this is what ive been cooking and it seems pretty straightforward its just gonna depend on how you want to balance defences and offences since there is a lot of play with meta gems and minions in general
@@Underground_Lights edit: what i mathed might not be right, it states gain 1 spirit per 25 maximum life, i assumed it is the max reserved life not total max life, if it works off maximum non reserved life as it could imply, it means 5k hp would give 150 spirit, or 200 if it includes reserved life. It might be more crazy than what im giving it credit for. It’s not quite, 5000 hp i believe would give you 50 spirit, (5000 * .25)/25 since it reserves 25%max hp, which is 1250 hp, then every 25 hp reserved gives 1 spirit. But we also dont know the hp limits here outside, base hp + 14 per level + 2 per strength, + notables and skill tree + gear, and given infernalist can forego mana, you could literally pump 100% into hp. So idk, it’s interesting, but what makes it interesting is keeping your minions and combining auras to buff minions like current poe.
So many choice -- going to enjoy EA for a long time. I've changed my mind so many times, but I've managed to stay on the Acolyte of Chayula train for a couple days now.
@@tanis016 any physical attack skill you like + instant mana leech + mom + ci = gg it probably will be one of the most played ascensions so i'm sure you will be fine to get infos what to do, if you should get stuck.
Infernal having the Lilith transformation was a huge clue that the Blood Mage would have something similar in appeal so the players wouldn't all default to Infernal. Just having Leech, uncapping your health and transforming any shields to HP pool it's insane. Now she also has some sort of petrified blood on top, being able to take % damage as DoT instead of instantly.
@@TheRandRPodcast Bloodmage for self-cast. Infernalist for minions. Extra minion and DR, extra spirit and minion ignite. It definitely seems like the ascendancy with the most minion support.
@@TheRandRPodcast Blood mage seems perfect for skele dark pact... The problem is that we don't know yet if that spell is in the game. Infernal seems the way to go for now as she has the dog but if blood orbs can drop from your own summons as they die, Blood mage could end up being insane with lots of minions.
@ that’s what I’m saying, internalist seems ok with something like flaming raging spirit etc but looking at the bloodmage using some bone skills, minions, Progenesis flask built into the ascendancy etc, plus some of the later minions it could be super nasty and really tanky
For Archmage, whose main spells are Arc and Ball lightning, their base crit is only 9%, so that crit node is essential giving them 66.67% More crit chance, which is really nutty.
Blood Barbs also now says Elemental Damage contributes to Magnitude. So idk if that means you have to invest in a more traditional way to inflict bleed and element is just gonna scale the dmg? idk.
Gemling by far seems like the strongest ascendancy. It has NO "wow" factor in it's notables, but it's notables are actually just insane. It can fit into any build, it can excel in any build, it can combine skills and items in combinations no other build can without juggling stat requirements, I feel like it will eventually be nerfed. Doubling the strength, int and dex stat gains, which is super powerful given how at a premium hp and mana are, being able to convert mana into damage with the skill tree, being able to commit to one stat but meet the requirements for all categories red skills with blue skill combinations EX without difficulty, reducing the cost of spells (I wonder if this works with spirit skills, which is interesting given the 3 extra skill slots), being able to use support gems with multiple skills, and even being able to get free resist in game? It kinda just has a bit of everything, which is what makes it so powerful because the more options you have, the more broken shit you can find.
but i think gemling will be high investment class and witch hunter will be more budget class. and i think every class have 2 ascendancy 1 for beginner 1 for enthusiast because of complexity.
I think gemling can be the biggest noob trap. It gives you +1 to level of all skills, but noone knows how strong that is outside of broken combos that would be found after a week. It gives +12 quality, which again is huge only when you know how to use it. +4 max res is not that huge, we dont know how hard it is to get attributes for all the gems you need. Again, if you dont have a broken combo in mind, second support will not give you anything. I think it could be good after a week, but not on the start and especially not if you are a new player(
@@arthanis7831 We can correlate what +1 to all skill levels is in power based on which is significant, especially past 20, it's literally what you hunt for on all your gear. Getting attributes will be harder in PoE 2 than 1, because the path nodes only give +5 instead of +10, on top of being able to 6 link all skills, making requirements greater for multiple skills. What are you talking about +4% max resist? It's up to +15% max resist based on your choices, 12 skills x 5 support skills = 60 support skill gems. 30% reduced cost to skills could offset mana or maybe even spirit, The option for 3 additional passive or active skills over other classes means on hit abilities such as on ignite, shock, war cry, w/e, which is a huge boon since they buff you more and give bonus dps or survivability. Being able to max cap your links with only the focus on one stat such as strength, which gives HP, which is at a super premium is amazing, on top of the option to DOUBLE ALL YOUR STATS you have 150 strength? Na make it 300. They have so much innate power built into their ascendancy, you can easily break the game in one way or another. I definately think the noob call is the flashier stuff than the boring "increase x stat" stuff. Also i'd like to note, they already nerfed gemling from reveal, because the +10% quality to skills used to be +12% which already tells you its a broken stat.
Dismissing the Base Spell Crit is wild. With how they are talking about crit chance scarcity it's gonna be essential to keeping uptime on Remnants, which she didn't mention drops on crit. Almost makes me want to go Hexblast.
Going Pathfinder to take Brew Concoction so i can RP as a drunk exile that tosses beer bottles Gonna have to take extra mana regen but it's fine, that character is gonna be lit! (Litterally)
The bone spells have already 15% crit, but there are other spells that have 7%, the crit increase may enable to play crit on spells that normally is not possible which might be strong.
A thought I had on the cyclical buff for the Chronomancer is that although 4 seconds out of 12 does not seem great, if going back in time with your char right after the 4 seconds expire would re-trigger the buff it would allow for some control. That control would make it feel more like a cool part of a rotation than some feels bad power passive that is turned off most of the time.
The problem with blood mage is that leech seems mandatory, so you start with 4 mandatory points and you have to take the crit bonus one and probably start with spell crit and later on when you have gear / levels swap to progenesis one? But there's too little room to work with, leech should have been embedded to the first choice
i think im still the most interested in witch hunter, being able to do such ridiculous damage on first hit and also having the culling strike just sounds so satisfying
I agree. I also assume that the first hit damage can be applied by an explosion and then that explosion has culling strike right? It could be awesome for chain explosions
@@kylebusc3624 Culling Strike got nerfed so the check happens before the damage is calculated. So if you hit a mob down from 100% to cull range, you have to hit it again to get the proc, in which case it would have died anyway. It's a buff if you're zdps on a multi proj set up..
I feel like people are missing the point of the "into the breach" skill, you can decide when to go into a breach... you can make breach rings useful they double your stats while in breach... now you can use your skill and be considered in breach during bosses and effectively double your ring stats. that's pretty huge in addition to quite large buffs from your flames especially if you also double those.
Right now, I'm not really sold on the witch's ascendancies but I really want to play minions so I guess I'll go Infernalist with Loyal Hellhound -> Altered Flesh -> Beidat's Will -> Beidat's Hand. Thought about the Fire-Minion possibility but... I'd rather have 2 or 3 additional minions instead of burning myself to ashes xD
My plan right now is going in - Head Empty - Big demon fire mommy will sort shit out - and hope to have fun with the first campain playthrough, if its horrible go gemling because that seems very all-purpose. Then once i get through that I will look at the real builds that have been made by that point.
I'm here for the cursed thumbnail 😅 Personally I'm starting with Gemling Merc, the possibilities are quite crazy with this one, nice defences too from the get go.
I feel like Gore Spike will be closer to +100% crit damage, given you won't have +150% life from the tree anymore. The Acolyte's Darkness being tuned around 550 also makes more sense if it's like 1/4 of your max health.
Life can now overflow though if you're a Blood Mage (and maybe other ways to get it too? idk), and its the total life that scales Gore Spike's damage. So I think it has potential for huge damage so long as you keep life topped up at minimum, and ideally, significantly overflowed (which you can do by just picking up the life orbs that enemies drop when you kill em. Probably great for mapping!)
Critical damage bonus for blood mage is per 40 life not 20 :( if you can get 4k life with next 4k overflow it should be ok, but otherwise I don't see damage here
since we know cloak of flame still exists, indernalist should be really tanky with the conversion stuff + hellhound + armor counts to fire damage taken from hits. maybe not the most damage though
PF with permanent life flask looks good - again. 🙃 I'm not sure on how poison will work, but the poison notes read ok_ish at a first glace. But as POE2 looks to be a bit more souls like (hit and dodge), this would be a great combination. Warbringer totems + block looks good, but unsure how many totems we can have w/o using Ancestral Bond. If totems suck, corpses + warcry = boom boom could be cool.
Wildshards ball lightning, grenade deadeye,srs archmage etc etc. I have so many ideads and builds i want to try out, actually deciding at the start gonna be horror
Hello, i wanted also play Blood Mage first... but the strongest class is the Chayula Monk. Immortal + Damage bonus... and i guess if you dont die you dont need anything else then damage ^^
So the infernal witch can get extra spirit but the bloodmage can't. Even though the bloodmage could crank out more damage through crits. I love quantity of minions over quality of minions so I will definitely go for the infernal witch!
You might also consider basically making a Merc, but on a Deadeye Ranger chassis. Likely to be very strong, IMO Though it will admittedly have a different playstyle. You'd be evasive, stacking up movement speed from attacking allowing you to move very fast while attacking (so long as you don't get hit, and lose the stacks). You. can use Rapid Shot, or any other skill that attacks very fast, to build up those stacks very fast.
I am thinking about starting as a witch, using a quarerstaff also, so that I would be witch monk hybrid. Not sure about the ascendency yet, I think both witch ones look amazing. Which ascendency would synergize best with a playstyle like this?
I assume you'd keep a sceptre for the increase to Spirit? IMO blood mage is probably the best for what you want. Unless you'd want to try to do something with fire, turning your damage into fire and trying to scale that as much as possible, in which case the Infernalist could be great too . Honestly both the Witch ascendancies look awesome haha
Since we have access to endgame it's all eight of them, 2 from the campaign and 6 from endgame. The only difference between now and full release I think will be the third trial will be added, a third way to gain ascendency points (on Early Access there will only be two different ways to gain ascendency points, I don't think the third one had even been revealed yet)
@Powernudel You might want to double check that, all the sources say only 8 ascendency points, 2 in campaign, 6 in endgame, basically 4 levels of trials each giving 2 points, 2x4 = 8, not sure where you got the 10 from!
@@AscendantStoic ah my bad, just watched it up and its 8. my brain is so fried from all the poe2 news, i thought jonathan said in a random interview that its 10 ^^
A lot of the nodes feel underwhelming. Like 15% chance to do something. Just give me the effect always, not a chance to do it. There are some good ones in there though like Evasion also gives DR. Of course the next line of text nerfs the fuck out of it though. A lot of words with little effect. PoE in a nutshell.
Pathfinder has "movement speed cannot be modified below base value", that's 2 of the strongest ascendancy notes in PoE for trickster and juggernaut. She will pop off
the ascendancies is the most diablo-like thing. I mean, it force builds to be build around classes and ascendancies, but poe's great point was you can build same build with almost any class. So for me, gamedesign-wise it's a step back
what do you mean? bloodmage for example i see a lot of builds with just the extra crit stuff.... you could make her minion based, lightning big crit, you can give her a bow with spell skills and the same goes for every class so far. of course not every class is equally good at everything, that would be utopian
@@Powernudel for sure generic bonuses would affect meta, but not possibilities. While such staff as skills locked behind ascendancies or unique mechanics - would. Addition ascendancies into poe1 did it already. Poe2 already is more casual in terms of builds due to the gem system rework (decision making required is much less). But gameplay looks more promising with action oriented gameplay and nerfed movement skills and flasks (ruthless alike).
Chronomancer is bait, nobody will be using skills with cooldowns, lets be real, this is PoE, that's not happening. If there a lot of skills with CD's, there won't be in 6 months time.
keep in mind we are still missing 1 whole ascendency from each character class + missing 6 classes w 3 each so there is many opportunities for a minion based ascendency to appear that we haven't got yet for early access
Its really hard to choose but I'm 100% sure I'll go with a witch at the start and then get to do the difficult choice of what Ascendency I want which will make me think way to much What I'm still not sure about is how many points for ascendecy we are able to get and how much those Cost never played PoE and forgot if they mentioned it in the reveal
keep in mind we are still missing 1 whole ascendency from each character class + missing 6 classes w 3 each so there is many opportunities for a minion based ascendency to appear that we haven't got yet
would going with lots of strength be best for this (and get the blood magic keystone so no mana needed)? the problem i see with that would be that i still need int for gems but with strength i could also make use of herald of ash and so on then just make her a fire bleed build basically guess gear might also be an issue though
I’m gonna go the safe route and do blood witch. Easy crit access and health contributing to more damage ain’t bad. Coupled with the progenesis effect. It’d also feel like I can go any spell I’d want so that seems nice
Remember, the ascendancy you're not playing is always the most powerful thing ever.
This sums up so much of my life!!
That thumbnail is insane
True
Peak design
So pretty ❤
This is why I subscribed her channel, goofy and hilarious
reminded me of Venjent
Wow lily is actually slightly passionate about something once, ascendancies must be really good.
Nahhh will keep my Infernalist SRS fire skill spam BS that i've been passively cooking in my mind while lacking ciritical information.
this is what ive been cooking and it seems pretty straightforward its just gonna depend on how you want to balance defences and offences since there is a lot of play with meta gems and minions in general
Same, same...
same. i was just hoping that the demon form would give some form of buff to increase your minion damage. shame its lacking
Love the profil pic
Its looking juicy exile
That reserve 25% max hp for spirit could be very juicy given how strong spirit is for this game as a mechanic
numerically it doesnt even make it to a scepter afaik
@@Igelme at 5000hp it's an extra 200 spirit? seems pretty busted to me idk.
@@Underground_Lights edit: what i mathed might not be right, it states gain 1 spirit per 25 maximum life, i assumed it is the max reserved life not total max life, if it works off maximum non reserved life as it could imply, it means 5k hp would give 150 spirit, or 200 if it includes reserved life. It might be more crazy than what im giving it credit for.
It’s not quite, 5000 hp i believe would give you 50 spirit, (5000 * .25)/25 since it reserves 25%max hp, which is 1250 hp, then every 25 hp reserved gives 1 spirit. But we also dont know the hp limits here outside, base hp + 14 per level + 2 per strength, + notables and skill tree + gear, and given infernalist can forego mana, you could literally pump 100% into hp. So idk, it’s interesting, but what makes it interesting is keeping your minions and combining auras to buff minions like current poe.
@@GaireDuine i dont think it works that way. It reserves hp, but it doesnt make your MAX hp less. At least this is how it works in poe1.
@@GaireDuine Max life is max life, it's a total of reserved+unreserved maximum. Reserving life does not change max life.
So many choice -- going to enjoy EA for a long time. I've changed my mind so many times, but I've managed to stay on the Acolyte of Chayula train for a couple days now.
Any idea what you are gonna play with Acolyte?
one of ascendancy hard to build, but its okay. some people like complexity.
@@tanis016 any physical attack skill you like + instant mana leech + mom + ci = gg
it probably will be one of the most played ascensions so i'm sure you will be fine to get infos what to do, if you should get stuck.
@@tanis016 CI + MOM + mana/es leech + lightning staff + orb of storms that shock.
Blood Mage looks great. I can't decide between that and Invoker tbh.
Same. Looking at BM. Looks too good to not try. So many possibilities!!! Argh so hard to decide!
Infernal having the Lilith transformation was a huge clue that the Blood Mage would have something similar in appeal so the players wouldn't all default to Infernal.
Just having Leech, uncapping your health and transforming any shields to HP pool it's insane. Now she also has some sort of petrified blood on top, being able to take % damage as DoT instead of instantly.
+1 I only want to go infernal cuz of the transformation xd
Do you think blood mage would make a good minion Necro sort of?
@@TheRandRPodcast Bloodmage for self-cast. Infernalist for minions. Extra minion and DR, extra spirit and minion ignite. It definitely seems like the ascendancy with the most minion support.
@@TheRandRPodcast Blood mage seems perfect for skele dark pact... The problem is that we don't know yet if that spell is in the game.
Infernal seems the way to go for now as she has the dog but if blood orbs can drop from your own summons as they die, Blood mage could end up being insane with lots of minions.
@ that’s what I’m saying, internalist seems ok with something like flaming raging spirit etc but looking at the bloodmage using some bone skills, minions, Progenesis flask built into the ascendancy etc, plus some of the later minions it could be super nasty and really tanky
For Archmage, whose main spells are Arc and Ball lightning, their base crit is only 9%, so that crit node is essential giving them 66.67% More crit chance, which is really nutty.
ye depends on the skill
The best part is points not blocking the art.
The mageblood node is already nerfed to 1% for 40 life afaik.
Well 200% crit multi with 4k health, up to 400% with 2 bars of hp, was way too much
Blood Barbs also now says Elemental Damage contributes to Magnitude. So idk if that means you have to invest in a more traditional way to inflict bleed and element is just gonna scale the dmg? idk.
@@BlurredVision18 ye it is super vague that one... i have som many questions >_
Took me years to finally play all the poe 1 ascendancies. this just makes me happy I'll be able to experience this journey again
Gemling by far seems like the strongest ascendancy. It has NO "wow" factor in it's notables, but it's notables are actually just insane. It can fit into any build, it can excel in any build, it can combine skills and items in combinations no other build can without juggling stat requirements, I feel like it will eventually be nerfed. Doubling the strength, int and dex stat gains, which is super powerful given how at a premium hp and mana are, being able to convert mana into damage with the skill tree, being able to commit to one stat but meet the requirements for all categories red skills with blue skill combinations EX without difficulty, reducing the cost of spells (I wonder if this works with spirit skills, which is interesting given the 3 extra skill slots), being able to use support gems with multiple skills, and even being able to get free resist in game? It kinda just has a bit of everything, which is what makes it so powerful because the more options you have, the more broken shit you can find.
That ascendency is made specifically for build creation enjoyers to sink their teeth into it ... that's why my first class is definitely Merc.
but i think gemling will be high investment class and witch hunter will be more budget class. and i think every class have 2 ascendancy 1 for beginner 1 for enthusiast because of complexity.
I think gemling can be the biggest noob trap. It gives you +1 to level of all skills, but noone knows how strong that is outside of broken combos that would be found after a week. It gives +12 quality, which again is huge only when you know how to use it. +4 max res is not that huge, we dont know how hard it is to get attributes for all the gems you need. Again, if you dont have a broken combo in mind, second support will not give you anything. I think it could be good after a week, but not on the start and especially not if you are a new player(
@@arthanis7831 We can correlate what +1 to all skill levels is in power based on which is significant, especially past 20, it's literally what you hunt for on all your gear. Getting attributes will be harder in PoE 2 than 1, because the path nodes only give +5 instead of +10, on top of being able to 6 link all skills, making requirements greater for multiple skills. What are you talking about +4% max resist? It's up to +15% max resist based on your choices, 12 skills x 5 support skills = 60 support skill gems. 30% reduced cost to skills could offset mana or maybe even spirit, The option for 3 additional passive or active skills over other classes means on hit abilities such as on ignite, shock, war cry, w/e, which is a huge boon since they buff you more and give bonus dps or survivability. Being able to max cap your links with only the focus on one stat such as strength, which gives HP, which is at a super premium is amazing, on top of the option to DOUBLE ALL YOUR STATS you have 150 strength? Na make it 300. They have so much innate power built into their ascendancy, you can easily break the game in one way or another. I definately think the noob call is the flashier stuff than the boring "increase x stat" stuff.
Also i'd like to note, they already nerfed gemling from reveal, because the +10% quality to skills used to be +12% which already tells you its a broken stat.
gonna be my first time trying this
Dismissing the Base Spell Crit is wild. With how they are talking about crit chance scarcity it's gonna be essential to keeping uptime on Remnants, which she didn't mention drops on crit. Almost makes me want to go Hexblast.
This is so cool. It seems like way more skills will be viable on each ascendancy with the way they designed it.
Going Pathfinder to take Brew Concoction so i can RP as a drunk exile that tosses beer bottles
Gonna have to take extra mana regen but it's fine, that character is gonna be lit!
(Litterally)
The bone spells have already 15% crit, but there are other spells that have 7%, the crit increase may enable to play crit on spells that normally is not possible which might be strong.
A thought I had on the cyclical buff for the Chronomancer is that although 4 seconds out of 12 does not seem great, if going back in time with your char right after the 4 seconds expire would re-trigger the buff it would allow for some control. That control would make it feel more like a cool part of a rotation than some feels bad power passive that is turned off most of the time.
The problem with blood mage is that leech seems mandatory, so you start with 4 mandatory points and you have to take the crit bonus one and probably start with spell crit and later on when you have gear / levels swap to progenesis one? But there's too little room to work with, leech should have been embedded to the first choice
Amazing thumbnails as always!
This game is gonna be saf, pardon my French. Thanks for the intel and have fun playin Poe 2 as well. Cheers>🍻
i think im still the most interested in witch hunter, being able to do such ridiculous damage on first hit and also having the culling strike just sounds so satisfying
I agree. I also assume that the first hit damage can be applied by an explosion and then that explosion has culling strike right? It could be awesome for chain explosions
@@kylebusc3624 Culling Strike got nerfed so the check happens before the damage is calculated. So if you hit a mob down from 100% to cull range, you have to hit it again to get the proc, in which case it would have died anyway. It's a buff if you're zdps on a multi proj set up..
I feel like people are missing the point of the "into the breach" skill, you can decide when to go into a breach... you can make breach rings useful they double your stats while in breach... now you can use your skill and be considered in breach during bosses and effectively double your ring stats. that's pretty huge in addition to quite large buffs from your flames especially if you also double those.
breach rings don't do that in poe2 now iirc, they just let you get 50% quality on them
Right now, I'm not really sold on the witch's ascendancies but I really want to play minions so I guess I'll go Infernalist with Loyal Hellhound -> Altered Flesh -> Beidat's Will -> Beidat's Hand. Thought about the Fire-Minion possibility but... I'd rather have 2 or 3 additional minions instead of burning myself to ashes xD
My plan right now is going in - Head Empty - Big demon fire mommy will sort shit out - and hope to have fun with the first campain playthrough, if its horrible go gemling because that seems very all-purpose. Then once i get through that I will look at the real builds that have been made by that point.
I'm here for the cursed thumbnail 😅
Personally I'm starting with Gemling Merc, the possibilities are quite crazy with this one, nice defences too from the get go.
I feel like Gore Spike will be closer to +100% crit damage, given you won't have +150% life from the tree anymore. The Acolyte's Darkness being tuned around 550 also makes more sense if it's like 1/4 of your max health.
Life can now overflow though if you're a Blood Mage (and maybe other ways to get it too? idk), and its the total life that scales Gore Spike's damage. So I think it has potential for huge damage so long as you keep life topped up at minimum, and ideally, significantly overflowed (which you can do by just picking up the life orbs that enemies drop when you kill em. Probably great for mapping!)
Critical damage bonus for blood mage is per 40 life not 20 :( if you can get 4k life with next 4k overflow it should be ok, but otherwise I don't see damage here
I still don't know how we're going to get a pure ele skill (arc, say) to initiate bleeds
Boneshatter Bloodmage will be Tier 1 ❤
since we know cloak of flame still exists, indernalist should be really tanky with the conversion stuff + hellhound + armor counts to fire damage taken from hits. maybe not the most damage though
PF with permanent life flask looks good - again. 🙃
I'm not sure on how poison will work, but the poison notes read ok_ish at a first glace.
But as POE2 looks to be a bit more souls like (hit and dodge), this would be a great combination.
Warbringer totems + block looks good, but unsure how many totems we can have w/o using Ancestral Bond.
If totems suck, corpses + warcry = boom boom could be cool.
The warbringer looks potentially crazy if the breaking of armour is really strong.
Full reveal happenend officially.
I wanna go Chrono mancer
The blood mage sustain seems nice for boss fights
Wildshards ball lightning, grenade deadeye,srs archmage etc etc. I have so many ideads and builds i want to try out, actually deciding at the start gonna be horror
Gemling Merc minions for me. Having minions draw agro while I kite and blow them up with nades will be sick
operation sucubus trailer mom with a flaming pitbull and a bunch of skeleton kids with fart bombs is a go!
rarely that a game makes me excited for all classes. who knows maybe the first week im gonna reroll bunch of times.
I'm thinking Blood Mage life stacking ele bleed Quarterstaff
GGG just released all the ascendencies
Where
Using my poe1 tentacle mtx on a chronomancer totem sorc and GGG can't stop me. 🐙 💢
idk for me chronomanser looks kind interesting idk is it good is it bad i will try it
The O faces are wild 😂
Acolyte of Chalupa
Peak thumbnail design
Enhanced effectiveness looks fun, wonder if iron grip is still in the game?
pathfinder double flask node was nerfed to 50% more
Hello, i wanted also play Blood Mage first... but the strongest class is the Chayula Monk. Immortal + Damage bonus... and i guess if you dont die you dont need anything else then damage ^^
So the infernal witch can get extra spirit but the bloodmage can't. Even though the bloodmage could crank out more damage through crits. I love quantity of minions over quality of minions so I will definitely go for the infernal witch!
Hey I am not sure about this but on the reddit post where they revealed the classes they nerfed Gore Spike so it isnt per 20 life but per 40 life
shieeeet
I'm literally sick from anxiety because I want to play the game
Gore spike is 40 health now
Website says 1% crit damage per 40 life
I'm a melee guy, but ever since I first saw mercenary I just have to play him as my first char
Same. I’m making a shotgun build
You might also consider basically making a Merc, but on a Deadeye Ranger chassis. Likely to be very strong, IMO
Though it will admittedly have a different playstyle. You'd be evasive, stacking up movement speed from attacking allowing you to move very fast while attacking (so long as you don't get hit, and lose the stacks). You. can use Rapid Shot, or any other skill that attacks very fast, to build up those stacks very fast.
Im taking this EA to experiment. I hope all of you do too.
Warbringer block nerfed. 40% base and turtle charm has 35% less chance to block. Probably would have been way too strong.
I am thinking about starting as a witch, using a quarerstaff also, so that I would be witch monk hybrid. Not sure about the ascendency yet, I think both witch ones look amazing. Which ascendency would synergize best with a playstyle like this?
I assume you'd keep a sceptre for the increase to Spirit?
IMO blood mage is probably the best for what you want.
Unless you'd want to try to do something with fire, turning your damage into fire and trying to scale that as much as possible, in which case the Infernalist could be great too .
Honestly both the Witch ascendancies look awesome haha
Link to the tree?
I'm torn between Gemling and Chayula.
11:56
@@zzzzzzz8473 Why didn't that show up in my run through!?!?!
Unfortunate this dropped hours before the official reveal, nothing toooooo substantial has changed though tbf - just balance stuff.
How many ascendacies skill points do we get in the early acces?
Pretty sure all of em
Since we have access to endgame it's all eight of them, 2 from the campaign and 6 from endgame.
The only difference between now and full release I think will be the third trial will be added, a third way to gain ascendency points (on Early Access there will only be two different ways to gain ascendency points, I don't think the third one had even been revealed yet)
we are getting 10. 2 more than poe1
@Powernudel You might want to double check that, all the sources say only 8 ascendency points, 2 in campaign, 6 in endgame, basically 4 levels of trials each giving 2 points, 2x4 = 8, not sure where you got the 10 from!
@@AscendantStoic ah my bad, just watched it up and its 8. my brain is so fried from all the poe2 news, i thought jonathan said in a random interview that its 10 ^^
omg i dunno what to play at all now!! was set on sorc but seems kinda meh..
GGG to player: How broken do you want the builds to be
also GGG: Yes
Sorcerer seems OP
A lot of the nodes feel underwhelming. Like 15% chance to do something. Just give me the effect always, not a chance to do it. There are some good ones in there though like Evasion also gives DR. Of course the next line of text nerfs the fuck out of it though. A lot of words with little effect. PoE in a nutshell.
I think I'll go blood mage since there's no necromancer and the nodes on infernalist looks a bit tricky to build around for me.
Infernalist has a node that gives ~+200 spirit that’s like 7/8 extra minions
I kinda think Pathfinder is really "meh" compared to the rest of the lineup ... Warbringer also depends on how good armor break is.
Pathfinder has "movement speed cannot be modified below base value", that's 2 of the strongest ascendancy notes in PoE for trickster and juggernaut. She will pop off
Kinda unfortunate ggg released everything themselves right after this video.
Ascendancy info has been officially released and so many nodes (from most ascendancies) were heavily nerfed
the ascendancies is the most diablo-like thing. I mean, it force builds to be build around classes and ascendancies, but poe's great point was you can build same build with almost any class. So for me, gamedesign-wise it's a step back
what do you mean? bloodmage for example i see a lot of builds with just the extra crit stuff.... you could make her minion based, lightning big crit, you can give her a bow with spell skills and the same goes for every class so far. of course not every class is equally good at everything, that would be utopian
@@Powernudel for sure generic bonuses would affect meta, but not possibilities. While such staff as skills locked behind ascendancies or unique mechanics - would. Addition ascendancies into poe1 did it already.
Poe2 already is more casual in terms of builds due to the gem system rework (decision making required is much less). But gameplay looks more promising with action oriented gameplay and nerfed movement skills and flasks (ruthless alike).
I wonder if DD work with spell leech. DD bleed mage LOGIN
Blood mage nerf. 1 crit dmg per 40 life now
This was confusing, knowing which classes you are talking about would help it make sense
Chronomancer is bait, nobody will be using skills with cooldowns, lets be real, this is PoE, that's not happening. If there a lot of skills with CD's, there won't be in 6 months time.
Ehhhh dark monk and pathfinder are garbo though, lol. They need omega buffs.
Also, for league start? Many are trash.
Dark monk actually looks really good...
The word "meta" is the bane of ARPG's for me. I HATE when i hear that word.
minions just left behind, very lame
keep in mind we are still missing 1 whole ascendency from each character class + missing 6 classes w 3 each so there is many opportunities for a minion based ascendency to appear that we haven't got yet for early access
!drops
Its really hard to choose but I'm 100% sure I'll go with a witch at the start and then get to do the difficult choice of what Ascendency I want which will make me think way to much
What I'm still not sure about is how many points for ascendecy we are able to get and how much those Cost never played PoE and forgot if they mentioned it in the reveal
You get 4 in the campaign IIRC, and then you can get another 4 in endgame
@mduckernz ok great to know thanks for the reply 🫡😊
not peak minion ascendancy is BAD
keep in mind we are still missing 1 whole ascendency from each character class + missing 6 classes w 3 each so there is many opportunities for a minion based ascendency to appear that we haven't got yet
lol GGG just released the full ascendancy trees of every class rn
would going with lots of strength be best for this (and get the blood magic keystone so no mana needed)?
the problem i see with that would be that i still need int for gems
but with strength i could also make use of herald of ash and so on
then just make her a fire bleed build basically
guess gear might also be an issue though
I’m gonna go the safe route and do blood witch. Easy crit access and health contributing to more damage ain’t bad. Coupled with the progenesis effect. It’d also feel like I can go any spell I’d want so that seems nice
Love seeing the ladies dive into the dirty side of gaming us…theory crafting.
So which of these would be considered good if someone wants to play minions? Blood major looks pretty OP?
Remember that with the cyclical buff on chronomancer you can use time freeze to make your own damage windows in boss fights.
It might be alot less on bosses tho might be good to extend the downtown of boss using that
Congrats on your transition.!
She is cute ;3
The fact that there are literally no blood spells for the blood mage is extremely gay. 👎
You can make any elemental skill a blood skill
@@jaysunnie8037 blood themed spell i mean
EA bud
You just read them with an awful diction, what's the point 😂