Some additional Pros and Cons I thought about after finishing this video... Pros: - Great soundtrack & SFX. - Nice screen shot mode & overall clean UI with decent customization options. - The developers "Smilegate" have shown many times to listen to the community and care about the game. - Training room where you can test builds with custom stats/engravings is amazing. Cons: - "The Tower" should be balanced separately for Healers & DPS, It's impossible for bards to clear tower fully at suggested item level. - There's a big botting issue in NA/EU due, reason being that Korean games require Korean SSN so devs often overlook the possibility of cheating when porting the game to other regions. - Life skills seem a bit underwhelming compared to other MMOs and are only really used as a money maker by creating battle items. - Abyss raids such as Argos don't show remaining boss HP % upon wipes like Guardian raids, I find this really annoying and causes frustration in raid groups.
Last I heard you really enjoyed Black Desert Online. What changed for you? I'm currently playing the shit out of it personally lol and loving it. Feels like an upgraded version of archeage to me.
I cleared both towers on my pally and bard at required item level, heavy armour engraving made it easier. Also having a ability stone with emergency rescue helped cheese a lot of the harder floors, although it wasn’t as easy as my beserker or sorc it was still doable with the right consumables and build.
i agree with your p2w view but after their last update they said they will not release new end game content this fast anymore and that they want everyone to get to T3 at their own pace. sounds like they understand that mistake. i only hope they will make it right.
@@d4rthremes if lost ark is p2w BDO is SUPER SUPER p2w. its insane on BDO. 110% p2w in bdo. and extremely punishing gear upgrading with downgrading for failed upgrade attempt and jewelry destruction on failed upgrade attempt. that's what made me sell my bdo account some time ago.
One major pro for me that I feel like all MMOs should have is the in game codex. When I clicked on it and saw you could search for pretty much anything in the game and it will tell you where it is or comes from I was shocked. It’s so extremely helpful, it could be better but man is it nice. Especially for looking up rune drops or cards
It's absolutely something that every MMO needs to adopt going forward. It's too useful a tool for players not to have, and provides a giant reduction in frustration for players in terms of knowledge of the game.
@@Sorain1 Agreed. The days of alt tab and google or having the wiki open on another screen are long gone. Put your info in game devs its not that fucking hard.
I know right! I remember playing Aion back in 2011 and it had a complete in-game codex even back then. If a game that came out in 2009 can do it, you'd expect all modern MMOs to have one!
I remember in Perfect World International, I had to ask my guildmates (people i play with on an internet cafe who played before me and are higher level) about a lot of things. A lot of information is thru word of mouth or if somebody posted on the forums online.
Funnily enough, the gear loot filtering was added just YESTERDAY to Korea. So you can auto dismantle gear that has stats you are not looking for, or gear that doesn't contain specific engravings. I just wish that AGS would hurry the QOL improvements over to our client, but stall the gameplay content a bit.
The boss in the tower that covers his mechanics isn’t rng, you’re just supposed to watch his hands for which attack hes gonna do. Hands spread out means stay away from him and hands together mean stay close to him.
Therein lies the problem, in a game such as Dark Souls or Elden Ring these kind of mechanics make sense. They're well choreographed and relatively easy to spot. In this game, where it's full of constant fairy glitter bombs? Not so much. The only thing that has even remotely presented a challenge thus far in the game has been abyss dungeons/raids and that's solely because the bosses have one-hit kill abilities. That's literally the only difficulty this game has. The guardian raids are a joke, they're ridiculously easy and the bosses just have a huge invisible health bar to add some sense of difficulty. Chaos dungeons are probably the most braindead, boring and repetitive thing I have ever seen in any game ever. They suck so bad. It's a shame because the core aspects of the game are fun, but dungeon/raid bosses are so laughably bad it just kills the entire end game experience.
@@Dealman15 elden is good for 75to 150 hours at best. Copy pasta all over the empty world. Its a cool game for a few weeks. Lost ark has and will remain relevant for thousands of hours throughout years, for free. Yes the game starts easy, but becomes more diffcult than you could imagine. Its not an instant gratification mess that appeals to kids these days. Its a long term adventure for mmo lovers whereas elden tries to appeal to the widest audience possible. Quick money grab vs f2p longterm arent comparable experiences and dont always appeal to the same type of person.
@@gabrielcat72 I was only comparing boss mechanics, so am not entirely sure how any of what you just mentioned is relevant. And I very strongly disagree with you, it is still hilariously easy even after iLevel 1000.
@@Dealman15 Nice you're getting near endgame ! It'll take you possibly weeks to clear the hardest legion raids, also the equalized abyssals (abyssal trials) will offer you a hard effing challenge, ranked pvp is tough asf, the learning curve is steep and skill ceiling high, the hardmode abyssals in t3 and so much more. But let me ask, didnt the 960 abyssal give you a decent challenge ? Coordinating 8 players was tough pre-nerf. They did nerf it cuz players found it too hard so maybe you didnt get to experience the real challenge...
Con: when you have to go to an island. Anywhere. Ever. The entire sailing mechanic is fun for the first 5 minutes you try it at lvl 35 . After that it just becomes such a pain.
@@shiyoungkim2035 yes ofcourse. But it is still a pain. Imo. Don’t get me wrong. Im having a blast and im super addicted. Never had this much entertainment for €0. Just saying that this game is definitly not a 10/10.
I had to quit, i still want to play other games, and lost ark doesnt seem to give me that opportunity. It asks to much and gives to little -> prime game if you are unemployed tho
If you feel the need to play that much in order to progress, your mindset is completely wrong. One of the most friendliest games in terms of this aspect.
Yup, i just quit had to quit this week aswell. Had time off work since release, had a blast no lifing the game, 10/16h a day. Now that im back at work I can barely do the daily content on one character and then theres so much else to do besides dailies and i want to play other games, do other things etc... This isnt for casual play, it demands your whole life.
The combat system is amazing, but unfortunately it comprises only 20% or maybe 30% of the game content, which are locked behind a heavy time gate. The other 70% to 80% of the game is you running around the maps talking to NPCs that ask you to talk to the NPC next to him.
I tried to like the game. I really did, playing it over lvl 50, installing and uninstalling it several times.... but I just couldn't get into it! Everything seems too familiar and I would just get bored after a couple of dungeons. Every day is talk to NPC, then another, do dungeon, talk to NPC again and so on. Then it's do raids, hone your gear, do more raids, hone gear. Fail. Each fail = 4 hours of your life. I couldn't find the fun aspect.
While I agree with your "pros" I can't believe how many content creators just refuse to acknowledge one of the biggest cons...the leveling experience. The first time leveling to 50 I really enjoyed the surprises and certain things were spectacular while the vast majority of it was a grind. Sure you get free "power passes" to instantly level up a few alts to 50 or spend some in-game gold to "knowledge transfer" more alt toons. But what this tells me is that the developer KNOWS the leveling experience is horrible. And if you find a friend that is on a different server then you HAVE to level up to 50 again since your roster is server specific and power passes can only be used on your roster server where you already have a 50. However, don't think that you can level up with that friend because the level-to-50 experience is designed to be SOLO. The game literally puts you in individual scenarios, even if you are grouped, to play through by yourself which is about 50% of the leveling experience.
I played a ranger and i absolutely hated the ranged combat. It felt like i had to basically be within melee range in order to reliably hit something with ranged attacks. There's a backwards dash attack that jumps you back further than your ranged attack goes. I also couldn't stand the pre 50 stuff at all. I don't have the time to waste playing 50 levels worth of an unfun game just to start enjoying it, if even, afterwards. On another note, i just got back into GW2 and am having a great time with that and its new expansion.
This exactly. I played for a few hours not having fun and stopped to play a different game to actually enjoy playing. I have too many games I enjoy to waste hours slogging through un-fun content just to get to the good bits.
Lol what? Are you talking about sharpshooter? All my DPS skills are range and I don’t have to be melee range on a guardian. Deadeye and sharpshooter are honestly fun so idk why you are using melee skills that are mostly mobility
@@maramba32 i dont remember the name but its a ranged attack that jumps you backwards, fires, then jumps u forwards or something. Either way u dont seem to get the point. If u enjoy it great, but i cant stand when my arrow just stops existing after 15 feet.
@@gk7720 and I don’t know why, this game isn’t even that good. 6/10. But the moment im pmaying and go:”I need a little break” 5 min later in the kitchen:”wait! I can go to that island to upgrade my gear so I can then unlock the next set of dungeon!” Aaaaand im playing again
Game felt like a job/chore within a week. It's designed to force you to play non stop and prevents you from grinding back levels and gear if you fall behind. What an over hyped shitshow. In the end I could not bare hearing my chars whistling for the mount and the non stop loading screens and teleports. This makes New World look like a top tier MMO. Also could gear be more boring?.. no incentive to hope for drops like in other rpgs and mmos. Truly feels like the mobile game it is if you remove the combat which is the only redeemable factor.
The game actually gathers rested points that gives you a boost of experience if you miss your daily quests, chaos dungeons, guardian raids and when you do it at the end of the week, you actually get about 90% of the juice you would if you did them daily, so it is quite a fair catch up mechanic.
I got unheartened by watching people play different classes and noticing that every attack was AoE, only differences between skills is that some attacks make your character move and some don't &ranged/melee. Everything in this game is so lame. Real rat race.
Hey Peon, I realized that nobody ever comments about their successful day on here, so I wanted to give you an answer: I had a super successful day dude! I got my 2nd vehicle registered and repaired, I went to counseling, I took my pre-test for my final for Operations Management, I mowed my lawn, and organized my garage a bit! It rocked.
the combination of p2w, fomo, rng and manadatory dailies grind is a big letdown.. atleast in bdo all the horizontal content has it's own independent vertical progression, here it's hard gated
The 2 major things that I can't stand in Lost Ark are: 1) the sheer amount of bots spamming gold messages/bot farming; 2) the fact that in a game that encourages players playing multiple characters, the guilds start with 30 slots and max at 100 (it's a pathetically low amount). Apart from that, to me this is an amazing free-to-play MMORPG (that of course, can still improve). ^-^
as a player who's played every character in every game i played or so, im very happy there is NO grind to get alts to lategame and also there are no bots at t3 and forward so i've yet to see them really... but yeah it'd be nice to have no bots and more mat sources just like korea has, allowing someone with no alts to progress just as fast
One of my major gripes ( which I don't see anybody talk about ) was the fact that you couldn't turn off screen shake. There was an option in the settings to toggle it, but it didn't seem to change much of anything.
If you ever fight that tower boss on a support character thats not over geared, you will realize that you dont need to see the ground to know which attack he is doing because he is already showing you which attack he is doing with his casting animation. I believe the point of the floor being covered in smoke is to have you engage more with what you are fighting by being forced to actually look at it , rather than staring at the ground the whole time looking for the red areas. The same goes for the blind mechanic. When you play a class that doesnt have the option of just kill the boss before they do anything. The experience of fighting the final boss of the t2 tower of fate on a bard that was not over geared, the final phases were super frustrating at first. Until i came to the conclusion that the point of those mechanics in that fight was to teach you that you can know exactly what attacks were coming without seeing the ground by focusing on the bosses animations, and eventually without even seeing the boss by focusing on the sounds the boss is making. Once you embrace it you will become enlightened like a blind folded ninja in the matrix
Oh man, I wish AGS would've announced the most recent update earlier before this video was posted. The one that's facilitating resources and making it a lot more f2p friendly so that people would've known that they're at least trying to make it better and listening to the community.
@@lance8163 players were leaving way before they released Argos, that's normal for mmo releases the game was super hyped up and people just played it because it was the flavour of the month. And if I want to see tits I can just watch Pornhub lol
In most MMOs, the devs put the "build choice stats/attributes" on the gear, so you mainly just choose gear and skills. Here, they put it horizontally (gems, engravings, accessories, skill runes, card catalog, etc.). Not sure how I feel about it yet. Certainly took time to learn and can imagine it's confusing/overwhelming and seem like unnecessary complexity for casual players.
its fun but once I hit a certain item level I quit, super p2w later on with the rng honing and expensive upgrade bs that would take f2p ages longer, full of bots, if you make a new character the game feels dead since after the first bit of hype noone else has started playing.
You absolutely called it about the 1-50game. Literally mindless. At 23hrs and only level 30 i called it. But also because started to see the multiple collection and upgrade paths just meant this is basically the ultimate skinner box. Got off that treadmill.
They pay because they want to or they're insecure about others. Don't want to? Don't. Enjoy a game for all it has to offer. Devs don't give a crap what item level you are, so why should you
Unpopular oppinion, i actually liked the leveling part first time since i read all the lore and it made me feel very cool to get the boat after 30+hrs of leveling and finally getting to tortoyk where mokokos live was so cool. But the next time i leveled to 50 was horrible G spam. So my conclusion leveling is only ok if you are eaven slightly interested about the story, otherwise it will be pain.
I think it's one of those 'This is definitely fun and worth playing through... _*ONCE*_' situations. They've got some systems to mitigate that, but it's gonna be an issue for sure.
@@Sorain1 This is one of the things I actually like. I got my first character to 50, and now I have four characters at 50, but I only leveled up once, and the first two of those extra 50s were simply automatic. Likewise, most of the more involved quests are roster quests, which means you only have to do them once (including most islands!). Compared to me going through the same WoW quests over and over for every alt I much prefer Lost Ark's system.
Pay to win is a tough sell. Can be fun, and it really depends on your goals. For me it wouldnt matter for the content Id like to play. MMOs that dont rely on pay to win: ESO, GW2, Final Fantasy 14 to say a few, not to gain the same access to end game content as Lost Ark. I totally get the appeal and have played myself. The pvp right now is also pretty poor in terms of matchmaking and balance but LOVE the GW2 approach of balancing gear no matter the level you are. I need to raid and get further but def glad peeps are enjoying it! Great video as per the norm matey!
These are a few things I did not hear mentioned. Pros: 1. The training room is a min-maxers best friend to really figure out ones exact damage (usually over the span of a minute and against a stationary target but option for moving target) 2. The music might be small to some but I can't help but get some of the songs stuck in my head especially the damn romantic weapon for those gruesome honing attempts 3. Life skills are great. Not quite as satisfying as New World but very much up there especially if you find a profession you really enjoy. For me i've jumped between Hunting, Excavating and Gathering. Cons: 1. The friends list sucks. I have to add people to friends list, roster list, all roster idk it's bad. 2. The bots which are in every mmo and possibly every online multiplayer game ever. (Good they put effort in to stop it though.) 3. Stealth missions. I absolutely hate these xD One of the best parts if not THE best part about Lost Ark is it's incredibly satisfying combat. Why would i do a stealth mission that forces me to walk slowly and not be able to fight back? and no, a lantern that sometimes 1 shots ghouls and sometimes takes 4 shots out of the 6 total light beams u have does not count as combat. Please god no more of these if possible.
You can skip the animation on Honing if you select the gear transfer button then go back to the gear honing tab. The results are generated based on the initial click not on the delayed response of the interaction.
he is indeed mention it, even in video he is doing that, but it kinda annoying to do that every single time, the developer should add skip animation like bdo
Added cons: Mobs in the map are pointless To much G spamming cant skip quest dialog Hard to have alts at higher tier as a free to play player Matchmaking is bad High server Q times Has a feeling of 'job' game Feels like a singleplayer game, you dont need anyone to progress, you dont even need to chat with anyone. For me personaly the game doesnt have the mmorpg feeling. Played 200hours, spent 100 in Q. Also you cant have an unique item in the game that seperates you from the rest of the players. Ive quit 2 weeks ago and i went back to bdo and gw2. Much more fun and enjoying my self
One of the things that made me quit Lost Ark is how time consuming it is. Just doing dailies like Una's Tasks, guardian raids, chaos dungeon, travelling time, increasing my rapport, already takes a couple of hours of my time. It's probably great if you got loads of free time but if you only have 4 hours a day to play game, I feel its something quite tight to balance if you feel like playing something else. Not to mention guardian raids can take a lot of time if you're doing the highest lvl you're allowed and not all of them can be solo'ed easily on some classes. Then you have to make sure you're set on potions and other consumables and for that you need to go farm mats and the gathering aspect is very barebones and boring.
try maximizing the rest bonus, like scheduling your guardian raids/chaos/daily or whatever in a certain day. Its possible to be really efficient but it needs some game knowledge and research.
An additional con for the knowledge transfer: You can only use it a certain amount of times before you have to reply the story again. So if you are an altaholic, good luck.
@@Zukure 9 times for North vern, 2 times for rohendel. Thats all I can remember. I'm sure its less for the rest. It tells you in the top right corner of the knowledge transfer screen.
i genuinely pity people who can't just enjoy a game without letting others' experience affect their own fun. it makes absolutely no difference to me whether or not someone swipes to get better gear in this game. i know how much effort and time i put in to get my gear, so i'm proud of it regardless of how someone else got theirs. i would hate to have what is an otherwise incredible game ruined for me because i couldn't handle the nature of someone else's progression.
I'm curious what your take is on the in game community. Personally, I don't like the lack of socialization of its systems. I've joined 2 guilds and neither or them say anything or want to group for anything. Maybe its the chaotic mess of ilvl access to content/speed at which players are doing stuff/dungeon finder style group systems. The most engagement I see from players is just spamming times of unlocks of islands/chaos gates. I sort of miss the Barrens chat vibes. I get more player on player interaction in league of legends than I do Lost Ark for some reason...nobody talks...I feel like everyone around me is a npc.
@@Talezi1 It's odd to me that no one is talking about it. A lot of the western audience used to/still reference WoW on its lack of socialization as a part of its downfall. When they introduced dungeon finder, there was less player interpersonal communication that the community disliked. Overall, the claim is that WoW turned into a solo player mmorpg. Yet Lost Ark is entirely that with quicker paced content and better combat. The hypocrisy of players to play Lost Ark that shunned WoW over the these same features.
I think it comes down to a mix of things: 1. the people in the areas you go to at the times you go to them, just arent chatty (i've had some good random convos) 2. many people chat in Discord nowadays, watch Twitch streams, watch youtube videos, etc. meaning their non-gameplay attention is likely elsewhere, rather than trying to be social inside the game. 3. This game does a great job IMO of getting you grouped up to play with others, but due to the nature of this game and the gameplay, it's not really a.... "social" mmo in that sense, compared to something like VRChat or Second Life or Roblox which are really geared toward that.
Burned out after a couple hundred hours. It's a good game at its core but I want to feel immersed in my mmos and I never got to point where I felt like I was actually in the world. Definitely the best ARPG I've played, but it lacks a lot of what makes MMOs special. Edit: been playing GW2 and FFXIV since dropping Lost Ark, and both are far better games. Wish I had tried them first.
It's not a very friendly game for casual players. Reaching lvl 50 was a pain for someone like me that has a office job and lot of stuff to do with not much time to play everyday. I spent more than a week trying to get to lvl 50 tediously spamming the G key until all the hype I had for the game vanished when I got to the endgame. At the next day, playing the first chaos dungeons and guardians was fun, but, as Peon mentioned, repeating the same one over and over got really boring. But what made me quit the game, was that after so so so much questing, weeks of questing, I found myself doing quests again to unlock the next chaos dungeons and guardians. I didn't want to do more questing and that made me lose interest for the game completely, the next day I didn't even wanted to open it. People say that you can reach from lvl1 to lvl50 in a few hours, like in 6 hours, but casual players like me, we do not have 6 hours to play in a day. Those 6 hours took me a whole week. It's quite a nice game overall, but for a community of already exausted MMO players jumping from game to game, with not much will to play left, the experience for a new player was the most boring I ever had so far.
My major gripe with this game is endgame content is very hard if you dont have dedicated group of friends/guild to do it with. Matchmaking Abyssal Dungeons with party wipe mechanics is torture. Theres always 1 person who doesnt understand mechanics, or that vote quits after 1 fail. Massive time waste.
I had this thought too but lately have been having mixed feelings. Group wipe mechanics certainly suck for a random pub party with no communication, but do make it more team-based and fun if you're actually playing with friends. Also, what I have found organically, is it almost forces people to communicate and work with each other. When a random new player comes in, doesn't know mechanic, group wipes, what I've seen most of the time is someone in the group will try to explain it in chat and the group will at least try a few more times after explaining to see if they can get it. If the new player learns the mechanic, the group defeats the encounter, it is certainly one of those "mmo experiences" for everyone that is organic and is more than just "mash buttons against the boss, oh and by the way there happens to be other ppl in the same area doing it too"
And every abyssal dungeon fight pretty much has either a oneshot or raidwipe. I think a fair number of their mechanics don't give too much time for alot of their mechanics overall, especially for those on higher ping or trying to figure things out first time.
@@cainstuart2681 I would be fine in abyss dungeons if the mechanics were simpler to explain to people, like just a stagger check in hildebrand palace, or Tytalos wipe mechanic, but many of them are very hard to even explain in chat, you need to see it to understand it. Many people dont even use the chat or dont understand english(im on EU). Thats why pugging is a nightmare. Thats why im dropping the game sadly. My friends dont play it, and i have no guild. Im almost in T3, but if the game for me will just be chaos dungeons, guardians, unas tasks and collectibles, i think its not for me. Dont get me wrong, i think the game is great for what it is, and if you have a dedicated group to play it, i bet its lots of fun, i can imagine the fun of having IRL friends all doing an abyss or legion raid. Its just in the end not for me, so better to drop it now before investing hundrets of hours :) Back to Path of Exile with me. GLHF!
A workaround QoL , when you are honing gear on alts/any char , when you click "Check result" you can click the gear transfer button right after, then click honing button to skip the animation. Not the greatest , but hey it works and saves time.
I have 262 hours in the game with multiple alts. There is a lot of things I love about the game and in general for a MMO it had a good release. One thing that Lost Ark does not have is that feeling you get with other MMOs when you find something others don't have. You know that feeling back in the day with WOW when you ran a raid and finally got that cool sword or chest piece or when you killed some world mob and it dropped really rare gloves. In POE when you grinding maps and a super rare piece drops. In Lost Ark you honestly know each Tier level what you get and just level those up. Everyone else who has that class gets the same thing and does the same thing. I understand its the structure of the game and can't see how it could fit, but I see it as something of a con for me.
I think that part is with accessories in lost ark though? Getting accessory (esp necklace) with right stats in high qual, with right engravings at minmaxed stats (+1~3, -1~3 on t3 legendary) is really really tough
Just a heads up, idk if anyone has told you. Pheons are the way they stop bots from destroying the auction house. If they didn't have them. The auction house would be unusable
STRONGHOLD - DISPATCH - SPECIAL MISSION - GUARDIAN RAID / You can select the top one it will be the best one you have. So you do one guardian and send one through this special mission stuff. But you can do this only for one character.
After playing the game for more than 400 hours.. I can say some stuff about this game. Now, I know people might not agree with this first thing I'm about to say, but personally, yes, you can progress through the game with only a SINGLE character. You can get to t3 1370 with one single character. Luck depends on it, but as of the moment, with the buffs that they will give us and the amount of materials we can get from other sources will definitely let people reach 1370+ easily. However, in the future, when you are trying to get to 1400+ ilvl, obviously the people with multiple alts are tier 3 will get their mains to reach higher ilvls faster.. unless you swipe. As of the moment, the game just feels repetitive at least in NA/EU because of the lack of materials and things we can do in game. Now what do I mean about this? At one point, you will reach 1325+ ilvl, and because of the scarcity of the materials (Which should be changed in a few days) you won't reach 1370 instantly as f2p and you will spend days or weeks just to unlock the next content. Now, there is other content, life skills, collectibles, rapports, side quests pvp and just overall exploring. However we all know that the real content everyone is looking for are the ones that give you amazing rewards without picking up mokokos which gets boring for most people. The honing upgrades are fine, yes, fine, eventually we will reach 5% to 1% of honing. It is a korean mmorpg and it has always been this way, nothing I can say about that. Pay to win? Yes. Still fun to play despite being pay to win? Yes. Just because something is pay to win, does not mean it is not fun. It just means, if you are someone who always looks at other peoples gear instead of just focusing on your own then you will feel jealous because in no dimension or world will you ever be the top player with the best build/armors in a game that is pay to win. Cosmetics? There are only a few for now, but they will be extremely better soon enough, I am f2p, but I will pay for those skins a lot instead of swiping for progression. The PvP is amazing, yes, there are classes that you will need to put on 2x more work than they will because of how overpowered they are. But eventually you will learn how to cheese them. The story? At first it will suck, then further on in the game it becomes better, not the best , but not bad. Just like the video said, the content isn't in the 1-50 grind, but in the endgame grind. Now what about free to play players? How in the world can we get gold to actually play the game? Is it even possible to become a gold millionaire as f2p?Yes, yes it is, as for now, the only good way to earn gold is through being lucky, doing tradeskills and choosing to sell your materials in exchange of losing potential progression. But I am sure this will change in the future when we get more content. Community? Toxic most of the time, but you will still see a lot of nice people. How do I feel about this game? I like it, I will continue playing it for the next months, maybe years to come. I am currently at 1362, yes.. I am stuck and kept on losing honings. I have 3 characters at tier 3 and they are funneling materials to my main. The honing sucks but it is what it is. I play the game to have fun, to take me away from my own painful reality. I am f2p, I never look at peoples progression, only my own and I guess my friends progressions but I never judge them or say the game is unfair. The thing is, the less you look at other people, the more you will enjoy this game. And I think that applies not only in this game, or any games with these types of content.. but also in real life where you can enjoy your life if you just simply.. stop being jealous at other people and start being thankful for what you have reached.
It's getting better :) Also, the fact that on the 50th floor of the first and 2nd tower you cannot see the enemy skill indicators, is just a mechanic and you need to pay attention to how the enemy moves it's hands on the first tower or what color is the sword of the enemy in the 2nd tower/how it moves. It's pretty easy :)
No, just no. I was raging at this fucking tower after multiple attempts. I don't wanna watch fucking hand movements. Vision decreasing/watching patty cake to figure out where to stand aren't fun mechanics period.
I decided to quit the game after doing the t2 tower on my 3rd alt. The game is sometimes too easy and sometimes retarded hard and too grindy in some areas.
@@DurkTurk i did it third try on my 580ilvl bard, just get good bro... No in all seriousness, its not THAT hard to do with proper tactic. This tactic for me included that damage awakening, and having right skill - namely harf for reducing defense of enemy, dark grenade for reducing defense of enemy, heavenly tune maxed out for max damage buff and thats it. Just do the whole fight until darkness, keep your serenade bar, and pots... When darkness starts just stay on the boss and run around him - statistically you will get hit only by that standard AOE around him, you can easily run around of cone and empty middle space attacks. You should have enough HP and shield ready to easily survive that. Pummel him with stigma and soundholic. When he starts his laser phase, just run circles and when he finnishes you go ALL IN - cast your true courage for 30 percent damage buff, heavenly tune for 20 percent damage buff, harf and dark grenade for 30 percent reduced defenses and smack him with that awakening. You will just one shot him and its done. If you have problem with other class than bard/pala, I cant fucking help you tho :D
@ Gunlancer too is pretty bad. Low damage and low movement ability. Sure big shields but the bosses' chunky hits will quickly widdle your shields down to nothing.
same, i dont enjoy playing alts and even if i could the majority of gamers can play around 3 hours each day, which is basically nothing in this game lmao
I made two characters, lvl 40 and 30 and after learning more about the game I realized I don't wanna play this predatory Korean gambling system and p2w bullshit. Edit: combat is amazing
The fight at 12:55 IS clearly telegraphed. They teach you the pattern of the hit boxes on the floor while at the same time showing you the movement of the bosses arms. They show you enough to when the patterns no longer appear on the floor, you can tell how to dodge by looking at his arm movements. Other than that, great review. Another correction. There is a limit to knowledge transfer. You can only knowledge transfer up to 9 times in each new major zone after lvl 50. Not only that. You need to go through rohendel (for example) when you want to knowledge transfer skip rohendel for an alt. So if you do rohendel once, you unlock a rohendel knowledge transfer, then you'd have to do rohendel on another alt to unlock the skip for your next alt. At least that's what i get from it, becasue right now my Knowledge Transfer for rohendel says I need to play through rohendel again to unlock another knowledge transfer for rohendel. Honestly it is both a really useful system but has the dumbest restrictions for no reason whatsoever, because apparently KR doesn't have them. I just don't understand why they only let us skip the 1-50 story only 9 times. I don't want to go through that again at all after the first time. Yet another thing apparently added to US to fuck the player base. And to me this is the thing that pisses me off the most, because I want to play every class, but now I'm restricted to doing so unless i want to start a character all the way from the beginning and FUCK THAT.
The thing that bugs me most about LA is that it has no clear theme. I hate it when magic and sword fighting, modern technology and sci-fi stuff are all mashed together.
I'd argue that if we need to nail a theme down for it, it's the world being expansive and diverse. (And I don't mean melanin count.) Each continent has a really clear theme to it and your class fits that place's theme. Yeah, you are out of place gunning things down in Luterra alongside knights... which is intentional. You are foreign to that place. When you see a martial artist in Annika, or a Gunner in Arthetine they fit right in, as they should. Each Archtype has a place in the world they fit, so they stick out elsewhere. Islands have one specific thing to them, and given they are islands, it makes sense to me.
You actually can skip the honing animation by clicking gear transfer and back into honing. You can do it right after clicking honing resluts button and it ekipa entire animation. I hope i helped
One think to note about the knowledge transfer: You can only do it 9 times per account so you can boost a total of 11 characters between the free power passes and knowledge transfers
just a side note: you do not start in t3 on korea server. there are tickets (passes) and promotions that will let you start there, but if you miss those, you are still going through everything. you CANNOT CONVERT crystals($) into gold. you can EXCHANGE IT. the difference is, if nobody buys crystals in exchange, then no matter how many crystals you sell, you won't get any gold. while this is very edgy example, technically it's not a conversion.
Here's a nice tip for skipping most of the honing animation, when the animation starts after clicking Gear Honing or Check Results in higher honing levels, simply switch to "Gear transfer" And back to "Gear Honing" and the animation will be skipped!
I forced myself to hit 50 and put 75 hours in and uninstalled. The gotcha game mechanics are in your face (stronghold upgrade times and honing rng for instance), it doesn't respect your time (ship travel is just there to waste time), and it just becomes grinding the same shit over and over to raise your gear score. Lost Ark feels like it was designed for the mobile market.
@@djvapid Wait, $1000 limit would mean that the ultimate giga whales probably wont even touch the game, because they want to spend 100k a month. Which is good and bad thing depending on the viewpoint.
There is a way to skip the animation in honing screen. After you click on "Check result" click on Gear Transfer and then back to Gear Honing. It's not much but it's honest work.
Nailed one of the major problems at just 2 minutes in. 90% of the game is filler "collectable" content that is literally nothing but a time slog doing boring menial travelling
A big con is everything is time-gated, oh you want this skill potion well do this quest for a week, oh you want this boat do this for 2 weeks. I feel like they could of found another way to slow us down from rushing through content.
There is an apparent difference between tripots and accessories, tripots only drop for your class, therefore you can select the ones you want to keep during auto dismantling. For post 1370gs that just means you sell the ones that didn't get dismantled, and you don't need on the market, since these are the good ones for your class. For accessories, you also can loot class agnostic loot, therefore some are valuable to you, but most good ones you get are the ones for other people, which you can sell for TONS of gold in the market, if they add an auto dismantler for that, people will literally waste hundred thousands of gold per month in t3 chaos dungeons at current prices over various chars. You also can send these agnostic accessories to your other chars by mail, even if the account storage doesn't work. One example would be any accessory with swiftness (swift + spec for neck) + expert + awakening is worth tons for both paladin and bards. The cheapest with any amount of stats or engraving in t3 legendary is 10k right now, epic 2k. Higher quality with max engraving points is at a much higher cost. If they end up quickly adding the new Korean filter for this, it will be a massive noob trap/filter for the west version instead, dramatically cutting people's income in the game.
For me, the biggest con is the lack of information on how to acquire items/currencies/something. I would love something like that of Black Desert Online where it says on the itEm how to acquire it! Once again great video Peon!
Aside from currencies which I agree with you on, the in game Codex is a shockingly comprehensive tool for learning where to get items (including account wide stat boosts and skill point boosts.) so at least in part that's there.
I agree with everything. Especially not having to do 2 guardians. But I personally hate playing alts and would prefer it to not be necessary for vertical main char progression,
You can progress just fine without alts, it's just slower...sort of. There are plenty of islands that will give you a ton of T1 and T2 honing mats for your main so if you just focus on the "horizontal" progression aspects for a bit (these islands specifically) you'll actually get through the first two tiers faster than someone who does a bunch of dailies on alts. If you do like alts, they contribute to your main's progression (which I like because then it doesn't feel like you're slowing down your main by playing something different), but you can progress just fine with a single character and not bother feeding your main. I personally have alts, but I haven't been transferring mats and I'm most of the way through T2 on my main with casual play.
It really isn’t necessary for vertical main char progression. I personally love alts but my buddy who has played half the time I have has kept up with me as a single char. In tier 3 there are infinite chaos dungeons you can do which allows you to grind out sellable mats and lvl up your character just as fast as if you had alts to switch mats over
Im in T3. Ofc its possible. But basically how many alts you have, it multiplies the speed. Walking backwards is also possible, but not the good way to get around no?
@@motiejusviltrakis6257 Perhaps a better way of saying it would be that alts are necessary for the fastest possible progression, then? I was talking from the perspective of someone who isn't rushing through the game as fast as humanly possible...if you are, then yeah, the requirements to optimize change. We'll just have to disagree on that being a problem =)
Regarding the auction house search function - you can search for specific amount of nodes by inputting the value you're looking for next to the engraving effect (e.g. min value 2 for grudge = only show accessories with grudge +2). If you meant for ability stones, the rarity of the stone determines the amount of nodes. As for the search resetting when switching between accessory categories, if you switch categories using the left side panel instead of within the advanced search, your search criteria will stay the same (unless you have 2 combat stats in your search, then only necklaces will appear).
One of my biggest gripes is how generic NPCs will groan, grunt, and spout out their lines every second or two. I haven't seen an option to mute them sadly.
The ground indicators for enemy abilities are really quite bad in LA compared to something like FF, where you can stand almost pixel perfect at the edge of an indicator and be fine, but in LA the indicators are more like a rough guess
The indicators are actually pixel perfect, it's the character hitbox that can be misleading because it's the same for all characters, so it's sized based on the largest characters in the game like Berserkers and Gunlancers.
7:44 - You can click "Gear Transfer" at the bottom, then click back to Gear Honing to completely skip the animation of honing, you can even do this when it isn't 100% and you click "check result". It's a hack but does make it faster
Now that i have played Lost Ark i am positive that Magic the Gathering MMO that came out not long ago was definitely taking all its inspiration from Lost Ark, i'm also positive the inevitable League of Legends MMO will also take heavy inspiration from this game too!
I played the MtG MMO while it existed. It's essentially 'What if Lost Ark was shockingly poorly done?' From progression to questing to... well name a thing, ANY thing. It really blew my mind how getting a working build in that game required the RNG to give you the right cards. (Spells) Never mind equipment. Now I'll forgive some lack of polish but, even with AGS managing to pull the pins on the belts of grenades strapped to themselves in terms of NA/EU version, Lost Ark has been vastly better in all respects. (For one thing it looks good and isn't a giant cpu/gpu hog!)
As a person who thinks not all the games are made to be perfect, when there's more pros then cons definately should give it a try. So far I'm into about 300+ hours into this game and there are moment where frustration comes in when your honing fails and disgusting boss mechanic, but when you go on pass that you actually feel like you have accomplished something.
@@RicardoMilosGachi most definitely there is still a shit ton of content thats going to be coming from korean version so getting your characters up to par to do those things will be important. Theres no game breaking bugs or anything and overall its just fun. But like Peon said the first leveling exp from 1-50 is boring but after that is where it really begins
@@zilla9676 Thanks, is there any optimal road of progression I should follow? Reading all of the stuff below reddits, forums/twitch and such content makes me think like I need a mentor lol, the game seems insanely HUGE.
@@RicardoMilosGachi My tip is to play at your own pace. Dont skip any of the side content (as recommended by some youtubers) because everything you do counts towards progression. By doing the side missions you get roster xp as well as valuable items such as engraving books etc.
The only reason I stopped playing is because I don't have time for horizontal progression nowadays, I barely had enough time to do dailies with my characters after reaching T3, but the game is really great, if it was something I played a decade ago or so, I could see myself being very nostalgic for it in the present, specially since there are so many memorable moments to experience in it, with the cool set pieces, the soundtrack, and the amazing classes you can play as.
@@Oryyyt naw, I just prioritized vertical across my whole roster, but that left me no time to do horizontal since I don't have that much time to play, even got some una tickets to clear dailies at least, but the daily chaos gates, field bosses, rapport farm, traveling between islands or doing long time-locked side quests for skill pots or other collectables... didn't have time for all those things
I'm 400 hours deep and recently got to 1370 Item level, I can honestly say this is the best MMO I've played since WoW in it's glory days of Wrath. As long as the devs cater more to the free to play base in the future this game is gonna be amazing.
Now that you mention the 21:9 ration, I finally understand why I am being deleted by boss abilities that come from beyond my line-of-sight (beyond the screen edge). This frustrated me so much, thinking "how the hell can i dodge something i don't see..." But it makes sense now... still sucks tho, and it's bad design in my opinion. Anyway, thanks for the info, mate !
You probably already know this and it doesn't really fix the problem, but during the honing screen animation you can click the other tab at the bottom then back the honing menu and it'll skip the animation.
I am enjoying it, especially the fact I play with my wife all the time. We are former WOW, Tera, Guild Wars 2, and AION players. It has been the most fun in years, we both hit 600 GS recently and are now in Yorn. We support each other with mats as one moves ahead in GS gated content, and we are not in any rush really. We are RPers so we follow the story, and the island stories are fun. Did our first ghost ship recently, and we sail the seas looking for adventure. Only 20 islands so far visited, and we are about 50% on all maps, so lots to go back and do. We have not spent a dime, and we only plan to buy skins later as more are released, but so far only 260 hours as we mainly play all day on weekends.
@@neckbeardo1233 well we went back to Rethramis and pushed the map completion to 95% yesterday. It was a blast, so plan to do that in cycles as we continue to gear up.
Again you bag on Archeage's dailies but they've almost all been converted to weeklies with basically 4x the quarry for 5x the reward and can be completed in a matter of minutes with a raid. This makes things so much more enjoyable as all I have to do is meet up once a week for 1-1.5 hours, blow through quests with a big raid, and the rest of the week i can play as little or as much as i feel, doing stuff I find fun while not feeling I'm falling behind on gear/upgrades etc.
Awesome review as always. Could not agree more about the chaos dungeons and guardian raids. Double the loot and make it once per day per character. Being a working family man, my time is drained. Mon thru fri I'm lucky to get in chaos dungeons and guardian raids on my main, forget about my alts. Amazing game overall though 👏
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Wait - but what would you actually do in the game? These two things are like 70 percent of COMBAT content in the game, save for abyss...
Currently T3 with a casual play time. Just doing dailies and timed events. Doing fine tbh, most fun I've had in awhile. On my free days, I do go hard on islands and other stuff that require time sinks. Otherwise pretty chill! What made me stuck with this game is the combat gameplay, it is what I've been looking for so long! Gearing is nice, yeah the fails do suck but you do get a guaranteed upgrade after some time. Questing is amazing, who knew you didn't need to backtrack 5 fcking areas just to turn in a quest -- smooth flowing quests.
it was fun for a while but the moment i failed back to back upgrades I felt like I was wasting my time farming resources only to fail yet again. If not for this system Lost Ark would probably be a decent game and would easily hold that 1.3 million peak player count (oh and the levelling sucked hard as well)
the worst thing is, you cant even farm the materials. youre literally timegated on everything and if you have bad luck youre timegated for even longer periods of time. the only way to circumvent that is swiping your credit card. if the upgrading system wasnt that ridicuously bad, the game would go through the roof in the west. like, it would actually be the most recently released, successfull mmo in a very long time and be up there with ff14 and wow. but amazon had to shit the bed... again.
Lol I totally agree with both of you about honing and getting mats but also theres almost zero pvp content for players, you basicaly can do pvp arena on lvl 50 with no gear at all so as a pvp player gearing up feels like almost useless daily activity.
@@CebalBRZ okay, but wheres the problem? when u only wanna play this game for pvp, this is perfect. no gear treadmill, no skillpoint farming, no rapport, just hop in, play your content and be happy. however if u wanna play pvp AND pve, you also get alot of honing materials through pvp. and pvp season is starting soon btw. so besides the fact, that pvp can literally never have "no content", bc u know, its players vs player, the season is starting soon and with it comes the pvp vendors. if youre actually just a pvp player, this game is perfect for u. theres virtually no barrier of entry and unlimited content.
At last, you are the only one who mentions the zoom problem. I play Sorceress and I need to stay in max range, so, most of the times bosses are out of my screen. I am forced to cast skills in the general vicinity that I assume the boss is. It really hinders the experience. This is easily solvate with an extra level of zoom out and I really cannot understand why they are not implementing it.
@David James Thank you very much for the suggestion! I have tried this and I do not really like how it blacks the top and bottom of my screen. Also, it works better if the boss is right or left, not up or down.
There is a way to SKIP animation when upgrading gear. After you click honing and check result click gear transfer than back gear honing and BOO animation skipped You are welcome :)
My biggest con is that it's ALT centric. I've never played more than 2 or 3 chars in an mmo. And this game is no different. I'm only interested in 2 classes. Which is actually crippling. And even if I wanted more classes, I would definitely be overwhelmed managing them all.
@@angpham941 besides the loads of anecdotes to the contrary I've seen and read, I've personally run into a point where I've done most of the island content and it's very very slow to progress my gear, roster and finances in game with 1 character. So if you can direct me to how those players are able to progress that stuff at a reasonable pace without paying or alts, I'm open to suggestions.
@@hermitjayt this game being alt centric is a blessing for me because i always want to try different classes in games. If you really dont enjoy the process you should keep lost ark as a side game and worry less about progression, because it is indeed you will progress slower. But in the end of the day who are you being slower at tbh, just play at your own pace and your own game. Dont be sucked into the mindless zerg rushing and grind 12 hours a day. I suggest doing collectibles because their rewards are just so valueble and helpful in vertical content. I personally do find that process boring so if you are like me lost ark should just be your side game that you login once a few days to take the rest bonus, and avoid burning out
@@angpham941 You can only do that if you are ready to fork over your money. If you want to be any resemblnce of f2p or low spending you have to play lots of alts to grind dailies to fuel your main character with materials to gamble on gear progression.
@@RiseInAfterlife i have litterally grown up with the eastern game community, and its always marketed to have the most inyourface shops as possible. And i have learnt how to have control over impulse spending thanks to that. I like how western audience act as if they are being held at gunpoint to swipe, being forced to pay, have to pay. I just simply dont understand why people cant control their impulses. Yes the marketing is tailored to milk people, but you have zero problem playing as a casual 2 3 hours a day without spending a dime. People who stress about gear level are just being insecure tbh, non stop comparing themselves to other people in a game that is not even that coop centric. I just reach t2 yesterday and i know my journey is long until i reach said paywall because i failed all my hones in t1. By that time they would have buff hone rates for more casual players like me to get pass it so no stress. People playing 12 hours a day are retarded tbh. Rushing vertical content 1 month into a fresh MMO is just simply an ego thing. MMO genre has degenerated into this grind rush fest, not about immersion anymore.
Honestly game needs a story replay - The story is actually amazing if you pay attention to what you're going through, the characters are really well developed, but most people are just rushing for content, so even through alts, that make you replay story, they just spam G through it all, the memory chamber at the moment is just for cutscenes, and doesnt let you go through the dialogue exchanges between characters
The most balanced and clear review of Lost Ark I've ever seen, including a P2W aspect! Especially after actually playing every content of the game for hundreds hours. Shame on other attention seeking streamers talking about nonsense with wrong information that they didn't even try to confirm
I didn't play it much but I noticed that the game doesn't have a day/night cycle and that broke the immersion for me. Personal preferences aside, it seems like a good game, the combat is super cool tho but just isn't for me as I like to explore and feel like I'm part of the world, not just passing by the maps and killing stuff in a blink of an eye. I had to go back to gw2 haha
I hate how there is a "default" button next to "apply" in the marketboard. You never have the need to click it and when you do it's almost always accidental, which is a nuisance.
Some additional Pros and Cons I thought about after finishing this video...
Pros:
- Great soundtrack & SFX.
- Nice screen shot mode & overall clean UI with decent customization options.
- The developers "Smilegate" have shown many times to listen to the community and care about the game.
- Training room where you can test builds with custom stats/engravings is amazing.
Cons:
- "The Tower" should be balanced separately for Healers & DPS, It's impossible for bards to clear tower fully at suggested item level.
- There's a big botting issue in NA/EU due, reason being that Korean games require Korean SSN so devs often overlook the possibility of cheating when porting the game to other regions.
- Life skills seem a bit underwhelming compared to other MMOs and are only really used as a money maker by creating battle items.
- Abyss raids such as Argos don't show remaining boss HP % upon wipes like Guardian raids, I find this really annoying and causes frustration in raid groups.
Last I heard you really enjoyed Black Desert Online. What changed for you? I'm currently playing the shit out of it personally lol and loving it. Feels like an upgraded version of archeage to me.
I cleared both towers on my pally and bard at required item level, heavy armour engraving made it easier. Also having a ability stone with emergency rescue helped cheese a lot of the harder floors, although it wasn’t as easy as my beserker or sorc it was still doable with the right consumables and build.
i agree with your p2w view but after their last update they said they will not release new end game content this fast anymore and that they want everyone to get to T3 at their own pace. sounds like they understand that mistake. i only hope they will make it right.
@@d4rthremes if lost ark is p2w BDO is SUPER SUPER p2w. its insane on BDO. 110% p2w in bdo. and extremely punishing gear upgrading with downgrading for failed upgrade attempt and jewelry destruction on failed upgrade attempt. that's what made me sell my bdo account some time ago.
A small con for me is the spell effects vs boss effects (yes I know I can turn them off, but should I have to?)
One major pro for me that I feel like all MMOs should have is the in game codex. When I clicked on it and saw you could search for pretty much anything in the game and it will tell you where it is or comes from I was shocked. It’s so extremely helpful, it could be better but man is it nice. Especially for looking up rune drops or cards
It's absolutely something that every MMO needs to adopt going forward. It's too useful a tool for players not to have, and provides a giant reduction in frustration for players in terms of knowledge of the game.
@@Sorain1 Agreed. The days of alt tab and google or having the wiki open on another screen are long gone. Put your info in game devs its not that fucking hard.
100% agree
I know right! I remember playing Aion back in 2011 and it had a complete in-game codex even back then. If a game that came out in 2009 can do it, you'd expect all modern MMOs to have one!
I remember in Perfect World International, I had to ask my guildmates (people i play with on an internet cafe who played before me and are higher level) about a lot of things. A lot of information is thru word of mouth or if somebody posted on the forums online.
Funnily enough, the gear loot filtering was added just YESTERDAY to Korea. So you can auto dismantle gear that has stats you are not looking for, or gear that doesn't contain specific engravings.
I just wish that AGS would hurry the QOL improvements over to our client, but stall the gameplay content a bit.
That's so good!
They added the much needed QOL changes to New World like a week ago, so I wouldn't get my hopes up, lol
@@jock4551 You have no hopes to get up. It's clear from the rest of your comments.
also the back and front attack indicator for classes like blade
@@scuttlebum this guy is actually the biggest negative nancy
Other creators - "heres my review after five hours" Peon - "here are my thoughts after 400 hours" :D
Bro that was “worth a buy”s review he got to like level 21 and said it was a shit easy game.
To be fair many of those content creators said they were " first impressions ".
"Here is my review after this game ruined my life "
I actually kind of appreciate it, I generally will stick around or quit within the first day of any mmo
@@ILoveGrilledCheese I don't think mmos are for you then.
The boss in the tower that covers his mechanics isn’t rng, you’re just supposed to watch his hands for which attack hes gonna do. Hands spread out means stay away from him and hands together mean stay close to him.
Yes, lost ark has a lot of ''easter eggs'' or ''pay attention'' type of things like this. It's why i enjoy easier classes so i can be more attentive
Therein lies the problem, in a game such as Dark Souls or Elden Ring these kind of mechanics make sense. They're well choreographed and relatively easy to spot. In this game, where it's full of constant fairy glitter bombs? Not so much.
The only thing that has even remotely presented a challenge thus far in the game has been abyss dungeons/raids and that's solely because the bosses have one-hit kill abilities. That's literally the only difficulty this game has.
The guardian raids are a joke, they're ridiculously easy and the bosses just have a huge invisible health bar to add some sense of difficulty.
Chaos dungeons are probably the most braindead, boring and repetitive thing I have ever seen in any game ever. They suck so bad.
It's a shame because the core aspects of the game are fun, but dungeon/raid bosses are so laughably bad it just kills the entire end game experience.
@@Dealman15 elden is good for 75to 150 hours at best. Copy pasta all over the empty world. Its a cool game for a few weeks.
Lost ark has and will remain relevant for thousands of hours throughout years, for free.
Yes the game starts easy, but becomes more diffcult than you could imagine. Its not an instant gratification mess that appeals to kids these days. Its a long term adventure for mmo lovers whereas elden tries to appeal to the widest audience possible. Quick money grab vs f2p longterm arent comparable experiences and dont always appeal to the same type of person.
@@gabrielcat72 I was only comparing boss mechanics, so am not entirely sure how any of what you just mentioned is relevant.
And I very strongly disagree with you, it is still hilariously easy even after iLevel 1000.
@@Dealman15 Nice you're getting near endgame ! It'll take you possibly weeks to clear the hardest legion raids, also the equalized abyssals (abyssal trials) will offer you a hard effing challenge, ranked pvp is tough asf, the learning curve is steep and skill ceiling high, the hardmode abyssals in t3 and so much more.
But let me ask, didnt the 960 abyssal give you a decent challenge ? Coordinating 8 players was tough pre-nerf. They did nerf it cuz players found it too hard so maybe you didnt get to experience the real challenge...
Con: when you have to go to an island. Anywhere. Ever. The entire sailing mechanic is fun for the first 5 minutes you try it at lvl 35 . After that it just becomes such a pain.
U can set bifrost and use sailing line to teleport to different major continents.
@@shiyoungkim2035 yes ofcourse. But it is still a pain. Imo. Don’t get me wrong. Im having a blast and im super addicted. Never had this much entertainment for €0. Just saying that this game is definitly not a 10/10.
Peon says: "there is probably a few things I forgot to mention"
Me thinking: "Big damage"
Many number = brain happy
Asmon: hold my beer, HUGE FUCKIN DAMAGE!
I had to quit, i still want to play other games, and lost ark doesnt seem to give me that opportunity. It asks to much and gives to little -> prime game if you are unemployed tho
Its gonna take you a year to get your gear where its needed lmao WALLET TIME
If you feel the need to play that much in order to progress, your mindset is completely wrong. One of the most friendliest games in terms of this aspect.
I agree. This game is for you if you are unemployed or a popular streamer/youtuber.
Yup, i just quit had to quit this week aswell. Had time off work since release, had a blast no lifing the game, 10/16h a day. Now that im back at work I can barely do the daily content on one character and then theres so much else to do besides dailies and i want to play other games, do other things etc...
This isnt for casual play, it demands your whole life.
Simply f2p game for hardcore users, but p2w game for casual users. I think it's a fair rule in mmo.
The combat system is amazing, but unfortunately it comprises only 20% or maybe 30% of the game content, which are locked behind a heavy time gate.
The other 70% to 80% of the game is you running around the maps talking to NPCs that ask you to talk to the NPC next to him.
No, just the first char u need tô do this
That was my experience and why I chose not to play it. Has anything changed ?
@@SamuelAlder Yes, now the game gives you resources to send you almost straight to the endgame content.
after playing destiny 2 and elden ring, it seemed like a piece of cake.
Was waiting for this video before trying properly
Didn't expect you to suddenly pop up in comments haha. Thanks for your videos tho, helping me alot in my rs3 progress.
I tried to like the game. I really did, playing it over lvl 50, installing and uninstalling it several times.... but I just couldn't get into it!
Everything seems too familiar and I would just get bored after a couple of dungeons.
Every day is talk to NPC, then another, do dungeon, talk to NPC again and so on.
Then it's do raids, hone your gear, do more raids, hone gear. Fail. Each fail = 4 hours of your life.
I couldn't find the fun aspect.
While I agree with your "pros" I can't believe how many content creators just refuse to acknowledge one of the biggest cons...the leveling experience. The first time leveling to 50 I really enjoyed the surprises and certain things were spectacular while the vast majority of it was a grind. Sure you get free "power passes" to instantly level up a few alts to 50 or spend some in-game gold to "knowledge transfer" more alt toons. But what this tells me is that the developer KNOWS the leveling experience is horrible. And if you find a friend that is on a different server then you HAVE to level up to 50 again since your roster is server specific and power passes can only be used on your roster server where you already have a 50. However, don't think that you can level up with that friend because the level-to-50 experience is designed to be SOLO. The game literally puts you in individual scenarios, even if you are grouped, to play through by yourself which is about 50% of the leveling experience.
yup. I had a good ass time playing 1-50. Once i hit 50 i was like wtf is this. The game completely transformed. Reallly killed my vibe
I played a ranger and i absolutely hated the ranged combat. It felt like i had to basically be within melee range in order to reliably hit something with ranged attacks. There's a backwards dash attack that jumps you back further than your ranged attack goes.
I also couldn't stand the pre 50 stuff at all. I don't have the time to waste playing 50 levels worth of an unfun game just to start enjoying it, if even, afterwards.
On another note, i just got back into GW2 and am having a great time with that and its new expansion.
This exactly. I played for a few hours not having fun and stopped to play a different game to actually enjoy playing. I have too many games I enjoy to waste hours slogging through un-fun content just to get to the good bits.
Lol what? Are you talking about sharpshooter? All my DPS skills are range and I don’t have to be melee range on a guardian. Deadeye and sharpshooter are honestly fun so idk why you are using melee skills that are mostly mobility
@@maramba32 i dont remember the name but its a ranged attack that jumps you backwards, fires, then jumps u forwards or something. Either way u dont seem to get the point. If u enjoy it great, but i cant stand when my arrow just stops existing after 15 feet.
As someone who's been playing all day every day, I pretty much agree with everything you said. Well done.
this game is too addictive lol it could really fuck up my life
@@gk7720 and I don’t know why, this game isn’t even that good. 6/10. But the moment im pmaying and go:”I need a little break” 5 min later in the kitchen:”wait! I can go to that island to upgrade my gear so I can then unlock the next set of dungeon!” Aaaaand im playing again
@@anonym6090 I am a software developer I work from home
why would you play this garbage
Game felt like a job/chore within a week. It's designed to force you to play non stop and prevents you from grinding back levels and gear if you fall behind. What an over hyped shitshow. In the end I could not bare hearing my chars whistling for the mount and the non stop loading screens and teleports. This makes New World look like a top tier MMO.
Also could gear be more boring?.. no incentive to hope for drops like in other rpgs and mmos. Truly feels like the mobile game it is if you remove the combat which is the only redeemable factor.
The game actually gathers rested points that gives you a boost of experience if you miss your daily quests, chaos dungeons, guardian raids and when you do it at the end of the week, you actually get about 90% of the juice you would if you did them daily, so it is quite a fair catch up mechanic.
Talking about this game being a chore when it litterally have rest mechanic for every daily activity
Lol ok
"Fall behind" fall behind what exactly? Your personal problem of being the highest lv you can possibly be?
I got unheartened by watching people play different classes and noticing that every attack was AoE, only differences between skills is that some attacks make your character move and some don't &ranged/melee. Everything in this game is so lame. Real rat race.
I love how I don't have to rush leveling and just enjoy my time
dito
Same
This is the best part for me tbh
Yeeeeeeeeeeeeeee
I wish most people have this mentality. Most people just want to rush endgame or for some reason care about people spending money to get there.
if you are getting bored of the same daily quests, remember, im grinding pila ku from 2017
I got you bro just pen attempt and lost everything now im quiting.
Ah my crescent shrine flashbacks
Hey Peon, I realized that nobody ever comments about their successful day on here, so I wanted to give you an answer: I had a super successful day dude! I got my 2nd vehicle registered and repaired, I went to counseling, I took my pre-test for my final for Operations Management, I mowed my lawn, and organized my garage a bit! It rocked.
That's awesome man, hope that momentum turns into a successful week/month & year for you
the combination of p2w, fomo, rng and manadatory dailies grind is a big letdown.. atleast in bdo all the horizontal content has it's own independent vertical progression, here it's hard gated
well, the problem is you. No one is asking you to hit 1700 gs within 2 weeks.
you going for world first?
@@vuton7670 copium
@@vuton7670 Is it so surprising that a gamer wants to push his characters progression? Like what do u expect lol. Not everyone is a Mokoko enthusiast.
The 2 major things that I can't stand in Lost Ark are:
1) the sheer amount of bots spamming gold messages/bot farming;
2) the fact that in a game that encourages players playing multiple characters, the guilds start with 30 slots and max at 100 (it's a pathetically low amount).
Apart from that, to me this is an amazing free-to-play MMORPG (that of course, can still improve). ^-^
The guild system is really bad. Hopefully they change to hold a few hundred later. Considering alts, that might still only be 50 people.
i disabled are chat and it feels really great :) fuck bots
as a player who's played every character in every game i played or so, im very happy there is NO grind to get alts to lategame and also there are no bots at t3 and forward so i've yet to see them really... but yeah it'd be nice to have no bots and more mat sources just like korea has, allowing someone with no alts to progress just as fast
One of my major gripes ( which I don't see anybody talk about ) was the fact that you couldn't turn off screen shake. There was an option in the settings to toggle it, but it didn't seem to change much of anything.
There are some mechanics in raids where the only indication is the screen shake sadly.
If you ever fight that tower boss on a support character thats not over geared, you will realize that you dont need to see the ground to know which attack he is doing because he is already showing you which attack he is doing with his casting animation. I believe the point of the floor being covered in smoke is to have you engage more with what you are fighting by being forced to actually look at it , rather than staring at the ground the whole time looking for the red areas. The same goes for the blind mechanic. When you play a class that doesnt have the option of just kill the boss before they do anything. The experience of fighting the final boss of the t2 tower of fate on a bard that was not over geared, the final phases were super frustrating at first. Until i came to the conclusion that the point of those mechanics in that fight was to teach you that you can know exactly what attacks were coming without seeing the ground by focusing on the bosses animations, and eventually without even seeing the boss by focusing on the sounds the boss is making. Once you embrace it you will become enlightened like a blind folded ninja in the matrix
Oh man, I wish AGS would've announced the most recent update earlier before this video was posted. The one that's facilitating resources and making it a lot more f2p friendly so that people would've known that they're at least trying to make it better and listening to the community.
does't make the game any less than a job regardless
@@sangan7641 thats subjective to the player
@@lance8163 players were leaving way before they released Argos, that's normal for mmo releases the game was super hyped up and people just played it because it was the flavour of the month. And if I want to see tits I can just watch Pornhub lol
@@ashleigheatsrainbows Wtf is so subjective about being forced to play hardcore when you only have time for casual? What a stupid comment.
@@frequencyoftruth2303 lmfao whos forcing you? its a game your not forced to play it HARDCORE... what a stupid comment
I normally don't care about pve content either, every mmo my main focus is pvp, but with Lost Ark I actually truly enjoy every aspect to the game.
In most MMOs, the devs put the "build choice stats/attributes" on the gear, so you mainly just choose gear and skills. Here, they put it horizontally (gems, engravings, accessories, skill runes, card catalog, etc.). Not sure how I feel about it yet. Certainly took time to learn and can imagine it's confusing/overwhelming and seem like unnecessary complexity for casual players.
its fun but once I hit a certain item level I quit, super p2w later on with the rng honing and expensive upgrade bs that would take f2p ages longer, full of bots, if you make a new character the game feels dead since after the first bit of hype noone else has started playing.
You absolutely called it about the 1-50game. Literally mindless. At 23hrs and only level 30 i called it. But also because started to see the multiple collection and upgrade paths just meant this is basically the ultimate skinner box. Got off that treadmill.
I played this until lvl 50 but then seen how much money people were paying to try and progress and yea they can fuck right off with that.
They pay because they want to or they're insecure about others. Don't want to? Don't. Enjoy a game for all it has to offer. Devs don't give a crap what item level you are, so why should you
Unpopular oppinion, i actually liked the leveling part first time since i read all the lore and it made me feel very cool to get the boat after 30+hrs of leveling and finally getting to tortoyk where mokokos live was so cool. But the next time i leveled to 50 was horrible G spam. So my conclusion leveling is only ok if you are eaven slightly interested about the story, otherwise it will be pain.
I think it's one of those 'This is definitely fun and worth playing through... _*ONCE*_' situations. They've got some systems to mitigate that, but it's gonna be an issue for sure.
@@Sorain1 This is one of the things I actually like. I got my first character to 50, and now I have four characters at 50, but I only leveled up once, and the first two of those extra 50s were simply automatic. Likewise, most of the more involved quests are roster quests, which means you only have to do them once (including most islands!). Compared to me going through the same WoW quests over and over for every alt I much prefer Lost Ark's system.
Pay to win is a tough sell. Can be fun, and it really depends on your goals. For me it wouldnt matter for the content Id like to play.
MMOs that dont rely on pay to win: ESO, GW2, Final Fantasy 14 to say a few, not to gain the same access to end game content as Lost Ark.
I totally get the appeal and have played myself. The pvp right now is also pretty poor in terms of matchmaking and balance but LOVE the GW2 approach of balancing gear no matter the level you are. I need to raid and get further but def glad peeps are enjoying it! Great video as per the norm matey!
These are a few things I did not hear mentioned.
Pros:
1. The training room is a min-maxers best friend to really figure out ones exact damage (usually over the span of a minute and against a stationary target but option for moving target)
2. The music might be small to some but I can't help but get some of the songs stuck in my head especially the damn romantic weapon for those gruesome honing attempts
3. Life skills are great. Not quite as satisfying as New World but very much up there especially if you find a profession you really enjoy. For me i've jumped between Hunting, Excavating and Gathering.
Cons:
1. The friends list sucks. I have to add people to friends list, roster list, all roster idk it's bad.
2. The bots which are in every mmo and possibly every online multiplayer game ever. (Good they put effort in to stop it though.)
3. Stealth missions. I absolutely hate these xD One of the best parts if not THE best part about Lost Ark is it's incredibly satisfying combat. Why would i do a stealth mission that forces me to walk slowly and not be able to fight back? and no, a lantern that sometimes 1 shots ghouls and sometimes takes 4 shots out of the 6 total light beams u have does not count as combat. Please god no more of these if possible.
I like the stealth missions but the fact you fail the whole mission and have to do it ALL again is annoying lol
You can skip the animation on Honing if you select the gear transfer button then go back to the gear honing tab. The results are generated based on the initial click not on the delayed response of the interaction.
he is indeed mention it, even in video he is doing that, but it kinda annoying to do that every single time, the developer should add skip animation like bdo
Added cons:
Mobs in the map are pointless
To much G spamming cant skip quest dialog
Hard to have alts at higher tier as a free to play player
Matchmaking is bad
High server Q times
Has a feeling of 'job' game
Feels like a singleplayer game, you dont need anyone to progress, you dont even need to chat with anyone.
For me personaly the game doesnt have the mmorpg feeling. Played 200hours, spent 100 in Q.
Also you cant have an unique item in the game that seperates you from the rest of the players.
Ive quit 2 weeks ago and i went back to bdo and gw2. Much more fun and enjoying my self
One of the things that made me quit Lost Ark is how time consuming it is. Just doing dailies like Una's Tasks, guardian raids, chaos dungeon, travelling time, increasing my rapport, already takes a couple of hours of my time. It's probably great if you got loads of free time but if you only have 4 hours a day to play game, I feel its something quite tight to balance if you feel like playing something else.
Not to mention guardian raids can take a lot of time if you're doing the highest lvl you're allowed and not all of them can be solo'ed easily on some classes.
Then you have to make sure you're set on potions and other consumables and for that you need to go farm mats and the gathering aspect is very barebones and boring.
Anime child pfp nobody cares about your opinion
not really time consuming, you can still progress with just daily task, comparing with bdo, lost ark way more friendly with busy people
try maximizing the rest bonus, like scheduling your guardian raids/chaos/daily or whatever in a certain day. Its possible to be really efficient but it needs some game knowledge and research.
I play like an hour a day, there’s nothing that says you have to do those things, just do the things you want and move at your pace
There is a rest bonus. Dont play it like the FOMO hell Genshin please.
Rotate your daily gameplay
my main just hit T2 yesterday. taking it slow as a casual.
but still very fun
Perfect, glad you're enjoying it too. I have 2 characters in T2 and probably gonna hang out there for a little. Looking to make an artillerist
This game is THE casual of all casuals :P
I'm still in tier 1 :D, indecisive about what I wnated to main at the time
complete every T2 island is ez 1040 bro
I just hit T2 yesterday too.
Seriously dont understand the rush and self comparing all the time
An additional con for the knowledge transfer: You can only use it a certain amount of times before you have to reply the story again. So if you are an altaholic, good luck.
How many tines??
@@Zukure 9 times for North vern, 2 times for rohendel. Thats all I can remember. I'm sure its less for the rest. It tells you in the top right corner of the knowledge transfer screen.
i genuinely pity people who can't just enjoy a game without letting others' experience affect their own fun. it makes absolutely no difference to me whether or not someone swipes to get better gear in this game. i know how much effort and time i put in to get my gear, so i'm proud of it regardless of how someone else got theirs. i would hate to have what is an otherwise incredible game ruined for me because i couldn't handle the nature of someone else's progression.
Exactly. Play a game for fun. The game doesn't judge you, why judge and compare yourself to others
Its funny. People are like yeah pay to win, im like pay to win what? Pay to skip content and have nothing to do at max gear? Lol 😂
fr and having a fun guild who’s active is also essential in making the game feel worth playing
People are being insecure and nonstop comparing.
I'm curious what your take is on the in game community. Personally, I don't like the lack of socialization of its systems. I've joined 2 guilds and neither or them say anything or want to group for anything. Maybe its the chaotic mess of ilvl access to content/speed at which players are doing stuff/dungeon finder style group systems. The most engagement I see from players is just spamming times of unlocks of islands/chaos gates. I sort of miss the Barrens chat vibes. I get more player on player interaction in league of legends than I do Lost Ark for some reason...nobody talks...I feel like everyone around me is a npc.
yeah this was a huge turn off for me aswell and as u said made the world feel empty
also the thing that if u dont have skin bought u always look the same as other players enchances this
@@Talezi1 It's odd to me that no one is talking about it. A lot of the western audience used to/still reference WoW on its lack of socialization as a part of its downfall. When they introduced dungeon finder, there was less player interpersonal communication that the community disliked. Overall, the claim is that WoW turned into a solo player mmorpg. Yet Lost Ark is entirely that with quicker paced content and better combat. The hypocrisy of players to play Lost Ark that shunned WoW over the these same features.
I think it comes down to a mix of things: 1. the people in the areas you go to at the times you go to them, just arent chatty (i've had some good random convos) 2. many people chat in Discord nowadays, watch Twitch streams, watch youtube videos, etc. meaning their non-gameplay attention is likely elsewhere, rather than trying to be social inside the game. 3. This game does a great job IMO of getting you grouped up to play with others, but due to the nature of this game and the gameplay, it's not really a.... "social" mmo in that sense, compared to something like VRChat or Second Life or Roblox which are really geared toward that.
Agreed lol
Burned out after a couple hundred hours. It's a good game at its core but I want to feel immersed in my mmos and I never got to point where I felt like I was actually in the world. Definitely the best ARPG I've played, but it lacks a lot of what makes MMOs special.
Edit: been playing GW2 and FFXIV since dropping Lost Ark, and both are far better games. Wish I had tried them first.
It's not a very friendly game for casual players.
Reaching lvl 50 was a pain for someone like me that has a office job and lot of stuff to do with not much time to play everyday.
I spent more than a week trying to get to lvl 50 tediously spamming the G key until all the hype I had for the game vanished when I got to the endgame.
At the next day, playing the first chaos dungeons and guardians was fun, but, as Peon mentioned, repeating the same one over and over got really boring.
But what made me quit the game, was that after so so so much questing, weeks of questing, I found myself doing quests again to unlock the next chaos dungeons and guardians.
I didn't want to do more questing and that made me lose interest for the game completely, the next day I didn't even wanted to open it.
People say that you can reach from lvl1 to lvl50 in a few hours, like in 6 hours, but casual players like me, we do not have 6 hours to play in a day. Those 6 hours took me a whole week.
It's quite a nice game overall, but for a community of already exausted MMO players jumping from game to game, with not much will to play left, the experience for a new player was the most boring I ever had so far.
stop rushing for things. jeeze you guys just burn yourself out.
My major gripe with this game is endgame content is very hard if you dont have dedicated group of friends/guild to do it with. Matchmaking Abyssal Dungeons with party wipe mechanics is torture. Theres always 1 person who doesnt understand mechanics, or that vote quits after 1 fail. Massive time waste.
I had this thought too but lately have been having mixed feelings. Group wipe mechanics certainly suck for a random pub party with no communication, but do make it more team-based and fun if you're actually playing with friends. Also, what I have found organically, is it almost forces people to communicate and work with each other. When a random new player comes in, doesn't know mechanic, group wipes, what I've seen most of the time is someone in the group will try to explain it in chat and the group will at least try a few more times after explaining to see if they can get it. If the new player learns the mechanic, the group defeats the encounter, it is certainly one of those "mmo experiences" for everyone that is organic and is more than just "mash buttons against the boss, oh and by the way there happens to be other ppl in the same area doing it too"
And every abyssal dungeon fight pretty much has either a oneshot or raidwipe. I think a fair number of their mechanics don't give too much time for alot of their mechanics overall, especially for those on higher ping or trying to figure things out first time.
@@cainstuart2681 I would be fine in abyss dungeons if the mechanics were simpler to explain to people, like just a stagger check in hildebrand palace, or Tytalos wipe mechanic, but many of them are very hard to even explain in chat, you need to see it to understand it. Many people dont even use the chat or dont understand english(im on EU). Thats why pugging is a nightmare. Thats why im dropping the game sadly. My friends dont play it, and i have no guild. Im almost in T3, but if the game for me will just be chaos dungeons, guardians, unas tasks and collectibles, i think its not for me. Dont get me wrong, i think the game is great for what it is, and if you have a dedicated group to play it, i bet its lots of fun, i can imagine the fun of having IRL friends all doing an abyss or legion raid. Its just in the end not for me, so better to drop it now before investing hundrets of hours :) Back to Path of Exile with me. GLHF!
A workaround QoL , when you are honing gear on alts/any char , when you click "Check result" you can click the gear transfer button right after, then click honing button to skip the animation.
Not the greatest , but hey it works and saves time.
This game is for the unemployed and single people lmao
In two months: "Why I quit lost ark"
kek
He said he put 400 hours and has 3 chars in Tier 3…hes p2w for sure
I have 262 hours in the game with multiple alts. There is a lot of things I love about the game and in general for a MMO it had a good release. One thing that Lost Ark does not have is that feeling you get with other MMOs when you find something others don't have. You know that feeling back in the day with WOW when you ran a raid and finally got that cool sword or chest piece or when you killed some world mob and it dropped really rare gloves. In POE when you grinding maps and a super rare piece drops. In Lost Ark you honestly know each Tier level what you get and just level those up. Everyone else who has that class gets the same thing and does the same thing. I understand its the structure of the game and can't see how it could fit, but I see it as something of a con for me.
I think that part is with accessories in lost ark though? Getting accessory (esp necklace) with right stats in high qual, with right engravings at minmaxed stats (+1~3, -1~3 on t3 legendary) is really really tough
Pretty much what WOW really is. I really love Diablo 2 style loot where you can find something great anytime.
That's probably why I wouldn't play this game. I like the feeling of badass gear just randomly dropping when you least expect it. D2 got it right
@@shaquileoatmeal7365 Path of exiles also does a good job.
Just a heads up, idk if anyone has told you. Pheons are the way they stop bots from destroying the auction house. If they didn't have them. The auction house would be unusable
Lost Ark is great for a p2w pachinko game.
He put 400 hours and has 3 characters in tier 3…hes a p2w
STRONGHOLD - DISPATCH - SPECIAL MISSION - GUARDIAN RAID / You can select the top one it will be the best one you have. So you do one guardian and send one through this special mission stuff. But you can do this only for one character.
After playing the game for more than 400 hours.. I can say some stuff about this game.
Now, I know people might not agree with this first thing I'm about to say, but personally, yes, you can progress through the game with only a SINGLE character. You can get to t3 1370 with one single character. Luck depends on it, but as of the moment, with the buffs that they will give us and the amount of materials we can get from other sources will definitely let people reach 1370+ easily. However, in the future, when you are trying to get to 1400+ ilvl, obviously the people with multiple alts are tier 3 will get their mains to reach higher ilvls faster.. unless you swipe.
As of the moment, the game just feels repetitive at least in NA/EU because of the lack of materials and things we can do in game. Now what do I mean about this? At one point, you will reach 1325+ ilvl, and because of the scarcity of the materials (Which should be changed in a few days) you won't reach 1370 instantly as f2p and you will spend days or weeks just to unlock the next content. Now, there is other content, life skills, collectibles, rapports, side quests pvp and just overall exploring. However we all know that the real content everyone is looking for are the ones that give you amazing rewards without picking up mokokos which gets boring for most people.
The honing upgrades are fine, yes, fine, eventually we will reach 5% to 1% of honing. It is a korean mmorpg and it has always been this way, nothing I can say about that. Pay to win? Yes. Still fun to play despite being pay to win? Yes. Just because something is pay to win, does not mean it is not fun. It just means, if you are someone who always looks at other peoples gear instead of just focusing on your own then you will feel jealous because in no dimension or world will you ever be the top player with the best build/armors in a game that is pay to win.
Cosmetics? There are only a few for now, but they will be extremely better soon enough, I am f2p, but I will pay for those skins a lot instead of swiping for progression.
The PvP is amazing, yes, there are classes that you will need to put on 2x more work than they will because of how overpowered they are. But eventually you will learn how to cheese them.
The story? At first it will suck, then further on in the game it becomes better, not the best , but not bad. Just like the video said, the content isn't in the 1-50 grind, but in the endgame grind.
Now what about free to play players? How in the world can we get gold to actually play the game? Is it even possible to become a gold millionaire as f2p?Yes, yes it is, as for now, the only good way to earn gold is through being lucky, doing tradeskills and choosing to sell your materials in exchange of losing potential progression. But I am sure this will change in the future when we get more content.
Community? Toxic most of the time, but you will still see a lot of nice people.
How do I feel about this game? I like it, I will continue playing it for the next months, maybe years to come. I am currently at 1362, yes.. I am stuck and kept on losing honings. I have 3 characters at tier 3 and they are funneling materials to my main. The honing sucks but it is what it is. I play the game to have fun, to take me away from my own painful reality. I am f2p, I never look at peoples progression, only my own and I guess my friends progressions but I never judge them or say the game is unfair. The thing is, the less you look at other people, the more you will enjoy this game. And I think that applies not only in this game, or any games with these types of content.. but also in real life where you can enjoy your life if you just simply.. stop being jealous at other people and start being thankful for what you have reached.
yeah man it blows because 1-50 was lit, but now im like wtf
It's getting better :)
Also, the fact that on the 50th floor of the first and 2nd tower you cannot see the enemy skill indicators, is just a mechanic and you need to pay attention to how the enemy moves it's hands on the first tower or what color is the sword of the enemy in the 2nd tower/how it moves. It's pretty easy :)
No, just no. I was raging at this fucking tower after multiple attempts. I don't wanna watch fucking hand movements. Vision decreasing/watching patty cake to figure out where to stand aren't fun mechanics period.
I decided to quit the game after doing the t2 tower on my 3rd alt. The game is sometimes too easy and sometimes retarded hard and too grindy in some areas.
@@bigboss-qv7pe it is not for everybody.
@@DurkTurk i did it third try on my 580ilvl bard, just get good bro...
No in all seriousness, its not THAT hard to do with proper tactic. This tactic for me included that damage awakening, and having right skill - namely harf for reducing defense of enemy, dark grenade for reducing defense of enemy, heavenly tune maxed out for max damage buff and thats it.
Just do the whole fight until darkness, keep your serenade bar, and pots... When darkness starts just stay on the boss and run around him - statistically you will get hit only by that standard AOE around him, you can easily run around of cone and empty middle space attacks. You should have enough HP and shield ready to easily survive that. Pummel him with stigma and soundholic. When he starts his laser phase, just run circles and when he finnishes you go ALL IN - cast your true courage for 30 percent damage buff, heavenly tune for 20 percent damage buff, harf and dark grenade for 30 percent reduced defenses and smack him with that awakening. You will just one shot him and its done.
If you have problem with other class than bard/pala, I cant fucking help you tho :D
@ Gunlancer too is pretty bad. Low damage and low movement ability. Sure big shields but the bosses' chunky hits will quickly widdle your shields down to nothing.
I enjoyed it played up to 600 ish ilvl seen the grind fest and quit.
That is the proper way to play it. You got 99.9% of what the game offers with the remaining 0.1% taking half your life.
ilvl is ruining MMOs.
Thats where the p2w really comes in. Typical eastern mmo design and its sad seeing the hardcores defend it so fiercely. They make so many excuses
same, i dont enjoy playing alts and even if i could the majority of gamers can play around 3 hours each day, which is basically nothing in this game lmao
I made two characters, lvl 40 and 30 and after learning more about the game I realized I don't wanna play this predatory Korean gambling system and p2w bullshit.
Edit: combat is amazing
The fight at 12:55 IS clearly telegraphed. They teach you the pattern of the hit boxes on the floor while at the same time showing you the movement of the bosses arms. They show you enough to when the patterns no longer appear on the floor, you can tell how to dodge by looking at his arm movements. Other than that, great review.
Another correction. There is a limit to knowledge transfer. You can only knowledge transfer up to 9 times in each new major zone after lvl 50. Not only that. You need to go through rohendel (for example) when you want to knowledge transfer skip rohendel for an alt. So if you do rohendel once, you unlock a rohendel knowledge transfer, then you'd have to do rohendel on another alt to unlock the skip for your next alt. At least that's what i get from it, becasue right now my Knowledge Transfer for rohendel says I need to play through rohendel again to unlock another knowledge transfer for rohendel. Honestly it is both a really useful system but has the dumbest restrictions for no reason whatsoever, because apparently KR doesn't have them. I just don't understand why they only let us skip the 1-50 story only 9 times. I don't want to go through that again at all after the first time. Yet another thing apparently added to US to fuck the player base. And to me this is the thing that pisses me off the most, because I want to play every class, but now I'm restricted to doing so unless i want to start a character all the way from the beginning and FUCK THAT.
The thing that bugs me most about LA is that it has no clear theme. I hate it when magic and sword fighting, modern technology and sci-fi stuff are all mashed together.
"I hate the theme, therefore it doesn't have a clear theme".
Bro.
@@AzureRoxe There is no clear theme. That's what I hate about it. Read, don't interpret, mate.
I'd argue that if we need to nail a theme down for it, it's the world being expansive and diverse. (And I don't mean melanin count.)
Each continent has a really clear theme to it and your class fits that place's theme. Yeah, you are out of place gunning things down in Luterra alongside knights... which is intentional. You are foreign to that place. When you see a martial artist in Annika, or a Gunner in Arthetine they fit right in, as they should. Each Archtype has a place in the world they fit, so they stick out elsewhere.
Islands have one specific thing to them, and given they are islands, it makes sense to me.
You actually can skip the honing animation by clicking gear transfer and back into honing. You can do it right after clicking honing resluts button and it ekipa entire animation. I hope i helped
One think to note about the knowledge transfer:
You can only do it 9 times per account
so you can boost a total of 11 characters between the free power passes and knowledge transfers
They will give out more powerpass and eventually even boosts straight to t3
@@owtgaming2993 I’m more interested more character slots on a server right now
just a side note:
you do not start in t3 on korea server. there are tickets (passes) and promotions that will let you start there, but if you miss those, you are still going through everything.
you CANNOT CONVERT crystals($) into gold.
you can EXCHANGE IT. the difference is, if nobody buys crystals in exchange, then no matter how many crystals you sell, you won't get any gold. while this is very edgy example, technically it's not a conversion.
Here's a nice tip for skipping most of the honing animation, when the animation starts after clicking Gear Honing or Check Results in higher honing levels, simply switch to "Gear transfer" And back to "Gear Honing" and the animation will be skipped!
You're the goat. Period.
bruh, i love u
he does it in the video while saying you can't skip XD i agree the ui could be much better for sure though
I forced myself to hit 50 and put 75 hours in and uninstalled. The gotcha game mechanics are in your face (stronghold upgrade times and honing rng for instance), it doesn't respect your time (ship travel is just there to waste time), and it just becomes grinding the same shit over and over to raise your gear score. Lost Ark feels like it was designed for the mobile market.
cons: u can skip months of grind in single card swipe
@@djvapid Made my day xD
@@djvapid Wait, $1000 limit would mean that the ultimate giga whales probably wont even touch the game, because they want to spend 100k a month. Which is good and bad thing depending on the viewpoint.
There is a way to skip the animation in honing screen. After you click on "Check result" click on Gear Transfer and then back to Gear Honing. It's not much but it's honest work.
Nailed one of the major problems at just 2 minutes in. 90% of the game is filler "collectable" content that is literally nothing but a time slog doing boring menial travelling
I’m with ya on the guardian raids, I’m so sick of them. I don’t mind chaos dungeons, but guardian raids are such a drag to do.
A big con is everything is time-gated, oh you want this skill potion well do this quest for a week, oh you want this boat do this for 2 weeks. I feel like they could of found another way to slow us down from rushing through content.
There is an apparent difference between tripots and accessories, tripots only drop for your class, therefore you can select the ones you want to keep during auto dismantling. For post 1370gs that just means you sell the ones that didn't get dismantled, and you don't need on the market, since these are the good ones for your class. For accessories, you also can loot class agnostic loot, therefore some are valuable to you, but most good ones you get are the ones for other people, which you can sell for TONS of gold in the market, if they add an auto dismantler for that, people will literally waste hundred thousands of gold per month in t3 chaos dungeons at current prices over various chars. You also can send these agnostic accessories to your other chars by mail, even if the account storage doesn't work. One example would be any accessory with swiftness (swift + spec for neck) + expert + awakening is worth tons for both paladin and bards. The cheapest with any amount of stats or engraving in t3 legendary is 10k right now, epic 2k. Higher quality with max engraving points is at a much higher cost. If they end up quickly adding the new Korean filter for this, it will be a massive noob trap/filter for the west version instead, dramatically cutting people's income in the game.
lvl 1-50 is too atrocious to get me into it. A game that demands you play 30 hours of garbage to get to something "good" is not a good game
Not everyone wants to be spoon-fed
For me, the biggest con is the lack of information on how to acquire items/currencies/something. I would love something like that of Black Desert Online where it says on the itEm how to acquire it! Once again great video Peon!
Aside from currencies which I agree with you on, the in game Codex is a shockingly comprehensive tool for learning where to get items (including account wide stat boosts and skill point boosts.) so at least in part that's there.
I agree with everything. Especially not having to do 2 guardians. But I personally hate playing alts and would prefer it to not be necessary for vertical main char progression,
Its not
You can progress just fine without alts, it's just slower...sort of. There are plenty of islands that will give you a ton of T1 and T2 honing mats for your main so if you just focus on the "horizontal" progression aspects for a bit (these islands specifically) you'll actually get through the first two tiers faster than someone who does a bunch of dailies on alts. If you do like alts, they contribute to your main's progression (which I like because then it doesn't feel like you're slowing down your main by playing something different), but you can progress just fine with a single character and not bother feeding your main. I personally have alts, but I haven't been transferring mats and I'm most of the way through T2 on my main with casual play.
It really isn’t necessary for vertical main char progression. I personally love alts but my buddy who has played half the time I have has kept up with me as a single char. In tier 3 there are infinite chaos dungeons you can do which allows you to grind out sellable mats and lvl up your character just as fast as if you had alts to switch mats over
Im in T3. Ofc its possible. But basically how many alts you have, it multiplies the speed. Walking backwards is also possible, but not the good way to get around no?
@@motiejusviltrakis6257 Perhaps a better way of saying it would be that alts are necessary for the fastest possible progression, then? I was talking from the perspective of someone who isn't rushing through the game as fast as humanly possible...if you are, then yeah, the requirements to optimize change. We'll just have to disagree on that being a problem =)
In case you missed it the Panacea potion clears out darkness ;)
Regarding the auction house search function - you can search for specific amount of nodes by inputting the value you're looking for next to the engraving effect (e.g. min value 2 for grudge = only show accessories with grudge +2). If you meant for ability stones, the rarity of the stone determines the amount of nodes. As for the search resetting when switching between accessory categories, if you switch categories using the left side panel instead of within the advanced search, your search criteria will stay the same (unless you have 2 combat stats in your search, then only necklaces will appear).
One of my biggest gripes is how generic NPCs will groan, grunt, and spout out their lines every second or two. I haven't seen an option to mute them sadly.
The ground indicators for enemy abilities are really quite bad in LA compared to something like FF, where you can stand almost pixel perfect at the edge of an indicator and be fine, but in LA the indicators are more like a rough guess
The indicators are actually pixel perfect, it's the character hitbox that can be misleading because it's the same for all characters, so it's sized based on the largest characters in the game like Berserkers and Gunlancers.
@@kanadaj3275 Actually didn't know that. That helps since i play all small characters like sorc, sharpshooter, gunslinger and blade
also lag can be issue
Space bar ?
7:44 - You can click "Gear Transfer" at the bottom, then click back to Gear Honing to completely skip the animation of honing, you can even do this when it isn't 100% and you click "check result". It's a hack but does make it faster
Its not a hack, just a fast change of tabs :P
Now that i have played Lost Ark i am positive that Magic the Gathering MMO that came out not long ago was definitely taking all its inspiration from Lost Ark, i'm also positive the inevitable League of Legends MMO will also take heavy inspiration from this game too!
I played the MtG MMO while it existed. It's essentially 'What if Lost Ark was shockingly poorly done?' From progression to questing to... well name a thing, ANY thing. It really blew my mind how getting a working build in that game required the RNG to give you the right cards. (Spells) Never mind equipment. Now I'll forgive some lack of polish but, even with AGS managing to pull the pins on the belts of grenades strapped to themselves in terms of NA/EU version, Lost Ark has been vastly better in all respects. (For one thing it looks good and isn't a giant cpu/gpu hog!)
Not sure if anyone said this, but you can skip the honing UI, after clicking check results you can press the chat button and it'll skip!
As a person who thinks not all the games are made to be perfect, when there's more pros then cons definately should give it a try.
So far I'm into about 300+ hours into this game and there are moment where frustration comes in when your honing fails and disgusting boss mechanic, but when you go on pass that you actually feel like you have accomplished something.
Do you recommend giving it a try rn in it's current state?
@@RicardoMilosGachi most definitely there is still a shit ton of content thats going to be coming from korean version so getting your characters up to par to do those things will be important. Theres no game breaking bugs or anything and overall its just fun. But like Peon said the first leveling exp from 1-50 is boring but after that is where it really begins
@@zilla9676 Thanks, is there any optimal road of progression I should follow?
Reading all of the stuff below reddits, forums/twitch and such content makes me think like I need a mentor lol, the game seems insanely HUGE.
@@RicardoMilosGachi My tip is to play at your own pace. Dont skip any of the side content (as recommended by some youtubers) because everything you do counts towards progression. By doing the side missions you get roster xp as well as valuable items such as engraving books etc.
@@deklore So main story + purple quests should be followed?
Do you know If I start playing today, will I get those rewards that devs give next week?
The only reason I stopped playing is because I don't have time for horizontal progression nowadays, I barely had enough time to do dailies with my characters after reaching T3, but the game is really great, if it was something I played a decade ago or so, I could see myself being very nostalgic for it in the present, specially since there are so many memorable moments to experience in it, with the cool set pieces, the soundtrack, and the amazing classes you can play as.
I think you're confiusing horizontal with vertical.
@@Oryyyt naw, I just prioritized vertical across my whole roster, but that left me no time to do horizontal since I don't have that much time to play, even got some una tickets to clear dailies at least, but the daily chaos gates, field bosses, rapport farm, traveling between islands or doing long time-locked side quests for skill pots or other collectables... didn't have time for all those things
I'm 400 hours deep and recently got to 1370 Item level, I can honestly say this is the best MMO I've played since WoW in it's glory days of Wrath. As long as the devs cater more to the free to play base in the future this game is gonna be amazing.
what do you think now 5 months later lol
@@tvbuu trash
Now that you mention the 21:9 ration, I finally understand why I am being deleted by boss abilities that come from beyond my line-of-sight (beyond the screen edge).
This frustrated me so much, thinking "how the hell can i dodge something i don't see..." But it makes sense now... still sucks tho, and it's bad design in my opinion.
Anyway, thanks for the info, mate !
This MMO has the only leveling part where I literally wanted to hang myself every single time I did it.
You probably already know this and it doesn't really fix the problem, but during the honing screen animation you can click the other tab at the bottom then back the honing menu and it'll skip the animation.
I am enjoying it, especially the fact I play with my wife all the time. We are former WOW, Tera, Guild Wars 2, and AION players. It has been the most fun in years, we both hit 600 GS recently and are now in Yorn. We support each other with mats as one moves ahead in GS gated content, and we are not in any rush really. We are RPers so we follow the story, and the island stories are fun. Did our first ghost ship recently, and we sail the seas looking for adventure. Only 20 islands so far visited, and we are about 50% on all maps, so lots to go back and do. We have not spent a dime, and we only plan to buy skins later as more are released, but so far only 260 hours as we mainly play all day on weekends.
That sounds lovely! I hope the both of you enjoy this game for months or years to come. Happy hunting
Glad to hear of a couple of folks enjoying the game.
That's great I'm glad you enjoy it =]
@@neckbeardo1233 well we went back to Rethramis and pushed the map completion to 95% yesterday. It was a blast, so plan to do that in cycles as we continue to gear up.
Again you bag on Archeage's dailies but they've almost all been converted to weeklies with basically 4x the quarry for 5x the reward and can be completed in a matter of minutes with a raid. This makes things so much more enjoyable as all I have to do is meet up once a week for 1-1.5 hours, blow through quests with a big raid, and the rest of the week i can play as little or as much as i feel, doing stuff I find fun while not feeling I'm falling behind on gear/upgrades etc.
Awesome review as always. Could not agree more about the chaos dungeons and guardian raids. Double the loot and make it once per day per character. Being a working family man, my time is drained. Mon thru fri I'm lucky to get in chaos dungeons and guardian raids on my main, forget about my alts. Amazing game overall though 👏
Wait - but what would you actually do in the game? These two things are like 70 percent of COMBAT content in the game, save for abyss...
Starlight Isle bgm *Chef's Kiss*
Currently T3 with a casual play time. Just doing dailies and timed events.
Doing fine tbh, most fun I've had in awhile. On my free days, I do go hard on islands and other stuff that require time sinks. Otherwise pretty chill! What made me stuck with this game is the combat gameplay, it is what I've been looking for so long!
Gearing is nice, yeah the fails do suck but you do get a guaranteed upgrade after some time. Questing is amazing, who knew you didn't need to backtrack 5 fcking areas just to turn in a quest -- smooth flowing quests.
Cool review, but bro, be honest, how much you swiped for 3xt3 characters? :)
it was fun for a while but the moment i failed back to back upgrades I felt like I was wasting my time farming resources only to fail yet again. If not for this system Lost Ark would probably be a decent game and would easily hold that 1.3 million peak player count (oh and the levelling sucked hard as well)
the worst thing is, you cant even farm the materials. youre literally timegated on everything and if you have bad luck youre timegated for even longer periods of time. the only way to circumvent that is swiping your credit card. if the upgrading system wasnt that ridicuously bad, the game would go through the roof in the west. like, it would actually be the most recently released, successfull mmo in a very long time and be up there with ff14 and wow. but amazon had to shit the bed... again.
Lol I totally agree with both of you about honing and getting mats but also theres almost zero pvp content for players, you basicaly can do pvp arena on lvl 50 with no gear at all so as a pvp player gearing up feels like almost useless daily activity.
@@CebalBRZ okay, but wheres the problem? when u only wanna play this game for pvp, this is perfect. no gear treadmill, no skillpoint farming, no rapport, just hop in, play your content and be happy. however if u wanna play pvp AND pve, you also get alot of honing materials through pvp. and pvp season is starting soon btw. so besides the fact, that pvp can literally never have "no content", bc u know, its players vs player, the season is starting soon and with it comes the pvp vendors. if youre actually just a pvp player, this game is perfect for u. theres virtually no barrier of entry and unlimited content.
Yes just laughing as player counts drop to under 200k on steamcharts. Koream mmo never win
At last, you are the only one who mentions the zoom problem. I play Sorceress and I need to stay in max range, so, most of the times bosses are out of my screen. I am forced to cast skills in the general vicinity that I assume the boss is. It really hinders the experience.
This is easily solvate with an extra level of zoom out and I really cannot understand why they are not implementing it.
@David James Thank you very much for the suggestion!
I have tried this and I do not really like how it blacks the top and bottom of my screen. Also, it works better if the boss is right or left, not up or down.
I think a lot of people forget that Peon is a mega Chad MMO player, when he goes hard, he goes HARD 😂
There is a way to SKIP animation when upgrading gear. After you click honing and check result click gear transfer than back gear honing and BOO animation skipped You are welcome :)
My biggest con is that it's ALT centric. I've never played more than 2 or 3 chars in an mmo. And this game is no different. I'm only interested in 2 classes. Which is actually crippling. And even if I wanted more classes, I would definitely be overwhelmed managing them all.
Plenty of endgame raid players in KR plays 1 char.
Being crippled is what you think. Why do people compare nonstop when playing this game
@@angpham941 besides the loads of anecdotes to the contrary I've seen and read, I've personally run into a point where I've done most of the island content and it's very very slow to progress my gear, roster and finances in game with 1 character.
So if you can direct me to how those players are able to progress that stuff at a reasonable pace without paying or alts, I'm open to suggestions.
@@hermitjayt this game being alt centric is a blessing for me because i always want to try different classes in games.
If you really dont enjoy the process you should keep lost ark as a side game and worry less about progression, because it is indeed you will progress slower. But in the end of the day who are you being slower at tbh, just play at your own pace and your own game. Dont be sucked into the mindless zerg rushing and grind 12 hours a day.
I suggest doing collectibles because their rewards are just so valueble and helpful in vertical content. I personally do find that process boring so if you are like me lost ark should just be your side game that you login once a few days to take the rest bonus, and avoid burning out
@@angpham941 You can only do that if you are ready to fork over your money.
If you want to be any resemblnce of f2p or low spending you have to play lots of alts to grind dailies to fuel your main character with materials to gamble on gear progression.
@@RiseInAfterlife i have litterally grown up with the eastern game community, and its always marketed to have the most inyourface shops as possible. And i have learnt how to have control over impulse spending thanks to that.
I like how western audience act as if they are being held at gunpoint to swipe, being forced to pay, have to pay. I just simply dont understand why people cant control their impulses. Yes the marketing is tailored to milk people, but you have zero problem playing as a casual 2 3 hours a day without spending a dime.
People who stress about gear level are just being insecure tbh, non stop comparing themselves to other people in a game that is not even that coop centric. I just reach t2 yesterday and i know my journey is long until i reach said paywall because i failed all my hones in t1. By that time they would have buff hone rates for more casual players like me to get pass it so no stress.
People playing 12 hours a day are retarded tbh. Rushing vertical content 1 month into a fresh MMO is just simply an ego thing. MMO genre has degenerated into this grind rush fest, not about immersion anymore.
Honestly game needs a story replay - The story is actually amazing if you pay attention to what you're going through, the characters are really well developed, but most people are just rushing for content, so even through alts, that make you replay story, they just spam G through it all, the memory chamber at the moment is just for cutscenes, and doesnt let you go through the dialogue exchanges between characters
The most balanced and clear review of Lost Ark I've ever seen, including a P2W aspect! Especially after actually playing every content of the game for hundreds hours. Shame on other attention seeking streamers talking about nonsense with wrong information that they didn't even try to confirm
You can skip upgrade animation by switch to gear transfer then switch back, your result is already snapshotted once you click the check result
whales = pvp
every single free player = pve
money talks.
Man the leveling to 50 is beyond rough. Had to put it down for a couple weeks to play elden ring
I didn't play it much but I noticed that the game doesn't have a day/night cycle and that broke the immersion for me. Personal preferences aside, it seems like a good game, the combat is super cool tho but just isn't for me as I like to explore and feel like I'm part of the world, not just passing by the maps and killing stuff in a blink of an eye. I had to go back to gw2 haha
video starts at 2:09
con: its designed like a mobile game in every facet
I hate how there is a "default" button next to "apply" in the marketboard. You never have the need to click it and when you do it's almost always accidental, which is a nuisance.