Blender Tutorial - Realistic Fire for Still Renders

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  • เผยแพร่เมื่อ 19 ส.ค. 2021
  • Hello everyone! In this Blender tutorial we will be covering how to create realistic fire for still renders. A lot of the time when you try to render out an image of fire it just won't look that great. So today I will show you how to add detail and make it look good for a still render.
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    • Blender Tutorial - Rea...
    Blender Tutorial Fire Simulation Render Material Cycles Realistic 3D B3D 2.9 2.8 Animation Beginner

ความคิดเห็น • 304

  • @sczottb
    @sczottb 2 ปีที่แล้ว +51

    Had to do this twice to get the blocky noise out, in case anyone else has this problem, I set the RGB mode from the Noise texture ColorRamp from Linear to Ease, as Stephen suggested. i missed it the first time and it drove me bonkers. Finally the fire is looking perfect. Thanks for this amazing tutorial and all your hard work.

    • @cooki1076
      @cooki1076 ปีที่แล้ว

      I ran into a very similar issue that was solved because my Math nodes were set to Add not Multiply

  • @Rocklaz
    @Rocklaz 2 ปีที่แล้ว +7

    Wonderful thank you. Its great to see how you show images and outcomes with different settings.

  • @nicholascrawford2583
    @nicholascrawford2583 2 ปีที่แล้ว +3

    The first tutorial I've seen on this that actually worked for me. Thank you!

  • @aniruddhbambhaniya2056
    @aniruddhbambhaniya2056 2 ปีที่แล้ว +3

    Just one word : " Amazing Work " " Awesome " ( One word is not enough for you 🔥 )

  • @jinbum001
    @jinbum001 ปีที่แล้ว

    This is exactly what I was looking for! Thank you for the tutorial boss!

  • @CoreyKeith1
    @CoreyKeith1 2 ปีที่แล้ว +4

    You videos are great --straight forward addressing critical aspects but not dragging out trivial details.

  • @SlickFX_TF
    @SlickFX_TF 11 หลายเดือนก่อน

    I just purchased this course. I have been able to achieve something that I haven't been able to in 3 weeks of youtube tutorials and Im only 1st modular. LOL. What a gr8 course and well priced too. Looking forward to completing this!

  • @BlenderFan
    @BlenderFan 2 ปีที่แล้ว

    Thanks for showing this very helpful tutorial and happy blending with blender.

  • @goutam709
    @goutam709 2 ปีที่แล้ว

    One of the best tutorial on yt for fire in cycles

  • @darriuss7852
    @darriuss7852 ปีที่แล้ว

    thank you so much, i try many times and finally got it the fire like your render, thanks again!!

  • @smilgu
    @smilgu 2 ปีที่แล้ว +1

    Very nice tutorial, thank you very much!!

  • @krypto61
    @krypto61 2 ปีที่แล้ว +41

    I one noticed that going into Material properties of the domain or the emitter object (I cant remember)->Volume->Interpolation->Cubic instead of Linear increases the quality of the fire a little bit more

    • @MagmaOokami
      @MagmaOokami ปีที่แล้ว +2

      Simply put, Thank You!

    • @krypto61
      @krypto61 ปีที่แล้ว +2

      @@MagmaOokami haha no problem

  • @reactedboss9933
    @reactedboss9933 2 ปีที่แล้ว +33

    I might have found a fix if you can't see it in the viewport. What worked for me is when I typed in the word "Heat" in the attribute node I was capitalizing the H and it didn't work but making it lowercase fixed it. I was having the same problem and just changing that helped for some reason.

    • @ptt619
      @ptt619 ปีที่แล้ว +3

      Dude, thank you. I would be pulling my hair out trying to figure that out.

    • @amit_kumar518
      @amit_kumar518 ปีที่แล้ว +4

      Man your comment saved my project, Thanks a lot!

    • @jpocock18
      @jpocock18 ปีที่แล้ว +2

      THANK YOU! I was struggling with the same issue and could not figure out why things weren't working.

    • @Podryabinovik
      @Podryabinovik ปีที่แล้ว +2

      thanks

    • @TwinkleB12
      @TwinkleB12 ปีที่แล้ว +2

      Thanks.... I skipped that ... I thought it was just for naming convention... lol 🤣

  • @alanthomasgramont
    @alanthomasgramont 2 ปีที่แล้ว

    You win the internet today. This tutorial made my weekend. Thanks!

  • @thai_le_foto
    @thai_le_foto 5 หลายเดือนก่อน

    This is awesome, thanks! I was trying to figure out how to get rid of the blockiness and this was it

  • @Kog580
    @Kog580 2 ปีที่แล้ว +4

    Thanks, great tutorial! Just what I was looking for.

  • @jenovaizquierdo
    @jenovaizquierdo 2 ปีที่แล้ว +1

    Awesome i had the same issues thank you for the tutorial.

  • @Theicemonkeyjr
    @Theicemonkeyjr 7 หลายเดือนก่อน

    Awesome tutorial thank you!

  • @jackspring7709
    @jackspring7709 ปีที่แล้ว

    Ingenious. Subscribed!

  • @Cpl.Cadaver
    @Cpl.Cadaver ปีที่แล้ว

    It took me a couple of tries to duplicate but I got it. Thanks for the tutorial.

  • @davidrichardson4581
    @davidrichardson4581 2 ปีที่แล้ว +1

    wow this was awesome man

  • @allnightrelaxingsounds9346
    @allnightrelaxingsounds9346 2 ปีที่แล้ว

    awesome video! worked so well!!

  • @ramanrafiq7888
    @ramanrafiq7888 ปีที่แล้ว

    thanks alot man this is the best tutorial ever seriously!!!!!

  • @AMIN-hk6vg
    @AMIN-hk6vg ปีที่แล้ว +27

    For those who are working with version 3.1, try this method: connect the volume info of the density part to the color ramp and connect the color ramp to the math and set the math to multiply mode.
    By increasing the multiplier, your fire will be brighter, for example, 40 is suitable. And finally, connect the multiply (math) to density or blackbody intensity. Make the right and left collars black and the center white
    Bring the two sides of the black closer to the white.

    • @Jmvars
      @Jmvars ปีที่แล้ว +1

      What are you trying to say? What volume info to what density part?

    • @AMIN-hk6vg
      @AMIN-hk6vg ปีที่แล้ว

      @@Jmvars This video only works in versions before 2.9. So with this method that I said, you can make it like what you see in the video in versions higher than 2.9.

    • @Jmvars
      @Jmvars ปีที่แล้ว +2

      @@AMIN-hk6vg Yeah but I have no idea how I'm supposed to do that. I don't know which part is the "volume info of the density part".

    • @AMIN-hk6vg
      @AMIN-hk6vg ปีที่แล้ว +2

      @@Jmvars Add a node named VolumeInfo. This node has four points named color, density, flame and temperature. When you add the ninety-color ramp, there is a dot on the back called Fac. In the volume info node, connect from the density point to the fac color ramp point

    • @trunksu7
      @trunksu7 ปีที่แล้ว +1

      my cycles is giving me 10 hours to render a single image,how can i reduce that?

  • @tusharkashyap2431
    @tusharkashyap2431 2 ปีที่แล้ว

    Love the video , learned something new

  • @nguyenhoangquangvinh8096
    @nguyenhoangquangvinh8096 ปีที่แล้ว

    wonderful , thanks for this tutorial

  • @LeonardoAguiar3D
    @LeonardoAguiar3D ปีที่แล้ว +19

    0:00 - 1:10 Intro & basic setup
    1:10 - 1:25 Turbulance Force Field Setup
    1:25 - 1:45 Change "emitter's" params
    1:45 - 2:00 Apply texture to fire sim
    2:00 - 4:00 Fire domain settings
    4:00 - 4:30 Channel's Personal Ad
    4:30 - 6:30 Renderer & shader setup
    6:30 - 7:30 flame color settings
    7:30 - 9:00 Render; world; flame refines
    9:00 - 10:30 Compositing

    • @kale-hk4nv
      @kale-hk4nv 5 หลายเดือนก่อน

      Stupid eh...he missed so much. Waste of my time

  • @ElizaATkaczMusic
    @ElizaATkaczMusic 11 หลายเดือนก่อน

    Good tutorial. Thank you!

  • @jointhemasquerade
    @jointhemasquerade 2 ปีที่แล้ว

    Great tutorial. Very interesting.

  • @ULTRAVFILMS
    @ULTRAVFILMS 2 ปีที่แล้ว

    Thank for this, I definitely need this for my youtube channel

  • @YanuarYudha
    @YanuarYudha ปีที่แล้ว

    I try it. And it is really good for image render. good tutorial 😄

  • @3d_workbench688
    @3d_workbench688 2 ปีที่แล้ว +6

    That is so awesome! Thanks for sharing this approach. I`m doing vfx for games and was looking for a way to create flipbook spritesheet textures with fire and/or smoke to use with Unity particle system. This is a huge problem right now for most of the indie vfx arists to find a way for creating those textures withought having to use Houdini or other subscription slavery software. Thanks a ton for your tuts! Wonder if you could make tutorial about creating and rendering out flipbook spritesheets with fire and smoke simulations to use in games. As an alternate workflow for those who can`t afford Houdini) That would help so many people! Thanks again man! You`re the best!!!

    • @mrmensje1
      @mrmensje1 2 ปีที่แล้ว

      Thanks so much! I've been looking into this as well and it works great :D

  • @BarInBox
    @BarInBox หลายเดือนก่อน

    Awesome man

  • @nuggetyclump5318
    @nuggetyclump5318 ปีที่แล้ว

    thankyou for this! I'm trying to make an HDRI Image with a ring of fire and this is perfect!

  • @Ahivo
    @Ahivo 2 ปีที่แล้ว

    Really amazing thanks

  • @saiprasadkonduru4185
    @saiprasadkonduru4185 2 ปีที่แล้ว

    Amazing tut

  • @abiyyupanggalih854
    @abiyyupanggalih854 2 ปีที่แล้ว +5

    Saves to watch later, see you in the morning

  • @SHIVAM.M.S
    @SHIVAM.M.S 2 ปีที่แล้ว +31

    Please Next tutorial on Fire for Animations🔥

    • @4KProductionsFilms
      @4KProductionsFilms 2 ปีที่แล้ว +1

      @Shivam M. Salunkhe He has several tutorials available already like this one: th-cam.com/video/6DjGpppAUfI/w-d-xo.html

    • @SHIVAM.M.S
      @SHIVAM.M.S 2 ปีที่แล้ว +3

      @@4KProductionsFilms yo thaanks

    • @scotch_onrocks1876
      @scotch_onrocks1876 2 ปีที่แล้ว +2

      L0l

  • @DieScope
    @DieScope 2 ปีที่แล้ว +2

    Cool tutorial

  • @pukey82
    @pukey82 ปีที่แล้ว

    Dude. Huge thanx! :D

  • @stephanalbrecht7889
    @stephanalbrecht7889 ปีที่แล้ว

    Amazing!!!

  • @TY_Blender
    @TY_Blender 2 ปีที่แล้ว +1

    So good 👍

  • @volkitolkitorino
    @volkitolkitorino 2 ปีที่แล้ว

    Great video!

  • @UltraLightDashFlawless
    @UltraLightDashFlawless 10 หลายเดือนก่อน +1

    Thanks A lot Bro ;)

  • @black-purple
    @black-purple ปีที่แล้ว

    works amazingly on blender 3.0.1

  • @Nenix2823
    @Nenix2823 2 ปีที่แล้ว +3

    спасибо за хорошее объяснения ))

  • @nallabelipavan
    @nallabelipavan 2 ปีที่แล้ว

    nice tutotial thank you

  • @alejo_3d_art
    @alejo_3d_art 10 หลายเดือนก่อน

    Thank you!

  • @stefanguiton
    @stefanguiton 2 ปีที่แล้ว +1

    Cool!

  • @mandienk2702
    @mandienk2702 ปีที่แล้ว

    Great :-) thank you

  • @chuqile
    @chuqile 2 ปีที่แล้ว

    Thank you

  • @schroedingersdog7965
    @schroedingersdog7965 2 ปีที่แล้ว

    Outstanding! Many thanks for this excellent tutorial. Liked and subscribed.

  • @gabrieldasaev5220
    @gabrieldasaev5220 2 ปีที่แล้ว

    easy tutorial and new subcriber :D

  • @farhadck6981
    @farhadck6981 2 ปีที่แล้ว

    Tnx bro i made it❤

  • @taviux511
    @taviux511 2 ปีที่แล้ว

    Great videos please keep making more man!

  • @avavfx91
    @avavfx91 2 ปีที่แล้ว

    THANK YOUU!!! made a fire composite.this tutorial helped a lot. I made a mcdonald signboard turn into a rocket.hahaha

  • @martinelling6003
    @martinelling6003 2 ปีที่แล้ว

    Thank you so much. this looks so much better than the normal settings. Thats what i needed.

  • @dravi4615
    @dravi4615 2 ปีที่แล้ว +1

    Super. Teach us how to animate "injecting fluid out from syringe ".it will be a challenging project as well as a great help

  • @AvidSonicFan
    @AvidSonicFan 2 ปีที่แล้ว +2

    I think it would look better even for animations.

  • @AdventureSteve7
    @AdventureSteve7 ปีที่แล้ว

    Thanks, I love you UwU

  • @tony-mora
    @tony-mora 2 ปีที่แล้ว +1

    Does your example cube or sphere need to be in Meters? I'm having an aweful time getting those big long flames your achieving. This demo is great!

  • @pierreducos4387
    @pierreducos4387 2 ปีที่แล้ว +1

    This is magnificent! I love this - I mean, WOW! what an amazing tutorial! I have to ask - where did you discover this pile of gold?

    • @BlenderMadeEasy
      @BlenderMadeEasy  2 ปีที่แล้ว +3

      Just experimenting with fire materials! A lot of my tutorials are just me messing around in Blender and finding cool things.

    • @pierreducos4387
      @pierreducos4387 2 ปีที่แล้ว +2

      @@BlenderMadeEasy *Well then,* my friend, *Keep up the amazing work!!*

  • @SupaKoopaTroopa64
    @SupaKoopaTroopa64 2 ปีที่แล้ว +1

    If only I saw this BEFORE I started working on a massive project involving fire!

    • @post8760
      @post8760 2 ปีที่แล้ว

      i feel your pain

    • @lunapictures7989
      @lunapictures7989 2 ปีที่แล้ว

      You're not alone in this pain :(
      I wanted to make a short film with smoke sims with resolutions above 512^3 for a long period of time.
      For some time I waited for mantaflow to catch up, and at some point I just decided to write my own simulation software running on the GPU
      If you still need it its slowly getting ready so maybe you could use it at some point
      (some sample renders are on my channel if you want to know how it looks like)

    • @SupaKoopaTroopa64
      @SupaKoopaTroopa64 2 ปีที่แล้ว

      @@lunapictures7989 Thanks, I'll definitely check that out, since I'm gonna be doing some more fire-heavy scenes in the next few months. Although for me the problem was less with resolution of the simulation, and more with the shape of the flame just looking wrong.

    • @lunapictures7989
      @lunapictures7989 2 ปีที่แล้ว

      @@SupaKoopaTroopa64 oh, I understand. Well I'm not the one to judge my own work but I think the fire from the new solver looks acceptable. (Not like it's perfect on the sample renders but for each demo I've spent about few minutes to prepare and simulate them so the results definitely could be better)

  • @StuSutcliffe60
    @StuSutcliffe60 2 ปีที่แล้ว +3

    @Blender Made Easy how do you make those deleting default cube animations? I've notice that the timeline is stopped so is not an animation made in blender. Is it an Add-on?

    • @jakenboyo691
      @jakenboyo691 2 ปีที่แล้ว

      i think he's using a modifier, and changing a value, some editing is going on to hide it

  • @That1Modder
    @That1Modder 2 ปีที่แล้ว +1

    Great video! But when I closed the file and opened it back up the effect is not working anymore. Is there a way to fix it without redoing the whole effect?

  • @LevyLimaDesigns
    @LevyLimaDesigns 2 ปีที่แล้ว

    LOVE U MAN11111

  • @user-uv8ku4ds8n
    @user-uv8ku4ds8n 2 ปีที่แล้ว +2

    Excellent tutorial! Thank you! But for some reason, when Blackbody=0, the render is just a black square (((What am I doing wrong?

  • @adamantium2311
    @adamantium2311 ปีที่แล้ว

    AMAZING STUFF, although i still have some issues with this random and weird looking fog that is produced

  • @headlessonion7881
    @headlessonion7881 หลายเดือนก่อน

    For anyone pulling hair because of non-working turbulence force field bug with pure fire simulation:
    You have to add at least a tiny amount "Flame Smoke" (like 0.00001) under Fire tab in Fluid settings for your domain.
    You can later remove that smoke by setting Density to 0 for Principled Volume in Shading tab.

  • @parveenjitkaur
    @parveenjitkaur 2 ปีที่แล้ว +1

    This is a good tutorial! But I must have mess up somewhere to not see any fire but just smoke. Gonna keep trying till I get it down!

    • @BlenderMadeEasy
      @BlenderMadeEasy  2 ปีที่แล้ว +3

      Set the inflow object type to fire instead of smoke.

    • @jasolively1986
      @jasolively1986 2 ปีที่แล้ว +2

      @@BlenderMadeEasy Having the same issue, inflow is set to fire. for me all I can see is the heat haze. upon farther inspection my actual fire is falling out of frame..? Not sure why.

    • @jasolively1986
      @jasolively1986 2 ปีที่แล้ว

      Update! After following the video step by about 5 time it some how worked how it was supposed to.

    • @deanster1980
      @deanster1980 2 ปีที่แล้ว

      @@jasolively1986 I had the same problem and just realised that you need to be viewing the fire in SOLID Viewport Shading NOT Rendered View

  • @ronaldlee5324
    @ronaldlee5324 2 ปีที่แล้ว +1

    hi!, i try this and want to render animation. however when i export png with RGBA the effect is gone~ do you have a correct setting to render correct with alpha? thanks

  • @swwastikjain5796
    @swwastikjain5796 2 ปีที่แล้ว +3

    Please next tutorial on Falling Meteoroids pls

  • @BrianLife
    @BrianLife ปีที่แล้ว

    Thanks! Well explained! Edit: a bit fast with each step, but concise, its just I I have to pause, go back a few times to really look, follow., and get it. I like that you are not too slow though. lol. Cant have it all. Again well explained. Maybe a few breaks.....5-8 seconds. to let viewers compute.. then next step. lol...But My finger is on the mouse/pause.

  • @mattwood4429
    @mattwood4429 5 หลายเดือนก่อน

    Hey, awesome tutorial, been having a play with this, for a logo design, really cool, but for some reason when i switch to cycles in viewport shading, i just get a black box, not sure what ive done wrong?

  • @robdomenech
    @robdomenech ปีที่แล้ว +3

    Such a great tutorial! I have a question: When I try to render this fire within an existing scene, I keep getting "GPU is out of memory". I've tried it using resolution divisions all the way down to 32, but no avail. Any suggestions?

    • @SpokoR3
      @SpokoR3 ปีที่แล้ว +1

      This seems to be a problem with Optix. If you switch to CUDA the rendering will work. Though CUDA is a bit slow. So far I haven't come across any other workarounds. Hope this helps

    • @ArnoVicD
      @ArnoVicD ปีที่แล้ว +1

      Same here. But I am working on a potato pc 😂🙂👍

  • @Galf506
    @Galf506 2 ปีที่แล้ว +3

    Amazing tutorial, but for a transparent render is there a way to make this work? I can do with black background, but transparency would be perfect - RGBA makes the fire disappear

    • @namdhis
      @namdhis 2 ปีที่แล้ว +2

      Did you figure out the way to render it with transparent background?

    • @daniel4647
      @daniel4647 ปีที่แล้ว

      That is so weird, it renders but there just isn't any way to save it as an image lol. This used to work just fine, so I have no idea what's going on here. Anyway, go into render settings and add an emission pass, change image format to exr, then use the compositor to save the emission pass. You'll get a completely black background, but you can just remove the black in Gimp or something, and then you'll have what you're looking for.

  • @mikayla8986
    @mikayla8986 2 ปีที่แล้ว +11

    I followed every step and theres no fire no smoke, nothing.

    • @jasolively1986
      @jasolively1986 2 ปีที่แล้ว +1

      Same here. Did you ever figure out what was going wrong?

    • @mikayla8986
      @mikayla8986 2 ปีที่แล้ว +8

      @@jasolively1986 no I just shelved it for another time, waiting for someone to do a better more helpful tutorial

    • @user-ls9go6hg3l
      @user-ls9go6hg3l 7 หลายเดือนก่อน +1

      Have you switched the render engine to cycles or smthin??

    • @googooseyep
      @googooseyep 3 หลายเดือนก่อน

      You should change the render engine to Cycles. The default Eevee doesn't work for fire

  • @EttoreB93
    @EttoreB93 ปีที่แล้ว

    Everything is perfect and I made a very nice flame, thanks!
    But the light it produces on near objects is very low, do you know how to increase the light emission radius itsef without having a super bright flame?
    Because if I multiply the input that goes in the emissive value, to get a decent radius I get also supernova level of luminance on the flame itself, losing all the nice details

  • @Cyber_Kriss
    @Cyber_Kriss 2 ปีที่แล้ว +1

    Anyone knows the list of attributes being created by Blender ? It would be great to be able to explore...
    Excellent tutorial as usual. Very useful, thanks.

    • @BlenderMadeEasy
      @BlenderMadeEasy  2 ปีที่แล้ว +1

      Unfortunately there is no documentation of the simulation attributes. There really should be but I was not able to find any. One thing you can do is import an OpenVDB as a volume. That will give you a bunch of attributes that you can choose from. But doing it that way doesn't show all of them. Heat, for example, doesn't show up on that list. I don't know why the Blender manual doesn't have a list. Hopefully they will add that sometime.

    • @Cyber_Kriss
      @Cyber_Kriss 2 ปีที่แล้ว

      @@BlenderMadeEasy Thanks for the tip ! I just imported a VDB volume file, but I cannot locate that list of attributes you are talking about...
      And yeah, it's mind blowing that Blender manual doesn't have a list and a short description.

  • @commandojoe123
    @commandojoe123 2 ปีที่แล้ว +1

    Will this also look better in a full animation?

  • @scottcarroll2334
    @scottcarroll2334 2 ปีที่แล้ว +2

    When I render flames in blender with a transparent background, the flames only show up against the backdrop of my object. How do I make them show up against a transparent background?

  • @lilywinter9604
    @lilywinter9604 ปีที่แล้ว

    hii, great tutorial! I've made the fire ball but cannot figure out how to import it into my blender scene! Please help!

  • @Thepaintingwick
    @Thepaintingwick ปีที่แล้ว +3

    This doesn't work in blender 3 :( Is there any minor change i could do to still achieve this?
    I followed everything to a T and unless you turn blackboard intensity back up, the fire is invisible. And with it turned up, the fire looks no better than the example you had at the beginning of the video of a not so great looking still image.

  • @stefschoningh3542
    @stefschoningh3542 ปีที่แล้ว +1

    In viewport shading mode, my fire looks really blurry and pixelated. I have followed the video up to 5:09 and it doesn't look nearly as good. Any idea what might cause this?

  • @zuzana7366
    @zuzana7366 2 ปีที่แล้ว

    nice! what about fireflies though

  • @paranidherc
    @paranidherc 2 ปีที่แล้ว +4

    Followed the tutorial step by step, fire remains invisible unless I turn up "Blackbody Intensity"
    Edit: Had to type "heat" without a capital letter...

  • @nicopetri3533
    @nicopetri3533 ปีที่แล้ว

    I wouldn't nedessarily say it is more realistic. If you are going for a little to none exposed scene, then maybe, but if you put this into a high key lit scene it is just underexposed fire compared to the rest and going to look off. But I mean, getting rid of detail later down the line is always an option in compositing anyway, so I will be trying this out, great tutorial.

  • @M_Z_A_G_Y99
    @M_Z_A_G_Y99 2 ปีที่แล้ว +16

    Hi man
    I have done all the steps
    But in Blackbody lntensity when set to 0, no fire appears
    Also, there was no significant difference when I added
    principled volume and tied in volume,Like what happened in the Tutorial
    My version is 2.93.5
    In conclusion, thank you, you did a great job👍🌹

    • @nathancook8452
      @nathancook8452 2 ปีที่แล้ว +3

      Thankyou for the comment about blackbody

    • @Logic-ize
      @Logic-ize 2 ปีที่แล้ว +2

      Thank you

    • @sahiljaithwa3812
      @sahiljaithwa3812 11 หลายเดือนก่อน

      Thank you so much bro, ur comment is so life saving ❤

  • @dawoodmazhar5627
    @dawoodmazhar5627 2 ปีที่แล้ว +2

    The (Source) Sphere turned from white to black at 7:50... Mine is still white following all steps... Did you add material or something?

  • @fotosonics
    @fotosonics 2 ปีที่แล้ว +6

    Completely lost me at 02:18. Suddenly the Coloramp and Attribute nodes magically appear from nowhere. I added them manually and attached as show but no flame appeared. Do I need to install Mantaflow? The instructions were so incredibly convoluted i.e. installations of other new software, inputting a directory... this is a horrible tutorial!

    • @jehova1967
      @jehova1967 2 ปีที่แล้ว +1

      that is exactly where im stuck at now!

    • @ALLCOLOURSOFLIFE
      @ALLCOLOURSOFLIFE ปีที่แล้ว

      He show it at 2:19 just in advance. Later he desribe it in details, look at 5:20 for example

    • @ALLCOLOURSOFLIFE
      @ALLCOLOURSOFLIFE ปีที่แล้ว

      @@jehova1967 look at 5:20 - no reason for stuck )))

  • @stefank2915
    @stefank2915 ปีที่แล้ว

    Great tutorial! I only have one issue with it, when I make the final render it's not appearing in the final rendered scene (png format). Anyone had this problem?

  • @remnantfr_
    @remnantfr_ 2 ปีที่แล้ว +1

    I tried doing this on a laptop, the laptop released an explosion comparable to that of 1 ton of TNT from having to render all the frames.

  • @juan3m53
    @juan3m53 2 ปีที่แล้ว +1

    Something happened at blender 3 with the baking. Now a modular bake is not viewable in the viewport. It might be a workaround but from there on the tutorial got pretty hard to follow.

  • @BrysonPrice
    @BrysonPrice 2 ปีที่แล้ว +1

    Does anyone know how to actually move the fire once it’s made? When I use the transform tool, it moves the box, but not the fire : (

  • @pcgalvintoybonnie2827
    @pcgalvintoybonnie2827 2 ปีที่แล้ว +4

    the first viewer i guess!😀lol xd i mean myself

    • @thegamerwithin1676
      @thegamerwithin1676 2 ปีที่แล้ว +1

      Nothing to be proud of

    • @pcgalvintoybonnie2827
      @pcgalvintoybonnie2827 2 ปีที่แล้ว +1

      @@thegamerwithin1676 i just laughed cuz it's been so freaking rare for meh, who did proud?! U0U

  • @ketubhshinde6023
    @ketubhshinde6023 2 ปีที่แล้ว +2

    Hey so any of the changes I make in the colorramp are not making any changes, can you please suggest me with a solution.

    • @jasolively1986
      @jasolively1986 2 ปีที่แล้ว

      Same issue here, however I have not been able to see the flame at all.

  • @IsUserADuck
    @IsUserADuck ปีที่แล้ว

    It's nice, but sometimes I get a blocky/pixelated look in some random parts of the fire. Any suggestion on how to avoid it?

    • @ambient_cinema99
      @ambient_cinema99 ปีที่แล้ว +1

      you should pick "cubic" somewhere in properties)

  • @starsgt
    @starsgt ปีที่แล้ว +1

    At 2:19 - How did we get to the heat attribute? The only thing showing in my shading menu was the Principled Volume and Material Output. I had to Add a ColorRamp and when I brought in a new Attribute, it was missing the Alpha option (which is probably the wrong way to go about it anyhow).

    • @ALLCOLOURSOFLIFE
      @ALLCOLOURSOFLIFE ปีที่แล้ว

      He show it at 2:19 just in advance. Later he desribe it in details, look at 5:20 for example

  • @vienog2303
    @vienog2303 หลายเดือนก่อน

    hello thank you for your video only I would like to have a rendering with a transparent background and I cannot see the flames outside the object in my rendering.

  • @EmvyBeats
    @EmvyBeats 2 ปีที่แล้ว

    How would i make the Sphere invisible? i tried switching it to bounds in viewport settings but doesn't work that way.
    Nevermind, didn't realize i could delete the sphere.