I love your use of Casiopea in your intro! Great band. Also, this game looks unbelievably promising. It already looks extremely polished and good looking. The animations are smooth and the gameplay looks neat. I look forward to buying it.
This gives me strong Super Mario Odyssey vibes, which is a very good thing! The movement looks so much fun as it is. This is crazy, but I loved how Mario spins around when I spin the joystick around. I wonder if you could implement something like that.
That was a real nice devvlog, everything aside Goobi is looking hell cute, specially it's run animation with moving hat and bag pack.... everything thing was looking nice except that small pause in the air when collecting the wing letter... Like instead of making him pause in the air just slow down its speed or decrease it's time dilation, as that might give some better feel to it... And best of luck for the game 😊
I love the animations for Goobi! Seriously, when making a cartoony game like this. Having a good personality in the animation is huge for how much people enjoy the game. This is the first time I've seen one of your devlogs and I'm impressed. Keep up the good work! I'm excited to see where your game goes!
You sped him up in #4, and I think you should do it again. Watching him move around; it makes me think of what Sonic in 3D could be, as opposed to say Mario. I feel like he should be absolutely zooming across the map.
I LOVE these devlogs! And the game looks so fun and cool. Best of luck for collage, making this game, and it eventually releases on Xbox (which is what I have). Also I think the gun launches to fast to know it's firing a news paper. So if you slow it down just a little bit so the age rating isn't E 10 and up.
I’m planning on have like “quips” or little sounds at the beginning of dialogue, not like banjo kazooie but more in line of mario galaxy when it comes to “voices”
Awesome video! Really am liking the progress of your game. The small details you add are perfect and it does make Goobi feel more alive and unique. Looking forward to your next devlog. Keep it up! :)
Woop new develog!!! Also keep up the good work also new model is great, in one of the earlier devlogs I thought that when you said tha you were changing the dive I thought you would change it into what you have now
This is the first devlog I've seen and I'm already loving this. Maybe there can be a package charge shot to get rid of boxes faster or have a platform for Goobi to stand on in water/lava?
HEY MAN!!!! It's always a treat to see each of your devlogs :] love how it all looks so far, especially the lil GOOB man 🤲!!!! Don't forget to take time for yourself and to get up and stretch once in awhile!
i think it would be better if you dont shoot when you release the button, but for example: if the aim key is the left bumper you would have to press the right bumber to shoot.
Really like all the details implemented on your character! You’re right, each of those little polish adds up to make a character with personality that the players can become invested in. Great work!
This game looks AMAZING! I’ve been waiting for a game that looks and plays how this seems to for a LONG WHILE! I’m definitely going to follow this project from now on! Good luck with the game!
Love the devlogs! goobi looks cuter than ever now, it would be really cool to see if when you stood still and held down the shoot button, it would make a projectile that has larger range or does more damage!
I must be giving TH-cam too much viewer data-this was a completely by chance recommendation and is exactly the type of game I enjoy playing and seeing development on. The platforming looks real smooth, the animations are super clean and it has a really fun vibe! At first I thought it would be like Sonic seeing the ramp but I think the Mario-esque feel crossed with the paper shooter is quite interesting. Was pleasantly surprised to see you implemented rotation in the vertex shader for the coins; it seems almost every tutorial uses that RotatingMovement component and I recently went on the tech art journey of discovering the more optimal route. Subbed and excited to see more progress!
@@R1GBYdevhow much do you think the game cost when it comes out fully released in a year or two maybe? Or will it be free? This looks like it could be a double aa type game.
not sure why anyone would use a skeletal mesh for something that doesn't deform. those coins/letters or w/e all could just be static meshes, or better yet, instance static meshes. anyway the character and animations looks amazing.
You Should have a button to pull out the launcher, and another to shoot, like L2 to Pull out, and R2 to Fire, its what most games do and works very well for this game as most movement options will be on the face buttons Im assuming, thus the back buttons are free to use to shoot while moving, diving, jumping, and spinning.
This game is looking increasingly exciting with every devlog!! Question, as someone who is rather naive with game dev, when do the sound fx come in? :) Thanks!
Yo! ya so sound design is usually something later on in development, al to of the current sound effects are placeholder. hopefully within the upcoming months ill looks into sound design
For the letter animation, you can try and use shape keys then animate it trough the material, like you already do with the coin. Base shape with wings up and second with wings down (just a super simple example) then blend between them with a parameter controlled by a blueprint timeline node.
this looks like a really cute game! Bringing back the vague but very fond memories of the paperboy arcade game I played as a kid. I love the postal theme and the stamp collectibles look really satisfying to get. It would be really cool to have special collector versions of stamps squirreled away somewhere in levels, maybe special editions of regular stamps that are shiny or just have small changes or misprints! :) That said, I'm not sure how I feel about the throwing mechanic's controls, my instinct says I want to throw something as soon as I press a button, throwing something upon releasing a button feels like it lacks the impact I want from that action. I think I would want to hold down a shoulder button to summon the aiming crosshairs and then just press a separate button to fire. But I haven't played it myself so I might just get used to it without as much trouble as I think
This looks so good, and being a little child who hasn’t gone out of scratch game development i understand if you are overwhelmed, and I have an idea for maybe a cool little mini-boss. It could be a big mailbox with teeth that goes underground and pops out (keeping its wooden leg in the ground of course) trying to bite you, after its second time it snarls and thats when you shoot into its mouth causing it to choke. And like most bosses (in plat-formers) it gets angrier and faster, maybe spitting out pipe-bomb’s, because whats a mailbox without a pipe-bomb (jk). Awesome video, subscribed.
I feel like it could give you some more level design options going forward by placing some letters around the game world and making doors or levels big mail boxes like banjo kazooies level doors with jiggys
shooting on release usually sucks. As an alternative I'd let the first shot go without crosshair, but make the crosshair stay for awhile, and fade only if no more shots were fired. Also perhaps allow for a permanent small white dot in the middle of a screen to give a better understanding where camera is aiming, at all times. I understand that this is a small aesthetics hit, but in gameplay it's better to have a solid understanding where the character is looking and is going to move.
yah thats totally a fair pont, i think i might have a solution to the problem, but thanks for the feedback, definitely something I'm going to look into
the new design looks so cool! the game looks so good as well. also i think i recognised a song in this video, glitching through the sky? i used it in a game i made 😆
Amazing work as always and since u dont like working with skeletal meshes maybe u can converts the " winged letter" to in to 2 static meshes 1- The Letter 2- The Wing and make the wings rotate through bp BTW you might have to make the wing's pivot location on the begin of the wing
i have a half solution to the shooting mechanic, it would only work with the ps5 dualsense controller, so maybe it could be a settings toggle. much like ratchet and clank rift apart u caould have it so that pressing the trigger half way comes up with the aim pointer, then the trigger past a thresh hold becomes stiffer to press, once that thresh hold is passed it counts the shot.
Are you using the coin shader to make them float up and down as well? I didn't see it in the short clip you played, but it should be easy to implement by adding a sine wave to the Z axis.
@@R1GBYdev It'd be more performance-friendly if you move it over to the shader as well. Ideally, everything with simple movement that doesn't affect collisions should be done with a vertex shader.
Do you know how to make an animation, similar to how Mario gets a moon and is able to move again? I tried to do that with my character, and he's gets stuck, I placed all the code inside the cat shine I did. On box collision, a sound effect is played, the shine is destroyed, then particle effect plays, then an animation plays, then I get stuck on how to stop the animation from playing once. I can't find a single tutorial on the internet about this, I felt so close to getting it to work.
@@R1GBYdev I think I see how I messed up now, I unticked Enable Auto Blend Out, the animation does seem to end too quickly before I move again, from the animation montage.
Ive been following this series since the first one came out, and i forgot to turn on notifications, so i didnt see the last ones before recently. Anyway, i love this project and cant wait to see the full game. PS where can i get that demo?
"I'm not gonna explain why the letters have wings on them, I don't want to spoil anything"
Next Devlog:
Goobi is going to Hogwarts!
LMAO, u broke the code
Please dont give up on this amazing project like most of the game dev youtubers
thanks! im excited to continue it, im just gonna keep working slow and steady, and try not to get burnt out, so far so good
It's awesome to see Goobi coming together! His improved model and animations are sliiiick!
thank ya!
I love your use of Casiopea in your intro! Great band. Also, this game looks unbelievably promising. It already looks extremely polished and good looking. The animations are smooth and the gameplay looks neat. I look forward to buying it.
Ay glad you caught the song out! and thanks so much that really means a lot!
Ahhhh it’s amazing!!!!! My only criticism is of the letter collectibles, they should be brighter and more eye-catching, more cartoony looking.
This gives me strong Super Mario Odyssey vibes, which is a very good thing! The movement looks so much fun as it is. This is crazy, but I loved how Mario spins around when I spin the joystick around. I wonder if you could implement something like that.
thanks so much! yah that is a really cool move, i’d prob have to figure something out!
That was a real nice devvlog, everything aside Goobi is looking hell cute, specially it's run animation with moving hat and bag pack.... everything thing was looking nice except that small pause in the air when collecting the wing letter... Like instead of making him pause in the air just slow down its speed or decrease it's time dilation, as that might give some better feel to it...
And best of luck for the game 😊
thanks for the kind words! again everyone is subject to change so i’ll def take a look at it!
I love how the hat grows when he glides, Goobi looks like a joy to control :)
This is such a strong character design, incredible work!
thanks!
I love the animations for Goobi! Seriously, when making a cartoony game like this. Having a good personality in the animation is huge for how much people enjoy the game.
This is the first time I've seen one of your devlogs and I'm impressed. Keep up the good work! I'm excited to see where your game goes!
thanks so much for the kind words!
You sped him up in #4, and I think you should do it again. Watching him move around; it makes me think of what Sonic in 3D could be, as opposed to say Mario. I feel like he should be absolutely zooming across the map.
appricaite the feedback, but more going for a platformer, not speed, maybe a future game ill try speed out!
I LOVE these devlogs! And the game looks so fun and cool. Best of luck for collage, making this game, and it eventually releases on Xbox (which is what I have). Also I think the gun launches to fast to know it's firing a news paper. So if you slow it down just a little bit so the age rating isn't E 10 and up.
thanks so much! console releases is something I'm looking into!
Will these robo guys get any fun voices?
It would be very fun to hear an array of robot voices from old TtS to the modern GLaDOS style robot voices.
I’m planning on have like “quips” or little sounds at the beginning of dialogue, not like banjo kazooie but more in line of mario galaxy when it comes to “voices”
@@R1GBYdev If you ever change your mind and want fuller voice acting for any character hit me up. I can record a wide variety of droid voices.
is it just me or does goobi look like that cosmo robot
Awesome video! Really am liking the progress of your game. The small details you add are perfect and it does make Goobi feel more alive and unique. Looking forward to your next devlog. Keep it up! :)
Woop new develog!!! Also keep up the good work also new model is great, in one of the earlier devlogs I thought that when you said tha you were changing the dive I thought you would change it into what you have now
see, great minds think a like, and thanks for the kind words!
This is the first devlog I've seen and I'm already loving this. Maybe there can be a package charge shot to get rid of boxes faster or have a platform for Goobi to stand on in water/lava?
thanks for watching it! not a bad idea!
HEY MAN!!!! It's always a treat to see each of your devlogs :] love how it all looks so far, especially the lil GOOB man 🤲!!!! Don't forget to take time for yourself and to get up and stretch once in awhile!
thanks! i will :D
I love how this looks. Your approach to game dev is awesome to hear about.
thanks a lot! glad to hear that ya like my style!
i think it would be better if you dont shoot when you release the button, but for example: if the aim key is the left bumper you would have to press the right bumber to shoot.
that’s a fair idea, i guess when the second demo is out that’s when the feedback will really tell what i should do
everytime you upload one of these it's always better then the last, this game is gonna blow up for sure
thanks homie, rlly means a lot
Really like all the details implemented on your character! You’re right, each of those little polish adds up to make a character with personality that the players can become invested in. Great work!
thanks a ton!
This game looks AMAZING! I’ve been waiting for a game that looks and plays how this seems to for a LONG WHILE! I’m definitely going to follow this project from now on! Good luck with the game!
Im glad! Thanks so much for the kind words! Im excited to continue to work on it
Love the devlogs! goobi looks cuter than ever now, it would be really cool to see if when you stood still and held down the shoot button, it would make a projectile that has larger range or does more damage!
I must be giving TH-cam too much viewer data-this was a completely by chance recommendation and is exactly the type of game I enjoy playing and seeing development on. The platforming looks real smooth, the animations are super clean and it has a really fun vibe! At first I thought it would be like Sonic seeing the ramp but I think the Mario-esque feel crossed with the paper shooter is quite interesting. Was pleasantly surprised to see you implemented rotation in the vertex shader for the coins; it seems almost every tutorial uses that RotatingMovement component and I recently went on the tech art journey of discovering the more optimal route.
Subbed and excited to see more progress!
Thanks a lot for finding it! I hope you'll like the future devlogs!
The animation looks so amazing. The character controls looks super polished.
I'm so excited for this game. One of my favorite devlog series on youtube!
thanks so much! I hope you'll likr it!
This game looks fun to control.
thanks! i’m excited for everyone to give it a shot!
@@R1GBYdevhow much do you think the game cost when it comes out fully released in a year or two maybe? Or will it be free? This looks like it could be a double aa type game.
Everything about this game is so immaculate, I love the art and the gameplay looks super fun
thanks so much! more art stuff is coming very soon!
New Goobi is looking cleaner than my criminal record!😎 For real though, I love the redesign! It gives him a lot more character :D
thx homie! means a ton!
not sure why anyone would use a skeletal mesh for something that doesn't deform. those coins/letters or w/e all could just be static meshes, or better yet, instance static meshes. anyway the character and animations looks amazing.
Keep it up bro youre a huge inspiration. As a person new to game development, I love that your videos are easy to follow along.
thanks a ton! glad you enjoy them, I try my best to make the entertaining with a little bit for everyone to learn something
You Should have a button to pull out the launcher, and another to shoot, like L2 to Pull out, and R2 to Fire, its what most games do and works very well for this game as most movement options will be on the face buttons Im assuming, thus the back buttons are free to use to shoot while moving, diving, jumping, and spinning.
damn boy 19 seconds since upload :D
LMAO
This game is looking increasingly exciting with every devlog!! Question, as someone who is rather naive with game dev, when do the sound fx come in? :) Thanks!
Yo! ya so sound design is usually something later on in development, al to of the current sound effects are placeholder. hopefully within the upcoming months ill looks into sound design
For the letter animation, you can try and use shape keys then animate it trough the material, like you already do with the coin. Base shape with wings up and second with wings down (just a super simple example) then blend between them with a parameter controlled by a blueprint timeline node.
not a bad idae, i think i found out a solution!
The world has to be very interactive imo both by running into stuff or shooting it. Some physic based objects always do good
absolutely true, the world and levels really need to build off on the shooting, which I'm planning on working on for awhile!
loving the new changes man! the newspaper gun got me really excited too. It's got some great impact and I love the look of running and shooting!
thanks my boy!
i see a Goobi notification, i click fast
neuron activated must click
Same
Same
this looks like a really cute game! Bringing back the vague but very fond memories of the paperboy arcade game I played as a kid. I love the postal theme and the stamp collectibles look really satisfying to get. It would be really cool to have special collector versions of stamps squirreled away somewhere in levels, maybe special editions of regular stamps that are shiny or just have small changes or misprints! :)
That said, I'm not sure how I feel about the throwing mechanic's controls, my instinct says I want to throw something as soon as I press a button, throwing something upon releasing a button feels like it lacks the impact I want from that action. I think I would want to hold down a shoulder button to summon the aiming crosshairs and then just press a separate button to fire. But I haven't played it myself so I might just get used to it without as much trouble as I think
great ideas! yah i think I found a solution. so i’ll bring it up in the next devlog!
add a midair dive that you can do by jumping and diving, or diving, spinning, and diving again.
you should add a toggle option for shooting some time in the future. so it's two presses per shot
You should add a enemy to attack or a health bar in your next devlog
This looks so good, and being a little child who hasn’t gone out of scratch game development i understand if you are overwhelmed, and I have an idea for maybe a cool little mini-boss. It could be a big mailbox with teeth that goes underground and pops out (keeping its wooden leg in the ground of course) trying to bite you, after its second time it snarls and thats when you shoot into its mouth causing it to choke. And like most bosses (in plat-formers) it gets angrier and faster, maybe spitting out pipe-bomb’s, because whats a mailbox without a pipe-bomb (jk). Awesome video, subscribed.
thanks for watching it! and not a bad idea! game dev can be hard but it’s also very rewarding
I'm make this a suggestion like my last 2 puns/ideas
When you unlock the gun have it be called breaking news, or the achievement that
I’ve been waiting for this! Great video!
thank ya!
love your devlogs
thank you!
nice to watch! I would wishlist if you put it on steam by any chance! 😉
This is such a small thing but i really love the look of the UI. No idea why.
Thx! I want to keep it simple and clean, still lots of work to do!
3:23
Idea: Goobi after a long amount of time of gliding will slowly get bored and will no longer be scared
A small little detail :)
Whenever I see a devlog, I get remined of an old game I played, called tokobot plus :D also goobi is very cute
thats awesome! and thanks so much!
i cant wait for this game but..... will it have a level creator like a hat in time?
not planned right now, always something i could look into, I don't wanna overwork myself just yet
I feel like it could give you some more level design options going forward by placing some letters around the game world and making doors or levels big mail boxes like banjo kazooies level doors with jiggys
this little character is looking neat
Great video! Love the game's style and how it looks!
thanks!
I love these dev logs please continue 😊😊😊❤❤❤
What an awesome character! :D So cool
also the new design for goobi is very cute
shooting on release usually sucks. As an alternative I'd let the first shot go without crosshair, but make the crosshair stay for awhile, and fade only if no more shots were fired. Also perhaps allow for a permanent small white dot in the middle of a screen to give a better understanding where camera is aiming, at all times. I understand that this is a small aesthetics hit, but in gameplay it's better to have a solid understanding where the character is looking and is going to move.
yah thats totally a fair pont, i think i might have a solution to the problem, but thanks for the feedback, definitely something I'm going to look into
i love this games style, gives me super mario odyssey vibes please continue
nice!
idea: maybe the gun only goes away after like 1 or 2 seconds, its sorta weird how it keeps moving every time
hmm yah maybe, i’ll mess around with it some more
Make the old boxy version a costume!
not a bad idea!
@@R1GBYdev 😁
keep up the good work, I'll definitely buy the game when it's out!
ayy, thanks so much!
you should make it so that if u hold the shoot button for long enough, then it launches a super charged newspaper
the new design looks so cool!
the game looks so good as well.
also i think i recognised a song in this video, glitching through the sky? i used it in a game i made 😆
thanks! and good ear!
Amazing work as always and since u dont like working with skeletal meshes maybe u can converts the " winged letter" to in to 2 static meshes
1- The Letter
2- The Wing
and make the wings rotate through bp
BTW you might have to make the wing's pivot location on the begin of the wing
yah that’s the way i’m planning on doing it
@@R1GBYdev nice
good luck 😁😁
This game looks so cool!
Looks ama-zing! and of course robots can have personalities :)
Beautiful physics.
it would be kinda interesting if you used stamps as a 'currency' for the mailbox checkpoints.
Movement looks siiiick hope you add some advanced tech for speedrunners
thanks! and i’m hoping people like the movement!
What's the track in photo of the video
i love this cute little robot dude
i know right!
i have a half solution to the shooting mechanic, it would only work with the ps5 dualsense controller, so maybe it could be a settings toggle.
much like ratchet and clank rift apart u caould have it so that pressing the trigger half way comes up with the aim pointer, then the trigger past a thresh hold becomes stiffer to press, once that thresh hold is passed it counts the shot.
Not a bad idea, I think I came up with a solution, so ill share it in the next devlog!
Why you dont make the old models a skins since theres he like the old skins more
not a bad idea!
But i still like the new. One
respect you as one person makes a better game then legends arceus from pokemon
make it so if you tap shoot it auto aims to the closest target
love the casiopea intro dude
thx!
"honey, R1GBY posted a new devlog"
LMAO
You guys are doing the work I would credit a huge company like Nintendo of making! That's nuts!
thanks so much, its no where near perfect, but really thank you!
New goobi again??!?!?! Keep it up bro love your game
HAHA YA, thanks so much!
It looks really nice. Well Done!
wow that was very cool
HECK YEAH! NEW GOOBI
nice work as always
thank homie
why is there a truck in the thumbnail and outro
just a fun lil easter egg
@@R1GBYdev ok
Looking good. Can’t wait to see more =)
Are you using the coin shader to make them float up and down as well? I didn't see it in the short clip you played, but it should be easy to implement by adding a sine wave to the Z axis.
actually no, i’m using a timeline the bobs up and down, pretty simple stuff
@@R1GBYdev It'd be more performance-friendly if you move it over to the shader as well.
Ideally, everything with simple movement that doesn't affect collisions should be done with a vertex shader.
@@shohamtzubery8456 yah good point, ill prob end up working on it soon!
I like the old stamps
I like how you make those models in Blender, I've been using Blender not that many months, my character I think looks ok now it walks on four legs.
just keep practicing!
I can't afforded soft soft. what alternative can I get?
demo when?
soon, im working on optimizing everything, im thinking end of december
look its super mario odyssey!
I'm hyped for this video it's bin a while but I get that game development is hard
will PVP multiplayer ever be considered with the gun?
no, multiplayer is pretty hard just for one person, so no sorry
@@R1GBYdev Understandable, have fun working on your game though, cant wait for it to grow into something incredible
Looking good. Looking goob
can't wait for pbandslay to get to work once this game's released
STOP
Do you know how to make an animation, similar to how Mario gets a moon and is able to move again?
I tried to do that with my character, and he's gets stuck, I placed all the code inside the cat shine I did.
On box collision, a sound effect is played, the shine is destroyed, then particle effect plays, then an animation plays, then I get stuck on how to stop the animation from playing once.
I can't find a single tutorial on the internet about this, I felt so close to getting it to work.
yah it’s a little hard, disable movement, then set a delay for how long the animation is and then set a movement mode (falling works best)
@@R1GBYdev I think I see how I messed up now, I unticked Enable Auto Blend Out, the animation does seem to end too quickly before I move again, from the animation montage.
take your time with the devlogs man,.
Ive been following this series since the first one came out, and i forgot to turn on notifications, so i didnt see the last ones before recently. Anyway, i love this project and cant wait to see the full game. PS where can i get that demo?
Thanks a lot! Theresa SUPER OLD demo on my itch page, im hoping to get “Demo 2” out really soon
@@R1GBYdev Thanks. I know what ill be playing tonight.