all.
Melee is great for 1v1 or 1v2 situations, but you'll keep dying if there are more than 2 enemies, even in Power Armour. You can complete the game with a melee only build, but it is a very tedious way to play, expecially on higher difficulties. A hybrid build gives more flexibility, and more options, depending on the enemies you're going up against.
I'm playing the game the first time through, I'm doing all the side missions I can learning the map and looting things to buy ammo and stimpacks. As soon as I got power armor I learned how to repair it and then just loot parts along the way as I find them. Fusion cores are all over the place and by the time I got into the BOS section I had 50 of them and enough caps to buy new armor and parts as needed. Loving the game so far, I guess I should watch some more tutorials so I can learn to do a lot more.
No need to buy stimpacks, there are plenty of them around, instead make cooked food from the meat that animals drop. Cooked food also heals you, and can give bonuses depending on the type.
@@wolfen210959 as I said, I'm just playing the game for the first time through, I'm just learning the game, I had to learn to do all that
Everyone who ignored the settlement system: "Man, I hate Preston Garvey. Always annoying me with settlements under attack."
Me, who builds settlements and actually sets up defences: "I don't see the problem. Dude never bothers me."
Dog Meat is not considered a companion because before the game was released, he would be with you the entire game and you could chose a companion on top of that. The developers changed it for unknown reasons.
Oh man.
Swimming is one of the essentials of playing survival mode and should definitely be viable for casual players as well.
replace the rather useless awareness with Aqua boy/ girl, or get yourself Hazmat suite and find which foodstuff allows you to breath under water and enjoy your swim
Lots of cool places and side quests to explore, bypassing dangerous land paths and most importantly: due to some weird design decision NOTHING can attack you with melee while your swimming, not even water creatures.
Swim, swim , swim!
Early game melee is easy and you dont waste ammo. I run str 3 most often, you can find a combat knife behind the houses on the ridge near where you rescue Preston.
My best tip though for someone playing fallout for the first time? Only fast travel back home. If you have loot you need to unload, or you need to gear back up, etc. fast travel to your home base location. Other than that, WALK! Because you’ll find so many things you wouldn’t find if you always just fast travel to the nearest location from your destination. You’ll miss so much. And don’t be afraid to get distracted, it’s often rewarding.
Sometimes I’ll fast travel home and then fast travel back to where I was though. As if I just kept going
A TIP GUYS: The Concord deathclaw can't come inside. So just go in the hardware store and shoot it in safety.
Not strictly true, there are instances where the deathclaw can climb inside through the window, if you stand too close.
Right on. I leave off the power armour until I have 8 cores.
One thing; water is your friend. Take Aqualad and you can explore further without unwanted encounters without fast travel.
Every Bethesda game (especially New Vegas) crashes so save a lot.
You need hacking and lockpicking one to get some of the power armour and fusion cores. Also thay earn experience.
Do NOT take Idiot savant. Level up too fast and you'll have to put too many levels in combat perks to survive.
Do not put 10 in any Ability. Bobbleheads will get you to 10 if you have a 9.11 in any stat gives you such a small boost it's not worth it.
Survival has easier combat then Very Hard and it has a higher Legendary drop rate.
Creatiion Club has sales, never buy any CC at full price as if you wait you can get CC for free or almost free.
Arm your settlers with the best weapons you can. They will often take off armour but they will keep weapons you give them. Do not give settlers shotguns or pistols as they will run up right nest to baddies and get killed. Long range weapons only.
Walls do nothing for a settlement if you are not there. Build spotlights turrets and guard posts.
Grow Corn, Mutfruit and tatos in every settlement to make vegetable starch or you will run out of adhesive a lot.
My suggestion is make main settlement early, this including get all merchant available you can get. (Total 8 merchant, actually 9 but for last one you need level 50 first). I said this because they bugged and really easy missed after you at late game.
Stims are good for healing broken bones. Cooked food is great for heals and passive buffs.
Keep a hazmat suitin inventory, mirelurk cakes, and radx
Disagree about the hazmat suit, it's too heavy compared to a handful of rad-x, and rad-x doesn't require the removal of your armour and clothing.
Regarding the water, I always try to get the Lead Belly perk as soon as possible, which means I can consume anything without radiation damage. I also work on the Party Girl/Boy perk, as well, so I can always drink some booze when I inevitably pick up too much stuff.
Most weapons and armor pieces in the vanilla game drop with various upgrades and mods throughout the game, and these upgrades and mods can be shifted other items of the same type. Therefore, you might consider skipping perks such as Armorer, Gun Nut and Science! This will not only free up 12 skill points, but it will also allow you to create your build more freely.
If you plan to use dlc-items and/or power armor, it is however necessary to put points in them.
I invested in lead belly, so drinking water and eating food doesn’t cause rad damage.
One thing I keep doing on a replay is to tag all trade points, that really makes the game run smooth getting all trade points linked up you don't have to carry resources to build up a settlement
On the topic of xp and quests I like to pop a daddy-o, berry mentats, 4 or 3 sharp limbs, X-cell, squirrel stew, ushanka hat or the rad hat you get from far harbor and Acadian protector I think to get serious intelligence at 12 intelligence (10 from base, drink booze and get the im s.p.e.c.i.a.l book and then the intelligence bobble head) just before finishing the nuclear option to get like 3k xp not much at higher levels but most xp I can get but bc I don't have the g.o.t.y edition since moving from Xbox 1 to ps5 I'm stuck with the non dlc gear
First rank of Aqua Boy/Aqua Girl will prevent radiation damage for swimming, and there are a lot of underwater chests to loot.
I always pick up Aqua Boy/Girl as soon as it’s available. I always put that perk to use.
Yep. Turns rivers into a (Usually) safe way to travel.
😳 didn't know you could swim. But do I want to? 😅
@@jak-s2k Sometimes you do. If you do select the Aqua Boy/Girl perk you no longer have to worry about running out of air underwater and drinking water, even by accident, no longer irradiates you. Also the second level of the perk makes you undetectable under water, nice trick for hiding sometimes.
Still not super conceived. Rad away solves radiation pretty easily and u can find it everywhere.
Some of this info does not apply to Survival mode, in my opinion. Power armor is damn near a must as is the Strong Back perk which keeps your legs from being crippled when over-encumbered. Survival mode also takes care of the fast travel issue the OP was talking about.
I’ve played Fallout 4, New Vegas, and now about 23 hrs into fallout 3 and I’ve used VATS probably less than 5 times. Definitely less than 10. Idk what it is I always forget about it and guess I’d rather just do my own killing lol. It’s nice because I can just ignore every perk that has to do with VATS and spend the points on other things
Cooking your killed meat gets riid of their rads. Way better than the food you find
Best early game success tip.
You're gonna take damage. It's gonna hurt, you're gonna almost die.. fix that little issue with some hound chops and grilled rad roach. Mutant hound chops help with rads too. Death claw steak works as advertised. And radstag meat helps you carry more for 1 hour.
Save your Stimpacks for emergencies and use your cooked food as much as possible and you should be swimming in Stimpacks within a few hours of play and doing fine
Yeah they are only useful when you got the lead belly perk max out..hunted food is still better
@@SavageMonkey782 That's one of the most useless perks in the game... cook meat (you'll find plenty), craft Stimpacks and you should be good for any scenario. Keep those perk points for something really useful.
Nice. Just started and love it.
@@411smiths Bonus: it crafting gives free XP
It's definitely one of my favorites
Dogmeat is terrible to have with you if you're trying to stealth, awareness is pretty useless if you don't use VATS all the time, it's not hard to find enough fusion cores to stay in power armor pretty much all the time, there's a perk to let you take no rads from water and hold your breath forever and even without that it's not enough rads to not be easily handled and there's some nice things in some bits of water, rather than not rushing the main quest it's probably better to just skip it entirely
ATTENTION VIEWERS: He is definitely WRONG about staying out of the water. Although, yes, water is radioactive in this game, there’s all kinds of hidden stuff just waiting for you to find underwater. Swimming safely in this game is SUPER easy. Just pop some Radex and jump in, then Radaway after you’re out. It’s that simple. Both of these meds are so plentiful, you’ll never run out, so don’t worry. Go for it and explore underwater in Fallout 4.
I can think of 2 power armours and a couple of chests. Swimming is also super useful for taking shortcuts.
There is also the perk that removes the rads from water & at rank 2 lets you breathe under water. No reason to avoid water.
@@lisanull900 THIS!
Yeah but even with aqua boy, swimming seems to increase your chance of illness and parasites
Just get the Aqua perk swimming saves so much time getting to places or use the power armour but you can only walk along the river bed but you don't get radiated 👍
You only get Well rested bonus in your own bed or settlement which you have helped, because I’ve already tried lol😂
One of the biggest mistakes in fallout is progressing the main storyline too quickly and not exploring and doing side missions first
It can go the other way also. I've played hundreds of hours in skyrim and I've never done the main quest. I forgot that there's even dragons in the game it's been so long since I've seen one.
I've only just started playing fallout 4 though and I've not touched the main quest.
@@54356776 other than the first three maybe 4 main storyline quests avoid the rest explore and do other quests first
Definitely nice to keep the side missions caught up and slowly work on the main quest but easy to forget the main quest.
The weird thing I always see critics say is the game doesn’t encourage you to do side quests. That’s way off. When traveling from one place to another early in the main quest the game is constantly throwing side quests at you. So if a person choose to ignore the side quests & only focus on the main that’s a choice. Always be curious & do the extra side quests.
I never finish the game until just recently after buying it a few years ago. I always got side tracked until I stopped playing the game. When I got back into F4, I create a new character and play hours of side quests sometimes before getting to kellog
I am a new fallout player and I didn't even know that you can fast travel in fallout 4😮 you totally were not kidding about finding constant side quests just by walking around because I have consistently been getting taken off of the main quest path due to the content.
The "fast travel" isn't actually fast, the game calculates how long it would take you to walk at the slowest speed between the 2 locations, and that amount of time will be progressed by the game. It is actually much faster, in game time, to run between the locations, and once the BoS show up with the Prydwin, much, much faster to use a Vertibird. It would be more accurate to describe "fast travel" as easy travel, as it is convenient but not fast.
My major mistake early on in the game is that I don't know what the hell I'm doing most of the time.
What? No Solar Power Perk? I always take Solar Powered. Nice video.👍
Remove your fusion core before it gets to zero. You can sell it back full price with 1% left
Even better, sell it to Trudy at the Drumlin Diner, after a few days she will have recharged it.
I have to push back just a little on the “fast traveling is a mistake” bit. You had to explore to get to the area in order to unlock fast travel back to that area … so fast traveling just lets you skip over where you’ve already been. And you’ll have to explore the rest to unlock all the other areas ( and there are tons)
There are lots of locations where random encounters can occur, everything from Deathclaws fighting each other, to level 4 traders, and fast travel will prevent you from getting these encounters. Fast Travel isn't actually fast, the game uses the slowest walking speed to calculate how much time passes, so time sensitive quests and events can be missed/failed by too much fast travel.
Lone Wanderer perk + Attack Dog + K9 Harness >>> Companions vanilla
Yes, we all love Dog Meat, until we each discover that his main task in the game is to stand in any doorway that we wish to go through. Time to go home boy.
Vasco does the SAME thing in Starfield.
That's why I love mods. Start with "Companion Stealth Distance Fix (No Free Hugs)" off of Nexus.
Or stands right in a bullet path or swing path in melee when you're killing an enemy, then growls at you for getting hit. Hey Dogmeat it's not my fault!
Same with codsworth
@@cygna1237 , and Codsworth. Line up a shot with a sniper rifle and Codsworth wanders into the line of fire. Grrr.
Definitely shoot enemies that are shooting at you. This is essential if you want to progress through the game. I spent the first 60-70 hours attempting to establish relationships with other characters in the game, till I finally realized a substantial percentage of the people/cteatures you encounter are actively trying to kill you. If you can find a weapon, ideally one that inflicts damage to other characters, it will improve your chances of beating the game exponentially.
Preston's a really nice guy if you install the "Lowered Minutemen Expectations" and "Enough About the Settlements Already Preston" mods. Both are available at Nexus mods. I very rarely get the radiant mishs from him with these two mods. Very rarely, indeed. Fallout 3 taught me that the PC versions of Bethesda software are the only really playable versions because you need the console commands to get through the bugs.
Fusion cores: endless supply.
1. Get Cait as a companion (from the Combat Zone in downtown Boston)
2. Send her to enter the power armor
3. Pick-pocket the power armor's fusion cell while Cait is IN the power armor. Cait isn't disappointed if you're caught pickpocketing. This will grant you one fresh fusion core while Cait retains the one in her inventory which you can trade back from her for free.
Repeat ad infinitum et nauseam.
in my first ever play through i had over 100 fusion cores and i was a power armor junkie. i am 15 hours into my second play through and have 13 atm
Leave companion they can't hit the broad side of the barn, plus they just constantly get in the way
I'm getting easily distracted from the main story, so no problem for me doing side quests😆 Although also a bit annoying, sometimes I just don't know what to do. It can be overwhelming like to said..
Yeah, Fallout 4 is so strange, like you are told that you mist not waste time and find your son immediately, also fallout: you better explore the game and play slowly. Like . What you want bro
5:18 that's one reason I loved the movement of PS3/360 era Fallout games, no sprinting, so you were constantly sight seeing, something always catching your eye. That's one reason I love survival mode, along with the pacing of the game at that difficulty.
I feel like in many ways, survival mode let's you get the total experience of Fallout 4.
When you are in your settlement store your misc stuff, notes you already read, finished, not releveant.
Worst things is to pick up a note then scroll through 80+ looking for it guessing which one was it.
Great shout, I remember when I first played the game back in 2015 I didn't do that and it was a real pain 😂
If only your inventory had a tab called "new" where only recent items you picked up are shown......Oh wait.
@@Maibuwolf on pc there isn't new tab. Other platforms i don't know.
@@MolnarG007I've never seen it on Xbox either
Remember the keyring.
Man I miss that keyring
Get the perk to swim in water
Always bring a hazmat suit with you so if you explore a high rad area just equip the hazmat
A hazmat suit is too heavy, a handful of Rad-X weighs almost nothing.
You do not know why Dogmeat is not considered a proper companion? Probably because it is a dog. If you were to actually wander around with a dog you would be described as a "lone person", albeit with a dog.
Before your power core is fully depleted remove it and sell it. Almost empty cores sell for as much as full ones.
Along with that use your power armor so many players save up piles of power cores and never even use them till the very end of the game.
For the early game, it's better to go solo until you level up, and can take rank 2 of Inspirational (Charisma 8). This will let your companions ignore friendly fire, meaning there'll be no negative risks of firing into a melee. You can even throw a grenade at their feet, and they will not care. Compare that to not having Inspirational, and you wing your companion with a full-auto burst. Suddenly, they're your enemy too. On top of that, traveling solo will encourage greater care with exploration, and in order to avoid certain enemies, you might find alternate routes to explore, and as a result, find some interesting places, items, encounters... that you wouldn't have otherwise.
On a first playthrough, Awareness can be good for learning the deeper mechanics of the game, but on subsequent playthroughs, it becomes a waste, unless you're building into VATS, which many people just don't like, and thus do not use. Still, I would agree on its usefulness for that first playthrough.
Fusion Core advice is spot on. No complaints from me.
I would argue that you really don't want to waste mini nukes on Deathclaws or the like. They're much more efficient for clearing bunched up chaff enemies who might become a major problem if they get close. A single mini nuke can put in the work of 200 rounds of .32 caliber bullets. If you have the chance and the distance, use the mini nuke on groups of enemies.
Preston Garvey
www.nexusmods.com/fallout4/mods/10339
Explore. Yes.
Regarding the water, it's even mentioned in a load screen tip; drinking water is a tactical choice. It restores a decent amount of HP, so if you're low and out of Stimpacks- a real possibility in the early game- but are mostly free of Rads, it could be a good thing to drink dirty water. Besides, Lead Belly (Endurance 2) and Aquaboy / Aquagirl (Endurance 5) both help with this exact thing. Lead Belly rank 3 lets you take 0 radiation damage from eating or drinking anything, and Aquaboy / Aquagirl rank 1 lets you ignore all radiation damage from swimming. You can have both at those levels by level 17. Considering most people don't even face Kellogg until about level 20, level 17 is easy to get to.
Sleeping EXP is great. Yes.
Explore = Good. Yes.
Anyone who's played video games for more than a few years should know to drop manual saves, and in more than one slot. I guess this is good advice, but only for people who are just getting into games.
Companions can not become your enemy, except for certain faction specific companions after end game, no matter how much damage they take from you.
@@wolfen210959
So that's a lie.
Off the top of my head...
if you side with the Institute, that opens up Piper and Deacon to turn hostile and lose their Essential flag, provided you provoke them further when they confront you; possibly Nick too.
If you do too many things that Strong dislikes, he'll call you weak and turn hostile, losing his Essential flag.
Antagonizing MacCready enough will turn him hostile, losing his Essential flag.
Cait can be antagonized in dialogue, and annoyed by the things you do, turning her hostile, losing her Essential flag.
Paladin Danse can be killed immediately following the Ghoul attack outside of the police station, turning him hostile, losing his Essential flag.
Codsworth can become disgusted by your actions, causing him to abandon you forever, removing his Essential flag.
X6-88 will become hostile if you betray the Institute, removing his Essential flag.
That's just off the top of my head.
My BIGGEST mistake -> Not activating the V.A.T.S. Perk until I was level 24… Don’t wait, activate that as soon as you can! And then USE IT!
Not gearing up and or cheming up before speech checks is like trying to shave with an old razor. It might work but it won’t be pretty.
Fast travel is there for a reason. You will have plenty of opportunities to explore. Not sure why you would discourage the use of fast travel.
Mainly because it isn't actually fast, it's convenient because you just select where you want to go on the map, and the game takes you there, but it can take a full day of in game time just to do a short journey, because the travel time is calculated by using slow walking speed, instead of normal walking speed, or run speed.
Certain events are time sensitive, such as settler kidnappings, and if you take too long to get there, because you're doing lots of "fast travel", then the quest can run out of time, and the settler dies.
@wolfen210959 uh... Yeah sure. We're not talking about in game time. We're talking about real time.
When I first played fallout four I would always use power armour but now I just collect it and never use it as it’s too clunky
You actually don’t want a companion in vault 88 if you want to escape getting the mole rat virus cuz them getting bit makes you sick… activating the protectrons too… I still need someone to explain that but eh
Companions get in the way,i never use my power armor i just collect them
A tip I discovered during my first ever playthrough. When it comes to fusion cores, if you’re using power armor heavily you may have a hard time affording fusion cores from shops. Well…. I found out that fusion cores sell for the same price no matter what charge is left. Whether it’s a brand new one or only has 1/100 left. So what I did was I would try and keep an eye on how much was left in my current fusion core, and right before it died and disappeared, I would hop out of my power armor and take it out and manually replace it. And then sell the bad one at shops. I think they sold for like 400 each. Which is decent especially early on.
Fast travel might be problem but I like to use it when my companion robot is fully loaded and I'm overwhelmed by stuff including perk which is letting me do fast travel. Somebody also forgot about perk which let you swim underwater and same perk is going to stop radiation from water. I don't understand logic of using fat man against deathclaws. Best way to stop this monsters is just to crippling his legs and finish off by blowing head off. Thank you and greetings.
The Mini nuke is a must to defeat a Mirelurk Queen.
I have like 200 fusion cores but i haven't really used any so, there definitely is enough
Thanks 👍
Rule number i save your bottlecaps as much as possible you gonna need it later on
for low int builds u can also go for idiot savant (the 3rd star for idiot savant is literally a downgrade tho)
OMG!! You DO NOT need the power armor for the deathclaw! Patience is key. I just park on the rooftop and use my sniper rifle or long range weapon when it comes into view. Yes, it takes a bit of time, but you don't use up precious fusion cores right away.
Don’t use the main settlement character as the supply line guy. If you need to see them they could be anywhere on the map running supplies and if you fast travel to see them by the time you’ve got there they’ve moved to another location.
Use a new settlement recruit to be the supply runner
Settlements are very problematic. They get attacked all the time. You loose your loot to raiders and settlers. Trashcan Carla always dies in a fight at sanctuary. So, if you are going to do settlements o.k. but use Diamond City as your base of operations. Not the house there but simply the city. It has all of the stations you need and loot stored in the workbenches does not disappear or get stolen. And you don't arrive "home" with your drugs wearing off and overburdened and thrust into the middle of a fight.
The only disadvantage is that you cannot share the junk and loot between stations so you'll have to pull your food to go to the cooking station or your drugs to go to the chemistry one but that is not much of a burden. And FT back to Diamond City to dump your loot is convenient because you can wait till you have a good supply of Grape Mentats and then do a marathon selling session where you sell to all of the vendors including the 3 bars, meat vendor, drug dealer and doc on a single Grape Mentat and Beer before they wear off. Then just sit at the bar, wait 24 hours for their banks to resupply and rinse and repeat.
That’s absolutely absurd, just build walls at Sanctuary to block the spawn points, near the bridge, the trail leading to 101, and where the cellar is. Build some walls with gates there and enemies can’t get in.
Trashcan Carla can only be killed by you, so if she dies, you killed her. Settlements only have a 2% chance of being attacked each day, unless their defense is too low, so make sure that settlement defense is above 100, so the chance of attack is only 2%.
A huge mistake for those who use power armor is to use the fusion core until it is completely empty. If you can, change manually your fusion core when is about 5% or lower and save it, because you can sell it and the selling price is the same as a full one.
Trudy has the ability to refill almost empty fusion cores, simply wait a few in game days, then voila - fully charged fusion core.
@wolfen210959 that's pretty cool, I didn't know you could do that. But still, if you have some fusion cores to spare, it's a good idea to change it before it runs out and then sell it for a full price.
I always mostly do a lot of side quests before the main. Save the best for the last.
Companions are nice in the regular game. They're a liability in survival, including Dogmeat. They'll agro enemies you don't want to fight at the time and require stimpacks to heal/recover.
constantly falling from high places ex; the motorway outside of corvega. Then getting sad and running home before i got to stimpack them
Haha, I usually play with 2 or 3 companions in Survival. But I do have mods to make them get out of the way and to teleport to me when I draw my weapon. The extra banter is nice.
This seems more like a video to play like the narrator. It's a blast using a big boy on a group of raiders. Just have fun and play how you want folks
The biggest mistake is not making use of mods. Like other Bethesda games, they didn't take the time and trouble to finish the game, but luckily a very large and active modding community is doing it for them free of charge.
The second biggest mistake, is going to Nexus to obtain mods.
The next Gen updates are fine. Not sure how much to expect from a years old game.
If the quests didn't glitch I wouldn't of made any mistakes on my first playthrough. The brotherhood of steel questline glitches and I couldn't finish the game with them I had to end up siding with the institute
Remember you can pick up some items that wont fit in your backpack and scrap them as well. Such as shopping trolleys, some barrels, tyres etc. Just use E to pick them up and walk back to your settlement. A trashcan is worth 5 steel, tyres 4 rubber etc. Also don't forget to use E to pull out wooden boxes off shelves as well as some of them hold items you can't see when the box is on the shelf. Avoid using cars for cover. they like blowing up.
1:05 Companions have been responsible for more of my deaths in FO4 than anything else thanks to the absolutely braindead Vanilla AI. The "Companion Stealth Distance Fix (No Free Hugs)" off of Nexus is a good start and has suggestions for other compatible mods in the description.
2:23 Get the "Nuclear Physicist - No Fusion Core Ejection" mod off Nexus if you want a PA playthrough. It patches out that obnoxious mechanic from NP rank 3. And never leave a Fusion Core in your PA-- that's just asking for it to get stolen by a settler and lost. Also install this mod and place the included markers down for any part of a settlement you wish to have as personal space: "Private Area Markers (keep settlers out of your house)" That way your private stash of weapons/armor/ammo etc. remains that way.
4:02 "Preston Garvey No Radiant Settlement Quests" mod. Once you have Minuteman Radio up you no longer get rando quests from Garvey.
Note about fast travel especially if your playing Fallout 4 on Survival mode NO FAST TRAVEL AT ALL
1:40 not everyone, I don't like dogs
If you play on hard or any difficulty higher (and you should, really), don't try to be a jack of all trades. Pick a build and stick to it. The game is balanced in a way that you will need the damage bonuses of the perk from your chosen damage path. If you are new to the game, you are best off with rifleman, mostly because it has the most weapons available that use that perk bonus, and can be played with or without VATS, (unlike say, stealth blitz melee, which is the most powerful build but requires VATS.)
Don’t bother upgrading non legendary weapons. You are guaranteed to find the same weapon with a helpful legendary effect that makes that non legendary weapon worthless.
Actually you should upgrade them. Cuz once you find a legendary version of it, you can switch the good attachments with basic attachments from your non legendary gun and put the good ones on your legendary gun. 😂
Playing the game in Survival mode is a must in my opinion. Game just gets so emersive that way. And I've been a looong time player since its release, I'm still discovering new things in the wasteland
There's also loads to discover in the Glowing Sea. I used to go in with max radiation protection power armour but lately I just go in with a pile of rad x and radaway. Even with a mod to make radiation stronger.
i've never used VATS. i have no idea why not. but, on my second playthrough i got the enclave armour and spray and pray almost right away, so that kinda makes me invulnerable, i haven't used a stimpak or more than 3 radaways in the level 100 game so far. i _occasionaly_ use a missile, sometimes i use a "normal" submachinegun so as to avoid killing my own settlers or provisioners (i have had to restart a game numerous times cos the exploding bullets kill my guys too and i get gunned down by my own settlers).
Explosive weapons aren't worth using in my opinion, for exactly the reasons you've discovered. Spray and Pray isn't even all that powerful, it's base damage is weak, and it's only the explosion that does any real damage, assuming you've put the points into the explosives perk.
Vats is extremely useful, as you only take 10% damage while in vats, and is a very good way to conserve ammo.
Materials are always an issue. Oil, Steel woods etc. there are certain locations which are continuosly re-occupied and reset the containers. So if you have scrounger then you have a consistent mat farm in one of them. Like the Concord Factory or Corvega plant.
Get overseer's guardian and fully upgrade it as a semi-automatic. You'll have to be conservative with the .308 ammo once you change the receiver, but it's very powerful and accurate.
My tip is don't use power armor early, instead grind and scrap in combat armor. Squirrel away all your loot in places that you will remember, like mail boxes, cigarette machines or trunks in dungeons. Fast travel back to your main base pick your power armor and some strength buffs, and go collect all your loot
Dogmeat isn't classed as a normal companion because originally there was going to be a perk where dogmeat and human follower could both go with you at the same time. I think it was part of the attack dog perks but was called loyal companion instead. Made me a little sad when I found out but there's a mod for it. 💚
Playing F4, you can choose to play as Berserker who wear Power Armor and charge in with Gatling Laser. Or being a Stealth Fighter who sneak sniping enemy's heads with 1-shot-kill. Choosing either of these will change the way you play and build your character. If you are a Stealth Fighter, you do not want to bring a companion because they will always give away your position and get both of you killed.
An early game boost after rescuing Preston and co. from the museum is a miscellaneous quest from Preston to help Sturgis get Sanctuary fixed up. Scrapping Sanctuary not only gets you early game resources, but also some decent xp while building beds, water pumps, planting crops, etc., not to mention the xp when completing Sturgis' tasks.
True but I can’t seem to get past the defence part. I need circuitry to build a turret but even though I found some, the game seems to have glitched on me and removed it from the workshop inventory.
Agreed. Simply doing the introduction quests to get up to setting Sanctuary up as a settlement is a great way to get XP and learn the game mechanics.
@@AutomaticDuck300 Build a defense outpost and assign one of the setlers to it, Marcy, for instance.
@@AutomaticDuck300 As a ps: If you aren't traveling with Codsworth, you can assign him to harvesting crops. That leaves Marcy, Jun or Sturgis to assign to a guard post. Can't remember if Preston is assignable to a guard post, but it wouldn't hurt to try.
@@csb78nm he is, but after a few quests
Before that hes unassignable to everything
I think he needs to be recruitable or recruited
All my robots are useless and just stop working when i leave
Only after the gen 3 upgrade one of them actually works
In the next game they should give you a tiger companion witch should be named tucker
- If you're a power armor user and/or gatling laser user, don't deplete the fusion cores. Almost empty ones sell as much as full ones.
- Always take out your fusion core out of your power armor when in a settlement with settlers, or they'll steal your power armor.
- To get more fusion cores, get the scrounger perk! It'll help you finds loads of fusion cores and other ammo.
- Use ammo you don't need as cash. For example if you buy something expensive, sell the ammo you don't need to outweigh the price.
- Invest in INT to get more EXP out of killing enemies and doing quests.
- Aim at the legs of feral ghouls. If they're crippled, they cannot do anything anymore so you can finish them off.
- If you're not using a companion, invest in the Lone Wanderer perk. It'll make you stronger if you're traveling alone. You can still take dogmeat with you!
- When fighting deathclaws, aim at their belly. Their weak spot!
- Use water purifiers to have a lot of purified water that sells for a lot of caps!
- Invest in the scrapper perk! If scrapping weapons and armor, it'll give you a lot of resources back. It'll also highlight the things you need.
- If giving weapons to settlers, give them weapons with higher hip fire power like pistols and/or shotguns. They cannot aim so a sniper rifle is unnessesary.
- Invest in hacker and lockpick perks.
They will steal your armor, your bed, your house and all you own. THIEVES they are.
Assign a guard to your bed. They don't sleep and other settlers won't use that bed.
If you're not using a companion, go use a companion. After questing with them (and doing their special quest), you'll get a ever lasting perk. Start with Piper. Maccready also have a really good perk. If you can stand listening to all his Bravo Sierra.
@@zipzapdk Preston's perk is my 'must have it asap'. Sure, it only kicks in when you are outnumbered, but that's most of the time.
@@somebloke3869I play to enjoy my time. I have no interest in dragging him around.😂 ADA is sick, maccredy can fight, and danse is a badass but most suck. Codsworth is actually super brutal and totally slept on.