DOOM 64 - DEAN OF DOOM - Summer School Special #2

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  • เผยแพร่เมื่อ 11 ก.ย. 2024
  • Welcome to Dean of Doom, the show where we give grades to classic and contemporary Doom wads. Why? Because ranking things is fun. Today’s episode will be dedicated to DOOM 64: at long last. Re-released on a spanking new port alongside 2020’s Doom Eternal, Doom 64 rose in public esteem from cult classic to classic classic status, reaching a new audience of retro gamers, and infiltrating the quiet corners of Eternal pre-orderers’ Steam libraries. Originally released for the Nintendo 64 in 1997, Doom 64 was developed by Midway Games, then best known for porting Doom to the PlayStation and N64. Three designers at Midway -- Randy Estrella, Tim Heydelaar, and Danny Lewis -- created thirty-two original maps for a new installment in the franchise that employed a modified version of the Doom engine, one that could handle scripted events, primitive colored lighting, and more. The game also features a completely new set of sound effects, an ambient soundtrack courtesy of PlayStation Doom composer Aubrey Hodges, and a dizzying array of new textures, sprites, and graphics. At the expense of Doom 64’s comparatively excellent console performance, certain concessions were made to the gameplay: Doom II standards like the arch-vile, revenant, and chaingunner were removed, and the remaining two hitscan enemies were made to share the same set of sprites. I first played Doom 64 in January of 2021 during the break between seasons 1 and 2, and have never owned a Nintendo 64, so let it be known that this review is coming from someone untouched by nostalgia for this game or the system it was made for.
    Doom 64 is available on Steam for purchase, currently priced at $4.99.
    Patreon:
    / mtpain27

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