12:07 "I'm not really satisfied with the menu art" This is a joke right? RIGHT? Seriously that parallax is the coolest thing I have ever seen in my life. Love your different approaches that you took an level generation over time, it feels like tis is the pinnacle of it.
I really like the direction this game is going. I think it would be cool if you added hats. They could be gotten through achievements, or you could make a base hat item that is fused with other items to make hats. If you do add hats, can you make one of them a potato hat? I did the math, and it turns out games with potato hats sell 3x more copies than games without potato hats, so it would also be a great business decision.
Not only does the gameplay look great, art and music are really amazing! But I am the most impresed how with all of this, your videos are so well paced and edited. You are very underrated, and I hope the game and your youtube channel get all the success you deserve!
I'm doing a degree apprenticeship to become an electrical engineer at the moment and I always get disheartened that I never professionally persued a career making video game. Seeing your videos and seeing that it's possible to work as an electrical engineer full-time and also makes games fills me with so much hope. Thank you man Keep being AWESOME!
I love these progress videos! Its so fun to see the behind the scenes of a game. It makes the game feel like theres already a community being built, even though its not even in beta testing yet.
Small critic: The desert theme sounds more like a spy movie theme song then a dessert theme to me. The Trumpet thing sounds deserty but the rest of the instruments sound like I'm sneaking into top secret facility. It still sounds good and it's a very minor complaint but it doesn't sound like what you're going for IMO.
This looooooooooooks so good ❤❤❤ P.S. I think if your adding a story maybe from beating humans you can find a key or a map to where the humans are from as the endgame you defeat like their king idea I made thought was cool
Wow, your game development journey is truly inspiring! The progress on the multiplayer goblin game is impressive, from the enhanced map generation to the captivating music by Ricardo. It's great to see the dedication to improving loading times and multiplayer functionality. Excited about the future additions like new biomes, bosses, and enemies! Keep up the fantastic work! 👏🎮
so I want to say that I've been around for a long time (so my wishlist is one of the older ones) but I'm still around and I am loving the way this game is turning out! Honestly, the music is what gets me the most excited because it's so lively and brings so much interest to the atmosphere of the biomes. I love the art too. I think that the game has really come along way and I can tell that it's definitely shaping up to have its own unique style. Obviously this style was there before, but now it seems way more cohesive and I'm super proud of you for managing to get this far. This video has gotten me excited to see some more of the gameplay and I hope that there will be a variety of exploration based and story-based quests for players aren't the biggest fans of combat. I also hope to see some accessibility and difficulty settings in the future for players who are keen on the exploration and adventure side of the game, but not so much on the combat one. I am so excited for an early release of this game even if I don't end up playing it at first. I feel like just showing more gameplay and doing a couple of spotlights will definitely increase interest on your game. If you're already at 19 K wishlists, I can only hope that what comes from now on will simply be loved by the obvious quality of the game and the love that has been put into making it a cohesive experience.
what about sending the other player a copy of the txt first time they enter (and update for subsequent times) and let their own computer figure out what is in the next tile?
I'm so glad you made a fishing minigame, those are the absolute best part of nearly every game they're in. Edit: The slime sfx sounded kind of bad, honestly Edit 2: not having a game play loop this late in development is deeply concerning, just adding different elements which may be good on their own but are only loosely related doesn't seem like a good sign. Otherwise, everything is looking great!
Core Keeper dev here, really cool looking game! I'm very impressed with how polished everything looks and feels. I think we both have things to learn from each other :)
Looks great! I know there's always a bunch of the more "boring" progress that doesn't make it to the devlog (together with all the bugfixing), so the fact that you have all of this to show says a lot! Even when there's so much still yet to do, what you have looks incredibly polished.
Sooo inspiring ! As a web dev, game development seem very dense and difficult. But seeing all that you achieved alone brings a lot of motivation ! Keep it up :)
I'm an old wishlist and I'm still very excited for the game 😉. Been quietly watching since some of the first devlogs. Love to theme and the fun twists to common mechanics like fishing and animal husbandry. It's really starting to come together now!
I have been following your progress for a while, always click on your videos right away when I see a new post! Not only does the game look really fun but you are great at editing videos, they have good flow
this is a really cool game, and honestly it relates to a lot of my style in games, i like top-down survival games with exploration, resources, etc. i even had small fantasy of creating my own game kinda like this, but holy it looks complicated lol
really glad to see you added some vertical mixing dynamic music (vertical mixing is when you have an established theme that has different versions dependent on situations in game for those who don't know) I think horizontal mixing would be awesome as well (which is when you have seamless transitions between tracks as opposed to fading in and out or stopping and skipping) I do also understand that that is probably a lot of transitions to compose so i understand if it isn't possible
This looks really cool! I came by because I'm learning game dev stuff, but I actually wanted to play the game when I found out it was a little base building game with friends! Co-Op is so important to me lately. I really hope there's a good amount to base building. Reasons to build things, and cosmetic changes and such, or I hope it's the plan. I have ideas on what the game is like, but I suppose I'll see when it releases. I'm personally trying to make my own big game, and it's very overwhelming. The amount of things to learn is so high! Just watching this video is a bit intimidating! Of course in the between bits I'll be trying to make some small games just to get the hang of things~
i like the volcano theme. also i like the art style. also i like the layering more intense music for when enemies pull up. overall seems very cool and good!
I am soooo looking forward to this game!!! I’m definitely gonna try to get my friends to at least look at it, as they really love terraria and core keeper. Cant wait to hopefully try it out in early access!!
I really like the new menus like the inventory and hotbar, they feel a lot more goblin like. I like the artstyle and i get that the game is not nearly complete but i feel like everything lacks detail. Because this game is randomly generated that means you cant take advantage of level design and intricate setpiece compositions so the player will always see the same things but in a diffrent order. This is not necessarily a bad thing it just means that if you keep things too simple the game will get boring quickly. I feel like the best way to combat this is just to add a lot of stuff and detail and variations to existing things. You know more in the direction of Stardew Valley, Graveyard Keeper, Terraria and maybe not like Forager (I like Forager but its quite simple looking but it works for that game because it is pretty short without that much replayability)
Its indeed been a long time! Seeing a game combining aspects of my all time favorite games be built from scratch was incredible! I hope there could be more stuff focused around the npcs,like getting them to do tasks or interact and etc.
Amazing work, this looks really great already. Here's some random thoughts I had while watching. I love the idea of smashing the pollutant thing to summon a horde of enemies, it reminds me of terraria events like the goblin army. The one potential problem I see with it is that in terraria the enemy army would travel to your base, but here you're the one traveling to the enemy base. I might be understanding wrong but it seems like the human enemies spawn once you smash the pollutant, which makes it confusing why they didn't attack earlier. This doesn't necessarily need to be fixed, but if you did, one potential fix I can think of is if the human base was a lot larger, almost like it's own biome with walls, watch towers, barracks, dormitories, a kitchen, etc. The pollutant would be at the center, and you'd have to sneak through to get to it (I'm imagining old ben Kenobi switching levers in the death star). If someone sees you, it could be kind of like the bokoblin horn in breath of the wild except that only other humans within a certain radius hear, but once you destroy the pollutant then everyone is alerted to your presence and you have to fight them all as they enter whatever room you're in. There could be more heavily armored guys in the barracks, nimble archers in the watchtowers or on the walls, maybe even a cook in the kitchen who tries to smack you with a frying pan if he catches you, and more. That would make the enemy camp infiltration more dynamic and allow for different playstyles because you could choose to either take out some guards before you destroy the pollutant, making it easier when everyone is alerted to you, or you could sneak straight to the center and fight all the enemies at once. Also you could put human camps next to lakes and/or rivers and have the pollutant be causing the water nearby to be green or brown, like the painted lady episode of avatar the last Airbender. And then instead of destroying the single building that represents the pollutant, you could flip a lever that stops the flow of waste into the lake or something similar. Then taking over the camp has more of an impact on the environment and you can see the world returning to nature as you conquere the island. Also at one point you hit a slime with a spear and it looked like the spear was leaving your hands, I think it might look better if the spear was longer
This video really made my day! I'm super excited to see progress and improvement. Looking forward to the playtesting phase, too bad it won't release on Mac though :(
The way you make these videos with the little cute goblin drawing is fantastic. This game genre isn't typically my things, but your videos are just soo fun. Makes me want to try the game out when it releases. Keep it up 👍
really like the hotbar belt, gives a fresh feeling than these typical hotbars in other games. Maybe you can use the clip of the belt around the item you are using in your hotbar, makes it more clear then a darker brown.
I am so freakin' excited for this game! I've always the idea of fantasy that delves deeper into the societies of lil' creatures like goblins without just painting them as evil or tricksters ^-^
The graphics and sound give of a indie xbox 360 game vibe and i love it!! Im not sure exactly what it is about it thats making me feel that way but its such a cool vibe.
I love the music! Seeing this game really coming to life has given me much inspiration to keep up my own development journey. Thank you so much, and I can't wait to see where Isle Goblin goes in the future!
a thought arises, the map manager can attempt to load the chunks around the tiles that were requested, similar to how RAM memory gets the nabours of the address requested. this would mean you're multiplayer clients would have fewer world holes as the chunks would be off-screen when requested.
Just a little FYI, on the gameplay you showed for the bit with the music I was getting pretty significant motion sickness. I think it's the wavy effects on the trees (and cacti) that's doing it. I don't get motion sickness very easily, but something about the way the waving goes in the same direction made the whole screen feel wobbly to me, probably something you'd wan to look into
This game is actually looking so sick, keep it up
Wow! Hi code bullet
Please implement some API functions with a lot of data accessible so that CodeBullet can train pseudo AI on it. (and not have to recreate the game)
ah
Dam code bullet is slacking off where is your new vid 😢❤
Ë
Never realized how GOOD the art looks. It’s just so nice.
Yea the art is amazing
12:07 "I'm not really satisfied with the menu art"
This is a joke right? RIGHT?
Seriously that parallax is the coolest thing I have ever seen in my life.
Love your different approaches that you took an level generation over time, it feels like tis is the pinnacle of it.
yeah I was also thrown by that comment, love the menu art!
I really like the direction this game is going. I think it would be cool if you added hats. They could be gotten through achievements, or you could make a base hat item that is fused with other items to make hats. If you do add hats, can you make one of them a potato hat? I did the math, and it turns out games with potato hats sell 3x more copies than games without potato hats, so it would also be a great business decision.
Well he has a helmet
@@_Snout_ could make something like the vanity slots in terraria
Hats just make things better period
Make one of the hats a carrot please
Just don’t add ponchos!
Not only does the gameplay look great, art and music are really amazing! But I am the most impresed how with all of this, your videos are so well paced and edited. You are very underrated, and I hope the game and your youtube channel get all the success you deserve!
I'm doing a degree apprenticeship to become an electrical engineer at the moment and I always get disheartened that I never professionally persued a career making video game.
Seeing your videos and seeing that it's possible to work as an electrical engineer full-time and also makes games fills me with so much hope.
Thank you man
Keep being AWESOME!
The item collect sound is more satisfactory than the Minecraft one🤯
Glad to hear an update! Everything seems to be moving on well. I always look forward to the updates.
I love these progress videos! Its so fun to see the behind the scenes of a game. It makes the game feel like theres already a community being built, even though its not even in beta testing yet.
Small critic: The desert theme sounds more like a spy movie theme song then a dessert theme to me. The Trumpet thing sounds deserty but the rest of the instruments sound like I'm sneaking into top secret facility. It still sounds good and it's a very minor complaint but it doesn't sound like what you're going for IMO.
This looooooooooooks so good ❤❤❤ P.S. I think if your adding a story maybe from beating humans you can find a key or a map to where the humans are from as the endgame you defeat like their king idea I made thought was cool
Dude this game is just getting better and better, I am so excited to play it, it has such character and potential.
Wow, your game development journey is truly inspiring! The progress on the multiplayer goblin game is impressive, from the enhanced map generation to the captivating music by Ricardo. It's great to see the dedication to improving loading times and multiplayer functionality. Excited about the future additions like new biomes, bosses, and enemies! Keep up the fantastic work! 👏🎮
Music is nice. Art is clean, and explanation of code is 🤩
so I want to say that I've been around for a long time (so my wishlist is one of the older ones) but I'm still around and I am loving the way this game is turning out! Honestly, the music is what gets me the most excited because it's so lively and brings so much interest to the atmosphere of the biomes. I love the art too. I think that the game has really come along way and I can tell that it's definitely shaping up to have its own unique style. Obviously this style was there before, but now it seems way more cohesive and I'm super proud of you for managing to get this far. This video has gotten me excited to see some more of the gameplay and I hope that there will be a variety of exploration based and story-based quests for players aren't the biggest fans of combat. I also hope to see some accessibility and difficulty settings in the future for players who are keen on the exploration and adventure side of the game, but not so much on the combat one. I am so excited for an early release of this game even if I don't end up playing it at first. I feel like just showing more gameplay and doing a couple of spotlights will definitely increase interest on your game. If you're already at 19 K wishlists, I can only hope that what comes from now on will simply be loved by the obvious quality of the game and the love that has been put into making it a cohesive experience.
what about sending the other player a copy of the txt first time they enter (and update for subsequent times) and let their own computer figure out what is in the next tile?
W video per usually. Genuinely excited for this game
I'm so glad you made a fishing minigame, those are the absolute best part of nearly every game they're in.
Edit: The slime sfx sounded kind of bad, honestly
Edit 2: not having a game play loop this late in development is deeply concerning, just adding different elements which may be good on their own but are only loosely related doesn't seem like a good sign. Otherwise, everything is looking great!
That main menu to multiplayer scene transition got my jaw to drop! Amazing work, really excited to see what's waiting for us when it will be released.
Core Keeper dev here, really cool looking game! I'm very impressed with how polished everything looks and feels. I think we both have things to learn from each other :)
Very high praise, your game is beautiful and I can only hope to be half as successful. Keep up the good work! :)
For me, the volcano music sounds the most fitting for the pitch of the game
Looks great! I know there's always a bunch of the more "boring" progress that doesn't make it to the devlog (together with all the bugfixing), so the fact that you have all of this to show says a lot! Even when there's so much still yet to do, what you have looks incredibly polished.
My wife and I just got started with Godot, just making simple 2d games right now, we are very inspired by you! Keep up the good work!
wawaweewa, good job this seems like it will turn out fantastic
Sooo inspiring !
As a web dev, game development seem very dense and difficult. But seeing all that you achieved alone brings a lot of motivation ! Keep it up :)
I liked the random pop culture references thrown in xD
As well as the map loading times animatic esq explanation, very cute.
This game looks like an absolute blast. Can't wait for it to come out!
The music is pretty good, i say almost onpare with Terraria, Stardew, and MC
I'm an old wishlist and I'm still very excited for the game 😉. Been quietly watching since some of the first devlogs. Love to theme and the fun twists to common mechanics like fishing and animal husbandry. It's really starting to come together now!
I love to see this much dedication on a project, that's amazing! Also great musics
im so excited to try your game!
this feels like my dream game, I can't believe how this is going! good job:)
you know it is a good day when watt uploads
I have been following your progress for a while, always click on your videos right away when I see a new post! Not only does the game look really fun but you are great at editing videos, they have good flow
0:43 that description is literally Core Keeper
love it man thanks for your hard work
Amazing growth excited to see more!
Finally! love these updates. Sure to buy on release!
this is a really cool game, and honestly it relates to a lot of my style in games, i like top-down survival games with exploration, resources, etc. i even had small fantasy of creating my own game kinda like this, but holy it looks complicated lol
It looks like it is really coming together! Congrats on all the wishlists
this game looks SO SOOL!! cant wait for it to come out. I will be making all my friends buy it. by force if necessary...
One of the most important parts of a game to me is sound and music and it’s really well done
Genuinely so excited for this game!! It looks like it’s gonna be so fun and I can’t wait to play with friends :)
I love this! The sound effects, The art and music is just so comforting
really glad to see you added some vertical mixing dynamic music (vertical mixing is when you have an established theme that has different versions dependent on situations in game for those who don't know) I think horizontal mixing would be awesome as well (which is when you have seamless transitions between tracks as opposed to fading in and out or stopping and skipping) I do also understand that that is probably a lot of transitions to compose so i understand if it isn't possible
That dynamic music demo was great!
the dynamic music hits hard when done correctly, reminds me of dying light 2 dynamic parkour
Amazing job, so excited for the game.
Can't get enough of the map generation deep dives, super excited for what's to come!
Looking great so far!! Best of luck as you continue!
This looks amazing!!! Can't wait to see more; definitely wishlisting and liking, subscribing. All the things! 😄
Just wishlisted, looks awesome! As a software engineer learning game design, would love to hear more about your journey from EE to game dev!
I love the sound design!! Although I think some of the sounds need to sound “heavier” like chopping/mining something
Sound design is the heartbeat of the video game
This looks really cool! I came by because I'm learning game dev stuff, but I actually wanted to play the game when I found out it was a little base building game with friends!
Co-Op is so important to me lately. I really hope there's a good amount to base building. Reasons to build things, and cosmetic changes and such, or I hope it's the plan.
I have ideas on what the game is like, but I suppose I'll see when it releases.
I'm personally trying to make my own big game, and it's very overwhelming. The amount of things to learn is so high! Just watching this video is a bit intimidating!
Of course in the between bits I'll be trying to make some small games just to get the hang of things~
i like the volcano theme. also i like the art style. also i like the layering more intense music for when enemies pull up. overall seems very cool and good!
I am soooo looking forward to this game!!! I’m definitely gonna try to get my friends to at least look at it, as they really love terraria and core keeper. Cant wait to hopefully try it out in early access!!
This is so exciting to stumble on. I love this style of game, and cant wait to see where you take it.
I really like the new menus like the inventory and hotbar, they feel a lot more goblin like. I like the artstyle and i get that the game is not nearly complete but i feel like everything lacks detail. Because this game is randomly generated that means you cant take advantage of level design and intricate setpiece compositions so the player will always see the same things but in a diffrent order. This is not necessarily a bad thing it just means that if you keep things too simple the game will get boring quickly. I feel like the best way to combat this is just to add a lot of stuff and detail and variations to existing things. You know more in the direction of Stardew Valley, Graveyard Keeper, Terraria and maybe not like Forager (I like Forager but its quite simple looking but it works for that game because it is pretty short without that much replayability)
Jesus, that project is huge. Props to you for keeping motivated.
Its indeed been a long time! Seeing a game combining aspects of my all time favorite games be built from scratch was incredible! I hope there could be more stuff focused around the npcs,like getting them to do tasks or interact and etc.
Amazing work, this looks really great already. Here's some random thoughts I had while watching. I love the idea of smashing the pollutant thing to summon a horde of enemies, it reminds me of terraria events like the goblin army. The one potential problem I see with it is that in terraria the enemy army would travel to your base, but here you're the one traveling to the enemy base. I might be understanding wrong but it seems like the human enemies spawn once you smash the pollutant, which makes it confusing why they didn't attack earlier. This doesn't necessarily need to be fixed, but if you did, one potential fix I can think of is if the human base was a lot larger, almost like it's own biome with walls, watch towers, barracks, dormitories, a kitchen, etc. The pollutant would be at the center, and you'd have to sneak through to get to it (I'm imagining old ben Kenobi switching levers in the death star). If someone sees you, it could be kind of like the bokoblin horn in breath of the wild except that only other humans within a certain radius hear, but once you destroy the pollutant then everyone is alerted to your presence and you have to fight them all as they enter whatever room you're in. There could be more heavily armored guys in the barracks, nimble archers in the watchtowers or on the walls, maybe even a cook in the kitchen who tries to smack you with a frying pan if he catches you, and more. That would make the enemy camp infiltration more dynamic and allow for different playstyles because you could choose to either take out some guards before you destroy the pollutant, making it easier when everyone is alerted to you, or you could sneak straight to the center and fight all the enemies at once.
Also you could put human camps next to lakes and/or rivers and have the pollutant be causing the water nearby to be green or brown, like the painted lady episode of avatar the last Airbender. And then instead of destroying the single building that represents the pollutant, you could flip a lever that stops the flow of waste into the lake or something similar. Then taking over the camp has more of an impact on the environment and you can see the world returning to nature as you conquere the island.
Also at one point you hit a slime with a spear and it looked like the spear was leaving your hands, I think it might look better if the spear was longer
You have great taste lol
This video really made my day! I'm super excited to see progress and improvement. Looking forward to the playtesting phase, too bad it won't release on Mac though :(
Steam is on mac and his game will be on steam. AKA yes it will be on mac.
I love the art at first look! Look forward to it
I must say, the sounds made all the difference. Now it feels like a proper game!
This is something I did not know I needed until now! I love the shmoll goblins!
The music is really good, I love the volcano area theme!
Oh how I love that Desert and Forest theme duo especially
Your little drawings are so charming
Your sound design for the simple effects are honestly really good. The thump when placing walls was super satisfying!
This reminds me a lot of the survivalists and that’s a very good thing
Wow, impressive wishlist numbers! Keep up the good work!
I love every single thing about your vlogs man. I am looking forward to see your game getting finished!
Every time I see the development of this game I get super excited, I can't wait to try it out
i love your devlogs and the game
The sound effects are phenomenal. The music too. That digging sound is so satisfying. The game looks great!!
The way you make these videos with the little cute goblin drawing is fantastic. This game genre isn't typically my things, but your videos are just soo fun. Makes me want to try the game out when it releases. Keep it up 👍
really like the hotbar belt, gives a fresh feeling than these typical hotbars in other games. Maybe you can use the clip of the belt around the item you are using in your hotbar, makes it more clear then a darker brown.
Genuinely really excited for when this game is out It looks incredible!
I am so freakin' excited for this game! I've always the idea of fantasy that delves deeper into the societies of lil' creatures like goblins without just painting them as evil or tricksters ^-^
stumbled upon this and got me mad interested in developing, keep up the work
I just discovered this game with this video and its fire. Keep it up Im sooo hype to play it
The menu art is awesome
It's really cool seeing this project getting more and more content every few months
Really gets me hyped for the demo release
The graphics and sound give of a indie xbox 360 game vibe and i love it!!
Im not sure exactly what it is about it thats making me feel that way but its such a cool vibe.
I love the main menu especially as you go to multiplayer if you're going to change it, please leave it where it goes to the stars
I love the music! Seeing this game really coming to life has given me much inspiration to keep up my own development journey. Thank you so much, and I can't wait to see where Isle Goblin goes in the future!
the way alll the plants sway in unison is giving me a headache
it looks great and the music is a banger
but ahh my eyes are swimming
I'll add an option to turn off the hypnotism plants :)
Happy to see the progress again!! Been waiting, awesome as always! Keep up the incredible work!
Just found out about the project. This is amazing!
i love it *points thumb in the air in a horse like fasion
Your game is looking fantastic. I'll be watching for more. Congratulations 👏
the more you post about this game, the more I get excited to play it.
a thought arises, the map manager can attempt to load the chunks around the tiles that were requested, similar to how RAM memory gets the nabours of the address requested. this would mean you're multiplayer clients would have fewer world holes as the chunks would be off-screen when requested.
The art and the music are sooo good, and it look very interesting
This game looks adorable
Just a little FYI, on the gameplay you showed for the bit with the music I was getting pretty significant motion sickness. I think it's the wavy effects on the trees (and cacti) that's doing it.
I don't get motion sickness very easily, but something about the way the waving goes in the same direction made the whole screen feel wobbly to me, probably something you'd wan to look into
Thanks for the heads up! I’ll make it so it can be turned off
I love when dialog boxes have a writing sound effect, I think it would be nice!
I love the sound effects! They're so cozy and fun!
Added to wishlist! I’ve been following along with the series and it has inspired me to start dev games. Keep up the great work!
Seems great. Good job Ricardo, the music sounds amazing, especially the forest theme!
You are truly goated, you are an inspiration for me, keep making videos!