Monk with "lead me through grace". Allows you to use a weapon other than scepter and still have a large spirit pool for minions. I could be wrong but monk also seems to be able to generate power charges with relative ease. Making him a go to empowered zombie summoner. Throw in some extra cold damage for cc to help keep them minions alive seems like a winning combo to me.
I'm gonna try to go Bloodmage and be a support/curser for my minions. Worst case scenario I switch to full chaos dot and use my minions as my supports. I might switch to infernalist at the last moment depending on the small nodes in the ascendancy tree.
this is pretty much my plan. That and hoping there are some more bone (or blood) spells that I could use as main damaging abilities if minions dont work out
tempted to do the gemling skillgramige (lol) 1st time even if it's rough, because of the upside. Infernalist is what I wanted to do, but other than the hound, not too excited about the other nodes for minion
Based on the study ive done/read: Good Options: Titan: 50% more effect of small nodes + extra inventory alone are good enough to justify them. Then go defensively past that. (Though, as I understand, stat nodes are not small passives). Gemling: Almost every part of this has potential to be great for a summoner. Infernalist: Extra spirit, solid defensive options, extra free minion, damage from the ignite/20% damage as extra fire are all solid in different ways. Viable, bit less synergistic: Blood Mage: Perma Curses, Healing, Built in Progenesis. Chronomancer: See what Balor said above. Warbringer: It gets unique "Totem" Minions and some good defensive options. Depending on minion AI and mechanics, it could be good actually! This is a good time to be alive, though, if you go Titan, be ready for a severe nerf to the small passive point skill at some point as it makes it BIS for a lot of builds it seems.
Warbringer is good for a different reason. You have a support that makes your minion count as a corpse. If you stack minion life you should be able to explode them with war cries
@Zuyha_ you wouldn't use it on totems, you would use it on minions that self summon. With that build the warbringer part is the warcries, not the totems
Yeah that's what I'm going to do. I think it will work amazingly well with my hybrid Minion/Caster build utilizing Flameblast. Was already going to be dropping huge ignites in a massive aoe around me, now they get huge bleeds as well lol.
Am I missing something or did you list 5 nodes to take on the infernalist? Hound, dmg as other, spirit, ES, and Mana from reserved life We still only get 4 in POE2 right?
@minhocho5487 so I wasn't sure what ones to take. Still not sure tbh. I was listing all the nodes relevant to us that have use. Infernalist is just the only one with more than 4 options.
I have crazy thoughts about doing a minion / totem hybrid build with the warbringer. Bring out totems, summon monkeys, feed them popcorn, have them explode for fun and profit.
As an infernalist, reducing your hp pool to a half might open you up to random chaos damage one shots? Plus taking 20% phys as chaos. And capping chaos isn't really easy and especially early. This might lead to many atlas nodes lost. It feels like a very risky strategy to me.
You only have to get non-negative chaos res (as in 0%) for the damage you take to be equal to if it was physical (not counting armor, which you wouldn't have much of anyways, especially against big oneshots)
You should still have some minions in Demon form, you just lose the spirit from your scepter because weapons aren't equipped in shapeshift form. Jonathon covers it in the DM + Ghazzy interview here, start around 1:35:40 (although he adds that they should probably address it) - th-cam.com/video/pj8FxWMf4V4/w-d-xo.htmlsi=vhuV1DW4yXBvnxQF&t=5742 Seems like a bit of power loss to drop both your weapons/shield if that's their plan, you'd lose the +levels you'd have from them at least
I was thinking infernalist for my minion build... but PoE2 sounds like defenses are king. So, looking at bloodmage, that seems very tanky 25% damage taken over time ... and overcapping your life and boosting life and 10% life leech, and probably extra life from body armor ES mod... I feel like this might be better for killing map bosses and trial bosses and endgame (league mechanic) bosses. Infernalist seems like it will be a good map clear ascendancy. [I am going to see how everything feels in the campaign before deciding...] I want the lava doggo too... I just keep thinking about minion builds at endgame in PoE1 and the minions were fine, it was the witch that needed to stay alive. (yes, these minions will die but auto-respawn so maybe if that is the case, I will want to turn into demon form when my minions get stomped then do a bunch of damage while the minions are respawning... then demon form drops and the minions are back up ... and that is the game play loop... idk ugh)
I wanna start my minion build with Chronomancer and try to include poison Hammer of the God into the build. My minions will ignite rare and unique while I'll try to bring down the Hammer as many times as possible.
I was going to go BM with a phys/bleed minions that did some armour breaking. But now I might take that idea over to titan provided that breaking of armour passives will apply to minions as well too. That and, as mentioned in other comments, the buffed small passives stay that way.
Not sure how much people have heard about this, but Jonathan already said there is a weird interaction with demon form where it just doesnt use your weapon stats at all, so going into demon form might straight up make your minions be less powerful, not only because most of them dissappear, but because you'll lose your scepters in demon form. I think they want to fix this soon though.
Ok.. hear me out.. warbringer, with lots of suicidal minions (infernal legion/ reavers) using cast on minion death - totem - ancestral spirit. Normally cast on minion death doesnt allow skills that create minions, but totem isnt minion tagged but get around it with the trigger. Might work :P
@@jmdixon1 I wonder if the ancestral spirit would have a defensive stat and count towards the cast on minion death and loop. Thinking on it more though I reckon I'd would be best to have permanent minions and self cast the totems along side some self cast proliferating aoe dot and then warcry to pop the corpses. Will feel satisfying and maybe make an ok mapper. On the websites there a chaos damage totem but it might be old data and not in EA , you could just have shockwave with effects like culling strike / jagged ground / blind (so support) that is triggering the minions (the real focus) with some spectres as permanent minions.
The only other option I see as having any positives for minions is the Invoker. It can get a lot of Spirit from ES and Evasion on Body Armour. Sadly that is the only really strong node. We surely grab the Evasion grants physical reduction node, but all the other options are bad. I don't think we can fit any meta skills in the build as they use spirit, so the 35% more energy for them is useless. Meditate is meh, but can be used. A better option might be Unbound Avatar, but we love 2 points, that I cannot find any use for anyway.
Infernalist I think is the play. Gemling is interesting but it will need to waste quite a few nodes to get up to the Witch nodes for minions. Could be better later.
Not really a minion build. But i am trying for COC corpse explosion Warbringer. I saw there was a support gem that makes minions count as corpses and using warcry node to explode minions for some cool explosion build. I am currently thinking of using crossbow since they have 550% attackspeed skill.
I don't think it will work , I've considered it. But the node is a passive and the warcry doesn't target the corpse. The wording says it makes the minions usable by skills that's target a corpse , not a passive.
@@minhocho5487 yeah for sure, but it also says undead auto revive minions so it won't work on the ancestral spirits I don't think. Plus sacrifice costs 60 spirit. I think it might be possible to have minions with infernal legion / cast on minion death - totem
don't witch and Sorc start on the same place on the tree? wdym they won't have the nodes? I thought it was 6 starting points, same tree for all. sorc and witch both full int, both at the same place, right?
Im gonna go gem borg. I think having + 1 skills and +10 qual is good for early/mid game, can probably just pick up any skill that I like and do reasonably well until I either find so the skill I wanna push or a build-defining unique. Then I'll see if I want to go minions or attribute stacking. Dex stacking assault crossbow sounds fun.
After having a bit of a think about it... I'm really tempted to start Titan, just to be different lol. But I will probably play it safe and also go Infernalist.
Gemling 100% starter for me, I was saying this before any vids came out about it the + skills and % quality are too good to pass up alone for minions. Probably have to start as non-minion but might make it work who knows haha
Is infernalist in demon form a thing with SRS? isn't SRS cast when you do fire damage? Seems like you would constantly be popping SRS? I wonder if you could run spectres and SRS and keep you up time on demon form and then somehow trigger detonate dead (is DD in PoE2 yet?)
Yeah. It is one of the things i am looking at. Totem - Warbringer Slam - Titan Bloodmage - Spellcrit Infernalist - Spelldemon Thats my ideas for the start on Saturday( if the servers are running by then) cause i dont believe we will play to much on friday^^
I'm going bloodmage and going to try for the minions to set up critical weakness and armour break and power charges and use the critical dmg and physical dmg boost for bone spear dmg
Starting Infernalist! I'll just take the altered flesh node, the dog and flame + 20% extra fire ally damage. Seems like a good balance between tankiness and minion stuff.
Same here, but I'm not sold on the extra 20% fire dmg node. It is only when you are above High threshold someone said 65%+, so you would have to juggle a lot or have a large enough manapool to have room to comfortably stay in that range.
Are you sure the lil hellhound doesn't reserve spirit? Just finished watching a video by Kripp, who was also looking at options for minions, and he seemed to think it would reserve spirit.
Ascendancy skills have no spirit cost. There is also video footage of Empyrian showing the hound and there is no spirit cost. Here, timestamped: th-cam.com/video/iDuNnwzXXeo/w-d-xo.html
I do think hulking form is going to be insane, but it's not accurate to say it's the same as getting 40 more passive points. It's the same as getting 40 more small passive nodes. It would be much, much better to get 40 more passive points than hulking form.
I was thinking about playing Blood Mage... But I need to know if Dark Pact is still a thing. Will probably also start Infernal for basically the same reasons, an extra summon that tanks some of the damage for you is insane. Also, hoping they fix Lilith so we can actually use it before we hit the 2nd ascend.
But also a line saying "no spirit from gear" basically disabling scepters main appeal. That node is for an additional reservation skill on self not for minions tbqh
I've been leaning Gemling Legionnaire for a good while now, but Titan is calling to me hard with that 50% node. No way they don't eventually change that.
@@evovolvo There are some minion nodes in the merc area, and a really solid ally regen node on the trek to the top. It might lean a bit gear heavy or need to start as something else first, but only one way to know for sure.
Hulking Form is definitely one of the most powerful Ascendancy Points in the whole game but, "Small Passive SKILLS" does not mean travel nodes as they are not Skills. At least not how I understand terminology in PoE. I will also be starting minions, but not with any of these Classes. So many choices, it's wild! GL at launch BM, thx for all the work.
@@EzhChannel Bloodmage. Close to Minion, ES, Recoup, Curse, Block and Armour nodes. A permanent Progenesis with two Ascendancy points. Won't be the highest damage, but should be reasonably tanky and a decent starter. But honestly, follow someone else's ideas, I am just a scrub. glhf man.
I am wondering this too... because Jonathan (game director) said we can't change ascendancy and I am assuming that means switch from infernalist to bloodmage... but he didn't say we can't switch ascendancy (or did he? idk I should look) I am hoping we can change ascendancy points because like passive skill points it would just be done with gold... but maybe we can't and that would be crazy
I just watched the Kripparian video on this, and he thinks the Infernalist will be quite bad because he thinks the Hellhound will reserve spirit because all other permanent minions does, and if it is as aquishy as other minions, then it will be quite bad.
is seething body not worth it even though it basically gives u 20% more dmg when its active? which should be pretty easy to sustain if u self cast something every now and then and let you minions do most the work
i also wanne go for Minions. But there are some hard choices. Without any infos Infernalist looks nice but the Titan seems also interesting. Not sure if the Warbringer would be valid, cause he brings Totem Minions. Sometimes to many choices is mean ^^.
Can someone please explain what reserved life means? We instantly reduce are max life by 25% but the bonus counts before that? We lose the bonus once we get damaged for more than 25% of our max life? How does it work?
Your life cannot go above [reserved percentage] but your stats that care about maximum life or maximum mana don't go down, such as your regeneration stats (eg. 5% life regen pre second) still count off your max not your unreserved life/mana.
Could someone please explain how you would control minions to go to a certain area or open a door/chest on console ? I don't know how you would command them like that without a mouse, thanks
Bleed can only be applied if it deals damage to life so if you have enough energy shield when tanking the hit which has bleed you won't be bled. Poison goes through but there's already confirmed charms that can grant you immunity to that so shouldn't really be an issue.
@@user-cz1ex7kf2g doing that makes you have less options. If there are several adcendancies that could all work but no specific one then that's a win for minion builds. This is kinda the theme across all the ascendancies so far for any build actually. This will be good. You'll feel locked into the same option every time if there's a very clear powerful minion ascendancy.
@@davep5788 yeah He probably forgot about that so Just ignore the Last recomanded Point. Take hellhound , dmg coversation and the Spirit and ES conversaton
Honestly im kinda getn depressed the more i see. The more i see the more it looks like witch completely lost her identity. Gemling looks better in almost every way. Man i hope its not true.
@@robertpowell1743 I’ve been thinking on this and you’ve expressed what I’ve been feeling. I understand what they are trying to do but they could have gone a little like LE and do more thematic minions for the ascendancies if they really wanted more “options”. Leave the Zombies and Skellies for the Witch and give stuff, for example, animal minions as an option for Druid. And then replicate that throughout the classes. Now it feels weird especially considering they advertise Witch as the “minion” class. Now, I know there’s a lot we don’t know for sure as it is still early access and stuff, but man it is rough that Witch seems more like a hybrid minion build rather than a true minion build. I’m still holding out hope, but I might end up starting something else. Fire minions sound cool, but it still doesn’t fit the fantasy. And no, Gemling Mercenary doesn’t fit that fantasy either to me. Again, this is all based on presumptions that could be wrong. Just first impressions on the information we do have.
Wonder if gemling legionaire will be the jack of all trades when you just want generic boosts for the skill. A bit boring but reliable should work with anything. Chronomancer is the least attractive ascendancy in my book unless someone makes an endless timestop build. Should rather call it cooldown manager.
Hey guys titan is gonna be good because of the one passive that is as good as any 4 other ascendancy notables in the entire game!. That 50% small passive skills is going to last less than a week. Zero chance it lasts. It'll be balanced behind rucksack at 20%
Going Infernalist mostly for the extra spirit as you can probably more than double your base spirit with it. Crossing my fingers the doggo is good too.
Any grown man who paints his hair blue and finger nails clearly make poor decisions. I will not be playing minions anymore in light of this development since clearly it is a poor decision
It is just a stupid joke and spit in the face of all minion community, witch with no minion ascendancy. Like, we have to get 3 different minion asc no less. Absolutely disappointing.
No. They intentionally didn’t give us a minion ascendency. Go watch the interviews with Jonathan, particularly with Ghazzy. They are doing this so minion players have more options. There was nothing interesting about necromancer. It was just stats. We now have many interesting options. We don’t need the stats because the minions are balanced without them. Because necromancer existed, minions in PoE generally suck without the ascendency. Now minions are just good period and you get to select the flavor you want.
I genuinely believe this is an example of players not knowing what they want. GGG have clearly stated why they did not do this. If they make a minion ascendancy then every single minion build needs to be balanced for that ascendancy and every other ascendancy becomes unplayable. If they don't, then you can play any ascendancy as a minion build. Don't get stuck in the past and recognize that this is better
@@MrRecon775 They were referring to regular jewels that affect the normal tree nodes around them. I think they teased one at one point but I can't remember where. But a jewel like "passives in radius also grant X" or something like that.
How many nodes total will we be able to access for the infernal witch upon release? Also when it says reserves 25%life what’s that insinuate like u still get it but it only uses that percent total does it take it away like just wanna be clear if I’m losing the life or means it’s only using that percentage total of it but u don’t lose the actual percent
AFAIK we only get 8 Ascendency points = 4 of the big nodes.
Yeah should the dog at 10 and nodes at 1, 3, 4.
yeah that feels like a fairly big oversight 😂
Monk with "lead me through grace". Allows you to use a weapon other than scepter and still have a large spirit pool for minions. I could be wrong but monk also seems to be able to generate power charges with relative ease. Making him a go to empowered zombie summoner. Throw in some extra cold damage for cc to help keep them minions alive seems like a winning combo to me.
I'm gonna try to go Bloodmage and be a support/curser for my minions. Worst case scenario I switch to full chaos dot and use my minions as my supports. I might switch to infernalist at the last moment depending on the small nodes in the ascendancy tree.
this is pretty much my plan. That and hoping there are some more bone (or blood) spells that I could use as main damaging abilities if minions dont work out
tempted to do the gemling skillgramige (lol) 1st time even if it's rough, because of the upside. Infernalist is what I wanted to do, but other than the hound, not too excited about the other nodes for minion
Go for it!
I'll try gemling as well and see what happens, seems good to try different minion approaches for sure.
just keep the spirit in mind too! Will be way bigger than people realize i think
You have to take the rucksack to get hulking form..... This is a buff.
Were's our Templar when we need him?
looking for his pants
Based on the study ive done/read:
Good Options:
Titan: 50% more effect of small nodes + extra inventory alone are good enough to justify them. Then go defensively past that. (Though, as I understand, stat nodes are not small passives).
Gemling: Almost every part of this has potential to be great for a summoner.
Infernalist: Extra spirit, solid defensive options, extra free minion, damage from the ignite/20% damage as extra fire are all solid in different ways.
Viable, bit less synergistic:
Blood Mage: Perma Curses, Healing, Built in Progenesis.
Chronomancer: See what Balor said above.
Warbringer: It gets unique "Totem" Minions and some good defensive options. Depending on minion AI and mechanics, it could be good actually!
This is a good time to be alive, though, if you go Titan, be ready for a severe nerf to the small passive point skill at some point as it makes it BIS for a lot of builds it seems.
Warbringer is good for a different reason. You have a support that makes your minion count as a corpse. If you stack minion life you should be able to explode them with war cries
@@cespinar spirits are not " undead " so the support gem you talking about would not work.
@Zuyha_ you wouldn't use it on totems, you would use it on minions that self summon. With that build the warbringer part is the warcries, not the totems
@@cespinar was support are you talking about?
Blood Mage is a sleeper ascendancy. Tanky AF and accessible to all the good minion tree points.
I personally wanna go for cold spell with Bloodmage. Biting Frost allow you to have guarantee crit on frozen enemies and Comet is a huge cold spell.
Yeah that's what I'm going to do. I think it will work amazingly well with my hybrid Minion/Caster build utilizing Flameblast. Was already going to be dropping huge ignites in a massive aoe around me, now they get huge bleeds as well lol.
Cast on minion death is a support i could consider building around if you chose fire/minion route
Gemling is nuts!
Starting Titan-Minion
Going Infernalist for the Hellhound, I don't even care about any of the other nodes
Am I missing something or did you list 5 nodes to take on the infernalist?
Hound, dmg as other, spirit, ES, and Mana from reserved life
We still only get 4 in POE2 right?
YES you only get 8 points or 4 acendency notables.
@minhocho5487 so I wasn't sure what ones to take. Still not sure tbh. I was listing all the nodes relevant to us that have use. Infernalist is just the only one with more than 4 options.
@@Balormage do you think the node Bringer of Flame is Bait and its follow up? Regarding ignite. Feels a bit meh but hard to say from my perspective
I have crazy thoughts about doing a minion / totem hybrid build with the warbringer.
Bring out totems, summon monkeys, feed them popcorn, have them explode for fun and profit.
As an infernalist, reducing your hp pool to a half might open you up to random chaos damage one shots? Plus taking 20% phys as chaos. And capping chaos isn't really easy and especially early. This might lead to many atlas nodes lost. It feels like a very risky strategy to me.
Chaos damage doesn't go through energy shield in PoE2, it does 200% damage to it. Only bleed and poison ignores energy shield.
You only have to get non-negative chaos res (as in 0%) for the damage you take to be equal to if it was physical (not counting armor, which you wouldn't have much of anyways, especially against big oneshots)
You should still have some minions in Demon form, you just lose the spirit from your scepter because weapons aren't equipped in shapeshift form. Jonathon covers it in the DM + Ghazzy interview here, start around 1:35:40 (although he adds that they should probably address it) - th-cam.com/video/pj8FxWMf4V4/w-d-xo.htmlsi=vhuV1DW4yXBvnxQF&t=5742
Seems like a bit of power loss to drop both your weapons/shield if that's their plan, you'd lose the +levels you'd have from them at least
Warbringer negative armour could be huge for lots of small phys hits from minions.
I was thinking infernalist for my minion build... but PoE2 sounds like defenses are king. So, looking at bloodmage, that seems very tanky 25% damage taken over time ... and overcapping your life and boosting life and 10% life leech, and probably extra life from body armor ES mod... I feel like this might be better for killing map bosses and trial bosses and endgame (league mechanic) bosses. Infernalist seems like it will be a good map clear ascendancy. [I am going to see how everything feels in the campaign before deciding...] I want the lava doggo too... I just keep thinking about minion builds at endgame in PoE1 and the minions were fine, it was the witch that needed to stay alive. (yes, these minions will die but auto-respawn so maybe if that is the case, I will want to turn into demon form when my minions get stomped then do a bunch of damage while the minions are respawning... then demon form drops and the minions are back up ... and that is the game play loop... idk ugh)
There is a big minion damage cluster in the skill tree below Mercenary and you need 12 passive points to get there from the Mercenary start.
I wanna start my minion build with Chronomancer and try to include poison Hammer of the God into the build. My minions will ignite rare and unique while I'll try to bring down the Hammer as many times as possible.
I was going to go BM with a phys/bleed minions that did some armour breaking. But now I might take that idea over to titan provided that breaking of armour passives will apply to minions as well too. That and, as mentioned in other comments, the buffed small passives stay that way.
Not sure how much people have heard about this, but Jonathan already said there is a weird interaction with demon form where it just doesnt use your weapon stats at all, so going into demon form might straight up make your minions be less powerful, not only because most of them dissappear, but because you'll lose your scepters in demon form. I think they want to fix this soon though.
Ok.. hear me out.. warbringer, with lots of suicidal minions (infernal legion/ reavers) using cast on minion death - totem - ancestral spirit. Normally cast on minion death doesnt allow skills that create minions, but totem isnt minion tagged but get around it with the trigger. Might work :P
@@KrisHammes that sounds pretty cool! I wonder if the limit of 1 totem would apply here, too?
@@jmdixon1 I wonder if the ancestral spirit would have a defensive stat and count towards the cast on minion death and loop. Thinking on it more though I reckon I'd would be best to have permanent minions and self cast the totems along side some self cast proliferating aoe dot and then warcry to pop the corpses. Will feel satisfying and maybe make an ok mapper. On the websites there a chaos damage totem but it might be old data and not in EA , you could just have shockwave with effects like culling strike / jagged ground / blind (so support) that is triggering the minions (the real focus) with some spectres as permanent minions.
The only other option I see as having any positives for minions is the Invoker. It can get a lot of Spirit from ES and Evasion on Body Armour. Sadly that is the only really strong node. We surely grab the Evasion grants physical reduction node, but all the other options are bad. I don't think we can fit any meta skills in the build as they use spirit, so the 35% more energy for them is useless. Meditate is meh, but can be used. A better option might be Unbound Avatar, but we love 2 points, that I cannot find any use for anyway.
Infernalist I think is the play. Gemling is interesting but it will need to waste quite a few nodes to get up to the Witch nodes for minions. Could be better later.
Not really a minion build. But i am trying for COC corpse explosion Warbringer. I saw there was a support gem that makes minions count as corpses and using warcry node to explode minions for some cool explosion build. I am currently thinking of using crossbow since they have 550% attackspeed skill.
I don't think it will work , I've considered it. But the node is a passive and the warcry doesn't target the corpse. The wording says it makes the minions usable by skills that's target a corpse , not a passive.
@KrisHammes maybe dd then?
@@minhocho5487 yeah for sure, but it also says undead auto revive minions so it won't work on the ancestral spirits I don't think. Plus sacrifice costs 60 spirit. I think it might be possible to have minions with infernal legion / cast on minion death - totem
don't witch and Sorc start on the same place on the tree? wdym they won't have the nodes?
I thought it was 6 starting points, same tree for all. sorc and witch both full int, both at the same place, right?
They start from the middle.by all have their own pathing , Just Check Out Skill treee plannera
Im gonna go gem borg. I think having + 1 skills and +10 qual is good for early/mid game, can probably just pick up any skill that I like and do reasonably well until I either find so the skill I wanna push or a build-defining unique. Then I'll see if I want to go minions or attribute stacking. Dex stacking assault crossbow sounds fun.
After having a bit of a think about it... I'm really tempted to start Titan, just to be different lol. But I will probably play it safe and also go Infernalist.
Invoker with spirit gain looks like another promising alternate.
you lose on spirit gain from scepters, though, and I feel like you'd really want to use scepters on a minion build.
Main issue is the loss of around 200-300 spirit from itemization. I think we need more info on itemization before making a clear decision :D
@@DesertWooder indeed scepters are RLLY potent for spirit gain
Infernalist for me, after years of long neck templair in poe, its time to go back to the witch
Gemling 100% starter for me, I was saying this before any vids came out about it the + skills and % quality are too good to pass up alone for minions. Probably have to start as non-minion but might make it work who knows haha
Hey, can I ask a question ? If I start as witch, can I still pick gemling legionnaire, or am I stuck with the 2 witch ones?
@@hopevalintine4454 you are limited to class specific ascendencies so... stuck
@@hopevalintine4454 You can try witch and if you dont like you create a new character as gemling.
Of course witch, minions nodes are on the upper part of the tree
Is infernalist in demon form a thing with SRS? isn't SRS cast when you do fire damage? Seems like you would constantly be popping SRS? I wonder if you could run spectres and SRS and keep you up time on demon form and then somehow trigger detonate dead (is DD in PoE2 yet?)
There’s two minion clusters on the merc side of the tree!
Anyone else looking at the totem spirits + armor break? I'm intrigued
Yeah. It is one of the things i am looking at.
Totem - Warbringer
Slam - Titan
Bloodmage - Spellcrit
Infernalist - Spelldemon
Thats my ideas for the start on Saturday( if the servers are running by then) cause i dont believe we will play to much on friday^^
I'm going bloodmage and going to try for the minions to set up critical weakness and armour break and power charges and use the critical dmg and physical dmg boost for bone spear dmg
Titan start for me so we'll see how interesting it is. If it fails I still get slam and shield charge my way to faceroll.
Starting Infernalist! I'll just take the altered flesh node, the dog and flame + 20% extra fire ally damage. Seems like a good balance between tankiness and minion stuff.
Same here, but I'm not sold on the extra 20% fire dmg node. It is only when you are above High threshold someone said 65%+, so you would have to juggle a lot or have a large enough manapool to have room to comfortably stay in that range.
Are you sure the lil hellhound doesn't reserve spirit? Just finished watching a video by Kripp, who was also looking at options for minions, and he seemed to think it would reserve spirit.
Ascendancy skills have no spirit cost. There is also video footage of Empyrian showing the hound and there is no spirit cost. Here, timestamped: th-cam.com/video/iDuNnwzXXeo/w-d-xo.html
I do think hulking form is going to be insane, but it's not accurate to say it's the same as getting 40 more passive points. It's the same as getting 40 more small passive nodes. It would be much, much better to get 40 more passive points than hulking form.
I was thinking about playing Blood Mage... But I need to know if Dark Pact is still a thing. Will probably also start Infernal for basically the same reasons, an extra summon that tanks some of the damage for you is insane. Also, hoping they fix Lilith so we can actually use it before we hit the 2nd ascend.
the monk had a evasion from body armour as spirit node
But also a line saying "no spirit from gear" basically disabling scepters main appeal. That node is for an additional reservation skill on self not for minions tbqh
Have you thought about Warbringer scaling Ancestral Spirits, with offensive minions and totems as a part of defensive layer?
Im going Monk cos Monk..
Elon monk
If Gemling's cost reduction includes spirit it is the best ascendency for minions hands down.
I've been leaning Gemling Legionnaire for a good while now, but Titan is calling to me hard with that 50% node. No way they don't eventually change that.
Will prob be good endgame, but as a league start it's going to be rough with all the travel nodes to get to the minion part of the tree.
@@evovolvo There are some minion nodes in the merc area, and a really solid ally regen node on the trek to the top. It might lean a bit gear heavy or need to start as something else first, but only one way to know for sure.
Hulking Form is definitely one of the most powerful Ascendancy Points in the whole game but, "Small Passive SKILLS" does not mean travel nodes as they are not Skills. At least not how I understand terminology in PoE.
I will also be starting minions, but not with any of these Classes. So many choices, it's wild!
GL at launch BM, thx for all the work.
Please tell me which class you decided to play through minions
@@EzhChannel Bloodmage. Close to Minion, ES, Recoup, Curse, Block and Armour nodes. A permanent Progenesis with two Ascendancy points. Won't be the highest damage, but should be reasonably tanky and a decent starter. But honestly, follow someone else's ideas, I am just a scrub.
glhf man.
Think im going to start gemling, it might be rough but we'll see how it goes.
I've seen some theorizing that the 30% less cost node on Gemling might affect minion spirit costs. Could be huge if so
Ghazzy confirmed with a dev it does not
damn, understandable tho, that would be crazy strong
There's a 25% minion DMG node at the bottom of the tree to help u early before skillgrimage.
Theres actually also a second one as well on the bottom. Two notables on the bottom. 4 small passives. :)
Random question, can we respec ascendancy points?
I am wondering this too... because Jonathan (game director) said we can't change ascendancy and I am assuming that means switch from infernalist to bloodmage... but he didn't say we can't switch ascendancy (or did he? idk I should look) I am hoping we can change ascendancy points because like passive skill points it would just be done with gold... but maybe we can't and that would be crazy
lol skillgrimage. yeah im torn between gemling and infernalist
Wait, even your dog dies when you to demon form? What about srs? does it still procs?
Hulking form can’t work that way. If it does that has to be day one nerfed.
@MrDarkBM while i agree it'll be nerfed, what other way could it function as written? (Before aforementioned nerf)
I just watched the Kripparian video on this, and he thinks the Infernalist will be quite bad because he thinks the Hellhound will reserve spirit because all other permanent minions does, and if it is as aquishy as other minions, then it will be quite bad.
Every screenshot we have seen has it without a listed spirit cost. So I'm assuming it's free.
@@Balormage I hope that is the case!
is seething body not worth it even though it basically gives u 20% more dmg when its active? which should be pretty easy to sustain if u self cast something every now and then and let you minions do most the work
Yo? You didn't even mention our ancestral homies from Warbringer?
I realy love summons, so I am thinking of going as witch. But if I start as the witch can I pick the gemling legionnaire ascendancy?
To ascend into a Gemling Legionnaire you must first create a Mercenary.
Sorry, but Witch class can be only Infern or BloodMage
Do the small ascendency nodes count as small passive skills?
My guess is that gemling is gonna make thresholds for minions easier to accomplish.
i also wanne go for Minions. But there are some hard choices. Without any infos Infernalist looks nice but the Titan seems also interesting. Not sure if the Warbringer would be valid, cause he brings Totem Minions. Sometimes to many choices is mean ^^.
Can someone please explain what reserved life means? We instantly reduce are max life by 25% but the bonus counts before that? We lose the bonus once we get damaged for more than 25% of our max life? How does it work?
Your life cannot go above [reserved percentage] but your stats that care about maximum life or maximum mana don't go down, such as your regeneration stats (eg. 5% life regen pre second) still count off your max not your unreserved life/mana.
Could someone please explain how you would control minions to go to a certain area or open a door/chest on console ? I don't know how you would command them like that without a mouse, thanks
Don't forget bleeds and poison damage bypass energy shield so at 50% HP you'd be one shot with that damage mod
Bleed can only be applied if it deals damage to life so if you have enough energy shield when tanking the hit which has bleed you won't be bled. Poison goes through but there's already confirmed charms that can grant you immunity to that so shouldn't really be an issue.
Chaos damage does not bypass ES. It simply deals double damage to ES. In poe2.
I hope the third witch ascendancy is pure minion necro
It is not though, ggg confirmed no specific minion ascendancy
@@user-cz1ex7kf2g doing that makes you have less options. If there are several adcendancies that could all work but no specific one then that's a win for minion builds. This is kinda the theme across all the ascendancies so far for any build actually. This will be good. You'll feel locked into the same option every time if there's a very clear powerful minion ascendancy.
I saw this!
*algorithm interaction
Did I miss something? You picked 5 nodes for the witch?
This may be answered later, I'm early in the video.
@@davep5788 yeah He probably forgot about that so Just ignore the Last recomanded Point. Take hellhound , dmg coversation and the Spirit and ES conversaton
Honestly im kinda getn depressed the more i see. The more i see the more it looks like witch completely lost her identity. Gemling looks better in almost every way. Man i hope its not true.
@@robertpowell1743 I’ve been thinking on this and you’ve expressed what I’ve been feeling. I understand what they are trying to do but they could have gone a little like LE and do more thematic minions for the ascendancies if they really wanted more “options”. Leave the Zombies and Skellies for the Witch and give stuff, for example, animal minions as an option for Druid. And then replicate that throughout the classes. Now it feels weird especially considering they advertise Witch as the “minion” class.
Now, I know there’s a lot we don’t know for sure as it is still early access and stuff, but man it is rough that Witch seems more like a hybrid minion build rather than a true minion build. I’m still holding out hope, but I might end up starting something else. Fire minions sound cool, but it still doesn’t fit the fantasy. And no, Gemling Mercenary doesn’t fit that fantasy either to me. Again, this is all based on presumptions that could be wrong. Just first impressions on the information we do have.
@elirivers2984 same
You put 10 points in infernalist, lol
Wonder if gemling legionaire will be the jack of all trades when you just want generic boosts for the skill. A bit boring but reliable should work with anything.
Chronomancer is the least attractive ascendancy in my book unless someone makes an endless timestop build. Should rather call it cooldown manager.
Our father Kripparian say Infernalist is a trap and went gemlink legionnaire.
@@hellfrass666 on stream he said that?
Don't we only get 4 points? My understanding is those little nodes in between also cost a point, is that wrong?
@rulercamelot3687 4 notables is the common reference. Still get 8 total points.
@@LordVis Oh Awesome! that makes my building much easier lol, I was halving what I wanted. Thx!
warbringer minion is my choice
Hey guys titan is gonna be good because of the one passive that is as good as any 4 other ascendancy notables in the entire game!. That 50% small passive skills is going to last less than a week. Zero chance it lasts. It'll be balanced behind rucksack at 20%
nice harem of gods video LUL
100 minions possible?
Solid video. I'm super happy with how GGG did the ascendencies in regards to making sure that no single one stand out as, "the clear best for x."
Harem of gods?
Any idea on some skill gems and supports we might use?
Going Infernalist mostly for the extra spirit as you can probably more than double your base spirit with it. Crossing my fingers the doggo is good too.
Interesting how you picked almost exactly what Kripp said.
yes amazing how 2 people can independently come to the same conclusions based on info given. smh
Any grown man who paints his hair blue and finger nails clearly make poor decisions. I will not be playing minions anymore in light of this development since clearly it is a poor decision
It is just a stupid joke and spit in the face of all minion community, witch with no minion ascendancy. Like, we have to get 3 different minion asc no less. Absolutely disappointing.
@@__-gz3fv I agree I wanted a support witch with full minion build stuck as infernal for now Hopfully they give us one soon
Won't be able to afk blight farm worst game ever.
No. They intentionally didn’t give us a minion ascendency. Go watch the interviews with Jonathan, particularly with Ghazzy. They are doing this so minion players have more options. There was nothing interesting about necromancer. It was just stats. We now have many interesting options. We don’t need the stats because the minions are balanced without them. Because necromancer existed, minions in PoE generally suck without the ascendency. Now minions are just good period and you get to select the flavor you want.
I genuinely believe this is an example of players not knowing what they want. GGG have clearly stated why they did not do this. If they make a minion ascendancy then every single minion build needs to be balanced for that ascendancy and every other ascendancy becomes unplayable. If they don't, then you can play any ascendancy as a minion build. Don't get stuck in the past and recognize that this is better
yea you are dumb, pigeon holing minions to 1 ascendancy is bad game design
purple hair = don't recommend channel
@@aeggeska1 ??
It wasn't the hair I noticed so much as his nails.
Titan will be insane if jewels with a radius that increase small passive effects are multipliers
@@Leodigarius 😲
There are no cluster jewels in POE 2
@@MrRecon775 They were referring to regular jewels that affect the normal tree nodes around them.
I think they teased one at one point but I can't remember where.
But a jewel like "passives in radius also grant X" or something like that.
How many nodes total will we be able to access for the infernal witch upon release? Also when it says reserves 25%life what’s that insinuate like u still get it but it only uses that percent total does it take it away like just wanna be clear if I’m losing the life or means it’s only using that percentage total of it but u don’t lose the actual percent
Im assuming a gemling cant be a minion master and still use crossbow for attacks......lol
@@daniel-m4q3p He totaly can. Downside is he can't use a scepter that gives 100-200 spirit.