I think this was a fair take on the game - when you don't fall in love with it over certain aspects, this is pretty much where you end up; enjoyable, chill but repetitive and heavily reliant on vibes. Only thing for me: (S) for your ship to find targets is a support mechanic that can be turned off (and the combat difficulty up), so in that point I think its a bit unfair to act like space combat is "too easy" when you choose to use the aim and follow assistant and flee from the pirate freighter battle where you do have to use a strategy. That makes me go: "you say you want harder, more complex combat, but you don't actually choose it when offered."
Same bro. I'm a new player myself and my more experienced friend called stars galaxies until I pointed out that it was a star system we were in and that the galaxy was Euclid.
@Labratsss Star system, yes. Technically "solar system" would only refer to our star "Sol", but you'd have to be extremely pedantic to worry about that.
Not going to lie, I kind of skip through parts the video but I don't want to point out something. Whenever you use your hyperdrive to jump to another system, all of those stars that you're seeing in the map in the top left of the screen is indicating the Galaxy that you're in. And I just want to point out that in game, there are 255 galaxies.......🤯
@@Labratssstechnically the only Solar system is ours irl. Sol is our star’s name. Star system or stellar system would be a proper term for extrasolar systems but a layman could and would use the term solar system for any and all star systems.
The one thing you should keep in the back of your mind with No Man's Sky is that it is an indie game. The reality is, this game was created by about 13 people and Hello Games has only barely doubled that since release. During it's lifetime, they made and released one other game, The Last Campfire I think. And for the past few years have also been working on Light No Fire which has yet to release, but takes what they learned making NMS and are making a fantasy world to explore. It's not a AAA game, but even tho it feels like one, it will never have that clean experience you get from having hundreds of employees working on it.
I think something that puts the game into perspective is knowing that it's an indie game originally developed by a team of 12, much smaller team compared to AAA experiences, hence the text dialog instead of having cutscenes and voice acting, they put their priorities in other aspects of the game.
They also created the game engine from the ground up, which is super impressive for what they're able to do with it now, enabling them to create the new game they announced "Light no Fire"
@@ayotundeayoko5861I just started playing the game a few days ago and until I read they made their own engine, I thought it was made in Unreal because of how much I was reminded of Satisfactory at points
Space combat in this game can be really good! Getting into the more chaotic fights, with decked out ships with all the different weapons, being attacked from all sides, having to fix your shields on the fly as you go, is super fun!
I play with everything on max difficulty and even added difficulty mods and it's still childs play. I have never died in 600 hours. I am actually not even a good gamer. This game still is very lacking when it comes to threats. It's just catered to casual space explorers and quiet 80s space sci fi novel readers. I am not asking it to become a first person shooter but until they make things harder, pirates on foot, evil races of npcs, maybe even a bunch of local primitive people with spears and stones - this game is just what i said. God I wish this game had pirates like Starfield, difficulty options of Starfield and creatures like Ark Survival Evolved. Oh man, my 600 hours would be 6000. There is no need to say "it's not that type of game" cause you can make this anything for everyone very easily and make it the best space game ever. Instead its just an educational casual game sadly.
@@Masked_Official I wonder what's holding Hello games back from doing so( adding pirates/threat defending home what ever. They can easily write a good quest with narrative and a good reward at the end, Why not do so? Maybe just maybe they are just holding "that" good stuff for there next game Light No Fire?
@@Masked_Official then just play starfield? 🤷🏽♂️ this game is a relatively chill game aimed towards a somewhat casual and younger audience it’s not supposed to be super challenging and if you want it to scratch that starfield itch then just play staircjeld instead, pretty simple…
I would advise to play the main story because it just gives some minor guidance as where to jump, which upgrades are worth it, etc: after the tutorial there is a lot to learn and play with but it is overwhelming and confusing if doing it alone and randomly. You can and will explore a lot during the main missions, you will find even cooler places to build bases and you will want to do it, and you keep them all. ALSO AND MOST IMPORTANT it unlocks Portal travels (not the ones you build, the ones that you insert the Glyph Coordinates and can pinpointy travel to all the cool stuff the community has mapped out and many are in other galaxies: you start at Euclid and cant leave it but the coolest most beautiful interesting stuff the community has found are in other galaxies that you only get access after completing the main mission. ALSO UNLOCKS THE AUTOPHAGE QUESTS Also, the Artemis Path at one point requires 16 hyperjumps, while the Atlas Path requires 11 Atlas stations = 11 hyperjumps at least and you can do both no worries but I recommend closing the Atlas first when this 16 jumps section comes up because finishing Artemis' will reset your Atlas progress while finishing Atlas has no drawbacks whatsoever and just buffs your Exosuit. Polo and Nada are just paranoid about Atlas lore-wise, Atlas is cool af EDIT: you dont need any base maintenance whatsoever. You can let your first base generator die and rot away for months, you can warp to a powerless teleport no problem
Depth in the game come from the story and quests, and understanding the lore and so on. It is a deep game in many ways. But that isn't for everyone, many want to build and do their own thing. I am hundreds of hours into the game, I have like five different small bases and don't care much for building. I run a settlement, and found that a little fun. But more than anything, my main thing in the game has been doing quests and the story at my own pace. All this while trying to become as rich as possible, and making myself as OP as possible. Upgrading and looking for new things while just chilling is so relaxing. And I may turn on my ps5 on a Sunday morning, start playing and suddenly realise it's eight hours later.
It's a really good video. However the depth of no man's sky (to me) comme from the story and the quests. Reading the dialogues immerse you so much more in the universe and make you discover a brand new aspect of the game. For the ship combats you choose to play with the guidance but you can also choose not to and you ran away from the combat with difficulty so I don't really think it's fair to say that space fights are too easy 😊
@@daunt9577do you play on quest 2? I have a quest 2 and pcvr link. I just wouldn’t think it would run well so i never thought to try. Also have a higher end pc. But i know quest 2 is pretty outdated.
Hahahaha VR for me is just a dream I'm blind in one eye so cannot use VR. Bought No Mans Sky but not got round to installing it yet on Xbox series X but will over weekend looking forward to playing it.
@@Kolossus_ yup! but the fun part is that because it isnt infinite, parts of the galaxies are more explored than others (namely, usually the centers), so its easier to find ppl and other bases around those parts
Idk how you can say I’m gonna skip all the dialogue which is the beautiful story that No Man’s Sky tells, and say it’s not deep. It’s a story game with open world features. There’s worlds to explore and bases to build which you can use to automate processes, reputation to build and languages to learn word by word for each of the several races, etc. Idk man I kinda feel like you skimmed the game, and then were surprised that your experience felt shallow. You get out of it what you put into it. I mean you can GROW a ship part by part… There’s civ sim components that you can use to make rare things which you can use to make other rare things. There’s so much more for you to discover once you progress through the story and the plot that is the CORE of the game, but that’s not to say you have to go through it. You’ll just have a longer time getting there when you’re trying to forge your own unguided path
I got this game when it first released and while parts of it were really cool and interesting, it just didn't have enough meat on it to keep me more than 6 hours or so, but over the last 8 years I kept hearing more and more about all the free additions to the game and looking up a few things about it, it's time I jumped back in and give it another shot.
I caught the game relatively early and had an underpowered system, so it was a slow reveal for me, lots of mysteries that I slowly unraveled, the updates got better, but my interest started to wane as even my self-directed goals started to feel a bit forced. I feel like interconnecting systems might help, or more planetary variety, or special things to find in each system, more ways to interact, more species, some sort of meta thing going on that you can involve yourself in. I dunno. It's a game that's several layers deep as far as the development cycle, but like you say it PLAYS broad. I'm happy I have it but still have trouble unreservedly recommending it
I've been playing NMS for about two weeks now. I still haven't found a system I've wanted to set up in. I've been living on a pirate freighter I took. It's been awesome. I at times thought the game felt empty, but I always find something. I have a hard time when it comes to building though so I haven't built a base. I live on my freighter.
I feel stupid after watching this. I'm so used to games. Where you just gotta make do with the terrain you got. And completely forget you can terraform a flat ground. I just use the terraformer to mine. I just forget the endless possibilities it has. lol
The ship part in chapter 7, you could use X if you're on pc, then select summon other ships, it's a quick way to switch from different ships you have XD
The overwhelming depth of the game is its greatest drawback. You really gotta watch some getting started videos to know what and how to do. Once you know whats worth holding on to and what sells good and ect then its addictive fun. Its frustrating and slow til you get through the tutorial. Once you get to the anomaly, its whole different game. It does a great job of making you feel small and alone. I spent irl days on the 1st temperate planet I found, running around marking things I found, not realizing I was never coming back 😂. The story is worth doing. Its a bunch of go here go there, but when you find out who and what you really are its a real mind-fudge. But beyond the story, there is no point. Its you oyster to do whatever you want. There's dozens of ways to be sucessful and as many definitions of what successful means. You gotta check out Beeblebum's guides to glitch building cus it allows you to build anything you want without the snap and collision limits.
Does anyone know why in some videos the space station interior looks different from most space station interiors? I have seen this template from minute 11:05 only in abandoned stations in game.
I advice, to don't play this game ! I am few min into your video and already i am pissed ...You don't like the story but you expect to understand the surroundings...HOW!!
I'm a huge fan of this game and have been for years. I've never once engaged with the story. If you want to, that's great! This game has something for everyone, but not everyone wants the story element, the same way not everyone wants to fight ships all the time like I do. Let people play the game how they want
I think this was a fair take on the game - when you don't fall in love with it over certain aspects, this is pretty much where you end up; enjoyable, chill but repetitive and heavily reliant on vibes.
Only thing for me: (S) for your ship to find targets is a support mechanic that can be turned off (and the combat difficulty up), so in that point I think its a bit unfair to act like space combat is "too easy" when you choose to use the aim and follow assistant and flee from the pirate freighter battle where you do have to use a strategy. That makes me go: "you say you want harder, more complex combat, but you don't actually choose it when offered."
Cool video, but part of me dies every time you call stars "galaxies".
Same bro. I'm a new player myself and my more experienced friend called stars galaxies until I pointed out that it was a star system we were in and that the galaxy was Euclid.
It’s supposed to be solar systems right?
@Labratsss
Star system, yes. Technically "solar system" would only refer to our star "Sol", but you'd have to be extremely pedantic to worry about that.
Not going to lie, I kind of skip through parts the video but I don't want to point out something. Whenever you use your hyperdrive to jump to another system, all of those stars that you're seeing in the map in the top left of the screen is indicating the Galaxy that you're in. And I just want to point out that in game, there are 255 galaxies.......🤯
@@Labratssstechnically the only Solar system is ours irl. Sol is our star’s name. Star system or stellar system would be a proper term for extrasolar systems but a layman could and would use the term solar system for any and all star systems.
No wayyy!, just came from ur Sea of theives video
The one thing you should keep in the back of your mind with No Man's Sky is that it is an indie game. The reality is, this game was created by about 13 people and Hello Games has only barely doubled that since release. During it's lifetime, they made and released one other game, The Last Campfire I think. And for the past few years have also been working on Light No Fire which has yet to release, but takes what they learned making NMS and are making a fantasy world to explore.
It's not a AAA game, but even tho it feels like one, it will never have that clean experience you get from having hundreds of employees working on it.
I think something that puts the game into perspective is knowing that it's an indie game originally developed by a team of 12, much smaller team compared to AAA experiences, hence the text dialog instead of having cutscenes and voice acting, they put their priorities in other aspects of the game.
They also created the game engine from the ground up, which is super impressive for what they're able to do with it now, enabling them to create the new game they announced "Light no Fire"
@@AndrewVasquez0113 its insane they created their own engine ..the game looks amazing
@@ayotundeayoko5861I just started playing the game a few days ago and until I read they made their own engine, I thought it was made in Unreal because of how much I was reminded of Satisfactory at points
Space combat in this game can be really good! Getting into the more chaotic fights, with decked out ships with all the different weapons, being attacked from all sides, having to fix your shields on the fly as you go, is super fun!
I play with everything on max difficulty and even added difficulty mods and it's still childs play. I have never died in 600 hours. I am actually not even a good gamer. This game still is very lacking when it comes to threats. It's just catered to casual space explorers and quiet 80s space sci fi novel readers. I am not asking it to become a first person shooter but until they make things harder, pirates on foot, evil races of npcs, maybe even a bunch of local primitive people with spears and stones - this game is just what i said. God I wish this game had pirates like Starfield, difficulty options of Starfield and creatures like Ark Survival Evolved. Oh man, my 600 hours would be 6000.
There is no need to say "it's not that type of game" cause you can make this anything for everyone very easily and make it the best space game ever. Instead its just an educational casual game sadly.
@@Masked_Official I wonder what's holding Hello games back from doing so( adding pirates/threat defending home what ever. They can easily write a good quest with narrative and a good reward at the end, Why not do so? Maybe just maybe they are just holding "that" good stuff for there next game Light No Fire?
@@Odder-Being maybe worlds part 2 will bring huge dinosaurs, pirates on foot etc.
@@Masked_Official then just play starfield? 🤷🏽♂️ this game is a relatively chill game aimed towards a somewhat casual and younger audience it’s not supposed to be super challenging and if you want it to scratch that starfield itch then just play staircjeld instead, pretty simple…
@@nickstiltson1180 Thanks for telling me what to do. Any other tips for me to live and do exactly what you do? Id appreciate it.
I would advise to play the main story because it just gives some minor guidance as where to jump, which upgrades are worth it, etc: after the tutorial there is a lot to learn and play with but it is overwhelming and confusing if doing it alone and randomly. You can and will explore a lot during the main missions, you will find even cooler places to build bases and you will want to do it, and you keep them all. ALSO AND MOST IMPORTANT it unlocks Portal travels (not the ones you build, the ones that you insert the Glyph Coordinates and can pinpointy travel to all the cool stuff the community has mapped out and many are in other galaxies: you start at Euclid and cant leave it but the coolest most beautiful interesting stuff the community has found are in other galaxies that you only get access after completing the main mission. ALSO UNLOCKS THE AUTOPHAGE QUESTS
Also, the Artemis Path at one point requires 16 hyperjumps, while the Atlas Path requires 11 Atlas stations = 11 hyperjumps at least and you can do both no worries but I recommend closing the Atlas first when this 16 jumps section comes up because finishing Artemis' will reset your Atlas progress while finishing Atlas has no drawbacks whatsoever and just buffs your Exosuit. Polo and Nada are just paranoid about Atlas lore-wise, Atlas is cool af
EDIT: you dont need any base maintenance whatsoever. You can let your first base generator die and rot away for months, you can warp to a powerless teleport no problem
I felt the same way, you can’t take a skimmed experience and be surprised that you felt like it was shallow…
Depth in the game come from the story and quests, and understanding the lore and so on.
It is a deep game in many ways. But that isn't for everyone, many want to build and do their own thing.
I am hundreds of hours into the game, I have like five different small bases and don't care much for building. I run a settlement, and found that a little fun.
But more than anything, my main thing in the game has been doing quests and the story at my own pace. All this while trying to become as rich as possible, and making myself as OP as possible.
Upgrading and looking for new things while just chilling is so relaxing. And I may turn on my ps5 on a Sunday morning, start playing and suddenly realise it's eight hours later.
It's a really good video. However the depth of no man's sky (to me) comme from the story and the quests. Reading the dialogues immerse you so much more in the universe and make you discover a brand new aspect of the game.
For the ship combats you choose to play with the guidance but you can also choose not to and you ran away from the combat with difficulty so I don't really think it's fair to say that space fights are too easy 😊
It must be crazy to get close to a planet in VR, to see that sphere getting more and more gigantic.
I mainly play NMS in vr and it’s incredible
@@daunt9577same, best VR game out there imo. Play it via psvr2 for the best experience
@@daunt9577do you play on quest 2? I have a quest 2 and pcvr link. I just wouldn’t think it would run well so i never thought to try. Also have a higher end pc. But i know quest 2 is pretty outdated.
Hahahaha VR for me is just a dream I'm blind in one eye so cannot use VR. Bought No Mans Sky but not got round to installing it yet on Xbox series X but will over weekend looking forward to playing it.
@@lambrettaking472 just Dont let the tutorial detour you. Stick with it and actually pay attention to yips in the beginning.
The really fascinating part of this game is how the world isn't infinite it's like 8 or 18 Quintillion stars
It's functionally infinite because it's impossible to explore every planet in every system in every galaxy.
@@Kolossus_ yup! but the fun part is that because it isnt infinite, parts of the galaxies are more explored than others (namely, usually the centers), so its easier to find ppl and other bases around those parts
I'm really enjoying watching you play games for the first time! Make this an official series and I'll keep watching :)
you should do another one now. the 5.0 update is awesome!!
Idk how you can say I’m gonna skip all the dialogue which is the beautiful story that No Man’s Sky tells, and say it’s not deep. It’s a story game with open world features. There’s worlds to explore and bases to build which you can use to automate processes, reputation to build and languages to learn word by word for each of the several races, etc.
Idk man I kinda feel like you skimmed the game, and then were surprised that your experience felt shallow. You get out of it what you put into it.
I mean you can GROW a ship part by part…
There’s civ sim components that you can use to make rare things which you can use to make other rare things.
There’s so much more for you to discover once you progress through the story and the plot that is the CORE of the game, but that’s not to say you have to go through it. You’ll just have a longer time getting there when you’re trying to forge your own unguided path
Me just saying plants when you ask where is carbon?
Anyone else watching this after the new world part 1 update came out
My guy
This is a game I come back to every few years being a day one player... and everytime I come back it's like playing a new game...
There’s a lot of stuff under the water. You can build underwater bases. You didn’t really try much for someone so curious
I am new to No Man's Sky since it was on sale and am loving it so far. I am playing on switch
I got this game when it first released and while parts of it were really cool and interesting, it just didn't have enough meat on it to keep me more than 6 hours or so, but over the last 8 years I kept hearing more and more about all the free additions to the game and looking up a few things about it, it's time I jumped back in and give it another shot.
I caught the game relatively early and had an underpowered system, so it was a slow reveal for me, lots of mysteries that I slowly unraveled, the updates got better, but my interest started to wane as even my self-directed goals started to feel a bit forced. I feel like interconnecting systems might help, or more planetary variety, or special things to find in each system, more ways to interact, more species, some sort of meta thing going on that you can involve yourself in. I dunno. It's a game that's several layers deep as far as the development cycle, but like you say it PLAYS broad. I'm happy I have it but still have trouble unreservedly recommending it
Trying to judge space combat off your one unequipped fight is crazy lol
And 4 later since this video has come out it has already got even more better.
I've been playing NMS for about two weeks now. I still haven't found a system I've wanted to set up in. I've been living on a pirate freighter I took.
It's been awesome. I at times thought the game felt empty, but I always find something. I have a hard time when it comes to building though so I haven't built a base. I live on my freighter.
I’ve been playing NMS since the first release I remember all the struggles it had I built a few bases over the time
I feel stupid after watching this. I'm so used to games. Where you just gotta make do with the terrain you got. And completely forget you can terraform a flat ground. I just use the terraformer to mine. I just forget the endless possibilities it has. lol
Just finding new stuff to do is half the fun.
Welcome Traveller
I was waiting for the every dot is a different system reaction 🤣🤣
The ship part in chapter 7, you could use X if you're on pc, then select summon other ships, it's a quick way to switch from different ships you have XD
This is before the game changes.
"EVERY SINGLE DOT IS A PLACE?!" Welcome to No Man's Sky.
The random “YIPEEEEE” is brilliant mate 😂😂😂
wait a sec, Dittoz here LOL. never expected that
The overwhelming depth of the game is its greatest drawback.
You really gotta watch some getting started videos to know what and how to do. Once you know whats worth holding on to and what sells good and ect then its addictive fun.
Its frustrating and slow til you get through the tutorial. Once you get to the anomaly, its whole different game.
It does a great job of making you feel small and alone. I spent irl days on the 1st temperate planet I found, running around marking things I found, not realizing I was never coming back 😂.
The story is worth doing. Its a bunch of go here go there, but when you find out who and what you really are its a real mind-fudge.
But beyond the story, there is no point. Its you oyster to do whatever you want. There's dozens of ways to be sucessful and as many definitions of what successful means.
You gotta check out Beeblebum's guides to glitch building cus it allows you to build anything you want without the snap and collision limits.
Does anyone know why in some videos the space station interior looks different from most space station interiors? I have seen this template from minute 11:05 only in abandoned stations in game.
They’ve updated the space station interiors a few times
Thanks @@TheOmnimex
I always build on moons bcs then you have million bucks view everytime you visit it😎 just spectacular
Why does his spacestations look like that?
What vr headset did you use?
Your in one galaxy.theres like 266 or so galaxies....lol
You left the eggs 😭 all of them are worth abt 2 mil
And given enough updates and in the right places.. it can have more depth one day.
That. Or Light No Fire will be that depth. We'll see.
please play more
I just build huge buildings, don't care about story
I spend 90% of my time in VR mode, mining asteroids with a podcast on whilst stoned. I love that you can play this game however you like
@@b0neless437 I can't agree more
You should play modded no man's sky. Holy phuck!!
What you called "story" is basically the full tutorial.
Looking for depth but not caring about the story is like shooting yourself in the foot with a shotgun. You lose your foot, and the leg.😂
I think you should play spaceborne 2
you sound like that dude that does the valorant vids
Upload more sea of thieves
Quit calling solar systems galaxies, please
Bro said the dialogue is the most uninteresting part of the game .....damn ....😭...this bro's never read a book .......good video still tho
What is unbelievable about this game ? The grind that puts Elite Dangerous to shame ?
To me a combination between the 2 would be perfect.
im the 669th like 😎
I advice, to don't play this game ! I am few min into your video and already i am pissed ...You don't like the story but you expect to understand the surroundings...HOW!!
9 year old detected
@@temerodiavolo470at least 9 years
I'm a huge fan of this game and have been for years. I've never once engaged with the story. If you want to, that's great! This game has something for everyone, but not everyone wants the story element, the same way not everyone wants to fight ships all the time like I do. Let people play the game how they want
Most absurd comment ever wtf lmao