The funny thing about the shrine behind the Yiga Blademaster is that you need the entire Yiga outfit to get in, but if you take it off in front of him he just goes "Hmm. I feel like I know you from somewhere, but I'm drawing a blank. But who you are is not important."
I love how their fat oaf of a leader can instantly see through a full body yiga disguise but this highly trained sword master with control of wind who passed a dangerous test of endurance couldn't tell who his primary target was when he's STANDING NAKED INFRONT OF HIM.
My head canon is that he knows full well who link is. However, as a someone with above average IQ, he knows that challenging him alone to fair combat will result in his immediate death. So he does the act of not knowing who he is, and link lets him live. Single smartest yiga clan member
43:13 - That shrine exists so that people like me who took a very roundabout route to the Rito village wouldn't get annoyed by needing to make that climb twice. You cannot activate a temple without the temple's companion with you, and I certainly didn't have Tulin around the first time I visited the Wind Temple. I am very grateful for this shrine's existance, because it made the first climb up not feel like a complete waste of time.
Or for weirdoes like myself, who went out of their way to get every shrine before touching the main quests. With that one being my third-to-last, only followed by the water orb shrine and the one locked behind the Goron questline.
35:40 It's literally the embodiment of that meme where the NPC says, "This riddle has been passed down for generations, yet its true meaning is lost. It goes, 'Use a bomb to blow up the rock. Press + to access your items.' "
9:33 Woah I just realized that the enemy in the ascend tutorial is not pointless actually. If for some reason you don’t have a weapon in your inventory that can cut ropes, it gives you the enemy that carries a weapon that you can fuse with its horn to make the weapon to cut the ropes. They really covered all their bases in this game to make you feel completely immersed and not get too frustrated.
That assumes you do the fuse shrine before the ascend one, which you absolutely don't have to do. On my first playthrough, I did ascend before fuse and used a wing to float over to the fuse shrine so I didn't even know about the windy lake before I watched someone else play the game.
It was super fun to watch through this and see how different our opinions are LMAO. It was also super cool hearing that my moon ranking inspired you a bit! Can’t wait for part 2 to come out this was great 🔥
As someone who got all the shrines, I’d like to say in defense of the Shrine Sensor that it helped me find the elevation of the shrine when near it if it was further below or higher up depending on the shrine.
Yeah... I went into this video looking for some insightful opinions and ideas about what some of theshrines could have done better. Turns out this is just a "don't like it" list for the most part, which is honestly sad.
Agreed, the fact that you don't have to do shrines the "intended" way is what most people love about these games. This one in particular was a really neat alternative imo. Reminded me of a level in Super Mario World where you could use Yoshi to float below the regular exit and then past it jump off of him to save yourself and reach the secret exit. I remember blowing the minds of my friends with that one when I was a kid back in the day.
Stupidly enough, Combat Training: Sneakstrike can end up being SIGNIFICANTLY SLOWER than you made it out to be. During my playthrough I got impatient and tried rushing through the shrine, resulting in me getting caught by the moving guard. If you get caught, the game then teleports you back to the start of the room and reiterates MULTIPLE drawn out text boxes before letting you attempt again.
I did the Combat Training: Sneakstrike yesterday and hated it because I always ended up losing my patience or being really good at sneaking until the last moment (neither in Botw or Tears of the Kingdom have I really used sneakstrike much at all) and then being noticed and then I had to try again and again and it was so slow and there was all the stupid text boxes and I was so grateful when it was finally done cause it sucked so much.
I’ve already commented this on odyssey central’s channel, but courage to fall is so cool. It’s a prison break for the orb. You defeat guards, dodge lasers, open cells, and even fly the orb out in an escape plane. That’s just epic
i got stuck on it on my first try because i couldn’t figure out how to get past the first lasers, but after that i found the shrine really enjoyable. it was nice exploring it to figure out what to do next. also whiptongue bulborb pog
i thought it was. dumb. because what it sets up is "touching lasers is bad" and then you have to piece together that that's not true when the game just told you that
For the "throw spear with wing through ring" shrine, I seem to recall having used the wing zoanite device and that being accepted. Although to be fair, it has been a while since then. At the very least, that solution teaches you about the superior throwing arc you get from that fusion.
For shrine 128, I thought the storm over the dragonhead isles was the challenge and having made it through with the storm It definitely warrants a blessing, but probably not without it.
You can also attempt to throw items / shoot arrows to lure the constructs to more advantageous positions, similar to dealing with Yiga using bananas in the hideout.
the issue i had, was being able to get to it without getting spotted anyway, simply by the patrolling construct i only realized there actually was a sneaky route, once i beat it and was able to look around without getting spotted, beeecause everything is already dead
For shrine 129 at 30:59, I think this was done for people who played breath of the wild, as in that game those elemental attack could NOT be parried. But in TOTK, you now can. While trying to hit a wizrobe with the attack doesn’t have an effect, it does now mean you don’t have to run around avoiding their attacks and can just parry them so you don’t get hit.
Fun note, you don’t even need a platform to catch falling object for some puzzles such as the ones in well timed cuts. When you activate recall, time stops, allowing you to then pause and rewind an object in time. During that paused state, you can use ultrahand to grab that object out of recall, and move it wherever.
@@albertkidz5241 Stasis wishes it was Recall. Now if you meant Stasis+, then I might agree, but you can effectively do the same thing with any ice weapon
@@caesarcesar7488 True! I didn't consider Rewind bad by any standards (as a matter of fact I love how it's used as a general battle utility), I was just commenting on how it can be used as a replacement for Stasis
@@Bryce_the_Woomy_Boiyea I disagree with the notion of play zelda cuz you have to. The series as a whole is good don't get me wrong, but it seriously isn't nearly as life changing as many make it out to be, and I feel that mostly comes from the fact that things like combat are often uninteresting and basic, leading to a lot of repetitive moments, this was fine in most of the games cuz the dungeons were such good puzzle areas and the bosses relied more on smarts than combat mechanics. Tldr zelda is overrated but not remotely bad
Number 101 got me so excited because of how much it resembled a classic Zelda puzzle. Sure, it wasn't hard, but it reminded me of the older games and made me want more stuff like them.
I actually like the cave shrines. I'm a completionist and really like marking things off one by one, so I would explore a region in the depths and find all the lightroots, then go back up to the surface, find the tower, and then get all the shrines. Even knowing the exact location of the shrines didn't always immediately tell me where it was -- I'd have to explore to find the cave entrance.
My thoughts exactly. On my first playthrough, I couldn’t count the number of times I knew the location of a cave Shrine thanks to the Sheikah Sensor or Lightroots but couldn’t immediately find the actual cave entrance. It’s not enough to know the location, you have to know how to navigate and think outside the box for cave entrances.
Yeah. I also feel like he didn't take into account players who didn't touch the depths until way later. My first playthrough, The Depths were something I didn't even attempt to touch until I was doing the Spirit Temple after a bad experience with a Gloom Spawn outside Korok Forest that grabbed me out of nowhere and chucked me into a massive pit of Gloom. So for the most part, my Shrine Hunting was done with iust the Shrine Sensor and a dream. And even then, knowing that the Lightroots indicated 'ok, there's a Shrine here' a good number of the cave entrances were decently far from the actual shrine
In your explanation of the quests needed to get the shrine sensor, I think you forgot to mention that you also need to have beaten at least one dungeon. If you don’t, Robbie will say that he’d rather stay at Lookout Landing to help Josha with her research or something, from what I recall
Oh dang I forgot about that lol, but I personally don't really see that as part of the "quest" for the Shrine Sensor, just something you gotta do beforehand to make to available, if that makes sense
I'm fairly sure the enemy in the ascend tutorial exists so you can have its weapon, guaranteeing you have a weapon that's able to cut the ropes, which in turn lets you know that you can ascend on normal planks that aren't fixed into place
I think a lot of the lowest ranking shrines may seem redundant, but they were necessary. One of my friends had NO idea you could parry until the shrine that taught you how, and they played BotW too
How did he not know about parrying when the shrine next to kakariko village literally teaches you parrying? Also it's the way it teaches you parrying because no enemy in the game is wielding elemental rods you can parry back to hurt them as the video itself describes. It would've been better if it was taught with an enemy with a sword like in breath of the wild.
I did the wind temple climb before getting tulin, so the blessing at the top really helped expedite getting into the dungeon (which you can’t fast travel to until bringing a sage) after catching up with the story
For the Proving Grounds: Flow Shrine, I used Ultrahand to beat the shrine. You can actually Ultrahand the rafts making the constructs fall into the water Looney Tunes style by pulling the rafts out from under them.
I mean, there was no cave to enter that labyrinth by in BotW, so it seems weird to assume that it was the intended way. I used that cave to get out of the labyrinth. This guy seems to make a lot of assumptions about what is the "intended" way to do something and then criticise the game for offering alternatives. That's what most people love about the game!
Shrine 77: The fact that the pillar doesn't break in one throw is kinda lame, but you can actually recall your weapon, and it will destroy the pillar on its way back, super fun to do!
I have a theory that the random blessing shrine on the gerudo highlands and the shrine in the sky islands with the ice sliding into targets puzzle had their loading zones accidentally swapped, since I remarked that normally a shrine as difficult to access as the ice-slidey one would be a blessing one (not that the puzzle was unwelcome by any means), and there just so happened to be an out-of-place blessing shrine sitting randomly in a more thematically appropriate area
When I first played through the game I missed the kakariko side quest and suspected that the big storm in faron looked suspicious because of the rito quest also having a big storm cloud and just blindly wandered around in the thunderhead for an hour until I brute-forced myself to the shrine.
For shrine 101, i thought it was really cool when i first did it because there was no prompt a shrine was there, the island just kept unfolding and my exploration was rewarded, so i enjoyed it. But when you know its a shrine i agree
You just cant assume players will accidentally learn how to flurry rush especially in a game where you can just run around and will never get hit compared to holding up a shield and dont even know if it will be able to block the attack. Before i know flurry rush exists I NEVER USE SHIELDS. I did not use shields at all, dont even equip them (also because i didn’t know if equipping a shield will slow down movement speed or not and since it’s useless to me i’d rather just unequip it just to be safe). Someone like me would never know flurry rush exists if not for that shrine.
For the yiga exam one, i agree it would be cool if they could recognise you as link, this could also make it so you cant use the paraglider or champion abilities which trivialised the traversal of the "challenge"
Funny you should say that, since that's exactly what I decided to do in my own. I decided to complete the trial mimicking the abilities of a Yiga clan member as best as I could. No glider, champion abilities or Runes, only Yiga armor, no teleporting, and a few Speed 3 buffs. It was a lot of fun to run around without the glider for a while!
I think you were too harsh on the Yiga challenge shrine. The missed potential of the shrine shouldn’t effect the ranking. It was cool that you had to find all the armor first and find the hideout. If it was just a blessing without the banana placement, I think you would have ranked it higher
That’s not how I took it. I took it as him saying “this is bad/mediocre, but this one thing could’ve made it good”. There were quite a few of these types of shrines throughout the vid.
I think the worst training shrine was the sneakstrike one because they gave the enemy way too good hearing, that even with max sneak armor and crouching the whole way, it still noticed me…
Gleeoks lasers can be parried back at them and successfully parrying alot of the bigger objects in the game negates most of not all the damage you would receive. I feel like the parry shrine should be higher up simply because of the utility and the fact it is a safe space to learn the mechanic if you didn't know about it.
So interesting on a meta level because some of the appeal is that you "outsmart" the intended way, so it's interesting to hear a more intent oriented perspective. Neat stuff!
59:01 Personally, I loved this shrine. I always look at the name of the shrine for hints at what it's about, so when I saw the lasers and that it was called "The Courage to Fall," I figured I was supposed to use the lasers to my advantage. Instead of going around the side for the first set of lasers like you did, I paraglided diagonally so that when the trapdoors closed back up, it launched me into the air and out of the puzzle. After dodging around the second set of lasers and finding myself at a dead end, I figured that that was where the real "Courage to Fall" part came in, and went back to the lasers to see what i could do with them. I just really loved the concept of having to get over the instinctual reaction to avoid lasers and having that courage result in something good. It teaches players to stay open-minded, which is really important in TotK.
"Part 2 will come out at the end of this month." It did not come out at the end of that month. Still looking forward to it when it does drop, this video was awesome.
34:17 Nintendo is always thinking how new players are going to experience a game. I can promise you there are a LOT of people for whom this is their first step into the franchise (it's the best selling game in the series after BotW). There's nothing weird about not knowing about the spin attack, it just feels that way when you've been playing nintendo games for decades. Now, maybe there could be a "pro" setting in the game that skips the "obvious" tutorials or something, but that's not how nintendo does things.
To be fair the training shrines are kind of needed so no one gets left behind. If your a kid and totk was your 1st zelda game you probably need it. Also for me I had no idea I could throw items so I needed that shrine lol.
A few of these gave me certified "oh, so that's how you are supposed to solve it. Whelp." The one with recalling a ball to a goal especially, I never noticed it lines up with the source of the ball when you move it, so I ended up doing an awkward solution where you hold up the ball in the goal with Ultrahand and then Recall it to have it stay there. Which I'm pretty sure is a solution pattern I learned from some other Shrine.
42:50 honestly this shrine saved me a lot of time when I first played the game I was just shrine collecting for stamina and saw this and was like wow there must be a shrine and curiosity got the better of me and at the end was the wind temple and I couldn’t do anything because I didn’t have Tulin so that shrine helped me get back to there
I feel like the shrines that uses darkness as it it’s main theme for puzzles are actually more important than one might think. Even tho that concept is used in the depths. But that’s why I think it’s so important. Bc I think there’s to type of players reacting to the depths, the adventures one who clear out all light roots really quickly, and the scared one who hates the depths (that’s me) And for me the scariest thing is the dark and the fact that I don’t know where I’m going. And I think that these shrine helps players like me who’d rather do the shrines before the light roots. Bc it helps us get used to the dark and the consent of a enemy attacking you when you least expect it. Also I had a hard time whit tears of the kingdom at first bc I had never played a single Zelda game before, but suddenly my brother and his husband gave me a copy on my birthday. So I didn’t know what to expect. Especially since I’m not a huge fan of open world games, and I hated combat in such games. So I was definitely not like most Zelda players and I didn’t start exploring until someone told me that you don’t really loose anything from dying. I also got some confidence after doing the wind temple and defeating Colgera.
38:31 Not to mention, that is the DUMBEST Yiga Blademaster that Kohga could ever have, If you go in there and remove your outfit, he says that you look familiar but can’t put his finger on it, and also he doesn’t realize that Link pulled out the PURAH PAD, and Purah is a sheikah and both are rivals. So that Blademaster is really, really stupid like Melee Marth’s grab reach
Honestly I don’t agree with your beef with the combat training. I went through almost all of botw with out knowing how to parry, dodge, and by extent flurry rush. By the time I did learn I had already beaten Gannon. For me, and for people who didn’t play botw, these shrines are really helpful and can hopefully teach you a skill to help the game be easier.
Regarding the shrine at the wind temple, consider this: Some morons like me who couldn't find rito village, even though they played botw, were reeeally bummed out, when they couldn't enter the temple, because they stumbled upon it alone. Having a fast travel point nearby was some deeply needed convenience after that ...
1:17:46 Fun fact: if you break the block off the rail and save it to autobuild, it lets link move several active hoverstones and the giant stone blocks
1:03:30 I actually found the 'infiltration' interesting. You claimed it wasn't intended to 'abuse their view distance' but if you go to the left you can sneak past the guy guarding the thing and around to the back, then ascend onto the top, where you get some nice materials. you can even drop into the 'armory' without being spotted that way, then you are all geared up and can take them down easily. It was actually one of my favorite shrines in the whole game!
22:50 I do think the shrine sensor is dumb but I have a feeling that Nintendo didn’t want to erase something they already had and the only reason I think they did keep it in was because of sensor + because you need a lot of items for better combat, quests, and it would just be helpful.
It's interesting how much these rankings depend on a player's prior experience. Sure, Link's spin attack is iconic...** IF ** you have played other games. I went in to these games with ZERO game knowledge, and I was REALLY BAD at first, and those low-stakes tutorial shrines took a lot of work and felt rewarding for me, because I was learning mechanics I'd never heard of and developing skills that were entirely new to me. I still have trouble getting flurry rushes reliably. To new players, and probably especially to kids, these tutorial shrines can be a big help, and don't feel like a waste of time. The Proving Grounds shrines, on the other hand, are harrowing, painfully difficult, and frustrating experiences overall. Universally. Every single one of them sucks for me. I step into a shrine, see Link stripped to his briefs, and I walk directly back out. Nope. Not doing it. Also! The Depths being a reverse map for all the shrines is all well and good...for people who aren't terrified of the Depths on their first playthrough, lol. Who does the Depths BEFORE a bunch of shrines? Not most folks, I'm pretty sure. The sensor is pretty useless and annoying, though, I agree.
I actually wasn't paying attention during the item throwing tutorial thinking it was just a BotW "trial of strength". I then spent ten minutes trying to figure out what it wanted me to do cause I missed the tutorial pop-up. Almost made it as bad as failing the sneak shrine. Multiple times. I love being patient.
27:00 I dont think you are supposed to do it that way. You stand in the laser, which alerts constructs to come near you, and then then when they are in fire range the laser also activates the fire.
3:12 "Every single shrine in the game that requires a specific materials provides them in the shrine, so it's not like any of them are unbeatable..." Maybe not unbeatable, but ones that expect you to have arrows come pretty damn close.
If you have arrow problems, you should consider doing two of the following: -Stop using the bow so much -Buy arrows whenever you get the chance. You might even want to go out of your way to buy arrows sometimes. -Hunt down and loot the sentries whenever you attack an enemy camp. They'll usually drop 5 arrows, and you can usually pick up the arrows they fire at you. -Break. All. Boxes. This alone is probably enough to supply you with arrows for your entire playthrough. There's so many arrows in boxes.
@@fernando47180 Also: pick up your own arrows from whenever you miss a shot (the ones used in Korok target shooting also remain, even after hitting the target)
1:09:24 something you forgot to mention, here. There is a zonai switch device on the 2nd island (i think) that you need to activate before the launcher will do anything.
With respect to shrine 99: I had no idea that horses carried over from BotW because I accidentally deleted my original save file and turned it into a speedrunning file. Definitely would’ve been way more memorable if I hadn’t made that mistake
...watching this has made me realize that i literally never use the shrine sensor as a shrine sensor because i immediately got it upgraded and have been using it as a material or creature sensor because thats significantly more useful to me 😂 damn youre right we really DON'T need it to be a shrine sensor do we
The shrine sensor was essential in my playthrough as I finished all the shrines well before the lightroots, and I imagine a lot of people alao prioritized shrines. In fact, I used the shrine locations to find lightroots, not the other way around. Many different people play this game in many different ways, so saying a feature shouldn't be in it just because you personally didn't find a use for it is nonsense.
38:00 it gets worse. Firstly, like the auto build guys, this guy should know that 1) you opened the shrine 2) link can open shrines/interact with zonai tech and connect the dot and attack you after you exit the shrine. Even worse, Im pretty sure, unlike every other other yiga door in the game, this guy isn't actively hostile to you if you're not wearing the full yiga set
I think another thing about the Shrine for the Sensor Quest is that it’s right beside the Tech Lab, which you can fast travel to and gets a pretty good view and is high up for Paragliding, and the Shrine is underground, in which u have to Ascend to escape and when u do ur on the ground and get no vantage point from the Tech Lab
I like how you had a different Zelda song looping at each segment of the video. I thought it was a really nice touch. Thank you for the Twilight Princess Hyrule field music at 1:15:00 it had me bopping my head 😅
I find your ranking of 112 really odd, you compliment other shrines for showing and not telling. This is a tutorial shrine, it shows you can use the water orb to go up, then it shows that the orb bounces off of things, then you have to make something for it to bounce off of. That's a very good straight forward tutorial shine Your first impression ranking of it was accurate, it does exactly what a tutorial is supposed to do, all they could have done is either make it longer, or make it a hard tutorial, which is a bad idea. Not every player is going to be good at puzzles, so not having it show you how it works and then being thrown into harder puzzles in temple doesn't work. if they missed the shrine and are stuck in the water temple, they can just leave and come back once they find the shrine. But if the tutorial doesn't explain the mechanics there's nowhere for them to go. Admittedly the other puzzles aren't exactly hard, but I feel like the issue is the lack of use of the mechanic, not the shrine itself.
While I respect your decision to include all of these. I find the Rauru's blessing shrines to be the best. Simply because they are relaxing to me, a sanctuary devoid of panic with no invisible walls. A place where I feel at my most, one with Rauru, as strange as that may sound. But yeah, any shrine forcing you to do something bullshit with no way to shield rocket your way out, nor come up with your solution: It HAS to be perfect, really does a good job at pissing me off.
For # 130 the gloom hands didn’t even spawn in XD i was on the upper ledge by the shrine and wakes to the edge but was facing the shrine and me and after a few minutes of chatting about things siblings were like “whats the music?” And i look around a bit before seeing OH GOSH WHAT ARE THOSE DOWN THERE? And just left into the shrine
1:03:09 this area has a top floor that you can reach from Ascending outside it. That’s probably where the “infiltration” comes in, by sneak attacking from above.
59:06 also by the way you can touch the first lasers and survive, because if you know you will fall then you will use the paraglider and won’t fall far enough so when the ground comes back up it takes you with it. This is what I did and I thought it was the correct solution
1:02:38 ... Isn't the 102 Infiltration shrine the one where you can just snipe people from above using Ascend? You sneak behind the first enemy to Ascend up the ledge around the area, and avoid the lasers that activate alarms and then stealthily kill the spike sentry and hop down to reprogram the sentry turret thingy. At least that's how I did it. Let me double check to make sure it is the Shrine I think it is~ I liked that shrine if it is the one I'm thinking of. Yup this is definitely the one I'm thinking of! You missed a huge part of it XD
Funnily enough, you can complete the bonus chest shrine puzzle in the fuse shrine by just THROWING a fire fruit at the dry leaves, you don't even need to use the bow.
The funny thing about the shrine behind the Yiga Blademaster is that you need the entire Yiga outfit to get in, but if you take it off in front of him he just goes "Hmm. I feel like I know you from somewhere, but I'm drawing a blank. But who you are is not important."
🤦♂️😆🤣
I love how their fat oaf of a leader can instantly see through a full body yiga disguise but this highly trained sword master with control of wind who passed a dangerous test of endurance couldn't tell who his primary target was when he's STANDING NAKED INFRONT OF HIM.
@@TheDarkPeasant Master Kohga truly is something special! GLORY TO MASTER KOHGA!!!!
@@roast_beefGLORY TO MASTER KOHGA
My head canon is that he knows full well who link is. However, as a someone with above average IQ, he knows that challenging him alone to fair combat will result in his immediate death. So he does the act of not knowing who he is, and link lets him live. Single smartest yiga clan member
43:13 - That shrine exists so that people like me who took a very roundabout route to the Rito village wouldn't get annoyed by needing to make that climb twice. You cannot activate a temple without the temple's companion with you, and I certainly didn't have Tulin around the first time I visited the Wind Temple. I am very grateful for this shrine's existance, because it made the first climb up not feel like a complete waste of time.
Or for weirdoes like myself, who went out of their way to get every shrine before touching the main quests.
With that one being my third-to-last, only followed by the water orb shrine and the one locked behind the Goron questline.
How do you time stamp?
@@ZebulunGreaney you type the timestamp. 23:32 is formed by 2 3 : 3 2. TH-cam handles making the link.
I was so confused when he said you get cold resistant leggings because I never found them so I had to just sell a bunch to get the rito armour
@@Spoicey same here, except I'm going grinding right now for rupees
35:40 It's literally the embodiment of that meme where the NPC says, "This riddle has been passed down for generations, yet its true meaning is lost. It goes, 'Use a bomb to blow up the rock. Press + to access your items.' "
I mean, in their universe ''Press + to access your items'' would make ZERO sense.
@@Regigigas_YT Reminds me of a joke from Deltarune:
Ralsei: "Kris, push the box with [Z]!"
Susie' "Wait, who the heck is 'Z'?"
Aw yes the ancient text says hold the b button to sprint. I wonder what that means.
9:33 Woah I just realized that the enemy in the ascend tutorial is not pointless actually. If for some reason you don’t have a weapon in your inventory that can cut ropes, it gives you the enemy that carries a weapon that you can fuse with its horn to make the weapon to cut the ropes. They really covered all their bases in this game to make you feel completely immersed and not get too frustrated.
The enemy actually gives you a bow, which you can use to shoot through the ropes, no fusing a horn to the arrow needed.
It also demonstrates that time freezes when you're popped out the top of an ascend but haven't yet exited the ascend
That assumes you do the fuse shrine before the ascend one, which you absolutely don't have to do. On my first playthrough, I did ascend before fuse and used a wing to float over to the fuse shrine so I didn't even know about the windy lake before I watched someone else play the game.
It's also a saving grace for weaponless runs.
It was super fun to watch through this and see how different our opinions are LMAO. It was also super cool hearing that my moon ranking inspired you a bit! Can’t wait for part 2 to come out this was great 🔥
As a TH-cam person I am legally obligated to say “Hi Odyssey” when I see Odyssey comment somewhere
mmmmmm you said bad word you wil get baned now
Oh hey, it's that TH-camr that loves odyssey a lot
HI ODYSSEY I LOVE YOU
What a crossover🔥
As someone who got all the shrines, I’d like to say in defense of the Shrine Sensor that it helped me find the elevation of the shrine when near it if it was further below or higher up depending on the shrine.
Honestly, I feel the most challenging thing is trying to say the shrine’s name
If I say 3 of the names in a row I'm going to summon a demon
@@dolpheeEspecially the Depths Variant
I think BOTW shrines are much harder to pronounce and remember. In TOTK we have shrine names like Gutenbac. In BOTW a lot of them sound arabic-ish
Some do sound like Arabic, but I find them way easier to remember
Also the fact that they are fewer shrines in botw than totk
Trying to remember them is even harder
58:49 I feel the opposite. The shrine being able to be done in a different way is what botw and totk is all about
Yeah... I went into this video looking for some insightful opinions and ideas about what some of theshrines could have done better. Turns out this is just a "don't like it" list for the most part, which is honestly sad.
Agreed, the fact that you don't have to do shrines the "intended" way is what most people love about these games. This one in particular was a really neat alternative imo. Reminded me of a level in Super Mario World where you could use Yoshi to float below the regular exit and then past it jump off of him to save yourself and reach the secret exit. I remember blowing the minds of my friends with that one when I was a kid back in the day.
Stupidly enough, Combat Training: Sneakstrike can end up being SIGNIFICANTLY SLOWER than you made it out to be.
During my playthrough I got impatient and tried rushing through the shrine, resulting in me getting caught by the moving guard.
If you get caught, the game then teleports you back to the start of the room and reiterates MULTIPLE drawn out text boxes before letting you attempt again.
I did the Combat Training: Sneakstrike yesterday and hated it because I always ended up losing my patience or being really good at sneaking until the last moment (neither in Botw or Tears of the Kingdom have I really used sneakstrike much at all) and then being noticed and then I had to try again and again and it was so slow and there was all the stupid text boxes and I was so grateful when it was finally done cause it sucked so much.
I think for this very reason, this shrine is my least favorite.
I would rather take the disappointingly free Blessing over this.
yup same. one time the enemy turned around a few frames before I was going to sneakstrike, it was infuriating!
I attempted it yesterday. I quit. It "saw" me when it looked the exact opposite direction
I really hate that shrine
I’ve already commented this on odyssey central’s channel, but courage to fall is so cool. It’s a prison break for the orb. You defeat guards, dodge lasers, open cells, and even fly the orb out in an escape plane. That’s just epic
Agreed
i got stuck on it on my first try because i couldn’t figure out how to get past the first lasers, but after that i found the shrine really enjoyable. it was nice exploring it to figure out what to do next. also whiptongue bulborb pog
yeah i really like it bc i had to look at the name and it was really gratifying to be like “ooh i have to fall thought” i thought that was so cool
Yeah I'm surprised he put it so low
i thought it was. dumb. because what it sets up is "touching lasers is bad" and then you have to piece together that that's not true when the game just told you that
For the "throw spear with wing through ring" shrine, I seem to recall having used the wing zoanite device and that being accepted. Although to be fair, it has been a while since then.
At the very least, that solution teaches you about the superior throwing arc you get from that fusion.
If you actually had to use the wing zoanite device, the puzzle would be wayyyyyy cooler.
Yeah I thought the wing was the only one that worked but it wasn’t :(
For shrine 128, I thought the storm over the dragonhead isles was the challenge and having made it through with the storm It definitely warrants a blessing, but probably not without it.
1:03:09 -On shrine 102 there’s a platform you can ascend to surrounding the main area. this allows you to sneak around and “infiltrate “
Yeah that’s how I did this one. Guess he didn’t look up
@@ryninja5788gamers don’t look up
You can also attempt to throw items / shoot arrows to lure the constructs to more advantageous positions, similar to dealing with Yiga using bananas in the hideout.
the issue i had, was being able to get to it without getting spotted anyway, simply by the patrolling construct
i only realized there actually was a sneaky route, once i beat it and was able to look around without getting spotted, beeecause everything is already dead
Yeah just got to this shrine in my game and saw this. Pjiggles boooooo
For shrine 129 at 30:59, I think this was done for people who played breath of the wild, as in that game those elemental attack could NOT be parried. But in TOTK, you now can. While trying to hit a wizrobe with the attack doesn’t have an effect, it does now mean you don’t have to run around avoiding their attacks and can just parry them so you don’t get hit.
Oh, good point!
Fun note, you don’t even need a platform to catch falling object for some puzzles such as the ones in well timed cuts. When you activate recall, time stops, allowing you to then pause and rewind an object in time. During that paused state, you can use ultrahand to grab that object out of recall, and move it wherever.
It effectively becomes Diet Stasis™️
@@albertkidz5241 Stasis wishes it was Recall. Now if you meant Stasis+, then I might agree, but you can effectively do the same thing with any ice weapon
@@caesarcesar7488 True! I didn't consider Rewind bad by any standards (as a matter of fact I love how it's used as a general battle utility), I was just commenting on how it can be used as a replacement for Stasis
@@albertkidz5241 Fair
As someone who doesn't play Zelda games, I'm still gonna watch the whole thing
Same
Play Zelda, you won’t regret it
@@krashkorse1856 I've played a few of them through Nintendo switch online, but for an hour at most. Except minish cap.
@@Bryce_the_Woomy_Boiyea I disagree with the notion of play zelda cuz you have to. The series as a whole is good don't get me wrong, but it seriously isn't nearly as life changing as many make it out to be, and I feel that mostly comes from the fact that things like combat are often uninteresting and basic, leading to a lot of repetitive moments, this was fine in most of the games cuz the dungeons were such good puzzle areas and the bosses relied more on smarts than combat mechanics. Tldr zelda is overrated but not remotely bad
@@mrhalfsaid1389 probably be good to play 1 or 2, but not the whole series. I played and finished minish cap, that was enough for me
Number 101 got me so excited because of how much it resembled a classic Zelda puzzle. Sure, it wasn't hard, but it reminded me of the older games and made me want more stuff like them.
I actually like the cave shrines. I'm a completionist and really like marking things off one by one, so I would explore a region in the depths and find all the lightroots, then go back up to the surface, find the tower, and then get all the shrines. Even knowing the exact location of the shrines didn't always immediately tell me where it was -- I'd have to explore to find the cave entrance.
My thoughts exactly. On my first playthrough, I couldn’t count the number of times I knew the location of a cave Shrine thanks to the Sheikah Sensor or Lightroots but couldn’t immediately find the actual cave entrance. It’s not enough to know the location, you have to know how to navigate and think outside the box for cave entrances.
Yeah. I also feel like he didn't take into account players who didn't touch the depths until way later. My first playthrough, The Depths were something I didn't even attempt to touch until I was doing the Spirit Temple after a bad experience with a Gloom Spawn outside Korok Forest that grabbed me out of nowhere and chucked me into a massive pit of Gloom. So for the most part, my Shrine Hunting was done with iust the Shrine Sensor and a dream. And even then, knowing that the Lightroots indicated 'ok, there's a Shrine here' a good number of the cave entrances were decently far from the actual shrine
In your explanation of the quests needed to get the shrine sensor, I think you forgot to mention that you also need to have beaten at least one dungeon. If you don’t, Robbie will say that he’d rather stay at Lookout Landing to help Josha with her research or something, from what I recall
I don't think it's one dungeon, you gotta beat kogha once after she asks you to find autobuild I'm pretty sure
@@maurothetoad nah in my experience you definitely have to make progress on the Regional Phenomena
@@maurothetoadthat's for the autobuild part
Robbie still won't leave until you've done any sage
Oh dang I forgot about that lol, but I personally don't really see that as part of the "quest" for the Shrine Sensor, just something you gotta do beforehand to make to available, if that makes sense
@@dhi_holo There is one sage that won’t trigger Robbie’s move. If you play the main story as intended it’s nothing to worry about though
I'm fairly sure the enemy in the ascend tutorial exists so you can have its weapon, guaranteeing you have a weapon that's able to cut the ropes, which in turn lets you know that you can ascend on normal planks that aren't fixed into place
Man I've been waiting to hear a lot of blessings today. I have been blessed. Bets that Rauru's Blessing #49 is number 1 next part
Very true morghini
You been playing pizza tower?
i can't wait to see where my favorite shrine, otutsum shrine: rauru's blessing is placed, i hope it's number 1
@@NovemberOnion yeah, and I beat it all too! I haven’t 101% it but I don’t plan to…yet
@@morghini89i do recommend 101%ing it, p ranking is so fucking fun
I think a lot of the lowest ranking shrines may seem redundant, but they were necessary. One of my friends had NO idea you could parry until the shrine that taught you how, and they played BotW too
How did he not know about parrying when the shrine next to kakariko village literally teaches you parrying?
Also it's the way it teaches you parrying because no enemy in the game is wielding elemental rods you can parry back to hurt them as the video itself describes. It would've been better if it was taught with an enemy with a sword like in breath of the wild.
@@ortherner idk how, but clearly it helped them
I did the wind temple climb before getting tulin, so the blessing at the top really helped expedite getting into the dungeon (which you can’t fast travel to until bringing a sage) after catching up with the story
“Part 2 later this month” “So that was a effin lie.”
For the Proving Grounds: Flow Shrine, I used Ultrahand to beat the shrine. You can actually Ultrahand the rafts making the constructs fall into the water Looney Tunes style by pulling the rafts out from under them.
Wait, there was a cave that you were supposed to use to get into one of the labyrinths?
Right? I climbed the side.
I used the labyrinth to get to the cave, instead of the other way around
I mean, there was no cave to enter that labyrinth by in BotW, so it seems weird to assume that it was the intended way. I used that cave to get out of the labyrinth. This guy seems to make a lot of assumptions about what is the "intended" way to do something and then criticise the game for offering alternatives. That's what most people love about the game!
Shrine 77:
The fact that the pillar doesn't break in one throw is kinda lame, but you can actually recall your weapon, and it will destroy the pillar on its way back, super fun to do!
There is no “Doing the shrine wrong.”
Only doing it either the intended way, or an unintended way.
I have a theory that the random blessing shrine on the gerudo highlands and the shrine in the sky islands with the ice sliding into targets puzzle had their loading zones accidentally swapped, since I remarked that normally a shrine as difficult to access as the ice-slidey one would be a blessing one (not that the puzzle was unwelcome by any means), and there just so happened to be an out-of-place blessing shrine sitting randomly in a more thematically appropriate area
When I first played through the game I missed the kakariko side quest and suspected that the big storm in faron looked suspicious because of the rito quest also having a big storm cloud and just blindly wandered around in the thunderhead for an hour until I brute-forced myself to the shrine.
For shrine 101, i thought it was really cool when i first did it because there was no prompt a shrine was there, the island just kept unfolding and my exploration was rewarded, so i enjoyed it. But when you know its a shrine i agree
You just cant assume players will accidentally learn how to flurry rush especially in a game where you can just run around and will never get hit compared to holding up a shield and dont even know if it will be able to block the attack. Before i know flurry rush exists I NEVER USE SHIELDS. I did not use shields at all, dont even equip them (also because i didn’t know if equipping a shield will slow down movement speed or not and since it’s useless to me i’d rather just unequip it just to be safe). Someone like me would never know flurry rush exists if not for that shrine.
✅
31:26 I think it's more to show that you can parry non melee attacks amd potentially inspire some more combat creativity
For the yiga exam one, i agree it would be cool if they could recognise you as link, this could also make it so you cant use the paraglider or champion abilities which trivialised the traversal of the "challenge"
Funny you should say that, since that's exactly what I decided to do in my own. I decided to complete the trial mimicking the abilities of a Yiga clan member as best as I could. No glider, champion abilities or Runes, only Yiga armor, no teleporting, and a few Speed 3 buffs. It was a lot of fun to run around without the glider for a while!
Same, but I did allow use of the glider, since the training Blademaster guves you a ream of fabric, implying they also have gliders@@fernando47180
I think you were too harsh on the Yiga challenge shrine. The missed potential of the shrine shouldn’t effect the ranking. It was cool that you had to find all the armor first and find the hideout. If it was just a blessing without the banana placement, I think you would have ranked it higher
That’s not how I took it. I took it as him saying “this is bad/mediocre, but this one thing could’ve made it good”. There were quite a few of these types of shrines throughout the vid.
43:32 the dungeon doesn’t act as a fast travel spot if you haven’t activated the quest for it yet, which I learned the hard way.
I think the worst training shrine was the sneakstrike one
because they gave the enemy way too good hearing, that even with max sneak armor and crouching the whole way, it still noticed me…
Bro I hate it so much
the best shrine for me was the fake blessing, as I wasn't really reading the name and it caught me completely off guard.
i know right i loved it. i noticed that something was weird and then suddenly the stairs like flipped around or something
Gleeoks lasers can be parried back at them and successfully parrying alot of the bigger objects in the game negates most of not all the damage you would receive. I feel like the parry shrine should be higher up simply because of the utility and the fact it is a safe space to learn the mechanic if you didn't know about it.
You can parry gleeoks??
@@munuaispapu4732 just the lasers and the timing is strict.
Everybody gangsta till, PJiggles ranks every korok
So interesting on a meta level because some of the appeal is that you "outsmart" the intended way, so it's interesting to hear a more intent oriented perspective. Neat stuff!
59:01 Personally, I loved this shrine. I always look at the name of the shrine for hints at what it's about, so when I saw the lasers and that it was called "The Courage to Fall," I figured I was supposed to use the lasers to my advantage. Instead of going around the side for the first set of lasers like you did, I paraglided diagonally so that when the trapdoors closed back up, it launched me into the air and out of the puzzle. After dodging around the second set of lasers and finding myself at a dead end, I figured that that was where the real "Courage to Fall" part came in, and went back to the lasers to see what i could do with them. I just really loved the concept of having to get over the instinctual reaction to avoid lasers and having that courage result in something good. It teaches players to stay open-minded, which is really important in TotK.
"Part 2 will come out at the end of this month."
It did not come out at the end of that month.
Still looking forward to it when it does drop, this video was awesome.
For the proving ground:lure, you are supposed to whistle while sneaking to lure the constructs into the lasers
34:17 Nintendo is always thinking how new players are going to experience a game. I can promise you there are a LOT of people for whom this is their first step into the franchise (it's the best selling game in the series after BotW). There's nothing weird about not knowing about the spin attack, it just feels that way when you've been playing nintendo games for decades.
Now, maybe there could be a "pro" setting in the game that skips the "obvious" tutorials or something, but that's not how nintendo does things.
- Be me
- Watch this 2 months after release
- Get to end
- ”Part 2 will be released this month”
- Check channel
- No part two
- Sad
“the 2nd part comes out later this month”
its already been almost 3 months
To be fair the training shrines are kind of needed so no one gets left behind. If your a kid and totk was your 1st zelda game you probably need it. Also for me I had no idea I could throw items so I needed that shrine lol.
A few of these gave me certified "oh, so that's how you are supposed to solve it. Whelp." The one with recalling a ball to a goal especially, I never noticed it lines up with the source of the ball when you move it, so I ended up doing an awkward solution where you hold up the ball in the goal with Ultrahand and then Recall it to have it stay there. Which I'm pretty sure is a solution pattern I learned from some other Shrine.
9:33 This part teaches you that time freezes when you reach the top of an ascend. A player could notice that the enemy is not attacking them.
38:18 that, “get em’ boys” was way too funny for me for some reason
The point of some of the shrines without a theme is freedom. Just figure it out. There didn't need to be an intended solution
42:50 honestly this shrine saved me a lot of time when I first played the game I was just shrine collecting for stamina and saw this and was like wow there must be a shrine and curiosity got the better of me and at the end was the wind temple and I couldn’t do anything because I didn’t have Tulin so that shrine helped me get back to there
I feel like the shrines that uses darkness as it it’s main theme for puzzles are actually more important than one might think. Even tho that concept is used in the depths.
But that’s why I think it’s so important.
Bc I think there’s to type of players reacting to the depths, the adventures one who clear out all light roots really quickly, and the scared one who hates the depths (that’s me)
And for me the scariest thing is the dark and the fact that I don’t know where I’m going.
And I think that these shrine helps players like me who’d rather do the shrines before the light roots. Bc it helps us get used to the dark and the consent of a enemy attacking you when you least expect it.
Also I had a hard time whit tears of the kingdom at first bc I had never played a single Zelda game before, but suddenly my brother and his husband gave me a copy on my birthday. So I didn’t know what to expect. Especially since I’m not a huge fan of open world games, and I hated combat in such games. So I was definitely not like most Zelda players and I didn’t start exploring until someone told me that you don’t really loose anything from dying. I also got some confidence after doing the wind temple and defeating Colgera.
38:31 Not to mention, that is the DUMBEST Yiga Blademaster that Kohga could ever have, If you go in there and remove your outfit, he says that you look familiar but can’t put his finger on it, and also he doesn’t realize that Link pulled out the PURAH PAD, and Purah is a sheikah and both are rivals. So that Blademaster is really, really stupid like Melee Marth’s grab reach
Honestly I don’t agree with your beef with the combat training. I went through almost all of botw with out knowing how to parry, dodge, and by extent flurry rush. By the time I did learn I had already beaten Gannon. For me, and for people who didn’t play botw, these shrines are really helpful and can hopefully teach you a skill to help the game be easier.
Regarding the shrine at the wind temple, consider this: Some morons like me who couldn't find rito village, even though they played botw, were reeeally bummed out, when they couldn't enter the temple, because they stumbled upon it alone. Having a fast travel point nearby was some deeply needed convenience after that ...
1:17:46 Fun fact: if you break the block off the rail and save it to autobuild, it lets link move several active hoverstones and the giant stone blocks
How do you get it off? I can't access zonai devices or autobuild whilst in a shrine.
@@pauljackson3491 Do you know how to fuse entangle and zuggle? Also, what version are you on?
@@robuxyyyyyyyyyy4708 I've never heard of zuggle but I am on the newest so that won't work.
5:28 well excuse me for not wanting to be turned into stone!
1:03:30 I actually found the 'infiltration' interesting. You claimed it wasn't intended to 'abuse their view distance' but if you go to the left you can sneak past the guy guarding the thing and around to the back, then ascend onto the top, where you get some nice materials. you can even drop into the 'armory' without being spotted that way, then you are all geared up and can take them down easily. It was actually one of my favorite shrines in the whole game!
22:50 I do think the shrine sensor is dumb but I have a feeling that Nintendo didn’t want to erase something they already had and the only reason I think they did keep it in was because of sensor + because you need a lot of items for better combat, quests, and it would just be helpful.
It's interesting how much these rankings depend on a player's prior experience. Sure, Link's spin attack is iconic...** IF ** you have played other games. I went in to these games with ZERO game knowledge, and I was REALLY BAD at first, and those low-stakes tutorial shrines took a lot of work and felt rewarding for me, because I was learning mechanics I'd never heard of and developing skills that were entirely new to me. I still have trouble getting flurry rushes reliably. To new players, and probably especially to kids, these tutorial shrines can be a big help, and don't feel like a waste of time. The Proving Grounds shrines, on the other hand, are harrowing, painfully difficult, and frustrating experiences overall. Universally. Every single one of them sucks for me. I step into a shrine, see Link stripped to his briefs, and I walk directly back out. Nope. Not doing it.
Also! The Depths being a reverse map for all the shrines is all well and good...for people who aren't terrified of the Depths on their first playthrough, lol. Who does the Depths BEFORE a bunch of shrines? Not most folks, I'm pretty sure. The sensor is pretty useless and annoying, though, I agree.
it took me dozens and dozens of hours to realize that bloopees point to caves and it felt like my life had changed forever
I actually wasn't paying attention during the item throwing tutorial thinking it was just a BotW "trial of strength". I then spent ten minutes trying to figure out what it wanted me to do cause I missed the tutorial pop-up. Almost made it as bad as failing the sneak shrine. Multiple times. I love being patient.
My favorite shrines are the ones where you have to put the glowing ball into a hole. I also enjoy the combat shrines as well.
Minor correction, the 100 shrine is called Retraced Path, not Retracted Path
27:00
I dont think you are supposed to do it that way. You stand in the laser, which alerts constructs to come near you, and then then when they are in fire range the laser also activates the fire.
3:12 "Every single shrine in the game that requires a specific materials provides them in the shrine, so it's not like any of them are unbeatable..."
Maybe not unbeatable, but ones that expect you to have arrows come pretty damn close.
If you have arrow problems, you should consider doing two of the following:
-Stop using the bow so much
-Buy arrows whenever you get the chance. You might even want to go out of your way to buy arrows sometimes.
-Hunt down and loot the sentries whenever you attack an enemy camp. They'll usually drop 5 arrows, and you can usually pick up the arrows they fire at you.
-Break. All. Boxes. This alone is probably enough to supply you with arrows for your entire playthrough. There's so many arrows in boxes.
@@fernando47180 Also: pick up your own arrows from whenever you miss a shot (the ones used in Korok target shooting also remain, even after hitting the target)
1:09:24 something you forgot to mention, here. There is a zonai switch device on the 2nd island (i think) that you need to activate before the launcher will do anything.
With respect to shrine 99:
I had no idea that horses carried over from BotW because I accidentally deleted my original save file and turned it into a speedrunning file. Definitely would’ve been way more memorable if I hadn’t made that mistake
...watching this has made me realize that i literally never use the shrine sensor as a shrine sensor because i immediately got it upgraded and have been using it as a material or creature sensor because thats significantly more useful to me 😂 damn youre right we really DON'T need it to be a shrine sensor do we
The shrine sensor was essential in my playthrough as I finished all the shrines well before the lightroots, and I imagine a lot of people alao prioritized shrines. In fact, I used the shrine locations to find lightroots, not the other way around. Many different people play this game in many different ways, so saying a feature shouldn't be in it just because you personally didn't find a use for it is nonsense.
1:00:27 but this shrine IS called Courage to Fall. That’s the only hint you need.
IMO, the best shrine in the game (that I’ve seen thus far, at least), is Unlit Blessing. Really, check it out if you haven’t already.
38:00 it gets worse. Firstly, like the auto build guys, this guy should know that 1) you opened the shrine 2) link can open shrines/interact with zonai tech and connect the dot and attack you after you exit the shrine. Even worse, Im pretty sure, unlike every other other yiga door in the game, this guy isn't actively hostile to you if you're not wearing the full yiga set
I think another thing about the Shrine for the Sensor Quest is that it’s right beside the Tech Lab, which you can fast travel to and gets a pretty good view and is high up for Paragliding, and the Shrine is underground, in which u have to Ascend to escape and when u do ur on the ground and get no vantage point from the Tech Lab
I like how you had a different Zelda song looping at each segment of the video. I thought it was a really nice touch. Thank you for the Twilight Princess Hyrule field music at 1:15:00 it had me bopping my head 😅
What happened to part 2?
' it'll be out later this month '
well that was a fu$$ing lie
imma be completely honest i had no idea there was a cave that lead to the labyrinth
I find your ranking of 112 really odd, you compliment other shrines for showing and not telling. This is a tutorial shrine, it shows you can use the water orb to go up, then it shows that the orb bounces off of things, then you have to make something for it to bounce off of. That's a very good straight forward tutorial shine Your first impression ranking of it was accurate, it does exactly what a tutorial is supposed to do, all they could have done is either make it longer, or make it a hard tutorial, which is a bad idea. Not every player is going to be good at puzzles, so not having it show you how it works and then being thrown into harder puzzles in temple doesn't work. if they missed the shrine and are stuck in the water temple, they can just leave and come back once they find the shrine. But if the tutorial doesn't explain the mechanics there's nowhere for them to go.
Admittedly the other puzzles aren't exactly hard, but I feel like the issue is the lack of use of the mechanic, not the shrine itself.
"I lied, I won't be ranking the tutorial shrines..."
3 seconds later
"alright so let's rank em."
While I respect your decision to include all of these. I find the Rauru's blessing shrines to be the best. Simply because they are relaxing to me, a sanctuary devoid of panic with no invisible walls. A place where I feel at my most, one with Rauru, as strange as that may sound. But yeah, any shrine forcing you to do something bullshit with no way to shield rocket your way out, nor come up with your solution: It HAS to be perfect, really does a good job at pissing me off.
For #98, the gate that closes? It opens back up once you reach the other side "clearing" the Puzzle.
31:56 well, I do love parrying oktoroks and killing them with their own rocks.😅
This video only teaches me how many shrines i accidentally cheesed
Starts with "I wont be ranking the tutorial shrines" then proceeds to rank them
honestly the throwing one wasn't that bad cuz i didn't know you could do that tbh(the whole throwing materials thing)
For # 130 the gloom hands didn’t even spawn in XD i was on the upper ledge by the shrine and wakes to the edge but was facing the shrine and me and after a few minutes of chatting about things siblings were like “whats the music?” And i look around a bit before seeing OH GOSH WHAT ARE THOSE DOWN THERE? And just left into the shrine
1:03:09 this area has a top floor that you can reach from Ascending outside it. That’s probably where the “infiltration” comes in, by sneak attacking from above.
36:00 you can also use a zonai wing which makes aiming the throw trivial as it flies straight
When you realize almost half of them are raurus blessing 💀
59:06 also by the way you can touch the first lasers and survive, because if you know you will fall then you will use the paraglider and won’t fall far enough so when the ground comes back up it takes you with it. This is what I did and I thought it was the correct solution
1:02:38 ... Isn't the 102 Infiltration shrine the one where you can just snipe people from above using Ascend? You sneak behind the first enemy to Ascend up the ledge around the area, and avoid the lasers that activate alarms and then stealthily kill the spike sentry and hop down to reprogram the sentry turret thingy. At least that's how I did it. Let me double check to make sure it is the Shrine I think it is~ I liked that shrine if it is the one I'm thinking of.
Yup this is definitely the one I'm thinking of! You missed a huge part of it XD
Variety Pjiggles content?!
Let's gooooooo!
I remember being insanely frustrated with the shrine at 1:25 because the bridge would not cooperate with what I was trying to do
for anyone who wants to skip the intro, the video starts at 11:00
I love Odyssey Central. And the Moon Ranking was great, I even added it to IMDb.
Funnily enough, you can complete the bonus chest shrine puzzle in the fuse shrine by just THROWING a fire fruit at the dry leaves, you don't even need to use the bow.
I didn’t knew you and Odyssey were so good friends, makes me really happy