You've got decent information and your accent is funny. Good luck playing hardcore and put everything you have into your future fatherhood. I will dedicate many frost "novers" to you and when I buy any "wender" items it'll be because of you. Thanks man
Haha, this comment did for sure put a smile on my face :D I guess being able not to always pronounce the things correct, is what also makes the content unique,. Thanks a lot for the support
Consider how often a lack of class knowledge kills players, it's not a bad idea to play - at least for your first character - a class that you have the most experience with. Do also check the Hardcore Deathlogs, based on 800k parses. Some interesting and surprising info in there.
There is almost no reason why a pet needs to be on anything other than passive. Aggressive, and even defensive will eventually kill you and/or your party members. Keep it on passive, and direct it through commands using macros. It should be an exceptionally rare situation where it's off of passive.
Too slow. If you get stunned, charmed or dazed with your pet in passive (or if riding and get knocked off your mount by an enemy) its better to have your pet on defensive not passive.
Druid is one of the powerhouse levelers (Feral). It is nearly unkillable in open world post-40 (this incudes their incredible ability to escape). It's also has a very high skill cap and this cap is never reached without a full understanding of how macros unleash this class (similar to hunters). A bad druid will die. A great druid will do things that makes most players jealous.
Druid are by far the best levler as first character. In original classic i was having same or more xp per hour than my friend who aoe farmed as mage. And that is useually the highest xp per hour class if skilled
I never understood why people consider priest boring. You will spend a lot of time casting shield, sw pain, mind blast and wand, sure. But mage will spend a lot of time casting frost bolt and frost nova. The same logic applies to almost all classes in classic, so I dont get why that's applied specifically to priest, especially when they have the capacity to take on multiple mobs with the flexibility of power word shield, dots, fears, and playing them well is almost like a mana management game, balancing out how much you can kill vs maintaining your mana and shadow tap.
Likely the same reason why many players do half the damage of other players the same level and with similar gear: they don't bother to learn new things and push their limits. One priest player will say you wand to 60, another will say using a wand past level 40+ is a sign of a bad priest player. Similar to hunters. One hunter uses auto shot while their pet always uses growl. Another hunter limits growl use and kills twice as fast as the other hunter even including have to sit and drink the odd time. Similar to Paladins. One auto attacks and is allergic to sitting and drinking. Another wrecks mobs, yet has to drink at times while still maintaining a higher xp per hour. Some players are just better than others, and this usually comes down to the willingness to learn.
Yeah so truuuu.. Mages use basicly 3-4 skills + sit and drink 50% of the time (so much fun) Priest uses 3-4 skills + never sit down for a drink (Sooo boring)
I am leaning toward shaman since I have never tried to play one. If I somehow keep dying I will play a hunter or perhaps a druid. Melee weaving as a hunter makes it less boring and you do more damage with a decent weapon
Depends how you play the mage, I prefer to AOE (also in hardcore) which makes it a lot more fun. But yeah single target wise a priest might be a bit more fun, when you don't have to drink all the time.
@@GuideMMO When I see a tier list, I am thinking it's ranking what you should play. I feel like difficulty shouldn't really be a factor in such a tier list, as I would think that would make people want to play it more... just my opinion I suppose.
@@GuideMMO Yea, Paladin is low tier even though it's easy, but boring, but I don't know why warrior is so low. It's know to be more challenging, is it less fun? Does it being more challenging make it low tier?
The important thing is to learn from your mistakes and improve accordingly, if you are careless you are not going to make it to 60 regardless of class.
If you want to have little competiton for loot in raids, warlock or druid. If you want to parse, warrior or rogue. Warrior is totally ok since grouping and buying weapons off other people are allowed. If you want to heal, pries. If you like paladin class fantasy, paladin. If you're afraid to lvl up, hunter. Otherwise, mage.
I'm tied between paladin mage druid and warlock. They all have something I like or better than the other. Druid to go herb/alch and totally zoom through herb nodes lvl21-40. Also tank/heal/dps is great. Paladin because I played it at vanilla and classic. Love the wonderful kit, blessings, free mount and aoe farming from lvl40 onward. Warlock because I never played one past level 30. Great for free mount, dots, pet and doom/death aesthetics. Mage because of everything you said (water, portal, slow, freeze, sheep, kiting..) but fear that their AoE spot will be crowded at first.
Free mount is huge if you also like to play the AH and so you don’t have to worry about farming gold on your way to level 40. About mage AOE, then it all depends on how many servers/layers we get :)
Dwarf Paladin with engineering and you wont be able to die ever if its NORMAL server you are playing on. Grenade here and there fix all the problems paladin has. That extra stun is overpowered. You need only decent weapon progression.
Always play warr/pal and big shiny armor guys. I wan't to try something diffrent for my first classic HC, I pick hunter and now i discover that everyone play it... To bad but I like it so i'll continue until I reach 60 or, most likely, die... then I'll go back to classic cata XD Hc looks like a fun experience but I wont play weeks to start again everytime. Replay classic CLASSIC was fantastic, feel so much nostalgia, no money, reaching lvl 7 in 3 hours and not in 10min... take my time. Hc hits different to, I feel like I'm going on a big adventure rather than a pexing fest
Things to remember - How good druid is depends on how nerfed they are, and cat form has in classic some serious issues that they later adjusted but that may not carry over on the new official HC servers. How effective Frost Mage is can also differ greatly, depending on which set of nerfs they put in that they added, especially in Dungeons. Damage cap for example might be in place for area affects (Blizzard) which can toss out the value of the Frost mage folks expect. Especially since they don't want people carrying lower level characters in HC for faster leveling. Palladin characters also will not have all their bubbles, so I have heard from some folks on the PTR for HC and they still have the same classic problem of very limited taunt capability to help hold agro of mobs, making them not ideal for tanking with a group. They were always a support class in original classic not tanks. They are ok for soloing though. Shamans are slow tough leveling until you hit 40. And if you don't manage to get good weapons then you will fall behind on the damage curve easily. Also the problem of mana. They always end up mana starved in Classic, unless they do counter intuitive things, like not wearing their best armor and possibly using caster weapons instead of solid melee weapons. Its a crap shoot.... get on the PTR and test out classes while you can, all advice is subject to change as the Dev Team have not set things in stone.
@Funkapotamus for the most part no, but there were some mods to dungeons, and some some reset points have been removed from what I've seen in videos on character deaths. Again, my comment was that things were in transition and the best bet was to check the ptr before launch. They did also leave some 'season of mastery' changes in that were not present in original classic.
Short answer is "whatever class you're most familiar with". That is a boring answer, however - as it would mean Hunter for me. And I want something new. So screw it, going Priest. Healing Priest. Means I can heal dungeons when I want to, I'm nearly unkillable in the open world if I'm not playing like an idiot, and honestly its not that bad with dealing damage if you spec correctly. Holy actually has some insane spell damage potential - Shadow isn't actually very good until you get properly geared up, and even then you're never going to get close to a Mage or Warlock.
3 dead warriors down on ptr lol. I was grinding out finishing the level on the first one on fenris isle. The mobs respawn relatively quickly, it crossed my mind to go back and clear them again, but I pressed on, just 2 left ahead. But there was a rare, ooo. Distraction, exception! So I pulled the group of three, dropped the first mob and ran to reset. Okay. Repeat, dropped second mob, ran out... Right into the fresh wall of respawn with 6 mobs on me, that's a wipe lol. 2nd one, I 2as finishing up green quests and got complacent as I was dropping the lvl 10 mobs in like 2 hits. Listening to a video I looked at my phone for a second and pressed on, pulling 2 mobs, normally okay, especially if they're 4 levels power, I'm like cool np. Thn I realized they were my 5th pull in a row and I had no health, they dropped me instantly. Nooo And sadly #3 he's in the under city elevator. You think you can make it, but then no, you definitely can't. Hardcore is gonna hit different. Lol What awaits #4? Probably some other stupid shit.
My best advice is for sure to do 2 different starting zones, it makes a huge difference. And remember we can group up, so levelling with a 2nd person is a huge benefit in case one of you dc
I can't believe there are players that want to invest days and weeks into their character just to die from a random critical strike. Sound ridiculous to me
I played hard-core with nightmare on Ascension once with melee and the other with a frost mage build made it all the way to max on both but the mage build was by far easiest, nightmare mode is where you take alot more dmg then normal like 100% more dmg from melee and I wanna say 300% more from casters or something stupid like that, people die because they play careless much love
hardcore is more about surviving and getting out of bad situations and not so much about damage... priest and paladin are S tier in hc mage and hunter too
Shaman looks like it should be B tier. Reality is that it's the least successful class to 60, oddly nearly tied with warlock. Shaman can get overwhelmed very, very easily.
You rank the warlock too high. Those that have been playing with the hardcore mod have found the warlock had the lowest success rate at reaching 60. Hunters also don't do as well as you would expect. Maybe a lot of them die before level 10 where you can tame pets or maybe pets just aren't as helpful as having abilities directly on your character.
In my opinion I think the healing of priests and paladins are being undervalued. Healing helps alleviate mistakes easier then some of the other classes. I would put it somewhere between S-A tier.
healing, and the emergency spells (bubble and lay on hands) you essentially have 2-3 health bars if you also stack strong healing potions, which to me is the most important to survive harsh encounters
📈My Hardcore Gold Guide: guidemmo.gumroad.com/l/classicgold
⚠Amazing Leveling addon from 1-60 : www.restedxp.com/?ref=guidemmo
❓ Hardcore Leveling tips & tricks: th-cam.com/video/lPuFFVVaUe0/w-d-xo.html&ab_channel=GuideMMO
You've got decent information and your accent is funny. Good luck playing hardcore and put everything you have into your future fatherhood. I will dedicate many frost "novers" to you and when I buy any "wender" items it'll be because of you. Thanks man
Haha, this comment did for sure put a smile on my face :D I guess being able not to always pronounce the things correct, is what also makes the content unique,.
Thanks a lot for the support
Consider how often a lack of class knowledge kills players, it's not a bad idea to play - at least for your first character - a class that you have the most experience with. Do also check the Hardcore Deathlogs, based on 800k parses. Some interesting and surprising info in there.
I hope you enjoy the starting zones, you're going to be playing them a lot
Playing the class you like is the best one.
There is almost no reason why a pet needs to be on anything other than passive. Aggressive, and even defensive will eventually kill you and/or your party members. Keep it on passive, and direct it through commands using macros. It should be an exceptionally rare situation where it's off of passive.
If u DC ur pet won't save u if it's on passive
@@TASTYxCAKESexactly what I was going to say. If you DC with a pet on defensive you’d probably live out in the open world.
Too slow. If you get stunned, charmed or dazed with your pet in passive (or if riding and get knocked off your mount by an enemy) its better to have your pet on defensive not passive.
Or control it with it on defensive in case of bad situations
Scroll wheel to send pet or recall pet, but keep on Defensive in case of disconnect
Druid is one of the powerhouse levelers (Feral). It is nearly unkillable in open world post-40 (this incudes their incredible ability to escape). It's also has a very high skill cap and this cap is never reached without a full understanding of how macros unleash this class (similar to hunters). A bad druid will die. A great druid will do things that makes most players jealous.
Druid are by far the best levler as first character. In original classic i was having same or more xp per hour than my friend who aoe farmed as mage. And that is useually the highest xp per hour class if skilled
Still sux endgame!
@@Lakutus88 you dont play druid to raid you play it to farm the goodies of the world. Mines and herbs
luckily 99% of players won't do endgame in HC.@@Lakutus88
I was waiting for this video, best wow content
I never understood why people consider priest boring. You will spend a lot of time casting shield, sw pain, mind blast and wand, sure. But mage will spend a lot of time casting frost bolt and frost nova. The same logic applies to almost all classes in classic, so I dont get why that's applied specifically to priest, especially when they have the capacity to take on multiple mobs with the flexibility of power word shield, dots, fears, and playing them well is almost like a mana management game, balancing out how much you can kill vs maintaining your mana and shadow tap.
Likely the same reason why many players do half the damage of other players the same level and with similar gear: they don't bother to learn new things and push their limits. One priest player will say you wand to 60, another will say using a wand past level 40+ is a sign of a bad priest player. Similar to hunters. One hunter uses auto shot while their pet always uses growl. Another hunter limits growl use and kills twice as fast as the other hunter even including have to sit and drink the odd time. Similar to Paladins. One auto attacks and is allergic to sitting and drinking. Another wrecks mobs, yet has to drink at times while still maintaining a higher xp per hour. Some players are just better than others, and this usually comes down to the willingness to learn.
noob
Yeah so truuuu..
Mages use basicly 3-4 skills + sit and drink 50% of the time (so much fun)
Priest uses 3-4 skills + never sit down for a drink (Sooo boring)
I'm playing priest, almost lvl 14. It's been pretty fun
The argument I think is if you play a priest like that a warlock does it 10 times faster.
Frost mage is very strong,but plan on drinking every two pulls
Mages use basicly 3-4 skills + sit and drink 50% of the time (so much fun)
Priest uses 3-4 skills + never sit down for a drink (Sooo boring)
At first I was thinking easily rogue but now I’m leaning night elf Hunter 😮
Sorry for making it more difficult to choose xD
I am leaning toward shaman since I have never tried to play one. If I somehow keep dying I will play a hunter or perhaps a druid. Melee weaving as a hunter makes it less boring and you do more damage with a decent weapon
How does pvp work on hard core? Can you gank get ganked. And are bgs considered safe from death zones meaning if you die in a bg theres a ghost?
Mages use basicly 3-4 skills + sit and drink 50% of the time (so much fun)
Priest uses 3-4 skills + never sit down for a drink (Sooo boring)
Depends how you play the mage, I prefer to AOE (also in hardcore) which makes it a lot more fun.
But yeah single target wise a priest might be a bit more fun, when you don't have to drink all the time.
no way a hundred ppl disliked this just because of the tierlist 😭you have a great voice btw
Why is difficulty of a class in HC considered a bad thing? Isn't the whole point of HC to give you a challenge?
Oh I don’t consider it a bad thing, just something people gotta know before they pick a class (if it’s their first time trying HC) :)
@@GuideMMO When I see a tier list, I am thinking it's ranking what you should play. I feel like difficulty shouldn't really be a factor in such a tier list, as I would think that would make people want to play it more... just my opinion I suppose.
@@RubixNinja I'm glad you let me know how you feel about it. Thanks for the feedback mate :)
@@GuideMMO Yea, Paladin is low tier even though it's easy, but boring, but I don't know why warrior is so low. It's know to be more challenging, is it less fun? Does it being more challenging make it low tier?
@@RubixNinjait means that you're more likely to die awkwardly and, since it is hardcore, unnecessarily waste more time
The important thing is to learn from your mistakes and improve accordingly, if you are careless you are not going to make it to 60 regardless of class.
If you want to have little competiton for loot in raids, warlock or druid.
If you want to parse, warrior or rogue. Warrior is totally ok since grouping and buying weapons off other people are allowed.
If you want to heal, pries.
If you like paladin class fantasy, paladin.
If you're afraid to lvl up, hunter.
Otherwise, mage.
Paladins going to be needed for buffs.
where shaman ?
@@evoknzhe is most likely alliance
I think you forgot to mention the Shadow priest and its advantages.
I'm tied between paladin mage druid and warlock.
They all have something I like or better than the other.
Druid to go herb/alch and totally zoom through herb nodes lvl21-40. Also tank/heal/dps is great.
Paladin because I played it at vanilla and classic. Love the wonderful kit, blessings, free mount and aoe farming from lvl40 onward.
Warlock because I never played one past level 30. Great for free mount, dots, pet and doom/death aesthetics.
Mage because of everything you said (water, portal, slow, freeze, sheep, kiting..) but fear that their AoE spot will be crowded at first.
Free mount is huge if you also like to play the AH and so you don’t have to worry about farming gold on your way to level 40.
About mage AOE, then it all depends on how many servers/layers we get :)
Dwarf Paladin with engineering and you wont be able to die ever if its NORMAL server you are playing on. Grenade here and there fix all the problems paladin has. That extra stun is overpowered. You need only decent weapon progression.
Always play warr/pal and big shiny armor guys. I wan't to try something diffrent for my first classic HC, I pick hunter and now i discover that everyone play it... To bad but I like it so i'll continue until I reach 60 or, most likely, die... then I'll go back to classic cata XD Hc looks like a fun experience but I wont play weeks to start again everytime. Replay classic CLASSIC was fantastic, feel so much nostalgia, no money, reaching lvl 7 in 3 hours and not in 10min... take my time. Hc hits different to, I feel like I'm going on a big adventure rather than a pexing fest
I thought u cant use AH on hardcore?
Things to remember -
How good druid is depends on how nerfed they are, and cat form has in classic some serious issues that they later adjusted but that may not carry over on the new official HC servers.
How effective Frost Mage is can also differ greatly, depending on which set of nerfs they put in that they added, especially in Dungeons. Damage cap for example might be in place for area affects (Blizzard) which can toss out the value of the Frost mage folks expect. Especially since they don't want people carrying lower level characters in HC for faster leveling.
Palladin characters also will not have all their bubbles, so I have heard from some folks on the PTR for HC and they still have the same classic problem of very limited taunt capability to help hold agro of mobs, making them not ideal for tanking with a group. They were always a support class in original classic not tanks. They are ok for soloing though.
Shamans are slow tough leveling until you hit 40. And if you don't manage to get good weapons then you will fall behind on the damage curve easily. Also the problem of mana. They always end up mana starved in Classic, unless they do counter intuitive things, like not wearing their best armor and possibly using caster weapons instead of solid melee weapons.
Its a crap shoot.... get on the PTR and test out classes while you can, all advice is subject to change as the Dev Team have not set things in stone.
Didnt know they made specific buff/nerf for HC release 🫨
@Funkapotamus for the most part no, but there were some mods to dungeons, and some some reset points have been removed from what I've seen in videos on character deaths. Again, my comment was that things were in transition and the best bet was to check the ptr before launch. They did also leave some 'season of mastery' changes in that were not present in original classic.
Short answer is "whatever class you're most familiar with". That is a boring answer, however - as it would mean Hunter for me. And I want something new.
So screw it, going Priest. Healing Priest. Means I can heal dungeons when I want to, I'm nearly unkillable in the open world if I'm not playing like an idiot, and honestly its not that bad with dealing damage if you spec correctly. Holy actually has some insane spell damage potential - Shadow isn't actually very good until you get properly geared up, and even then you're never going to get close to a Mage or Warlock.
3 dead warriors down on ptr lol. I was grinding out finishing the level on the first one on fenris isle. The mobs respawn relatively quickly, it crossed my mind to go back and clear them again, but I pressed on, just 2 left ahead. But there was a rare, ooo. Distraction, exception! So I pulled the group of three, dropped the first mob and ran to reset. Okay. Repeat, dropped second mob, ran out... Right into the fresh wall of respawn with 6 mobs on me, that's a wipe lol.
2nd one, I 2as finishing up green quests and got complacent as I was dropping the lvl 10 mobs in like 2 hits. Listening to a video I looked at my phone for a second and pressed on, pulling 2 mobs, normally okay, especially if they're 4 levels power, I'm like cool np. Thn I realized they were my 5th pull in a row and I had no health, they dropped me instantly. Nooo
And sadly #3 he's in the under city elevator. You think you can make it, but then no, you definitely can't. Hardcore is gonna hit different. Lol
What awaits #4? Probably some other stupid shit.
My best advice is for sure to do 2 different starting zones, it makes a huge difference. And remember we can group up, so levelling with a 2nd person is a huge benefit in case one of you dc
Cool content patlat about Woitsch race tu pick
paladin is by far easiest to lvl to 60,and even easy to heal in raids since it spams only 1 heal and buffs
I can't believe there are players that want to invest days and weeks into their character just to die from a random critical strike. Sound ridiculous to me
I played hard-core with nightmare on Ascension once with melee and the other with a frost mage build made it all the way to max on both but the mage build was by far easiest, nightmare mode is where you take alot more dmg then normal like 100% more dmg from melee and I wanna say 300% more from casters or something stupid like that, people die because they play careless much love
Good video
I want to Make An Orc Warrior..but I'll First Make a troll Mage to support him with optimum gear for leveling.
hardcore is more about surviving and getting out of bad situations and not so much about damage... priest and paladin are S tier in hc mage and hunter too
People love to romanticize Druid leveling while completely ignoring the fact that levels 1-19 exist lol.
Pally is slow and boring but no reason to die on it. Definitely put on A tier
Shaman looks like it should be B tier. Reality is that it's the least successful class to 60, oddly nearly tied with warlock. Shaman can get overwhelmed very, very easily.
protección warrior
You rank the warlock too high. Those that have been playing with the hardcore mod have found the warlock had the lowest success rate at reaching 60.
Hunters also don't do as well as you would expect. Maybe a lot of them die before level 10 where you can tame pets or maybe pets just aren't as helpful as having abilities directly on your character.
Whatever you chose,you will die 90% 🤣
noobs will pick hunters
bots will pick mages
chads will pick warriors
Warlocks and priests are arguebly more safe and easy to level with than hunters.
If you don't already know this stuff, you shouldn't be playing on the HC realm, lol.
Why not?
If anyone needs these information, they shouldn’t play hardcore😂
servers r down!!!!!!!!!!!
In my opinion I think the healing of priests and paladins are being undervalued. Healing helps alleviate mistakes easier then some of the other classes. I would put it somewhere between S-A tier.
healing, and the emergency spells (bubble and lay on hands)
you essentially have 2-3 health bars if you also stack strong healing potions, which to me is the most important to survive harsh encounters