Blender Hard Surface Modeling | Slice Operation

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  • เผยแพร่เมื่อ 14 ม.ค. 2025

ความคิดเห็น • 355

  • @JoshGambrell
    @JoshGambrell  4 ปีที่แล้ว +109

    Hey guys!
    First of all, thank you for all the support on this video. This one really seemed to help a lot of you :)
    Second of all, I've been getting a lot of comments mentioning to add a solidify modifier to the cutter object. I am aware that this technique works equally well, and there are tons of different ways to achieve the same result, but the point of the video was to facilitate the intuition behind what the slice operation is actually doing, hence why I used two different cylinders to demonstrate what is actually happening. I think it's very important to understand the behind-the-scenes before hopping in to more efficient-add ons like Hard Ops and Boxcutter. If the way the operation actually works doesn't interest you, then just press 'CTRL- /' and call it a day :)
    Thanks for all the feedback and extra tips, that's what this community is all about! ;)
    - Josh

    • @DanielOakfield
      @DanielOakfield 4 ปีที่แล้ว

      After extensively trying both techniques I'd say the two booleans are necessary to keep the bevel working in a clean way. Using the solidify makes the model go crazy applying bevel modifier, it's certainly faster for some slicing, engraving, and also flat decals, but no way you can make a panel as neat as using two separate booleans!
      Well done!

    • @bobross9370
      @bobross9370 4 ปีที่แล้ว +4

      That statement seems like a get out of jail free card for yourself yet you mention nowhere in the video that this is the reasoning of making it. You even encouraged using this workflow which is not optimal and simply messy.
      "facilitate the intuition behind what the slice operation is actually doing" This video teaches you nothing as to how the slice operation works other than using a poor method to do so and encouraging users to copy it. There really is no "behind-the-scenes" to adding a solidify modifier to a mesh. And these more efficient addons you're talking about use the solidify workflow to accomplish such tasks.
      All you gotta do is own up to your mistakes man, excuses won't get us nowhere. Anyways, we all learn and carry on.

    • @AnimaStudio88
      @AnimaStudio88 4 ปีที่แล้ว

      ooooor you can use free addon Bevel after Boolean (BaB).

    • @JoshGambrell
      @JoshGambrell  4 ปีที่แล้ว +2

      @@AnimaStudio88 I actually found out about this add on a few weeks after making this video. Super useful and wish I'd known about it beforehand :)

    • @ruok-l5t
      @ruok-l5t 4 ปีที่แล้ว +9

      @@bobross9370 Oh the fucking irony Bob Ross being a righteous dickhole digging for the wound. Remember there are no mistakes.

  • @hssn9123
    @hssn9123 4 ปีที่แล้ว +292

    Ctrl and / = slicing
    Ctrl and + =Union
    Ctrl and - =difference
    ctrl and * = intersect
    Edit- you can add shift to the commands to apply the modifiers
    -you need loop tools addon

    • @onimanuyt6744
      @onimanuyt6744 4 ปีที่แล้ว

      thnx

    • @hssn9123
      @hssn9123 4 ปีที่แล้ว

      @@onimanuyt6744 :)

    • @vinodmehra188
      @vinodmehra188 4 ปีที่แล้ว +5

      Ctrl and + just zooms in viewport

    • @hssn9123
      @hssn9123 4 ปีที่แล้ว +3

      you need loop tools addon
      it comes with blender

    • @0x8080FF
      @0x8080FF 4 ปีที่แล้ว +7

      @@vinodmehra188 BoolTool only works with the NUMPAD +/- keys.

  • @JaredOwen
    @JaredOwen 4 ปีที่แล้ว +20

    Great video!

  • @Nervly
    @Nervly 4 ปีที่แล้ว +15

    Your tutorials are some of the most helpful I've ever seen on TH-cam, thank you so much for sharing all these tips!!

    • @JoshGambrell
      @JoshGambrell  4 ปีที่แล้ว +1

      I appreciate you a ton! Thank you so much.

  • @miniwarmonger788
    @miniwarmonger788 4 ปีที่แล้ว +9

    As a blender beginner this video took me a leap forward.
    Thank you !

    • @JoshGambrell
      @JoshGambrell  4 ปีที่แล้ว

      Thanks Miniwar; so glad it helped you!

  • @Tak9009
    @Tak9009 3 ปีที่แล้ว +45

    A better way is to use a Boolean Modifier set to Difference on the Cylinder and a Solidify Modifier on the cube. I think that way its way faster and when you need something to fix you just have to move the cube

    • @InfiniteLightAura
      @InfiniteLightAura 2 ปีที่แล้ว +3

      Thank you for sharing this !

    • @Utkars11
      @Utkars11 20 วันที่ผ่านมา +2

      thanks now I know two ways to do that

  • @yaniamamoto8419
    @yaniamamoto8419 4 ปีที่แล้ว +92

    Just add a solidify modifier on the cubes with a low value and apply it. Then you won't need 2 cylinders!

    • @hopefulkoala01435
      @hopefulkoala01435 3 ปีที่แล้ว +10

      Thank-you so much! I've seen people say "just use a solidify modifier" but I'm new to Blender and a total idiot, so I didn't understand what they meant, your comment made it click into place.

    • @FaTaLiTixGaMinG
      @FaTaLiTixGaMinG 3 ปีที่แล้ว +1

      Wow Thank you ! I thought there had to be a faster way, and I was right to go down in the comments. You saved me !

    • @ΛΞΟ
      @ΛΞΟ 3 ปีที่แล้ว +2

      Hero!

    • @FaTaLiTixGaMinG
      @FaTaLiTixGaMinG 3 ปีที่แล้ว +6

      @@ΛΞΟ you can also do "ctrl + /" with booltool addon

    • @LarnrothSDergan
      @LarnrothSDergan 3 ปีที่แล้ว +1

      Thank you so much! The whole time I was watching this video I was like there has to be a faster way than 4 minutes and just like everyone else Thank you.

  • @mihailazar2487
    @mihailazar2487 4 ปีที่แล้ว +400

    NOPE, even simpler:
    You just need to add a SOLIDIFY MODIFIER to your CUTTER
    That's it
    As simple as that

    • @GrumpyOldBastard.
      @GrumpyOldBastard. 4 ปีที่แล้ว +19

      Thank you for this, that made it so much simpler!

    • @JerwinVillanueva
      @JerwinVillanueva 4 ปีที่แล้ว +4

      wow

    • @TheCobyRandal
      @TheCobyRandal 4 ปีที่แล้ว +1

      Thank you, this is a huge help.

    • @TheCobyRandal
      @TheCobyRandal 4 ปีที่แล้ว +6

      Why use 1 Solidify when you can use 2! Now I can have several strips of cuts to work with. So cool, I just wish I could add bevel non destructively, but the add-on "Bevel after Boolean" can help with this! *Edit* Or use the BoolTool Ctrl + / method to control bevel on a per object basis.

    • @mihailazar2487
      @mihailazar2487 4 ปีที่แล้ว +6

      @App User No, thanks, I'm an elementarist
      I only download add-ons that do stuff which was not possible before
      I'm really not a huge fan of add-ons that are supposed to make things you already do "quicker and easier"
      You'll end up getting a more cluttered UI, or have to learn new shortcuts which may or may not conflict your your already existing shortcuts, etc

  • @rafa_guitar
    @rafa_guitar 3 ปีที่แล้ว +1

    I just starting to use Blender and your channel is awesome, you really know how to get the best from Blender, congrtulations and thank you for sharing!

  • @ezradamie2836
    @ezradamie2836 4 ปีที่แล้ว +42

    I LOVE YOU MAN , i almost dropped a project but because of you i live to fight another day .

    • @JoshGambrell
      @JoshGambrell  4 ปีที่แล้ว +6

      So happy to hear that, Ezra! What is your project for?

    • @mariocamspam72
      @mariocamspam72 4 ปีที่แล้ว +2

      @@JoshGambrell you are never getting her reply😥😥

    • @mariocamspam72
      @mariocamspam72 4 ปีที่แล้ว

      @@gnsush nothing she probably doesnt care

    • @la3dno
      @la3dno 4 ปีที่แล้ว

      @@mariocamspam72 she dropped a project after all :(

    • @andrejprenkelushaj9499
      @andrejprenkelushaj9499 4 ปีที่แล้ว +6

      Josh Gambrell hey I’m ezra but on my friends acc because i lost my account i forgot the password, the project is a Subway store.

  • @kevinm3751
    @kevinm3751 5 ปีที่แล้ว +57

    Seeing how this is done without a 3rd party tool makes having something like HardOps, Fluent or Box Cutter that much more appealing... Still knowing how it works in default Blender is vitally important!

    • @JoshGambrell
      @JoshGambrell  5 ปีที่แล้ว +4

      Absolutely Kevin! Before I learn any big add ons I love knowing how to do it in Vanilla Blender first :)

    • @Moby41
      @Moby41 4 ปีที่แล้ว +1

      I was about to write this too. HardOps and BoxCutter were the best purchases I've ever made.

    • @kevinm3751
      @kevinm3751 4 ปีที่แล้ว +2

      @@Moby41 Yea it makes you really appreciate these third party tools even more given how many steps a lot of things they do save you!

    • @sudd3660
      @sudd3660 4 ปีที่แล้ว

      please search before you comment, there are free addons like Jmesh that does slice and every other boolean operation faster and with great result.
      hardops is when you really delve into hard surface modeling.

  • @fafney
    @fafney 4 ปีที่แล้ว

    Hi Josh, thanks for beeing so clear and efficient !! subscribed ! reasons : calm voice, no narcissic blabla, no stress music = perfect tuto !! Congratulations

    • @JoshGambrell
      @JoshGambrell  4 ปีที่แล้ว +1

      Thank you so much Fafney! Happy to have you as a part of the community :)

  • @MohitThakur-kc8mj
    @MohitThakur-kc8mj 4 ปีที่แล้ว

    Best blender teacher

  • @TheDeepDiveOriginal
    @TheDeepDiveOriginal 4 ปีที่แล้ว +20

    simple solidify modifier on the knife object would achieve the same result, while keeping it parametric/non-destructive/procedural.

  • @REALITY_ONLY_PLEASE
    @REALITY_ONLY_PLEASE 4 ปีที่แล้ว

    New favorite tutor. Another great explanation.

  • @matthewcs490
    @matthewcs490 2 ปีที่แล้ว

    This really was super easy, barely an inconvenience!

  • @ashinisam406
    @ashinisam406 3 ปีที่แล้ว

    Fabulous..You are really a great tutor...what's more interesting is,your videos and short and crispy...thnq u so much

  • @Someguy246564
    @Someguy246564 4 ปีที่แล้ว +1

    Nice video mate, really good to see some non destructive workflow tips

  • @koryaiine7393
    @koryaiine7393 3 ปีที่แล้ว

    Just what I needed. Thank you

  • @GenericInternetter
    @GenericInternetter 4 ปีที่แล้ว +1

    I had never even heard of "non-destructive workflow" until I found your channel... thanks!

  • @nonamedpleb
    @nonamedpleb 4 ปีที่แล้ว +2

    Another quick way to add this kind of slice. This is without using additonal objects or booleans. Add an edge split, solidify and bevel modifier to your object (in that order). Then make edges on you object where you can the slice to happen. Mark those edges sharp and you're done. You control the bevel size via the solidify modif (not the bevel modif)

  • @costaluca78
    @costaluca78 4 ปีที่แล้ว +1

    Clever and clean method, well done!

    • @JoshGambrell
      @JoshGambrell  4 ปีที่แล้ว

      Thanks Luca!

    • @mihailazar2487
      @mihailazar2487 4 ปีที่แล้ว

      Could be even simpler : just add SOLIDIFY modifier to your CUTTER object
      that's it, you don't have to unhide your original object, reselect all your cutters and apply another operation on them to get the missing pieces
      You only cut out the slots to begin with

  • @matthewcs490
    @matthewcs490 2 ปีที่แล้ว

    Love your tutorials, thanks!

  • @Panda-pm1sd
    @Panda-pm1sd 3 ปีที่แล้ว +1

    Which hotkey did you use on the cube at 0:33?… sorry I’m new to blender

  • @RyanSizemore
    @RyanSizemore 4 ปีที่แล้ว

    OMG, I never knew about the auto smooth normals checkbox tucked away in the object data. I feel so dumb, but I'm so happy I know about it now. I've been adjusting normals manually with mixed results. Garrr.... thank you

  • @mdm-prods1184
    @mdm-prods1184 5 ปีที่แล้ว +4

    thanks , clear and precise (but with ad-don like fluent -speed flow or box cutter it's faster)
    i think the basic method without external ad-dons is very important to understand blender thanks again for the sharing

    • @kevinm3751
      @kevinm3751 5 ปีที่แล้ว +2

      Could not agree more, I have these third party extensions but knowing how they work with the Blender tools is a massive bonus and something I think we should all know ahead of time!

    • @JoshGambrell
      @JoshGambrell  5 ปีที่แล้ว

      Absolutely agree! I'm learning Boxcutter/HardOps but I think having the intuition of what is happening behind the scenes is extremely important not only for identifying errors, but giving a more well-rounded understanding of the software.

  • @therealrebelsquadron
    @therealrebelsquadron ปีที่แล้ว

    I have HardOps and Boxcutter, but I've been having trouble with the Slice operations. It never looks right. This gives me a better understanding of what the Slice operation is supposed to do. I'll now be able to apply this knowledge to HO and BC and hopefully get it looking the way it's supposed to.

  • @DBLS1
    @DBLS1 2 ปีที่แล้ว +1

    can you help with this part. (0:30) i dont understand how you cut out the cube?

  • @deltaray3
    @deltaray3 2 ปีที่แล้ว

    This guy just got himself a subscriber

  • @martymartin6875
    @martymartin6875 4 ปีที่แล้ว

    These quick tips are particularly useful. Thanks for sharing

    • @JoshGambrell
      @JoshGambrell  4 ปีที่แล้ว

      Thanks Marty, my pleasure

  • @vinodmehra188
    @vinodmehra188 4 ปีที่แล้ว +1

    Awesome! 👍

  • @ChrisAllenMusic
    @ChrisAllenMusic 4 ปีที่แล้ว

    excellent, thanks!

  • @FabioRaitz
    @FabioRaitz 4 ปีที่แล้ว +3

    Nice tut. You could also link object data from both objects that got cut to be able to edit the two meshes as if was a single object, because they have the same geometry.

    • @JoshGambrell
      @JoshGambrell  4 ปีที่แล้ว +1

      Good tip! Didn’t think of that!

  • @gizmobly350
    @gizmobly350 5 ปีที่แล้ว +2

    That is awesome!

  • @janthummler3548
    @janthummler3548 4 ปีที่แล้ว +1

    This is super helpful and improves my workflow a lot, thank you :D

    • @JoshGambrell
      @JoshGambrell  4 ปีที่แล้ว +1

      Awesome! Glad I could help out.

  • @norussian2223
    @norussian2223 4 ปีที่แล้ว +1

    Love the videos ❤️ they are awesome. Keep up with the great videos!

  • @nigelhungerford-symes5059
    @nigelhungerford-symes5059 4 ปีที่แล้ว

    Great video on a nice little topic. Thank you.

  • @leinadreign3510
    @leinadreign3510 3 ปีที่แล้ว

    Thank you for the video. I think it will help me in the future!

  • @TrueXiarno
    @TrueXiarno 4 ปีที่แล้ว +4

    0:30 Ok first off how did you do that ? Is that like the bolean modifier ? How did you do that like that ?

  • @kikurasss8970
    @kikurasss8970 4 ปีที่แล้ว +1

    Very useful short video

  • @vera3518
    @vera3518 4 ปีที่แล้ว +1

    You are a hero dude thank you

  • @ylk4612
    @ylk4612 4 ปีที่แล้ว

    It surely helped me. thanks!

  • @canaldojesa
    @canaldojesa 3 ปีที่แล้ว

    Adorei! Mesmo sendo em inglês eu entendi! Me ajudou muito! Eu assistindo seus vídeo do Brasil - Rio de Janeiro.

  • @yooyeonsoomin
    @yooyeonsoomin 5 ปีที่แล้ว +1

    Thanks for this, it will really help me on my future projects.

    • @JoshGambrell
      @JoshGambrell  5 ปีที่แล้ว

      No problem man! It's a super useful technique!

  • @suhaibmayanad
    @suhaibmayanad 4 ปีที่แล้ว

    Great tuto thanks bro..

  • @Dazzer1234567
    @Dazzer1234567 4 ปีที่แล้ว +1

    How do you get the boxcutter addon, i don't see it listed in my possible addons?

    • @JoshGambrell
      @JoshGambrell  4 ปีที่แล้ว

      Buy it off gumroad or blender market

    • @Dazzer1234567
      @Dazzer1234567 4 ปีที่แล้ว +1

      @@JoshGambrell OK, thanks, i tried it, seems super buggy, does it work good for you?

    • @JoshGambrell
      @JoshGambrell  4 ปีที่แล้ว

      @@Dazzer1234567 It works fine, but gets laggy after enough geo. I'd watch some tutorials first and see if maybe you're using it wrong.

  • @JoaoAlves-ys2nf
    @JoaoAlves-ys2nf 3 ปีที่แล้ว

    Nice ! thank you

  • @jasoncatlyn7331
    @jasoncatlyn7331 4 ปีที่แล้ว +2

    Nice, thanks for the tips!

  • @krishna-sz3rq
    @krishna-sz3rq 4 ปีที่แล้ว

    really nice

  • @PaulMcGillTV
    @PaulMcGillTV 3 ปีที่แล้ว

    Will be using this. Does this work in 2.9 and beyond?

  • @mantasb3536
    @mantasb3536 5 ปีที่แล้ว +9

    What if you add solidify to your squares? Would that do the trick using just one base mesh?

    • @JoshGambrell
      @JoshGambrell  5 ปีที่แล้ว +1

      If you're going for a completely non-destructive workflow you can most definitely use the solidify modifier with the slice operation, just make sure the modifier stack is in the correct order or you'll run into problems.

  • @jmm1233
    @jmm1233 4 ปีที่แล้ว

    Awesome tip , thanks

  • @LKonstantina915
    @LKonstantina915 4 ปีที่แล้ว +1

    yeah but how do i make it so the depth is the same in all parts of the cylinder?

  • @z1wv
    @z1wv 8 หลายเดือนก่อน

    could you explain the "slice" bool tool?

  • @AceTheBirb
    @AceTheBirb 4 ปีที่แล้ว

    A perfect opportunity for gundam panel lines

  • @mitchelvanduuren2312
    @mitchelvanduuren2312 5 ปีที่แล้ว +1

    Very nice, thanks for the tip.

  • @popsteveful
    @popsteveful 4 ปีที่แล้ว +1

    thank you, it's very helpful.

  • @lucassoares4084
    @lucassoares4084 4 ปีที่แล้ว +6

    Wont this produce polygons that arent quads? I am new so, I’m sorry if my question is stupid

    • @danta7777
      @danta7777 4 ปีที่แล้ว +1

      Yes it probably will, you have to correct that stuff manually after boolean operations like this I think

  • @namedjasonc
    @namedjasonc 5 ปีที่แล้ว +3

    Thanks for sharing this technique! I've just started playing around with how to do fun little greebles like this and I like your method a lot more than what I came up with =)
    After making the cutouts, I saved a bit of effort by joining the "filler" pieces to the "outer" piece before applying the Bevel modifier, so that I only had to Bevel once. That also made it easier to move around my more detailed component later, since it was all one object.

    • @JoshGambrell
      @JoshGambrell  5 ปีที่แล้ว

      That works as well, I just wanted the separate Booleans to be accessible more manually, but it really doesn't matter that much. You could also parent the two if that is preferred!

  • @andrelopes1627
    @andrelopes1627 4 ปีที่แล้ว

    Very Good!

  • @geoffreydatema
    @geoffreydatema 4 ปีที่แล้ว

    Great tip!

  • @rachityadav5011
    @rachityadav5011 2 ปีที่แล้ว +1

    for whom it's not working try pressing ctrl and numpad - (minus sign above 8 in numpad) and other symbol like that

  • @RaiHari6426
    @RaiHari6426 4 ปีที่แล้ว

    Thank you so much

  • @SonictheHedgehogInRealLife
    @SonictheHedgehogInRealLife 3 ปีที่แล้ว

    How did you fix the shading at the end it was messed up then you cut the video and the shading was better 4:35 - 4:37

  • @wojakov
    @wojakov 4 ปีที่แล้ว

    Great tutorial!

  • @espenstoro
    @espenstoro 5 ปีที่แล้ว +1

    I was just struggling with something similar. Thanks a lot!

  • @abdulrahmanmughrabi7038
    @abdulrahmanmughrabi7038 5 ปีที่แล้ว +1

    Thank you that is helpful

  • @youssoufgrafico7258
    @youssoufgrafico7258 2 ปีที่แล้ว

    THANKS USEFUL TIP

  • @Nobody-pq7wy
    @Nobody-pq7wy 4 ปีที่แล้ว +1

    i love you man thank you so much :3

  • @josephvanwyk2088
    @josephvanwyk2088 4 ปีที่แล้ว

    Epic. Where can I find the Bool-tool addon?

    • @JoshGambrell
      @JoshGambrell  4 ปีที่แล้ว

      Turn it on in Blender preferences.

  • @LeCarrien
    @LeCarrien 4 ปีที่แล้ว

    You could just use a solidify modifieron the cutter

  • @ExiaLupus
    @ExiaLupus 4 ปีที่แล้ว

    Won't using boolean difference mess up the topology?

  • @tcheadriano
    @tcheadriano 4 ปีที่แล้ว

    Awesome!!!

  • @ringodemingo
    @ringodemingo 4 ปีที่แล้ว +1

    Why don't you just use the solidify modifier on the cutter object?

    • @JoshGambrell
      @JoshGambrell  4 ปีที่แล้ว

      The cutter object is already a solid. Even if I deleted the top and bottom faces I don’t think it would really do anything different. Maybe I’m not following you?

    • @ringodemingo
      @ringodemingo 4 ปีที่แล้ว

      @@JoshGambrell because when you use the solidify modifier on the cutter object it will turn the cutter box into a shell and you can increase or decrease the thickness. So for the main object you can you have full non destructive control over the gap.

    • @JoshGambrell
      @JoshGambrell  4 ปีที่แล้ว +1

      I see what you mean. That’s another valid option for slicing if you want more control over the gap, but it isn’t using the “slice” modifier, just a difference boolean on a thin object.

    • @ringodemingo
      @ringodemingo 4 ปีที่แล้ว

      @@JoshGambrell Yes I agree that it's not about the slice option. But it's the much quicker and effective way. So in the end it doesn't matter. You'll get the work finished by the half of the time with my approach.

  • @RonHicks
    @RonHicks 4 ปีที่แล้ว +1

    Good technique :)

  • @lazyzen9439
    @lazyzen9439 4 ปีที่แล้ว

    Gained a sub! :) Keep doing what your doing, you keep helping many beginners at blender like me!

  • @fathybaiomy9845
    @fathybaiomy9845 4 ปีที่แล้ว +1

    ok its fantastic ❤️ but you can easily add solidify to the box you used as a cutter then it will do the job faster ..

    • @JoshGambrell
      @JoshGambrell  4 ปีที่แล้ว +1

      Thanks Fathy! Refer to my pinned comment :)

  • @Bylem_
    @Bylem_ 4 ปีที่แล้ว

    Thank you. I was always wondering how to make this gap during car modeling :D

  • @MEEVOTUTORIALS
    @MEEVOTUTORIALS 4 ปีที่แล้ว

    Auto like actived for this channel

  • @salehodinie6615
    @salehodinie6615 4 ปีที่แล้ว +2

    Glad this video was in my recommendations!
    I don't even use blender or any 3d program but I know that what you did was genius and saves time!
    Based on this video, I think there is only one disadvantage when using this method:
    Can you adjust the size of the gap between the cube and cylinder after doing the cutting/slicing? I mean can you increase the width of the gap, after the slicing?
    I hope you could understand.
    If that was possible then I think we're fine here! As I said I am not even a 3d artist so my question might sound "stupid" (but I am planning to).
    Do you have other tutorials like this? or a tutorial for 2.8+ beginner?
    Thanks for reading and taking the time to share this method. I subscribed.

    • @JoshGambrell
      @JoshGambrell  4 ปีที่แล้ว +1

      Good question! You can just scale the cutter object to get the gap of your choice. Another option without actually changing the gap size is to adjust the bevel which might give a nicer result. Bigger bevel = bigger roundedness = bigger gap. As for other tutorials, check out my hard surface modeling series which you can find under the playlists section on my channel :)
      I also have more in-depth, complete courses available on Udemy.com.

    • @МаркПечугин
      @МаркПечугин 4 ปีที่แล้ว

      @@JoshGambrell can u share link to ur courses pls?

  • @Sebastiaopedro1957
    @Sebastiaopedro1957 4 ปีที่แล้ว +1

    subscribed

  • @Sanatanscripts
    @Sanatanscripts 4 ปีที่แล้ว

    Just use solidify on boolean object before operatioñ😉

    • @JoshGambrell
      @JoshGambrell  4 ปีที่แล้ว +1

      That's not the same thing. The objects aren't separated when you do this.

    • @Sanatanscripts
      @Sanatanscripts 4 ปีที่แล้ว

      @@JoshGambrell and you can always seperate them,

  • @elijahsmall5873
    @elijahsmall5873 3 ปีที่แล้ว

    Thanks a ton. I really wanted to know how to make these types ceases for a robot. 😊

  • @winestein
    @winestein 4 ปีที่แล้ว

    you can't delete the cutter piece without removing the slice effect?

  • @JerelyBrowne
    @JerelyBrowne 4 ปีที่แล้ว

    Thank you!!

  • @ramizdzhavadov1415
    @ramizdzhavadov1415 4 ปีที่แล้ว

    How did you cut out the form of your cube from cylinder on 0:34?

    • @JoshGambrell
      @JoshGambrell  4 ปีที่แล้ว

      It's the BoolTool add on! Just enable it and you can press CTRL - on the Numpad for a quick Boolean difference :)

  • @dcgreatman
    @dcgreatman 4 ปีที่แล้ว

    How did you do the part at 0:31 where you made the hole?

    • @JoshGambrell
      @JoshGambrell  4 ปีที่แล้ว

      You can enable the Bool Tool addon and use the 'CTRL -' command on the numpad

    • @dcgreatman
      @dcgreatman 4 ปีที่แล้ว

      Thanks

  • @elizabethhamilton1166
    @elizabethhamilton1166 3 ปีที่แล้ว

    Hi, Josh! It looks like you don't apply the bevels or booleans. If not, is this what's called "non-destructive modeling?" This tutorial is so useful! Thank you.

  • @Atezian
    @Atezian 3 ปีที่แล้ว

    The shading on the fill segmants are a bit different to the original model. Whats up with that?

  • @kkojha
    @kkojha 2 ปีที่แล้ว

    Wondefull !!

  • @timu79
    @timu79 2 ปีที่แล้ว

    I did this exactly as you explained and it worked out well… however, the rounded part of my top cutout has a curved bevel, when the rest of the cylinder does not. Any idea what’s causing this?

  • @viadvenavi
    @viadvenavi 4 ปีที่แล้ว

    You can use ctrl + / to slice it :)))

  • @origamisensei6889
    @origamisensei6889 4 ปีที่แล้ว

    You could just add a cut where you want that line, use the bevel tool wit 3 lines and then you could drag the inner line down

  • @damagedtalent
    @damagedtalent 4 ปีที่แล้ว

    Thanks

  • @efex5720
    @efex5720 4 ปีที่แล้ว

    how does the wireframe look like ?
    can it be subdivided ?

  • @jurgenvantomme
    @jurgenvantomme 4 ปีที่แล้ว

    Good tip thank you

  • @pedrodeelizalde7812
    @pedrodeelizalde7812 4 หลายเดือนก่อน

    I don’t understand what is the difference with the boolean modifier

  • @ajaygamedeveloper6148
    @ajaygamedeveloper6148 4 ปีที่แล้ว +1

    can we just use slice operation using ctrl + / I tried it and gave the desired result but I'm unable to apply modifier. Can you please help

    • @JoshGambrell
      @JoshGambrell  4 ปีที่แล้ว +1

      Hey Ajay! Yes you can, that is one thing I (unfortunately) failed to mention in this video. Usually the slice operation is for non-destructive workflow, so I’m not sure why you’re trying to apply it. Nonetheless, it works on multi-user data, so if you do indeed want to apply it, you need to the Object Data panel (the little green triangle) and where you see your object name, to the right of it, click the number ‘2’ or whatever it is an you’ll be able to apply it.

    • @ajaygamedeveloper6148
      @ajaygamedeveloper6148 4 ปีที่แล้ว +1

      @@JoshGambrell it worked, thanks😁

    • @JumpingCow
      @JumpingCow 4 ปีที่แล้ว

      Isn't this a flaw in how the BoolTools does slice? Shouldn't it automatically make the target object single-user? (It took me forever to figure this out!)

  • @II-er7gj
    @II-er7gj 3 ปีที่แล้ว

    #Josh Gambrell - can you please show tutorial how to do this same nice slice with boxcutter please?

  • @Abmotsad
    @Abmotsad 4 ปีที่แล้ว

    Great!