37:20 this is not a glitch. So first off whilst the screen has the blue border you are in gaze. It takes a split second after dinging 100% before it stops. The same way staves and brain burst wont kill you at 95%. Gaze needs to physically be at 100% for a split second for any extra peril gain to kill you. You were queling on the same game tick it checked if you would spend any. It doesnt end the micro second you hit 100% after you hit 100% there is that peril cap sound that plays. After that sound it is over. Basically theres a half second of delay on hitting 100% before gaze stops. It gives you a window to control your peril. If you play void staff gaze alot this is a god send. If you play asial gaze it will kill you until you get alot of experience pushing it. Or you just play safe and never throw after 85%. This is also super good on gun psyker as you can do a last second swap to blitz and quell to hold onto your stacks to prepare for gaze to end and you get that last push of 30 stacks.
@@xstreamdray i used a build just like this and this exact gun to get my 40 enemies in one scriers gaze achieve on psyker. dont always agree with you but this build is always fun.
@@xstreamdray respectable i love being able to disagree it means imay learn something new. like when i criticized cause i thought you made a click bait title but found out ACTUALLY they shadow buffed ogryns shield damage against ogryns and flak armored enemies. disagreement is good as long as both parties can understand their is validity in both parties arguments. also have you noticed the games difficulty doing random spikes lately. between that and the player base kinda dying down i cant seem to find that many good groups anymore.
Oh cool, I was playing as Derp this game with the hammer ( not playing that well tho.. lol ). Glad to see you are the silly lasgun psycker carrying the match
Awesome! I have been playing a gun psyker very similar to this for a month, and it kicks so much heretic a$$... its rediculous. Glad to see you making a video about it, it feels nice to know I am able to figure stuff out in this game on my own pretty well sometimes... My curios are different but the crit stacking is there. Nonetheless your videos have become my go-to source for DT content and builds. I hope your channel will be successful (next up: 5k subs ;) ) in the future and you enjoy making quality stuff like this for a long time as long as DT is a thing.
I just hope Fatshark reaction to overtuning recon lasguns won't be Mettle nerf. I find most gun psyker builds rather boring, but I use Mettle on melee psyker. Crit based toughness regen in melee is quite consistent if you build right.
Played with this gun on my psyker with a different build on Auric Monstrous yesterday and it really rocks (even before the buff it made me actually like Gun Psyker)
@@xstreamdray I prefer mobility over cooldown and toughness dmg reduction. Harmonise perfectly with the duelling swords. Just try that combo, feels great on the gun psyker.
PSA: 37:20 Scrier's Gaze is supposed to end whenever you reach 100% peril (which it clearly did) but somehow it wasn't over and I died from this false info. I didn't have the mods that modify the peril UI either, so this might just be a new glitch on our hands.
@@xstreamdray It's happened to me as well. Scriers gaze won't stop and I die. I think when it happened to me I had accidentally switched to brainburst hands mid-melee and starting that it just topped off and I blew up. It's only happened to me that one time though.
I have no clue what FS is doing making the bolt pistol a straight up worse revolver in every way imaginable, and then deciding to buff weapons that didn't need it... The new pickaxe is the best addition, it's very fun to use with the hook into big overhead, and feels appropriately powerful. Bolt pistol is a massive disappointment. It handles like a two trailer truck but hits like a little girl. It needs serious buffs. The double barrel is fun, but also extremely undertuned. There's the giant downsides of having no range on your build, and it has to reload super often, at least give it some punch man. Look at Ogryn's one barrel.
I think the Bolt Pistol's damage is alright, it can put some serious hurt on Unyielding. I just absolutely hate how you can have Shroud's aim and still miss with that weapon because the accuracy is that bad. But yeah, it usually takes Fatshark a while to figure balancing out. The Bolter was like the best weapon for an entire year when the game first came out.
Is having extra 5% crit chance a bad choice instead of 10%cd on F? I know that u will have Scrier's Gaze more often but when u go crit psyker why not go full out? Just curious, still learning psyker (btw i love recon gun psyker so goooood)
I think it's because without Gaze you cut down on your damage so much, so having Gaze available more often is probably better. Im not a big gun psyker fan so I can't say for sure. I call Gun psykers for ammo vaccumes.
Ults win games, and 10% more Ults for the team (or even just for yourself) will outpace 5% crit chance by a lot in the long run. Taking 5% crit chance also means you lose access to One with the Warp.
I haven't played with the Columnus IAG since the new update (barely had time to play lately), but based on what I remember, the Recon Lasgun does seem superior, at least for the Psyker. The Recon Lasgun (RL) synergizes really well with Scrier's Gaze (SG). Its higher rate of fire and larger magazine capacity mean you can get way more crit shots during SG's duration. By the time the Columnus needs to reload, you can still keep firing (if the entire screen isn't already wiped out). The Columnus IAG is probably still better for the Veteran since they don't have SG.
Was thinking about making a recon lasgun build for vet. Do you agree that marksman's focus is the keystone to go? Also, how do you feel about stacking brittleness? I think it's not worth it and it's better just to use kraks or armor fucking melee. However, on the other hand, with such firerate 40 brittleness will be achieved in no time
This is how I look at the Veteran's anti-Crusher solutions: *1. Brittleness (Onslaught & Rending Strikes)* Pros: Doesn’t take mechanical skill and can kill Crushers easily. Cons: Still costs a lot of ammo to take out a Crusher; INSANELY heavy talent investments for one of the rarest enemies in the game. *2. Melee Only (Shredder Frags, Reciprocity, Desperado, & optionally Trench Fighter Drill)* Pros: Better horde clear, easier to deal with bosses when you have their aggro. Cons: Cannot deal with Crushers at range, not feasible for melee weapons with poor anti-armor performance, and suicidal for anyone who doesn't know how to fight Crushers in melee. *3. Krak Grenades* Pros: Easiest fire-and-forget solution. Cons: There will be more Crushers/Bulwarks than you have Krak Grenades, so you’ll either rely on your team for the rest or incorporate #1 or #2 in addition to this. You also lose the all-purpose Frag Grenades, which are generally better. Your concerns about stacking brittleness are very valid. Whether it’s needed depends on one's melee skill and/or desired play style. Despite what some people think, #2 is completely viable and it's what I prefer most of the time. Some may label it a bad build because not everyone is comfortable with not being able to deal with Crushers at range, but I'd say go for it if you are competent in melee. As for the best keystone for a Recon Veteran, I still need more testing to know for sure. Marksman’s Focus might just be the best because you have tons of ammo from Survivalist and Shock Trooper to take advantage of it.
@@xstreamdray I guess I should have clarified that I was asking about anti-armor ways for the case of recon lasgun builds. I used brittleness stacking for columnus, however I don't think that it will be a good idea in case of a lasgun. It made me think that appropriate melee in conjunction with kraks would be a better option against armor. However if shooting at 40% crushers is not so bad, then maybe it's the way to go since it's more convenient
What I said does apply to Recon Lasguns. Stacking rending/brittleness can easily output >1000 DPS on Crushers so it's pretty effective. Whether it's worth it will depend on your goal for the build, as aforementioned. If you wanted to adapt your Columnus build for Recon Lasguns, you can probably just try to figure out where to remove points to get Shock Trooper for more ammo efficiency (or don't, if you think you have enough ammo).
I usually really like your builds and while I know not everything needs to be super serious tryhard tree, why not just take smite, drop perilous and go left on middle? Right now you're not taking Warp Expenditure which is free toughness with this build, losing out on Psykinetic Aura for Mind in Motion (which doesn't do much for this build) and it allows you to take Purloined Providence for free Scriers Gaze extension. I'm sure you didn't try to make a super serious tree for this build, but it's a thought.
This is the most successful gun Psyker setup I've used. I dislike Smite in gun Psyker setups because it forces gun use too often and doesn't conserve ammo. Assail fits my playstyle better because: - You can skip the Assail left-click animation by weapon swapping. Sprint to gunners/specials, stun with Assail, and engage in close combat without losing speed. - Two or three melee attacks on a horde trigger a crit Assail through True Aim, offering excellent horde clear and drastically reducing SG peril buildup. - It can wipe rooms alone, conserving ammo efficiently. - It keeps you safe when you don't have time to reload. These videos demonstrate how hard Assail can carry, even with suboptimal guns for Psykers (which are the new guns): th-cam.com/video/qU5QHTzmoow/w-d-xo.html th-cam.com/video/nkdVgF20-7U/w-d-xo.html Regarding other talent choices: - With SG & Assail being the only sources of peril buildup, the toughness regeneration from Warp Expenditure is very slow. - If you foresee needing toughness, just pre-emptively pull out the gun and get it through Mettle, or quell with Quietude. - Purloin Providence activates rarely and randomly, making it unreliable. It’s even detrimental when you can’t predict when SG will precisely end. - Perilous Combustion is great for room wipes after just 4-6 elite/special kills. Capable of saving runs, especially under Hunting Grounds or mass Mutie conditions.
@@xstreamdray Thank you for incredibly informative insight and commentary! This is super helpful for someone who has minimal Gun Psyker knowledge and is relying mostly on instinct - I appreciate the additional tools too!
TBH i believe sciers gaze + disrupt destiny and the veterans onslaught perk are what makes them rediculous. They still would be strong without these but not nerf worthy, I believe Fatshark needs to look at not nerfing the weapons first but tuning down the OP abilities like Vets Cloak, Shout, and Psykers Gaze. Dont pound them into the ground but instead nudge them inline with others in class, FatShark has a history of pounding guns and abilities too hard to the point of uselessness in the Meta. (i.e. Auto Pistol)
For this gun? Neither. Everything dies so fast to this gun that it practically makes no difference. Unyielding is the only exception, so I'd use that to really put the hurt on Reapers, Bulwarks, and bosses.
The build link is there so you can follow the talents easily, and the talents will be identical to what's in the video. If you want to replicate the weapon loadout in the video, then you can just refer to what's shown in the video. Hope that helps clarify things! I can't make a unique build link for every variation of a build because then I'd just have an unmanageable mess of hundreds of build links.
@@xstreamdray respect. I get that. It's close enough. Appreciate all your builds and advice man. I've learned so much from your shit in the last 2 weeks.
I'm trying multiple combos of gun psyker and I find it underwhelming. I don't know what I can do other than run Gaze all the time and shoot everything. This gun does kick butt, I'll give it that much.
You ARE supposed to gaze all the time, that's the point of gunpsyker. Gaze when lots of specialists about, kill everything and you've almost refreshed cooldown, then gaze again
Compared to a staff Psyker, you're going from lots of utility to something more "one-dimensional.” You now have less tools for CC, but the damage of your melee and ranged are greatly enhanced through Scrier's Gaze. I agree with what's been said. Outside of small skirmishes, you do want to use SG as much as possible for bigger fights.
@@xstreamdray Yeah, I don't know why he's commenting that when I said that I'm running it all the time. "I don't know what I can do other than run Gaze all the time and shoot everything" I don't play Auric regularly but even on the lower difficulties I'm running similar damage but I'll keep playing with it. It has its own fun factor.
I agree. Many players don't mod their game, so they lack performance feedback. Psychological research shows that humans are *extremely* biased when relying on assumptions or anecdotal evidence, therefore prone to mistakes. This created a community (generally speaking) without consensus on what's meta or viable because they don't know any better. That's why you see strange advice on the subreddit or Discord.
@@xstreamdrayI guess he asks if you claim the gun is being so good, then why do you melee so much? However, that's an assumption, I also not sure if I'm getting it
37:20 this is not a glitch. So first off whilst the screen has the blue border you are in gaze. It takes a split second after dinging 100% before it stops. The same way staves and brain burst wont kill you at 95%. Gaze needs to physically be at 100% for a split second for any extra peril gain to kill you. You were queling on the same game tick it checked if you would spend any. It doesnt end the micro second you hit 100% after you hit 100% there is that peril cap sound that plays. After that sound it is over.
Basically theres a half second of delay on hitting 100% before gaze stops. It gives you a window to control your peril. If you play void staff gaze alot this is a god send. If you play asial gaze it will kill you until you get alot of experience pushing it. Or you just play safe and never throw after 85%.
This is also super good on gun psyker as you can do a last second swap to blitz and quell to hold onto your stacks to prepare for gaze to end and you get that last push of 30 stacks.
I see! Never seen that happen before. Gonna hold off from using peril a while after reaching 100 to play it safe from now on.
@@xstreamdray i used a build just like this and this exact gun to get my 40 enemies in one scriers gaze achieve on psyker.
dont always agree with you but this build is always fun.
People will always have different backgrounds and opinions, so there will always be disagreement. Disagree away!
Glad you have fun, though!
@@xstreamdray respectable
i love being able to disagree it means imay learn something new.
like when i criticized cause i thought you made a click bait title but found out ACTUALLY they shadow buffed ogryns shield damage against ogryns and flak armored enemies.
disagreement is good as long as both parties can understand their is validity in both parties arguments.
also have you noticed the games difficulty doing random spikes lately.
between that and the player base kinda dying down i cant seem to find that many good groups anymore.
Oh cool, I was playing as Derp this game with the hammer ( not playing that well tho.. lol ). Glad to see you are the silly lasgun psycker carrying the match
GG man! Ain't no carrying happened, teamwork. 😉
Awesome! I have been playing a gun psyker very similar to this for a month, and it kicks so much heretic a$$... its rediculous.
Glad to see you making a video about it, it feels nice to know I am able to figure stuff out in this game on my own pretty well sometimes...
My curios are different but the crit stacking is there. Nonetheless your videos have become my go-to source for DT content and builds.
I hope your channel will be successful (next up: 5k subs ;) ) in the future and you enjoy making quality stuff like this for a long time as long as DT is a thing.
Thanks so much for your support!
Gun Psyker is indeed a ton of fun!
I just hope Fatshark reaction to overtuning recon lasguns won't be Mettle nerf. I find most gun psyker builds rather boring, but I use Mettle on melee psyker. Crit based toughness regen in melee is quite consistent if you build right.
Played with this gun on my psyker with a different build on Auric Monstrous yesterday and it really rocks (even before the buff it made me actually like Gun Psyker)
If I recall correctly, they've nerfed this gun before (I think). They might do it again lmao.
the talent "Anticipation" is a gamechanger on this build, in the middle right
I don't like it just because it locks out Seer's Presence and One with the Warp, but it's all good so long as it works out for ya!
@@xstreamdray I prefer mobility over cooldown and toughness dmg reduction. Harmonise perfectly with the duelling swords. Just try that combo, feels great on the gun psyker.
PSA:
37:20 Scrier's Gaze is supposed to end whenever you reach 100% peril (which it clearly did) but somehow it wasn't over and I died from this false info.
I didn't have the mods that modify the peril UI either, so this might just be a new glitch on our hands.
@@xstreamdray It's happened to me as well. Scriers gaze won't stop and I die. I think when it happened to me I had accidentally switched to brainburst hands mid-melee and starting that it just topped off and I blew up.
It's only happened to me that one time though.
What the heck, Nero's theme fits psyker so well
Was wondering if anyone would recognize it!
You rock, and I agree!
I'll give this build a try. :)
Need that zealot build asap
?
@@xstreamdray zealot in the video was doing a good job at boss damage also.
@@tonyjoel7910 I was the zealot. you need Ironhelm hammer with thrust 4. For talents, do double charge with resist death.
If only psykers could use plasma guns lmao
I really don't like how the recon lasgun feels to use. It's just weird to me. Something about how fast it shoots and how little recoil it has I think.
It's a unique weapon to be sure. Guns that have no recoil typically don't have fast time to kill (TTK), but this is super fast.
I have no clue what FS is doing making the bolt pistol a straight up worse revolver in every way imaginable, and then deciding to buff weapons that didn't need it...
The new pickaxe is the best addition, it's very fun to use with the hook into big overhead, and feels appropriately powerful.
Bolt pistol is a massive disappointment. It handles like a two trailer truck but hits like a little girl. It needs serious buffs.
The double barrel is fun, but also extremely undertuned. There's the giant downsides of having no range on your build, and it has to reload super often, at least give it some punch man. Look at Ogryn's one barrel.
I think the Bolt Pistol's damage is alright, it can put some serious hurt on Unyielding. I just absolutely hate how you can have Shroud's aim and still miss with that weapon because the accuracy is that bad.
But yeah, it usually takes Fatshark a while to figure balancing out. The Bolter was like the best weapon for an entire year when the game first came out.
Wow.
Is having extra 5% crit chance a bad choice instead of 10%cd on F? I know that u will have Scrier's Gaze more often but when u go crit psyker why not go full out? Just curious, still learning psyker (btw i love recon gun psyker so goooood)
I think it's because without Gaze you cut down on your damage so much, so having Gaze available more often is probably better. Im not a big gun psyker fan so I can't say for sure. I call Gun psykers for ammo vaccumes.
Ults win games, and 10% more Ults for the team (or even just for yourself) will outpace 5% crit chance by a lot in the long run. Taking 5% crit chance also means you lose access to One with the Warp.
One thing about coop game you group of four supposed to support each other it seem like everyone choosing same target most of time it crazy
When I’m fighting something as zealot being shot at and the people kill the enemy I’m fighting instead of killing the ones shooting at me 😅
Do you think this is better than Columnus?
I haven't played with the Columnus IAG since the new update (barely had time to play lately), but based on what I remember, the Recon Lasgun does seem superior, at least for the Psyker.
The Recon Lasgun (RL) synergizes really well with Scrier's Gaze (SG). Its higher rate of fire and larger magazine capacity mean you can get way more crit shots during SG's duration. By the time the Columnus needs to reload, you can still keep firing (if the entire screen isn't already wiped out).
The Columnus IAG is probably still better for the Veteran since they don't have SG.
It's not unusual to hit such kill and total damage numbers in 45 min long game, especially if your team is mid, with other classes and builds.
Was thinking about making a recon lasgun build for vet. Do you agree that marksman's focus is the keystone to go? Also, how do you feel about stacking brittleness? I think it's not worth it and it's better just to use kraks or armor fucking melee. However, on the other hand, with such firerate 40 brittleness will be achieved in no time
This is how I look at the Veteran's anti-Crusher solutions:
*1. Brittleness (Onslaught & Rending Strikes)*
Pros: Doesn’t take mechanical skill and can kill Crushers easily.
Cons: Still costs a lot of ammo to take out a Crusher; INSANELY heavy talent investments for one of the rarest enemies in the game.
*2. Melee Only (Shredder Frags, Reciprocity, Desperado, & optionally Trench Fighter Drill)*
Pros: Better horde clear, easier to deal with bosses when you have their aggro.
Cons: Cannot deal with Crushers at range, not feasible for melee weapons with poor anti-armor performance, and suicidal for anyone who doesn't know how to fight Crushers in melee.
*3. Krak Grenades*
Pros: Easiest fire-and-forget solution.
Cons: There will be more Crushers/Bulwarks than you have Krak Grenades, so you’ll either rely on your team for the rest or incorporate #1 or #2 in addition to this. You also lose the all-purpose Frag Grenades, which are generally better.
Your concerns about stacking brittleness are very valid. Whether it’s needed depends on one's melee skill and/or desired play style. Despite what some people think, #2 is completely viable and it's what I prefer most of the time. Some may label it a bad build because not everyone is comfortable with not being able to deal with Crushers at range, but I'd say go for it if you are competent in melee.
As for the best keystone for a Recon Veteran, I still need more testing to know for sure. Marksman’s Focus might just be the best because you have tons of ammo from Survivalist and Shock Trooper to take advantage of it.
@@xstreamdray I guess I should have clarified that I was asking about anti-armor ways for the case of recon lasgun builds. I used brittleness stacking for columnus, however I don't think that it will be a good idea in case of a lasgun. It made me think that appropriate melee in conjunction with kraks would be a better option against armor. However if shooting at 40% crushers is not so bad, then maybe it's the way to go since it's more convenient
What I said does apply to Recon Lasguns. Stacking rending/brittleness can easily output >1000 DPS on Crushers so it's pretty effective. Whether it's worth it will depend on your goal for the build, as aforementioned.
If you wanted to adapt your Columnus build for Recon Lasguns, you can probably just try to figure out where to remove points to get Shock Trooper for more ammo efficiency (or don't, if you think you have enough ammo).
I usually really like your builds and while I know not everything needs to be super serious tryhard tree, why not just take smite, drop perilous and go left on middle?
Right now you're not taking Warp Expenditure which is free toughness with this build, losing out on Psykinetic Aura for Mind in Motion (which doesn't do much for this build) and it allows you to take Purloined Providence for free Scriers Gaze extension.
I'm sure you didn't try to make a super serious tree for this build, but it's a thought.
This is the most successful gun Psyker setup I've used.
I dislike Smite in gun Psyker setups because it forces gun use too often and doesn't conserve ammo. Assail fits my playstyle better because:
- You can skip the Assail left-click animation by weapon swapping. Sprint to gunners/specials, stun with Assail, and engage in close combat without losing speed.
- Two or three melee attacks on a horde trigger a crit Assail through True Aim, offering excellent horde clear and drastically reducing SG peril buildup.
- It can wipe rooms alone, conserving ammo efficiently.
- It keeps you safe when you don't have time to reload.
These videos demonstrate how hard Assail can carry, even with suboptimal guns for Psykers (which are the new guns):
th-cam.com/video/qU5QHTzmoow/w-d-xo.html
th-cam.com/video/nkdVgF20-7U/w-d-xo.html
Regarding other talent choices:
- With SG & Assail being the only sources of peril buildup, the toughness regeneration from Warp Expenditure is very slow.
- If you foresee needing toughness, just pre-emptively pull out the gun and get it through Mettle, or quell with Quietude.
- Purloin Providence activates rarely and randomly, making it unreliable. It’s even detrimental when you can’t predict when SG will precisely end.
- Perilous Combustion is great for room wipes after just 4-6 elite/special kills. Capable of saving runs, especially under Hunting Grounds or mass Mutie conditions.
@@xstreamdray Thank you for incredibly informative insight and commentary! This is super helpful for someone who has minimal Gun Psyker knowledge and is relying mostly on instinct - I appreciate the additional tools too!
Np, hope it helps!
Which UI replacement you using? I like the dodge bar.
www.nexusmods.com/warhammer40kdarktide/mods/280
TBH i believe sciers gaze + disrupt destiny and the veterans onslaught perk are what makes them rediculous. They still would be strong without these but not nerf worthy, I believe Fatshark needs to look at not nerfing the weapons first but tuning down the OP abilities like Vets Cloak, Shout, and Psykers Gaze. Dont pound them into the ground but instead nudge them inline with others in class, FatShark has a history of pounding guns and abilities too hard to the point of uselessness in the Meta. (i.e. Auto Pistol)
Flak or crit dmg? Which ones better?
For this gun? Neither. Everything dies so fast to this gun that it practically makes no difference.
Unyielding is the only exception, so I'd use that to really put the hurt on Reapers, Bulwarks, and bosses.
Do you suggest we follow the build in the video or the one in the link?
The build link is there so you can follow the talents easily, and the talents will be identical to what's in the video. If you want to replicate the weapon loadout in the video, then you can just refer to what's shown in the video.
Hope that helps clarify things! I can't make a unique build link for every variation of a build because then I'd just have an unmanageable mess of hundreds of build links.
@@xstreamdray respect. I get that. It's close enough. Appreciate all your builds and advice man. I've learned so much from your shit in the last 2 weeks.
Glad I could help!
I'm trying multiple combos of gun psyker and I find it underwhelming. I don't know what I can do other than run Gaze all the time and shoot everything. This gun does kick butt, I'll give it that much.
You ARE supposed to gaze all the time, that's the point of gunpsyker. Gaze when lots of specialists about, kill everything and you've almost refreshed cooldown, then gaze again
Just time your gaze appropriately to proc psykinetics aura
Compared to a staff Psyker, you're going from lots of utility to something more "one-dimensional.”
You now have less tools for CC, but the damage of your melee and ranged are greatly enhanced through Scrier's Gaze.
I agree with what's been said. Outside of small skirmishes, you do want to use SG as much as possible for bigger fights.
@@xstreamdray Yeah, I don't know why he's commenting that when I said that I'm running it all the time. "I don't know what I can do other than run Gaze all the time and shoot everything"
I don't play Auric regularly but even on the lower difficulties I'm running similar damage but I'll keep playing with it. It has its own fun factor.
The most important factor is to have fun! After all, guns do give a different experience as we've only 4 staves to play with.
imagine having a game like this, and players need mods to see stats at the end of a 4 player coop game. absolute pathetic
I agree.
Many players don't mod their game, so they lack performance feedback. Psychological research shows that humans are *extremely* biased when relying on assumptions or anecdotal evidence, therefore prone to mistakes. This created a community (generally speaking) without consensus on what's meta or viable because they don't know any better. That's why you see strange advice on the subreddit or Discord.
Veteran mains punching the air rn
They still have the Plasma Gun!
Yeah turns out buffing an already good gun. Made it super good.
Hey Tanner! Yeah it's like dishing out a million crits with Scrier's Gaze thanks to the insane RoF lol.
Not on psyker before patch.
Make more darktide content. Fk the haters.
Nah thnx Plasma Gun still the best one.
Not even the same class lol.
If its do good why running around hacking everything, I know nothing🤷
I feel like I know even less because I'm not really sure what's being suggested here.
@@xstreamdrayI guess he asks if you claim the gun is being so good, then why do you melee so much? However, that's an assumption, I also not sure if I'm getting it
i'm pewdiepie