1 year of progress on my game

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  • เผยแพร่เมื่อ 10 มิ.ย. 2024
  • These last two months I've finalized the base for map generation, fixed a bunch of saving/multiplayer issues, and implemented plenty of sound effects and music! Also overhauled the entire UI system and redesigned most of the menus. Excited for what the next year has in store!
    -SOCIALS:
    Steam: store.steampowered.com/app/16...
    Patreon: www.patreon.com/WattDesigns?f...
    Discord: / discord
    Instagram: / watt.designs
    Twitter: / wattdesigns
    Isle Goblin Website: islegoblin.com
    Personal Website: www.kilowattgames.com
    0:00 - Intro
    0:11 - Recap of old Features
    1:02 - Map Generation
    5:43 - Saving/Loading Woes
    7:06 - Multiplayer Map Handling
    7:50 - New Music!
    9:13 - Dynamic Music
    10:06 - Sound Effects
    11:34 - New Menus
    12:15 - Wishlist Counts/Outro
    13:03 - Patreon outro
  • บันเทิง

ความคิดเห็น • 683

  • @CodeBullet
    @CodeBullet 6 หลายเดือนก่อน +475

    This game is actually looking so sick, keep it up

    • @user-zs3st5qq6r
      @user-zs3st5qq6r 6 หลายเดือนก่อน +6

      Wow! Hi code bullet

    • @daviddelayat-dnapictures
      @daviddelayat-dnapictures 6 หลายเดือนก่อน +14

      Please implement some API functions with a lot of data accessible so that CodeBullet can train pseudo AI on it. (and not have to recreate the game)

    • @Guthri
      @Guthri 5 หลายเดือนก่อน +1

      ah

    • @jackstar-o4728
      @jackstar-o4728 5 หลายเดือนก่อน +4

      Dam code bullet is slacking off where is your new vid 😢❤

    • @_Snout_
      @_Snout_ 5 หลายเดือนก่อน

      Ë

  • @SombreroMan716
    @SombreroMan716 6 หลายเดือนก่อน +313

    Never realized how GOOD the art looks. It’s just so nice.

    • @DOOMBOI123
      @DOOMBOI123 5 หลายเดือนก่อน

      Yea the art is amazing

  • @RKIOrbMage
    @RKIOrbMage 6 หลายเดือนก่อน +55

    12:07 "I'm not really satisfied with the menu art"
    This is a joke right? RIGHT?
    Seriously that parallax is the coolest thing I have ever seen in my life.
    Love your different approaches that you took an level generation over time, it feels like tis is the pinnacle of it.

    • @1gammis
      @1gammis 3 หลายเดือนก่อน

      yeah I was also thrown by that comment, love the menu art!

  • @IHateMyChanneI
    @IHateMyChanneI 6 หลายเดือนก่อน +127

    Here's one for the algorithm. I've been silently lurking here for a while and I just want to say the game definitely look's like it's coming together! I just adore the artstyle to ity bits :). The music is also amazing. The desert music makes me have a feeling that it's going to be pretty dangerous. Congrats on 19k wishlists

  • @thebe_stone
    @thebe_stone 6 หลายเดือนก่อน +125

    I really like the direction this game is going. I think it would be cool if you added hats. They could be gotten through achievements, or you could make a base hat item that is fused with other items to make hats. If you do add hats, can you make one of them a potato hat? I did the math, and it turns out games with potato hats sell 3x more copies than games without potato hats, so it would also be a great business decision.

    • @_Snout_
      @_Snout_ 6 หลายเดือนก่อน +1

      Well he has a helmet

    • @delay6171
      @delay6171 6 หลายเดือนก่อน +8

      @@_Snout_ could make something like the vanity slots in terraria

    • @k1ng_chicken
      @k1ng_chicken 6 หลายเดือนก่อน +1

      Hats just make things better period

    • @carrot_z7345
      @carrot_z7345 6 หลายเดือนก่อน +2

      Make one of the hats a carrot please

    • @jonathanstanelle4607
      @jonathanstanelle4607 6 หลายเดือนก่อน

      Just don’t add ponchos!

  • @umbreonic136
    @umbreonic136 6 หลายเดือนก่อน +19

    Glad to hear an update! Everything seems to be moving on well. I always look forward to the updates.

  • @danilodjuric
    @danilodjuric 6 หลายเดือนก่อน +24

    Not only does the gameplay look great, art and music are really amazing! But I am the most impresed how with all of this, your videos are so well paced and edited. You are very underrated, and I hope the game and your youtube channel get all the success you deserve!

  • @mehmetalisecgin8255
    @mehmetalisecgin8255 6 วันที่ผ่านมา

    That main menu to multiplayer scene transition got my jaw to drop! Amazing work, really excited to see what's waiting for us when it will be released.

  • @gretelbee
    @gretelbee 6 หลายเดือนก่อน +19

    I love these progress videos! Its so fun to see the behind the scenes of a game. It makes the game feel like theres already a community being built, even though its not even in beta testing yet.

  • @AIAdev
    @AIAdev 3 หลายเดือนก่อน

    W video per usually. Genuinely excited for this game

  • @joelbentzen6542
    @joelbentzen6542 6 หลายเดือนก่อน +5

    I'm doing a degree apprenticeship to become an electrical engineer at the moment and I always get disheartened that I never professionally persued a career making video game.
    Seeing your videos and seeing that it's possible to work as an electrical engineer full-time and also makes games fills me with so much hope.
    Thank you man
    Keep being AWESOME!

  • @NootNoot76
    @NootNoot76 6 หลายเดือนก่อน +4

    Dude this game is just getting better and better, I am so excited to play it, it has such character and potential.

  • @lilpenn7516
    @lilpenn7516 6 หลายเดือนก่อน +10

    Small critic: The desert theme sounds more like a spy movie theme song then a dessert theme to me. The Trumpet thing sounds deserty but the rest of the instruments sound like I'm sneaking into top secret facility. It still sounds good and it's a very minor complaint but it doesn't sound like what you're going for IMO.

  • @Gelatin223
    @Gelatin223 6 หลายเดือนก่อน +18

    I'm so glad you made a fishing minigame, those are the absolute best part of nearly every game they're in.
    Edit: The slime sfx sounded kind of bad, honestly
    Edit 2: not having a game play loop this late in development is deeply concerning, just adding different elements which may be good on their own but are only loosely related doesn't seem like a good sign. Otherwise, everything is looking great!

  • @CubsYT
    @CubsYT 5 หลายเดือนก่อน +9

    Core Keeper dev here, really cool looking game! I'm very impressed with how polished everything looks and feels. I think we both have things to learn from each other :)

    • @WattDesigns
      @WattDesigns  5 หลายเดือนก่อน +2

      Very high praise, your game is beautiful and I can only hope to be half as successful. Keep up the good work! :)

  • @zeltli2.016
    @zeltli2.016 6 หลายเดือนก่อน +3

    Wow, your game development journey is truly inspiring! The progress on the multiplayer goblin game is impressive, from the enhanced map generation to the captivating music by Ricardo. It's great to see the dedication to improving loading times and multiplayer functionality. Excited about the future additions like new biomes, bosses, and enemies! Keep up the fantastic work! 👏🎮

  • @thepersonofhuman
    @thepersonofhuman 6 หลายเดือนก่อน +2

    wawaweewa, good job this seems like it will turn out fantastic

  • @pineapplefork7481
    @pineapplefork7481 6 หลายเดือนก่อน +3

    so I want to say that I've been around for a long time (so my wishlist is one of the older ones) but I'm still around and I am loving the way this game is turning out! Honestly, the music is what gets me the most excited because it's so lively and brings so much interest to the atmosphere of the biomes. I love the art too. I think that the game has really come along way and I can tell that it's definitely shaping up to have its own unique style. Obviously this style was there before, but now it seems way more cohesive and I'm super proud of you for managing to get this far. This video has gotten me excited to see some more of the gameplay and I hope that there will be a variety of exploration based and story-based quests for players aren't the biggest fans of combat. I also hope to see some accessibility and difficulty settings in the future for players who are keen on the exploration and adventure side of the game, but not so much on the combat one. I am so excited for an early release of this game even if I don't end up playing it at first. I feel like just showing more gameplay and doing a couple of spotlights will definitely increase interest on your game. If you're already at 19 K wishlists, I can only hope that what comes from now on will simply be loved by the obvious quality of the game and the love that has been put into making it a cohesive experience.

  • @redstoner1583
    @redstoner1583 3 หลายเดือนก่อน +4

    The item collect sound is more satisfactory than the Minecraft one🤯

  • @alvin_row
    @alvin_row 6 หลายเดือนก่อน +2

    Looks great! I know there's always a bunch of the more "boring" progress that doesn't make it to the devlog (together with all the bugfixing), so the fact that you have all of this to show says a lot! Even when there's so much still yet to do, what you have looks incredibly polished.

  • @bjornhamramr2229
    @bjornhamramr2229 26 วันที่ผ่านมา

    This game looks like an absolute blast. Can't wait for it to come out!

  • @sboeke
    @sboeke 5 หลายเดือนก่อน

    Hi Matt!!
    I think you are on to something genuinely great here! I’ve gone back a watched all your recentish videos on this game and I love it.
    From experience I know that the biggest mistake with a game like this is making the world and tools available too “samey.” You have made a game that is luckily very expandable, you can always add more areas on different islands, add new kinds of weapons, and misc. features, without distracting from the experience. A game like Stardew reliably has a lot of the same stuff in the same spots every time you make a new save which often puts the player in a predetermined box. But you have gone the more replayable Minecraft and Terraria route and I think that is great.
    That said, as a passionate gamer I have some suggestions for features. If you wind up using none of these ideas no worries it is YOUR passion project don’t let anyone pressure you. If something doesn’t fit the lore DONT ADD IT.
    Items:
    -Magic items, nothing crazy just like a stick the spits a little fire and is fun to play with. If you want combat to be a minor part of the game balancing the damage system to allow for later implementation of pvp as an option if you want to later.
    -Consumables like explosives to clear out small areas.
    -Weak but easy to craft throw able spears to add even more combat variety.
    -Potions??? Special npc and crafting system
    Variation:
    -More wild life in your game (they can ever just be birds or little bugs that the game treats as particles). Minecraft does a not so good job in this field because there only a few commonly found creatures with no variation to them. BE LIKE TERRARIA different little creature types to add movement. Bonus points if you make certain creatures extra rare so they are special to find.
    -Different wood types from different biomes allowing for building variation (nothing too wild). This would help tie into the idea of different npcs liking different decoration. If you want a super useful npc to be locked behind progression make it so the player NEEDS a certain material that you can only get from a specific region.
    -Small abandoned mines/ shelters underground for added variety in a currently repetitive space.
    -Similarly, as someone who has played many open world games I am always in favor of more POIs randomly scattered around the world. They don’t have to be particularly helpful but it helps break up the landscape and give players that happy chemical boost when they find a random chest with a fun item it in.
    Quality control life:
    -Npc(s) that specialize it making simple trades for items. We all know there is nothing worse than needing a single more of a resource you can’t find. It doesn’t break the games economy and it gives the player a good “oh thank goodness” moment when they see an item they need.
    -Don’t make “needed” items take up too much space in your inventory. The player shouldn’t be punished for having items needed for progression in their inventory. In Tears of the Kingdom and Breath of the Wild, the inventory has a specific section for the abilities and story items you collect along your journey.
    Technical:
    -Make each save/ world have a specific seed so people can share worlds, speedrun, or even allow you to make special seeds that have a unique challenge to them (similar to Terraria).
    Another good lesson to learn is that not everything in a game has to be inherently useful. Adding a feature just to be silly or fun is always great and allows for more connection with the game.
    I hope I could help get some of your creative juices flowing!
    Sincerely,
    A humble viewer that doesn’t have the money to pay for your Patreon

  • @carsonhawley8838
    @carsonhawley8838 6 หลายเดือนก่อน +1

    I'm an old wishlist and I'm still very excited for the game 😉. Been quietly watching since some of the first devlogs. Love to theme and the fun twists to common mechanics like fishing and animal husbandry. It's really starting to come together now!

  • @codelinx
    @codelinx 6 หลายเดือนก่อน +3

    Music is nice. Art is clean, and explanation of code is 🤩

  • @GameHypeStudios
    @GameHypeStudios 5 หลายเดือนก่อน +1

    Looking great so far!! Best of luck as you continue!

  • @quinntreber3805
    @quinntreber3805 6 หลายเดือนก่อน +6

    Amazing work, this looks really great already. Here's some random thoughts I had while watching. I love the idea of smashing the pollutant thing to summon a horde of enemies, it reminds me of terraria events like the goblin army. The one potential problem I see with it is that in terraria the enemy army would travel to your base, but here you're the one traveling to the enemy base. I might be understanding wrong but it seems like the human enemies spawn once you smash the pollutant, which makes it confusing why they didn't attack earlier. This doesn't necessarily need to be fixed, but if you did, one potential fix I can think of is if the human base was a lot larger, almost like it's own biome with walls, watch towers, barracks, dormitories, a kitchen, etc. The pollutant would be at the center, and you'd have to sneak through to get to it (I'm imagining old ben Kenobi switching levers in the death star). If someone sees you, it could be kind of like the bokoblin horn in breath of the wild except that only other humans within a certain radius hear, but once you destroy the pollutant then everyone is alerted to your presence and you have to fight them all as they enter whatever room you're in. There could be more heavily armored guys in the barracks, nimble archers in the watchtowers or on the walls, maybe even a cook in the kitchen who tries to smack you with a frying pan if he catches you, and more. That would make the enemy camp infiltration more dynamic and allow for different playstyles because you could choose to either take out some guards before you destroy the pollutant, making it easier when everyone is alerted to you, or you could sneak straight to the center and fight all the enemies at once.
    Also you could put human camps next to lakes and/or rivers and have the pollutant be causing the water nearby to be green or brown, like the painted lady episode of avatar the last Airbender. And then instead of destroying the single building that represents the pollutant, you could flip a lever that stops the flow of waste into the lake or something similar. Then taking over the camp has more of an impact on the environment and you can see the world returning to nature as you conquere the island.
    Also at one point you hit a slime with a spear and it looked like the spear was leaving your hands, I think it might look better if the spear was longer

    • @ImOnioned
      @ImOnioned 3 หลายเดือนก่อน

      You have great taste lol

  • @quincius8638
    @quincius8638 5 หลายเดือนก่อน

    really glad to see you added some vertical mixing dynamic music (vertical mixing is when you have an established theme that has different versions dependent on situations in game for those who don't know) I think horizontal mixing would be awesome as well (which is when you have seamless transitions between tracks as opposed to fading in and out or stopping and skipping) I do also understand that that is probably a lot of transitions to compose so i understand if it isn't possible

  • @dogfromotgw
    @dogfromotgw 5 หลายเดือนก่อน

    i like the volcano theme. also i like the art style. also i like the layering more intense music for when enemies pull up. overall seems very cool and good!

  • @carloscadori7086
    @carloscadori7086 หลายเดือนก่อน

    I love to see this much dedication on a project, that's amazing! Also great musics

  • @stevedaman95
    @stevedaman95 หลายเดือนก่อน

    My wife and I just got started with Godot, just making simple 2d games right now, we are very inspired by you! Keep up the good work!

  • @jaydenkirkham9544
    @jaydenkirkham9544 6 หลายเดือนก่อน +1

    Genuinely so excited for this game!! It looks like it’s gonna be so fun and I can’t wait to play with friends :)

  • @allenbosire8890
    @allenbosire8890 5 หลายเดือนก่อน +1

    This looks amazing!!! Can't wait to see more; definitely wishlisting and liking, subscribing. All the things! 😄

  • @hawkadventures3704
    @hawkadventures3704 6 หลายเดือนก่อน +2

    I have been following your progress for a while, always click on your videos right away when I see a new post! Not only does the game look really fun but you are great at editing videos, they have good flow

  • @ThatPinkPotat
    @ThatPinkPotat 15 วันที่ผ่านมา

    This is something I did not know I needed until now! I love the shmoll goblins!

  • @chasrobinson4493
    @chasrobinson4493 6 หลายเดือนก่อน +1

    This is so exciting to stumble on. I love this style of game, and cant wait to see where you take it.

  • @mio_zak
    @mio_zak 5 หลายเดือนก่อน +1

    Sooo inspiring !
    As a web dev, game development seem very dense and difficult. But seeing all that you achieved alone brings a lot of motivation ! Keep it up :)

  • @moonstar_connor
    @moonstar_connor 6 หลายเดือนก่อน +1

    Just wishlisted, looks awesome! As a software engineer learning game design, would love to hear more about your journey from EE to game dev!

  • @galavaria36
    @galavaria36 2 หลายเดือนก่อน

    It looks like it is really coming together! Congrats on all the wishlists

  • @shcade8926
    @shcade8926 6 หลายเดือนก่อน +1

    I love this! The sound effects, The art and music is just so comforting

  • @An_Idiot675
    @An_Idiot675 6 หลายเดือนก่อน +1

    Amazing growth excited to see more!

  • @ALemonGoneRogue
    @ALemonGoneRogue 4 หลายเดือนก่อน

    this feels like my dream game, I can't believe how this is going! good job:)

  • @ChuckSploder
    @ChuckSploder 5 หลายเดือนก่อน +1

    0:43 that description is literally Core Keeper

  • @Lynqoid
    @Lynqoid 6 หลายเดือนก่อน

    Looking great, congratulations on all the hard work paying off!

  • @ChrisKChandler
    @ChrisKChandler 4 หลายเดือนก่อน

    That dynamic music demo was great!

  • @daylen577
    @daylen577 6 หลายเดือนก่อน +1

    Just a little FYI, on the gameplay you showed for the bit with the music I was getting pretty significant motion sickness. I think it's the wavy effects on the trees (and cacti) that's doing it.
    I don't get motion sickness very easily, but something about the way the waving goes in the same direction made the whole screen feel wobbly to me, probably something you'd wan to look into

    • @WattDesigns
      @WattDesigns  6 หลายเดือนก่อน +2

      Thanks for the heads up! I’ll make it so it can be turned off

  • @ginger_boi
    @ginger_boi 6 หลายเดือนก่อน

    Love these videos! Thank you for the transparency, it's so refreshing. SO looking forward to playing this!

  • @mysticsage1130
    @mysticsage1130 6 หลายเดือนก่อน

    I found your channel a few videos ago and am genuinely so excited for it!

  • @ignis1811
    @ignis1811 5 หลายเดือนก่อน +1

    I liked the random pop culture references thrown in xD
    As well as the map loading times animatic esq explanation, very cute.

  • @mr.niceguy9394
    @mr.niceguy9394 6 หลายเดือนก่อน +1

    Finally! love these updates. Sure to buy on release!

  • @astriical
    @astriical 6 หลายเดือนก่อน

    looks amazing! i love your work so far. keep up the great work!

  • @aSoftPotato
    @aSoftPotato 5 หลายเดือนก่อน

    Happy to see the progress again!! Been waiting, awesome as always! Keep up the incredible work!

  • @rhyspuddephatt
    @rhyspuddephatt 5 หลายเดือนก่อน

    a thought arises, the map manager can attempt to load the chunks around the tiles that were requested, similar to how RAM memory gets the nabours of the address requested. this would mean you're multiplayer clients would have fewer world holes as the chunks would be off-screen when requested.

  • @Srcsqwrn
    @Srcsqwrn 5 หลายเดือนก่อน

    This looks really cool! I came by because I'm learning game dev stuff, but I actually wanted to play the game when I found out it was a little base building game with friends!
    Co-Op is so important to me lately. I really hope there's a good amount to base building. Reasons to build things, and cosmetic changes and such, or I hope it's the plan.
    I have ideas on what the game is like, but I suppose I'll see when it releases.
    I'm personally trying to make my own big game, and it's very overwhelming. The amount of things to learn is so high! Just watching this video is a bit intimidating!
    Of course in the between bits I'll be trying to make some small games just to get the hang of things~

  • @HeroOfyourDreams
    @HeroOfyourDreams 5 หลายเดือนก่อน

    Added to wishlist! I’ve been following along with the series and it has inspired me to start dev games. Keep up the great work!

  • @noise_dev
    @noise_dev 5 หลายเดือนก่อน

    I love every single thing about your vlogs man. I am looking forward to see your game getting finished!

  • @claramariamarinescu9164
    @claramariamarinescu9164 6 หลายเดือนก่อน

    ahhhh Im so excited it looks rlly good Ive been watching you since your first video on this and i cant believe how much its grown

  • @noahoaks9272
    @noahoaks9272 4 หลายเดือนก่อน

    Wishlisted after seeing one of your old videos but I haven't been keeping up with progress. Everything looks awesome in this video, can't wait for it to release!

  • @user-oz9jz4fh7l
    @user-oz9jz4fh7l 5 หลายเดือนก่อน

    i love your devlogs and the game

  • @fatguyinthemix
    @fatguyinthemix 5 หลายเดือนก่อน +1

    love it man thanks for your hard work

  • @ingmarvansoest1481
    @ingmarvansoest1481 4 หลายเดือนก่อน

    Huge inspiration. Also, love the music. You made a good choice signing the composer | Edit: Tip for the sound effects. Be careful with low/sub frequencies. Low frequencies get messy very quickly when multiple instances play, and most sounds don't need anything below 100hz anyway

  • @ayaiya2982
    @ayaiya2982 6 หลายเดือนก่อน

    Very good! The artwork is amazing and the music is too! I think soundeffects are perfect and they don't even need to change! The music intensifying is a really cool feature, altho I do think it could be improved, AMAZING JOB!

  • @WakeYouTube
    @WakeYouTube 5 หลายเดือนก่อน

    The music is really good, I love the volcano area theme!

  • @zuma4450
    @zuma4450 5 หลายเดือนก่อน

    stumbled upon this and got me mad interested in developing, keep up the work

  • @LePencilNecks
    @LePencilNecks 4 หลายเดือนก่อน

    First time seeing your vids, this game already looks so good. Sound design and soundtrack are both also awesome.
    Just added to my wishlist.

  • @decarrioden3445
    @decarrioden3445 หลายเดือนก่อน

    Coming together so well

  • @mamt0m
    @mamt0m 4 หลายเดือนก่อน

    sounds are great. looks and sounds amazing man

  • @Buenpibe24
    @Buenpibe24 3 หลายเดือนก่อน

    For me, the volcano music sounds the most fitting for the pitch of the game

  • @Stoniye
    @Stoniye 6 หลายเดือนก่อน

    I just got this video recommend, and it's very impressive what you have done in one year, i realy love the art style of the game, it fits perfekt.
    I will definitely follow you gamedev journey from now on!

  • @alexanderM1234
    @alexanderM1234 6 หลายเดือนก่อน

    Super excited to see how far you take this! I really hope you implement some kind of magic

  • @thekiwiman
    @thekiwiman 6 หลายเดือนก่อน

    This looks super polished and well done! I can only imagine how good it would look at release.

  • @SecondsGuess
    @SecondsGuess 5 หลายเดือนก่อน

    Seems like a lot of effort went into this game! Good luck with your channel and your awesome game!

  • @danesmith624
    @danesmith624 6 หลายเดือนก่อน

    Amazed by how much is in this game! great job

  • @joehagun3956
    @joehagun3956 6 หลายเดือนก่อน

    Its indeed been a long time! Seeing a game combining aspects of my all time favorite games be built from scratch was incredible! I hope there could be more stuff focused around the npcs,like getting them to do tasks or interact and etc.

  • @SnowUlises
    @SnowUlises 6 หลายเดือนก่อน

    You are truly goated, you are an inspiration for me, keep making videos!

  • @K.L..
    @K.L.. 6 หลายเดือนก่อน

    thanks for sharing your journey with us. I'm learning a lot. ❤️

  • @dannmcdan2185
    @dannmcdan2185 6 หลายเดือนก่อน +1

    I really like the new menus like the inventory and hotbar, they feel a lot more goblin like. I like the artstyle and i get that the game is not nearly complete but i feel like everything lacks detail. Because this game is randomly generated that means you cant take advantage of level design and intricate setpiece compositions so the player will always see the same things but in a diffrent order. This is not necessarily a bad thing it just means that if you keep things too simple the game will get boring quickly. I feel like the best way to combat this is just to add a lot of stuff and detail and variations to existing things. You know more in the direction of Stardew Valley, Graveyard Keeper, Terraria and maybe not like Forager (I like Forager but its quite simple looking but it works for that game because it is pretty short without that much replayability)

  • @oliverchandler1072
    @oliverchandler1072 5 หลายเดือนก่อน

    Seems great. Good job Ricardo, the music sounds amazing, especially the forest theme!

  • @Betruet
    @Betruet 6 หลายเดือนก่อน

    Your game is looking fantastic. I'll be watching for more. Congratulations 👏

  • @mohwalex9
    @mohwalex9 6 หลายเดือนก่อน

    I love the music! Seeing this game really coming to life has given me much inspiration to keep up my own development journey. Thank you so much, and I can't wait to see where Isle Goblin goes in the future!

  • @Phillip_Anatra
    @Phillip_Anatra 6 หลายเดือนก่อน

    I love the sound effects! They're so cozy and fun!

  • @isaiahross1392
    @isaiahross1392 6 หลายเดือนก่อน

    Your sound design for the simple effects are honestly really good. The thump when placing walls was super satisfying!

  • @wesselboers1100
    @wesselboers1100 6 หลายเดือนก่อน

    The way you make these videos with the little cute goblin drawing is fantastic. This game genre isn't typically my things, but your videos are just soo fun. Makes me want to try the game out when it releases. Keep it up 👍

  • @stephenho4399
    @stephenho4399 2 หลายเดือนก่อน

    I love the art at first look! Look forward to it

  • @peps2002_
    @peps2002_ 6 หลายเดือนก่อน

    Jesus, that project is huge. Props to you for keeping motivated.

  • @j_duder4996
    @j_duder4996 6 หลายเดือนก่อน

    Super exited for this game! You have been doing a great job with it (:

  • @Weirdmacaroni
    @Weirdmacaroni 6 หลายเดือนก่อน

    im so excited to try your game!

  • @maxmeaks2515
    @maxmeaks2515 6 หลายเดือนก่อน +1

    I am soooo looking forward to this game!!! I’m definitely gonna try to get my friends to at least look at it, as they really love terraria and core keeper. Cant wait to hopefully try it out in early access!!

  • @RosemaryWilliams49fruits
    @RosemaryWilliams49fruits 6 หลายเดือนก่อน

    I really enjoy the color palettes you're using, they feel really nuanced and evocative for me in a kind of nostalgic way. Also really enjoy the artwork you've done for the trees and grass in particular, and the sound effects feel like a game. They're not stand out amazing, but that also means they don't feel out of place, like they're too much, or wrong, but in fact "feel right" or as expected for the game actions you showed, so it's beginning to feel quite polished. It's easy to go crazy with sound effects or visuals and end up with something that is exhausting to look at, or gets really tiring and annoying to listen to when it's overdone, so kudos on getting those sounds in a good place. The music feels quite nice too, very thematic. Exciting progress for sure, hope you can decide on and get implemented a core game loop soon. I think the core game loop kind of defines whether or not someone is going to be interested in buying the game, aside from aesthetics, because it's the big sell on what you can expect to do in the game, and what the goals and rewards are, and figuring out how those challenges and rewards scale for the player will also be how to keep the player interested and engaged, while story, and side objectives can help add to the interest and potential replay-ability along with steam badges/rewards/accomplishments and things like that. Excited to see where you go next.

  • @lmanproductions8680
    @lmanproductions8680 6 หลายเดือนก่อน

    The sound effects are phenomenal. The music too. That digging sound is so satisfying. The game looks great!!

  • @wilfsutton1047
    @wilfsutton1047 6 หลายเดือนก่อน

    Keep up the good work man! Feels like yesterday this whole thing started!

  • @ganf
    @ganf 5 หลายเดือนก่อน

    Your little drawings are so charming

  • @kartopod
    @kartopod 6 หลายเดือนก่อน

    The project is taking shape! Awesome progress so far! Wishlisted :D

  • @lokkrip
    @lokkrip 6 หลายเดือนก่อน

    the art is amaaaazing! I love how the world looks :)

  • @StaveDate
    @StaveDate 6 หลายเดือนก่อน

    Wow, impressive wishlist numbers! Keep up the good work!

  • @antodarell-brown6516
    @antodarell-brown6516 6 หลายเดือนก่อน

    That menu art is incredible!!!

  • @wilsonzanus9652
    @wilsonzanus9652 6 หลายเดือนก่อน

    Amazing job, so excited for the game.

  • @DatRandomInternetDude
    @DatRandomInternetDude 6 หลายเดือนก่อน +7

    I love the sound design!! Although I think some of the sounds need to sound “heavier” like chopping/mining something

    • @nandolealg7
      @nandolealg7 6 หลายเดือนก่อน

      Sound design is the heartbeat of the video game

  • @theendisneer3159
    @theendisneer3159 6 หลายเดือนก่อน +3

    This video really made my day! I'm super excited to see progress and improvement. Looking forward to the playtesting phase, too bad it won't release on Mac though :(

    • @awsmeanthony
      @awsmeanthony 6 หลายเดือนก่อน +1

      Steam is on mac and his game will be on steam. AKA yes it will be on mac.

  • @Jlewismedia
    @Jlewismedia 4 หลายเดือนก่อน

    Something to consider, you can combine a few of your save file techniques into one to be a bit more efficient and create a more cohesive load/save and generation system to save headaches.
    You can use the seed to generate the original terrain independently on host and client, then send a certain value of chunks around each client from the host, instead of storing a whole chunk, store the things that have changed inside the chunk and make sure any randomly generated bits are all using the same seed. You'll still run into the same problem with worlds that have crazy amounts of changes but it at least mitigates it for early game. You can also stop generating the entire map and move towards a more minecrafty chunk system using this approach, each time you move to a new area the chunks are loaded from that same seed and then the modified data for that chunk is also loaded. This approach makes loading faster for both client and host, makes save files smaller, and creates less of a headache for you optimising later on.

  • @atcer51
    @atcer51 5 หลายเดือนก่อน +1

    that game is a masterpiece